CN104066485A - Information processing device and information processing system - Google Patents

Information processing device and information processing system Download PDF

Info

Publication number
CN104066485A
CN104066485A CN201280067840.9A CN201280067840A CN104066485A CN 104066485 A CN104066485 A CN 104066485A CN 201280067840 A CN201280067840 A CN 201280067840A CN 104066485 A CN104066485 A CN 104066485A
Authority
CN
China
Prior art keywords
user
game
messaging device
games
image
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
CN201280067840.9A
Other languages
Chinese (zh)
Other versions
CN104066485B (en
Inventor
今井宪一
榎本繁
齐藤博
青木俊雅
桥本智志
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sony Interactive Entertainment Inc
Original Assignee
Sony Computer Entertainment Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sony Computer Entertainment Inc filed Critical Sony Computer Entertainment Inc
Publication of CN104066485A publication Critical patent/CN104066485A/en
Application granted granted Critical
Publication of CN104066485B publication Critical patent/CN104066485B/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/32Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
    • A63F13/323Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer session
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/61Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor using advertising information
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F8/00Arrangements for software engineering
    • G06F8/60Software deployment
    • G06F8/61Installation
    • G06F8/63Image based installation; Cloning; Build to order
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/06Protocols specially adapted for file transfer, e.g. file transfer protocol [FTP]
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/47815Electronic shopping
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04WWIRELESS COMMUNICATION NETWORKS
    • H04W88/00Devices specially adapted for wireless communication networks, e.g. terminals, base stations or access point devices
    • H04W88/02Terminal devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an MPEG-stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/209Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • A63F2300/5533Game data structure using program state or machine event data, e.g. server keeps track of the state of multiple players on in a multiple player game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content

Abstract

When an acquisition unit (300a) acquires image data from a game being played on another information processing terminal, a display processing unit (326a) uses the acquired image data to display a gameplay image. A join processing unit (340a) allows the user to join the game being played on the other information processing device, and after the user has decided to join the game, an execution unit (324a) starts up game software. The display processing unit (326a) continues to display the gameplay image while the execution unit (324a) is starting up the game software.

