CN112090085B - Display information adjusting method and device, storage medium and computing equipment - Google Patents

Display information adjusting method and device, storage medium and computing equipment Download PDF

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Publication number
CN112090085B
CN112090085B CN202010841280.4A CN202010841280A CN112090085B CN 112090085 B CN112090085 B CN 112090085B CN 202010841280 A CN202010841280 A CN 202010841280A CN 112090085 B CN112090085 B CN 112090085B
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information
role
grade
target
action
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CN112090085A (en
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徐进
梁景亮
彭志彬
冯跃辉
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Perfect World Chongqing Interactive Technology Co ltd
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Perfect World Chongqing Interactive Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a method and a device for adjusting display information, a storage medium and a computing device, wherein the method comprises the following steps: when detecting that the target role triggers the preset action, identifying a target action object of the preset action; acquiring role information of a target role and/or object information of a target action object; acquiring an information adjustment scheme, and adjusting role information and/or object information according to the information adjustment scheme; and adjusting display information when the preset action is triggered according to the adjusted role information and/or the object information. Based on the method provided by the invention, the information of both preset action triggers is adjusted according to the information adjustment scheme, and further, the display information of the preset action triggers is adjusted in real time according to the information of both the adjusted actions, so that the experience difference of players of different grades can be effectively reduced in the game, and the problems of attack strength and unbalanced output of the players of different grades on the same action object are solved.

Description

Display information adjusting method and device, storage medium and computing equipment
Technical Field
The invention relates to the technical field of game design, in particular to a method and a device for adjusting display information, a storage medium and computing equipment.
Background
In interactive applications, such as gaming applications, some non-competitive teams of game copies, either high-level players or low-level players, may be challenged. But for attacking objects (e.g., monsters) in the replica challenge, their attribute values are mostly fixed. When high-level and low-level players are grouped together to fight together, when the monster in the copy is attacked, the problem that the experience difference of different levels of players is large and the output is unbalanced is easily caused due to the fact that the injury values of the monster are different due to the level difference of different players.
For the above problems, some schemes are to set a monster level by the average level of players in the current team, and the monster attribute reads the corresponding configuration according to the corresponding level; and the other is to calculate a world grade according to a certain algorithm and obtain a current full-service player grade ranking list of the server, wherein the monster grade in the copy is equal to the world grade, and the monster attribute reads the corresponding configuration according to the corresponding grade.
However, the above schemes are all to determine the specific values of each attribute of the monster according to the grade by firstly determining the grade of the monster. Also, monster attributes are fixed, which can easily cause problems of large player experience variance and unbalanced output when players of different levels attack monsters.
Disclosure of Invention
In view of the foregoing, the present invention has been made to provide a method and apparatus for adjusting display information, a storage medium, and a computing device that overcome or at least partially solve the foregoing problems.
According to an aspect of the present invention, there is provided a method of adjusting display information, including:
when detecting that a target role triggers a preset action, identifying a target action object of the preset action;
acquiring role information of the target role and/or object information of the target action object;
acquiring an information adjustment scheme, and adjusting the role information and/or the object information according to the information adjustment scheme;
and adjusting display information when the preset action is triggered according to the adjusted role information and/or the object information.
Optionally, the acquiring the role information of the target role and/or the object information of the target action object includes:
acquiring at least one of a target role grade of the target role, a team to which the target role belongs and role grades of all team members in the team; and/or
And acquiring at least one of a target object grade of the target action object and configuration information corresponding to the target object grade.
Optionally, the acquiring an information adjustment scheme, adjusting the role information and/or the object information according to the information adjustment scheme includes:
acquiring a first information adjustment scheme according to the role information and/or the object information, and taking the first information adjustment scheme as the information adjustment scheme; adjusting object information of the target action object based on the first information adjustment scheme;
the adjusting the display information when the preset action is triggered according to the adjusted role information and/or object information comprises the following steps:
adjusting display information when the preset action is triggered according to the adjusted object information; the display information comprises at least one of a deficiency blood value, a residual blood value and a blood bar of the target action object.
Optionally, the adjusting the object information of the target action object based on the first information adjustment scheme includes:
and adjusting the target object grade to a target grade matched with the target role grade in the action round of the target role and the target action object.
Optionally, the acquiring an information adjustment scheme, adjusting the role information and/or the object information according to the information adjustment scheme includes:
Acquiring a second information adjustment scheme according to the role information and/or the object information, and taking the second information adjustment scheme as the information adjustment scheme; adjusting the player's role grade based on the second adjustment scheme;
the adjusting the display information when the preset action is triggered according to the adjusted role information and/or object information comprises the following steps:
and adjusting display information when the preset action is triggered according to the adjusted role grade of the team member.
