WO2023246305A1 - Whole-body posture tracking and haptic device and virtual reality system - Google Patents

Whole-body posture tracking and haptic device and virtual reality system Download PDF

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Publication number
WO2023246305A1
WO2023246305A1 PCT/CN2023/091411 CN2023091411W WO2023246305A1 WO 2023246305 A1 WO2023246305 A1 WO 2023246305A1 CN 2023091411 W CN2023091411 W CN 2023091411W WO 2023246305 A1 WO2023246305 A1 WO 2023246305A1
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WIPO (PCT)
Prior art keywords
user
signal
module
control unit
whole
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PCT/CN2023/091411
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French (fr)
Chinese (zh)
Inventor
杜伟华
张�浩
陈丽莉
韩鹏
何惠东
石娟娟
秦瑞峰
姜倩文
赵砚秋
Original Assignee
京东方科技集团股份有限公司
北京京东方显示技术有限公司
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Publication of WO2023246305A1 publication Critical patent/WO2023246305A1/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/015Input arrangements based on nervous system activity detection, e.g. brain waves [EEG] detection, electromyograms [EMG] detection, electrodermal response detection
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user

Definitions

  • the present disclosure belongs to the field of virtual reality enhanced display technology, and specifically relates to a whole-body posture tracking and tactile device and a virtual reality system.
  • Virtual reality technology (VR; Virtual Reality) is a new practical technology developed in the 20th century.
  • Virtual reality technology includes computers, electronic information, and simulation technologies. Its basic implementation method is that computers simulate virtual environments to give people a sense of immersion in the environment. With the continuous development of social productivity and science and technology, the demand for VR technology in all walks of life is increasingly strong.
  • the present invention aims to solve at least one of the technical problems existing in the prior art and provide a whole-body posture tracking and tactile device and a virtual reality system.
  • embodiments of the present disclosure provide a whole-body posture tracking and haptic device, which includes: a main structure, at least one action detection unit, a control unit, and at least one tactile control unit; wherein,
  • the main structure is configured for the user to wear on the body
  • the action detection unit is installed on the main structure and configured to detect the user's body movements and generate user movement posture information
  • the control unit is configured to process the received motion posture information, generate a first control signal, and transmit it to the VR device, so that the VR device can control the body movements of the virtual user, and after receiving the After the VR device feeds back the touch signal that the virtual user is touched, a second control signal is generated according to the touch signal;
  • the tactile control unit is configured to feedback real tactile sensation to the user's limb through the main structure according to the second control signal.
  • the motion posture information includes the rotation angle of the motion joint;
  • the action detection unit includes a first detection module and a second detection module;
  • the first detection module is configured to detect the electromyographic signal generated by the user's skeletal muscles and process it;
  • the second detection module is configured to detect the user's skin surface tension signal and process it;
  • the control unit is configured to obtain the rotation angle of the user's moving joints based on the processed electromyographic signal and the skin surface tension signal and through a first preset algorithm, and obtain the rotation angle of the user's moving joints based on the processed Angle, through the second preset algorithm, the user's motion posture information is obtained to generate the first control signal.
  • the first detection module includes a myoelectric signal electrode and a first bandpass amplifier
  • the second detection module includes a skin surface tension strain gauge and a second bandpass amplifier
  • the electromyographic signal electrode is configured to detect the electromyographic signal generated by the user's skeletal muscles
  • the first bandpass amplifier is configured to amplify the electromyographic signal and transmit it to the control unit;
  • the skin surface tension strain gauge is configured to detect the user's skin surface tension signal
  • the second bandpass amplifier is configured to amplify the skin surface tension signal and transmit it to the control unit.
  • control unit includes an analog-to-digital conversion module, a first calculation module, and a first control module;
  • the analog-to-digital conversion module is configured to convert the processed electromyographic signal and the skin surface tension signal into a first digital signal and a second digital signal respectively;
  • the first calculation module is configured to obtain the rotation angle of the user's motion joint according to the first digital signal and the second digital signal and through a first preset algorithm, and through the second Preset algorithm to obtain the user's movement posture information;
  • the first control module is configured to generate a first control signal according to the user's motion posture information and transmit it to the VR device so that the VR device can control the body movements of the virtual user, and after receiving After the VR device feeds back a touch signal indicating that the virtual user has been touched, a second control signal is generated based on the touch signal.
