CN111111178B - Game announcement acquisition method, device, equipment and storage medium - Google Patents

Game announcement acquisition method, device, equipment and storage medium Download PDF

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Publication number
CN111111178B
CN111111178B CN201911359517.9A CN201911359517A CN111111178B CN 111111178 B CN111111178 B CN 111111178B CN 201911359517 A CN201911359517 A CN 201911359517A CN 111111178 B CN111111178 B CN 111111178B
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game
bulletin
announcement
unread
read
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CN111111178A (en
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傅思渊
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Shanghai Mihoyo Tianming Technology Co Ltd
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Shanghai Mihoyo Tianming Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention discloses a method, a device, equipment and a storage medium for acquiring a game bulletin, wherein the method for acquiring the game bulletin comprises the following steps: when a user enters a main interface of a game application, acquiring announcement identity information, a time stamp and a read identifier of all game announcements to be displayed of the game application; judging whether a new game announcement and/or an unread historical announcement exists according to the timestamp and the read identifier; if yes, acquiring the bulletin titles of the new game bulletin and/or the unread historical bulletin according to the bulletin identity information, and displaying the bulletin titles of the new game bulletin and/or the unread historical bulletin in a set format and in sequence. According to the technical scheme, the bulletin is pulled in a mode of acquiring part of the bulletin information, so that the flow required by pulling the game bulletin is reduced, the fluency of the game is improved, and the user experience is improved.

Description

Game announcement acquisition method, device, equipment and storage medium
Technical Field
The embodiment of the invention relates to the technical field of servers, in particular to a method, a device, equipment and a storage medium for acquiring game notices.
Background
With the rapid development of internet technology, the functions of game applications become more and more colorful, and game bulletins are an indispensable part of game applications.
Game announcements often include titles and announcement details, and typically a game will contain a large number of game announcements, the loading of which will consume a large amount of traffic for the user. The existing game bulletin pulling mode is full pulling, namely, when a user logs in or starts a game, all game bulletins are acquired from corresponding servers. The acquisition mode of the game bulletin has large flow consumption, relatively large loading delay and poor user experience
Disclosure of Invention
The invention provides a method, a device, equipment and a storage medium for acquiring game notices, which realize the pulling of key information of the game notices and reduce the flow consumption of the game notices.
In a first aspect, an embodiment of the present invention provides a method for acquiring a game announcement, including:
when a user enters a main interface of a game application, acquiring announcement identity information, a time stamp and a read identifier of all game announcements to be displayed of the game application;
judging whether a new game announcement and/or an unread historical announcement exists according to the timestamp and the read identifier;
if yes, acquiring the bulletin titles of the new game bulletin and/or the unread historical bulletin according to the bulletin identity information, and displaying the bulletin titles of the new game bulletin and/or the unread historical bulletin in a set format and in sequence.
In a second aspect, an embodiment of the present invention further provides a device for acquiring a game announcement, where the device includes:
the system comprises an all-announcement acquisition module, a display module and a display module, wherein the all-announcement acquisition module is used for acquiring announcement identity information, a time stamp and a read identifier of all game announcements to be displayed of the game application when a user enters a main interface of the game application;
the unread notice judging module is used for judging whether a new game notice and/or an unread history notice exist or not according to the time stamp and the read mark;
and the unread bulletin title acquisition module is used for acquiring bulletin titles of the new game bulletin and/or the unread historical bulletin according to the bulletin identity information if yes, and displaying the bulletin titles of the new game bulletin and/or the unread historical bulletin in a set format and in sequence.
In a third aspect, an embodiment of the present invention further provides a game announcement acquisition apparatus, including:
one or more processors;
a memory for storing one or more programs;
the one or more programs, when executed by the one or more processors, cause the one or more processors to implement the method for acquiring a game announcement provided by any embodiment of the present invention.
In a fourth aspect, embodiments of the present invention also provide a storage medium containing computer-executable instructions, which when executed by a computer processor, are configured to perform the method for acquiring a game announcement provided by any of the embodiments of the present invention.
