WO2024255674A1 - 交互控制方法、装置、计算机设备及存储介质 - Google Patents

交互控制方法、装置、计算机设备及存储介质 Download PDF

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Publication number
WO2024255674A1
WO2024255674A1 PCT/CN2024/097704 CN2024097704W WO2024255674A1 WO 2024255674 A1 WO2024255674 A1 WO 2024255674A1 CN 2024097704 W CN2024097704 W CN 2024097704W WO 2024255674 A1 WO2024255674 A1 WO 2024255674A1
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WIPO (PCT)
Prior art keywords
game
target
archive information
virtual object
information
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PCT/CN2024/097704
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English (en)
French (fr)
Inventor
周谱德
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Beijing Zitiao Network Technology Co Ltd
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Beijing Zitiao Network Technology Co Ltd
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Publication of WO2024255674A1 publication Critical patent/WO2024255674A1/zh
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02PCLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
    • Y02P90/00Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
    • Y02P90/02Total factory control, e.g. smart factories, flexible manufacturing systems [FMS] or integrated manufacturing systems [IMS]

Definitions

  • the present disclosure relates to an interactive control method, device, computer equipment and storage medium.
  • game scenes such as levels, copies, game links, and game tasks are set up. Users can control virtual objects to perform certain operations to pass the game in the corresponding game scenes. Some game scenes are difficult and require users to have good operations to pass the corresponding game scenes. When current users encounter game scenes that they cannot pass, they can usually refer to teaching videos or videos of other users passing the same game scenes. However, this reference method is relatively cumbersome. Users need to search for relevant videos in the forums corresponding to the game or through other online platforms to watch; secondly, for some users, even if there are clearance videos as references, they are limited by their operating level or the clearance videos are difficult to clearly express the key to passing the game, which makes it difficult for these users to pass these game scenes.
  • the embodiments of the present disclosure at least provide an interactive control method, apparatus, computer equipment and storage medium.
  • the present disclosure provides an interactive control method, including:
  • the game scene includes: a first virtual object
  • target archive information is determined from at least one archive information corresponding to the first game event;
  • the target archive information includes: historical operation instructions of the second virtual object in the game scene, the historical operation instructions are instructions for the second virtual object to operate during the game process corresponding to the first game event;
  • the first virtual object In response to a target trigger of the target archive information, based on the target archive information, the first virtual object is controlled to perform an operation corresponding to the target trigger, and a game screen when the first virtual object performs the operation is displayed.
  • the operations performed by other users when controlling the second virtual object to pass the game scene can be reproduced, thereby controlling the first virtual object to pass the game scene.
  • This does not require users to search for related videos in the forum corresponding to the game or through other network platforms for reference. It can also help users who cannot pass the game even with references to automatically pass the game scene, thereby improving user experience.
  • step of responding to the target trigger of the target archive information and controlling the first virtual object to perform an operation corresponding to the target trigger based on the target archive information further includes:
  • the preview screen is displayed.
  • the process before using the target archive information to control the first virtual object to play the game, the process can be previewed in advance, so that the user can know the specific situation of the game process in advance.
  • displaying the preview screen includes:
  • the split screen area corresponds to the preview screen one by one
  • each split-screen area a preview picture corresponding to each split-screen area is displayed.
  • the target archive information can be displayed through the split-screen area, reducing the obstruction of the game screen when watching the preview screen.
  • controlling the first virtual object to perform an operation corresponding to the target trigger based on the target archive information includes:
  • the timestamps corresponding to the historical operation instructions in the target archive information sequentially generate operation instructions corresponding to the historical operation instructions, and send the operation instructions to the cloud gaming platform;
  • Each operation instruction sent to the cloud gaming platform is used for the cloud gaming platform to forward to the cloud gaming server, so that the cloud gaming server controls the first virtual object to perform the operation corresponding to the operation instruction in the order in which the operation instructions are received.
  • the first game event is triggered, including any of the following:
  • the target button set in the game operation interface is triggered
  • the number of failures in executing the target game task reaches the preset number
  • Query information for querying archived information is received from the target information query control.
  • determining target archive information from at least one archive information corresponding to the first game event includes:
  • mapping processing is performed on each of the archived information and the first virtual object to obtain a matching result between each of the archived information and the first virtual object;
  • the target archive information is determined from the archive information.
  • the target archive information can be matched to the first virtual object in a targeted manner, so that the target archive information can be more adapted to the actual situation of the first virtual object.
  • the method further includes:
  • archive information corresponding to the second game event is generated.
  • the present disclosure also provides an interactive control device, including:
  • a display module configured to display a game scene of a target cloud game; the game scene includes: a first virtual object;
  • a determination module configured to determine target archive information from at least one archive information corresponding to the first game event in response to a first game event being triggered;
  • the target archive information includes: historical operation instructions of the second virtual object in the game scene, the historical operation instructions being instructions for the second virtual object to operate during the game process corresponding to the first game event;
  • an execution module configured to, in response to a target trigger of the target archive information, control the first virtual object to perform an operation corresponding to the target trigger based on the target archive information
  • the display module is also used to display the operation picture when the first virtual object performs the operation noodle.
  • the invention further includes: a preview module, configured to generate a preview screen corresponding to the target archive information based on the target archive information in response to a preview operation on the target archive information, and display the preview screen before controlling the first virtual object to perform an operation corresponding to the target trigger based on the target archive information in response to a target trigger on the target archive information;
  • the preview screen includes: using each historical operation instruction in the target archive information to control the first virtual object to perform a game process corresponding to the first game event; or, the second virtual object to perform a game process corresponding to the first game event.
  • the display module when displaying the preview screen, is used to:
  • the split screen area corresponds one-to-one to the preview screen of the target archive information that triggers preview
  • each split-screen area a preview picture corresponding to each split-screen area is displayed.
  • the execution module controls the first virtual object to perform an operation corresponding to the target trigger based on the target archive information, it is configured to:
  • the timestamps corresponding to the historical operation instructions in the target archive information sequentially generate operation instructions corresponding to the historical operation instructions, and send the operation instructions to the cloud gaming platform;
  • Each operation instruction sent to the cloud gaming platform is used for the cloud gaming platform to forward to the cloud gaming server, so that the cloud gaming server controls the first virtual object to perform the operation corresponding to the operation instruction in the order in which the operation instructions are received.
  • the first game event is triggered, including any of the following:
  • the target button set in the game operation interface is triggered
  • the number of failures in executing the target game task reaches the preset number
  • Query information for querying archived information is received from the target information query control.
  • the determination module when determining the target archive information from at least one archive information corresponding to the first game event, is configured to:
  • mapping processing is performed on each of the archived information and the first virtual object to obtain a matching result between each of the archived information and the first virtual object;
  • the target archive information is determined from the archive information.
  • the invention further includes: a generation module, configured to obtain, in response to a second game event being triggered, a second game operation instruction of the first virtual object during a game process corresponding to the second game event;
  • archive information corresponding to the second game event is generated.
  • An embodiment of the present disclosure also provides a computer device, a processor, and a memory, wherein the memory stores machine-readable instructions executable by the processor, and the processor is used to execute the machine-readable instructions stored in the memory, and when the machine-readable instructions are executed by the processor, the machine-readable instructions perform the steps in any one of the above possible implementation modes.
  • the embodiment of the present disclosure further provides a computer-readable storage medium, on which a computer program is stored.
  • a computer program is stored.
  • FIG1 shows a schematic diagram of a cloud gaming system provided by some embodiments of the present disclosure
  • FIG2 shows a flow chart of an interactive control method provided by some embodiments of the present disclosure
  • FIG. 3 shows a specific method for determining target archive information provided by some embodiments of the present disclosure. flow chart
  • FIG4 shows one of the specific examples of displaying target archive information in a game operation interface provided by some embodiments of the present disclosure
  • FIG5 shows a second specific example of displaying target archive information in a game operation interface provided by some embodiments of the present disclosure
  • FIG6 shows a third specific example of displaying target archive information in a game operation interface provided by some embodiments of the present disclosure
  • FIG7 shows a schematic diagram of an interactive control device provided in some embodiments of the present disclosure.
  • FIG8 shows a schematic diagram of a computer device provided by an embodiment of the present disclosure.
  • the present disclosure provides an interactive control method, which utilizes archived information including operation instructions generated by other users during a game process to reproduce the operations performed by other users when controlling a second virtual object to pass a game scene, thereby controlling a first virtual object to pass the game scene. It does not require users to search for related videos in a forum corresponding to the game or through other network platforms for reference, and can also help users who cannot pass the game even with references to automatically pass the game scene, thereby improving user experience.
  • the execution subject of the interactive control method provided in the embodiment of the present disclosure is generally a computer device with certain computing capabilities.
  • the computer device includes, for example: a terminal device or a server or other processing device.
  • the terminal device can be a user equipment (User Equipment, UE), a mobile device, a user terminal, a terminal, a cellular phone, a cordless phone, a personal digital assistant (Personal Digital Assistant, PDA), a handheld device, a computing device, a vehicle-mounted device, a wearable device, etc.
  • the interactive control method can be implemented by a processor calling a computer-readable instruction stored in a memory.
  • the interactive control method provided by the embodiment of the present disclosure can also be applied to any scenario of interactive control of virtual objects, such as games, virtual communities, virtual reality, augmented reality scenarios, etc.
  • the game includes, for example, cloud games.
  • Cloud games may include, for example, third-person shooter games, first-person shooter games, role-playing games, action games, strategy games, fighting games, sports competitive games, adventure games, etc., without specific limitations here.
  • the interactive control method provided by the embodiment of the present disclosure is described in detail below, taking the execution subject as a terminal device as an example.
  • the embodiment of the present disclosure provides a specific example of a cloud gaming system, which can utilize the interactive control method provided by the embodiment of the present disclosure, including: a cloud gaming client software development kit (Software Development Kit, SDK), a cloud gaming platform, a cloud gaming game SDK, and a cloud gaming server.
  • a cloud gaming client software development kit Software Development Kit, SDK
  • a cloud gaming platform a cloud gaming platform
  • a cloud gaming game SDK a cloud gaming server.
  • the embodiments of the present disclosure refer to the cloud game client SDK, the host application, and the terminal device deployed with the host application or the cloud game client SDK, which can all be regarded as the client in each embodiment of the present disclosure.
  • the cloud gaming platform is mainly composed of the permission management module, transmission module, control module, scheduling module, storage module, configuration module, and artificial intelligence (AI) module. Its functions are as follows:
  • Transmission module responsible for connecting with the cloud game client SDK and the game SDK of the cloud game, and responsible for the transmission of game data and operation instructions;
  • Control module responsible for controlling user operation permissions and integrating operation instructions of multiple users
  • Scheduling module responsible for installing, deleting, updating, listing, and delisting cloud games to designated cloud game servers;
  • Rights management module responsible for authenticating the cloud game client
  • Storage module responsible for storing user data (such as user attributes, user combat power data, game status, archive data) and game data (such as game type, game features);
  • AI module On the one hand, it is responsible for generating the ranking of archive information, and on the other hand, it is responsible for making recommendations based on user data to obtain target archive information suitable for the current user to load; specifically, it is responsible for analyzing user game data, slicing the game process, automatically generating highlight moment instruction sets, and labeling the instruction sets.
  • the labels include game event ID, game data, user data, and ratings (comprehensively scoring game features), etc., to form a shared ranking of archive information.
  • the user triggers the first game event, it can automatically recommend target archive information suitable for the current user to help the current user better pass specific game scenes;
  • Configuration module responsible for providing a visual interface to configure the game and the gameplay.
  • Cloud game SDK Cloud game SDK, its functions are as follows:
  • the above-mentioned cloud gaming system is only an example of a system to which the interactive control method provided in the embodiments of the present disclosure can be applied. Specifically, other system architectures can also be adopted to provide users with corresponding interactive functions using the interactive control method provided in the embodiments of the present disclosure.
