WO2024099288A1 - 资源处理方法、装置、设备及介质 - Google Patents

资源处理方法、装置、设备及介质 Download PDF

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Publication number
WO2024099288A1
WO2024099288A1 PCT/CN2023/130064 CN2023130064W WO2024099288A1 WO 2024099288 A1 WO2024099288 A1 WO 2024099288A1 CN 2023130064 W CN2023130064 W CN 2023130064W WO 2024099288 A1 WO2024099288 A1 WO 2024099288A1
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WO
WIPO (PCT)
Prior art keywords
target
information
resource
push information
target resource
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PCT/CN2023/130064
Other languages
English (en)
French (fr)
Inventor
张小溪
朱江婧
肖秉日
Original Assignee
北京字跳网络技术有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by 北京字跳网络技术有限公司 filed Critical 北京字跳网络技术有限公司
Publication of WO2024099288A1 publication Critical patent/WO2024099288A1/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/21Server components or server architectures
    • H04N21/218Source of audio or video content, e.g. local disk arrays
    • H04N21/2187Live feed
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application

Definitions

  • the present disclosure relates to the field of computer application technology, and in particular to a resource processing method, device, equipment and medium.
  • push notifications in the form of live broadcasts has become a more common means of push notifications, for example, push notifications of games in the form of live broadcasts.
  • the present disclosure provides a resource processing method, device, equipment and medium.
  • An embodiment of the present disclosure provides a resource processing method, which is applied to a viewing client and includes: obtaining first target resource push information of a target game, wherein the first target resource push information is determined based on the viewing client's usage progress information of the target game; and displaying the first target resource push information of the target game on the live broadcast room interface.
  • the present disclosure provides a resource processing method, which is applied to a server.
  • the method comprises the following steps: upon receiving a first resource push instruction for a target game from a host client, determining usage progress information of the target game by a viewing client; determining first target resource push information of the target game according to the usage progress information; and sending the first target resource push information to the viewing client.
  • the disclosed embodiment also provides a resource processing device, which is applied to a viewing client and includes: an acquisition module, used to acquire first target resource push information of a target game, wherein the first target resource push information is determined based on the viewing client's usage progress information of the target game; and a display processing module, used to display the first target resource push information of the target game on the live broadcast room interface.
  • a resource processing device which is applied to a viewing client and includes: an acquisition module, used to acquire first target resource push information of a target game, wherein the first target resource push information is determined based on the viewing client's usage progress information of the target game; and a display processing module, used to display the first target resource push information of the target game on the live broadcast room interface.
  • the disclosed embodiment also provides a resource processing device, which is applied to a server and includes: a first determination module, which is used to determine the usage progress information of the target game by the viewing client when receiving the first resource push instruction for the target game from the anchor client; a second determination module, which is used to determine the first target resource push information of the target game according to the usage progress information; and a sending module, which is used to send the first target resource push information to the viewing client.
  • a resource processing device which is applied to a server and includes: a first determination module, which is used to determine the usage progress information of the target game by the viewing client when receiving the first resource push instruction for the target game from the anchor client; a second determination module, which is used to determine the first target resource push information of the target game according to the usage progress information; and a sending module, which is used to send the first target resource push information to the viewing client.
  • An embodiment of the present disclosure also provides an electronic device, which includes: a processor; a memory for storing executable instructions of the processor; the processor is used to read the executable instructions from the memory and execute the instructions to implement the resource processing method provided in the embodiment of the present disclosure.
  • the embodiment of the present disclosure further provides a computer-readable storage medium, wherein the storage medium stores a computer program, and the computer program is used to execute the resource processing method provided by the embodiment of the present disclosure.
  • the embodiments of the present disclosure also provide a computer program product.
  • instructions in the computer program product are executed by a processor, the resource processing method provided in the embodiments of the present disclosure is implemented.
  • the resource processing solution provided by the embodiment of the present disclosure obtains first target resource push information of the target game, and the first target resource push information is based on the viewing client's
  • the first target resource push information of the target game is displayed on the live broadcast room interface, determined using the progress information.
  • FIG1 is a schematic diagram of a flow chart of a resource processing method provided by an embodiment of the present disclosure
  • FIG2 is a schematic diagram of a resource processing scenario provided by an embodiment of the present disclosure.
  • FIG3 is a schematic diagram of another resource processing scenario provided by an embodiment of the present disclosure.
  • FIG4 is a schematic diagram of another resource processing scenario provided by an embodiment of the present disclosure.
  • FIG5 is a schematic diagram of another resource processing scenario provided by an embodiment of the present disclosure.
  • FIG6 is a flow chart of another resource processing method proposed in the present disclosure.
  • FIG7 is a flow chart of another resource processing method proposed in the present disclosure.
  • FIG8 is a schematic diagram of another resource processing scenario provided by an embodiment of the present disclosure.
  • FIG9 is a schematic diagram of another resource processing scenario provided by an embodiment of the present disclosure.
  • FIG10 is a schematic diagram of the structure of a resource processing device provided by an embodiment of the present disclosure.
  • FIG11 is a schematic diagram of the structure of another resource processing device provided in an embodiment of the present disclosure.
  • FIG. 12 is a schematic diagram of the structure of an electronic device provided in an embodiment of the present disclosure.
  • the user or client information involved in the embodiments of the present disclosure should be legal information authorized to be obtained by the user who owns the information in compliance with relevant laws and regulations.
  • an embodiment of the present disclosure provides a resource processing method, in which corresponding first target resource push information is generated according to the usage progress information of the viewing client, thereby ensuring that the first target resource push information matches the usage progress information.
  • the first target resource push information viewed by different viewing clients may be different, thereby improving the push effect on the game.
  • the following first focuses on the viewing client side and introduces the method in conjunction with a specific embodiment.
  • FIG1 is a flow chart of a resource processing method provided by an embodiment of the present disclosure.
  • the method may be executed by a push processing device, wherein the device may be implemented by software and/or hardware. Now, it can generally be integrated into electronic devices. As shown in Figure 1, the method includes:
  • Step 101 obtaining first target resource push information of a target game, where the first target resource push information is determined based on the usage progress information of the target game by the viewing client.
  • usage progress information of a target game by a viewing client is obtained, and the usage progress information of the viewing client corresponds to the target game, wherein the usage progress information is used to indicate usage progress information of the viewing client for the target game, and the usage progress information is used to indicate the progress of the target user in using the game.
  • the target game includes 10 levels, and the usage progress information can be determined based on the progress of the levels completed in the target game, etc.
  • the usage progress information corresponding to the viewing client can be a usage progress of 1/10
  • the usage progress information corresponding to the viewing client can be a usage progress of 2/10
  • the usage progress information corresponding to the viewing client can be a progress of 3/10, and so on.
  • the first target resource push information is determined based on the usage progress information, wherein the style of the first target resource push information can be a game card style, a virtual pendant style, or any other style, which are not listed here one by one.
  • the first target resource push information in this embodiment can be resources corresponding to the game, such as game props, game gift packs and other resources used to improve the completion of the game.
  • the first target resource push information can include a game identifier, such as a game name; a resource identifier, such as a resource icon; a progress identifier, such as a progress identifier corresponding to the current progress information used by the client, etc.
  • the first target resource push information is any resource information with a prompt effect that is adapted to the progress information used.
  • the first target resource push information is determined for the progress information used, thereby improving the push effect on the target game and improving the possibility of interaction.
  • the usage progress information in this embodiment is updated in real time according to the actual scenario.
  • the first usage progress information may be that the user has completed the first level, that is, 1/3 of the total number of levels has been completed.
  • the corresponding first usage progress identifier may be "1/3+gift icon", then the first usage progress identifier is displayed in the game push card, and in response to obtaining the first resource corresponding to the first usage progress information, for example, the first usage progress identifier is triggered to enter the first resource collection page to collect the first resource, and the first resource is, for example, game prop A.
  • the first usage entry mark is switched to the prompt information for collecting the second resource.
  • the prompt information here is the transition prompt information between the first resource and the second resource, such as "You can collect the second resource tomorrow".
  • the second resource is, for example, game prop B.
  • the prompt information can be switched to the second usage progress mark "2/3+gift icon" after a preset time. It can also be switched to the second usage progress mark when the effective collection time corresponding to the second resource information is reached, for example, the usage progress information is the second usage progress information.
  • the second usage progress information can be that the user has completed the first level and the second level, that is, completed 2/3 of the total number of levels.
  • a first usage progress indicator is displayed on the live broadcast room interface.
  • the first usage progress indicator can be in any style such as numbers, letters, text, etc.
