CN109045665B - Athlete training method and system based on holographic projection technology - Google Patents
Athlete training method and system based on holographic projection technology Download PDFInfo
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- CN109045665B CN109045665B CN201811038964.XA CN201811038964A CN109045665B CN 109045665 B CN109045665 B CN 109045665B CN 201811038964 A CN201811038964 A CN 201811038964A CN 109045665 B CN109045665 B CN 109045665B
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B24/00—Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
- A63B24/0084—Exercising apparatus with means for competitions, e.g. virtual races
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/0028—Training appliances or apparatus for special sports for running, jogging or speed-walking
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
- A63B2071/0636—3D visualisation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/065—Visualisation of specific exercise parameters
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- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Rehabilitation Tools (AREA)
- Processing Or Creating Images (AREA)
Abstract
The invention discloses an athlete training method and system based on holographic projection technology, wherein the method comprises the following steps: the holographic projection equipment projects a virtual accompanying runner on the ground of the runway route; the power device drives the holographic projection equipment to move, so that the virtual accompanying runner and the runner needing to be trained perform a training match on the running route; the central control platform acquires training parameters of the athlete in the training game; and the central control platform compares the training parameters with the virtual running partner, and displays the comparison result. The invention provides an athlete training method and system based on holographic projection technology, wherein a virtual competitor is constructed by the holographic projection technology for accompanying, so that details in the running process can be visually seen, the competition feeling of daily training of the athlete can be increased, and a better training effect can be achieved.
Description
Technical Field
The embodiment of the invention relates to the technical field of image processing, in particular to an athlete training method and system based on a holographic projection technology.
Background
In the current sprint training process, athletes basically train by repeating a single race for a specified distance, then team personnel test the result of the race and then compare the parameters. However, this training method cannot make us visually see which link of the race occurs in the gap between the training athlete and others, and meanwhile, the race by a professional competitor is lacked, and the training athlete may not have the strongest energy, and the best effect cannot be achieved.
Disclosure of Invention
The invention provides an athlete training method and system based on a holographic projection technology, and aims to overcome the defects in the prior art.
In order to achieve the above purpose, the present invention provides the following technical solutions:
in a first aspect, an embodiment of the present invention provides an athlete training method based on a holographic projection technology, where the method is implemented by a holographic projection system, where the holographic projection system includes a holographic projection device, a power device for carrying and driving the holographic projection device to move, and a central control platform, and the holographic projection device is movably disposed in a base groove below a runway route through the power device, and the method includes:
the holographic projection equipment projects a virtual accompanying runner on the ground of the runway route;
the power device drives the holographic projection equipment to move, so that the virtual accompanying runner and the runner needing to be trained perform a training match on the running route;
the central control platform acquires training parameters of the athlete in the training game;
and the central control platform compares the training parameters with the virtual running partner, and displays the comparison result.
Further, in the athlete training method based on the holographic projection technology, the training parameters include: speed, acceleration, stride frequency, stride length, and running posture.
Further, in the athlete training method based on the holographic projection technology, before the step of projecting the virtual running partner on the ground of the runway route by the holographic projection device, the method further includes:
the holographic projection equipment acquires match data of a target athlete, wherein the match data comprises physical parameters and motion parameters;
the holographic projection equipment establishes a virtual running partner based on the match data and stores the virtual running partner in a storage space;
wherein the physical parameters include: height, weight and body fat rate; the motion parameters include: speed, acceleration, stride frequency, stride length, and running posture.
Further, in the athlete training method based on the holographic projection technology, the step of establishing a virtual runner based on the match data by the holographic projection device and storing the virtual runner in the storage space comprises:
the holographic projection equipment converts the match data into digital data;
and the holographic projection equipment establishes a virtual running partner according to the digital data and the physical sign template, and stores the virtual running partner in a storage space.
In a second aspect, an embodiment of the present invention provides an athlete training system based on a holographic projection technology, where the system includes a holographic projection device, a power device for carrying and driving the holographic projection device to move, and a central control platform, and the holographic projection device is movably disposed in a base groove below a runway route through the power device;
the holographic projection equipment is used for projecting a virtual running partner on the ground of the runway route;
the power device is used for driving the holographic projection equipment to move, so that the virtual accompanying runner and the runner needing to be trained can perform a training match on the running route;
the central control platform acquires training parameters of the athlete in the training game;
and the central control platform compares the training parameters with the virtual running partner, and displays the comparison result.