Description

Messaging device and information processing system
Technical field
The present invention relates to a kind of information processing technology, and relate more specifically to a kind of technology for the content such as game is processed.
Background technology
Set up such mechanism, it allows the server downloading game software of game station from internet and allows multiple users to play games together by internet.
In recent years, portable type game device peace board terminal equipment has become and has been equipped with communication function, and has developed the multifunction of mobile phone.By communication function, portable electron device allows user electronic installation to be connected to internet to obtain various types of information outdoor.
[patent documentation 1] United States Patent (USP) 7558820
Summary of the invention
[technical problem]
Internet connects the user from all over the world borderlessly, and offers an opportunity and be familiar with various types of people by game.Under such environment, need to there is such mechanism, it makes even more people effectively be connected to each other and also can provide amusement.Also be preferably except game other should be used to provide such new mechanism.
[solution route]
Messaging device according to an embodiment of the invention is the messaging device being operated by user, and comprises: acquiring unit, and it is configured to obtain the view data of the game of playing on another messaging device; Display processing unit, it is configured to use obtained view data to show the image of playing games; Participate in processing unit, it is configured to user and participates in the game of playing on described another messaging device; And running unit, it is configured to having determined that user activates Games Software after attending a game.When described running unit is activating described Games Software, described display processing unit continues to show the image of playing games.
The optional combination with method, equipment, system, recording medium and computer program form of above-mentioned Constitution Elements of the present invention and embodiment also can be practiced as other patterns of the present invention.
Brief description of the drawings
Fig. 1 is that diagram is according to the diagram of the ios dhcp sample configuration IOS DHCP of the information processing system of exemplary embodiment;
Fig. 2 A is the diagram of the front surface of diagram first information treatment facility, and Fig. 2 B is the diagram of the rear surface of diagram first information treatment facility;
Fig. 3 A is the diagram of the upper surface of diagram first information treatment facility;
Fig. 3 B is the diagram of the lower surface of diagram first information treatment facility;
Fig. 3 C is the diagram of the left-hand face of diagram first information treatment facility;
Fig. 4 is the diagram of the Circnit Layout of diagram first information treatment facility;
Fig. 5 is the diagram of the environment for use of diagram the second messaging device;
Fig. 6 is the diagram of the exterior arrangement of diagram input equipment;
Fig. 7 is the functional-block diagram of the second messaging device;
Fig. 8 is the diagram that the stream of the content to downloading in information processing system makes an explanation;
Fig. 9 is the diagram that is shown in the content images showing on the display device of first information treatment facility;
Figure 10 is the diagram that is shown in the linking button showing on display device;
Figure 11 is the diagram that is shown in the content obtaining screen picture showing on display device;
Figure 12 is that diagram is for sending the diagram of the function square frame of content acquisition request at first information treatment facility;
Figure 13 is the diagram of the function square frame of diagram server;
Figure 14 is the diagram that illustrates the example of the function square frame of the second messaging device for downloading and then carry out content;
Figure 15 is the diagram that is shown in the example of the menu screen image showing in the second messaging device;
Figure 16 is the diagram that illustrates the list screen image of the game of downloading;
Figure 17 is the diagram that illustrates the list of games that can play;
Figure 18 explains that the user in information processing system participates in the diagram of function;
Figure 19 is the diagram that diagram will export the game video image of display device to from the second messaging device of user B;
Figure 20 is the diagram of the function square frame of the second messaging device of diagram user A;
Figure 21 is the diagram of the function square frame of the second messaging device of diagram user B;
Figure 22 is the diagram that diagram will export from the second messaging device of user A the game video image of display device to;
Figure 23 is shown on the display device of user A and the diagram of the game image showing on the display device of user B;
Figure 24 is the diagram of the function square frame of diagram server;
Figure 25 is the example of the profile information that generated by configuration file (profile) generation unit 234; With
Figure 26 is the diagram that illustrates the example of the UI for starting game.
Detailed description of the invention
[for implementing optimal mode of the present invention]
Fig. 1 illustrates according to the ios dhcp sample configuration IOS DHCP of the information processing system 1 of exemplary embodiment.In information processing system 1, first information treatment facility 10a, 10b and 10c are portable terminals, and the second messaging device 100a, 100b and 100c are console terminal equipment.The first treatment facility 10a and the second messaging device 100a are the terminal devices being operated by user A.First information treatment facility 10b and the second messaging device 100b are the terminal devices being operated by user B.First information treatment facility 10c and the second messaging device 100c are the terminal devices being operated by user C.
AP (access point) 2 has the function of WAP and router, and is placed on indoor.AP2a is placed in the house of user A, and first information treatment facility 10a and the second messaging device 100a are connected to the network 3 such as internet via AP2a, (unshowned) modem etc.AP2b is placed in the house of user B, and first information treatment facility 10b and the second messaging device 100b are connected to network 3 via AP2b, modem etc.AP2c is placed in the house of user C, and first information treatment facility 10c and the second messaging device 100c are connected to network 3 via AP2c, modem etc.
Hereinafter, in the time that first information treatment facility does not need to distinguish to each other, first information treatment facility 10a, 10b and 10c are called to " first information treatment facility 10 ", and the second messaging device 100a, 100b and 100c are called to " the second messaging device 100 " in the time that the second messaging device 100a, 100b and 100c do not need to distinguish to each other.
First information treatment facility 10 has the communication function of WLAN (LAN) method, and is connected to AP2 via WLAN.First information treatment facility 10 can be connected to AP2 via indoor cable.First information treatment facility 10 has the communication function of the method for implementing for the mobile phone of 3-G (Generation Three mobile communication system) etc., and can be connected to network 3 via mobile telephone network.This makes first information treatment facility 10 to be connected to network 3 via the base station with the area of communicating by letter on a large scale.Therefore, user also can be at outdoor application first information treatment facility 10.In this exemplary embodiment, first information treatment facility 10 is portable terminals, and preferably also can be used out of doors by user.But, when realize by hereinafter in information processing system 1 describe some functions time, first information treatment facility can be console terminal equipment.
The second messaging device 100 is connected to AP2 via cable 14.The second messaging device 100 can be connected to AP2 via WLAN.In this exemplary embodiment, the second messaging device 100 is console terminal equipment.Alternatively, the second messaging device 100 can be portable terminal.
In this exemplary embodiment, server 5 has multiple functions.As one of function, server 5 is provided services on the Internet to the user of information processing system 1.Server 5 leading subscriber accounts (network account) are so that the user on recognition network, and user uses corresponding user account that the network service that has server 5 to provide is provided.First information treatment facility 10 and the second messaging device 100 sign in to network service and download view data to upload (upload) view data to server 5 and/or from server 5.According in the information processing system 1 in this exemplary embodiment, multiple users can participate in game on line.Server 5 can be as the game server operation of management game dialogue (game session).
Server 5 is used as the content server of content delivery to the second messaging device 100 such as Games Software.In the case of receiving from user clear and definite request, server 5 transferring contents.Alternatively, server 5 can chosen content and transferring content then.When server 5 is receiving clear and definite request transferring content from user, content generally will be charged, and server 5 carries out content delivery processing and book keeping operation is processed.
Server 5 is as game server or content server.In Fig. 1, server 5 is expressed as the wherein server of integrated these functions.Therefore, physically can form server 5 by multiple servers.In this case, the IP address on specified network dividually.
In information processing system 1, connect first information treatment facility 10 and the second messaging device 100, make first information treatment facility 10 and the second messaging device 100 to send mutually and/or to receive data via server 5.More specifically, the first information treatment facility 10a being occupied by user A and the second messaging device 100a, the first information treatment facility 10b being occupied by user B and the second messaging device 100b and the first information treatment facility 10c being occupied by user C and the second messaging device 100c can send mutually and/or receive data via server 5.
The first information treatment facility 10a being occupied by user A and the second messaging device 100a, the first information treatment facility 10b being occupied by user B and the second messaging device 100b and the first information treatment facility 10c being occupied by user C and the second messaging device 100c can directly send mutually and/or receive data (and not by server 5).For example, in the time that user B uses the second messaging device 100b to play games, the second messaging device 100b can be directly by stream (streaming) by the dynamic video image transfer of data of playing games the messaging device to user A and user C.The first information treatment facility 10 of same subscriber and the second messaging device 100 can send and/or receive data via AP2, or can directly send and/or receive data via WLAN.
In this exemplary embodiment, first information treatment facility 10 is portable type game devices, and the second messaging device 100 is game console.First information treatment facility 10a and the second messaging device 100a are operated by user A, and use the user account (network account) that user A is identified to send and/or receive data with server 5 and other messaging devices.Similarly, first information treatment facility 10b and the second messaging device 100b use respectively network account that user B is identified and server 5 and other messaging devices send and/or receive data, and first information treatment facility 10c and the second messaging device 100c use respectively the network account that user C is identified to send and/or reception data with server 5 and other messaging devices.
In the information processing system 1 shown in Fig. 1, three users' messaging device is shown.But, in actual environment, be connected to network 3 from the messaging device of global hundreds of thousands of subscribers.The number of the messaging device being operated by each user is not limited to two, but can be more than two.
Situation by the use of the information processing system 1 of the user A as company clerk is shown below.User A wakes up morning, has breakfast, and then carries first information treatment facility 10a and goes work.User A works in company daytime, and go home evening, uses the second messaging device 100a to play games, and then goes to bed.Rough image is following situation: user A at him/her when outdoor (outdoor time) use first information treatment facility 10a to prepare to enjoy content he/her goes home after, and for example after he/her is going home when indoor (indoor time) use the second messaging device 100a for example play game on line with his/her friend.User A can use first information treatment facility 10a to play games at indoor time durations.Alternatively, user A can use first information treatment facility 10a instrument as a supplement between use the second messaging device 100a game play session.In information processing system 1, this behavior of user A is modeled as a kind of service condition.According to the life style of user A, can use information processing system 1 with different distortion.
< is at the service condition > of outdoor time durations
At outdoor time durations, user is watching the live video image of the game X just being played by user B.At this time durations, by stream, live video image is transferred to the first information treatment facility 10a of user A from the second messaging device 100b of user B.Suppose that user does not have game X.If user A thinks that game X is interesting and watch and want to buy game X user B plays games after, user A is pressed in the upper purchase button showing explicitly with the live video image of game X of first information treatment facility 10a and buys the X that plays by pressing.In the case of receive the request of purchase game X from first information treatment facility 10a, the software of game X is sent to the second messaging device 100a by server 5.The automatically software of download games X of the second messaging device 100a.Therefore, can create such situation, wherein, when user A goes back home, the software of game X has been downloaded to the second messaging device 100a.At outdoor time durations, the second messaging device 100a, in resting state, detects the instruction from server 5 at the second messaging device 100a described in described resting state.In the situation that receiving instruction from server 5, the second messaging device 100a connect main power source in case operation with from server 5 downloading game softwares.In the situation that completing download, the second messaging device 100a can be back to resting state again.
User A can check the dynamic video of playing games of the game X having been played in the past by user B or another user.The dynamic video of playing games in past is stored in server 5, and the first information treatment facility 10a access services device 5 of user A and obtain the dynamic video of playing games.Other users' the dynamic video of playing games is the dynamic video that for example large divisional perfection is played games, thereby and user A can be by watching other users' the video of playing games to increase the power of the X that plays games.In this case, buy button and be also shown in first information treatment facility 10a above, and server 5 is sent to the second messaging device 100a by the software of game X pressed purchase button by user A in the situation that.As described, by seeing that the live video image of game X or the action of the dynamic video of playing games in the past map to the action of buying game X, access game shop (server 5) can become easy.Therefore, can realize user-friendly content purchase system.
If user A and user B have identical game, preferably create environment is used for making the arrangement of jointly playing games.Therefore,, in information processing system 1, user A can arrange the time and play for the game Y having per family for two use and user B.For example, the first information treatment facility 10a of user A sends to have to the first information treatment facility 10b of user B and the second messaging device 100b and specifies the match of fixture to invite, and competes and can be promised when receive the reply that shows to accept from user B.As described, when user A user when outdoor can be easily be go back home after making plan, and user A can be going back home after in the play match of Y of the time of promising and user B.
No matter be in the outdoor time or in the indoor time, server 5 can provide various types of information to the second messaging device 100a.The information providing can be the demonstration dynamic video of most popular game title or such game in the world.The friend of user A can give user A present.The example of present is Games Software, and in the case of receiving from friend the instruction to user A present, Games Software is sent to the second messaging device 100a by server 5.As described, server 5 sends information to the second messaging device 100a, makes the second messaging device 100a present various types of information to user A.
< is at the service condition > of indoor time durations
After going back home, user A connects the main power source of the second messaging device 100a.Camera is connected to the second messaging device 100a, and the second messaging device 100a is in the case of receiving identification (checking) user A the image of being caught by camera.In the time that the second messaging device 100a identifies user A, the second messaging device 100a uses account's (local user) of the user A identifying to enter computer system, and uses network account automatically to login to the network service being provided by server 5.In the time that the second messaging device 100a starts, first display menu screen picture.Local user be in the second messaging device 100 registration user account to identify uniquely user.
Menu screen image shows the up-to-date information of user A, the information relevant with the content of automatically download etc. of transferring to.User A can open the list screen image of downloaded content from menu screen image.The icon of the icon that list screen image comprises the game X that is bought and be automatically downloaded to the second messaging device 100a by user A by first information treatment facility 10a and the game demonstration providing from server 5 etc.In the time that user A selects the icon of game X, the X thereby the software of installation game X can be played games.As described, the software of game X is automatically downloaded in information processing system 1 at the outdoor time durations of user A.Therefore, user A software without download games X after going back home just can be played games.In the time that user A buys game X by first information treatment facility 10a instruction, first information treatment facility 10a can automatically start game X by instruction the second messaging device 100a in the time switching on power.In this case, in the time connecting main power source, the second messaging device 100a automatically installs the software of downloaded game X and automatically starts the software of game X.Therefore, user only just can play games by connecting main power source.
Menu screen image also shows the information relevant with the arrangement of promising to user B at outdoor time durations.Whereby, user A can be by seeing that menu screen image remembers the promise of making to user B.Such example has been shown, wherein user A asks user B match of one's own accord.But, server 5 can independently be selected opponent candidate by the game tendency of analysis user A etc., and in advance opponent candidate's information is sent to the second messaging device 100a, and the second messaging device 100a can show this information on menu screen image.User A by match invite together with game fixed time be sent to the opponent candidate who is selected by server 5, and when receive from opponent candidate show acceptance reply time can promise match.If opponent candidate invites match and is sent to user A, menu screen image shows to exist the match notice of inviting, and user A can show that the reply of acceptance promises match to opponent candidate by transmissions.
As described, in the time of promise match between user, corresponding the second messaging device 100 of user is registered his/her arrangement information.In the arranged time, the second messaging device 100a automatically starts game and is connected to the second messaging device 100 of opponent, to create the environment of match.If can not create the environment of match, therefore can not obtain connection if for example can not connect the main power source of the second messaging device 100 of opponent, correspondingly announcement server 5 of the second messaging device 100a.Server 5 is to opponent's first information treatment facility 10 notification messages, and the match that its prompting opponent promises at this moment.If user A fixture playing another game, the second messaging device 100a can show show fixture message.
Menu screen image also shows such information, and it shows to have sent message from friend.This is corresponding to postman's function, and audio frequency or image information and word message can send from friend.
In the second messaging device 100a, the friend's of user A relative users account is registered.The friend who registers comprises the friend that acquaintance in real world and user A know each other by information processing system 1.The second messaging device 100a obtains and comprises the status information relevant with the friend of registration in interior activity from server 5, and user A can see each friend's effort scale.Active packet is containing showing whether friend is just being connected to the information of network 3, game title that friend is playing etc.User A can check his/her state by the activity of visiting a friend.For example, user A can recognize that user C does not also connect the power supply of the second messaging device 100c and recognizes that user B has started to have played games.Only can be on server 5 friend's of registered user A corresponding account.In the time that the second messaging device 100a asks friend movable to server 5, server 5 can send the friend's of user A effort scale to the second messaging device 100a.
In the time that user A selects a friend in the second messaging device 100a from effort scale, the information that shows selected friend is sent to server 5 by the second messaging device 100a, and server 5 is back to the second messaging device 100a by the detailed status information that comprises friend at interior action message.Server 5 is also included in the now IP address of the second messaging device 100 of this friend and replys to transmit in action message.Whereby, the detailed activity that user A can visit a friend.By activity detail screen image, user A can watch the live stream that friend playing or the dynamic video of playing games of watching friend's past.Can for example directly transmit live stream from the second messaging device 100b of user B.In the time watching the live video image of ongoing game, the detailed metadata such as session information can be set to see, makes user A can easily understand the state that friend plays games.
As explained about the outdoor time, user A can easily buy content by the first information treatment facility 10a of portability type.User A also can easily buy content by the second messaging device 100a.For example, in the time that user A is chosen in game title, the live video image etc. comprising in friend's activity, buying screen picture can provide and be presented on the display of the second messaging device 100a from server 5.As described, in information processing system 1, have a lot of approach of content purchase image, it has been prepared dexterously to allow user to buy the content that user need to buy at once.
If the data scale of content is large while buying content by the second messaging device 100a, downloading contents takes a long time.Therefore, design information treatment system 1, while making the part when downloading contents, the second messaging device 100a installs the part of content to allow user A to start to carry out content with the short stand-by period.For example, if game package contains multiple stages, first server 5 sends the software for carrying out the first stage to the second messaging device 100a, and the second messaging device 100a mounting software is so that user A can play the first stage.In the time that user A is playing the first stage, server 5 continue to the second messaging device 100a transmission for play second and the software of follow-up phase make finally can play all stages.As described, by allowing backstage to download for playing second and the software of follow-up phase, user A only needs to wait for for downloading required time quantum of first stage.Therefore, can shorten until play and start the required stand-by period.
The tendency that server 5 can be played games according to user A recommends to buy the game matching with the preference of user A.Under any circumstance, server 5 can be recommended the game matching with the preference of user A to increase the interest of user A to game.Server 5 can transmit and relevant information to the second messaging device 100a of game that recommends to buy of one's own accord, and on menu screen image inclusion information.Under any circumstance, server 5 can be recommended the game matching with the preference of user A, to increase the interest of user A in game.
In the time that user A selects the icon of game on menu screen image, start selected game, and user A starts to play games.In the time that user A presses pause button between game play session, the second messaging device 100a can suspend the progress of game.For example, in the time that user A plays games with another user, game can be set up, even if so that push-botton operation is invalid can not suspend progress in the time that user A presses pause button by making.
If allow the time-out of game in the time pressing pause button, game can suspend, and menu screen image may be displayed on game screen image.In conventional game station, once just get back to menu screen image until game finishes screen picture.But, in the second messaging device 100a, screen picture is set, make only to play and just get back to menu screen image by time-out.This allows user A to watch his/her friend's activity to take the action such as checking friend's state and purchase new game and be promptly back to game.The second messaging device 100a can show the screen picture relevant with the game suspending.For example, the purchase screen picture of game relevant with the game suspending or the preview place (walkthrough site) of the game of time-out can be shown.
Even if also can be set to start by browser function in the time that game does not suspend, make user A can access the preview place of game.In this case, preferably as follows browser screen image is presented to the edge of displaying screen images: make browser screen image not hinder game progress so that user A can see the place of expectation in playing games.
In information processing system 1, such mechanism is provided, wherein user's the dynamic video of playing games is uploaded onto the server to 5, make another user can see the dynamic video of playing games.By seeing that this dynamic video of playing games provides various advantages.For example, user can recognize which kind of game his/her friend played in the past, and user can easily open game purchase screen picture.As the play games mechanism of dynamic video of record, the second messaging device 100a is always for example, with length (tens seconds) record of the predetermined amount of time video image of playing games.Along with the record length of the video image of playing games exceedes predetermined amount of time, the video image of playing games is capped in order from the old video image of playing games.Therefore, the nearest video image of playing games of the record length of the second recording scheduled time period of messaging device 100a.For example, user A defeats in the situation of last strange beast (last boss) therein, and the video image of playing games recording in this moment can be saved by the predetermined button (catching press-button) of pressing game console.By this way, preserve the video image of playing games in the time defeating last strange beast.The dynamic video data of preserving by this way automatically upload onto the server 5 or be directly sent to friend, in order to help to increase the interest of the user who is seeing dynamic video data in game.The dynamic video data of preserving can upload onto the server 5 termly.
Above, user A catches dynamic video data.Alternatively, dynamic video data can be independently caught in game.Can for example, in the time that detecting the event (goal in football game) of generation, game send the instruction of catching, scene before making to be recorded in event and afterwards.Similarly, in the time that for example user A wins award (prize), the systems soft ware of the second messaging device 100a can send the instruction of catching, and wins prize scene before and afterwards to be recorded in.Systems soft ware can send the instruction of catching with each section predetermined time, so as with each predetermined time section catch the dynamic video of playing games.
When the caught dynamic video of playing games uploads onto the server 5 time, privacy setting can be arranged for the dynamic video of playing games.Privacy setting is the setting that only allows specific user to see to play games dynamic video.For example, the dynamic video of playing games can be only can be seen for (management in server 5) friend of user A.For the dynamic video and for by the dynamic video of playing games of playing or systems soft ware is caught of playing games of being caught by user, privacy setting can be different.User A knows that the dynamic video of playing games of being caught by user A will be uploaded.On the other hand, because be not that intention based on user is caught by the dynamic video of playing games of playing or systems soft ware is caught, so user may feel to oppose to upload the dynamic video of playing games.Therefore, can arrange by the dynamic video of playing games of playing or systems soft ware is caught, though make to play games dynamic video by do not uploaded or will be uploaded play games dynamic video its neither see.Preferably, user A can arrange ON and the OFF of game or the automatic capturing function of systems soft ware, and when automatic capturing function is during in ON, user A can arrange ON and the OFF of automatic upload function.
In order to make user recognize the variety of way of enjoying game, server 5 is collected various types of dynamic videos of playing games from whole world user.The dynamic video of playing games of the scene that for example, server 5 is collected when world record reaches or extremely obtained when uncommon event when generation in car race game.User can access services device 5 to see the favorite dynamic video of playing games.If this causes the increase of the interest to new game or user to have this game, cause finding interesting playing method.
By management activity information among friend in advance, server 5 is identified and for example in car race game, has been reached the user of circle the soonest.When specific user reaches while enclosing the soonest recently, server 5 can be to user's friend's notice the reaching of circle the soonest that has car race game.This plays the power of car race game for friend provides, and between friend, forms competition sense, therefore contributes to increase the interchange between friend.Especially, play in relatively old situation therein, advantage also can be expected.For example, after long-time, friend can remember this game again, and game can again become hot topic between friend.
Between game play session, user A plays with the second messaging device 100a and game console thereof substantially.Information processing system 1 provides such mechanism, wherein also can effectively use at this moment first information treatment facility 10a.User A is connected to the second messaging device 100a via server 5 by first information treatment facility 10a, so that first information treatment facility 10a records the video image of playing games of the second messaging device 100a.For example, user A can be uploaded to SNS (social networking service) etc. by the recorded dynamic video of playing games.If the second messaging device 100a is moving Karaoke application, first information treatment facility 10a can be for selecting next song.By at the outdoor and indoor first information treatment facility 10a that all effectively uses, can realize height Useful Information treatment system 1, described in above.
