WO2024012016A1 - 虚拟场景的信息显示方法、装置、电子设备、存储介质及计算机程序产品 - Google Patents
虚拟场景的信息显示方法、装置、电子设备、存储介质及计算机程序产品 Download PDFInfo
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- WO2024012016A1 WO2024012016A1 PCT/CN2023/092015 CN2023092015W WO2024012016A1 WO 2024012016 A1 WO2024012016 A1 WO 2024012016A1 CN 2023092015 W CN2023092015 W CN 2023092015W WO 2024012016 A1 WO2024012016 A1 WO 2024012016A1
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- scene
- auxiliary information
- virtual
- visibility
- display
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6653—Methods for processing data by generating or executing the game program for rendering three dimensional images for altering the visibility of an object, e.g. preventing the occlusion of an object, partially hiding an object
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Definitions
- the present application relates to the technical fields of virtualization and human-computer interaction, and in particular to an information display method, device, electronic device, computer-readable storage medium and computer program product for a virtual scene.
- Display technology based on graphics processing hardware has expanded the channels for perceiving the environment and obtaining information, especially the multimedia technology of virtual scenes.
- virtual objects controlled by users or artificial intelligence can be realized according to actual application needs.
- the diversified interactions between them have various typical application scenarios, such as game scenes, which can simulate the real interaction process between virtual objects.
- Embodiments of the present application provide an information display method, device, electronic device, computer-readable storage medium and computer program product for a virtual scene, which can reduce the complexity of information display and improve display resource utilization and human-computer interaction efficiency.
- Embodiments of the present application provide a method for displaying information in a virtual scene, including:
- the content in the field of view of the virtual object is adjusted, and in the process of adjusting the content, the visibility of the scene auxiliary information is adjusted; wherein, after adjustment The visibility level of the scene auxiliary information is lower than the visibility level of the operation control;
- An embodiment of the present application also provides an information display device for a virtual scene, including:
- a first display module configured to display scene auxiliary information of the virtual scene and display operating controls of the virtual scene, where the operating controls are used to control the behavior of virtual objects in the virtual scene;
- the second display module is configured to adjust the content in the field of view of the virtual object in the virtual scene in response to the field of view adjustment operation, and in the process of adjusting the content, adjust the scene auxiliary information. Visibility degree; wherein the visibility degree of the adjusted scene auxiliary information is lower than the visibility degree of the operation control;
- the third display module is configured to restore the visibility of the scene auxiliary information when the field of view adjustment operation ends.
- An embodiment of the present application also provides an electronic device, including:
- the processor is configured to implement the virtual scene information display method provided by the embodiment of the present application when executing computer-executable instructions stored in the memory.
- Embodiments of the present application also provide a computer-readable storage medium that stores computer-executable instructions.
- the computer-executable instructions are executed by a processor, the virtual scene information display method provided by the embodiments of the present application is implemented.
- An embodiment of the present application also provides a computer program product, including computer executable instructions or computer programs, wherein When the computer executable instructions or computer programs are executed by the processor, the virtual scene information display method provided by the embodiments of the present application is implemented.
- Figure 1A is a schematic diagram of the application mode of the information display method for virtual scenes provided by the embodiment of the present application;
- Figure 1B is a schematic diagram of the application mode of the information display method for virtual scenes provided by the embodiment of the present application.
- Figure 2 is a schematic structural diagram of an electronic device 500 that implements an information display method for a virtual scene provided by an embodiment of the present application;
- Figure 3 is a schematic diagram of the principle of the human-computer interaction engine installed in the information display device of the virtual scene provided by the embodiment of the present application;
- Figure 4 is a schematic flowchart of a virtual scene information display method provided by an embodiment of the present application.
- Figure 5 is a schematic diagram of triggering the field of view adjustment operation provided by the embodiment of the present application.
- Figure 6 is a schematic diagram of triggering the field of view adjustment operation provided by the embodiment of the present application.
- Figure 7 is a schematic interface diagram of a virtual scene provided by an embodiment of the present application.
- Figure 8 is a schematic flowchart of a virtual scene information display method provided by an embodiment of the present application.
- Figure 9 is a schematic diagram of hierarchical display of information provided by an embodiment of the present application.
- Figure 10 is a schematic flowchart of a virtual scene information display method provided by an embodiment of the present application.
- Figure 11 is a hierarchical flow chart of virtual scene information provided by an embodiment of the present application.
- Figure 12 is a schematic flowchart of the sliding screen operation provided by the embodiment of the present application.
- Figure 13 is a schematic diagram of the opacity adjustment process provided by the embodiment of the present application.
- Figure 14A is a schematic diagram showing the prompt information layer provided by the embodiment of the present application.
- Figure 14B is a schematic display diagram of the information display layer provided by the embodiment of the present application.
- Figure 14C is a schematic display diagram of the basic operation layer provided by the embodiment of the present application.
- first ⁇ second ⁇ third are only used to distinguish similar objects and do not represent a specific ordering of objects. It is understandable that "first ⁇ second ⁇ third" Where permitted, the specific order or sequence may be interchanged so that the embodiments of the application described herein can be practiced in an order other than that illustrated or described herein.
- Client an application running in the terminal to provide various services, such as a client that supports virtual scenes (such as game scenes).
- Response is used to represent the conditions or states on which the performed operations depend.
- the dependent conditions or states are met, the one or more operations performed may be in real time or may have a set delay; Unless otherwise specified, there is no restriction on the execution order of the multiple operations performed.
- Virtual scene is a virtual scene displayed (or provided) when the application runs on the terminal.
- the virtual scene can be a simulation environment of the real world, a semi-simulation and semi-fictitious virtual environment, or a purely fictitious virtual environment.
- the virtual scene can be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene or a three-dimensional virtual scene.
- the virtual scene can include the sky, land, ocean, etc.
- the land can include environmental elements such as deserts and cities.
- the user can control virtual objects to perform activities in the virtual scene.
- the activities include but are not limited to: adjusting body posture, crawling, At least one of walking, running, riding, jumping, driving, picking up, shooting, attacking, and throwing.
- the virtual scene can be displayed from a first-person perspective (for example, the user plays a virtual object in the game from his or her own perspective); it can also be displayed from a third-person perspective (for example, the user is chasing virtual objects in the game to play the game). ); it can also display the virtual scene from a bird's-eye view, and the above-mentioned perspectives can be switched at will.
- the movable object may be a virtual character, a virtual animal, an animation character, etc., such as: characters, animals, plants, oil barrels, walls, stones, etc. displayed in the virtual scene.
- the virtual object may be a virtual avatar representing the user in the virtual scene.
- the virtual scene may include multiple virtual objects. Each virtual object has its own shape and volume in the virtual scene and occupies a part of the space in the virtual scene.
- the virtual object can be a user character controlled through operations on the client, it can be an artificial intelligence (Artificial Intelligence, AI) set in the virtual scene battle through training, or it can be set in the virtual scene interaction.
- AI Artificial Intelligence
- NPC Non-Player Character
- the number of virtual objects participating in the interaction in the virtual scene can be set in advance, or can be dynamically determined based on the number of clients participating in the interaction.
- MMORPG Massive Multiplayer Online Role-Playing Game
- FPS First-person shooting game
- Head-up display also known as head-up display system, displays information related to the virtual scene (that is, HUD information, see Figure 9 for details) on the virtual scene interface, allowing players to understand the virtual scene at any time. The most important and directly relevant content.