  • FIG. 2 is a flow chart of an interactive control method provided by an embodiment of the present disclosure, the method includes steps S201 to S203, wherein:
  • S201 Displaying a game scene of a target cloud game; the game scene includes: a first virtual object;
  • S202 In response to a first game event being triggered, determining target archive information from at least one archive information corresponding to the first game event; the target archive information includes: historical operation instructions of the second virtual object in the game scene, the historical operation instructions are instructions for the second virtual object to operate during the game process corresponding to the first game event;
  • S203 In response to a target trigger of the target archive information, based on the target archive information, controlling the first virtual object to perform an operation corresponding to the target trigger, and displaying a game screen when the first virtual object performs the operation.
  • target archive information is determined from at least one archive information corresponding to the first game event, the target archive information including historical operation instructions of a second virtual object in a game scene, the historical operation instructions being instructions for the second virtual object to operate during the game process corresponding to the first game event; when the target archive information is triggered, based on the target archive information, the first virtual object is controlled to perform an operation corresponding to the target trigger, and a screen is displayed when the first virtual object performs the corresponding operation.
  • the game scene can be automatically cleared by controlling the first virtual object to reproduce the historical operation process of the second virtual object.
  • the user does not need to search for related videos in the forum corresponding to the game or through other network platforms for reference, and can also help users who cannot clear the game scene even with a reference to automatically clear the game scene, thereby improving the user experience.
  • the interactive control method provided by the embodiment of the present disclosure is applied to the client, for example.
  • the client can receive the game screen for the target cloud game forwarded by the cloud game server through the cloud game platform, and then use the display module of the client to display the game screen.
  • the module includes, for example: a display screen, a display space of a virtual reality device, etc.
  • the game scene of the target cloud game is included in the game screen.
  • the interactive control method provided by the embodiment of the present disclosure can also be used in a cloud gaming platform.
  • the cloud gaming platform can send a game screen of a target cloud game to a client, and the game screen includes the target
  • the game scene of the cloud game is used to control the client to display the game scene of the target cloud game.
  • the game scenes in the embodiments of the present disclosure include, for example, various virtual scenes set in the target cloud game, such as copies, levels, or world scenes in the target cloud game, and the embodiments of the present disclosure do not make specific limitations.
  • the game scene includes virtual objects; virtual objects may include but are not limited to virtual characters controlled by users, and non-player characters (NPC); virtual characters may include but are not limited to at least one of virtual people and virtual animals. Virtual characters that can be controlled by users and non-user characters are set according to game requirements and are not specifically limited here; a game operation interface may also be displayed on the client; the game operation interface includes a plurality of buttons that can be touched by users, and users control virtual objects to perform corresponding operations by touching the buttons.
  • the game operation interface may include various types of buttons such as item use buttons, movement buttons (such as joysticks), action buttons (such as aiming, jumping, squatting, crawling, etc.), attack buttons (such as skill release, shooting, etc.).
  • buttons such as item use buttons, movement buttons (such as joysticks), action buttons (such as aiming, jumping, squatting, crawling, etc.), attack buttons (such as skill release, shooting, etc.).
  • the virtual objects included in the game scene include a first virtual object, which includes, for example, a virtual character that can be controlled by a user.
  • the first game event is, for example, a specific event set in the game; when the first game event is triggered, target archive information is determined from at least one archive information corresponding to the first game event.
  • the first game event is triggered, for example, including at least one of the following:
  • a1 The target button set in the game operation interface is triggered.
  • a target button is set in the game operation interface of the target cloud game displayed on the client; when the user triggers the target button, it is deemed that the first game event is triggered.
  • the target button can be set for a specific game scene, or it can be set for all game scenes.
  • each level is a virtual scene, and specific operations need to be completed in each level before the level can be cleared.
  • target buttons can be set for all levels; in a role-playing game, the user needs to complete certain operations in the copy scene before the copy can be cleared, and the target button can be set only for the copy scene.
  • the target button can also be set for a specific game activity or game task. For example, in a role-playing game, a festival celebration activity will be set during a festival. The main activity scene of the festival celebration activity is the main scene of the game. The target button can be set for the festival celebration activity. When the user touches the When the target button is triggered, the user is matched with archive information generated by other users' operations when controlling the second virtual object to perform festival celebrations.
  • a game task that the user can complete is set in the target cloud game; a certain game task, for example, requires jumping from the ground to the roof of a building in a special jumping method and jumping route in the main scene of the game.
  • a target button can be set for the game task; when the user triggers the button, the user is matched with archive information generated by other users' operations when controlling the second virtual object to jump from the ground to the roof of the building.
  • the first virtual object enters a specific game scene, and the specific game scene includes, for example, a target game session, a game level, or a game copy.
  • the target archive information can be directly determined for the user and pushed to the user.
  • the target archive information can be displayed to the user in the form of icons, text prompts, triggerable controls or buttons, etc., for the user to select.
  • the target game task includes, for example: a clearance task for a specific game scene; if the number of clearance failures reaches a preset number when the user controls the first virtual object to clear a specific game scene, at this time, the target archive information can be automatically determined for the user and pushed to the user; in addition, push prompt information can also be displayed to the user; the target archive information will be pushed to the user only after the user triggers the push prompt information.
  • the target game task may also be a task that is not performed in a specific game scene, such as a plot task, daily task, specific holiday celebration task, inauguration task of a game profession, etc. in the target cloud game, which is not limited in the disclosed embodiment.
  • a4 Receive query information for querying archived information from the target information query control.
  • the query information for example, includes tag content corresponding to the archived information.
  • the target information query control is, for example, an information query control set for the user in the target cloud game; the queried relevant information comes from the game server.
  • the user can use the information query control to query various relevant game content of the target cloud game, such as the execution process of certain game tasks in the target cloud game, the geographical location of NPCs in the target cloud game, the distribution status of virtual resources in the target cloud game, etc.; at the same time, the information query control can also be used to query the archived information that the user wants; after receiving the query information corresponding to the archived information, determine the archived information corresponding to the query information, and determine the target archived information from the determined archived information.
  • the information query control can also be used to query the archived information that the user wants; after receiving the query information corresponding to the archived information, determine the archived information corresponding to the query information, and determine the target archived information from the determined archived information.
  • the information query control can also be a related control integrated in the cloud game platform to provide users with in-game information query services.
  • the relevant information queried comes from the cloud game platform; cloud games
  • the platform provides users with specific information query services by collecting relevant information in the target cloud game.
  • Each archive information includes historical operation instructions of the virtual object corresponding to the archive information in the game scene, and the historical operation instructions are instructions for the virtual object to operate during the game process corresponding to the first game event.
  • the user operating the virtual object uses the client to send operation instructions to the cloud game platform, such as skill release instructions, position movement instructions (such as controlling the virtual object to move a certain displacement in a certain direction in the virtual scene), action instructions (such as jumping, leaning over, etc.), item use instructions (such as using blood-adding medicines in the game, changing weapons in the game, etc.).
  • the cloud game platform will forward the operation instructions to the cloud game server; the cloud game server controls the virtual object to perform corresponding actions according to the received operation instructions, and generates the corresponding game screen, and then forwards the game screen to the client through the cloud game server, so that the client can render and display the game screen.
  • the game screen includes the game process corresponding to the first game event by controlling the virtual object using the operation instructions.
  • each operation instruction triggered by the user can be recorded as a historical operation instruction, and the timestamp corresponding to each historical operation instruction can be recorded, and then archive information is generated according to the recorded historical operation instructions and the timestamp corresponding to each historical operation instruction, and then the archive information is saved in the cloud game server or in the cloud game platform.
  • the process of generating archive information can be triggered by the user himself during the game, for example, providing the user with a recording button in the game operation interface; after the user triggers the recording button, the cloud game server or cloud game platform will save the operation instruction and the timestamp of receiving the operation instruction after receiving the operation instruction; and after the user triggers the end of recording, or the recording ends automatically, the archive information is generated based on the operation instructions recorded during this period.
  • the process of generating archive information can also be automatically triggered when the user controls the virtual object to play the game.
  • the cloud game server automatically starts the recording process after detecting that the virtual object has triggered the first game event in the target cloud game.
  • the cloud game server (or the cloud game server notifies the cloud game platform) saves the operation instruction and the timestamp of receiving the operation instruction; and when the preset conditions are met, such as completing the game scene corresponding to the first game event, or failing to complete the game, or the virtual object interrupts the connection with the first game event. If the game process corresponding to the virtual object is not recorded, the recording process is ended.
  • archive information is generated according to the operation instructions recorded in the recording process and the timestamps corresponding to each operation instruction; if the performance of the virtual object in the game process does not meet the conditions for generating archive information, the corresponding archive information is not generated.
  • the performance of the virtual object during the game meets the conditions for generating archive information, for example, including at least one of the following: the time consumed to pass the level is less than a preset time threshold, the number of virtual objects of the hostile camp killed during the game reaches a preset number threshold, the remaining blood volume of the virtual object after passing the level is greater than a preset remaining blood volume threshold, the number of deaths of the virtual object during the level is less than a preset number threshold, etc., which can be specifically set according to the actual game.
  • the above-mentioned method can also be used to generate archive information corresponding to the first virtual object.
  • the second game operation instruction of the first virtual object in the game process corresponding to the second game event can be obtained; based on the second game operation instruction, the archive information corresponding to the second game event is generated.
  • the second game event can be, for example, a game event similar to the first game event, and the triggering method of the second game event can also be similar to the first game event, which is not limited in the embodiments of the present disclosure.
  • the above method can be used to generate archive information corresponding to the second game event.
  • the archive information corresponding to the second game event can be stored in the cloud game platform, for example, so that other users can use it when needed to reproduce the game process in which the first virtual object executes the game corresponding to the second game event.
  • target archive information is determined from at least one archive information corresponding to the first game event.
  • the client when the client responds to the first game event being triggered and determines the target archive information from at least one archive information corresponding to the first game event, it is specifically used to: receive the user's control instruction, if the control instruction indicates triggering the first game event, then send an instruction to the cloud game platform to obtain the target archive information; after obtaining the instruction, the cloud game platform uses the AI module to automatically recommend the target archive information suitable for the current user, to help the current user better pass the specific game scene.
  • the executing entity of the interactive control method can receive an instruction sent by the client that a first game event is triggered; after receiving the instruction, the cloud gaming platform determines the target archive information from the archive information corresponding to the first game event.
  • the embodiment of the present disclosure provides a specific method for determining target archive information from at least one archive information corresponding to the first game event, including:
  • S301 Determine first attribute information of the first virtual object.
  • the first attribute information of the first virtual object includes multiple attribute items; the multiple attribute items include, for example, at least one of the following: the occupation of the first virtual object in the game, the number of skills, the skill level, the currently available skill type, the combat power score of the first virtual object, the attribute values of the first virtual object's strength, agility and other attributes, the actions that the first virtual object can perform, the virtual equipment attributes of the first virtual object, etc., which can be specifically set according to the actual cloud game type.
  • the first attribute information of the first virtual object can be obtained from the cloud game server, for example.
  • S302 Based on the first attribute information corresponding to the first virtual object, matching processing is performed on each of the archived information and the first virtual object to obtain a matching result between each of the archived information and the first virtual object.
  • the second attribute information of the virtual object of each archived information can be obtained.
  • the second attribute information is similar to the first attribute information, and the second attribute information of the virtual object corresponding to each archived information can be stored in association with the archived information.
  • the second attribute information corresponding to each archived information is read from the storage space used to store the second attribute information.
  • the first attribute information and the second attribute information can be matched one by one according to the attribute values under the same attribute item, and the similarity between the first attribute information and the second attribute information can be determined according to the matching results corresponding to the multiple attribute items.
  • the second attribute information with a similarity higher than a preset similarity threshold is regarded as the second attribute information that has successfully matched, or the archived information is sorted according to the size of the matching degree, and the N archived information with the highest matching degree is determined from the sorting as the target archived information.
  • a pre-trained feature data extraction network may be used to extract features based on the first attribute information to obtain first feature data of the first virtual object, and the pre-trained feature data extraction network may be used to extract features based on the second attribute information to obtain a virtual object corresponding to the archived information.
