CN108499106B - Processing method and device for racing game prompt information - Google Patents

Processing method and device for racing game prompt information Download PDF

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Publication number
CN108499106B
CN108499106B CN201810317768.XA CN201810317768A CN108499106B CN 108499106 B CN108499106 B CN 108499106B CN 201810317768 A CN201810317768 A CN 201810317768A CN 108499106 B CN108499106 B CN 108499106B
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prompt
mode
prompt information
game
racing game
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CN108499106A (en
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陈一扬
宋崇
金博洋
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application discloses a method and a device for processing prompt messages of a racing game. The method comprises the following steps: determining a current mode of the racing game as a first mode; in a first mode, responding to prompt message adding operation, and adding prompt messages in a game scene, wherein the adding positions of the prompt messages correspond to the current positions of player characters; determining that the current mode of the racing game is a second mode; acquiring prompt information added in a game scene; in the second mode, when the player character moves to a preset range of the adding position of the prompt message, the prompt message is displayed or played. By the aid of the method and the device, the problem that the track prompt information preset in the racing game in the related technology cannot meet requirements of different players on different prompt information is solved.

Description

Processing method and device for racing game prompt information
Technical Field
The application relates to the field of game identifier setting, in particular to a method and a device for processing racing game prompt information.
Background
In the racing game, especially in the racing game with a more complex track, a player often makes a mistake in some specific road sections, in order to increase user experience, the related art provides track identification combined with a road section building in the game to help the player to better identify road conditions, such as 'QQ flying vehicle hand tour', but the track identification form and content are fixed, and the requirement of different players on prompt information cannot be met; in the related art, a voice navigation prompt is added during the running of the game to remind the players of the change of the road condition, for example, the DIRT4 provides a voice prompt for the turning situation ahead, but the voice navigation prompt cannot provide a prompt function for different player requirements, and the problem that different players frequently make mistakes at specific positions is still not effectively solved. In summary, in the related art, the game only provides the preset track prompt function, and the player cannot add the track prompt information suitable for the player in the game.
Aiming at the problem that the track prompt information preset in the racing game in the related technology can not meet the requirements of different players on different prompt information, an effective solution is not provided at present.
Disclosure of Invention
The present application mainly aims to provide a method and an apparatus for processing racing game prompt information, so as to solve the problem that the track prompt information preset in a racing game in the related art cannot meet the requirements of different players for different prompt information.
In order to achieve the above object, according to one aspect of the present application, there is provided a method for processing racing game prompt information. The method comprises the following steps: determining a current mode of the racing game as a first mode; in a first mode, responding to prompt message adding operation, and adding prompt messages in a game scene, wherein the adding positions of the prompt messages correspond to the current positions of player characters; determining that the current mode of the racing game is a second mode; acquiring prompt information added in a game scene; in the second mode, when the player character moves to a preset range of the adding position of the prompt message, the prompt message is displayed or played.
Further, in the first mode, in response to the prompt information adding operation, before adding the prompt information in the game scene, the method further includes: in a first mode, a prompt message adding control is provided on an operation interface, wherein the prompt message adding control is used for triggering prompt message adding operation.
Further, the first mode is a mode in which a player character practices a racing game in a game scene, and in the first mode, after the prompt information adding control is provided on the operation interface, the method further comprises the following steps: and triggering prompt information adding operation according to the practice condition of the player character in the racing game.
Further, in the first mode, triggering a prompt information adding operation according to the practice condition of the player character in the racing game includes: determining prompt content and a prompt form of the prompt message, wherein the prompt content at least comprises one of the following: turn and obstacle cues, the cue form including at least one of: icon form, voice form and text form; selecting a prompt information adding control based on the prompt content and the prompt form; and triggering prompt information adding operation according to the selected prompt information adding control.
Further, in the first mode, providing a prompt information addition control on the operation interface includes: collecting voice information, wherein the voice information is self-defined voice information of a player; and providing a prompt message adding control based on the voice message.