According to the technical scheme, when a user enters a game main interface, whether a new bulletin or an unread historical bulletin is contained or not is determined through the obtained read identifications and time stamps of all bulletins, and if yes, bulletin titles of the new bulletin or the unread bulletin are displayed in a set format. According to the technical scheme, only the information such as the read identifier, the title and the time stamp of the bulletin is acquired to display the bulletin, and meanwhile, the bulletin is acquired for multiple times, so that the defects that the game is not smooth due to the fact that more bulletins are acquired at one time and the network flow is large are overcome. By only displaying the titles of the new bulletins or the unread historical bulletins, the number of bulletins obtained and the data volume of bulletins are reduced, and meanwhile, the fact that the user can know that the new bulletins or the unread historical bulletins exist is ensured, so that the game operates more smoothly, and meanwhile, the flow consumed by the game is saved.
Drawings
FIG. 1 is a flow chart of a method for acquiring a game announcement in accordance with a first embodiment of the present invention;
FIG. 2 is a flow chart of a method for acquiring a game announcement in a second embodiment of the invention;
FIG. 3 is a schematic diagram of a game announcement acquisition device according to a third embodiment of the invention;
fig. 4 is a schematic diagram of a game announcement acquisition device in a fourth embodiment of the present invention.
Detailed Description
The invention is described in further detail below with reference to the drawings and examples. It is to be understood that the specific embodiments described herein are for purposes of illustration only and are not intended to limit the scope of the invention. It should be further noted that, for convenience of description, only some, but not all of the structures related to the present invention are shown in the drawings.
Example 1
Fig. 1 is a flowchart of a method for acquiring a game announcement provided in an embodiment of the present invention, where the method may be performed by a game announcement acquiring device, and the method specifically includes the following steps:
step 110, when the user enters the main interface of the game application, acquiring the announcement identity information, the time stamp and the read identifier of all the game announcements to be displayed of the game application.
The main interface may also be a home page or a default display page of the game application. All game announcements to be revealed refer to all game announcements to be revealed that may be revealed in the game application, and may include read announcements and unread announcements. The advertisement identity information refers to the identification information of the advertisement, and may be an ID, an advertisement code number, or the like. A time stamp (Timestamp) is typically a sequence of characters that uniquely identifies a time at a moment. Various time information of the game announcement to be exhibited can be obtained according to the time stamp. The read identifier is used to characterize whether the game play announcement or game play announcement to be revealed is read by the game player.
Optionally, when the user enters the main interface of the game application, the method includes:
when a user opens a game application to enter a main interface of the game application; or when the user returns to the main interface of the game application.
Specifically, the game application may be a game application such as a combat game application, a competition game application, an operation game application, a role playing game application, or the like. Of course, the game application according to the embodiment of the present invention may be any game application that includes a game announcement, and the embodiment of the present invention is not limited to the specific type or form of the game application.
Specifically, when a game player opens a game application and enters a main interface of the game application, and obtains other interfaces of the game application to return to the main interface, a client of the game player obtains announcement identity information, time stamps and read identifications of all game announcements to be displayed of the game application through a server.
Step 120, judging whether a new game announcement and/or an unread historical announcement exists according to the timestamp and the read identifier.
Where a new game announcement refers to a game announcement that is generated after a game player or user last read the game announcement. Unread history bulletins refer to game bulletins that have been generated when a game player or user last read a game bulletin, but that the game player or user has not yet read. The new game announcement and the unread history announcement are either unread game announcement or unread announcement.
It should be noted that both the new game announcement and the unread history announcement belong to game announcements within the game application.
Specifically, whether the current game announcement is an unread game announcement may be determined according to the read identifier, and if the current game announcement is an unread game announcement, further, whether the unread game announcement is a new game announcement or a historical unread announcement may be determined according to the timestamp.