  • the second characteristic data of the image then determine the similarity between the first characteristic data and the second characteristic data; determine the second attribute information corresponding to the second characteristic data whose similarity is greater than a preset similarity threshold as the second attribute information that matches successfully, or determine the N archive information with the highest similarity from multiple archive information in descending order of similarity as the target archive information.
  • a pre-trained neural network model when generating archive information, for example, can be used to score each archive information based on the second attribute information of the virtual object corresponding to each archive information to obtain the score corresponding to each archive information; when matching each archive information with the first virtual object based on the first attribute information corresponding to the first virtual object, for example, a pre-trained neural network model can be used to score based on the first attribute information to obtain the score corresponding to the first virtual object, and then the score corresponding to the first virtual object is compared with the score corresponding to each archive information. If the difference between the score corresponding to a certain archive information and the score corresponding to the first virtual object is less than a preset difference threshold, the archive information can be determined as the target archive information.
  • corresponding tag information may be determined for each archived information, and the tag information may, for example, describe relevant features of the archived information, such as "the shortest time clearance strategy", “the clearance route unknown to others", etc.; it may also describe the features of the operation performed by the virtual object corresponding to the archived information during the game process corresponding to the archived information, or the features possessed by the virtual object during the clearance process, such as “no loss clearance", "extreme battle damage clearance", etc.
  • the user may select target tag information according to the content of interest, and determine the target archived information from each archived information according to the target tag information selected by the user.
  • multiple optional tags can be displayed to the user; the user can select the optional tags by clicking and triggering the subsequent target archive information determination process to filter the target archive information from the archive information based on the tag information corresponding to each archive information.
  • the target archive information determined based on the above process may be one or more. If there are multiple archive information that are successfully matched, but only one target archive information is needed to be determined, the archive information with the highest matching degree can be selected as the target archive information based on the matching degree between each successfully matched archive information and the first virtual object.
  • the target archive information can be determined from the currently optional archive information according to the preset archive information push strategy.
  • the push strategy includes, for example, pushing the top N archive information.
  • the evaluation score of each archive information can be predetermined, and the evaluation score can be based on, for example, the clearance time corresponding to the archive information, the performance of the virtual object during the clearance process (such as the number of times attacked, the remaining blood volume during the clearance, the killing rate of the virtual object of the enemy camp during the clearance process, etc.); then, based on the evaluation score of each archive information, sort the archive information.
  • the top N archive information can be determined from the sorting as the target archive information.
  • the push strategy may also include, for example: randomly determining N archive information as target archive information from the optional archive information, determining the target archive information based on the number of times each archive information is used, liked, commented on, shared, etc. by other users, etc., which is not limited in the embodiments of the present disclosure.
  • the target archive information can be determined from at least one archive information corresponding to the first game event.
  • the cloud gaming platform forwards the operation instructions received from the client to the cloud gaming server; after receiving the operation instructions forwarded by the cloud service platform, the cloud gaming server controls the first virtual object to perform the operation corresponding to the operation instruction in the order in which the operation instructions are received, and renders and generates a game screen in which the first virtual object executes the corresponding operation instruction, and then sends the game screen to the cloud gaming platform; the cloud gaming platform forwards the received game screen to the client; after receiving the game screen,
  • the cloud game platform directly parses the target archive information to obtain each historical operation instruction and its corresponding timestamp; then, according to the timestamps corresponding to the two adjacent historical operation instructions, the time difference between the two adjacent historical operation instructions is calculated, and according to the time difference, the corresponding operation instruction is generated and sent to the cloud game server; after receiving the operation instruction forwarded by the cloud service platform, the cloud game server generates the operation instruction according to the received operation instruction.
  • the sequence of instructions controls the first virtual object to perform the operation corresponding to the operation instruction, and renders and generates a game screen in which the first virtual object executes the corresponding operation instruction, and then sends the game screen to the cloud game platform; the cloud game platform forwards the received game screen to the client; after receiving the game screen, the client displays it through the display unit.
  • the triggerable control corresponding to the target archive information can be displayed in the game operation interface.
  • the triggerable control for example, includes an execution button for executing the corresponding target archive information.
  • the target triggering of the target archive information for example, can include a click operation on the execution button.
  • FIG. 4 a specific example of displaying target archive information in a game operation interface is provided.
  • a game screen M1 corresponding to a game scene is displayed, and there are three triggerable controls corresponding to the target archive information M2 determined by the first virtual object; wherein, each target archive information corresponds to an evaluation score, and when displaying the triggerable controls corresponding to the target archive information, in addition to the execution button s1, user-related information corresponding to the target archive information and the evaluation score corresponding to the target archive information are also displayed.
  • the displayed target archive information includes: player A archives, and its corresponding evaluation score is 90 points; player B archives, and its corresponding evaluation score is 89 points; player C archives, and its corresponding evaluation score is 70 points, and the three target archive information are displayed in order of the evaluation scores.
  • the first virtual object In response to a click operation corresponding to any of the above target archive information, the first virtual object can be controlled to reproduce the operation process of the second virtual object performing the game process corresponding to the first game event.
  • the target archive information may also be triggered by receiving a user's voice command.
  • the tag information corresponding to the archive information when displaying each target archive information, can also be displayed at the same time to facilitate the user to select the target archive information.
  • a preview screen corresponding to the target archive information is generated based on the target archive information, and the preview screen is displayed.
  • a preview button for previewing the target archive information may be displayed; the preview operation for the target archive information may include, for example, a click operation on the preview button.
  • other methods may be used to trigger the preview operation for the target archive information, such as through voice commands, or by performing a preset gesture action on the client.
  • multiple target archive information can be triggered at one time, or only one of the target archive information can be triggered.
  • the following method can be adopted: based on the number of target archive information that triggers the preview, a split-screen area corresponding to the number is determined in the display screen; the split-screen area corresponds one-to-one to the preview screen of the target archive information that triggers the preview; in each split-screen area, a preview screen corresponding to each split-screen area is displayed.
  • the determined split-screen area may be displayed at the forefront of the client's display, overlaying the displayed game scene, and may occupy the entire display area of the client's display screen, or may only cover part of the display area.
  • the determined split-screen area can also be arranged in a certain way with the game screen for display on the real screen. At this time, the game screen displayed on the display screen can be reduced, and the determined split-screen area and the area displaying the game screen will not overlap, and will not block the user's line of sight.
  • the split screen area only covers part of the display area, other target archive information that has not been triggered for preview can be displayed in other areas except the split screen area; at this time, the user can trigger the preview of other target archive information according to the preview button corresponding to the other target archive information that has not been triggered for preview.
  • the step of determining the split screen area can be no longer performed, and the preview screen displayed in the current split screen area can be replaced with the preview button of the newly triggered target archive information.
  • FIG5 a specific example of displaying a preview screen is provided.
  • a game screen M1 corresponding to a game scene is displayed, and three target archive information M2 are determined, and the three target archive information respectively include: Player A archive, and its corresponding evaluation score is 90 points; Player B archive, and its corresponding evaluation score is 89 points; Player C archive, and its corresponding The evaluation score is 70 points, and the three target archive information is displayed in order of the evaluation score.
  • Each target archive information corresponds to an execution button s1, and a preview button s2 is also displayed. When the preview button s2 is triggered, a preview screen of the three target archive information is displayed on the display screen.
  • three split-screen areas M3 are determined on the display screen; the three split-screen areas M3 respectively display preview images corresponding to three target archive information: preview image A, preview image B, and preview image C.
  • the displayed game image M1 is reduced and displayed in an area that does not overlap with the three split-screen areas M3.
  • a zoom control button s3 for zooming in and displaying the preview image and a play control button s5 for controlling the play of the preview image may also be displayed.
  • the preview screen C is enlarged to the full screen of the display screen through the enlargement display button s3 corresponding to the preview screen C.
  • the preview screen C will cover the game screen; when a preview screen is enlarged to the full screen of the display screen, a reduction control button s4 can also be displayed.
  • the reduction control button s4 By using the reduction control button s4, the display content on the display screen can be restored to the display state shown in b in FIG. 5 .
  • a play control button s5 can also be displayed to control the play of the enlarged preview screen.
  • a preview exit button s6 may be displayed.
  • the user may trigger the preview exit button s6 to exit the preview state of the target archive information and restore to the display state shown in FIG5 a.
  • the execution buttons s7 corresponding to the three target archive information can also be displayed.
  • the execution button s7 has the same function as the execution button s1 in the example shown in FIG. 5 a, and both are used to control the operation process when the first virtual object reproduces the second virtual object to perform the game process corresponding to the first game event.
  • the above step S203 is triggered.
  • FIG6 another specific example of displaying a preview screen is provided.
  • a game screen M1 corresponding to a game scene is displayed, and three target archive information M2 are determined.
  • the three target archive information M1 respectively include: Player A archive, whose corresponding evaluation score is 90 points; Player B archive, whose corresponding evaluation score is 89 points; Player C archive, whose corresponding evaluation score is 10 ...
  • the corresponding evaluation score is 70 points, and the three target archive information are displayed after being sorted according to the evaluation scores.
  • preview buttons s8 corresponding to the three target archive information are also displayed.
  • a preview screen corresponding to the target archive information triggered by the preview will be displayed.
  • the split-screen area determined for the preview screen is covered on the front end of the game screen for display.
  • the user triggers the preview button s8 corresponding to the player A archive.
  • a split-screen area is determined on the display screen, and a preview screen corresponding to the player A archive is displayed in the split-screen area.
  • the target archive information is displayed in other areas except the split-screen area (such as the game screen, or other areas except the split-screen area and the game screen, in this example, the target archive information is displayed in other areas except the split-screen area and the game screen), three target archive information and the corresponding preview buttons s8 are still displayed.
  • the preview button s8 corresponding to the player A archive can be set to a trigger invalid state.
  • the preview button s8 corresponding to the player B's archive if the user triggers the preview button s8 corresponding to the player B's archive, at this time, the preview screen displayed in the split-screen area will be directly replaced with the preview screen corresponding to the player B's archive; the preview button s8 corresponding to the player A's archive will be reset to the triggered valid state, and at the same time, the preview button s8 corresponding to the player B's archive will be set to the triggered invalid state.
  • a corresponding execution button s1 is provided for each target archive information.
  • the operation process when the first virtual object reproduces the second virtual object to perform the game process corresponding to the first game event is controlled by using each historical control instruction in the target archive information corresponding to the triggering operation.
  • a preview of the target archive information can be realized, so that the user can know the specific process of passing the game scene in advance before using the target archive information to control the first virtual object to pass the game scene, so that the user has more choices and chooses whether to use the target archive information to pass the game, thereby improving the interactivity of the interactive control process.
  • the embodiment of the present disclosure also provides an interactive control device corresponding to the interactive control method. Since the principle of solving the problem by the device in the embodiment of the present disclosure is the same as that in the embodiment of the present disclosure, The interactive control method is similar to the above, so the implementation of the device can refer to the implementation of the method, and the repeated parts will not be repeated.
  • FIG. 7 is a schematic diagram of an interactive control device provided by an embodiment of the present disclosure, the device comprising:
  • a display module 71 is used to display a game scene of a target cloud game; the game scene includes: a first virtual object;
  • the determination module 72 is used to determine target archive information from at least one archive information corresponding to the first game event in response to the first game event being triggered;
  • the target archive information includes: historical operation instructions of the second virtual object in the game scene, and the historical operation instructions are instructions for the second virtual object to operate during the game process corresponding to the first game event;
  • An execution module 73 configured to, in response to a target trigger of the target archive information, control the first virtual object to perform an operation corresponding to the target trigger based on the target archive information;
  • the display module 71 is further configured to display an operation screen when the first virtual object performs the operation.
