CN111773667B - Live game interaction method and device, computer readable medium and electronic equipment - Google Patents

Live game interaction method and device, computer readable medium and electronic equipment Download PDF

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Publication number
CN111773667B
CN111773667B CN202010738727.5A CN202010738727A CN111773667B CN 111773667 B CN111773667 B CN 111773667B CN 202010738727 A CN202010738727 A CN 202010738727A CN 111773667 B CN111773667 B CN 111773667B
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Prior art keywords
game
live
control instruction
instruction
audience
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CN111773667A (en
Inventor
庄宇轩
孙静
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D30/00Reducing energy consumption in communication networks
    • Y02D30/70Reducing energy consumption in communication networks in wireless communication networks

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The present disclosure provides a live game interaction method, a live game interaction device, a computer readable medium and an electronic apparatus; relates to the technical field of live broadcasting. The method comprises the following steps: receiving a game starting request of a live broadcast main broadcasting end, and sending the game starting request to a cloud service end so as to start a target cloud game corresponding to the game starting request for the live broadcast main broadcasting end through the cloud service end; sending an invitation request aiming at the target cloud game to a live audience terminal corresponding to a live host terminal so as to enable the live audience terminal to enter the target cloud game; receiving a first control instruction of a live broadcast main broadcasting end for the target cloud game and receiving a second control instruction of a live broadcast audience end for the target cloud game; and determining a game control instruction for the target cloud game according to the first control instruction and/or the second control instruction, and sending the game control instruction to the cloud server to control the target cloud game.

Description

Live game interaction method and device, computer readable medium and electronic equipment
Technical Field
The disclosure relates to the technical field of live broadcasting, in particular to a live game interaction method, a live game interaction device, a computer readable medium and electronic equipment.
Background
With the rise of network live broadcast, the content and the form of the live broadcast are more and more abundant, and the live broadcast is gradually covered to various industries, such as electronic commerce, education and scientific research, entertainment and the like, so as to meet users with different requirements.
In a live broadcast platform, a host broadcast outputs live broadcast content, a user can only watch the live broadcast content, interaction between the user and the host broadcast can only be performed in a bullet screen mode, the interaction mode is single, and the user basically does not participate in a large amount of time for watching the live broadcast, so that the activity of the platform is reduced.
It should be noted that the information disclosed in the above background section is only for enhancing understanding of the background of the present disclosure and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The invention aims to provide a live game interaction method, a live game interaction device, a computer readable medium and electronic equipment, which can overcome the problem of weaker interaction of live users to a certain extent, and further enhance interaction between a main broadcasting end and a live user end.
Other features and advantages of the present disclosure will be apparent from the following detailed description, or may be learned in part by the practice of the disclosure.
According to a first aspect of the present disclosure, there is provided a live game interaction method, including:
the game starting module is used for receiving a game starting request of a live broadcast main broadcasting end, and sending the game starting request to a cloud service end so as to start a target cloud game corresponding to the game starting request for the live broadcast main broadcasting end through the cloud service end;
sending an invitation request aiming at the target cloud game to a live audience terminal corresponding to the live host terminal so as to enable the live audience terminal to enter the target cloud game;
receiving a first control instruction of the live broadcast main broadcasting end for the target cloud game and receiving a second control instruction of the live broadcast audience end for the target cloud game;
and determining a game control instruction for the target cloud game according to the first control instruction and/or the second control instruction, and sending the game control instruction to the cloud server to control the target cloud game.
In an exemplary embodiment of the present disclosure, the sending, to a live audience terminal corresponding to the live host terminal, an invitation request for the target cloud game to enable the live audience terminal to enter the target cloud game includes:
Respectively sending the invitation requests to N live audience terminals corresponding to the live broadcast main broadcasting terminal, wherein N is a positive integer;
and if a confirmation message of the live audience terminal for the invitation request is received, starting the target cloud game at the corresponding live audience terminal according to the confirmation message.
In an exemplary embodiment of the present disclosure, the opening the target cloud game at the corresponding live audience according to the confirmation message includes:
and sending audience information and anchor information contained in the confirmation message to the cloud server, so that the cloud server starts the target cloud game at a corresponding live audience according to the audience information and the anchor information.
In an exemplary embodiment of the present disclosure, the determining a game control instruction for the target cloud game according to the first control instruction and/or the second control instruction includes:
and determining the game control instruction according to the receiving time of the first control instruction and the second control instruction.
In an exemplary embodiment of the present disclosure, the determining a game control instruction for the target cloud game according to the first control instruction and/or the second control instruction includes:
And if the difference between the receiving time of the first control instruction and the receiving time of the second control instruction does not exceed a preset time range, combining the first control instruction with the second control instruction to obtain the game control instruction.
In an exemplary embodiment of the present disclosure, the merging the first control instruction and the second control instruction to obtain the game control instruction includes:
determining instruction types corresponding to the first control instructions and the second control instructions respectively;
and filling the first control instruction and the second control instruction into an instruction synthesis template according to the instruction type to obtain a game control instruction.
In an exemplary embodiment of the disclosure, said populating the instruction composition template with the first control instruction and the second control instruction according to the instruction type includes:
if the instruction type of the first control instruction is a first type, filling the first control instruction into the movement attribute in the instruction synthesis template;
and if the instruction type of the second control instruction is the second type, filling the second control instruction into the skill attribute in the instruction synthesis template.