Further, the current position of the player character includes at least: a preset range of the current position of the player character, or a position of the track edge corresponding to the current position of the player character.
Further, the method further comprises: responding to a game scene reset request; clearing the prompt message according to the game scene resetting request.
In order to achieve the above object, according to another aspect of the present application, there is provided a racing game prompt information processing apparatus. The device includes: a first determination unit for determining that a current mode of the target racing game is an exercise mode; the first adding unit is used for responding to prompt information adding operation in a first mode and adding prompt information in a game scene, wherein the adding position of the prompt information corresponds to the current position of the player character; the second determining unit is used for determining that the current mode of the racing game is a second mode; the acquisition unit is used for acquiring prompt information added in a game scene; and the display unit is used for displaying or playing the prompt message when the player character moves to the preset range of the adding position of the prompt message in the second mode.
Further, the apparatus further comprises: and the second adding unit is used for providing a prompt message adding control on the operation interface in the first mode, wherein the prompt message adding control is used for triggering prompt message adding operation.
Further, the apparatus further comprises: and the triggering unit is used for triggering prompt information adding operation according to the practice condition of the player character in the racing game.
Through the application, the following steps are adopted: determining a current mode of the racing game as a first mode; in a first mode, responding to prompt message adding operation, and adding prompt messages in a game scene, wherein the adding positions of the prompt messages correspond to the current positions of player characters; determining that the current mode of the racing game is a second mode; acquiring prompt information added in a game scene; in the second mode, when the player character moves to the preset range of the adding position of the prompt message, the prompt message is displayed or played, and the problem that the track prompt message preset in the racing game in the related technology cannot meet the requirements of different players on different prompt messages is solved. Corresponding prompt information is added in a game scene in an exercise mode, so that the effect of meeting the requirements of different players on different prompt information in a racing game is achieved.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this application, illustrate embodiments of the application and, together with the description, serve to explain the application and are not intended to limit the application. In the drawings:
FIG. 1 is a flow chart of a processing method of racing game prompt information provided according to an embodiment of the application; and
FIG. 2 is a schematic diagram of a processing device for racing game prompt information according to an embodiment of the application.
Detailed Description
It should be noted that the embodiments and features of the embodiments in the present application may be combined with each other without conflict. The present application will be described in detail below with reference to the embodiments with reference to the attached drawings.
In order to make the technical solutions better understood by those skilled in the art, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only partial embodiments of the present application, but not all embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that the terms "first," "second," and the like in the description and claims of this application and in the drawings described above are used for distinguishing between similar elements and not necessarily for describing a particular sequential or chronological order. It should be understood that the data so used may be interchanged under appropriate circumstances such that embodiments of the application described herein may be used. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed, but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
According to the embodiment of the application, a method for processing racing game prompt information is provided.
FIG. 1 is a flowchart of a method for processing racing game prompt information according to an embodiment of the application. As shown in fig. 1, the method comprises the steps of:
step S101, determining the current mode of the racing game as a first mode.
It should be noted that, in order to increase the interest of the game, the track in the racing game is usually set more complicated, different players often make frequent errors at a specific position of the track based on the attention situation and driving habits to the environment, most of the current racing games only provide a racing mode, which cannot help the players to be familiar with the game scene.
And step S102, in the first mode, responding to prompt information adding operation, and adding prompt information in a game scene, wherein the adding position of the prompt information corresponds to the current position of the player character.
It should be noted that most of the existing games only provide preset track prompt information, for example, a road sign is set in combination with buildings around the track, a turn road sign is set on a turn road, and the prompt mode and the prompt content of the preset track prompt information are fixed, so that the requirement of the player on the personalized prompt information cannot be met. In this embodiment, after the player character enters the practice mode, the player performs a prompt information adding operation as needed, thereby adding prompt information in the game scene.