  • the first usage entry indicator is switched to the second usage progress indicator.
  • the first usage progress identifier is "1/3+gift icon"
  • the first usage progress identifier is displayed in the game push card, and then, in response to the usage progress information being updated to the second usage progress information (for example, in response to the first resource corresponding to the first usage progress information being obtained), the first usage entry identifier is switched to the second usage progress identifier.
  • “1/3+gift icon” is switched to "2/3+gift icon” to intuitively indicate the current usage progress information.
  • Step 102 displaying the first target resource push information of the target game on the live broadcast room interface.
  • the first target resource push information of the target game is displayed on the live studio interface. Since the game push card is related to the viewing client's usage progress information of the target game, when there are multiple viewing clients, the first target resource push information displayed on the viewing clients corresponding to different usage progress information is different.
  • the display style of the first target resource push information is a game push card, as shown in Figure 4, it is determined that the viewing client 1's usage progress information of the target game is a1, and the first target resource push information corresponding to a1 is determined to be a2, and it is determined that the viewing client 2's usage progress information of the target game is b1, and the first target resource push information corresponding to b1 is determined to be b2.
  • a game push card a3 is generated according to the first target resource push information a2
  • a game push card b3 is generated according to the first target resource push information b2.
  • the game push cards displayed on the viewing client 1 and the viewing client 2 may be different, thereby improving the push effect on the target game.
  • the first usage progress identifier is displayed in the live broadcast room interface.
  • the first usage progress identifier can be in any style such as numbers, letters, and text.
  • the first usage entry identifier is switched to a prompt information for obtaining the second resource.
  • the second resource is the resource corresponding to the second usage progress information, and the second usage progress information is the next progress information adjacent to the first usage progress.
  • the resource information corresponding to the change is adapted according to the change of the usage progress information, and the prompt information is displayed for transition reminder when the resource changes, so as to further improve the push effect of the target resource information.
  • the first usage progress information and the second usage progress information can be understood as different usage progress of the target game.
  • the usage progress of the second usage information is greater than the usage progress of the first usage information.
  • a resource collection interface corresponding to the target game can also be displayed in response to a trigger operation for the first target resource push information, wherein the resource collection interface is used to provide a resource collection service corresponding to the first target resource push information, etc., so as to facilitate the collection of the corresponding resource on the resource collection interface.
  • Resources wherein, in some possible embodiments, as shown in FIG5 , the resource collection interface displays resource details and resource collection controls corresponding to the first target resource push information, and in response to a trigger operation on the resource collection control, the resources corresponding to the first target resource push information are obtained, thereby achieving direct push of relevant resources and shortening the push path for relevant resources of the target game.
  • the game interaction controls of the target game can also be displayed on the live broadcast room interface, and the game display interface corresponding to the target game can be displayed in response to the trigger operation on the game interaction controls.
  • the "Start Game" control in Figure 5 above can be the game interaction control in this embodiment.
  • a resource collection entrance corresponding to the first target resource push information is displayed on the game display interface. The resource collection entrance is used to collect the resources corresponding to the first target resource push information. That is, in this embodiment, the resources corresponding to the first target resource push information can be collected by entering the corresponding target game.
  • the resource processing method of the embodiment of the present disclosure obtains the first target resource push information of the target game, and the first target resource push information is determined according to the viewing client's usage progress information of the target game, and then the first target resource push information of the target game is displayed on the live broadcast room interface.
  • the corresponding first target resource push information is displayed according to the viewing client's usage progress information, which ensures the matching of the first target resource push information and the usage progress information. Different viewing clients may see different first target resource push information, thereby improving the push effect on the game.
  • the resource processing method of the embodiment of the present disclosure is described below focusing on the server side.
  • FIG6 is a flow chart of another resource processing method proposed in the present disclosure. As shown in FIG6 , the resource processing method includes:
  • Step 601 upon receiving a first resource push instruction for a target game from a host client, determining usage progress information of the target game by a viewing client.
  • a game push control is displayed on the live broadcast interface of the anchor client.
  • a trigger operation of the game push control is detected on the anchor client, a first resource push instruction for the target game is obtained.
  • the first resource push instruction for the target game is received from the anchor client, it is determined that the viewing client The client's progress information about the target game.
  • Step 602 Determine the first target resource push information of the target game according to the usage progress information.
  • Step 603 Send first target resource push information to the viewing client.
  • the first target resource push information of the target game is determined according to the usage progress information, such as querying a preset database to determine the first target resource push information that matches the usage progress information. Then, the first target resource push information is sent to the viewing client.
  • the first target resource push information corresponding to the usage progress information of the viewing client can be used.
  • the first target resource push information is any information with a prompt effect that is adapted to the usage progress information.
  • the first target resource push information is determined for the usage progress information, so it is convenient for users to quickly obtain the usage progress information and the associated first target resource push information.
  • the resource processing method described in the embodiment of the present disclosure is concentrated on the server, which corresponds to the resource processing method described in the above-mentioned concentrated on the viewing client side.
  • the server side sends the first target resource information/the second target resource information to the viewing client
  • the resource processing details specifically executed by the viewing client can refer to the above-mentioned embodiment described in the concentrated on the viewing client side, and will not be repeated here.
  • the resource processing method of the embodiment of the present disclosure upon receiving the first resource push instruction for the target game from the anchor client, determines the usage progress information of the target game by the viewing client, determines the first target resource push information of the target game according to the usage progress information, and then sends the first target resource push information to the viewing client.
  • the corresponding first target resource push information is generated according to the usage progress information of the viewing client, which ensures the matching of the first target resource push information and the usage progress information, and different viewing clients may see different first target resource push information, thereby improving the push effect on the game.
  • the anchor client can also actively distribute the second target resource push information, which can be any information that can improve the usage rate of the target game, and can display different target games for different viewing clients.
  • the target resource push information further improves the push effect on the target game.
  • the method further includes:
  • Step 701 in response to a second resource push instruction from a host client to a target game, determining at least one candidate resource push information corresponding to the second resource push instruction.
  • the push page of the target game in response to the second resource push instruction of the anchor client to the target game, in one embodiment of the present disclosure, can be called by triggering the corresponding push control in the anchor client, and the push page can include various candidate resource push information. After triggering the release control of the candidate resource push information in the anchor client, the release instruction of the anchor client to the resource push information is obtained.
  • the release method of the anchor client to the resource push information of the target game can be set according to the specific scenario, which is not listed here one by one. Among them, the candidate resource push information can be specific game resource information associated with the target game, etc.
  • Step 702 Determine second target resource push information matching the viewing client from at least one candidate resource push information.
  • the second target resource push information matching the viewing client is determined in at least one candidate resource push information.
  • the second target resource push information can be understood as any resource information corresponding to the target game actively issued by the anchor client, rather than being directly determined based on the usage progress information.
  • the second target resource information can be consistent with the information type of the first target resource information, or it may be inconsistent, and there is no restriction here.
  • the second target resource push information can also be resources corresponding to the game, such as game props, game gift packs, and other resources used to improve the completion of the game.
  • reference usage progress information corresponding to each candidate resource push information is obtained, wherein the reference usage progress information corresponding to each candidate resource push information may be pre-defined, and the reference usage progress information is combined with the usage progress of the viewing client.
  • the reference usage progress information matches the usage progress information of the viewing client, and then determines that the candidate resource push information corresponding to the successfully matched reference usage progress information is the second target resource push information. If the reference usage progress information is consistent with the usage progress information of the viewing client, it is considered that the reference usage progress information matches the usage progress information of the viewing client successfully.
  • Step 703 When there is the second target resource push information, control the viewing client to display the resource recommendation control corresponding to the second target resource push information, so that in response to the triggering operation of the resource recommendation control, the second target resource push information is displayed on the viewing client.
  • the viewing client when there is second target resource push information, the viewing client is controlled to display a resource recommendation control corresponding to the second target resource push information, so that in response to a trigger operation on the resource recommendation control, the second target resource push information is displayed on the viewing client.
  • the display style of the resource recommendation control can be set according to actual scene requirements, including but not limited to a combination of one or more of patterns, animations, texts, colors, etc.
  • the corresponding resource recommendation control D1 is displayed in the preset control area of the corresponding viewing client, and when it is detected that D1 is triggered, the corresponding collection details page of D1 is displayed.
  • the collection details page includes detailed information of the second target resource push information, collection controls, etc.
  • the collection details page of the second target resource push information is used to provide a collection service for the resource corresponding to the second target resource push information.
  • the multiple second target resource push information are sorted to obtain a sorting result.
