CN106998506A - Match guess interactive approach and system - Google Patents

Match guess interactive approach and system Download PDF

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Publication number
CN106998506A
CN106998506A CN201710278071.1A CN201710278071A CN106998506A CN 106998506 A CN106998506 A CN 106998506A CN 201710278071 A CN201710278071 A CN 201710278071A CN 106998506 A CN106998506 A CN 106998506A
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China
Prior art keywords
guess
user
packet
result
data
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CN201710278071.1A
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Chinese (zh)
Inventor
樊磊
郜菲菲
张彩霞
刘刚
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Storm sports (Beijing) Co., Ltd.
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Storm Group Ltd By Share Ltd
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Priority to CN201710278071.1A priority Critical patent/CN106998506A/en
Publication of CN106998506A publication Critical patent/CN106998506A/en
Pending legal-status Critical Current

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/475End-user interface for inputting end-user data, e.g. personal identification number [PIN], preference data
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

Disclosure match guess interactive approach and system, method include:The guess interactive information and guess interactive interface related to contest show is generated according to live contest show;Guess interactive information and guess interactive interface are loaded into contest show picture and user terminal displaying is pushed to;The guess request that user terminal is sent is received, and the user that have sent guess request is grouped at random, some guess packets are generated;Receive the guess data message of each user in each guess packet;The guess data message of each user, obtains the guess result in each guess packet in contest scores result and each guess packet when judging rule, epicycle guess duration arrival according to guess result;According to the guess result in each guess packet, the fictitious assets to each user in each guess packet is allocated.In this manner, user can be based on carrying out online exchange to race degree of understanding, be conducive to the entertainment interactive of lifting viewing competitive sports.

Description

Match guess interactive approach and system
Technical field
The application is related to video display arts field, specifically, is related to a kind of match guess interactive approach and system.
Background technology
With the popularization of informationization technology, increasing people drawn by video information, obtain Domestic News or Amusement and recreation, people are to the degree of dependence of video also more and more higher.
Have the advantages that easy to use, interactivity is strong in view of intelligent mobile terminal (such as smart mobile phone, Pad), more It can select intelligent mobile terminal to watch video class file come more people.With Internet popularization, people can be from electricity It can be broadcasted on intelligent mobile terminal, also can on intelligent mobile terminal by network substantially depending on the video file above seen See the live of video frequency program.Therefore, more people are partial to watch video class program, such as news using intelligent mobile terminal Class program, finance and economic program, sport category program, entertainment class program, life kind program, talk shows, military class program, Educational program, scientific and technological class program, juvenile's program, old program and advertising programme etc..
During user's viewing sports event live broadcast, how to realize that user is based on carrying out race degree of understanding Online exchange, lifting viewing competitive sports entertainment interactive turns into technical problem urgently to be resolved hurrily at this stage.
The content of the invention
In view of this, technical problems to be solved in this application there is provided a kind of match guess interactive approach and system, User can be based on carrying out race degree of understanding online exchange, the entertainment interactive of lifting viewing competitive sports.
In order to solve the above-mentioned technical problem, the application has following technical scheme:
One kind match guess interactive approach, including:
According to live contest show generate the guess interactive information related to the contest show and with the guess The corresponding guess interactive interface of interactive information, the guess interactive information at least includes:Result of guessing judges regular, single guess The number upper limit of packet, often wheel guess duration;
The guess interactive information and the guess interactive interface are loaded into the contest show picture and pushed to User terminal is shown;
The guess request that user terminal is sent is received, and the user that have sent the guess request is grouped at random, Several guess packets are generated, the number in each guess packet is at least 2 and no more than the single guess packet The number upper limit;
Receive the guess data message of each user in each guess packet;
Contest scores result and each guess when rule, epicycle guess duration are reached are judged according to the guess result The guess data message of each user in packet, obtains the guess result in each guess packet;
According to the guess result in each guess packet, the fictitious assets to each user in each guess packet is divided Match somebody with somebody.
