CN105413175A - Method and device for asking for help in game and server - Google Patents

Method and device for asking for help in game and server Download PDF

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Publication number
CN105413175A
CN105413175A CN201510713259.5A CN201510713259A CN105413175A CN 105413175 A CN105413175 A CN 105413175A CN 201510713259 A CN201510713259 A CN 201510713259A CN 105413175 A CN105413175 A CN 105413175A
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CN
China
Prior art keywords
game terminal
game
data
terminal
help
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN201510713259.5A
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Chinese (zh)
Inventor
袁洪锦
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Huawei Technologies Co Ltd
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Huawei Technologies Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Huawei Technologies Co Ltd filed Critical Huawei Technologies Co Ltd
Priority to CN201510713259.5A priority Critical patent/CN105413175A/en
Publication of CN105413175A publication Critical patent/CN105413175A/en
Priority to PCT/CN2016/094420 priority patent/WO2017071371A1/en
Pending legal-status Critical Current

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/1066Session management
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clients
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L65/00Network arrangements, protocols or services for supporting real-time applications in data packet communication
    • H04L65/1066Session management
    • H04L65/1096Supplementary features, e.g. call forwarding or call holding
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/131Protocols for games, networked simulations or virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/406Transmission via wireless network, e.g. pager or GSM
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/40Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of platform network
    • A63F2300/407Data transfer via internet
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)

Abstract

The embodiment of the invention relates to the field of computers, in particular to a technology for providing help for a game, and provides a method and device for asking for help in the game and a server. According to the method for asking for help in the game, a first game terminal initiates a help request, and current game progress is suspended. After the first game terminal receives a help response indicating that the help request is received by a second game terminal, first data for describing the current game progress are provided for the second game terminal, and a source of second data for accelerating the game progress is switched to the second game terminal from the locality. Then, the first game terminal accelerates the local game progress based on the second data from the second game terminal. Due to the fact that data returned by the second game terminal directly aim at the game progress when the first game terminal initiates the help request, it is unnecessary to locate data needed for solving the problem in a large quantity of help data like the prior art. Compared with the prior art, the efficiency is higher.

Description

Realize play method, device and the server of seeking help
Technical field
The embodiment of the present invention relates to computer technology, particularly relates to a kind ofly to realize play method, device and the server of seeking help.
Background technology
Along with the develop rapidly of computer technology, people get used to using various online game program day by day, in the process using various online game program, may there is the problem that cannot continue to operate or operating effect is undesirable in the user for want of reason such as experience.
In prior art, usually by recording the instructional video of various games, so that user is before use games, or when encountering problems, by viewing instructional video, to obtain solution, but, limit by current video techniques, the file recorded is often larger, be not easy to transmission, take larger memory space, and, games in use, because the mode of operation of user is different, the scene that may occur is ever-changing, and the instructional video of recording also cannot demonstrate various scene comprehensively.Therefore, solving by recording the mode of instructional video the problem that player runs in game process, there is no specific aim, and by viewing instructional video, be difficult to the problem being directly targeted to user, need to consume user's long period, efficiency is not high.
Summary of the invention
The embodiment of the present invention provides a kind of and realizes play method, device and the server of seeking help, to improve the efficiency of specific aim and orientation problem.
First aspect, the embodiment of the present invention provides a kind of and realizes the method for seeking help of playing.The method is described from the angle of the first game terminal.Wherein, the method comprises the first game terminal and initiates the request of seeking help, and suspends going game progress.First game terminal is after receiving the response of seeking help indicating the request of seeking help to be accepted by the second game terminal, the first data being used for describing going game progress are supplied to the second game terminal, and the source of the second data being used for promoting game progress is switched to the second game terminal from this locality.After this, the first game terminal advances local game progress based on the second data from the second game terminal.The data returned due to the second game terminal directly initiate the game progress of the request of seeking help for the first game terminal, without the need to locating required data of dealing with problems as prior art in a large amount of help data, therefore, compared to existing technology, efficiency is higher.And the second game terminal carries out playing based on the game progress of the first game terminal, thus the help that the second game terminal is provided to have be the customized effect of the first game terminal, make the help provided have more specific aim, more effectively.
In a possible design, the mutual of the first game terminal and the second game terminal can be managed by server.Therefore, the first game terminal can start game time and server connect.Concrete, the first game terminal can send to server the request connected, and in this request connected, carry the first game terminal address for connecting, to complete the connection establishment with server.After this, the first game terminal can initiate to server the request of seeking help by the connection of having set up, and by server, this is sought help Requests routing to the second game terminal.Adopt the mode of server that the first game terminal can be made to remain on line states, thus can the real-time initiation request of seeking help, and obtain help in real time, improve the efficiency of dealing with problems.
In a possible design, the first game terminal can call Remote-Data-Interface and carry out alternative local data interface, thus the source of the second data is switched to the second game terminal from this locality.Wherein, Remote-Data-Interface can be the interface from synchronous second data of described second game terminal, or from obtaining the interface of the second data that server forwards.Wherein, the second data are that the second game terminal produces based on the first data.
In a possible design, the second data can be game operation data, one or more in the random value that produces in game clock and game.It can be one or more for obtaining these data remote data interfaces.Local data interface also can be one or more, and such as, local data interface can be the local input interface for generation of described game operation data, produces the clock generator of game clock and/or produces the random value generator of described random value.
In a kind of possible design, the first game terminal can directly set up connection for transmitting game data (e.g., the first data and the second data) with the second game terminal.In the manner in which, the address of the second game terminal can be carried in the response message that the first game terminal receives.First terminal directly connects with the second game terminal according to the address of the second game terminal carried in response of seeking help.Then, the first data being used for describing going game progress are sent to described second game terminal by this connection.This direct-connected mode, without the need to through transit server, can reduce network overhead.
In the design that another kind is possible, the first data also can be sent to described second game terminal by the mode of transit server by the first game terminal.
In a kind of possible design, after terminating help, the first game terminal can continue game at current schedules.Wherein, the source of the second data of promoting game progress can be switched go back to this locality from described second game terminal by the first game terminal, and continues game based on the second data from this locality.
In the design that another kind is possible, the first data when initiating to seek help request, can be saved in this locality by the first game terminal.After end helps, the first game terminal also can get back to the game progress of initiating before the request of seeking help by loading the first data from this locality, continues game.
Second aspect, the embodiment of the present invention provides and realizes the method for seeking help of playing.The method is described from the angle of the second game terminal.Wherein, the method comprises the request of seeking help that the second game terminal receives the first game terminal initiation.This request of seeking help is played for first game terminal that requests help.Second game terminal, after determining to accept this request of seeking help, returns to the first game terminal the received response of seeking help of request of seeking help described in instruction.Described second game terminal receives the first data of the going game progress for describing described first game terminal, plays based on described first data, produces the second data of promoting game progress.The second data produced in game process are sent to the first game terminal by described second game terminal in real time.
In a possible design, the second game terminal, after receiving the first data, performs load operation, and starts to play after having loaded described first data, produces the second data of promoting game progress in game process.
In a possible design, the second game terminal can monitor the outer incoming event be located in game process of described second game terminal, and produces game operation data based on described incoming event.Wherein, this game operation data is the one in the second data.Second data can also comprise: game clock and/or the random value produced in playing.
In a kind of possible design, the second game terminal can be adopted and transmit game data with the first game terminal in two ways.Concrete, the second game terminal can receive described first data by the mode directly connected with described first game terminal, or, receive described first data by the mode of transit server.Wherein, when adopting the mode directly connected with described first game terminal, the second game terminal is in the address can carried in response and set up described connection and need described second game terminal used of seeking help described in returning.
The third aspect, the embodiment of the present invention provides and realizes the method for seeking help of playing.The method is described from the angle of server.Wherein, the method comprises the seek help request of server reception from the first game terminal.The described request of seeking help is played for first game terminal that requests help.Server, after receiving the request of seeking help, is defined as according to the described request of seeking help the second game terminal that described first game terminal offers help, and creates session of seeking help, assist described first game terminal and the second game terminal to realize the transmission of game data.Wherein, the game data of transmission comprises the second data initiating the promoting game progress that the first data of game progress when seeking help request and described second game terminal produce based on described first data for describing described first game terminal.
