CN100574837C - The control method of game device and game machine - Google Patents

The control method of game device and game machine Download PDF

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Publication number
CN100574837C
CN100574837C CN01104352A CN01104352A CN100574837C CN 100574837 C CN100574837 C CN 100574837C CN 01104352 A CN01104352 A CN 01104352A CN 01104352 A CN01104352 A CN 01104352A CN 100574837 C CN100574837 C CN 100574837C
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Prior art keywords
image
diaphragm
right crus
left foot
game
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CN1311047A (en
Inventor
石川裕崇
田村明则
高濑康实
西堀隆司
长冈圭
和田佳子
吉田由美
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Konami Digital Entertainment Co Ltd
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Konami Digital Entertainment Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Electrically Operated Instructional Devices (AREA)
  • Electrophonic Musical Instruments (AREA)
  • Pinball Game Machines (AREA)

Abstract

A kind of music sensing type game device of marking time on the controller of player in carpet-like, 67R is overlapping is presented on the controller image 65 left foot image 67L and right crus of diaphragm image.At this moment, when preceptorial left foot image 67L or right crus of diaphragm image 67R slave controller image 65 lifted, left foot image 67L or right crus of diaphragm image 67R were shown with translucent amplification.Then, in the time of on falling controller image 65 once more, left foot image 67L or right crus of diaphragm image 67R get back to the opaque demonstration of common size again.This game device can make player's mastery play method easily.

Description

The control method of game device and game machine
Technical field
The present invention relates to the control method of a kind of game device and game machine, particularly relate to a kind of method for gaming of recreation that is used for and demonstrate concisely to player's technology.
Background technology
Whether expression is useful on the mark time sign of position and use of indication and is provided with the pin that detects the player and steps at the music sensing type game device of the nonshared control unit of these locational sensors of marking time popular from the teeth outwards.For example, " beat mad (trade mark) " of Konami Co., Ltd's manufacturing sale and " jumping redirect (trade mark) " is exactly like this.In this recreation, the player can mark time on this nonshared control unit and experiences the sensation of dancing by shining game music.
In such music sensing type game device, the sequential that should step on the position of respectively marking time is to shine the rhythm of music and fixed and be digitized.Then, the appearance that arrives gradually for each sequential of marking time of a plurality of positions of marking time is shown on the display according to this time series data of marking time.The player rides on the position of marking time that is directed being shown on the nonshared control unit with reference to rhythm one side handle of display frame and music on one side.Then, the size evaluation recreation achievement of the deviation between the sequential of marking time of in fact being carried out by nonshared control unit according to the time series data of marking time defined mark time sequential and player.Like this, on one side the player can carry out the sensation that unnecessary worry is experienced dancing to the recreation achievement on one side.
Like this, the method for gaming of music sensing type recreation is exactly the simple method of marking time on nonshared control unit, but this recreation will learn also to have difficulty concerning the player who begins to learn.For this point,, must read over that also hell to pay of operational manual in order to play though can consider the method that detailed explanation is marked time on operational manual.
Summary of the invention
The present invention forms in view of above-mentioned problem, and its purpose is to provide the player the easily game device of mastery play method and the control method of game machine.
The 1st invention of the present invention is a kind of game device, making the player cooperate music to enjoy marks time, it is characterized in that possessing: information storage medium, the position of specifying the left and right sides pin under the main performance position in the described game music and the data of direction are stored; With described interpolation of data, calculate left foot image and the position of right crus of diaphragm image and the module of direction of representing described left and right sides pin respectively in real time; Height according to described left foot image and described right crus of diaphragm image distance middle section image decides the magnifying power of described left foot image and described right crus of diaphragm image and the module of transparency; According to the position and the direction of described left foot image and described right crus of diaphragm image, calculate the position of the head image of representing head and the module of direction; Determine the module of the magnifying power of described head image; Decision includes the color of the controller image of 4 arrow button images of expression arrow up and down respectively, make under the situation of the position of described left foot image and described right crus of diaphragm image the module that the brightness of this arrow button image improves near certain arrow button image; With described left foot image and described right crus of diaphragm image according to the position of described left foot image and described right crus of diaphragm image, amplify transparent demonstration and draw in frame buffer towards, magnifying power and transparency, and according to the position of described head image, towards and magnifying power described head image is drawn in described frame buffer, and, according to the color of described controller image with draw module in described frame buffer of described controller image; And display shows described left foot image, described right crus of diaphragm image, described head image and the described controller image of drawing in described frame buffer.
The 2nd invention of the present invention is a kind of control method of game machine, described game machine possesses frame buffer, it is characterized in that, comprise: will specify the position of the pin under the main performance position in the game music and the interpolation of data of direction, and calculate left foot image and the position of right crus of diaphragm image and the step of direction of representing described left and right sides pin respectively in real time; Height according to described left foot image and described right crus of diaphragm image distance middle section image determines the magnifying power of described left foot image and described right crus of diaphragm image and the step of transparency; According to the position and the direction of described left foot image and described right crus of diaphragm image, calculate the position of the head image of representing head and the step of direction; Determine the step of the magnifying power of described head image; Decision includes the color of the controller image of 4 arrow button images of expression arrow up and down respectively, make under the situation of the position of described left foot image and described right crus of diaphragm image the step that the brightness of this arrow button image improves near certain arrow button image; And, with described left foot image and described right crus of diaphragm image according to the position of described left foot image and described right crus of diaphragm image, amplify transparent demonstration and draw in frame buffer towards, magnifying power and transparency, and according to the position of described head image, towards and magnifying power described head image is drawn in described frame buffer, and, according to the color of described controller image with draw step in described frame buffer of described controller image.