If user A goes the house of user B and the second messaging device 100b of user B to play games together, the first information treatment facility 10a of user A can be connected to the second messaging device 100b.Realize this connection via server 5.For example, first information treatment facility 10a access services device 5 is to show list of friends on display device 20, and then from list of friends, selects user B to show the activity of user B.The game title that these the movable user of demonstration B are playing with user A.In the time that user A selects the common game title of playing, server 5 provides information, for example the IP address of the second messaging device 100b.Whereby, first information treatment facility 10a can be connected directly to the second messaging device 100b.First information treatment facility 10a can be connected directly to the second messaging device 100b via WLAN.In this case, the second messaging device 100b shows whether inquiry is connected to the dialogue of first information treatment facility 10a, connects first information treatment facility 10a and the second messaging device 100b and if user B accepts to connect.
Whereby, first information treatment facility 10a can obtain various types of information from the second messaging device 100b.For example, first information treatment facility 10a can be from the second messaging device 100b obtaining information, such as the name of the game title of playing and user B.For example, when caught the image of the user A that plays games together and user B by front camera 30, the name of game title, user B etc. can be included in the data of captured images.Even in the time playing Karaoke application above, first information treatment facility 10a can be as the controller of the second messaging device 100b.As described, first information treatment facility 10a and the second messaging device 100b with heterogeneous networks account can operate collaboratively, and therefore can realize height Useful Information treatment system 1.
In addition, information processing system 1 can be not only the operation of this system, also can with another games system cooperation.For example, the Game Setting creating in another games system also can be used in information processing system 1.Undertaken alternately, as described above, can promoting user-friendliness by allow the game of playing in different platform.
Provide now the machine-processed explanation that wherein multiple users play games.Multiple users have identical game Y, and can play game on line as main frame at the second messaging device 100 or the game server that use any one user.This pattern is known as " multi-player gaming ".For example, if the second messaging device 100b of user B is as main frame, the second messaging device 100a of user A obtains the game sessions information (dialogue ID (session ID)) of the second messaging device 100b, and communicates with the second messaging device 100b with dialogue ID is next.For becoming, the second messaging device 100 is connected to the second messaging device 100b, need to through the second messaging device 100b wherein send invite to the second messaging device 100a and wherein the second messaging device 100a then express the process of the intention of participation, or wherein the second messaging device 100a to the second process that messaging device 100b request participates in and wherein then the second messaging device 100b accepts to participate in request.If set in advance the arrangement of match, as described above, or the second messaging device 100a or the second messaging device 100b can be used as main frame, and for participate in request etc. process can carry out to automatically connect two devices on backstage.
In information processing system 1, user A can see the live video image that user B plays games and make at this moment the request of participation on display.After the participation of user A is accepted, the second messaging device 100a starts game Y.Activate required time quantum relevant with game.Often need the time of about tens seconds.In conventional game station, between the game starting period, show the startup screen image that shows game title etc.In information processing system 1, do not show (or showing indistinctively) such startup screen image.Although do not show startup screen image, can show the mark of needs etc.Activate Games Software in the second messaging device 100a during, the live image of user B continues to be presented on display to create the state that the in the situation that of wherein completing activation on game backstage, user A has participated in before user A notices.For example, the in the situation that user A operating one of doubles player in tennis game therein, while allowing user A to participate in the in the situation that of completing startup tennis game in the second messaging device 100a, user A just can operate another player of doubles before user A knows in live video image.In practice, now the live video image of user B has switched to the game screen image being created by the second messaging device 100a.By the interface that allows as described above user A seamlessly to participate in the game of user B is provided, can be for user A provides the sensation in game when user A notices, and can not feel boring in activating required time process.
When start when game in the second messaging device 100a, can show the startup screen image of game and the live video image of the user B that provided by systems soft ware simultaneously.Occur therein need to being presented in the scene of the mark on startup screen image, the timing that game can occur to systems soft ware notice, and can show startup screen image when hide live video image in scene time.Systems soft ware can obtain the fileinfo that needs the mark showing from game, and systems soft ware can show label.In the time showing the live video image of startup screen image and user B, screen can be divided into top and bottom or right part and left part to show image simultaneously.Alternatively, image can be configured to translucent to show.
Also exist and only allow the game that participates in when the intermittence between the stage.Even in this case, can create such environment, wherein by starting game Y on backstage by the second messaging device 100a in watching user B to play games at user A, when the progress of game of playing as user B enters into the gap between the stage, user A can directly participate in.The second messaging device 100 can have can reappear the AV player of video image to can reappear the content such as film before allowing participation.
Dialogue is provided while providing forum to finish with convenient multi-player gaming as the second messaging device 100b of main frame.The second messaging device 100b obtains 3D graph data, information such as player's place and the game data (comprising game console operation information) for multi-player gaming from game, and provides playback screen image etc. to participating user.Such playback screen image is provided to all participating users, so that participating user can be seen playback screen picture simultaneously.The second messaging device 100b is used as main frame for chat, and allows between participating user, to carry out at this moment text chat, Video chat etc.Also allow game screen image reproducing by the viewpoint from being different from the state of playing games, can aspect tactful, discuss about factual error etc., and comment can be played games for ensuing.
Conventional way is to have such mechanism, wherein in the time that user meets the predetermined condition (target, task dispatching) arranging in game, provides the predetermined award such as prize to user, to keep the power of user to game.In the time that the condition arranging is eliminated, provide the award such as prize in game.Therefore, award is used as the designator of proficiency in game.On the other hand, do not exist it for the playing method to user is assessed in the time that multiple users play games jointly designator.In other words, for showing to play games, whether good designator is conventional way.But, except this designator, there is not routinely the designator that user is assessed.Therefore, conventional, how focusing on plays games is efficiently the most common mode that obtains enjoyment.
Therefore,, in information processing system 1, the new designator that is used for user to assess by introducing, increases user and enjoys the distortion of the mode of game.In information processing system 1, in the game of operation, can realize new multiplayer's form.In usual multi-player gaming, after participating user obtains host subscriber's permission, participating user can attend a game.In new pattern, participating user attends a game, but without the permission that obtains host subscriber.Because host subscriber does not know that another user has participated in game, so host subscriber continues game constantly as single player.Participating user can help or hinder on the contrary host subscriber's player role in confidence.For example, thereby can not allowing by defeating the enemy of player role host subscriber notice, participating user helps player role, or can be by attending a game to hinder player role as the enemy of player role.
Playing games like this of participating user detected by game, and for determining the profile information at the participating user of server 5.For example, as user profile, server 5 arranges two designators and determines its class value based on the state of playing games.The first designator shows the rank that host subscriber's cooperation is played games, and the second designator shows the rank that host subscriber uncooperative (obstruction) plays games.The event number of the participation of making according to user and/or cooperation degree or obstruction degree, increase these class values of designator.
In game, set in advance the condition for meeting the first and second designators.For example, the condition relevant with the first designator is during playing, to defeat the enemy of the predetermined number existing in player role direction of advance, and the condition relevant with the second designator is the attack that impacts predetermined number on player role.Such condition can arrange uniquely by playing.Game can arrange multiple conditions.In the time meeting such condition, the correspondingly announcement server 5 of playing.Whereby, server 5 upgrades the class value of each designator in the profile information of participating user.By being accumulated at the profile information in multiple game by server 5, increase the corresponding class value of the first and second designators.If the rank of the first designator of given user is high, find that user has strong tendency and extremely plays games to cooperation for player role.If the rank of the second designator is high, find that user has strong tendency and plays games for the uncooperative ground of player role (hindering ground).Rank is incorporated in activity, and as the play games information of mode of performance user.
As the different mode of multi-player gaming, the user who early plays games also can be for his/her friend leaves article (item) during playing.Because user played games in the different time, so the game of joking on stricti jurise is not that multiplayer plays games.First the user who plays leaves article for its friend in moment, and the friend of object for appreciation afterwards can he/her obtain the article that stay while entering this stage.This shows to leave in advance the information of article and then by being realized to user's game announcement information by server 5 by user formerly by registration in server 5.User also can play separately small game during playing, for the user who plays games at different time provides the sensation of playing games together.
Multi-player gaming is above the prerequisite that has an identical game Y taking multiple users as basis.As previously described, user A can see in real time the dynamic video of playing games of user B in information processing system 1.If user A attempts to attend a game in multi-player gaming, user A must have game Y.But user A does not now always have game Y.Therefore, information processing system 1 provides such mechanism, even the user A Y that also can attend a game under these circumstances wherein.
Now the participation pattern of user A is known as " long-range playing games ".In the time that user B allows user A to participate in, the second messaging device 100a of user A transfers to game console operation information the second messaging device 100b of user B, and the second messaging device 100b transmits game video image to the second messaging device 100a generating according to operation information.In other words, in long-range playing games, the corresponding game console transmit operation information of user A and user B is to the second messaging device 100b of user B, and the second messaging device 100b is to processing from the operation information of game console separately.Whereby, even if user A does not have game Y, user A also can enjoy game Y together with user B.
In the time that multiple users use conventional game device to play games, single screen picture is generally divided into multiple screen pictures to show the game image for relative users on the screen picture of cutting apart accordingly.In long-range playing games, the second messaging device 100b can transmit single screen picture to the second messaging device 100a of game, or only transmits the game screen image of cutting apart for user A.As for the 3DTV output screen image to compatible shutter glasses (shutter glass) and the game of user's corresponding game screen image can be alternately provided to two users, can be provided for to relative users the game screen image of relative users.
As long-range a kind of service condition of playing games, between user B game play session, user A can be responsible for game operation.For example, a kind of situation is that user B request user A hits the enemy role that user B cannot hit.The game console of user B being put in the hand of user A is the image to this.User A instead of user B operate in the player role of user B in the second messaging device 100b.
Described in above, information processing system 1 provides various use patterns to user., provide explanation about the corresponding configuration of first information treatment facility 10 and the second messaging device 100 below, and provide explanation about the details of several characteristics of information processing system 1.
Provide explanation according to this exemplary embodiment about exterior arrangement and the Circnit Layout of first information treatment facility 10.The first information treatment facility 10 illustrating is below portable game devices.Alternatively, first information treatment facility can be the portable terminal of other types.In order to realize several use patterns of information processing system 1, first information treatment facility 10 can be terminal device and the portable terminal of console type.
[configuration of front surface portion]
The front surface of Fig. 2 A diagram first information treatment facility 10.First information treatment facility 10 is formed by the type shell of growing crosswise, and the hand-held left side of user and region, the right have respectively the appearance profile of arc.Rectangular touchpad 50 is provided on the front surface of first information treatment facility 10.Touch pad 50 comprises display device 20 and transparent front touch pad 21, and described transparent front touch pad 21 covers the surface of display device 20.Display device 20 is organic EL (electroluminescent) plates and shows image.Display device 20 can be the display unit such as liquid crystal board etc.Front touch pad 21 is multiple point touching (multi-touch) plates, and it has the function that the multiple points to touch simultaneously detect, and touch pad 50 is formed as multi-point touch plate.
The triangle button 22a, the round button 22b, cross button 22c and the square button 22d that lay respectively at rhombus summit are provided at (hereinafter summarize and be called " action button 22 ") right side of touch pad 50.Upwarding key 23a, left key 23b, down Arrow 23c and right key 23d are provided at (hereinafter summarize and be called " directionkeys 23 ") left side of touch pad 50.User can input eight directions by direction of operating key 23: upper and lower, left and right direction and tilted direction.Left rocking bar 24a is provided at directionkeys 23 belows, and right rocking bar 24b is provided at action button 22 belows.User tilt left rocking bar 24a or right rocking bar 24b (being hereinafter briefly called " simulating rod 24 "), so that input direction and tilt quantity.L button 26a and R button 26b provide respectively left side top and the top, right side at shell.Action button 22, directionkeys 23, simulating rod 24, L button 26a and R button 26b form the functional unit being operated by user.
Near camera 30 before providing action button 22.The left speaker 25a of output sound and right loudspeaker 25b (being hereinafter referred to as " loudspeaker 25 ") are provided at respectively the left side of left rocking bar 24a and the right side of right rocking bar 24b.HOME button 27 is provided at the below of left rocking bar 24a, and START button 28 and SELECT button 29 are provided at the below of right rocking bar 24b.
[configuration of rear surface part]
The rear surface of Fig. 2 B diagram first information treatment facility 10.Rear camera 31 and rear touch pad 32 are provided on the rear surface of first information treatment facility 10.As the front touch pad 21 in the situation that, rear touch pad 32 is formed multi-point touch plate.First information treatment facility 10 is equipped with two cameras and touch pad on front surface and rear surface.
[configuration of top surface part]
The top surface of Fig. 3 A diagram first information treatment facility 10.As previously described, provide L button 26a and R button 26b at left side edge and the right side edge place of the upper surface of first information treatment facility 10 respectively.Power knob 33 provides on the right side of L button 26a, and user continues at least predetermined time section (for example two seconds) and is switched on or switched off power supply by pressing power knob 33.First information treatment facility 10 has power control function, when the not operated time period of functional unit (without operating time section) continues predetermined time and is converted to suspended state when section.In the time that first information treatment facility 10 enters suspended state, user can continue the shorter time period by pressing power knob 33, and (for example two seconds or be less than two seconds) makes first information treatment facility 10 be back to wake-up states from suspended state.
Game draw-in groove 34 is the grooves for inserting game card.In the accompanying drawings, the game draw-in groove 34 being covered by groove lid is shown.The LED lamp glimmering in the time of access game card may be provided near game draw-in groove 34.Accessory end 35 is for connecting peripheral unit (accessory).In the accompanying drawings, the accessory end 35 being covered by terminal cap is shown.Between accessory end 35 and R button 26b, provide negative button 36a and positive button 36b for regulating volume.
[configuration of lower surface part]
The lower surface of Fig. 3 B diagram first information treatment facility 10.Memory card slot 37 is the grooves for inserting memory cards.In the accompanying drawings, the memory card slot 37 being covered by groove lid is shown.Speech input output 38, microphone 39 and multipurpose end 40 are provided in the lower surface of first information treatment facility 10.The compatible USB of multipurpose end 40 (USB) and can be connected to other devices via USB cable.
[configuration of left-hand face part]
The left-hand face of Fig. 3 C diagram first information treatment facility 10.Sim card slot 41 is provided in the left-hand face of first information treatment facility 10, and it is as the groove that inserts SIM.
[Circnit Layout of first information treatment facility 10]
Fig. 4 illustrates the Circnit Layout of first information treatment facility 10.Its assembly is connected to each other via bus 92.Form wireless communication module 71 by the wireless LAN module that meets IEEE802.11b/g standard etc., it is connected to external network via AP2.Wireless communication module 71 can have the communication function with bluetooth (registration mark) agreement.Mobile telephone module 72 is compatible with the third generation digital mobile phone method that meets IMT-2000 (international mobile telecommunication 2000) standard of being set by ITU (International Telecommunication Union), and is connected to mobile telephone network 4.SIM 27 is inserted in sim card slot 41, the unique id number of record for the cell-phone number of mobile phone is identified in described SIM.The SIM 74 being inserted in sim card slot 41 allows mobile telephone module 72 and mobile telephone network 4 to communicate.
CPU (CPU) 60 operations are loaded on the program in main storage 64 etc.GPU (GPU) 62 carries out and processes needed calculating for image.Configure main storage 64 by RAM (random access memory) etc., and it stores the program or the data that are used by CPU60.Carry out configuration store 66 by flash memories of NAND type etc., and it is used as built-in auxilary unit.
Dynamic pickup 67 detects the behavior of first information treatment facility 10, and geomagnetic sensor 68 detects the earth magnetism on three direction of principal axis.GPS control module 69 receives signal from gps satellite, and calculates current location.Front camera 30 and rear camera 31 are caught respectively image and input image data.Configure front camera 30 and rear camera 31 by cmos image sensor (complementary matal-oxide semiconductor imageing sensor).
In interface 90, the various functional units that provide in first information treatment facility 10 are provided operating unit 70.More specifically, functional unit 70 comprises action button 22, directionkeys 23, simulating rod 24, L button 26a, R button 26b, HOME button 27, START button 28, SELECT button 29, power knob 33, negative button 36a and positive button 36b.Front touch pad 21 and rear touch pad 32 are multi-contact pads, and the superimposed layout seemingly at display device 20 of front touch pad 31.Loudspeaker 25 is exported the sound being created by the function of first information treatment facility 10, and microphone 39 is inputted from first information treatment facility 10 sound around.Speech input output 38 is inputted from the stereo of external speaker and is exported stereo to external headphones etc.
Wherein the game card of recording game file is inserted in game draw-in groove 34.Game card 76 has posting field that can data writing.In the time that game card 76 is placed in game draw-in groove 34, write or reading out data by media drive.Memory cards 78 is inserted in memory card slot 37.Memory cards 78 is used as outer secondary Secondary storage device in the time being placed in memory card slot 37.Multipurpose end 40 can be as USB end, and in the time that USB cable 40 is connected to multipurpose end 40 can with another USB device swap data.Peripheral unit is connected to accessory end 35.
Fig. 5 illustrates the environment for use of the second messaging device 100.Display device 102 can be to have for the display of output image with for the television set of the loudspeaker of output sound or can be computer display.Camera 104 is provided in display unit 102.In the time that user connects the main power source of the second messaging device 100, the user's who is caught by camera 104 image is sent to the second messaging device 100, and the second messaging device 100 is identified user by image recognition processing.The user's that the second messaging device 100 use are identified local user is carried out the processing that enters computer system, and carries out the network service being provided by server 5 is provided by network account.Camera 104 is stereoscopic cameras, and can allow the second messaging device 100 to measure from the distance apart from object.For example, if caught multiple users, the second messaging device 100 can enter computer system and/or login with the account of the user near camera 104.
Display device 102 can wirelessly be connected to the second messaging device 100 via wired cable or via WLAN (LAN).Input equipment 120 is game consoles.User's operation input apparatus 120, and provide operation information to the second messaging device 100, to game is advanced.The second messaging device 100, input equipment 120 and display device 102 can integrally form, and make these equipment be configured to mobile terminal device, and described mobile terminal device is equipped with application processing function.In information processing system 1, the second messaging device 100 becomes and is connected to network 3 via the AP2 that is connected to cable 14.
Fig. 6 illustrates the exterior arrangement of input equipment 120.Input equipment 120 is equipped with as the directionkeys 121 of the Four types of the functional unit that can be operated by user, simulating rod 127a and 127b and action button 126 on the surface of its shell.The button 122 that the action button 126 of described Four types comprises circular mark, the button 123 of x mark, the button 124 of square marks and the button 125 of triangular marker.On the back case surface of input equipment 120, L1 button 129a and R1 button 129b are provided respectively on left side and right side.User holds left handle 128a with his/her left hand, and holds right handles 128b with his/her right hand, to operate each functional unit.
Input equipment 120 has the function that the operation signal of user's input is sent to the second messaging device 100.In this exemplary embodiment, input equipment 120 is configured to wirelessly to communicate by letter with the second messaging device 100.Input equipment 120 and the second messaging device 100 can be by using bluetooth (registration mark) agreement or IEEE802.11 agreement etc. to set up wireless connections.Input equipment 120 can be connected to the second messaging device 100 via cable, to the operation signal of being inputted by user is sent to the second messaging device 100.
Fig. 7 illustrates the functional-block diagram of the second messaging device 100.The second messaging device 100 is equipped with wave point 140, switch 142, display unit 144, hard drive 150, recording medium loader unit 152, dish driving 154, main storage 160, buffer storage 170 and controller unit 180.Hard drive 150 is examples of mass storage device, and can carry out configuration store apparatus by flash memories etc.Display unit 144 has frame memory, and it is for cushioning the data on the display that will be presented at display device 102.
Switch 142 is Ethernet switch (Ethernet is registration mark) and is connected to external device (ED) so that the equipment transmitting and receive data by wired or wireless.Switch 142 is connected to wave point 140, and wave point 140 is connected to input equipment 120 by predetermined wireless communication protocol.Wave point 140 can be connected to AP2 via WLAN.The operation signal of being inputted in input equipment 120 by user is provided to control module 180 via wave point 140 and switch 142.
< content download function >
Fig. 8 is the diagram of explaining content download flow process in information processing system 1.User A is away from home in the situation that carrying first information treatment facility 10a.The first information treatment facility 10a access of user A is registered as the second messaging device 100b of friend's user B, to see the game video image of the game X being played by user B.
Fig. 9 is shown in the content images showing on the display device 20 of first information treatment facility 10.Content images is the live video image of the current game X being played by user B.The first information treatment facility 10a of user A is connected to the second messaging device 100b of user B, and to reappearing from the video image of playing games of the second messaging device 100b transmission.First information treatment facility 10a obtains the IP address of the second messaging device 100b from server 5.The content images of seeing can be the video image of playing games that user B played in the past.First information treatment facility 10a can become the action message that is connected to server 5 and obtains user B, and user A can select the dynamic video of playing games in the past aprowl comprising.Content images can be dynamic video image or can be rest image.
Figure 10 is shown in the linking button showing on display device 20.In this exemplary embodiment, linking button 174 is shown as the image for obtaining Games Software, and more specifically, linking button 174 is the buttons that allow access services device 5.In the time that user A knocks linking button 174, the request that access is used for the screen picture that obtains Games Software is sent to server 5.First information treatment facility 10a is become and is connected to base station 6 by mobile telephone module 72, to communicate with server 5 via mobile telephone network 4 and network 3.In the situation that receiving request of access, server 5 generated datas and described data are sent to first information treatment facility 10a, described data for generating web page to obtain Games Software (obtaining webpage configuration data).
Figure 11 is shown in the content obtaining screen picture showing on display device 20.Obtaining on screen picture, be provided for buying the purchase button 176 of content.Be similar to and connect button 174, buying button 176 is also the image for obtaining Games Software.On content obtaining screen picture, show the video image of playing games of user B, and user A can buy action in seeing the video image of playing games.Obtaining on screen picture, the video image of playing games of user B can switch with another user's the dynamic video of playing games.User A is checking that game X can buy game X in being which kind of game.
In the time that user A selects to buy button 176, the request that the second messaging device 100a sends for obtaining content to server 5.In this example, be sent to server 5 for the request of obtaining game X from content obtaining screen picture.Alternatively, in the time that the linking button 174 shown in Figure 10 is selected, can be sent to server 5 for the request of obtaining content.In other words, linking button 174 can have the effect of buying button 174.
Referring back to Fig. 8, receiving obtain request in the situation that, stored content (Games Software) is sent to the second messaging device 100a by server 5.In other words,, in the situation that receiving content acquisition request from first information treatment facility 10a, server 5 use the second messaging device 100a send content as destination.Even if this allows user A to be positioned at the second outdoor messaging device 100a when user A is also downloaded to content when outdoor.
Figure 12 diagram is for sending the functional-block diagram of content acquisition request at first information treatment facility 10.Configuration shown in Figure 12 is implemented, is implemented or implement with the program being loaded in memory with memory with nextport hardware component NextPort by any CPU of computer.Functional-block diagram is implemented in cooperation by nextport hardware component NextPort.Therefore, it will be appreciated by those skilled in the art that a lot of modes that complete these function square frames with the various forms of the assembly of hardware only, only software or both combinations that exist.
Acquiring unit 200 is obtained the view data that wherein records playing games or the view data of the current game of playing from server 5 or from the second messaging device 100 being had by another user.As metadata, in this view data, comprise the information (content ID) for identifying the game of playing.The view data that display processing unit 202 use are obtained shows the image of playing games on display device 20.As previously described, the game video image that show is play or the current dynamic video image of being played by the user outside user A in the past, and user A does not have the game X playing.Fig. 9 is shown in the dynamic video of playing games showing on display device 20.
In the time that user A carries out predetermined operation on first information treatment facility 10a, the image that display processing unit 202 shows for obtaining content, as shown in Figure 10.For example, in the time that user A knocks the display device 20 that is showing the dynamic video of playing games on it, receiving element 204 receives and shows via front touch pad 21 selected the to play games information of dynamic video, and the image that shows for obtaining content of display processing unit 202.When operate in operating unit 70 predetermined button time, receiving element 204 can receive the information of the dynamic video that shows to have selected to play games, and display processing unit 202 can show the image for obtaining content.In this exemplary embodiment, be linking button 174 for obtaining one of image of content, it allows access services device 5 (referring to Figure 10).Display processing unit 202 not only can show and connect button 174 during image is played games in demonstration but also after stopping demonstration.
In the time that user knocks linking button 174, receiving element 204 identifies and has selected linking button 174, and 206 requests of generation for obtaining content of request generation unit.This request that is used for obtaining content is the request of obtaining screen picture for accessing Games Software, and the content ID that comprises Games Software.The content ID providing from acquiring unit 200 is provided request generation unit 206, and keeps content ID when the dynamic video of playing games is showing on display device 20.Whereby, request generation unit 206 can be in request of access content ID.Request generation unit 206 has the address information of server 5 in network 3, and generates the grouping and the request of access that comprise this address information.This grouping is sent to server 5 from transmitting element 208.