For example, when the player character travels to a road section provided with an obstacle, the road section is not provided with a preset prompting road sign, and the player thinks that prompting information needs to be added to the road section to prompt the player to pay attention to avoiding the obstacle, the player character correspondingly sets turning prompting information at the current position.
In order to enable the added prompt information to have an effect of prompt in time, optionally, in the method for processing the prompt information of the racing game provided in the embodiment of the present application, the current position of the player character at least includes: a preset range of the current position of the player character, or a position of the track edge corresponding to the current position of the player character.
It should be noted that, in the embodiment of the present application, the current position of the player character has different determination manners according to different prompt messages.
For example, for a road section provided with an obstacle after a sharp turn, obtaining obstacle prompt information to avoid winding requires a certain reaction time, when a player character runs to the road section provided with the obstacle, the current position of the player character can be the road section within the range of 40 meters to 50 meters before the sharp turn, voice prompt information is added to the road section within the range of 40 meters to 50 meters before the sharp turn, and the player is prompted to pay attention to the avoiding of the obstacle after the sharp turn in time; for another example, for a common turning road segment, turning can be performed when a change in curvature of the track is found, the current position of the player character can be the edge position of the track corresponding to the player character when the change in curvature of the track is found, and a turning prompting road sign is arranged at the edge position of the track to prompt the player to pay attention to turning.
Step S103, determining the current mode of the racing game as a second mode.
And step S104, acquiring prompt information added in the game scene.
It should be noted that, the functions of different game modes may be different, and the running conditions of the player character in different game modes are different, for example, the first mode is an exercise mode for a single player to practice track driving, and the second mode is a competition mode for a multi-player competition, but the game scenes in different game modes of the same competition game may be the same (for example, in the exercise mode and the competition mode, both games may be played on the same track), and meanwhile, when different players play the competition game in the competition mode, the prompt information added in the game scenes in the exercise mode may be obtained on their own game server.
Step S105, in the second mode, when the player character moves to the preset range of the adding position of the prompt message, the prompt message is displayed or played.
For example, the player sets a character mark of "please note continuous turning" 50 meters before the continuous turning road section in the practice mode, and when the player character reaches the adding position of the character mark in the competition mode, the character mark of "please note continuous turning" is displayed to prompt the player to concentrate on driving, so as to prevent errors in the continuous turning road section.
It should be noted that, the prompt information is added in the practice mode, the player character performs the racing game in the practice mode again, the corresponding prompt information is also played within the preset range of the adding position of the prompt information, the player is reminded of paying attention to the road condition, and meanwhile, the player can conveniently modify the added prompt information.
The processing method of the racing game prompt message provided by the embodiment of the application determines that the current mode of the racing game is the first mode; in a first mode, responding to prompt message adding operation, and adding prompt messages in a game scene, wherein the adding positions of the prompt messages correspond to the current positions of player characters; determining that the current mode of the racing game is a second mode; acquiring prompt information added in a game scene; in the second mode, when the player character moves to the preset range of the adding position of the prompt message, the prompt message is displayed or played, and the problem that the track prompt message preset in the racing game in the related technology cannot meet the requirements of different players on different prompt messages is solved. Corresponding prompt information is added in a game scene in an exercise mode, so that the effect of meeting the requirements of different players on different prompt information in a racing game is achieved.
In order to trigger a prompt information adding operation, optionally, in the processing method of the racing game prompt information provided in the embodiment of the present application, in the first mode, in response to the prompt information adding operation, before adding the prompt information in the game scene, the method further includes: in a first mode, a prompt message adding control is provided on an operation interface, wherein the prompt message adding control is used for triggering prompt message adding operation.
For example, in the first mode, the prompt information addition control provided on the operation interface includes: a left turn identification button, a right turn identification button, an uphill identification button, a downhill identification button, an obstacle identification button, a voice button, a text button, and the like. The prompt information adding control is provided, so that in the process of practicing racing games, a player can flexibly trigger prompt information adding operation on a complex road section (for example, the player can trigger the prompt information adding operation by clicking the prompt information adding control), and prompt the player to avoid errors when driving to the same road section next time.
