CN111773667A - Live game interaction method and device, computer readable medium and electronic equipment - Google Patents

Live game interaction method and device, computer readable medium and electronic equipment Download PDF

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Publication number
CN111773667A
CN111773667A CN202010738727.5A CN202010738727A CN111773667A CN 111773667 A CN111773667 A CN 111773667A CN 202010738727 A CN202010738727 A CN 202010738727A CN 111773667 A CN111773667 A CN 111773667A
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Prior art keywords
game
control instruction
live
instruction
live broadcast
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CN202010738727.5A
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CN111773667B (en
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庄宇轩
孙静
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02DCLIMATE CHANGE MITIGATION TECHNOLOGIES IN INFORMATION AND COMMUNICATION TECHNOLOGIES [ICT], I.E. INFORMATION AND COMMUNICATION TECHNOLOGIES AIMING AT THE REDUCTION OF THEIR OWN ENERGY USE
    • Y02D30/00Reducing energy consumption in communication networks
    • Y02D30/70Reducing energy consumption in communication networks in wireless communication networks

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The present disclosure provides a live game interaction method, a live game interaction apparatus, a computer-readable medium, and an electronic device; relates to the technical field of live broadcast. The method comprises the following steps: receiving a game starting request of a live broadcast anchor terminal, sending the game starting request to a cloud service terminal, and starting a target cloud game corresponding to the game starting request for the live broadcast anchor terminal through the cloud service terminal; sending an invitation request aiming at the target cloud game to a live audience corresponding to a live broadcast anchor so as to enable the live broadcast audience to enter the target cloud game; receiving a first control instruction of a live broadcast anchor terminal to the target cloud game, and receiving a second control instruction of a live broadcast audience terminal to the target cloud game; determining a game control instruction for the target cloud game according to the first control instruction and/or the second control instruction, and sending the game control instruction to the cloud server to control the target cloud game.

Description

Live game interaction method and device, computer readable medium and electronic equipment
Technical Field
The present disclosure relates to the field of live broadcast technologies, and in particular, to a live broadcast game interaction method, a live broadcast game interaction apparatus, a computer-readable medium, and an electronic device.
Background
With the rise of network live broadcast, the content and form of live broadcast become more and more abundant, and the live broadcast is gradually covered in various industries, such as electronic commerce, educational research and entertainment, and meets users with different requirements.
In a live broadcast platform, usually, a main broadcast outputs live broadcast content, a user can only watch the live broadcast content, the interaction between the user and the main broadcast can only be carried out in a bullet screen mode, the interaction mode is single, and the user basically does not participate in the live broadcast watching time in a large amount of time, so that the activity of the platform is reduced.
It is to be noted that the information disclosed in the above background section is only for enhancement of understanding of the background of the present disclosure, and thus may include information that does not constitute prior art known to those of ordinary skill in the art.
Disclosure of Invention
The present disclosure aims to provide a live game interaction method, a live game interaction apparatus, a computer-readable medium, and an electronic device, which can overcome the problem of weak interaction feeling of a live user to a certain extent, and further enhance the interaction between a main broadcast end and a live user end.
Additional features and advantages of the disclosure will be set forth in the detailed description which follows, or in part will be obvious from the description, or may be learned by practice of the disclosure.
According to a first aspect of the present disclosure, there is provided a live game interaction method, including:
the game starting module is used for receiving a game starting request of a live broadcast anchor end, sending the game starting request to a cloud server end, and starting a target cloud game corresponding to the game starting request for the live broadcast anchor end through the cloud server end;
sending an invitation request aiming at the target cloud game to a live audience corresponding to the live anchor so as to enable the live audience to enter the target cloud game;
receiving a first control instruction of the live broadcast anchor terminal to the target cloud game, and receiving a second control instruction of the live broadcast audience terminal to the target cloud game;
determining a game control instruction for the target cloud game according to the first control instruction and/or the second control instruction, and sending the game control instruction to the cloud server to control the target cloud game.
In an exemplary embodiment of the present disclosure, the sending, to a live viewer corresponding to the live anchor, an invitation request for the target cloud game to enable the live viewer to enter the target cloud game includes:
respectively sending the invitation requests to N live audience terminals corresponding to the live anchor terminal, wherein N is a positive integer;
and if a confirmation message of the live audience terminal to the invitation request is received, starting the target cloud game at the corresponding live audience terminal according to the confirmation message.
In an exemplary embodiment of the present disclosure, the starting the target cloud game at a corresponding live viewer according to the confirmation message includes:
and sending the audience information and the anchor information contained in the confirmation message to the cloud server so that the cloud server starts the target cloud game at the corresponding live audience according to the audience information and the anchor information.
In an exemplary embodiment of the present disclosure, the determining a game control instruction for the target cloud game according to the first control instruction and/or the second control instruction includes:
and determining the game control instruction according to the receiving time of the first control instruction and the second control instruction.
In an exemplary embodiment of the present disclosure, the determining a game control instruction for the target cloud game according to the first control instruction and/or the second control instruction includes:
if the difference between the receiving time of the first control instruction and the receiving time of the second control instruction does not exceed a preset time range, combining the first control instruction and the second control instruction to obtain the game control instruction.
In an exemplary embodiment of the disclosure, the merging the first control instruction and the second control instruction to obtain the game control instruction includes:
determining instruction types corresponding to the first control instruction and the second control instruction respectively;
and filling the first control instruction and the second control instruction into an instruction synthesis template according to the instruction type to obtain a game control instruction.
