WO2024040360A1 - Brain reality - Google Patents
Brain reality Download PDFInfo
- Publication number
- WO2024040360A1 WO2024040360A1 PCT/CN2022/000128 CN2022000128W WO2024040360A1 WO 2024040360 A1 WO2024040360 A1 WO 2024040360A1 CN 2022000128 W CN2022000128 W CN 2022000128W WO 2024040360 A1 WO2024040360 A1 WO 2024040360A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- brain
- chip
- fingerprint
- touch
- built
- Prior art date
Links
- 210000004556 brain Anatomy 0.000 title claims abstract description 12
- 238000005516 engineering process Methods 0.000 claims description 5
- 230000009977 dual effect Effects 0.000 claims description 3
- 230000001537 neural effect Effects 0.000 claims description 2
- 241000207961 Sesamum Species 0.000 claims 1
- 235000003434 Sesamum indicum Nutrition 0.000 claims 1
- 230000036760 body temperature Effects 0.000 claims 1
- 230000000694 effects Effects 0.000 claims 1
- 238000003384 imaging method Methods 0.000 claims 1
- 230000002452 interceptive effect Effects 0.000 abstract description 2
- 230000006870 function Effects 0.000 description 6
- 230000001815 facial effect Effects 0.000 description 3
- 230000003993 interaction Effects 0.000 description 2
- 238000004519 manufacturing process Methods 0.000 description 2
- 206010010071 Coma Diseases 0.000 description 1
- 230000004397 blinking Effects 0.000 description 1
- 238000001514 detection method Methods 0.000 description 1
- 238000007654 immersion Methods 0.000 description 1
- 230000036039 immunity Effects 0.000 description 1
- 230000010354 integration Effects 0.000 description 1
- 230000010387 memory retrieval Effects 0.000 description 1
- 238000000034 method Methods 0.000 description 1
- 238000002610 neuroimaging Methods 0.000 description 1
- 230000008447 perception Effects 0.000 description 1
- 238000009877 rendering Methods 0.000 description 1
- 206010042772 syncope Diseases 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
Definitions
- An interactive device that combines real-world virtual network brain imagination. It is also equipped with network and brain data security protection and a safe scenario protection mode, which prohibits the use of immersive functions in real-life dangerous scenarios.
- the picture shows a full cutaway view of the device, with a universal device for children and women on the inside and a men's device on the outside.
- A is the charging component B is the fingerprint touch component containing the chip C is the 3D holographic projection ball
- the device can be worn on the neck and the fingerprint is clicked once to activate the device's smart chip to retrieve the environment through the user's eyes. After passing the safety environment test, all functions included in the system will be automatically turned on and the immersion mode can be enjoyed. On the contrary, if the safety environment test is not passed, such as Only some built-in functions are enabled when driving or in real-life high-risk environments such as traffic police.
- Facial data can be retrieved by looking in the mirror and memory retrieval.
- the standard configuration of the device is automatic encryption and encryption of private data by the network and brain security protection system. Relevant private data are securely protected through biometric data (mixed fingerprints) and user subjective consent (hand signature), as well as unique and randomly generated information (password) for each device that is encrypted and stored in the data bank by the device production company. In principle, as long as the user disagrees with their subjective wishes when they are awake, the relevant data will be encrypted and cannot be read. When the user does not have the ability to think, such as falling asleep and comatose, the system's standard protection will be activated.
- the smart chip will automatically detect illegal intrusion signals and select different protection modes according to the intensity of illegal intrusion. Taking into account the high-risk characteristics of brain data, if intelligent detection cannot be defeated, the principle of protection will be the first principle, and the user's information will be communicated as soon as possible. Disconnect and generate an intrusion report and send it to the network security department. Users will learn about this in the terms of use. If they have any objections, they need to communicate with the relevant security department. After the network security department determines that the user understands the relevant risks, they can proceed according to their personal subjective wishes and within the scope allowed by the special circumstances. Change. In this case, the company enjoys immunity from liability.
- the smart chip will put the help information first, generate relevant data as soon as possible and send it to the relevant hospital, and then perform data disconnection. even.
- Relevant security protection rules will be updated and debugged in real time according to the latest situation, and corresponding reports will be generated and sent to users for their information.