In order to flexibly trigger the prompt information adding operation according to the needs of the player, optionally, in the processing method of the racing game prompt information provided in the embodiment of the present application, the first mode is a mode in which a player character practices a racing game in a game scene, and in the first mode, after providing the prompt information adding control on the operation interface, the method further includes: and triggering prompt information adding operation according to the practice condition of the player character in the racing game.
For example, in the practice mode, the player may start a constant speed driving function, travel slowly on the track, while determining whether or not it is necessary to trigger the cue information adding operation, how to trigger the cue information adding operation, and at which road section the cue information adding operation is triggered, according to the practice situation. The practice condition is comprehensively determined by the track setting condition, the environment condition around the track, the driving habits of the player and the attention degree of the player in the driving process, for example, the player A is used to overspeed driving, the driving speed is too high, the player A can not react at a turning position easily, the player A rushes out of the track to cause errors, the player A triggers the voice prompt information adding operation and the icon prompt information adding operation at the turning position to carry out double prompting, and the player A is reminded to pay attention to the turning road section; the driving habit of the player B is stable, the player B can not miss on a turning road section generally, and the prompt information adding operation can not be triggered at the turning position of the track, but the player B cannot master the operation of jumping over the obstacle well, so that the player B triggers the voice prompt information adding operation before the obstacle appears to remind the player B to adjust the driving state, the obstacle can be better crossed, and the mistake can be avoided.
In order to meet the requirements of players on prompt messages with different contents and different forms, optionally, in the processing method of the prompt messages of the racing game provided in the embodiment of the present application, in the first mode, triggering the prompt message adding operation according to the practice condition of the player character in the racing game includes: determining prompt content and a prompt form of the prompt message, wherein the prompt content at least comprises one of the following: turn and obstacle cues, the cue form including at least one of: icon form, voice form and text form; selecting a prompt information adding control based on the prompt content and the prompt form; and triggering prompt information adding operation according to the selected prompt information adding control.
For example, in the exercise mode, a left-turn flag button, a right-turn flag button, an ascending flag button, a descending flag button, an obstacle flag button, a sound button, a text button, and other prompt information addition controls are provided on the operation interface. In the process of practicing racing games, when a player encounters a road section with a barrier on a track and no corresponding mark is preset on the track, in order to remind the player to pay attention to the barrier, the player presses a barrier mark button to trigger a prompt message adding operation, a barrier icon is added at the current position of a player character, in addition, the player can also press a sound button first and then press the barrier mark button to trigger a prompt message adding operation, barrier voice prompt is added at the current position of the player character, the player can also press a text button first and then press the barrier mark button to trigger a prompt message adding operation, and text content prompt of the barrier is added at the current position of the player character.
It should be noted that, after adding the prompt information to the specific position, when the player arrives at the corresponding position again in the practice mode, the prompt information added before may be deleted, for example, when the player adds an icon of an obstacle to the obstacle section, and when practicing again that the racing game arrives at the obstacle section, the icon is displayed while the obstacle icon identifier is displayed, and the deletion button appears below the icon and lasts for 5 seconds, and the player may press the deletion button to delete the obstacle icon added before.
Through this embodiment, the player can add the controlling part according to road conditions and self driving situation, the prompt message that provides on the operation interface, triggers prompt message and adds the operation, adds prompt message in the position that needs the suggestion, and the player can also select different show forms such as icon form, text form, speech form according to self attention to prompt message, satisfies the demand to different prompt forms under the different situations.
Optionally, in the method for processing racing game prompt information provided in the embodiment of the present application, in the first mode, providing a prompt information addition control on an operation interface includes: collecting voice information, wherein the voice information is self-defined voice information of a player; and providing a prompt message adding control based on the voice message.