In an exemplary embodiment of the present disclosure, the filling the first control instruction and the second control instruction into an instruction synthesis template according to the instruction type includes:
if the instruction type of the first control instruction is a first type, filling the first control instruction into the movement attribute in the instruction synthesis template;
and if the instruction type of the second control instruction is a second type, filling the second control instruction into the skill attribute in the instruction synthesis template.
In an exemplary embodiment of the present disclosure, the sending the response result to the live anchor and the live viewer includes:
and adding a live special effect to the response result and then sending the response result to the live anchor terminal and the live audience terminal.
In an exemplary embodiment of the present disclosure, the sending the game control instruction to the cloud server to control the target cloud game includes:
sending the first control instruction to the cloud server to control a first action of a target role in the target cloud game;
and sending the second control instruction to the cloud server to control a second action of the target role.
In an exemplary embodiment of the present disclosure, the sending an invitation request for the target cloud game to a live audience corresponding to the live anchor comprises:
and sending an invitation request aiming at the target cloud game to a live broadcasting audience meeting preset conditions.
According to a second aspect of the present disclosure, a live game interaction device is provided. The live game interaction device may include: the game opening module, the game connecting module, the instruction receiving module and the instruction determining module are arranged, wherein:
the game starting module is used for receiving a game starting request of a live broadcast anchor end, sending the game starting request to a cloud server end, and starting a target cloud game corresponding to the game starting request for the live broadcast anchor end through the cloud server end;
the game connection module is used for sending an invitation request aiming at the target cloud game to a live broadcast audience corresponding to the live broadcast anchor end so as to enable the live broadcast audience to enter the target cloud game;
the instruction receiving module is used for receiving a first control instruction of the live broadcast anchor terminal to the target cloud game and receiving a second control instruction of the live broadcast audience terminal to the target cloud game;
and the instruction determining module is used for determining a game control instruction for the target cloud game according to the first control instruction and/or the second control instruction, and sending the game control instruction to the cloud server so as to control the target cloud game.
In an exemplary embodiment of the present disclosure, the game connection module may specifically include a request sending unit and a response receiving unit, wherein:
and the request sending unit is used for respectively sending game invitation requests to N live audience terminals corresponding to the live anchor terminal, wherein N is a positive integer.
And the response receiving unit is used for starting the target cloud game at the corresponding live audience according to the confirmation message if the confirmation message of the live audience to the game invitation request is received.
In an exemplary embodiment of the disclosure, the response receiving unit may be specifically configured to send audience information and anchor information included in the confirmation message to the cloud server, so that the cloud server starts the target cloud game at a corresponding live audience according to the audience information and the anchor information.
In an exemplary embodiment of the disclosure, the instruction determining module is specifically configured to determine the game control instruction according to the receiving time of the first control instruction and the second control instruction.
In an exemplary embodiment of the disclosure, the instruction determining module may be specifically configured to combine the first control instruction and the second control instruction to obtain the game control instruction if a difference between receiving times of the first control instruction and the second control instruction does not exceed a preset time range.
In an exemplary embodiment of the present disclosure, the instruction determining module may specifically include an instruction type determining unit and an instruction merging unit, where:
and the instruction type determining unit is used for determining the instruction types corresponding to the first control instruction and the second control instruction respectively.
And the instruction merging unit is used for filling the first control instruction and the second control instruction into an instruction synthesis template according to the instruction type so as to obtain a game control instruction.
In an exemplary embodiment of the present disclosure, the instruction merging unit may specifically include a movement attribute padding unit and a skill attribute padding unit, where:
and the movement attribute filling unit is used for filling the first control instruction into the movement attribute in the instruction synthesis template if the instruction type of the first control instruction is a first type.
And the skill attribute filling unit is used for filling the second control instruction into the skill attribute in the instruction synthesis template if the instruction type of the second control instruction is the second type.
In an exemplary embodiment of the present disclosure, the instruction determination module includes a first instruction control unit and a second instruction control unit, wherein:
the first instruction control unit is used for sending the first control instruction to the cloud server so as to control a first action of a target role in the target cloud game.
And the second instruction control unit is used for sending the second control instruction to the cloud server so as to control a second action of the target role.
In an exemplary embodiment of the disclosure, the game connection module is specifically configured to: and sending an invitation request aiming at the target cloud game to a live broadcasting audience meeting preset conditions.
According to a third aspect of the present disclosure, there is provided an electronic device comprising: a processor; and a memory for storing executable instructions of the processor; wherein the processor is configured to perform the method of any one of the above via execution of the executable instructions.
According to a fourth aspect of the present disclosure, there is provided a computer readable medium having stored thereon a computer program which, when executed by a processor, implements the method of any one of the above.
Exemplary embodiments of the present disclosure may have some or all of the following benefits:
in the live game interaction method provided by an example embodiment of the present disclosure, on one hand, a live broadcast anchor and a live broadcast audience can enter a game in a live broadcast platform, and can combine the game and the live broadcast to provide a new interaction mode for a user, thereby being beneficial to increasing the user traffic and the user stickiness of the live broadcast platform; on the other hand, live viewers can not only watch live broadcasts, but also participate in games to be controlled together with the anchor broadcast, so that the multi-terminal interaction efficiency of a live broadcast platform can be enhanced; on the other hand, for the game, the game can be simultaneously controlled by combining the control instructions of the live broadcast anchor terminal and the live broadcast audience terminal, and the game operation control efficiency can be improved.
