CN104998412A - Single-player game realization method and apparatus - Google Patents

Single-player game realization method and apparatus Download PDF

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Publication number
CN104998412A
CN104998412A CN201510413329.5A CN201510413329A CN104998412A CN 104998412 A CN104998412 A CN 104998412A CN 201510413329 A CN201510413329 A CN 201510413329A CN 104998412 A CN104998412 A CN 104998412A
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Prior art keywords
client
game
watching
mode
pattern
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CN201510413329.5A
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韩坚
李华宇
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BEIJING CYBER CLOUD TECHNOLOGY Co Ltd
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BEIJING CYBER CLOUD TECHNOLOGY Co Ltd
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Priority to CN201510413329.5A priority Critical patent/CN104998412A/en
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Abstract

The invention provides a single-player game realization method and apparatus. The method comprises the following steps: according to a registration request of a client, determining a starting mode of the client; according to received game instruction data, generating game data; and according to the starting mode of the client, sending game data to the client. The single-player game realization method and apparatus can provide a function of watching a single-player game playing process in real-time for a user, provides an interaction capability for the user in the game process, improves user experience, enhances user viscosity and improves the user experience.

Description

A kind of single-play game implementation method and device
Technical field
The present invention relates to data processing technique, is a kind of single-play game implementation method and device concretely.
Background technology
" watching " pattern is supported in the online game of prior art mostly, and user can the role with beholder under the pattern of watching pay close attention to game process immediately.This function supports that user watches master-hand's match to improve the technology of oneself, also supports to come to matches in the visual angle that user follows game explanation, avoids missing the most excellent moment, or allow beginner understand what to there occurs on earth sooner.
Single-play game is expanded in recent years and is added networking battle function, but still very backward in the support of social attribute, causes user's stickiness not high.Publicity measures for classic still rely on video recording
Program request and reviewing, does not support the feature of real-time interaction.
In addition, " watching " function of playing in prior art is the scene reproduction based on game data, essence is the various metadata that server end have recorded player, as personage's movement locus, figure action, player's chat etc., according to these data, can recover or reproduce the process of game, like this, third party not participating in playing just can add game and on the spot in person experience real game process.This " watching " function is supplied to user by game content itself.
And the game of the standalone version of prior art does not possess network savvy, and can not modify to content after issuing again, and cannot realize " watching " function from content itself, be all realize by third party's means in prior art.The mode that current single-play game user " watches " is all that delayed type is watched, i.e. program request or review after video recording.Game of the prior art is watched, concerning the viewing experience user being all hysteresis quality, and cannot splendid moment in real-time sharing program.
Summary of the invention
In order to introduce social concept in single-play game, adding users stickiness, embodiments provides a kind of single-play game implementation method, comprising:
According to the start-up mode of the logging request determination client of client;
According to the game command data genaration game data received;
Described game data is sent to client by the start-up mode according to client.
In the embodiment of the present invention, game data comprises: games video data, gaming audio data.
In the embodiment of the present invention, the start-up mode of client comprises: master mode, pattern of watching; Wherein,
Described pattern of watching also comprises: pattern of watching in real time, time delay are watched pattern and recording order pattern.
In the embodiment of the present invention, server also according to after the game command data genaration game data received, stores the game data generated.
In the embodiment of the present invention, described game data is sent to client according to the start-up mode of client and comprises by server:
The start-up mode of client is when watching pattern in real time, by the client of watching in real time that is sent to real-time for described game data;
The start-up mode of client be time delay watch pattern time, the game data of storage is sent to time delay according to the delay time in logging request and watches client;
When the start-up mode of client is recording order pattern, according to the recording order instruction in logging request, the game data of storage is sent to recording order client.
In the embodiment of the present invention, described game server is by the game server of internet and described client's side link or the game server by LAN and described client's side link.
Meanwhile, a kind of console game implementation device of the present invention, comprising:
Start-up mode determination module, for the start-up mode of the logging request determination client according to client;
Game data generation module, for the game command data genaration game data that basis receives;
Game data processing module, is sent to client for the start-up mode according to client by described game data.
In the embodiment of the present invention, console game implementation device also comprises:
Memory module, for storing the game data of generation.