Optionally, the adjusting the role level of the team member according to the second adjustment scheme includes:
acquiring standard role grade differences of the teams;
acquiring the actual role grade difference of the team;
and comparing the standard role grade difference with the actual role grade difference, and adjusting the role grade of the team member according to the comparison result.
Optionally, the obtaining the standard role grade difference of the team includes:
and acquiring the standard role grade difference of the team according to the preset interval range where the target object grade is located.
Optionally, the acquiring the actual role grade difference of the team includes:
acquiring the highest role grade of the team;
and taking the difference value between the highest role grade and the target object grade as the actual role grade difference of the team.
Optionally, the comparing the standard role grade difference with the actual role grade difference, and adjusting the role grade of the team member according to the comparison result includes:
if the actual role grade difference is greater than the standard role grade difference, the role grade of each team member is adjusted to be the same as the target object grade;
if the actual character grade difference is greater than zero and smaller than or equal to the standard character grade difference, the character grade lower than a first preset value in the team is adjusted to a first preset interval;
if the actual character grade difference is smaller than or equal to zero and is larger than the opposite number of the standard character grade difference, the character grade lower than a second preset value in the team is adjusted to a second preset interval;
and if the actual character grade difference is smaller than or equal to the opposite number of the standard character grade difference, adjusting the highest character grade in the team to the first preset value, and adjusting the character grades except the highest character grade to a third preset interval.
Optionally, the first preset value is a difference value between the target object level and the standard role level difference; the first preset interval is a grade interval from the first preset value to the target object grade;
The second preset value is the highest role grade of the team; the second preset interval is a grade interval from the first preset value to the highest role grade;
the third preset interval is a grade interval from the difference value of the target object grade and the grade difference of the standard role to the first preset value, wherein the difference value is 2 times of the grade difference of the standard role.
According to another aspect of the present invention, there is also provided an adjusting apparatus for displaying information, including:
the identification module is suitable for identifying a target role triggering the preset action and a target action object of the preset action when the preset action is detected in the game scene;
the recognition module is suitable for recognizing a target action object of the preset action when detecting that the target role triggers the preset action;
the information acquisition module is suitable for acquiring the role information of the target role and/or the object information of the target action object;
the scheme acquisition module is suitable for acquiring an information adjustment scheme and adjusting the role information and/or the object information according to the information adjustment scheme;
the adjusting module is suitable for adjusting the display information when the preset action is triggered according to the adjusted role information and/or the object information.
Optionally, the information acquisition module is further adapted to:
acquiring at least one of a target role grade of the target role, a team to which the target role belongs and role grades of all team members in the team; and/or
And acquiring at least one of a target object grade of the target action object and configuration information corresponding to the target object grade.
Optionally, the scheme obtaining module includes a first obtaining unit adapted to obtain a first information adjustment scheme as the information adjustment scheme according to the character information and/or the object information; adjusting object information of the target action object based on the first information adjustment scheme;
the adjusting module comprises a first adjusting unit and is suitable for adjusting display information when the preset action is triggered according to the adjusted object information; the display information comprises at least one of a deficiency blood value, a residual blood value and a blood bar of the target action object.
Optionally, the first acquisition unit is further adapted to:
and adjusting the target object grade to a target grade matched with the target role grade in the action round of the target role and the target action object.
Optionally, the scheme obtaining module includes a second obtaining unit adapted to obtain a second information adjustment scheme as the information adjustment scheme according to the character information and/or the object information; adjusting the player's role grade based on the second adjustment scheme;
the adjusting module comprises a second adjusting unit which is suitable for adjusting the display information when the preset action is triggered according to the adjusted role grade of the team member.
Optionally, the second acquisition unit is further adapted to:
acquiring standard role grade differences of the teams;
acquiring the actual role grade difference of the team;
and comparing the standard role grade difference with the actual role grade difference, and adjusting the role grade of the team member according to the comparison result.
Optionally, the second acquisition unit is further adapted to:
and acquiring the standard role grade difference of the team according to the preset interval range where the target object grade is located.
Optionally, the second acquisition unit is further adapted to:
acquiring the highest role grade of the team;
and taking the difference value between the highest role grade and the target object grade as the actual role grade difference of the team.