  • the first calculation module is specifically configured to obtain the rotation angle of the user's motion joint according to the first digital signal and the second digital signal and through a first preset algorithm, and according to The pre-established kinematic model calculates the spatial posture coordinates of the current position point of each moving joint relative to the initial point of each moving joint, thereby obtaining the user's movement posture information; wherein the initial point is the user's Angle information of each moving joint in the initial posture.
  • the main structure is composed of a plurality of hollow wire tubes;
  • the tactile control unit includes a first switch module, a second switch module and a touch module;
  • the first switch module and the second switch module are both connected to the hollow wire tube, and are used to control the entry and discharge of gas into the hollow wire tube according to the second control signal; and when the touch module is arranged on On the hollow wire tube defined by the first switch module and the second switch module, when the user wears the main structure, the touch module is located on the side of the hollow wire tube close to the human body.
  • control unit includes a second control module and a second computing module
  • the second calculation module is configured to calculate the location information of the user actually being touched based on the touch signal of the virtual user being touched fed back by the VR device;
  • the second control module is configured to generate the second control signal according to the location information of the user's actual touch.
  • the material of the hollow wire tube includes fiber material.
  • the first and second switching modules include valves.
  • the touch module includes a striking hammer.
  • the haptic control unit further includes a suction component configured to inflate gas into the hollow wire tube and exhaust the gas in the hollow wire tube.
  • the suction assembly is an air pump.
  • embodiments of the present disclosure also provide a virtual reality system, which includes the above-mentioned whole-body posture tracking and haptic device and a VR device; the VR device is communicatively connected with the whole-body posture tracking and haptic device.
  • the whole-body posture tracking and haptic device and the VR device are connected through WIFI or Bluetooth.
  • the VR device includes a VR helmet.
  • Figure 1 is a schematic diagram of a human kinematics model
  • Figure 2a is a rendering of the use of whole-body posture tracking and tactile equipment
  • Figure 2b is a schematic diagram of the textile details of part I in Figure 2a;
  • Figure 3 is a schematic diagram of virtual reaction force in virtual touch
  • Figure 4 is a schematic diagram of virtual pain in virtual touch
  • Figure 5 is a flow chart of whole body posture tracking
  • Figure 6 is a virtual tactile flow chart
  • Figure 7 is a schematic diagram of human elbow joint posture tracking
  • Figure 9 is a schematic diagram of the virtual reality system.
  • VR virtual reality
  • VR devices 2 currently on the market include VR glasses, VR helmets, etc.
  • VR helmets generally include lenses, displays, and cables; among them, the lens, as one of the most critical components, not only plays a role in linking the user's eyes and VR content, but also determines the user's visual effects to a large extent. ;
  • high-performance displays enable VR helmets to have enough pixel density to display clear images and make motion pictures in VR smooth and smooth;
  • high-end VR helmets also use dual-screen displays to provide stereoscopic 3D effects, with each screen Each eye displays a slightly offset image, and our brains automatically "glue” them together into one image, creating an illusion of depth in the process;
  • VR helmets are also equipped with built-in sensors so that virtual characters can follow the user's head to make corresponding changes to obtain a more accurate display.
  • the tracking methods of most VR devices 2 in the existing technology still revolve around the head and hands, which makes the interaction method in the virtual environment single and lacks the realism of virtual reality. Even if it can be tracked through a tracker or using a constellation of a specific shape on the tracking object, it cannot be achieved because such a system is complex and difficult to track detailed postures.
  • how to allow users to experience the touch of different body parts of the virtual user and integrate virtual touch into virtual reality to improve the real experience of virtual reality is still an important issue in this field.
  • a whole-body posture tracking and haptic device 1 which detects the user's body movements through the movement detection unit 20 and generates user movement posture information, thereby realizing the user's whole-body posture tracking; through the main structure 10 and the tactile control unit 40 realize virtual tactile sensation, and the VR device 2 is responsible for general head position and posture tracking, thereby greatly improving the performance of virtual reality.
  • the sense of real experience plays a certain role in promoting the development of true virtual reality in virtual reality systems.