In an exemplary embodiment of the present disclosure, the sending the response result to the live presenter and the live viewer includes:
and adding a live special effect to the response result, and then sending the response result to the live broadcast main broadcasting end and the live broadcast audience end.
In an exemplary embodiment of the present disclosure, the sending the game control instruction to the cloud service end to control the target cloud game includes:
the first control instruction is sent to the cloud server to control a first action of a target role in the target cloud game;
and sending the second control instruction to the cloud server to control the second action of the target role.
In an exemplary embodiment of the present disclosure, the sending, to the live audience terminal corresponding to the live hosting terminal, an invitation request for the target cloud game includes:
and sending an invitation request aiming at the target cloud game to a live audience terminal meeting preset conditions.
According to a second aspect of the present disclosure, a live game interaction device is provided. The live game interaction device may include: the game starting module, the game connecting module, the instruction receiving module and the instruction determining module, wherein:
The game starting module is used for receiving a game starting request of a live broadcast main broadcasting end, and sending the game starting request to a cloud service end so as to start a target cloud game corresponding to the game starting request for the live broadcast main broadcasting end through the cloud service end;
the game connection module is used for sending an invitation request aiming at the target cloud game to a live audience terminal corresponding to the live host terminal so as to enable the live audience terminal to enter the target cloud game;
the instruction receiving module is used for receiving a first control instruction of the live broadcast main broadcasting end for the target cloud game and receiving a second control instruction of the live broadcast audience end for the target cloud game;
the instruction determining module is used for determining a game control instruction for the target cloud game according to the first control instruction and/or the second control instruction, and sending the game control instruction to the cloud server so as to control the target cloud game.
In an exemplary embodiment of the present disclosure, the game connection module may specifically include a request transmitting unit and a response receiving unit, wherein:
and the request sending unit is used for respectively sending game invitation requests to N live audience terminals corresponding to the live broadcast main broadcasting terminal, wherein N is a positive integer.
And the response receiving unit is used for starting the target cloud game at the corresponding live audience terminal according to the confirmation message if the confirmation message of the live audience terminal for the game invitation request is received.
In an exemplary embodiment of the present disclosure, the response receiving unit may be specifically configured to send audience information and anchor information included in the confirmation message to the cloud service end, so that the cloud service end opens the target cloud game at a corresponding live audience end according to the audience information and the anchor information.
In an exemplary embodiment of the present disclosure, the instruction determining module is specifically configured to determine the game control instruction according to the receiving time of the first control instruction and the second control instruction.
In an exemplary embodiment of the present disclosure, the instruction determining module may be specifically configured to combine the first control instruction and the second control instruction to obtain the game control instruction if a difference between receiving times of the first control instruction and the second control instruction does not exceed a preset time range.
In an exemplary embodiment of the present disclosure, the instruction determining module may specifically include an instruction type determining unit, and an instruction merging unit, wherein:
And the instruction type determining unit is used for determining the instruction types respectively corresponding to the first control instruction and the second control instruction.
And the instruction merging unit is used for filling the first control instruction and the second control instruction into an instruction synthesis template according to the instruction type so as to obtain a game control instruction.
In an exemplary embodiment of the present disclosure, the instruction merging unit may specifically include a movement attribute filling unit and a skill attribute filling unit, wherein:
and the mobile attribute filling unit is used for filling the first control instruction into the mobile attribute in the instruction synthesis template if the instruction type of the first control instruction is a first type.
And the skill attribute filling unit is used for filling the second control instruction into the skill attribute in the instruction synthesis template if the instruction type of the second control instruction is the second type.
In one exemplary embodiment of the present disclosure, the instruction determination module includes a first instruction control unit and a second instruction control unit, wherein:
and the first instruction control unit is used for sending the first control instruction to the cloud server to control the first action of the target role in the target cloud game.
And the second instruction control unit is used for sending the second control instruction to the cloud service end so as to control the second action of the target role.
In one exemplary embodiment of the present disclosure, the game connection module is specifically configured to: and sending an invitation request aiming at the target cloud game to a live audience terminal meeting preset conditions.
According to a third aspect of the present disclosure, there is provided an electronic device comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to perform the method of any of the above via execution of the executable instructions.
According to a fourth aspect of the present disclosure, there is provided a computer readable medium having stored thereon a computer program which, when executed by a processor, implements the method of any of the above.
Exemplary embodiments of the present disclosure may have some or all of the following advantages:
in the live game interaction method provided by the example embodiment of the present disclosure, on one hand, a live host and a live audience can enter a game in a live platform, and the game and live can be combined, so that a new interaction mode is provided for a user, thereby being beneficial to increasing the user flow and user viscosity of the live platform; on the other hand, the live audience can watch live broadcast and participate in the game to control together with the anchor, so that the multi-terminal interaction efficiency of the live broadcast platform can be enhanced; in a further aspect, for the game, the control instructions of the live broadcast main broadcasting end and the live broadcast audience end are combined to control the game at the same time, so that the game operation control efficiency can be improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the disclosure and together with the description, serve to explain the principles of the disclosure. It will be apparent to those of ordinary skill in the art that the drawings in the following description are merely examples of the disclosure and that other drawings may be derived from them without undue effort.