It should be noted that, when the player thinks that the track needs to add special prompt information, the player can also customize the voice information in a recording mode, store the voice information in the system and integrate the voice information as a show information adding control, and provide the show information adding control on the operation interface.
For example, a track is provided with a road segment continuously provided with obstacles and pits, a control interface is provided with a separate obstacle prompt information adding control and pit prompt information adding control, and a prompt information adding control of 'continuously arranging obstacles and pits on the road segment in front' is not provided yet, because the distance between the obstacles and the pits is short, if the obstacle prompt information and the pit prompt information are added at the corresponding positions separately, the player is not enough to keep high attention on the road segment continuously, the player often falls into the pit after avoiding the obstacles, in order to prompt the player to pay attention to the special road segment to avoid errors, the player presses a recording button at the position in front of the obstacles, and the system can record the microphone voice of the player: the system takes the recorded content as the prompt information and triggers the prompt information adding operation, adds the barriers and the pits which are continuously arranged on the road section to the corresponding position of the game scene, plays the voice information defined by the user on the section when the player reaches the position in front of the barriers on the road section in the next racing game, and prompts the player to keep track of the pits while avoiding the barriers.
Through this embodiment, the player sets up the suggestion information through the mode of recording and adds the controlling part, and the limitation that the information added the controlling part and triggered the suggestion information and add the operation has been avoided to the suggestion information of self-defined specific content, and the mode of recording is simple convenient simultaneously, can not influence the driving process and to the observation process of recreation scene when adding the suggestion information.
Optionally, in the processing method of racing game prompt information provided in the embodiment of the present application, the method further includes responding to a game scene reset request; clearing the prompt message according to the game scene resetting request.
For example, after a plurality of competition games, the player has fully learned the game scene or can well master the game progress according to the preset track identifier, and no longer frequently makes mistakes on the same road segment, so as to avoid unnecessary interference of the added prompt information to the competition games, after entering the practice mode or the competition mode, the player can press a button for resetting the game scene, and the system responds to the game scene resetting request to clear all the prompt information added by the player in the game scene in the practice mode.
It should be noted that, after resetting the game scene, the player can still add prompt information in the game scene again as required after entering the practice mode.
FIG. 2 is a schematic diagram of a racing game prompt message processing device according to an embodiment of the application. As shown in fig. 2, the apparatus includes: a first determination unit 10, a first adding unit 20, a second determination unit 30, an acquisition unit 40, and a display unit 50.
Specifically, the first determination unit 10 is configured to determine that the current mode of the racing game is the first mode.
A first adding unit 20 for adding the cue information in the game scene in response to the cue information adding operation in the first mode, wherein the adding position of the cue information corresponds to the current position of the player character.
And a second determining unit 30 for determining that the current mode of the racing game is the second mode.
And the acquisition unit 40 is used for acquiring the prompt information added in the game scene.
And the display unit 50 is used for displaying or playing the prompt message when the player character moves to the preset range of the adding position of the prompt message in the second mode.
The processing device for the racing game prompt message provided by the embodiment of the application determines that the current mode of the target racing game is the practice mode through the first determination unit 10; a first adding unit 20 that adds a cue message in a game scene in response to a cue message adding operation in a first mode, wherein an adding position of the cue message corresponds to a current position of a player character; the second determining unit 30 determines the current mode of the racing game as the second mode; the acquisition unit 40 acquires prompt information added in a game scene; the display unit 50 displays or plays the prompt information when the player character moves to the preset range of the adding position of the prompt information in the second mode, so that the problem that the track prompt information preset in the racing game in the related art cannot meet the requirements of different players for different prompt information is solved, and the effect of meeting the requirements of different players for different prompt information in the racing game is achieved by adding corresponding prompt information in the game scene in the practice mode.
Optionally, in the processing device for the racing game prompt information provided in the embodiment of the present application, the device further includes: and the second adding unit is used for providing a prompt message adding control on the operation interface in the first mode, wherein the prompt message adding control is used for triggering prompt message adding operation.