Optionally, the second acquisition unit is further adapted to:
When the actual character grade difference is larger than the standard character grade difference, the character grade of each team member is adjusted to be the same as the target object grade;
when the actual character grade difference is larger than zero and smaller than or equal to the standard character grade difference, the character grade lower than a first preset value in the team is adjusted to a first preset interval;
when the actual character grade difference is smaller than or equal to zero and is larger than the opposite number of the standard character grade difference, the character grade lower than a second preset value in the team is adjusted to a second preset interval;
and when the actual character grade difference is smaller than or equal to the opposite number of the standard character grade difference, regulating the highest character grade in the team to the first preset value, and regulating the character grades except the highest character grade to a third preset interval.
Optionally, the first preset value is a difference value between the target object level and the standard role level difference; the first preset interval is a grade interval from the first preset value to the target object grade;
the second preset value is the highest role grade of the team; the second preset interval is a grade interval from the first preset value to the highest role grade;
The third preset interval is a grade interval from the difference value of the target object grade and the grade difference of the standard role to the first preset value, wherein the difference value is 2 times of the grade difference of the standard role.
According to yet another aspect of the present invention, there is also provided a computer storage medium storing computer program code which, when run on a computing device, causes the computing device to perform the method of adjusting display information according to any one of the above.
According to yet another aspect of the present invention, there is also provided a computing device including:
a processor;
a memory storing computer program code; the computer program code, when executed by the processor, causes the computing device to perform the method of adjusting display information of any of the above.
The invention provides a method and a device for adjusting display information, a storage medium and a computing device. Based on the method provided by the invention, the display information when the action is triggered can be preset in real time according to the information of both sides of the preset action, especially in a game scene, the experience difference of players of different grades can be effectively reduced, and the problems of attack strength and unbalanced output of players of different grades on the same action object are solved.
The foregoing description is only an overview of the present invention, and is intended to be implemented in accordance with the teachings of the present invention in order that the same may be more clearly understood and to make the same and other objects, features and advantages of the present invention more readily apparent.
The above, as well as additional objectives, advantages, and features of the present invention will become apparent to those skilled in the art from the following detailed description of a specific embodiment of the present invention when read in conjunction with the accompanying drawings.
Drawings
Various other advantages and benefits will become apparent to those of ordinary skill in the art upon reading the following detailed description of the preferred embodiments. The drawings are only for purposes of illustrating the preferred embodiments and are not to be construed as limiting the invention. Also, like reference numerals are used to designate like parts throughout the figures. In the drawings:
FIG. 1 is a flow chart of a method for adjusting display information according to an embodiment of the invention;
FIG. 2 is a flow chart of a method for adjusting display information according to another embodiment of the invention;
fig. 3 is a schematic diagram showing the structure of an adjusting apparatus for displaying information according to an embodiment of the present invention;
Fig. 4 is a schematic structural view showing an adjusting apparatus for displaying information according to another embodiment of the present invention.
Detailed Description
Exemplary embodiments of the present disclosure will be described in more detail below with reference to the accompanying drawings. While exemplary embodiments of the present disclosure are shown in the drawings, it should be understood that the present disclosure may be embodied in various forms and should not be limited to the embodiments set forth herein. Rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the disclosure to those skilled in the art.
The embodiment of the invention provides a method for adjusting display information, and referring to fig. 1, the method for adjusting display information provided by the embodiment of the invention may include:
step S102, when detecting that the target role triggers the preset action, identifying a target action object of the preset action.
Taking a game scene as an example, when an attack object (such as monster, enemy, etc.) in the game is attacked, the attack object can be realized by triggering different operation keys or triggering operations aiming at the attack object, so that the preset action detected in the game scene can be the action of triggering a designated key by a target role or the triggering action of one or more parts of the attack object, and the invention is not limited to the action.
Further, when the target character is detected to trigger the preset action, the target action object of the preset action can be identified. The target action object may be a monster currently attacked by the target character.
Step S104, acquiring the role information of the target role and/or the object information of the target action object.
In this embodiment, when the character information of the target character is acquired, at least one of the target character level of the target character, the team to which the target character belongs, and the character level of each team member in the team may be acquired. When the object information of the target action object is acquired, at least one of the target object level of the target action object and the configuration information corresponding to the target object level may be acquired. The configuration information may include a deficit blood amount, a defense parameter, an attack parameter, and the like when being attacked. The target object level of the target action object may be a level of the target object set in advance according to the levels of the plurality of game characters of the designated area, such as a level set according to an average level of all players of the designated game zone or a level set by other means.
Step S106, an information adjustment scheme is obtained, and character information and/or object information are adjusted according to the information adjustment scheme.
Step S108, display information when the preset action is triggered is adjusted according to the adjusted role information and/or the object information.
In an alternative embodiment of the present invention, when the information adjustment scheme is acquired, a first information adjustment scheme for adjusting object information may be acquired according to character information and/or object information, as the information adjustment scheme; and/or a second information adjustment scheme for acquiring adjustment character information, as the information adjustment scheme, the two information adjustment schemes are described in detail below, respectively.