- Embodiments of the present application provide an information display method, device, electronic device, computer-readable storage medium and computer program product for a virtual scene, which can reduce the complexity of information display and improve display resource utilization and human-computer interaction efficiency.
- the information display method of the virtual scene provided by the embodiment of the present application can be completely based on terminal device output, or can be based on terminal device and server collaborative output.
- the virtual scene can be an environment for game characters to interact, for example, it can be an environment for game characters to compete.
- the virtual scene can be an environment for game characters to interact, for example, it can be an environment for game characters to compete.
- two parties can interact in the virtual scene, thereby enabling the user to play in the game. Gain a sense of gaming experience in the process.
- FIG. 1A is a schematic diagram of the application mode of the virtual object control method provided by the embodiment of the present application. It is suitable for some applications that completely rely on the computing power of the terminal 400 to complete the relevant data calculation of the virtual scene 100 .
- Application modes such as stand-alone/offline mode games, complete the output of virtual scenes through terminals 400 such as smartphones, tablets, and virtual reality/augmented reality devices.
- the terminal 400 passes The graphics computing hardware calculates the data required for display and completes the loading, parsing and rendering of the display data.
- the graphics output hardware outputs video frames that can form a visual perception of the virtual scene.
- a two-dimensional video is presented on the display screen of a smartphone. frames, or project video frames on the lenses of augmented reality/virtual reality glasses to achieve a three-dimensional display effect; in addition, in order to enrich the perception effect, the device can also use different hardware to form auditory perception, tactile perception, motion perception and taste perception of one or more.
- the terminal 400 runs a client (for example, a stand-alone game client), and during the running process of the client, a virtual scene is output based on the scene data of the virtual scene.
- the virtual scene is an environment for game characters to interact, for example, it can be a virtual scene for game characters to interact with. Plains, streets, valleys, etc. where game characters fight; after outputting the virtual scene, the scene auxiliary information of the virtual scene is displayed, and the operation controls of the virtual scene are displayed.
- the operation controls are used to control the behavior of virtual objects in the virtual scene;
- the user can trigger a field of view adjustment operation for the virtual scene.
- the terminal 400 adjusts the content in the field of view of the virtual object in the virtual scene, and in the process of adjusting the content, adjusts the visibility of the scene auxiliary information.
- the degree of visibility of the adjusted scene auxiliary information is lower than the visibility of the operating controls; when the field of view adjustment operation ends, the visibility of the scene auxiliary information is restored.
- FIG. 1B is a schematic diagram of the application mode of the virtual object control method provided by the embodiment of the present application. It is applied to the terminal 400 and the server 200. Generally, it is suitable for completion that relies on the computing power of the server 200.
- the virtual scene is calculated and the application mode of the virtual scene is output on the terminal 400.
- the server 200 calculates the display data related to the virtual scene and sends it to the terminal 400.
- the terminal 400 relies on the graphics computing hardware to complete the loading, parsing and rendering of the calculation display data, and relies on the graphics output hardware.
- Output virtual scenes to form visual perception for example, two-dimensional video frames can be presented on the display screen of a smartphone, or video frames can be projected on the lenses of augmented reality/virtual reality glasses to achieve a three-dimensional display effect; for virtual scenes in the form of In terms of perception, it can be understood that corresponding hardware output of the terminal can be used, such as using microphone output to form auditory perception, using vibrator output to form tactile perception, and so on.
- the terminal 400 runs a client (for example, an online game client), obtains scene data of the virtual scene by connecting to the game server (ie, the server 200), and outputs the virtual scene based on the obtained scene data, so as to interact with the virtual scene in the virtual scene. Other users interact with the game.
- the terminal 400 displays the scene auxiliary information of the virtual scene and displays the operation controls of the virtual scene.
- the operation controls are used to control the behavior of virtual objects in the virtual scene; the user can trigger the field of view adjustment operation for the virtual scene.
- the terminal 400 adjusts the content in the field of view of the virtual object in the virtual scene, and in the process of adjusting the content, adjusts the visibility of the scene auxiliary information, and the visibility of the adjusted scene auxiliary information
- the degree is lower than the visibility of the operating controls; when the field of view adjustment operation ends, the visibility of the scene auxiliary information is restored.
- a terminal or server can implement the virtual scene information display method provided by the embodiments of the present application by running a computer program.
- the computer program can be a native program or software module in the operating system; it can be a local program.
- (Native) application Application, APP
- APP Application, APP
- the computer program described above can be any form of application, module or plug-in.
- Cloud technology refers to a hosting system that unifies a series of resources such as hardware, software, and networks within a wide area network or a local area network to realize data calculation, storage, processing, and sharing. technology.
- Cloud technology is a general term for network technology, information technology, integration technology, management platform technology, and application technology based on the cloud computing business model. It can form a resource pool and use it on demand, which is flexible and convenient. Cloud computing technology will become an important support. The background services of technical network systems require a large amount of computing and storage resources.
- a server can be an independent physical server, a server cluster or a distributed system composed of multiple physical servers, or it can provide cloud services, cloud databases, cloud computing, cloud functions, and cloud storage. , network services, cloud communications, middleware services, domain name services, security services, content delivery network (Content Delivery Network, CDN), and cloud servers for basic cloud computing services such as big data and artificial intelligence platforms.
- the terminal for example, the terminal 400
- the terminal 400 can be a smartphone, a tablet computer, a notebook computer, a desktop computer, or an intelligent voice interaction device. equipment (such as smart speakers), smart home appliances (such as smart TVs), smart watches, vehicle-mounted terminals, etc., but are not limited to these.
- the terminal and the server can be connected directly or indirectly through wired or wireless communication methods, and the embodiments of the present application do not limit this.
- multiple servers can be composed into a blockchain, and the servers are nodes on the blockchain. There can be information connections between each node in the blockchain, and the nodes can be connected through the above information. carry out information transmission.
- data related to the information display method of the virtual scene provided by the embodiments of the present application (such as scene data of the virtual scene) can be saved on the blockchain.
- FIG. 2 is a schematic structural diagram of an electronic device 500 that implements an information display method for a virtual scene provided by an embodiment of the present application.
- the electronic device 500 provided by the embodiment of the present application for implementing the information display method of a virtual scene includes: at least one processor 510, a memory 550, at least one network interface 520 and a user interface. 530.
- the various components in electronic device 500 are coupled together by bus system 540 .
- bus system 540 is used to implement connection communication between these components.
- the bus system 540 also includes a power bus, a control bus and a status signal bus.
- the various buses are labeled bus system 540 in FIG. 2 .
- the information display device of the virtual scene provided by the embodiment of the present application can be implemented in a software manner.
- Figure 2 shows the information display device 553 of the virtual scene stored in the memory 550, which can be a program, a plug-in, etc. form of software, including the following software modules: the first display module 5531, the second display module 5532, and the third display module 5533. These modules are logical, so they can be arbitrarily combined or further split according to the functions implemented. The functions of each module are explained below.
- Figure 3 is a schematic diagram of the principle of the human-computer interaction engine installed in the information display device of the virtual scene provided by the embodiment of the present application.
- the virtual scene information display method provided by the embodiment of the present application can be implemented by each module in the virtual scene information display device shown in Figure 2 by calling the relevant modules, components or plug-ins of the game engine shown in Figure 3, The following is an exemplary description of the modules, components or plug-ins included in the game engine shown in FIG. 3 .