In a kind of possible design, server can be sought help in session described, first game terminal described in transfer and the described game data transmitted between described second game terminal, thus assist the first game terminal and the second game terminal to realize the transmission of game data.
In the design that another kind is possible, the address of the second game terminal can be sent to the first game terminal by server, directly sets up the connection for transmitting described game data with described second game terminal for described first game terminal.Thus make the connection transmission of described game data by setting up between described first game terminal and described second game terminal.
In a kind of possible design, server is sought help in session described, and the described game data transmitted between the first game terminal and the second game terminal described in transfer can realize in the following manner: server receive described first game terminal send comprise described first data and described in seek help the message of session id of session.Server finds corresponding session of seeking help, by the second game terminal that described first data retransmission is sought help in session to this according to this session id.Second data, after getting the second data that the second game terminal produces in game process, are sent to the first game terminal that this is sought help in session by server.
In a kind of possible design, described server also will connect with the first game terminal before receiving the request of seeking help of the first game terminal transmission.Concrete, server receives the request connected of carrying the first game terminal address that the first game terminal sends, and connects according to the first game terminal address and described first game terminal.After this, server can receive the request of seeking help sent from described first game terminal by the connection of having set up.
Fourth aspect, the embodiment of the present invention provides a kind of and realizes the device of seeking help of playing, and described device is arranged in the first game terminal.This device has the function realizing the first game terminal behavior in said method design.These functions can pass through hardware implementing, also can perform corresponding software simulating by hardware.Described hardware or software comprise one or more module corresponding with above-mentioned functions.
In a possible design, this concrete structure being arranged in the device of the first game terminal can comprise request module, receiver module and processing module.Request module, receiver module and processing module can perform the corresponding function in said method.Such as: request module, for initiating the request of seeking help, and going game progress is suspended.Receiver module, to seek help response for receiving, described in seek help to seek help described in response instruction and ask to be accepted by the second game terminal.Processing module, during for initiating to seek help request in described request module, suspend going game progress, and after response of seeking help described in receiving at described receiver module, the first data being used for describing described going game progress are supplied to described second game terminal, and the source being used for the second data of promoting game progress is switched to described second game terminal from this locality, and advance local game progress based on the second data from described second game terminal.
5th aspect, the embodiment of the present invention realizes the device of seeking help of playing, and described device is arranged in the second game terminal.This device has the function realizing the second game terminal behavior in said method design.These functions can pass through hardware implementing, also can perform corresponding software simulating by hardware.Described hardware or software comprise one or more module corresponding with above-mentioned functions.
In a possible design, this concrete structure being arranged in the device of the second game terminal can comprise receiver module, sending module and processing module.Receiver module, sending module and processing module can perform the corresponding function in said method.Such as:
Receiver module, for receiving the request of seeking help that the first game terminal is initiated.The described request of seeking help is played for first game terminal that requests help.Sending module, returns for the request of seeking help described in basis response of seeking help, described in seek help response instruction described in seek help request accepted by described second game terminal.Described receiver module is also for receiving the first data of the going game progress for describing described first game terminal.Processing module, for producing the second data of promoting game progress based on described first data.
Described sending module is also for being supplied to the first game terminal by described second data.
6th aspect, the embodiment of the present invention provides a kind of server.This device server has the function realizing server behavior in said method design.These functions can pass through hardware implementing, also can perform corresponding software simulating by hardware.Described hardware or software comprise one or more module corresponding with above-mentioned functions.
In a possible design, the concrete structure of this server can comprise communication module and processing module.Communication module and processing module can perform the corresponding function in said method.Such as: communication module, for receiving the request of seeking help from the first game terminal, and described first game terminal and described second game terminal is assisted to realize responsible processing module and described first game terminal in the process of the transmission of game data and mutual with described second game terminal in described processing module.Processing module, is defined as the request of seeking help described in receiving according to communication module the second game terminal that described first game terminal offers help, and assists described first game terminal and the second game terminal to set up connection for transmitting game data.Described game data comprises the second data initiating the promoting game progress that the first data of game progress when seeking help request and described second game terminal produce based on described first data for describing described first game terminal.
7th aspect, the embodiment of the present invention provides a kind of computer-readable storage medium, for being stored as above-mentioned first game terminal computer software instructions used, and comprises the program for performing designed by above-mentioned aspect.
Eighth aspect, the embodiment of the present invention provides a kind of computer-readable storage medium, for being stored as above-mentioned second game terminal computer software instructions used, and comprises the program for performing designed by above-mentioned aspect.
9th aspect, the embodiment of the present invention provides a kind of computer-readable storage medium, for being stored as above-mentioned server computer software instructions used, and comprises the program for performing designed by above-mentioned aspect.
Compared to prior art, the scheme that the embodiment of the present invention provides, can make as the help that provides of playing is more effective, and efficiency is higher.
Accompanying drawing explanation
In order to be illustrated more clearly in the embodiment of the present invention or technical scheme of the prior art, be briefly described to the accompanying drawing used required in embodiment or description of the prior art below, apparently, accompanying drawing in the following describes is only some embodiments of the present invention, for those of ordinary skill in the art, under the prerequisite not paying creative work, other accompanying drawing can also be obtained according to these accompanying drawings.
The system architecture schematic diagram that Fig. 1 provides for the embodiment of the present invention;
The game terminal that Fig. 2 provides for the embodiment of the present invention and the schematic flow sheet that server connects;
Fig. 3 to play the schematic flow sheet of the method for seeking help for the realization provided in the embodiment of the present invention;
Fig. 4 to play the schematic flow sheet of the method for seeking help for realization that another embodiment of the present invention provides;
Fig. 5 to play the structural representation of the device of seeking help for realization that the embodiment of the present invention provides;
Fig. 6 to play the structural representation of the device of seeking help for realization that the embodiment of the present invention provides;
The structural representation of the server that Fig. 7 provides for the embodiment of the present invention;
The hardware configuration schematic diagram of the first game terminal that Fig. 8 provides for the embodiment of the present invention;
The hardware configuration schematic diagram of the second game terminal that Fig. 9 provides for the embodiment of the present invention;
The hardware configuration schematic diagram of the server that Figure 10 provides for the embodiment of the present invention.
Detailed description of the invention
Below in conjunction with the accompanying drawing in the embodiment of the present invention, be clearly and completely described the technical scheme in the embodiment of the present invention, obviously, described embodiment is only the present invention's part embodiment, instead of whole embodiments.Based on the embodiment in the present invention, those of ordinary skill in the art, not making the every other embodiment obtained under creative work prerequisite, belong to the scope of protection of the invention.
The term of description of the present invention and claims " comprises " and " having " and their any distortion, intention is to cover not exclusive comprising, such as, contain those steps or unit that the process of series of steps or unit, method, system, product or equipment is not necessarily limited to clearly list, but can comprise clearly do not list or for intrinsic other step of these processes, method, product or equipment or unit.
The embodiment of the present invention provides a kind of game progress based on game terminal this locality to carry out the scheme helped.Concrete, the game terminal of offering help can obtain by the game progress of game terminal when wanting help helped.The game terminal of offering help is played based on this progress, and sends to by the game terminal helped by the data produced in game process, is being reproduced the game process of the game terminal of offering help by the game terminal helped in real time.This mode based on being undertaken helping by the real-time game progress of game terminal helped, makes the help provided have more specific aim, more effectively.
Fig. 1 realizes a kind of possible system architecture schematic diagram of the present invention, and as shown in Figure 1, this system architecture comprises game terminal 101 and game terminal 102.Wherein, game terminal 101 is by the game terminal helped, and game terminal 102 is the game terminals of offering help for game terminal 101.
Game terminal 101 and game terminal 102 can be the computer, the mobile terminal or personal digital assistant (personaldigitalassistant, PAD) etc. that are mounted with game.Game terminal 101 and game terminal 102 are all connected in network, and this network can be the network of the other types such as internet (Internet) or wireless network.Wherein, wireless network can be CDMA network access (CodeDivisionMultipleAccess, CDMA) network, time division multiple acess access (TimeDivisionMultipleAccess, TDMA) network, frequency division multiple access access (FrequencyDivisionMultipleAccess, FDMA) network, orthogonal frequency-time multiple access (OrthogonalFrequencyDivisionMultipleAccess, OFDMA) network or Single Carrier Frequency Division Multiple Access (SingleCarrierFrequencyDivisionMultipleAccess, SC-FDMA) network etc.