Further, in the athlete training system based on the holographic projection technology, the training parameters include: speed, acceleration, stride frequency, stride length, and running posture.
Further, in the athlete training system based on the holographic projection technology, the holographic projection device is further configured to:
obtaining match data of a target athlete, wherein the match data comprises physical parameters and motion parameters;
converting the match data into digitized data;
establishing a virtual running partner according to the digital data and the physical sign template, and storing the virtual running partner in a storage space;
wherein the physical parameters include: height, weight and body fat rate; the motion parameters include: speed, acceleration, stride frequency, stride length, and running posture.
The embodiment of the invention provides an athlete training method and system based on a holographic projection technology, wherein a virtual competitor is constructed by the holographic projection technology for accompanying, so that details in the running process can be visually seen, the competition sense of daily training of the athlete can be increased, and a better training effect can be achieved.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are only some embodiments of the present invention, and for those skilled in the art, other drawings can be obtained according to these drawings without inventive exercise.
Fig. 1 is a schematic flow chart of an athlete training method based on a holographic projection technology according to an embodiment of the present invention;
FIG. 2 is a schematic flow chart of an athlete training method based on holographic projection technology according to a second embodiment of the present invention;
fig. 3 is a schematic flow chart of an athlete training method based on a holographic projection technology according to a third embodiment of the present invention;
fig. 4 is a schematic structural diagram of an athlete training system based on a holographic projection technology according to a third embodiment of the present invention.
Detailed Description
The present invention will be described in further detail with reference to the accompanying drawings and examples. It is to be understood that the specific embodiments described herein are merely illustrative of the invention and are not limiting of the invention. It should be further noted that, for the convenience of description, only some of the structures related to the present invention are shown in the drawings, not all of the structures.
Example one
Referring to fig. 1, a schematic flow chart of an athlete training method based on a holographic projection technology according to an embodiment of the present invention is provided, where the method is suitable for a scene where an athlete performs daily training, and the method is executed by an athlete training system based on a holographic projection technology, where the holographic projection system includes a holographic projection device, a power device for carrying and driving the holographic projection device to move, and a central control platform, and the holographic projection device is movably disposed in a base groove below a runway route through the power device, and the system may be implemented by software and/or hardware. The method specifically comprises the following steps:
s101, projecting a virtual running partner on the ground of the runway route by the holographic projection equipment.
The base groove below the runway route is built by hollowing, and the depth and the width of the base groove can just accommodate the next holographic projection device; during projection, the imaging of the virtual running partner is just on the ground, and is the same as the standing position of a side-road partner needing training.
S102, the power device drives the holographic projection equipment to move, so that the virtual accompanying runner and the runner needing to be trained perform a training match on the running route.
The power device is provided with two motors and four wheels, and can drive the holographic projection equipment to move smoothly in the base groove; the two motors are respectively used for providing forward stress (acceleration) and reverse stress (deceleration) and are used for simulating each action and the current speed of a virtual running partner in the running process, so that the projected running effect is more vivid.
S103, the central control platform acquires training parameters of the athlete in the training match.
Wherein the training parameters include: speed, acceleration, stride frequency, stride length, and running posture.
S104, the central control platform compares the training parameters with the virtual running partner, and displays the comparison result.
The virtual accompanying runner who comes out through with holographic projection carries out the simulated training with the space, can score more directly perceived and separate out the difference that both exist.
The embodiment of the invention provides a training method for athletes based on a holographic projection technology, wherein a virtual competitor is constructed by the holographic projection technology for accompanying, so that details in the running process can be visually seen, the competition sense of daily training of the athletes can be increased, and a better training effect can be achieved.
Example two
As shown in fig. 2, the athlete training method based on the holographic projection technology according to the second embodiment of the present invention is further optimized by "projecting a virtual running partner on the ground of the runway route by the holographic projection device" in step S101 on the basis of the technical solution provided in the first embodiment. Explanations of the same or corresponding terms as those of the above embodiments are omitted. Namely:
the holographic projection equipment acquires match data of a target athlete, wherein the match data comprises physical parameters and motion parameters;
the holographic projection equipment establishes a virtual running partner based on the match data and stores the virtual running partner in a storage space;
wherein the physical parameters include: height, weight and body fat rate; the motion parameters include: speed, acceleration, stride frequency, stride length, and running posture.