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Theoretical Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Collating Specific Patterns (AREA)
Abstract
一种设备----brain reality,融合了真实世界虚拟网络大脑想象的交互设备,并配置有网络和大脑数据安全保护以及安全情景防护模式,禁止在现实危险情景下使用沉浸式功能。
Description
混合现实非入侵式脑机接口神经触感
混合现实感知交互技术全息三维3d图像神经触感脑成像渲染处理技术内容采集制作
网络以及大脑安全保护技术
发明内容
在世界的一言难尽之中,给予一份不变质的真心相伴。
一款融合了真实世界虚拟网络大脑想象的交互设备。并配置有网络和大脑数据安全保护以及安全情景防护模式,禁止在现实危险情景下使用沉浸式功能。
图为设备的全剖视图,里面是儿童和女士通用设备外侧是男士设备。
A为充电部件 B为含芯片的指纹触控部件 C为3D全息投影球
设备标配
设备可佩戴在颈部指纹点按一次启动设备智能芯片通过用户眼睛检索环境,通过安全环境测试后,会自动开启系统包含的全部功能并可享沉浸模式,反之,如果没有通过安全环境测试,如开车,在交通岗等等现实高危险环境下只开启部分内置功能。
用户体验
第一次使用人机互动设备的用户,需首先挑选安全的室内环境,来熟悉并根据个人习惯和喜好调试相关基本功能,并在主观意愿下选择录入相关生物数据(指纹/声纹)。初次使用,不建议录入并记录面部数据。智能系统会根据和用户的磨合程度以及用户的主观意愿逐步升级并开启更多功能。比如,某某,你觉得你已经适应了相关模式了么,如果需要开启并熟悉下一级请眨三下眼睛,或者注视“确定”五秒不眨眼。在安全的场景下,用户可根据自身的实际情况,自由选择开启或者关闭相关功能。
因为brain reality设备的特殊性,特补充说明相关内容。
注:高危环境下不可进入沉浸式体验,如人为私自进行系统篡改,会启动内置双报警,并生成数据电子报告。
用户初次体验,不建议录入并记录面部数据。面部数据可通过照镜子和记忆检索提取。设备的标配是由网络和大脑安全防护系统自动进行私密数据安全加密防护。相关私密数据通过生物数据(混合指纹)和用户主观意愿知情(手签)以及设备生产公司在数据银行加密存放的,每款设备独一无二,随机生成的信息(密)来进行安全防护。原理上来说,用户在清醒状态下,只要主观意愿不同意,相关数据就会进入加密,而不可被读取。用户不具备思考能力的情况下,如睡着昏迷,会启动系统标配防护。智能芯片会自动检测非法侵入信号,根据非法入侵的强度选择不同防护模式,考虑到大脑数据的高风险特征,智能检测打不过的情况,会以保护原则为首要原则,第一时间和用户的信息断连并生成入侵报告发送网安部。此条内容,用户会在使用条款里了解到,有异议的需和有关安全部门沟通后,在网安部门确定用户了解相关风险的情况下,按照个人的主观意愿在特殊情况的允许范围内进行更改。这种情况,公司享有免责权。
特殊情况的允许范围内如用户处在危险场景如受伤迷失昏倒等特殊情况需通过设备进行求助智能芯片会把求助信息放在首要原则在第一时间生成相关数据发往相关医院然后再进行数据断连。
相关安全防护规则会实时根据最新情况进行更新调试并会生成相应报告发给用户知悉
Claims (9)
- 一种设备,其特征在于:包含充电部件,内置芯片的指纹触控部件以及3D全息投影球。
- 根据权利1所述的设备,其特征在于:充电部件可通过太阳能和体温充电,除特殊不可抗力外,原则上不会断电。
- 根据权利1所述的设备,其特征在于:充电部件符合人体学设计,可佩戴在颈部。
- 根据权利1所述的设备,其特征在于:指纹触控部件包含芯片,指纹识别认证和指纹启动电子付款。
- 根据权利1所述的设备,其特征在于:内置芯片技术包含混合现实和大脑科学以及神经触感。
- 根据权利1所述的设备,其特征在于:内置芯片技术还包含网络和大脑数据双重安全防护(实时更新)。
- 根据权利1所述的设备,其特征在于:3d全息投影球包含组合透镜,近光透镜和远光透镜。
- 根据权利7所述的3d全息投影球,其特征在于:包含人工手动调整成像效果和智能芯片调整双模式。
- 根据权利1所述的设备,其特征在于:充电部件如被咬了一口的无油烧饼的中空外型,在颈部前面的两侧位置分别是触控部件和3d全息投影。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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CN202211029852 | 2022-08-26 | ||
CN202211029852.4 | 2022-08-26 |
Publications (1)
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WO2024040360A1 true WO2024040360A1 (zh) | 2024-02-29 |
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PCT/CN2022/000128 WO2024040360A1 (zh) | 2022-08-26 | 2022-09-05 | Brain reality |
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Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101571748A (zh) * | 2009-06-04 | 2009-11-04 | 浙江大学 | 一种基于增强现实的脑机交互系统 |
CN204576419U (zh) * | 2014-12-13 | 2015-08-19 | 广东轻工职业技术学院 | 一种全息投影触感装置 |
CN205787580U (zh) * | 2016-05-31 | 2016-12-07 | 上海风语筑展示股份有限公司 | 一种可触控的360度全息空中成像装置 |
US20180196511A1 (en) * | 2015-12-17 | 2018-07-12 | Looxid Labs Inc. | Eye-brain interface (ebi) system and method for controlling same |
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2022
- 2022-09-05 WO PCT/CN2022/000128 patent/WO2024040360A1/zh unknown
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101571748A (zh) * | 2009-06-04 | 2009-11-04 | 浙江大学 | 一种基于增强现实的脑机交互系统 |
CN204576419U (zh) * | 2014-12-13 | 2015-08-19 | 广东轻工职业技术学院 | 一种全息投影触感装置 |
US20180196511A1 (en) * | 2015-12-17 | 2018-07-12 | Looxid Labs Inc. | Eye-brain interface (ebi) system and method for controlling same |
CN205787580U (zh) * | 2016-05-31 | 2016-12-07 | 上海风语筑展示股份有限公司 | 一种可触控的360度全息空中成像装置 |
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