- FIG. 3 it includes: 1) Virtual camera, a necessary component of the game scene screen, used for the presentation of the game scene screen.
- a game scene corresponds to at least one virtual camera.
- there can be two or more as a game rendering window, captures and presents the screen content of the game world to users.
- the user's perspective of viewing the game world can be adjusted, such as first-person perspective and third-person perspective.
- Scene organization used for game scene management, such as collision detection, visibility elimination, etc.; among them, collision detection can be achieved through the collision body.
- the collision body can be through the Axis-Aligned Bounding Box. AABB), or through Oriented Bounding Box (OBB); visibility culling can be implemented based on the viewing volume.
- the viewing volume is a three-dimensional box generated based on the virtual camera, which is used to determine the visible range of the camera. Objects outside the visual field will be cropped, objects within the visual field will be projected to the visual plane, and objects outside the visual field will be discarded and not processed.
- Terrain management a component for terrain management in game scenes, used to create and edit game terrain, such as creating mountains, canyons, caves and other terrains in game scenes.
- Scene editor used to edit game scene content, such as changing terrain, customizing vegetation distribution, lighting layout, etc.
- Model editor used to create and edit in-game models (character models in game scenes);
- Action editor is used to define and edit the actions of characters in the game screen.
- Special effects component used for the production and editing of game special effects in the game screen.
- particle special effects and texture UV animation can be used; among them, particle special effects combine countless single particles to present a fixed shape.
- UV animation is a texture animation achieved by dynamically modifying the UV coordinates of the map.
- Skeletal animation is an animation achieved by using built-in bones to drive objects to move. Skeletal animation can be understood as the following two concepts:
- Skeleton an abstract concept used to control skinning, such as human bones controlling skin
- Skin Factors controlled by bones and displayed on the outside, such as human skin affected by bones.
- Morph animation that is, deformation animation, which is achieved by adjusting the vertices of the basic model.
- UI controls controls used to display game screens.
- the underlying algorithm the algorithm that needs to be called to implement the functions in the game engine, such as the graphics algorithm required to implement scene organization, and the matrix transformation and vector transformation required to implement skeletal animation.
- Rendering component a component necessary for the presentation of game screen effects.
- the rendering component the scene described by three-dimensional vectors is converted into the scene described by two-dimensional pixels, including model rendering and scene rendering.
- A* pathfinding an algorithm for finding the shortest path used in path planning, pathfinding and graph traversal in game design.
- the interaction between the user and the game can be realized by calling the UI controls in the game engine shown in Figure 3, and a two-dimensional or three-dimensional model can be produced by calling the Morph animation part of the game engine.
- the model is produced, the user can interact with the game through skeletal animation.
- material maps are assigned to the model according to different faces, which is equivalent to covering the bones with skin.
- all the effects of the model, animation, light and shadow, special effects, etc. are calculated in real time through the rendering component and displayed on the human-computer interaction interface.
- the first display module 5531 can render the virtual scene data by calling the rendering component in the game engine shown in Figure 3, and then output the virtual scene.
- the scene auxiliary information of the virtual scene can be displayed, and the operation controls of the virtual scene can be displayed.
- operating controls used to control the behavior of virtual objects in the virtual scene
- the second display module 5532 can receive the field of view adjustment operation by calling the UI control in the game engine shown in Figure 3, and then respond to the field of view adjustment operation, in the virtual In the scene, the content in the field of view of the virtual object is adjusted, and in the process of adjusting the content, the visibility of the scene auxiliary information is adjusted.
- the visibility of the adjusted scene auxiliary information is lower than the visibility of the operation control; the third display Module 5533 can detect whether the field of view adjustment operation ends by calling the UI control in the game engine shown in Figure 3, and restore the visibility of the scene auxiliary information when the field of view adjustment operation ends.
- the virtual scene information display method provided by the embodiments of the present application can be implemented by various electronic devices. For example, it can be implemented by the terminal alone, by the server alone, or by the terminal and the server collaboratively. Taking terminal implementation as an example, see Figure 4.
- Figure 4 is a schematic flowchart of a virtual scene information display method provided by an embodiment of the present application.
- the virtual scene information display method provided by an embodiment of the present application includes:
- Step 101 The terminal displays the scene auxiliary information of the virtual scene and displays the operation controls of the virtual scene.
- the operation control is used to control the behavior of virtual objects in the virtual scene.
- the terminal can run a client that supports virtual scenes (such as a game client).
- the terminal outputs a virtual scene (such as a shooting game scene), that is, the terminal can display the interface of the virtual scene, and
- the interface of the virtual scene displays scene auxiliary information of the virtual scene and operation controls for controlling the behavior of virtual objects in the virtual scene.
- the terminal can display the scene auxiliary information of the virtual scene and display the operation controls of the virtual scene in the following manner: using the first presentation layer in the view layer to display the scene auxiliary information, and using the first presentation layer independent of the first presentation layer.
- the second display layer displays the operation controls of the virtual scene; wherein the scene auxiliary information includes at least one of the following: prompt information for prompting events or states in the virtual scene, and entry information for auxiliary functions of the virtual scene.
- the scene auxiliary information may include prompt information for prompting events or states in the virtual scene, such as prompts for obtaining virtual props and prompts for using virtual props; the scene auxiliary information may also include prompts for the virtual scene.
- Access information for auxiliary functions such as chat panel, task panel, attribute (such as blood volume, attack value) information, map preview, etc.; this operation control is used to control the behavior of virtual objects in the virtual scene, such as jump controls, movement controls, Shooting controls and more.
- different display layers can be used to display scene auxiliary information and operation controls respectively, thereby facilitating subsequent adjustments to the visibility of scene auxiliary information and improving processing efficiency.
- the terminal can display scene auxiliary information and operation controls of the virtual scene in the following manner:
- the first visibility level is used to display the scene auxiliary information of the virtual scene
- the second visibility level is used to display the operation control.
- the first visibility degree and the second visibility degree may be the same, and the first visibility degree may also be lower than the second visibility degree.
- Step 102 In response to the field of view adjustment operation, in the virtual scene, adjust the content in the field of view of the virtual object, and in the process of adjusting the content, adjust the visibility of the scene auxiliary information;
- the visibility of the adjusted scene auxiliary information is lower than the visibility of the operation controls.
- users can perform control operations in the virtual scene, such as controlling virtual objects to move, controlling virtual objects to turn, adjusting the field of view of the virtual camera to capture the virtual scene, and so on.
- a field of view adjustment operation such as adjusting the field of view to find a target in the virtual scene, or adjusting the field of view to move in different directions
- the terminal responds to the field of view adjustment operation, and adjusts the virtual camera (i.e., with The virtual object is the angle of view) and the field of view of the virtual scene is adjusted to adjust the content in the field of view of the virtual object; at the same time, in the process of adjusting the content, the visibility of the scene auxiliary information is adjusted to make the scene auxiliary information visible
- the visibility level is lower than that of the operation controls, which facilitates the user to focus on the operation controls and the virtual scene itself more quickly, reduces the complexity of information display, facilitates the user to view the virtual scene, and facilitates the user to quickly control the behavior of virtual objects based on
- the terminal may receive the field of view adjustment operation in the following manner: receiving a sliding operation performed in the interface of the virtual scene.
- the sliding operation is used to adjust the virtual object through the content of the virtual scene displayed on the sliding interface. content in the field of view; determine the sliding operation as a field of view adjustment operation.