Alternatively, wherein:
Receive the guess data message of each user in each guess packet, further for:Judge in each guess packet Whether each user have sent guess data message before epicycle guess duration is reached, if there have one or more users not send to be competing Guess data message, then judge one or more users abandon automatically epicycle guess, and receive reach epicycle guess duration it The guess data message that preceding user sends.
Alternatively, wherein:
Judged according to the guess result in score result and each guess packet when rule, epicycle guess duration are reached The guess data message of each user, obtains the guess result in each guess packet, further for:
Score result when epicycle guesses duration arrival is added, and be will add up several mantissa and is considered as guess number of results;
The guess data message of each user includes two guess data in each guess packet of setting, by the guess of each user Data are compared with the guess number of results:
If have in the guess data of user one with it is described guess number of results it is identical, judge that the user guesses successfully;If The guess data of user are different from the guess number of results, judge user guess failure;
If at least one is identical with the guess number of results in the guess data of each user, or each user's is competing Guess that data are different from the guess number of results, then regard epicycle and guess result as draw;Or:
If the guess data of each user are different from the guess number of results, judge and apart from the guess number of results For the guess data of predetermined threshold, related user guesses successfully, otherwise guess failure, if each user in guess packet Guess data are in from least including a guess data in the guess data of the different and each user of guess number of results In predetermined threshold range or it is not in predetermined threshold range, then regards epicycle and guess result as draw.
Alternatively, wherein:
According to the guess result in each guess packet, the fictitious assets to each user in each guess packet is divided Match somebody with somebody, further for:
According to the guess result in each guess packet, the fictitious assets of the predetermined value of the user for failure of guessing is distributed To the successful user that guesses, if epicycle guess result is draw, the fictitious assets of each user keeps constant in this guess packet.
One kind match guess interaction systems, it is characterised in that including:Interactive information and interactive interface generation module, interaction Information and interactive interface load-on module, guess request receiving module, guess data message receiving module, guess result judgement mould Block, fictitious assets distribute module, wherein,
Interactive information and the interactive interface generation module, for being saved according to live contest show generation and the match The related guess interactive information of mesh and guess interactive interface corresponding with the guess interactive information, the guess interactive information At least include:Result of guessing judges the number upper limit of regular, single guess packet, often wheel guess duration;
Interactive information and the interactive interface load-on module, for by the guess interactive information and mutual arena of the guess Face is loaded into the contest show picture and pushes to user terminal and is shown;
The guess request receiving module, the guess request for receiving user terminal transmission, and it is described competing to have sent Guess that the user of request is grouped at random, generate several guess packets, the number in each guess packet is at least 2 simultaneously No more than the number upper limit of the single guess packet;
The guess data message receiving module, the guess data message for receiving each user in each guess packet;
The guess result judgement module, when being reached for judging rule, epicycle guess duration according to the guess result Contest scores result and each guess packet in each user guess data message, obtain the guess in each guess packet As a result;
The fictitious assets distribute module, for the guess result in each guess packet, is grouped to each guess In the fictitious assets of each user be allocated.
Alternatively, wherein:
The guess data message receiving module, be further used for judging each user in each guess packet whether up to Guess data message is have sent before to epicycle guess duration, if there is one or more users not send guess data message, Judge one or more users abandon automatically epicycle guess, and receive reach epicycle guess duration before user send it is competing Guess data message.
Alternatively, wherein:
The guess result judgement module, is further used for the score result when epicycle guesses duration arrival and carries out phase Plus, it will add up several mantissa and be considered as guess number of results;
And include two guess data for setting the guess data message of each user in each guess packet, by each user Guess data with it is described guess number of results be compared:
If have in the guess data of user one with it is described guess number of results it is identical, judge that the user guesses successfully;If The guess data of user are different from the guess number of results, judge user guess failure;
If at least one is identical with the guess number of results in the guess data of each user, or each user's is competing Guess that data are different from the guess number of results, then regard epicycle and guess result as draw;Or:
If the guess data of each user are different from the guess number of results, judge and apart from the guess number of results For the guess data of predetermined threshold, related user guesses successfully, otherwise guess failure, if each user in guess packet Guess data are in from least including a guess data in the guess data of the different and each user of guess number of results In predetermined threshold range or it is not in predetermined threshold range, then regards epicycle and guess result as draw.
