CN115314729A - Group interaction live broadcast method and device, computer equipment and storage medium - Google Patents

Group interaction live broadcast method and device, computer equipment and storage medium Download PDF

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Publication number
CN115314729A
CN115314729A CN202210933019.6A CN202210933019A CN115314729A CN 115314729 A CN115314729 A CN 115314729A CN 202210933019 A CN202210933019 A CN 202210933019A CN 115314729 A CN115314729 A CN 115314729A
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China
Prior art keywords
interaction
team
anchor
client
group
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Chinese (zh)
Inventor
叶志成
甘鹏龙
陈成明
许镇鹏
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Guangzhou Cubesili Information Technology Co Ltd
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Guangzhou Cubesili Information Technology Co Ltd
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Priority to CN202210933019.6A priority Critical patent/CN115314729A/en
Publication of CN115314729A publication Critical patent/CN115314729A/en
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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4788Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • General Engineering & Computer Science (AREA)
  • Databases & Information Systems (AREA)
  • Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)

Abstract

The application relates to the technical field of network live broadcast, and provides a live broadcast method and device for team interaction, computer equipment and a storage medium. The method comprises the steps that a plurality of anchor client sides can be divided into different groups to be organized into groups for interaction, the identity of each anchor side participating in the current team interaction is set through adding the interactive role identification, the server side updates the interactive statistical data of each group according to the interactive requests of the audience client sides for each group, the anchor client sides and the audience client sides of the live broadcast rooms of the anchor client sides can interact in one channel, the interaction mode is more efficient and ordered, the interestingness is higher, and the retention rate of audiences in the live broadcast rooms is improved.

Description

Group interaction live broadcast method and device, computer equipment and storage medium
Technical Field
The embodiment of the application relates to the technical field of network live broadcast, in particular to a live broadcast method and device for team interaction, computer equipment and a storage medium.
Background
Live webcasting refers to a technology in which a director shares live audio and video streams with audiences on the internet through a live webcasting platform. Live webcasting is a new network business, which embodies the characteristics of internet openness and sharing, and enables common people to have an opportunity to show own talent on the network.
In the process of the talent art of the network live broadcast performance, part of audiences send out the virtual gifts in the live broadcast room to interact so as to express the affirmation of the live broadcast content, thereby being capable of creating profits for the anchor and realizing the home work of the anchor without going out. Especially for remote areas or people with inconvenient actions, a more convenient employment approach is created, and social employment is driven.
The network live broadcast platform provides better live broadcast content for selecting more talent anchor or encouraging the anchor, more than two anchors are allowed to carry out live broadcast in a live broadcast room at the same time, and the more talent anchor or the anchor capable of providing the better live broadcast content can be accepted by more audiences. However, at present, only a single anchor has an interactive live broadcast mode, the number of people participating in the interactive live broadcast is small, the rich diversity of live broadcast content is limited, if more anchors join the interactive live broadcast, the interaction among a plurality of anchors and audiences thereof becomes disordered, the interaction efficiency is reduced, and the live broadcast watching experience of the audiences is influenced.
Disclosure of Invention
The embodiment of the application provides a group interaction live broadcast method and device, computer equipment and a storage medium, which can support an interaction live broadcast mode in which a plurality of anchor broadcasters participate together, can guide the interaction between the anchor broadcasters and audiences thereof in a high-efficiency and orderly manner, and improve the retention rate of the audiences in a live broadcast room. The technical scheme is as follows:
in a first aspect, an embodiment of the present application provides a group interaction live broadcast method, including the steps of:
the anchor client sends out a request for participating in team interaction;
the server binds the anchor clients participating in the team interaction according to the team interaction participating requests of the anchor clients, wherein the anchor clients participating in the team interaction at each time are divided into at least two groups, and each group comprises a plurality of anchor clients;
the anchor client acquires a local live video stream and pushes the local live video stream to the server;
the server side pushes the live video stream of each anchor client side participating in the secondary team interaction to the client side participating in the secondary team interaction, and sets an interaction role identification of each anchor client side participating in the current team interaction; the client participating in the secondary team interaction comprises each anchor client participating in the secondary team interaction and audience clients joining in the live broadcast rooms of the corresponding anchor clients;
the client participating in the group interaction displays the live broadcast video streams of all the anchor clients participating in the group interaction in a live broadcast room interface;
the audience client sends an interaction request of the audience client to the server for the anchor client of each group;
the server side updates the interactive statistical data of each group according to the interactive request of the audience client side and sends the interactive statistical data to the client side participating in the group interaction;
the client participating in the group interaction of the current round displays the interaction statistical data of each group in the video stream of the live broadcast room;
after the group interaction is finished, the server side obtains the winner and the loser of the group interaction according to the interaction statistical data of each group in the group interaction, and obtains the identity of the eliminated anchor client in the group interaction according to the winner and the loser;
the server side generates an interaction result instruction of the secondary team interaction according to the identity identification of the eliminated anchor client side in the secondary team interaction and the interaction role identification of the anchor client side in the secondary team interaction;
the server side sends the interaction result instruction of the secondary team interaction to each anchor client side;
and each anchor client displays a corresponding interaction result in the video stream of the live broadcast room according to the interaction result instruction.
In a second aspect, an embodiment of the present application provides a live broadcast method for team interaction, which is applicable to a server and includes the steps of:
binding the anchor clients participating in the secondary team interaction according to the team interaction participating requests of the anchor clients, wherein the anchor clients for each team interaction are divided into at least two groups, and each group comprises a plurality of anchor clients;
acquiring live broadcast video streams of all anchor clients participating in the group interaction, pushing the live broadcast video streams to the clients participating in the group interaction for display, and setting interactive role identifiers of all the anchor clients participating in the group interaction; the client participating in the secondary team interaction comprises each anchor client participating in the secondary team interaction and audience clients joining in the live broadcast rooms of the corresponding anchor clients;
acquiring interaction requests of audience clients to the anchor clients of each group, updating interaction statistical data of each group, and sending the interaction statistical data to the clients participating in the group interaction;
after the team interaction is finished, acquiring a winner and a loser of the team interaction according to the interaction statistical data of each group in the team interaction, and acquiring the identity of the eliminated anchor client in the team interaction according to the winner and the loser;
generating an interaction result instruction of the secondary team interaction according to the identity of the eliminated anchor client in the secondary team interaction and the interaction role identifier of the anchor client in the secondary team interaction;
and sending the interaction result instruction of the team group interaction to the client participating in the team group interaction of the current round.
In a third aspect, an embodiment of the present application provides a live broadcast control device for team interaction, including:
the team forming module is used for binding the anchor clients participating in the team forming interaction according to the team forming interaction requests of the anchor clients, wherein the anchor clients participating in the team forming interaction each time are divided into at least two groups, and each group comprises a plurality of anchor clients;
the push module is used for acquiring the live broadcast video stream of each anchor client participating in the secondary team interaction, pushing the live broadcast video stream to the client participating in the secondary team interaction for display, and setting an interactive role identifier of each anchor client participating in the current team interaction; the client participating in the secondary team interaction comprises each anchor client participating in the secondary team interaction and audience clients joining in the live broadcast rooms of the corresponding anchor clients;
the computing module is used for acquiring interaction requests of audience clients to the anchor clients of each group, updating interaction statistical data of each group, and sending the interaction statistical data to the clients participating in the secondary team interaction;
the judging module is used for acquiring the winner and the loser of the team interaction of the time according to the interaction statistical data of each group in the team interaction of the time after the team interaction of the time is finished, and acquiring the identity of the eliminated anchor client in the team interaction of the time according to the winner and the loser;
the processing module is used for generating an interaction result instruction of the secondary team interaction according to the identity of the eliminated anchor client in the secondary team interaction and the interaction role identity of the anchor client in the secondary team interaction;
and the instruction sending module is used for sending the interaction result instruction of the team group interaction to the client participating in the team group interaction in the current round.
In a fourth aspect, embodiments of the present application provide a computer device, a processor, a memory, and a computer program stored in the memory and executable on the processor, wherein the processor implements the steps of the method according to the first aspect or the second aspect when executing the computer program.
In a fifth aspect, the present application provides a computer-readable storage medium storing a computer program, which when executed by a processor implements the steps of the method according to the first or second aspect.
According to the method and the system, the server binds the anchor clients participating in the secondary team interaction, each anchor client acquires local live video streams and pushes the local live video streams to the server, the server pushes the live video streams of each anchor client participating in the secondary team interaction to the clients participating in the secondary team interaction to be displayed in a live broadcasting room interface, and an interactive role identifier of each anchor client participating in the current team interaction is set. After formal interaction begins, the audience client sends an interaction request of the audience client to the anchor client of each group, and the server updates the interaction statistical data of each group according to the interaction request of the audience client and sends the interaction statistical data to the clients participating in the group interaction for display in the video stream of the live broadcast room. And after the secondary team interaction is finished, the server side obtains the winner and the loser of the secondary team interaction, and generates an interaction result instruction of the secondary team interaction according to the interaction role identification of the eliminated anchor client of the loser in the secondary team interaction.