  • the historical second target resource push information corresponding to the last collection request is determined. If there is no historical second target resource push information, the first second target resource push information in the sorting result is determined to be the current second target resource push information. If there is historical second target resource push information and the historical second target resource push information is not the last second target resource push information in the sorting result, the next second target resource push information of the historical second target resource push information in the sorting result is determined to be the current second target resource push information. That is, in this embodiment, the resource recommendation controls for multiple second target resource push information are displayed in sequence in the preset control area on the same live broadcast interface, which improves the convenience of operation.
  • the viewing client is controlled to display the resource recommendation control of the current second target resource push information in the preset control area on the live broadcast interface. Then, in response to the triggering operation of the resource recommendation control of the current second target resource push information, the viewing client is controlled to display the second target resource push information.
  • a collection details page containing the second target resource push information can be displayed on the viewing client, and the collection details page can display the collection control corresponding to the second target resource push information.
  • the collection details page can also include other information. The other information included can be set according to the needs of the experiment and will not be listed here one by one.
  • the collection details page can be displayed in any form such as a pop-up window form, a pull-up menu form, etc.
  • the resource recommendation control corresponding to D2 is first displayed in the preset control area of the viewing client (in this example, the upper left corner of the live broadcast interface).
  • the collection details page of D2 is displayed in the form of a drop-down menu on the live broadcast interface.
  • the collection details page of D2 is closed, and the resource recommendation control of D3 is displayed in the preset control area of the viewing client, thereby realizing D2 to D3. are displayed in sequence.
  • the resource processing method of the disclosed embodiment can display a resource recommendation control of the matching resource push information on the viewing client after the host client sends out the resource push information of the target game, so that the viewing client can receive the corresponding resource push information.
  • Different viewing clients can view different resource push information of the game, thereby further improving the push effect on the game.
  • the present disclosure also proposes a resource processing device.
  • the resource processing device is applied to a viewing client.
  • FIG10 is a schematic diagram of the structure of a resource processing device provided by an embodiment of the present disclosure.
  • the device can be implemented by software and/or hardware and can generally be integrated into an electronic device.
  • the device includes: an acquisition module 1010 and a display processing module 1020, wherein:
  • the acquisition module 1010 is used to acquire first target resource push information of the target game, where the first target resource push information is determined according to the usage progress information of the target game by the viewing client;
  • the display processing module 1020 is used to display the first target resource push information of the target game on the live broadcast room interface.
  • the resource processing device provided in the embodiment of the present disclosure can execute the resource processing method provided in any embodiment of the present disclosure focused on viewing the client, and has the corresponding functional modules and beneficial effects of the execution method.
  • the present disclosure also proposes a resource processing device.
  • the resource processing device is applied in a server.
  • FIG11 is a schematic diagram of the structure of a resource processing device provided by an embodiment of the present disclosure.
  • the device can be implemented by software and/or hardware and can generally be integrated into an electronic device.
  • the device includes: a first determination module 1110, a second determination module 1120, and a sending module 1130, wherein:
  • the first determination module 1110 is used to determine the usage progress information of the target game by the viewing client when receiving the first resource push instruction for the target game from the anchor client;
  • the second determination module 1120 is used to determine the first target resource push information of the target game according to the usage progress information
  • the sending module 1130 is used to send the first target resource push information to the viewing client.
  • the resource processing device provided in the embodiment of the present disclosure can execute the resource processing method provided in any embodiment of the present disclosure focused on the server, and has the corresponding functional modules and beneficial effects of the execution method.
  • the present disclosure further proposes a computer program product, including a computer program/instruction, which implements the resource processing method in the above embodiments when executed by a processor.
  • FIG. 12 is a schematic diagram of the structure of an electronic device provided in an embodiment of the present disclosure.
  • the electronic device 1200 in the embodiment of the present disclosure may include, but is not limited to, mobile terminals such as mobile phones, laptop computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), vehicle-mounted terminals (such as vehicle-mounted navigation terminals), etc., and fixed terminals such as digital TVs, desktop computers, etc.
  • mobile terminals such as mobile phones, laptop computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablet computers), PMPs (portable multimedia players), vehicle-mounted terminals (such as vehicle-mounted navigation terminals), etc., and fixed terminals such as digital TVs, desktop computers, etc.
  • PDAs personal digital assistants
  • PADs tablet computers
  • PMPs portable multimedia players
  • vehicle-mounted terminals such as vehicle-mounted navigation terminals
  • fixed terminals such as digital TVs, desktop computers, etc.
  • the electronic device shown in FIG12 is only an example and should not bring any limitation to the functions and scope of
  • the electronic device 1200 may include a processor (e.g., a central processing unit, a graphics processing unit, etc.) 1201, which can perform various appropriate actions and processes according to a program stored in a read-only memory (ROM) 1202 or a program loaded from a memory 1208 to a random access memory (RAM) 1203.
  • ROM read-only memory
  • RAM random access memory
  • Various programs and data required for the operation of the electronic device 1200 are also stored in the RAM 1203.
  • the processor 1201, the ROM 1202, and the RAM 1203 are connected to each other via a bus 1204.
  • An input/output (I/O) interface 1205 is also connected to the bus 1204.
  • the following devices may be connected to the I/O interface 1205: an input device 1206 including, for example, a touch screen, a touch pad, a keyboard, a mouse, a camera, a microphone, an accelerometer, a gyroscope, etc.; an output device 1207 including, for example, a liquid crystal display (LCD), a speaker, a vibrator, etc.; a storage device 1208 including, for example, a magnetic tape, a hard disk, etc.; and a communication device 1209.
  • the communication device 1209 can allow the electronic device 1200 to communicate with other devices wirelessly or wired to exchange data.
  • FIG. 12 shows an electronic device 1200 with various devices, it should be understood that it is not required to implement or have all the devices shown. More or fewer devices can be implemented or provided instead.
  • an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a non-transitory computer-readable medium, and the computer program contains program code for executing the method shown in the flowchart.
  • the computer program can be downloaded and installed from the network through the communication device 1209, or installed from the memory 1208, or installed from the ROM 1202.
  • the processor 1201 When the computer program is executed by the processor 1201, the above-mentioned functions defined in the resource processing method of the embodiment of the present disclosure are executed.
  • the computer-readable medium disclosed above may be a computer-readable signal medium or a computer-readable storage medium or any combination of the above two.
  • the computer-readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device or device, or any combination of the above.
  • Computer-readable storage media may include, but are not limited to: an electrical connection with one or more wires, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the above.
  • a computer-readable storage medium may be any tangible medium containing or storing a program that can be used by or in combination with an instruction execution system, device or device.
  • a computer-readable signal medium may include a data signal propagated in a baseband or as part of a carrier wave, in which a computer-readable program code is carried.
  • This propagated data signal may take a variety of forms, including but not limited to an electromagnetic signal, an optical signal, or any suitable combination of the above.
  • the computer-readable signal medium may also be any computer-readable medium other than a computer-readable storage medium, and the computer-readable signal medium may send, propagate or transmit the data to be executed by the instruction.
  • the program code contained on the computer-readable medium can be transmitted by any appropriate medium, including but not limited to: wire, optical cable, RF (radio frequency), etc., or any suitable combination of the above.
  • the client and server may communicate using any currently known or future developed network protocol such as HTTP (HyperText Transfer Protocol), and may be interconnected with any form or medium of digital data communication (e.g., a communication network).
  • HTTP HyperText Transfer Protocol
  • Examples of communication networks include a local area network ("LAN”), a wide area network ("WAN”), an internet (e.g., the Internet), and a peer-to-peer network (e.g., an ad hoc peer-to-peer network), as well as any currently known or future developed network.
  • the computer-readable medium may be included in the electronic device, or may exist independently without being incorporated into the electronic device.
  • the computer-readable medium carries one or more programs.
  • the electronic device obtains the first target resource push information of the target game, the first target resource push information is determined according to the viewing client's use progress information of the target game, and displays the first target resource push information of the target game on the live broadcast room interface.
  • the corresponding first target resource push information is displayed according to the viewing client's use progress information, which ensures the matching of the first target resource push information and the use progress information.
  • the first target resource push information viewed by different viewing clients may be different, thereby improving the push effect of the game.
  • the resource recommendation control of the matching resource push information may be displayed on the viewing client, so that the viewing client can receive the corresponding resource push information.
  • the resource push information of the game viewed by different viewing clients may be different, further improving the push effect of the game.
  • the viewing client's use progress information of the target game is determined, and the first target resource push information of the target game is determined according to the use progress information, and then the first target resource push information is sent to the viewing client.