Based on the above optimization, as shown in fig. 2, the athlete training method based on the holographic projection technology provided in this embodiment may include the following steps:
s201, the holographic projection equipment acquires match data of a target athlete, wherein the match data comprises physical parameters and motion parameters.
Illustratively, a champion player of a certain game is selected as a target player, and body parameters, motion parameters and the like of the day of the game are acquired.
Wherein the physical parameters include: height, weight and body fat rate; the motion parameters include: speed, acceleration, stride frequency, stride length, and running posture.
S202, the holographic projection device establishes a virtual running partner based on the match data and stores the virtual running partner in a storage space.
When the virtual portrait is established, the stereoscopic portrait can be synthesized and projected by capturing photos of the target player at all times, back, left and right of each moment from the video and imaging the photos. When the three-dimensional portrait at each running moment is quickly connected, the process is equivalent to a period of running process of the target athlete.
S203, projecting a virtual running partner on the ground of the runway route by the holographic projection equipment.
S204, the power device drives the holographic projection equipment to move, so that the virtual accompanying runner and the runner needing to be trained perform a training match on the running route.
S205, the central control platform acquires training parameters of the athlete in the training match.
Wherein the training parameters include: speed, acceleration, stride frequency, stride length, and running posture.
S206, the central control platform compares the training parameters with the virtual running partner, and displays the comparison result.
The embodiment of the invention provides a training method for athletes based on a holographic projection technology, wherein a virtual competitor is constructed by the holographic projection technology for accompanying, so that details in the running process can be visually seen, the competition sense of daily training of the athletes can be increased, and a better training effect can be achieved.
EXAMPLE III
As shown in fig. 3, the athlete training method based on the holographic projection technology provided in the third embodiment of the present invention is a further optimization of step S202 "the holographic projection device establishes a virtual running partner based on the match data and stores the virtual running partner in a storage space" based on the technical solution provided in the second embodiment. Explanations of the same or corresponding terms as those of the above embodiments are omitted. Namely:
the holographic projection equipment converts the match data into digital data;
and the holographic projection equipment establishes a virtual running partner according to the digital data and the physical sign template, and stores the virtual running partner in a storage space.
Based on the above optimization, as shown in fig. 3, the athlete training method based on the holographic projection technology provided in this embodiment may include the following steps:
s301, the holographic projection equipment acquires match data of a target athlete, wherein the match data comprises physical parameters and motion parameters.
S302, the holographic projection equipment converts the match data into digital data.
This step can be understood as the process of data entry, the digitized data obtained being converted to create a virtual runner.
And S303, the holographic projection equipment establishes a virtual running partner according to the digital data and the physical sign template, and stores the virtual running partner in a storage space.
S304, the holographic projection equipment projects a virtual running partner on the ground of the runway route.
S305, the power device drives the holographic projection equipment to move, so that the virtual accompanying runner and the runner needing to be trained perform a training match on the running route.
S306, the central control platform acquires training parameters of the athlete in the training match.
Wherein the training parameters include: speed, acceleration, stride frequency, stride length, and running posture.
S307, the central control platform compares the training parameters with the virtual running partner, and displays the comparison result.
The embodiment of the invention provides a training method for athletes based on a holographic projection technology, wherein a virtual competitor is constructed by the holographic projection technology for accompanying, so that details in the running process can be visually seen, the competition sense of daily training of the athletes can be increased, and a better training effect can be achieved.
Example four
Referring to fig. 4, a schematic structural diagram of an athlete training system based on a holographic projection technology according to a fourth embodiment of the present invention is shown, where the athlete training system is suitable for executing an athlete training method based on a holographic projection technology according to the fourth embodiment of the present invention. The system comprises a holographic projection device 41, a power device 42 for bearing and driving the holographic projection device 41 to move and a central control platform 43, wherein the holographic projection device 41 can be movably arranged in a base groove below a runway route through the power device 42;
the holographic projection device 41 is used for projecting a virtual running partner on the ground of the runway route;
the power device 42 is used for driving the holographic projection device 41 to move, so that the virtual accompanying runner and the runner needing training perform a training match on the running route;
the central control platform 43 acquires training parameters of the athlete in the training game;
the central control platform 43 compares the training parameters with the virtual running partner, and displays the comparison result.
Preferably, in the athlete training system based on the holographic projection technology, the training parameters include: speed, acceleration, stride frequency, stride length, and running posture.