In Figure 10, such example is shown, wherein on the dynamic video of playing games, show and connect button 174.Alternatively, linking button 174 can be shown in one of entry comprising in options menu.For example, as other entries, type selecting menu can comprise and show the copying of image, deletion etc.By clicking (unshowned) predetermined button on screen picture, can be in content images Show Options menu overlappingly.
Figure 13 illustrates the function square frame of server 5.Server 5 is equipped with request reception unit 220, transmission processing unit 22, contents searching unit 224 and keeps (retention) unit 230.Holding unit 230 is preserved the content of multiple entries.
In the time that request reception unit 220 receives the grouping of content ID from first information treatment facility 10a, contents searching unit 224 checks whether the content (Games Software) of being identified by the content ID being included in grouping is present in holding unit 230.In the time that contents searching unit 224 is confirmed to have described content in holding unit 230, the data (obtaining webpage configuration data) that contents searching unit 224 generates for generating the webpage that obtains content, and transmission processing unit 222 sends these data to first information treatment facility 10a.In first information treatment facility 10a, display processing unit 202 use are obtained webpage configuration data and are shown and obtain screen picture on display device 20.Obtaining on screen picture, be provided for buying the purchase button 176 of content, and in the time that user knocks purchase button 176, the request that request generation unit 206 generates for downloading contents.The destination that this request that is used for downloading contents comprises the content that will buy, and this destination is registered as the second messaging device 100a in request generation unit 206.Transmitting element 208 sends the generated request for downloading to server 5.
In server 5, the request that request reception unit 220 receives for downloading.The destination that this request that is used for downloading comprises bought content.When contents searching unit 224 from holding unit 230, read by identify for the request of downloading content file time, transmission processing unit 222 sends content file to by the destination of identifying for the request of downloading (the second messaging device 100a).
The destination of content can be included in the request for downloading.Alternatively, can come administrative purposes ground by the transmission processing unit 222 in server 5 in advance.User A can register to show for the destination of downloading contents it is the information of the second messaging device 100a in advance in management database.Therefore, in this case, the destination of content can not be included in the request for downloading.In the time that request reception unit 220 receives the request for downloading from first information treatment facility 10a, transmission processing unit 222 extracts the destination that is mapped to first information treatment facility 10a from management database.Based on destination, content file can be sent to the second messaging device 100a.
There is the situation of user A at the power remove of outdoor and the second messaging device 100a.Therefore, in the case of receiving the request for downloading from first information treatment facility 10a, transmission processing unit 222 can send activation instruction to the second messaging device 120a.In the situation that receiving activation instruction from server 5, the second messaging device 100a automatically connects main power source to activate and automatically login to server 5.This allows the second messaging device 100a downloading contents.The second messaging device 100a can notify the second messaging device 100a to be now activated and in Downloadable situation to server 5.In the case of receiving such notice, transmission processing unit 222 can send software to the second messaging device 100a of game X.In the case of showing to have been sent the notice for the request of download games X by first information treatment facility 10a from receiving again after server 5 receives activation instruction, the software that the second messaging device 100a can be based on this notice download games X.
In the time that first information treatment facility 10a sends the request for downloading, first information treatment facility 10a can synchronously send activation instruction to the second messaging device 100a.In the situation that receiving activation instruction from first information treatment facility 10a, the second messaging device 100a automatically connects main power source to activate and automatically login to server 5.This allows the second messaging device 100a to prepare to carry out download.
Figure 14 diagram is used for the example of the function square frame of the second messaging device 100 of downloading and then carrying out content.The second messaging device 100 is equipped with acquiring unit 300, active control unit 310, input block 312, processing unit 320 and memory cell 330.Acquiring unit 300 has instruction fetch unit 302 and content obtaining unit 304, and processing unit 320 has installation process unit 322, running unit 324 and display processing unit 326.Memory cell 330 can be disk drive 154.Alternatively, can carry out configuration memory units 330 by the memory devices of other types.
Configuration shown in Figure 14 is implemented, is implemented or implement with the program being loaded in memory with memory with nextport hardware component NextPort by any CPU of computer.Functional-block diagram is implemented in cooperation by nextport hardware component NextPort.Therefore, it will be appreciated by those skilled in the art that a lot of modes that complete these function square frames with the various forms of the assembly of hardware only, only software or both combinations that exist.
During the resting state that main power source is disconnected therein, the communication function of the second messaging device 100 activates, and the second messaging device 100 can receive instruction from server 5 or input equipment 120.During resting state, instruction fetch unit 302 is obtained activation instruction from server 5 or from the first information treatment facility 10 of same subscriber.In the situation that receiving this activation instruction, main power source is connected to activate the second messaging device 100 in active control unit 310, and the second messaging device 100 become can downloading contents.
After the activation of the second messaging device 100a, content obtaining unit 304 is from the software of server 5 download games X and then software is stored in memory cell 330.Content obtaining unit 304 can obtain stored region (URL: uniform resource locator) and/or the content ID of the Games Software that will download from server 5, and then at once or at preferred time download games X.In the time that server 5 confirms to have completed the activation of the second messaging device 100a after activation instruction being sent to the second messaging device 100a, server 5 can send Games Software to the second messaging device 100a.In either case, automatically download games X of the second messaging device 100a, and without user A executable operations.Whereby, can create such sight, wherein in the time that user A goes back home, download game X.In the time that content obtaining unit 304 completes downloading contents, active control unit 310 disconnects main power source, so that the second messaging device 100a is converted to resting state.In information processing system 1, friend can give the present such as Games Software to user A.As in the situation that playing X, the second messaging device 100a automatically downloads present.In principle according to from user's instruction, downloaded Games Software being installed.Automatically the Games Software of downloading is not automatically installed.
After going back home, user A connects the main power source of the second messaging device 100a to activate the second messaging device 100a.User A now face near before camera 104, and the image of the second messaging device 100a based on being caught by camera 104 carrys out authentication of users A.This makes the local user that the second messaging device 100a can user A carry out the processing that automatically enters computer system, and network account that can user A is carried out the automatically processing of login.Complete by the second messaging device 100a enter computer system and login in the situation that, display processing unit 326 is display menu screen picture on display device 102.
Figure 15 is the example of the menu screen image of demonstration in the second messaging device 100.According in the information processing system 1 of exemplary embodiment, even in the time that user A is away from home, also various types of information is provided to the second messaging device 100a from server 5.On menu screen image, arrange various entries.In the time that user A selects entry with input equipment 120, input block 312 receives selects operation, and display processing unit 326 shows the detail screen image of selected entry.
Figure 16 illustrates the list screen image of the game of downloading.In the time that user A selects " download games " in Figure 15, display processing unit 326 shows the list screen image of download games on display device 102.Accompanying drawing illustrates the wherein example of download games X.But, the game demonstration independently being provided by server 5 can be provided.Similarly, can download the Games Software of being given as present by friend.If server 5 independently provides game, show can be added into game by the comment of server 5 recommended games.When friend gives game during as present, can be added into game as present sender's friend's name.In the time that user uses input equipment 120 to select game X, input block 312 receives selects operation, and the software of game X is installed in installation process unit 322.This makes the user A X that can play games.
Described in above, though user A when outdoor, information processing system 1 allows to be positioned at the second outdoor messaging device 100 and downloads the content (Games Software) needing.This allows user after going back home, to enjoy game at once.For example, user can specify the download deadline needing in advance in server 5, and server 5 can be provided for sending according to the specified time time of content.
As shown in Figure 15, provide various types of information from server 5 to the second messaging device 100.For example, in the time that user selects entry " most popular game ", user can recognize which is the game of the most often playing in the world for every kind of style.Access such information, user feels and wants to play new game, and from the second messaging device 100 downloading game softwares.
In nearest development of games, pursue authenticity, and user can enjoy user seemingly in atmosphere and have in game the sensation of real experiences.Details and background that the pursuit of authenticity comprises such as the posture of game role and expression are described, and realize the game atmosphere that is extremely similar to real world.Therefore, inevitably increased the data scale of Games Software.Therefore, spended time downloading game software always.For the user A that will download and play games, extremely long download time is poignant.Therefore, preferably reduce stand-by period for downloading so that downloading game software effectively.
Therefore,, in information processing system 1, Games Software can be cut apart to download.Hereinafter illustrate that wherein for example downloading data scale is the example of the Games Software (game Z) of about tens GB.
User's option on menu screen image " most popular game " or " friend's activity ", to see the information of the game that this user do not have.For example, can aprowl show the game title of being played by friend, and the game title side not having this user can show linking button.After user is seeing the information of game Z, buying plays while selecting the operation of linking button with display device 20 when Z, the information that has shown to carry out operation is sent to server 5, and server 5 send game Z obtain webpage configuration data to the second messaging device 100.Display processing unit 326 generates the purchase screen picture of game Z based on obtaining webpage configuration data, and in display unit 102, shows purchase screen picture.The purchase screen picture of game can be all screen pictures as shown in Figure 11, or can be different screen pictures.In the time that user selects to buy button, be sent to server 5 for the request of obtaining game Z, and server 5 sends software to the second messaging device 100 of game Z.
Game Z was made up of multiple stages.For example, prepared 100 stages of first stage to the.In routine game is installed, first intactly download the game Z of whole scales, and then in hard drive 150, carry out installation process.Therefore,, if whole scale is about tens GB, download time is very long.Therefore, Games Software is divided at least two parts by server 5, and the pre-stored Games Software of cutting apart.
With reference to Figure 13, holding unit 230 is stored as the first file for moving part game by Games Software and for moving the second file of whole game.Part game at least comprises the first stage in 100 stages, and can comprise the multiple stages that will sequentially play that have since the first stage.Whole game refers to all 100 stages.
Games Software not only comprises the program self of advancing for making to play but also comprises the data that used by program.The first file including is for playing the program self of first stage needs and the data for the first stage.In other words, the second messaging device 100 can carry out by downloading and install the first file at least first stage of running game Z.
In the time that request reception unit 220 receives the request for downloading game software in server 5, contents searching unit 224 reads Games Software from holding unit 230, and transmission processing unit 222 sends Games Software to the second messaging device 100.First transmission processing unit 222 sends the first file, then after completing transmission the first file, sends the second file.The number of cutting apart of Games Software is not limited to two.Games Software can be divided into three or more.In the time sending Games Software to the second messaging device 100, transmission processing unit 222 notifies Games Software be split into multiple files (in this situation, the first and second files) and be sent out to the second messaging device 100.First file that first will send is the file that allows to move by least the first file is installed part game.After sending this announcement information, transmission processing unit 222 starts to send the first file.
After obtaining announcement information, the first file is downloaded in content obtaining unit 304.In the time that content obtaining unit 304 finishes to download the first file, the part of having obtained the Games Software that can be mounted is determined in content obtaining unit 304 based on announcement information, and instruction installation process unit 322 can be installed.Announcement information comprises for identifying when the information that allows the file that starts game in the time that server 5 is downloaded and installed.In this case, once the example of having downloaded and having installed the first file and just can start game is shown simply.The first file can be made up of multiple files.In the situation that receiving instruction, the first file is automatically installed in installation process unit 322.After completing the installation of being carried out by installation process unit 322, display processing unit 326 shows the list of the game of installing on display device 102.
Figure 17 illustrates the list of the game that can play.The list of game illustrates downloaded game.The game that can play is that those have downloaded the game of then having installed.Example illustrates the title of game Y, the title of the icon image 332a of game Y, the X that plays, the title of icon image 332b, game Z and the icon image 332c of game Z of game X.In this example, limit markers 334 is added into icon image 332c, and shows near the title of game Z the message that shows to play the first stage.
In the time showing the icon image of Games Software, display processing unit 326 is in the time having downloaded Games Software completely and in the time there is no complete downloading game software, change the display mode of icon image 332.More specifically, in the time fully Games Software being installed and in the time that the part of Games Software has been installed, display processing unit 326 changes the display mode of icon image 332.In this example, depend on and whether will add limit markers 334, change display mode.Conventionally fully mounting software and operation.But, in information processing system 1, once being installed, the part of Games Software just can play games, to reduce the stand-by period for downloading.Therefore, preferably also do not complete the installation completely of Games Software to user notification.In Figure 17, limit markers 334 is added into icon image 332c by display processing unit 326, and show that by interpolation the message of stage Limited Number notifies user.As described, by changing the display mode of icon image 332c, user can recognize also not complete completely and installs.
In the time that user uses input equipment 120 to select icon image, input block 312 receives selects operation, and running unit 324 running game Z.As described, in information processing system 1, in the time that content obtaining unit 304 obtains the part of full-scale application software, the part of obtaining is automatically installed in installation process unit 322, and the installed application software of running unit 324 is set to move.
When running unit 324 is being moved application software, server 5 continues transmission the second file to the second messaging device 100, and content obtaining unit 304 continues downloading application software.This download process is carried out on backstage, and user needn't recognize and downloads.Download state is notified point by point to display processing unit 326 in content obtaining unit 304, and display processing unit 326 can show the progress bar that shows download state in the region that does not hinder game to carry out.In the time that content obtaining unit 304 completes download the second file, display processing unit 326 has preferably completed whole downloads to user notification.
Explain now the relation between the first file and the second file.The first file including makes program itself and the data of at least first stage that can running game.In order to simplify hereinafter explanation, while supposing the first file for the file of first stage, and when hypothesis the second file for moving at least file in all the other stages.
As one side, the second file can be the file for all stages of running game Z.In other words, have such relation, wherein the second file is for moving from the Games Software in all stages in 100 stages of first stage to the, and the first file is for moving the only Games Software of first stage.Aspect this, because want spended time to download the second file, so object is to allow to download whole the first files before the second file, to can promptly play the first stage.In this case, complete the download of the second file when user plays the first stage time, the disposable preservation of user is played and by installation process unit 322, the second file is installed.For preserving the storage area of the data that caused by the first file and being now set to the identical region at memory cell 330 for preserving the storage area of the data that caused by the second file.From memory cell 330, unload the installation data of the first file.Because save data region is identical for the first file and the second file, so save data is automatically passed to the installation data of the second file.By again activating the Games Software of the second file, the user Z that can play games.Even after completing the download of the second file, running unit 324 can continue to move the Games Software of the first file in the situation that of Exit Game software not, and the second file can automatically be installed at the Games Software run duration of the first file in installation process unit 322.After the installation of the second file, the Games Software of the second file is restarted in the game that running unit 324 can disposable preservation be being moved and display message prompting.When user is in accordance with when prompting, installation process unit 322 can unload the first file, and running unit 324 can start the Games Software of the second file.
As on the other hand, the second file can be the file in all the other stages (, 100 stages of second stage to the) for running game Z.The program self and the data that in the second 100 stages of file including second stage to the, need.The second file is designated as the patch file of the first file, and by by the second file applications in the first file, can fully install game Z software.In this case, finish the download of the second file when user plays the first stage time, the disposable preservation of user is played and is carried out the patch processing of the second file by installation process unit 322.User can be by activating the Games Software Z that plays games again.
As another aspect, the second file does not comprise program.The view data of the second file including second stage and follow-up phase, voice data, texture (texture) etc.Can be for each stage document.Alternatively, now multiple stages can be put together for a file.In the time of content obtaining unit 304 download file, installation process unit 322 starts at predetermined directory stores file.Installation process unit 322 management can the execution phase, and to the game notice of being moved by running unit 324 information about the stage.More specifically, in the time that the first file is installed in installation process unit 322, installation process unit 322 can move the first stage to running unit 324 notices, and therefore game is taked to control to can not play the stage except the first stage.In the time that content obtaining unit 304 obtains the file for moving second stage, and in the time that installation process unit 322 is stored in predetermined catalogue by this file, installation process unit 322 can move second stage to running unit 324 notices.Whereby, game is taked to control to can move first stage and second stage, avoids user to play the stage except these stages.As described, installation process unit 322 starts one by one to store the file of Games Software, and becomes and can move to game notification phase, makes game take to control to allow user to select and play the stage that can move.
In the time there are additional data and in the time that the existence based on key data (key data) determines whether to want usage data, game can be used additional data while there is key data about whether existing key data to carry out inquiry system software and can working as.
As described, in the time completing the installation completely of game Z, display processing unit 326 shows to have completed installation completely by remove limit markers 334 from icon image 332c shown in Figure 17.As described, display processing unit 326 can show whether to have completed installation completely by limit markers 334.Alternatively, display processing unit 326 can be by changing completing that the display mode of icon image 332c shows to install completely.For example, install if also do not completed completely, by with small size or with illumination mode display icon image 332c, user can distinguish mutually with the icon image of the game that completes installation.
Above explain download process.Games Software is divided into multiple files and then can be confined to the situation in the time being asked to download by the second messaging device 100 by the processing of server 5 Transmit messages.In other words,, in the time that the source of download request is identical with the destination of Games Software, server 5 sends the first file and the second file with described order.On the other hand, if the source of download request (first information treatment facility 10) and destination (the second messaging device 100) difference, server 5 need to not send Games Software after cutting apart Games Software.In this case, the Z because user does not play games at once, thus do not need to be concerned about user's stand-by period, and server 5 can allow the installation completely of Games Software.As described, in the time that the source of download request is different from download destination, preferably, transmission processing unit 222 sends Games Software, and without cut apart Games Software in server 5.
< plays games and participates in function >
Explained hereunder participates in another user's the function of playing games.As previously described, information process unit 1 provides two kinds of participation patterns for user.A kind of pattern is long-range playing games, even user also participates in another user's game when wherein user does not have game; And another kind of pattern to be multiplayer play games, wherein user starts game and enjoys and play games together with another user with the second messaging device 100.
Figure 18 is the diagram of explaining user's participation function in first information treatment system 1.User B is playing car race game, and by being connected to the display device 102 of the second messaging device 100a, user A is watching the game video image that is just using the second messaging device 100b to play by user B.User B is registered as the friend of user A.The second messaging device 100a of user A obtains the IP address of the second messaging device 100b of user B from server 5, be connected to the second messaging device 100b to become.Hereinafter, the display device 102 of user A is known as display device 102a, and the display device 102 of user B is known as display device 102b.
Figure 19 diagram exports the game video image of display device 102b to from the second messaging device 100b of user B.In the time that the second messaging device 100a of user A is receiving the transmission of game video image by stream from the second messaging device 100b, the icon of user A may be displayed on the display device 102b of user B, and the second messaging device 100b can notify user A watching game video image to user B.The second messaging device 100b of user B generates the view data of the image resolution ratio lower than the image resolution ratio of the actual video image of playing games, and sends view data to the second messaging device 100b.If the speed of communication line is fast, can transmit the view data with the image resolution ratio identical with the image resolution ratio of the actual video image of playing games.
Figure 20 illustrates the function square frame of the second messaging device 100a of user A.The second messaging device 100a is equipped with acquiring unit 300a, input block 312a and processing unit 320a.Acquiring unit 300a has image data acquisition unit 306a and operation information acquisition unit 308a, and processing unit 320a has display processing unit 326a, participates in having processed unit 340a, transmitting element 342a and running unit 324a.
Figure 21 illustrates the function square frame of the second messaging device 100b of user B.The second messaging device 100b is equipped with acquiring unit 300b, input block 312b and processing unit 324b.Acquiring unit 300b has operation information acquisition unit 308b, and processing unit 320b has display processing unit 326b, participates in processing unit 340b, transmitting element 342b, running unit 324b and image data creating unit 344.
Assembly shown in Figure 20 and Figure 21 is implemented with nextport hardware component NextPort by any CPU of computer, implements or implements with the program being loaded in memory with memory.Functional-block diagram is implemented in cooperation by nextport hardware component NextPort.Therefore, it will be appreciated by those skilled in the art that a lot of modes that complete these function square frames with the various forms of the assembly of hardware only, only software or both combinations that exist.
Correspond respectively to the required assembly and the required assembly of the second messaging device 100b of accepting the host subscriber who participates in of the second messaging device 100a of participating user at the corresponding assembly shown in Figure 20 and Figure 21.Therefore,, in reality, single the second messaging device 100 has in the function shown in the assembly shown in Figure 20 and Figure 21 and Figure 20 and Figure 21.In this manual, these assemblies described separately are just to explaining conveniently.The second messaging device 100 has assembly shown in Figure 14 as previously described.In the assembly shown in Figure 14,20 and 21, removing letter (a or b) represent identical or similar assembly by the specified assembly of identical Reference numeral afterwards.
In the second messaging device 100b shown in Figure 21, running unit 324b moves car race game according to the operation information that is inputed to input equipment 120 by user B.Running unit 324b generates game video image, and display processing unit 326b shows game video image on display device 102b.Figure 19 illustrates the example of this game video image.
Between user B game play session, the second messaging device 100b of the second messaging device 100a calling party B of user A, to receive the transmission of game video image from the second messaging device 100b.In the second messaging device 100b, image data creating unit 344 now generates the view data for distributing from image/video image.According to the display device 102b of user B, generate the game video image that is exported to display device 102b by display processing unit 328b.Therefore, because to be sent to the data volume of game video image of the second messaging device 100a via network 3 very large without changing, so for the second messaging device 100a, show that in real time game video image is considered to difficulty.Therefore, image data creating unit 344 generates and subtracts small-scale view data, and transmitting element 342b sends view data to the second messaging device 100a.
In the second messaging device 100a, image data acquisition unit 306a obtains the view data that user B plays games, and display processing unit 326a shows in real time the dynamic image of playing games on display device 102a.Whereby, user A can see that user B plays games in real time.
Figure 22 diagram exports the game video image of display device 102a to from the second messaging device 100a of user A.Display processing unit 326a shows the video image of playing games of user B in the subregion of display device 102a.Accompanying drawing shows the example that wherein shows the video image of playing games in center.Alternatively, the video image of playing games may be displayed on left side or the right side on display surface.For example, user moves Another application in seeing the video image of playing games of user B therein, and preferably, the video image of playing games that the operation screen picture of this application is presented at center and user B is presented at the corner of display.
User A can work as and on display device 102a, watches the playing games when video image of user B, sends to user B the request of participation.For example, in the time wherein selecting showing the region of the video image of playing games on display device 102a, participation processing unit 340a can send and participate in asking the second messaging device 100b to user B.In the time that user B allows user A to participate in the second messaging device 100b, participate in processing unit 340b the dialogue ID for playing games is sent back to the second messaging device 100a.In the time that participation processing unit 340a obtains dialogue ID in the second information process unit 100a, user A can identify oneself with in playing games of user B.
Can generate dialogue ID by server 5.In the time participating in processing unit 340b and generate instruction for creating dialogue and transmitting element 342b and then send this instruction to server 5, server 5 is according to creating dialogue for the instruction that creates dialogue and sending dialogue ID.This allows management in information processing system 1 to play games and multiplayer's dialogue of playing games for long-range.Such example is shown below, and wherein the second messaging device 100a and the second messaging device 100b use dialogue ID directly to send and/or receive data.As previously described, can send and/or receive data via server 5.
Above-described is that wherein user A sends the situation that participation is asked.Alternatively, user B can invite user A to play games.In the second messaging device 100b, participate in processing unit 340b and create and invite, and transmitting element 342b sends this and invites to the second messaging device 100a.In the second messaging device 100a, display processing unit 326a is display message on display device 102a, and this message shows to exist inviting from user B.In the time that user A checks message and expects that participation is played games, participate in processing unit 340a and generate the participation request that acceptance participates in, and transmitting element 342a transmission participates in request to the second messaging device 100b.This is reacted, and in the second messaging device 100b, the dialogue ID for playing games is sent back to the second messaging device 100a by transmitting element 342b.As described, about the participation of user A, subjectively can be undertaken and participate in relevant process by any one in user A or user B.