  • the corresponding first target resource recommendation is generated according to the usage progress information of the viewing client. The sending information ensures that the first target resource push information matches the usage progress information. Different viewing clients may see different first target resource push information, thereby improving the push effect on the game.
  • the electronic device may be written in one or more programming languages or a combination thereof to write computer program code for performing the operations of the present disclosure, including but not limited to object-oriented programming languages, such as Java, Smalltalk, C++, and conventional procedural programming languages, such as "C" or similar programming languages.
  • the program code may be executed entirely on the user's computer, partially on the user's computer, as a separate software package, partially on the user's computer and partially on a remote computer, or entirely on a remote computer or server.
  • the remote computer may be connected to the user's computer via any type of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computer (e.g., via the Internet using an Internet service provider).
  • LAN local area network
  • WAN wide area network
  • Internet service provider e.g., via the Internet using an Internet service provider
  • each square box in the flow chart or block diagram can represent a module, a program segment or a part of a code, and the module, the program segment or a part of the code contains one or more executable instructions for realizing the specified logical function.
  • the functions marked in the square box can also occur in a sequence different from that marked in the accompanying drawings. For example, two square boxes represented in succession can actually be executed substantially in parallel, and they can sometimes be executed in the opposite order, depending on the functions involved.
  • each square box in the block diagram and/or flow chart, and the combination of the square boxes in the block diagram and/or flow chart can be implemented with a dedicated hardware-based system that performs a specified function or operation, or can be implemented with a combination of dedicated hardware and computer instructions.
  • the units involved in the embodiments described in the present disclosure may be implemented by software or hardware, wherein the name of a unit does not, in some cases, constitute a limitation on the unit itself.
  • FPGAs field programmable gate arrays
  • ASICs application specific integrated circuits
  • ASSPs application specific standard products
  • SOCs systems on chips
  • CPLDs complex programmable logic devices
  • a machine-readable medium may be a tangible medium that may contain or store a program for use by or in conjunction with an instruction execution system, device, or equipment.
  • a machine-readable medium may be a machine-readable signal medium or a machine-readable storage medium.
  • a machine-readable medium may include, but is not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or equipment, or any suitable combination of the foregoing.
  • a more specific example of a machine-readable storage medium may include an electrical connection based on one or more lines, a portable computer disk, a hard disk, a random access memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disk read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing.
  • RAM random access memory
  • ROM read-only memory
  • EPROM or flash memory erasable programmable read-only memory
  • CD-ROM portable compact disk read-only memory
  • CD-ROM compact disk read-only memory
  • magnetic storage device or any suitable combination of the foregoing.

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Abstract

本公开实施例涉及一种资源处理方法、装置、设备及介质,其中该方法包括:获取目标游戏的第一目标资源推送信息,第一目标资源推送信息是根据观看客户端对目标游戏的使用进度信息确定的;在直播间界面上显示目标游戏的第一目标资源推送信息。在本公开的实施例中,根据观看客户端的使用进度信息显示对应的第一目标资源推送信息,保证了第一目标资源推送信息与使用进度信息的匹配,不同的观看客户端观看到的第一目标资源推送信息可不同,从而提升了对游戏的推送效果。

Description

资源处理方法、装置、设备及介质
