CN111111178A - Game announcement acquisition method, device, equipment and storage medium - Google Patents

Game announcement acquisition method, device, equipment and storage medium Download PDF

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Publication number
CN111111178A
CN111111178A CN201911359517.9A CN201911359517A CN111111178A CN 111111178 A CN111111178 A CN 111111178A CN 201911359517 A CN201911359517 A CN 201911359517A CN 111111178 A CN111111178 A CN 111111178A
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Prior art keywords
announcement
game
unread
bulletin
announcements
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CN201911359517.9A
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CN111111178B (en
Inventor
傅思渊
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Shanghai Mihoyo Tianming Technology Co Ltd
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Shanghai Mihoyo Tianming Technology Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The invention discloses a method, a device, equipment and a storage medium for acquiring game announcements, wherein the method for acquiring the game announcements comprises the following steps: when a user enters a main interface of a game application, acquiring announcement identity information, timestamps and read identifications of all game announcements to be displayed of the game application; judging whether a new game announcement and/or an unread history announcement exist or not according to the timestamp and the read identifier; if so, acquiring the announcement title of the new game announcement and/or the unread historical announcement according to the announcement identity information, and displaying the announcement title of the new game announcement and/or the unread historical announcement in a set format and sequence. According to the technical scheme of the embodiment of the invention, the bulletin is pulled in a manner of acquiring part of the information of the bulletin, so that the flow required for pulling the game bulletin is reduced, the smoothness of the game is improved, and the user experience is improved.

Description

Game announcement acquisition method, device, equipment and storage medium
Technical Field
The embodiment of the invention relates to the technical field of servers, in particular to a method, a device, equipment and a storage medium for acquiring game announcements.
Background
With the rapid development of internet technology, the functions of game application programs are becoming more and more colorful, and game announcements are an indispensable part of game applications.
Game announcements often include titles and announcement details, and typically a game includes a large number of game announcements, the loading of which consumes a large amount of traffic from the user. The existing pulling mode of the game bulletin is full pulling, namely, when a user logs in or starts a game, all the game bulletin is obtained from a corresponding server. Such a method for obtaining game announcements has the disadvantages of high traffic consumption, relatively large loading delay and poor user experience
Disclosure of Invention
The invention provides a method, a device, equipment and a storage medium for acquiring game announcements, which realize the pulling of key information of the game announcements and reduce the flow consumption of the game announcements.
In a first aspect, an embodiment of the present invention provides a method for acquiring a game announcement, where the method includes:
when a user enters a main interface of a game application, acquiring announcement identity information, timestamps and read identifications of all game announcements to be displayed of the game application;
judging whether a new game announcement and/or an unread history announcement exist or not according to the timestamp and the read identifier;
if so, acquiring the announcement title of the new game announcement and/or the unread historical announcement according to the announcement identity information, and displaying the announcement title of the new game announcement and/or the unread historical announcement in a set format and sequence.
In a second aspect, an embodiment of the present invention further provides an apparatus for acquiring a game announcement, where the apparatus includes:
the system comprises a total notice acquisition module, a game application display module and a display module, wherein the total notice acquisition module is used for acquiring notice identity information, timestamps and read identifications of all game notices to be displayed of a game application when a user enters a main interface of the game application;
the unread announcement judging module is used for judging whether a new game announcement and/or an unread historical announcement exist or not according to the timestamp and the read identification;
and the unread announcement title acquisition module is used for acquiring the announcement titles of the new game announcements and/or the unread historical announcements according to the announcement identity information and displaying the announcement titles of the new game announcements and/or the unread historical announcements in a set format and sequence if the current announcement identity information is positive.
In a third aspect, an embodiment of the present invention further provides an apparatus for acquiring a game announcement, where the apparatus includes:
one or more processors;
a memory for storing one or more programs;
when the one or more programs are executed by the one or more processors, the one or more processors implement the method for acquiring a game announcement provided by any embodiment of the present invention.