Specifically, whether the unread game announcement is a new game announcement or a historical unread announcement may be determined according to a comparison result of the time stamp and a preset time threshold. The publishing time of the current game announcement can be known according to the time stamp, and if the publishing time is later than a preset time threshold, the unread game announcement is a new game announcement; if the publication time is earlier than the preset time threshold, the unread game announcement is an unread history announcement.
And 130, if so, acquiring the bulletin titles of the new game bulletin and/or the unread historical bulletin according to the bulletin identity information, and displaying the bulletin titles of the new game bulletin and/or the unread historical bulletin in a set format and in sequence.
The setting format can be a default format of the game application or a user-defined format.
Further, the gaming application may include a game bulletin board for presenting the game bulletin. When new game notices and/or unread historical notices exist in the game application, a game player or a client of a user obtains titles of the new game notices and/or the unread historical notices through the server, and shows the notices of the new game notices and/or the unread historical notices according to a set format and sequence.
In particular, the advertisement titles of the presented new game advertisement and/or the unread history advertisement may be presented in chronological order, i.e., the new game advertisement with the latest time is placed at the uppermost end of the game advertisement column. The game announcements may be ordered according to their priority, i.e., the game announcement (new game announcement or unread history announcement) with the highest priority is placed at the uppermost end of the game announcement column.
In particular, the announcement titles of the new game announcements and/or unread history announcements may be presented in a set format and order in the announcement area of the game master interface. If the number of the notices is large, the number of the notices displayed can be determined according to the size of the user client, and the notices are pulled for a plurality of times in batches according to the number of the notices displayed.
Further, if the detailed advertisement content needs to be displayed, the advertisement detailed content can be pulled according to the advertisement identity information required to be displayed, wherein the advertisement detailed content comprises information such as advertisement pictures, texts, icons and the like.
Of course, the announcement titles and announcement contents of the read game announcements other than the new game announcement and the unread history announcement may be acquired for presentation according to the user setting or the system setting, so as to present more comprehensive game announcement information to the user.
According to the technical scheme, when a user enters a game main interface, whether a new bulletin or an unread historical bulletin is contained or not is determined through the obtained read identifications and time stamps of all bulletins, and if yes, bulletin titles of the new bulletin or the unread bulletin are displayed in a set format. According to the technical scheme, only the information such as the read identifier, the title and the time stamp of the bulletin is acquired to display the bulletin, and meanwhile, the bulletin is acquired for multiple times, so that the defects that the game is not smooth due to the fact that more bulletins are acquired at one time and the network flow is large are overcome. By only displaying the titles of the new bulletins or the unread historical bulletins, the number of bulletins obtained and the data volume of bulletins are reduced, and meanwhile, the fact that the user can know that the new bulletins or the unread historical bulletins exist is ensured, so that the game operates more smoothly, and meanwhile, the flow consumed by the game is saved.
Example two
Fig. 2 is a flowchart of a game bulletin acquisition method according to a second embodiment of the present invention, where the method further includes: modifying the announcement icon according to the number of the new game announcements and/or the unread history announcements so as to prompt a user that the new game announcements and/or the unread history announcements exist in the game application; determining a user selected announcement according to the operation instruction of the user; and acquiring and displaying the announcement details of the announcement selected by the user.
As shown in fig. 2, the method for acquiring the game announcement includes the steps of:
step 210, when a user enters a main interface of a game application, acquiring announcement identity information, a time stamp and a read identifier of all game announcements to be displayed of the game application.
Step 220, judging whether the game bulletin contains the read identifier; if yes, determining the game bulletin as a read bulletin; if not, determining the game bulletin as an unread bulletin.
Wherein the read identifier is used to characterize whether the current game announcement is in a read state. Thus, when the read identifier is included in the game announcement, it is indicated that the game announcement has been referred to by the user and is a read announcement; and when the read identifier is not included in the game bulletin, the game bulletin is an unread bulletin, which indicates that the game bulletin has not been read.
Of course, other ways of determining whether a read or not is present may be used. If the judgment can be carried out according to the value of the read identifier, namely when the value of the read identifier of the game bulletin is 1, the game bulletin is the read bulletin; and when the value of the read flag of the game announcement is 0, the game announcement is an unread announcement. Of course, other values are possible and are not illustrated herein.