Console game implementation device game data processing module comprises: unit of watching in real time, time delay are watched unit and recording order unit;
The start-up mode of client is that when watching pattern in real time, described unit of watching in real time is by the client of watching in real time that is sent to real-time for described game data;
The start-up mode of client be time delay watch pattern time, the game data of storage to be sent to time delay according to the delay time in logging request and to watch client by described time delay unit of watching;
When the start-up mode of client is recording order pattern, the game data of storage is sent to recording order client according to the recording order instruction in logging request by recording order unit.
Game actualizing technology provided by the invention, the start-up mode of the logging request determination client of client, the function that client user for the pattern of watching provides in real time, single-play game " is watched " in time delay, make in game process just for user provides interaction capabilities, promote Consumer's Experience, adding users stickiness.
For above and other object of the present invention, feature and advantage can be become apparent, preferred embodiment cited below particularly, and coordinate institute's accompanying drawings, be described in detail below.
Accompanying drawing explanation
In order to be illustrated more clearly in the embodiment of the present invention or technical scheme of the prior art, be briefly described to the accompanying drawing used required in embodiment or description of the prior art below, apparently, accompanying drawing in the following describes is only some embodiments of the present invention, for those of ordinary skill in the art, under the prerequisite not paying creative work, other accompanying drawing can also be obtained according to these accompanying drawings.
Fig. 1 is the flow chart of a kind of single-play game implementation method disclosed by the invention;
Fig. 2 is the block diagram of a kind of console game implementation device disclosed by the invention;
Fig. 3 is the structured flowchart of server in the embodiment of the present invention;
Fig. 4 is the system architecture block diagram of game realizing system in the embodiment of the present invention;
Fig. 5 is a kind of concrete implementation method flow chart in the embodiment of the present invention.
Detailed description of the invention
Below in conjunction with the accompanying drawing in the embodiment of the present invention, be clearly and completely described the technical scheme in the embodiment of the present invention, obviously, described embodiment is only the present invention's part embodiment, instead of whole embodiments.Based on the embodiment in the present invention, those of ordinary skill in the art, not making the every other embodiment obtained under creative work prerequisite, belong to the scope of protection of the invention.
As shown in Figure 1, for the invention provides a kind of single-play game implementation method, comprising:
Step S101, according to the start-up mode of the logging request determination client of client;
Step S102, according to the game command data genaration game data received;
Step S103, described game data is sent to client by the start-up mode according to client.
In the embodiment of the present invention, game data comprises: games video data, gaming audio data.
In the embodiment of the present invention, the start-up mode of client comprises: master mode, pattern of watching and recording order pattern; Wherein,
Described pattern of watching also comprises: pattern of watching in real time, time delay are watched pattern.
In the embodiment of the present invention, server also according to after the game command data genaration game data received, stores the game data generated.
In the embodiment of the present invention, described game data is sent to client according to the start-up mode of client and comprises by server:
The start-up mode of client is when watching pattern in real time, by the client of watching in real time that is sent to real-time for described game data;
The start-up mode of client be time delay watch pattern time, the game data of storage is sent to time delay according to the delay time in logging request and watches client.
When the start-up mode of client is recording order pattern, according to the recording order instruction in logging request, the game data of storage is sent to recording order client.
Meanwhile, the invention also discloses a kind of console game implementation device, as shown in Figure 2, this device comprises:
Start-up mode determination module 201, for the start-up mode of the logging request determination client according to client;
Game data generation module 202, for the game command data genaration game data that basis receives;
Game data processing module 203, is sent to client for the start-up mode according to client by described game data.
In the embodiment of the present invention, console game implementation device also comprises:
Memory module, for storing the game data of generation.
As shown in Figure 3, in the embodiment of the present invention, game data processing module comprises: unit 2031 of watching in real time, time delay are watched unit 2032 and recording order unit 2033;
The start-up mode of client is that when watching pattern in real time, unit 2031 of watching in real time is by the client of watching in real time that is sent to real-time for described game data;
The start-up mode of client be time delay watch pattern time, the game data of storage to be sent to time delay according to the delay time in logging request and to watch client by time delay unit 2032 of watching;
When the start-up mode of client is recording order pattern, the game data of storage is sent to recording order client according to the recording order instruction in logging request by recording order unit 2033.