In a fourth aspect, the present invention further provides a storage medium containing computer-executable instructions, which when executed by a computer processor, are configured to perform the method for acquiring a game announcement provided in any embodiment of the present invention.
According to the technical scheme of the embodiment of the invention, whether a new announcement or an unread historical announcement is contained is determined by the read identification and the timestamp of all announcements acquired when the user enters the game main interface, and if so, the announcement title of the new announcement or the unread announcement is displayed in a set format. According to the technical scheme of the embodiment of the invention, the announcement display is carried out by only acquiring the information of the announcements, such as the read identification, the titles, the timestamps and the like, and meanwhile, the information is acquired for multiple times, so that the defects that the game is not smooth to run and the network flow is large due to the fact that more announcements are acquired at one time are avoided. By only displaying the titles of the new announcements or the unread historical announcements, the number of acquired announcements and the data volume of the announcements are reduced, and meanwhile, the fact that the user can know that the new announcements or the unread historical announcements exist is guaranteed, so that the game can run more smoothly, and meanwhile, the flow consumed by the game is saved.
Drawings
FIG. 1 is a flow chart of a method for obtaining a game announcement according to a first embodiment of the present invention;
FIG. 2 is a flowchart of a method for acquiring a game announcement according to a second embodiment of the present invention;
FIG. 3 is a schematic diagram of an apparatus for acquiring a game announcement according to a third embodiment of the present invention;
fig. 4 is a schematic diagram of a game announcement acquisition apparatus in the fourth embodiment of the present invention.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting of the invention. It should be further noted that, for the convenience of description, only some of the structures related to the present invention are shown in the drawings, not all of the structures.
Example one
Fig. 1 is a flowchart of a method for acquiring a game announcement according to an embodiment of the present invention, where the embodiment is applicable to a situation of acquiring a game announcement in a game, and the method can be executed by an apparatus for acquiring a game announcement, as shown in fig. 1, the method specifically includes the following steps:
step 110, when a user enters a main interface of a game application, obtaining announcement identity information, a timestamp and a read identifier of all game announcements to be displayed of the game application.
The main interface may also be a home page or a default display page of the game application. The all-to-be-presented game announcements refer to all-to-be-presented game announcements that can be presented in the game application, and may include read announcements and unread announcements. The announcement identity information refers to identifying information of the announcement, and can be an ID, an announcement code number and the like. A Timestamp (Timestamp) is typically a sequence of characters that uniquely identifies a time of a moment. And obtaining various time information of the game bulletin to be displayed according to the time stamp. The read identification is used for representing whether the game notice or the game notice to be displayed is read by the game player.
Optionally, when the user enters the main interface of the game application, the method includes:
when a user opens a game application to enter a main interface of the game application; or, when the user returns to the primary interface of the gaming application.
Specifically, the game application may be a battle game application, a competition game application, an administration game application, a role-playing game application, or the like. Of course, the game application related to the embodiment of the present invention may be any game application containing a game announcement, and the embodiment of the present invention does not limit the specific type or form of the game application.
Specifically, when the game player starts the game application and enters the main interface of the game application, and when the other interfaces of the slave game application return to the main interface, the client of the game player obtains the announcement identity information, the time stamp and the read identification of all game announcements to be shown of the game application through the server.
And step 120, judging whether a new game announcement and/or an unread history announcement exist or not according to the timestamp and the read identification.
Wherein, the new game bulletin refers to the game bulletin generated after the game player or user reads the game bulletin last time. The unread history bulletins refer to game bulletins that have been generated by the game player or user the last time the game bulletins were read, but have not been read by the game player or user. The new game announcement and the unread history announcement are unread game announcements or unread announcements.
It should be noted that the new game announcement and the unread history announcement both belong to game announcements within the game application.
Specifically, whether the current game announcement is an unread game announcement or not can be determined according to the read identifier, and if the current game announcement is the unread game announcement, whether the unread game announcement is a new game announcement or a historical unread announcement can be further determined according to the timestamp.