FIG. 1 schematically illustrates a flow chart of a live game interaction method according to one embodiment of the present disclosure;
FIG. 2 schematically illustrates a display effect diagram of a live game interaction method according to one embodiment of the present disclosure;
FIG. 3 schematically illustrates a flow chart of a live game interaction method according to another embodiment of the present disclosure;
FIG. 4 schematically illustrates a flow chart of a live game interaction method according to one embodiment of the disclosure;
FIG. 5 schematically illustrates a flow chart of a live game interaction method according to another embodiment of the present disclosure;
FIG. 6 schematically illustrates an application scenario diagram of a live game interaction method according to one embodiment of the present disclosure;
FIG. 7 schematically illustrates a block diagram of a live game interaction device according to one embodiment of the present disclosure;
fig. 8 shows a schematic diagram of a computer system suitable for use in implementing embodiments of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. However, the exemplary embodiments may be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of the example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the present disclosure. One skilled in the relevant art will recognize, however, that the aspects of the disclosure may be practiced without one or more of the specific details, or with other methods, components, devices, steps, etc. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus a repetitive description thereof will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities. These functional entities may be implemented in software or in one or more hardware modules or integrated circuits or in different networks and/or processor devices and/or microcontroller devices.
The cloud game is a game mode based on cloud computing. In the running mode of the cloud game, a running main body of the game program and a game picture presentation main body are separated, the storage and running of the game data processing method are completed on a cloud game server, and the cloud game client is used for receiving and sending data and presenting the game picture, for example, the cloud game client can be a display device with a data transmission function, such as a mobile terminal, a television, a computer, a palm computer and the like, which is close to a user side; the terminal device for processing game data is a cloud game server in the cloud. When playing a game, a player operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the cloud game client through a network, and finally decodes the data through the cloud game client and outputs the game pictures.
The following describes the technical scheme of the embodiments of the present disclosure in detail:
the present exemplary embodiment first provides a live game interaction method. Referring to fig. 1, the live game interaction method may include the steps of:
step S110: receiving a game starting request of a live broadcast main broadcasting end, and sending the game starting request to a cloud service end so as to start a target cloud game corresponding to the game starting request for the live broadcast main broadcasting end through the cloud service end.
Step S120: and sending an invitation request aiming at the target cloud game to a live audience terminal corresponding to the live host terminal so as to enable the live audience terminal to enter the target cloud game.
Step S130: and receiving a first control instruction of the live broadcast main broadcasting end for the target cloud game and receiving a second control instruction of the live broadcast audience end for the target cloud game.
Step S140: and determining a game control instruction for the target cloud game according to the first control instruction and/or the second control instruction, and sending the game control instruction to the cloud server to control the cloud game.
In the live game interaction method provided by the example embodiment of the present disclosure, on one hand, a live host and a live audience can enter a game in a live platform, and the game and live can be combined, so that a new interaction mode is provided for a user, thereby being beneficial to increasing the user flow and user viscosity of the live platform; on the other hand, the audience terminal can watch live broadcast and participate in the game to control together with the anchor, so that the multi-terminal interaction efficiency of the live broadcast platform can be enhanced; in a further aspect, for the game, the control instructions of the live broadcast main broadcasting end and the live broadcast audience end are combined to control the game at the same time, so that the game operation control efficiency can be improved.
Next, the above steps of the present exemplary embodiment will be described in more detail.
In step S110, a game start request of a live host is received, and the game start request is sent to a cloud server, so that a target cloud game corresponding to the game start request is started for the live host through the cloud server.
In this embodiment, the live host may send a game start request through a web front page of the cloud game, specifically, the host may open a web front page in the live process, taking the page 200 shown in fig. 2 as an example, in this page, all cloud game types may be displayed for the host to select, for example, display identification information such as a game icon, a game name, etc. of each cloud game, and the host may select to click on a cloud game that wants to play in this page, and if the operation type corresponding to the clicking operation is to start the game, may send a game start request. A control for starting the game may be provided in a front-end page of the cloud game, for example, an "start" button may be provided under each cloud game, if the clicking operation triggers the control, it may be determined that the operation type corresponding to the clicking operation is to start the game, for example, when the mouse clicks the control shown in 210, a game start request of the cloud game "a" may be sent to the cloud server.
It should be understood that the front-end page of the cloud game may be embedded in a display page provided by the live broadcast platform, for example, when the host uses live broadcast software to perform live broadcast, a web page of the cloud game is opened in the live broadcast process, and the page of the cloud game is embedded in a display interface of the live broadcast software.
The game starting request of the live host side can comprise host broadcasting information and game information of the target game, wherein the host broadcasting information can comprise identification information of the live host side, such as host broadcasting account information, IP address and the like of the live host side; the method can also comprise the information of a main play account number, main play role information and the like of a live main play end in the target cloud game; or client version information of the live host side, etc.; the present embodiment is not particularly limited thereto.