  • inventions of the present disclosure provide a whole-body posture tracking and haptic device 1, which can be used to interact with information from a VR device 2 worn on the user's head.
  • the whole body posture tracking and haptic device 1 includes: a main structure 10 , at least one action detection unit 20 , a control unit 30 , and at least one tactile control unit 40 .
  • the main structure 10 is configured to be worn by the user on the limbs;
  • the action detection unit 20 is installed on the main structure 10, and the action detection unit 20 is configured to detect the user's body movements and generate user motion posture information;
  • the control unit 30 is Configured to process the received motion posture information, generate a first control signal, and transmit it to the VR device 2 so that the VR device 2 can control the body movements of the virtual user, and when the virtual user receives feedback from the VR device 2 After receiving the touch signal, a second control signal is generated according to the touch signal;
  • the tactile control unit 40 is configured to feedback real tactile sensation to the user's limb through the main structure 10 according to the second control signal.
  • the main structure 10 in the embodiment of the present disclosure can be clothes.
  • the main structure 10 can be relatively fixed on the user's limbs. (such as tights) to fit the human skin.
  • the motion detection unit 20 is fixed on the main structure 10.
  • the position of the motion detection unit 20 generally corresponds to the user's skeletal muscles and is located on the side of the main structure 10 away from the user's skin.
  • the whole body posture tracking and haptic device 1 since the whole body posture tracking and haptic device 1 includes a main structure 10 , at least one action detection unit 20 , a control unit 30 , and at least one tactile control unit 40 , the control unit 30 can detect the received action detection unit 20 The detected real motion posture information of the user is processed, a first control signal is generated, and transmitted to the VR device 2 so that the VR device 2 can control the body movements of the virtual user, and after receiving feedback from the VR device 2 After the virtual user is touched by the touch signal, a second control signal is generated according to the touch signal. The tactile control unit 40 can feedback real tactile sensation to the user's limbs through the main structure 10 according to the second control signal. Therefore, the present disclosure is used to implement The whole-body posture tracking and tactile device 1 of the example can realize the tracking of the user's whole-body posture, and can give the user virtual tactile perception according to the display of the VR device 2, thus greatly improving High virtual display real experience.
  • the motion posture information may be the rotation angle of the motion joint.
  • the action detection unit 20 includes a first detection module 21 and a second detection module 22 .
  • the first detection module 21 is configured to detect the electromyographic signal generated by the user's skeletal muscles and process it;
  • the second detection module 22 is configured to detect the user's skin surface tension signal and process it;
  • the control unit 30 is It is configured to obtain the rotation angle of the user's moving joints according to the processed electromyographic signal and the skin surface tension signal through the first preset algorithm, and obtain the rotation angle of the user's moving joints through the second preset algorithm.
  • the user's motion posture information is used to generate the first control signal.
  • the first detection module 21 includes a myoelectric signal electrode 211 and a first bandpass amplifier 212;
  • the second detection module 22 includes a skin surface tension strain gauge 221 and a second bandpass amplifier 222;
  • the myoelectric signal electrode 211 is configured In order to detect the electromyographic signal generated by the user's skeletal muscles;
  • the first bandpass amplifier 212 is configured to amplify the electromyographic signal and transmit it to the control unit 30;
  • the skin surface tension strain gauge 221 is configured to detect the user's skin surface tension signal;
  • the second bandpass amplifier 222 is configured to amplify the skin surface tension signal and transmit it to the control unit 30 .
  • the action detection unit 20 is installed on the main structure 10, and its projection on the main structure 10 covers the outside of the skeletal muscles of the human body; the myoelectric signal electrodes 211 and the first bandpass amplifier 212 in the action detection unit 20
  • the number of skin surface tension strain gauges 221 and second bandpass amplifiers 222 can be adjusted according to different body parts.
  • the myoelectric signal electrode 211 detects the myoelectric current.
  • the greater the degree of muscle contraction the greater the myoelectric current generated.
  • the degree of muscle contraction can be inferred, and then the degree of muscle contraction can be calculated.
  • the skin surface tension strain gauge 221 can detect the skin stress changes during muscle contraction and relaxation.
