CN113082704A - Interactive game live broadcast method, device, storage medium and equipment - Google Patents

Interactive game live broadcast method, device, storage medium and equipment Download PDF

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CN113082704A
CN113082704A CN202110495896.5A CN202110495896A CN113082704A CN 113082704 A CN113082704 A CN 113082704A CN 202110495896 A CN202110495896 A CN 202110495896A CN 113082704 A CN113082704 A CN 113082704A
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game
target
reward
virtual
interactive
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CN113082704B (en
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张艳军
武斌
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • G06Q30/0207Discounts or incentives, e.g. coupons or rebates
    • G06Q30/0209Incentive being awarded or redeemed in connection with the playing of a video game

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  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
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  • General Business, Economics & Management (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Game Theory and Decision Science (AREA)
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  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The application discloses a live broadcast method, a live broadcast device, a storage medium and equipment for an interactive game; the method comprises the steps that an interactive game page of a live broadcast room of a client is displayed, the interactive game page comprises a plurality of game elements and a plurality of identification elements corresponding to game participation objects, the game elements are arranged in a preset sequence, each identification element is located on the corresponding game element, the game elements indicate the completion progress of an interactive game, and the game participation objects comprise members in the live broadcast room; counting the current quantity of virtual resources received by each game participant, wherein the virtual resources are obtained by converting live virtual articles received by the game participants; when the current number of the target game participation objects accords with the jumping condition of the target game elements, triggering the identification elements of the target game participation objects to jump to the target game elements; when the game completion progress of the target game participation object meets a preset condition, outputting a game result of the interactive game; the application can improve the interactivity of the live broadcast process.

Description

Interactive game live broadcast method, device, storage medium and equipment
Technical Field
The application relates to the field of internet, in particular to a live broadcast method, a live broadcast device, a storage medium and live broadcast equipment for an interactive game.
Background
With the development of internet technology, live broadcasting gradually becomes a new information communication mode, various types of activities such as shopping, entertainment, learning and the like can be carried out through live broadcasting, and live broadcasting interaction can be carried out between a main broadcast and a user through modes such as giving virtual articles, sending comments, connecting with wheat and the like in the live broadcasting process. In the research and practice process of the prior art, the inventor of the application finds that the existing live broadcast interaction mode is simpler and weaker in interactivity.
Disclosure of Invention
The embodiment of the application provides a live broadcast method, a live broadcast device, a storage medium and equipment of an interactive game, and interactivity in a live broadcast process can be improved.
The embodiment of the application provides an interactive game live broadcast method, which comprises the following steps:
displaying an interactive game page of a live broadcast room of a client, wherein the interactive game page comprises a plurality of game elements and a plurality of identification elements corresponding to game participation objects, the game elements are arranged in a preset sequence, each identification element is positioned on the corresponding game element, the game elements indicate the completion progress of an interactive game, and the game participation objects comprise members in the live broadcast room;
counting the current quantity of virtual resources received by each game participant, wherein the virtual resources are obtained by converting live virtual articles received by the game participants;
when the current number of the target game participation objects meets the jumping condition of the target game elements, triggering the identification elements of the target game participation objects to jump to the target game elements;
and when the game completion progress of the target game participation object meets a preset condition, outputting a game result of the interactive game.
Specifically, this application still provides a live device of interactive game, includes:
the display module is used for displaying an interactive game page of a live broadcast room of a client, the interactive game page comprises a plurality of game elements and a plurality of identification elements corresponding to game participation objects, the game elements are arranged in a preset sequence, each identification element is positioned on the corresponding game element, the game elements indicate the completion progress of an interactive game, and the game participation objects comprise members in the live broadcast room;
the system comprises a counting module, a judging module and a display module, wherein the counting module is used for counting the current quantity of virtual resources received by each game participant, and the virtual resources are obtained by converting live virtual articles received by the game participants;
the jumping module is used for triggering the identification element of the target game participation object to jump to the target game element when the current number of the target game participation object meets the jumping condition of the target game element;
and the output module is used for outputting the game result of the interactive game when the game completion progress of the target game participant meets the preset condition.
In some embodiments, the interactive game live device further comprises:
the determining module is used for responding to a first virtual article sending operation aiming at a target game participation object in the live broadcast room, and determining the quantity of virtual resources corresponding to the first virtual article;
the statistical module is specifically configured to:
and calculating to obtain the current quantity of the virtual resources of the target game participation object according to the historical quantity of the virtual resources of the target game participation object and the quantity of the virtual resources corresponding to the first virtual article.
In some embodiments, the interactive game page further comprises a virtual item selection control, and the determination module comprises a display sub-module, an add sub-module, and a determination sub-module, wherein,
the display sub-module is used for responding to the triggering operation of the virtual article selection control and displaying a virtual article selection area, and the virtual article selection area comprises at least one virtual article to be selected;
the adding submodule is used for responding to the selection operation of a first virtual article in the virtual article selection area, adding the identification information of the first virtual article into an account number of a target game participation object, and sending the first virtual article to the target game participation object;
and the determining submodule is used for determining the quantity of the virtual resources corresponding to the first virtual article.
In some embodiments, the adding of sub-modules is specifically for:
displaying a transmission object selection area including the plurality of game participation objects in response to a selection operation for a first virtual item in the virtual item selection area;
in response to a selection operation for a target game participant in the transmission object selection area, adding identification information of the first virtual item into an account of the target game participant to transmit the first virtual item to the target game participant.
In some embodiments, the interactive game page further comprises a reward extraction control, and the interactive game live device further comprises:
a reward display module for displaying a reward field area in response to an operation directed to the reward extraction control, the reward extraction area including at least one reward;
and the reward issuing module is used for responding to the receiving operation of the target reward in the reward receiving area, adding the identification information of the target reward into an account of a reward receiving object, and issuing the target reward to the reward receiving object.
In some embodiments, the reward dispensing module includes an acquisition sub-module and a dispensing sub-module, wherein,
the obtaining submodule is used for responding to the receiving operation aiming at the target reward in the reward receiving area and obtaining the object behavior information of the reward receiving object;
and the issuing sub-module is used for adding the identification information of the target reward into the account of the reward pickup object when the object behavior information meets the preset behavior requirement corresponding to the target reward, so as to issue the target reward to the reward pickup object.
In some embodiments, the issuing submodule is specifically configured to:
when the stay time of the reward getting object in the live broadcast room reaches a preset time threshold, the interaction times of the reward getting object in the live broadcast room meet a preset time threshold, or the sharing operation of the reward object aiming at the live broadcast room meets a preset sharing condition, adding the identification information of the virtual resources with the target quantity into the account of the reward getting object so as to distribute the virtual resources with the target quantity to the reward getting object.
In some embodiments, the issuing submodule is specifically configured to:
when the total amount of virtual resources corresponding to the historical virtual articles sent by the reward pickup object reaches a preset number threshold, adding the identification information of the game progress change card into the account number of the reward pickup object so as to issue the game progress change card to the reward pickup object.
In some embodiments, the game progress change card comprises a first game progress change card, and the interactive game live broadcasting device further comprises:
an element determination module, configured to determine, based on a game element of a target game participant object, a target game element of the target game participant object in response to a first game progress change card sending operation for the target game participant object;
and the element jumping module is used for triggering the identification element of the target game participation object to jump to the target game element.
In some embodiments, the game progress change card comprises a second game progress change card, and the interactive game live broadcasting device further comprises:
an object determination module for determining, in response to a second game progress change card sending operation for a target game participation object, other game participation objects than the target game participation object among the game participation objects;
and the canceling module is used for canceling the step of triggering the identification elements of the other game participation objects to jump to the target game element when the current number of the other participation objects meets the jump condition of the target game element.
In some embodiments, the output module is specifically configured to:
when the game completion progress of the target game participation object meets a preset condition, displaying a game result area on an interactive game page of the live broadcast room, wherein the game result area comprises identification information of the target game participation object and a target viewing object of the target game participation object, and the target viewing object is a viewing object of which the contribution degree to the quantity of the virtual resources of the target game participation object exceeds a preset contribution degree threshold value.