- the field of view adjustment operation can be realized by performing a sliding operation on the interface of the virtual scene.
- the sliding operation is used to slide the content of the virtual scene displayed on the interface of the virtual scene, thereby adjusting the field of view of the virtual object. Content.
- the terminal receives the sliding operation performed in the interface of the virtual scene, it determines that the sliding operation is a field of view adjustment operation, that is, it determines that the field of view adjustment operation is received.
- FIG. 5 which is a schematic diagram of triggering the field of view adjustment operation provided by an embodiment of the present application.
- the field of view adjustment operation is realized by sliding the interface of the virtual scene, that is, the sliding operation is performed on the interface of the virtual scene to realize the field of view adjustment operation.
- the field of view adjustment operation can be triggered by sliding in the virtual scene interface, which is simple to operate, reduces the complexity of human-computer interaction that triggers the field of view adjustment operation, and improves the efficiency of human-computer interaction.
- the terminal may receive the field of view adjustment operation in the following manner: display a steering control for controlling the orientation of the virtual object; receive a steering operation for the virtual object triggered based on the steering control, and determine the steering operation as a visual field adjustment operation. Field adjustment operations.
- the field of view adjustment operation can be realized through a steering operation.
- a steering control for controlling the orientation of the virtual object can be displayed.
- the steering control is displayed in the interface of the virtual scene, and the user can control the orientation of the virtual object for steering through the steering control.
- the steering operation is determined to be a field of view adjustment operation, that is, it is determined that the field of view adjustment operation is received.
- FIG. 6 which is a schematic diagram of triggering the field of view adjustment operation provided by an embodiment of the present application.
- a steering control that is, a steering wheel, is displayed in the interface of the virtual scene.
- the steering control can trigger the steering operation for the virtual object, thereby realizing the field of view adjustment operation.
- a corresponding trigger control is provided for triggering the field of view adjustment operation, making it easy to trigger the field of view adjustment operation, thereby improving the efficiency of human-computer interaction.
- the operation controls are displayed using preset transparency.
- the terminal can adjust the visibility of the scene auxiliary information in the following manner: adjust the transparency of the scene auxiliary information to a target transparency higher than the preset transparency to adjust the scene auxiliary information. degree of visibility.
- operation controls can be displayed with preset transparency.
- the terminal adjusts the visibility of the scene auxiliary information, it can adjust the transparency of the scene auxiliary information. Specifically, it can adjust the transparency of the scene auxiliary information to a target transparency higher than the preset transparency.
- the target transparency can be fully transparent, that is, not transparent at all.
- Display scene auxiliary information; the target transparency can also be higher than the preset transparency but not fully transparent to display the scene auxiliary information and the operation controls differently, so that the visibility of the scene auxiliary information is lower than that of the operation controls.
- adjusting the visibility of the scene auxiliary information by adjusting the transparency of the scene auxiliary information can reduce the complexity of information display, facilitate users to quickly control the behavior of virtual objects based on operating controls, and improve the efficiency of human-computer interaction.
- the scene auxiliary information has a display state and a hidden state, the display state is used to indicate displaying the scene auxiliary information, and the hidden state is used to indicate hiding the scene auxiliary information;
- the terminal can display the scene assistance of the virtual scene in the following manner Information: Control the scene auxiliary information of the virtual scene to be in the display state; accordingly, the terminal can adjust the visibility of the scene auxiliary information in the following ways: control the scene auxiliary information to be adjusted from the display state to the hidden state.
- the status of the scene auxiliary information can also be set, including the display status and the hidden status.
- the scene auxiliary information can be controlled to be in a display state; when the terminal adjusts the visibility of the scene auxiliary information, the scene auxiliary information can be controlled to be adjusted from the display state to the hidden state.
- the state of the scene auxiliary information to change from the displayed state to the hidden state, it is equivalent to canceling the display of the scene auxiliary information, which can further reduce the complexity of information display and make it more convenient for users to quickly control the behavior of virtual objects based on operating controls. Improved the efficiency of human-computer interaction.
- the scene auxiliary information includes multiple auxiliary information
- the terminal can adjust the visibility of the scene auxiliary information in the following ways: obtain the scene data of the virtual scene and the interaction data of the virtual object; based on the scene data and interaction data, call The first neural network model predicts the auxiliary information to be adjusted among the plurality of auxiliary information to obtain a prediction result; and adjusts the visibility of the auxiliary information indicated by the prediction result.
- the scene auxiliary information includes multiple auxiliary information.
- the auxiliary information to be adjusted can be predicted by a neural network model, that is, a first neural network model used to predict the auxiliary information to be adjusted is obtained. The first neural network model is trained.
- the first neural network model can be trained using the scene data samples of the virtual scene and the interaction data samples of the virtual objects as training samples, and using the adjusted auxiliary information as labels to obtain the first neural network model that has been trained; and then perform the adjustment to be
- the first neural network model is called to predict the auxiliary information to be adjusted among the multiple auxiliary information, and we get Prediction results, thereby adjusting the visibility of auxiliary information indicated by the prediction results.
- the visibility of part of the auxiliary information in multiple auxiliary information can be adjusted; and the auxiliary information to be adjusted is predicted by the neural network model, and the visibility of part of the auxiliary information can be automatically adjusted for the user based on the user's scene data and interaction data in the virtual scene.
- the degree of visibility improves the utilization of hardware resources and the intelligence of auxiliary information display, which is more in line with user needs.
- the scene auxiliary information includes multiple auxiliary information
- the terminal can adjust the visibility of the scene auxiliary information in the following manner: determine similar historical virtual scenes for virtual objects and virtual scenes, similar historical virtual scenes and virtual scenes The similarity is greater than the similarity threshold; obtain the usage data of scene auxiliary information in the process of adjusting content of similar historical virtual scenes; based on the usage data, determine the target auxiliary information to be adjusted from multiple auxiliary information, and adjust the target auxiliary information The visibility of information.
- the scene auxiliary information includes multiple auxiliary information.
- the target auxiliary information to be adjusted may also be determined using statistical historical data. Specifically, first determine the similar historical virtual scene for the virtual object and virtual scene, and the similarity between the similar historical virtual scene and the virtual scene is greater than the similarity threshold; then obtain the similar historical virtual scene and in the process of adjusting the content, assist the scene Information usage data (that is, historical usage data, which can be of the current user or of multiple selected target users).
- the usage data can be the usage frequency, viewing frequency, etc.
- the target auxiliary information to be adjusted is determined from the plurality of auxiliary information.
- the auxiliary information whose usage frequency is lower than the frequency threshold is used as the target auxiliary information, thereby adjusting the visibility of the target auxiliary information.
- the visibility of some auxiliary information in multiple auxiliary information can be adjusted; and based on the user's usage data in similar historical virtual scenes, the visibility of some auxiliary information can be automatically adjusted for the user, thereby improving the utilization of hardware resources and auxiliary information.
- the intelligence of the display is more in line with user needs.
- the number of operation controls can be multiple.
- the terminal adjusts the visibility of the scene auxiliary information, it can also adjust the visibility of some of the multiple operation controls.
- the number of the operation controls is multiple, and the terminal can adjust the visibility of some of the multiple operation controls in the following manner: obtain the interaction data of the virtual object and the scene data of the virtual scene; based on the interaction data and scene data, calling the second neural network
- the model predicts the operation control to be used among multiple operation controls and obtains the prediction result; when the prediction result indicates that the operation control to be used is the first operation control, the visibility of the second operation control is adjusted, and the adjusted third operation control is The visibility level of the second operation control is lower than the visibility level of the first operation control; wherein, the second operation control is an operation control other than the first operation control among the plurality of operation controls.