Specifically, whether the unread game announcement is a new game announcement or a historical unread announcement may be determined according to a comparison result of the timestamp and a preset time threshold. The publishing time of the current game announcement can be known according to the timestamp, and if the publishing time is later than a preset time threshold, the unread game announcement is a new game announcement; and if the publication time is earlier than the preset time threshold, the unread game bulletin is an unread history bulletin.
And step 130, if yes, acquiring the announcement titles of the new game announcements and/or the unread historical announcements according to the announcement identity information, and displaying the announcement titles of the new game announcements and/or the unread historical announcements in a set format and sequence.
The set format may be a default format of the game application or a user-defined format.
Further, the gaming application may include a game bulletin board for presenting game bulletins. When a new game announcement and/or an unread history announcement exist in the game application, a client of a game player or a user acquires the title of the new game announcement and/or the unread history announcement through a server and displays the announcement title of the new game announcement and/or the unread history announcement according to a set format and sequence.
Specifically, the announcements of the new game announcements and/or the unread history announcements can be presented in chronological order, that is, the new game announcements with the latest time are placed at the top of the game announcement column. The game bulletins may be sorted according to their priorities, that is, the game bulletins with the highest priority (new game bulletins or unread history bulletins) may be placed at the top of the game bulletin boards.
Specifically, the announcement titles of the new game announcements and/or the unread historical announcements may be presented in a set format and order in the announcement area of the game main interface. If the number of the announcements is large, the display number of the announcements can be determined according to the size of the user client, and the announcements are pulled in batches for multiple times according to the display number.
Further, if the detailed advertisement content needs to be displayed, the detailed advertisement content, including the information such as advertisement pictures, texts and icons, can be pulled according to the advertisement identity information that needs to be displayed.
Of course, according to user setting or system setting, the announcement titles and announcement contents of the read game announcements except the new game announcements and the unread historical announcements can be acquired for displaying, so that more comprehensive game announcement information can be displayed for the user.
According to the technical scheme of the embodiment of the invention, whether a new announcement or an unread historical announcement is contained is determined by the read identification and the timestamp of all announcements acquired when the user enters the game main interface, and if so, the announcement title of the new announcement or the unread announcement is displayed in a set format. According to the technical scheme of the embodiment of the invention, the announcement display is carried out by only acquiring the information of the announcements, such as the read identification, the titles, the timestamps and the like, and meanwhile, the information is acquired for multiple times, so that the defects that the game is not smooth to run and the network flow is large due to the fact that more announcements are acquired at one time are avoided. By only displaying the titles of the new announcements or the unread historical announcements, the number of acquired announcements and the data volume of the announcements are reduced, and meanwhile, the fact that the user can know that the new announcements or the unread historical announcements exist is guaranteed, so that the game can run more smoothly, and meanwhile, the flow consumed by the game is saved.
Example two
Fig. 2 is a flowchart of a method for acquiring a game announcement according to a second embodiment of the present invention, which is a further refinement and supplement to the previous embodiment, and the method for acquiring a game announcement according to the present embodiment further includes: according to the number of the new game bulletins and/or the unread history bulletins, modifying the bulletin icons to prompt a user that the new game bulletins and/or the unread history bulletins exist in the game application; determining a notice selected by a user according to an operation instruction of the user; and acquiring and displaying the notice details of the notice selected by the user.
As shown in fig. 2, the method for acquiring a game announcement includes the following steps:
step 210, when a user enters a main interface of a game application, obtaining announcement identity information, a timestamp and a read identifier of all game announcements to be displayed of the game application.
Step 220, judging whether the game bulletin contains the read identification; if yes, determining that the game bulletin is a read bulletin; if not, determining that the game announcement is an unread announcement.
The read identification is used for representing whether the current game bulletin is in a read state. Therefore, when the game notice comprises the read identification, the game notice is indicated to be referred by the user and is the read notice; and when the game notice does not comprise the read identification, the game notice is indicated to be unread notice and not read yet.