It is to be understood that both the foregoing general description and the following detailed description are exemplary and explanatory only and are not restrictive of the disclosure.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate embodiments consistent with the present disclosure and together with the description, serve to explain the principles of the disclosure. It is to be understood that the drawings in the following description are merely exemplary of the disclosure, and that other drawings may be derived from those drawings by one of ordinary skill in the art without the exercise of inventive faculty.
FIG. 1 schematically shows a flow diagram of a live game interaction method according to one embodiment of the present disclosure;
FIG. 2 schematically illustrates a display effect diagram of a live game interaction method according to one embodiment of the present disclosure;
FIG. 3 schematically shows a flow diagram of a live game interaction method according to another embodiment of the present disclosure;
FIG. 4 schematically shows a flow diagram of a live game interaction method according to one embodiment of the present disclosure;
FIG. 5 schematically shows a flow diagram of a live game interaction method according to another embodiment of the present disclosure;
FIG. 6 schematically shows an application scenario diagram of a live game interaction method according to one embodiment of the present disclosure;
FIG. 7 schematically shows a block diagram of a live game interaction device according to one embodiment of the present disclosure;
FIG. 8 illustrates a schematic structural diagram of a computer system suitable for use in implementing the electronic device of an embodiment of the present disclosure.
Detailed Description
Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many different forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided to give a thorough understanding of embodiments of the disclosure. One skilled in the relevant art will recognize, however, that the subject matter of the present disclosure can be practiced without one or more of the specific details, or with other methods, components, devices, steps, and the like. In other instances, well-known technical solutions have not been shown or described in detail to avoid obscuring aspects of the present disclosure.
Furthermore, the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale. The same reference numerals in the drawings denote the same or similar parts, and thus their repetitive description will be omitted. Some of the block diagrams shown in the figures are functional entities and do not necessarily correspond to physically or logically separate entities. These functional entities may be implemented in the form of software, or in one or more hardware modules or integrated circuits, or in different networks and/or processor devices and/or microcontroller devices.
The cloud game is a game system based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and the running of the game data processing method are completed on a cloud game server, and the cloud game client is used for receiving and sending data and presenting the game picture, for example, the cloud game client can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; however, the terminal device performing the game data processing is a cloud game server in the cloud. When a game is played, a player operates the cloud game client to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the cloud game client through a network, and finally the data are decoded through the cloud game client and the game pictures are output.
The technical solution of the embodiment of the present disclosure is explained in detail below:
the present example embodiment first provides a live game interaction method. Referring to fig. 1, the live game interaction method may include the steps of:
step S110: receiving a game starting request of a live broadcast anchor terminal, sending the game starting request to a cloud service terminal, and starting a target cloud game corresponding to the game starting request for the live broadcast anchor terminal through the cloud service terminal.
Step S120: and sending an invitation request aiming at the target cloud game to a live audience corresponding to the live anchor so as to enable the live audience to enter the target cloud game.
Step S130: and receiving a first control instruction of the live broadcast anchor terminal to the target cloud game, and receiving a second control instruction of the live broadcast audience terminal to the target cloud game.
Step S140: determining a game control instruction for the target cloud game according to the first control instruction and/or the second control instruction, and sending the game control instruction to the cloud server to control the cloud game.
In the live game interaction method provided by an example embodiment of the present disclosure, on one hand, a live broadcast anchor and a live broadcast audience can enter a game in a live broadcast platform, and can combine the game and the live broadcast to provide a new interaction mode for a user, thereby being beneficial to increasing the user traffic and the user stickiness of the live broadcast platform; on the other hand, the audience can not only watch the live broadcast, but also participate in the game to be controlled together with the main broadcast, so that the multi-end interaction efficiency of the live broadcast platform can be enhanced; on the other hand, for the game, the game can be simultaneously controlled by combining the control instructions of the live broadcast anchor terminal and the live broadcast audience terminal, and the game operation control efficiency can be improved.
The above steps of the present exemplary embodiment will be described in more detail below.
In step S110, a game start request of a live broadcast anchor is received, and the game start request is sent to a cloud service end, so that a target cloud game corresponding to the game start request is started for the live broadcast anchor through the cloud service end.
In this embodiment, a live broadcast anchor may send a game start request through a web front-end page of a cloud game, specifically, the anchor may open a web front-end page in a live broadcast process, and taking page 200 shown in fig. 2 as an example, all cloud game types may be displayed in the page for the anchor to select, for example, identification information such as a game icon, a game name, and the like of each cloud game is displayed, the anchor may select to click a desired cloud game in the page, and if an operation type corresponding to a click operation is game start, a game start request may be sent. A control for starting the game may be provided in a front-end page of the cloud game, for example, an "open" button may be provided below each cloud game, if the click operation triggers the control, it may be determined that an operation type corresponding to the click operation is to start the game, for example, when a mouse clicks the control shown by 210, a game start request of the cloud game "a" may be sent to the cloud server.
It should be understood that the front-end page of the cloud game may be embedded in a display page provided by the live platform, for example, when the anchor uses live software for live broadcasting, a web page of the cloud game is opened during the live broadcasting process, and the page of the cloud game is embedded in a display interface of the live software.
The game starting request of the live broadcast anchor can comprise anchor information and game information of a target game, wherein the anchor information can comprise live broadcast anchor identification information, such as anchor live account information, an IP address and the like of the live broadcast anchor; the method can also comprise the anchor game account information, the anchor game role information and the like of the live broadcast anchor terminal in the target cloud game; or client version information of a live broadcast anchor terminal and the like; this embodiment is not particularly limited to this.
