CN111885394B - Live broadcast room interaction method, device and system, electronic equipment and storage medium - Google Patents

Live broadcast room interaction method, device and system, electronic equipment and storage medium Download PDF

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Publication number
CN111885394B
CN111885394B CN202010762674.0A CN202010762674A CN111885394B CN 111885394 B CN111885394 B CN 111885394B CN 202010762674 A CN202010762674 A CN 202010762674A CN 111885394 B CN111885394 B CN 111885394B
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live broadcast
confrontation
broadcast room
props
prop
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CN111885394A (en
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岑焕成
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Guangzhou Cubesili Information Technology Co Ltd
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Guangzhou Cubesili Information Technology Co Ltd
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • General Engineering & Computer Science (AREA)
  • Databases & Information Systems (AREA)
  • User Interface Of Digital Computer (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The application discloses a live broadcast room interaction method, device and system, electronic equipment and a storage medium. The method comprises the following steps: respectively allocating a confrontation prop to a first live broadcast room and a second live broadcast room which are mutually associated, wherein the confrontation prop of the first live broadcast room corresponds to the confrontation prop of the second live broadcast room; responding to the point adding operation of the client for any confrontation prop, and adding a point value to the confrontation prop subjected to the point adding operation of the client; comparing the value size relationship between the corresponding confrontation props; and displaying the notification corresponding to the comparison result in the first live broadcast room and the second live broadcast room. The application also provides a corresponding device.

Description

Live broadcast room interaction method, device and system, electronic equipment and storage medium
Technical Field
The present application relates to the field of internet, and more particularly, to a live broadcast room interaction method, apparatus, system, electronic device, and storage medium.
Background
With the increasing popularity of live broadcasting, more and more people are living and watching live broadcasting. In the live broadcast process, the live broadcast room can carry out interaction, but the current live broadcast room interaction method is single and lacks interest.
Disclosure of Invention
In view of the above problems, the present application provides a live broadcast room interaction method, device, system, electronic device, and storage medium, which relate two live broadcast rooms to interact with a client, so as to solve the above problems.
In a first aspect, an embodiment of the present application provides a live broadcast room interaction method, where the method includes: respectively allocating a confrontation prop to a first live broadcast room and a second live broadcast room which are mutually associated, wherein the confrontation prop of the first live broadcast room corresponds to the confrontation prop of the second live broadcast room; responding to the point adding operation of the client for any confrontation prop, and adding a point value to the confrontation prop subjected to the point adding operation of the client; comparing the value size relationship between the corresponding confrontation props; and displaying the notification corresponding to the comparison result in the first live broadcast room and the second live broadcast room.
In a second aspect, a live room interaction method includes: receiving associated information, wherein the associated information comprises information for respectively allocating countermeasures to a first live broadcast room and a second live broadcast room which are associated with each other; displaying the confrontation prop distributed in the first live broadcast room and the confrontation prop distributed in the second live broadcast room; receiving indication information for increasing scores of the confrontation props, and displaying score increasing pictures of the confrontation props with increased scores; and receiving and displaying a notification corresponding to the comparison result sent by the server.
In a third aspect, an embodiment of the present application provides a live broadcast room interaction apparatus, including: the property allocation unit is used for allocating confrontation properties to a first live broadcast room and a second live broadcast room which are mutually associated, wherein the confrontation properties of the first live broadcast room correspond to the confrontation properties of the second live broadcast room; the information response unit is used for responding to the point adding operation of the client for any confrontation prop and increasing the point value of the confrontation prop subjected to the point adding operation; the data calculation unit is used for comparing the value size relationship between the corresponding confrontation props; and the display control unit is used for displaying the notification corresponding to the comparison result in the first live broadcast room and the second live broadcast room.
In a fourth aspect, an embodiment of the present application provides a live broadcast room interaction system, including a server, a first live broadcast room, a second live broadcast room, and a client, where the server is configured to respectively allocate countermeasure items to the first live broadcast room and the second live broadcast room that are associated with each other, and the countermeasure item of the first live broadcast room corresponds to the countermeasure item of the second live broadcast room; the server is also used for returning associated information to the first live broadcast room and the second live broadcast room, wherein the associated information comprises information for respectively distributing countermeasures to the first live broadcast room and the second live broadcast room which are associated with each other; the first live broadcast room and the second live broadcast room receive the relevant information returned by the server, and display the confrontation prop distributed by the first live broadcast room and the confrontation prop distributed by the second live broadcast room; the client is used for carrying out point adding operation on any confrontation prop and sending the point adding operation to the server; the server is used for responding to the point adding operation of the client for any confrontation prop, increasing the point of the confrontation prop for the point adding operation of the client, and returning indication information for increasing the point of the confrontation prop to the first live broadcast room and the second live broadcast room; the first live broadcast room and the second live broadcast room are used for receiving indication information for adding scores to the confrontation props and displaying score adding pictures of the confrontation props with the scores increased; the server is used for comparing the value size relations between the corresponding confrontation props and respectively sending the notifications corresponding to the comparison results to the first live broadcast room and the second live broadcast room; and the first live broadcast room and the second live broadcast room are used for displaying the notification corresponding to the comparison result.
In a fifth aspect, an embodiment of the present application provides a live broadcast room interaction apparatus, including: the message receiving unit is used for receiving associated information, wherein the associated information comprises information for respectively distributing countermeasures to a first live broadcast room and a second live broadcast room which are associated with each other; the display unit is used for displaying the confrontation prop distributed in the first live broadcast room and the confrontation prop distributed in the second live broadcast room; the message receiving unit is also used for receiving the indication information for adding the score to the confrontation prop; the display unit is also used for displaying a score increasing picture of the confrontation prop for increasing the score; the message receiving unit is also used for receiving a notification corresponding to the comparison result sent by the server; and the display unit is also used for displaying the notification corresponding to the comparison result.
In a sixth aspect, an embodiment of the present application provides an electronic device, including: one or more processors; a memory; one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the one or more programs configured to perform the methods described above.
In a seventh aspect, an embodiment of the present application provides a computer-readable storage medium, where program codes are stored in the computer-readable storage medium, and when the computer program is executed by a processor, the method is implemented.
Compared with the prior art, the live broadcast room interaction method, the live broadcast room interaction device, the live broadcast room interaction system, the electronic equipment and the storage medium have the advantages that countermeasure props are respectively distributed to a first live broadcast room and a second live broadcast room which are mutually associated in the live broadcast room, and the countermeasure props of the first live broadcast room and the countermeasure props of the second live broadcast room correspond to each other; responding to the point adding operation of the client for any confrontation prop, and adding a point value to the confrontation prop subjected to the point adding operation of the client; comparing the value size relationship between the corresponding confrontation props; and displaying the notification corresponding to the comparison result in the first live broadcast room and the second live broadcast room. In the technical scheme, the two live broadcast rooms can interact with each other through the confrontation prop, audiences can also add points for the confrontation prop of any one live broadcast room through the client, the interaction with any one live broadcast room in the interaction process is realized, and the interestingness of the interaction of the users in the live broadcast rooms is increased.
Drawings
In order to more clearly illustrate the technical solutions in the embodiments of the present application, the drawings needed to be used in the description of the embodiments are briefly introduced below, and it is obvious that the drawings in the following description are only some embodiments of the present application, and it is obvious for those skilled in the art to obtain other drawings based on these drawings without creative efforts.
Fig. 1 shows a schematic diagram of an application environment suitable for the embodiment of the present application.
Fig. 2 shows a flow diagram of a live room interaction method according to an embodiment of the application.
Fig. 3 shows a schematic diagram of the allocation of the countermeasure tool provided in the embodiment of the present application.
Fig. 4 shows a flow diagram of a live room interaction method according to another embodiment of the present application.
Fig. 5 shows another countermeasure allocation diagram provided in the embodiment of the present application.
Fig. 6 shows a flow diagram of a live room interaction method according to yet another embodiment of the present application.
Fig. 7 shows a flow diagram of a live room interaction method according to yet another embodiment of the present application.
Fig. 8 shows an interaction diagram of a live broadcast room interaction method according to an embodiment of the application.
Fig. 9 shows a schematic display diagram suitable for use in embodiments of the present application.
Fig. 10 is a functional block diagram of a live room interaction apparatus according to an embodiment of the present application.
Fig. 11 is a functional block diagram of a live room interaction apparatus according to another embodiment of the present application.
Fig. 12 is a block diagram of an electronic device for executing a live broadcast interaction method according to an embodiment of the present application.
Fig. 13 is a storage unit for storing or carrying program codes for implementing a live broadcast room interaction method according to an embodiment of the present application.
Detailed Description
In order to make the technical solutions better understood by those skilled in the art, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application.
With the development of internet technology, live broadcasting is more and more popular. The live broadcast can be used as an information network publishing mode which can synchronously make and publish information along with the occurrence and development processes of events on site and has a bidirectional circulation process. The anchor can log in the live broadcast room to carry out the live broadcast of the content, and audiences can log in the live broadcast room through the corresponding client to watch the live broadcast content.
Specifically, in the live broadcast process, the server is used for managing, receiving and sending data in the live broadcast, and the server interacts data with the live broadcast room and the client. The user as the audience can check the live broadcast of the live broadcast room after the client logs in the live broadcast platform. In the process that the client plays the live broadcast, the client can acquire the live broadcast data from the server to play, and the server can receive the feedback data of the client. The anchor enters the live broadcast room after logging in, and the live broadcast room acquires data from the server and feeds back related data to the server.
The inventor finds in research that as live broadcasting becomes more and more popular, interaction can be performed between live broadcasting rooms, such as live broadcasting room and live broadcasting room. The live broadcast room and the audience can also interact, for example, the audience carries out operations such as gift sending and comment on the main broadcast of the live broadcast room. However, these interaction methods are single and lack interest. If the two live rooms are associated with the client end interaction of the audience during the live room interaction, the confrontation prop is distributed to the two associated live rooms, the value sent by the client end in the confrontation prop is calculated, and the interestingness of the live room interaction is improved through the strategic interaction.