Game terminal 101 can provide the control or input frame that trigger help function in interface, is received the instruction of seeking help of player by this control or input frame.Game terminal 101, after the instruction of seeking help receiving player, suspends going game progress, and initiates the request of seeking help.This request of seeking help can be sent to game terminal 102 by above-mentioned network.
When suspending going game progress, game terminal 101 can also preserve the data for describing going game progress further.In the embodiment of the present invention, the data being used for describing going game progress are called the first data.Wherein, the going game progress that the first data describe refers to the game progress of initiating when seeking help request.
Game terminal 102, after receiving the request of seeking help, if accept this request of seeking help, then returns to game terminal 101 response of seeking help, and indicates this request of seeking help to be accepted by game terminal 102 in this seeks help response.
After receiving the response of seeking help indicating this request of seeking help to be accepted by game terminal 102, the first data are sent to game terminal 102 by game terminal 101, and the source of the data of promoting game progress is switched to game terminal 102 from this locality.In the embodiment of the present invention, the data being used for promoting game progress are called the second data.
Game terminal 102 is after the first data receiving game terminal 101 transmission, load this first data, game is started based on these first data, and the second data being used for promoting game progress produced in game process are supplied to game terminal 101, after this, game terminal 101 advances local game progress based on the second data from game terminal 102.
The above-mentioned functions of game terminal 101 and game terminal 102 can realize in games, also can pass through software development kit (SoftwareDevelopmentKit, hereinafter referred to as: SDK) realize.Adopt the advantage of SDK to be, any game all can call this SDK to realize above-mentioned functions.Wherein, SDK provides one group of interface for providing games and other equipment to carry out remote interaction with the form of local library (static library or dynamic base etc. of the jar of such as Java, C/C++) to the games of game terminal 101 or game terminal 102.Games also arrange a group interface according to agreement and call for SDK.Communicated by remote communication interface between the SDK of the game terminal 101 and SDK of game terminal 102.
Can further include server 103 in system architecture shown in Fig. 1, come between management game terminal 101 and game terminal 102 by server 103 mutual.Server 103 is connected with game terminal 101 or game terminal 102 by other networks such as internet (Internet) or wireless network.Server can carry out access-in management, account management and session management to game terminal 101 and game terminal 102.
Wherein, access-in management comprises: set up the connection between server 103 and game terminal 101 or game terminal 102, and carries out interacting message by this connection and game terminal 101 or game terminal 102.Account management comprises: register game terminal 101 or game terminal 102, for registration game terminal 101 or game terminal 102 create account, mark game terminal that this account can be unique in server 103.Session management comprises: create the session also between management game terminal 101 and game terminal 102.
The process that game terminal 101 or game terminal 102 and server 103 connect can adopt the flow process shown in Fig. 2.Fig. 2 is the flow chart that game terminal and server connect, and as shown in Figure 2, this flow process comprises:
S201, game terminal starts game.
Game terminal can receive the instruction of the startup game of player's input, and starts game according to this instruction.
S202, game terminal, according to the startup of game, sends the request connected to server.
Game terminal can start game time and server connect.The address of game terminal can be carried in the request connected that game terminal sends to server.The address of game terminal can be that (InternetProtocol, hereinafter referred to as IP) address for Internet protocol.IP address is specifically as follows IP address of internal network and outer net IP address.
In one embodiment, the mark of game terminal can also be carried further in the request connected, the mark of game terminal can be mobile device international identity code (InternationalMobileEquipmentIdentity, hereinafter referred to as: IMEI) or the medium education of the network interface card of game terminal (MediumAccessControl, hereinafter referred to as: MAC) address etc. uniquely can identify the mark of this game terminal.Server can directly adopt the mark of game terminal to carry out this game terminal of unique identification.
In another embodiment, server also can adopt login mechanism, for registered game terminal distributes one can the account of this game terminal of unique identification in the server.In the case, if game terminal is in server registration mistake, game terminal also can be substituted by this account to the mark of the game terminal that the request connected that server sends is carried.
S203, the request connected that server sends according to game terminal and this game terminal connect, and returning the successfully response that connects.
Server, after receiving the request connected, connects according to the address of the game terminal carried in the request connected and game terminal.
If server have employed login mechanism, after receiving the request connected, server can also judge whether this game terminal is registered further.If registered, then directly return the response connected.If unregistered, then server distributes an account for this game terminal, the address of recording this account and game station and the corresponding relation of connection set up, and this account is carried in the successfully response that connects and returns to game terminal, so that the game terminal follow-up use account and server carry out alternately.
It should be noted that, what the present embodiment described is the process successfully connected, and for unsuccessful situation about connecting, then server can return the response of the failure that connects to game terminal, and termination process.
S204, game terminal keeps the connection with server.
After receiving the successful response that connects in game, the connection with server can be kept by the mode of timing (e.g., periodic) transmission heartbeat message.Certainly, also can adopt other means to keep the connection with server, prior art can be adopted realize owing to keeping being connected with server, repeat no more here.Game terminal can when exiting game and server disconnect.
After connecting with server 103, game terminal 101 (e.g., can receive the instruction of seeking help of player's input) when needs are sought help, and initiates the request of seeking help by this connection to server 103.
Because game terminal 101 is after connecting with server 103, be just in line states, therefore, game terminal 101 can the real-time initiation request of seeking help, thus gets help in real time, improves the efficiency obtaining help.
Be described in detail with the process of seeking help of embodiment to game terminal particularly below.These specific embodiments can be combined with each other below, may repeat no more for same or analogous concept or process in some embodiment.In following all embodiments, be called the first game terminal by by the game terminal helped, the game terminal of offering help is called the second game terminal.
Fig. 3 to play the schematic flow sheet of the method for seeking help for the realization provided in the embodiment of the present invention.The present embodiment is described alternately from the first game terminal and the second game terminal.Following interaction can directly complete between the first game terminal and the second game terminal, also can be forwarded between the first game terminal and the second game terminal by miscellaneous equipment (server as shown in Figure 1).As shown in Figure 3, the method for the present embodiment is as follows:
S301: the first game terminal initiates the request of seeking help, and suspends going game progress.
When the player of use first game terminal is in game process, when running into the problem being difficult to solve, in the interface that can provide at the first game terminal, trigger help function.First game terminal, after player triggers help function, suspends going game progress, and initiates the request of seeking help to the second game terminal.Mark or the account of help (game name of such as, seeking help, the seek help outpost of the tax office or the problem types etc. of seeking help) and the first game terminal can be carried in this request of seeking help.The mark of the first game terminal or account can make server know to seek help the source of request.Wherein, this request of seeking help can be passed through server and is sent to the second game terminal.
S302: the second game terminal returns to the first game terminal response of seeking help after receiving the request of seeking help of the first game terminal, and this response instruction request of seeking help of seeking help is accepted by the second game terminal.
Second game terminal is after receiving the request of seeking help, by player display the seek help request of user interface to the second game terminal, after this player selects to accept this request of seeking help, second game terminal returns response of seeking help to the first game terminal, and this response instruction request of seeking help of seeking help is accepted by the second game terminal.
It should be noted that, the present embodiment accepts for the second game terminal the request of seeking help to be described the whole process of seeking help.For the situation of the second game terminal refusal request of seeking help, the second game terminal can return the response representing and refuse to seek help, and stops this flow process of seeking help.
The first data being used for describing described going game progress are supplied to the second game terminal, and the source of the second data being used for promoting game progress are switched to the second game terminal from this locality after receiving response of seeking help by the S303: the first game terminal.
Wherein, the form that the first data being used for describing going game progress defined with games of the first game terminal is packaged sends to the second game terminal.All kinds of status datas relevant to the player of the first game terminal can be comprised in first data, specifically determine (such as by the design of each game, the role attribute in game, task performance, each non-player control role (NonPlayerCharacter, NPC) state, Preset Time trigger state, the role drama position that in position, map, each article condition, game progress arrive in map or game clock etc. can be comprised).