The live broadcast platform background server can receive a game starting request of the live broadcast anchor, and after receiving the request, the live broadcast platform background server can forward the request to the corresponding cloud server according to the cloud game information contained in the game starting request. In general, the live platform service end can perform data transmission with the cloud service end through a built-in sdk (Software Development Kit), for example, sending messages, receiving messages, and the like. After receiving the game starting request, the cloud server can send a game login page of the cloud game to the live broadcast anchor according to identification information of the live broadcast anchor contained in the game starting request, so that the live broadcast anchor can log in, and a game interface of the cloud game can be displayed at the live broadcast anchor after the live broadcast anchor successfully logs in.
In an exemplary embodiment, the anchor login authentication can be directly performed at the cloud server through a game start request of a live anchor, specifically, when the live anchor sends a game start request, the live anchor can acquire game account information of the live anchor through a front-end page, and the game account information, cloud game information and live anchor identification information are packaged to generate the game start request, so that the cloud server can directly verify an anchor account according to the game start request, an operation flow can be saved, and the operation is simpler and more efficient. And displaying a game interface at the live broadcast anchor end after the anchor login authentication is successful, thereby completing the starting of the cloud game.
In step S120, an invitation request for the target cloud game is sent to a live viewer corresponding to the live anchor, so that the live viewer enters the target cloud game.
After the live broadcast anchor successfully opens the game interface of the cloud game, feedback information can be sent to the live broadcast platform server to inform the live broadcast platform server that the cloud game is successfully opened, and the live broadcast platform server can determine that the live broadcast anchor opens the cloud game when receiving the feedback information. Or the cloud service side can simultaneously send feedback to the live broadcast platform service side when connecting the cloud game to the live broadcast anchor side, and if the live broadcast platform service side detects the feedback of the cloud service side, the live broadcast anchor side can be determined to start the cloud game.
After determining that the cloud game is started by the live broadcast anchor, the live broadcast platform server can acquire information of a live broadcast audience corresponding to the live broadcast anchor. The live viewer can refer to a user side corresponding to a viewer watching the anchor live, and the live platform server usually records identification information of each viewer entering the anchor live room, such as a user side ID, an IP address of the user side, and the like. The information of the live broadcast audience corresponding to the live broadcast anchor can be determined through the data recorded by the live broadcast platform server, and an invitation request is further sent to each live broadcast audience. Illustratively, the method may include the following steps S310 and S320, as shown in fig. 3.
In step S310, invitation requests are respectively sent to N live viewers corresponding to the live anchor, where N is a positive integer. Illustratively, the invitation request may include related information of the target cloud game opened by the anchor, such as a game type, a game name, a game link, and the like; other information, such as the number of people currently participating in the game, may also be included, and the embodiment is not limited thereto.
In addition, the invitation request of the cloud game can also be only sent to the live broadcasting audience end meeting the preset conditions, so that the target cloud game is controlled through the live broadcasting anchor end and the specific live broadcasting audience end. That is, one or more of all live viewers corresponding to the live anchor can be selected as target viewers through preset conditions. The preset conditions may include, for example, that the number of gifts to be delivered to the main broadcast satisfies a certain condition, the fan level of the live broadcast viewer meets a certain requirement, or the live broadcast viewer satisfies a certain type of tag, and so on, for example, the viewer who delivers the most gifts is selected as the target user terminal among the live broadcast viewers watching the live broadcast.
In step S320, if a confirmation message of the live viewer to the invitation request is received, the target cloud game is started at the corresponding live viewer according to the confirmation message. The confirmation message may include identification information of a live audience and related information of the target cloud game; information of the live anchor can also be included. Illustratively, after receiving the invitation request, the live audience may determine the confirmation message according to a user operation of the live audience. For example, the invitation request may be displayed on the live viewer side by means of a popup window, and the popup window may further include a plurality of buttons, and a confirmation message for the request may be triggered by clicking on the buttons. When receiving the user operation, the corresponding confirmation message may be sent according to the operation type of the user, where the operation type of the user may be, for example, accepting the invitation, rejecting the invitation, or the like, or another type, for example, continuing the invitation later, not displaying the invitation again, or the like, and the embodiment is not limited thereto.
When the confirmation message of the user side is sent to the live broadcast platform server side, the live broadcast platform server side can start the cloud game at the live broadcast audience side according to the confirmation message. Specifically, the live broadcast platform server may determine, when receiving the confirmation message, whether the live broadcast viewer accepts the invitation request according to an operation type corresponding to the confirmation message, and if the viewer receives the invitation request, may send, according to information of the target cloud game included in the confirmation message, for example, a link address of the cloud game, the viewer information and the anchor information of the viewer to the corresponding cloud server, where the viewer information may include identification information of the live broadcast viewer and information of a software version of the live broadcast viewer, and the like, and after receiving the information at the cloud server, the viewer may log in the viewer, and then start the target cloud game at the viewer, and display a game interface.
Next, in step S130, a first control instruction of the live broadcaster for the target cloud game is received, and a second control instruction of the live viewer for the target cloud game is received.
The first control instruction and the second control instruction can both control the character role in the cloud game, and can be triggered by input operations of the live broadcast anchor terminal and the user terminal, such as mouse input operation, keyboard input operation, touch operation and the like. For example, when receiving a touch operation of a main broadcast, a live broadcast main broadcast end may determine a first control instruction corresponding to the touch operation. In this embodiment, the first control instruction corresponding to the live broadcast anchor can be determined when the input operation of the live broadcast end is received, and the second control instruction corresponding to the input operation of the live broadcast audience can be determined when the input operation of the live broadcast anchor is received. The first control instruction and the second control instruction may be different, for example, when a drag operation of a live broadcast anchor is received, it may be determined that an instruction corresponding to the drag operation is to control character movement, the first control instruction may be to "control character movement", a click operation of a live broadcast viewer is received, an instruction corresponding to the click operation may be to control a game character to jump, and the second control instruction may be to "control character jumping".