The standalone version game of prior art does not possess network savvy, and can not modify to content after issuing again, and cannot realize " watching " function from content itself, be all generally realize by third party's means.The mode that current single-play game user " watches " is all that delayed type is watched, i.e. program request or review after video recording, utilize the recording function of game itself match recording to be got off, adopt CDN (Content Delivery Network, i.e. content distributing network) distribution.Pattern of watching of the prior art, cannot splendid moment in real-time sharing program concerning the viewing experience user being all hysteresis quality.
The present invention provides game implementation method for user, realized the process of the game data of single-play game by external device (ED), achieve the function of " watching " single-play game in real time, make in game process just for user provides interaction capabilities, promote Consumer's Experience, adding users stickiness.
Concrete embodiment below in conjunction with console game implementation device of the present invention is described in further details technical scheme of the present invention.
Terminological interpretation:
Video cloud calculates: based on cloud computing technology, the operation of application program, playing up etc. of display image complete all beyond the clouds, user operation instruction sends in the application of high in the clouds operation by terminal through network, after application process, operation result is sent to terminal in the mode of audio/video flow by network, and decoding terminals also presents.
The game realizing system of the present embodiment is based on video cloud computing technique.The system of the present embodiment is divided into server end and client, simultaneously, client in the embodiment of the present invention is divided into master control client and client of watching, master control client can not only watch application picture, correspondence manipulates power alternately with having simultaneously, application manipulation is carried out in the application by long-range mapping techniques peripheral hardware instruction being delivered to server end, and client of watching only can watch application picture.Send into application after received server-side to master control client instructions, applying instruction response results picture coding is that video is handed down to master control client, simultaneously copies the video of corresponding number according to the quantity transcoding of client of watching, sends to client of watching.The embodiment of the present invention is applicable to the scene of standalone version athletic game match, can introduce social concept wherein, adding users stickiness by this technology.
Server end in the present embodiment is application server, and as shown in Figure 4, be the system architecture of the present embodiment game realizing system, it comprises application server 401, main control terminal 402 and terminal 403 of watching, and the application service 401 of the present embodiment realizes following function:
Application runs: the application server 401 of the present embodiment adopts Intel Virtualization Technology, physical server is divided into multiple VPS, and each VPS is one group of user (one group of user comprises a main controlling user and N number of user that watches) service.Virtual have various ways, such as RDP technology, VM technology, SandBox technology etc.Application operates in VPS, realizes the isolation to operating application, avoids influencing each other and data obfuscation between user.
Picture gathers: adopt the middleware Technology of Hook technology and independent development to obtain application picture and sound.
Coding/transcoding: adopt H.264Baseline coding standard, the audio/video flow of coding is full P frame sequence, promotes coding computational efficiency with this, improves compression ratio, reduces coding delay, adopts I Slice flush mechanism to guarantee that picture mistake can Fast Convergent.The audio/video flow of " watching ", according to the delay allowed and network condition, does the process of high compression transcoding, reduces code check, improves efficiency of transmission and network utilization.
Send: for master control client, audio/video flow is for sending in real time after coding;
For " watching " client, audio/video flow compresses through transcoding, transmission and time delay in real time can be selected to send two kinds of patterns, preset time delay transmitting time, such as time delay 5 second or 5 minutes, in the embodiment of the present invention, the realization of delayed watching, can to watch games video data in server end storage, according to the delay time of aforesaid setting, the games video data of storage is sent to client of watching and realize delayed watching, simultaneously also can support point multicast function.
Peripheral hardware instruction process: outer being set to directly connects the machine and there is peripheral hardware input path to adopt virtual handle drives that application is thought in server, the inputs such as interception DirectInput, XInput, HID (Human Interface Device), system message, remote input is redirected to application inner, realizes application manipulation.
Client in the embodiment of the present invention, is responsible for the audio frequency and video that reception server end issues, decodes and present to user, user being manipulated instruction simultaneously and return to server end, controls application and runs.
For master control client 402, the audio frequency and video that reception server end issues, decode and present to user, user are manipulated instruction simultaneously and return to server end, control application and run.