Therefore, a plurality of anchor clients can be divided into different groups to carry out team interaction, the identity of each anchor participating in the team interaction is set through adding the interactive role identification, the server updates the interactive statistical data of each group according to the interactive request of each group of the anchor clients of the audience clients, the anchor clients and the audience clients joining the live broadcast rooms of the anchor clients can interact in one channel, the interaction mode is more efficient and ordered, the interestingness is stronger, and the retention rate of audiences in the live broadcast rooms is improved.
For a better understanding and implementation, the technical solutions of the present application are described in detail below with reference to the accompanying drawings.
Drawings
Fig. 1 is a schematic view of an application scenario of a group-team interactive live broadcast method provided in an embodiment of the present application;
fig. 2 is a schematic flowchart of a live broadcast method for team interaction according to a first embodiment of the present application;
fig. 3 is a schematic view of a live broadcasting interface of a live broadcasting method for team interaction according to a first embodiment of the present application;
fig. 4 is a schematic diagram illustrating display of interactive statistical data in a live broadcast method for team interaction according to a first embodiment of the present application;
fig. 5 is a schematic flowchart of a live broadcast method for team interaction according to a second embodiment of the present application;
fig. 6 is a schematic diagram illustrating a special task starting process of a group-team interactive live broadcast method according to a second embodiment of the present application;
fig. 7 is a schematic flowchart of a live broadcast method for team interaction according to a third embodiment of the present application;
fig. 8 is a schematic structural diagram of a live broadcast control device for team interaction according to a fourth embodiment of the present application;
fig. 9 is a schematic structural diagram of a computer device according to a fifth embodiment of the present application.
Detailed Description
Reference will now be made in detail to the exemplary embodiments, examples of which are illustrated in the accompanying drawings. When the following description refers to the accompanying drawings, like numbers in different drawings represent the same or similar elements unless otherwise indicated. The embodiments described in the following exemplary embodiments do not represent all embodiments consistent with the present application. Rather, they are merely examples of apparatus and methods consistent with certain aspects of the application, as detailed in the appended claims.
The terminology used herein is for the purpose of describing particular embodiments only and is not intended to be limiting of the application. As used in this application and the appended claims, the singular forms "a", "an", and "the" are intended to include the plural forms as well, unless the context clearly indicates otherwise. It should also be understood that the term "and/or" as used herein refers to and encompasses any and all possible combinations of one or more of the associated listed items.
It is to be understood that although the terms first, second, third, etc. may be used herein to describe various information, such information should not be limited to these terms. These terms are only used to distinguish one type of information from another. For example, first information may also be referred to as second information, and similarly, second information may also be referred to as first information, without departing from the scope of the present application. The word "if as used herein may be interpreted as" at "8230; \8230when" or "when 8230; \823030, when" or "in response to a determination", depending on the context.
As used herein, "client," "terminal device," as will be understood by those skilled in the art, includes both wireless signal receiver devices, which are only wireless signal receiver devices having no transmit capability, and receiving and transmitting hardware devices, which have receiving and transmitting hardware capable of two-way communication over a two-way communication link. Such a device may include: cellular or other communication devices such as personal computers, tablets, etc. having single or multi-line displays or cellular or other communication devices without multi-line displays; PCS (personal communications Service), which may combine voice, data processing, facsimile and/or data communications capabilities; a PDA (Personal Digital Assistant), which may include a radio frequency receiver, a pager, internet/intranet access, a web browser, a notepad, a calendar and/or a GPS (Global positioning system) receiver; a conventional laptop and/or palmtop computer or other device having and/or including a radio frequency receiver. As used herein, a "client," "terminal device" can be portable, transportable, installed in a vehicle (aeronautical, maritime, and/or land-based), or situated and/or configured to operate locally and/or in a distributed fashion at any other location(s) on earth and/or in space. The "client", "terminal Device" used herein may also be a communication terminal, a web terminal, a music/video playing terminal, such as a PDA, an MID (Mobile Internet Device) and/or a Mobile phone with music/video playing function, and may also be a smart tv, a set-top box, and the like.
The hardware referred to by the names "server", "client", "service node", etc. is essentially a computer device with the performance of a personal computer, and is a hardware device having necessary components disclosed by the von neumann principle of a central processing unit (including an arithmetic unit and a controller), a memory, an input device, an output device, etc., wherein a computer program is stored in the memory, and the central processing unit calls a program stored in an external memory into the internal memory to run, executes instructions in the program, and interacts with the input and output devices, thereby completing a specific function.
It should be noted that the concept of "server" in this application can be extended to the case of server cluster. According to the network deployment principle understood by those skilled in the art, the servers should be logically divided, and in physical space, the servers can be independent of each other but can be called through an interface, or can be integrated into a physical computer or a set of computer clusters. Those skilled in the art should understand this variation and should not be so constrained as to implement the network deployment of the present application.
Referring to fig. 1, fig. 1 is a schematic view of an application scenario of a group-team interactive live broadcasting method provided in the embodiment of the present application, where the application scenario includes an anchor client 101, a server 102, and a viewer client 103 provided in the embodiment of the present application, and the anchor client 101 and the viewer client 103 interact with each other through the server 102.
The anchor client 101 is a client that transmits a live video, and is generally a client used by an anchor (i.e., a live anchor user) in live streaming.
The viewer client 103 refers to an end that receives and views a live video, and is typically a client employed by a viewer viewing a video in a live network (i.e., a live viewer user).
The hardware at which the anchor client 101 and viewer client 103 are directed is essentially a computer device, and in particular, as shown in fig. 1, it may be a type of computer device such as a smart phone, smart interactive tablet, and personal computer. Both the anchor client 101 and the viewer client 103 may access the internet via a known network access method to establish a data communication link with the server 102.
The server 102 is a business server, and may be responsible for further connecting related audio data servers, video streaming servers, and other servers providing related support, etc., so as to form a logically associated server cluster for providing services to related terminal devices, such as the anchor client 101 and the viewer client 103 shown in fig. 1.
In the embodiment of the present application, the anchor client 101 and the audience client 103 may join in the same live broadcast room (i.e., a live broadcast channel), where the live broadcast room is a chat room implemented by means of an internet technology, and generally has an audio/video broadcast control function. The anchor user performs live broadcasting in the live broadcasting room through the anchor client 101, and the audience of the audience client 103 can log in the server 102 to enter the live broadcasting room to watch live broadcasting.
In the live broadcast room, interaction between the anchor and the audience can be realized through known online interaction modes such as voice, video, text and the like, the anchor user generally performs programs for the audience in the form of audio and video streams, and resource interaction behaviors can also be generated in the interaction process, for example, the audience client 103 gives a virtual gift to the anchor client 101 in the same live broadcast room. Of course, the application form of the live broadcast room is not limited to online entertainment, and can also be popularized to other relevant scenes, such as: user pairing interaction scenarios, video conference scenarios, online teaching scenarios, product recommendation sales scenarios, and any other scenario requiring similar interaction.
Specifically, the viewer watches live broadcast as follows: the audience can click and access the live application program installed on the audience client-side 103, select to enter any one live broadcast room, and trigger the audience client-side 103 to load a live broadcast room interface for the audience, wherein the live broadcast room interface comprises a plurality of interaction components, and the audience can watch live broadcast in the live broadcast room by loading the interaction components and carry out various online interactions.
In a live broadcast room virtual gift presentation scene, a live broadcast audience can trigger a gift presentation component at an audience client 103, open a gift fence, select a corresponding virtual gift and then trigger presentation, then the audience client 103 sends a virtual gift presentation request to a server 102 according to the virtual gift selected by a user, the server 102 generates corresponding virtual gift presentation data according to the virtual gift presentation request, and sends the virtual gift presentation data to all clients joining a live broadcast room to display the presentation effect of the virtual gift.