Step 230, determining the starting time according to the time stamp of the read announcement.
Wherein the start time is a time demarcation point for determining whether the unread announcement is an unread historical announcement or a new game announcement. In particular, the time when the user last read the game announcement.
Optionally, the timestamp of the read announcement includes an announcement publication time and an announcement reading time. I.e., the time of publication of the announcement and the time of reading by the player or user, can be determined from the time stamp of the read announcement.
Optionally, the determining the start time according to the timestamp of the read announcement includes:
and determining the latest notice reading time corresponding to the time stamp of the read notice as the starting time.
And step 240, determining the bulletin with the time earlier than the starting time corresponding to the time stamp in the unread bulletin as the unread historical bulletin.
Specifically, if the publication time (known from the timestamp) of the current unread announcement is earlier than the start time, it indicates that the unread announcement has been published when the user last reads the game announcement, but the user has not read the unread announcement, so the unread announcement is an unread historical announcement.
And 250, determining the notice with the time later than the starting time corresponding to the time stamp in the unread notice as a new game notice.
Specifically, if the publication time (known from the timestamp) of the current unread announcement is later than the start time, it indicates that the unread announcement has not been published when the user has read the game announcement last time, so the unread announcement is a new game announcement.
Step 260, modifying the advertisement icon according to the number of the new game advertisement and/or the unread history advertisement, so as to prompt the user that the new game advertisement and/or the unread history advertisement exists in the game application.
In particular, in general, the game application includes an announcement icon, which may be any icon, and is placed on a main interface of the game, either in a left column or a lower column, or in other positions.
Specifically, when the user opens the game application and enters the main interface of the game application, or enters the main interface of the game from other pages of the game, according to the number of new game announcements in the game announcements, if the number is greater than 0, a red dot or a mark is added on the game announcement icon, or a new word is marked to remind the user of the existence of the new game announcements in the game, or the number of the new game announcements is marked on the announcement icon to remind the user of how many specific new game announcements are included. Correspondingly, when the unread historical bulletin exists in the game, a red dot or a sigh mark is added on the game bulletin icon to remind the user of the unread historical bulletin existence in the game, and the number of the unread historical game bulletin can be marked on the bulletin icon to remind the user of the specific unread historical bulletin. When there is both a new game announcement and an unread history announcement in the game, that is, the number of the new game announcement and the unread history announcement is greater than 0, a red dot and a new word or a red dot and a mark may be marked on the announcement icon to remind the user that there is both the new game announcement and the unread history announcement.
Whether the new game bulletin and the unread historical bulletin exist in the game or not is judged according to the partial bulletin information such as the read mark, the timestamp and the like, and the existence of the new game bulletin and the unread historical bulletin is reminded to the user in a mode of modifying the bulletin icon, so that the user is guaranteed to be reminded correspondingly, and meanwhile, the phenomenon that the game is not smooth due to the fact that excessive information is loaded once is avoided, and a large amount of network traffic of the user is consumed is avoided.
Step 270, obtaining the bulletin titles of the new game bulletin and/or the unread history bulletin according to the bulletin identity information, and displaying the bulletin titles of the new game bulletin and/or the unread history bulletin in a set format and in sequence.
Specifically, the advertisement content of the game advertisement located at the first of all the displayed game advertisements can be automatically acquired and displayed. Of course, other game announcements may be provided.
Step 280, determining that the user selects the bulletin according to the operation instruction of the user.
The operation instruction of the user may be a click instruction, such as a single click, a double click, or a long press.
After the new game bulletin and the history unread game bulletin included in the game are displayed in the form of the title, the bulletin content of a certain displayed game bulletin can also be automatically acquired and displayed, which is equivalent to a game bulletin displayed by default by the game system. The user may click on other game posts than the default presented game post, at which point the game post clicked or selected by the user is the selected post.
And 290, acquiring and displaying the announcement details of the announcement selected by the user.