First data can be saved in local file by the first game terminal further.It should be noted that, when suspending going game progress, the first data are present in internal memory.Here the first data being saved in local file, is the first data be saved in non-volatile storage medium (such as, hard disk).
Second data of promoting game progress can comprise game operation data.Game operation data refers to the data that the incoming event based on the peripheral hardware of game terminal produces.Wherein, incoming event can comprise mouse moving event, mouse click event, touch screen click event or keypad input event etc.Above-mentioned local data interface comprises local for inputting the input interface of game operation data.
Depending on the specific design of different game, the second data, except comprising game operation data, also may comprise the random value produced in game clock and/or game further.Concrete, the propelling of some parts (such as, the NPC in game or game scenario) in some games is triggered by internal clocking, and in the case, the second data can comprise game clock.In some game, existence affects the random value of game progress (such as: the movement locus of NPC may be random in gaming, the event that the behavior of role triggers for another example may be Stochastic choice), in the case, the second data can comprise the random value produced in game.Wherein, random value needs to carry effective identification parameter, for identifying the object of this random value effect.Above-mentioned game operation data, game clock and random value are all known technology in game, repeat no more here.
The source being used for the second data of promoting game progress is switched to the second game terminal from this locality and specifically comprises by the first game terminal: the first game terminal calls the second game terminal Remote-Data-Interface and carrys out alternative local data interface.Wherein, local data interface refers to that first game terminal this locality produces the interface of the data of promoting game progress (such as, for generation of the input interface of game operation data in first game terminal, for generation of the clock generator of game clock in first game terminal, or, for generation of the random value generator of random value in the first game terminal).Remote-Data-Interface refers to the interface of the data for obtaining the promoting game progress that the second game terminal produces based on the first data.
After S304: the second game terminal receives the first data from the first game terminal, produce the second data of promoting game progress based on these first data.
The second data that second game terminal produces promoting game progress based on these first data specifically comprise: the second game terminal loads the first data, start game, produce the second data of promoting game progress in game process based on the first data after loading.
To produce game operation data, in the game process of the second game terminal after loading first data, the incoming event of the peripheral hardware of the second game terminal can be obtained (such as, mouse moving event, mouse click event, touch screen click event or keypad input event etc.), produce game operation data based on this incoming event.The data producing the promoting game progresses such as game operation data, game clock, random value due to the second game terminal in game process are prior aries, no longer describe in detail here.
Second data of the promoting game progress produced based on these first data are supplied to the first game terminal by the S305: the second game terminal.
The second data produced are supplied to the first game terminal by the second game terminal in real time.
Concrete, if need in game to use game clock promoting game progress, the second game terminal, after starting game, starts game clock, and the cycle occurs.Each clock cycle initial, the second game terminal is all real-time sends to the first game terminal by game clock.
Second game terminal is when the player receiving the second game terminal controls the operation that the peripheral hardware of the second game terminal carries out (when monitoring the incoming event of the peripheral hardware of the second game terminal), produce game operation data, these game operation data are sent to the first game terminal in real time.
If there is the random value affecting games progress in games progression, then the second game terminal is when producing random value, and random value is passed to the first game terminal in real time.
S306: the first game terminal advances local game progress based on the second data from the second game terminal.
First game terminal using the second data from the second game terminal as the input of the game of this locality, and performs game, in interface, represent game process.
Because the first game terminal advances local game progress based on the second data from described second game terminal, the input making the game on the first game terminal keep same with the game on the second game terminal, reaches the effect of the interface of reproduction second game terminal.Thus the player of the first game terminal is got help.
In above-described embodiment, second game terminal is played based on the real-time game progress of the first game terminal, and therefore, it is the customized effect of the first game terminal that the help that the second game terminal provides has, the help provided is made to have more specific aim, more effectively.And, the data returned due to the second game terminal directly initiate the game progress of the request of seeking help for the first game terminal, without the need to locating required data of dealing with problems as prior art in a large amount of help data, therefore, compared to existing technology, efficiency is higher.
Below to by server, the mutual embodiment managed between the first game terminal and the second game terminal is described.Fig. 4 to play the method flow schematic diagram of seeking help for realization that another embodiment of the present invention provides, and as shown in Figure 4, the method for the present embodiment is as follows:
S401: the first game terminal initiates the request of seeking help, and suspends going game progress.
First game terminal initiate seek help request before, can first and server connect.Wherein, the process that the first game terminal and server connect with reference to figure 2 part, can repeat no more here.
After connection establishment success, when the player of use first game terminal is in game process, when running into the problem being difficult to solve, initiate to seek help to server by the connection with server and ask.
The specific implementation of this step with reference to the step S301 in figure 3, can repeat no more here.
S402: server is defined as the second game terminal that the first game terminal is offered help after receiving the request of seeking help, and create session of seeking help.
In one example, the first game terminal can specify second game terminal of offering help in the request of seeking help.Concrete, the mark of second game terminal of specifying can be carried in the request of seeking help.Server can be defined as the second game terminal that the first game terminal is offered help according to the mark of the second game terminal of specifying in the request of seeking help.
In another example, server by analyzing the help carried in the request of seeking help, can be defined as the second game terminal that the first game terminal is offered help.Concrete, server can based on the analysis to help, and choosing the second game terminal possessing this ability of seeking help of solution is that the first game terminal is offered help.Such as, the game terminal in the game of the game played in help can be chosen, or (this mode is applicable to the situation of the customer service of offering help specially to choose the game terminal of customer service of the problem being responsible for corresponding types in process help.Wherein, may can classify by Problems existing in contact staff and game process, different contact staff is responsible for processing dissimilar problem).
S403: server will seek help request forward to the second game terminal.
After server determines the second game terminal, server determines that whether the connection between the second game terminal is normal, if connect normal between server and the second game terminal, then request forward of seeking help gives the second game terminal.
The session identification (Identify, ID) of session of seeking help, when seeking help request to the second game terminal transmission, can be carried in the request of seeking help by server.
S404: server receives the response of seeking help from the second game terminal.
Wherein, the second game terminal return seek help response process with reference to the step S302 in figure 3, can repeat no more here.
Can carry session id in response that what the second game terminal returned seek help, server can be determined to seek help with this according to this session id and respond corresponding seek help session and this first game terminal of seeking help in session.
S405: server assists the first game terminal and the second game terminal to realize the transmission of game data.
Server is after receiving the response of seeking help that the second game terminal returns, and the response of seeking help according to receiving determines whether the second game terminal accepts the request of seeking help.Server, after determining that the second game terminal accepts the request of seeking help, assists the first game terminal and the second game terminal to realize the transmission of game data.Game data comprises the second data initiating the promoting game progress that the first data of game progress when seeking help request and the second game terminal produce based on the first data for describing the first game terminal.
Wherein, seek help in response can also comprise the second game terminal account, whether the second game terminal illustrates, can attempt directly connecting and/or the message such as the second game terminal IP address of internal network.
Server according to the second game terminal return seek help response in whether can attempt the information such as direct connection, the second game terminal IP address of internal network and/or outer net IP address, determine whether can directly connect, for follow-up interaction message between the first game terminal two game terminal.If the first game terminal is the same with the outer net address of the second game terminal, or the first game terminal and the second game terminal intranet and extranet address separately identical (namely the first game terminal and the second game terminal have public network Internet address instead of in private network by gateway access public network), then determine can directly connect between the first game terminal and the second game terminal; Otherwise, need by server forwarding messages between the first game terminal and the second game terminal.
Therefore, the transmission that server assists the first game terminal and the second game terminal to realize game data can have following two kinds of modes:
Mode one: transit server mode.Which is carried out the game data transmitted between transfer first game terminal and described second game terminal by server.This process can be realized by step S405a-S405e below.
S405a: the response of seeking help that server returns to the first game terminal, can comprise session id, and the second game terminal does not support the instruction that directly connects in this response of seeking help.
S405b: the first game terminal sends the message comprising the ID of the first data and session of seeking help to server.
According to response message, first game terminal, after receiving response of seeking help, judges that the second game terminal is not supported directly to connect with the first game terminal.Therefore, the first data are sent to server by the first game terminal, are forwarded by server.