Example 1
Referring to fig. 2, fig. 2 is a schematic flowchart of a live broadcast method for team interaction according to a first embodiment of the present application, where the method includes the following steps:
s101: the anchor client sends out a request for participating in team interaction;
s102: the server binds the anchor clients participating in the team interaction according to the team interaction participating requests of the anchor clients, wherein the anchor clients participating in the team interaction at each time are divided into at least two groups, and each group comprises a plurality of anchor clients;
s103: the anchor client acquires a local live video stream and pushes the local live video stream to the server;
s104: the server side pushes the live video stream of each anchor client side participating in the secondary team interaction to the client side participating in the secondary team interaction, and sets an interactive role identification of each anchor client side participating in the current team interaction; the clients participating in the secondary team interaction comprise all anchor clients participating in the secondary team interaction and audience clients joining in a live broadcast room of the corresponding anchor clients;
s105: the client participating in the group interaction displays the live video stream of each anchor client participating in the group interaction in a live broadcasting room interface;
s106: the audience client sends an interaction request of the audience client to the server for the anchor clients of each group;
s107: the server side updates the interactive statistical data of each group according to the interactive request of the audience client side and sends the interactive statistical data to the client side participating in the group interaction;
s108: the client participating in the group interaction of the current round displays the interaction statistical data of each group in the video stream of the live broadcast room;
s109: after the group interaction is finished, the server side obtains the winner and the loser of the group interaction according to the interaction statistical data of each group in the group interaction, and obtains the identity of the eliminated anchor client in the group interaction according to the winner and the loser;
s110: the server generates an interaction result instruction of the secondary team interaction according to the identity of the eliminated anchor client in the secondary team interaction and the interaction role identity of the anchor client in the secondary team interaction;
s111: the server side sends the interaction result instruction of the secondary team interaction to each anchor client side;
s112: and each anchor client displays a corresponding interaction result in the video stream of the live broadcast room according to the interaction result instruction.
In this embodiment, the live broadcasting method for team interaction according to the present application is described from the perspective of executing three interactive subjects, namely, a main broadcasting client, a spectator client, and a server. The respective steps will be described in detail below.
In relation to step S101, the anchor client issuing the request for participating in the team interaction may be any anchor client. However, in an embodiment, the identity of the anchor client that sends the request to participate in the team interaction is verified, and the identity verification may be performed based on the identity of the anchor client, or based on the corresponding level of the anchor client, or based on the ranking of the anchor client in a specific interaction activity, whether there is a specific invitation, or the like.
In one embodiment, the participation team interaction request includes an identity of the anchor client;
the server receives a team participation interaction request of the anchor client, acquires an identity identifier in the team participation interaction request, judges whether the anchor client meets a preset team interaction request condition or not according to the identity identifier, and sends verification passing information to the anchor client if the identity identifier meets the preset team interaction request condition;
the anchor client side passing the verification starts a team member invitation control, and team member invitation information is sent through the team member invitation control;
and the server side sends an invitation to the corresponding anchor client side according to the team member invitation information, and when the invited anchor client side accepts the invitation, the server side binds the anchor client side which passes the verification and the invited anchor client side as the anchor client side participating in the secondary team interaction.
In one embodiment, the team interaction request condition is that an anchor client sending a team participation interaction request needs to have an interaction invitation letter, the interaction invitation letter is sent by a server, the team participation interaction request sent by the anchor client includes the interaction invitation letter, after the server receives the team participation interaction request, the server verifies whether the interaction invitation letter is valid, if the interaction invitation letter is valid, the step S102 is executed, and if the interaction invitation letter is invalid, the team participation interaction request sent by the anchor client is rejected.
The conditions for the anchor client to obtain the interaction invitation may be: the level of the anchor client is increased, the winning number of the anchor client in the interactive competition scene reaches a preset value, or the anchor client participates in the multi-player interactive competition and wins, and the like. The interaction invitation letter can be divided into a plurality of levels, different obtaining conditions can be set for the interaction invitation letter of each level, and when the anchor client side meets the obtaining conditions of the interaction invitation letter of the corresponding level, the server side sends the interaction invitation letter of the corresponding level to the anchor client side. And after the server side sends the interaction invitation letter to the anchor client side, the anchor client side displays the interaction invitation letter in a pop-up window mode and sends the request for participating in team formation interaction through a confirmation control in the pop-up window.
In one embodiment, the interaction invitation carries date information, and when a new interaction invitation is obtained and an old interaction invitation is not used, the interaction invitation can be overlaid or superposed.
In step S102, the server binds the anchor client participating in the sub-team interaction according to the request of the anchor client for participating in the team interaction.
The anchor clients for each team interaction are divided into at least two groups, and each group comprises a plurality of anchor clients. In one embodiment, each group includes the same number of anchor clients. If the server sets the number of the anchor clients for the current team interaction to be 12; the server can further set 2 groups, and each group comprises 6 anchor clients; or 3 groups are set, and each group has 4 anchor clients; or 4 groups of 3 anchor clients are set.
And after receiving the team interaction participating request of the anchor client, the server divides each anchor client into each group, and after enough people in each group, binds the anchor clients participating in the team interaction of the next group, and starts the team interaction.
For example, after an anchor client sends a request for participating in a team formation interaction through an entry activity bar or an interaction center on a live broadcast platform, a server verifies whether an interaction invitation in the team formation interaction request is valid, and if the interaction invitation is valid, the anchor client is notified to display a team formation interface and prompt a user to add team members in the same group formation interface; or after the server side sends the interaction invitation letter to the anchor client side, the anchor client side displays the interaction invitation letter in a pop-up window mode, sends the request for participating in the team formation interaction through a confirmation control in the pop-up window, and the server side informs the anchor client side to display a team formation interface and prompts a user to add members in the same team in the team formation interface. The method comprises the steps that the identity identification of other anchor clients in a same-task meeting with the anchor client or the identity identification of friends of the anchor client can be displayed in the team forming interface, the online state of the anchor clients or the identity identification of friends of the anchor clients is correspondingly displayed, whether the anchor clients are in the team forming interaction state or not is displayed, when the anchor clients are online and not in the team forming interaction state, the anchor clients can send invitation information to the anchor clients through the team forming interface, if the invitation information is confirmed to be accepted, the corresponding anchor clients in the same group are bound by the server to become team members in the same group, if the number of the team members in the same group is enough, the team forming interaction is started, and the state of the anchor clients of the team members in the same group is set to be in the team forming interaction state.
In step S103, the anchor client obtains a local live video stream and pushes the local live video stream to the server. The local live video stream is an audio/video stream shot and acquired by a local shooting device connected with the anchor client. In a general live broadcast mode, the live video stream of the anchor client is sent to the server, and forwarded by the server to the audience client joining the live broadcast room of the anchor client, the audience client plays in the interface of the joined live broadcast room, and the anchor client also plays locally in the interface of the live broadcast room.
And under the team interaction mode, each anchor client acquires a local live video stream and pushes the local live video stream to the server. And each anchor client plays the live video stream locally and not directly in a live room interface.
In step S104, the server side pushes the live video stream of each anchor client participating in the secondary team interaction to the client participating in the secondary team interaction, and sets an interaction role identifier for each anchor client participating in the current team interaction;
and the server side pushes the live broadcast video streams of all the anchor clients participating in the team interaction to the clients participating in the team interaction, and starts the team interaction live broadcast. Wherein, the interactive live broadcast of each group of team can include that a plurality of wheelset teams are interactive, and each wheelset team is interactive all can make statistics of each group's interactive statistical data, obtains the winner and the loser of the interactive live broadcast of this wheelset team, then carries out the next wheelset team and is interactive. Furthermore, in each group of wheels interaction, one anchor client belonging to the loser is eliminated, and after executing a plurality of groups of wheels interaction, the group interaction live broadcast is finished.
And after receiving the live broadcast video streams of all the anchor clients participating in the team interaction, the server can perform mixed drawing processing, and sends the live broadcast video streams obtained after the mixed drawing processing to the clients participating in the team interaction for display. Or the server side can directly forward the data to the client side participating in the secondary team interaction without mixed drawing processing, and the client side performs mixed drawing processing and displays the data. The clients participating in the secondary team interaction comprise all anchor clients participating in the secondary team interaction and audience clients joining in the live broadcast rooms of the corresponding anchor clients.
The server further sets interactive role identifiers of the anchor clients participating in the team group interaction. The interactive role identification is used for identifying the interactive role of each anchor client participating in the group interaction. The interaction roles may be specifically set according to the team interaction rule, and are not limited uniquely.
And the server side sends the interactive role identification of each anchor client in the secondary team interaction to each anchor client participating in the secondary team interaction, and each anchor client correspondingly displays the interactive role identification in the video stream of each live broadcast room according to the identity display rule of each anchor client. The identity display rules may be generally set as: the interactive role identifiers of the anchor clients in the same group are visible, and the interactive role identifiers of the anchor clients in different groups are not visible.
The interactive role identification can be bound with the identity identification of the corresponding anchor client in the secondary team interactive live broadcast process, the interactive role identification is only effective in the secondary team interactive live broadcast, and if the corresponding anchor client exits the secondary team interactive live broadcast, the corresponding interactive role identification is unbound with the identity identification of the anchor client.