Therefore, the inventor proposes an interaction method in a live broadcast room in the embodiment of the application, and allocates confrontation props to a first live broadcast room and a second live broadcast room which are related to each other, wherein the confrontation props of the first live broadcast room correspond to the confrontation props of the second live broadcast room; responding to the point adding operation of the client for any confrontation prop, and adding a point value to the confrontation prop subjected to the point adding operation of the client; comparing the value size relationship between the corresponding confrontation props; and displaying the notification corresponding to the comparison result in the first live broadcast room and the second live broadcast room. Therefore, the interestingness of the interaction of the user in the live broadcast room can be increased.
The embodiments of the present application will be described in detail below with reference to the accompanying drawings.
The live room interaction method and apparatus can be used in a live room interaction system 10 shown in fig. 1. Referring to fig. 1, the live broadcast room interactive system includes a server 11, a first live broadcast room 12, a second live broadcast room 13, and a client 14. The server 11 is used for managing, receiving and sending data in live broadcast, the first live broadcast room 12, the second live broadcast room 13 and the client 14 run in corresponding terminal equipment, and the server 11 interacts data with the first live broadcast room 12, the second live broadcast room 13 and the client 14. A user who is a viewer may view the live broadcast of the live broadcast room after the client 14 logs into the live broadcast platform.
During the process of playing the live broadcast by the client 14, the client 14 may obtain live broadcast data from the server 11 for playing, and the server 11 may receive feedback data from the client 14.
The anchor enters the first live broadcast room 12 after logging in, and the first live broadcast room 12 acquires data from the server 11 and feeds back related data to the server 11. Another anchor enters the second live broadcast room 13 after logging in, and the second live broadcast room 13 acquires data from the server 11 and feeds back related data to the server 11. When both live rooms need to interact, the server 11 associates the first live room 12 and the second live room 13.
Optionally, in the process of viewing the live broadcast after the client 14 logs in the live broadcast platform, the user as the audience enters the first live broadcast room 12 or the second live broadcast room 13, and views the pictures of the first live broadcast room and the second live broadcast room. Namely, after the client logs in the live broadcast room, the client can view the picture displayed in the live broadcast room.
In addition, in the process that the client 14 corresponding to the user in different live broadcast rooms operates the prop in the live broadcast room in the corresponding live broadcast room, the server 11 receives the operation data of the user at the client 14, processes the operation data and sends the processed operation data to the corresponding live broadcast room.
Referring to fig. 2, an embodiment of the present application provides a live broadcast room interaction method, which can be applied to a server. Referring to fig. 2, the method includes:
step S110, allocating confrontation props for a first live broadcast room and a second live broadcast room which are mutually associated, wherein the confrontation props of the first live broadcast room correspond to the confrontation props of the second live broadcast room.
In the embodiment of the present application, the first live broadcast room and the second live broadcast room that are associated with each other are defined as two live broadcast rooms that are confronted with each other, such as connecting between the two live broadcast rooms. The correlation can be realized in response to the correlation operation of the live broadcast rooms, for example, if one live broadcast room initiates a correlation request to the other live broadcast room, the server sends the correlation request to the other live broadcast room, and if the other live broadcast room accepts the correlation request, the two live broadcast rooms are correlated; for another example, a live broadcast room is used as a room, and the anchor entering the room is used as the associated live broadcast room; for another example, one live broadcast room initiates an association request to the server, and the server randomly matches another live broadcast room to associate with the live broadcast room initiating the association request; for another example, a live broadcast room initiates an association request to a server, the association request carries information of another live broadcast room, and the server associates the other live broadcast room with the live broadcast room initiating the association request.
The server can respectively allocate the confrontation prop to the first live broadcast room and the second live broadcast room which are mutually associated, and the confrontation prop allocated to the first live broadcast room and the confrontation prop allocated to the second live broadcast room correspond to each other. In this embodiment of the application, each live broadcast room may display the confrontation prop allocated to the live broadcast room, or each live broadcast room may be controlled to display all the confrontation props, the association relationship between the confrontation props and the live broadcast rooms, and the correspondence relationship between the confrontation props allocated to the two live broadcast rooms.
In addition, the specific form of the countermeasure is not limited, and some image or video may be displayed in the live broadcast room. For example, in a specific application scenario, the confrontation props are an arrow and a shield respectively, the confrontation prop allocated to one live broadcast room is an arrow, and the confrontation prop allocated to another live broadcast room is a shield, and then the confrontation props displayed in the live broadcast room are images of the arrow and images of the shield, as shown in fig. 3. In fig. 3, countermeasure 20 is a countermeasure assigned to the first live broadcast room, associated with the first live broadcast room; countermeasure 20 is a countermeasure assigned to the second live broadcast room, associated with the second live broadcast room; countermeasure 10 and countermeasure 20 correspond to each other.
And step S120, responding to the point adding operation of the client for any confrontation prop, and adding a point value to the confrontation prop subjected to the point adding operation of the client.
The users as audiences can log in the live broadcast room at the client side and carry out the bonus operation on the confrontation props in the live broadcast room. The specific operation form of the adding and dividing operation is not limited, and a gift is given to the confrontation prop.
The client can perform the bonus for any confrontation prop, and specifically can select the confrontation prop which needs to be subjected to bonus and execute the bonus. The server can respond to the point adding operation of the client and add the point value corresponding to the point adding operation to the corresponding confrontation prop.
In addition, optionally, the client may perform a scoring operation with different score values, and then, when scoring is performed according to the scoring operation of the client, the confrontation prop may be scored according to the score value corresponding to the scoring operation.
In one implementation mode, when a user logs in at a client and enters a live broadcast room to participate in live broadcast interaction, one or more appointed confrontation props of the live broadcast room are subjected to scoring operation, and the system is added to the appointed confrontation props of the live broadcast room according to corresponding scores.
Step S130, comparing the score value size relationship between the corresponding confrontation props.
After the server determines the final score of the confrontation prop in the first live broadcast room and the final score of the confrontation prop in the second live broadcast room corresponding to the first live broadcast room, the server can compare the scores of the two mutually corresponding confrontation props to obtain the relationship of the scores of the mutually corresponding confrontation props.
Step S140 is to display a notification corresponding to the comparison result in the first live broadcast room and the second live broadcast room.
And after the server compares the value size relation between the confrontation props of the two live broadcast rooms, displaying the comparison result to the first live broadcast room and the second live broadcast room. For example, the server sends the comparison result to the first live broadcast room and the second live broadcast room, so that the first live broadcast room and the second live broadcast room display the notification corresponding to the comparison result, and the client logged in the first live broadcast room and the second live broadcast room can view the images of the first live broadcast room and the second live broadcast room and can also view the notification corresponding to the comparison result.
In the embodiment of the application, countermeasure items are respectively distributed to a first live broadcast room and a second live broadcast room which are mutually associated in the live broadcast rooms, and the countermeasure items of the first live broadcast room and the second live broadcast room correspond to each other; the server responds to the point adding operation of the client for any confrontation prop, and increases the point value of the confrontation prop subjected to the point adding operation; the server compares the value size relation between the corresponding confrontation props; and displaying the notifications corresponding to the comparison results in the first live broadcast room and the second live broadcast room, realizing the interaction between the live broadcast rooms by comparing the confrontation props, increasing the score of the confrontation props by the audience through the client, so that the audience can also participate in the interaction process, determining the interaction result and increasing the interest of the user in the interaction between the live broadcast rooms.
Referring to fig. 4, another embodiment of the present application provides a live broadcast room interaction method, which focuses on the interaction method when there are multiple pairs or one pair of countermeasures in the live broadcast room interaction method, and the method may include:
step S210: and allocating confrontation props for a first live broadcast room and a second live broadcast room which are mutually associated, wherein the confrontation props of the first live broadcast room correspond to the confrontation props of the second live broadcast room.
In the embodiment of the application, when determining that the countermeasure needs to be allocated to the correlated live broadcast rooms, the countermeasure can be allocated to the two live broadcast rooms respectively. Specifically, the live broadcast rooms initiate allocation requests to the server, and the server allocates countermeasure items to the two live broadcast rooms in response to the allocation requests; or after the server responds to the association request to associate the two live broadcasting rooms, the server allocates countermeasure for the two live broadcasting rooms.
In one embodiment, a pair of confrontation props can be respectively allocated to the first live broadcast room and the second live broadcast room which are mutually associated. The pair of confrontation props is composed of a confrontation prop in a first live broadcast room and a confrontation prop in a second live broadcast room corresponding to the confrontation prop, namely, the first live broadcast room is allocated with the confrontation prop, the second live broadcast room is allocated with the confrontation prop, and the confrontation prop allocated to the first live broadcast room and the confrontation prop allocated to the second live broadcast room correspond to each other, as shown in fig. 3. And the server judges the result according to the countermeasures distributed to the first live broadcast room and the second live broadcast room which are mutually associated.
In another embodiment, a plurality of pairs of countermeasure props are respectively allocated to the first live broadcast room and the second live broadcast room which are mutually associated, and the pairs of countermeasure props are composed of a plurality of countermeasure props of the first live broadcast room and a plurality of countermeasure props of the second live broadcast room corresponding to the first live broadcast room. Specifically, one of each pair of confrontation props is allocated to the first live broadcast room, the other one is allocated to the second live broadcast room, each pair of confrontation props are mutually corresponding confrontation props, and the number of the confrontation props in the two live broadcast rooms is the same.