1. Acquiring a first information adjustment scheme for information adjustment
The first information adjustment scheme is mainly a scheme for adjusting object information of the target action object, that is, the step S106 may include: step S106-1, a first information adjustment scheme is obtained according to the role information and/or the object information and is used as an information adjustment scheme; object information of the target action object is adjusted based on the first information adjustment scheme. Further, the step S108 may include S108-1 of adjusting display information when the preset action is triggered according to the adjusted object information. The display information comprises at least one of a deficiency blood value, a residual blood value and a blood bar of the target action object.
Also taking a game scene as an example, in general, the attribute of an action object such as a monster in each game level is set before starting a game, and therefore, when a preset action is triggered for a specified action object, the corresponding display information is also a fixed attribute. In this embodiment, since the first information adjustment scheme is obtained according to the character information of the target character and/or the object information of the target action object that trigger the preset action, the object information of the target action object is adapted to be adjusted according to the first information adjustment scheme, and the display information when the preset action is triggered is further adjusted according to the adjusted object information, so that the display information after the trigger of the preset action better accords with the current target character in the game fight interaction process, and further, the game experience of the user is improved.
In the alternative embodiment of the present invention, when the object information of the target action object is adjusted based on the first information adjustment scheme, the target object level of the target action object may be adjusted to a target level matching the target role level within the action round of the target role and the target action object, and the configuration information of the target action object may be adjusted to the target configuration information of the target action object corresponding to the target level until the fight between the target role and the target action object is completed.
The target level matching the target role level may be equal to the target role level or a level within a certain level range from the target role level.
For example, such as the same monster, during a combat with a player of level 50, the monster level is automatically adjusted to level 50 (or 50±3) and the attribute corresponds to a level 50 (or 50±3) attribute; if the player is in a battle with 100 levels, the level 100 of the monster is adjusted and the attribute corresponds to the attribute of 100 levels. That is, if the 50-level player and the 100-level player simultaneously fight against monsters, the monsters' levels and their attributes are adjusted back and forth between the 50-level and the 100-level in real time according to the aggressor level.
In addition to the above description, assuming that the same player has two game characters at the same time, when switching between two game characters is detected in a motion round for a target motion object (monster), the level of the target motion object can be adjusted in real time also according to the levels of different game characters.
According to the method provided by the embodiment of the invention, when a high-level player and a low-level novice player attack the same monster in the game process, the attribute of the monster (blood volume, defense parameters, attack parameters and the like) can be changed according to different levels of the player who attacks the monster, when the monster is attacked by the high-level player, each attribute of the monster is read according to the high-level configuration, and when the monster is attacked by the low-level player, the low-level configuration is read in the same way, so that the level and the attribute of the monster can be adjusted in real time by different levels of the player, the experience difference of different levels of players can be effectively reduced, and the attack intensity and the unbalanced output of the different levels of players on the same action object are reduced.
In addition, the target action target object level can change along with different target characters triggering the preset action, and when game players with different character levels trigger the preset action, the injury value to the target action target object can also be different, so that the display information during the triggering of the preset action is affected. Therefore, in the embodiment of the present invention, when the display information at the time of triggering the preset action is adjusted based on the adjusted object information (such as the adjusted level and/or configuration information of the target action object) within the action rounds of the target character and the target action object, the first deficiency blood volume of the target action object and the first total blood volume of the target action object when the preset action is triggered by the target character may be obtained according to the adjusted configuration information, and the first deficiency blood volume is calculated to occupy the first deficiency percentage of the first total blood volume, so as to update the blood stripe of the target action object according to the first deficiency percentage. After the action rounds of the target roles and the target action objects are finished, the binding relation between the target roles and the target action objects can be released, namely, the adjustment of the object information of the target action objects is finished, and the grade and/or configuration information of the target action objects are restored to default information.
Further, after the new character and the target action object start to act in a round, the grade of the target action object can be adjusted to be the same as the grade of the new character, and the configuration information corresponding to the grade is used as new configuration information after the target action object is adjusted. And when the display information of the preset action trigger is adjusted, the second loss blood volume of the target action object and the second total blood volume of the target action object when the preset action is triggered by the new target game character can be obtained according to the new configuration information, the second loss blood volume accounting for the second loss percentage of the second total blood volume is calculated, and then the blood stripe of the target action object is updated according to the second loss percentage.