Of course, other ways of determining read and unread may be used. If the judgment can be carried out according to the value of the read identification, namely when the value of the read identification of the game announcement is 1, the game announcement is the read announcement; and when the value of the read identification of the game announcement is 0, the game announcement is an unread announcement. Of course, other values are possible and are not illustrated here.
Step 230, determining a start time according to the timestamp of the read announcement.
Wherein the start time is a time division point for judging whether the unread bulletins are unread history bulletins or new game bulletins. Specifically, the time when the user has read the game announcement the last time.
Optionally, the timestamp of the read announcement includes announcement publication time and announcement reading time. I.e., the publication time of the announcement and the time of reading by the player or user can be determined from the timestamp of the announcement that was read.
Optionally, the determining a starting time according to the timestamp of the read announcement includes:
and determining the latest bulletin reading time of the bulletin reading time corresponding to the timestamp of the read bulletin as the starting time.
Step 240, determining the advertisement with the time corresponding to the timestamp being earlier than the starting time in the unread advertisement as the unread history advertisement.
Specifically, if the publishing time (known from the timestamp) of the current unread announcement is earlier than the starting time, it indicates that the unread announcement has been published when the user reads the game announcement the last time, but the user does not read the unread announcement, so the unread announcement is the unread history announcement.
And step 250, determining the bulletin of which the time corresponding to the timestamp is later than the starting time in the unread bulletin as a new game bulletin.
Specifically, if the publication time (known from the timestamp) of the current unread announcement is later than the start time, it indicates that the unread announcement has not been published when the user reads the game announcement for the last time, and thus the unread announcement is a new game announcement.
And step 260, according to the number of the new game bulletins and/or the unread history bulletins, modifying the bulletin icon to prompt a user that the new game bulletins and/or the unread history bulletins exist in the game application.
Specifically, the general game application includes a bulletin icon, which may be an icon in any form, and is placed in the main interface of the game, and may be in the left column or the lower column, or in other positions.
Specifically, when the user opens the game application and enters the main interface of the game application, or enters the main interface of the game from another page of the game, a red dot or an exclamation mark may be added to the game announcement icon, or a "new" character may be marked to remind the user that a new game announcement exists in the game, according to the number of the new game announcement in the game announcement, assuming that the number is greater than 0, or the number of the new game announcement may be marked to the announcement icon to remind the user of how many new game announcements are specifically included. Correspondingly, when the unread historical bulletins exist in the game, a red dot or an exclamation mark is added on the game bulletin icon to remind the user that the unread historical bulletins exist in the game, and the number of the unread historical game bulletins can be marked on the bulletin icon to remind the user of the specific number of the unread historical bulletins. When both new game bulletins and unread history bulletins exist in the game, namely the number of the new game bulletins and the unread history bulletins is larger than 0, a red dot and a new character or a red dot and an exclamation mark can be marked on the bulletin icon to remind the user that the new game bulletins and the unread history bulletins exist at the same time.
Whether new game bulletins and unread history bulletins exist in the game is judged according to the bulletin information of the read marks, the timestamps and the like, and the new game bulletins and the unread history bulletins are reminded to the user in a mode of modifying bulletin icons, so that the corresponding reminding of the user is guaranteed, the phenomenon that the game runs unsmoothly and a large amount of network flow of the user is consumed due to the fact that too much information is loaded at one time is avoided.
And 270, acquiring the announcement titles of the new game announcements and/or the unread historical announcements according to the announcement identity information, and displaying the announcement titles of the new game announcements and/or the unread historical announcements in a set format and sequence.
Specifically, the announcement content of the game announcement located at the head of all the displayed game announcements can be automatically acquired and displayed. Of course, game announcements in other locations are also possible.
Step 280, determining that the user selects the announcement according to the operation instruction of the user.
The operation instruction of the user may be a click instruction, such as a single click, a double click, a long press, or the like.