Alternatively, wherein:
The fictitious assets distribute module, is further used for the guess result in each guess packet, guess is lost The fictitious assets of the predetermined value of the user lost is distributed to the successful user that guesses, if epicycle guess result is draw, this is competing Guess that the fictitious assets of each user in packet keeps constant.
Compared with prior art, system and method described herein, has reached following effect:
First, compete guess interactive approach and system provided by the present invention, during user comes to matches program, Guess interactive interface is loaded with video playback interface, user can carry out online exchange, lifting by guess with other users The entertainment interactive of viewing competitive sports.
Second, compete guess interactive approach and system provided by the present invention, by guessing, race result can be embodied User is to the race each side strength, the percentage of intelligibility of race environment, in addition, user can be by the race situation watched to not Know that race situation is judged, can either be lifted recreational during user's viewing race, can strengthen again between different user Exchange to the race, is conducive to lifting Consumer's Experience.
Brief description of the drawings
Accompanying drawing described herein is used for providing further understanding of the present application, constitutes the part of the application, this Shen Schematic description and description please is used to explain the application, does not constitute the improper restriction to the application.In the accompanying drawings:
Fig. 1 is the flow chart of match guess interactive approach provided by the present invention;
Fig. 2 is the structural representation of match guess interaction systems provided by the present invention.
Embodiment
Some vocabulary have such as been used to censure specific components among specification and claim.Those skilled in the art should It is understood that hardware manufacturer may call same component with different nouns.This specification and claims are not with name The difference of title is used as the mode for distinguishing component, but is used as the criterion of differentiation with the difference of component functionally.Such as logical The "comprising" of piece specification and claim mentioned in is an open language, therefore should be construed to " include but do not limit In "." substantially " refer in receivable error range, those skilled in the art can solve described in the range of certain error Technical problem, basically reaches the technique effect.In addition, " coupling " one word is herein comprising any direct and indirect electric property coupling Means.Therefore, if a first device is coupled to a second device described in text, representing the first device can directly electrical coupling The second device is connected to, or the second device is electrically coupled to indirectly by other devices or coupling means.Specification Subsequent descriptions for implement the application better embodiment, so it is described description be for the purpose of the rule for illustrating the application, It is not limited to scope of the present application.The protection domain of the application is worked as to be defined depending on the appended claims person of defining.
Embodiment 1
Referring to the flow chart of Fig. 1 match guess interactive approaches provided by the present invention, it can be seen that from embodiment illustrated in fig. 1, Match guess interactive approach provided herein includes:
Step 101, generated according to live contest show the guess interactive information related to the contest show and with The corresponding guess interactive interface of interactive information of guessing, the guess interactive information at least includes:Result of guessing judge rule, The number upper limit of single guess packet, often wheel guess duration;
Step 102, by it is described guess interactive information and the guess interactive interface be loaded into the contest show picture And push to user terminal and be shown;
Step 103, receive user terminal send guess request, and to have sent it is described guess request user carry out with Machine is grouped, and generates several guess packets, and the number in each guess packet is at least 2 and no more than the single guess The number upper limit of packet;
Step 104, the guess data message for receiving each user in each guess packet;
Step 105, according to it is described guess result judge rule, epicycle guess duration reach when contest scores result and The guess data message of each user in each guess packet, obtains the guess result in each guess packet;
Step 106, the guess result in each guess packet, to the fictitious assets of each user in each guess packet It is allocated.
In match guess interactive approach provided herein, step 101 can according to live contest show generation with The related guess interactive information of contest show and the interactive section of the guess related to the guess interactive information, then pass through step 102 are loaded into guess interactive interface in contest show picture, in this way, the user come to matches is i.e. it can be seen that the mutual arena of guess Face, the ranks of guess can be added by clicking on guess interactive interface generation guess request.Participate in guess client will by with Machine is grouped, and is assigned to user in same group rival each other.User can input according to prompting and confirm the guess number of individual It is believed that breath, when match guess interactive approach provided herein is reached according to guess result judge rule, epicycle guess duration Contest scores result and each guess packet in each user guess data message, obtain the guess in each guess packet As a result, and according to guess result the fictitious assets of each user in each guess packet is allocated.
