WO2025094841A1 - 情報処理装置、情報処理方法、及びプログラム - Google Patents
情報処理装置、情報処理方法、及びプログラム Download PDFInfo
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- WO2025094841A1 WO2025094841A1 PCT/JP2024/038094 JP2024038094W WO2025094841A1 WO 2025094841 A1 WO2025094841 A1 WO 2025094841A1 JP 2024038094 W JP2024038094 W JP 2024038094W WO 2025094841 A1 WO2025094841 A1 WO 2025094841A1
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/08—Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations
- G09B5/14—Electrically-operated educational appliances providing for individual presentation of information to a plurality of student stations with provision for individual teacher-student communication
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06N—COMPUTING ARRANGEMENTS BASED ON SPECIFIC COMPUTATIONAL MODELS
- G06N20/00—Machine learning
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
- G06Q50/20—Education
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- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
- G09B19/06—Foreign languages
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/04—Electrically-operated educational appliances with audible presentation of the material to be studied
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
- G09B5/06—Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
Definitions
- the present invention relates to an information processing system, an information processing method, and a program.
- the present invention was made in light of these circumstances, and aims to enable coaches who use designated educational content on a designated platform in the metaverse, where the situation is constantly changing, to provide appropriate instruction to students according to the current situation.
- an information processing device comprises: An information processing device that supports a coach who uses educational content in which the situation changes in a predetermined platform of a metaverse in which the situation changes in a successive manner, A status acquisition means for acquiring a current status of the predetermined platform and the education; an advice generating means for generating advice on the education according to the current situation based on a predetermined algorithm; Equipped with.
- the information processing method and program of one aspect of the present invention are information processing methods and programs corresponding to the information processing device of one aspect of the present invention described above.
- a coach who uses specified educational content on a specified platform in the metaverse, where the situation is constantly changing, can provide appropriate instruction to students according to the current situation.
- FIG. 6 is a functional block diagram showing an example of a functional configuration of the server of FIG. 5 constituting the information processing system of FIG. 4 .
- FIG. 2 is a diagram showing a range in which basic services of the present service that can be realized by an embodiment of an information processing device of the present invention are applied.
- a figure showing an example of real-time advice e.g., advice based on data obtained by voice analysis
- a figure showing an example of real-time advice e.g., homework for students based on data obtained by voice analysis
- This figure shows an example of a game screen being projected as an overlay onto a real screen displayed on the screen of a device worn by a human coach of the e-sports English conversation coaching provided by this service.
- advice A1 to A5 are displayed as real-time advice according to the current status of the e-sports.
- Advice A1 the chart of past English conversation lessons and the assignments for the current English conversation lesson are presented.
- Advice A2 to A5 are presented in the form of an overlay on the game screen, and each of them provides the current status of the e-sports and appropriate advice for coach CR on how to teach English conversation.
- FIG. 3 is a diagram showing an example of a bot coach, one of the e-sports English conversation coaches of this service, who provides English conversation instruction based on real-time advice.
- FIG. 3 shows a screen (hereinafter referred to as a "student screen") of a terminal (hereinafter referred to as a "student terminal”) operated by a student S who is receiving English conversation instruction from a bot coach CB.
- FIG. 4 is a diagram showing an example of the configuration of an information processing system to which the present service of FIG. 1 is applied, that is, an information system including a server according to an embodiment of the information processing device of the present invention.
- the server 1 is an information processing device managed by the provider of this service (hereinafter referred to as the "service provider").
- the server 1 executes various processes to realize this service while communicating appropriately with the student terminals 2-2 to 2-n and the coach terminals 3-1 to 3-m.
- each of the student terminals 2-1 to 2-n is an information processing device operated by each of the n students S1 to Sn.
- Each of the student terminals 2-1 to 2-n is configured by a personal computer, a tablet, a smartphone, or the like.
- student S when there is no need to distinguish between students S1 to Sn, they are collectively referred to as "student S.”
- student terminals 2-1 to 2-n are collectively referred to as "student terminal 2.”
- the student terminal 2 for example, accepts input operations of various information by the student S and transmits the information to the server 1, and receives and displays various information transmitted from the server 1.
- Each of the coach terminals 3-1 to 3-m is an information processing device operated by each of the m human coaches CR1 to CRm as described above.
- Each of the coach terminals 3-1 to 3-m is configured by a personal computer, a tablet, a smartphone, or the like.
- coaches CR when there is no need to distinguish between the human coaches CR1 to CRm, they are collectively referred to as "coaches CR.”
- the coach terminals 3-1 to 3-m are collectively referred to as "coach terminals 3.”
- the coach terminal 3 accepts input operations of various information by, for example, a human coach C and transmits the information to the server 1, and receives and displays various information transmitted from the server 1.