In some embodiments, the interactive game live device further comprises:
an item adding module, configured to add, in response to a target virtual item sending operation for a target game participant object, identification information of the target virtual item into an account of the target game participant object, so as to send the target virtual item to the target game participant object;
and the identification display module is used for displaying the identification information of the target game participation object on the first game element of the interactive game page when the target virtual article is a virtual article corresponding to the first game element and the game element of the target game participation object is adjacent to the first game element.
Correspondingly, the embodiment of the application also provides a storage medium, wherein the storage medium stores a computer program, and the computer program is suitable for being loaded by a processor to execute any interactive game live broadcast method provided by the embodiment of the application.
Correspondingly, the embodiment of the application also provides computer equipment, which comprises a memory, a processor and a computer program which is stored on the memory and can run on the processor, wherein when the processor executes the computer program, any interactive game live broadcast method provided by the embodiment of the application is realized.
The method comprises the steps that an interactive game page of a live broadcast room of a client is displayed, the interactive game page comprises a plurality of game elements and a plurality of identification elements corresponding to game participation objects, the game elements are arranged in a preset sequence, each identification element is located on the corresponding game element, the game elements indicate the completion progress of an interactive game, and the game participation objects comprise members in the live broadcast room; counting the current quantity of virtual resources received by each game participant, wherein the virtual resources are obtained by converting live virtual articles received by the game participants; when the current number of the target game participation objects accords with the jumping condition of the target game elements, triggering the identification elements of the target game participation objects to jump to the target game elements; and when the game completion progress of the target game participation object meets a preset condition, outputting a game result of the interactive game.
The method can be used for carrying out interactive games in a live broadcast room, each interactive game can comprise a plurality of game participation objects, a user watching live broadcast in the live broadcast room can send a live broadcast virtual article to each game participation object, virtual resources held by the game participation objects can be obtained through conversion according to the received live broadcast virtual articles, the number of the virtual resources held by the game participation objects can determine game elements of identification elements of the game participation objects in an interactive game page, when the current number of the virtual resources held by the game participation objects meets the jump condition of target game elements, the identification elements of the game participation objects are displayed at the target game elements, the game elements of the interactive games indicate the completion progress of the interactive games, namely in the method, the live broadcast virtual articles sent to the game participation objects by the user can determine the completion progress of the game participation objects in the interactive games, thereby remarkably improving the interactivity of the live broadcast process.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
FIG. 1 is a schematic view of a scene of an interactive game live broadcast system of the present application;
FIG. 2 is a flow chart of the interactive game live broadcasting method of the present application;
FIG. 3 is a schematic page interaction diagram of the interactive game live broadcast method of the present application;
FIG. 4 is another schematic interaction page of the interactive game live broadcasting method of the present application;
FIG. 5 is another schematic interaction page of the interactive game live broadcasting method of the present application;
FIG. 6 is another schematic interaction page of the interactive game live broadcasting method of the present application;
FIG. 7 is another schematic interaction diagram of a page of the interactive game live broadcasting method of the present application;
FIG. 8 is another schematic interaction page of the interactive game live broadcasting method of the present application;
FIG. 9 is another schematic interaction page of the interactive game live broadcasting method of the present application;
FIG. 10 is another schematic flow chart diagram of the interactive game live broadcasting method of the present application;
FIG. 11 is another schematic interaction page of the interactive game live broadcasting method of the present application;
FIG. 12 is another schematic interaction page of the live interactive game playing method of the present application;
FIG. 13 is another schematic interaction page diagram of the live interactive game playing method of the present application;
FIG. 14 is a schematic view illustrating a flow of a house-jumping game according to the interactive game live broadcasting method of the present application;
FIG. 15 is a schematic diagram of a voice live room jumping house play anchor of the interactive game live method of the present application;
fig. 16 is a schematic diagram of a user end of a jumping house playing method between voice live broadcast rooms in the interactive game live broadcast method of the present application;
FIG. 17 is a schematic structural diagram of an interactive game live device according to the present application;
fig. 18 is a schematic structural diagram of a computer device of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be described clearly and completely with reference to the drawings in the embodiments of the present application, and it is obvious that the embodiments described in the present application are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
The interactive game live broadcast method can be integrated in an interactive game live broadcast device, the interactive game live broadcast device can be integrated in an interactive game live broadcast system, the interactive game live broadcast system can comprise one or more computer devices, the computer devices can comprise terminals or servers and the like, the servers can be independent physical servers, server clusters or distributed systems formed by a plurality of physical servers, and cloud servers for providing cloud computing services. The terminal may be, but is not limited to, a smart phone, a tablet computer, a laptop computer, a desktop computer, a smart speaker, a smart watch, a smart television, a game console, and the like. The terminal and the server may be directly or indirectly connected through wired or wireless communication, and the application is not limited herein.
Referring to fig. 1, a message display system may be integrated in a terminal and a server, where the message display device may be integrated in the terminal, and specifically, the message display device may display an interactive game page in a live broadcast room of a client, where the interactive game page includes a plurality of game elements arranged in a predetermined order and identification elements corresponding to a plurality of game participation objects, each identification element is located on a corresponding game element, the game element indicates a completion progress of an interactive game, the game participation objects include members in the live broadcast room, a current amount of virtual resources received by each game participation object is counted, and the virtual resources are converted from live broadcast virtual articles received by the game participation objects; when the current number of the target game participation objects accords with the jumping condition of the target game elements, triggering the identification elements of the target game participation objects to jump to the target game elements; and when the game completion progress of the target game participation object meets a preset condition, outputting a game result of the interactive game.
The server can receive the relevant information of the interactive game reported by the terminal, such as the game result of the interactive game. And live broadcast data of the interactive game page can be sent to the terminal, such as watching users who join a live broadcast room, the real-time heat of a live broadcast room and the like.
It should be noted that the scene schematic diagram of the interactive game live broadcasting system shown in fig. 1 is only an example, and the interactive game live broadcasting system and the scene described in the embodiment of the present application are for more clearly illustrating the technical solution of the embodiment of the present application, and do not form a limitation on the technical solution provided in the embodiment of the present application.
The following are detailed below. In this embodiment, a live broadcast method of an interactive game will be described in detail, the live broadcast method of the interactive game may be integrated on a server, as shown in fig. 2, and fig. 2 is a schematic flow diagram of the live broadcast method of the interactive game provided in this embodiment of the present application. The interactive game live broadcasting method can comprise the following steps:
101. and displaying an interactive game page of a live broadcast room of the client, wherein the interactive game page comprises a plurality of game elements and a plurality of identification elements corresponding to game participation objects, the game elements are arranged in a preset sequence, each identification element is positioned on the corresponding game element, the game elements indicate the completion progress of the interactive game, and the game participation objects comprise members in the live broadcast room.
The live broadcast room can comprise a virtual room for live broadcast activities, a live broadcast for outputting live broadcast data and a user for watching the live broadcast through a live broadcast client side can be included in the live broadcast room, and the live broadcast data output by the live broadcast can be audio and video data.
The interactive game page can comprise a page presenting relevant information of the interactive game in live broadcasting, the interactive game can comprise a plurality of stages, different stages indicate different progress of finishing the interactive game, game elements displayed on the interactive game page correspond to the progress of the interactive game, the game elements are arranged according to a set sequence, and the completion progress of the interactive game corresponding to the game elements can be determined by a main player or a user in a live broadcasting room through the sequence information of the game elements.
The interactive game may include a plurality of game participant objects, the progress of the game by the game participant objects in the interactive game depends on the number of virtual resources held by the game participant objects, the identification elements of the game participant objects may include information identifying the identity of the game participant objects, such as avatars, nicknames, etc., of the game participant objects, and the game participant objects may include members in a live room, i.e., an anchor or user in the live room. The virtual resources may include content of value in a live scene, for example, the virtual resources may include gold coins, diamonds, live beans, and the like.