  • first bandpass amplifier 212 and the second bandpass amplifier 222 are used to filter and amplify the electromyographic signal and the skin surface tension signal, but there are more than just signal amplifiers used to amplify the signal. It is limited to a bandpass amplifier, so the type of signal amplifier is not limited here, that is, as long as the detected signal can be effectively amplified.
  • control unit 30 includes an analog-to-digital conversion module 31, a first calculation module and a first control module; the analog-to-digital conversion module 31 is configured to convert the processed electromyographic signal and skin surface tension signal into a first digital signal respectively. and a second digital signal.
  • the first calculation module is configured to obtain the rotation angle of the user's motion joints based on the first digital signal and the second digital signal through the first preset algorithm, and obtain the user's motion posture information through the second preset algorithm.
  • the first control module is configured to generate a first control signal according to the user's motion posture information and transmit it to the VR device 2 so that the VR device 2 can control the body movements of the virtual user, and after receiving feedback from the VR device 2 After the virtual user is touched by the touch signal, a second control signal is generated according to the touch signal.
  • the first calculation module is specifically configured to obtain the rotation angle of the user's motion joint according to the first digital signal and the second digital signal and through the first preset algorithm, and according to the pre-established kinematic model, Calculate the spatial pose coordinates of the current position point of each moving joint relative to the initial point of each moving joint, thereby obtaining the user's movement posture information; where the initial point is the angle information of each movement joint of the user's initial posture.
  • the first computing module includes a multimedia application processor (MAP; Multimedia Application Processor) and an inertial measurement unit (IMU; Inertial Measurement Unit).
  • MAP multimedia application processor
  • IMU inertial Measurement Unit
  • the first computing module is configured to first process the first digital signal and the second digital signal through the MAP.
  • the digital signal is processed to obtain the rotation angle of the user's motion joints, and then the user's motion posture information is calculated through kinematic formulas based on the rotation angle of the user's motion joints.
  • virtual and real body calibration must be performed, that is, the physical size of the user's body, initial posture, and spatial coordinates of the end of the hands and feet must correspond to the virtual user.
  • the physical size of the body is obtained by taking a full-body photo with the VR device 2; the initial posture is based on the initial posture of the user starting to use the disclosed system. After booting, the system will record the initial posture through full-body posture tracking. In the subsequent whole-body posture tracking process, Each joint angle of the initial posture is used as the initial point; the spatial coordinates of the hand and foot ends can be calculated from kinematics.
  • the fixed point O 1 is positioned relative to the VR device 2. unchanged, the relative posture is obtained and calculated by VR device 2 and IMU; take the position that the user needs to calculate as O 2 and establish the X 2 O 2 Y 2 coordinate system, and calculate X 2 O 2 Y 2 relative to X 1 O 1
  • the coordinate transformation matrix of Y 1 by calculating the coordinates of the user's limbs relative to O 1 , finally obtains the user posture.
  • Figure 1 is a schematic diagram of a human body kinematics model; the process for a user to control a virtual user through body movements is: the user makes corresponding actions according to the virtual screen, the whole body posture tracking and tactile device 1 performs posture tracking, and the control unit 30 sends the body posture coordinates to VR device 2.
  • VR device 2 controls the actions of the virtual user through user gestures.
  • a kinematics model is established to calculate the relative spatial pose coordinates of point O 2 with respect to point O 1 ; the relative position of point O 1 to VR device 2 is Fixed, the relative posture can be obtained and calculated by the IMU of the VR device 2 and the control unit 30.
  • the joint angle information of the left arm of the human body in the figure can be obtained by tracking the whole body posture.
  • the position of point O 2 relative to point O 1 is calculated.
  • Attitude coordinates :
  • the control unit 30 is the coordinate transformation matrix of the hand coordinate system X 2 O 2 Y 2 relative to the central coordinate system X 1 O 1 Y 1 of the control unit 30.
  • the whole body posture information of the human body can be obtained.
  • the user controls the virtual user through body movements.
  • the user's process is: the user makes corresponding actions according to the virtual screen, the whole body posture tracking and haptic device 1 performs posture tracking, and the control unit 30 sends the user's posture coordinates to the VR device 2, thereby realizing the user's control of the virtual user's actions.
  • control unit 30 is located at the center of gravity of the human body, which can make it more convenient to calculate the whole body posture information.