Described above is that wherein the second messaging device 100b is used as main frame to carry out the example of the participation process of user A.Alternatively, server 5 can be as main frame to carry out the participation process of user A.In addition, explain, the live video image of user B directly transfers to the second messaging device 100a from the second messaging device 100b.Alternatively, live video image can transfer to the second messaging device 100a from the second messaging device 100b via server 5.About the process for participating in for the method for distributed video image, need to use known technology.Hereinafter, allow user A to identify oneself with on the second messaging device 100 under prerequisite such in ongoing game at the participation processing unit 340a of the second messaging device 100a, explained long-range play games and multiplayer plays games.
In long-range playing games, user A does not have car race game software.In long-range playing games, be input to operation information in input equipment 120 and be sent to the second messaging device 100b of user B by user A, and the second messaging device 100b in the processing of game reflection from the operation information of user A and send wherein game image to the second messaging device 100a of this operation information reflection to export game image from display device 102a.
In the time of user A operation input apparatus 120, the operation information being received by input block 312a is sent to second messaging device 100b from transmitting element 342a together with the network account of user A and dialogue ID as grouping.In the second messaging device 100b, the network account of running unit 324b based on being included in the user A in grouping identifies and sent operation information from user A, and dialogue ID based on being included in grouping identifies the operation information that operation information is car race game.Whereby, running unit 324b is according to make game advance from the operation information of user A.In other words the processing of the playing in the situation that, running unit 324b need to be in hypothesis player (namely user A) being added into the second messaging device 100b.Running unit 324b is according to from the operation information of user A with from the operation information of user B, game being advanced.The view data that image data creating unit 344 generates for the second messaging device 100a of user A, and transmitting element 342b sends view data to the second messaging device 100a.Whereby, be reflected in the game progress in the view data sending from transmitting element 342b from the operation information of user A.
In the second messaging device 100a, image data acquisition unit 306a obtains view data, and display processing unit 326a shows wherein to the image of playing games reflecting from the operation information of user A by view data.As described, even if long-range playing games allows user also can play car race game in the time that the second messaging device 100a of user A does not install car race game.
In long-range playing games, the video image of playing games of same scene may be displayed on display device 102a and display device 102b.The resolution ratio of the view data showing on display device 102a as previously described, is lower than the resolution ratio of the view data showing on display device 102b.
Figure 23 is illustrated in the game image that the display device 102a of user A is upper and show on the display device 102b of user B.Although resolution ratio difference, represents that the game image of same scene can be presented on display device 102a and on display device 102b in real time.Game image shown in Figure 23 is divided into wherein to the game image 350a directly reflecting from the operation information of user A with to the game image 350b directly reflecting from the operation information of user B, and shown.Operation information from user B can be reflected in game image 350a indirectly.Similarly, can indirectly be reflected in game image 350b from the operation information of user A.
It is upper that game image 350a may be displayed on display device 102a, and game image 350b may be displayed on display device 102b.In this case, in the second messaging device 100b, running unit 324b generates and is used for the game image of user A and the game image for user B, display processing unit 326b shows the game image for user B on display device 102b, image data creating unit 344 generates the view data of the resolution ratio with reduction from game image for user A, and transmitting element 342b sends view data to the second messaging device 100a; In the second messaging device 100a, display processing unit 326a shows the game image for user A on display device 102a.By this way, each user can only see its oneself game image.In the time that user expects to see another user's as shown in Figure 23 game image, user can carry out toggle screen image by the demonstration switching push button of pressing his/her input equipment 120.
In the example of describing, illustrate that wherein user A and user B are for the example of playing each other car race game in the above.Be different from such participation pattern, participate in processing unit 340a and can allow user A to replace user B to attend a game.For example, there is such situation, wherein when exist user B in no case can defeat in combat game enemy role time, user B allows user A be responsible for operating the player role of user B.In this case, in the second messaging device 100b, participating in processing unit 340b creates inquiry and whether can replace inviting that user B plays games, transmitting single Yuan 342b then sends and invites to the second messaging device 100a, and in the time that user A accepts to invite, participate in processing unit 340a and show that user A can participate in.The operation of being scheduled on input equipment 120 by user B, running unit 324b switches player's processing and uses from the operation information replacement of user A and carry out running game software from the operation information of user B.By the operation of being scheduled on input equipment 120, user B can switch reuse family B from user A by player.
In the time that user B finds alternative player, participate in processing unit 340b and can generate for finding and will take over the user's who plays games request (being called handover request) for user B, and transmitting element 342b can send a request to server 5.(example is not below friend's hypothesis based on user A and user B.But, even in the time that both are friend, also no problem.) server 5 manages such handover request.For example,, participate in processing unit 340a and participates in processing by the second messaging device 100b of selected user when server 5 obtains the list of handover request and select user B from list when instruction based on from user A of the participation processing unit 340a of user A.The name of the name of user A and user B now can be to non-disclosure each other.Be stored in as described in server 5 at the user A (being called helper) that generates the user B of handover request and accepted handover request.This makes one of user another user can be registered as to friend.Preferably, handover request comprises the dynamic video of playing games, and it illustrates interested scene of game.In this way, user is by watching the dynamic video of playing games can determine whether at the scene of game comprising in dynamic video of playing games be the scene of game that user played in the past, and can be used as helper and help when user has the experience (or in the time that user is self-confident) of playing this scene of game.
Explain now that multiplayer plays games.In multiplayer plays games, user A has car race game software.Before beginning multiplayer plays games, the display device 102a of user A shows the video image of playing games of user B as shown in Figure 22.In multiplayer plays games, user A also starts car race game software, and the operation information that exchange has been inputted between the second messaging device 100a of user A and the second messaging device 100b of user B.As described, in multiplayer plays games, from the operation information of user A and processed in the second messaging device 100a and the second messaging device 100b respectively from the operation information of user B, and be then reflected in the game progress on both sides.Send the grouping including operation information, network account and dialogue ID by transmitting element 342a and 342b respectively, this allows corresponding running unit 324a and 324b to generate game image, and in described game image, from transmitting element 342a and 342b, the operation information in the two is selected.
Provide preferred interface in the time that beginning multiplayer plays games according to the second messaging device 100a of this exemplary embodiment.The second messaging device 100a of user A inputs independently to send and participates in asking the second messaging device 100b to user B based on inputing to operation in the input equipment of user A, or as the response of inviting sending being sent to the request of participation to the second messaging device 100b from the second messaging device 100b.In the time that thereby the second messaging device 100b allows to participate in response to the request of participation and send dialogue ID to the second messaging device 100a, user A can participate in multiplayer and play games.User A will start game at this moment.After starting to start game until complete and activate so that user can play games, needs time of at least tens seconds.
In the time activating Games Software, conventionally show the startup screen image arranging in advance in game.If show game startup screen image at the full screen of display device 102a when receiving from user B after allowing to participate in while activating Games Software, user A except wait until complete activation and have no option.Therefore,, in information processing system 1, provide it to allow user A cost not feel boring user interface for activating the time of Games Software.
More specifically, in the time that user A after definite user A will attend a game carrys out instruction activation Games Software by operation input apparatus 120, running unit 324a starts the activation of Games Software.In the situation that determining participation, running unit 324a can automatically start the activation of Games Software.When running unit 324a is activating Games Software, display processing unit 326a continues the image that shows that user B plays games.Now activate the processing of Games Software on backstage, and can not show startup screen image.Whereby, user A can wait for the activation of Games Software, sees the video image of playing games of user B simultaneously, and can realize and avoid user A to feel boring user interface.Display processing unit 326a continues the image that shows that user B plays games, until complete the activation of Games Software.
When running unit 324a is activating Games Software, display processing unit 326a can make the display size of the image that user B plays games amplify.More specifically, before Games Software activates, display processing unit 326a shows with display size shown in Figure 22 the image of playing games.In the time of the activation that completes Games Software, it is larger that display size becomes, and covered the whole screen of display device 102a, and the image of playing games of user B shows to show the pattern that user A can seamlessly be identified oneself with in game in the situation that completing activation.In the time that the image of playing games is presented in the whole region of display, the player role of user A may reside in and on screen, makes the multi-player gaming can be from now.Seamlessly identify oneself with in game by allowing user A as above to describe, user A can wait for until complete the activation of Games Software, and do not feel bored.
In game, set in advance for activating the required time of Games Software, and display processing unit 326a based on this time make to play games image amplify.For example, if the set time is 30 seconds, adjust the speed of amplifying for the dynamic video that makes to play games, make after the activation that starts Games Software after 30 seconds, the demonstration image of playing games on the whole region of display 30.Display processing unit 326a can be pre-stored the measured value of activationary time in the past, and amplify based on this Measuring Time image that makes to play games.
In the time that user A has car race game, user A can identify oneself with that multiplayer plays games or long-range playing games in.User A now can participate in any pattern.In the time that user B invites, user B can determine participation pattern.
In this, when on the display device 102 that focuses on user A show picture quality time, compare with long-range playing games, high quality graphic is provided in multiplayer plays games.Therefore, can or play games or with in long-range situation of playing games to participate in, can only play games to ratify to participate in multiplayer with multiplayer therein.In either event, preferably, the participation request sending from the second messaging device 100a or send from the second messaging device 100b invite to comprise and show that user A participates in the information of pattern, and user B or user A consider about whether accepting this participation based on participation pattern.User B can the action message based on user A determines multiplayer's possibility of playing games.Alternatively, can be undertaken this by participation processing unit 340b determines.
Give an explaination about wherein sending from the second messaging device 100a the situation that participates in asking.In the second messaging device 100a, participate in processing unit 340a and know at the second messaging device 100a whether the game that wherein request participates in has been installed.Therefore, participate in processing unit 340a and allow user A to select to be request to participate in long-rangely playing games or asking to participate in multiplayer and play games, and then request participates in the selecteed pattern of playing games.In the situation that receiving this participation request, the display processing unit 326b in the second messaging device 100b shows the details of the request of participation on display device 102b, and user B determines whether to allow to participate in.For example, the participation of user A request therein multiplayer plays games and user B allows in the situation of user A participation, and the two plays games the mode of playing games with multiplayer.Play games but while allowing to participate in long-range playing games when user B does not allow user A to participate in multiplayer, participate in processing unit 340b and create for long-range the inviting of playing games of invite participation, and transmitting element 342b now sends and invites to the second messaging device 100a.
About wherein sending the situation of inviting from the second messaging device 100b, give an explaination.Participate in processing unit 340b and whether have this game to the second messaging device 100a inquiry user.In the time that server 5 is managed the game of installing in the second messaging device 100a, participate in the list of games of installing at the second messaging device 100a that processing unit 340b can obtain from server 5 user A, or inquire about whether game being installed.In the time that participation processing unit 340b has installed game by recognizing like this in the second messaging device 100a, participate in processing unit 340b and allow user B to select to invite user A to participate in still to invite in long-range playing games user A to participate in during multiplayer plays games, and then invite user A for the selected pattern of playing games.The in the situation that in reception, this being invited, the display processing unit 326a in the second messaging device 100a shows the details of inviting on display device 102a, and user A determines whether to participate in.
Recognize while this game not being installed in the second messaging device 100a when participating in processing unit 340b, participate in processing unit 340b and recognize that user A can not identify oneself with during multiplayer plays games.Whether therefore, participate in processing unit 340b checks and invites user A to identify oneself with in long-range playing games to user B.
Participation processing unit 340b can send and invite, and does not need to discover the game of installing in the second messaging device 100a.For example, when inviting user A to identify oneself with multiplayer, user B plays games when middle, participation processing unit 340a in the second messaging device 100a creates user is not had to the answer that this game shows in the time that user A does not have this game, and transmitting element 342a sends this answer to the second messaging device 100b.On the other hand, in the time that user A has this game, display processing unit 326a shows the details of inviting on display device 102a.As described, participation processing unit 340a can determine whether to have installed to it game of inviting is provided.Then,, based on definite result, participate in processing unit 340a and can determine that the details to inviting shows or answers and show that user A can not identify oneself with in AD HOC to the second messaging device 100b.
What explain above is that wherein user A agrees to through host subscriber B and identifies oneself with the example of multiplayer in playing games.In another example, proposed that user A wherein attends a game without the multi-player gaming of agreement that obtains host subscriber B.Because host subscriber B does not know that user A has participated in game, so host subscriber B continues game to carry out as single player.
In the second messaging device 100b, running unit 324b running game software, and allow player role according to moving in gamespace from the operation information of user B.In the second messaging device 100a, running unit 324a moves identical Games Software and allows game role according to moving in gamespace from the operation information of user A.Participating in processing unit 340a allows the game role being operated by user A to identify oneself with in the game of just playing on the second messaging device 100b.For user B, this participation is hidden.Therefore,, in the time that user B plays games, the game role of user A will enter in confidence game before user B notes.
User A can help or hinder the player role of user B.In game, set in advance the condition that the behavior of the game role to user A is assessed.Be provided for the evaluation condition of game role at least two designators.The first designator is for assessment of playing games of cooperating with player role, and the second designator for assessment of with the playing games of player role uncooperative (obstruction).As described, for game role behavior to player role in game, evaluation condition is set.
For example, defeat the enemy of the predetermined number of player role, defeat specific enemy etc. by game role and be set to the evaluation condition for the first designator by the game role of participating user A.On the other hand, by the game role of participating user A on player role, hit predetermined number attack, provide predetermined number of points at least injury, prevent that player role from obtaining article (item) etc. and being set to the evaluation condition for the second designator.
In the second messaging device 100a, in the time that the behavior of the game role of user A meets set evaluation condition, running unit 324a is provided for the information that satisfied condition (condition ID) is identified to transmitting element 342a, and transmitting element 342a is sent to server 5 by condition ID together with the network account of user A.Can in the second messaging device 100b, be determined whether meeting evaluation condition by running unit 324b.In this case, transmitting element 342b is sent to server 5 by condition ID together with the network account of user A.
Figure 24 illustrates the function square frame of server 5.Condition ID acquiring unit 232 condition of acceptance ID, and the type of the condition ID of configuration file generation unit 234 based on having received is upgraded user's profile information.Memory cell 236 is stored form, described form by condition ID map to the type of condition ID and class value the two.Condition ID is related to the first designator to the type of condition ID or the second designator describes.Class value is the increase in the rank of playing games.For example, if the condition ID receiving from the second messaging device 100 relates to the first designator, the accumulation rank of the first designator is increased the amount for the class value of condition ID by configuration file generation unit 234.As described, the condition ID of configuration file generation unit 234 based on having received increases the class value of the first or second designator, Reconfigurations information, and the class value having increased and the profile information of renewal are stored in memory cell 236.
Configuration file generation unit 234 can consider that the user B that the participated in proficiency in game determines class value.For example, the state obtaining according to prize etc. is determined proficiency.There are the various types of users that participated in the situation that user does not recognize.For example, there is those users extremely skilled in game, and the user who exists those seldom to play games.If user B is the player of high degree of skill, operated by user A and the enemy role with unusual action allows user B to play games and do not feel bored, and therefore user B can obtain new experience.On the other hand, if user B is new hand, the user A participating in will play games to support the player role of user B.Configuration file generation unit 234 can be determined the recruitment in the rank of user A by the proficiency (ability) based on user B.For example, in the time that the proficiency of user B is high, configuration file generation unit 234 can directly be applied in the class value arranging in form for playing games of user A.Configuration file generation unit 234 can use by the class value arranging in the time that proficiency is low is multiplied by and is greater than the value that 1 number obtains, so that Reconfigurations fileinfo.
Figure 25 is the example of the profile information that generated by configuration file generation unit 234.Configuration file generation unit 234 arranges the class value corresponding with each designator.According to profile information, find user A have strong tendency with cooperation play games.Therefore, server 5 can use such as the game of recommending user A to prefer and recommend to play this profile information multi-player gaming together with having the user that similar tendency plays games, and the mode of the enjoyment with applicable user A preference is provided.
What above describe is based on embodiment explanation of the invention.These embodiment are only intended to descriptive, and it will be apparent to one skilled in the art that and can carry out various amendments with alternative elements and processing, and such amendment also within the scope of the invention.
In the exemplary embodiment, to making an explanation for the linking button 174 that obtains webpage configuration data from server 5.Exemplary embodiment illustrates, shows linking button 174 in first information treatment facility 10.Alternatively, can be in the second messaging device 100, dynamic video or live video image show linking button 174 explicitly with playing games.
In the time showing another user's live video image or play games dynamic video, can show explicitly linking button 174 with dynamic video, and can independently show at any time linking button 174 with the operation from user.Except being shown as to obtaining the link of webpage configuration data, depend on dynamic video, linking button 174 can be shown as various buttons.
In the second messaging device 100, display processing unit 326 is checked the relation between the dynamic video of playing games (live video image) showing and the game of dynamic video.For example, if the dynamic video of playing games is the video image of game Y, display processing unit 326 determines with reference to the list of games of having downloaded or be arranged in the second messaging device 100 whether game Y is included in the list of download games.If game Y is not now downloaded, show the linking button 174 for buying with the dynamic video of playing games of game Y with being associated.
On the other hand, if download but game Y has not also been installed, display processing unit 326 shows with the dynamic video of playing games the button of installing for allowing explicitly.Whereby, user recognizes not yet and game Y to be installed and to recognize that game Y can be mounted and can play games by pressing button installation.If game Y is mounted, display processing unit 326 and the dynamic video of playing games show explicitly for allow button that user plays games or for create arrange with the button of friend's air exercise.Press the button of the playing games Y that will make to play and start, and press arrange button by allow to create arrange for friend's match.As described, the state of the game based on showing in the dynamic video of playing games in the second messaging device 100, in other words, the download games the and whether state of game has been installed based on whether, thus display processing unit 326 with play games dynamic video explicitly the Show Button for pointing out user next action.
In the exemplary embodiment, in the second messaging device 100, be shown as and be created in memory cell 330 for the storage area of save data.Alternatively, save data can be stored in server 5, links to user's network account simultaneously.In server 5, the save data of storage allows user save data to be conducted interviews the two from first information treatment facility 10 and the second messaging device 100.Even the situation of playing games in friend house, user also can be by logining to use the save data of storage in server 5 by network account.
In the time starting the second messaging device 100 for the first time, user registers the configuration information such as display format, the voice output etc. of display in the second messaging device 100.This configuration information also can be registered in server 5.Whereby, in the case of for example wherein user buy the second new messaging device 100, thereby can save the trouble of manual input by reading configuration information by the second messaging device 100 from server 5.
Exemplary embodiment illustrates that user can play games or multiplayer's pattern attends a game with long-range.In the second messaging device 100, participate in processing unit 340 and can have and whom finds just on network, playing games and allow to browse the function of finding result.Participate in processing unit 340 and can search for game sessions, it belongs to the game of installing on the second messaging device 100 and the mode operation that just can participate in user on network, and participation processing unit 340 can show the information that the game sessions to being detected describes.This can play games user together with not being registered as another user of friend.
In addition, what will explain in the exemplary embodiment is, in the time that server 5 is divided into Games Software the first file and the second file and sends these files, installation process unit 322 can the processing for the second file being installed during the Games Software of the first file in operation.This is not limited to this situation.For example, preferably, during by running unit 324 running game softwares, installation process unit 322 is arranged on the content of download in memory cell 330, and after installing, running unit 324 can be used installed content, and does not finish the Games Software moving.
In addition, will explain in the exemplary embodiment, user can be by selecting predetermined entry to play games on menu screen image.In the second messaging device 100, can separately prepare the user interface (UI) for starting game, make user to start game by UI.
Figure 26 diagram is used for the example of the UI that starts game.Display processing unit 326 shows the UI for starting game on display device 102.At the UI for starting game, provide title viewing area 400, during wherein game icon is arranged with line.Use input equipment 120, user can move to the left side or the right by the game icon of arranging with line.In title viewing area 400, arrange the game icon of predetermined maximum number (for example 4), and shown that these icons are set to focal zone 410 in second figure target area from left to right.In this accompanying drawing, start from the left side to arrange for four icons of the Y that plays, game X, game Z and game A, and be positioned at focal zone 410 for the icon of the X that plays.If user presses the predetermined confirming button of input equipment 120 under this state, the X that plays is activated.
About the game title that is positioned at focal zone 410 places, acquiring unit 300 is obtained predetermined information from server 5.Acquiring unit 300 is obtained one of information that the friend of the X that plays games is identified and friend's the view data of playing games.Display processing unit 326 shows at friend viewing area 402a and 402b the information that the friend of the X that plays games is identified, and shows in the image display area 404 of playing games the game video image of playing games being undertaken by one of friend.
As described, at the UI for starting game, display processing unit 326 presents the various types of information relevant with the game of icon that is positioned at focal zone 410 to user.The information type that will be shown by display processing unit 326 can be set up for game.More specifically, the file that the layout to the viewing area except title viewing area 400 of preparing for each game is specified and including resource file for the file that shows etc., these files are to showing that object defines.With reference to the file for showing, display processing unit 326 is arranged the demonstration object customizing for each game in the viewing area except title viewing area 400.
By game icon being moved to focal zone 410, user can easily recognize and the corresponding relevant information of playing.Shown in Figure 26 is an example for starting the UI of game.For example, can on screen, show title viewing area 400 by the vertical direction, make in the vertical direction rolling game icon.
The game icon showing in title viewing area 400 is not limited to the icon of the game of having installed.Game icon can be the icon of for example not yet present game.Even in the time that game is not downloaded, user also can download the file for showing game.Therefore, display processing unit 326 can be arranged the respective icon image of the game of not yet downloading in title viewing area 400.For example, display processing unit 326 can be according to show the corresponding respective links button to game purchase screen picture for the respective file showing.Display processing unit 326 also can show the corresponding dynamic video that game is introduced.As for the file for showing, can prepare file for showing mounted game and for showing the file of still uninstalled game.Display processing unit 326 has the function of determining whether game has installed.If the game of arranging in focal zone 410 is mounted, display processing unit 326 is with reference to arrange demonstration object for the display file of using in the time that game has been mounted.If the game of arranging in focal zone 410 is not yet mounted, display processing unit 326 is by reference to arrange demonstration object for the display file of using in the time that game is not yet mounted.
[description of Reference numeral]
1 information processing system, 10 first information treatment facilities, 100, 100a, 100b the second messaging device, 102, 102a, 102b display device, 120 input equipments, 174 linking buttons, 176 buy button, 200 acquiring units, 202 display processing units, 204 receiving elements, 206 request generation units, 208 transmitting elements, 220 request reception units, 222 send generation unit, 224 contents searching unit, 230 holding units, 232 condition ID acquiring units, 234 configuration file generation units, 236 memory cell, 300 acquiring units, 302 instruction fetch unit, 304 content obtaining unit, 306 image data acquisition unit, 308 operation information acquisition unit, 310 active control unit, 312 input blocks, 320 processing units, 322 installation process unit, 324 running units, 326 display processing units, 330 memory cells, 332 icon images, 334 limit markers, 340 participate in processing unit, 342 transmitting elements, 344 image data creating unit, 350a, 350b game image
[industrial usability]
The present invention can be applied to the technical field of information processing.