  • the invention further includes: a preview module 74, which is used to generate a preview screen corresponding to the target archive information based on the target archive information in response to a preview operation on the target archive information, and display the preview screen before controlling the first virtual object to perform an operation corresponding to the target trigger based on the target archive information in response to a target trigger on the target archive information;
  • a preview module 74 which is used to generate a preview screen corresponding to the target archive information based on the target archive information in response to a preview operation on the target archive information, and display the preview screen before controlling the first virtual object to perform an operation corresponding to the target trigger based on the target archive information in response to a target trigger on the target archive information;
  • the preview screen includes: using each historical operation instruction in the target archive information to control the first virtual object to perform a game process corresponding to the first game event; or, the second virtual object to perform a game process corresponding to the first game event.
  • the display module 71 when displaying the preview screen, is used to:
  • the split screen area corresponds one-to-one to the preview screen of the target archive information that triggers preview
  • each split-screen area a preview picture corresponding to each split-screen area is displayed.
  • the execution module 73 When controlling the first virtual object to perform an operation corresponding to the target trigger, it is used to:
  • the timestamps corresponding to the respective historical operation instructions in the target archive information sequentially generate operation instructions corresponding to the respective historical operation instructions, and send the operation instructions to the cloud gaming platform;
  • Each operation instruction sent to the cloud gaming platform is used for the cloud gaming platform to forward to the cloud gaming server, so that the cloud gaming server controls the first virtual object to perform the operation corresponding to the operation instruction in the order in which the operation instructions are received.
  • the first game event is triggered, including any of the following:
  • the target button set in the game operation interface is triggered
  • the number of failures in executing the target game task reaches the preset number
  • Query information for querying archived information is received from the target information query control.
  • the determination module 72 when determining the target archive information from at least one archive information corresponding to the first game event, is configured to:
  • mapping processing is performed on each of the archived information and the first virtual object to obtain a matching result between each of the archived information and the first virtual object;
  • the target archive information is determined from the archive information.
  • the invention further includes: a generating module 75, configured to obtain, in response to a second game event being triggered, a second game operation instruction of the first virtual object during a game process corresponding to the second game event;
  • archive information corresponding to the second game event is generated.
  • the present disclosure also provides a computer device, as shown in FIG8 , which is a schematic diagram of the structure of the computer device provided by the present disclosure, including:
  • the processor 81 performs the following steps:
  • the game scene includes: a first virtual object
  • target archive information is determined from at least one archive information corresponding to the first game event;
  • the target archive information includes: historical operation instructions of the second virtual object in the game scene, the historical operation instructions are instructions for the second virtual object to operate during the game process corresponding to the first game event;
  • the first virtual object In response to a target trigger of the target archive information, based on the target archive information, the first virtual object is controlled to perform an operation corresponding to the target trigger, and a game screen when the first virtual object performs the operation is displayed.
  • the above-mentioned memory 82 includes internal memory 821 and external memory 822; the memory 821 here is also called internal memory, which is used to temporarily store the calculation data in the processor 81 and the data exchanged with the external memory 822 such as the hard disk.
  • the processor 81 exchanges data with the external memory 822 through the internal memory 821.
  • the present disclosure also provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the steps of the interactive control method described in the above method embodiment are executed.
  • the storage medium can be a volatile or non-volatile computer-readable storage medium.
  • the present disclosure also provides a computer program product that carries a program code.
  • the program code includes instructions that can be used to execute the steps of the interactive control method described in the above method embodiment. For details, please refer to the above method embodiment, which will not be repeated here.
  • the computer program product may be implemented in hardware, software or a combination thereof.
  • the computer program product is embodied as a computer storage medium.
  • the computer program product is embodied as a software product, such as a software development kit (SDK).
  • SDK software development kit
  • the units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place or distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