- the operation controls to be used can be predicted through the neural network model, that is, a second neural network model used to predict the operation controls to be used is obtained.
- the second neural network model is trained. Specifically, it can be Using the scene data samples of the virtual scene and the interaction data samples of the virtual objects as training samples, the second neural network model is trained with the corresponding operating controls as labels, and the second neural network model that has been trained is obtained; and then the to-be-processed
- the scene data of the virtual scene and the interaction data of the virtual object are obtained, and then based on the scene data and interaction data, the second neural network model is called to predict the operation controls to be used among the multiple operation controls.
- the second operation control is an operation control other than the first operation control among the plurality of operation controls.
- the neural network model based on the user's scene data and interaction data in the virtual scene, automatically determines the operating controls that need to be adjusted for the user's visibility, which improves the utilization of hardware resources and the intelligence of information display, and is more in line with user needs.
- the number of the operation controls is multiple, and the terminal can adjust the visibility of some of the multiple operation controls in the following manner: determine similar historical virtual scenes for virtual objects and virtual scenes, similar history The similarity between the virtual scene and the virtual scene is greater than the similarity threshold; determine the first operation control whose usage frequency is lower than the frequency threshold in the process of adjusting content of similar historical virtual scenes; adjust the visibility of the first operation control, and the adjusted The visibility level of the first operation control is lower than the visibility level of the second operation control; wherein, the second operation control is an operation control other than the first operation control among the plurality of operation controls.
- statistical historical data can be used to determine the target operation control to be adjusted. Specifically, first determine similar historical virtual scenes for virtual objects and virtual scenes, and the similarity between the similar historical virtual scenes and the virtual scenes is greater than the similarity threshold; then obtain similar historical virtual scenes with low usage frequency in the process of adjusting content.
- the first operation control is at the frequency threshold, thereby adjusting the visibility of the first operation control so that the visibility of the first operation control is lower than the visibility of the second operation control.
- the second operation control is one of the plurality of operation controls. Operation controls other than the first operation control.
- the terminal can display the information intelligent display switch of the virtual scene; in response to an instruction to turn on the information intelligent display switch, the information display mode of the virtual scene is controlled to be the information intelligent display mode; accordingly, the terminal can adjust in the following manner The visibility of the scene auxiliary information: When the information display mode of the virtual scene is the information intelligent display mode, the visibility of the scene auxiliary information is adjusted during the process of adjusting the content.
- the information intelligent display switch of the virtual scene can also be configured.
- the information intelligent display switch is controlled to be on.
- the terminal can display the information intelligent display switch of the virtual scene.
- the information display mode of the virtual scene is controlled to be the information intelligent display mode.
- Adjust the visibility of scene auxiliary information In this way, by providing an information intelligent display switch, the user can turn on or off the information intelligent display mode as needed, giving the user more choices, thereby improving the user's virtual scene experience.
- the scene auxiliary information includes multiple auxiliary information
- the terminal can display a selection control for each auxiliary information; in response to a selection operation for the target auxiliary information triggered based on the selection control, determine the target auxiliary information as being adjusted.
- the scene auxiliary information displayed during the content; accordingly, the terminal can adjust the visibility of the scene auxiliary information in the following manner: adjust the visibility of the auxiliary information except the target auxiliary information in the multiple auxiliary information.
- a personalized setting function for the auxiliary information to be displayed during the process of adjusting content can also be provided. That is, the terminal displays a selection control for each auxiliary information. After selecting the target auxiliary information based on the selection control, the target auxiliary information is determined as the scene auxiliary information displayed in the process of adjusting the content. In this way, when the terminal adjusts the visibility of the scene auxiliary information, it adjusts the visibility of the auxiliary information except the target auxiliary information among the multiple auxiliary information; and by providing a selection control for each auxiliary information, the user can set the required visibility level.
- the adjusted target auxiliary information gives users more control over information display, thereby improving the user's virtual scene experience.
- the terminal after the terminal adjusts the visibility of the scene auxiliary information, it can also display display function items for the scene auxiliary information; when a trigger operation for the display function item is received, the visibility of the scene auxiliary information is restored.
- Figure 7 is a schematic interface diagram of a virtual scene provided by an embodiment of the present application.
- the visibility of the scene auxiliary information is adjusted so that the visibility of the scene auxiliary information is lower than that of the operation
- the visibility of the control that is, canceling the display of scene auxiliary information in the interface of the virtual scene, and only displaying the operation controls, as shown in (1) in Figure 7, and also displaying the display function item "Display" for the scene auxiliary information; response Upon triggering the display function item "display", the visibility of the scene auxiliary information is restored, that is, the scene auxiliary information is displayed, as shown in (2) in Figure 7 .
- the visibility of the scene auxiliary information can be restored at any time as needed, thereby improving the user's control over information display in the virtual scene and improving the user's virtual scene experience.
- Step 103 When the field of view adjustment operation ends, restore the visibility of the scene auxiliary information.
- the terminal can display scene auxiliary information of the virtual scene in the following manner: display prompts. type of auxiliary information, and non-prompt type auxiliary information; accordingly, the terminal can restore the visibility of scene auxiliary information in the following manner: restore the visibility of non-prompt type auxiliary information.
- prompt type auxiliary information may be time-sensitive, so when the visibility of scene auxiliary information is restored, the prompt before adjusting the visibility of scene auxiliary information can be interrupted, that is, only the visibility of non-prompt type auxiliary information is restored. extent, and suppress the display of auxiliary information for the prompt type.
- the auxiliary information of the prompt type is prompt information used to prompt events or states in the virtual scene
- the auxiliary information of the non-prompt type is the entrance information of the auxiliary function of the virtual scene.
- the visibility degree of the scene auxiliary information can be restored according to the type of the scene auxiliary information, so that when the visibility degree of the scene auxiliary information is restored, the visibility degree of the scene auxiliary information can be restored reasonably and efficiently.
- FIG. 8 is a schematic flowchart of a virtual scene information display method provided by an embodiment of the present application.
- the scene auxiliary information and operation controls of the virtual scene are displayed in the interface of the virtual scene; a sliding operation performed on the interface of the virtual scene is received, and in response to the sliding operation, in the virtual scene
- adjust the content in the field of view of the virtual object and in the process of adjusting the content, adjust the visibility of the scene auxiliary information so that the visibility of the scene auxiliary information is lower than the visibility of the operating controls, that is, cancel the display of the scene auxiliary Information
- only the operation controls are displayed; in response to the end of the field of view adjustment operation, the visibility of the scene auxiliary information is restored, that is, the scene auxiliary information is displayed again, as shown in (3) in Figure 8.
- the following will take the virtual scene as the game scene and the field of view adjustment operation (that is, the sliding operation performed on the device screen) to trigger the field of view adjustment operation (to adjust the field of view of the virtual object to find the game target) as an example to illustrate the embodiment of the present application.
- An exemplary application in a real application scenario In a game (such as MMORPG+FPS type game) scenario, the main world of the game The surface is covered with HUD information such as various function entrances, controls, prompts, etc., and the amount of information is huge. Game operations often require players to operate with high precision. For example, shooting operations in games require players to quickly focus on the shooting target. Excessive HUD information will interfere with the player's focus on the target.