For example, referring to fig. 3, a live game page 01 of a live game room of an interactive game on a client is displayed, the live game page 01 includes 10 game elements arranged, the interactive game includes 3 participating objects, the three participating objects are anchor players in the live game room of the interactive game, the participating objects identify the participating objects on the live game page by avatars, each participating object is on a different game element, the participating object 1 is on the game element 1, the participating object 2 is on the game element 4, and the participating object 3 is on the game element 6.
102. And counting the current quantity of the virtual resources received by each game participant, wherein the virtual resources are obtained by converting live virtual articles received by the game participants.
The live virtual item may include a virtual item received by a game participant in a live broadcast process, and the virtual item may include an item which exists in a virtual environment of the computer device and has a specific meaning and value, for example, the virtual item may include a virtual pet, a virtual garment, a virtual medal, a virtual gift, and the like.
Live broadcast virtual goods can be converted into virtual resources, live broadcast virtual goods can comprise multiple kinds, each kind of live broadcast virtual goods can correspond to different quantities of virtual resources, the virtual resources can serve as standards for measuring different live broadcast virtual goods, for example, a virtual goods A can be converted into 5 virtual coins, and a virtual goods B can be converted into 10 virtual coins. To some extent, the virtual resource is also a virtual article, so that the user can also directly send the virtual resource to the game participant during the live broadcast.
In the interactive game live broadcasting process, a user watching live broadcasting can send live broadcasting virtual articles to a game participating object, the live broadcasting virtual articles can be converted into a certain number of virtual resources, the number of the virtual resources received by the game participating object is counted, and the number of the virtual resources can be continuously updated in the live broadcasting process.
For example, the current quantities of the virtual resources of the participating object 1, the participating object 2 and the participating object 3 may be counted as the current quantity 1, the current quantity 2 and the current quantity 3, respectively.
In some embodiments, the interactive game live broadcasting method may further include the steps of:
responding to a first virtual article sending operation aiming at a target game participation object in a live broadcast room, and determining the quantity of virtual resources corresponding to the first virtual article;
at this time, the step of "counting the current amount of the virtual resource received by each game participant, the virtual resource being converted from the live virtual item received by the game participant" may include:
and calculating to obtain the current quantity of the virtual resources of the target game participation object according to the historical quantity of the virtual resources of the target game participation object and the quantity of the virtual resources corresponding to the first virtual article.
The target game participation object selects the number of the virtual items to be sent for the user, the first virtual item is the virtual item selected to be sent by the user, and the historical number of the virtual resources can comprise the number of the virtual resources received by the target game participation object before the current moment.
Specifically, a user may send a virtual item to a selected target game participant in a live broadcast room, and a client determines the amount of virtual resources corresponding to the virtual item sent by the user in response to a virtual item sending operation of the user, where the page setting of the live broadcast room may determine the virtual item sending operation of the user, and the virtual item sending operation may be performed flexibly in an actual application scene, for example, the identification information of the continuous-click game participant may be preset as giving the virtual item to the user, and the virtual item sending operation may be a connection operation, and the like.
For example, when the user makes an operation of presenting the virtual item 1 to the participating object 1 in the live broadcast room, the client determines 10 virtual resources corresponding to the virtual item 1 in response to the operation, and updates the current number of virtual resources held by the participating object 1 to 129 according to the existing number 119 of virtual resources of the participating object 1.
In some embodiments, the interactive game page further includes a virtual item selection control, and the step "determining, in response to a first virtual item sending operation for the target game participant in the live room, an amount of virtual resources corresponding to the first virtual item" may include:
responding to the triggering operation aiming at the virtual article selection control, and displaying a virtual article selection area, wherein the virtual article selection area comprises at least one virtual article to be selected; in response to a selection operation for a first virtual article in the virtual article selection area, adding identification information of the first virtual article into an account of the target game participation object to send the first virtual article to the target game participation object; and determining the quantity of the virtual resources corresponding to the first virtual article.
In some embodiments, the virtual resource sending operation of the user may be an operation for a control set in the live room, and the control may be set on an interactive game page in the live room.
For example, referring to fig. 4, a game live page 02 is displayed, where the game live page includes a gift selection button 0002, the client responds to a trigger operation of a user's thumbnail on the gift selection button, and may display a gift selection area 0021, where the gift selection area includes selectable gift 1, gift 2, gift 3, and gift 4, and the client responds to a selection operation of the user's thumbnail on the gift 1, and adds identification information of the gift 1 into an account of the participating object 1, that is, the gift 1 is given to the participating object 1, and determines that the number of gold coins corresponding to the gift 1 is 10.
In some embodiments, the step "in response to the selection operation for the first virtual item in the virtual item selection area, adding the identification information of the first virtual item into the account number of the target game participant object to send the first virtual item to the target game participant object" may include:
displaying a transmission object selection area in response to a selection operation for a first virtual item in the virtual item selection area, the transmission object selection area including a plurality of game participation objects;
in response to a selection operation for the target game participation object in the transmission object selection area, the identification information of the first virtual item is added to the account of the target game participation object to transmit the first virtual item to the target game participation object.
In some embodiments, the control may be set to clarify a target game participation object pointed to by the virtual item sending operation of the user, and specifically, the control referring to the game participation object may be set on the page before the user selects the first virtual item or after the user selects the first virtual item.
For example, referring to fig. 5, a game live page 02 is displayed, where the game live page includes a gift selection button 0002, the client responds to a trigger operation of a user thumbnail on the gift selection button, and may display a gift selection area 0021, where the gift selection area includes selectable gift 1, gift 2, gift 3, and gift 4, the client responds to a selection operation of the user thumbnail on the gift 1, and displays a sending object selection area 0022, where the sending object selection area includes an object control 1, an object control 2, and an object control 3 that respectively refer to a participating object 1, a participating object 2, and a participating object 3, and the client responds to a trigger operation of the user thumbnail on the object control 1, determines the participating object 1 selected by the user thumbnail, and adds identification information of the gift 1 to an account of the participating object 1, that is to present the gift 1 to the participating object 1.
103. And when the current number of the target game participation objects meets the jumping condition of the target game element, triggering the identification element of the target game participation objects to jump to the target game element.
The jumping condition may include a condition for causing the identification information of the game participation object to be updated and displayed at the target game element, for example, the jumping condition is at least one of a preset number interval of virtual resources, a preset virtual article, and the like. If the jumping condition is satisfied, the identification element of the target game participant object may be displayed at the target game element, for example, the identification element of the target game participant object may be jumped from the current game element to the target game element in combination with the animation.
And when the jumping condition is the preset number interval of the virtual resources, judging whether the current number of the virtual resources held by the target participation object is in the preset number interval of the target game element, and if so, displaying the identification element of the target game participation object at the target game element.
And when the jumping condition is the preset virtual article, judging whether the target participation object receives a live broadcast virtual article which is the same as the preset virtual article, and if so, displaying the identification element of the target game participation object at the target game element.
For example, when the current number 1 of virtual resources of the participation object 1 satisfies the jump condition of the target game element (game element 4), the identification information of the participation object 1 is updated to the game element 4 on the live game page.
104. And when the game completion progress of the target game participation object meets a preset condition, outputting a game result of the interactive game.
On the interactive game page in the application, the game completion progress of the game participation object can be determined according to the game element where the identification information of the game participation object is located. The game element may include a game completion element, the game completion element indicates that the interactive game is completed, and when the identification information of the game participation object is in the game completion element, the game result of the game participation object in the current interactive game may be determined.
When the identification information of the target game participation object is located at the game completion element, the game result of the target game participation object in the interactive game can be output, and the factor for determining the game element where the identification element of the target game participation object is located is the virtual resource quantity of the target game participation object, the preset condition can also comprise a virtual resource quantity threshold value, and the preset condition can also comprise a preset virtual article and the like.
For example, when the current number 1 of virtual resources of the participating object 1 satisfies the preset condition, the game result 1 of the participating object in the interactive game is output.