Step S140: determining a game control instruction for the target cloud game according to the first control instruction and/or the second control instruction, and sending the game control instruction to the cloud server to control the cloud game.
Since the first control instruction and the second control instruction are affected by the delay of the input operation of the anchor terminal and the audience terminal, and the receiving time of the first control instruction and the receiving time of the second control instruction are different, the game control instruction for the cloud game can be determined according to the receiving time of the first control instruction and the receiving time of the second control instruction. For example, if a first control instruction is received first, the first control instruction is sent to the cloud server as a game control instruction, so that a target character in the cloud game is controlled through the first control instruction, and the first control instruction can control the target character to execute a first action; and if the second control instruction is received firstly, sending the second control instruction to the cloud server as a game control instruction so as to control the target character through the second control instruction, wherein the second control instruction can control the target character to execute a second action. For example, a first control instruction may control movement of a target character, while a second control instruction may control interaction of the target character, such as taking a prop, opening a door, and so forth.
In an exemplary embodiment, if the difference between the receiving time of the first control command and the receiving time of the second control command does not exceed a certain time range, the first control command and the second control command may be merged to obtain a new game control command. The time range may be preset according to actual requirements, for example, a shorter time range, such as 0.1 second, 0.2 second, 0.5 second, etc., may be set to reduce the calculation amount, or other values may also be set, such as 1 second, 1.2 seconds, etc., and the embodiment is not limited thereto. Specifically, the method may include the following steps S410 and S420, as shown in fig. 4.
In step S410, the instruction types corresponding to the first control instruction and the second control instruction are determined. In this embodiment, the instruction type refers to a control type of the cloud game by the control instruction, and all the instruction types may be determined in advance according to the cloud game, for example, the instruction type may include a movement type, a skill type, and the like. The corresponding control instruction can be determined according to the operation of triggering the control instruction by the live audience and the live anchor, for example, a button a of the live audience is clicked to trigger the second control instruction, and the instruction type of the second control instruction can be determined if the button a is a button for controlling the movement of the character of the cloud game.
In step S420, according to the instruction type, the first control instruction and the second control instruction are filled into an instruction synthesis template to obtain a game control instruction. The command synthesis template can be determined by cloud games started by a current live broadcast anchor, a command synthesis template can be preset for each cloud game, and the template can include all control commands for the cloud game. For example, each control instruction in the instruction composition template may include a plurality of fields, each of which may correspond to a control type, e.g., field a may control the progression of a character in a cloud game, field b may control the jumping of a character, etc. And when the first control instruction and the second control instruction are obtained, filling the first control instruction and the second control instruction in corresponding fields, so that a complete game control instruction can be obtained. In this embodiment, the instruction type corresponding to each field in the instruction synthesis template may be specified in advance, and a specific method may include the following steps S510 and S520, as shown in fig. 5.
In step S510, if the instruction type of the first control instruction is a first type, the first control instruction is filled into the movement attribute in the instruction synthesis template. For example, if the instruction synthesis template includes two fields corresponding to the movement attribute and the skill attribute, the instruction types corresponding to the two fields may be determined, and the field filled by the control instruction may be determined according to the instruction type corresponding to the field and the instruction type corresponding to the control instruction. Illustratively, if the instruction type corresponding to the control instruction of the live broadcast anchor is the first type, the control instruction of the live broadcast anchor is filled in the mobile attribute corresponding to the first type after being received.
In step S520, if the instruction type of the second control instruction is the second type, the second control instruction is filled into the skill attribute in the instruction synthesis template. Similarly, if a control instruction of the live broadcasting audience is received, the control instruction is filled in the corresponding skill attribute according to the instruction type corresponding to the live broadcasting audience. In addition, in other embodiments of the present disclosure, the instruction synthesis template may include other control types, for example, a combat attribute, a posture attribute, and the like, and the control instruction may also include multiple control types at the same time, for example, the live anchor may trigger a movement attribute and a skill attribute at the same time, so the control instruction may be synthesized in other manners, for example, the instruction control template may include three control types, i.e., a, b, and c, where a and b are the first type, two fields extracted from the first control instruction are respectively filled in fields corresponding to a and b, one field extracted from the second control instruction is filled in a field corresponding to c, and these types all belong to the protection range of the present disclosure.
It should be noted that, in the present disclosure, each live broadcast anchor may correspond to a plurality of live broadcast audience, and each live broadcast audience may trigger a different second control instruction, so that different game control instructions may be obtained after being synthesized with the first control instruction of the live broadcast anchor, and each live broadcast audience corresponds to a game control instruction.
After the live broadcast platform server determines the game control instruction, the game control instruction can be sent to the cloud server to control the cloud game. Specifically, after the game control instruction is sent to the cloud server, the cloud server may calculate a corresponding response result according to the game control instruction, for example, calculate a position coordinate of the character movement, calculate an interaction effect of the character, and the like. The response result can be sent to the live broadcast platform server through the cloud server, so that each live broadcast audience and each live broadcast anchor are controlled.