- embodiments of the present application provide an information display method for a virtual scene.
- the HUD information of the virtual scene (including the above-mentioned scene auxiliary information and operation controls) are respectively displayed in the basic operation layer (used to display operation controls) and the information display layer ( Used to display scene auxiliary information) display, when sliding the screen to find game targets, adjust the visibility of the scene auxiliary information by reducing the opacity of the user interface (UI) of the information display layer, reducing the information interference of the HUD, and allowing Players can focus on the game target faster in the simple HUD; at the same time, the basic operation layer UI is retained to meet the player's need to quickly control virtual object behaviors (such as shooting); after the sliding screen operation is completed, the information display layer UI is restored visibility.
- the interference of displayed UI information is reduced when sliding the screen, allowing players to quickly focus on the game goals.
- FIG. 9 is a schematic diagram of hierarchical display of information provided by an embodiment of the present application.
- the HUD information of the virtual scene is layered and divided into three levels: “prompt information layer”, “information display layer” and “basic operation layer”.
- 1) "Prompt information layer” and “Information display layer” are used to display the scene auxiliary information of the virtual scene.
- the auxiliary information of the prompt type in the scene auxiliary information passes through the "prompt information layer” Display, non-prompt auxiliary information in the scene auxiliary information (such as the blood volume information of virtual objects, task panels, chat panels, etc.) is displayed through the “information display layer”; 2) "Basic operation layer” is used to display the operations of the virtual scene Controls such as crosshairs, movement sticks, skill buttons, jump buttons, and more.
- Figure 10 is a schematic flowchart of a virtual scene information display method provided by an embodiment of the present application.
- the virtual scene information display method provided by an embodiment of the present application includes:
- Step 201 start;
- Step 202 trigger the sliding screen operation
- Step 203 for the prompt information layer: Step 2031, reduce the UI opacity; Step 2032, end the sliding screen operation; Step 2033, interrupt and end the prompt;
- Step 204 for the information display layer: Step 2041, reduce the UI opacity; Step 2042, end the sliding screen operation; Step 2043, restore the UI opacity;
- Step 205 for the basic operation layer: Step 2051, keep the UI opacity unchanged;
- Step 206 end.
- HUD information is divided into three levels: "prompt information layer”, “information display layer” and “basic operation layer”.
- the "prompt information layer” refers to the pop-up prompt information, which is at the top layer of the interface
- the “basic operation layer” refers to the information required by the player for operation control, which is at the bottom layer of the interface
- the remaining UI information is the "information display layer” ”, located between the “prompt information layer” and the “basic operation layer”.
- Figure 11 is a layered flow chart of virtual scene information provided by the embodiment of the present application, including: Step 301, a component that generates HUD information; Step 302 , one by one according to the preset attribute value of the component, link the corresponding component to the corresponding parent node to build a component tree; Step 303, determine whether it is a component of the prompt information layer, if so, perform Step 304, if not, perform Step 305; Step 304, link is a child node of the prompt information layer; step 305, determine whether it is an information presentation layer component, and if so, execute step 3060; step 306, link to a child node of the information presentation layer.
- the above sliding screen operation is used to rotate the virtual camera of the virtual scene to adjust the content in the field of view of the virtual object.
- the UI information of the "Basic Operation Layer” does not undergo any processing, and there is no need to reduce the UI opacity; the UI information of the "Prompt Information Layer” and “Information Display Layer” need to reduce the UI opacity (the specific value can be configured ) to adjust the visibility of scene auxiliary information in HUD information.
- Figure 12 is a schematic flow chart of the sliding screen operation provided by the embodiment of the present application, including: step 401, detecting the user's screen touch event; step 402, reading the touch event Whether the coordinate occurs in the right 1/2 screen area, if so, perform step 403; step 403, determine whether it is in the process of sliding screen operation, if so, perform step 404; step 404, reduce the opacity of the prompt information layer and the information display layer ; Step 405, determine whether to terminate the sliding screen operation and release the touch. If so, perform step 406; Step 406, remove the prompt information layer component and restore the opacity of the information display layer component. That is, restore the opacity of the information display layer component to the opacity before the sliding operation.
- Figure 13 is a schematic diagram of the opacity adjustment process provided by an embodiment of the present application, including: step 601, detecting a user screen touch and slide event; Step 602, execute the event response function A; Step 603, traverse the component tree starting from the parent node of the prompt information layer and the information display layer, call the opacity setting operation, and set the opacity of the corresponding component to N; Step 604, detect the sliding event Whether to release, if so, execute step 605; step 605, execute event response function B; step 606, traverse the component tree starting from the parent node of the prompt information layer, and perform a removal operation on the prompt information component; step 607, start from the parent node of the information display layer Start traversing the component tree and call the opacity setting operation to restore the opacity to M.
- FIG. 14A is a schematic diagram of the display of the prompt information layer provided by the embodiment of the present application.
- the prompt type scene auxiliary information is displayed through the prompt information layer.
- the prompt information layer does not display the prompt. type of scene auxiliary information.
- the prompt type of scene auxiliary information is removed, that is, the prompt type of scene auxiliary information is not displayed on the prompt information layer.
- Figure 14B is a schematic diagram of the display of the information display layer provided by the embodiment of the present application.
- non-prompt type scene auxiliary information is displayed through the information display layer.
- non-prompting information is not displayed on the information display layer.
- Type of scene auxiliary information is displayed through the information display layer.
- Figure 14C is a schematic display diagram of the basic operation layer provided by the embodiment of the present application. Here, the operation controls are displayed through the basic operation layer before, during, and after the sliding operation.
- Applying the above embodiments of the present application can reduce the interference of complex HUD information on operations in virtual scenes, and present concise HUD information to players to facilitate focusing on game goals; at the same time, players can also automatically interrupt pop-up prompt information through sliding operations. interference to achieve the purpose of quickly clearing the screen.
- the virtual scene information display device 553 provided by the embodiment of the present application is implemented as a software module.
- the virtual scene information display device 553 stored in the memory 550 The software module in may include: a first display module 5531 configured to display scene auxiliary information of the virtual scene and display operation controls of the virtual scene, and the operation controls are used to control virtual objects in the virtual scene.
- the second display module 5532 is configured to adjust the content in the field of view of the virtual object in the virtual scene in response to the field of view adjustment operation, and in the process of adjusting the content, adjust the The visibility degree of the scene auxiliary information; wherein the adjusted visibility degree of the scene auxiliary information is lower than the visibility degree of the operation controls; the third display module 5533 is configured to restore all the scene auxiliary information when the field of view adjustment operation ends. Describes the visibility of scene auxiliary information.
- the second display module 5532 is also configured to receive a sliding operation performed in the interface of the virtual scene, the sliding operation being used to slide the virtual scene displayed on the interface. Content, adjust the content in the field of view of the virtual object; determine the sliding operation as the field of view adjustment operation.
- the second display module 5532 is also configured to display a steering control for controlling the orientation of the virtual object; receive a steering operation for the virtual object triggered based on the steering control, and The steering operation is determined as the field of view adjustment operation.
- the first display module 5531 is also configured to use a first presentation layer in the view layer to display the scene auxiliary information of the virtual scene, and use a second presentation layer independent of the first presentation layer.
- the presentation layer displays the operation controls of the virtual scene; wherein the scene auxiliary information includes at least one of the following: prompt information for prompting events or states in the virtual scene, and auxiliary information of the virtual scene. Function entry information.