In some embodiments, the step of outputting the game result of the interactive game when the game completion progress of the target game participant satisfies a preset condition may include:
when the game completion progress of the target game participation object meets a preset condition, a game result area is displayed on an interactive game page of the live broadcast room, the game result area comprises identification information of the target game participation object and a target viewing object of the target game participation object, and the target viewing object is a viewing object with the contribution degree of the virtual resource quantity of the target game participation object exceeding a preset contribution degree threshold value.
Specifically, outputting the game result may include displaying the game result on an interactive game page, displaying the ranking of the target game participant to complete the interactive game, completing the interactive game in a live broadcast room when the game result is displayed on a live broadcast page, displaying a viewing object (i.e., a target viewing object) whose contribution to the target game participant to complete the interactive game is greater than a preset contribution threshold, and so on.
For example, referring to fig. 6, when the game completion progress of the participant object 3 satisfies a preset condition, a game result area 031 is displayed on the live game page 03, and the game result area 031 includes the avatar of the participant object 3 and the best attack of the participant object 3: a young sister.
In some embodiments, the interactive game live broadcasting method may further include the steps of:
in response to a target virtual article sending operation for the target game participation object, adding identification information of the target virtual article into an account of the target game participation object to send the target virtual article to the target game participation object;
and when the target virtual article is a virtual article corresponding to the first game element and the game element of the target game participation object is in an adjacent relation with the first game element, displaying the identification information of the target game participation object on the first game element of the interactive game page.
In some embodiments, the game participant wants to reach a specific game stage (at a specific game element) by means of a specific virtual article, and the specific virtual article may be obtained by randomly dropping the system, obtaining a task by the game participant, sending the task to the game participant by the user, and the like, where the specific virtual article and the specific game element have a corresponding relationship.
For example, the identification information of the participation object 1 in the live game page 04 is displayed at the game element 6, the client responds to the operation of presenting the gift 3 to the participation object 1 in a user's blank, adds the identification information of the gift 3 to the account of the participation object 1, detects that the gift 3 is a specific virtual item corresponding to the game element 7, and displays the identification information of the participation object 1 at the game element 7.
In some embodiments, the interactive game page further comprises a reward obtaining control, and the interactive game live broadcasting method further comprises the following steps:
in response to an operation directed to the reward extraction control, displaying a reward field area, the reward extraction area including at least one reward; in response to a claim operation for the target reward in the reward claim area, adding identification information of the target reward to an account of the reward claim object to issue the target reward to the reward claim object.
In order to stimulate the live broadcast watching user and improve the enthusiasm of the watching user in interaction with the game object, so that the live broadcast interaction is improved, the method and the device can be used for setting the receivable reward for the watching user, and the reward can be a virtual resource or a virtual article sent to the game object in the interactive game. The manner in which the user receives the award can include various manners, such as a control for receiving the award can be set on the interactive game page.
Awards may also be issued to game participants, which may include the anchor or the user.
For example, referring to fig. 7, the live game page 04 includes 10 game elements arranged, and three participating objects at different game elements, the live game page 04 further includes a reward drawing control 0004, and in response to a user operation on the reward drawing control by a small margin, a reward field area 041 is displayed, and the reward drawing area includes 3 rewards to be drawn; in response to the user's small white earning operation for the target reward (reward 2) in the reward earning area, the identification information of the target reward is added into the account of the reward earning object, that is, the reward 2 is issued to the user's small white.
In some embodiments, the step of "adding identification information of the target prize to the account number of the prize winning object in response to the winning operation for the target prize in the prize winning area to issue the target prize to the prize winning object" may include:
acquiring object behavior information of an incentive earning object in response to an earning operation for the target incentive in the incentive earning area; and when the object behavior information meets the preset behavior requirement corresponding to the target reward, adding the identification information of the target reward into the account of the reward getting object so as to distribute the target reward to the reward getting object.
In some embodiments, a pickup condition may be set for bonus pickup, the pickup condition may be related to object behavior information of an object (e.g., a user watching a live broadcast), and the object behavior information may include behavior of the object in a live broadcast room of the interactive game, such as watching a live broadcast in the live broadcast room, interacting with a game participant object in the live broadcast room, and interacting with comments, praise, give gifts, and the like. The rewards corresponding to different object interaction behaviors can be different, and the pickup conditions corresponding to different object interaction behaviors can also be different.
For example, in response to a pickup operation of the user's whit for the target reward, object behavior information of the user's whit in a live broadcast room is acquired, and when the whit object behavior meets a preset behavior requirement corresponding to the target reward, the target reward can be sent to the whit, specifically, identification information of the target reward can be added to an account number of the user's whit.
In some embodiments, the step "when the behavior information of the object meets the preset behavior requirement corresponding to the target reward, add the identification information of the target reward to the account of the reward pickup object, so as to issue the target reward to the reward pickup object" may include:
when the stay time of the reward picking object in the live broadcast room reaches a preset time threshold, the interaction times of the reward picking object in the live broadcast room meet a preset time threshold, or the sharing operation of the reward object aiming at the live broadcast room meets a preset sharing condition, the identification information of the virtual resources with the target quantity is added into the account of the reward picking object so as to distribute the virtual resources with the target quantity to the reward picking object.
The object behavior information may include a stay time of the reward pickup object in the live broadcast room, an interaction frequency of the reward pickup object in the live broadcast room, a sharing operation of the reward object for the live broadcast room, and the like.
For example, referring to fig. 8, a game live page 05 is displayed, where the game live page 05 includes a bonus area 051, the bonus earning area 051 includes 3 bonus awards to be earned, and description information of each bonus award to be earned: watching the voice live broadcast for 30 minutes, and continuously watching to obtain 1 diamond gift; the live broadcast room shares tasks, and 1 user is invited to obtain 1 drill gift; give out the barrage to get the gift, send 20 barrages to get 1 to bore the gift.
In some embodiments, the step "when the behavior information of the object meets the preset behavior requirement corresponding to the target reward, add the identification information of the target reward to the account of the reward pickup object, so as to issue the target reward to the reward pickup object" may include:
when the total amount of virtual resources corresponding to the historical virtual articles sent by the reward pickup object reaches a preset number threshold value, the identification information of the game progress changing card is added into the account number of the reward pickup object so as to issue the game progress changing card to the reward pickup object.
In some embodiments, the reward may include a card with a specific function, the card may be applied in a live room of the interactive game, an application object of the card may be a reward pickup object, and may also be a game participant object, and may be a main player or audience in the live room, for example, the card may be a game progress change card.
The game progress changing card is used for changing the completion progress of the game participating objects in the interactive game, and the changing mode can comprise progress acceleration, progress slowing and the like.
For example, referring to fig. 9, a game live page 06 is displayed, the game live page 06 includes a bonus area 061, a bonus earning area 051 includes 1 bonus to be earned, and description information of the bonus: continuously delivering the gifts, and accumulating 1000 delivered gifts to obtain delay cards.
In some embodiments, the game progress change card includes a first game progress change card, and the interactive game live broadcasting method may further include the steps of:
determining a target game element of the target game participant object based on the game element of the target game participant object in response to a first game progress change card transmission operation for the target game participant object; the identification element of the target game participant object is triggered to jump to the target game element.
For example, the first game progress change card may accelerate the progress, determine the adjacent game element 1 to the current game element of the participant object 1 based on the current game element of the participant object 1 in response to a user's whitish sending operation to the first game progress change card of the participant object 1, and trigger the identification element of the participant object 1 to be displayed at the adjacent game element 2.
In some embodiments, the game progress change card includes a second game progress change card, and the interactive game live broadcasting method may further include the steps of:
determining other game participation objects than the target game participation object among the game participation objects in response to a second game progress change card transmission operation for the target game participation object; canceling the step of triggering the identification element of the other game participant to jump to the target game element when the current number of the other participant meets the jump condition of the target game element.
For example, the first game progress change card may slow down the progress, determine the participating objects 2 and the participating objects 3 other than the participating object 1 in response to a user's whimsily sending operation to the first game progress change card of the participating object 1, and cancel the step of triggering the identification elements of the other game participating objects to jump to the target game element when the current number of the participating objects 2 or the participating objects 3 meets the jump condition of the target game element, so that the participating objects 2 and the participating objects 3 are still in the current game element, thereby achieving the purpose of slowing down the progress of the participating objects 2 and the participating objects 3 in the interactive game.