Specifically, the game bulletin or the bulletin details of the selected bulletin may be acquired via the corresponding server and displayed.
According to the technical scheme provided by the embodiment of the invention, different game bulletin data are pulled aiming at different scenes, so that the game bulletin content is acquired in batches, and the pressure brought to game operation by acquiring all the game bulletin content at one time is reduced; meanwhile, when the information of small data quantity such as the ID, the time stamp and the read identifier is acquired for the first time, the judgment of the new game bulletin and the unread history bulletin is carried out, and the user is reminded of whether the new game bulletin and the unread history bulletin exist or not by modifying the bulletin icon, so that the function of timely reminding bulletin is realized; meanwhile, titles of new game notices and unread historical notices are displayed on a game main interface, the approximate content of the game notices is reminded by the title content, and when a user is interested in a notice and selects the notice, details of the notice content are acquired.
Example III
Fig. 3 is a schematic diagram of a game bulletin acquiring device according to a third embodiment of the present invention, where, as shown in fig. 3, the device includes: the entire bulletin acquisition module 310, the unread bulletin judgment module 320, and the unread bulletin title acquisition module 330.
The all bulletin acquisition module 310 is configured to acquire bulletin identity information, a timestamp and a read identifier of all game bulletins to be displayed of a game application when a user enters a main interface of the game application; an unread announcement judging module 320, configured to judge whether a new game announcement and/or an unread historical announcement exists according to the timestamp and the read identifier; and the unread bulletin title acquiring module 330 is configured to acquire bulletin titles of the new game bulletin and/or the unread historical bulletin according to the bulletin identity information if there is a new game bulletin and/or the unread historical bulletin, and display the bulletin titles of the new game bulletin and/or the unread historical bulletin in a set format and in sequence.
According to the technical scheme, when a user enters a game main interface, whether a new bulletin or an unread historical bulletin is contained or not is determined through the obtained read identifications and time stamps of all bulletins, and if yes, bulletin titles of the new bulletin or the unread bulletin are displayed in a set format. According to the technical scheme, only the information such as the read identifier, the title and the time stamp of the bulletin is acquired to display the bulletin, and meanwhile, the bulletin is acquired for multiple times, so that the defects that the game is not smooth due to the fact that more bulletins are acquired at one time and the network flow is large are overcome. By only displaying the titles of the new bulletins or the unread historical bulletins, the number of bulletins obtained and the data volume of bulletins are reduced, and meanwhile, the fact that the user can know that the new bulletins or the unread historical bulletins exist is ensured, so that the game operates more smoothly, and meanwhile, the flow consumed by the game is saved.
Optionally, the overall advertisement acquisition module 310 is specifically configured to:
when a user opens a game application and enters a main interface of the game application, or when the user returns to the main interface of the game application, the announcement identity information, the time stamp and the read identification of all game announcements to be displayed of the game application are obtained.
Optionally, the unread advertisement judging module 320 includes:
an unread read judgment unit configured to judge whether the game announcement contains the read identifier; if yes, determining the game bulletin as a read bulletin; if not, determining the game bulletin as an unread bulletin; a start time determining unit, configured to determine a start time according to the timestamp of the read announcement; an unread history advertisement determining unit, configured to determine an advertisement, corresponding to a timestamp in the unread advertisement, that is earlier than the start time as an unread history advertisement; and the new game bulletin determining unit is used for determining the bulletin with the time which is corresponding to the time stamp in the unread bulletin and is later than the starting time as a new game bulletin.
Optionally, the time stamp of the read advertisement includes an advertisement publishing time and an advertisement reading time.
Optionally, the start time determining unit is specifically configured to:
and determining the latest notice reading time corresponding to the time stamp of the read notice as the starting time.
Optionally, the game bulletin acquisition device further includes:
and the notice icon modifying module is used for modifying the notice icon according to the number of the new game notices and/or the unread history notices so as to prompt a user that the new game notices and/or the unread history notices exist in the game application.