Claims (5)

1. the messaging device being operated by user, it comprises:
Acquiring unit, it is configured to obtain the view data of the game of playing on another messaging device;
Display processing unit, it is configured to use obtained view data to show the image of playing games;
Participate in processing unit, it is configured to allow user to participate in the game of playing on described another messaging device; With
Running unit, it is configured to having determined that user activates Games Software after attending a game,
Wherein, when described running unit is activating described Games Software, described display processing unit continues to show the image of playing games.
2. according to messaging device claimed in claim 1, wherein, described display processing unit continues to show the image of playing games, until complete the activation of Games Software.
3. according to the messaging device described in claim 1 or 2, wherein, when described running unit activates described Games Software, the display size of the image that described display processing unit increase is played games.
4. be embedded in the computer program on the computer-readable recording medium of nonvolatile, it comprises:
Be configured to obtain the module of the view data of the game of just playing on another computer;
Be configured to use obtained view data to show the module of the image of playing games;
Be configured to allow user to participate in the module of the game of playing on described another computer; With
Be configured to having determined that user activates the module of Games Software after attending a game,
Wherein, in activating Games Software, be configured to show that the module of the image of playing games continues to show the image of playing games.
5. the computer-readable recording medium of nonvolatile, it has the program according to claim 4 embedding on it.
CN201280067840.9A 2012-01-24 2012-12-27 Messaging device and information processing system Active CN104066485B (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US201261589897P 2012-01-24 2012-01-24
US61/589,897 2012-01-24
PCT/JP2012/008351 WO2013111248A1 (en) 2012-01-24 2012-12-27 Information processing device and information processing system