The method can be used for carrying out interactive games in a live broadcast room, each interactive game can comprise a plurality of game participation objects, a user watching live broadcast in the live broadcast room can send a live broadcast virtual article to each game participation object, virtual resources held by the game participation objects can be obtained through conversion according to the received live broadcast virtual articles, the number of the virtual resources held by the game participation objects can determine game elements of identification elements of the game participation objects in an interactive game page, when the current number of the virtual resources held by the game participation objects meets the jump condition of target game elements, the identification elements of the game participation objects are displayed at the target game elements, the game elements of the interactive games indicate the completion progress of the interactive games, namely in the method, the live broadcast virtual articles sent to the game participation objects by the user can determine the completion progress of the game participation objects in the interactive games, thereby remarkably improving the interactivity of the live broadcast process.
The method described in the above embodiments is further illustrated in detail by way of example.
The application will take an interactive game live broadcast system integrated in a computer device as an example to introduce an interactive game live broadcast method, where the interactive game live broadcast system may include a terminal, as shown in fig. 10, and fig. 10 is a schematic flow diagram of the interactive game live broadcast method provided in the embodiment of the application. The interactive game live broadcasting method can comprise the following steps:
201. the terminal displays an interactive game page of a live broadcast room of the client, the interactive game page comprises a virtual article selection control, a reward obtaining control, a plurality of game elements arranged according to a preset sequence and a plurality of identification elements corresponding to game participation objects, each identification element is located on the corresponding game element, the game elements indicate the completion progress of the interactive game, and the game participation objects comprise members in the live broadcast room.
For example, referring to fig. 11 or fig. 12, the interactive game may be a live house-jumping game, and the game participant may include 4 anchor players: the method comprises a main broadcasting 1, a main broadcasting 2, a main broadcasting 3 and a main broadcasting 4, wherein a user West enters a live broadcasting room of the main broadcasting 1 through a live broadcasting client to watch live broadcasting of the house jumping game, the live broadcasting form of the house jumping game is voice live broadcasting, a terminal of the West of the user displays a live broadcasting page 8a of the game, the live broadcasting page 8a of the game displays 10 progress frames representing 10 game stages of the house jumping game, the conditions required by the progress frames are marked in each progress frame, if the progress frame I needs 20 diamonds, the progress frame II needs a real love castle, and the progress frame II needs 2.5w diamonds and the like.
The live game page 8a also displays the identification information of the anchor (the head portrait and the nickname of the anchor) in the progress frame corresponding to each anchor, for example, the first progress frame displays the current anchor (i.e., anchor 1), the second progress frame displays anchor 4, the fourth progress frame displays anchor 2, and so on.
The lower right hand corner of the live game page 8a also displays a task center control (reward pickup control) and a gift control (virtual item selection control).
202. And the terminal responds to the triggering operation aiming at the virtual article selection control and displays a virtual article selection area, wherein the virtual article selection area comprises at least one virtual article to be selected.
For example, referring to fig. 11 or fig. 12, the user westward triggers the gift control, and the live game page 8b displays a gift selection area including seven types of gifts to be selected, such as a gift-sweet love, a gift-sweet after meal, and the like.
203. The terminal responds to the selection operation of the first virtual article in the virtual article selection area, and adds the identification information of the first virtual article into the account number of the target game participation object so as to send the first virtual article to the target game participation object.
For example, if the user selects the love of the gift flame in western, the terminal adds the identification information of the love of the gift flame to the account of the anchor 1, thereby realizing the process that the user presents the love of the gift flame to the anchor 1 in western.
204. And the terminal determines the current quantity of the virtual resources of the target game participation object according to the quantity of the virtual resources corresponding to the first virtual article and the existing quantity of the virtual resources of the target game participation object.
For example, the virtual resource is diamonds, the number a of existing diamonds of the anchor 1 is obtained, and the corresponding number B of diamonds of love of gift flame is added to obtain the current number C of diamonds of the anchor 1.
205. And when the current quantity of the virtual resources of the target game participation object meets the jumping condition of the target game element, updating and displaying the identification information of the target game participation object to the target game element by the terminal.
For example, referring to fig. 11, the current number C of diamonds on the anchor 1 meets the requirement of the number of diamonds on the progress box three, and the identification information of the anchor 1 is updated and displayed on the progress box three on the live game page 8C.
206. And when the target game element corresponds to the ending condition of the interactive game, displaying a game result area on the interactive game page of the live broadcast room, wherein the game result area comprises identification information of the target game participation object and a target viewing object of the target game participation object, and the target viewing object is a viewing object with the contribution degree of the virtual resource quantity of the target game participation object exceeding a preset contribution degree threshold value.
For example, referring to fig. 12, the current number C of diamonds of the anchor 1 meets the diamond number requirement of the progress frame ten, and the progress frame ten is to reach the end condition of the interactive game, so that the game result area can be displayed on the live game page 8d, the game result area includes the identifier of the anchor 1, and the best attack of the anchor 1: a young sister.
207. The terminal displays a reward field area in response to operation with respect to the reward extraction control, the reward extraction area including at least one reward.
For example, referring to fig. 13, the user westward triggers a gift control of the user game live page 8a, and the client displays a game live page 8e, where the game live page 8e includes 4 prizes to be earned.
208. The terminal responds to the receiving operation aiming at the target reward in the reward receiving area, and the identification information of the target reward is added into the account number of the reward receiving object so as to distribute the target reward to the reward receiving object.
For example, if the user westward triggers the getting control of the reward corresponding to the condition that "watch 30 minutes of voice live broadcast and continuously watch 1 diamond gift", the identification information of 1 diamond is added to the account of the user westward, and the process of issuing the reward of the 1 diamond gift to the user westward is realized.
In the application, the process of game progress can be shown in fig. 14, the anchor can start matching after selecting the house jumping for live broadcasting, four anchors are matched to play live broadcasting house jumping together, a user sends a gift to promote the anchor to jump from the beginning to the end, so that the task of live broadcasting of the anchor in the house jumping is completed, when the anchor jumps to the end first, the winner of the house jumping game can be published, and a reward is issued to a winning anchor.
Specifically, for the user, the user can select a voice live broadcast room marked with a 'house jumping' playing method, and after entering the live broadcast room, the user can select a spectator and a battle and also can select a gift to participate in a game; whether for fighting or gift, the user can increase the live participation sense by completing the live room task, which may include: (1) 1-diamond value gift can be obtained after 30 minutes of watching; (2) the user invites other users to come in the live broadcast room and the invited users send any diamond gift to the anchor, and the inviter can obtain a 1-diamond value gift; (3) the value of the gift presented by the user can be accumulated to 1000 drill bits and then the delay card can be obtained, the delay card can be sent to the favorite anchor, and after the delay card takes effect, the next jumping position of other anchors can be offset; (4) the user can obtain 1 drill value gift after sending 20 bullets.
The user with the most gifts can see his avatar to be displayed with the anchor in the game result area after the anchor wins that he supports. Besides, the task is completed to obtain gifts to participate in the game, the user can directly send gifts with any value to live broadcast to participate in the game, the more diamond gifts are sent, the higher the probability that the house jumps to the terminal point of the anchor broadcast is, the more the user can change the ending and winning sides of the game through the gifts, the specific gravity of the user in the game process is improved, and the user can participate in the game more actively.
The rules of the house-jumping game of the present application may include: the quantity of diamonds needed in each step is different, the more diamonds are needed in the later step, the more diamonds are needed, the diamond accumulation calculation is carried out, for example, 20 diamonds are needed when the anchor jumps to the second step, and the second step can be jumped when the anchor obtains 20 diamonds accumulation. One step requires the user to send a gift of "love castle" to get through.