In a specific application scenario, the arrows and the shields are confrontation props, nine arrows or nine shields are respectively allocated to a first live broadcast room and a second live broadcast room which are associated with each other, the first live broadcast room obtains nine arrows while the second live broadcast room obtains nine shields, optionally, the first live broadcast room obtains nine shields while the second live broadcast room obtains nine arrows, and the nine arrows all have shields corresponding to the nine arrows one to one. As shown in fig. 5, nine pairs of countermeasure props in the scene, countermeasure props 20 to 28 represent countermeasure props allocated to the first live broadcast room, countermeasure props 10 to 18 represent countermeasure props allocated to the second live broadcast room, and each horizontal line of countermeasure props corresponding to each other by a dotted line is a pair of countermeasure props corresponding to each other, such as countermeasure prop 10 and countermeasure prop 20; countermeasure 11 corresponds to countermeasure 21, countermeasure 12 corresponds to countermeasure 22, and so on, and will not be described one by one.
In addition, optionally, in the embodiment of the present application, two confrontation props in each pair of confrontation props may be confrontation props with different forms, and display different prop patterns, for example, two props with attack and defense relationships, such as an arrow and a shield, a long gun and a shield; may be character images having an offensive relationship, such as an offensive character and a defensive character; or two props with offensive images, such as a knife and sword, a gun and a halberd, etc.; or two character images that attack each other. The specific form of each pair of confrontation props is not limited in the embodiment of the application, and can be the same or different.
Optionally, among the different counter-measure props, the counter-measure props belonging to the same live broadcast room may be the same, and the same representation color and pattern are the same; the difference may be different as shown in fig. 5, the difference may be different in color, different in pattern, or different in both color and pattern. The confrontation props belonging to the same live broadcast room can have the same attribute, such as attack attribute props, and as shown in fig. 5, the confrontation props belonging to the first live broadcast room are all aggressive arrows; if all the props have the defense property, the confrontation props belonging to the second live broadcast room shown in fig. 5 are all shields with the defense property.
After the server allocates the countermeasure to the first live broadcast room and the second live broadcast room which are associated with each other, the server may respectively feed back associated information to the two live broadcast rooms, where the associated information may include information for allocating the countermeasure to the first live broadcast room and the second live broadcast room which are associated with each other, so that the first live broadcast room and the second live broadcast room which receive the associated information display the countermeasure allocated to the first live broadcast room and the countermeasure allocated to the second live broadcast room.
Step S220: and responding to the point adding operation of the client for any confrontation prop, and adding a point value to the confrontation prop subjected to the point adding operation of the client.
The user can log in the live broadcast room at the client side, and when the scoring operation can be executed for any confrontation prop in the live broadcast room, the server increases the score corresponding to the scoring operation to the corresponding confrontation prop.
In a specific application scenario, each of the first live broadcast room and the second live broadcast room associated therewith has nine corresponding confrontation props, and the confrontation props are arrows and shields. And the user selects the confrontation prop in the client side to carry out the bonus operation according to own preference or the strategy of the anchor in the live broadcast room. If the user adds the points by sending the gifts, the user can select the confrontation prop to be added and correspondingly send the gifts, and when 1 corresponding gift is sent, the score of the confrontation prop corresponding to the live broadcast room is increased by the branch corresponding to the gift, such as 1 point.
Therefore, in the point adding process of the point adding operation of the client, the point values of each confrontation prop in the first live broadcast room and each confrontation prop in the second live broadcast room are correspondingly increased.
Step S230: and comparing the value size relationship between the corresponding confrontation props.
The server can determine the score of the confrontation prop in the first live broadcast room and the score of the confrontation prop in the second live broadcast room corresponding to the first live broadcast room, and compare the scores of the two mutually corresponding confrontation props to obtain the relationship of the scores of the mutually corresponding confrontation props.
In one embodiment, one countermeasure is allocated to each live broadcast room, and a pair of countermeasures is provided between the two live broadcast rooms. The server can compare the scores of the pair of confrontation props, and compares the confrontation props with higher scores, and the live broadcast room corresponding to the confrontation props with higher scores wins the confrontation props.
In another embodiment, if a plurality of confrontation props are respectively allocated to two live broadcast rooms, and a plurality of pairs of confrontation props exist in the two live broadcast rooms, the score value relationship between the two confrontation props in each pair of confrontation props can be compared. When the second live broadcast room has a plurality of confrontation props corresponding to the plurality of confrontation props in the first live broadcast room, the value of the score between each pair of confrontation props is compared.
In a specific application scenario, the arrow and the shield are confrontation props, nine arrows or nine shields are respectively allocated to the first live broadcast room and the second live broadcast room which are already associated with each other, and when the server compares the results of the nine arrows and the nine shields corresponding to the nine arrows, the server needs to compare the score value between each pair of corresponding arrows and shields.
In the embodiment of the present application, the comparison of the score values may be performed when the comparison condition is satisfied.
In one embodiment, the comparison condition may be a time length for allowing the client to credit any confrontation prop to a preset time length. And when the time length allowing the client to add points for any confrontation prop reaches the preset time length, comparing the value size relations between the mutually corresponding confrontation props. The client is allowed to add points to the confrontation prop, which means that the client can perform point adding operation on the confrontation prop, and if the confrontation prop is well distributed in the two live broadcast rooms, the live broadcast rooms request for the start of confrontation, and the client can be allowed to perform point adding operation; if the allocation of the confrontation prop for the two live broadcast rooms is completed, the countdown is started, and the countdown is finished, so that the client can be allowed to start the bonus point operation.
In the embodiment of the present application, a preset time period is defined for a limited time within which the confrontation results are compared. The specific time period is not limited in the embodiment of the present application, such as 60 seconds, 90 seconds, and the like.
The server calculates the time length of the user for starting the point adding operation on any confrontation prop, when the time length reaches the preset time length, calculates the point adding operation of the user in the first live broadcast room and the second live broadcast room on any confrontation prop in the live broadcast room from the preset time length for starting timing, determines the point value of each confrontation prop, and compares the point value with the confrontation prop in the first live broadcast room and the corresponding confrontation prop in the second live broadcast room.
Optionally, if the server allocates a pair of confrontation props to the first live broadcast room and the second live broadcast room which are associated with each other, the server calculates scores of scoring operations of the pair of confrontation props by the user within a preset time period, and compares the scores of the pair of confrontation props.
Optionally, if the server allocates a plurality of pairs of corresponding confrontation props to the first live broadcast room and the second live broadcast room which are associated with each other, the user performs a scoring operation on the plurality of pairs of corresponding confrontation props within a preset time period, and within the preset time period, the user can select any prop in the plurality of confrontation props in the live broadcast room to perform scoring. And after the preset time is reached, the server compares the value size relation between the two confrontation props in each pair of confrontation props.
In a specific application scenario, the preset time duration is 60 seconds, after the calculation is started, the user performs scoring operation for any confrontation prop in a live broadcast room where the client is located within 60 seconds, and the gift giving object can be used as scoring operation. After 60 seconds, the server counts specific scores of the scoring operations of the user on any confrontation props in the first live broadcast room and the second live broadcast room respectively, and compares the score size relations between the confrontation props corresponding to the first live broadcast room and the second live broadcast room. Optionally, in this embodiment of the application, as the duration of time for allowing the client to credit any confrontation prop increases, the distance between the confrontation props corresponding to each other may be controlled to gradually decrease, and the first live broadcast room and the second live broadcast room are controlled to display.
As shown in fig. 5, a plurality of pairs of corresponding countermeasure props are provided, wherein an arrow and a shield are used as a first pair of countermeasure props, and 10-18 respectively show nine shields of different shapes, namely a shield 10, a shield 11, a shield 12, a shield 13, a shield 14, a shield 15, a shield 16, a shield 17 and a shield 18; shown from 20-28 are nine arrows of different shapes, respectively arrow 20, arrow 21, arrow 22, arrow 23, arrow 24, arrow 25, arrow 26, arrow 27, and arrow 28. The distance between the pairs of corresponding confrontation props can be changed along with the interaction. When the server calculates the scores between the confrontation props in the first live broadcast room and the second live broadcast room, the size of the scores is fed back to the first live broadcast room and the second live broadcast room, and the confrontation prop is closer to another confrontation prop corresponding to the confrontation prop when the score increased by the confrontation prop in the live broadcast room is larger. If the scores of the pair of confrontational props of the two parties are increased, the pair of confrontational props approach to each other together, for example, the scores of the arrow 20 and the shield 10 are increased, the arrow 20 approaches the shield 10, and the shield 10 also approaches the arrow 20; if only one confrontation prop in a pair of confrontation props is increasing in score, the confrontation prop with increased score is close to the other confrontation prop corresponding to the confrontation prop, for example, if the score of the arrow 20 is increasing and the score of the shield 10 is not increasing, the arrow 20 is close to the shield 10 while the shield 10 is still in place; if neither of the pair of opposing props has an increased score, the distance displayed is unchanged, e.g. neither of the arrow 20 nor shield 10 has an increased score, the arrow 20 and shield 10 are stationary and the distance between the two is unchanged.
In another embodiment, before the time length for allowing the client to add points to any confrontation prop reaches the preset time length, whether the score difference value between the mutually corresponding confrontation props reaches the preset threshold value is compared.
In the embodiment of the application, the preset threshold of the score difference is used for limiting the score difference, and the result is compared according to the score difference.
The server calculates the time length of the user for starting the scoring operation on any confrontation prop, and simultaneously calculates the score difference value between the confrontation props corresponding to the first live broadcast room and the second live broadcast room at the beginning of the scoring, namely calculates the score difference value between each pair of confrontation props.
And for any pair of confrontation props, if the score difference value reaches a preset threshold value and the time length of the scoring operation of the user does not exceed the preset time length, determining the size relation between the confrontation props of which the score difference value reaches the preset threshold value. Specifically, after timing is started, a user performs point adding operation on the confrontation props of the corresponding live broadcast rooms in the first live broadcast room and the second live broadcast room, scores of the confrontation props corresponding to each other change in preset time and possibly generate difference values, and when the difference values reach preset threshold values, the magnitude relation between the confrontation props corresponding to each other is compared, and the live broadcast room with the higher or lower score value is judged.