  • the control unit 30 may not be located at the center of gravity of the human body, and it will not affect the tracking and calculation of the whole body posture at any position of the human body.
  • the control unit 30 after receiving the touch signal from the VR device 2 that the virtual user is touched, the control unit 30 generates a second control signal based on the touch signal.
  • the tactile control unit 40 can pass the main body according to the second control signal.
  • the structure 10 feeds back real tactile sensations to the user's limbs.
  • control unit 30 includes a second control module and a second calculation module; the second calculation module is configured to calculate the actual touch value of the user based on the touch signal fed back by the VR device 2 that the virtual user is touched. Position information; the second control module is configured to generate a second control signal according to the position information of the user's actual touch.
  • the tactile control unit 40 can feedback real tactile sensation to the user's limbs through the main structure 10 according to the second control signal.
  • the tactile control unit 40 can exist independently of the control unit 30, that is, the control unit 30 does not directly control the implementation of virtual tactile sensation, but the tactile control unit 40 can also be controlled by the control unit 30, and the two are connected through communication to achieve Virtual haptic functionality.
  • the tactile control unit 40 includes a first switch module 41, a second switch module 42 and a touch module 43; both the first switch module 41 and the second switch module 42 are connected to the hollow wire tube for controlling the operation according to the second control signal. , to control gas entering and exiting the hollow wire tube; and when the touch module 43 is disposed on the hollow wire tube defined by the first switch module 41 and the second switch module 42, and when the user wears the main structure 10, the touch module 43 is located
  • the hollow wire tube is close to the side of the human body.
  • the main structure 10 is composed of a plurality of hollow wire tubes woven;
  • Figure 2b is a schematic diagram of the textile details of part I in Figure 2a.
  • the hollow wire tubes have a mesh-like staggered structure and the internal air pressure is adjustable.
  • the flexibility of the hollow wire tube changes with the internal air pressure.
  • the overall flexibility of the hollow wire tube can be changed by filling or discharging gas; the local air pressure of the hollow wire tube is controllable, and virtual touch is achieved by adjusting the local air pressure of the hollow wire tube.
  • the material of the hollow wire tube includes fiber material, ie, a hollow fiber tube.
  • Fiber materials have the characteristics of high strength, light weight, and good air permeability, so the main structure 10 made of hollow fiber tubes is suitable for human body wear.
  • the material of the hollow wire tube is not limited to fiber materials. As long as the functional requirements of the main structure 10 are met, any type of material can be tried, but lightweight and high performance are preferred.
  • the first switch module 41 and the second switch module 42 include, but are not limited to, valves.
  • the first switch module 41 and the second switch module 42 are used to control the local pressure of the hollow line tube, so their forms are not limited.
  • the touch module 43 includes a striking hammer; wherein, after the tactile control unit 40 receives the second control signal, the first switch module 41 and the second switch module 42 on both sides of the striking hammer are controlled to close, so that The local air pressure of the hollow wire tube becomes smaller, and the hammer hits the hitting point on the surface of the human skin under the action of pressure, thereby achieving virtual pain sensation.
  • the haptic control unit 40 further includes a suction assembly 44 configured to inflate gas into the hollow wire tube and exhaust the gas in the hollow wire tube.
  • Virtual touch can be achieved by adjusting the air pressure inside the hollow wire tube.
  • suction assembly 44 is an air pump.
  • the air pump fills the hollow line pipe with gas and discharges the gas in the hollow line pipe.
  • the gas is introduced into the gas storage cylinder through the air guide tube, and then introduced into the hollow line tube.
  • the gas storage cylinder introduces the gas in the gas storage cylinder into the pressure regulating valve fixed on the air pump through an air guide tube, thereby controlling the air pressure in the gas storage cylinder. .
  • the gas entering the pressure regulating valve from the air reservoir cannot open the pressure regulating valve; when the air pressure in the air reservoir reaches the pressure set by the pressure regulating valve, , the gas entering the pressure regulating valve from the air storage tank opens the pressure regulating valve valve, enters the air channel in the air pump that communicates with the pressure regulating valve, and controls the air inlet of the air pump to be normally open through the air channel, so that the air pump runs without load.