When the server side pushes the live video streams of all anchor clients participating in the secondary team interaction to the clients participating in the secondary team interaction, the anchor clients in the same group push the audio streams of other anchor clients in the group, and the audio streams of the anchor clients in other groups are not pushed.
In step S105, the clients participating in the team group interaction display live video streams of the anchor clients participating in the team group interaction in a live broadcasting room interface;
if the server side does not perform mixed drawing processing on the live broadcast video streams of all the main broadcast client sides participating in the secondary team interaction, the audience client sides and the main broadcast client sides participating in the secondary team interaction respectively receive the respective live broadcast video streams of all the main broadcast client sides participating in the secondary team interaction, which are sent by the server side, and mix the live broadcast video streams of all the main broadcast client sides to obtain live broadcast room video streams and display the live broadcast room video streams in a live broadcast room interface;
if the server side performs mixed drawing processing on the live broadcast video streams of all the main broadcast clients participating in the secondary team interaction, the server side performs mixed drawing on the live broadcast video streams of all the main broadcast clients participating in the secondary team interaction to obtain live broadcast video streams, and the live broadcast video streams are sent to the clients participating in the secondary team interaction; and the client participating in the team interaction displays the live broadcast room video stream in a live broadcast room interface.
As shown in fig. 3, fig. 3 is a schematic interface diagram of a live-room video stream displayed by a client participating in a team interaction. In the live broadcast room video stream, the live broadcast video stream of each anchor client can be displayed in a preset layout mode, and preferably, the preset layout mode is determined by a team forming mode of team interaction. For example, in a two-group interactive manner, the live video streams of the anchor clients in the same group are displayed on one side of the live-broadcast interface, and the live video streams of the anchor clients in the other group are displayed on the other side of the live-broadcast interface. Furthermore, a group mark, such as a red mark and a blue mark, can be added to the anchor client in the same group to show the distinction, and the upper part of the live broadcast room interface can also display the related information and the identity information of the anchor client, such as the anchor number, a nickname and the like. A speech mark, such as a microphone mark, can be further displayed on the live video stream of the anchor user end in the same group, and when the corresponding anchor user end has a voice signal, the speech mark can display a special flicker effect.
In step S106, the audience client sends its interaction request to the server for each group of the anchor clients;
the interaction request may include leave messages, praise, focus, give away virtual gifts, and the like. The interaction request is sent by the audience client, the server executes the response interaction request, and sends an execution instruction to the anchor client or the clients participating in the group interaction. For example, a spectator client sends a message request to one of the anchor clients, wherein the message request comprises message content, the server sends a message display instruction to the clients participating in the group interaction according to the message request, and the clients participating in the group interaction display corresponding message content in a live broadcast interface after receiving the message display instruction. Another example is: the method comprises the steps that a spectator client sends a virtual gift giving request to one of anchor client sides, wherein the virtual gift giving request comprises a given virtual gift identifier, the server side sends a virtual gift giving instruction to the client sides participating in the group interaction according to the virtual gift giving request, and after the client sides participating in the group interaction receive the virtual gift giving instruction, corresponding virtual gift giving special effects are displayed in a direct broadcasting room interface according to the virtual gift identifiers.
Typically, the interaction request is issued to the respective anchor client by a viewer client joining the live room of the respective anchor client. Or may be sent out by a viewer client joining the live room of the same group of anchor clients to other anchor clients of that group. The viewer client is typically unable to issue an interaction request to the anchor client of another group.
In step S107, the server updates the interaction statistical data of each group according to the interaction request of the viewer client, and sends the updated interaction statistical data to the clients participating in the group interaction.
The interaction request from the viewer client is typically sent to a particular anchor client, and the interaction statistics generated from the interaction request are included in the group to which the anchor client belongs. Further, different interaction statistical data values corresponding to different types of interaction requests can be set, and when an audience client sends an interaction request to a certain anchor client, the server acquires the interaction statistical data value corresponding to the interaction request and counts the interaction statistical data value into a group to which the anchor client belongs.
And the server side counts the interactive statistical data accumulated in the group interaction, updates the interactive statistical data of each group when the audience client side sends an interaction request, and sends the interactive statistical data to the client side participating in the group interaction for display.
In step S108, the clients participating in the group interaction in the current round display the interaction statistics data of each group in the live broadcast video stream.
As shown in fig. 4, the interaction statistics may be displayed in the live room interface by the clients participating in the second team interaction. In an embodiment, the interactive statistical data of each group may be respectively displayed in a data bar manner at the top of the live broadcast interface, and a specific numerical value may also be further displayed. In one embodiment, the interaction statistical data value provided by each anchor client may also be displayed separately, so as to clearly display the contribution value of each anchor client in the current team interaction. Furthermore, the identities of the first few audience clients which send the interaction requests to provide the most interaction statistics data in the current team interaction can be displayed in a live broadcast room interface. For example, the identities of the top 3 viewer clients that provide the most interactive statistics may be displayed at the corresponding locations of each group in the live-air interface.
And displaying the interactive statistical data in a live broadcast room interface, so that a match effect can be generated, the interaction enthusiasm of audience terminals participating in team formation interaction is higher, and the interaction atmosphere in the live broadcast room is more active.
In step S109, after the team interaction is finished, the server obtains the winner and loser of the team interaction according to the interaction statistical data of each group in the team interaction, and obtains the identity of the anchor client eliminated in the team interaction according to the winner and the loser;
each team interaction can preset a finishing condition, and when the finishing condition is achieved, the team interaction is finished. The ending condition may be that the team interaction reaches a preset time, or the interaction statistical data accumulation of any one of the teams reaches a preset value, and the like.
And after the team interaction is finished, the server side obtains the winner and the loser of the team interaction according to the interaction statistical data of each group. Generally, the winner is the party with more accumulated interactive statistical data, and the loser is the party with less accumulated interactive statistical data.
And determining the identity of the eliminated anchor client in the team interaction according to the winner and the loser. Generally, the identifiers of the eliminated anchor clients may be obtained according to a preset rule, for example, specified by another group, or specified inside the group, or randomly selected from a group as a loser.
In step S110, the server obtains an interaction role identifier of the anchor client in the secondary team interaction according to the identity identifier of the eliminated anchor client in the secondary team interaction; and generating an interaction result instruction of the secondary team interaction according to the identity of the eliminated anchor client in the secondary team interaction and the interaction role identification of the anchor client in the secondary team interaction.
The server side judges whether to trigger a special interaction rule corresponding to the interaction role identification according to the identity identification of the eliminated anchor client side in the secondary team interaction and the interaction role identification of the anchor client side in the secondary team interaction; if so, generating an interaction result instruction of the team interaction according to the special interaction rule; otherwise, generating an interaction result instruction of the secondary team interaction according to the eliminated anchor identity in the secondary team interaction.
Specifically, whether a special interaction rule corresponding to the interaction role identifier is triggered or not is judged according to the interaction role identifier.
The special interaction rules correspond to the interaction role identifiers, the interaction role identifiers and the special interaction rules are preset by the server, the server can set the corresponding special interaction rules according to the interaction role identifiers, and when the types of the interaction role identifiers are increased, the corresponding special interaction rules can be correspondingly increased.
If so, generating an interaction result instruction of the team interaction according to the special interaction rule; otherwise, generating an interaction result instruction of the secondary team interaction according to the eliminated anchor identity in the secondary team interaction.
In one embodiment, the interactive character identifiers include a first interactive character identifier, a second interactive character identifier, and a third interactive character identifier.
When the interaction role identifier of the eliminated anchor client in the team interaction is a first interaction role identifier, triggering a first special interaction rule, wherein the first special interaction rule is as follows: the eliminated anchor client selects at least one eliminated anchor client in the group for revival; the server side generates the interaction result instruction according to the identity of the eliminated anchor client side and the identity of the revived anchor client side;
the revived anchor client can continue to participate in the next team interaction in the team interaction live broadcast.
When the interaction role identifier of the eliminated anchor client in the team interaction is a second interaction role identifier, triggering a second special interaction rule, wherein the second special interaction rule is as follows: the eliminated anchor client selects at least one anchor client of other groups to eliminate; generating the interaction result instruction according to the eliminated identity of the anchor client;
and the eliminated anchor client can not continuously participate in the next wheel team interaction in the secondary team interaction live broadcast.
And when the interaction role identifier of the eliminated anchor client in the secondary team interaction is a third interaction role identifier, not triggering a special interaction rule corresponding to the interaction role identifier, and generating an interaction result instruction of the secondary team interaction according to the eliminated anchor role identifier in the secondary team interaction.
Optionally, the first interactive role identifier may be a reviewer interactive role identifier, the second interactive role identifier may be a killer interactive role identifier, and the third interactive role identifier may be a common interactive role identifier, so as to distinguish functions of each interactive role.