In a specific application scenario, the preset time is 60 seconds, the preset threshold of the score difference is 1000 minutes, the user adds scores to the confrontation props in the live broadcast room in the corresponding live broadcast room after the server starts timing, and the server calculates the score difference between the confrontation props corresponding to the first live broadcast room and the second live broadcast room in the time period. When the time does not reach 60 seconds, if the score difference is equal to 1000 minutes, the server compares the live broadcast rooms with higher scores, for example, the live broadcast room with the higher score is the first live broadcast room, and correspondingly, the second live broadcast room is the party with the lower score.
For any pair of confrontation props, if the score difference value does not reach the preset threshold value and the time length of the user scoring operation reaches the preset time length, the score size relationship between the pair of confrontation props can be compared. That is, if the score difference between a pair of confrontation props does not reach the preset time length within the preset time length, when the time length allowing the client to perform the scoring for any confrontation prop reaches the preset time length, the score magnitude relation between the pair of mutually corresponding confrontation props is compared.
Specifically, after timing is started, a user performs point adding operation on the confrontation props of the corresponding live broadcast rooms in the first live broadcast room and the second live broadcast room, the score difference values of the mutually corresponding confrontation props in the preset time length do not reach the preset threshold value, and when the preset time length is reached, the size relations between the mutually corresponding confrontation props are compared, and the live broadcast room with the higher score or the lower score is judged.
In this embodiment, the score difference between the corresponding confrontation props within the preset time length does not reach the preset threshold, when the preset time length is reached, the magnitude relationship between the corresponding confrontation props is compared, and if the scores of the corresponding confrontation props are the same, it is indicated that the scores of the pair of confrontation props are equal, which may be defined as a tie.
In a specific application scenario, the preset time is 60 seconds, the preset threshold of the score difference is 1000 minutes, the user adds scores to the confrontation props in the live broadcast room in the corresponding live broadcast room after the server starts timing, and the server calculates the score difference between the confrontation props corresponding to the first live broadcast room and the second live broadcast room in the time period. When the time reaches 60 seconds, the score difference still does not reach 1000 points, and the server compares the live broadcast rooms with higher scores, for example, the live broadcast room with the higher score is the first live broadcast room, and correspondingly, the second live broadcast room is the party with the lower score. And if the time difference value is still less than 1000 points within the preset 60 seconds, the server compares that the values of the corresponding countermeasures of the two correlated live broadcasting rooms are the same, and the result is a tie.
Optionally, the server allocates a pair of confrontation props to the first live broadcast room and the second live broadcast room which are associated with each other, compares whether a score difference value between the confrontation props corresponding to each other reaches a preset threshold value before a time length allowing the client to score any confrontation prop reaches a preset time length, and if the score difference value between the pair of confrontation props reaches the preset threshold value, ends timing and scoring of the pair of confrontation props, and wins the party with a high score; and if the score difference value between the pair of the countermeasures does not reach the preset threshold value, judging that the party with the high score wins after the preset time length is reached. If the scores are the same, the tie is established.
Optionally, the server allocates a plurality of pairs of opposing props to the first live broadcast room and the second live broadcast room which are associated with each other, compares whether a score difference between each pair of opposing props corresponding to each other reaches a preset threshold before a time length allowing the client to add scores to any opposing prop reaches a preset time length, and if the score difference between a pair of opposing props reaches the preset threshold, ends timing of the pair of opposing props, and the pair of opposing props with a high score wins; and if the score difference value between the two confrontation props does not reach the preset threshold value, judging that the party with the high score wins after the pair of confrontation props reaches the preset time. If the scores of the corresponding countermeasures are the same, the pair of countermeasures is a tie.
Optionally, the distance between the corresponding confrontation props is controlled to be gradually reduced as the score difference between the corresponding confrontation props is gradually increased. And when the difference value gradually increases to reach a preset threshold value, the distance between the corresponding confrontation props is gradually reduced to zero.
Optionally, in this embodiment of the application, as the duration for allowing the client to credit any confrontation prop increases, the distance between the confrontation props corresponding to each other is controlled to gradually decrease, and the first live broadcast room and the second live broadcast room are controlled to display. When the duration reaches the preset duration, the distance between the corresponding confrontation props is gradually reduced to zero.
Optionally, when the distance between the confrontation props corresponding to each other gradually decreases to zero, an interactive picture between the two confrontation props may be displayed as an interactive picture corresponding to the comparison result of each pair of confrontation props. For example, an image of an confrontation prop with a high score and a low defeat score, such as an arrow with a score higher than a shield, displays a special effect interactive picture of the arrow breaking through the shield; if the value of the shield is higher than that of the arrow, displaying a special effect interactive picture of successful shield defense.
Step S240: and displaying the notification corresponding to the comparison result in the first live broadcast room and the second live broadcast room.
The server can feed the comparison result back to the first live broadcast room and the second live broadcast room, and display a notification corresponding to the comparison result.
In one embodiment, the first live broadcast room and the second live broadcast room are distributed with a pair of confrontation props, and when one confrontation prop is compared by the server, the server obtains the party with higher score of the first live broadcast room or the second live broadcast room, and informs the party with higher score of the first live broadcast room and the second live broadcast room of which live broadcast room is the party with lower score.
Optionally, a notification corresponding to the winning may be displayed in the live broadcast with a higher score, correspondingly, a notification corresponding to the failure may be displayed in the live broadcast with a lower score, and if the score is tie, the notifications corresponding to the tie are displayed in both live broadcasts.
In another embodiment, when a plurality of pairs of countermeasure items exist, determining the number of countermeasure items with higher countermeasure item scores distributed by a first live broadcast room in the plurality of pairs of countermeasure items as a first number; and the number of the confrontation props with higher confrontation prop scores distributed by the second live broadcast room is used as the second number. In the embodiment of the application, the first quantity is defined as the quantity of the confrontation props with higher scores distributed to the first live broadcast room, and the second quantity is defined as the quantity of the confrontation props with higher scores distributed to the second live broadcast room. And when the server compares a plurality of pairs of counterproperty results, analyzing the results according to the quantity of the counterproperty with higher obtained score.
If one or more pairs of countermeasures have equal scores, the first number may be equal to the second number, and the two pairs are tied. If the scores of all the confrontation props are equal, namely if the first number is equal to the second number, the winner can be taken as the winner when the total score reaches the preset score, a notice corresponding to winning is sent to the winner, and a notice corresponding to losing is sent to the loser. And if the countermeasures of the two parties do not have the scoring operation by the user and the scores are both 0 or the initial scores, the countermeasures are taken as the ties, and the corresponding notice of the ties is sent.
In a specific application scenario, as shown in fig. 5, the server allocates nine confrontation props to the first live broadcast room and the second live broadcast room which are associated with each other, and the confrontation props of the first live broadcast room and the confrontation props of the second live broadcast room correspond to one another to form nine pairs of confrontation props. If 5 pairs of confrontation props are the highest in the score of the confrontation props in the first live broadcast room, the first number is 5; in addition, 3 of the 4 pairs of the countermeasure props have the same score, and the second number is 1 when the score of the countermeasure prop in the second live broadcast room is the highest among the 1 pair of the countermeasure props. The server may determine that the results of the nine pairs of countermeasure are winning between the first outburst and being the winner.
In addition, if 3 pairs of ties appear, and 3 confrontation props in the first live broadcast room and the second live broadcast room win, the game is judged to be a tie, and no winner is found and no party is found.
In this embodiment of the application, when displaying the notification corresponding to the comparison result in the first live broadcast room and the second live broadcast room, the method may further include: and controlling the first live broadcast room and the second live broadcast room to display interactive pictures corresponding to comparison results, wherein different size relations among the confrontation props correspond to different interactive pictures. The picture corresponding to the comparison result may be an interactive picture corresponding to the comparison result of the two live broadcast rooms. If a pair of confrontation props are distributed in the live broadcast room, an interactive picture corresponding to a comparison result of the confrontation props is displayed; and if the live broadcast room is distributed with a plurality of pairs of anti-props, determining interactive pictures corresponding to the winner and the negation according to the comparison result of the plurality of pairs of anti-props.
Alternatively, the interactive screen may be an animation.
Alternatively, the interactive screen may be a picture notification.
Optionally, after the first live broadcast or the second live broadcast receives a win, the server sends a winning interactive picture to the winning live broadcast for display, and correspondingly sends a losing interactive picture to the losing live broadcast for display.
Optionally, the same interactive picture may be sent to the two live broadcast rooms, where the interactive picture indicates which live broadcast room is the winner and which live broadcast room is the negation.
In the embodiment of the application, the server allocates a plurality of pairs of confrontation props or a pair of confrontation props for the first live broadcast room and the second live broadcast room which are mutually associated, one of each pair of confrontation props is allocated to the first live broadcast room, the other one of each pair of confrontation props is allocated to the second live broadcast room, and each pair of confrontation props are mutually corresponding confrontation props. Comparing the value size relationship between two confrontation props in each pair of confrontation props; and displaying the notice corresponding to the comparison result of each pair of confrontation props in the first live broadcast room and the second live broadcast room, so that the interaction between the live broadcast rooms in the live broadcast process and the interestingness of the interaction between audiences and the live broadcast rooms are increased.
Referring to fig. 6, a method for live broadcast room interaction is provided in another embodiment of the present application, where a method for performing loop execution in a multi-contest is described in detail on the basis of the previous embodiment, and the method may include:
step S310: and allocating confrontation props for a first live broadcast room and a second live broadcast room which are mutually associated, wherein the confrontation props of the first live broadcast room correspond to the confrontation props of the second live broadcast room.
Step S310 may refer to corresponding parts of the foregoing embodiments, and will not be described herein again.
Step S320: and responding to the point adding operation of the client for any confrontation prop, and adding a point value to the confrontation prop subjected to the point adding operation of the client.
Step S320 may refer to corresponding parts of the foregoing embodiments, and will not be described herein.
Step S330: and comparing the value size relationship between the corresponding confrontation props.
Step S330 may refer to corresponding parts of the foregoing embodiments, and will not be described herein again.
Step S340: a winner in the first live broadcast room and the second live broadcast room is determined.