For client 403 of watching, the picture that " by spectator " is identical can be seen, can not manipulation application, but real-time interaction can be carried out with other spectator in the mode of chatting.
The following is a kind of concrete implementation method flow process of the embodiment of the present invention:
As shown in Figure 5, client flow process is as follows:
Step S501, client logs, master control client and client of watching all sign in high in the clouds (by running the device logs of application to high in the clouds in the present embodiment, the server in high in the clouds is utilized to process game data, but realization of the present invention is not limited to this), obtain the Portal (door) that application server issues.
Step S502, Portal provide prefecture of watching, and after client enters, can see the started application listed and the application that can watch.
Step S503, client mode is selected, and client selects to start application with master mode becomes master control client, and now this application can be shown as " can be watched " state in the prefecture of watching of Portal.
Client is selected to start with pattern of watching to become client of watching, and client of watching selects one by the application in watching, and selects " watching in real time " or " time delay is watched ", after access server, starts the application picture sharing master control client.
Server-side processes flow process:
In the embodiment of the present invention, the function of server end support has: client logs, application operation, coding, transcoding, video recording, storage, video recording are play.These functions, according to system scale, can be run, also can run on a different server separately on same server.Support distributed deployment.Such as center-sub-headend-CDN pattern is disposed, client logs is responsible at center, after logining successfully, be that client distributes sub-headend with nearby principle, application operation, coding, transcoding, recording function is completed at sub-headend, after transcoding and video recording complete, be stored into CDN, watch in real time for client or program request viewing.
In the present embodiment, by master control client input video recording instruction, the game data generated is stored, forms Video data and be stored in the memory module of server, realize master control client in game process, ensuing game picture can be selected at any time to record.
Functional areas can be had accordingly for " recording order " in the Portal that server issues, wherein list all video recordings, program request is carried out for user, server selects video recording game data according to the recording order instruction that user inputs, and send it to corresponding client, realize the broadcasting of game recording.But to those skilled in the art, realization of the present invention is not limited to this, server also can store the game data of all master control clients, then selects video recording game data according to the instruction received, and sends it to corresponding client.
The client judging access is " startups " application model, then allow it to use application controls power, run application, capture picture, be encoded into audio/video flow and be handed down to client, simultaneously by client peripheral hardware command mappings in applying.
The client judging access is " watching " pattern, then audio frequency and video are compressed transcoding further, watch in real time or the demand of delayed watching, be handed down to client according to client of watching.
The system of the present embodiment is based on video cloud computing technique, and application manipulation is carried out in the application by long-range mapping techniques peripheral hardware instruction being delivered to server end, and client of watching can watch application picture.Send into application after received server-side to master control client instructions, applying instruction response results picture coding is that video is handed down to master control client, simultaneously copies the video of corresponding number according to the quantity transcoding of client of watching, sends to client of watching.The present embodiment is applicable to the scene of standalone version athletic game match, can introduce social concept wherein, adding users stickiness by this technology.Meanwhile, technical scheme of the present invention is not limited to this, adopts cloud computing technology to realize technical scheme of the present invention in the present embodiment, equally, adopts the intranet server of LAN, also can realize technical scheme of the present invention.
In addition, in game implementation of the present invention, the process of game data is carried out by server end, as the process of the playing up of game picture, audio frequency and video, client directly carries out decoding display to the server end game data received, reduce taking client resource, reduce the requirement to client hardware equipment, improve the Consumer's Experience of client.
Those skilled in the art should understand, embodiments of the invention can be provided as method, system or computer program.Therefore, the present invention can adopt the form of complete hardware embodiment, completely software implementation or the embodiment in conjunction with software and hardware aspect.And the present invention can adopt in one or more form wherein including the upper computer program implemented of computer-usable storage medium (including but not limited to magnetic disc store, CD-ROM, optical memory etc.) of computer usable program code.
The present invention describes with reference to according to the flow chart of the method for the embodiment of the present invention, equipment (system) and computer program and/or block diagram.Should understand can by the combination of the flow process in each flow process in computer program instructions realization flow figure and/or block diagram and/or square frame and flow chart and/or block diagram and/or square frame.These computer program instructions can being provided to the processor of all-purpose computer, special-purpose computer, Embedded Processor or other programmable data processing device to produce a machine, making the instruction performed by the processor of computer or other programmable data processing device produce device for realizing the function of specifying in flow chart flow process or multiple flow process and/or block diagram square frame or multiple square frame.