Through setting up interactive role sign for the interactive anchor customer end of group at every turn, can trigger the special interactive rule that corresponds according to the interactive result of group of each round, increase interactive live variety and interest, can improve the spectator's of live broadcast room retention rate greatly.
In an embodiment, when determining whether to trigger a special interaction rule corresponding to the interactive role identifier according to the interactive role identifier, the method may further include: if the eliminated anchor client side receives the indication of the applicable object of the special interaction rule in the preset time, the special interaction rule is applicable to the applicable object, otherwise, one anchor client side of the other group is randomly selected to be applicable to the special interaction rule. The preset time may be determined by the server, for example, 10 seconds.
In step S111, the server sends the interaction result instruction of the team interaction to the clients participating in the team interaction in the current round.
The interaction result instruction comprises a winner and a loser of the current round of group interaction, and can comprise the identity of the anchor client which is eliminated from the current round of group interaction and/or the identity of the anchor client which is revived from the current round of group interaction according to whether the special interaction rule is triggered.
In step S112, the clients participating in the team group interaction display corresponding interaction results in the live video stream according to the interaction result instruction.
After the client participating in the current round of team interaction receives the interaction result instruction, displaying a winner special effect and a loser special effect in a live broadcast room interface according to a winner and a loser of the current round of team interaction contained in the interaction result instruction;
and displaying the elimination and/or revival effects of the anchor client according to the identity of the anchor client eliminated by the current round of team interaction and/or the identity of the anchor client revived by the current round. And the interactive role identifiers of the eliminated anchor client sides are displayed in a public way.
The team interaction live broadcast method can divide a plurality of anchor clients into different groups for team interaction, the identities of the anchor clients participating in the team interaction are set by adding the interaction role identifiers, the server updates the interaction statistical data of the groups according to the interaction requests of the audience clients for the anchor clients of the groups, and determines whether to trigger special interaction rules corresponding to the interaction role identifiers according to the interaction statistical data and the interaction role identifiers of the team interaction of the anchor clients, so that the anchor clients and the audience clients joining the live broadcast rooms of the anchor clients can interact in one channel, the interaction mode is more efficient and ordered, the interestingness is higher, and the retention rate of audiences in the live broadcast rooms is improved.
Example 2
Referring to fig. 5, fig. 5 is a schematic flow chart of a live broadcast method for team interaction according to a second embodiment of the present application, where the method includes the following steps:
s201: the anchor client sends out a request for participating in team interaction;
s202: the server binds the anchor clients participating in the team interaction according to the team interaction participating requests of the anchor clients, wherein the anchor clients participating in the team interaction at each time are divided into at least two groups, and each group comprises a plurality of anchor clients;
s203: the anchor client acquires a local live video stream and pushes the local live video stream to the server;
s204: the server side pushes the live video stream of each anchor client side participating in the secondary team interaction to the client side participating in the secondary team interaction, and sets an interactive role identification of each anchor client side participating in the current team interaction; the clients participating in the secondary team interaction comprise all anchor clients participating in the secondary team interaction and audience clients joining in a live broadcast room of the corresponding anchor clients;
s205: the client participating in the group interaction displays the live video stream of each anchor client participating in the group interaction in a live broadcasting room interface;
s206, each anchor client sends a participant limitation request in the secondary team interaction to a server, wherein the participant limitation request comprises the identity of the anchor client of other groups requested to be limited to participate in the secondary team interaction;
s207, the server receives the participant limiting request, and sends a participant limiting instruction to the client participating in the secondary team interaction according to the identity of the requested limitation participating in the secondary team interaction; wherein the participant restriction instruction comprises an identification of the participant to be restricted from participating in the secondary team interaction;
s208, the client participating in the secondary team interaction adds a limit identifier to the anchor client limited to participate in the secondary team interaction in the live broadcast room video stream according to the participant limit instruction;
s209, the audience client sends an interaction request to the server for the anchor client which is not added with the limit identifier;
s210: the server side updates the interactive statistical data of each group according to the interactive request of the audience client side and sends the interactive statistical data to the client side participating in the group interaction;
s211: the client participating in the group interaction of the current round displays the interaction statistical data of each group in the video stream of the live broadcast room;
s212: when a preset special task triggering condition is met, the server sends a special task starting instruction to each anchor client, wherein the special task starting instruction comprises a uniform background picture of a special task, position information of a live broadcast room video stream of the corresponding anchor client in the uniform background picture and virtual animation character image data of the corresponding anchor client;
s213: after each anchor client receives the special task starting instruction, extracting a special task background picture of the live broadcast room from the unified background picture according to the unified background picture and the position information of the live broadcast room video stream of the corresponding anchor client in the unified background picture;
s214: each anchor client acquires head portrait data in a video stream of the live broadcast room, and synthesizes the head portrait data and corresponding virtual animation character image data into special task virtual character data of the live broadcast room;
s215: each anchor client side synthesizes a background picture and virtual character data of the live broadcast room into a special task sub-video stream of the live broadcast room, and sends the special task sub-video stream to the server side;
s216: the server side combines the pictures of the special task sub-video streams of each anchor client side with the unified background picture according to the position information of the live broadcast room video streams of the corresponding anchor client sides in the unified background picture to generate a complete special task video stream, and sends the complete special task video stream to the client sides participating in the team interaction, so that the client sides participating in the team interaction start the special task of the team interaction;
s217: after a special task of the team interaction is started, a spectator client sends a special task interaction request for a corresponding anchor client to a server;
s218: the server side updates the special task interaction statistical data of each group according to the special task interaction request of the audience client side, and sends the special task interaction statistical data to the client side participating in the team interaction, and the client side participating in the team interaction displays the special task interaction statistical data of each group in the live broadcast room video stream;
s219: after the special task of the group interaction is finished, the server side obtains a winner and a loser of the special task according to the special task interaction statistical data of each group in the special task, and sends a reward instruction for the winner and/or a punishment instruction for the loser to the client side participating in the group interaction;
s220: the client participating in the team interaction executes an award flow and/or a punishment flow corresponding to the special task according to the received award instruction and/or punishment instruction;
s221: after the secondary team interaction is finished, the server side obtains a winner and a loser of the secondary team interaction according to the interaction statistical data of each group in the current team interaction, and obtains an anchor identity which is limited to participate in the secondary team interaction in a group belonging to the loser and is the identity of the eliminated anchor client side;
s222: the server side generates an interaction result instruction of the secondary team interaction according to the identity identification of the eliminated anchor client side in the secondary team interaction and the interaction role identification of the anchor client side in the secondary team interaction;
s223: the server side sends the interaction result instruction of the secondary team interaction to each anchor client side;
s224: and each anchor client displays a corresponding interaction result in the video stream of the live broadcast room according to the interaction result instruction.
The main difference between the live broadcast method of team interaction of the present embodiment and the first embodiment is that steps S206-S209, and S212-S221.
In steps S206-S209, after starting the current round of team interaction, each anchor client first sends a participant restriction request in the second round of team interaction to the server, where the participant restriction request includes an identifier of an anchor client of another group requested to restrict participation in the second round of team interaction;
wherein the participant restriction request is generally issued by an anchor client for an anchor client of another group, and the participant restriction request is used for restricting at least one anchor client of another group from participating in the group interaction of the current round. The restricted anchor client cannot participate in the current round of team interaction, i.e., in the current round of team interaction, the audience client cannot make an interaction request to the restricted anchor client.
And the server generates a participant limiting instruction according to the identity mark which is requested to limit the participation in the secondary team interaction, and sends the participant limiting instruction to the anchor client and the audience client which participate in the secondary team interaction. And enabling the client participating in the secondary team interaction to add a limitation identifier to the anchor client limited to participate in the secondary team interaction in the video stream of the live broadcast room according to the participant limitation instruction. The anchor client to which the restriction identification is added is the restricted anchor client. After the limitation identifier is added to the live broadcast interface, the anchor client can display a darkened effect and does not respond to the interaction request of the limited anchor client. And the audience client cannot make an interaction request to the limited anchor client through a live room interface in the current round of team interaction process.
And the audience client sends an interaction request of the audience client to the server for the anchor client to which the limitation identification is not added.
Since the audience client can only send an interaction request to the anchor client to which the restriction identifier is not added, in this embodiment, the interaction statistical data of each group only calculates the contribution value of the anchor client to which the restriction identifier is not added.
And the limited anchor client can still receive and play the live video stream transmitted by the server.
In step S221, after the current round of team interaction is finished, the server obtains the winner and loser of the next team interaction according to the interaction statistical data of each group in the current team interaction, and directly obtains the anchor id of the group belonging to the loser and restricted to participate in the next team interaction, which is the id of the eliminated anchor client.