  • each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, or each unit may exist physically separately, or two or more units may be integrated into one unit.
  • the functions are implemented in the form of software functional units and sold or used as independent products, they can be stored in a non-volatile computer-readable storage medium that is executable by a processor.
  • the technical solution of the present disclosure can essentially or part of the technical solution can be embodied in the form of a software product, which is stored in a storage medium and includes several instructions for a computer device (which can be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods described in each embodiment of the present disclosure.
  • the aforementioned storage media include: U disk, mobile hard disk, read-only memory (ROM), random access memory (RAM), disk or optical disk, and other media that can store program codes.

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Abstract

本公开提供了一种交互控制方法、装置、计算机设备以及存储介质。该方法包括:显示目标云游戏的游戏场景;游戏场景中包括:第一虚拟对象;响应于第一游戏事件被触发,从与第一游戏事件对应的至少一个存档信息中,确定目标存档信息;目标存档信息包括:第二虚拟对象在游戏场景中的历史操作指令,历史操作指令是所述第二虚拟对象在进行与第一游戏事件对应的游戏过程中进行操作的指令;响应于对目标存档信息的目标触发,基于目标存档信息,控制第一虚拟对象执行与目标触发对应的操作,并显示第一虚拟对象执行操作时的游戏画面。

Description

交互控制方法、装置、计算机设备及存储介质
本申请要求于2023年6月15日递交的中国专利申请第202310715744.0号的优先权,在此全文引用上述中国专利申请公开的内容以作为本申请的一部分。
技术领域
本公开涉及一种交互控制方法、装置、计算机设备及存储介质。
背景技术
在很多游戏中,会设置关卡、副本、游戏环节、游戏任务等游戏场景,用户可以在相应的游戏场景下,控制虚拟对象执行一定的操作进行通关;而一些游戏场景的难度较高,需要用户具有良好的操作才能够通关对应的游戏场景。当前用户在遭遇自己无法通关的游戏场景时,通常可以参考教学视频、或者其他用户通关相同游戏场景的视频。但这种参考方式较为繁琐,用户需要从游戏对应的论坛中、或者通过其他的网络平台搜索相关的视频进行观看;其次,对于部分用户而言,即使有通关视频作为参考,但受限于操作水平、或者受限于通关视频难以清晰表达出通关的关键,导致这些用户也难以通关这些游戏场景。
发明内容
本公开实施例至少提供一种交互控制方法、装置、计算机设备及存储介质。
本公开实施例提供了一种交互控制方法,包括:
显示目标云游戏的游戏场景;所述游戏场景中包括:第一虚拟对象;
响应于第一游戏事件被触发,从与所述第一游戏事件对应的至少一个存档信息中,确定目标存档信息;所述目标存档信息包括:第二虚拟对象在所述游戏场景中的历史操作指令,所述历史操作指令是所述第二虚拟对象在进行与所述第一游戏事件对应的游戏过程中进行操作的指令;
响应于对所述目标存档信息的目标触发,基于所述目标存档信息,控制所述第一虚拟对象执行与所述目标触发对应的操作,并显示所述第一虚拟对象执行所述操作时的游戏画面。
这样,利用其他用户的存档信息,复现其他用户在控制第二虚拟对象在通关游戏场景时所做出的操作,从而控制第一虚拟对象通关游戏场景,既不需要用户从游戏对应的论坛中、或者通过其他的网络平台搜索相关的视频再进行参考,同样能够帮助即使有参考也无法通关的用户自动通关游戏场景,提升用户的感受度。
一种可能的实施方式中,所述响应于对所述目标存档信息的目标触发,基于所述目标存档信息,控制所述第一虚拟对象执行与所述目标触发对应的操作之前,还包括:
响应于针对所述目标存档信息的预览操作,基于所述目标存档信息,生成所述第一虚拟对象进行与所述第一游戏事件对应的游戏过程的预览画面;
显示所述预览画面。
这样,可以在利用目标存档信息,控制第一虚拟对象进行游戏过程之前,就对该过程进行提前的预览,让用户能够提前获知游戏过程的具体情况。
一种可能实时方式中,所述显示所述预览画面,包括:
基于确定的所述目标存档信息的数量,在显示屏幕中确定与所述数量对应的分屏区域;所述分屏区域与所述预览画面一一对应;
在每个分屏区域,显示与所述每个分屏区域对应的预览画面。
这样,能够将目标存档信息通过分屏区域显示出来,减少在观看预览画面过程中,对游戏画面的遮挡。
一种可能的实施方式中,所述基于所述目标存档信息,控制所述第一虚拟对象执行与所述目标触发对应的操作,包括:
按照所述目标存档信息中各条历史操作指令分别对应的时间戳,依次生成与各条历史操作指令分别对应的操作指令,并向云游戏平台发送所述操作指令;
发送给所述云游戏平台的各条操作指令,用于所述云游戏平台转发给云游戏服务器,以使得所述云游戏服务器控制所述第一虚拟对象按照接收到各条操作指令的顺序,控制所述第一虚拟对象执行与所述操作指令对应的操作。
这样,通过上述方式,能够精准复现其他虚拟对象对游戏场景的通关过程。
一种可能的实施方式中,所述第一游戏事件被触发,包括下述任一种:
在游戏操作界面中设置的目标按钮被触发;
进入目标游戏环节、游戏关卡、或者游戏副本;
执行目标游戏任务的失败次数达到预设次数;
从目标信息查询控件接收到对存档信息进行查询的查询信息。
一种可能的实施方式中,所述从与所述第一游戏事件对应的至少一个存档信息中,确定目标存档信息,包括:
确定所述第一虚拟对象的第一属性信息;
基于所述第一虚拟对象对应的第一属性信息,对各个所述存档信息和所述第一虚拟对象进行匹配处理,得到各个存档信息和所述第一虚拟对象的匹配结果;
基于所述匹配结果,从所述存档信息中确定所述目标存档信息。
这样,能够针对性的为第一虚拟对象匹配目标存档信息,使得目标存档信息能够更加适配第一虚拟对象的实际情况。
一种可能的实施方式中,所述方法还包括:
响应于第二游戏事件被触发,获取所述第一虚拟对象在进行与所述第二游戏事件对应的游戏过程中的第二游戏操作指令;
基于所述第二游戏操作指令,生成与所述第二游戏事件对应的存档信息。
本公开实施例还提供一种交互控制装置,包括:
显示模块,用于显示目标云游戏的游戏场景;所述游戏场景中包括:第一虚拟对象;
确定模块,用于响应于第一游戏事件被触发,从与所述第一游戏事件对应的至少一个存档信息中,确定目标存档信息;所述目标存档信息包括:第二虚拟对象在所述游戏场景中的历史操作指令,所述历史操作指令是所述第二虚拟对象在进行与所述第一游戏事件对应的游戏过程中进行操作的指令;
执行模块,用于响应于对所述目标存档信息的目标触发,基于所述目标存档信息,控制所述第一虚拟对象执行与所述目标触发对应的操作;
所述显示模块,还用于显示所述第一虚拟对象执行所述操作时的操作画 面。
一种可能的实施方式中,还包括:预览模块,用于在所述响应于对所述目标存档信息的目标触发,基于所述目标存档信息,控制所述第一虚拟对象执行与所述目标触发对应的操作之前,响应于针对所述目标存档信息的预览操作,基于所述目标存档信息,生成与所述目标存档信息对应的预览画面,并显示所述预览画面;
其中,所述预览画面包括:利用所述目标存档信息中的各历史操作指令控制所述第一虚拟对象进行与所述第一游戏事件对应的游戏过程;或者,所述第二虚拟对象进行与所述第一游戏事件对应的游戏过程。
一种可能的实施方式中,所述显示模块,在显示所述预览画面时,用于:
基于触发预览的目标存档信息的数量,在显示屏幕中确定与所述数量对应的分屏区域;所述分屏区域与所述触发预览的目标存档信息的预览画面一一对应;
在每个分屏区域,显示与所述每个分屏区域对应的预览画面。
一种可能的实施方式中,所述执行模块,在基于所述目标存档信息,控制所述第一虚拟对象执行与所述目标触发对应的操作时,用于:
按照所述目标存档信息中各条历史操作指令分别对应的时间戳,依次生成与各条历史操作指令分别对应的操作指令,并向云游戏平台发送所述操作指令;
发送给所述云游戏平台的各条操作指令,用于所述云游戏平台转发给云游戏服务器,以使得所述云游戏服务器控制所述第一虚拟对象按照接收到各条操作指令的顺序,控制所述第一虚拟对象执行与所述操作指令对应的操作。
一种可能的实施方式中,所述第一游戏事件被触发,包括下述任一种:
在游戏操作界面中设置的目标按钮被触发;
进入目标游戏环节、游戏关卡、或者游戏副本;
执行目标游戏任务的失败次数达到预设次数;
从目标信息查询控件接收到对存档信息进行查询的查询信息。
一种可能的实施方式中,所述确定模块,在从与所述第一游戏事件对应的至少一个存档信息中,确定目标存档信息时,用于:
确定所述第一虚拟对象的第一属性信息;
基于所述第一虚拟对象对应的第一属性信息,对各个所述存档信息和所述第一虚拟对象进行匹配处理,得到各个存档信息和所述第一虚拟对象的匹配结果;
基于所述匹配结果,从所述存档信息中确定所述目标存档信息。
一种可能的实施方式中,还包括:生成模块,用于响应于第二游戏事件被触发,获取所述第一虚拟对象在进行与所述第二游戏事件对应的游戏过程中的第二游戏操作指令;
基于所述第二游戏操作指令,生成与所述第二游戏事件对应的存档信息。
本公开实施例还提供一种计算机设备,处理器、存储器,所述存储器存储有所述处理器可执行的机器可读指令,所述处理器用于执行所述存储器中存储的机器可读指令,所述机器可读指令被所述处理器执行时,所述机器可读指令被所述处理器执行时执行上述任一种可能的实施方式中的步骤。
本公开实施例还提供一种计算机可读存储介质,该计算机可读存储介质上存储有计算机程序,该计算机程序被运行时执行上述任一种可能的实施方式中的步骤。
关于上述交互控制装置、计算机设备、及计算机可读存储介质的效果描述参见上述交互控制方法的说明,这里不再赘述。
为使本公开的上述目的、特征和优点能更明显易懂,下文特举较佳实施例,并配合所附附图,作详细说明如下。
附图说明
为了更清楚地说明本公开实施例的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,此处的附图被并入说明书中并构成本说明书中的一部分,这些附图示出了符合本公开的实施例,并与说明书一起用于说明本公开的技术方案。应当理解,以下附图仅示出了本公开的某些实施例,因此不应被看作是对范围的限定,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他相关的附图。
图1示出了本公开一些实施例所提供的云游戏系统的示意图;
图2示出了本公开一些实施例所提供的交互控制方法的流程图;
图3示出了本公开一些实施例所提供的确定目标存档信息的具体方法的 流程图;
图4示出了本公开一些实施例所提供的在游戏操作界面中展示目标存档信息的具体示例之一;
图5示出了本公开一些实施例所提供的在游戏操作界面中展示目标存档信息的具体示例之二;
图6示出了本公开一些实施例所提供的在游戏操作界面中展示目标存档信息的具体示例之三;
图7示出了本公开一些实施例所提供的交互控制装置的示意图;以及
图8示出了本公开实施例所提供的一种计算机设备的示意图。
具体实施方式
为使本公开实施例的目的、技术方案和优点更加清楚,下面将结合本公开实施例中附图,对本公开实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本公开一部分实施例,而不是全部的实施例。通常在此处描述和示出的本公开实施例的组件可以以各种不同的配置来布置和设计。因此,以下对本公开的实施例的详细描述并非旨在限制要求保护的本公开的范围,而是仅仅表示本公开的选定实施例。基于本公开的实施例,本领域技术人员在没有做出创造性劳动的前提下所获得的所有其他实施例,都属于本公开保护的范围。
本公开提供了一种交互控制方法,利用其他用户在游戏过程中生成的包括操作指令的存档信息,复现其他用户在控制第二虚拟对象在通关游戏场景时所做出的操作,从而控制第一虚拟对象通关游戏场景,既不需要用户从游戏对应的论坛中、或者通过其他的网络平台搜索相关的视频再进行参考,同样能够帮助即使有参考也无法通关的用户自动通关游戏场景,提升用户的感受度。
针对以上方案所存在的缺陷,均是发明人在经过实践并仔细研究后得出的结果,因此,上述问题的发现过程以及下文中本公开针对上述问题所提出的解决方案,都应该是发明人在本公开过程中对本公开做出的贡献。
应注意到:相似的标号和字母在下面的附图中表示类似项,因此,一旦某一项在一个附图中被定义,则在随后的附图中不需要对其进行进一步定义 和解释。