After displaying the new game bulletin and the historical unread game bulletin included in the game in the form of a title, the bulletin content of a certain displayed game bulletin can also be automatically acquired and displayed, which is equivalent to a game bulletin displayed by the game system by default. The user may click on other game announcements than the default presented game announcement, at which time the game announcement clicked or selected by the user is the selected announcement.
And 290, acquiring and displaying the notice details of the notice selected by the user.
Specifically, the details of the game announcement or the announcement of the selected announcement may be acquired via a corresponding server and displayed.
According to the technical scheme of the embodiment of the invention, the data of different game announcements are pulled according to different scenes, so that the game announcement contents are acquired in batches, and the pressure on game operation caused by acquiring all the game announcement contents at one time is reduced; meanwhile, when the game announcement and the unread history announcement are acquired for the first time, only information with small data volume, such as the ID, the timestamp and the read identification, is acquired to judge the new game announcement and the unread history announcement, and a user is reminded whether the new game announcement and the unread history announcement exist or not in a mode of modifying the announcement icon, so that the function of timely reminding the announcement is realized; meanwhile, the titles of the new game bulletins and the unread historical bulletins are displayed on the game main interface, the general content of the game bulletins is reminded by the title content, when a user is interested in a certain bulletin and selects the bulletin, the content details of the bulletin are obtained, the obtaining method of the game bulletin is intelligent and reasonable, the consumption of the flow for obtaining the bulletin is reduced, the game bandwidth occupied by obtaining the bulletin is reduced, the smoothness of game operation is improved, and the game experience of the user is improved.
EXAMPLE III
Fig. 3 is a schematic diagram of an apparatus for acquiring a game announcement according to a third embodiment of the present invention, as shown in fig. 3, the apparatus includes: an all announcement acquisition module 310, an unread announcement determination module 320, and an unread announcement title acquisition module 330.
The all-announcements acquiring module 310 is configured to acquire announcement identity information, timestamps, and read identifiers of all game announcements to be displayed of the game application when a user enters a main interface of the game application; an unread announcement determination module 320, configured to determine whether a new game announcement and/or an unread history announcement exists according to the timestamp and the read identifier; an unread announcement title obtaining module 330, configured to, if a new game announcement and/or an unread history announcement exists, obtain an announcement title of the new game announcement and/or the unread history announcement according to the announcement identity information, and display the announcement title of the new game announcement and/or the unread history announcement in a set format and order.
According to the technical scheme of the embodiment of the invention, whether a new announcement or an unread historical announcement is contained is determined by the read identification and the timestamp of all announcements acquired when the user enters the game main interface, and if so, the announcement title of the new announcement or the unread announcement is displayed in a set format. According to the technical scheme of the embodiment of the invention, the announcement display is carried out by only acquiring the information of the announcements, such as the read identification, the titles, the timestamps and the like, and meanwhile, the information is acquired for multiple times, so that the defects that the game is not smooth to run and the network flow is large due to the fact that more announcements are acquired at one time are avoided. By only displaying the titles of the new announcements or the unread historical announcements, the number of acquired announcements and the data volume of the announcements are reduced, and meanwhile, the fact that the user can know that the new announcements or the unread historical announcements exist is guaranteed, so that the game can run more smoothly, and meanwhile, the flow consumed by the game is saved.
Optionally, the total advertisement obtaining module 310 is specifically configured to:
when a user opens a game application to enter a main interface of the game application, or when the user returns to the main interface of the game application, obtaining announcement identity information, a timestamp and a read identifier of all game announcements to be displayed of the game application.
Optionally, the unread announcement determination module 320 includes:
an unread and read judging unit, configured to judge whether the game announcement includes the read identifier; if yes, determining that the game bulletin is a read bulletin; if not, determining that the game announcement is an unread announcement; a start time determining unit for determining a start time according to the timestamp of the read announcement; an unread history announcement determination unit, configured to determine an announcement that a time corresponding to a timestamp in the unread announcement is earlier than the start time as an unread history announcement; and the new game notice determining unit is used for determining the notice of which the time corresponding to the timestamp in the unread notice is later than the starting time as the new game notice.