Description of drawings
Fig. 1 is the pie graph of the game device of expression one embodiment of the invention.
Fig. 2 is the overview of expression one csr controller.
Fig. 3 is the figure of expression one routine game picture.
Fig. 4 is the pie graph of expression game music data.
Fig. 5 is the flow chart of the action of game device under " normal mode " of explanation one embodiment of the invention.
The flow chart that Fig. 6 handles for the explanation game evaluation.
Fig. 7 is the figure of a routine display frame of expression game evaluation resume.
Fig. 8 is the figure of a routine game picture of expression " mode of learning ".
Fig. 9 is the figure of a routine game picture of expression " mode of learning ".
Figure 10 is the figure of an example of the game picture of expression " mode of learning ".
Figure 11 is the flow chart of the action of game device under " mode of learning " of explanation one embodiment of the invention.
The flow chart that Figure 12 handles for explanation study.
Figure 13 is the figure of the integral body formation of the games delivery system of expression another embodiment of the present invention.
Among the figure, 10: game device, 11,64: home game machine, 12: bus, 14:CPU, 16: graphic process unit, 18: monitor, 20: acoustic treater, 22: loudspeaker, the 24:CD-ROM reading device, 25:CD-ROM, 26:RAM, 28:ROM, 30: input and output control part, 32: controller, 33, storage card, 34L, 34U, 34D, 34R:: arrow button input area, 34C: central area, 36A: start button input area, 38A: circle button input area, 38B: fork button input area, 40: game picture, 42: score, 44D, 44R, 44L, 44U, 72,74,76,78: sequential guiding arrow, 46: background images, 48D, 48R, 48L, 48U: benchmark arrow, 50: the table of beating, 52,69: information, 53: games delivery system, 54: game database, 56: server, 58: the games dispenser, 60: communication network, 61: head image, 62: microcomputer, 63L, 63U, 63D, 63R: arrow button image, 63C: central area image, 65: controller image, 66:PDA, 67L: left foot image, 67R: right crus of diaphragm image, 68: little joint number, 70L, 70U, 70D, 70R: display column.
The specific embodiment
Followingly be elaborated to being suitable for embodiments of the invention with reference to picture.
Fig. 1 is the figure of the formation of the game device of expression one embodiment of the invention.Below can enjoy the technology of function of the music sensing type game device of the enjoyment of marking time and describe while listening game music making the game device 10 shown in this figure have the player.Also ad hoc except being provided with " normal mode " in this game device 10 have " mode of learning "." mode of learning " is exactly to illustrate that with the computer graphical handle method of not exhaustive marking time (walking) illustrates the pattern to the player concisely in operational manual.In the arch game machine, begin to learn the player by near seeing that marking time of advanced games person also can grasp the method for marking time, but in family expenses game machine 11, be difficult to expect such situation.According to " mode of learning ", the player can learn the method for gaming (marking time) of music sensing type recreation with comparalive ease.Also have, in this game device 10, can after recreation, look at evaluation resume each operation of being carried out with controller 32.According to this operation history, the player can learn the weak point of marking time of oneself, therefore, is of value to the development of technology of marking time.
Game device 10 shown in this figure is to constitute by the CD-ROM25 as information storage medium is installed on the home game machine 11 that is connected with monitor 18 and loudspeaker 22.Here,, CD-ROM25 can be used, but also other all information storage mediums such as DVD and ROM card can be used for games and game data are supplied with home game machine 11.Also have, as described later, also can supply with home game machine 11 from a distant place games and game data by communication network.
Home game machine 11 is to connect CPU14, GPU16, SPU20, CD-ROM reading device 24, RAM26, ROM28 and input and output control part 30 and the data communication each other of these parts is become also to be connected controller 32 on the input and output control part 30 by flexible cord by bus 12 to form.Each inscape of home game machine 11 except that controller 32 all is installed in the framework of regulation.Can be used as loudspeaker 22 to built-in loudspeaker being used as monitor 18 such as domestic television set such as domestic television set.
CPU14 is constituted as and comprises microprocessor, according to each one of the games control home game machine 11 that is stored in the operating system among the ROM28 and reads from CD-ROM25.Bus 12 is to be used for IA interchange address and data between each one of family expenses game machine 11.Be stored among the ROM28 as the operating system of the action of the integral body of home game machine 11 being controlled necessary program.Also have, the games and the game data that read from CD-ROM25 can be written into the RAM26 as required.GPU (graphic process unit) 16 is constituted as and comprises frame buffer zone, accepts the pictorial data sent here from CPU14 and game picture is drawn on the frame buffer zone, simultaneously, its content is converted to the vision signal of regulation and outputs on the monitor 18 with the sequential of regulation.
SPU (acoustic treater) 20 is constituted as and comprises the reproducing buffer district, makes by CD-ROM25 and reads and be stored in music in the reproducing buffer district and recreation data reproduction such as acoustics and from loudspeaker 22 outputs.CD-ROM reading device 24 is according to read games and the game data that is recorded among the CD-ROM25 from the indication of CPU14.
Input and output control part 30 is connected interface on the home game machine 11 to more than one outside input and output machine for being used for, and here, controller 32 and storage card 33 quilts are dressed up and can freely be loaded and unloaded.Also can connect the PERCOM peripheral communication machines such as auxilary unit, modem and terminal adapter except that storage card 33.Controller 32 is for being used for the input medium that the player carries out game operation.Input and output control part 30 passes to CPU14 to the operation signal of this scanning result of expression with the mode of operation of the various buttons of (as per 1/60 second) scanning monitor 32 of certain cycle and by bus 12.CPU14 is according to this signal determining player's game operation.