The live broadcast platform background server can receive the game starting request of the live broadcast main broadcasting end, and after receiving the request, the live broadcast platform background server can forward the request to the corresponding cloud server according to the cloud game information contained in the game starting request. Typically, the live platform server may perform data transmission with the cloud server through a built-in sdk (Software Development Kit ), such as sending a message, receiving a message, and the like. After the cloud server receives the game starting request, a game login page of the cloud game can be sent to the live broadcast main broadcasting end according to the identification information of the live broadcast main broadcasting end contained in the game starting request, the live broadcast main broadcasting end can log in, and after the live broadcast main broadcasting end successfully logs in, a game interface of the cloud game can be displayed on the live broadcast main broadcasting end.
In an exemplary embodiment, the game start request of the live host side can be directly used for host login authentication at the cloud server side, specifically, when the live host side sends the game start request, the live host side game account information can be obtained through a front-end page, the game account information, the cloud game information and the live host side identification information are packaged to generate the game start request, so that the cloud server side can directly verify the host account according to the game start request, operation flow can be saved, and operation is simpler and more efficient. And after the login authentication of the anchor is successful, displaying a game interface on the live anchor, thereby completing the starting of the cloud game.
In step S120, an invitation request for the target cloud game is sent to a live audience terminal corresponding to the live host terminal, so that the live audience terminal enters the target cloud game.
After the live host side successfully opens the game interface of the cloud game, a feedback message can be sent to the live platform server side to inform the live platform server side that the cloud game is successfully opened, and when the feedback message is received, the live platform server side can determine that the live host side has opened the cloud game. Or the cloud server can send feedback to the live platform server at the same time when the cloud game is connected to the live host, and if the live platform server detects the feedback of the cloud server, the live host can determine that the cloud game is started.
After determining that the live broadcast main broadcasting end has started the cloud game, the live broadcast platform server end can acquire information of a live broadcast audience end corresponding to the live broadcast main broadcasting end. The live audience may refer to the user side corresponding to the audience watching the live broadcast of the anchor, and the live platform server typically records identification information of each audience entering the live broadcast room, such as the user side ID, the IP address of the user side, and so on. The information of the live audience end corresponding to the live broadcasting main broadcasting end can be determined through the data recorded by the live broadcasting platform service end, and then an invitation request is sent to each live broadcasting audience end. For example, the method may include the following step S310 and step S320, as shown in fig. 3.
In step S310, an invitation request is sent to N live audience terminals corresponding to the live broadcast main broadcasting terminal, where N is a positive integer. Illustratively, the invitation request may include information about the target cloud game opened by the host, such as a game type, a game name, a game link, etc.; other information such as the number of persons currently participating in the game, etc. may also be included, and the embodiment is not limited thereto.
In addition, the invitation request of the cloud game can be only sent to the live audience end meeting the preset condition, so that the target cloud game is controlled through the live host end and the specific live audience end. That is, one or more target audience terminals may be selected from all live audience terminals corresponding to the live presenter terminal through a preset condition. The preset condition may include, for example, that the number of gifts to the main broadcasting meets a certain condition, that the fan level of the live broadcasting audience reaches a certain requirement, or that the live broadcasting audience satisfying a specific type of tag, etc., for example, that the audience terminal that most gifts are selected as the target user terminal among the live broadcasting audience terminals that watch live broadcasting, etc.
In step S320, if a confirmation message of the live audience terminal to the invitation request is received, the target cloud game is started at the corresponding live audience terminal according to the confirmation message. The confirmation message may include identification information of the live audience end and related information of the target cloud game; and can also include information of the live host. Illustratively, after the live audience receives the invite request, the confirm message may be determined according to user operations at the live audience. For example, the invitation request may be displayed on the live audience side by means of a pop-up window, and a plurality of buttons may be further included in the pop-up window, and a confirmation message for the request may be triggered by clicking the buttons. The corresponding acknowledgement message may be sent according to the operation type of the user when the user operation is received, and the operation type of the user may be, for example, accept the invitation, reject the invitation, etc., or other types, for example, continue the invitation later, no longer display the invitation, etc., and the embodiment is not limited thereto.
When the confirmation message of the user side is sent to the live broadcast platform server side, the live broadcast platform server side can start the cloud game at the live broadcast audience side according to the confirmation message. Specifically, when receiving the confirmation message, the live broadcast platform server side can judge whether the live broadcast audience side accepts the invitation request according to the operation type corresponding to the confirmation message, if the audience side accepts the invitation request, the audience side and the anchor information of the audience side can be sent to the corresponding cloud server side according to the information of the target cloud game contained in the confirmation message, such as the link address of the cloud game, and the like, the audience information can include the identification information of the live broadcast audience side, the software version of the live broadcast audience side and the like, and after the information is received by the cloud server side, the audience side can log in, and then the target cloud game is started at the audience side, and a game interface is displayed.
Next, in step S130, a first control instruction of the live host end for the target cloud game is received, and a second control instruction of the live audience end for the target cloud game is received.
The first control instruction and the second control instruction can control the persona in the cloud game, and the persona can be triggered by input operations of the live broadcast anchor side and the user side, such as mouse input operation, keyboard input operation, touch operation and the like. For example, when receiving a touch operation of the anchor, the live anchor may determine a first control instruction corresponding to the touch operation. In this embodiment, the first control instruction corresponding to the live broadcast main broadcasting end may be determined when the input operation of the live broadcast end is received, and the second control instruction corresponding to the input operation of the live broadcast audience end may be determined when the input operation of the live broadcast audience end is received. The first control instruction and the second control instruction may be different, for example, a drag operation of the live broadcast main broadcasting end is received, it may be determined that an instruction corresponding to the drag operation is a control character movement, then the first control instruction may be a "control character movement", a click operation of the live broadcast audience end is received, an instruction corresponding to the click operation may be a control character jump, and then the second control instruction may be a "control character jump".