本申请要求于2022年11月7日提交中国国家知识产权局、申请号202211387746.3、发明名称为“资源处理方法、装置、设备及介质”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本公开涉及计算机应用技术领域,尤其涉及一种资源处理方法、装置、设备及介质。
背景技术
随着计算机技术的发展,以直播的形式进行推送成为一种较常见的推送手段,比如,以直播的形式进行游戏推送等。
相关技术中,在进行游戏推送时,在直播间显示预先设置的资源推送信息,从而,在观看客户端显示直播间的资源推送信息来实现游戏的推送处理。
然而,上述在直播间显示预先设置的资源推送信息的方式,不同的观看客户端看到的资源推送信息完全一致,影响对游戏的推送效果。
发明内容
为了解决上述技术问题或者至少部分地解决上述技术问题,本公开提供了一种资源处理方法、装置、设备及介质。
本公开实施例提供了一种资源处理方法,所述方法应用于观看客户端,包括:获取目标游戏的第一目标资源推送信息,所述第一目标资源推送信息是根据观看客户端对所述目标游戏的使用进度信息确定的;在所述直播间界面上显示所述目标游戏的第一目标资源推送信息。
本公开实施例提供了一种资源处理方法,所述方法应用于服务器, 包括以下步骤:在接收到主播客户端针对目标游戏的第一资源推送指令的情况下,确定观看客户端对所述目标游戏的使用进度信息;根据所述使用进度信息确定目标游戏的第一目标资源推送信息;向所述观看客户端发送所述第一目标资源推送信息。
本公开实施例还提供了一种资源处理装置,所述装置应用于观看客户端,包括:获取模块,用于获取目标游戏的第一目标资源推送信息,所述第一目标资源推送信息是根据观看客户端对所述目标游戏的使用进度信息确定的;显示处理模块,用于在所述直播间界面上显示所述目标游戏的第一目标资源推送信息。
本公开实施例还提供了一种资源处理装置,所述装置应用于服务器,包括:第一确定模块,用于在接收到主播客户端针对目标游戏的第一资源推送指令的情况下,确定观看客户端对所述目标游戏的使用进度信息;第二确定模块,用于根据所述使用进度信息确定目标游戏的第一目标资源推送信息;发送模块,用于向所述观看客户端发送所述第一目标资源推送信息。
本公开实施例还提供了一种电子设备,所述电子设备包括:处理器;用于存储所述处理器可执行指令的存储器;所述处理器,用于从所述存储器中读取所述可执行指令,并执行所述指令以实现如本公开实施例提供的资源处理方法。
本公开实施例还提供了一种计算机可读存储介质,所述存储介质存储有计算机程序,所述计算机程序用于执行如本公开实施例提供的资源处理方法。
本公开实施例还提供了一种计算机程序产品,当所述计算机程序产品中的指令由处理器执行时,实现如本公开实施例提供的资源处理方法。
本公开实施例提供的技术方案与现有技术相比具有如下优点:
本公开实施例提供的资源处理方案,获取目标游戏的第一目标资源推送信息,第一目标资源推送信息是根据观看客户端对目标游戏的 使用进度信息确定的,在直播间界面上显示目标游戏的第一目标资源推送信息。
附图说明
结合附图并参考以下具体实施方式,本公开各实施例的上述和其他特征、优点及方面将变得更加明显。贯穿附图中,相同或相似的附图标记表示相同或相似的元素。应当理解附图是示意性的,原件和元素不一定按照比例绘制。
图1为本公开实施例提供的一种资源处理方法的流程示意图;
图2为本公开实施例提供的一种资源处理场景示意图;
图3为本公开实施例提供的另一种资源处理场景示意图;
图4为本公开实施例提供的另一种资源处理场景示意图;
图5为本公开实施例提供的另一种资源处理场景示意图;
图6为本公开提出的另一种资源处理方法的流程图;
图7为本公开提出的另一种资源处理方法的流程图;
图8为本公开实施例提供的另一种资源处理场景示意图;
图9为本公开实施例提供的另一种资源处理场景示意图;
图10为本公开实施例提供的一种资源处理装置的结构示意图;
图11为本公开实施例提供的另一种资源处理装置的结构示意图;
图12为本公开实施例提供的一种电子设备的结构示意图。
具体实施方式
下面将参照附图更详细地描述本公开的实施例。虽然附图中显示了本公开的某些实施例,然而应当理解的是,本公开可以通过各种形式来实现,而且不应该被解释为限于这里阐述的实施例,相反提供这些实施例是为了更加透彻和完整地理解本公开。应当理解的是,本公开的附图及实施例仅用于示例性作用,并非用于限制本公开的保护范围。
应当理解,本公开的方法实施方式中记载的各个步骤可以按照不 同的顺序执行,和/或并行执行。此外,方法实施方式可以包括附加的步骤和/或省略执行示出的步骤。本公开的范围在此方面不受限制。
本文使用的术语“包括”及其变形是开放性包括,即“包括但不限于”。术语“基于”是“至少部分地基于”。术语“一个实施例”表示“至少一个实施例”;术语“另一实施例”表示“至少一个另外的实施例”;术语“一些实施例”表示“至少一些实施例”。其他术语的相关定义将在下文描述中给出。
需要注意,本公开中提及的“第一”、“第二”等概念仅用于对不同的装置、模块或单元进行区分,并非用于限定这些装置、模块或单元所执行的功能的顺序或者相互依存关系。
需要注意,本公开中提及的“一个”、“多个”的修饰是示意性而非限制性的,本领域技术人员应当理解,除非在上下文另有明确指出,否则应该理解为“一个或多个”。
本公开实施方式中的多个装置之间所交互的消息或者信息的名称仅用于说明性的目的,而并不是用于对这些消息或信息的范围进行限制。
需要说明的是,本公开实施例所涉及到的用户或客户端信息等都应当是在符合相关法律法规的背景下,由具有信息所有权的用户授权获取的合法信息等。
为了解决上述问题,本公开实施例提供了一种资源处理方法,在该资源处理方法中,根据观看客户端的使用进度信息生成对应的第一目标资源推送信息,保证了第一目标资源推送信息与使用进度信息的匹配,不同的观看客户端观看到的第一目标资源推送信息可不同,从而,提升了对游戏的推送效果。
下面首先集中在观看客户端侧结合具体的实施例对该方法进行介绍。
图1为本公开实施例提供的一种资源处理方法的流程示意图,该方法可以由推送处理装置执行,其中该装置可以采用软件和/或硬件实 现,一般可集成在电子设备中。如图1所示,该方法包括:
步骤101,获取目标游戏的第一目标资源推送信息,第一目标资源推送信息是根据观看客户端对目标游戏的使用进度信息确定的。
在本公开的一个实施例中,获取观看客户端对目标游戏的使用进度信息,观看客户端的使用进度信息与目标游戏所对应,其中,使用进度信息用于表示观看客户端针对目标游戏的使用进度信息,使用进度信息用于指示目标用户使用游戏的进度,例如,目标游戏中包括10个关卡,则使用进度信息可以根据在目标游戏中已完成的关卡进度确定等,例如,当在观看客户端中针对目标游戏中已完成的关卡为1个,则观看客户端对应的使用进度信息可以为使用进度1/10,当在观看客户端中针对目标游戏中已完成的关卡为2个,则观看客户端对应的使用进度信息可以为使用进度2/10、当在观看客户端中针对目标游戏中已完成的关卡为3个,则观看客户端对应的使进度信息可以为进度3/10等。
不难理解的是,针对不同的观看客户端来说,其对目标游戏的使用进度信息是不同的,因此,若是针对观看客户端对目标游戏的使用进度信息来针对性的提醒,便于用户了解进度情况,有利于提升用户体验。
因此,在本公开的一个实施例中,根据使用进度信息确定第一目标资源推送信息,其中,第一目标资源推送信息的样式可以为游戏卡片样式、可以为虚拟挂件样式等任意样式,在此不一一列举。
其中,本实施例中的第一目标资源推送信息可以是游戏对应的资源,比如游戏道具,游戏礼包等用于提升游戏完成度的资源。第一目标资源推送信息可以包括游戏标识,如游戏名称;资源标识,如资源图标;进度标识,如客户端当前使用进度信息对应的进度标识等。第一目标资源推送信息是适配使用进度信息的具有提示效果的任意资源信息,该第一目标资源推送信息是针对该使用进度信息确定的,因此,提升了对目标游戏的推送效果,提升了互动可能性。
其中,本实施例中的使用进度信息是根据实际场景实时更新,在本实施例中,如图2所示,当目标资源信息以游戏推送卡片的样式显示时,在目标游戏包括3个关卡的情况下,第一使用进度信息可以是用户完成了第一个关卡,也即完成总关卡数量的1/3,相应的第一使用进度标识可以为“1/3+礼物图标”,则在游戏推送卡片中显示第一使用进度标识,响应于获取第一使用进度信息对应的第一资源,比如,触发第一使用进度标识进入第一资源的领取页面领取了第一资源,所述第一资源例如为游戏道具A,则将第一使用进入标识切换为领取第二资源的提示信息,这里的提示信息为“明天可以领取第二资源啦”等第一资源和第二资源之间的过渡提示信息,第二资源例如为游戏道具B,进而,显示提示信息后,可以在预设时长之后将提示信息切换显示为第二使用进度标识“2/3+礼物图标”等,也可以在第二资源信息对应的有效领取时间达到时,例如使用进度信息为第二使用进度信息,切换为第二使用进度标识等,第二使用进度信息可以是用户完成了第一个关卡和第二个关卡,也即完成总关卡数量的2/3。
在本公开的一个实施例中,在使用进度信息为第一使用进度信息时,在直播间界面显示第一使用进度标识,该第一使用进度标识可以为数字、字母、文字等任意样式,响应于使用进度信息更新为第二使用进度信息时,将第一使用进入标识切换为第二使用进度标识。
继续以上述实施例为例,如图3所示,当目标资源信息以游戏推送卡片的样式显示时,若是第一使用进度标识为“1/3+礼物图标”,则在游戏推送卡片中显示第一使用进度标识,进而,响应于使用进度信息更新为第二使用进度信息时(比如,响应于获取第一使用进度信息对应的第一资源被领取),将第一使用进入标识切换为第二使用进度标识。比如,将“1/3+礼物图标”切换为“2/3+礼物图标”,以直观的指示当前使用进度信息。