The player matching rules of the present application may include: the system can help the anchor matching opponents according to the anchor level and other live broadcast data, the system can start a playing live broadcast room only when the system matches 4 anchors, and if a certain player exits the game in the middle, the game continues, the system punishs the player exiting the game, and the punishment is to reduce the priority of the player for successful matching next time. If the other three anchor quit during the game, the last player is the winning party directly, and the system does not give the game reward.
Referring to fig. 15, fig. 15 shows a flowchart of a process of starting a house-jumping play by a host, specifically, a background of the house-jumping play sets a new room type, and develops a view interface and an interaction logic for the room type. The house-jumping play method relates to the selection of the type of the anchor broadcasting, the updating of the view interface and the difference of the gift sending logic of the user, and requires the technical development of the terminal and the background (such as a server) at the anchor terminal and the user terminal respectively,
the technical scheme of the house jumping play anchor end of the voice live broadcasting room is given as follows: (1) initiating a voice live broadcast room type of a home-jumping selection play method of a main broadcast, sending a room creating request to a background, and applying for broadcasting; (2) the background process creates a room request and will issue the processing result. If the room is successfully created, loading a house jumping play view interface by the anchor terminal, otherwise, prompting that the creation is failed; (3) after the room is successfully created, the background automatically starts to search for the house-jumping play anchor matched with the room. The searching algorithm utilizes the information of the level of the initiating anchor, the popularity of fans and the like to carry out matching, and the four-bit anchor with the highest matching degree participates in the playing method of live broadcast of house jumping in the field; (4) if the matching search result fails, initiating the anchor and selecting to quit the live broadcast or continue to match the anchor, and if the matching is successful, starting to skip the house playing method to wait for the user to give a gift through a gift panel or finish a diamond enjoyed by a task in a live broadcast room; (5) the anchor can initiate a request for quitting the game to the background at any time in the process of the house-jumping playing method, if a plurality of anchors quit, and only one anchor remains, the background judges that the house-jumping playing method is ended, and sends ending information to the terminal.
Referring to fig. 16, fig. 16 shows a user enjoyment anchor flow, and specifically, the technical scheme of the user side for playing the house by jumping from the voice live broadcasting room includes: (1) for the voice live broadcast room of the house-jumping play method, when the front page of the terminal pulls the cover information of the live broadcast room, the background back-packaging content comprises a corresponding play field, the terminal reads the field and displays a corresponding house-jumping play icon, and a user can enter the voice live broadcast room of the house-jumping play method through the identifier; (2) when a user enters a play method live broadcast room, gifts can be presented through a gift panel as a core anchor, namely background requests for the gifts are sent, and the requests comprise gift IDs, anchor IDs, user identity information and the like; (3) the background counts the value of the diamond gifts received by each anchor broadcast in the live broadcast room in real time, when the accumulated value of the gifts received by the anchor broadcasts is not less than the total price of the diamonds in the next grid, the background sends a notice to the terminal, and the terminal updates a view interface to enable the anchor broadcasts to be displayed at the corresponding grid positions; (4) besides delivering the gift through a gift panel, a user can click a task center button in a terminal live broadcast room to finish the manner of sending a bullet screen (counting the number of bullet screens of the user in the live broadcast room in the background), continuously watching time (counting the time for the user to enter the live broadcast room in the background) or sharing the live broadcast room and the like to obtain diamonds and deliver the diamonds to a main broadcast; (5) and when a certain anchor reaches the final house grid firstly, the background issues a play ending notice, the winning anchor information and the user information with the most gift sent by the anchor in the play of the field are transmitted to the terminal, and the terminal displays the final winning view interface.
The method can be used for carrying out interactive games in a live broadcast room, each interactive game can comprise a plurality of game participation objects, a user watching live broadcast in the live broadcast room can send a live broadcast virtual article to each game participation object, virtual resources held by the game participation objects can be obtained through conversion according to the received live broadcast virtual articles, the number of the virtual resources held by the game participation objects can determine game elements of identification elements of the game participation objects in an interactive game page, when the current number of the virtual resources held by the game participation objects meets the jump condition of target game elements, the identification elements of the game participation objects are displayed at the target game elements, the game elements of the interactive games indicate the completion progress of the interactive games, namely in the method, the live broadcast virtual articles sent to the game participation objects by the user can determine the completion progress of the game participation objects in the interactive games, thereby remarkably improving the interactivity of the live broadcast process.
In order to better implement the interactive game live broadcast method provided by the embodiment of the application, the embodiment of the application also provides a device based on the interactive game live broadcast method. The meaning of the nouns is the same as that in the interactive game live broadcast method, and specific implementation details can refer to the description in the method embodiment.
Fig. 17 is a schematic structural diagram of an interactive game live device according to an embodiment of the present invention, as shown in fig. 17, wherein the interactive game live device may include a display module 301, a statistics module 302, a skip module 303, and an output module 304, wherein,
the display module 301 is configured to display an interactive game page in a live broadcast room of a client, where the interactive game page includes a plurality of game elements arranged in a predetermined order and identification elements corresponding to a plurality of game participation objects, each identification element is located on a corresponding game element, the game element indicates a completion progress of an interactive game, and the game participation objects include members in the live broadcast room;
a counting module 302, configured to count a current amount of virtual resources received by each game participant, where the virtual resources are obtained by converting live virtual articles received by the game participant;
the jumping module 303 is configured to trigger the identifier element of the target game participant to jump to the target game element when the current number of the target game participants meets a jumping condition of the target game element;
the output module 304 is configured to output a game result of the interactive game when the game completion progress of the target game participant meets a preset condition.
In some embodiments, the interactive game live device further comprises:
the determining module is used for responding to the sending operation of a first virtual article aiming at a target game participation object in a live broadcast room, and determining the quantity of virtual resources corresponding to the first virtual article;
the statistical module is specifically configured to:
and calculating to obtain the current quantity of the virtual resources of the target game participation object according to the historical quantity of the virtual resources of the target game participation object and the quantity of the virtual resources corresponding to the first virtual article.
In some embodiments, the interactive game page further comprises a virtual item selection control, and the determination module comprises a display sub-module, an add sub-module, and a determination sub-module, wherein,
the display sub-module is used for responding to the triggering operation aiming at the virtual article selection control and displaying a virtual article selection area, and the virtual article selection area comprises at least one virtual article to be selected;
the adding submodule is used for responding to the selection operation of the first virtual article in the virtual article selection area, adding the identification information of the first virtual article into the account number of the target game participation object, and sending the first virtual article to the target game participation object;
and the determining submodule is used for determining the quantity of the virtual resources corresponding to the first virtual article.
In some embodiments, the adding of sub-modules is specifically for:
displaying a transmission object selection area in response to a selection operation for a first virtual item in the virtual item selection area, the transmission object selection area including a plurality of game participation objects;
in response to a selection operation for the target game participation object in the transmission object selection area, the identification information of the first virtual item is added to the account of the target game participation object to transmit the first virtual item to the target game participation object.
In some embodiments, the interactive game page further comprises a reward extraction control, and the interactive game live device further comprises:
the reward display module is used for responding to the operation aiming at the reward receiving control and displaying a reward field area, and the reward receiving area comprises at least one reward;
and the reward issuing module is used for responding to the receiving operation aiming at the target reward in the reward receiving area, adding the identification information of the target reward into the account number of the reward receiving object so as to issue the target reward to the reward receiving object.
In some embodiments, the reward dispensing module includes an acquisition sub-module and a dispensing sub-module, wherein,
the obtaining submodule is used for responding to the receiving operation aiming at the target reward in the reward receiving area and obtaining the object behavior information of the reward receiving object;
and the issuing submodule is used for adding the identification information of the target reward into the account of the reward pickup object when the behavior information of the object meets the preset behavior requirement corresponding to the target reward, so as to issue the target reward to the reward pickup object.
In some embodiments, the issuing submodule is specifically configured to:
when the stay time of the reward picking object in the live broadcast room reaches a preset time threshold, the interaction times of the reward picking object in the live broadcast room meet a preset time threshold, or the sharing operation of the reward object aiming at the live broadcast room meets a preset sharing condition, the identification information of the virtual resources with the target quantity is added into the account of the reward picking object so as to distribute the virtual resources with the target quantity to the reward picking object.