S405c: server is by the second game terminal of the first data retransmission.
Concrete, the session of seeking help that server finds this ID to identify by the ID carried in message, by the second game terminal that the first data retransmission is sought help in session to this.
S405d: server obtains the second data that the second game terminal produces in game process.
Second game terminal, after receiving the first data, loads the first data, and starts game based on the first data after loading, and the second data produced in game process are sent to server.Second game terminal can carry the ID of session of seeking help in the message of transmission second data.
S405e: the second data from the second game terminal are sent to the first game terminal by server.
Server finds according to the ID of the session of seeking help of carrying in the message of transmission second data session of seeking help, and the second data is sent to first game terminal of seeking help in session.
Mode two: direct-connected mode.Which is, by server, the address of the second game terminal is sent to the first game terminal, directly sets up the connection for transmitting game data with the second game terminal for the first game terminal.The connection transmission of game data by setting up between the first game terminal and the second game terminal.This process can be realized by step S405a'-S405f' below.
S405a': the response of seeking help that server returns to the first game terminal, can comprise session id, the instruction that the address of the second game terminal and the second game terminal support directly connect in this response of seeking help.
S405b': the first game terminal initiates the request connected to the second game terminal.
First game terminal, after receiving response of seeking help, initiates the request connected to the second game terminal according to the address of the second game terminal carried in response of seeking help, attempt directly connecting with the second game terminal.
The request connected that S405c': the second game terminal sends according to the first game terminal and the first game terminal connect.
S405d': the first game terminal announcement server sets up direct-connected success.
First game terminal and the second game terminal connect successfully, then send notice to server, and follow-up first game terminal of announcement server is directly connected with adopting between the second game terminal.Server can, according to the session of seeking help created in this notice kill server, also can continue to maintain this session of seeking help until receive the notice of seeking help and terminating.
S405e': the first game terminal, by the connection with the second game terminal, sends the first data to the second game terminal.
The sequencing that this step and step S405d' do not perform, can first perform arbitrary step.
S405f': the second game terminal, after receiving the first data, loads the first data, and starts game based on the first data after loading, and the second data produced in game process are sent to the first game terminal.
The specific implementation process of this step with reference to the step 304 in figure 3 and step 305, can repeat no more here.
S406: the first game terminal advances local game progress based on the second data from described second game terminal.
Because the first game terminal advances local game progress based on the second data from described second game terminal, the input signal making the games on the first game terminal keep same with the games on the second game terminal, reaches the effect of the user interface of reproduction second game terminal games.Because the second game terminal is the game carried out based on the real-time game progress of the first game terminal, therefore, can realizes helping targetedly, make help more effective.
In addition, because the first game terminal keeps being connected with server after startup game always, maintain line states, therefore, the request of seeking help can be initiated in real time, and obtain help in real time, improve the efficiency of dealing with problems.
When seeking help of the first game terminal gets help, can terminate to help.
Terminate help can be initiated by the first game terminal or be initiated by the second game terminal, the two just initiates the person's of sending difference of end, and main flow is identical.The flow process initiating to terminate help for the first game terminal is below described.
The player of the first game terminal can trigger and terminate help function on interface.First game terminal, after end help function is triggered, suspends going game progress, and sends end help message to the second game terminal.
Wherein, if the game data transmitted between the first game terminal and the second game terminal is via transit server, then first game terminal send end help message also via transit server to the second game terminal.In the case, terminate to help can carry session id in message.Server according to session id, deletes the session corresponding with session id after receiving the end help message of the first game terminal transmission.If what adopt between the first game terminal and the second game terminal is direct-connected, the game data of transmission is without transit server, then end helps message directly to issue the second game terminal by the connection between the first game terminal and the second game terminal by the first game terminal, and without server.Direct-connected situation is adopted between the first game terminal and the second game terminal, if server is when receiving the notice that the first game terminal and the second game terminal successfully connect, do not delete the session of seeking help of the first game terminal, when terminating to help, first game terminal is except sending to the second game terminal and terminating to help message, also send the end of carrying session id to server and help message, delete the session corresponding with session id by server.
Second game terminal stops game after receiving end help message.
After help terminates, the first game terminal can continue game at current schedules, or, the progress sent when seeking help request can be got back to and re-start game, or also can Exit Game.First game terminal can be designed as and performs any one process above-mentioned, also can be designed as and supports above-mentioned three kinds of process, then by providing option to player in interface, selecting one wherein to perform by player.
If continue game at current schedules, then the source of the second data of promoting game progress is switched go back to this locality from described second game terminal by the first game terminal, and continues game based on the second data from this locality.Particularly, the input of game operation data is switched the peripheral hardware input that tieback receives the first game terminal by the first game terminal.For the situation that there is game clock in game, the clock generator of game is also switched the clock generator of play self of migrating by the first game terminal, and the value of the clock generator of game self is set to going game clock (namely terminating game clock when helping).For the situation that there is random value in game, the input of random number is also switched to the randomizer of the game self of the first game terminal by the first game terminal.Then the progress of playing is continued.
If get back to the progress sent when seeking help request to re-start game, the first game terminal loads the first data and the source of the second data of promoting game progress is switched go back to this locality from the second game terminal from this locality.First game terminal after loading first data, based on the second data promoting game progress from this locality.Particularly, the first game terminal obtains the first data from the local file preserved before.Wherein, if there is the game clock affecting game progress in game, the first game terminal can reset game clock (as reinitialize clock or reset to the clock in the first data), then notifies that player starts game.
Fig. 5 to play the structural representation of the device of seeking help for realization that the embodiment of the present invention provides, as shown in Figure 5, the device of the present embodiment be arranged in the first game terminal (as, game terminal 101 in Fig. 1), the device of the present embodiment comprises request module 501, receiver module 502 and processing module 503.Wherein, request module 501 is for initiating the request of seeking help.Receiver module 502 is for receiving response of seeking help, and this request of seeking help described in response instruction of seeking help is accepted by the second game terminal.When processing module 503 is for initiating to seek help request in request module 501, suspend going game progress, and after receiver module 502 receives response of seeking help, the first data being used for describing described going game progress are supplied to the second game terminal, and the source of the second data being used for promoting game progress is switched to the second game terminal from this locality.Processing module 503 is also for advancing local game progress based on the second data from described second game terminal.
Before the initiation request of seeking help, processing module 503 also for starting game, and by sending to server the request that connects and server connects.Wherein, in the process connected, the address being used for connecting (e.g., the address of the first game terminal) is carried at during foundation indirectly asks by described processing module 503, sends to server by request module 501.Processing module 503 step that can perform in Fig. 2 realizes the connection with server, when performing the step in Fig. 2, the message that the first server of processing module 503 sends sends by request module 501, and the message received from server receives by receiver module 502.
Request module 501 when initiating to seek help request, seeking help request described in being initiated to server by the connection of having set up, and Requests routing will be sought help to the second game terminal by server.
Also can comprise further in Fig. 5 shown device: local data interface 504 and Remote-Data-Interface 505.Local data interface 504, for producing the second data of promoting game progress in this locality.Remote-Data-Interface 505, for from the second game terminal synchronously based on the second data that the first data produce, or for obtaining the second data that the second game terminal of being forwarded by server produces based on the first data.
The source being used for the second data of promoting game progress is switched to described second game terminal from this locality and specifically comprises by processing module 503: processing module 503 carrys out alternative local data interface for calling the second game terminal Remote-Data-Interface.
Wherein, local data interface can be one or more.Such as, can be following one or more: input interface (can be used for monitoring the incoming event of local peripheral hardware, and produce game operation data based on this incoming event), clock generator (for generation of game clock) or random value generator (random value for generation of in game).
Remote-Data-Interface 505 also can be one or more.Such as, can be the Remote-Data-Interface of the game operation data of acquisition second game terminal, or the Remote-Data-Interface of the game clock of acquisition the second game terminal, or obtain the Remote-Data-Interface of the random value that the second game terminal produces in gaming.It should be noted that, acquisition here comprises synchronous or by transit server two kinds of obtain manners from the second game terminal.
The function that processing module 503 switches the source of the second data can realize with reference to the step 303 of figure 3, repeats no more here.