Optionally, in the processing device for the racing game prompt information provided in the embodiment of the present application, the device further includes: a trigger unit for triggering prompt information adding operation according to the practice condition of the player character in the racing game
Optionally, in the processing device for providing racing game prompt information provided in the embodiment of the present application, the triggering unit includes: the determining module is used for determining the prompting content and the prompting form of the prompting information, wherein the prompting content at least comprises one of the following contents: turn and obstacle cues, the cue form including at least one of: icon form, voice form and text form; the selection module is used for selecting a prompt information adding control based on the prompt content and the prompt form; and the triggering module is used for triggering prompt information adding operation according to the selected prompt information adding control.
Optionally, in the processing apparatus for providing racing game prompt information according to the embodiment of the present application, the second adding unit includes: the acquisition module is used for acquiring voice information, wherein the voice information is self-defined voice information of a player; and the providing module is used for providing a prompt message adding control based on the voice message.
Optionally, in the processing device for the racing game prompt information provided in the embodiment of the present application, the device further includes: a response unit for responding to the game scene resetting request; and the resetting unit is used for clearing the prompt message according to the game scene resetting request.
The racing game prompt information processing device comprises a processor and a memory, wherein the first determining unit 10, the first adding unit 20, the second determining unit 30, the acquiring unit 40, the display unit 50 and the like are stored in the memory as program units, and the processor executes the program units stored in the memory to realize corresponding functions.
The processor comprises a kernel, and the kernel calls the corresponding program unit from the memory. The kernel can be set to be one or more than one, and the problem that the track prompt information preset in the racing game in the related technology can not meet the requirements of different players on different prompt information is solved by adjusting the kernel parameters.
The memory may include volatile memory in a computer readable medium, Random Access Memory (RAM) and/or nonvolatile memory such as Read Only Memory (ROM) or flash memory (flash RAM), and the memory includes at least one memory chip.
The embodiment of the invention provides a storage medium, wherein a program is stored on the storage medium, and the program realizes the processing method of the racing game prompt information when being executed by a processor.
The embodiment of the invention provides a processor, which is used for running a program, wherein the program runs to execute a processing method of the racing game prompt information.
The embodiment of the invention provides equipment, which comprises a processor, a memory and a program which is stored on the memory and can run on the processor, wherein the processor executes the program and realizes the following steps: determining a current mode of the racing game as a first mode; in a first mode, responding to prompt message adding operation, and adding prompt messages in a game scene, wherein the adding positions of the prompt messages correspond to the current positions of player characters; determining that the current mode of the racing game is a second mode; acquiring prompt information added in a game scene; in the second mode, when the player character moves to a preset range of the adding position of the prompt message, the prompt message is displayed or played.
In the first mode, in response to the prompt information adding operation, before adding the prompt information in the game scene, the method further includes: in a first mode, a prompt message adding control is provided on an operation interface, wherein the prompt message adding control is used for triggering prompt message adding operation.
The first mode is a mode in which a player character practices the racing game in a game scene, and in the first mode, after the prompt information adding control is provided on the operation interface, the method further comprises the following steps: and triggering prompt information adding operation according to the practice condition of the player character in the racing game.
In the first mode, the triggering of the prompt information adding operation according to the practice condition of the player character in the racing game comprises the following steps: determining prompt content and a prompt form of the prompt message, wherein the prompt content at least comprises one of the following: turn and obstacle cues, the cue form including at least one of: icon form, voice form and text form; selecting a prompt information adding control based on the prompt content and the prompt form; and triggering prompt information adding operation according to the selected prompt information adding control.
In a first mode, providing a prompt information addition control on the operation interface comprises: collecting voice information, wherein the voice information is self-defined voice information of a player; and providing a prompt message adding control based on the voice message.
The current position of the player character includes at least: a preset range of the current position of the player character, or a position of the track edge corresponding to the current position of the player character.