  • the valve in the pressure regulating valve is returned by the return spring, disconnects the control air path of the air pump, and the air pump starts pumping air again. When out of use, the air pump will automatically purge the gas.
  • the form and quantity of the suction assembly 44 are not limited here in order to realize its functions of filling gas into the hollow wire tube and discharging the gas in the hollow wire tube.
  • a blower can also serve as the suction component 44.
  • the weight and performance of the suction component 44 should be taken into consideration, that is, in the case of realizing the function of the suction component 44, the suction The lighter and more compact the suction assembly 44 is, the better.
  • Figure 2a is a rendering of whole body posture tracking and the use of tactile equipment
  • Figure 3 is a schematic diagram of virtual reaction force in virtual touch
  • Figure 4 is a schematic diagram of virtual pain in virtual touch
  • Figure 5 is a flow chart of whole body posture tracking
  • Figure 6 is a flow chart of virtual touch
  • the action detection unit 20 of the whole body posture tracking and haptic device 1 is installed on the main structure 10 and is configured to detect the user's body movements.
  • the action detection unit 20 detects the user's body movements and generates user motion posture information and transmits it to the control unit 30.
  • the control unit 30 is configured to process the received movement posture information, generate a first control signal, and transmit it to the VR device 2 for use.
  • the VR device 2 controls the body movements of the virtual user to achieve full body posture tracking; when the user moves in the VR environment and is hit by a virtual character, a touch signal is generated and transmitted to the VR device 2, and the control unit 30 is in the VR device 2. After feeding back the touch signal that the virtual user is touched, a second control signal will be generated according to the touch signal.
  • the tactile control unit 40 is configured to feedback real tactile sensation to the user's limbs through the main structure 10 according to the second control signal. This enables virtual touch.
  • virtual and real body calibration must be performed, that is, the physical size of the user's body, initial posture, and spatial coordinates of the end of the hands and feet must correspond to the virtual user.
  • the physical size of the body is obtained by taking a full-body photo with the VR device 2; the initial posture is based on the initial posture of the user starting to use the disclosed system. After booting, the system will record the initial posture through full-body posture tracking. In the subsequent whole-body posture tracking process, Each joint angle of the initial posture is used as the initial point; the spatial coordinates of the hand and foot ends can be calculated from kinematics.
  • FIG. 7 is a schematic diagram of human elbow joint posture tracking; as shown in Figure 7, taking the tracking of the elbow joint as an example, on the outside of the triceps brachii and the outside of the biceps brachii
  • the elbow joint motion detection units 20 are respectively attached.
  • Figure 8 is a block diagram of action detection principle; such as As shown in FIG. 8 , each action detection unit 20 includes a first detection module 21 and a second detection module 22 .
  • the first detection module 21 includes a myoelectric signal electrode 211 and a first bandpass amplifier 212 .
  • the second detection module 22 It includes a skin surface tension strain gauge 221 and a second bandpass amplifier 222.
  • the myoelectric signal electrode 211 detects the myoelectric current.
  • the degree of muscle contraction can be deduced, and then the joint rotation can be calculated.
  • Angle the movement angle of each joint of the human body can be used to control the movements of the virtual user, thereby completing the whole body posture tracking;
  • the skin surface tension strain gauge 221 can detect the skin stress changes during muscle contraction and relaxation.
  • the skin surface tension strain gauge 221 is subject to pressure.
  • the skin surface tension strain detects the tension.
  • the skin stress change current and the electromyographic signal current can more accurately calculate the joint rotation. angle to complete whole-body posture tracking.
  • the process of the user feeling pain is as follows: After the virtual user is hit, the VR device 2 will record the physical coordinates of the hit by the virtual user, and then transmit the position information to The tactile control unit 40 adjusts the pressure at the corresponding position of the user's body to produce a slight pain.
  • FIG. 9 is a schematic diagram of the virtual reality system; as shown in Figure 9, it includes the above-mentioned whole body posture tracking and haptic device 1 and VR device 2; VR device 2 is communicatively connected with the whole body posture tracking and haptic device 1.
  • the virtual reality system includes a whole-body posture tracking and haptic device 1 and a VR device 2.