According to the method provided by the embodiment of the invention, the blood strips of the monsters can be converted into the blood strips of the updated monsters according to the actual injury of the players with the high and low grades, which correspond to the respective read highest blood volume configuration of the monsters, so that when the players with different grades attack the same monster, the attack duty ratio of each player can be effectively calculated, and the game experience of the players is improved.
2. Acquiring a second information adjustment scheme for information adjustment
In practical application, players in the same team may have a plurality of target roles with large level differences, and players in the team higher than the level of the target action object may easily attack monster due to the level advantage and attribute advantage because the level of different players has different attack strength and injury values to the target action object, and even may kill monster in seconds; while players below the target action target object level may not provide a valid output when they attack monsters due to low attributes, and there may be situations where the attributes are too low to be killed by monsters for seconds.
In an alternative embodiment of the present invention, the step S106 may further include: s106-2, acquiring a second information adjustment scheme according to the role information and/or the object information, and taking the second information adjustment scheme as an information adjustment scheme; the player's role level is adjusted based on the second adjustment scheme. Further, the step S108 may include S108-2, wherein the display information at the time of triggering the preset action is adjusted according to the adjusted player character level.
In the team game process, the grades of different players in the same team may be greatly different, and when the grade difference between the highest grade and the lowest role grade in the same team is larger than a set value, the method provided by the embodiment of the invention can be used for adjusting the grades of team members in the team, effectively reducing the experience difference of the players with different grades and balancing the attack strength of the target roles with different grades on the target action object.
In an alternative embodiment of the present invention, when adjusting the role level of the team member according to the second adjustment scheme may include:
s1, acquiring standard role grade differences of teams.
The standard level difference is a preset highest role level difference allowed in a team when the same target action object in the game is attacked, and can be set according to the target action target object level. For example, the monster is 5 between the stages 71 to 80, the monster is 7 between the stages 81 to 90, the monster is 121 to 130, and the like, and the monster is determined according to the arrangement information of the target operation object. Alternatively, when the standard role grade difference of the team is obtained in the step S1, the standard role grade difference of the team may be obtained according to a preset interval range where the target object grade of the target action object is located. In this embodiment, the standard grade difference is noted as x.
S2, acquiring the actual role grade difference of the team.
The actual character level difference is a level difference between the actual highest character level in the team and the target object level of the target action object. Since the character information acquired in the step S102 includes the team to which the target character belongs and the character level of each member in the team, the highest character level of the team can be acquired when the actual character level difference is acquired; the difference between the highest character level and the target object level is taken as the actual character level difference of the team. That is, the actual character level difference may be obtained by subtracting the monster level from the highest-level character level in the team. In this embodiment, the standard grade difference is noted as y.
S3, comparing the standard role grade difference with the actual role grade difference, and adjusting the role grade of the team member according to the comparison result. The role level of the team member in the team can be adjusted by the magnitude relationship of x and y. Further, it is assumed that the highest character rank in the team is a and the target object rank (monster rank) is b.
(1) And if the actual role grade difference is larger than the standard role grade difference, the role grade of each team member is adjusted to be the same as the target object grade. That is, if y > x, the level of all characters in the team below the monster level is adjusted to be the same as the monster level.
(2) And if the actual character grade difference is greater than zero and smaller than or equal to the standard character grade difference, the character grade lower than the first preset value in the team is adjusted to the first preset interval. The first preset value is the difference value between the target object level and the standard role level difference; the first preset interval is a grade interval from the first preset value to the target object grade.
That is, if y >0 and y < = x, all character classes below b-x in the team are adjusted to be between b-x-b according to the weight;
(3) And if the actual character grade difference is smaller than or equal to zero and is larger than the opposite number of the standard character grade difference, the character grade lower than the second preset value in the team is adjusted to the second preset interval. The second preset value is the highest role grade of the team; the second preset section is a level section from the first preset value to the highest role level.
That is, if y < = 0 and y > -x, all character classes below a in the team are adjusted between b-x-a according to the weight;
(4) And if the actual character grade difference is smaller than or equal to the opposite number of the standard character grade difference, adjusting the highest character grade in the team to a first preset value, and adjusting the character grades except the highest character grade to a third preset interval. The third preset section is a section from the difference value of the target object grade and the grade difference of the 2 times of standard roles to the grade of the first preset value.
That is, if y < = -x, the highest level of the team character is adjusted to b-x, and the other character levels are adjusted to b-2x to b-x according to the weights.
The above embodiment only schematically describes a manner of adjusting the role level, and in practical application, the role level of each member in the team may be adjusted by other manners, which is not limited by the present invention. Further, after the character level of each team member in the team is adjusted, when any team member is continuously detected to trigger the preset action, display information at the time of triggering the preset action, such as the loss blood value, the residual blood value, the blood bar and the like of the target action object, can be adjusted according to the adjusted character level.