The first data being used for describing described going game progress are supplied to the second game terminal by processing module 503 two kinds of modes.A kind of transit server mode, one is direct-connected mode.
When adopting transit server mode, the first data are sent to server by processing module 503, give the second game terminal by server by the first data relay.This process can with reference to the step S405a-S405e in figure 4.
When adopting direct-connected mode, processing module 503 directly connects with the second game terminal, and by the first data by sending to the second game terminal with the connection of described second game terminal.Wherein.Under direct-connected mode, the address of the second game terminal in response that what the second game terminal returned seek help, can be carried.Processing module 503 according to the address of the second game terminal, can connect with the second game terminal.This process can with reference to the step S405a'-S405f' in figure 4.
In one embodiment, processing module 503 also for terminate help after, the source of the second data of promoting game progress is switched go back to this locality from described second game terminal, and based on from this locality second data continuation play.
In another embodiment, when processing module 503 is also initiated to seek help request for request module 501, the first data are saved in this locality; After end helps, load the first data from this locality; And after described first data of loading, continue game.
The device of the present embodiment, corresponding can be used for performing technical scheme performed by the first game terminal in embodiment of the method shown in Fig. 3 and Fig. 4, and it is similar that it realizes principle, repeats no more herein.
Fig. 6 to play the structural representation of the device of seeking help for realization that the embodiment of the present invention provides, and described device is arranged in the second game terminal (game terminal 102 as shown in Figure 1).The device of the present embodiment comprises receiver module 601, sending module 602 and processing module 603.Wherein, receiver module 601 is for receiving the request of seeking help of the first game terminal initiation.This request of seeking help is played for first game terminal that requests help.Sending module 602 returns for the request of seeking help described in basis response of seeking help, described in seek help response instruction described in seek help request accepted by described second game terminal.Receiver module 601 is also for receiving the first data of the going game progress for describing described first game terminal.Processing module 603 is for producing the second data of promoting game progress based on described first data.Sending module 602 is also for being supplied to the first game terminal by described second data.
Wherein, sending module 602 can adopt synchronous mode, gives the first game terminal by the second real time data synchronization of producing in game process.Also can adopt the mode of transit server, the second data produced in game process are sent to server in real time, give the first game terminal by transit server.This process with reference to the step S405d-S405e in embodiment of the method shown in the step S305 in embodiment of the method shown in figure 3 and Fig. 4 and step S405f', can repeat no more here.
In the above-described embodiments, processing module 603, specifically for loading described first data, starts game based on the first data after loading, produces the second data of promoting game progress in game process.Processing module 603 can monitor the outer incoming event be located in game process of the second game terminal, produces game operation data according to this incoming event.Processing module 602 also can produce game clock and/or random value in game process.Second data specifically can comprise the random value produced in game operation data, game clock and/or game.This process with reference to the step 304 of figure 3, can repeat no more here.
In the above-described embodiments, described receiver module 601 receives described first data specifically for the mode by directly connecting with described first game terminal, or, receive described first data by the mode of transit server.Wherein, adopting the mode thing directly connected with described first game terminal, sending module 602 is in the address (i.e. the address of the second game terminal) of carrying in response and setting up described connection and needing to use of seeking help described in returning.
The device of the present embodiment, the corresponding technical scheme that can be used in embodiment of the method shown in execution Fig. 3 and Fig. 4 performed by the second game terminal, it is similar that it realizes principle, repeats no more herein.
The structural representation of the server that Fig. 7 provides for the embodiment of the present invention, this server is for managing mutual (server 103 as shown in Figure 1) of the first game terminal and the second game terminal.This server comprises: communication module 701 and processing module 702, and wherein, communication module 701 is for receiving the request of seeking help from the first game terminal.This request of seeking help is played for first game terminal that requests help.Processing module 702 is defined as the request of seeking help received according to communication module 701 the second game terminal that described first game terminal offers help, and assists described first game terminal and the second game terminal to realize the transmission of game data.Described game data comprises the second data initiating the promoting game progress that the first data of game progress when seeking help request and described second game terminal produce based on described first data for describing described first game terminal.Wherein, communication module 701 is also for assisting the first game terminal and the second game terminal to realize to be responsible in the process of the transmission of game data processing module 702 and the first game terminal and mutual with the second game terminal in processing module 702.
In the above-described embodiments, the transmission that processing module 702 assists the first game terminal and described second game terminal to realize game data has two kinds of modes.
First kind of way is, processing module 702 is being sought help in session, the game data transmitted between transfer first game terminal and the second game terminal.Wherein, the game data that processing module 702 is responsible for transfer is all received by communication module 701 or is sent.Concrete, processing module 702 receives the first game terminal by communication module 701 and sends the message comprising the session id of the first data and session of seeking help.Described first data are transmitted to by communication module 701 described second game terminal of seeking help in session that described session id identifies by processing module 702.Processing module 702 also obtains by communication module 701 the second data that described second game terminal produces in game process, and first game terminal of seeking help in session described in described second data are sent to by communication module 701.This process can step S405a-S405e in embodiment of the method shown in Figure 4, repeats no more here.
The second way is, the address of described second game terminal is sent to described first game terminal by processing module 702.The address of this second game terminal is for directly setting up the connection for transmitting described game data with described second game terminal for described first game terminal.This process with reference to the step S405a'-S405f' in figure 4, can repeat no more here.
In the above-described embodiments, communication module 701 is also for receiving the request connected of carrying the first game terminal address that described first game terminal sends.Processing module 702 is also for connecting according to described first game terminal address and described first game terminal.This process see the embodiment of the method part described in Fig. 2, can repeat no more here.
Communication module 701 receives the request of seeking help from described first game terminal specifically for the connection by having set up.
The first game terminal in the embodiment of the present invention and the second game terminal all can realize based on the hardware configuration of computer or mobile terminal.
Fig. 8 shows a kind of possible hardware configuration schematic diagram of the first game terminal in above-described embodiment.As shown in Figure 8, this is implemented the first game terminal and comprises communication interface 801, processor 802, memory 803, bus 804 and input/output interface 805. wherein, and communication interface 801, processor 802, memory 803, input/output interface 505 are interconnected by bus 804.Bus 804 can be Peripheral Component Interconnect standard (peripheralcomponentinterconnect, be called for short PCI) bus or EISA (extendedindustrystandardarchitecture is called for short EISA) bus etc.Described bus can be divided into address bus, data/address bus, control bus etc.For ease of representing, only representing with a thick line in Fig. 8, but not representing the bus only having a bus or a type.Communication interface 801 is for realizing the communication between the first game terminal and other equipment or communication network (such as but not limited to PLMN/PSTN, internet etc.).Such as, for supporting the communication between the second game terminal shown in the first game terminal and Fig. 1 and server.Input/output interface 805 for realize the first game terminal and the first game terminal peripheral hardware (such as, mouse, keyboard, display etc.) between mutual.Memory 803, for code (such as, games) and the data (such as, the first data) of the operating system He other application programs of depositing the first game terminal.Memory 803 may comprise random access memory (randomaccessmemory is called for short RAM), still may comprise nonvolatile memory (non-volatilememory), such as at least one magnetic disc store.
The program code that processor 802 execute store 803 is deposited, to realize in Fig. 2 to Fig. 4 in the first game processing procedure.
Above-mentioned processor 802 can be general processor, comprises central processing unit (CentralProcessingUnit is called for short CPU), network processing unit (NetworkProcessor is called for short NP) etc.; Can also be digital signal processor (DSP), special IC (ASIC), field programmable gate array (FPGA) or other PLDs, discrete gate or transistor logic, discrete hardware components.