Step S350: judging whether the reactance times of the first live broadcast room and the second live broadcast room reach preset times, if not, executing the step S310; if yes, go to step S360.
In the embodiment of the application, each time the confrontation prop is allocated to the correlated live broadcast room and the winner is finally determined to be one confrontation, in the embodiment of the application, a plurality of confrontations can be provided, the final winner is determined according to the result of the plurality of confrontations, and the plurality of confrontations are defined as one confrontation.
Each countermeasure is ended, it can be determined whether to turn on the next countermeasure. In the embodiment of the present application, if the countermeasure is finished after the preset number of times of countermeasure, it may be determined whether the number of times of countermeasure reaches the preset number of times. If not, allocating the confrontation props for the two correlated live broadcasting rooms again to carry out a new round of confrontation; if so, the countermeasure can be ended, and a local countermeasure is completed.
In addition, in the embodiment of the application, before the number of times of confrontation reaches the preset number of times, if the number of times of a winner in a live broadcast room reaches the specified number of times, and the specified number of times is less than the preset number of times, the confrontation can be ended, one-part confrontation is completed, and a live broadcast room in which one-part confrontation is finally winner is determined; if the number of times that no live broadcast room is the winner reaches the specified number of times, the countermeasure is ended after the preset number of times, and step S350 is executed. Optionally, the specified number of times may be rounded up by one half of the preset number of times.
The server respectively allocates the confrontation props to the first live broadcast room and the second live broadcast room which are mutually associated, compares the scores of the confrontation props, and displays the notification corresponding to the comparison result to the first live broadcast room and the second live broadcast room. And updating the confrontation props respectively distributed to the first live broadcast room and the second live broadcast room each time the confrontation props are executed.
In one embodiment, each execution of the confrontational prop assigned to the same live broadcast room is different from the last.
In another embodiment, the countermeasure items allocated to the first live broadcast room and the second live broadcast room which are associated with each other are different.
In yet another embodiment, the same countermeasure is assigned to the first live bay and the second live bay that are associated with each other.
The various embodiments may be combined or selected as desired.
For example, in one particular use scenario, an arrow and a shield are a pair of confrontational props, for a total of three rounds, one confrontation for each round. Each round includes 9 pairs of confrontational props, using an arrow and a shield as a pair of confrontational props. Nine arrows are distributed to the first live broadcast room in the first round, nine shields are distributed to the second live broadcast room which is mutually associated with the first live broadcast room, and the nine shields of the second live broadcast room correspond to the nine arrows of the first live broadcast room one by one. After the first round is finished, the confrontation props of the first live broadcast room and the second live broadcast room are updated, specifically, nine shields are distributed to the first live broadcast room, and nine arrows are distributed to the second live broadcast room. After the second round is finished, the confrontation props of the first live broadcast room and the second live broadcast room are updated, and specifically, the same props are distributed to the first live broadcast room and the second live broadcast room, for example, nine arrows or nine shields are distributed.
And if a pair of confrontation props is distributed to the first live broadcast room and the second live broadcast room which are mutually associated, determining the live broadcast room corresponding to the confrontation prop with higher score as a winner.
When the server distributes a pair of confrontation props to the first live broadcast room and the second live broadcast room which are mutually associated, the scores of the confrontation props are compared, and the live broadcast room corresponding to the confrontation props with higher scores is judged as a winner.
In one embodiment, if the scores of the opposing props are the same, then a tie is determined between the first live broadcast and the second live broadcast.
In a specific application scenario, an arrow and a shield are used as a pair of confrontation props, the arrow is allocated to a first live broadcast room, the shield is allocated to a second live broadcast room, the first live broadcast room and the second live broadcast room are mutually associated, the arrow corresponds to the shield, and the server counts the score difference value of the arrow and the shield. If the score of the arrow is higher than that of the shield, the first live broadcast room is the winner, correspondingly, if the score of the shield is higher, the second live broadcast room is the winner, and if the scores of the arrow and the shield are the same, the pair of countermeasures is a tie.
And if a plurality of pairs of confrontation props are distributed to the first live broadcast room and the second live broadcast room, determining the live broadcast room with higher score and more confrontation props as a winner.
When the server distributes a plurality of pairs of confrontation props to a first live broadcast room and a second live broadcast room which are mutually associated, the scores of the confrontation props of each pair are compared, the number of the confrontation props with higher scores obtained by the first live broadcast room and the second live broadcast room is counted, and the party with the higher scores and the larger number of the confrontation props is judged as the winner.
In one embodiment, when the server allocates a plurality of pairs of confrontation props to the first live broadcast room and the second live broadcast room which are mutually associated, the scores of the confrontation props of each pair are compared, the number of the confrontation props with higher scores obtained by the first live broadcast room and the second live broadcast room is counted, the confrontation props are compared in size, and when the number is the same, a tie is established.
In a specific application scenario, nine pairs of countermeasure props are allocated to a first live broadcast room and a second live broadcast room which are mutually associated, for example, an arrow and a shield are a pair of countermeasure props, the arrow is allocated to the first live broadcast room, and the shield is allocated to the second live broadcast room. The server calculates the scores of each pair of corresponding arrows and shields, counts the higher number of the scores of the arrows and the shields, and judges that the party with the higher number of the confrontation props wins, for example, if the arrow has a higher score of 5, the party wins in the first straight-broadcasting period. If one or more pairs of corresponding arrows and shields have the same score, the number of the confrontation props with higher score in the first live broadcast room may be the same as that of the confrontation props with higher score in the second live broadcast room, for example, the score of 3 arrows in the first live broadcast room is higher, the score of 3 shields in the second live broadcast room is higher, and the scores of the remaining 3 pairs of arrows and shields are the same, the result is judged to be a tie. If all pairs of countermeasures are ties, it is determined which party first achieves the total score as the winner. If both sides do not have the user to send the countermeasures in the live broadcast room, the tie is established.
The server counts the times that the first live broadcast room and the second live broadcast room which are mutually associated are respectively the winner, and compares the times.
Step S360: and displaying the notification corresponding to the comparison result in the first live broadcast room and the second live broadcast room.
In this embodiment, each time the countermeasure is finished, the notification corresponding to the comparison result may be displayed, and the displaying of the notifications corresponding to the comparison results in the first live broadcast room and the second live broadcast room may refer to the corresponding parts of the foregoing embodiments, which are not described herein again.
After all the countermeasures are finished, that is, one-round countermeasures are finished, and the winner is determined for more times, a notification corresponding to the comparison result may be displayed in the first live broadcast room and the second live broadcast room, and the notification may refer to the corresponding part of the foregoing embodiment, and is not described herein again. For example, if the total play is three rounds, the three rounds of play end, or one live broadcast room in the three rounds is played to two rounds to win, the play ends, and corresponding win and loss notifications are displayed in the first live broadcast room and the second live broadcast room.
Optionally, in this embodiment of the present application, the method may further include: and scoring the live broadcast rooms with more times of winning. The score added to the live broadcast room that has become the winner more times is the score added to the live broadcast room.
The server counts the times of the winner of the first live broadcast room and the second live broadcast room which are mutually related, compares the times, and carries out point adding on the live broadcast rooms with more times.
In one embodiment, the server adds credits to a live room that is continuously winning multiple times.
In a specific application scenario, the first live broadcast room becomes the winner 3 bureaus continuously, and 1 integral is additionally added; if the first broadcast becomes 10 winners continuously, 2 additional points are added; the subsequent wins do not add any extra integration.
In addition, the server may publish a point list recording point rankings of all live rooms according to the points. Optionally, the list may be available for the client and all live rooms to review. Optionally, the list may update the ranking of the day 24 points per day.
In addition, a scoring period may be set, with one scoring period being one season. Optionally, after a season is over, the live broadcast room with the top score ranking can distribute the rewards corresponding to the scores sent by all the users.
In a specific application scenario, the value sent by the user has a corresponding gift reward, and 100 live broadcast rooms before the point can melon 2% of the total gift income in the season.
In the embodiment of the present application, how the server compares the results in various cases. If a pair of confrontation props are distributed to the first live broadcast room and the second live broadcast room which are mutually associated, determining the live broadcast room corresponding to the confrontation props with higher scores as a winner; distributing a plurality of pairs of confrontation props for the first live broadcast room and the second live broadcast room, and determining the live broadcast room with higher score and more confrontation props as a winner. Executing the step of respectively allocating the confrontation props to the first live broadcast room and the second live broadcast room which are mutually associated for multiple times to the step of displaying the notification corresponding to the comparison result in the first live broadcast room and the second live broadcast room, and updating the confrontation props respectively allocated in the first live broadcast room and the second live broadcast room when executing each time; counting the times that the first live broadcast room and the second live broadcast room are respectively the winner; and scoring the live broadcast rooms with more times of winning. The interest and the strategy of the interaction are increased through a plurality of interaction comparison modes.
Another embodiment of the present application provides a live broadcast room interaction method, which can be applied to any live broadcast room, for example, to a first live broadcast room or a second live broadcast room in the live broadcast interaction system. As shown in fig. 7, the method may include:
step S410, receiving associated information, wherein the associated information comprises information for respectively allocating prop confrontation for a first live broadcast room and a second live broadcast room which are associated with each other.
Step S420: and displaying the countermeasure distributed in the first live broadcast room and the countermeasure distributed in the second live broadcast room.
The server may return the association information to the live room for display in the live room. Specifically, the server may send the association information to the first live broadcast room and the second live broadcast room for display in the first live broadcast room and the second live broadcast room. The client side logging in the live broadcast room can display the picture of the live broadcast room and correspondingly can display the associated information; the anchor of the live broadcast room can also view the picture of the live broadcast room from the terminal equipment allowed by the live broadcast room and view the associated information.