- the first display module 5531 is also configured to display the operation controls of the virtual scene using a preset transparency; the second display module 5532 is also configured to display the transparency of the scene auxiliary information. , adjust to a target transparency higher than the preset transparency.
- the scene auxiliary information includes prompt type auxiliary information and non-prompt type auxiliary information; the first display module 5531 is also configured to display the prompt type auxiliary information and the non-prompt type auxiliary information. Prompt type auxiliary information; accordingly, the second display module 5532 is also configured to restore the visibility of the non-prompt type auxiliary information.
- the scene auxiliary information includes a plurality of auxiliary information
- the second display module 5532 is also configured to obtain scene data of the virtual scene and interaction data of the virtual object; based on the scene data and the interactive data, calling the first neural network model to predict the auxiliary information to be adjusted among the plurality of auxiliary information to obtain a prediction result; and adjusting the visibility of the auxiliary information indicated by the prediction result.
- the scene auxiliary information includes a plurality of auxiliary information
- the second display module 5532 is also configured to determine a similar historical virtual scene of the virtual scene for the virtual object, the similar history The similarity between the virtual scene and the virtual scene is greater than a similarity threshold; obtaining usage data for the scene auxiliary information in the process of adjusting the content of the similar historical virtual scene; based on the usage data, from the The target auxiliary information to be adjusted is determined from the plurality of auxiliary information, and the visibility of the target auxiliary information is adjusted.
- the number of the operation controls is multiple, and the second display module 5532 is also configured to obtain interaction data of the virtual object and scene data of the virtual scene; based on the interaction data and The scene data calls the second neural network model to predict the operation control to be used among the plurality of operation controls, and obtains the prediction result; when the prediction result indicates that the operation control to be used is the first operation control, Adjust the visibility of the second operation control, and the adjusted visibility of the second operation control is lower than the visibility of the first operation control; wherein the second operation control is one of the plurality of operation controls. Operation controls other than the first operation control.
- the number of the operation controls is multiple, and the second display module 5532 is also configured to determine similar historical virtual scenes of the virtual scene for the virtual object.
- the similar historical virtual scenes The similarity between the scene and the virtual scene is greater than the similarity threshold; determine that in the process of adjusting the content of the similar historical virtual scene, the first operation control with a frequency lower than the frequency threshold is used; adjust the first operation control Visibility, the adjusted visibility of the first operation control is lower than the visibility of the second operation control; wherein, the second operation control is one of the plurality of operation controls except the first operation control. external operating controls.
- the first display module 5531 is also configured to display an information intelligent display switch of the virtual scene; in response to an instruction to turn on the information intelligent display switch, control the information display mode of the virtual scene is the information intelligent display mode; correspondingly, the second display module 5532 is also configured to when the information display mode of the virtual scene is the information intelligent display mode, in the process of adjusting the content, adjust the The visibility of scene auxiliary information.
- the second display module 5532 is also configured to display a display function item for the scene auxiliary information; when a trigger operation for the display function item is received, restore the scene auxiliary information. Visibility.
- the scene auxiliary information includes a plurality of auxiliary information
- the first display module 5531 is also configured to display a selection control corresponding to each of the auxiliary information; in response to a target trigger based on the selection control
- the selection operation of auxiliary information determines the target auxiliary information as the scene auxiliary information displayed in the process of adjusting the content; correspondingly, the second display module 5532 is also configured to adjust the multiple auxiliary information.
- the target supporting information in the information visibility of auxiliary information other than information.
- the scene auxiliary information has a display state and a hidden state, the display state is used to indicate displaying the scene auxiliary information, and the hidden state is used to indicate hiding the scene auxiliary information; the first The display module 5531 is also used to control the scene auxiliary information to be in the display state; correspondingly, the second display module 5532 is also used to control the scene auxiliary information to be adjusted from the display state to the hidden state. .
- Embodiments of the present application also provide a computer program product, which includes computer-executable instructions or computer programs, and the computer-executable instructions or computer programs are stored in a computer-readable storage medium.
- the processor of the electronic device reads the computer-executable instructions or computer programs from the computer-readable storage medium, and the processor executes the computer-executable instructions or computer programs, so that the electronic device performs the information display of the virtual scene provided by the embodiments of the present application. method.
- Embodiments of the present application also provide a computer-readable storage medium.
- Computer-executable instructions are stored in the computer-readable storage medium. When the computer-executable instructions are executed by a processor, they will cause the processor to execute the steps provided by the embodiments of the present application.
- Information display method of virtual scene When the computer-executable instructions are executed by a processor, they will cause the processor to execute the steps provided by the embodiments of the present application.
- the computer-readable storage medium may be a memory such as FRAM, ROM, PROM, EPROM, EEPROM, flash memory, magnetic surface memory, optical disk, or CD-ROM; it may also include one or any combination of the above memories.
- Various equipment may be a memory such as FRAM, ROM, PROM, EPROM, EEPROM, flash memory, magnetic surface memory, optical disk, or CD-ROM; it may also include one or any combination of the above memories.
- Various equipment may be a memory such as FRAM, ROM, PROM, EPROM, EEPROM, flash memory, magnetic surface memory, optical disk, or CD-ROM; it may also include one or any combination of the above memories.
- computer-executable instructions may take the form of a program, software, software module, script, or code, written in any form of programming language, including compiled or interpreted languages, or declarative or procedural languages, and It may be deployed in any form, including as a stand-alone program or as a module, component, subroutine, or other unit suitable for use in a computing environment.
- computer-executable instructions may, but do not necessarily correspond to, files in a file system and may be stored as part of a file holding other programs or data, for example, in Hyper Text Markup Language (HTML)
- HTML Hyper Text Markup Language
- scripts in the document stored in a single file specific to the program in question, or, stored in multiple collaborative files (for example, a file storing one or more modules, subroutines, or portions of code) .
- computer-executable instructions may be deployed to execute on one electronic device, or on multiple electronic devices located at one location, or on multiple electronic devices distributed across multiple locations and interconnected by a communications network. executed on the device.