Optionally, the game bulletin acquisition device further includes:
the notice detail display module is used for determining a notice selected by a user according to an operation instruction of the user; and acquiring and displaying the announcement details of the announcement selected by the user.
The game bulletin acquisition device provided by the embodiment of the invention can execute the game bulletin acquisition method provided by any embodiment of the invention, and has the corresponding functional modules and beneficial effects of the execution method.
Example IV
Fig. 4 is a schematic structural diagram of a game bulletin acquisition device according to a fourth embodiment of the present invention, and as shown in fig. 4, the device includes a processor 410, a memory 420, an input device 430 and an output device 440; the number of device processors 410 may be one or more, with one processor 410 being taken as an example in fig. 4; the processor 410, memory 420, input means 430 and output means 440 in the device may be connected by a bus or other means, for example in fig. 4.
The memory 420 is a computer-readable storage medium, and may be used to store software programs, computer-executable programs, and modules, such as program instructions/modules corresponding to the method for acquiring game announcements in the embodiment of the present invention (for example, the all-announcement acquiring module 310, the unread-announcement judging module 320, and the unread-announcement title acquiring module 330 in the game announcement acquiring device). The processor 410 executes various functional applications of the device and data processing by running software programs, instructions and modules stored in the memory 420, i.e., implements the above-described game announcement acquisition method.
Memory 420 may include primarily a program storage area and a data storage area, wherein the program storage area may store an operating system, at least one application program required for functionality; the storage data area may store data created according to the use of the terminal, etc. In addition, memory 420 may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other non-volatile solid-state storage device. In some examples, memory 420 may further include memory remotely located with respect to processor 410, which may be connected to the device/terminal/server via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The input means 430 may be used to receive entered numeric or character information and to generate key signal inputs related to user settings and function control of the device. The output 440 may include a display device such as a display screen.
Example five
A fifth embodiment of the invention also provides a storage medium containing computer-executable instructions, which when executed by a computer processor, are for performing a method of acquiring a game announcement, the method comprising:
when a user enters a main interface of a game application, acquiring announcement identity information, a time stamp and a read identifier of all game announcements to be displayed of the game application;
judging whether a new game announcement and/or an unread historical announcement exists according to the timestamp and the read identifier;
if yes, acquiring the bulletin titles of the new game bulletin and/or the unread historical bulletin according to the bulletin identity information, and displaying the bulletin titles of the new game bulletin and/or the unread historical bulletin in a set format and in sequence.
Of course, the storage medium containing the computer executable instructions provided in the embodiments of the present invention is not limited to the method operations described above, and may also perform the related operations in the method for acquiring a game announcement provided in any embodiment of the present invention.
From the above description of embodiments, it will be clear to a person skilled in the art that the present invention may be implemented by means of software and necessary general purpose hardware, but of course also by means of hardware, although in many cases the former is a preferred embodiment. Based on such understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art in the form of a software product, which may be stored in a computer readable storage medium, such as a floppy disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a FLASH Memory (FLASH), a hard disk or an optical disk of a computer, etc., and include several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to execute the method according to the embodiments of the present invention.
It should be noted that, in the embodiment of the game announcement acquiring apparatus, each unit and module included are only divided according to the functional logic, but not limited to the above-mentioned division, so long as the corresponding functions can be realized; in addition, the specific names of the functional units are also only for distinguishing from each other, and are not used to limit the protection scope of the present invention.
Note that the above is only a preferred embodiment of the present invention and the technical principle applied. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, while the invention has been described in connection with the above embodiments, the invention is not limited to the embodiments, but may be embodied in many other equivalent forms without departing from the spirit or scope of the invention, which is set forth in the following claims.

