AU2001222597A1 - Sanity system for video game - Google Patents

Sanity system for video game

Info

Publication number
AU2001222597A1
AU2001222597A1 AU2001222597A AU2259701A AU2001222597A1 AU 2001222597 A1 AU2001222597 A1 AU 2001222597A1 AU 2001222597 A AU2001222597 A AU 2001222597A AU 2259701 A AU2259701 A AU 2259701A AU 2001222597 A1 AU2001222597 A1 AU 2001222597A1
Authority
AU
Australia
Prior art keywords
sanity
video game
game
video
sanity system
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
AU2001222597A
Inventor
Denis Peter Dyack
Edward A. Ridgeway
Henry C. Sterchi
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Nintendo Co Ltd
Original Assignee
Nintendo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Nintendo Co Ltd filed Critical Nintendo Co Ltd
Publication of AU2001222597A1 publication Critical patent/AU2001222597A1/en
Abandoned legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games
AU2001222597A 2000-02-24 2000-12-14 Sanity system for video game Abandoned AU2001222597A1 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US18465600P 2000-02-24 2000-02-24
US60184656 2000-02-24
PCT/US2000/033717 WO2001062359A1 (en) 2000-02-24 2000-12-14 Sanity system for video game

Publications (1)

Publication Number Publication Date
AU2001222597A1 true AU2001222597A1 (en) 2001-09-03

Family

ID=22677802

Family Applications (1)

Application Number Title Priority Date Filing Date
AU2001222597A Abandoned AU2001222597A1 (en) 2000-02-24 2000-12-14 Sanity system for video game

Country Status (3)

Country Link
US (1) US6935954B2 (en)
AU (1) AU2001222597A1 (en)
WO (1) WO2001062359A1 (en)

Families Citing this family (26)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8157654B2 (en) 2000-11-28 2012-04-17 Nintendo Co., Ltd. Hand-held video game platform emulation
JP2002336551A (en) * 2001-05-21 2002-11-26 Konami Co Ltd Game program, game device and game method
US20040029625A1 (en) * 2002-08-07 2004-02-12 Ed Annunziata Group behavioral modification using external stimuli
US7452268B2 (en) * 2002-08-07 2008-11-18 Sony Computer Entertainment America Inc. System and method for modifying actions of a group of characters via group interactions
WO2005110567A2 (en) * 2004-05-10 2005-11-24 Nintendo Co., Ltd. Video game including effects for providing different first person experiences of the same video game world and a storage medium storing software for the video game
JP2006280730A (en) * 2005-04-01 2006-10-19 Aruze Corp Game program, game apparatus and recording medium
JP4752289B2 (en) * 2005-02-28 2011-08-17 株式会社セガ GAME PROGRAM, RECORDING MEDIUM, AND GAME DEVICE
JP3892884B2 (en) * 2005-08-01 2007-03-14 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM
JP3892883B2 (en) * 2005-08-01 2007-03-14 株式会社コナミデジタルエンタテインメント GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM
US20070087798A1 (en) * 2005-10-13 2007-04-19 Elliot Mcgucken Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games
US7806758B2 (en) * 2005-10-14 2010-10-05 Leviathan Entertainment, Llc Video game including child character generation using combination of parent character attributes
US20070219001A1 (en) * 2005-10-14 2007-09-20 Leviathan Entertainment, Llc Method and System for Karma Accumulation, Death and Post-Death Gameplay in a Virtual Environment
US8850316B2 (en) * 2006-02-16 2014-09-30 Microsoft Corporation Presenting community and information interface concurrent to a multimedia experience that is contextually relevant on a multimedia console system
JP5095122B2 (en) * 2006-05-01 2012-12-12 任天堂株式会社 GAME PROGRAM AND GAME DEVICE
US8172577B2 (en) * 2006-07-27 2012-05-08 Northeastern University System and method for knowledge transfer with a game
US7896733B2 (en) * 2006-09-14 2011-03-01 Nintendo Co., Ltd. Method and apparatus for providing interesting and exciting video game play using a stability/energy meter
JP4319211B2 (en) * 2006-09-21 2009-08-26 株式会社スクウェア・エニックス Video game processing apparatus and video game processing program
US9126116B2 (en) * 2007-09-05 2015-09-08 Sony Computer Entertainment America Llc Ranking of user-generated game play advice
US9108108B2 (en) * 2007-09-05 2015-08-18 Sony Computer Entertainment America Llc Real-time, contextual display of ranked, user-generated game play advice
US20120083322A1 (en) * 2010-10-05 2012-04-05 Andrew Van Luchene Player character creation in a video game based on multiple players
US9630093B2 (en) 2012-06-22 2017-04-25 The United States Of America As Represented By The Administrator Of The National Aeronautics And Space Administration Method and system for physiologically modulating videogames and simulations which use gesture and body image sensing control input devices
JP5613201B2 (en) * 2012-07-03 2014-10-22 株式会社スクウェア・エニックス Game device
US9833707B2 (en) 2012-10-29 2017-12-05 Sony Interactive Entertainment Inc. Ambient light control and calibration via a console
US10561942B2 (en) 2017-05-15 2020-02-18 Sony Interactive Entertainment America Llc Metronome for competitive gaming headset
US10128914B1 (en) 2017-09-06 2018-11-13 Sony Interactive Entertainment LLC Smart tags with multiple interactions
KR102022604B1 (en) * 2018-09-05 2019-11-04 넷마블 주식회사 Server and method for providing game service based on an interaface for visually expressing ambient audio

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5393071A (en) * 1990-11-14 1995-02-28 Best; Robert M. Talking video games with cooperative action
JPH1176621A (en) * 1997-09-04 1999-03-23 Konami Co Ltd Video game device and record medium
JP2000070550A (en) * 1998-09-01 2000-03-07 Enix Corp Video game device and recording medium storing program
JP2000245968A (en) * 1999-02-25 2000-09-12 Enix Corp Video game device and recording medium storing program

Also Published As

Publication number Publication date
WO2001062359A1 (en) 2001-08-30
US20030207712A1 (en) 2003-11-06
US6935954B2 (en) 2005-08-30

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