In this way, user can carry out online exchange by guess with other users, the amusement of viewing competitive sports is improved It is interactive.Meanwhile, user can be embodied to the race each side strength, the percentage of intelligibility of race environment by race result of guessing, In addition, user can be judged unknown race situation by the race situation watched, user's viewing can either be lifted It is recreational during race, the exchange to the race between different user can be strengthened again, be conducive to lifting Consumer's Experience.
It should be noted that result of being guessed in the application judges the number upper limit of regular, single guess packet, often wheel guess Duration can carry out sets itself according to actual conditions, and the application is to this without specific restriction.In every wheel guess, each guess At least 2 people submit guess data message to carry out judge of being guessed in the packet in packet, otherwise in guess packet Epicycle guess will failure.
Alternatively, in above-mentioned steps 104, receive the guess data message of each user in each guess packet, further for: Judge whether each user in each guess packet have sent guess data message before epicycle guess duration is reached, if having one Individual or multiple users do not send guess data message, then judge that one or more users abandon epicycle guess automatically, and receive The guess data message that user sends before epicycle guess duration is reached.
In the duration of whole live game coverage, it is competing that match guess interactive approach provided herein can set some wheels Guess process, the duration for often taking turns guess process can sets itself.For example, can be that a wheel is guessed with 5 minutes, in the guess of 5 minutes In time, its data message of guessing will be submitted by participating in the user of guess, if not providing guess data letter also when reaching 5 minutes Breath, then be considered as automatic epicycle of abandoning by the user and guess.In this way, then only remaining effective guess data message can be participated in guessing Judge, be conducive to lifting guess result to judge speed.After epicycle guess terminates, guess result is announced, next round is subsequently entered competing Guess, so repeated.
In above-mentioned steps 105, according to score result when result judge rule of guessing, epicycle guess duration arrival and each The guess data message of each user in guess packet, obtains the guess result in each guess packet, further for:
Score result when epicycle guesses duration arrival is added, and be will add up several mantissa and is considered as guess number of results;
The guess data message of each user includes two guess data in each guess packet of setting, by the guess of each user Data are compared with guess number of results:
If have in the guess data of user one with guess number of results it is identical, judge that the user guesses successfully;If user Guess data from guess number of results it is different, judge the user guess fail;
If at least one is identical with guess number of results in the guess data of each user, or each guess number of user According to different from guess number of results, then regard epicycle and guess result as draw;Or:
If the guess data of each user are different from guess number of results, judge and apart from guess number of results as predetermined threshold The related user of the guess data of value guesses successfully, guess failure on the contrary, if each guess data of user in guess packet Predetermined threshold range is in from least including a guess data in the guess data of the different and each user of guess number of results It is interior or be not in predetermined threshold range, then regard epicycle and guess result as draw.
For example, when reaching guess duration, the score result of match is 10:15, then 10 and 15 sum obtaining 25, 25 mantissa is taken to be considered as guess number of results.Assuming that each user can provide two guess number of results, the user from same group is carried 5 are determined whether in the guess number of results of confession, if having 5, judges that the user guesses successfully, provided two of same user are competing It is not 5 to guess number of results, then can determine whether user guess failure.If the guess result that each user in same group is provided Have 5 in number, then can determine whether epicycle is draw.If do not had in the guess number of results that each user in same group is provided 5, it also can determine whether that epicycle is selected and 5 immediate guess results in being draw, or the guess number of results provided from each user Several users is used as the successful user that guesses.Certainly, during guess success or not is judged, except using provided herein The above method outside, can be also adjusted flexibly according to actual conditions, the application is to this without specific restriction.
In above-mentioned steps 106, according to the guess result in each guess packet, to the void of each user in each guess packet Intend assets be allocated, further for:
According to the guess result in each guess packet, the fictitious assets of the predetermined value of the user for failure of guessing is distributed To the successful user that guesses, if epicycle guess result is draw, the fictitious assets of each user keeps constant in this guess packet.