Optionally, the timestamp of the read announcement includes announcement publishing time and announcement reading time.
Optionally, the starting time determining unit is specifically configured to:
and determining the latest bulletin reading time of the bulletin reading time corresponding to the timestamp of the read bulletin as the starting time.
Optionally, the apparatus for acquiring a game announcement further includes:
and the bulletin icon modifying module is used for modifying the bulletin icon according to the number of the new game bulletins and/or the unread historical bulletins so as to prompt a user that the new game bulletins and/or the unread historical bulletins exist in the game application.
Optionally, the apparatus for acquiring a game announcement further includes:
the notice detail display module is used for determining that the user selects the notice according to the operation instruction of the user; and acquiring and displaying the notice details of the notice selected by the user.
The device for acquiring the game announcement provided by the embodiment of the invention can execute the method for acquiring the game announcement provided by any embodiment of the invention, and has the corresponding functional modules and beneficial effects of the execution method.
Example four
Fig. 4 is a schematic structural diagram of an apparatus for acquiring a game announcement according to a fourth embodiment of the present invention, as shown in fig. 4, the apparatus includes a processor 410, a memory 420, an input device 430, and an output device 440; the number of the device processors 410 may be one or more, and one processor 410 is taken as an example in fig. 4; the processor 410, the memory 420, the input device 430 and the output device 440 in the apparatus may be connected by a bus or other means, for example, in fig. 4.
The memory 420 serves as a computer-readable storage medium for storing software programs, computer-executable programs, and modules, such as program instructions/modules corresponding to the acquisition method of game announcements in the embodiment of the present invention (e.g., the whole announcement acquisition module 310, the unread announcement determination module 320, and the unread announcement title acquisition module 330 in the acquisition device of game announcements). The processor 410 executes various functional applications of the device and data processing by executing software programs, instructions, and modules stored in the memory 420, that is, implements the above-described acquisition method of the game bulletin.
The memory 420 may mainly include a program storage area and a data storage area, wherein the program storage area may store an operating system, an application program required for at least one function; the storage data area may store data created according to the use of the terminal, and the like. Further, the memory 420 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other non-volatile solid state storage device. In some examples, the memory 420 may further include memory located remotely from the processor 410, which may be connected to the device/terminal/server via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The input means 430 may be used to receive input numeric or character information and generate key signal inputs related to user settings and function control of the apparatus. The output device 440 may include a display device such as a display screen.
EXAMPLE five
An embodiment of the present invention further provides a storage medium containing computer-executable instructions, which when executed by a computer processor, perform a method for acquiring a game announcement, the method including:
when a user enters a main interface of a game application, acquiring announcement identity information, timestamps and read identifications of all game announcements to be displayed of the game application;
judging whether a new game announcement and/or an unread history announcement exist or not according to the timestamp and the read identifier;
if so, acquiring the announcement title of the new game announcement and/or the unread historical announcement according to the announcement identity information, and displaying the announcement title of the new game announcement and/or the unread historical announcement in a set format and sequence.
Of course, the storage medium provided by the embodiment of the present invention contains computer-executable instructions, and the computer-executable instructions are not limited to the operations of the method described above, and may also perform related operations in the method for acquiring a game announcement provided by any embodiment of the present invention.
From the above description of the embodiments, it is obvious for those skilled in the art that the present invention can be implemented by software and necessary general hardware, and certainly, can also be implemented by hardware, but the former is a better embodiment in many cases. Based on such understanding, the technical solutions of the present invention may be embodied in the form of a software product, which may be stored in a computer-readable storage medium, such as a floppy disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a FLASH Memory (FLASH), a hard disk or an optical disk of a computer, and includes several instructions for enabling a computer device (which may be a personal computer, a server, or a network device) to execute the methods according to the embodiments of the present invention.