The above embodiments describe that the first information adjustment scheme and the second information adjustment scheme are used as the adjustment scheme to adjust the object information and the object information, respectively, and in practical applications, those skilled in the art may also combine the first information adjustment scheme and the second information adjustment scheme to adjust the character information and the object information simultaneously by using the schemes described in the above embodiments, so that both embodiments for adjusting the character information and the object information simultaneously belong to the protection scope of the present invention.
Fig. 2 is a flow chart of a method for adjusting display information according to an embodiment of the present invention, in which a player represents a game character and an attack object represents a monster. Referring to fig. 2, the method provided by the embodiment of the present invention may include:
step S202, when a preset action is detected in a game scene, identifying a player A and a monster triggering the preset action;
step S204, acquiring character information of the player A and monster information of the monster; the role information comprises a level x of the player A, and the levels of other players in the team to which the player A belongs;
in this embodiment, the team includes player B and player C in addition to player a, and the level y of player B and the level z of player C are acquired at this time; wherein x=10, y=50, z=60; monster information includes monster class (e.g., class 50), monster attributes (including defense parameters, attack parameters, deficit blood volume when challenged, etc.);
step S206, judging whether the level difference between the highest level and the lowest level in the team is larger than a set value; if yes, go to step S208; if not, executing step S210;
in this embodiment, the highest level and the lowest level of the team are z and x, respectively, and the level difference is 50; the size of the set value can be set according to different requirements (such as 20 or other values);
Step S208, the grades of all players in the team are adjusted;
specifically, the method comprises the following steps: obtaining the standard role grade difference of the team according to the range of the preset interval where the monster grade 50 is located; taking the difference value between the team highest level z and the monster level as the actual role level difference; comparing the standard role level difference with the actual role level difference, and adjusting the role level of each team member according to the comparison result;
step S210, an information adjustment scheme for adjusting monster information is obtained;
step S212, in the process of the player A and the monster fight, adjusting the monster grade to the grade x of the player A, and obtaining a monster configuration attribute corresponding to the grade x;
optionally, assuming that the level of player a is adjusted in step S208, in this step, the adjusted level of player a is taken as the level of monster, and the monster configuration attribute corresponding to the adjusted level is obtained to adjust the configuration attribute of the monster;
step S214, adjusting the injury value of the monster and the blood strip when the preset action is triggered according to the level and the configuration attribute of the monster adjusted in the step S212;
step S216, detecting that the player B triggers a preset action;
step S218, in the process of the player B competing with the monster, the monster grade is adjusted to the grade y of the player B, and the monster configuration attribute corresponding to the grade y is obtained to adjust the configuration attribute of the monster; assuming that the level of the player B is adjusted in the step S208, in this step, the adjusted level of the player B is taken as the level of the monster, and the configuration attribute of the monster is adjusted by acquiring the monster configuration attribute corresponding to the adjusted level;
Step S220, adjusting and adjusting the injury value of the monster and the blood strip when the preset action is triggered according to the level and the configuration attribute of the monster adjusted in step S218.
The embodiment of the invention provides a method for adjusting display information, which is used for identifying relevant information such as team forming information and monster information of game players when a preset action is triggered in a game scene, and further realizing adjustment of the player grades in a team and adjustment of the monster grades and attributes based on the information, so that the problem that high-grade players directly kill monsters in seconds when the players with larger grades form a team to brush copies together, and low-grade players cannot provide effective injuries to the monsters is effectively solved, even the problem that the low-grade players are directly killed in seconds due to the fact that the attributes of the low-grade players are too low is solved, and experience feeling of the low-grade players in the process of jointly brushing the copies and the existence feeling of the low-grade players are greatly improved, and further experience difference of the team forming of different-grade players is improved.
Based on the same inventive concept, the embodiment of the present invention further provides an adjusting device for displaying information, as can be seen from fig. 3, the device may include:
the identifying module 310 is adapted to identify a target action object of the preset action when detecting that the target character triggers the preset action;
An information acquisition module 320 adapted to acquire character information of a target character and/or object information of a target action object;
a scheme acquisition module 330 adapted to acquire an information adjustment scheme, and adjust character information and/or object information according to the information adjustment scheme;
the adjustment module 340 is adapted to adjust display information when the preset action is triggered according to the adjusted character information and/or the object information.
In an alternative embodiment of the invention, the information acquisition module is further adapted to:
acquiring at least one of a target role grade of a target role, a team to which the target role belongs and role grades of all team members in the team; and/or
At least one of a target object level of the target action object and configuration information corresponding to the target object level is acquired.