In some embodiments, the issuing submodule is specifically configured to:
when the total amount of virtual resources corresponding to the historical virtual articles sent by the reward pickup object reaches a preset number threshold value, the identification information of the game progress changing card is added into the account number of the reward pickup object so as to issue the game progress changing card to the reward pickup object.
In some embodiments, the game progress change card includes a first game progress change card, and the interactive game live broadcasting device further includes:
an element determination module for determining a target game element of the target game participant object based on the game element of the target game participant object in response to a first game progress change card transmission operation for the target game participant object;
and the element jumping module is used for triggering the identification element of the target game participation object to jump to the target game element.
In some embodiments, the game progress change card includes a second game progress change card, and the interactive game live broadcasting device further includes:
an object determination module for determining, in response to a second game progress change card sending operation for the target game participation object, other game participation objects than the target game participation object among the game participation objects;
and the canceling module is used for canceling the step of triggering the identification elements of the other game participation objects to jump to the target game element when the current number of the other participation objects meets the jump condition of the target game element.
In some embodiments, the output module is specifically configured to:
when the game completion progress of the target game participation object meets a preset condition, a game result area is displayed on an interactive game page of the live broadcast room, the game result area comprises identification information of the target game participation object and a target viewing object of the target game participation object, and the target viewing object is a viewing object with the contribution degree of the virtual resource quantity of the target game participation object exceeding a preset contribution degree threshold value.
In some embodiments, the interactive game live device further comprises:
the object adding module is used for responding to the target virtual object sending operation aiming at the target game participation object, adding the identification information of the target virtual object into the account number of the target game participation object, and sending the target virtual object to the target game participation object;
and the identification display module is used for displaying the identification information of the target game participation object on the first game element of the interactive game page when the target virtual object is a virtual object corresponding to the first game element and the game element of the target game participation object is in an adjacent relation with the first game element.
In this application, the display module 301 may display an interactive game page in a live broadcast room of a client, where the interactive game page includes a plurality of game elements arranged in a predetermined order and identification elements corresponding to a plurality of game participants, each identification element is located on a corresponding game element, the game elements indicate a completion progress of an interactive game, the game participants include members in the live broadcast room, the statistics module 302 may count a current number of virtual resources received by each game participant, the virtual resources are obtained by converting a live broadcast virtual item received by the game participant, the jump module 303 may trigger the identification element of the target game participant to jump to the target game element when the current number of the target game participant meets a jump condition of the target game element, the output module 304 may trigger the identification element of the target game participant to jump to the target game element when the game completion progress of the target game participant meets a preset condition, and outputting the game result of the interactive game.
The method can be used for carrying out interactive games in a live broadcast room, each interactive game can comprise a plurality of game participation objects, a user watching live broadcast in the live broadcast room can send a live broadcast virtual article to each game participation object, virtual resources held by the game participation objects can be obtained through conversion according to the received live broadcast virtual articles, the number of the virtual resources held by the game participation objects can determine game elements of identification elements of the game participation objects in an interactive game page, when the current number of the virtual resources held by the game participation objects meets the jump condition of target game elements, the identification elements of the game participation objects are displayed at the target game elements, the game elements of the interactive games indicate the completion progress of the interactive games, namely in the method, the live broadcast virtual articles sent to the game participation objects by the user can determine the completion progress of the game participation objects in the interactive games, thereby remarkably improving the interactivity of the live broadcast process.
In addition, an embodiment of the present application further provides a computer device, where the computer device may be a terminal or a server, as shown in fig. 18, which shows a schematic structural diagram of the computer device according to the embodiment of the present application, and specifically:
the computer device may include components such as a processor 401 of one or more processing cores, memory 402 of one or more computer-readable storage media, a power supply 403, and an input unit 404. Those skilled in the art will appreciate that the computer device configuration illustrated in FIG. 18 does not constitute a limitation of computer devices, and may include more or fewer components than those illustrated, or some components in combination, or a different arrangement of components. Wherein:
the processor 401 is a control center of the computer device, connects various parts of the entire computer device using various interfaces and lines, and performs various functions of the computer device and processes data by running or executing software programs and/or modules stored in the memory 402 and calling data stored in the memory 402, thereby monitoring the computer device as a whole. Optionally, processor 401 may include one or more processing cores; preferably, the processor 401 may integrate an application processor and a modem processor, wherein the application processor mainly handles operating systems, user pages, application programs, and the like, and the modem processor mainly handles wireless communications. It will be appreciated that the modem processor described above may not be integrated into the processor 401.
The memory 402 may be used to store software programs and modules, and the processor 401 executes various functional applications and data processing by operating the software programs and modules stored in the memory 402. The memory 402 may mainly include a program storage area and a data storage area, wherein the program storage area may store an operating system, an application program required by at least one function (such as a sound playing function, an image playing function, etc.), and the like; the storage data area may store data created according to use of the computer device, and the like. Further, the memory 402 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid state storage device. Accordingly, the memory 402 may also include a memory controller to provide the processor 401 access to the memory 402.
The computer device further comprises a power supply 403 for supplying power to the various components, and preferably, the power supply 403 is logically connected to the processor 401 via a power management system, so that functions of managing charging, discharging, and power consumption are implemented via the power management system. The power supply 403 may also include any component of one or more dc or ac power sources, recharging systems, power failure detection circuitry, power converters or inverters, power status indicators, and the like.
The computer device may also include an input unit 404, the input unit 404 being operable to receive input numeric or character information and to generate keyboard, mouse, joystick, optical or trackball signal inputs related to user settings and function control.
Although not shown, the computer device may further include a display unit and the like, which are not described in detail herein. Specifically, in this embodiment, the processor 401 in the computer device loads the executable file corresponding to the process of one or more application programs into the memory 402 according to the following instructions, and the processor 401 runs the application programs stored in the memory 402, thereby implementing various functions as follows:
displaying an interactive game page of a live broadcast room of a client, wherein the interactive game page comprises a plurality of game elements and a plurality of identification elements corresponding to game participation objects, the game elements are arranged according to a preset sequence, each identification element is positioned on the corresponding game element, the game elements indicate the completion progress of an interactive game, and the game participation objects comprise members in the live broadcast room; counting the current quantity of virtual resources received by each game participant, wherein the virtual resources are obtained by converting live virtual articles received by the game participants; when the current number of the target game participation objects accords with the jumping condition of the target game elements, triggering the identification elements of the target game participation objects to jump to the target game elements; and when the game completion progress of the target game participation object meets a preset condition, outputting a game result of the interactive game.
The above operations can be implemented in the foregoing embodiments, and are not described in detail herein.
According to an aspect of the application, a computer program product or computer program is provided, comprising computer instructions, the computer instructions being stored in a computer readable storage medium. The processor of the computer device reads the computer instructions from the computer-readable storage medium, and the processor executes the computer instructions to cause the computer device to perform the method provided in the various alternative implementations of the above embodiments.
It will be understood by those skilled in the art that all or part of the steps of the methods of the above embodiments may be performed by a computer program, which may be stored in a computer-readable storage medium and loaded and executed by a processor, or by related hardware controlled by the computer program.
To this end, an embodiment of the present application further provides a storage medium, where a computer program is stored, where the computer program can be loaded by a processor to execute the steps in any one of the interactive game live broadcast methods provided in the embodiments of the present application. For example, the computer program may perform the steps of:
displaying an interactive game page of a live broadcast room of a client, wherein the interactive game page comprises a plurality of game elements and a plurality of identification elements corresponding to game participation objects, the game elements are arranged according to a preset sequence, each identification element is positioned on the corresponding game element, the game elements indicate the completion progress of an interactive game, and the game participation objects comprise members in the live broadcast room; counting the current quantity of virtual resources received by each game participant, wherein the virtual resources are obtained by converting live virtual articles received by the game participants; when the current number of the target game participation objects accords with the jumping condition of the target game elements, triggering the identification elements of the target game participation objects to jump to the target game elements; and when the game completion progress of the target game participation object meets a preset condition, outputting a game result of the interactive game.