Fig. 2 is the figure of an example of expression controller 32.The nonshared control unit that controller 32 shown in this figure is prepared for the operation that is in particular the recreation of music sensing type is the member with carpet-like, and its size is corresponding with game level.When the player marked time on this controller 32, the operation signal of the position of expression bipod was sent to home game machine 11.As shown in the drawing, this controller 32 shows central area 34C at the central subregion on surface, and bottom left parts other subregion on the right side and shows arrow button input area 34U, 34D, 34L, 34R thereon.In addition, the left and right sides subregion at arrow button input area 34U shows round button input area 38A and fork button input area 38B.Also have, above the circle button input area 38A and fork button input area 38B above respectively subregion show start button input area 36A and selector button input area 36B.Also have, arrow button input area 34R show right arrow pattern, arrow button input area 34L show left arrow pattern, arrow button input area 34U show arrow pattern, show the pattern of arrow down at arrow button input area 34D.Also have, round symbol (zero) is arranged, on fork button input area 38B, represent to have fork symbol (*) in expression on the circle button input area 38A.Also have, in expression on the 36A of start button input area literal " START " arranged, on the 36B of selector button input area, represent to have literal " SELECT ".
Sensor has been buried in bottom at arrow button input area 34U, 34D, 34L, 34R, circle button input area 38A, fork button input area 38B, start button input area 36A, selector button input area 36B, when player's handle was ridden on each zone, this purpose was sent to home game machine 11 as operation signal.Arrow button input area 34U, 34D, 34L, 34R mainly are used to import dance step, but in addition also can be used to the purpose of various menu selections.Startup that start button input area 36A is used to play and various decisions etc.Selector button input area 36B mainly is used to access various menu screens.Circle button input area 38A mainly is used to make various decisions, the purpose that fork button input area 38B is used to do various cancellations and forces Exit Game.
The figure of one example of the game picture that Fig. 3 generates at monitor 18 according to the games of reading from CD-ROM25 and game data for expression.Game picture 40 shown in this figure is the picture when showing " normal mode ", background images 46 is shown comprehensively, the overlapping thereon table 50 of beating, benchmark arrow 48L, 48D, 48U, 48R, sequential guiding arrow 44L, 44D, 44U, 44R, score 42 and the information 52 of showing.Score 42 is displayed on the left side foot of game picture 40, is to show till now cumulative score.Information 52 is displayed on the picture left side central portion, the literal of the corresponding content of good and bad degree of demonstration and player's operation.For example show literal such as " GREAT ", " PERFECT ", " GOOD ", " BOO ".
The table 50 of beating is displayed on the picture upper left side, contains with good grounds good and bad degree of marking time and carries out corresponding flexible table bar.For example mark time be subjected to high evaluation situation following table bar to right-hand elongation, on the contrary, the situation following table bar that has been subjected to low evaluation shortens to left marking time.The table bar than the short situation of specific length under game over, the player can see that the table 50 of beating judges whether near game over.Benchmark arrow 48L, 48D, 48U, 48R are displayed on the downside of the table 50 of beating according to this in proper order.Benchmark arrow 48L, 48D, 48U, 48R are the benchmark that is used to judge player's the sequential of marking time.
Specifically, benchmark arrow 48L and arrow button input area 34L, benchmark arrow 48D and arrow button input area 34D, benchmark arrow 48U and arrow button input area 34U, benchmark arrow 48R and arrow button input area 34R are corresponding respectively.Then, on picture area bigger below benchmark arrow 48L, 48D, 48U, the 48R, show As time goes on upward to the sequential guiding arrow 44L, 44D, 44U, the 44R that move, if the moment that the arrow of preface guiding at this moment 44L, 44D, 44U, 44R and benchmark arrow 48L, 48D, 48U, 48R overlap with ride with these benchmark arrows 48L, 48D, 48U, arrow button input area 34L that 48R is corresponding, 34D, 34U, 34R on just can obtain high evaluation and the table 50 of beating is extended.For example, in the figure, sequential guiding arrow 44U just just overlaps with benchmark arrow 48U.If this after a while the player just can obtain high evaluation with riding on the 34U of the arrow button input area of controller 32.
Also have, the player also may not leave no choice but with the moment that benchmark arrow 48L, 48D, 48U, 48R overlap fully controller 32 be operated just and can be obtained sure evaluation, but give corresponding evaluation according to its consistent degree at sequential guiding arrow 44L, 44D, 44U, 44R.Also have, sequential guiding arrow 44L, 44D, 44U, 44R are shown according to described later minute step data.
Specifically, sequential guiding arrow 44L, 44D, 44U, 44R are shown according to following.When the regeneration of game music began, such as under the situation of sequential as the guiding indication range of marking time of 2 trifles after from then on, CPU14 read the sequential of marking time that is contained in this scope from minute step data.Then, guide the pictorial data of arrow 44L, 44D, 44U, 44R according to this minute step data generation expression sequential.Its display position of this pictorial data is arranged downwards from the near to the remote successively according to the sequential of marking time.