In this embodiment, the server may manage the first live broadcast room and the second live broadcast room after responding to the association request sent by the live broadcast room, and send the association information to the first live broadcast room and the second live broadcast room. Any one live broadcast room can send a correlation request to the server, so that the server can correlate the second live broadcast room with the first live broadcast room according to the correlation request, and countermeasures are respectively allocated to the correlated first live broadcast room and the correlated second live broadcast room. The live broadcast room for sending the association request can be defined as a first live broadcast room, and the live broadcast room associated with the first live broadcast room is defined as a second live broadcast room; the live room from which the association request is sent may be defined as the second live room and the live room associated with the second live room is defined as the first live room.
Step S430, receiving the instruction information for adding the score to the confrontation prop, and displaying a score-adding screen for the confrontation prop with the added score.
The server responds to the point adding operation of the client for any confrontation prop, increases the point value of the confrontation prop for which the point adding operation is carried out on the client, and can return indication information of the increased point value to the live broadcast room to indicate which confrontation prop in which live broadcast room is increased with the point value.
In one embodiment, the indication may be a frame to increase the score, which is received and displayed on the live broadcast.
In another embodiment, the indication information may include an increased score, a live broadcast room for increasing the score, and a confrontation prop for increasing the score, and the live broadcast room generates and displays a screen according to the indication information.
And step S440, receiving and displaying a notification corresponding to the comparison result sent by the server.
The server can send the notification corresponding to the comparison result to the live broadcast room and control the live broadcast room to display.
In one embodiment, the notification may be a corresponding notification screen that is received and displayed by the live player.
In another embodiment, the notification may include a score size relationship of the confrontation prop in the live broadcast room, and the live broadcast room generates and displays a screen according to the received notification.
In the embodiment of the application, the live broadcast room can initiate an interaction request to the server, receive the association information fed back by the server, and associate with other live broadcast rooms. The live broadcast room can display the pictures with increased values and the notifications corresponding to the property comparison results, so that the interaction in the live broadcast room is not monotonous any more, and the interestingness of the user in the interaction of the live broadcast room is increased.
Another embodiment of the present application provides a live broadcast room interaction method, and a method for live broadcast room interaction in practical application is described in a focused manner on the basis of the previous embodiment, where the method includes:
the server is associated with two live broadcast rooms needing interaction, namely a first live broadcast room and a second live broadcast room.
After the first live broadcast room and the second live broadcast room are associated, a play display area is arranged in the live broadcast rooms, and confrontation props randomly appear in the play display area, and arrows and shields serve as a pair of confrontation props. A game consists of two or three rounds.
In the first round, nine arrows or nine shields appear, each shield and each arrow have numbers, the colors and the patterns are unequal, and the names of the shield 1-the arrow 9 and the shield 1-the shield 9 are arrows 1-9. For example, the first live broadcast room is nine arrows, and the second live broadcast room is nine shields. And then starting a round timing with 60 seconds, wherein the initial score of each arrow and each shield is 0, the users in the live broadcast rooms of the two parties send out gifts of the corresponding arrow 1-arrow 9 or shield 1-shield 9 according to own hobbies or strategies, the score is increased by 1 point every time 1 corresponding gift is sent out, then the corresponding score is displayed on each shield or arrow, and the arrow slowly approaches to the shield along with the reduction of time.
And when the first round is finished for 60 seconds, counting the scores of each pair of arrow and shield, wherein the arrow 1 is used for counting the shield 1 to the arrow 9 is used for counting the shield 9, and comparing the higher score of each pair of the arrow and the shield. If the value of the arrow is high, the effect of shooting through the shield by the arrow appears, which represents that the arrow shield is a winner; if the value of the shield is high, the shield has the effect of successful defense, the arrow shield is the winner, and the winner 5 is the winner. If the same value of the arrow and the shield in the same pair leads to the condition that the number of the confrontation props won by the two parties is the same, the tie is established. Assuming the extreme case, nine pairs are all ties, then calculate which side of the total score reaches the winner first.
And in the second round, the first live broadcast room and the second live broadcast room exchange props. For example: the first return of the first live broadcast room is arrow square, and the second return is shield square. Also, the time limit is 60 seconds, and the rule is consistent with the first round.
If the first and second rounds have the situation that the two parties have a respective winning round or the two previous rounds are both tied, entering a third round for deciding the winning round, otherwise, not entering, directly ending the round, playing the corresponding winning picture by the winning party, and playing the corresponding failing picture by the losing party.
The rule of winning a success in the third round is different from the first two rounds, both parties are arrow parties, and a counterattack mode is presented. And if the energy value difference value of each pair of arrows reaches more than 10000, the pair of arrows directly win a win, and then the energy value of the corresponding gift of the pair of arrows sent by the user is not increased any more. If one party has a host broadcast with 5 arrows winning, the winning is finished directly in the round without waiting for 60 seconds; otherwise, the wins and the losses of the two parties are counted after the completion of the waiting for 60 seconds, the counting rule is consistent with the first two rounds, and under the limit condition, if no user is present in the anchor broadcasts of the two parties in the three rounds, the round is a tie.
Each win in the live broadcast room will generate a score, if win 3 or more than 3, add an additional score, win 10 and add 2 scores, win 20 and add 3 scores. Then win no further integration is added. The server generates a list according to the points to be consulted by people of the whole platform, and the ranking of the day is updated after 24 points every day.
The server takes a scoring period of one month per month, which may also be called a season. When the season is over, the 100 live broadcast rooms before the point can melon and divide the total prize pool of the season, such as 2%.
In the embodiment of the application, one round of competition has three rounds, the first two rounds of competition are limited, and if the conditions of tie or each winner round occur, the third round is entered. The third round is a fight in a limited time, and over 10000 minutes of fight props win. And adding a certain score in the live broadcast rooms with a large number of winning stations, and generating a list and publishing the list by the server according to the score. Because the arrow shield gifts sent by each user are random at first and the final winning is not specified to be achieved by the winning pair, the interest and the strategy of the interaction are increased, and the enthusiasm between the anchor and the user can be fully aroused.
In the live broadcast room interaction system provided by the embodiment of the application, the server can be used for respectively allocating the confrontation props to a first live broadcast room and a second live broadcast room which are mutually associated, wherein the confrontation props of the first live broadcast room correspond to the confrontation props of the second live broadcast room; the server is further used for returning associated information to the first live broadcast room and the second live broadcast room, wherein the associated information comprises information for respectively allocating the countermeasure to the first live broadcast room and the second live broadcast room which are associated with each other. And the first live broadcast room and the second live broadcast room receive the relevant information returned by the server and display the confrontation prop distributed by the first live broadcast room and the confrontation prop distributed by the second live broadcast room. The client can be used for carrying out point adding operation on any confrontation prop and sending the point adding operation to the server. The server is used for responding to the point adding operation of the client for any confrontation prop, increasing the point value of the confrontation prop for the point adding operation of the client, and returning indication information for increasing the point value of the confrontation prop to the first live broadcast room and the second live broadcast room. The first live broadcast room and the second live broadcast room are also used for receiving indication information for adding scores to the confrontation props and displaying score adding pictures of the confrontation props with the scores increased. The server is used for comparing the value size relations between the corresponding confrontation props and respectively sending the notifications corresponding to the comparison results to the first live broadcast room and the second live broadcast room; and the first live broadcast room and the second live broadcast room are used for displaying the notification corresponding to the comparison result.
The embodiment of the application provides an interaction method for a live broadcast room interaction system, and the data interaction method of each device between the live broadcast room interaction systems is mainly described on the basis of the embodiment. The system can comprise a server, a first live broadcast room, a second live broadcast room and a client, wherein the server is used for managing, receiving and sending data in live broadcast, the server interacts data with the first live broadcast room, the second live broadcast room and the client, and the first live broadcast room and the second live broadcast room are mutually related. As shown in fig. 8, the method may include:
step S510, the first live broadcast or the second live broadcast sends an association request to the server.
After the anchor enters the live broadcast room after logging in, the first live broadcast room acquires data from the server and feeds back related data to the server. And when interaction is needed, initiating an association request to the server.
Step S520, after receiving the association request between the first live broadcast room and the second live broadcast room, the server associates the first live broadcast room and the second live broadcast room.
When the two live broadcast rooms need to interact, the server associates the first live broadcast room and the second live broadcast room which need to interact, and specifically, the server can respectively allocate the countermeasure to the first live broadcast room and the second live broadcast room which are associated with each other, and the countermeasure of the first live broadcast room is mutually opposite to the countermeasure of the second live broadcast room.
In addition, the server may also return the association information to the live room for display in the live room.
Step S530, the client sends the bonus point operation to any confrontation prop to the server.
The user as the audience can check the live broadcast of the live broadcast room after the client logs in the live broadcast platform.
Optionally, the user as the audience enters the first live broadcast or the second live broadcast room in the process of viewing the live broadcast after the client logs in the live broadcast platform. And in the process that the client sides corresponding to the users in different live broadcast rooms operate the props in the live broadcast rooms in the corresponding live broadcast rooms, the server receives the operation data of the users at the client sides, processes the operation data and sends the processed operation data to the corresponding live broadcast rooms.
And the client performs point adding operation on any confrontation prop, and the point adding operation is sent to the server.
In the process that the client plays the live broadcast, the client can acquire live broadcast data from the server to play and play the pictures of the first live broadcast room and/or the second live broadcast room. The server may also receive client feedback data.
In step S540, after receiving the point adding operation for any confrontation prop sent by the client, the server adds a point value to the confrontation prop subjected to the point adding operation by the client.
The server responds to the point adding operation of the client for any confrontation prop, increases the point value of the confrontation prop subjected to the point adding operation on the client, and can display the point adding process in a live broadcast room.
And step S550, the server compares the score relation between the corresponding confrontation props and sends the comparison result to the first live broadcast room and the second live broadcast room.
And after the server compares the value size relations between the corresponding confrontation props, the server respectively sends the comparison results to the first live broadcast room and the second live broadcast room.
In step S560, the first live broadcast room and the second live broadcast room display the notification corresponding to the comparison result.
And after the first live broadcast room and the second live broadcast room receive the comparison result sent by the server, displaying corresponding notifications in the corresponding live broadcast rooms according to the comparison result.