In an alternative embodiment of the present invention, as shown in fig. 4, the scheme acquisition module 330 may include:
a first obtaining unit 331 adapted to obtain a first information adjustment scheme as an information adjustment scheme based on character information and/or object information; object information of the target action object is adjusted based on the first information adjustment scheme.
The adjustment module 340 may include a first adjustment unit 341, adapted to adjust display information when a preset action is triggered according to the adjusted object information; the display information comprises at least one of a deficiency blood value, a residual blood value and a blood bar of the target action object.
In an alternative embodiment of the invention, the first obtaining unit 331 is further adapted for:
and adjusting the target object level to a target level matched with the target role level in the action round of the target role and the target action object.
In an alternative embodiment of the present invention, as shown in figure 4,
the scheme acquiring module includes a second acquiring unit 332 adapted to acquire a second information adjustment scheme as an information adjustment scheme according to the character information and/or the object information; adjusting the role level of the team member based on the second adjustment scheme;
the adjustment module includes a second adjustment unit 342 adapted to adjust display information when the preset action is triggered according to the adjusted character level of the team member.
In an alternative embodiment of the invention, the second acquisition unit 332 is further adapted to:
acquiring standard role grade differences of teams;
acquiring actual role grade differences of teams;
and comparing the standard role grade difference with the actual role grade difference, and adjusting the role grade of the team member according to the comparison result.
In an alternative embodiment of the invention, the second acquisition unit 332 is further adapted to:
and acquiring the standard role grade difference of the team according to the preset interval range where the target object grade is.
In an alternative embodiment of the invention, the second acquisition unit 332 is further adapted to:
Acquiring the highest role grade of a team;
the difference between the highest character level and the target object level is taken as the actual character level difference of the team.
In an alternative embodiment of the invention, the second acquisition unit 332 is further adapted to:
when the actual role grade difference is larger than the standard role grade difference, the role grade of each team member is adjusted to be the same as the target object grade;
when the actual character grade difference is larger than zero and smaller than or equal to the standard character grade difference, the character grade lower than a first preset value in the team is adjusted to a first preset interval;
when the actual character grade difference is smaller than or equal to zero and is larger than the opposite number of the standard character grade difference, the character grade lower than a second preset value in the team is adjusted to a second preset interval;
and when the actual character grade difference is smaller than or equal to the opposite number of the standard character grade difference, regulating the highest character grade in the team to a first preset value, and regulating the character grades except the highest character grade to a third preset interval.
In an optional embodiment of the present invention, the first preset value is a difference value between the target object level and the standard character level difference; the first preset interval is a grade interval from a first preset value to a target object grade;
The second preset value is the highest role grade of the team; the second preset interval is a grade interval from the first preset value to the highest role grade;
the third preset section is a section from the difference value of the target object grade and the grade difference of the 2 times of standard roles to the grade of the first preset value.
In an alternative embodiment of the present invention, there is also provided a computer storage medium storing computer program code which, when run on a computing device, causes the computing device to perform the method of adjusting display information according to any of the embodiments described above.
In an alternative embodiment of the present invention, there is also provided a computing device including: a processor and a memory; wherein the processor stores a memory of computer program code; the computer program code, when executed by a processor, causes the computing device to perform the method of adjusting display information of any of the embodiments described above.
It will be clear to those skilled in the art that the specific working processes of the above-described systems, devices, modules and units may refer to the corresponding processes in the foregoing method embodiments, and for brevity, the description is omitted here.
In addition, each functional unit in the embodiments of the present invention may be physically independent, two or more functional units may be integrated together, or all functional units may be integrated in one processing unit. The integrated functional units may be implemented in hardware or in software or firmware.
Those of ordinary skill in the art will appreciate that: the integrated functional units, if implemented in software and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in essence or in whole or in part in the form of a software product stored in a storage medium, comprising instructions for causing a computing device (e.g., a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods described in the embodiments of the present invention when the instructions are executed. And the aforementioned storage medium includes: a usb disk, a removable hard disk, a read-only memory (ROM), a random-access memory (RAM), a magnetic disk, or an optical disk, etc.
Alternatively, all or part of the steps of implementing the foregoing method embodiments may be implemented by hardware (such as a personal computer, a server, or a computing device such as a network device) associated with program instructions, where the program instructions may be stored on a computer-readable storage medium, and where the program instructions, when executed by a processor of the computing device, perform all or part of the steps of the method according to the embodiments of the present invention.
Finally, it should be noted that: the above embodiments are only for illustrating the technical solution of the present invention, and not for limiting the same; although the invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical scheme described in the foregoing embodiments can be modified or some or all technical features thereof can be replaced by others within the spirit and principle of the present invention; such modifications and substitutions do not depart from the scope of the invention.