为便于对本实施例进行理解,首先对本公开实施例所公开的一种交互控制方法进行详细介绍,本公开实施例所提供的交互控制方法的执行主体一般为具有一定计算能力的计算机设备。该计算机设备例如包括:终端设备或服务器或其它处理设备,终端设备可以为用户设备(User Equipment,UE)、移动设备、用户终端、终端、蜂窝电话、无绳电话、个人数字助理(Personal Digital Assistant,PDA)、手持设备、计算设备、车载设备、可穿戴设备等。在一些可能的实现方式中,该交互控制方法可以通过处理器调用存储器中存储的计算机可读指令的方式来实现。
需要说明的是,本公开实施例提供的交互控制方法还可以应用于任何对虚拟对象进行交互控制的场景,如游戏、虚拟社区、虚拟现实、增强现实场景等。以将该交互控制方法应用于游戏为例,该游戏例如包括云游戏。云游戏例如可以包括第三人称视角射击游戏、第一人称视角射击游戏、角色扮演游戏、动作游戏、策略类游戏、格斗游戏、体育竞技类游戏、冒险游戏等,在此不做具体限制。下面以执行主体为终端设备为例对本公开实施例提供的交互控制方法进行详细说明。
如图1所示,本公开实施例提供一种云游戏系统的具体示例,该云游戏系统能够利用本公开实施例提供的交互控制方法,包括:云游戏客户端软件开发工具包(Software Development Kit,SDK)、云游戏平台、云游戏的游戏SDK、云游戏服务器。
A:云游戏客户端软件开发工具包(Software Development Kit,SDK)。其作用如下:
1.提供可视化界面给用户,用户可通过操作云游戏客户端的界面进行游戏;
2.与云游戏平台建立连接,并且传输用户操作指令给云游戏平台;
3.与云游戏平台建立连接,并且接收云游平台需要展示给用户的数据;
4.集成在宿主应用程序(Application,APP),并与其进行交互。
本公开实施例称云游戏客户端SDK、宿主应用程序、部署有宿主应用程序或者部署有云游戏客户端SDK的终端设备,均可视为本公开各实施例中的客户端。
B:云游戏平台,主要由权限管理模块、传输模块、控制模块、调度模块、存储模块、配置模块、人工智能(Artificial Intelligence,AI)模块组成。其作用如下:
1.传输模块:负责与云游戏客户端SDK、云游戏的游戏SDK连接、负责游戏数据、操作指令的传输;
2.控制模块:负责控制用户操作权限、整合多个用户的操作指令;
3.调度模块:负责安装、删除、更新、上架、下架云游戏到指定云游戏服务器;
4.权限管理模块:负责对云游戏客户端进行鉴权;
5.存储模块:负责存储用户数据(例如用户属性、用户的战力数据、对局情况、存档数据)、游戏数据(例如游戏类型、游戏特性);
6.AI模块:一方面,负责生成存档信息的排行,另一方面,负责根据用户数据,进行推荐,得到合适当前用户加载的目标存档信息;具体来说负责对用户游戏数据进行分析、对游戏过程切片,自动生成高光时刻指令集,并且对指令集进行打标签,标签包括,游戏事件ID、游戏数据、用户数据、评分(综合游戏特性进行打分)等,以形成共享的存档信息排行。当用户触发第一游戏事件时,能够自动化推荐适合当前用户的目标存档信息,帮助当前用户更好的通关特定的游戏场景;
7.配置模块:负责提供可视化界面对游戏进行配置以及游戏玩法进行配置。
C:云游戏的游戏SDK,其作用如下:
1.集成在游戏内,提供接口给游戏调用触发高光剪辑能力;
2.和云游戏平台交互,提供存档信息的共享能力。
D:云游戏服务器。其作用如下:
1.作为云游戏实际运行的机器运行云游戏;
2.与云游戏平台建立连接,并且传输数据给云游戏平台;
3.执行云游戏平台传输的用户操作指令。
上述云游戏系统仅仅是本公开实施例提供的交互控制方法能够应用的系统的一种示例,具体还可以采用其他的系统架构,利用本公开实施例提供的交互控制方法为用户提供相应的交互功能。
下面对本公开实施例提供的交互控制方法加以说明。
参见图2所示,为本公开实施例提供的交互控制方法的流程图,所述方法包括步骤S201~S203,其中:
S201:显示目标云游戏的游戏场景;所述游戏场景中包括:第一虚拟对象;
S202:响应于第一游戏事件被触发,从与所述第一游戏事件对应的至少一个存档信息中,确定目标存档信息;所述目标存档信息包括:第二虚拟对象在所述游戏场景中的历史操作指令,所述历史操作指令是所述第二虚拟对象在进行与所述第一游戏事件对应的游戏过程中进行操作的指令;
S203:响应于对所述目标存档信息的目标触发,基于所述目标存档信息,控制所述第一虚拟对象执行与所述目标触发对应的操作,并显示所述第一虚拟对象执行所述操作时的游戏画面。
本公开实施例中,在目标云游戏中的第一游戏事件被触发后,从与第一游戏事件对应的至少一个存档信息中,确定目标存档信息,该目标存档信息包括了第二虚拟对象在游戏场景中的历史操作指令,历史操作指令是所述第二虚拟对象在进行与第一游戏事件对应的游戏过程中进行操作的指令;当目标存档信息被触发后,会基于目标存档信息,控制第一虚拟对象执行与目标触发对应的操作,并显示第一虚拟对象执行对应操作时的画面,这样,通过控制第一虚拟对象复现第二虚拟对象的历史操作过程,进而能够自动通关游戏场景,既不需要用户从游戏对应的论坛中、或者通过其他的网络平台搜索相关的视频再进行参考,又样能够帮助即使有参考也无法通关游戏场景的用户自动通关游戏场景,提升用户的感受度。
下面对上述S201~S203分别加以详细说明。
针对上述S201,本公开实施例提供的交互控制方法例如应用于客户端。客户端在显示目标云游戏的游戏场景时,能够接收云游戏服务器通过云游戏平台转发的针对目标云游戏的游戏画面,然后利用客户端的显示模块显示游戏画面。显然模块例如包括:显示屏幕、虚拟现实设备的显示空间等。在该游戏画面中包括了目标云游戏的游戏场景。
本公开实施例提供的交互控制方法还可以用于云游戏平台。云游戏平台例如可以向客户端发目标云游戏的游戏画面,在该游戏画面中,包括了目标 云游戏的游戏场景,以实现控制客户端显示目标云游戏的游戏场景。
本公开实施例中的游戏场景,例如包括目标云游戏中设置的各种虚拟场景;如副本、关卡、或者是在目标云游戏中的世界场景,本公开实施例不做具体的限制。
在游戏场景中包括有虚拟对象;虚拟对象可以包括但不限于被用户操控的虚拟角色、以及非用户角色(Non-Player Character,NPC);虚拟角色可以包括但不限于虚拟人物、虚拟动物中的至少一种,能够被用户控制的虚拟角色、以及非用户角色根据游戏需求设定,此处不做具体限制;在客户端还可以显示游戏操作界面;在游戏操作界面中包括多个能够被用户触控的按钮,用户通过触控按钮控制虚拟对象执行相应的操作,例如当游戏包括射击类游戏的情况下,游戏操作界面中可以包括物品使用按钮、移动按钮(如摇杆)、动作(如瞄准、跳跃、下蹲、匍匐等)按钮、攻击(如技能释放、射击等)按钮等多种类型的按钮。
在游戏场景中包括的虚拟对象中,包括有第一虚拟对象,该第一虚拟对象例如包括能够被用户操控的虚拟角色。
针对上述S202,第一游戏事件例如是游戏中设置的特定事件;在该第一游戏事件被触发的情况下,会从第一游戏事件对应的至少一个存档信息中,确定目标存档信息。
其中,第一游戏事件被触发,例如包括下述至少一种:
a1:在游戏操作界面中设置的目标按钮被触发。示例性的,以在客户端为本公开实施例提供的交互控制方法的执行主体为例,在客户端显示目标云游戏的游戏操作界面中设置目标按钮;当用户触发该目标按钮后,视为第一游戏事件被触发。其中,目标按钮例如可以针对特定的游戏场景设置,也可以针对所有的游戏场景设置。示例性的,在通关类游戏中,每一个关卡作为一个虚拟场景,需要在每一个关卡内完成特定的操作才可以通关,此时,针对所有关卡均可以设置目标按钮;在角色扮演类游戏中,用户需要在副本场景内完成一定的操作才可以通关副本,可以仅针对副本场景设置目标按钮。此外,也可以针对特定的游戏活动、或者游戏任务设置目标按钮,例如在角色扮演类游戏中,在节日时会设置节日庆典活动,节日庆典活动的主要活动场景为该游戏的主场景,可以针对该节日庆典活动设置目标按钮,当用户触 发该目标按钮时,为用户匹配其他用户在控制第二虚拟对象进行节日庆典活动时操作所产生的存档信息。又例如,在目标云游戏内设置有用户可以完成的游戏任务;某个游戏任务例如需要在游戏的主场景中,需要按照特殊的跳跃方式、和跳跃路线,从地面跳跃到某建筑物的屋顶。可以为该游戏任务设置目标按钮;当用户触发该按钮时,为用户匹配其他用户在控制第二虚拟对象从地面跳跃到建筑物屋顶时的操作所生成的存档信息。
a2:第一虚拟对象进入特定的游戏场景,特定的游戏场景例如包括:目标游戏环节、游戏关卡、或者游戏副本。当触发第一虚拟对象进入该特定的游戏场景时,可以直接为用户确定目标存档信息,并将目标存档信息推送给用户,目标存档信息可以以图标、文字提示、可触发控件或按钮等的形式显示给用户,以供用户进行选择。
a3:第一虚拟对象执行目标游戏任务的失败次数达到预设次数。示例性的,目标游戏任务例如包括:针对特定游戏场景的通关任务;若用户控制第一虚拟对象在通关特定游戏场景的时候,通关失败的次数达到预设次数,此时,可以为用户自动确定目标存档信息,并将目标存档信息推送给用户;此外,还可以为用户显示推送提示信息;当用户触发了该推送提示信息后,才会为用户推送目标存档信息。此外,目标游戏任务还可以并非在特定游戏场景中执行的任务,如目标云游戏中的剧情任务、日常任务、特定的节日庆典任务、游戏职业的就职任务等,本公开实施例不做限定。
a4:从目标信息查询控件接收到对存档信息进行查询的查询信息。其中,该查询信息例如包括与存档信息对应的标签内容。示例性的,目标信息查询控件例如是在目标云游戏中为用户设置的信息查询控件;查询到的相关信息来源于游戏服务器。用户可以通过该信息查询控件查询目标云游戏的各种相关游戏内容,如目标云游戏中某些游戏任务的执行流程、目标云游戏中NPC的地理位置、目标云游戏中虚拟资源的分布状况等;同时,也可以利用该信息查询控件查询用户想要的存档信息;在接收到与存档信息对应的查询信息后,确定与该查询信息对应的存档信息,并从确定的存档信息中,确定目标存档信息。
此外,信息查询控件还可以是在云游戏平台中集成的、为用户提供游戏内信息查询服务的相关控件。查询到的相关信息来源于云游戏平台;云游戏 平台通过收集目标云游戏中的相关信息,为用户提供具体的信息查询服务。
还可以有其他的第一游戏事件的触发方式,具体根据云游戏的不同进行设置,本公开实施例不做限定。
在各个存档信息中,包括了与存档信息对应的虚拟对象在游戏场景中的历史操作指令,所述历史操作指令是虚拟对象在进行与第一游戏事件对应的游戏过程中进行操作的指令。
示例性的,虚拟对象在游戏场景中进行遇到以游戏事件对应的游戏过程中,操作该虚拟对象的用户利用客户端向云游戏平台发送操作指令,如技能释放指令、位置移动指令(如控制虚拟对象在虚拟场景内向某个方向移动一定的位移)、动作指令(如跳跃、俯身等动作)、物品使用指令(如使用游戏中的加血药品、更换游戏中的武器等)等。云游戏平台会将操作指令转发给云游戏服务器;云游戏服务器根据接收到的操作指令,控制虚拟对象执行相应的动作,并生成对应游戏画面,将游戏画面再通过云游戏服务器转发给客户端,以供客户端对游戏画面进行渲染显示。游戏画面中包括了利用操作指令控制虚拟对象进行与第一游戏事件对应的游戏过程。可以将该过程中,用户触发的各个操作指令作为历史操作指令记录下来,并记录各个历史操作指令对应的时间戳,然后根据记录的历史操作指令以及各个历史操作指令对应的时间戳,生成存档信息,然后将存档信息保存在云游戏服务器、或者保存在云游戏平台。
此处,生成存档信息的过程,可以是用户在游戏过程中自己触发的,例如在游戏操作界面中为用户提供录制按钮;用户在触发该录制按钮后,云游戏服务器或者云游戏平台会在接收到操作指令后,将操作指令和接收到操作指令的时间戳进行保存;并在用户触发了结束录制、或者自动结束录制后,基于该期间记录的操作指令,生成存档信息。
此外,生成存档信息的过程,也可以是在用户控制虚拟对象进行游戏过程中自动触发的。示例性的,云游戏服务器在检测到虚拟对象在目标云游戏中触发了第一游戏事件后,自动开启录制过程。此时,云游戏服务器(或者云游戏服务器通知云游戏平台)在接收到用户的操作指令后,将操作指令和接收到操作指令的时间戳进行保存;并在满足预设条件,如通关了与第一游戏事件对应的游戏场景、或者通关失败、或者虚拟对象中断了与第一游戏事 件对应的游戏过程的情况下,结束录制过程。然后,根据该游戏过程中虚拟对象的表现,确定是否要生成存档信息。若该游戏过程中虚拟对象的表现满足生成存档信息的条件,则根据录制过程中记录的操作指令以及与各操作指令分别对应的时间戳生成存档信息;若该游戏过程中虚拟对象的表现不满足生成存档信息的条件,则不生成对应的存档信息。
此处,游戏过程中虚拟对象的表现满足生成存档信息的条件,例如包括下述至少一种:通关所消耗的时长小于预设时长阈值、在游戏过程中对敌对阵营的虚拟对象的击杀数量达到预设数量阈值、在通关后虚拟对象的剩余血量大于预设的剩余血量阈值等、通关过程中虚拟对象的死亡次数小于预设次数阈值等,具体可以根据实际的游戏进行具体设置。
此外,在本公开另一实施例中,针对第一虚拟对象而言,也可以采用上述方式生成与第一虚拟对象对应的存档信息。例如可以响应于第二游戏事件被触发,获取所述第一虚拟对象在进行与所述第二游戏事件对应的游戏过程中的第二游戏操作指令;基于所述第二游戏操作指令,生成与所述第二游戏事件对应的存档信息。
此处,第二游戏事件例如可以是和第一游戏事件类似的游戏事件,第二游戏事件的触发方式也可以第一游戏事件类似,本公开实施例不做限定。在第二游戏事件被触发后,可以采用上述方式,生成与第二游戏事件对应的存档信息。
该与第二游戏事件对应的存档信息例如可以存储在云游戏平台中,以供其他用户在需要时被采用,以复现第一虚拟对象执行与第二游戏事件对应的游戏过程。