Preferably, in the athlete training system based on the holographic projection technology, the holographic projection device 41 is further configured to:
obtaining match data of a target athlete, wherein the match data comprises physical parameters and motion parameters;
converting the match data into digitized data;
establishing a virtual running partner according to the digital data and the physical sign template, and storing the virtual running partner in a storage space;
wherein the physical parameters include: height, weight and body fat rate; the motion parameters include: speed, acceleration, stride frequency, stride length, and running posture.
The embodiment of the invention provides a training system for athletes based on a holographic projection technology, which constructs a virtual competitor for training by the holographic projection technology, can visually see details in the running process and increase the competition feeling of daily training of the athletes, and thus achieves a better training effect.
The above-mentioned embodiments are only used for illustrating the technical solutions of the present invention, and not for limiting the same; although the present invention has been described in detail with reference to the foregoing embodiments, it will be understood by those of ordinary skill in the art that: the technical solutions described in the foregoing embodiments may still be modified, or some technical features may be equivalently replaced; and such modifications or substitutions do not depart from the spirit and scope of the corresponding technical solutions of the embodiments of the present invention.
Claims (7)
1. An athlete training method based on holographic projection technology is characterized in that the method is realized through a holographic projection system, the holographic projection system comprises holographic projection equipment, a power device and a central control platform, the power device bears and drives the holographic projection equipment to move, the holographic projection equipment can be movably arranged in a base groove below a runway route through the power device, and the method comprises the following steps:
the holographic projection equipment projects a virtual accompanying runner on the ground of the runway route;
the power device drives the holographic projection equipment to move, so that the virtual accompanying runner and the runner needing to be trained perform a training match on the running route;
the central control platform acquires training parameters of the athlete in the training game;
and the central control platform compares the training parameters with the virtual running partner, and displays the comparison result.
2. The holographic projection technology based athlete training method of claim 1, wherein the training parameters comprise: speed, acceleration, stride frequency, stride length, and running posture.
3. The athlete training method based on the holographic projection technology as claimed in claim 1, further comprising, before the step of the holographic projection device projecting a virtual runner on the ground of the runway route, the steps of:
the holographic projection equipment acquires match data of a target athlete, wherein the match data comprises physical parameters and motion parameters;
the holographic projection equipment establishes a virtual running partner based on the match data and stores the virtual running partner in a storage space;
wherein the physical parameters include: height, weight and body fat rate; the motion parameters include: speed, acceleration, stride frequency, stride length, and running posture.
4. The athlete training method based on the holographic projection technology as claimed in claim 3, wherein the step of the holographic projection device building a virtual runner based on the game data and storing the virtual runner in a storage space comprises:
the holographic projection equipment converts the match data into digital data;
and the holographic projection equipment establishes a virtual running partner according to the digital data and the physical sign template, and stores the virtual running partner in a storage space.
5. An athlete training system based on holographic projection technology is characterized by comprising holographic projection equipment, a power device and a central control platform, wherein the power device bears and drives the holographic projection equipment to move;
the holographic projection equipment is used for projecting a virtual running partner on the ground of the runway route;
the power device is used for driving the holographic projection equipment to move, so that the virtual accompanying runner and the runner needing to be trained can perform a training match on the running route;
the central control platform acquires training parameters of the athlete in the training game;
and the central control platform compares the training parameters with the virtual running partner, and displays the comparison result.
6. The holographic projection technology based athlete training system of claim 5, wherein the training parameters include: speed, acceleration, stride frequency, stride length, and running posture.
7. The holographic projection technology based athlete training system of claim 5, wherein the holographic projection device is further configured to:
obtaining match data of a target athlete, wherein the match data comprises physical parameters and motion parameters;
converting the match data into digitized data;
establishing a virtual running partner according to the digital data and the physical sign template, and storing the virtual running partner in a storage space;
wherein the physical parameters include: height, weight and body fat rate; the motion parameters include: speed, acceleration, stride frequency, stride length, and running posture.
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CN113318410B (en) * | 2021-05-31 | 2022-04-01 | 集美大学 | Running training method |
CN113350770B (en) * | 2021-05-31 | 2022-04-01 | 集美大学 | Running robot for auxiliary training |
CN113750489B (en) * | 2021-10-09 | 2023-05-02 | 温州医科大学 | Basketball player shooting training system based on holographic technology |
CN114534230A (en) * | 2022-02-22 | 2022-05-27 | 成都趣跑团科技有限公司 | Virtual running accompanying system and virtual running accompanying method |
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