- FIG. 5 is a block diagram showing an example of the hardware configuration of a server in the information processing system shown in FIG. 4.
- the server 1 includes a CPU (Central Processing Unit) 11, a ROM (Read Only Memory) 12, a RAM (Random Access Memory) 13, a bus 14, an input/output interface 15, an input unit 16, an output unit 17, a memory unit 18, a communication unit 19, and a drive 20.
- a CPU Central Processing Unit
- ROM Read Only Memory
- RAM Random Access Memory
- the CPU 11 executes various processes according to a program recorded in the ROM 12 or a program loaded from the storage unit 18 to the RAM 13 .
- the RAM 13 also stores data and the like necessary for the CPU 11 to execute various processes.
- the input unit 16 is configured with, for example, a keyboard, and is used to input various information.
- the output unit 17 is configured with a display such as a liquid crystal display, a speaker, etc., and outputs various information as images and sounds.
- the storage unit 18 is configured with a dynamic random access memory (DRAM) or the like, and stores various data.
- the communication unit 19 communicates with other devices (for example, the student terminals 2-1 to 2-n and the coach terminals 3-1 to 3-m in FIG. 4) via a network including the Internet.
- Removable media 30, such as a magnetic disk, an optical disk, a magneto-optical disk, or a semiconductor memory, is appropriately loaded into the drive 20.
- Programs read from the removable media 30 by the drive 20 are installed in the storage unit 18 as necessary. Further, the removable medium 30 can store various data stored in the storage unit 18 in the same manner as the storage unit 18 .
- the student terminals 2-1 to 2-n and coach terminals 3-1 to 3-m in FIG. 4 can also have a configuration basically similar to the hardware configuration shown in FIG. 5. Therefore, a description of the hardware configuration of the student terminals 2-1 to 2-n and coach terminals 3-1 to 3-m in FIG. 4 will be omitted.
- FIG. 6 is a functional block diagram showing an example of a functional configuration of the server of FIG. 5 constituting the information processing system of FIG.
- a UI control unit 51 As shown in FIG. 6, in the CPU 11 of the server 1, a UI control unit 51, an English conversation control unit 52, an e-sports execution control unit 53, a situation acquisition unit 54, a coach advice unit 55, and a learning unit 56 function.
- a coach advice AI 71 and a bot coach 72 are provided in one area of the memory unit 18 of the server 1 .
- the bot coach 72 includes a bot as a coach (bot coach CB in FIG. 1) and a means for controlling the bot in response to advice from a coach advice unit 55 described below.
- the UI control unit 51 generates a UI (User Interface) screen for e-sports English conversation between the student S and the coach (human coach CR or bot coach CB), provides it to the student terminal 2 and the coach terminal 3, and transmits and receives various information between the student terminal 2, the coach terminal 3, and the server 1 via the UI screen.
- the UI control unit 51 causes the coach terminal 3 to display a court screen such as that shown in FIG. 2 as a UI screen for the human coach CR.
- the UI control unit 51 causes the student terminal 2 to display a student screen such as that shown in Figure 3 as a UI screen for the student S (a student screen in which the bot coach CB is not displayed if the coach is a human coach CR).
- the English conversation control unit 52 cooperates with the UI control unit 51 to control the English conversation exchanged between the student S and the coach (a human coach CR or a bot coach CB). That is, under the control of the UI control unit 51, the English conversation control unit 52 acquires the voice spoken in English by the student S from the student terminal 2 and provides it to the coach terminal 3 of the bot coach 72 or the human coach CR. Also, under the control of the UI control unit 51, the English conversation control unit 52 acquires the voice spoken in English by the human coach CR from the coach terminal 3, or acquires English voice from the bot coach CB, and provides it to the student terminal 2. If necessary, the English conversation control unit 52 generates text corresponding to the English voice, and provides it to the student terminal 2 under the control of the UI control unit 51.
- the e-sports execution control unit 53 in cooperation with the UI control unit 51, receives the operation contents of the student S on the student terminal 2 and the operation contents of the human coach CR on the coach terminal 3e, controls the execution of the e-sports, and generates a game screen showing the contents of the e-sports, whose situation changes from moment to moment, and provides it to the student terminal 2 and the coach terminal 3.
- the status acquisition unit 54 acquires the current status of English conversation from the English conversation control unit 52 and the current status of e-sports from the e-sports execution control unit 53.
- the coaching advice section 55 generates advice regarding English conversation (education) according to the current situation acquired by the situation acquisition section 54, based on a predetermined algorithm.
- the predetermined algorithm is not particularly limited, but in this embodiment, a coach advice AI including a model that outputs appropriate advice when a current situation is input is adopted.
- advice is provided to the coach terminal 3 of the human coach CR in a form superimposed on the game screen.
- the advice is not particularly limited to being superimposed on the game screen, and it is sufficient if the content of the advice is transmitted to the human coach CR.