It should be noted that, in the embodiment of the apparatus for acquiring a game announcement, the units and modules included in the apparatus are merely divided according to functional logic, but are not limited to the above division as long as the corresponding functions can be realized; in addition, specific names of the functional units are only for convenience of distinguishing from each other, and are not used for limiting the protection scope of the present invention.
It is to be noted that the foregoing is only illustrative of the preferred embodiments of the present invention and the technical principles employed. It will be understood by those skilled in the art that the present invention is not limited to the particular embodiments described herein, but is capable of various obvious changes, rearrangements and substitutions as will now become apparent to those skilled in the art without departing from the scope of the invention. Therefore, although the present invention has been described in greater detail by the above embodiments, the present invention is not limited to the above embodiments, and may include other equivalent embodiments without departing from the spirit of the present invention, and the scope of the present invention is determined by the scope of the appended claims.

Claims (10)

1. A method for obtaining a game announcement, comprising:
when a user enters a main interface of a game application, acquiring announcement identity information, timestamps and read identifications of all game announcements to be displayed of the game application;
judging whether a new game announcement and/or an unread history announcement exist or not according to the timestamp and the read identifier;
if so, acquiring the announcement title of the new game announcement and/or the unread historical announcement according to the announcement identity information, and displaying the announcement title of the new game announcement and/or the unread historical announcement in a set format and sequence.
2. The method of claim 1, wherein when the user enters the primary interface of the gaming application, comprising:
when a user opens a game application to enter a main interface of the game application; or the like, or, alternatively,
when the user returns to the primary interface of the gaming application.
3. The method of claim 1, wherein said determining whether there is a new game announcement and/or an unread history announcement based on the timestamp and the read identifier comprises:
judging whether the game announcement contains the read identification;
if yes, determining that the game bulletin is a read bulletin;
if not, determining that the game announcement is an unread announcement;
determining a starting time according to the timestamp of the read bulletin;
determining the bulletin of which the time corresponding to the timestamp is earlier than the starting time in the unread bulletin as an unread history bulletin;
and determining the bulletin of which the time corresponding to the timestamp is later than the starting time in the unread bulletin as a new game bulletin.
4. The method of claim 3, wherein the timestamp of the read announcement comprises an announcement publication time and an announcement reading time.
5. The method of claim 4, wherein determining a start time based on a timestamp of the read advertisement comprises:
and determining the latest bulletin reading time of the bulletin reading time corresponding to the timestamp of the read bulletin as the starting time.
6. The method of claim 1, wherein the game application comprises an announcement icon, and after determining whether a new game announcement and/or an unread historical announcement exists according to the timestamp and the read identifier, the method further comprises:
and modifying the notice icon according to the number of the new game notices and/or the unread historical notices to prompt a user that the new game notices and/or the unread historical notices exist in the game application.
7. The method of claim 1, further comprising:
determining a notice selected by a user according to an operation instruction of the user;
and acquiring and displaying the notice details of the notice selected by the user.
8. An apparatus for acquiring a game announcement, comprising:
the system comprises a total notice acquisition module, a game application display module and a display module, wherein the total notice acquisition module is used for acquiring notice identity information, timestamps and read identifications of all game notices to be displayed of a game application when a user enters a main interface of the game application;
the unread announcement judging module is used for judging whether a new game announcement and/or an unread historical announcement exist or not according to the timestamp and the read identification;
and the unread announcement title acquisition module is used for acquiring the announcement titles of the new game announcements and/or the unread historical announcements according to the announcement identity information and displaying the announcement titles of the new game announcements and/or the unread historical announcements in a set format and sequence if the new game announcements and/or the unread historical announcements exist.
9. An acquisition apparatus of a game announcement, characterized in that the apparatus comprises:
one or more processors;
a memory for storing one or more programs;
when executed by the one or more processors, cause the one or more processors to implement a method of acquiring a game announcement as recited in any one of claims 1-7.
10. A storage medium containing computer-executable instructions for performing the method of acquiring a game announcement of any of claims 1-7 when executed by a computer processor.
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