Claims (9)

1. A method for acquiring a game announcement, comprising:
when a user enters a main interface of a game application, acquiring announcement identity information, a time stamp and a read identifier of all game announcements to be displayed of the game application;
judging whether a new game announcement and an unread historical announcement exist or not according to the timestamp and the read identifier;
if yes, acquiring the bulletin titles of the new game bulletin and the unread historical bulletin according to the bulletin identity information, and displaying the bulletin titles of the new game bulletin and the unread historical bulletin in a set format and in sequence;
displaying the bulletin titles of new game bulletins and unread historical bulletins in a set format and sequence in a bulletin area of a game main interface, determining the display quantity of bulletins according to the size of a user client, and carrying out bulletin pulling for a plurality of times in batches according to the display quantity;
the step of judging whether a new game announcement and an unread historical announcement exist according to the time stamp and the read identifier comprises the following steps:
determining a start time based on the timestamp of the read announcement;
determining the notice with the time earlier than the starting time corresponding to the time stamp in the unread notice as an unread history notice;
determining an announcement corresponding to the time stamp in the unread announcement, which is later than the starting time, as a new game announcement;
the determining the start time according to the timestamp of the read announcement includes:
and determining the latest notice reading time corresponding to the time stamp of the read notice as the starting time.
2. The method of claim 1, wherein the step of, when the user enters the main interface of the gaming application, comprises:
when a user opens a game application to enter a main interface of the game application; or alternatively, the first and second heat exchangers may be,
when the user returns to the main interface of the game application.
3. The method of claim 1, wherein said determining whether new game announcements and unread history announcements exist based on the timestamp and the read identification comprises:
judging whether the game bulletin contains the read identifier or not;
if yes, determining the game bulletin as the read bulletin;
if not, determining the game bulletin as the unread bulletin.
4. The method of claim 1, wherein the timestamp of the read advertisement comprises an advertisement publication time and an advertisement reading time.
5. The method of claim 1, wherein the gaming application includes an announcement icon, and wherein after determining whether there is a new game announcement and an unread history announcement based on the timestamp and the read identification, further comprising:
and modifying the notice icon according to the number of the new game notices and the unread history notices so as to prompt a user that the new game notices and the unread history notices exist in the game application.
6. The method as recited in claim 1, further comprising:
determining a user selected announcement according to the operation instruction of the user;
and acquiring and displaying the announcement details of the announcement selected by the user.
7. A game announcement acquisition apparatus, comprising:
the system comprises an all-announcement acquisition module, a display module and a display module, wherein the all-announcement acquisition module is used for acquiring announcement identity information, a time stamp and a read identifier of all game announcements to be displayed of the game application when a user enters a main interface of the game application;
the unread notice judging module is used for judging whether a new game notice and an unread history notice exist according to the time stamp and the read mark;
the unread bulletin title acquisition module is used for acquiring bulletin titles of the new game bulletin and the unread historical bulletin according to the bulletin identity information if the new game bulletin and the unread historical bulletin exist, and displaying the bulletin titles of the new game bulletin and the unread historical bulletin in a set format and in sequence;
displaying the bulletin titles of new game bulletins and unread historical bulletins in a set format and sequence in a bulletin area of a game main interface, determining the display quantity of bulletins according to the size of a user client, and carrying out bulletin pulling for a plurality of times in batches according to the display quantity;
the unread notice judging module includes:
a start time determining unit for determining a start time according to the time stamp of the read announcement; an unread history advertisement determining unit, configured to determine an advertisement whose time corresponding to the timestamp in the unread advertisement is earlier than the start time as an unread history advertisement; a new game announcement determination unit configured to determine an announcement, of which a time corresponding to a time stamp in the unread announcement is later than the start time, as a new game announcement;
the starting time determining unit is specifically configured to:
and determining the latest notice reading time corresponding to the time stamp of the read notice as the starting time.
8. A game announcement acquisition device, characterized in that the device comprises:
one or more processors;
a memory for storing one or more programs;
the one or more programs, when executed by the one or more processors, cause the one or more processors to implement the method of obtaining a game announcement of any of claims 1-6.
9. A storage medium containing computer executable instructions which, when executed by a computer processor, are for performing the method of obtaining a game announcement according to any of claims 1-6.
CN201911359517.9A 2019-12-25 2019-12-25 Game announcement acquisition method, device, equipment and storage medium Active CN111111178B (en)

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