- the advice may be transmitted to the human coach CR by audio output.
- the bot coach 72 which combines the bot coach CB and its control means
- the educational content English conversation content, missions, etc.
- the learning unit 56 generates or updates the coach advice AI 71 by performing a predetermined machine learning using the training results of multiple coaches (including both human coaches CR and bot coaches CB) in English conversation in e-sports.
- the coach is a person who teaches using the e-sports English conversation in FIG. 1, but is not limited to this. That is, the service that forms the basis of this service (service for giving advice to the educator (coach)) that can be realized by one embodiment of the information processing device of the present invention (hereinafter referred to as the "basic service") was the e-sports English conversation in FIG. 1 in the above embodiment, but is not limited to this and various types of services within the range shown in FIG. 7 can be adopted.
- FIG. 7 is a diagram showing the scope of application of the basic service of this service (service for giving advice to educators (coaches)) which can be realized by an embodiment of the information processing system of the present invention.
- the basic service needs only to be a service in which a coach C becomes the subject personality S (and the student S also becomes the subject personality S) and provides education using a specified type of educational content CN on a specified platform P of the metaverse, and a variety of different services can be adopted.
- the predetermined platform P of the metaverse any of the service platforms and mechanisms for using the metaverse, such as games, VR, AR, Meta, etc., can be adopted.
- the subject personality S may be any of the following: the user + character, the user + avatar, another personality (e.g., Vtuber), etc.
- the user + e-sports game character used in the e-sports English conversation example in FIG. 1 is an example of the subject personality S.
- the service that can be realized by one embodiment of the information processing device of the present invention is sufficient as long as it is a service that supports the hiring of a coach C who provides instruction using a specified type of educational content CN on a specified platform P of the metaverse, and various types of services can be adopted.
- FIG. 8 is a diagram showing an example of real-time advice (e.g., advice based on data acquired by voice analysis) provided to a human coach among the e-sports English conversation coaches of this service.
- FIG. 9 is a diagram showing an example of real-time advice (e.g., a homework sentence for a student based on data obtained by voice analysis) presented to a human coach among the e-sports English conversation coaches of this service.
- FIG. 10 is a diagram showing an example in which a game screen is projected as an overlay onto a real screen displayed on the screen of a device worn by a human coach of the e-sports English conversation coaching services of this service.
- an image (game screen) showing e-sports is displayed on the coach screen.
- the game screen changes from moment to moment depending on the status of the e-sports. Therefore, in the example of FIG. 8, advice A11 and A12 are displayed as real-time advice according to the current status of the e-sports.
- a growth curve showing the growth of a student (Mr. A) is displayed.
- the English conversation control unit 52 acquires the voice spoken in English by the student (Mr. A) from the student terminal 2.
- the coach advice unit 55 analyzes the acquired voice to obtain the student's (Mr. A) speech rate and the number of words per sentence, and generates information that can graph the trends of these (e.g., weekly trends from 12 weeks ago to today).
- the UI control unit 51 notifies the coach terminal 3 of the advice A11 based on the generated information.
- the advice A11 as shown in FIG. 8 is displayed on the coach screen.
- the speech rates and the number of words per sentence of each of the students A, B, and C are displayed.
- the coach advice section 55 and the like function with respect to the advice A12 in the same manner as with the advice A11 described above.
- the coach can easily grasp the current situation of each of the students A, B, and C by the advice A12 displayed on the coach screen.
- the coach can provide appropriate advice to each of students A, B, and C, or to all of them, using advice A11 and A12.
- an image (game screen) showing e-sports is displayed on the coach screen.
- the game screen changes from moment to moment depending on the status of the e-sports. Therefore, in the example of FIG. 9, advice A13 is displayed as real-time advice according to the current status of the e-sports.
- the English conversation control unit 52 acquires the voice spoken in English by the student from the student terminal 2.
- the coach advice unit 55 analyzes the acquired voice and judges, for example, whether there are words or phrases that the student is not using well, and generates information that can be used as a homework sentence, for example, if there are words or phrases that the student is not using well.
- the UI control unit 51 notifies the coach terminal 3 of the advice A13 based on the generated information.
- the advice A13 as shown in FIG. 9 is displayed on the coach screen.
- a homework sentence (not shown) that is automatically generated by the coach advice unit 55 (coach advice AI 71) is presented on the coach screen.
- the coach can present the student with a homework text, for example, by writing it through chat.
- advice A13 in Figure 9 shows an example of a case where the homework text is automatically generated, but this is not limited to this, and information that is useful for the coach to assign homework of his or her own thinking may also be presented.
- a game screen GG is projected as an overlay onto a real screen RG displayed on a screen DG of a device (for example, a coach terminal 3 such as a head-mounted display (spatial computing device) shown in Figure 10) worn by a human coach among the e-sports English conversation coaches of this service.