Step S140: and determining a game control instruction for the target cloud game according to the first control instruction and/or the second control instruction, and sending the game control instruction to the cloud server to control the cloud game.
Because the first control instruction and the second control instruction are affected by the delay of the input operations of the anchor end and the audience end, the receiving time of the first control instruction and the receiving time of the second control instruction are different, and therefore the game control instruction for the cloud game can be determined according to the receiving time of the first control instruction and the receiving time of the second control instruction. For example, if the first control instruction is received first, the first control instruction is sent to the cloud service end as a game control instruction, so that a target role in the cloud game is controlled through the first control instruction, and the first control instruction can control the target role to execute a first action; and if the second control instruction is received first, sending the second control instruction to the cloud service end as a game control instruction so as to control the target role through the second control instruction, wherein the second control instruction can control the target role to execute a second action. For example, the first control command may control movement of the target character, while the second control command may control interaction of the target character, such as taking props, opening doors, and the like.
In an exemplary embodiment, if the difference between the times of receipt of the first control command and the second control command does not exceed a certain time range, the first control command and the second control command may be combined to obtain a new game control command. The time range may be preset according to actual requirements, for example, a shorter time range may be set for reducing the calculation amount, such as 0.1 seconds, 0.2 seconds, 0.5 seconds, or other values may be set, for example, 1 second, 1.2 seconds, or the like, and the embodiment is not limited thereto. Specifically, the method may include the following steps S410 and S420, as shown in fig. 4.
In step S410, the instruction types corresponding to the first control instruction and the second control instruction respectively are determined. In this embodiment, the instruction type refers to a control type of the cloud game by the control instruction, and all instruction types may be determined in advance according to the cloud game, for example, the instruction types may include a movement type, a skill type, and the like. The corresponding control instruction can be determined according to the operation of triggering the control instruction by the live audience and the live anchor, for example, the second control instruction is triggered by clicking the button A of the live audience, and the type of the second control instruction can be determined as the movement type by controlling the movement of the cloud game character.
In step S420, the first control instruction and the second control instruction are filled into an instruction synthesis template according to the instruction type, so as to obtain a game control instruction. The instruction synthesis template can be determined through cloud games opened by a current live broadcast anchor, each cloud game can be preset with an instruction synthesis template, and all control instructions for the cloud games can be included in the template. Illustratively, each control instruction in the instruction composition template may include a plurality of fields, each field may correspond to a control type, e.g., field a may control the progress of a persona in a cloud game, field b may control the jumping of a persona, etc. When the first control instruction and the second control instruction are obtained, the first control instruction and the second control instruction are filled in the corresponding fields, so that the complete game control instruction can be obtained. In this embodiment, the instruction type corresponding to each field in the instruction synthesis template may be specified in advance, and the specific method may include the following steps S510 and S520, as shown in fig. 5.
In step S510, if the instruction type of the first control instruction is the first type, the first control instruction is filled into the movement attribute in the instruction synthesis template. For example, if the instruction composition template includes two fields corresponding to the movement attribute and the skill attribute, the instruction type corresponding to the two fields can be determined, and the field filled by the control instruction can be determined according to the instruction type corresponding to the field and the instruction type corresponding to the control instruction. For example, if the instruction type corresponding to the control instruction of the live host is the first type, the control instruction of the live host is filled in the movement attribute corresponding to the first type after being received.
In step S520, if the instruction type of the second control instruction is the second type, the second control instruction is filled into the skill attribute in the instruction synthesis template. Similarly, if a control instruction of the live audience terminal is received, the control instruction is filled in the corresponding skill attribute according to the instruction type corresponding to the live audience terminal. In addition, in other embodiments of the present disclosure, other control types may be included in the instruction synthesis template, for example, a combat attribute, a gesture attribute, and the like, and multiple control types may also be simultaneously included in the control instruction, for example, the live-broadcast anchor may trigger a movement attribute and a skill attribute simultaneously, so that the control instruction may be synthesized in other manners, for example, the instruction synthesis template may include three control types a, b, and c, where a and b are the first types, two fields are extracted from the first control instruction and respectively filled into the fields corresponding to a and b, one field is extracted from the second control instruction and filled into the field corresponding to c, which all belong to the protection scope of the present disclosure.
It should be noted that, in the present disclosure, each direct-broadcasting main broadcasting end may correspond to a plurality of direct-broadcasting audience ends, each direct-broadcasting audience end may trigger a different second control instruction, so that after being synthesized with the first control instruction of the direct-broadcasting main broadcasting end, different game control instructions may be obtained, and each direct-broadcasting audience end corresponds to a game control instruction respectively.