At this moment, below benchmark arrow 48L, show the sequential guiding arrow 44L that represents to step on to the sequential of marking time of arrow button input area 34L, below benchmark arrow 48D, show the sequential guiding arrow 44D that represents to step on to the sequential of marking time of arrow button input area 34D, below benchmark arrow 48U, show the sequential guiding arrow 44U that represents to step on to the sequential of marking time of arrow button input area 34U, below benchmark arrow 48R, show the sequential guiding arrow 44R that represents to step on to the sequential of marking time of arrow button input area 34R.In the figure, be shown, but also may a plurality of being shown be being arranged respectively having listed sequential guiding arrow 44L, 44D, 44U, 44R according to the arrival situation of the sequential of marking time.The pictorial data that is generated is superimposed on background images 46, becomes the part of game picture 40.Above processing is reciprocal with the loop cycle of regulation.
The front of guiding indication range is with corresponding in the performance position of this game music constantly, and the guiding indication range begins backward each to be handled all to move to move an ormal weight from the front of melody.Like this, sequential guiding arrow 44L, 44D, 44U, 44R are along with the carrying out of melody moves to the top gradually.If display timing generator guides arrow 44L, 44D, 44U, 44R like this, the player just can easily hold the arrival situation of the sequential of marking time by means of game picture 40.
Here to the data that be stored on the CD-ROM25 be described.In CD-ROM25, deposit to be useful on home game machine 11 is used as games, various recreation acoustics data, various game image data and the game music data that music game is played.
Fig. 4 is stored in the figure of the game music data corresponding with certain game music on the CD-ROM25 for explanation.The relevant game music data of game music that this figure (a) is and is played under " normal mode ", the relevant game music data of game music that this figure (b) is and is played under " mode of learning ".Shown in this figure (a), the game music data relevant with " normal mode " contain the original music data, divide step data, time-scale and background images data.On the other hand, relevant with " mode of learning " game music data contain the original music data, divide step data, time-scale and mode of learning.
The original music data are preserving with the form of PCM flow data as original music such as general pop music etc.CD-ROM reading device 24 can be read the original music data according to the indication of CPU14, carries out the data processing then as required and directly rather than by bus 12 these data is supplied with SPU20.After SPU20 directly accepts data from CD-ROM reading device 24, these data are carried out the D/A conversion and supplied with loudspeaker 22.
Dividing step data is in the given a definition data of the step that the player should operate of the situation of the corresponding game music of having regenerated.This minute, step data made according to the rhythm of the game music of correspondence.Also have, also can distinguish use according to the difference of complexity or game mode etc. a game music DSR multicomponent step data.The substep data comprise a plurality of data blocks corresponding with each trifle of corresponding game music.Each data block is constituted as which button that includes specific controller 32 when the trifle of corresponding game music being decomposed into the regulation umber of beats such as 4 bats or 8 bats should operated information in which bat.
Time-scale is for the game music of correspondence and divides the sequential contrast between the step data and prepare that CPU14 can be with reference to the corresponding branch step data in the present performance position of specific with the corresponding game music of this time-scale.On the other hand, the background images data are what to be used for showing such as the background images 46 of game picture shown in Figure 3 40.These background images data both can be that moving-picture data also can be the still image data.All there is the background images that matches with its atmosphere selected to each game music, can visually mentions player's mood.
Also have, in " mode of learning ", maybe have the background images data.This is that the player can focusing study like this because visual as a setting public simple image in all learned lessons.The background images data that are used for this " mode of learning " are left in CD-ROM25 in addition.Also have, in " mode of learning ", the data of study usefulness are comprised in the game music data.The data of study usefulness are for an example of the footwork of corresponding game music is shown to the player's.The data of study usefulness comprise the specific locational bipod of the main performance position separately and the data of direction in the game music of correspondence.In " mode of learning ", data of this study usefulness are carried out calculating in real time after the interpolation position that should show the pin image and direction and at this place demonstration pin image.So just an example of footwork has been shown to the player.
Here the processing to the games that are performed on family expenses game machine 11 describes.Fig. 5 is stored in the flow chart of the processing of the games on the CD-ROM25 for explanation.When the player installed to CD-ROM25 on the CD-ROM reading device 24 and connects the power supply of home game machine 11, at first, the operating system that is stored on ROM28 was performed, and carried out various initialization action then.At this moment, being stored the necessary part of processing current among the games on the CD-ROM25 is installed on the RAM26.Carry out the demonstration of game title etc. according to games by monitor 18, then, show main menu automatically or according to operation controller 32.Here, when the player selected " normal mode ", the game processing of " normal mode " had just begun.
In the reason, at first, recreation condition enactment menu is displayed on the monitor 18 herein, and the player sets and import game number (human or two humans) and difficulty (recreation condition) here (S100).This recreation condition is stored among the RAM26.Secondly, CPU14 be presented at the predetermined performance in " normal mode " many music (melody) title and allow the player select.Then, to this, when selecting melody by controller 32, the player just this melody decision is playing music (S101).Then, then, load onto the relevant data (S102) of game music therewith.Be exactly to load onto one group of data shown in Fig. 4 (a) specifically.Wherein, the original music data directly are sent to SPU20 and will begin in a minute from CD-ROM reading device 24 and are reproduced output (S103).Also have, other data are installed on the RAM26.
Then, CPU14 generates as shown in Figure 3 to mark time according to the branch step data among the data of the game music of reading and guides the pictorial data of usefulness and refresh the guiding (S104) of marking time on the monitor 18 by these data are outputed to.At this moment, CPU14 judges the relation of dividing between step data and the original music data according to time-scale.Divide timely preface table of step data and the melody of in S101, selecting reach the difficulty of in S100, selecting corresponding be used.