For the entertainment interactive of lifting during the games, the enthusiasm that user comes to matches is improved, it is provided herein Match guess interactive approach is rewarded user by way of fictitious assets, and the successful user that guesses can obtain guess and lose Lose the fictitious assets of user.Certainly, guess the distribution of virtual assets when successfully and the number for the group that guesses, guess successfully and guesses The each side reasons such as the number of failure determine that specific rules can be set according to actual conditions, and specific limit is not made in this case to this It is fixed.It should be noted that the diversified forms such as can be integration, virtual golden beans, virtual gold coin of the fictitious assets in the application, It is not related to the actual funds of user.
It should be noted that the match described in the application includes but is not limited to Basketball Match, ping-pong contest, shuttlecock ratio The racing tip that match etc. is weighed by score.
Embodiment 2
Structural representation shown in Figure 2 for match guess interaction systems provided herein, implements from shown in Fig. 2 Example can be seen that the application match guess interaction systems include:Interactive information and interactive interface generation module 10, interactive information and mutually Arena face load-on module 20, guess request receiving module 30, guess data message receiving module 40, guess result judgement module 50th, fictitious assets distribute module 60, wherein,
Interactive information and interactive interface generation module 10 are related to contest show for being generated according to live contest show Guess interactive information and with the corresponding guess interactive interface of guess interactive information, guess interactive information at least includes:Guess As a result the number upper limit, the often wheel guess duration of regular, single guess packet are judged;
Interactive information and interactive interface load-on module 20, for guess interactive information and guess interactive interface to be loaded into ratio Match in program pictures and push to user terminal and be shown;
Guess request receiving module 30, the guess request for receiving user terminal transmission, and to have sent guess request User be grouped at random, generate several guess packets, the number in each guess packet is at least 2 and no more than single The number upper limit of guess packet;
Guess data message receiving module 40, the guess data message for receiving each user in each guess packet;
Guess result judgement module 50, race during for judging rule, epicycle guess duration arrival according to guess result The guess data message of each user, obtains the guess result in each guess packet in score result and each guess packet;
Fictitious assets distribute module 60, for the guess result in each guess packet, in each guess packet The fictitious assets of each user is allocated.
In match guess interaction systems provided herein, interactive information and interactive interface generation module 10 being capable of bases Live contest show generates the guess interactive information related to contest show and the guess related with the guess interactive information Interactive section, then contest show picture is loaded into by interactive information and interactive interface load-on module 20 interactive interface that will guess In, in this way, the user come to matches is i.e. it can be seen that guess interactive interface, is by clicking on guess interactive interface generation guess request The ranks of guess can be added.Participating in the client of guess will be randomized, and the user being assigned in same group competes pair each other Hand.User can input according to prompting and confirm the guess data message of individual, match guess interactive approach provided herein Each user in contest scores result and each guess packet when judging rule, epicycle guess duration arrival according to guess result Guess data message, obtain the guess result in each guess packet, and according to guess result to each in each guess packet The fictitious assets of user is allocated.
In this way, user can carry out online exchange by guess with other users, the amusement of viewing competitive sports is improved It is interactive.Meanwhile, user can be embodied to the race each side strength, the percentage of intelligibility of race environment by race result of guessing, In addition, user can be judged unknown race situation by the race situation watched, user's viewing can either be lifted It is recreational during race, the exchange to the race between different user can be strengthened again, be conducive to lifting Consumer's Experience.
It should be noted that result of being guessed in the application judges the number upper limit of regular, single guess packet, often wheel guess Duration can carry out sets itself according to actual conditions, and the application is to this without specific restriction.In every wheel guess, each guess At least 2 people submit guess data message to carry out judge of being guessed in the packet in packet, otherwise in guess packet Epicycle guess will failure.
Alternatively, guess data message receiving module 40, is further used for judging that each user in each guess packet is It is no to have sent guess data message before epicycle guess duration is reached, if there is one or more users not send guess data letter Breath, then judge that one or more users abandon epicycle guess automatically, and receive user's hair before epicycle guess duration is reached The guess data message sent.