In the embodiment of the application, the server receives an interaction request between a first live broadcast room and a second live broadcast room, associates the first live broadcast room and the second live broadcast room, and respectively allocates confrontation props for the first live broadcast room and the second live broadcast room, wherein the confrontation props between the first live broadcast room and the second live broadcast room correspond to each other, the client performs the addendum operation on any confrontation props, the addendum operation is sent to the server, the server increases scores of the confrontation props performing the addendum operation on the client, compares the size relationship of the scores between the confrontation props corresponding to each other, and respectively sends the comparison result to the first live broadcast room and the second live broadcast room, and the first live broadcast room and the second live broadcast room display notifications corresponding to the comparison result.
As described above, in the live broadcast room interaction method according to the embodiment of the present application, the client that logs in the first live broadcast room or the second live broadcast room and the first live broadcast room or the second live broadcast room can display the image related to the countermeasure, and a schematic display interface diagram may be as shown in fig. 9.
Referring to fig. 9, the display interface of the live broadcast room interaction method may include a main display portion 31 of a first live broadcast room, a main display portion 32 of a second live broadcast room, and a display portion 33 of an action countermeasure. The anchor display part 31 of the first live broadcast room is used for displaying the real-time dynamic video of the anchor of the first live broadcast room, the anchor display part 32 of the second live broadcast room is used for displaying the real-time dynamic video of the anchor of the second live broadcast room, and the display part 33 of the confrontation props is used for displaying the real-time images of the confrontation props, and the confrontation props can comprise the distance change among the confrontation props, the score value change, the comparison result and the like.
Referring to fig. 10, a functional block diagram of a live broadcast interactive apparatus 600 according to an embodiment of the present application is shown, where the apparatus 600 may include: a character assigning unit 610, an information responding unit 620, a data calculating unit 630, and an information displaying unit 640. The role allocation unit 610 is configured to allocate confrontation props to a first live broadcast room and a second live broadcast room which are associated with each other, where the confrontation props of the first live broadcast room and the confrontation props of the second live broadcast room correspond to each other; the information response unit 620 is configured to, in response to the point adding operation of the client for any confrontation prop, add a point value to the confrontation prop subjected to the point adding operation by the client; the data calculating unit 630 is configured to compare score value size relationships between the confrontation props corresponding to each other; the information display unit 640 is configured to display notifications corresponding to the comparison results in the first live broadcast room and the second live broadcast room.
Optionally, the role allocation unit 610 is further configured to allocate a plurality of pairs of opposing props to the first live broadcast room and the second live broadcast room which are associated with each other, where one of the opposing props is allocated to the first live broadcast room, and the other one is allocated to the second live broadcast room, and each pair of opposing props is an opposing prop corresponding to each other.
Optionally, the character allocation unit 610 is further configured to compare score size relationships between two confrontation props in each pair of confrontation props among the pairs of confrontation props.
Optionally, the role assignment unit 610 is further configured to determine, as the first number, a number of confrontation props with higher confrontation prop scores allocated in the first live broadcast room, and as the second number, a number of confrontation props with higher confrontation prop scores allocated in the second live broadcast room, among the plurality of pairs of confrontation props.
Optionally, the information response unit 630 is further configured to determine, if a pair of confrontation props is allocated to the first live broadcast room and the second live broadcast room that are associated with each other, the live broadcast room corresponding to the confrontation prop with the higher score as the winner.
Optionally, the information response unit 630 is further configured to determine, if multiple pairs of confrontation props are allocated to the first live broadcast room and the second live broadcast room, the live broadcast room with the higher number of confrontation props with the higher score as the winner.
Optionally, the information response unit 630 is further configured to perform the step of allocating the countermeasure to the first live broadcast room and the second live broadcast room associated with each other for multiple times to the step of displaying the notification corresponding to the comparison result in the first live broadcast room and the second live broadcast room, and update the countermeasure allocated to the first live broadcast room and the second live broadcast room each time the notification is executed.
Optionally, the information response unit 630 is further configured to compare the score size relationship between the corresponding confrontation props when the time length allowed for the client to score any confrontation prop reaches a preset time length
Optionally, the information response unit 630 is further configured to, before the time length allowing the client to add points to any confrontation prop reaches the preset time length, compare whether the score difference between the mutually corresponding confrontation props reaches a preset threshold value, and determine a size relationship between the confrontation props of which the score difference reaches the preset threshold value if the score difference reaches the preset threshold value; if not, comparing the value size relations between the corresponding confrontation props when the time length allowing the client to add the marks for any confrontation prop reaches the preset time length
Optionally, the data calculating unit 640 is further configured to display a notification corresponding to the comparison result of each pair of confrontation props in the first live broadcast room and the second live broadcast room.
Optionally, the data calculating unit 640 is further configured to display a notification corresponding to the size relationship between the first quantity and the second quantity in the first live broadcast room and the second live broadcast room.
Optionally, the data calculating unit 640 is further configured to add points to live rooms with more winner times.
In the embodiment of the application, countermeasure items are respectively distributed to a first live broadcast room and a second live broadcast room which are mutually associated in the live broadcast rooms, and the countermeasure items of the first live broadcast room and the second live broadcast room correspond to each other; the server responds to the point adding operation of the client for any confrontation prop, and increases the point value of the confrontation prop subjected to the point adding operation; the server compares the value size relation between the corresponding confrontation props; and displaying the notification corresponding to the comparison result in the first live broadcast room and the second live broadcast room. The interest of the user in delivering the gift in the live broadcast room is increased through the strategic play method of the live broadcast room.
Another embodiment of the present application further provides a live broadcast room interaction apparatus 700 applied to a live broadcast room. As shown in fig. 11, the live broadcast room interactive apparatus 700 may include a message receiving unit 710, configured to receive association information, where the association information includes information for allocating countermeasure to a first live broadcast room and a second live broadcast room that are associated with each other; a display unit 720, configured to display the countermeasure item allocated in the first live broadcast room and the countermeasure item allocated in the second live broadcast room; a message receiving unit 710, further configured to receive indication information for adding a score to the confrontation prop; a display unit 720, further configured to display a score increasing screen for the confrontation prop that increases the score; a message receiving unit 710, further configured to receive a notification corresponding to the comparison result sent by the server; the display unit 720 is further configured to display a notification corresponding to the comparison result.
It can be clearly understood by those skilled in the art that, for convenience and brevity of description, the specific working processes of the above-described apparatuses and modules may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the several embodiments provided in the present application, the coupling or direct coupling or communication connection between the modules shown or discussed may be through some interfaces, and the indirect coupling or communication connection between the devices or modules may be in an electrical, mechanical or other form.
In addition, functional modules in the embodiments of the present application may be integrated into one processing module, or each of the modules may exist alone physically, or two or more modules are integrated into one module. The integrated module can be realized in a hardware mode, and can also be realized in a software functional module mode.
Referring to fig. 12, a block diagram of an electronic device according to an embodiment of the present disclosure is shown. The electronic device 800 may be a computer or other machine capable of running an application program, such as a server in the embodiment of the present application, or may be a terminal device in the embodiment of the present application. If the electronic device is a terminal device in the embodiment of the present application, the electronic device may further include a display screen for displaying according to control of the processor.
The electronic device may have an operating system installed therein for managing hardware and software resources of the electronic device. The electronic device 800 in the present application may include one or more of the following components: a processor 810, a memory 820, and one or more applications, wherein the one or more applications may be stored in the memory 820 and configured to be executed by the one or more processors 810, the one or more programs configured to perform methods as described in correspondence to the aforementioned method embodiments.
Processor 810 may include one or more processing cores. Processor 810 interfaces with various components throughout server 800 using various interfaces and lines to perform various functions of server 800 and process data by executing or executing instructions, programs, code sets, or instruction sets stored in memory 820 and invoking data stored in memory 820. Alternatively, the processor 810 may be implemented in hardware using at least one of Digital Signal Processing (DSP), Field-Programmable Gate Array (FPGA), and Programmable Logic Array (PLA). The processor 810 may integrate one or more of a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), a modem, and the like. Wherein, the CPU mainly processes an operating system, a user interface, an application program and the like; the GPU is used for rendering and drawing display content; the modem is used to handle wireless communications. It is understood that the modem may not be integrated into the processor 810, but may be implemented by a communication chip.
The Memory 820 may include a Random Access Memory (RAM) or a Read-Only Memory (Read-Only Memory). The memory 820 may be used to store instructions, programs, code sets, or instruction sets. The memory 820 may include a stored program area and a stored data area, wherein the stored program area may store instructions for implementing an operating system, instructions for implementing at least one function (such as a touch function, a sound playing function, an image playing function, etc.), instructions for implementing various method embodiments described below, and the like. The stored data area may also store data created by the terminal 800 during use (e.g., phone books, audio-visual data, chat log data), and the like.
Referring to fig. 13, a block diagram of a computer-readable storage medium according to an embodiment of the present application is shown. The computer-readable medium 900 has stored therein program code that can be called by a processor to perform the methods described in the above-described method embodiments.
The computer-readable storage medium 900 may be an electronic memory such as a flash memory, an EEPROM (electrically erasable programmable read only memory), an EPROM, a hard disk, or a ROM. Optionally, the computer-readable storage medium 900 includes a non-transitory computer-readable storage medium. The computer readable storage medium 900 has storage space for program code 910 to perform any of the method steps of the method described above. The program code can be read from or written to one or more computer program products. The program code 910 may be compressed, for example, in a suitable form.
Finally, it should be noted that: the above embodiments are only used to illustrate the technical solutions of the present application, and not to limit the same; although the present application has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; such modifications and substitutions do not necessarily depart from the spirit and scope of the corresponding technical solutions in the embodiments of the present application.