The method further comprises the following steps: responding to a game scene reset request; clearing the prompt message according to the game scene resetting request. The device herein may be a server, a PC, a PAD, a mobile phone, etc.
The present application further provides a computer program product adapted to perform a program for initializing the following method steps when executed on a data processing device: determining a current mode of the racing game as a first mode; in a first mode, responding to prompt message adding operation, and adding prompt messages in a game scene, wherein the adding positions of the prompt messages correspond to the current positions of player characters; determining that the current mode of the racing game is a second mode; acquiring prompt information added in a game scene; in the second mode, when the player character moves to a preset range of the adding position of the prompt message, the prompt message is displayed or played.
In the first mode, in response to the prompt information adding operation, before adding the prompt information in the game scene, the method further includes: in a first mode, a prompt message adding control is provided on an operation interface, wherein the prompt message adding control is used for triggering prompt message adding operation.
The first mode is a mode in which a player character practices the racing game in a game scene, and in the first mode, after the prompt information adding control is provided on the operation interface, the method further comprises the following steps: and triggering prompt information adding operation according to the practice condition of the player character in the racing game.
In the first mode, the triggering of the prompt information adding operation according to the practice condition of the player character in the racing game comprises the following steps: determining prompt content and a prompt form of the prompt message, wherein the prompt content at least comprises one of the following: turn and obstacle cues, the cue form including at least one of: icon form, voice form and text form; selecting a prompt information adding control based on the prompt content and the prompt form; and triggering prompt information adding operation according to the selected prompt information adding control.
In a first mode, providing a prompt information addition control on the operation interface comprises: collecting voice information, wherein the voice information is self-defined voice information of a player; and providing a prompt message adding control based on the voice message.
The current position of the player character includes at least: a preset range of the current position of the player character, or a position of the track edge corresponding to the current position of the player character.
The method further comprises the following steps: responding to a game scene reset request; clearing the prompt message according to the game scene resetting request.
As will be appreciated by one skilled in the art, embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The present application is described with reference to flowchart illustrations and/or block diagrams of methods, apparatus (systems), and computer program products according to embodiments of the application. It will be understood that each flow and/or block of the flow diagrams and/or block diagrams, and combinations of flows and/or blocks in the flow diagrams and/or block diagrams, can be implemented by computer program instructions. These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing apparatus to produce a machine, such that the instructions, which execute via the processor of the computer or other programmable data processing apparatus, create means for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be stored in a computer-readable memory that can direct a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including instruction means which implement the function specified in the flowchart flow or flows and/or block diagram block or blocks.
These computer program instructions may also be loaded onto a computer or other programmable data processing apparatus to cause a series of operational steps to be performed on the computer or other programmable apparatus to produce a computer implemented process such that the instructions which execute on the computer or other programmable apparatus provide steps for implementing the functions specified in the flowchart flow or flows and/or block diagram block or blocks.
In a typical configuration, a computing device includes one or more processors (CPUs), input/output interfaces, network interfaces, and memory.
The memory may include forms of volatile memory in a computer readable medium, Random Access Memory (RAM) and/or non-volatile memory, such as Read Only Memory (ROM) or flash memory (flash RAM). The memory is an example of a computer-readable medium.
Computer-readable media, including both non-transitory and non-transitory, removable and non-removable media, may implement information storage by any method or technology. The information may be computer readable instructions, data structures, modules of a program, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), Static Random Access Memory (SRAM), Dynamic Random Access Memory (DRAM), other types of Random Access Memory (RAM), Read Only Memory (ROM), electrically Erasable Programmable Read Only Memory (EPROM), flash memory or other memory technology, compact disc read only memory (CD-ROM), Digital Versatile Discs (DVD) or other optical storage, magnetic cassettes, magnetic tape, magnetic disk storage or other magnetic storage devices, or any other non-transmission medium that can be used to store information that can be accessed by a computing device. As defined herein, a computer readable medium does not include a transitory computer readable medium such as a modulated data signal and a carrier wave.