Wherein the storage medium may include: read Only Memory (ROM), Random Access Memory (RAM), magnetic or optical disks, and the like.
Since the computer program stored in the storage medium can execute the steps in any of the interactive game live broadcast methods provided in the embodiments of the present application, the beneficial effects that can be achieved by any of the interactive game live broadcast methods provided in the embodiments of the present application can be achieved, which are detailed in the foregoing embodiments and will not be described herein again.
The interactive game live broadcast method, the device, the storage medium and the equipment provided by the embodiment of the application are introduced in detail, a specific example is applied in the description to explain the principle and the implementation mode of the application, and the description of the embodiment is only used for helping to understand the method and the core idea of the application; meanwhile, for those skilled in the art, according to the idea of the present application, there may be variations in the specific embodiments and the application scope, and in summary, the content of the present specification should not be construed as a limitation to the present application.

Claims (15)

1. An interactive game live broadcasting method is characterized by comprising the following steps:
displaying an interactive game page of a live broadcast room of a client, wherein the interactive game page comprises a plurality of game elements and a plurality of identification elements corresponding to game participation objects, the game elements are arranged in a preset sequence, each identification element is positioned on the corresponding game element, the game elements indicate the completion progress of an interactive game, and the game participation objects comprise members in the live broadcast room;
counting the current quantity of virtual resources received by each game participant, wherein the virtual resources are obtained by converting live virtual articles received by the game participants;
when the current number of the target game participation objects meets the jumping condition of the target game elements, triggering the identification elements of the target game participation objects to jump to the target game elements;
and when the game completion progress of the target game participation object meets a preset condition, outputting a game result of the interactive game.
2. The method of claim 1, further comprising:
responding to a first virtual article sending operation aiming at a target game participation object in the live broadcast room, and determining the quantity of virtual resources corresponding to the first virtual article;
the counting of the current number of the virtual resources received by each game participant, wherein the virtual resources are obtained by converting live virtual articles received by the game participants, comprises the following steps:
and calculating to obtain the current quantity of the virtual resources of the target game participation object according to the historical quantity of the virtual resources of the target game participation object and the quantity of the virtual resources corresponding to the first virtual article.
3. The method of claim 2, wherein the interactive game page further comprises a virtual item selection control, and wherein determining the amount of virtual resources corresponding to a first virtual item in response to a first virtual item sending operation for a target game participant in the live room comprises:
responding to the triggering operation of the virtual article selection control, and displaying a virtual article selection area, wherein the virtual article selection area comprises at least one virtual article to be selected;
in response to a selection operation for a first virtual article in the virtual article selection area, adding identification information of the first virtual article into an account of a target game participation object to send the first virtual article to the target game participation object;
and determining the quantity of virtual resources corresponding to the first virtual article.
4. The method according to claim 3, wherein the step of adding identification information of a first virtual item in the virtual item selection area to an account number of a target game participant object in response to a selection operation of the first virtual item in the virtual item selection area so as to send the first virtual item to the target game participant object comprises the steps of:
displaying a transmission object selection area including the plurality of game participation objects in response to a selection operation for a first virtual item in the virtual item selection area;
in response to a selection operation for a target game participant in the transmission object selection area, adding identification information of the first virtual item into an account of the target game participant to transmit the first virtual item to the target game participant.
5. The method of claim 1, wherein the interactive game page further comprises a reward extraction control, the method further comprising:
in response to an operation directed to the reward extraction control, displaying a reward area, the reward extraction area including at least one reward;
and responding to a drawing operation aiming at the target reward in the reward drawing area, and adding the identification information of the target reward into an account number of a reward drawing object so as to distribute the target reward to the reward drawing object.
6. The method of claim 5, wherein the adding identification information of the target reward to an account number of a reward pickup object in response to a pickup operation for the target reward in the reward pickup area to issue the target reward to the reward pickup object comprises:
responding to a drawing operation aiming at the target reward in the reward drawing area, and acquiring object behavior information of a reward drawing object;
and when the object behavior information meets the preset behavior requirement corresponding to the target reward, adding the identification information of the target reward into the account of the reward pickup object so as to distribute the target reward to the reward pickup object.
7. The method according to claim 6, wherein when the object behavior information meets a preset behavior requirement corresponding to the target reward, adding identification information of the target reward to an account of the reward pickup object to issue the target reward to the reward pickup object, includes:
when the stay time of the reward getting object in the live broadcast room reaches a preset time threshold, the interaction times of the reward getting object in the live broadcast room meet a preset time threshold, or the sharing operation of the reward object aiming at the live broadcast room meets a preset sharing condition, adding the identification information of the virtual resources with the target quantity into the account of the reward getting object so as to distribute the virtual resources with the target quantity to the reward getting object.
8. The method according to claim 6, wherein when the object behavior information meets a preset behavior requirement corresponding to the target reward, adding identification information of the target reward to an account of the reward pickup object to issue the target reward to the reward pickup object, includes:
when the total amount of virtual resources corresponding to the historical virtual articles sent by the reward pickup object reaches a preset number threshold, adding the identification information of the game progress change card into the account number of the reward pickup object so as to issue the game progress change card to the reward pickup object.
9. The method of claim 8, wherein the game progress change card comprises a first game progress change card, the method further comprising:
determining a target game element of a target game participant object based on a game element of the target game participant object in response to a first game progress change card transmission operation for the target game participant object;
triggering the identification element of the target game participant object to jump to the target game element.
10. The method of claim 8, wherein the game progress change card comprises a second game progress change card, the method further comprising:
determining, in response to a second game progress change card sending operation for a target game play object, other game play objects than the target game play object among the game play objects;
canceling the step of triggering the identification element of the other game participant object to jump to the target game element when the current number of the other participant objects meets the jump condition of the target game element.
11. The method of claim 1, wherein outputting the game result of the interactive game when the game completion progress of the target game participant meets a preset condition comprises:
when the game completion progress of the target game participation object meets a preset condition, displaying a game result area on an interactive game page of the live broadcast room, wherein the game result area comprises identification information of the target game participation object and a target viewing object of the target game participation object, and the target viewing object is a viewing object of which the contribution degree to the quantity of the virtual resources of the target game participation object exceeds a preset contribution degree threshold value.
12. The method of claim 1, further comprising:
in response to a target virtual article sending operation for a target game participant object, adding identification information of the target virtual article into an account of the target game participant object to send the target virtual article to the target game participant object;
and when the target virtual article is a virtual article corresponding to a first game element and the game element of the target game participation object is in an adjacent relation with the first game element, displaying the identification information of the target game participation object on the first game element of the interactive game page.
13. An interactive game live broadcasting device, comprising:
the display module is used for displaying an interactive game page of a live broadcast room of a client, the interactive game page comprises a plurality of game elements and a plurality of identification elements corresponding to game participation objects, the game elements are arranged in a preset sequence, each identification element is positioned on the corresponding game element, the game elements indicate the completion progress of an interactive game, and the game participation objects comprise members in the live broadcast room;
the system comprises a counting module, a judging module and a display module, wherein the counting module is used for counting the current quantity of virtual resources received by each game participant, and the virtual resources are obtained by converting live virtual articles received by the game participants;
the jumping module is used for triggering the identification element of the target game participation object to jump to the target game element when the current number of the target game participation object meets the jumping condition of the target game element;
and the output module is used for outputting the game result of the interactive game when the game completion progress of the target game participant meets the preset condition.
14. A storage medium, characterized in that it stores a plurality of computer programs adapted to be loaded by a processor for performing the steps of the method according to any one of claims 1 to 12.
15. An apparatus comprising a memory, a processor and a computer program stored on the memory and executable on the processor, wherein the steps of the method according to any of claims 1 to 12 are implemented when the computer program is executed by the processor.
CN202110495896.5A 2021-05-07 2021-05-07 Interactive game live broadcast method, device, storage medium and equipment Active CN113082704B (en)

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