Claims (8)

1. A method for adjusting display information, comprising:
when detecting that a target role triggers a preset action, identifying a target action object of the preset action;
acquiring role information of the target role and/or object information of the target action object;
acquiring an information adjustment scheme, adjusting the role information and/or the object information according to the information adjustment scheme, including: acquiring a first information adjustment scheme according to the role information and/or the object information, and taking the first information adjustment scheme as the information adjustment scheme; adjusting a target object level to a target level matched with a target role level within an action round of the target role and the target action object, wherein the object information comprises the target object level;
Adjusting display information when the preset action is triggered according to the adjusted role information and/or object information, wherein the display information comprises: and adjusting display information when the preset action is triggered according to the adjusted target object level, wherein the display information is reflected by the blood volume of the target action object.
2. The method according to claim 1, wherein the acquiring the character information of the target character and/or the object information of the target action object includes:
acquiring at least one of a target role grade of the target role, a team to which the target role belongs and role grades of all team members in the team; and/or
And acquiring at least one of a target object grade of the target action object and configuration information corresponding to the target object grade.
3. The method of claim 2, wherein the step of determining the position of the substrate comprises,
the display information comprises at least one of a deficiency blood value, a residual blood value and a blood bar of the target action object.
4. The method according to claim 2, wherein the acquiring an information adjustment scheme adjusts the character information and/or object information according to the information adjustment scheme, further comprising:
Acquiring a second information adjustment scheme according to the role information and/or the object information, and taking the second information adjustment scheme as the information adjustment scheme; acquiring standard role grade differences of the teams according to a preset interval range where the target object grade is located; acquiring the highest role grade of the team; taking the difference value between the highest role grade and the target object grade as the actual role grade difference of the team; comparing the standard role grade difference with the actual role grade difference, and adjusting the role grade of the team member according to the comparison result; the preset interval range is one of a plurality of preset target object grade ranges;
the step of adjusting the display information when the preset action is triggered according to the adjusted role information and/or object information, and the step of further comprises:
and adjusting display information when the preset action is triggered according to the adjusted role grade of the team member.
5. The method of claim 4, wherein said comparing said standard character level differences with said actual character level differences and adjusting said player's character level based on the comparison results comprises:
if the actual role grade difference is greater than the standard role grade difference, the role grade of each team member is adjusted to be the same as the target object grade;
If the actual character grade difference is greater than zero and less than or equal to the standard character grade difference, the character grade lower than a first preset value in the team is adjusted to a first preset section;
if the actual character grade difference is smaller than or equal to zero and is larger than the opposite number of the standard character grade difference, the character grade lower than a second preset value in the team is adjusted to a second preset interval;
if the actual role grade difference is smaller than or equal to the opposite number of the standard role grade difference, the highest role grade in the team is adjusted to the first preset value, and the role grades except the highest role grade are adjusted to a third preset interval;
the first preset value is a difference value between the target object level and the standard role level difference; the first preset interval is a grade interval from the first preset value to the target object grade; the second preset value is the highest role grade of the team; the second preset interval is a grade interval from the first preset value to the highest role grade; the third preset interval is a grade interval from the difference value of the target object grade and the grade difference of the standard role to the first preset value, wherein the difference value is 2 times of the grade difference of the standard role.
6. An adjustment device for displaying information, comprising:
the recognition module is suitable for recognizing a target action object of the preset action when detecting that the target role triggers the preset action;
the information acquisition module is suitable for acquiring the role information of the target role and/or the object information of the target action object;
the scheme acquisition module is suitable for acquiring an information adjustment scheme, adjusting the role information and/or the object information according to the information adjustment scheme, and is particularly suitable for: acquiring a first information adjustment scheme according to the role information and/or the object information, and taking the first information adjustment scheme as the information adjustment scheme; adjusting a target object level to a target level matched with a target role level within an action round of the target role and the target action object, wherein the object information comprises the target object level;
the adjusting module is suitable for adjusting the display information when the preset action is triggered according to the adjusted role information and/or the object information, and is particularly suitable for: and adjusting display information when the preset action is triggered according to the adjusted target object level, wherein the display information is reflected by the blood volume of the target action object.
7. A computer storage medium, characterized in that the computer storage medium stores computer program code which, when run on a computing device, causes the computing device to perform the method of adjusting display information according to any of claims 1-5.
8. A computing device, comprising:
a processor;
a memory storing computer program code; the computer program code, when executed by the processor, causes the computing device to perform the method of adjusting display information of any of claims 1-5.
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