It should also be noted that the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in the process, method, article, or apparatus that comprises the element.
As will be appreciated by one skilled in the art, embodiments of the present application may be provided as a method, system, or computer program product. Accordingly, the present application may take the form of an entirely hardware embodiment, an entirely software embodiment or an embodiment combining software and hardware aspects. Furthermore, the present application may take the form of a computer program product embodied on one or more computer-usable storage media (including, but not limited to, disk storage, CD-ROM, optical storage, and the like) having computer-usable program code embodied therein.
The above are merely examples of the present application and are not intended to limit the present application. Various modifications and changes may occur to those skilled in the art. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application should be included in the scope of the claims of the present application.

Claims (5)

1. A processing method of racing game prompt information is characterized by comprising the following steps:
determining a current mode of the racing game as a first mode;
in the first mode, responding to prompt message adding operation, and adding prompt messages in a game scene, wherein the adding positions of the prompt messages correspond to the current positions of player characters;
determining that a current mode of the racing game is a second mode;
acquiring the prompt information added in the game scene;
in the second mode, when the player character moves to a preset range of the adding position of the prompt message, the prompt message is displayed or played;
in the first mode, in response to a prompt message adding operation, before adding a prompt message in a game scene, the method further includes:
in the first mode, providing a prompt message adding control on an operation interface, wherein the prompt message adding control is used for triggering prompt message adding operation;
wherein the first mode is a mode in which the player character practices the racing game in the game scene, and in the first mode, after providing a prompt information adding control on an operation interface, the method further comprises:
triggering the prompt information adding operation according to the practice condition of the player character in the racing game;
wherein, in the first mode, triggering the prompt information adding operation according to the practice condition of the player character in the racing game comprises:
determining prompt content and a prompt form of the prompt message, wherein the prompt content at least comprises one of the following: turn and obstacle cues, the cue form including at least one of: icon form, voice form and text form;
selecting the prompt information adding control based on the prompt content and the prompt form;
and triggering the prompt information adding operation according to the selected prompt information adding control.
2. The method of claim 1, wherein in the first mode, providing a prompt information addition control on an operator interface comprises:
collecting voice information, wherein the voice information is self-defined voice information of a player;
and providing the prompt information adding control based on the voice information.
3. The method of claim 1, wherein the current position of the player character comprises at least: the preset range of the current position of the player character, or the position of the track edge corresponding to the current position of the player character.
4. The method of claim 1, further comprising:
responding to a game scene reset request;
and clearing the prompt message according to the game scene resetting request.
5. A processing device for prompt information of a racing game is characterized by comprising:
the racing game control device comprises a first determining unit, a second determining unit and a control unit, wherein the first determining unit is used for determining that the current mode of a racing game is a first mode;
a first adding unit, configured to add, in response to a prompt message adding operation in the first mode, a prompt message in a game scene, where an adding position of the prompt message corresponds to a current position of a player character;
a second determination unit for determining that the current mode of the racing game is a second mode;
the acquisition unit is used for acquiring the prompt information added in the game scene;
the display unit is used for displaying or playing the prompt message when the player character moves to a preset range of the adding position of the prompt message in the second mode;
the second adding unit is used for providing a prompt message adding control on an operation interface in the first mode, wherein the prompt message adding control is used for triggering the prompt message adding operation;
wherein the apparatus further comprises:
the triggering unit is used for triggering the prompt information adding operation according to the practice condition of the player character in the racing game;
wherein the trigger unit further comprises: the determining module is used for determining the prompting content and the prompting form of the prompting information, wherein the prompting content at least comprises one of the following contents: turn and obstacle cues, the cue form including at least one of: icon form, voice form and text form; the selection module is used for selecting a prompt information adding control based on the prompt content and the prompt form; and the triggering module is used for triggering prompt information adding operation according to the selected prompt information adding control.
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