AU2001222597A1 - Sanity system for video game - Google Patents
Sanity system for video gameInfo
- Publication number
- AU2001222597A1 AU2001222597A1 AU2001222597A AU2259701A AU2001222597A1 AU 2001222597 A1 AU2001222597 A1 AU 2001222597A1 AU 2001222597 A AU2001222597 A AU 2001222597A AU 2259701 A AU2259701 A AU 2259701A AU 2001222597 A1 AU2001222597 A1 AU 2001222597A1
- Authority
- AU
- Australia
- Prior art keywords
- sanity
- video game
- game
- video
- sanity system
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/54—Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Applications Claiming Priority (3)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US18465600P | 2000-02-24 | 2000-02-24 | |
US60184656 | 2000-02-24 | ||
PCT/US2000/033717 WO2001062359A1 (en) | 2000-02-24 | 2000-12-14 | Sanity system for video game |
Publications (1)
Publication Number | Publication Date |
---|---|
AU2001222597A1 true AU2001222597A1 (en) | 2001-09-03 |
Family
ID=22677802
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
AU2001222597A Abandoned AU2001222597A1 (en) | 2000-02-24 | 2000-12-14 | Sanity system for video game |
Country Status (3)
Country | Link |
---|---|
US (1) | US6935954B2 (en) |
AU (1) | AU2001222597A1 (en) |
WO (1) | WO2001062359A1 (en) |
Families Citing this family (26)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8157654B2 (en) | 2000-11-28 | 2012-04-17 | Nintendo Co., Ltd. | Hand-held video game platform emulation |
JP2002336551A (en) * | 2001-05-21 | 2002-11-26 | Konami Co Ltd | Game program, game device and game method |
US20040029625A1 (en) * | 2002-08-07 | 2004-02-12 | Ed Annunziata | Group behavioral modification using external stimuli |
US7452268B2 (en) * | 2002-08-07 | 2008-11-18 | Sony Computer Entertainment America Inc. | System and method for modifying actions of a group of characters via group interactions |
WO2005110567A2 (en) * | 2004-05-10 | 2005-11-24 | Nintendo Co., Ltd. | Video game including effects for providing different first person experiences of the same video game world and a storage medium storing software for the video game |
JP2006280730A (en) * | 2005-04-01 | 2006-10-19 | Aruze Corp | Game program, game apparatus and recording medium |
JP4752289B2 (en) * | 2005-02-28 | 2011-08-17 | 株式会社セガ | GAME PROGRAM, RECORDING MEDIUM, AND GAME DEVICE |
JP3892884B2 (en) * | 2005-08-01 | 2007-03-14 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM |
JP3892883B2 (en) * | 2005-08-01 | 2007-03-14 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME DEVICE CONTROL METHOD, AND PROGRAM |
US20070087798A1 (en) * | 2005-10-13 | 2007-04-19 | Elliot Mcgucken | Morality system and method for video game: system and method for creating story, deeper meaning and emotions, enhanced characters and AI, and dramatic art in video games |
US7806758B2 (en) * | 2005-10-14 | 2010-10-05 | Leviathan Entertainment, Llc | Video game including child character generation using combination of parent character attributes |
US20070219001A1 (en) * | 2005-10-14 | 2007-09-20 | Leviathan Entertainment, Llc | Method and System for Karma Accumulation, Death and Post-Death Gameplay in a Virtual Environment |
US8850316B2 (en) * | 2006-02-16 | 2014-09-30 | Microsoft Corporation | Presenting community and information interface concurrent to a multimedia experience that is contextually relevant on a multimedia console system |
JP5095122B2 (en) * | 2006-05-01 | 2012-12-12 | 任天堂株式会社 | GAME PROGRAM AND GAME DEVICE |
US8172577B2 (en) * | 2006-07-27 | 2012-05-08 | Northeastern University | System and method for knowledge transfer with a game |
US7896733B2 (en) * | 2006-09-14 | 2011-03-01 | Nintendo Co., Ltd. | Method and apparatus for providing interesting and exciting video game play using a stability/energy meter |
JP4319211B2 (en) * | 2006-09-21 | 2009-08-26 | 株式会社スクウェア・エニックス | Video game processing apparatus and video game processing program |
US9126116B2 (en) * | 2007-09-05 | 2015-09-08 | Sony Computer Entertainment America Llc | Ranking of user-generated game play advice |
US9108108B2 (en) * | 2007-09-05 | 2015-08-18 | Sony Computer Entertainment America Llc | Real-time, contextual display of ranked, user-generated game play advice |
US20120083322A1 (en) * | 2010-10-05 | 2012-04-05 | Andrew Van Luchene | Player character creation in a video game based on multiple players |
US9630093B2 (en) | 2012-06-22 | 2017-04-25 | The United States Of America As Represented By The Administrator Of The National Aeronautics And Space Administration | Method and system for physiologically modulating videogames and simulations which use gesture and body image sensing control input devices |
JP5613201B2 (en) * | 2012-07-03 | 2014-10-22 | 株式会社スクウェア・エニックス | Game device |
US9833707B2 (en) | 2012-10-29 | 2017-12-05 | Sony Interactive Entertainment Inc. | Ambient light control and calibration via a console |
US10561942B2 (en) | 2017-05-15 | 2020-02-18 | Sony Interactive Entertainment America Llc | Metronome for competitive gaming headset |
US10128914B1 (en) | 2017-09-06 | 2018-11-13 | Sony Interactive Entertainment LLC | Smart tags with multiple interactions |
KR102022604B1 (en) * | 2018-09-05 | 2019-11-04 | 넷마블 주식회사 | Server and method for providing game service based on an interaface for visually expressing ambient audio |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US5393071A (en) * | 1990-11-14 | 1995-02-28 | Best; Robert M. | Talking video games with cooperative action |
JPH1176621A (en) * | 1997-09-04 | 1999-03-23 | Konami Co Ltd | Video game device and record medium |
JP2000070550A (en) * | 1998-09-01 | 2000-03-07 | Enix Corp | Video game device and recording medium storing program |
JP2000245968A (en) * | 1999-02-25 | 2000-09-12 | Enix Corp | Video game device and recording medium storing program |
-
2000
- 2000-12-14 WO PCT/US2000/033717 patent/WO2001062359A1/en active Application Filing
- 2000-12-14 AU AU2001222597A patent/AU2001222597A1/en not_active Abandoned
- 2000-12-14 US US10/181,768 patent/US6935954B2/en not_active Expired - Lifetime
Also Published As
Publication number | Publication date |
---|---|
WO2001062359A1 (en) | 2001-08-30 |
US20030207712A1 (en) | 2003-11-06 |
US6935954B2 (en) | 2005-08-30 |
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