In this exemplary embodiment, the response result may be a data stream, and the cloud server may transmit the data stream to the live platform server in a pipeline communication manner. And each live broadcast audience terminal and the live broadcast anchor terminal can correspond to different data streams, so that the cloud service terminal can send N data streams corresponding to the game control instruction to the live broadcast platform service terminal, wherein N is the total number of the live broadcast audience terminals and the live broadcast anchor terminal. And according to the response result, the interaction effect of the target role at each live audience and live anchor can be controlled. Illustratively, the live broadcast platform server may add a live broadcast special effect to the response result, and then send the result after the live broadcast special effect is added to the live broadcast anchor and the live broadcast audience. The adding condition of each live special effect may be set in advance, for example, the adding condition may specifically include adding when a specific item is obtained, adding when a specific position is reached, and the like, and the embodiment is not limited thereto. If the response result meets the certain adding condition, the live special effect corresponding to the adding condition is added to the response result, the response result of each live audience can be different, and therefore the displayed live special effects are different.
Illustratively, if the first control instruction is a game control instruction, the response results of the live broadcast anchor terminal and each live broadcast audience terminal corresponding to the live broadcast anchor terminal are the same, and the interaction effect of controlling the cloud game can be the same; if the target cloud game is controlled through the game control instruction obtained by combining the first control instruction and the second control instruction, the second control instruction corresponding to each live broadcast spectator end can be different, the game control instruction corresponding to each live broadcast spectator end is also different, each live broadcast spectator end can respectively display the interaction effect corresponding to the respective game control instruction, and the corresponding live broadcast anchor end can display the interaction effect superposed by each game control instruction. For example, the control instruction of the live broadcast anchor can control the character to move forward, the control instruction of the live broadcast audience a controls the character to use the skill 1, the control instruction of the live broadcast audience B controls the character to use the skill 2, the live broadcast anchor can display the skills 1 and 2 while the character moves forward, the live broadcast audience a can display the skill 1 while the character moves forward, and the live broadcast audience B can display the skill 2 while the character moves forward.
Fig. 6 schematically illustrates an application scenario of the live game interaction method in the embodiment of the present disclosure. As shown in fig. 6, in step S601, the live broadcast anchor 61 sends a game opening request to the live broadcast platform to open the target cloud game at the live broadcast anchor; when receiving the game starting request, the live broadcast platform server may forward the request to the cloud server 64, so that the live broadcast anchor performs login authentication on the cloud server 64, and after the login authentication is completed, a game interface of the target cloud game may be displayed on the live broadcast anchor 61; in step S602, after the live broadcast anchor 61 successfully starts the target cloud game, the live broadcast platform server 62 may send an invitation request of the target cloud game to the live broadcast viewer 63, and after obtaining a response that the user 63 agrees to the invitation, the live broadcast platform server 62 may send information of the live broadcast viewer 63 to the cloud server 64, so as to log in and register at the cloud server 64, and then may display a game interface of the target cloud game at the live broadcast viewer 63; in step S603, the live broadcast platform server may receive a first control instruction of the live broadcast anchor 61 and a second control instruction of the live broadcast viewer 63, so as to determine a game control instruction according to the first control instruction and the second control instruction; the live audience 63 and the live anchor 61 are clients corresponding to the live platform server 62; then, in step S604, the game control instruction is sent to the cloud server 64, and the cloud server 64 may calculate a response result to the cloud game according to the game control instruction; further, in step S605, the response result is sent to the live broadcast platform server 62; in step S606, the live broadcast platform server 62 may send the response result corresponding to each client to the corresponding client, so as to control the cloud game.
In an exemplary embodiment, the response result corresponding to the game control instruction may also be transmitted to the live broadcast anchor and the live broadcast viewer through other manners, for example, the response result may directly return to the client (the live broadcast viewer or the live broadcast anchor) without passing through the live broadcast platform service 62, for example, the display page of the cloud game is loaded to the display pages of the live broadcast viewer and the live broadcast anchor through a WebView, and the response result of the cloud game may be displayed in the client through the WebView.
Through the implementation mode, the interaction of the cloud game can be realized in live broadcast, so that a new interaction mode is provided for a user, the interaction of a live broadcast platform is richer, the interaction requirements of the user are met, and the user experience is improved.
It should be noted that the steps in fig. 6 are all summarized in the above specific embodiment, wherein steps S601 to S606 are all described in the above specific embodiment, and are not described herein again. In addition, the live host 61 and the live viewer 63 may be various electronic devices having display screens, including but not limited to desktop computers, portable computers, smart phones, tablet computers, and the like. It should be understood that the number of live anchor, live viewer, and server ends in fig. 6 is merely illustrative. There may be any number of terminal electronic devices and servers, as desired for implementation. For example, the index platform server 62 may be a server cluster composed of a plurality of servers.
Further, in this exemplary embodiment, a live game interaction apparatus is further provided, which is configured to execute the live game interaction method of the present disclosure. The device can be applied to a server or terminal equipment.
Referring to fig. 7, the live game interaction apparatus 700 may include: a game starting module 710, a game connecting module 720, an instruction receiving module 730, and an instruction determining module 740, wherein:
the game starting module 710 is configured to receive a game starting request of a live broadcast anchor, send the game starting request to a cloud server, and start a target cloud game corresponding to the game starting request for the live broadcast anchor through the cloud server.
A game connection module 720, configured to send an invitation request for the target cloud game to a live viewer corresponding to the live anchor, so that the live viewer enters the target cloud game.
The instruction receiving module 730 is configured to receive a first control instruction of the live broadcast anchor for the target cloud game, and receive a second control instruction of the live broadcast viewer for the target cloud game.