After the live platform server determines the game control instruction, the game control instruction can be sent to the cloud server to control the cloud game. Specifically, after the game control instruction is sent to the cloud server, the cloud server may calculate a corresponding response result according to the game control instruction, for example, calculate a position coordinate of the movement of the character, calculate an interaction effect of the character, and so on. The response result can be sent to the live broadcast platform server through the cloud server, so that each live broadcast audience terminal and each live broadcast anchor terminal are controlled.
In this exemplary embodiment, the response result may be a data stream, and the cloud server may transmit the data stream to the live platform server through a pipeline communication manner. And each direct broadcast audience terminal and each direct broadcast anchor terminal can correspond to different data streams, so that the cloud service terminal can send N data streams corresponding to the game control instruction to the direct broadcast platform service terminal, wherein N is the total number of the direct broadcast audience terminal and the direct broadcast anchor terminal. According to the response result, the interactive effect of the target role can be controlled at each live audience end and the live host end. For example, the live broadcast platform server may add a live broadcast special effect to the response result, and then send the result after adding the live broadcast special effect to the live broadcast main broadcasting end and the live broadcast audience end. The addition condition of each always-on special effect may be set in advance, and for example, the addition condition may specifically include addition when a specific prop is acquired, addition when a specific position is reached, and the like, and the embodiment is not limited thereto. If the response result meets the certain adding condition, adding the live special effect corresponding to the adding condition to the response result, wherein the response result of each live audience terminal can be different, so that the displayed live special effect is also different.
For example, if the first control instruction is a game control instruction, the response results of the live broadcast main broadcasting end and the corresponding live broadcast audience ends are the same, and the interaction effect of controlling the cloud game can be the same; if the target cloud game is controlled by the game control instruction obtained by combining the first control instruction and the second control instruction, the second control instruction corresponding to each direct-broadcast audience terminal can be different, the game control instruction corresponding to each direct-broadcast audience terminal is also different, each direct-broadcast audience terminal can respectively display the interaction effect corresponding to each game control instruction, and the corresponding direct-broadcast main broadcasting terminal can display the interaction effect overlapped by each game control instruction. For example, the control instruction of the live host side may control the persona to move forward, while the control instruction of the live audience side a controls the persona to use the skill 1, the control instruction of the live audience side B controls the persona to use the skill 2, so that the live host side may display the persona to move forward while using the skills 1 and 2, the live audience side a may display the persona to move forward while using the skill 1, and the live audience side B may display the persona to move forward while using the skill 2.
Fig. 6 schematically illustrates an application scenario of the live game interaction method in the embodiment of the present disclosure. As shown in fig. 6, in step S601, the live host 61 sends a request for starting a game to the live platform, so as to start a target cloud game at the live host; when receiving the game starting request, the live broadcast platform server can forward the request to the cloud server 64, so that the live broadcast host side carries out login authentication on the cloud server 64, and after the login authentication is finished, a game interface of the target cloud game can be displayed on the live broadcast host side 61; in step S602, after the live host side 61 successfully starts the target cloud game, the live platform server side 62 may send an invitation request of the target cloud game to the live audience side 63, and after obtaining a response of the user side 63 agreeing to the invitation, the live platform server side 62 may send information of the live audience side 63 to the cloud server side 64, so that login registration is performed at the cloud server side 64, and then a game interface of the target cloud game may be displayed at the live audience side 63; in step S603, the live platform server may receive the first control instruction of the live host 61 and the second control instruction of the live audience 63, so as to determine a game control instruction according to the first control instruction and the second control instruction; wherein, the live audience terminal 63 and the live main broadcasting terminal 61 are clients corresponding to the live broadcasting platform service terminal 62; then in step S604, the game control instruction is sent to the cloud service end 64, and the response result to the cloud game can be calculated at the cloud service end 64 according to the game control instruction; further, in step S605, the response result is sent to the live platform server 62; in step S606, the live platform server 62 may send the response results corresponding to the respective clients to the corresponding clients, so as to control the cloud game.
In an exemplary embodiment, the response result corresponding to the game control instruction may be transmitted to the live broadcast side and the live broadcast side in other manners, and for example, the response result may not pass through the live broadcast platform service end 62, but may be directly returned to the client (the live broadcast side or the live broadcast side), for example, the display page of the cloud game is loaded into the display pages of the live broadcast side and the live broadcast side through the WebView, and then the response result of the cloud game may be displayed in the client through the WebView.
Through the implementation mode, the interaction of the cloud game can be realized in live broadcast, so that a new interaction mode is provided for users, the interaction of a live broadcast platform is richer, the interaction requirement of the users is met, and the user experience is improved.
It should be noted that, the steps in fig. 6 are all summary of the above embodiments, and the steps S601 to S606 are all described in the above embodiments, which are not repeated herein. In addition, live presenter end 61, live audience end 63 may be a variety of electronic devices with display screens, including but not limited to desktop computers, portable computers, smartphones, tablet computers, and the like. It should be understood that the live anchor, live viewer, and server numbers in fig. 6 are merely illustrative. There may be any number of terminal electronic devices and servers, as desired for implementation. For example, the index platform server 62 may be a server cluster formed by a plurality of servers.
Further, in this example embodiment, a live game interaction device is further provided, which is configured to execute the live game interaction method disclosed in the disclosure. The device can be applied to a server or terminal equipment.