步骤102,在直播间界面上显示目标游戏的第一目标资源推送信息。
在本公开的一个实施例中,在确定第一目标资源推送信息之后,在直播间界面上显示目标游戏的第一目标资源推送信息。其中,由于游戏推送卡片是与观看客户端对目标游戏的使用进度信息相关的,因此,当存在多个观看客户端时,不同使用进度信息对应的观看客户端上显示的第一目标资源推送信息是不同的。
在一些可能的实施例中,当第一目标资源推送信息的展示样式为游戏推送卡片时,则如图4所示,确定观看客户端1对目标游戏的使用进度信息为a1,则确定与a1对应的第一目标资源推送信息为a2,确定观看客户端2对目标游戏的使用进度信息为b1,则确定与b1对应的第一目标资源推送信息为b2,从而,根据第一目标资源推送信息a2生成游戏推送卡片为a3,根据第一目标资源推送信息b2生成游戏推送卡片为b3,从而,在观看客户端1和观看客户端2上显示的游戏推送卡片可不同,提升了对目标游戏的推送效果。
在一些可能的实施例中,为了进一步提升对目标游戏的推送效果,在使用进度信息为第一使用进度信息时,在直播间界面显示第一使用进度标识,该第一使用进度标识可以为数字、字母、文字等任意样式,其中,在本实施例中,响应于获取第一使用进度信息对应的第一资源,将第一使用进入标识切换为领取第二资源的提示信息,第二资源为第二使用进度信息对应的资源,第二使用进度信息为第一使用进度相邻的下一进度信息。由此,根据使用进度信息的变化适配变化对应的资源信息,并在进行资源变化时显示提示信息进行过渡提醒,以进一步提升对目标资源信息的推送效果。其中,第一使用进度信息和第二使用进度信息可以理解为对目标游戏的不同的使用进度,通常第二使用信息的使用进度大于第一使用信息的使用进度。
基于上述实施例,在显示第一目标资源推送信息后,如图5所示,还可以响应于针对第一目标资源推送信息的触发操作,显示目标游戏对应的资源领取界面,其中,资源领取界面用于提供第一目标资源推送信息对应的资源领取服务等,以便于在该资源领取界面领取对应的 资源,其中,在一些可能的实施例中,继续如图5所示,该资源领取界面上显示有第一目标资源推送信息对应的资源详情及资源领取控件,响应于针对资源领取控件的触发操作,获取第一目标资源推送信息对应的资源,由此,实现了对有关资源的直达推送,缩短对目标游戏的有关资源的推送路径。
在本公开的一个实施例中,还可以在直播间界面上显示目标游戏的游戏交互控件,响应于针对游戏交互控件的触发操作,显示目标游戏对应的游戏展示界面,比如,上述图5中的“开始游戏”控件可以为本实施例中的游戏交互控件,进而,游戏展示界面上显示有第一目标资源推送信息对应的资源领取入口,资源领取入口用于领取第一目标资源推送信息对应的资源,即在本实施例中,可以通过进入对应的目标游戏实现对第一目标资源推送信息对应的资源的领取。
综上,本公开实施例的资源处理方法,获取目标游戏的第一目标资源推送信息,第一目标资源推送信息是根据观看客户端对目标游戏的使用进度信息确定的,进而,在直播间界面上显示目标游戏的第一目标资源推送信息。在本公开的实施例中,根据观看客户端的使用进度信息显示对应的第一目标资源推送信息,保证了第一目标资源推送信息与使用进度信息的匹配,不同的观看客户端观看到的第一目标资源推送信息可不同,从而提升了对游戏的推送效果。
下面集中在服务器侧描述本公开实施例的资源处理方法。
图6为本公开提出的另一种资源处理方法的流程图,如图6所示,该资源处理方法包括:
步骤601,在接收到主播客户端针对目标游戏的第一资源推送指令的情况下,确定观看客户端对目标游戏的使用进度信息。
在本公开的一个实施例中,在主播客户端的直播界面上显示游戏推送控件,当检测到在主播客户端对该游戏推送控件的触发操作,则获取到对目标游戏的第一资源推送指令。在本实施例中,在接收到主播客户端针对目标游戏的第一资源推送指令的情况下,确定观看客户 端对目标游戏的使用进度信息。
步骤602,根据使用进度信息确定目标游戏的第一目标资源推送信息。
步骤603,向观看客户端发送第一目标资源推送信息。
在本公开的一个实施例中,根据使用进度信息确定目标游戏的第一目标资源推送信息,比如查询预设数据库以确定与使用进度信息匹配的第一目标资源推送信息。进而,向观看客户端发送第一目标资源推送信息。由此,可以根据观看客户端所处的使用进度信息对应的第一目标资源推送信息等,第一目标资源推送信息是适配使用进度信息的具有提示效果的任意信息,该第一目标资源推送信息是针对该使用进度信息确定的,因此,方便用户快速获取使用进度信息及关联的第一目标资源推送信息。
需要说明的是,本公开实施例集中在服务器说明的资源处理方法,与上述集中在观看客户端侧说明的资源处理方法对应,服务器侧将第一目标资源信息/第二目标资源信息发送给观看客户端后,观看客户端具体执行的资源处理细节,可参照上述集中在观看客户端侧描述的实施例,在此不作赘述。
综上,本公开实施例的资源处理方法,在接收到主播客户端针对目标游戏的第一资源推送指令的情况下,确定观看客户端对目标游戏的使用进度信息,根据使用进度信息确定目标游戏的第一目标资源推送信息,进而,向观看客户端发送第一目标资源推送信息。在本公开的实施例中,根据观看客户端的使用进度信息生成对应的第一目标资源推送信息,保证了第一目标资源推送信息与使用进度信息的匹配,不同的观看客户端观看到的第一目标资源推送信息可不同,从而提升了对游戏的推送效果。
在实际执行过程中,主播客户端上还可以主动分发第二目标资源推送信息,该第二目标资源推送信息可以为任意可提升目标游戏的使用率等的信息,并且可为不同的观看客户端展示不同的目标游戏的第 二目标资源推送信息,进一步提升了对目标游戏的推送效果。
在本公开的一个实施例中,如图7所示,该方法还包括:
步骤701,响应于主播客户端对目标游戏的第二资源推送指令,确定第二资源推送指令对应的至少一个候选资源推送信息。
在本公开的一个实施例中,响应于主播客户端对目标游戏的第二资源推送指令,其中,在本公开的一个实施例中,可通过在主播客户端触发对应的推送控件,调用目标游戏的推送页面,该推送页面中可包含各种候选资源推送信息,在主播客户端中通过触发候选资源推送信息的发放控件后,则获取到主播客户端对资源推送信息的发放指令。主播客户端对目标游戏的资源推送信息的发放方式可以根据具体场景设置,在此不一一列举。其中,候选资源推送信息可以为与目标游戏关联的具体的游戏资源信息等。
步骤702,在至少一个候选资源推送信息中确定与观看客户端匹配的第二目标资源推送信息。
容易理解的是,在实际应用场景下,主播客户端发放的至少一个候选资源推送信息也未必可以被每个观看客户端所领取,因此,为了进一步提升推送效果,在至少一个候选资源推送信息中确定与观看客户端匹配的第二目标资源推送信息。其中,第二目标资源推送信息可以理解为主播客户端主动发放的与目标游戏对应的任意资源信息,而不是直接根据使用进度信息确定的,第二目标资源信息可以和第一目标资源信息的信息类型一致,也可以不一致,在此不作限制,同样的,第二目标资源推送信息也可以是游戏对应的资源,比如游戏道具,游戏礼包等用于提升游戏完成度的资源。
需要说明的是,在不同的应用场景中,确定与观看客户端匹配的第二目标资源推送信息的方式不同,示例如下:
在一些可能的实施例中,获取每个候选资源推送信息对应的参考使用进度信息,其中,每个候选资源推送信息对应的参考使用进度信息可以是预先自定义的,将参考使用进度信息与观看客户端的使用进 度信息匹配,进而,确定匹配成功的参考使用进度信息对应的候选资源推送信息为第二目标资源推送信息。其中,若是参考使用进度信息与观看客户端的使用进度信息一致,则认为参考使用进度信息与观看客户端的使用进度信息匹配成功。
步骤703,在存在第二目标资源推送信息的情况下,控制观看客户端显示与第二目标资源推送信息对应的资源推荐控件,以便于响应于对资源推荐控件的触发操作,在观看客户端显示第二目标资源推送信息。
在本公开的一个实施例中,在存在第二目标资源推送信息的情况下,控制观看客户端显示与第二目标资源推送信息对应的资源推荐控件,以便于响应于对资源推荐控件的触发操作,在观看客户端显示第二目标资源推送信息。其中,该资源推荐控件的显示样式可以根据实际场景需要设置,包括但不限于图案、动画、文字、颜色等中的一种或多种的组合。
在本公开的一个实施例中,当第二目标资源推送信息为一个时,如图8所示,在对应的观看客户端的预设控件区域显示对应的资源推荐控件D1,当检测到D1被触发时,显示D1对应的领取详情页面,该领取详情页面中包含第二目标资源推送信息的详情信息、领取控件等,第二目标资源推送信息的领取详情页面用于提供第二目标资源推送信息对应的资源的领取服务。
在本公开的一个实施例中,当第二目标资源推送信息为多个时,对多个第二目标资源推送信息进行排序以得到排序结果,其中,在一些可能的实施例中,可确定多个第二目标资源推送信息是否具有预先设置的顺序关系,则根据预先设置的顺序关系对多个第二目标资源推送信息进行排序,比如,若是预先设置的第二目标资源推送信息2需要在第二目标资源推送信息1领取之后才能领取,则将第二目标资源推送信息2排列在第二目标资源推送信息1之后,若是多个第二目标资源推送信息不具有预先设置的顺序关系,则可以对多个第二目标资 源推送信息随机排序等。在获取到排序结果后,根据在排序结果中的顺序确定当前第二目标资源推送信息。
比如,确定上一次对领取请求对应的历史第二目标资源推送信息,在不存在历史第二目标资源推送信息的情况下,确定排序结果中的首个第二目标资源推送信息为当前第二目标资源推送信息,在存在历史第二目标资源推送信息,且历史第二目标资源推送信息不为排序结果中末位第二目标资源推送信息的情况下,确定排序结果中历史第二目标资源推送信息的下一个第二目标资源推送信息为当前第二目标资源推送信息。即在本实施例中,在同一个直播界面上的预设控件区域依次显示多个第二目标资源推送信息的资源推荐控件,提升了操作的便利。