The instruction determining module 740 is configured to determine a game control instruction for the target cloud game according to the first control instruction and/or the second control instruction, and send the game control instruction to the cloud server to control the cloud game.
In an exemplary embodiment of the present disclosure, the game connection module 720 may specifically include a request sending unit and a response receiving unit, wherein:
and the request sending unit is used for respectively sending game invitation requests to N live audience terminals corresponding to the live anchor terminal, wherein N is a positive integer.
And the response receiving unit is used for starting the target cloud game at the corresponding live audience according to the confirmation message if the confirmation message of the live audience to the game invitation request is received.
In an exemplary embodiment of the disclosure, the response receiving unit may be specifically configured to send audience information and anchor information included in the confirmation message to the cloud server, so that the cloud server starts the target cloud game at a corresponding live audience according to the audience information and the anchor information.
In an exemplary embodiment of the disclosure, the instruction determining module 740 is specifically configured to determine the game control instruction according to the receiving time of the first control instruction and the second control instruction.
In an exemplary embodiment of the disclosure, the instruction determining module 740 may be specifically configured to combine the first control instruction and the second control instruction to obtain the game control instruction if a difference between receiving times of the first control instruction and the second control instruction does not exceed a preset time range.
In an exemplary embodiment of the disclosure, the instruction determining module 740 may specifically include an instruction type determining unit and an instruction merging unit, where:
and the instruction type determining unit is used for determining the instruction types corresponding to the first control instruction and the second control instruction respectively.
And the instruction merging unit is used for filling the first control instruction and the second control instruction into an instruction synthesis template according to the instruction type so as to obtain a game control instruction.
In an exemplary embodiment of the present disclosure, the instruction merging unit may specifically include a movement attribute padding unit and a skill attribute padding unit, where:
and the movement attribute filling unit is used for filling the first control instruction into the movement attribute in the instruction synthesis template if the instruction type of the first control instruction is a first type.
And the skill attribute filling unit is used for filling the second control instruction into the skill attribute in the instruction synthesis template if the instruction type of the second control instruction is the second type.
In an exemplary embodiment of the present disclosure, the instruction determining module 740 includes a first instruction control unit and a second instruction control unit, wherein:
the first instruction control unit is used for sending the first control instruction to the cloud server so as to control a first action of a target role in the target cloud game.
And the second instruction control unit is used for sending the second control instruction to the cloud server so as to control a second action of the target role.
In an exemplary embodiment of the disclosure, the game connection module 720 is specifically configured to: and sending an invitation request aiming at the target cloud game to a live broadcasting audience meeting preset conditions.
As each functional module of the live game interaction device in the exemplary embodiment of the present disclosure corresponds to the step of the exemplary embodiment of the live game interaction method, please refer to the embodiment of the live game interaction method described above in relation to details that are not disclosed in the embodiment of the present disclosure device.
FIG. 8 illustrates a schematic structural diagram of a computer system suitable for use in implementing the electronic device of an embodiment of the present disclosure.
It should be noted that the computer system 800 of the electronic device shown in fig. 8 is only an example, and should not bring any limitation to the functions and the scope of the application of the embodiments of the present disclosure.
As shown in fig. 8, the computer system 800 includes a Central Processing Unit (CPU)801 that can perform various appropriate actions and processes in accordance with a program stored in a Read Only Memory (ROM)802 or a program loaded from a storage section 808 into a Random Access Memory (RAM) 803. In the RAM 803, various programs and data necessary for system operation are also stored. The CPU801, ROM 802, and RAM 803 are connected to each other via a bus 804. An input/output (I/O) interface 805 is also connected to bus 804.
The following components are connected to the I/O interface 805: an input portion 806 including a keyboard, a mouse, and the like; an output section 807 including a signal such as a Cathode Ray Tube (CRT), a Liquid Crystal Display (LCD), and the like, and a speaker; a storage portion 808 including a hard disk and the like; and a communication section 809 including a network interface card such as a LAN card, a modem, or the like. The communication section 809 performs communication processing via a network such as the internet. A drive 810 is also connected to the I/O interface 805 as necessary. A removable medium 811 such as a magnetic disk, an optical disk, a magneto-optical disk, a semiconductor memory, or the like is mounted on the drive 810 as necessary, so that a computer program read out therefrom is mounted on the storage section 808 as necessary.
In particular, the processes described below with reference to the flowcharts may be implemented as computer software programs, according to embodiments of the present disclosure. For example, embodiments of the present disclosure include a computer program product comprising a computer program embodied on a computer readable medium, the computer program comprising program code for performing the method illustrated in the flow chart. In such an embodiment, the computer program can be downloaded and installed from a network through the communication section 809 and/or installed from the removable medium 811. The computer program, when executed by a Central Processing Unit (CPU)801, performs various functions defined in the methods and apparatuses of the present application.
It should be noted that the computer readable media shown in the present disclosure may be computer readable signal media or computer readable storage media or any combination of the two. A computer readable storage medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples of the computer readable storage medium may include, but are not limited to: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the present disclosure, a computer readable storage medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device. In contrast, in the present disclosure, a computer-readable signal medium may include a propagated data signal with computer-readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device. Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to: wireless, wire, fiber optic cable, RF, etc., or any suitable combination of the foregoing.
The flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of systems, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that, in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams or flowchart illustration, and combinations of blocks in the block diagrams or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units described in the embodiments of the present disclosure may be implemented by software, or may be implemented by hardware, and the described units may also be disposed in a processor. Wherein the names of the elements do not in some way constitute a limitation on the elements themselves.