Fig. 9 shows a kind of possible hardware configuration schematic diagram of the second game terminal in above-described embodiment.The hardware configuration of the second game terminal can be identical with the hardware configuration of the first game terminal.As shown in Figure 9, second game terminal of the present embodiment can comprise communication interface 901, processor 902, memory 903, bus 904 and input/output interface 905.Wherein, communication interface 901, processor 902, memory 903, input/output interface 905 are interconnected by bus 904.Bus 904 can be Peripheral Component Interconnect standard (peripheralcomponentinterconnect, be called for short PCI) bus or EISA (extendedindustrystandardarchitecture is called for short EISA) bus etc.Described bus can be divided into address bus, data/address bus, control bus etc.For ease of representing, only representing with a thick line in Fig. 9, but not representing the bus only having a bus or a type.Communication interface 901 is for realizing the communication between the second game terminal and other equipment or communication network (such as but not limited to PLMN/PSTN, internet etc.).Such as, for supporting the communication between the first game terminal shown in the second game terminal and Fig. 1 and server.Input/output interface 905 for realize the second game terminal and the second game terminal peripheral hardware (such as, mouse, keyboard, display etc.) between mutual.Memory 903, for code and the data of the operating system He other application programs (such as, games) that store the second game terminal.Memory 903 may comprise random access memory (randomaccessmemory is called for short RAM), still may comprise nonvolatile memory (non-volatilememory), such as at least one magnetic disc store.
The program code that processor 902 execute store 903 is deposited, realizes the processing procedure in the second game in Fig. 2 to Fig. 4.
Above-mentioned processor 902 can be general processor, comprises central processing unit (CentralProcessingUnit is called for short CPU), network processing unit (NetworkProcessor is called for short NP) etc.; Can also be digital signal processor (DSP), special IC (ASIC), field programmable gate array (FPGA) or other PLDs, discrete gate or transistor logic, discrete hardware components.
Figure 10 shows a kind of possible hardware configuration schematic diagram of the server in above-described embodiment.As shown in Figure 10, the server of the present embodiment comprises communication interface 1001, memory 1003 and processor 1002.Wherein, communication interface 1001, processor 1002, memory 1003 are interconnected by bus 1004.Bus 1004 can be Peripheral Component Interconnect standard (peripheralcomponentinterconnect, be called for short PCI) bus or EISA (extendedindustrystandardarchitecture is called for short EISA) bus etc.Described bus can be divided into address bus, data/address bus, control bus etc.For ease of representing, only representing with a thick line in Figure 10, but not representing the bus only having a bus or a type.Communication interface 1001 is for realizing the communication between server and other equipment or communication network (such as but not limited to PLMN/PSTN, internet etc.).Such as, for the communication between the first game terminal shown in back-level server and Fig. 1 and the second game terminal.Memory 1003, for deposit operation system, program code and data.Memory 1003 may comprise random access memory (randomaccessmemory is called for short RAM), still may comprise nonvolatile memory (non-volatilememory), such as at least one magnetic disc store.
The program code that processor 1002 execute store 1003 is deposited, realizes the processing procedure of server in Fig. 2 and Fig. 4.
Receive from the seeking help request of the first game terminal, described in seek help and ask to play for first game terminal that requests help;
Be defined as according to the described request of seeking help the second game terminal that described first game terminal offers help, and assist described first game terminal and the second game terminal to set up connection for transmitting game data; Described game data comprises the second data initiating the promoting game progress that the first data of game progress when seeking help request and described second game terminal produce based on described first data for describing described first game terminal.
Above-mentioned processor 1002 can be general processor, comprises central processing unit (CentralProcessingUnit is called for short CPU), network processing unit (NetworkProcessor is called for short NP) etc.; Can also be digital signal processor (DSP), special IC (ASIC), field programmable gate array (FPGA) or other PLDs, discrete gate or transistor logic, discrete hardware components.
One of ordinary skill in the art will appreciate that: all or part of step realizing above-mentioned each embodiment of the method can have been come by the hardware that programmed instruction is relevant.Aforesaid program can be stored in a computer read/write memory medium.This program, when performing, performs the step comprising above-mentioned each embodiment of the method; And aforesaid storage medium comprises: ROM, RAM, magnetic disc or CD etc. various can be program code stored medium.
Last it is noted that above each embodiment is only in order to illustrate technical scheme of the present invention, be not intended to limit; Although with reference to foregoing embodiments to invention has been detailed description, those of ordinary skill in the art is to be understood that: it still can be modified to the technical scheme described in foregoing embodiments, or carries out equivalent replacement to wherein some or all of technical characteristic; And these amendments or replacement, do not make the essence of appropriate technical solution depart from the scope of various embodiments of the present invention technical scheme.

Claims (36)

1. realize a game recourse method, it is characterized in that, comprising:
First game terminal initiates the request of seeking help, and suspends going game progress;
Described first game terminal receives seeks help response, described in seek help to seek help described in response instruction and ask to be accepted by the second game terminal;
The first data being used for describing described going game progress are supplied to described second game terminal by described first game terminal, and the source being used for the second data of promoting game progress is switched to described second game terminal from this locality;
Described first game terminal advances local game progress based on the second data from described second game terminal.
2. method according to claim 1, is characterized in that, before described first game terminal initiates the request of seeking help, described method also comprises:
Described first game terminal starts game, and by sending to server the request that connects and server connects; Wherein, the first game terminal address for connecting is carried in the request connected described in;
Described first game terminal is initiated the request of seeking help and is specifically comprised: described first game terminal to be initiated to described server by the connection of having set up described in seeking help request, by described server by described Requests routing of seeking help to described second game terminal.
3. method according to claim 1 and 2, is characterized in that, described the source being used for the second data of promoting game progress is switched to described second game terminal from this locality, comprising:
Described first game terminal calls Remote-Data-Interface and carrys out alternative local data interface; Described Remote-Data-Interface is used for from described second game terminal synchronously based on the second data that described first data produce, or for obtaining the second data that described second game terminal that forwarded by server produces based on described first data.
4. the method according to any one of claims 1 to 3, is characterized in that, described the second data for promoting game progress comprise game operation data; Described local data interface comprises the local input interface for generation of described game operation data.
5. method according to claim 4, is characterized in that, described the second data for promoting game progress also comprise: game clock and/or the random value produced in playing; Described local data interface also comprises: produce the clock generator of game clock and/or produce the random value generator of described random value.
6. the method according to any one of Claims 1 to 5, it is characterized in that, carry the address of the second game terminal in described response of seeking help, the first data being used for describing going game progress are supplied to described second game terminal and specifically comprise by described first game terminal:
Described first game terminal according to described in the address of the second game terminal of carrying in response of seeking help directly connect with described second game terminal;
Described first data are sent to described second game terminal by the connection of setting up between described first game terminal and described second game terminal by described first game terminal.
7. the method according to any one of Claims 1 to 5, it is characterized in that, the first data being used for describing going game progress are supplied to described second game terminal and specifically comprise by described first game terminal: described first data are sent to described second game terminal by the mode of transit server by described first game terminal.
8. the method according to any one of claim 1 ~ 7, it is characterized in that, described method also comprises: after terminating help, the source of the second data of promoting game progress is switched go back to this locality from described second game terminal by described first game terminal, and continues game based on the second data from this locality.
9. the method according to any one of claim 1 ~ 7, is characterized in that, described method also comprises:
When initiation is sought help and asked, described first data are saved in this locality by described first game terminal;
After end helps, described first game terminal loads described first data from this locality, and continues game based on the first data loaded.
10. realize a game recourse method, it is characterized in that, comprising:
Second game terminal receives the request of seeking help that the first game terminal is initiated;
Described second game terminal according to described in the request of seeking help return response of seeking help, described in seek help response instruction described in seek help request accepted by described second game terminal;
Described second game terminal receives the first data of the going game progress for describing described first game terminal;
Described second game terminal produces the second data of promoting game progress based on described first data;
Described second data are supplied to described first game terminal by described second game terminal.
11. methods according to claim 10, is characterized in that, described second game terminal produces the second data of promoting game progress based on described first data, specifically comprises:
Described second game terminal loads described first data, starts game, produce the second data of promoting game progress in game process based on the first data after loading.
12. methods according to claim 11, is characterized in that, described second data comprise game operation data, and the second data that described second game terminal produces promoting game progress in game process specifically comprise:
The outer incoming event be located in game process of described second game terminal of described second game terminal monitoring, produces game operation data based on described incoming event.
13. methods according to claim 12, is characterized in that, described second data also comprise: game clock and/or the random value produced in playing.