进一步地,在确定当前第二目标资源推送信息后,控制观看客户端在直播界面上的预设控件区域显示当前第二目标资源推送信息的资源推荐控件,进而,响应于对当前第二目标资源推送信息的资源推荐控件的触发操作,控制观看客户端显示第二目标资源推送信息,比如,可在观看客户端显示包含第二目标资源推送信息的领取详情页面,在该领取详情页面可显示第二目标资源推送信息对应的领取控件,该领取详情页面中除了包含第二目标资源推送信息的领取控件之外,还可以包括其他信息,包含的其他信息可根据实验需要设置,在此不再一一列举。领取详情页面可以显示方式可以为弹窗形式、上拉菜单形式等任意形式。
举例而言,如图9所示,当观看客户端对应的第二目标资源推送信息为D2和D3时,且对D2和D3排序后的排序结果为D2在D3之前,在首先在观看客户端的预设控件区域(本示例中为直播界面的左上角),显示D2对应的资源推荐控件,当该资源推荐控件被触发时,在直播界面上以上拉菜单的形式显示D2的领取详情页面,当触发对应的领取详情页面的领取控件后,关闭D2的领取详情页面,在观看客户端的预设控件区域显示D3的资源推荐控件,从而,实现了D2到D3 的依次显示。
综上,本公开实施例的资源处理方法,在主播客户端发放目标游戏的资源推送信息后,可在观看客户端上显示匹配的资源推送信息的资源推荐控件,以便于观看客户端领取对应的资源推送信息,不同的观看客户端观看到的游戏的资源推送信息可不同,进一步提升了对游戏的推送效果。
为了实现上述实施例,本公开还提出了一种资源处理装置。该资源处理装置应用在观看客户端。
图10为本公开实施例提供的一种资源处理装置的结构示意图,该装置可由软件和/或硬件实现,一般可集成在电子设备中。如图10所示,该装置包括:获取模块1010、显示处理模块1020,其中,
获取模块1010,用于获取目标游戏的第一目标资源推送信息,第一目标资源推送信息是根据观看客户端对目标游戏的使用进度信息确定的;
显示处理模块1020,用于在直播间界面上显示目标游戏的第一目标资源推送信息。
本公开实施例所提供的资源处理装置可执行本公开任意集中在观看客户端实施例所提供的资源处理方法,具备执行方法相应的功能模块和有益效果。
为了实现上述实施例,本公开还提出了一种资源处理装置。该资源处理装置应用在服务器。
图11为本公开实施例提供的一种资源处理装置的结构示意图,该装置可由软件和/或硬件实现,一般可集成在电子设备中。如图11所示,该装置包括:第一确定模块1110、第二确定模块1120、发送模块1130,其中,
第一确定模块1110,用于在接收到主播客户端针对目标游戏的第一资源推送指令的情况下,确定观看客户端对目标游戏的使用进度信息;
第二确定模块1120,用于根据使用进度信息确定目标游戏的第一目标资源推送信息;
发送模块1130,用于向观看客户端发送第一目标资源推送信息。
本公开实施例所提供的资源处理装置可执行本公开任意集中在服务器实施例所提供的资源处理方法,具备执行方法相应的功能模块和有益效果。
为了实现上述实施例,本公开还提出一种计算机程序产品,包括计算机程序/指令,该计算机程序/指令被处理器执行时实现上述实施例中的资源处理方法。
图12为本公开实施例提供的一种电子设备的结构示意图。
下面具体参考图12,其示出了适于用来实现本公开实施例中的电子设备1200的结构示意图。本公开实施例中的电子设备1200可以包括但不限于诸如移动电话、笔记本电脑、数字广播接收器、PDA(个人数字助理)、PAD(平板电脑)、PMP(便携式多媒体播放器)、车载终端(例如车载导航终端)等等的移动终端以及诸如数字TV、台式计算机等等的固定终端。图12示出的电子设备仅仅是一个示例,不应对本公开实施例的功能和使用范围带来任何限制。
如图12所示,电子设备1200可以包括处理器(例如中央处理器、图形处理器等)1201,其可以根据存储在只读存储器(ROM)1202中的程序或者从存储器1208加载到随机访问存储器(RAM)1203中的程序而执行各种适当的动作和处理。在RAM 1203中,还存储有电子设备1200操作所需的各种程序和数据。处理器1201、ROM 1202以及RAM 1203通过总线1204彼此相连。输入/输出(I/O)接口1205也连接至总线1204。
通常,以下装置可以连接至I/O接口1205:包括例如触摸屏、触摸板、键盘、鼠标、摄像头、麦克风、加速度计、陀螺仪等的输入装置1206;包括例如液晶显示器(LCD)、扬声器、振动器等的输出装置1207;包括例如磁带、硬盘等的存储器1208;以及通信装置1209。通 信装置1209可以允许电子设备1200与其他设备进行无线或有线通信以交换数据。虽然图12示出了具有各种装置的电子设备1200,但是应理解的是,并不要求实施或具备所有示出的装置。可以替代地实施或具备更多或更少的装置。
特别地,根据本公开的实施例,上文参考流程图描述的过程可以被实现为计算机软件程序。例如,本公开的实施例包括一种计算机程序产品,其包括承载在非暂态计算机可读介质上的计算机程序,该计算机程序包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机程序可以通过通信装置1209从网络上被下载和安装,或者从存储器1208被安装,或者从ROM1202被安装。在该计算机程序被处理器1201执行时,执行本公开实施例的资源处理方法中限定的上述功能。
需要说明的是,本公开上述的计算机可读介质可以是计算机可读信号介质或者计算机可读存储介质或者是上述两者的任意组合。计算机可读存储介质例如可以是——但不限于——电、磁、光、电磁、红外线、或半导体的系统、装置或器件,或者任意以上的组合。计算机可读存储介质的更具体的例子可以包括但不限于:具有一个或多个导线的电连接、便携式计算机磁盘、硬盘、随机访问存储器(RAM)、只读存储器(ROM)、可擦式可编程只读存储器(EPROM或闪存)、光纤、便携式紧凑磁盘只读存储器(CD-ROM)、光存储器件、磁存储器件、或者上述的任意合适的组合。在本公开中,计算机可读存储介质可以是任何包含或存储程序的有形介质,该程序可以被指令执行系统、装置或者器件使用或者与其结合使用。而在本公开中,计算机可读信号介质可以包括在基带中或者作为载波一部分传播的数据信号,其中承载了计算机可读的程序代码。这种传播的数据信号可以采用多种形式,包括但不限于电磁信号、光信号或上述的任意合适的组合。计算机可读信号介质还可以是计算机可读存储介质以外的任何计算机可读介质,该计算机可读信号介质可以发送、传播或者传输用于由指令执 行系统、装置或者器件使用或者与其结合使用的程序。计算机可读介质上包含的程序代码可以用任何适当的介质传输,包括但不限于:电线、光缆、RF(射频)等等,或者上述的任意合适的组合。
在一些实施方式中,客户端、服务器可以利用诸如HTTP(HyperText Transfer Protocol,超文本传输协议)之类的任何当前已知或未来研发的网络协议进行通信,并且可以与任意形式或介质的数字数据通信(例如,通信网络)互连。通信网络的示例包括局域网(“LAN”),广域网(“WAN”),网际网(例如,互联网)以及端对端网络(例如,ad hoc端对端网络),以及任何当前已知或未来研发的网络。
上述计算机可读介质可以是上述电子设备中所包含的;也可以是单独存在,而未装配入该电子设备中。
上述计算机可读介质承载有一个或者多个程序,当上述一个或者多个程序被该电子设备执行时,使得该电子设备:获取目标游戏的第一目标资源推送信息,第一目标资源推送信息是根据观看客户端对目标游戏的使用进度信息确定的,在直播间界面上显示目标游戏的第一目标资源推送信息。在本公开的实施例中,根据观看客户端的使用进度信息显示对应的第一目标资源推送信息,保证了第一目标资源推送信息与使用进度信息的匹配,不同的观看客户端观看到的第一目标资源推送信息可不同,从而提升了对游戏的推送效果。或者,在主播客户端发放目标游戏的资源推送信息后,可在观看客户端上显示匹配的资源推送信息的资源推荐控件,以便于观看客户端领取对应的资源推送信息,不同的观看客户端观看到的游戏的资源推送信息可不同,进一步提升了对游戏的推送效果。或者,在接收到主播客户端针对目标游戏的第一资源推送指令的情况下,确定观看客户端对目标游戏的使用进度信息,根据使用进度信息确定目标游戏的第一目标资源推送信息,进而,向观看客户端发送第一目标资源推送信息。在本公开的实施例中,根据观看客户端的使用进度信息生成对应的第一目标资源推 送信息,保证了第一目标资源推送信息与使用进度信息的匹配,不同的观看客户端观看到的第一目标资源推送信息可不同,从而提升了对游戏的推送效果。
电子设备可以以一种或多种程序设计语言或其组合来编写用于执行本公开的操作的计算机程序代码,上述程序设计语言包括但不限于面向对象的程序设计语言—诸如Java、Smalltalk、C++,还包括常规的过程式程序设计语言—诸如“C”语言或类似的程序设计语言。程序代码可以完全地在用户计算机上执行、部分地在用户计算机上执行、作为一个独立的软件包执行、部分在用户计算机上部分在远程计算机上执行、或者完全在远程计算机或服务器上执行。在涉及远程计算机的情形中,远程计算机可以通过任意种类的网络——包括局域网(LAN)或广域网(WAN)—连接到用户计算机,或者,可以连接到外部计算机(例如利用因特网服务提供商来通过因特网连接)。