The limited anchor client is directly used as a candidate of the eliminated anchor client, once the group interaction of the current round is finished, the anchor client which is limited to participate in the group interaction of the next round in the group belonging to the loser is directly used as the eliminated anchor client, and the identity of the anchor client is obtained as the identity of the eliminated anchor client.
In steps S212 to S221, in the process of the current round of team interaction, when a preset special task trigger condition is met, the server sends a special task start instruction to each anchor client, where the special task start instruction includes a uniform background picture of a special task, position information of a live broadcast video stream of the corresponding anchor client in the uniform background picture, and avatar data of a corresponding anchor client;
referring to fig. 6, fig. 6 is a schematic view illustrating a scenario for starting a special task according to an embodiment of the present application.
The special task triggering condition may be that a preset time is reached, or that the interactive statistical data of both parties or any party reaches a preset value. For example, when the turn-on time of the team interaction reaches 30 seconds and meets a preset special task triggering condition, the server sends a special task opening instruction to each anchor client.
During the special task, a unified background picture is used. And determining the position of the sub-background corresponding to the live broadcast video stream of each anchor client in the whole unified background picture according to the position information of the live broadcast video stream of each anchor client in the unified background picture, so that after each anchor client receives the special task starting instruction, the special task background picture of the live broadcast can be extracted from the unified background picture according to the unified background picture and the position information of the live broadcast video stream of the corresponding anchor client in the unified background picture.
The avatar of each anchor client during a particular task is formed by a virtual animated character avatar. The server side sends corresponding virtual animation character image data to each anchor client side. Each anchor client side obtains head portrait data in video stream of the live broadcast room, synthesizes the head portrait data and corresponding virtual animation character image data into special task virtual character data of the live broadcast room, synthesizes a special task background picture and the virtual character data of the live broadcast room into a special task sub-video stream of the live broadcast room, and sends the special task sub-video stream to the server side.
And the server side combines the picture of the special task sub-video stream of each anchor client side with the unified background picture according to the position information of the live broadcast room video stream of the corresponding anchor client side in the unified background picture to generate a complete special task video stream. The background of the picture of the special task sub-video stream of each anchor client is captured from the unified background picture, so that the picture background of the special task sub-video stream of each anchor client and the unified background picture are combined to form a complete unified background picture, and the virtual character data of each anchor client is displayed on the unified background picture. By the method, the problem that the unified background anchor and the video stream are not fused can be solved. The anchor client needs to go to local operation to add the uniform background picture and the small background picture belonging to the position of the anchor client, so that even if one anchor client is disconnected, the corresponding position of the anchor client only can display the uniform background picture corresponding to the position, and the missing and blacking of the interface of the whole live broadcast room can not be caused. And the audience client only needs to receive and play the delivered mixed picture video stream.
And the server side sends the complete special task video stream to the client side participating in the team formation interaction, so that the client side participating in the team formation interaction starts the special task of the team formation interaction. After a special task of the team interaction is started, a spectator client sends a special task interaction request for a corresponding anchor client to a server;
the special task interaction requests may include leave messages, approve, follow up, give away virtual gifts, and the like. The special task interaction request is sent by the audience client, the server executes the responded special task interaction request, and sends an execution instruction to the anchor client or the client participating in the group interaction. For example, a spectator client sends a message request to one of the anchor clients, wherein the message request comprises message content, the server sends a message display instruction to the clients participating in the group interaction according to the message request, and the clients participating in the group interaction display corresponding message content in a live broadcast interface after receiving the message display instruction. For another example: the method comprises the steps that a spectator client sends a virtual gift giving request to one of anchor client sides, wherein the virtual gift giving request comprises a given virtual gift identifier, the server side sends a virtual gift giving instruction to the client sides participating in the group interaction according to the virtual gift giving request, and after the client sides participating in the group interaction receive the virtual gift giving instruction, corresponding virtual gift giving special effects are displayed in a direct broadcasting room interface according to the virtual gift identifiers.
Typically, the special task interaction request is issued to the respective anchor client by a viewer client joining the live broadcast room of the respective anchor client. Or may be sent by a viewer client joining the live room of the anchor client of the same group to other anchor clients of the group. Audience clients are typically unable to issue task-specific interaction requests to another group of anchor clients.
The server side updates the special task interaction statistical data of each group according to the special task interaction request of the audience client side, and sends the special task interaction statistical data to the client side participating in the team interaction, and the client side participating in the team interaction displays the special task interaction statistical data of each group in the live broadcast room video stream;
the performance of the special tasks results in relatively independent special task interaction statistics.
In one embodiment, the special task is a link of the group interaction of the current round, and the generated interaction statistical data is accumulated in the interaction statistical data of the group interaction of the current round. In other embodiments, the interaction statistics generated by the special task may not be accumulated into the interaction statistics of the current team interaction.
After the special task of the current round of team interaction is finished, the server side obtains a winner and a loser of the special task according to the special task interaction statistical data of each group in the special task, and sends a reward instruction for the winner and/or a punishment instruction for the loser to the client side participating in the current round of team interaction;
the special task of each team interaction can be preset with an end condition, and when the end condition is achieved, the special task is ended. The ending condition of the special task can be that the team interaction reaches a preset time, or the interactive statistical data accumulation of the special task of any party reaches a preset value, and the like.
And after the team interaction is finished, the server side obtains a winner and a loser of the special task interaction according to the special task interaction statistical data of each group. Generally, the winner is the party with more accumulated special task interaction statistical data, and the loser is the party with less accumulated special task interaction statistical data.
In this embodiment, the completion of the special task interaction does not directly result in culling, but rather awards the winner and/or penalizes the loser. And the server side sends an award instruction for the winner to the client side participating in the secondary team interaction, and/or for the punishment instruction of the loser, the client side participating in the secondary team interaction executes an award flow and/or a punishment flow corresponding to the special task according to the received award instruction and/or punishment instruction.
The reward instructions may include allowing the winner to revive a culled anchor client of the group, or increasing the interaction statistics of the winner, such as increasing the interaction statistics of the winner by 20%.
Example 3
Referring to fig. 7, fig. 7 is a flowchart illustrating a live broadcast method for team interaction according to a third embodiment of the present application, where the method is applied to a server and includes the following steps:
s301, binding the anchor clients participating in the secondary team interaction according to the team interaction participating requests of the anchor clients, wherein the anchor clients of each team interaction are divided into at least two groups, and each group comprises a plurality of anchor clients;
s302, acquiring live broadcast video streams of all anchor clients participating in the secondary team interaction, pushing the live broadcast video streams to the clients participating in the secondary team interaction for display, and setting interactive role identifiers of all the anchor clients participating in the current team interaction; the clients participating in the secondary team interaction comprise all anchor clients participating in the secondary team interaction and audience clients joining in a live broadcast room of the corresponding anchor clients;
s303, acquiring the interaction requests of the audience clients to the anchor clients of each group, updating the interaction statistical data of each group, and sending the interaction statistical data to the clients participating in the team interaction;
s304, after the team interaction is finished, acquiring the winner and loser of the team interaction according to the interaction statistical data of each group in the team interaction, and acquiring the identity of the eliminated anchor client in the team interaction according to the winner and the loser;
s305, generating an interaction result instruction of the secondary team interaction according to the identity of the eliminated anchor client in the secondary team interaction and the interaction role identity of the anchor client in the secondary team interaction;
and S306, sending the interaction result instruction of the team interaction to the client participating in the team interaction of the current round.
In this embodiment, a live broadcast method for team interaction is described by using a server as an execution subject, and for detailed descriptions of steps S301 to S306, reference may be made to the explanation in the foregoing embodiment, which is not repeated here.
Example 4
Please refer to fig. 8, which is a schematic structural diagram of a group interaction live broadcast control device according to a fourth embodiment of the present application. The apparatus may be implemented as all or part of a client, in software, hardware, or a combination of both.
This interactive live control device of group includes:
a team forming module 401, configured to bind, according to a team forming interaction request of the anchor client, the anchor clients participating in the team forming interaction of the next time, where the anchor clients participating in the team forming interaction each time are divided into at least two groups, and each group includes a plurality of anchor clients;
a push module 402, configured to obtain live video streams of the anchor clients participating in the group interaction, push the live video streams to the clients participating in the group interaction for display, and set an interaction role identifier of each anchor client participating in the group interaction; the clients participating in the secondary team interaction comprise all anchor clients participating in the secondary team interaction and audience clients joining in a live broadcast room of the corresponding anchor clients;
a calculating module 403, configured to obtain an interaction request of the audience client to each group of anchor clients, update interaction statistical data of each group, and send the interaction statistical data to the clients participating in the secondary team interaction;
a decision module 404, configured to obtain, after the secondary team interaction ends, a winner and a loser of the secondary team interaction according to the interaction statistical data of each group in the current team interaction, and obtain, according to the winner and the loser, an identity of the eliminated anchor client in the secondary team interaction;
a processing module 405, configured to generate an interaction result instruction of the secondary team interaction according to the identity of the eliminated anchor client in the secondary team interaction and the interaction role identity of the anchor client in the secondary team interaction;
and an instruction sending module 406, configured to send an interaction result instruction of the team group interaction to the client participating in the team group interaction in the current round.