14. methods according to any one of claim 10 ~ 13, it is characterized in that, described second game terminal receives described first data by the mode directly connected with described first game terminal, or, receive described first data by the mode of transit server; Wherein, when adopting the mode directly connected with described first game terminal, described second game terminal is in the address of carrying in response and setting up described connection and needing described second game terminal used of seeking help described in returning.
15. 1 kinds realize game recourse method, it is characterized in that, comprising:
Server receives the request of seeking help from the first game terminal;
Described server according to described in the request of seeking help be defined as the second game terminal that described first game terminal offers help, and create session of seeking help, assist described first game terminal and described second game terminal to realize the transmission of game data; Described game data comprises the second data initiating the promoting game progress that the first data of game progress when seeking help request and described second game terminal produce based on described first data for describing described first game terminal.
16. methods according to claim 15, is characterized in that, the transmission that described first game terminal of described assistance and the second game terminal realize game data specifically comprises:
Described server is sought help in session described, first game terminal described in transfer and the described game data transmitted between described second game terminal, or, the address of described second game terminal is sent to described first game terminal by described server, the address of described second game terminal is for directly setting up the connection for transmitting described game data, the connection transmission of described game data by setting up between described first game terminal and described second game terminal with described second game terminal for described first game terminal.
17. methods according to claim 16, is characterized in that, described server is sought help in session described, and the described game data transmitted between the first game terminal and the second game terminal described in transfer specifically comprises:
Described server receive described first game terminal send comprise described first data and described in seek help the message of session id of session;
Described second game terminal of seeking help in session that described first data retransmission identifies to described session id by described server;
Described server obtains the second data that described second game terminal produces in game process, and first game terminal of seeking help in session described in described second data are sent to.
18. methods according to any one of claim 15-17, is characterized in that, described server also comprises before receiving the request of seeking help that the first game terminal sends:
Described server receives the request connected of carrying the first game terminal address that described first game terminal sends;
Described server connects according to described first game terminal address and described first game terminal;
Described server receives the request of seeking help from the first game terminal, comprising:
Described server receives the request of seeking help from described first game terminal by the connection of having set up.
19. 1 kinds realize the device of seeking help of playing, and described device is arranged in the first game terminal, it is characterized in that, comprising:
Request module, for initiating the request of seeking help;
Receiver module, to seek help response for receiving, described in seek help to seek help described in response instruction and ask to be accepted by the second game terminal;
Processing module, during for initiating to seek help request in described request module, suspend going game progress, and after response of seeking help described in receiving at described receiver module, the first data being used for describing described going game progress are supplied to described second game terminal, and the source being used for the second data of promoting game progress is switched to described second game terminal from this locality, and advance local game progress based on the second data from described second game terminal.
20. devices according to claim 19, is characterized in that, described processing module also for starting game, and by sending to server the request that connects and server connects; Wherein, the address for the first game terminal connected is carried in the request connected described in;
Described request Requests routing to the request of seeking help described in described server initiation, is given described second game terminal by described server specifically for the connection by having set up by described request module.
21. devices according to claim 19 or 20, it is characterized in that, described device also comprises:
Local data interface, for producing the second data of promoting game progress in this locality;
Remote-Data-Interface, for from described second game terminal synchronously based on the second data that described first data produce, or for obtaining the second data that described second game terminal that forwarded by server produces based on described first data;
The source being used for the second data of promoting game progress is switched to described second game terminal from this locality and specifically comprises by described processing module: described processing module is used for calling the second game terminal Remote-Data-Interface and carrys out alternative local data interface.
22. devices according to claim 21, is characterized in that, described the second data for promoting game progress comprise game operation data; Described local data interface specifically comprises: for monitoring the incoming event of local peripheral hardware, and produce the input interface of described game operation data based on described incoming event.
23. devices according to claim 22, is characterized in that, described the second data for promoting game progress also comprise: game clock and/or the random value produced in playing; Described local data interface also comprises: produce the clock generator of game clock and/or produce the random value generator of described random value.
24. devices according to any one of claim 19 ~ 23, is characterized in that, described in seek help and carry the address of the second game terminal in response;
Described processing module is used for the first data being used for describing going game progress are supplied to described second game terminal specifically comprise: described processing module according to described in seek help the second game terminal carried in response address directly and described second game terminal connect; By described first data by sending to described second game terminal with the connection of described second game terminal.
25. devices according to any one of claim 19 ~ 23, it is characterized in that, described processing module is used for that the first data being used for describing going game progress are supplied to described second game terminal and specifically comprises: described first data are sent to described second game terminal by the mode of transit server by described processing module.
26. devices according to any one of claim 19 ~ 25, it is characterized in that, the source of the second data of promoting game progress also for after end helps, is switched go back to this locality from described second game terminal by described processing module, and continues game based on the second data from this locality.
27. devices according to any one of claim 19 ~ 25, is characterized in that, when described processing module is also for initiating to seek help request in described request module, described first data are saved in this locality; After end helps, load described first data from this locality, and after described first data of loading, continue game.
28. 1 kinds realize the device of seeking help of playing, and described device is arranged in the second game terminal, it is characterized in that, comprising:
Receiver module, for receiving the request of seeking help that the first game terminal is initiated;
Sending module, returns for the request of seeking help described in basis response of seeking help, described in seek help response instruction described in seek help request accepted by described second game terminal;
Described receiver module is also for receiving the first data of the going game progress for describing described first game terminal;
Processing module, for producing the second data of promoting game progress based on described first data;
Described sending module is also for being supplied to described first game terminal by described second data.
29. devices according to claim 28, is characterized in that, described processing module, specifically for loading described first data, starts game based on the first data after loading, produces the second data of promoting game progress in game process.
30. devices according to claim 29, is characterized in that, described second data comprise game operation data, and described processing module, specifically for monitoring the incoming event of the peripheral hardware of described second game terminal, produces game operation data based on described incoming event.
31. devices according to claim 30, is characterized in that, described second data also comprise: game clock and/or the random value produced in playing.
32. devices according to any one of claim 28 ~ 31, it is characterized in that, described receiver module receives described first data specifically for the mode by directly connecting with described first game terminal, or, receive described first data by the mode of transit server; Wherein, when adopting the mode directly connected with described first game terminal, described in seek help also to carry in response to set up and describedly connect the address needing described second game terminal used.
33. 1 kinds of servers, is characterized in that, comprising:
Communication module, for receiving the request of seeking help from the first game terminal;
Processing module, the request of seeking help for receiving according to described communication module is defined as the second game terminal that described first game terminal is offered help, and create session of seeking help, assist described first game terminal and described second game terminal to realize the transmission of game data; Described game data comprises the second data initiating the promoting game progress that the first data of game progress when seeking help request and described second game terminal produce based on described first data for describing described first game terminal;
Described communication module is also for assisting described first game terminal and described second game terminal to realize responsible processing module and described first game terminal in the process of the transmission of game data and mutual with described second game terminal in described processing module.
34. servers according to claim 33, it is characterized in that, described processing module specifically comprises for the transmission of assisting described first game terminal and described second game terminal and realizing game data: described processing module is used for seeking help in session described, first game terminal described in transfer and the described game data transmitted between described second game terminal, or, the address of described second game terminal is sent to described first game terminal by described communication module by described processing module, the address of described second game terminal is for directly setting up the connection for transmitting described game data with described second game terminal for described first game terminal.
35. servers according to claim 34, it is characterized in that, described processing module is sought help in session described, and the described game data transmitted between the first game terminal and the second game terminal described in transfer specifically comprises: described processing module is used for receiving by described communication module the message that described first game terminal sends the session id comprising described first data and session of seeking help; Described first data were passed through described communication module and be transmitted to described second game terminal of seeking help in session that described session id identifies; By the second data that described second game terminal of described communication module acquisition produces in game process, and first game terminal of seeking help in session described in described second data are sent to by described communication module.
36. servers according to any one of claim 33 ~ 35, is characterized in that, described communication module is also for receiving the request connected of carrying the first game terminal address that described first game terminal sends;
Described processing module is also for connecting according to described first game terminal address and described first game terminal;
Described communication module receives the request of seeking help from described first game terminal specifically for the connection by having set up.
CN201510713259.5A 2015-10-28 2015-10-28 Method and device for asking for help in game and server Pending CN105413175A (en)

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