These computer program instructions also can be stored in can in the computer-readable memory that works in a specific way of vectoring computer or other programmable data processing device, the instruction making to be stored in this computer-readable memory produces the manufacture comprising command device, and this command device realizes the function of specifying in flow chart flow process or multiple flow process and/or block diagram square frame or multiple square frame.
These computer program instructions also can be loaded in computer or other programmable data processing device, make on computer or other programmable devices, to perform sequence of operations step to produce computer implemented process, thus the instruction performed on computer or other programmable devices is provided for the step realizing the function of specifying in flow chart flow process or multiple flow process and/or block diagram square frame or multiple square frame.
Apply specific embodiment in the present invention to set forth principle of the present invention and embodiment, the explanation of above embodiment just understands method of the present invention and core concept thereof for helping; Meanwhile, for one of ordinary skill in the art, according to thought of the present invention, all will change in specific embodiments and applications, in sum, this description should not be construed as limitation of the present invention.

Claims (12)

1. a single-play game implementation method, is characterized in that, described method comprises:
According to the start-up mode of the logging request determination client of client;
Game server is according to the game command data genaration game data received;
Described game data is sent to client according to the start-up mode of client by game server.
2. single-play game implementation method as claimed in claim 1, it is characterized in that, described game data comprises: games video data, gaming audio data.
3. single-play game implementation method as claimed in claim 2, it is characterized in that, the start-up mode of described client comprises: master mode, pattern of watching and recording order pattern; Wherein,
Described pattern of watching also comprises: pattern of watching in real time, time delay are watched pattern.
4. single-play game implementation method as claimed in claim 3, it is characterized in that, described method also comprises:
Server, according to after the game command data genaration game data received, stores the game data generated.
5. single-play game implementation method as claimed in claim 4, it is characterized in that, described game data is sent to client according to the start-up mode of client and comprises by described server:
The start-up mode of client is when watching pattern in real time, by the client of watching in real time that is sent to real-time for described game data;
The start-up mode of client be time delay watch pattern time, the game data of storage is sent to time delay according to the delay time in logging request and watches client;
When the start-up mode of client is recording order pattern, according to the recording order instruction in logging request, the game data of storage is sent to recording order client.
6. single-play game implementation method as claimed in claim 5, is characterized in that, described game server is by the game server of internet and described client's side link or the game server by LAN and described client's side link.
7. a console game implementation device, is characterized in that, described device comprises:
Start-up mode determination module, for the start-up mode of the logging request determination client according to client;
Game data generation module, for the game command data genaration game data that basis receives;
Game data processing module, is sent to client for the start-up mode according to client by described game data.
8. console game implementation device as claimed in claim 7, it is characterized in that, described game data comprises: games video data, gaming audio data.
9. console game implementation device as claimed in claim 8, it is characterized in that, the start-up mode of described client comprises: master mode, pattern of watching; Wherein,
Described pattern of watching also comprises: pattern of watching in real time, time delay are watched pattern and recording order pattern.
10. console game implementation device as claimed in claim 9, it is characterized in that, described device also comprises:
Memory module, for storing the game data of generation.
11. console game implementation device as claimed in claim 10, it is characterized in that, described game data processing module comprises: unit of watching in real time, time delay are watched unit and recording order unit;
The start-up mode of client is that when watching pattern in real time, described unit of watching in real time is by the client of watching in real time that is sent to real-time for described game data;
The start-up mode of client be time delay watch pattern time, the game data of storage to be sent to time delay according to the delay time in logging request and to watch client by described time delay unit of watching;
When the start-up mode of client is recording order pattern, the game data of storage is sent to recording order client according to the recording order instruction in logging request by recording order unit.
12. console game implementation device as claimed in claim 11, is characterized in that, described console game implementation device is by the game server of internet and described client's side link or the game server by LAN and described client's side link.
CN201510413329.5A 2015-07-14 2015-07-14 Single-player game realization method and apparatus Pending CN104998412A (en)

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