Claims (15)

1. A live room interaction method, the method comprising:
respectively allocating a confrontation prop to a first live broadcast room and a second live broadcast room which are mutually associated, wherein the confrontation prop of the first live broadcast room corresponds to the confrontation prop of the second live broadcast room;
responding to the point adding operation of the client for any confrontation prop, and adding a point value to the confrontation prop subjected to the point adding operation of the client; the bonus operation comprises delivering a gift to the countermeasure;
comparing the value size relationship between the corresponding confrontation props;
displaying a notification corresponding to the comparison result in the first live broadcast room and the second live broadcast room; the display interface of the first live broadcast room and the display interface of the second live broadcast room comprise display areas of the confrontation props, and the display areas of the confrontation props are used for displaying real-time images of the confrontation props distributed to the first live broadcast room and the second live broadcast room and the comparison result; in the display area of the confrontation prop, the distance between two props in each pair of confrontation props is changed along with the size of the score of each pair of confrontation props, and when the score of one of the confrontation props in one pair of confrontation props is increased, the confrontation prop with the increased score moves to a direction close to the other confrontation prop.
2. The method of claim 1, wherein the allocating each countermeasure for the first live broadcast room and the second live broadcast room associated with each other comprises:
allocating a plurality of pairs of confrontation props for a first live broadcast room and a second live broadcast room which are mutually associated, wherein one of the confrontation props is allocated to the first live broadcast room, the other is allocated to the second live broadcast room, and each pair of confrontation props are mutually corresponding confrontation props;
the comparison of the score value size relationship between the corresponding confrontation props and the display of the notification corresponding to the comparison result in the first live broadcast room and the second live broadcast room comprises the following steps:
comparing, in pairs of opposing props, a score magnitude relationship between two opposing props in each pair of opposing props;
and displaying a notice corresponding to the comparison result of each pair of confrontation props in the first live broadcast room and the second live broadcast room.
3. The method of claim 2, further comprising:
determining the number of confrontation props with higher confrontation prop scores distributed by a first live broadcast room in the multiple pairs of confrontation props as a first number, and determining the number of confrontation props with higher confrontation prop scores distributed by a second live broadcast room as a second number;
the displaying the notification corresponding to the comparison result in the first live broadcast room and the second live broadcast room further comprises:
and displaying the notifications corresponding to the size relationship between the first quantity and the second quantity in the first live broadcast room and the second live broadcast room.
4. A method according to claim 2 or 3, characterized in that the method further comprises:
if a pair of confrontation props are distributed to the first live broadcast room and the second live broadcast room which are mutually associated, determining the live broadcast room corresponding to the confrontation props with higher scores as a winner;
if a plurality of pairs of confrontation props are distributed to the first live broadcast room and the second live broadcast room, determining the live broadcast room with higher score and more confrontation props as a winner;
the method further comprises the following steps:
executing the step of respectively allocating the confrontation props to the first live broadcast room and the second live broadcast room which are mutually associated for multiple times to the step of displaying the notification corresponding to the comparison result in the first live broadcast room and the second live broadcast room, and updating the confrontation props respectively allocated in the first live broadcast room and the second live broadcast room when executing each time;
and scoring the live broadcast rooms with more times of winning.
5. The method of claim 1, wherein said comparing score magnitude relationships between the opposing props in correspondence with each other comprises:
and when the time length allowing the client to add points for any confrontation prop reaches the preset time length, comparing the value size relations between the mutually corresponding confrontation props.
6. The method of claim 5, wherein said comparing score magnitude relationships between the opposing props in correspondence with each other comprises:
before the time length allowing the client to add points to any confrontation prop reaches the preset time length, comparing whether the value difference value between the mutually corresponding confrontation props reaches the preset threshold value or not;
if yes, determining the size relation between the confrontation props with the score difference value reaching a preset threshold value;
if not, comparing the value size relationship between the corresponding confrontation props when the time length allowing the client to add the points for any confrontation prop reaches the preset time length.
7. The method of claim 5 or 6, further comprising:
and controlling the distance between the mutually corresponding confrontation props to be gradually reduced along with the increase of the time length for allowing the client to add points for any confrontation props, and controlling the first live broadcast room and the second live broadcast room to display.
8. The method of claim 1, wherein displaying the notification corresponding to the comparison result in the first live broadcast room and the second live broadcast room comprises:
and controlling the first live broadcast room and the second live broadcast room to display interactive pictures corresponding to comparison results, wherein different size relations among the confrontation props correspond to different interactive pictures.
9. A live room interaction method, the method comprising:
receiving associated information, wherein the associated information comprises information for respectively allocating countermeasures to a first live broadcast room and a second live broadcast room which are associated with each other;
displaying the confrontation prop distributed for the first live broadcast room and the confrontation prop distributed for the second live broadcast room in a display area of the confrontation prop;
receiving indication information for increasing scores of the confrontation props, and displaying score increasing pictures of the confrontation props with increased scores; wherein, in the display area of the confrontation props, the distance between two props in each pair of confrontation props is changed along with the value of the score of each pair of confrontation props, and when the score of one of the confrontation props in one pair of confrontation props is increased, the confrontation prop with the increased score moves to the direction close to the other confrontation prop; adding a point value to the confrontation prop according to a point adding operation triggered for the confrontation prop, wherein the point adding operation comprises delivering a gift to the confrontation prop;
and receiving a notification corresponding to the comparison result sent by the server, and displaying the notification in the display area of the confrontation prop.
10. The method of claim 9, applied to the first live broadcast or the second live broadcast, further comprising:
and sending a correlation request to a server, wherein the correlation request is used for correlating the second live broadcast room with the first live broadcast room by the server, and countermeasures are respectively distributed for the correlated first live broadcast room and the correlated second live broadcast room.
11. A live broadcast room interactive system is characterized in that the system comprises a server, a first live broadcast room, a second live broadcast room and a client, wherein,
the server is used for respectively allocating the confrontation props to a first live broadcast room and a second live broadcast room which are mutually associated, and the confrontation props of the first live broadcast room and the confrontation props of the second live broadcast room correspond to each other;
the server is also used for returning associated information to the first live broadcast room and the second live broadcast room, wherein the associated information comprises information for respectively distributing countermeasures to the first live broadcast room and the second live broadcast room which are associated with each other;
the first live broadcast room and the second live broadcast room receive the relevant information returned by the server, and display the confrontation prop distributed to the first live broadcast room and the confrontation prop distributed to the second live broadcast room in the display area of the confrontation prop;
the client is used for carrying out point adding operation on any confrontation prop and sending the point adding operation to the server; the bonus operation comprises delivering a gift to the countermeasure;
the server is used for responding to the point adding operation of the client for any confrontation prop, increasing the point of the confrontation prop for the point adding operation of the client, and returning indication information for increasing the point of the confrontation prop to the first live broadcast room and the second live broadcast room;
the first live broadcast room and the second live broadcast room are used for receiving indication information for adding scores to the confrontation props and displaying score adding pictures of the confrontation props with the scores increased;
the server is used for comparing the value size relations between the corresponding confrontation props and respectively sending the notifications corresponding to the comparison results to the first live broadcast room and the second live broadcast room;
the first live broadcast room and the second live broadcast room are used for displaying a notification corresponding to the comparison result in a display area of the confrontation prop and displaying a real-time image of the confrontation prop distributed to the first live broadcast room and the second live broadcast room; in the display area of the confrontation prop, the distance between two props in each pair of confrontation props is changed along with the value of the score of each pair of confrontation props, and when the score of one of the confrontation props in one pair of confrontation props is increased, the confrontation prop with the increased score moves to a direction close to the other confrontation prop.
12. A live room interaction device, comprising:
the property allocation unit is used for allocating confrontation properties to a first live broadcast room and a second live broadcast room which are mutually associated, wherein the confrontation properties of the first live broadcast room correspond to the confrontation properties of the second live broadcast room;
the information response unit is used for responding to the point adding operation of the client for any confrontation prop and increasing the point value of the confrontation prop subjected to the point adding operation; the bonus operation comprises delivering a gift to the countermeasure;
the data calculation unit is used for comparing the value size relationship between the corresponding confrontation props;
the display control unit is used for displaying the notifications corresponding to the comparison results in a first live broadcast room and a second live broadcast room, wherein a display interface of the first live broadcast room and a display interface of the second live broadcast room comprise display areas of the confrontation props, and the display areas of the confrontation props are used for displaying real-time images of the confrontation props distributed to the first live broadcast room and the second live broadcast room and the comparison results; in the display area of the confrontation prop, the distance between two props in each pair of confrontation props is changed along with the size of the score of each pair of confrontation props, and when the score of one of the confrontation props in one pair of confrontation props is increased, the confrontation prop with the increased score moves to a direction close to the other confrontation prop.
13. A live room interaction device, comprising:
the message receiving unit is used for receiving associated information, wherein the associated information comprises information for respectively distributing countermeasures to a first live broadcast room and a second live broadcast room which are associated with each other;
the display unit is used for displaying the confrontation prop distributed for the first live broadcast room and the confrontation prop distributed for the second live broadcast room in the display area of the confrontation prop;
the message receiving unit is also used for receiving the indication information for adding the score to the confrontation prop; wherein the point value is added to the confrontation prop according to a point adding operation triggered for the confrontation prop, and the point adding operation comprises sending a gift to the confrontation prop;
the display unit is also used for displaying a score increasing picture of the confrontation prop for increasing the score;
the message receiving unit is also used for receiving a notification corresponding to the comparison result sent by the server;
and the display unit is also used for displaying a notice corresponding to the comparison result in the display area of the confrontation prop, wherein in the display area of the confrontation prop, the distance between two props in each pair of confrontation props is changed along with the value of the score of each pair of confrontation props, and when the score of one of the pair of confrontation props is increased, the confrontation prop with the increased score moves towards the direction close to the other confrontation prop.
14. An electronic device, comprising:
one or more processors;
a memory;
one or more programs, wherein the one or more programs are stored in the memory and configured to be executed by the one or more processors, the one or more programs configured to perform the method of any of claims 1-10.
15. A computer-readable storage medium, having stored thereon program code that can be invoked by a processor to perform the method according to any one of claims 1 to 10.
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