Carry out game evaluation then and handle (S105).The flow chart that Fig. 6 handles for this game evaluation of explanation.As shown in the drawing, in this game evaluation is handled, at first according to present performance position with divide step data to judge whether present performance position belongs to (S200) during the evaluation.Be exactly during the evaluation the player mark time sequential be defined in that sequential in the branch step data contrasts during.If certain is defined within the branch step data as the sequential of marking time in a flash, then during just being used as evaluation during the stipulated time width before and after this moment.
If present performance position belongs to during the evaluation, then obtain the mode of operation (S201) of controller 32 and estimate player mark time (S202) according to this mode of operation.Specifically, according to minute step data can know enter now during the evaluation be with arrow button input area 34L, 34U, 34D, 34R in which relevant marking time.Therefore, judge that here in fact whether the arrow button input area 34L, 34U, 34D, the 34R that to become evaluation object are trampled and investigate this sequential of marking time and with the sequential that is defined within the branch step data how many deviations are arranged.Then, the more for a short time evaluation that gives of deviation is high more.For example, when deviation is zero, get best result, when deviation is maximum, draw a blank, under the situation of setting foot on wrong arrow button input area 34 or under situation about not setting foot on whatever, shorten the table of beating.Also have,, each arrow button input area 34 is similarly estimated becoming under the situation of evaluation object with 34 relevant the marking time of arrow button input area with a plurality of.Evaluation result is stored on the RAM26, and, current score be stored in before this on the RAM26 score mutually adduction addition result as overall scores.This overall scores is shown (S203) as score 42.At this moment, the beat show state of table 50 is refreshed.Specifically, extend to the right, on the contrary, shorten to left at the situation following table bar that obtains low evaluation at the situation following table bar that obtains high praise.Also have, corresponding information 52 is presented on the game picture 40 according to the evaluation that in step S202, obtains.Also have, the sequential of marking time is compared with the sequential that is defined within the branch step data, whether the result drops in certain error range, is to wait soon or slowly as estimating resume to be stored on the RAM26.
Get back to Fig. 5, then, CPU14 judges whether recreation satisfies termination condition (S106).Specifically, exceed schedule time the player and continue to press game under the fork button input area 38B of controller 32 or the situation that playing music is through with.Satisfy at game operation under the situation of termination condition, whole game process is carried out overall merit and evaluation content is presented at (S107) on the monitor 18 as the game operation result according to the content of RAM26.On the other hand, returning S104 under game operation does not satisfy the situation of termination condition handles.
In this game device 10, after playing under " normal mode ", oneself can be presented at the evaluation resume of respectively marking time by controller 32 inputs on the monitor 18.This estimates the figure of a routine display frame of resume to Fig. 7 for expression.In the figure, the little joint number of the game music of marking time of the numeral player shown in the arrow 68.Estimate in the display frame of resume at this,, can show that by carry out scrolling with controller 32 all sequential based on time series data guide arrow 72,74,76,78 for each game music.Shown sequential guiding arrow is corresponding with sequential guiding arrow 44L among Fig. 3 in display column 70L, shown sequential guiding arrow is corresponding with sequential guiding arrow 44D among Fig. 3 in display column 70D, shown sequential guiding arrow is corresponding with sequential guiding arrow 44U among Fig. 3 in display column 70U, and shown sequential guiding arrow is corresponding with sequential guiding arrow 44R among Fig. 3 in display column 70R.Here, sequential guiding arrow 72,74,76,78 is shown with different patterns respectively.Sequential guiding arrow 72 shows with orange (be black in Fig. 7), represent " JUST! " meaning, i.e. the mark time deviation of sequential of expression is within the limits prescribed.Sequential guiding arrow 74 shows with blue (be grid in Fig. 7), represents the meaning of " EARLY ", promptly represent the player to mark time sequential faster than the sequential that is defined within the time series data.Sequential guiding arrow 76 shows with peachiness (be oblique line in Fig. 7), represents the meaning of " LATE ", promptly represent the player to mark time sequential slower than the sequential that is defined within the time series data.Sequential guiding arrow 78 shows that with red (being white) meaning of expression " MISS.. " represents that promptly the player should mark time and not mark time in Fig. 7.Like this, estimate in the display frame of resume, under the sequential of the marking time situation faster and slow situation, be shown with different pattern (color) than the original time sequential routine for the evaluation content of each operation that controller 32 is carried out at this.Therefore, if the player is seeing that this estimates resume and just can recognize clearly that the sequential of marking time of oneself is partially slowly or fast, therefore, the footwork of grasping easily.Also have, here, under the sequential of marking time situation faster and slow situation, show, but in addition also can show to wait and be differently shown by flicker by the mark time color of sequential guiding arrow 72,74,76,78 of change than the original time sequential routine.
Here " mode of learning " as this game device 10 peculiar game modes described.Fig. 8 to Figure 10 is the figure in an example that is displayed on the game picture on the monitor 18 under " mode of learning ".Game picture when Fig. 8 represents that mode of learning begins.In the game picture of " mode of learning ", be provided with the sequential boot section in the picture left side, be provided with learning region on the right side.Also have, show information 69 at the picture downside.The same with game picture shown in Figure 3, above the sequential boot section, show benchmark arrow 48L, 48D, 48U, 48R from left to right successively.The same with game picture shown in Figure 3, show sequential guiding arrow 44L, 44D, 44U, 44R at the picture area of this downside.This sequential guiding arrow 44L, 44D, 44U, 44R are shown according to the timely preface table of branch step data that is comprised in the game music data shown in Fig. 4 (b).Step display is the same with the situation of " normal mode ".On the other hand, be used to teach the player specifically how to trample this guided footwork in picture left side, also show controller image 65 simultaneously in the shown learning region in picture right side.