响应于第一游戏事件被触发,会从与第一游戏事件对应的至少一个存档信息中,确定目标存档信息。
在具体实施中,以执行交互控制方法的执行主体为客户端为例,客户端在响应于第一游戏事件被触发,从与所述第一游戏事件对应的至少一个存档信息中,确定目标存档信息时,具体用于:接收用户的控制指令,若该控制指令指示触发第一游戏事件,则向云游戏平台发送获取目标存档信息的指令;云游戏平台在获取了该指令后,利用AI模块,自动化推荐适合当前用户的目标存档信息,帮助当前用户更好的通关特定的游戏场景。
以执行交互控制方法的执行主体为云游戏平台为例,云游戏平台能够接收到客户端发送的第一游戏事件被触发的指令;在接收到该指令后,云游戏平台从与第一游戏事件对应的存档信息中确定目标存档信息。
如图3所示,本公开实施例提供一种从与所述第一游戏事件对应的至少一个存档信息中,确定目标存档信息的具体方式,包括:
S301:确定所述第一虚拟对象的第一属性信息。
此处,第一虚拟对象的第一属性信息,包括多种属性项;多种属性项例如包括下述至少一种:第一虚拟对象在游戏内的职业、技能数量、技能等级、当前可用技能类型、第一虚拟对象的战力评分、第一虚拟对象力量、敏捷等属性的属性值、第一虚拟对象能够执行的动作、第一虚拟对象的虚拟装备属性等,具体可以根据实际的云游戏类型进行设置。
第一虚拟对象的第一属性信息,例如可以从云游戏服务器中获取。
S302:基于所述第一虚拟对象对应的第一属性信息,对各个所述存档信息和所述第一虚拟对象进行匹配处理,得到各个存档信息和所述第一虚拟对象的匹配结果。
S303:基于所述匹配结果,从所述存档信息中确定所述目标存档信息。
此处,在基于第一属性信息,对各个存档信息和第一虚拟对象进行匹配处理时,例如可以获取各个存档信息的虚拟对象的第二属性信息。第二属性信息例如和第一属性信息类似,各个存档信息对应的虚拟对象的第二属性信息例如可以和存档信息关联存储。利用关联存储关系,从用于存储第二属性信息的存储空间中,读取各个存档信息对应的第二属性信息。
然后,针对每个存档信息,可以对第一属性信息和第二属性信息按照相同的属性项下的属性值进行一一匹配,并根据多种属性项分别对应的匹配结果,确定第一属性信息和第二属性信息之间的相似度。然后将相似度高于预设相似度阈值的第二属性信息作为匹配成功的第二属性信息,或按照匹配度的大小对各个存档信息进行排序,并从排序中确定N个匹配度最高的存档信息作为目标存档信息。
或者,还可以利用预先训练的特征数据提取网络,基于第一属性信息进行特征提取,得到第一虚拟对象的第一特征数据,并利用该预先训练的特征数据提取网络基于第二属性信息进行特征提取,得到存档信息对应的虚拟对 象的第二特征数据;然后确定第一特征数据和第二特征数据之间的相似度;将相似度大于预设相似度阈值的第二特征数据对应的第二属性信息,确定为匹配成功的第二属性信息,或按照相似度从大到小的顺序,从多个存档信息中,确定相似度最高的N个存档信息作为目标存档信息。
在本公开另一实施例中,在生成存档信息时,例如可以利用预先训练的神经网络模型,基于各个存档信息对应的虚拟对象的第二属性信息,对各个存档信息进行打分,得到各个存档信息对应的评分;在基于所述第一虚拟对象对应的第一属性信息,对各个所述存档信息和所述第一虚拟对象进行匹配处理时,例如可以利用预先训练的神经网络模型,基于第一属性信息进行打分,得到第一虚拟对象对应的评分,然后将第一虚拟对象对应的评分和各个存档信息对应的评分进行对比。若某存档信息对应的评分、和第一虚拟对象对应的评分之间的差值小于预设的差值阈值,则可以将该存档信息确定为目标存档信息。
在本公开另一实施例中,还可以为各个存档信息确定对应的标签信息,该标签信息例如能够描述存档信息的相关特征,例如包括“最短时间通关攻略”、“别人不知道的通关路线”等等;还能够描述与存档信息对应的虚拟对象在与存档信息对应的游戏过程中,所做出操作的特征、或者虚拟对象在通关过程中所具备的特征,例如包括:“无损通关”、“极限战损通关”等。用户可以根据自己感兴趣的内容,选择目标标签信息,根据用户选择的目标标签信息,从各个存档信息中确定目标存档信息。
具体地,可以在第一游戏事件被触发的时候,为用户展示多个可选的标签;用户可以通过点击选中可选的标签,并触发后续的目标存档信息确定过程,以基于各个存档信息对应的标签信息,来从存档信息中筛选目标存档信息。
此外,上述几种从存档信息中筛选目标存档信息的方式也可以结合使用,本公开实施例不做限定。
基于上述过程确定的目标存档信息可以有一个,也可以有多个,若匹配成功的存档信息有多个,但要确定的目标存档信息仅需要一个的情况下,可以基于匹配成功的各个存档信息和第一虚拟对象之间的匹配度的大小,从中筛选匹配度最高的存档信息作为目标存档信息。
假若通过上述方式并未得到匹配成功的存档信息,则可以根据预设的存档信息的推送策略,从当前可选的存档信息中确定目标存档信息。其中推送策略例如包括:推送排行前N个存档信息。这里,可以预先确定各个存档信息的评价得分,评价得分例如可以基于存档信息对应的通关时间、虚拟对象在通关过程中的表现(如被攻击到的次数、通关时的剩余血量、通关过程中的对敌对阵营虚拟对象的击杀率等因素)等进行;然后基于各个存档信息的评价得分,对各个存档信息进行排序。在确定目标存档信息时,例如可以从排序中,确定排行前N的存档信息作为目标存档信息。
推送策略例如还可以包括:随机从可选的存档信息中确定N个存档信息作为目标存档信息、根据各个存档信息被其他用户使用、点赞、评论、分享等至少一种操作的次数确定目标存档信息等中至少一种,本公开实施例不做限定。
这样,利用上述方式,可以从与第一游戏事件对应的至少一个存档信息中,确定目标存档信息。
针对上述S203,本公开实施例中,响应于对所述目标存档信息的目标触发,基于所述目标存档信息,控制所述第一虚拟对象执行与所述目标触发对应的操作时,针对交互控制方法的执行主体为客户端的情况:例如可以按照目标存档信息中各条历史操作指令对应的时间戳,依次生成与各条历史操作指令分别对应的操作指令、以及每相邻的两条操作指令之间的时间差,然后根据该时间差向云游戏平台发送所述操作指令;云服务平台将从客户端接收到的操作指令转发给云游戏服务器;云游戏服务器在接收到云服务平台转发的操作指令后,按照接收到各条操作指令的顺序,控制第一虚拟对象执行与操作指令对应的操作,并渲染生成第一虚拟对象执行对应操作指令的游戏画面,然后将游戏画面发送给云游戏平台;云游戏平台将接收到的游戏画面转发给客户端;客户端在接收到游戏画面后,通过显示单元进行显示。
针对交互控制方法的执行主体为云游戏平台的情况,云游戏平台直接对目标存档信息进行解析,得到各条历史操作指令及其对应的时间戳;然后根据相邻两条历史操作指令分别对应的时间戳,计算相邻两条历史操作指令之间的时间差,按照该时间差,生成并向云游戏服务器发送对应的操作指令;云游戏服务器在接收到云服务平台转发的操作指令后,按照接收到各条操作 指令的顺序,控制第一虚拟对象执行与操作指令对应的操作,并渲染生成第一虚拟对象执行对应操作指令的游戏画面,然后将游戏画面发送给云游戏平台;云游戏平台将接收到的游戏画面转发给客户端;客户端在接收到游戏画面后,通过显示单元进行显示。
具体地,在确定了目标存档信息后,可以将目标存档信息对应的可触发控件展示在游戏操作界面中。在该可触发控件中,例如包括执行对应目标存档信息的执行按钮。对目标存档信息的目标触发,例如可以包括对该执行按钮的点击操作。
示例性的,如图4所示,提供一种在游戏操作界面中展示目标存档信息的具体示例,在该示例中,展示有游戏场景对应的游戏画面M1为第一虚拟对象确定的目标存档信息M2对应的可触发控件有三个;其中,每个目标存档信息对应有评价得分,在展示目标存档信息对应的可触发控件时,除了执行按钮外s1外,还会将于目标存档信息对应的用户相关信息、以及目标存档信息对应的评价得分也展示出来,如该示例中,展示的目标存档信息包括:玩家A存档,其对应的评价得分为90分;玩家B存档,对应的评价得分为89分;玩家C存档,对应的评价得分为70分,且三个目标存档信息按照评价得分的高低排序后进行展示。
响应于对上述任一目标存档信息对应的点击操作,即可以控制第一虚拟对象复现第二虚拟对象进行与第一游戏事件对应的游戏过程时的操作过程。
此外,还可以有针对目标存档信息的其他触发方式,例如可以利用对客户端进行预设的手势动作进行触发,如在展示目标存档信息的情况下,按照预设方式甩动客户端,从而触发执行目标存档信息中对应的各条操作指令。或者,还可以通过接收用户的语音指令,以触发目标存档信息。
此外,在利用存档信息对应的标签信息筛选目标存档信息的情况下,在展示各个目标存档信息的时候,还可以同时展示各个目标存档信息对应的标签信息,以方便用户方便对目标存档信息进行选择。
在本公开另一实施例中,在确定目标存档信息后,还可以包括:
响应于针对所述目标存档信息的预览操作,基于所述目标存档信息,生成与所述目标存档信息对应的预览画面,并显示所述预览画面。
在具体实施中,在游戏操作界面中展示个各个目标存档信息的时候,还 可以展示对目标存档信息进行预览操作的预览按钮;针对目标存档信息的预览操作,例如可以包括针对预览按钮的点击操作。此外,也可以采用其他的方式触发对目标存档信息的预览操作,例如通过语音指令,或者通过对客户端执行预设的手势动作等。
在触发对目标存档信息的预览操作时,针对目标存档信息有多个的情况下,可以一次性触发多个目标存档信息,也可以仅仅触发其中的某一个目标存档信息。
而在显示预览画面时,例如可以采用下述方式:基于触发预览的目标存档信息的数量,在显示屏幕中确定与所述数量对应的分屏区域;所述分屏区域与所述触发预览的目标存档信息的预览画面一一对应;在每个分屏区域,显示与所述每个分屏区域对应的预览画面。
具体地,若用户触发预览的目标存档信息有一个,则确定的分屏区域也仅有一个;若用户触发预览的目标存档信息有多个,则确定的分屏区域也有多个。
在预览过程中,确定分屏区域可以在客户端的显示的最前端进行显示,其覆盖在显示的游戏场景之上,可以占据客户端的显示屏幕的整个显示区域,也可以仅仅覆盖其中的部分显示区域。
此外,确定的分屏区域也可以和游戏画面按照某种方式排布在现实屏幕中进行显示,此时,可以将在显示屏幕中显示的游戏画面缩小,确定的分屏区域和显示游戏画面的区域不会发生重叠,同时也不会遮挡用户的视线。
其中,针对目标存档信息有多个,但仅触发预览其中一个目标存档信息的情况下,若该一个分屏区域仅仅覆盖显示区域的部分区域,则可以在除分屏区域外的其他区域,显示未被触发预览的其他目标存档信息;此时,用户可以根据未被触发预览的其他目标存档信息对应的预览按钮,触发预览其他的目标存档信息。此时,可以不再执行确定分屏区域的步骤,而将当前分屏区域显示的预览画面,替换为新触发的目标存档信息的预览按钮。
如图5所示的示例中,提供一种显示预览画面的具体示例。如图5中a所示,在该示例中,展示有游戏场景对应的游戏画面M1,确定的目标存档信息M2有三个,三个目标存档信息分别包括:玩家A存档,其对应的评价得分为90分;玩家B存档,对应的评价得分为89分;玩家C存档,对应的 评价得分为70分,且三个目标存档信息按照评价得分的高低排序后进行展示。每个目标存档信息对应执行按钮s1,同时,还显示有预览按钮s2。该预览按钮s2被触发后,会在显示屏幕上显示三个目标存档信息进行预览的预览画面。
如图5中b所示,在用户触发了该预览按钮s2后,在显示屏幕中确定的分屏区域M3有三个;三个分屏区域M3分别显示三个目标存档信息分别对应的预览画面:预览画面A、预览画面B和预览画面C。同时,将显示的游戏画面M1缩小,显示在和三个分屏区域M3不会发生重叠的区域。
在该示例中,在各个分屏区域,还可以显示对预览画面进行放大显示的放大控制按钮s3、以及对预览画面进行播放控制的播放控制按钮s5。
如图5中c所示,通过预览画面C对应的放大显示按钮s3,将其中的预览画面放大至显示屏幕全屏进行显示。此时,预览画面C会将游戏画面覆盖;在将某个预览画面放大至显示屏幕全屏显示的情况下,还可以显示缩小控制按钮s4,通过缩小控制按钮s4,可以将显示屏幕中的显示内容还原至如图5中b所示的显示状态。同时,还可以显示播放控制按钮s5,用来对放大显示的预览画面进行播放控制。
此外,如图5中b所示,在显示屏幕中显示了对三个目标存档信息分别对应的预览画面后,还可以显示预览退出按钮s6。在图5中b所示的显示状态下,用户可以通过触发预览退出按钮s6,触发退出对目标存档信息的预览状态,并恢复至图5中a所示的显示状态。
如图5中b所示,在显示屏幕中显示了对三个目标存档信息分别对应的预览画面后,还可以显示与三个目标存档信息分别对应的执行按钮s7。其中,该执行按钮s7和图5中a所示的示例中的执行按钮s1的功能一致,均是为了控制第一虚拟对象复现第二虚拟对象进行与第一游戏事件对应的游戏过程时的操作过程。响应于对任一目标存档信息对应的执行按钮s7的触发操作,则触发执行上述步骤S203。
如图6所示的示例中,提供另一种显示预览画面的具体示例。如图6中a所示,在该示例中,展示有游戏场景对应的游戏画面M1,确定的目标存档信息M2有三个,三个目标存档信息M1分别包括:玩家A存档,其对应的评价得分为90分;玩家B存档,对应的评价得分为89分;玩家C存档,对 应的评价得分为70分,且三个目标存档信息按照评价得分的高低排序后进行展示。在客户端的显示屏幕中,除了显示三个目标存档信息外,还会显示三个目标存档信息分别对应的预览按钮s8。
如图6中b所示,针对任一目标存档信息对应的预览按钮s8的触发操作,会显示与该预览触发的目标存档信息对应的预览画面。在该示例中,确定的用于预览画面的分屏区域覆盖在游戏画面的前端进行显示。在该示例中,用户出触发了玩家A存档对应的预览按钮s8。此时,在显示屏幕确定了一个分屏区域,在该分屏区域显示了玩家A存档对应的预览画面。同时,在除了分屏区域外的其他区域(如游戏画面、或者除了分屏区域以及游戏画面外的其他区域,本示例中,将目标存档信息显示在除了分屏区域以及游戏画面外的其他区域中),依然显示有三个目标存档信息、以及分别对应的预览按钮s8。此时,可以将玩家A存档对应的预览按钮s8置为触发无效状态。