It should be noted that, when the live control device for team interaction provided in the foregoing embodiment executes the live control method, only the division of the functional modules is taken as an example, and in practical applications, the function distribution may be completed by different functional modules as needed, that is, the internal structure of the device is divided into different functional modules, so as to complete all or part of the functions described above. In addition, the group-interaction live broadcast control device provided in the above embodiment and the group-interaction live broadcast method belong to the same concept, and details of the implementation process are shown in the method embodiment, and are not described herein again.
Example 5
Please refer to fig. 9, which is a schematic structural diagram of a computer device according to a fifth embodiment of the present application. As shown in fig. 9, the computer device 21 may include: a processor 210, a memory 211, and a computer program 212 stored in the memory 211 and operable on the processor 210, such as: a live broadcast control program for team interaction; the steps in the above embodiments are implemented when the processor 210 executes the computer program 212.
The processor 210 may include one or more processing cores, among other things. The processor 210 is connected to various parts in the computer device 21 by various interfaces and lines, executes various functions of the computer device 21 and processes data by executing or executing instructions, programs, code sets or instruction sets stored in the memory 211 and calling data in the memory 211, and optionally, the processor 210 may be implemented in at least one hardware form of Digital Signal Processing (DSP), field-Programmable Gate Array (FPGA), programmable Logic Array (PLA). The processor 210 may integrate one or more of a Central Processing Unit (CPU), a Graphics Processing Unit (GPU), a modem, and the like. The CPU mainly processes an operating system, a user interface, an application program and the like; the GPU is used for rendering and drawing contents required to be displayed by the touch display screen; the modem is used to handle wireless communications. It is understood that the modem may not be integrated into the processor 210, and may be implemented by a single chip.
The Memory 211 may include a Random Access Memory (RAM) or a Read-Only Memory (Read-Only Memory). Optionally, the memory 211 includes a non-transitory computer-readable medium. The memory 211 may be used to store instructions, programs, code sets, or instruction sets. The memory 211 may include a program storage area and a data storage area, wherein the program storage area may store instructions for implementing an operating system, instructions for at least one function (such as touch instructions, etc.), instructions for implementing the above-mentioned method embodiments, and the like; the storage data area may store data and the like referred to in the above respective method embodiments. The memory 211 may optionally be at least one memory device located remotely from the processor 210.
The embodiment of the present application further provides a computer storage medium, where the computer storage medium may store a plurality of instructions, where the instructions are suitable for being loaded by a processor and executing the method steps of the foregoing embodiment, and a specific execution process may refer to specific descriptions of the foregoing embodiment, which is not described herein again.
It will be apparent to those skilled in the art that, for convenience and brevity of description, only the above-mentioned division of the functional units and modules is illustrated, and in practical applications, the above-mentioned function distribution may be performed by different functional units and modules according to needs, that is, the internal structure of the apparatus is divided into different functional units or modules, so as to perform all or part of the functions described above. Each functional unit and module in the embodiments may be integrated in one processing unit, or each unit may exist alone physically, or two or more units are integrated in one unit, and the integrated unit may be implemented in a form of hardware, or in a form of software functional unit. In addition, specific names of the functional units and modules are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the present application. The specific working processes of the units and modules in the system may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In the above embodiments, the descriptions of the respective embodiments have respective emphasis, and reference may be made to the related descriptions of other embodiments for parts that are not described or illustrated in a certain embodiment.
Those of ordinary skill in the art will appreciate that the various illustrative elements and algorithm steps described in connection with the embodiments disclosed herein may be implemented as electronic hardware, or combinations of computer software and electronic hardware. Whether such functionality is implemented as hardware or software depends upon the particular application and design constraints imposed on the implementation. Skilled artisans may implement the described functionality in varying ways for each particular application, but such implementation decisions should not be interpreted as causing a departure from the scope of the present invention.
In the embodiments provided in the present invention, it should be understood that the disclosed apparatus/terminal device and method may be implemented in other ways. For example, the above-described apparatus/terminal device embodiments are merely illustrative, and for example, a module or a unit may be divided into only one type of logic function, and another division manner may be provided in actual implementation, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present invention may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, and can also be realized in a form of a software functional unit.
The integrated modules/units, if implemented in the form of software functional units and sold or used as separate products, may be stored in a computer readable storage medium. Based on such understanding, all or part of the flow in the method according to the embodiments of the present invention may also be implemented by a computer program, which may be stored in a computer-readable storage medium and used by a processor to implement the steps of the above-described embodiments of the method. Wherein the computer program comprises computer program code, which may be in the form of source code, object code, an executable file or some intermediate form, etc.
The present invention is not limited to the above-described embodiments, and various modifications and variations of the present invention are intended to be included within the scope of the claims and the equivalent technology of the present invention if they do not depart from the spirit and scope of the present invention.

Claims (14)

1. A group interaction live broadcast method is characterized by comprising the following steps:
the anchor client sends out a request for participating in team interaction;
the server binds the anchor clients participating in the team interaction according to the team interaction participating requests of the anchor clients, wherein the anchor clients participating in the team interaction at each time are divided into at least two groups, and each group comprises a plurality of anchor clients;
the anchor client acquires a local live video stream and pushes the local live video stream to the server;
the server side pushes the live video stream of each anchor client side participating in the secondary team interaction to the client side participating in the secondary team interaction, and sets an interactive role identification of each anchor client side participating in the current team interaction; the clients participating in the secondary team interaction comprise all anchor clients participating in the secondary team interaction and audience clients joining in a live broadcast room of the corresponding anchor clients;
the client participating in the group interaction displays the live broadcast video streams of all the anchor clients participating in the group interaction in a live broadcast room interface;
the audience client sends an interaction request of the audience client to the server for the anchor clients of each group;
the server side updates the interactive statistical data of each group according to the interactive request of the audience client side and sends the interactive statistical data to the client sides participating in the group interaction;
the client participating in the group interaction of the current round displays the interaction statistical data of each group in the video stream of the live broadcast room;
after the group interaction is finished, the server side obtains the winner and the loser of the group interaction according to the interaction statistical data of each group in the group interaction, and obtains the identity of the eliminated anchor client in the group interaction according to the winner and the loser;
the server side generates an interaction result instruction of the secondary team interaction according to the identity identification of the eliminated anchor client side in the secondary team interaction and the interaction role identification of the anchor client side in the secondary team interaction;
the server side sends the interaction result instruction of the team group interaction to the client side participating in the team group interaction of the round;
and the client participating in the team group interaction displays a corresponding interaction result in the video stream of the live broadcast room according to the interaction result instruction.
2. The group interaction live broadcasting method according to claim 1, wherein the request for participating in the group interaction includes an identity of the anchor client;
the server binds the anchor client participating in the secondary team interaction according to the team interaction participating request of the anchor client, and the binding comprises the following steps:
the server receives a team participation interaction request of the anchor client, acquires an identity identifier in the team participation interaction request, judges whether the anchor client meets a preset team interaction request condition or not according to the identity identifier, and sends verification passing information to the anchor client if the identity identifier meets the preset team interaction request condition;
the verified anchor client starts a team member invitation control, and team member invitation information is sent through the team member invitation control;
and the server side sends an invitation to the corresponding anchor client side according to the team member invitation information, and when the invited anchor client side accepts the invitation, the server side binds the anchor client side which passes the verification and the invited anchor client side as the anchor client side participating in the secondary team interaction.
3. The group interaction live broadcasting method according to claim 1, wherein the step of displaying, by the client participating in the group interaction, live video streams of the anchor clients participating in the group interaction in a live broadcasting room interface includes:
the client participating in the secondary team interaction receives the live video streams of the anchor clients participating in the secondary team interaction, which are sent by the server, respectively, and mixes the live video streams of the anchor clients to obtain a live video stream and display the live video stream in a live interface;
alternatively, the first and second liquid crystal display panels may be,
the server side mixes the live broadcast video streams of all the main broadcast client sides participating in the secondary team interaction to obtain a live broadcast room video stream, and sends the live broadcast room video stream to the client sides participating in the secondary team interaction; and displaying the video stream of the live broadcast room in a live broadcast room interface by the client participating in the team interaction.
4. The group interaction live broadcasting method according to claim 1, wherein the step of the server setting the interaction role identifiers of the anchor clients participating in the group interaction comprises:
the server side sends the interactive role identification of each anchor client side in the secondary team interaction to each anchor client side participating in the secondary team interaction;
and each anchor client correspondingly displays the interactive role identification in the video stream of each live broadcast room according to the identity display rule of each anchor client.