In the duration of whole live game coverage, it is competing that match guess interaction systems provided herein can set some wheels Guess process, the duration for often taking turns guess process can sets itself.For example, can be that a wheel is guessed with 5 minutes, in the guess of 5 minutes In time, its data message of guessing will be submitted by participating in the user of guess, if not providing guess data letter also when reaching 5 minutes Breath, then be considered as automatic epicycle of abandoning by the user and guess.In this way, then only remaining effective guess data message can be participated in guessing Judge, be conducive to lifting guess result to judge speed.After epicycle guess terminates, guess result is announced, next round is subsequently entered competing Guess, so repeated.
Alternatively, guess result judgement module 50, is further used for the score result when epicycle guesses duration arrival and enters Row is added, and be will add up several mantissa and is considered as guess number of results;
And include two guess data for setting the guess data message of each user in each guess packet, by each user Guess data with guess number of results be compared:
If have in the guess data of user one with guess number of results it is identical, judge that the user guesses successfully;If user Guess data from guess number of results it is different, judge the user guess fail;
If at least one is identical with guess number of results in the guess data of each user, or each guess number of user According to different from guess number of results, then regard epicycle and guess result as draw;Or:
If the guess data of each user are different from guess number of results, judge and apart from guess number of results as predetermined threshold The related user of the guess data of value guesses successfully, guess failure on the contrary, if each guess data of user in guess packet Predetermined threshold range is in from least including a guess data in the guess data of the different and each user of guess number of results It is interior or be not in predetermined threshold range, then regard epicycle and guess result as draw.
For example, when reaching guess duration, the score result of match is 10:15, then 10 and 15 sum obtaining 25, 25 mantissa is taken to be considered as guess number of results.Assuming that each user can provide two guess number of results, the user from same group is carried 5 are determined whether in the guess number of results of confession, if having 5, judges that the user guesses successfully, provided two of same user are competing It is not 5 to guess number of results, then can determine whether user guess failure.If the guess result that each user in same group is provided Have 5 in number, then can determine whether epicycle is draw.If do not had in the guess number of results that each user in same group is provided 5, it also can determine whether that epicycle is selected and 5 immediate guess results in being draw, or the guess number of results provided from each user Several users is used as the successful user that guesses.Certainly, during guess success or not is judged, except using provided herein The above method outside, can be also adjusted flexibly according to actual conditions, the application is to this without specific restriction.
Alternatively, fictitious assets distribute module 60, is further used for the guess result in each guess packet, will be competing Guess that the fictitious assets of the predetermined value of the user of failure is distributed to the successful user that guesses, if epicycle guess result is draw, The fictitious assets of each user keeps constant in this guess packet.
For the entertainment interactive of lifting during the games, the enthusiasm that user comes to matches is improved, it is provided herein Match guess interactive approach is rewarded user by way of fictitious assets, and the successful user that guesses can obtain guess and lose Lose the fictitious assets of user.Certainly, guess the distribution of virtual assets when successfully and the number for the group that guesses, guess successfully and guesses The each side reasons such as the number of failure determine that specific rules can be set according to actual conditions, and specific limit is not made in this case to this It is fixed.It should be noted that the diversified forms such as can be integration, virtual golden beans, virtual gold coin of the fictitious assets in the application, It is not related to the actual funds of user.
It should be noted that the match described in the application includes but is not limited to Basketball Match, ping-pong contest, shuttlecock ratio The racing tip that match etc. is weighed by score.
Embodiment 3
A kind of present invention match guess interactive approach presented below and systematic difference embodiment.
Assuming that user watches the live of Basketball Match using certain video playback APP, in the live of user terminal Basketball Match Program interface can show the mark of race guess, and race guess request has been initiated in the mark representative that user clicks on race guess. System is received after the guess request of user, is randomly distributed user to each guess room.
Assuming that each the number upper limit in guess room is 7 people, it was that a wheel is guessed with 3 minutes.User enters behind guess room The guess result data of oneself can be submitted.When reaching the guess time of the wheel, if user does not submit the guess of oneself also Result data, then the user be considered as automatically abandon epicycle guess.Each user in guess room can guess two numerals, will The score results added of race both sides when one wheel guess is finished, and score is added digit as guess number of results, two guessed It is guess number as winner to have a number in individual book, and winner can obtain the fictitious assets of loser.