As another aspect, the present application also provides a computer-readable medium, which may be contained in the electronic device described in the above embodiments; or may exist separately without being assembled into the electronic device. The computer readable medium carries one or more programs which, when executed by an electronic device, cause the electronic device to implement the method as described in the embodiments below. For example, the electronic device may implement the steps shown in fig. 1 and 2, and so on.
It should be noted that although in the above detailed description several modules or units of the device for action execution are mentioned, such a division is not mandatory. Indeed, the features and functionality of two or more modules or units described above may be embodied in one module or unit, according to embodiments of the present disclosure. Conversely, the features and functions of one module or unit described above may be further divided into embodiments by a plurality of modules or units.
Other embodiments of the disclosure will be apparent to those skilled in the art from consideration of the specification and practice of the disclosure disclosed herein. This application is intended to cover any variations, uses, or adaptations of the disclosure following, in general, the principles of the disclosure and including such departures from the present disclosure as come within known or customary practice within the art to which the disclosure pertains. It is intended that the specification and examples be considered as exemplary only, with a true scope and spirit of the disclosure being indicated by the following claims.
It will be understood that the present disclosure is not limited to the precise arrangements described above and shown in the drawings and that various modifications and changes may be made without departing from the scope thereof. The scope of the present disclosure is limited only by the appended claims.

Claims (12)

1. A live game interaction method based on a cloud game is characterized by comprising the following steps:
receiving a game starting request sent by a live broadcast anchor terminal, sending the game starting request to a cloud server terminal, and starting a target cloud game corresponding to the game starting request for the live broadcast anchor terminal through the cloud server terminal;
sending an invitation request aiming at the target cloud game to a live audience corresponding to the live anchor so as to enable the live audience to enter the target cloud game;
receiving a first control instruction of the anchor terminal to the target cloud game, and receiving a second control instruction of the live audience terminal to the target cloud game;
determining a game control instruction for the target cloud game according to the first control instruction and/or the second control instruction, and sending the game control instruction to the cloud server to control the target cloud game.
2. The method of claim 1, wherein the sending an invitation request for the target cloud game to a live spectator corresponding to the live anchor to make the live spectator enter the target cloud game comprises:
respectively sending the invitation requests to N live audience terminals corresponding to the live anchor terminal, wherein N is a positive integer;
and if a confirmation message of the live audience terminal to the invitation request is received, starting the target cloud game at the corresponding live audience terminal according to the confirmation message.
3. The method of claim 2, wherein the starting of the target cloud game at the corresponding live viewer according to the confirmation message comprises:
and sending the audience information and the anchor information contained in the response message to the cloud server so that the cloud server starts the cloud game at the corresponding live audience according to the audience information and the anchor information.
4. The method of claim 1, wherein determining game control instructions for the target cloud game from the first control instructions and/or the second control instructions comprises:
and determining the game control instruction according to the receiving time of the first control instruction and the second control instruction.
5. The method of claim 4, wherein determining game control instructions for the target cloud game from the first control instructions and/or the second control instructions comprises:
if the difference between the receiving time of the first control instruction and the receiving time of the second control instruction does not exceed a preset time range, combining the first control instruction and the second control instruction to obtain the game control instruction.
6. The method of claim 5, wherein said merging the first control instruction with the second control instruction to obtain the game control instruction comprises:
determining instruction types corresponding to the first control instruction and the second control instruction respectively;
and filling the first control instruction and the second control instruction into an instruction synthesis template according to the instruction type to obtain a game control instruction.
7. The method of claim 6, wherein said populating said first control instruction and said second control instruction into an instruction synthesis template according to said instruction type comprises:
if the instruction type of the first control instruction is a first type, filling the first control instruction into the movement attribute in the instruction synthesis template;
and if the instruction type of the second control instruction is a second type, filling the second control instruction into the skill attribute in the instruction synthesis template.
8. The method of claim 1, wherein sending the game control instruction to the cloud server to control the target cloud game comprises:
sending the first control instruction to the cloud server to control a first action of a target role in the target cloud game;
and sending the second control instruction to the cloud server to control a second action of the target role.
9. The method of claim 1, wherein the sending an invitation request for the target cloud game to a live spectator corresponding to the live anchor comprises:
and sending an invitation request aiming at the target cloud game to a live broadcasting audience meeting preset conditions.
10. A live game interaction apparatus, comprising:
the game starting module is used for receiving a game starting request of a live broadcast anchor end, sending the game starting request to a cloud server end, and starting a target cloud game corresponding to the game starting request for the live broadcast anchor end through the cloud server end;
the game connection module is used for sending an invitation request aiming at the target cloud game to a live broadcast audience corresponding to the live broadcast anchor end so as to enable the live broadcast audience to enter the target cloud game;
the instruction receiving module is used for receiving a first control instruction of the live broadcast anchor terminal to the target cloud game and receiving a second control instruction of the live broadcast audience terminal to the target cloud game;
and the instruction determining module is used for determining a game control instruction for the target cloud game according to the first control instruction and/or the second control instruction, and sending the game control instruction to the cloud server so as to control the target cloud game.
11. A computer-readable medium, on which a computer program is stored, which, when being executed by a processor, carries out the method of any one of claims 1-9.
12. An electronic device, comprising:
a processor; and
a memory for storing executable instructions of the processor;
wherein the processor is configured to perform the method of any of claims 1-9 via execution of the executable instructions.
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