5. The group-team interactive live broadcasting method according to claim 1, wherein the step of the viewer client sending to the server its interactive request for the anchor client of each group comprises:
after the group interaction of the current round starts, each anchor client sends a participant limiting request in the group interaction to a server, wherein the participant limiting request comprises the identity of the anchor client of other groups requested to limit participation in the group interaction of the next round;
the server receives the participant limiting request, and sends a participant limiting instruction to the client participating in the secondary team interaction according to the identity of the participant limited to participate in the secondary team interaction; wherein the participant restriction instruction comprises an identification restricted from participating in the secondary team interaction;
the client participating in the secondary team interaction adds a limit identifier to the anchor client limited to participate in the secondary team interaction in the live broadcast room video stream according to the participant limit instruction;
and the audience client sends an interaction request of the audience client to the server for the anchor client to which the limitation identifier is not added.
6. The live broadcasting method for team interaction of claim 5, wherein the step of obtaining the identities of the eliminated anchor clients in the secondary team interaction according to the winner and the loser comprises:
and acquiring the identity of the anchor limited to participate in the secondary team interaction in the group belonging to the loser as the identity of the eliminated anchor client.
7. The group interaction live broadcasting method according to claim 1, wherein the step of generating, by the server, the interaction result instruction of the sub-group interaction according to the identity of the eliminated anchor client in the sub-group interaction and the interaction role identity of the anchor client in the sub-group interaction comprises:
the server side judges whether to trigger a special interaction rule corresponding to the interaction role identification according to the identity identification of the eliminated anchor client side in the secondary team interaction and the interaction role identification of the anchor client side in the secondary team interaction; if yes, generating an interaction result instruction of the group interaction according to the special interaction rule; otherwise, generating an interaction result instruction of the secondary team interaction according to the eliminated anchor identity in the secondary team interaction.
8. The group interaction live broadcast method according to claim 7, wherein the interaction character identifiers comprise a first interaction character identifier, a second interaction character identifier and a third interaction character identifier;
the server side judges whether to trigger a special interaction rule corresponding to the interaction role identification according to the identity identification of the eliminated anchor client side in the secondary team interaction and the interaction role identification of the anchor client side in the secondary team interaction; if yes, generating an interaction result instruction of the group interaction according to the special interaction rule; otherwise, the step of generating the interaction result instruction of the secondary team interaction according to the eliminated anchor identity in the secondary team interaction comprises the following steps:
when the interaction role identifier of the eliminated anchor client in the team interaction is a first interaction role identifier, triggering a first special interaction rule, wherein the first special interaction rule is as follows: the eliminated anchor client selects at least one eliminated anchor client in the group for revival; generating the interaction result instruction according to the identity of the eliminated anchor client and the identity of the revived anchor client;
when the interaction role identifier of the eliminated anchor client in the secondary team interaction is a second interaction role identifier, triggering a second special interaction rule, wherein the second special interaction rule is as follows: the eliminated anchor client selects at least one anchor client of other groups to eliminate; generating the interaction result instruction according to the eliminated identity of the anchor client;
and when the interaction role identifier of the eliminated anchor client in the secondary team interaction is a third interaction role identifier, generating an interaction result instruction of the secondary team interaction according to the eliminated anchor identity identifier in the secondary team interaction without triggering a special interaction rule corresponding to the interaction role identifier.
9. The group-team interactive live broadcasting method according to any one of claims 1 to 8, wherein after the audience client sends its interactive instruction to the anchor client to the server, when a preset special task triggering condition is met, the following steps are further executed:
the method comprises the steps that a server side sends a special task starting instruction to each anchor client side, wherein the special task starting instruction comprises a uniform background picture of a special task, position information of a live broadcast room video stream of the corresponding anchor client side in the uniform background picture and virtual animation character image data of the corresponding anchor client side;
after each anchor client receives the special task starting instruction, extracting a special task background picture of the live broadcast room from the unified background picture according to the unified background picture and the position information of the live broadcast room video stream of the corresponding anchor client in the unified background picture;
each anchor client acquires head portrait data in a video stream of the live broadcast room, and synthesizes the head portrait data and corresponding virtual animation character image data into special task virtual character data of the live broadcast room;
each anchor client side synthesizes the background picture and the virtual character data of the live broadcast room into a special task sub-video stream of the live broadcast room, and sends the special task sub-video stream to the server side;
and the server side combines the picture of the special task sub-video stream of each anchor client side with the unified background picture according to the position information of the live broadcast room video stream of the corresponding anchor client side in the unified background picture to generate a complete special task video stream, and sends the complete special task video stream to the client side participating in the team interaction, so that the client side participating in the team interaction starts the special task of the team interaction.
10. The group interaction live broadcasting method according to claim 9, wherein after starting a special task of the group interaction, the viewer client sends a special task interaction request to the server for the corresponding anchor client;
the server side updates the special task interaction statistical data of each group according to the special task interaction request of the audience client side, and sends the special task interaction statistical data to the client side participating in the team interaction, and the client side participating in the team interaction displays the special task interaction statistical data of each group in the live broadcast room video stream;
after the special task of the group interaction is finished, the server side obtains a winner and a loser of the special task according to the special task interaction statistical data of each group in the special task, and sends a reward instruction for the winner and/or a punishment instruction for the loser to the client side participating in the group interaction;
and the client participating in the team interaction executes the reward flow and/or the punishment flow corresponding to the special task according to the received reward instruction and/or punishment instruction.
11. A group interaction live broadcast method is characterized by being suitable for a server and comprising the following steps:
binding anchor clients participating in the sub-team interaction according to the team interaction participating requests of the anchor clients, wherein the anchor clients participating in the sub-team interaction each time are divided into at least two groups, and each group comprises a plurality of anchor clients;
acquiring live broadcast video streams of all anchor client sides participating in the group interaction, pushing the live broadcast video streams to the client sides participating in the group interaction, and setting interactive role identifiers of all anchor client sides participating in the group interaction; the client participating in the secondary team interaction comprises each anchor client participating in the secondary team interaction and audience clients joining in the live broadcast rooms of the corresponding anchor clients;
acquiring an interaction request of the audience client to each group of the anchor client, updating the interaction statistical data of each group, and sending the interaction statistical data to the client participating in the team interaction;
after the team interaction is finished, acquiring a winner and a loser of the team interaction according to the interaction statistical data of each group in the team interaction, and acquiring the identity of the eliminated anchor client in the team interaction according to the winner and the loser;
generating an interaction result instruction of the secondary team interaction according to the identity of the eliminated anchor client in the secondary team interaction and the interaction role identity of the anchor client in the secondary team interaction;
and sending the interaction result instruction of the team group interaction to the client participating in the team group interaction of the current round.
12. The utility model provides an interactive live control device of group which characterized in that includes:
the team forming module is used for binding the anchor clients participating in the team forming interaction according to the team forming interaction requests of the anchor clients, wherein the anchor clients participating in the team forming interaction each time are divided into at least two groups, and each group comprises a plurality of anchor clients;
the push module is used for acquiring the live broadcast video stream of each anchor client participating in the secondary team interaction, pushing the live broadcast video stream to the client participating in the secondary team interaction for display, and setting an interactive role identifier of each anchor client participating in the current team interaction; the clients participating in the secondary team interaction comprise all anchor clients participating in the secondary team interaction and audience clients joining in a live broadcast room of the corresponding anchor clients;
the computing module is used for acquiring the interaction requests of the audience client sides for the anchor client sides of all groups, updating the interaction statistical data of all groups and sending the interaction statistical data to the client sides participating in the secondary team interaction;
the judging module is used for acquiring the winner and the loser of the team interaction of the time according to the interaction statistical data of each group in the team interaction of the time after the team interaction of the time is finished, and acquiring the identity of the eliminated anchor client in the team interaction of the time according to the winner and the loser;
the processing module is used for generating an interaction result instruction of the secondary team interaction according to the identity of the eliminated anchor client in the secondary team interaction and the interaction role identity of the anchor client in the secondary team interaction;
and the instruction sending module is used for sending the interaction result instruction of the current team group interaction to the client participating in the current team group interaction.
13. A computer device, comprising: processor, memory and computer program stored in the memory and executable on the processor, characterized in that the steps of the method according to any of claims 1 to 10 are implemented when the processor executes the computer program.
14. A computer-readable storage medium, in which a computer program is stored which, when being executed by a processor, carries out the steps of a method according to any one of claims 1 to 10.
CN202210933019.6A 2022-08-04 2022-08-04 Group interaction live broadcast method and device, computer equipment and storage medium Pending CN115314729A (en)

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