Certainly, if in a guess room it is all with do not guess per family guess number of results when, can use closest Guess number be compared, that is to say, that it is winner to guess with the user of the immediate guess number of guess number of results.In addition, Can also be in a guess room it is all with do not guess per family guess number of results when, be considered as draw, keep each guess use The fictitious assets at family is constant;The non-winner of user for guessing the number in the distance guess certain threshold value of number of results can also be set, will be competing Guess that the fictitious assets of the loser of number not within the range gives winner in proportion or after collecting, if all in above-mentioned threshold range It is interior, draw can be considered as, draw can be considered as or by guess number and the virtual money of degree of closeness proportional assignment of guess number of results Production, if not within the range if be considered as draw.
By various embodiments above, the beneficial effect that the application is present is:
First, compete guess interactive approach and system provided by the present invention, during user comes to matches program, Guess interactive interface is loaded with video playback interface, user can carry out online exchange, lifting by guess with other users The entertainment interactive of viewing competitive sports.
Second, compete guess interactive approach and system provided by the present invention, by guessing, race result can be embodied User is to the race each side strength, the percentage of intelligibility of race environment, in addition, user can be by the race situation watched to not Know that race situation is judged, can either be lifted recreational during user's viewing race, can strengthen again between different user Exchange to the race, is conducive to lifting Consumer's Experience.
It should be understood by those skilled in the art that, embodiments herein can be provided as method, device or computer program Product.Therefore, the application can be using the reality in terms of complete hardware embodiment, complete software embodiment or combination software and hardware Apply the form of example.Moreover, the application can be used in one or more computers for wherein including computer usable program code The computer program production that usable storage medium is implemented on (including but is not limited to magnetic disk storage, CD-ROM, optical memory etc.) The form of product.
Some preferred embodiments of the application have shown and described in described above, but as previously described, it should be understood that the application Be not limited to form disclosed herein, be not to be taken as the exclusion to other embodiment, and available for various other combinations, Modification and environment, and above-mentioned teaching or the technology or knowledge of association area can be passed through in invention contemplated scope described herein It is modified., then all should be in this Shen and the change and change that those skilled in the art are carried out do not depart from spirit and scope Please be in the protection domain of appended claims.

Claims (8)

1. one kind match guess interactive approach, including:
It is according to the live contest show generation guess interactive information related to the contest show and interactive with the guess The corresponding guess interactive interface of information, the guess interactive information at least includes:Result of guessing judges regular, single guess packet The number upper limit, often wheel guess duration;
The guess interactive information and the guess interactive interface are loaded into the contest show picture and user is pushed to Terminal is shown;
The guess request that user terminal is sent is received, and the user that have sent the guess request is grouped at random, is generated Several guess packets, the number in each guess packet is at least 2 and no more than the number of the single guess packet The upper limit;
Receive the guess data message of each user in each guess packet;
Contest scores result and each guess packet when rule, epicycle guess duration are reached are judged according to the guess result In each user guess data message, obtain the guess result in each guess packet;
According to the guess result in each guess packet, the fictitious assets to each user in each guess packet is allocated.
2. guess interactive approach of competing according to claim 1, it is characterised in that receive each user during each guess is grouped Guess data message, further for:Judge whether each user in each guess packet sends out before epicycle guess duration is reached Guess data message has been sent, if there are one or more users not send guess data message, one or more users have been judged It is automatic to abandon epicycle guess, and receive the guess data message that user sends before epicycle guess duration is reached.