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Abstract
Description
Claims (18)
- 一种虚拟场景的信息显示方法,所述方法由电子设备执行,所述方法包括:显示所述虚拟场景的场景辅助信息,并显示所述虚拟场景的操作控件,所述操作控件,用于控制所述虚拟场景中虚拟对象的行为;响应于视场调整操作,在所述虚拟场景中,调整所述虚拟对象的视场中的内容,并在调整所述内容的过程中,调整所述场景辅助信息的可见程度;其中,调整后的所述场景辅助信息的可见程度低于所述操作控件的可见程度;当所述视场调整操作结束时,恢复所述场景辅助信息的可见程度。
- 如权利要求1所述的方法,其中,所述方法还包括:接收到在所述虚拟场景的界面中所执行的滑动操作,所述滑动操作,用于通过滑动所述界面显示的虚拟场景的内容,调整所述虚拟对象的视场中的内容;将所述滑动操作,确定为所述视场调整操作。
- 如权利要求1所述的方法,其中,所述方法还包括:显示用于控制所述虚拟对象的朝向的转向控件;接收到基于所述转向控件触发的针对所述虚拟对象的转向操作,并将所述转向操作确定为所述视场调整操作。
- 如权利要求1所述的方法,其中,所述显示所述虚拟场景的场景辅助信息,并显示所述虚拟场景的操作控件,包括:采用视图层中的第一展示层,显示所述虚拟场景的场景辅助信息,并采用独立于所述第一展示层的第二展示层,显示所述虚拟场景的操作控件;其中,所述场景辅助信息包括以下至少之一:用于对所述虚拟场景中的事件或状态进行提示的提示信息、以及所述虚拟场景的辅助功能的入口信息。
- 如权利要求1所述的方法,其中,所述显示所述虚拟场景的操作控件,包括:采用预设透明度,显示所述虚拟场景的操作控件;所述调整所述场景辅助信息的可见程度,包括:将所述场景辅助信息的透明度,调整至高于所述预设透明度的目标透明度。
- 如权利要求1所述的方法,其中,所述场景辅助信息包括提示类型的辅助信息、以及非提示类型的辅助信息;所述显示所述虚拟场景的场景辅助信息,包括:显示所述提示类型的辅助信息、以及所述非提示类型的辅助信息;所述恢复所述场景辅助信息的可见程度,包括:恢复所述非提示类型的辅助信息的可见程度。
- 如权利要求1所述的方法,其中,所述场景辅助信息包括多个辅助信息,所述调整所述场景辅助信息的可见程度,包括:获取所述虚拟场景的场景数据以及所述虚拟对象的交互数据;基于所述场景数据以及所述交互数据,调用第一神经网络模型,对所述多个辅助信息中待调整的辅助信息进行预测,得到预测结果;调整所述预测结果所指示的辅助信息的可见程度。
- 如权利要求1所述的方法,其中,所述场景辅助信息包括多个辅助信息,所述调整所述场景辅助信息的可见程度,包括:确定针对所述虚拟对象的、所述虚拟场景的相似历史虚拟场景,所述相似历史虚拟场景与所述虚拟场景的相似度大于相似度阈值;获取在所述相似历史虚拟场景调整所述内容的过程中,针对所述场景辅助信息的使用数据;基于所述使用数据,从所述多个辅助信息中确定待调整的目标辅助信息,并调整所述目标辅助信息的可见程度。
- 如权利要求1所述的方法,其中,所述操作控件的数量为多个,所述调整所述场景辅助信息的可见程度之后,所述方法还包括:获取所述虚拟对象的交互数据以及所述虚拟场景的场景数据;基于所述交互数据以及所述场景数据,调用第二神经网络模型,对多个所述操作控件中待使用的操作控件进行预测,得到预测结果;当所述预测结果指示待使用的操作控件为第一操作控件时,调整第二操作控件的可见程度,调整后的所述第二操作控件的可见程度低于所述第一操作控件的可见程度;其中,所述第二操作控件,为多个所述操作控件中除所述第一操作控件之外的操作控件。
- 如权利要求1所述的方法,其中,所述操作控件的数量为多个,所述调整所述场景辅助信息的可见程度之后,所述方法还包括:确定针对所述虚拟对象的、所述虚拟场景的相似历史虚拟场景,所述相似历史虚拟场景与所述虚拟场景的相似度大于相似度阈值;确定在所述相似历史虚拟场景调整所述内容的过程中,使用频率低于频率阈值的第一操作控件;调整所述第一操作控件的可见程度,调整后的所述第一操作控件的可见程度低于第二操作控件的可见程度;其中,所述第二操作控件,为多个所述操作控件中除所述第一操作控件之外的操作控件。
- 如权利要求1所述的方法,其中,所述方法还包括:显示所述虚拟场景的信息智能显示开关;响应于针对所述信息智能显示开关的开启指令,控制所述虚拟场景的信息显示模式为信息智能显示模式;所述在调整所述内容的过程中,调整所述场景辅助信息的可见程度,包括:当所述虚拟场景的信息显示模式为所述信息智能显示模式时,在调整所述内容的过程中,调整所述场景辅助信息的可见程度。
- 如权利要求1所述的方法,其中,所述调整所述场景辅助信息的可见程度之后,所述方法还包括:显示针对所述场景辅助信息的显示功能项;当接收到针对所述显示功能项的触发操作时,恢复所述场景辅助信息的可见程度。
- 如权利要求1所述的方法,其中,所述场景辅助信息包括多个辅助信息,所述方法还包括:显示各所述辅助信息的选择控件;响应于基于所述选择控件触发的针对目标辅助信息的选择操作,将所述目标辅助信息,确定为在调整所述内容的过程中所显示的场景辅助信息;所述调整所述场景辅助信息的可见程度,包括:调整所述多个辅助信息中除所述目标辅助信息之外的辅助信息的可见程度。
- 如权利要求1所述的方法,其中,所述场景辅助信息具有显示状态和隐藏状态,所述显示状态用于指示显示所述场景辅助信息,所述隐藏状态用于指示隐藏所述场景辅助信息;所述显示所述虚拟场景的场景辅助信息,包括:控制所述虚拟场景的场景辅助信息处于所述显示状态;所述调整所述场景辅助信息的可见程度,包括:控制所述场景辅助信息由所述显示状态调整为所述隐藏状态。
- 一种虚拟场景的信息显示装置,所述装置包括:第一显示模块,配置为显示所述虚拟场景的场景辅助信息,并显示所述虚拟场景的操作控件,所述操作控件,用于控制所述虚拟场景中虚拟对象的行为;第二显示模块,配置为响应于视场调整操作,在所述虚拟场景中,调整所述虚拟对象的视场中的内容,并在调整所述内容的过程中,调整所述场景辅助信息的可见程度;其中,调整后的所述场景辅助信息的可见程度低于所述操作控件的可见程度;第三显示模块,配置为当所述视场调整操作结束时,恢复所述场景辅助信息的可见程度。
- 一种电子设备,所述电子设备包括:存储器,配置为存储计算机可执行指令;处理器,配置为执行所述存储器中存储的计算机可执行指令时,实现权利要求1至14任一项所述的虚拟场景的信息显示方法。
- 一种计算机可读存储介质,存储有计算机可执行指令,所述计算机可执行指令被处理器执行时,实现权利要求1至14任一项所述的虚拟场景的信息显示方法。
- 一种计算机程序产品,包括计算机可执行指令或计算机程序,所述计算机可执行指令或计算机程序被处理器执行时,实现权利要求1至14任一项所述的虚拟场景的信息显示方法。
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| CN113101635A (zh) * | 2021-04-19 | 2021-07-13 | 网易(杭州)网络有限公司 | 虚拟地图的显示方法、装置、电子设备以及可读存储介质 |
| CN113101636A (zh) * | 2021-04-19 | 2021-07-13 | 网易(杭州)网络有限公司 | 虚拟对象的信息显示方法、装置、电子设备及存储介质 |
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| KR101150614B1 (ko) * | 2010-05-28 | 2012-05-30 | (주)네오위즈게임즈 | 연주게임을 위한 방법, 장치 및 기록매체 |
| JP6881871B1 (ja) * | 2019-06-11 | 2021-06-02 | ガンホー・オンライン・エンターテイメント株式会社 | 処理装置、プログラム、及び方法 |
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| CN113101635A (zh) * | 2021-04-19 | 2021-07-13 | 网易(杭州)网络有限公司 | 虚拟地图的显示方法、装置、电子设备以及可读存储介质 |
| CN113101636A (zh) * | 2021-04-19 | 2021-07-13 | 网易(杭州)网络有限公司 | 虚拟对象的信息显示方法、装置、电子设备及存储介质 |
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