附图中的流程图和框图,图示了按照本公开各种实施例的系统、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段、或代码的一部分,该模块、程序段、或代码的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。也应当注意,在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个接连地表示的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或操作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。
描述于本公开实施例中所涉及到的单元可以通过软件的方式实现,也可以通过硬件的方式来实现。其中,单元的名称在某种情况下并不构成对该单元本身的限定。
本文中以上描述的功能可以至少部分地由一个或多个硬件逻辑部 件来执行。例如,非限制性地,可以使用的示范类型的硬件逻辑部件包括:现场可编程门阵列(FPGA)、专用集成电路(ASIC)、专用标准产品(ASSP)、片上系统(SOC)、复杂可编程逻辑设备(CPLD)等等。
在本公开的上下文中,机器可读介质可以是有形的介质,其可以包含或存储以供指令执行系统、装置或设备使用或与指令执行系统、装置或设备结合地使用的程序。机器可读介质可以是机器可读信号介质或机器可读储存介质。机器可读介质可以包括但不限于电子的、磁性的、光学的、电磁的、红外的、或半导体系统、装置或设备,或者上述内容的任何合适组合。机器可读存储介质的更具体示例会包括基于一个或多个线的电气连接、便携式计算机盘、硬盘、随机存取存储器(RAM)、只读存储器(ROM)、可擦除可编程只读存储器(EPROM或快闪存储器)、光纤、便捷式紧凑盘只读存储器(CD-ROM)、光学储存设备、磁储存设备、或上述内容的任何合适组合。
以上描述仅为本公开的较佳实施例以及对所运用技术原理的说明。本领域技术人员应当理解,本公开中所涉及的公开范围,并不限于上述技术特征的特定组合而成的技术方案,同时也应涵盖在不脱离上述公开构思的情况下,由上述技术特征或其等同特征进行任意组合而形成的其它技术方案。例如上述特征与本公开中公开的(但不限于)具有类似功能的技术特征进行互相替换而形成的技术方案。
此外,虽然采用特定次序描绘了各操作,但是这不应当理解为要求这些操作以所示出的特定次序或以顺序次序执行来执行。在一定环境下,多任务和并行处理可能是有利的。同样地,虽然在上面论述中包含了若干具体实现细节,但是这些不应当被解释为对本公开的范围的限制。在单独的实施例的上下文中描述的某些特征还可以组合地实现在单个实施例中。相反地,在单个实施例的上下文中描述的各种特征也可以单独地或以任何合适的子组合的方式实现在多个实施例中。
尽管已经采用特定于结构特征和/或方法逻辑动作的语言描述了本 主题,但是应当理解所附权利要求书中所限定的主题未必局限于上面描述的特定特征或动作。相反,上面所描述的特定特征和动作仅仅是实现权利要求书的示例形式。

Claims (16)

  1. 一种资源处理方法,应用于观看客户端,包括:
    获取目标游戏的第一目标资源推送信息,所述第一目标资源推送信息是根据观看客户端对所述目标游戏的使用进度信息确定的;
    在所述直播间界面上显示所述目标游戏的第一目标资源推送信息。
  2. 根据权利要求1所述的方法,还包括:
    响应于针对所述第一目标资源推送信息的触发操作,显示所述目标游戏对应的资源领取界面。
  3. 根据权利要求2所述的方法,所述资源领取界面上显示有所述第一目标资源推送信息对应的资源详情及资源领取控件;
    响应于针对所述资源领取控件的触发操作,获取所述第一目标资源推送信息对应的资源。
  4. 根据权利要求1所述的方法,还包括:
    在所述直播间界面上显示目标游戏的游戏交互控件,响应于针对所述游戏交互控件的触发操作,显示所述目标游戏对应的游戏展示界面;
    所述游戏展示界面上显示有所述第一目标资源推送信息对应的资源领取入口,所述资源领取入口用于领取所述第一目标资源推送信息对应的资源。
  5. 根据权利要求1所述的方法,在所述直播间界面上显示所述目标游戏的第一目标资源推送信息,包括:
    在所述使用进度信息为第一使用进度信息时,在所述直播间界面显示第一使用进度标识;
    响应于获取第一使用进度信息对应的第一资源,将所述第一使用进入标识切换为领取第二资源的提示信息,所述第二资源为第二使用进度信息对应的资源,所述第二使用进度信息为所述第一使用进度相 邻的下一进度信息。
  6. 根据权利要求1所述的方法,在所述直播间界面上显示所述目标游戏的第一目标资源推送信息,包括:
    在所述使用进度信息为第一使用进度信息时,在所述直播间界面显示第一使用进度标识;
    响应于使用进度信息更新为第二使用进度信息时,将所述第一使用进入标识切换为第二使用进度标识。
  7. 一种资源处理方法,所述方法应用于服务器,包括以下步骤:
    在接收到主播客户端针对目标游戏的第一资源推送指令的情况下,确定观看客户端对所述目标游戏的使用进度信息;
    根据所述使用进度信息确定目标游戏的第一目标资源推送信息;
    向所述观看客户端发送所述第一目标资源推送信息。
  8. 如权利要求7所述的方法,还包括:
    响应于主播客户端对所述目标游戏的第二资源推送指令,确定所述第二资源推送指令对应的至少一个候选资源推送信息;
    在所述至少一个候选资源推送信息中确定与所述观看客户端匹配的第二目标资源推送信息;
    在存在所述第二目标资源推送信息的情况下,控制所述观看客户端显示与所述第二目标资源推送信息对应的资源推荐控件,以便于响应于对所述资源推荐控件的触发操作,在所述观看客户端显示所述第二目标资源推送信息。
  9. 如权利要求8所述的方法,所述在所述至少一个候选资源推送信息中确定与所述观看客户端匹配的第二目标资源推送信息,包括:
    获取每个所述候选资源推送信息对应的参考使用进度信息;
    将所述参考使用进度信息与所述观看客户端的使用进度信息匹配,以确定匹配成功的参考使用进度信息对应的候选资源推送信息为所述第二目标资源推送信息。
  10. 如权利要求8所述的方法,在所述第二目标资源推送信息为 多个时,所述控制所述观看客户端显示与所述第二目标资源推送信息对应的资源推荐控件,包括:
    根据在排序结果中的顺序确定当前第二目标资源推送信息,其中,所述排序结果中包含排序后的多个所述第二目标资源推送信息;
    控制所述观看客户端在直播界面上的预设控件区域显示所述当前第二目标资源推送信息的资源推荐控件;
    所述响应于对所述资源推荐控件的触发操作控制所述观看客户端对所述第二目标资源推送信息显示处理,包括:
    响应于对所述当前第二目标资源推送信息的资源推荐控件的触发操作,控制所述观看客户端显示包含所述第二目标资源推送信息的领取详情页面,以便于在所述领取详情页面响应对所述第二目标资源推送信息的领取请求。
  11. 如权利要求8所述的方法,所述根据在排序结果中的顺序确定当前第二目标资源推送信息:
    确定上一次领取请求对应的历史第二目标资源推送信息;
    在不存在所述历史第二目标资源推送信息的情况下,确定所述排序结果中的首个第二目标资源推送信息为所述当前第二目标资源推送信息;
    在存在所述历史第二目标资源推送信息,且所述历史第二目标资源推送信息不为所述排序结果中末位第二目标资源推送信息的情况下,确定所述排序结果中所述历史第二目标资源推送信息的下一个第二目标资源推送信息为所述当前第二目标资源推送信息。
  12. 一种资源处理装置,所述装置应用于观看客户端,包括:
    获取模块,用于获取目标游戏的第一目标资源推送信息,所述第一目标资源推送信息是根据观看客户端对所述目标游戏的使用进度信息确定的;
    显示处理模块,用于在所述直播间界面上显示所述目标游戏的第一目标资源推送信息。
  13. 一种资源处理装置,所述装置应用于服务器,包括:
    第一确定模块,用于在接收到主播客户端针对目标游戏的第一资源推送指令的情况下,确定观看客户端对所述目标游戏的使用进度信息;
    第二确定模块,用于根据所述使用进度信息确定目标游戏的第一目标资源推送信息;
    发送模块,用于向所述观看客户端发送所述第一目标资源推送信息。
  14. 一种电子设备,所述电子设备包括:
    处理器;
    用于存储所述处理器可执行指令的存储器;
    所述处理器,用于从所述存储器中读取所述可执行指令,并执行所述可执行指令以实现上述权利要求1-11中任一所述的推送处理方法。
  15. 一种计算机可读存储介质,所述计算机可读存储介质存储有计算机程序,所述计算机程序用于执行上述权利要求1-11中任一所述的推送处理方法。
  16. 一种计算机程序产品,当所述计算机程序产品中的指令由处理器执行时,实现如权利要求1-11中任一所述的推送处理方法。
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CN114247154A (zh) * 2021-12-21 2022-03-29 北京达佳互联信息技术有限公司 虚拟资源发送方法、装置、电子设备及可读存储介质
CN115445207A (zh) * 2022-09-22 2022-12-09 武汉瓯越网视有限公司 游戏资源的推送方法、装置、电子设备及存储介质
CN115671723A (zh) * 2022-11-07 2023-02-03 北京字跳网络技术有限公司 资源处理方法、装置、设备及介质

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