Controller image 65 is copied controller 32, comprise the arrow button corresponding image 63L (the district's image of marking time), the arrow button image 63U (mark time district image) corresponding, the arrow button image 63D (mark time district image) corresponding with arrow button input area 34D with arrow button input area 34U with arrow button input area 34L, with the corresponding arrow button image 63R (district of marking time is visual) of arrow button input area 34R, and the visual 63C in central area 34C corresponding central district.The overlapping head image 61 that shows the left foot image 67L that represents preceptorial left foot, the visual 67R of right crus of diaphragm that represents its right crus of diaphragm and represent it in the inside of central area image 63C.These images generate by texture is attached on the polygon.When the director shown in this figure landed, left foot image 67L was painted to opaque green and shows literal " L " in the centre.Right crus of diaphragm image 67R is painted to opaque orange and show literal " R " in the centre.
When landing, in imaginary 3 dimension spaces (gamespace), left foot image 67L and right crus of diaphragm image 67R be configured in that the land position slightly higher than central area image 63C (from paper to direction at the moment) gone up and tiptoe towards the picture top.On the other hand, the appearance of the people's who sees on showing from the beginning in head image 61 face has the translucent color attribute of the motion that can emphasize preceptorial bipod.Also have, head image 61 in imaginary 3 dimension spaces, be configured in than on the slightly higher position of left foot image 67L and right crus of diaphragm image 67R and face above picture.Then, viewpoint is set on the preceptorial head, therefore, can see through head image 61 and see left foot image 67L and right crus of diaphragm image 67R.Also have, position and the direction of left foot image 67L and right crus of diaphragm image 67R are to be determined by the learning data shown in Fig. 4 (b).Also have, the position of head image 61 and direction are according to the position of left foot image 67L and right crus of diaphragm image 67R and direction and fixed.Specifically, the face of head image 61 is towards the direction of the tiptoe direction of tiptoe direction of dividing left foot image 67L equally and right crus of diaphragm image 67R, and the height of head image 61 is to set according to the height of the height of left foot image 67L and right crus of diaphragm image 67R.
Information 69 for give the player to learning significant information, according to the operation signal of slave controller 32 inputs marked time to the player carried out skilful my estimate and show that with literal this evaluation result or demonstration are used for the literal that the beginning of learning or end are conveyed to the player.Game picture when showing the study beginning in the figure, a literal " study beginning! " be shown as information 69.
Fig. 9 is illustrated in the appearance that " mode of learning " middle director lifts right crus of diaphragm.Also have, in this figure and Figure 10, omit the diagram of head image 61 for simplicity.In Fig. 9, show sequential guiding arrow 44U in the sequential boot section.This sequential guiding arrow 44U is along with the time is moved upward, and prompting player sequential guiding arrow 44U promptly will overlap sequential guiding arrow 48U and go up, marks time constantly coming.Therefore, the situation that the preceptorial right crus of diaphragm of expression promptly will be trampled arrow button image 63U in the learning region shown in this figure right side.In the case, translucent attribute is endowed right crus of diaphragm image 67R, and this image is exaggerated demonstration.Then, under this state, right crus of diaphragm image 67R shifts to the direction of arrow button image 63U.Like this, demonstrate preceptorial right crus of diaphragm and lifted the appearance that falls in the position of arrow button image 63U again from the position of central area image 63C.Also have, right crus of diaphragm image 67R lift under the state of pin to viewpoint direction (from paper to direction at the moment) close, therefore, even if 3 common dimension image processings also will be exaggerated demonstration, but in this game device 10, make the distortion of lifting of preceptorial right crus of diaphragm, therefore, further amplify demonstration right crus of diaphragm image 67R.Also have, though the diagram of omission, under the state of this figure, the director also will forwards step when lifting right crus of diaphragm, and is corresponding, and head image 61 its faces have the left side in some deflection pictures and are exaggerated some demonstrations.
Figure 10 be illustrated in " mode of learning " director right threading in the appearance in the place ahead.Game picture shown in this figure is for being displayed on the monitor 18 after the game picture and then shown in Figure 9.In the figure, right crus of diaphragm image 67R correspondence that sequential guiding arrow 44U is superimposed to be presented on the arrow button image 63U.67R is amplified demonstration translucently with respect to the image of right crus of diaphragm in Fig. 9, and in the figure, right crus of diaphragm image 67R is not shown enlargedly by opaque again.Also have, step on moment on arrow button image 63U from right crus of diaphragm image 67R, its brightness of this arrow button image 63U increases.Like this, riding the demonstration pattern that front and back on arrow button image 63 change the demonstration pattern of left foot image 67L or right crus of diaphragm image 67R and change arrow button image 63 simultaneously, can make the player recognize that consumingly preceptorial pin steps on really on the arrow button image 63 the director thus.Like this, the player can easily hold preceptorial footwork.Also have, in the game picture of this figure, the player on the controller 32 actual carry out mark time sooner than what in minute step data, define, therefore, shown " a little fast slightly " such literal as information 69.
Here, the concrete processing to " mode of learning " describes with reference to flow chart.Figure 11 is for illustrating the flow chart of the part relevant with " mode of learning " in the processing that is stored the games in CD-ROM25.When player under the state that has shown main menu selected " mode of learning " by controller 32, the game processing of " mode of learning " had just begun.In the reason, at first, on monitor 18, show difficulty setting menu (S300) herein.Preparing in " mode of learning " has 3 these 3 ranks from course 1 to course, begins to operate successively to course 3 from course 1, and thus, player's footwork progress is to the melody that can play the common difficulty in " normal mode ".Set in the menu in this difficulty, the player selects a certain course by means of controller 32.