如图6中c所示,若用户触发了玩家B存档的对应的预览按钮s8,此时,将分屏区域中显示的预览画面直接替换为玩家B存档对应的预览画面;将玩家A存档对应的预览按钮s8重新置为触发有效状态,同时,将玩家B存档对应的预览按钮s8置为触发无效状态。
此外,如图6所示的示例中,显示画面的各种状态下,针对每个目标存档信息,分别设置有对应的执行按钮s1。响应于针对任一目标存档信息的执行按钮s1的触发操作,利用该触发操作对应的目标存档信息中的各个历史控制指令,控制第一虚拟对象复现第二虚拟对象进行与第一游戏事件对应的游戏过程时的操作过程。
通过上述方式,即可以实现对目标存档信息的预览,从而使得用户在使用目标存档信息控制第一虚拟对象通关游戏场景之前,就能够预先获知通关的具体过程,以使得用户具有更多的选择机会,选择是否要使用目标存档信息进行通关,提升交互控制过程中的交互性。
本领域技术人员可以理解,在具体实施方式的上述方法中,各步骤的撰写顺序并不意味着严格的执行顺序而对实施过程构成任何限定,各步骤的具体执行顺序应当以其功能和可能的内在逻辑确定。
基于同一发明构思,本公开实施例中还提供了与交互控制方法对应的交互控制装置,由于本公开实施例中的装置解决问题的原理与本公开实施例上 述交互控制方法相似,因此装置的实施可以参见方法的实施,重复之处不再赘述。
参照图7所示,为本公开实施例提供的一种交互控制装置的示意图,所述装置包括:
显示模块71,用于显示目标云游戏的游戏场景;所述游戏场景中包括:第一虚拟对象;
确定模块72,用于响应于第一游戏事件被触发,从与所述第一游戏事件对应的至少一个存档信息中,确定目标存档信息;所述目标存档信息包括:第二虚拟对象在所述游戏场景中的历史操作指令,所述历史操作指令是所述第二虚拟对象在进行与所述第一游戏事件对应的游戏过程中进行操作的指令;
执行模块73,用于响应于对所述目标存档信息的目标触发,基于所述目标存档信息,控制所述第一虚拟对象执行与所述目标触发对应的操作;
所述显示模块71,还用于显示所述第一虚拟对象执行所述操作时的操作画面。
一种可能的实施方式中,还包括:预览模块74,用于在所述响应于对所述目标存档信息的目标触发,基于所述目标存档信息,控制所述第一虚拟对象执行与所述目标触发对应的操作之前,响应于针对所述目标存档信息的预览操作,基于所述目标存档信息,生成与所述目标存档信息对应的预览画面,并显示所述预览画面;
其中,所述预览画面包括:利用所述目标存档信息中的各历史操作指令控制所述第一虚拟对象进行与所述第一游戏事件对应的游戏过程;或者,所述第二虚拟对象进行与所述第一游戏事件对应的游戏过程。
一种可能的实施方式中,所述显示模块71,在显示所述预览画面时,用于:
基于触发预览的目标存档信息的数量,在显示屏幕中确定与所述数量对应的分屏区域;所述分屏区域与所述触发预览的目标存档信息的预览画面一一对应;
在每个分屏区域,显示与所述每个分屏区域对应的预览画面。
一种可能的实施方式中,所述执行模块73,在基于所述目标存档信息, 控制所述第一虚拟对象执行与所述目标触发对应的操作时,用于:
按照所述目标存档信息中各条历史操作指令分别对应的时间戳,依次生成与各条历史操作指令分别对应的操作指令,并向云游戏平台发送所述操作指令;
发送给所述云游戏平台的各条操作指令,用于所述云游戏平台转发给云游戏服务器,以使得所述云游戏服务器控制所述第一虚拟对象按照接收到各条操作指令的顺序,控制所述第一虚拟对象执行与所述操作指令对应的操作。
一种可能的实施方式中,所述第一游戏事件被触发,包括下述任一种:
在游戏操作界面中设置的目标按钮被触发;
进入目标游戏环节、游戏关卡、或者游戏副本;
执行目标游戏任务的失败次数达到预设次数;
从目标信息查询控件接收到对存档信息进行查询的查询信息。
一种可能的实施方式中,所述确定模块72,在从与所述第一游戏事件对应的至少一个存档信息中,确定目标存档信息时,用于:
确定所述第一虚拟对象的第一属性信息;
基于所述第一虚拟对象对应的第一属性信息,对各个所述存档信息和所述第一虚拟对象进行匹配处理,得到各个存档信息和所述第一虚拟对象的匹配结果;
基于所述匹配结果,从所述存档信息中确定所述目标存档信息。
一种可能的实施方式中,还包括:生成模块75,用于响应于第二游戏事件被触发,获取所述第一虚拟对象在进行与所述第二游戏事件对应的游戏过程中的第二游戏操作指令;
基于所述第二游戏操作指令,生成与所述第二游戏事件对应的存档信息。
关于装置中的各模块的处理流程、以及各模块之间的交互流程的描述可以参照上述方法实施例中的相关说明,这里不再详述。
本公开实施例还提供了一种计算机设备,如图8所示,为本公开实施例提供的计算机设备结构示意图,包括:
处理器81和存储器82;所述存储器82存储有处理器81可执行的机器可读指令,处理器81用于执行存储器82中存储的机器可读指令,所述机器可读指令被处理器81执行时,处理器81执行下述步骤:
显示目标云游戏的游戏场景;所述游戏场景中包括:第一虚拟对象;
响应于第一游戏事件被触发,从与所述第一游戏事件对应的至少一个存档信息中,确定目标存档信息;所述目标存档信息包括:第二虚拟对象在所述游戏场景中的历史操作指令,所述历史操作指令是所述第二虚拟对象在进行与所述第一游戏事件对应的游戏过程中进行操作的指令;
响应于对所述目标存档信息的目标触发,基于所述目标存档信息,控制所述第一虚拟对象执行与所述目标触发对应的操作,并显示所述第一虚拟对象执行所述操作时的游戏画面。
上述存储器82包括内存821和外部存储器822;这里的内存821也称内存储器,用于暂时存放处理器81中的运算数据,以及与硬盘等外部存储器822交换的数据,处理器81通过内存821与外部存储器822进行数据交换。
上述指令的具体执行过程可以参考本公开实施例中所述的交互控制方法的步骤,此处不再赘述。
本公开实施例还提供一种计算机可读存储介质,该计算机可读存储介质上存储有计算机程序,该计算机程序被处理器运行时执行上述方法实施例中所述的交互控制方法的步骤。其中,该存储介质可以是易失性或非易失的计算机可读取存储介质。
本公开实施例还提供一种计算机程序产品,该计算机程序产品承载有程序代码,所述程序代码包括的指令可用于执行上述方法实施例中所述的交互控制方法的步骤,具体可参见上述方法实施例,在此不再赘述。
其中,上述计算机程序产品可以具体通过硬件、软件或其结合的方式实现。在一个可选实施例中,所述计算机程序产品具体体现为计算机存储介质,在另一个可选实施例中,计算机程序产品具体体现为软件产品,例如软件开发包(Software Development Kit,SDK)等等。
所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统和装置的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。在本公开所提供的几个实施例中,应该理解到,所揭露的系统、装置和方法,可以通过其它的方式实现。以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,又例如,多个单元或组件可以结合或者可以集成 到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些通信接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本公开各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。
所述功能如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个处理器可执行的非易失的计算机可读取存储介质中。基于这样的理解,本公开的技术方案本质上或者该技术方案的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本公开各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(Read-Only Memory,ROM)、随机存取存储器(Random Access Memory,RAM)、磁碟或者光盘等各种可以存储程序代码的介质。
最后应说明的是:以上所述实施例,仅为本公开的具体实施方式,用以说明本公开的技术方案,而非对其限制,本公开的保护范围并不局限于此,尽管参照前述实施例对本公开进行了详细的说明,本领域的普通技术人员应当理解:任何熟悉本技术领域的技术人员在本公开揭露的技术范围内,其依然可以对前述实施例所记载的技术方案进行修改或可轻易想到变化,或者对其中部分技术特征进行等同替换;而这些修改、变化或者替换,并不使相应技术方案的本质脱离本公开实施例技术方案的精神和范围,都应涵盖在本公开的保护范围之内。因此,本公开的保护范围应所述以权利要求的保护范围为准。

Claims (10)

  1. 一种交互控制方法,包括:
    显示目标云游戏的游戏场景;所述游戏场景中包括:第一虚拟对象;
    响应于第一游戏事件被触发,从与所述第一游戏事件对应的至少一个存档信息中,确定目标存档信息;所述目标存档信息包括:第二虚拟对象在所述游戏场景中的历史操作指令,所述历史操作指令是所述第二虚拟对象在进行与所述第一游戏事件对应的游戏过程中进行操作的指令;以及
    响应于对所述目标存档信息的目标触发,基于所述目标存档信息,控制所述第一虚拟对象执行与所述目标触发对应的操作,并显示所述第一虚拟对象执行所述操作时的游戏画面。
  2. 根据权利要求1所述的方法,其中,在所述响应于对所述目标存档信息的目标触发,基于所述目标存档信息,控制所述第一虚拟对象执行与所述目标触发对应的操作之前,所述方法还包括:
    响应于针对所述目标存档信息的预览操作,基于所述目标存档信息,生成与所述目标存档信息对应的预览画面,并显示所述预览画面;
    其中,所述预览画面包括:利用所述目标存档信息中的各条所述历史操作指令控制所述第一虚拟对象进行与所述第一游戏事件对应的游戏过程;或者,控制所述第二虚拟对象进行与所述第一游戏事件对应的游戏过程。
  3. 根据权利要求2所述的方法,其中,所述显示所述预览画面,包括:
    基于触发预览的目标存档信息的数量,在显示屏幕中确定与所述数量对应的分屏区域;所述分屏区域与所述触发预览的目标存档信息的预览画面一一对应;以及
    在每个分屏区域,显示与所述每个分屏区域对应的预览画面。
  4. 根据权利要求1所述的方法,其中,所述基于所述目标存档信息,控制所述第一虚拟对象执行与所述目标触发对应的操作,包括:
    按照所述目标存档信息中各条所述历史操作指令分别对应的时间戳,依次生成与各条所述历史操作指令分别对应的操作指令,并向云游戏平台发送所述操作指令;以及
    发送给所述云游戏平台的各条所述操作指令,用于所述云游戏平台转发 给云游戏服务器,以使得所述云游戏服务器控制所述第一虚拟对象按照接收到各条所述操作指令的顺序,控制所述第一虚拟对象执行与所述操作指令对应的操作。
  5. 根据权利要求1所述的方法,其中,所述第一游戏事件被触发,包括下述任一种:
    在游戏操作界面中设置的目标按钮被触发;
    进入目标游戏环节、游戏关卡、或者游戏副本;
    执行目标游戏任务的失败次数达到预设次数;以及
    从目标信息查询控件接收到对存档信息进行查询的查询信息。
  6. 根据权利要求1-5任一项所述的方法,其中,所述从与所述第一游戏事件对应的至少一个存档信息中,确定目标存档信息,包括:
    确定所述第一虚拟对象的第一属性信息;
    基于所述第一虚拟对象对应的第一属性信息,对各个所述存档信息和所述第一虚拟对象进行匹配处理,得到各个所述存档信息和所述第一虚拟对象的匹配结果;以及
    基于所述匹配结果,从所述存档信息中确定所述目标存档信息。
  7. 根据权利要求1-5任一项所述的方法,还包括:
    响应于第二游戏事件被触发,获取所述第一虚拟对象在进行与所述第二游戏事件对应的游戏过程中的第二游戏操作指令;以及
    基于所述第二游戏操作指令,生成与所述第二游戏事件对应的存档信息。
  8. 一种交互控制装置,包括:
    显示模块,配置为显示目标云游戏的游戏场景;所述游戏场景中包括:第一虚拟对象;
    确定模块,配置为响应于第一游戏事件被触发,从与所述第一游戏事件对应的至少一个存档信息中,确定目标存档信息;所述目标存档信息包括:第二虚拟对象在所述游戏场景中的历史操作指令,所述历史操作指令是所述第二虚拟对象在进行与所述第一游戏事件对应的游戏过程中进行操作的指令;以及
    执行模块,配置为响应于对所述目标存档信息的目标触发,基于所述目标存档信息,控制所述第一虚拟对象执行与所述目标触发对应的操作;
    其中,所述显示模块还配置为显示所述第一虚拟对象执行所述操作时的操作画面。
  9. 一种计算机设备,包括:处理器和存储器,所述存储器存储有所述处理器可执行的机器可读指令,所述处理器用于执行所述存储器中存储的机器可读指令,所述机器可读指令被所述处理器执行时,所述处理器执行如权利要求1至7中任一项所述的交互控制方法的步骤。
  10. 一种计算机可读存储介质,其中,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被计算机设备运行时,所述计算机设备执行如权利要求1至7中任意一项所述的交互控制方法的步骤。
PCT/CN2024/097704 2023-06-15 2024-06-06 交互控制方法、装置、计算机设备及存储介质 Ceased WO2024255674A1 (zh)

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