- a device for example, a coach terminal 3 such as a head-mounted display (spatial computing device) shown in Figure 10.
- real-time advice according to the current status of the e-sports is displayed (the advice in FIG. 10 is, for example, the same advice as that in FIG. 2).
- the current status of the e-sports and advice for coaching appropriate English conversation are each presented.
- system configuration shown in FIG. 4 and the hardware configuration of server 1 shown in FIG. 5 are merely examples for achieving the object of the present invention and are not particularly limited.
- the locations of the functional blocks are not limited to those shown in FIG. 6 and may be arbitrary.
- at least a part of the functional blocks arranged on the server 1 side may be provided on the student terminal 2 side, the coach terminal 3 side, or another information processing device (not shown).
- the coach advice AI 71 and the bot coach 72 do not necessarily have to be placed on the server 1, and may be placed on another information processing device (not shown).
- one functional block may be configured as a single piece of hardware, a single piece of software, or a combination of both.
- the program constituting the software is installed into a computer or the like from a network or a recording medium.
- the computer may be a computer implemented with dedicated hardware.
- the computer may be a computer capable of executing various functions by installing various programs thereon, such as a server, a general-purpose smartphone, or a personal computer.
- the recording medium containing such a program may be configured not only as a removable medium (not shown) that is distributed separately from the device body in order to provide the program to the user, but also as a recording medium that is provided to the user in a state where it is already installed in the device body.
- the steps describing the program to be recorded on the recording medium include not only processes that are performed chronologically according to the order, but also processes that are not necessarily performed chronologically but are executed in parallel or individually.
- an information processing device to which the present invention is applied (for example, the server 1 in FIG. 4)
- an information processing device that supports a coach e.g., a human coach CR or a bot coach CB in FIG. 1
- educational content e.g., content CN in FIG. 7 , specifically, English conversation
- metaverse platform e.g., platform P in FIG. 7 , specifically, e-sports game
- a status acquisition means e.g., the status acquisition unit 54 in FIG.
- a support information generating means e.g., the coach advice unit 55 in FIG. 6) for generating support information (e.g., advices A1 to A5 in FIG. 2, advices A11 and A12 in FIG. 8, advice A13 in FIG. 9, etc.) which is information related to the education corresponding to the current situation and is information for supporting the coach based on a predetermined algorithm (e.g., the coach advice AI71 in FIG. 6); Equipped with.
- the coach is a natural person (e.g., the human coach CR in FIG. 1 ) and provides the training using a predetermined device (e.g., the coach terminal 3 in FIG. 6 and FIG. 10 ), support information notifying means (e.g., the UI control unit 51 in FIG. 6 ) for notifying the coach of the support information via the predetermined device;
- the sensor may further include:
- the predetermined device is a spatial computing device (e.g., the coach terminal 3 in FIG. 10 ),
- the support information notifying means notifies the coach of the support information by projecting the support information as an overlay (e.g., an overlay of the game GG in FIG. 10 ) onto a real screen (e.g., the real screen RG in FIG. 10 ) displayed on a screen of the predetermined device (e.g., the device screen DG in FIG. 10 ). It is possible to do so.
- the coach is a bot (e.g., bot coach CB in FIG. 1 ), Bot control means for controlling the bot in response to the support information (for example, the bot coach 72 in FIG. 6 includes the bot coach CB in FIG. 1 and the bot control means);
- Bot control means for controlling the bot in response to the support information (for example, the bot coach 72 in FIG. 6 includes the bot coach CB in FIG. 1 and the bot control means);
- the sensor may further include:
- the predetermined platform is an e-sports game (see FIG. 1 );
- the educational content is English conversation (see FIG. 1 ). It is possible to do so.
- the predetermined algorithm is obtained as a result of performing a predetermined machine learning (for example, executed by the learning unit 56 in FIG. 6 ) using the results of training by a plurality of coaches using the educational content on the predetermined platform (for example, the coach advice AI in FIG. 6 ). It is possible to do so.
- the support information includes advice to the coach (e.g., advice A1 to A5 in FIG. 2 ). It is possible to do so.
- the support information includes quantitative information about the student trained by the coach (e.g., advice A11 and A12 in FIG. 8 ); It is possible to do so.
- the support information includes information regarding homework to be assigned by the coach to the student who has been trained (for example, information useful for the coach to assign homework based on his/her own ideas, in addition to advice A13 in FIG. 9 ). It is possible to do so.
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| KR1020267008388A KR20260057100A (ko) | 2023-11-01 | 2024-10-25 | 정보 처리 장치, 정보 처리 방법 및 프로그램 |
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| JPWO2025094841A1 (cg-RX-API-DMAC7.html) | 2025-05-08 |
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