Referring to fig. 7, the live game interaction device 700 may include: a game opening module 710, a game connection module 720, an instruction receiving module 730, an instruction determining module 740, wherein:
the game opening module 710 is configured to receive a game opening request of a live host, and send the game opening request to a cloud server, so as to open, for the live host, a target cloud game corresponding to the game opening request through the cloud server.
The game connection module 720 is configured to send an invitation request for the target cloud game to a live audience terminal corresponding to the live host terminal, so that the live audience terminal enters the target cloud game.
The instruction receiving module 730 is configured to receive a first control instruction of the live-broadcast main-play end for the target cloud game, and receive a second control instruction of the live-broadcast audience end for the target cloud game.
The instruction determining module 740 is configured to determine a game control instruction for the target cloud game according to the first control instruction and/or the second control instruction, and send the game control instruction to the cloud server to control the cloud game.
In one exemplary embodiment of the present disclosure, the game connection module 720 may specifically include a request transmitting unit and a response receiving unit, wherein:
and the request sending unit is used for respectively sending game invitation requests to N live audience terminals corresponding to the live broadcast main broadcasting terminal, wherein N is a positive integer.
And the response receiving unit is used for starting the target cloud game at the corresponding live audience terminal according to the confirmation message if the confirmation message of the live audience terminal for the game invitation request is received.
In an exemplary embodiment of the present disclosure, the response receiving unit may be specifically configured to send audience information and anchor information included in the confirmation message to the cloud service end, so that the cloud service end opens the target cloud game at a corresponding live audience end according to the audience information and the anchor information.
In an exemplary embodiment of the present disclosure, the instruction determining module 740 is specifically configured to determine the game control instruction according to the receiving time of the first control instruction and the second control instruction.
In an exemplary embodiment of the present disclosure, the instruction determining module 740 may be specifically configured to combine the first control instruction and the second control instruction to obtain the game control instruction if a difference between receiving times of the first control instruction and the second control instruction does not exceed a preset time range.
In an exemplary embodiment of the present disclosure, the instruction determining module 740 may specifically include an instruction type determining unit, and an instruction merging unit, wherein:
and the instruction type determining unit is used for determining the instruction types respectively corresponding to the first control instruction and the second control instruction.
And the instruction merging unit is used for filling the first control instruction and the second control instruction into an instruction synthesis template according to the instruction type so as to obtain a game control instruction.
In an exemplary embodiment of the present disclosure, the instruction merging unit may specifically include a movement attribute filling unit and a skill attribute filling unit, wherein:
and the mobile attribute filling unit is used for filling the first control instruction into the mobile attribute in the instruction synthesis template if the instruction type of the first control instruction is a first type.
And the skill attribute filling unit is used for filling the second control instruction into the skill attribute in the instruction synthesis template if the instruction type of the second control instruction is the second type.
In one exemplary embodiment of the present disclosure, the instruction determination module 740 includes a first instruction control unit and a second instruction control unit, wherein:
And the first instruction control unit is used for sending the first control instruction to the cloud server to control the first action of the target role in the target cloud game.
And the second instruction control unit is used for sending the second control instruction to the cloud service end so as to control the second action of the target role.
In one exemplary embodiment of the present disclosure, game connection module 720 is specifically configured to: and sending an invitation request aiming at the target cloud game to a live audience terminal meeting preset conditions.
Since each functional module of the live game interaction device of the exemplary embodiment of the present disclosure corresponds to a step of the exemplary embodiment of the live game interaction method described above, for details not disclosed in the embodiments of the device of the present disclosure, please refer to the embodiments of the live game interaction method described above in the present disclosure.
Fig. 8 shows a schematic diagram of a computer system suitable for use in implementing embodiments of the present disclosure.
It should be noted that, the computer system 800 of the electronic device shown in fig. 8 is only an example, and should not impose any limitation on the functions and the application scope of the embodiments of the present disclosure.
As shown in fig. 8, the computer system 800 includes a Central Processing Unit (CPU) 801 that can perform various appropriate actions and processes according to a program stored in a Read Only Memory (ROM) 802 or a program loaded from a storage section 808 into a Random Access Memory (RAM) 803. In the RAM 803, various programs and data required for system operation are also stored. The CPU 801, ROM 802, and RAM 803 are connected to each other by a bus 804. An input/output (I/O) interface 805 is also connected to the bus 804.
The following components are connected to the I/O interface 805: an input portion 806 including a keyboard, mouse, etc.; an output portion 807 including a display such as a Cathode Ray Tube (CRT), a Liquid Crystal Display (LCD), and a speaker; a storage section 808 including a hard disk or the like; and a communication section 809 including a network interface card such as a LAN card, a modem, or the like. The communication section 809 performs communication processing via a network such as the internet. The drive 810 is also connected to the I/O interface 805 as needed. A removable medium 811 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is mounted on the drive 810 as needed so that a computer program read out therefrom is mounted into the storage section 808 as needed.
In particular, according to embodiments of the present disclosure, the processes described below with reference to flowcharts may be implemented as computer software programs. For example, embodiments of the present disclosure include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method shown in the flowcharts. In such an embodiment, the computer program may be downloaded and installed from a network via the communication section 809, and/or installed from the removable media 811. When being executed by a Central Processing Unit (CPU) 801, performs the various functions defined in the methods and apparatus of the present application.