Secondly, CPU14 sets menu to branch and is presented at (S301) on the monitor 18.Course 1 to course 3 respectively is made of a plurality of parts, and in this S301, the player selects certain part by controller 32.Each several part has the exercise of setting foot-point and various characteristics such as uses with the exercise of, the form close with actual game operation.
Then, according to the data relevant (S302) of packing into of the setting on S300 and S301 with game music.Specifically, one group of data shown in the load map 4 (b).Wherein, the original music data are directly to be transmitted to SPU20 and to will begin in a minute from CD-ROM reading device 24 to be reproduced output (S303).Also have, other data are installed on the RAM26.Then, CPU14 generates as shown in Figure 3 to mark time according to the branch step data among the game music data of reading and guides the pictorial data of usefulness and refresh the guiding (S304) of marking time on the monitor 18 by these data are outputed to.
Learn then to handle (S305).The flow chart that Figure 12 handles for this study of explanation.As shown in the drawing, in this study is handled, at first (S400) calculated in the position of pin.When beginning the regeneration of game music in S303, CPU14 can hold the present performance position of this beginning game music and calculate position and the direction of playing locational left foot image 67L and right crus of diaphragm image 67R at this.This is to calculate by the learning data shown in Fig. 4 (b) is carried out interpolation.That is to say, because of learning data comprises specific for the locational left foot image 67L of main performance and the position of right crus of diaphragm image 67R and the data of direction, therefore, these data being carried out interpolation can calculate in position and the direction of playing locational left foot image 67L and right crus of diaphragm image 67R arbitrarily.
Then decision is to the magnifying power (S401) of left foot image 67L and right crus of diaphragm image 67R.Specifically, leave corresponding (for example proportional) magnifying power of height decision of central area image 63C according to the left foot of in S400, calculating image 67L and right crus of diaphragm image 67R.Determine the color (S402) of left foot image 67L and right crus of diaphragm image 67R then.Specifically, leave corresponding (for example proportional) transparency of height decision of central area image 63C according to the left foot of in S400, calculating image 67L and right crus of diaphragm image 67R.This transparency invests left foot image 67L and right crus of diaphragm image 67R respectively as the display properties of used texture.Like this, it is also high more to lift the transparency of the high more left foot of pin image 67L or right crus of diaphragm image 67R.
Then, (S403) calculated in Dui Tou position.This calculating is to carry out according to position and the direction of left foot image 67L that calculates in S400 and right crus of diaphragm image 67R.At first, the height of head image 61 is to be added on the height of original (when bipod lands) head image 61 by the proportional amount of average height that handle and left foot image 67L and right crus of diaphragm image 67R leave central area image 63C to calculate.Also have, the plan-position of head image 61 (in the position on the plane parallel with central area image 63C) is set on the mid point of center of gravity of left foot image 67L and right crus of diaphragm image 67R.Also have, the direction of head image 61 is set on the direction of tiptoe direction of the tiptoe direction of dividing left foot image 67L equally and right crus of diaphragm image 67R.
Then determine the magnifying power (S404) of head image 61.Specifically, according to corresponding (for example proportional) transparency of height setting of leaving central area image 63C such as left foot image 67L and right crus of diaphragm image 67R with these average height.This transparency invests left foot image 67L and right crus of diaphragm image 67R respectively as the display properties of used texture.Also have, the color of controller image 65 is determined (S405).That is to say, in this game device 10, when the director puts down pin, the brightness highlight of the arrow button image 63 of this position.Therefore, whether the position of judging the left foot image 67L calculate and right crus of diaphragm image 67R in this S405 in S400 some in the direction of closing button image 63, if near would increase the brightness of this arrow button image 63.This monochrome information is that the display properties as used texture invests to button image 63.Then, according to the value of calculating at S400~S404, on left foot image 67L, right crus of diaphragm image 67R, head image 61 and controller image 65 frame buffer zones of being drawn in being comprised in GPU16 (S406).
Then, get back to Figure 11 and carry out game evaluation processing (S306).This game evaluation is handled the same with processing shown in Figure 6.Here, particularly in S202, player's the sequential of marking time is compared with the sequential that is defined within the branch step data, estimate comparative result and whether drop in certain error range, be soon or slow, in S203, according to the corresponding information 69 of this evaluation result form on game picture.Like this, while the player can see that it is partially slowly or fast than the original time sequential routine that information 69 is held the sequential of marking time of oneself, therefore, can more effectively learn footwork.
Then, CPU14 judge recreation whether satisfy termination condition (S307, Figure 11).Specifically, exceed schedule time the player and continue to press game under the fork button input area 38B of controller 32 or the situation that playing music is through with.Satisfy at game operation under the situation of termination condition, whole learning process is carried out overall merit and evaluation content is presented at (S308) on the monitor 18 as the game operation result according to the content of RAM26.On the other hand, returning S304 under game operation does not satisfy the situation of termination condition handles.
According to game device 10 discussed above, in " mode of learning ", can teach the player to mark time (walking) by computer graphical, therefore, even if the player who begins to learn also can grasp the method for gaming of this music game with comparalive ease.Also have, in the study zone in the game picture of " mode of learning ", when putting down, the director make left foot image 67L or right crus of diaphragm image 67R become opaque demonstration when pin, left foot image 67L or right crus of diaphragm image 67R step on arrow button image 63 from translucent demonstration, and in this also highlight of brightness of arrow button image 63 constantly, therefore, can make the player be familiar with director's process of marking time clearly.Also have, in the process of marking time, left foot image 67L or right crus of diaphragm image 67R are shown with translucent amplification, therefore, can demonstrate the process of marking time well.