Publications (2)

Publication Number Publication Date
CN104066485A true CN104066485A (en) 2014-09-24
CN104066485B CN104066485B (en) 2017-03-08

Family

ID=48873022

Family Applications (3)

Application Number Title Priority Date Filing Date
CN201280067838.1A Active CN104066486B (en) 2012-01-24 2012-12-27 Messaging device and information processing system
CN201280067843.2A Pending CN104066484A (en) 2012-01-24 2012-12-27 Information processing device and information processing system
CN201280067840.9A Active CN104066485B (en) 2012-01-24 2012-12-27 Messaging device and information processing system

Family Applications Before (2)

Application Number Title Priority Date Filing Date
CN201280067838.1A Active CN104066486B (en) 2012-01-24 2012-12-27 Messaging device and information processing system
CN201280067843.2A Pending CN104066484A (en) 2012-01-24 2012-12-27 Information processing device and information processing system

Country Status (5)

Country Link
US (6) US10967262B2 (en)
EP (4) EP2808787A4 (en)
JP (9) JPWO2013111247A1 (en)
CN (3) CN104066486B (en)
WO (5) WO2013111246A1 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108628439A (en) * 2017-03-24 2018-10-09 索尼公司 Information processing equipment, information processing method and program
CN110286960A (en) * 2019-06-27 2019-09-27 北京金山安全软件有限公司 Image file loading method and device, electronic equipment and storage medium
CN113557070A (en) * 2019-03-18 2021-10-26 索尼互动娱乐股份有限公司 Information processing apparatus, information processing method, and computer program

Families Citing this family (91)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US2548051A (en) * 1945-12-29 1951-04-10 Phillips Petroleum Co Mobile vaporizer system
US9205328B2 (en) 2010-02-18 2015-12-08 Activision Publishing, Inc. Videogame system and method that enables characters to earn virtual fans by completing secondary objectives
CN102752334B (en) * 2011-04-22 2015-05-20 腾讯科技(深圳)有限公司 Geographical location information-based method and system for showing user dynamics
EP2808787A4 (en) 2012-01-24 2016-12-14 Sony Interactive Entertainment Inc Information processing device and information processing system
KR101395857B1 (en) * 2013-07-04 2014-05-16 주식회사 엔씨소프트 Instant messaging service based on items of interest to users
JP6400280B2 (en) * 2013-08-12 2018-10-03 株式会社ソニー・インタラクティブエンタテインメント Information processing system and information processing apparatus
JP5521104B1 (en) 2013-10-22 2014-06-11 株式会社 ディー・エヌ・エー Electronic game providing device, electronic game device, electronic game providing program, and electronic game program
JP6153450B2 (en) * 2013-10-30 2017-06-28 株式会社ソニー・インタラクティブエンタテインメント Information processing system and information processing apparatus
US10220316B2 (en) 2013-12-20 2019-03-05 Sony Interactive Entertainment Inc. Information processing device, information processing method, program, information storing medium, information processing system, and management device
JP5773336B2 (en) * 2013-12-27 2015-09-02 株式会社セガゲームス Information processing apparatus, information processing system, and program
JP6348726B2 (en) * 2014-02-13 2018-06-27 任天堂株式会社 Information sharing system, information processing apparatus, program, and information sharing method
JP6218178B2 (en) * 2014-03-18 2017-10-25 株式会社コナミデジタルエンタテインメント GAME SYSTEM, STORAGE CONTROL DEVICE, AND PROGRAM
US10327034B2 (en) 2014-03-27 2019-06-18 Tvu Networks Corporation Methods, apparatus and systems for exchange of video content
US9992246B2 (en) * 2014-03-27 2018-06-05 Tvu Networks Corporation Methods, apparatus, and systems for instantly sharing video content on social media
JP6224503B2 (en) 2014-04-02 2017-11-01 株式会社ソニー・インタラクティブエンタテインメント Information processing apparatus, information processing system, and content image generation method
JP6684040B2 (en) * 2014-04-07 2020-04-22 株式会社 ディー・エヌ・エー Server device and server program
US20150302514A1 (en) * 2014-04-18 2015-10-22 Microsoft Corporation Broadcast discovery via electronic marketplace
US20150304697A1 (en) * 2014-04-18 2015-10-22 Microsoft Corporation Changing broadcast without interruption to active gameplay
US9324067B2 (en) 2014-05-29 2016-04-26 Apple Inc. User interface for payments
WO2015180448A1 (en) * 2014-05-30 2015-12-03 广州市动景计算机科技有限公司 Method and device for switching playing mode of mobile terminal, storage medium and program
US10286326B2 (en) * 2014-07-03 2019-05-14 Activision Publishing, Inc. Soft reservation system and method for multiplayer video games
US10554709B2 (en) * 2014-07-08 2020-02-04 Microsoft Technology Licensing, Llc Stream processing utilizing virtual processing agents
JP6407624B2 (en) * 2014-08-14 2018-10-17 株式会社ソニー・インタラクティブエンタテインメント Information processing apparatus and user information display method
JP6407623B2 (en) 2014-08-14 2018-10-17 株式会社ソニー・インタラクティブエンタテインメント Information processing apparatus, information display method, and information processing system
JP6407622B2 (en) * 2014-08-14 2018-10-17 株式会社ソニー・インタラクティブエンタテインメント Information processing apparatus, image data transmission method, and information processing system
JP6612019B2 (en) * 2014-08-19 2019-11-27 株式会社ソニー・インタラクティブエンタテインメント Information processing apparatus, control data transmission method, and information processing system
JP5898756B1 (en) * 2014-11-28 2016-04-06 株式会社コロプラ SYSTEM, PROGRAM, AND METHOD FOR OPERATING SCREEN BY LINKING DISPLAY AND MULTIPLE CONTROLLERS CONNECTED BY NETWORK
US10118099B2 (en) 2014-12-16 2018-11-06 Activision Publishing, Inc. System and method for transparently styling non-player characters in a multiplayer video game
JP2016163131A (en) 2015-02-27 2016-09-05 株式会社ソニー・インタラクティブエンタテインメント Information processing apparatus and image data distribution method
CN104606892B (en) * 2015-03-02 2017-07-07 郑州三生石科技有限公司 A kind of method that player is screened in many people's video games on line
JP6605826B2 (en) * 2015-03-30 2019-11-13 株式会社バンダイナムコエンターテインメント Server system
JP6936944B2 (en) * 2015-03-30 2021-09-22 株式会社バンダイナムコエンターテインメント Server system
US10315113B2 (en) 2015-05-14 2019-06-11 Activision Publishing, Inc. System and method for simulating gameplay of nonplayer characters distributed across networked end user devices
JP6284242B2 (en) * 2015-06-05 2018-02-28 株式会社コーエーテクモゲームス Game program and recording medium
CN105413175A (en) * 2015-10-28 2016-03-23 华为技术有限公司 Method and device for asking for help in game and server
JP6232528B2 (en) * 2015-12-18 2017-11-15 英司 御園 Game system
US20170206054A1 (en) 2016-01-14 2017-07-20 Performance Designed Products Llc Gaming peripheral with built-in audio support
US20170239563A1 (en) * 2016-02-23 2017-08-24 Sony Interactive Entertainment America Llc Game selection and invitation process
JP2017202000A (en) 2016-05-09 2017-11-16 株式会社スクウェア・エニックス Video game processing program and video game processing system
US10456672B2 (en) 2016-05-19 2019-10-29 Google Llc Methods and systems for facilitating participation in a game session
KR101738513B1 (en) * 2016-06-17 2017-05-26 이기성 Mobile terminal for providing video media, system including the same and method for controlling the same
US10888788B2 (en) * 2016-06-30 2021-01-12 Sony Interactive Entertainment Inc. Automated artificial intelligence (AI) control mode for playing specific tasks during gaming applications
US10500498B2 (en) 2016-11-29 2019-12-10 Activision Publishing, Inc. System and method for optimizing virtual games
JP6782173B2 (en) 2017-01-11 2020-11-11 株式会社ソニー・インタラクティブエンタテインメント Information processing device and voice data communication management method
WO2018155703A1 (en) * 2017-02-27 2018-08-30 Kddi株式会社 Image delivery system, terminal device, and image data delivery device
JP2019005394A (en) * 2017-06-27 2019-01-17 株式会社セガゲームス Information processing device, program, and information processing system
JP6592046B2 (en) * 2017-08-08 2019-10-16 株式会社ソニー・インタラクティブエンタテインメント Information processing apparatus and content data generation method
EP3675015A4 (en) * 2017-08-24 2021-01-13 GungHo Online Entertainment, Inc. Terminal device, program and method
US10561945B2 (en) 2017-09-27 2020-02-18 Activision Publishing, Inc. Methods and systems for incentivizing team cooperation in multiplayer gaming environments
US10974150B2 (en) 2017-09-27 2021-04-13 Activision Publishing, Inc. Methods and systems for improved content customization in multiplayer gaming environments
US11040286B2 (en) 2017-09-27 2021-06-22 Activision Publishing, Inc. Methods and systems for improved content generation in multiplayer gaming environments
EP4336800A2 (en) 2017-10-10 2024-03-13 Google LLC Distributed sample-based game profiling with game metadata and metrics and gaming api platform supporting third-party content
JP6839068B2 (en) * 2017-12-01 2021-03-03 株式会社ソニー・インタラクティブエンタテインメント Information processing device and game image distribution method
US11140207B2 (en) 2017-12-21 2021-10-05 Google Llc Network impairment simulation framework for verification of real time interactive media streaming systems
US20210197393A1 (en) * 2017-12-22 2021-07-01 Sony Corporation Information processing device, information processing method, and program
US10864443B2 (en) 2017-12-22 2020-12-15 Activision Publishing, Inc. Video game content aggregation, normalization, and publication systems and methods
CN111684400A (en) 2018-02-05 2020-09-18 索尼互动娱乐股份有限公司 Entertainment device, display control method, and display control program
KR102074504B1 (en) * 2018-02-28 2020-02-06 엔에이치엔 주식회사 Method for replaing video of plaing game
EP4276814A3 (en) 2018-03-22 2023-12-20 Google LLC Methods and systems for rendering and encoding content for online interactive gaming sessions
WO2019194953A1 (en) 2018-04-02 2019-10-10 Google Llc Methods, devices, and systems for interactive cloud gaming
US11077364B2 (en) 2018-04-02 2021-08-03 Google Llc Resolution-based scaling of real-time interactive graphics
JP2018103053A (en) * 2018-04-09 2018-07-05 株式会社スクウェア・エニックス Video game processing program and video game processing system
CN111417978A (en) 2018-04-10 2020-07-14 谷歌有限责任公司 Memory management in game rendering
KR20190120481A (en) * 2018-04-16 2019-10-24 라인업 주식회사 Method and system for joining battle worked in process
JP2019010595A (en) * 2018-10-30 2019-01-24 株式会社 ディー・エヌ・エー Electronic game provision device and electronic game program
WO2020102493A1 (en) 2018-11-16 2020-05-22 Google Llc Shadow tracking of real-time interactive simulations for complex system analysis
US11679330B2 (en) 2018-12-18 2023-06-20 Activision Publishing, Inc. Systems and methods for generating improved non-player characters
JP6788046B2 (en) * 2019-01-17 2020-11-18 株式会社カプコン Game programs and game systems
JP6849709B2 (en) * 2019-01-17 2021-03-24 株式会社カプコン Game programs and game systems
JP7177731B2 (en) * 2019-03-12 2022-11-24 株式会社ソニー・インタラクティブエンタテインメント Information processing device, information processing method, and computer program
JP7248484B2 (en) 2019-04-03 2023-03-29 株式会社ソニー・インタラクティブエンタテインメント Information processing device, information processing system, and application screen display method
JP6734963B1 (en) * 2019-04-23 2020-08-05 株式会社ミクシィ Program, information processing device, and system
CN110162255B (en) 2019-05-30 2021-06-01 腾讯科技(深圳)有限公司 Single-machine program running method, device, equipment and storage medium
US11405347B1 (en) * 2019-05-31 2022-08-02 Meta Platforms, Inc. Systems and methods for providing game-related content
GB2586789A (en) * 2019-08-30 2021-03-10 Sony Interactive Entertainment Inc Controlling data processing
US11097193B2 (en) 2019-09-11 2021-08-24 Activision Publishing, Inc. Methods and systems for increasing player engagement in multiplayer gaming environments
CN110780789B (en) * 2019-10-25 2023-01-06 腾讯科技(深圳)有限公司 Game application starting method and device, storage medium and electronic device
US11712627B2 (en) 2019-11-08 2023-08-01 Activision Publishing, Inc. System and method for providing conditional access to virtual gaming items
AU2020239747B2 (en) * 2020-04-10 2021-11-04 Apple Inc. User interfaces for enabling an activity
DK180985B1 (en) 2020-04-10 2022-09-02 Apple Inc User interfaces for enabling an activity
JP6953582B1 (en) * 2020-05-22 2021-10-27 株式会社Cygames Content playback program and content playback device
CN111831180B (en) * 2020-07-08 2022-04-22 维沃移动通信有限公司 Icon sorting method and device and electronic equipment
JP7100277B2 (en) * 2020-07-15 2022-07-13 株式会社カプコン Data processing system and data processing method
JP7390992B2 (en) 2020-08-07 2023-12-04 株式会社ソニー・インタラクティブエンタテインメント Information processing device and image display method
US11524234B2 (en) 2020-08-18 2022-12-13 Activision Publishing, Inc. Multiplayer video games with virtual characters having dynamically modified fields of view
US11351459B2 (en) 2020-08-18 2022-06-07 Activision Publishing, Inc. Multiplayer video games with virtual characters having dynamically generated attribute profiles unconstrained by predefined discrete values
JP7415862B2 (en) 2020-09-18 2024-01-17 株式会社セガ game system
CN112672179B (en) * 2020-12-22 2022-05-03 北京达佳互联信息技术有限公司 Method, device and equipment for live game
JP7010444B1 (en) * 2021-03-05 2022-01-26 正啓 榊原 Play recording video creation system
WO2023195197A1 (en) * 2022-11-11 2023-10-12 任天堂株式会社 Portable game device
JP7448619B1 (en) 2022-12-08 2024-03-12 株式会社あかつき Information processing system, information processing device, program and information processing method