It should be noted that the computer readable medium shown in the present disclosure may be a computer readable signal medium or a computer readable storage medium, or any combination of the two. The computer readable storage medium can be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or a combination of any of the foregoing. More specific examples of the computer-readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this disclosure, a computer-readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In the present disclosure, however, the computer-readable signal medium may include a data signal propagated in baseband or as part of a carrier wave, with the computer-readable program code embodied therein. Such a propagated data signal may take any of a variety of forms, including, but not limited to, electro-magnetic, optical, or any suitable combination of the foregoing. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: wireless, wire, fiber optic cable, RF, etc., or any suitable combination of the foregoing.
The flowcharts and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams or flowchart illustration, and combinations of blocks in the block diagrams or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units involved in the embodiments of the present disclosure may be implemented by means of software, or may be implemented by means of hardware, and the described units may also be provided in a processor. Wherein the names of the units do not constitute a limitation of the units themselves in some cases.
As another aspect, the present application also provides a computer-readable medium that may be contained in the electronic device described in the above embodiment; or may exist alone without being incorporated into the electronic device. The computer-readable medium carries one or more programs which, when executed by one of the electronic devices, cause the electronic device to implement the methods described in the embodiments below. For example, the electronic device may implement the steps shown in fig. 1 and 2, and so on.
It should be noted that although in the above detailed description several modules or units of a device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit in accordance with embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into a plurality of modules or units to be embodied.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any adaptations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It is to be understood that the present disclosure is not limited to the precise arrangements and instrumentalities shown in the drawings, and that various modifications and changes may be effected without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (10)

1. The live game interaction method based on the cloud game is characterized by comprising the following steps of:
receiving a game starting request sent by a live broadcast main broadcasting end, and sending the game starting request to a cloud service end so as to start a target cloud game corresponding to the game starting request for the live broadcast main broadcasting end through the cloud service end;
sending an invitation request aiming at the target cloud game to a live audience terminal corresponding to the live host terminal so as to enable the live audience terminal to enter the target cloud game;
receiving a first control instruction of the anchor end for the target cloud game and receiving a second control instruction of the live audience end for the target cloud game;
if the difference between the receiving time of the first control instruction and the receiving time of the second control instruction does not exceed the preset time range, combining the first control instruction with the second control instruction to obtain a game control instruction, and sending the game control instruction to the cloud server to control the target cloud game.
2. The method of claim 1, wherein the sending an invite request for the target cloud game to a live audience corresponding to the live presenter to cause the live audience to enter the target cloud game comprises:
respectively sending the invitation requests to N live audience terminals corresponding to the live broadcast main broadcasting terminal, wherein N is a positive integer;
and if a confirmation message of the live audience terminal for the invitation request is received, starting the target cloud game at the corresponding live audience terminal according to the confirmation message.
3. The method according to claim 2, wherein the starting the target cloud game at the corresponding live audience according to the confirmation message includes:
and sending audience information and anchor information contained in the confirmation message to the cloud service end so that the cloud service end starts the cloud game at a corresponding live audience end according to the audience information and the anchor information.
4. The method of claim 1, wherein the merging the first control instruction with the second control instruction to obtain the game control instruction comprises:
Determining instruction types corresponding to the first control instructions and the second control instructions respectively;
and filling the first control instruction and the second control instruction into an instruction synthesis template according to the instruction type to obtain a game control instruction.
5. The method of claim 4, wherein populating the instruction composition template with the first control instruction and the second control instruction according to the instruction type, comprises:
if the instruction type of the first control instruction is a first type, filling the first control instruction into the movement attribute in the instruction synthesis template;
and if the instruction type of the second control instruction is the second type, filling the second control instruction into the skill attribute in the instruction synthesis template.
6. The method of claim 1, wherein the sending the game control instruction to the cloud server to control the target cloud game comprises:
the first control instruction is sent to the cloud server to control a first action of a target role in the target cloud game;
and sending the second control instruction to the cloud server to control the second action of the target role.
7. The method of claim 1, wherein the sending an invite request for the target cloud game to a live audience corresponding to the live presenter comprises:
and sending an invitation request aiming at the target cloud game to a live audience terminal meeting preset conditions.
8. A live game interaction device, comprising:
the game starting module is used for receiving a game starting request of a live broadcast main broadcasting end, and sending the game starting request to a cloud service end so as to start a target cloud game corresponding to the game starting request for the live broadcast main broadcasting end through the cloud service end;
the game connection module is used for sending an invitation request aiming at the target cloud game to a live audience terminal corresponding to the live host terminal so as to enable the live audience terminal to enter the target cloud game;
the instruction receiving module is used for receiving a first control instruction of the live broadcast main broadcasting end for the target cloud game and receiving a second control instruction of the live broadcast audience end for the target cloud game;
and the instruction determining module is used for merging the first control instruction and the second control instruction to obtain a game control instruction if the difference between the receiving time of the first control instruction and the receiving time of the second control instruction does not exceed a preset time range, and sending the game control instruction to the cloud server to control the target cloud game.
9. A computer readable medium, on which a computer program is stored, characterized in that the computer program, when being executed by a processor, implements the method of any of claims 1-7.
10. An electronic device, comprising:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the method of any of claims 1-7 via execution of the executable instructions.
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