3. guess interactive approach of competing according to claim 1, it is characterised in that according to the guess result judge rule, originally The guess data message of each user, obtains each guess in score result and each guess packet when wheel guess duration is reached Guess result in packet, further for:
Score result when epicycle guesses duration arrival is added, and be will add up several mantissa and is considered as guess number of results;
The guess data message of each user includes two guess data in each guess packet of setting, by the guess data of each user It is compared with the guess number of results:
If have in the guess data of user one with it is described guess number of results it is identical, judge that the user guesses successfully;If user Guess data from it is described guess number of results it is different, judge the user guess fail;
If at least one is identical with the guess number of results in the guess data of each user, or each guess number of user According to equal different from the guess number of results, then regard epicycle and guess result as draw;Or:
If the guess data of each user are different from the guess number of results, judge and apart from the guess number of results to be pre- The user for determining the guess data correlation of threshold value guesses successfully, otherwise guess failure, if the guess of the interior each user of guess packet Data at least include a guess data in predetermined from the guess data of the different and each user of guess number of results In threshold range or it is not in predetermined threshold range, then regards epicycle and guess result as draw.
4. guess interactive approach of competing according to claim 1, it is characterised in that according to the guess knot in each guess packet Really, the fictitious assets of each user in each guess packet is allocated, further for:
According to the guess result in each guess packet, the fictitious assets of the predetermined value of the user for failure of guessing is distributed to competing Guess successful user, if epicycle guess result is draw, the fictitious assets of each user keeps constant in this guess packet.
5. one kind match guess interaction systems, it is characterised in that including:Interactive information and interactive interface generation module, interactive letter Breath and interactive interface load-on module, guess request receiving module, guess data message receiving module, guess result judgement module, Fictitious assets distribute module, wherein,
Interactive information and the interactive interface generation module, for according to live contest show generation and the contest show phase The guess interactive information of pass and guess interactive interface corresponding with the guess interactive information, the guess interactive information is at least Including:Result of guessing judges the number upper limit of regular, single guess packet, often wheel guess duration;
Interactive information and the interactive interface load-on module, for the guess interactive information and the guess interactive interface to be added It is downloaded in the contest show picture and pushes to user terminal and is shown;
The guess request receiving module, the guess request for receiving user terminal transmission, and please to have sent the guess The user asked is grouped at random, generates several guess packets, and the number in each guess packet is at least 2 and do not surpassed Cross the number upper limit of the single guess packet;
The guess data message receiving module, the guess data message for receiving each user in each guess packet;
The result judgement module of guessing, match during for judging rule, epicycle guess duration arrival according to the guess result The guess data message of each user, obtains the guess knot in each guess packet in thing score result and each guess packet Really;
The fictitious assets distribute module, for the guess result in each guess packet, to each in each guess packet The fictitious assets of user is allocated.
6. guess interaction systems of competing according to claim 5, it is characterised in that the guess data message receiving module, It is further used for judging whether each user in each guess packet have sent guess data before epicycle guess duration is reached Information, if there is one or more users not send guess data message, judges that one or more users abandon epicycle automatically Guess, and receive the guess data message that user sends before epicycle guess duration is reached.
7. guess interaction systems of competing according to claim 5, it is characterised in that the guess result judgement module, enter one Walk and be added for the score result when epicycle guesses duration arrival, will add up several mantissa and be considered as guess number of results;
And include two guess data for setting the guess data message of each user in each guess packet, by the competing of each user Guess that data are compared with the guess number of results:
If have in the guess data of user one with it is described guess number of results it is identical, judge that the user guesses successfully;If user Guess data from it is described guess number of results it is different, judge the user guess fail;
If at least one is identical with the guess number of results in the guess data of each user, or each guess number of user According to equal different from the guess number of results, then regard epicycle and guess result as draw;Or:
If the guess data of each user are different from the guess number of results, judge and apart from the guess number of results to be pre- The user for determining the guess data correlation of threshold value guesses successfully, otherwise guess failure, if the guess of the interior each user of guess packet Data at least include a guess data in predetermined from the guess data of the different and each user of guess number of results In threshold range or it is not in predetermined threshold range, then regards epicycle and guess result as draw.
8. guess interaction systems of competing according to claim 5, it is characterised in that the fictitious assets distribute module, enter one Walk for the guess result in each guess packet, by the fictitious assets of the predetermined value of the user for failure of guessing distribute to Guess successful user, if epicycle guess result is draw, the fictitious assets of each user keeps constant in this guess packet.
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