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11347254A (en) * 1998-06-12 1999-12-21 Sega Enterp Ltd Communication game system and game execution method in the system
JP2005296419A (en) * 2004-04-13 2005-10-27 Nintendo Co Ltd Lobby system program and game system
JP2008067277A (en) * 2006-09-11 2008-03-21 Sharp Corp Display control apparatus
WO2008099867A1 (en) * 2007-02-14 2008-08-21 Konami Digital Entertainment Co., Ltd. Game system, game machine included in same, and external device for game machines
JP2009022365A (en) * 2007-07-17 2009-02-05 Sony Computer Entertainment Inc Game guidance system

Family Cites Families (69)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3535246B2 (en) 1994-12-20 2004-06-07 任天堂株式会社 Data update game system
JP4279902B2 (en) 1997-01-31 2009-06-17 ソニー株式会社 Digital television broadcast receiving apparatus and digital television broadcast receiving program acquisition method
JP3872592B2 (en) * 1997-03-27 2007-01-24 株式会社ソニー・コンピュータエンタテインメント Information processing apparatus and method, recording medium, computer-readable recording medium on which authoring program data is recorded, and authoring system
JPH1173295A (en) 1997-06-30 1999-03-16 Fuji Photo Film Co Ltd Picture communication system and method
JP2000157724A (en) * 1998-11-24 2000-06-13 Sega Enterp Ltd Game system utilizing network, game machine connectable to network, medium storing program for the game machine
US20010029205A1 (en) 2000-03-30 2001-10-11 Sagahiro Taho Game program delivery system and apparatus used in same
US6955606B2 (en) 2000-03-30 2005-10-18 Nintendo Co., Ltd. Game information storage medium and game system using the same
JP2001340655A (en) * 2000-03-30 2001-12-11 Nintendo Co Ltd Game program distributing system and device used for the same
JP2002018144A (en) * 2000-07-04 2002-01-22 Konami Co Ltd Game distribution method, game distribution system, device for game distribution and recording medium
JP4562156B2 (en) 2000-11-07 2010-10-13 株式会社バンダイナムコゲームス Information distribution device, terminal device, and information storage medium
EP1219330A3 (en) * 2000-12-28 2004-04-21 Nintendo Co., Limited Network game system
JP4228576B2 (en) * 2001-02-20 2009-02-25 パナソニック株式会社 Digital broadcast receiver and download method
JP2002248273A (en) * 2001-02-26 2002-09-03 Square Co Ltd Video game device and its control method, program of video game and computer readable storage medium for recording this program
JP2002318692A (en) 2001-04-19 2002-10-31 Sony Corp Installation support system, installation support device, installation support method, program for supporting installation and recording medium in which the same program is recorded
JP3417935B2 (en) * 2001-05-30 2003-06-16 株式会社コナミコンピュータエンタテインメント大阪 NET GAME SERVER DEVICE, NET GAME MANAGEMENT METHOD, AND NET GAME MANAGEMENT PROGRAM
JP3626458B2 (en) 2001-06-04 2005-03-09 株式会社ソニー・コンピュータエンタテインメント Log collection analysis system, log collection method, log collection program to be executed by computer, log analysis method, log analysis program to be executed by computer, log collection device, log analysis device, log collection terminal, log server
JP2003000951A (en) * 2001-06-22 2003-01-07 Konami Computer Entertainment Osaka:Kk Game advancing program, game advancing method and video game apparatus
US7051119B2 (en) 2001-07-12 2006-05-23 Yahoo! Inc. Method and system for enabling a script on a first computer to communicate and exchange data with a script on a second computer over a network
US6999083B2 (en) 2001-08-22 2006-02-14 Microsoft Corporation System and method to provide a spectator experience for networked gaming
JP2003088685A (en) 2001-09-20 2003-03-25 Hiitoshinku:Kk Game information providing method, game information providing information, information memory medium, and game information providing server
US7028295B2 (en) * 2001-10-31 2006-04-11 Seiko Epson Corporation Dynamic java class loading for application execution
JP2003198614A (en) 2001-12-26 2003-07-11 Sony Corp Information processing system, information processing equipment and method therefor, recording medium and program
US20040006637A1 (en) 2002-04-25 2004-01-08 Pramote Kuacharoen Methods and systems for transmitting application software
US20040040023A1 (en) * 2002-08-22 2004-02-26 Ellis David G. Remote identification loader
US8495678B2 (en) 2002-12-10 2013-07-23 Ol2, Inc. System for reporting recorded video preceding system failures
KR100406633B1 (en) 2002-12-31 2003-11-20 주식회사 휴맥스 Method for displaying application program status in digital broadcasting receiver
JP4243571B2 (en) 2003-08-05 2009-03-25 パナソニック株式会社 Broadcast receiver
JP3686415B2 (en) 2003-11-10 2005-08-24 コナミ株式会社 GAME DEVICE, GAME METHOD, AND GAME PROGRAM
JP2005167298A (en) 2003-11-28 2005-06-23 Toshiba Corp Receiving device
US20050202385A1 (en) 2004-02-11 2005-09-15 Sun Microsystems, Inc. Digital content preview user interface for mobile devices
US7887418B2 (en) * 2004-04-09 2011-02-15 Microsoft Corporation Games with gate crasher features
US7664834B2 (en) 2004-07-09 2010-02-16 Maxsp Corporation Distributed operating system management
JP2006033057A (en) * 2004-07-12 2006-02-02 Nonomura Denshi Giken:Kk Moving video content distribution apparatus
US7458894B2 (en) * 2004-09-15 2008-12-02 Microsoft Corporation Online gaming spectator system
US7890919B1 (en) 2004-10-27 2011-02-15 Adobe Systems Incorporated Automatic component update and integration
US8038535B2 (en) * 2005-05-17 2011-10-18 Electronic Arts Inc. Collaborative online gaming system and method
US20070254742A1 (en) 2005-06-06 2007-11-01 Digital Interactive Streams, Inc. Gaming on demand system and methodology
JP4987270B2 (en) 2005-08-30 2012-07-25 株式会社カプコン GAME DEVICE AND GAME PROGRAM
US7887420B2 (en) 2005-09-12 2011-02-15 Igt Method and system for instant-on game download
US7632186B2 (en) 2005-11-21 2009-12-15 Microsoft Corporation Spectator mode for a game
JP2007143668A (en) 2005-11-24 2007-06-14 Namco Bandai Games Inc Program, information memory medium and game device
US20070173325A1 (en) * 2006-01-20 2007-07-26 Microsoft Corporation Join in-progress on-line game session
JP4204606B2 (en) 2006-07-05 2009-01-07 株式会社バンダイナムコゲームス Program, information storage medium and portable electronic device
JP4862529B2 (en) 2006-07-21 2012-01-25 株式会社セガ Game machine, game processing method, and storage medium storing program
US9526995B2 (en) 2006-11-22 2016-12-27 Sony Interactive Entertainment America Llc Video game recording and playback with visual display of game controller manipulation
JP4203523B2 (en) 2007-02-14 2009-01-07 株式会社コナミデジタルエンタテインメント GAME SYSTEM AND GAME DEVICE INCLUDING THE SAME
US20080220859A1 (en) * 2007-03-09 2008-09-11 At&T Knowledge Ventures, L.P. Console game purchase and downloading through an internet protocol television system to a console device
JP5426080B2 (en) 2007-06-19 2014-02-26 株式会社コナミデジタルエンタテインメント Traveling toy system
US20090064129A1 (en) 2007-08-31 2009-03-05 Mediatek Inc. Suspend and resume mechanisms on a flash memory
JP5288754B2 (en) 2007-09-13 2013-09-11 株式会社タイトー Player personal virtual personality development system
WO2009048512A1 (en) 2007-10-09 2009-04-16 Wms Gaming Inc. Gaming system having movable display dividers
US8979647B2 (en) 2007-10-26 2015-03-17 Microsoft Technology Licensing, Llc Method of providing player status and ability to join games
US9211473B2 (en) * 2008-12-15 2015-12-15 Sony Computer Entertainment America Llc Program mode transition
US9498714B2 (en) 2007-12-15 2016-11-22 Sony Interactive Entertainment America Llc Program mode switching
JP5084577B2 (en) 2008-03-24 2012-11-28 株式会社ソニー・コンピュータエンタテインメント Information processing device
JP2009247551A (en) 2008-04-04 2009-10-29 Namco Bandai Games Inc Game system, game program, and information storage medium
JP5249675B2 (en) 2008-08-11 2013-07-31 株式会社タイトー Relief request program and game system
US8375319B2 (en) 2009-06-05 2013-02-12 Apple Inc. Progress indicator for loading dynamically-sized contents
CN101587495A (en) 2009-07-08 2009-11-25 伍帝州 Method and system for downloading and disposing application through browser and providing application entrance
JP5216723B2 (en) 2009-08-31 2013-06-19 株式会社エヌ・ティ・ティ・ドコモ Communication terminal and application acquisition method
JP2010040051A (en) * 2009-09-15 2010-02-18 Spicysoft Kk Content delivery system, content delivery method, and content delivery apparatus
JP5417111B2 (en) 2009-10-01 2014-02-12 株式会社コナミデジタルエンタテインメント GAME SYSTEM, GAME SYSTEM CONTROL METHOD, AND PROGRAM
US8959183B2 (en) * 2010-01-27 2015-02-17 Code Systems Corporation System for downloading and executing a virtual application
JP5043978B2 (en) 2010-04-21 2012-10-10 株式会社コナミデジタルエンタテインメント GAME SYSTEM, GAME SYSTEM CONTROL METHOD AND PROGRAM
US8944911B2 (en) 2010-07-27 2015-02-03 Disney Enterprises, Inc. Online parallel play
WO2012146985A2 (en) 2011-04-28 2012-11-01 Approxy Inc. Ltd. Adaptive cloud-based application streaming
CN102955702B (en) 2011-08-23 2016-08-10 腾讯科技(深圳)有限公司 A kind of software is installed and upgrade method and device
EP2808787A4 (en) 2012-01-24 2016-12-14 Sony Interactive Entertainment Inc Information processing device and information processing system
US20130232229A1 (en) 2012-03-02 2013-09-05 Ilya Firman Distribution of Application Files

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH11347254A (en) * 1998-06-12 1999-12-21 Sega Enterp Ltd Communication game system and game execution method in the system
JP2005296419A (en) * 2004-04-13 2005-10-27 Nintendo Co Ltd Lobby system program and game system
JP2008067277A (en) * 2006-09-11 2008-03-21 Sharp Corp Display control apparatus
WO2008099867A1 (en) * 2007-02-14 2008-08-21 Konami Digital Entertainment Co., Ltd. Game system, game machine included in same, and external device for game machines
JP2009022365A (en) * 2007-07-17 2009-02-05 Sony Computer Entertainment Inc Game guidance system

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108628439A (en) * 2017-03-24 2018-10-09 索尼公司 Information processing equipment, information processing method and program
CN113557070A (en) * 2019-03-18 2021-10-26 索尼互动娱乐股份有限公司 Information processing apparatus, information processing method, and computer program
CN110286960A (en) * 2019-06-27 2019-09-27 北京金山安全软件有限公司 Image file loading method and device, electronic equipment and storage medium
CN110286960B (en) * 2019-06-27 2022-07-22 北京金山安全软件有限公司 Image file loading method and device, electronic equipment and storage medium

Also Published As

Publication number Publication date
JP2018153655A (en) 2018-10-04
US11547936B2 (en) 2023-01-10
US20150024842A1 (en) 2015-01-22
US9889376B2 (en) 2018-02-13
JPWO2013111247A1 (en) 2015-05-11
EP2808066A1 (en) 2014-12-03
EP2808067A4 (en) 2016-12-07
EP2808787A4 (en) 2016-12-14
JP2016137250A (en) 2016-08-04
WO2013111248A1 (en) 2013-08-01
JP7039635B2 (en) 2022-03-22
US20140349753A1 (en) 2014-11-27
JP2020093109A (en) 2020-06-18
JP6336497B2 (en) 2018-06-06
CN104066485B (en) 2017-03-08
JP2022088431A (en) 2022-06-14
JP2023158105A (en) 2023-10-26
US20190344180A1 (en) 2019-11-14
CN104066484A (en) 2014-09-24
JP6155309B2 (en) 2017-06-28
US9682323B2 (en) 2017-06-20
JP6665224B2 (en) 2020-03-13
US20230107322A1 (en) 2023-04-06
EP3421109A1 (en) 2019-01-02
JPWO2013111245A1 (en) 2015-05-11
WO2013111249A1 (en) 2013-08-01
JP5887365B2 (en) 2016-03-16
WO2013111246A1 (en) 2013-08-01
US10967262B2 (en) 2021-04-06
WO2013111245A1 (en) 2013-08-01
EP2808067A1 (en) 2014-12-03
EP2808787A1 (en) 2014-12-03
EP2808067B1 (en) 2018-09-26
WO2013111247A1 (en) 2013-08-01
CN104066486B (en) 2017-03-08
JP5808824B2 (en) 2015-11-10
EP2808066A4 (en) 2016-11-02
US20140364221A1 (en) 2014-12-11
JP2016006687A (en) 2016-01-14
JP7346634B2 (en) 2023-09-19
CN104066486A (en) 2014-09-24
JPWO2013111248A1 (en) 2015-05-11
US20150231505A1 (en) 2015-08-20
US10406443B2 (en) 2019-09-10

Similar Documents

Publication Publication Date Title
CN104066485A (en) Information processing device and information processing system
US7936734B2 (en) Portable cellular enhancer
CN102884537A (en) Approaches for device location and communication
CN104769589B (en) Communication terminal, information processing device, communication method, information processing method, program, and communication system
CN113810732B (en) Live content display method, device, terminal, storage medium and program product
JP5838275B1 (en) Control method, control program, and computer
CN117834929A (en) Interaction method and related device
JP2020099716A (en) Control method, control program, and computer
JP2016026623A (en) Control method, control program, and computer

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
C14 Grant of patent or utility model
GR01 Patent grant