Also have, the present invention is not limited to embodiment discussed above.
For example, above explanation is the example of implementing at using home game machine 11, but the present invention also can be suitable equally with game device to business.In the case, the most handy speed storage device replaced C D-ROM25 and be integrally formed monitor 18 and loudspeaker 22.
Also have, in the above description, on family expenses game machine 11, use the CD-ROM25 that deposits games and game data, but so long as personal computer etc. can reading and recording games and the information storage medium of game data and the computer that carries out information processing according to the content that is read, which type of computer also can use.
Also have, in the above description, the present invention is used for experiencing the game device 10 of the sensation of dancing, but the present invention goes for also knocking the recreation of beating a drum of the controller of drum shape, playing the recreation of all kinds of controller function with the piano game device of the controller of finger tapping piano key plate-like etc. with drumstick.In the case, the operational elements image that in the display controller image, also shows the key element of operation controls such as expression finger, palm, pin.Then, just as this operational elements operation control, move this operational elements image.At this moment, change the demonstration appearance of operational elements image or controller image in the front and back that controller is operated.Can stay to the player like this controller has been carried out the impression of operation and can carry out Operating Guideline well.In the case, if like that before and after operation, show the image of a part of representing controller as above-mentioned arrow button image 63 then can carry out Operating Guideline better with different appearance.
Also have, in the above description, in the game device 10 of the sensation that can experience dancing, show to the player estimating resume, but in the recreation of all kinds, to each operation all estimate the time sequential routine be than the original time sequential routine soon or slow or its deviation drops in the prescribed limit, can show these resume to the player.Like this, the player can easily grasp the operation of controller.
Also have, in the above description, games and game data are supplied with home game machine 11 from the CD-ROM25 as information storage medium, but also can provide and deliver games and game data to family by communication network etc.Figure 13 has used the integral body of the games delivery system of communication network to constitute for expression figure.As shown in the drawing, this games delivery system 53 contains game database 54, server 56, communication network 60, microcomputer 62, home game machine 64 and PDA (portability information terminal) 66.Wherein, constitute games dispenser 58 by game database 54 and server 56.Communication network 60 is such as being internet or cable TV network.In this system, games and the game data the same with the memory contents of CD-ROM25 are stored in the game database 54.So demander is sent recreation dispensing requirement by using microcomputer 62, home game machine 64 or PDA66 etc., this request is sent to server 56 by communication network 60.Then, server 56 requires to read games and game data and sense information sent to recreation dispensing requirement sides such as microcomputer 62, home game machine 64 and PDA66 from game database 54 according to recreation dispensing.Here require to play dispensing according to the recreation dispensing, but also can make from server 56 folk prescriptions to transmission.Also have, also can once just be sent completely necessary whole games of recreation and game data, but send the part of needs according to the situation of recreation.If by communication network 60 dispensing of playing after this manner, then demander can obtain to be used to carry out the games and the game data of music game easily.

Claims (2)

1. a game device makes the player cooperate music to enjoy and marks time, and it is characterized in that possessing:
Information storage medium is stored the position of specifying the left and right sides pin under the main performance position in the described game music and the data of direction;
With described interpolation of data, calculate left foot image and the position of right crus of diaphragm image and the module of direction of representing described left and right sides pin respectively in real time;
Height according to described left foot image and described right crus of diaphragm image distance middle section image decides the magnifying power of described left foot image and described right crus of diaphragm image and the module of transparency;
According to the position and the direction of described left foot image and described right crus of diaphragm image, calculate the position of the head image of representing head and the module of direction;
Determine the module of the magnifying power of described head image;
Decision includes the color of the controller image of 4 arrow button images of expression arrow up and down respectively, make under the situation of the position of described left foot image and described right crus of diaphragm image the module that the brightness of this arrow button image improves near certain arrow button image; With described left foot image and described right crus of diaphragm image according to the position of described left foot image and described right crus of diaphragm image, amplify transparent demonstration and draw in frame buffer towards, magnifying power and transparency, and according to the position of described head image, towards and magnifying power described head image is drawn in described frame buffer, and, according to the color of described controller image with draw module in described frame buffer of described controller image; And,
Display shows described left foot image, described right crus of diaphragm image, described head image and the described controller image of drawing in described frame buffer.
2. the control method of a game machine, described game machine possesses frame buffer, it is characterized in that, comprising:
With the position of the pin under the main performance position of specifying in the game music and the interpolation of data of direction, calculate left foot image and the position of right crus of diaphragm image and the step of direction of representing described left and right sides pin respectively in real time;
Height according to described left foot image and described right crus of diaphragm image distance middle section image determines the magnifying power of described left foot image and described right crus of diaphragm image and the step of transparency;
According to the position and the direction of described left foot image and described right crus of diaphragm image, calculate the position of the head image of representing head and the step of direction;
Determine the step of the magnifying power of described head image;
Decision includes the color of the controller image of 4 arrow button images of expression arrow up and down respectively, make under the situation of the position of described left foot image and described right crus of diaphragm image the step that the brightness of this arrow button image improves near certain arrow button image; And, with described left foot image and described right crus of diaphragm image according to the position of described left foot image and described right crus of diaphragm image, amplify transparent demonstration and draw in frame buffer towards, magnifying power and transparency, and according to the position of described head image, towards and magnifying power described head image is drawn in described frame buffer, and, according to the color of described controller image with draw step in described frame buffer of described controller image.
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