  • the whole-body posture tracking and haptic device 1 mainly completes the whole-body posture tracking and virtual haptic functions
  • the VR device 2 Mainly completes general head six-degree-of-freedom tracking.
  • Whole body posture tracking is mainly completed by the action detection unit 20 arranged on the outer surface of the skeletal muscles of the whole body.
  • the action detection unit 20 is mainly composed of myoelectric signal electrodes 211 and skin surface tension strain gauges 221.
  • the myoelectric signal electrodes 211 and The skin surface tension strain gauge 221 When the human body moves, the myoelectric signal electrodes 211 and The skin surface tension strain gauge 221 generates a weak current, which is filtered and amplified by a bandpass amplifier, and converted into a digital signal by the analog-to-digital conversion module 31.
  • the MAP processes the current value and converts it into the corresponding joint angle to achieve whole-body posture tracking.
  • Virtual touch is realized by a tights woven from hollow fiber tubes. Virtual touch is achieved by adjusting the pressure inside the local fiber tubes. The tights can achieve local pressure controllability. Each local pressure is controlled by a separate switch module, through the suction component. 44 introduces or exhausts gas to adjust local pressure, thereby realizing virtual touch, and virtual pain through the touch module 43 .
  • the IMU can record the attitude information of the main control box.
  • the control unit 30 of the whole body posture tracking and tactile device 1 is connected to the VR device 2 through communication.
  • the control unit 30 sends the user's body posture information to the VR device 2 for processing, and the VR device 2 sends the tactile point coordinates to the tactile control unit 40, thereby realizing Virtual haptic functionality.
  • the first switch module 41 and the second switch module 42 are valves
  • the touch module 43 is a hammer
  • the suction component 44 is an air pump.
  • the whole-body posture tracking and haptic device 1 and the VR device 2 are connected through WIFI or Bluetooth to achieve information interaction.
  • the VR device 2 includes a VR helmet.
  • the VR device 2 can also be any device that is worn on the user's head and has a VR display, such as VR glasses.

Abstract

The present disclosure belongs to the technical field of virtual reality (VR) augmented display, and provides a whole-body posture tracking and haptic device and a virtual reality system. The whole-body posture tracking and haptic device of the present disclosure comprises: a body structure, at least one action detection unit, a control unit, and at least one haptic control unit. The body structure is configured to be worn on a limb of a user. The action detection unit is mounted on the body structure, and is configured to detect a limb action of the user and generate motion posture information of the user. The control unit is configured to process received motion posture information, generate a first control signal, and transmit same to a VR device, so that the VR device controls a limb action of a virtual user, and after receiving a touch signal which is fed back by the VR device and which indicates that the virtual user is touched, generates a second control signal according to the touch signal. The haptic control unit is configured to feed back real haptic sensing to the limb of the user by means of the body structure according to the second control signal.

Description

一种全身姿态追踪及触觉设备及虚拟现实系统A whole-body posture tracking and tactile device and virtual reality system 技术领域Technical field
本公开属于虚拟现实增强显示技术领域,具体涉及到一种全身姿态追踪及触觉设备及虚拟现实系统。The present disclosure belongs to the field of virtual reality enhanced display technology, and specifically relates to a whole-body posture tracking and tactile device and a virtual reality system.
背景技术Background technique
虚拟现实技术(VR;Virtual Reality),是20世纪发展起来的一项全新的实用技术。虚拟现实技术囊括计算机、电子信息、仿真技术,其基本实现方式是计算机模拟虚拟环境从而给人以环境沉浸感。随着社会生产力和科学技术的不断发展,各行各业对VR技术的需求日益旺盛。Virtual reality technology (VR; Virtual Reality) is a new practical technology developed in the 20th century. Virtual reality technology includes computers, electronic information, and simulation technologies. Its basic implementation method is that computers simulate virtual environments to give people a sense of immersion in the environment. With the continuous development of social productivity and science and technology, the demand for VR technology in all walks of life is increasingly strong.
大多数移动VR头显有旋转跟踪(3DoF),你可以向上或向下看,向左或向右倾斜。但是如果你试图倾斜或移动你的头部的位置,则不会被跟踪。虚拟现实目前只能基于我们的眼睛和耳朵。Most mobile VR headsets have rotational tracking (3DoF), so you can look up or down and tilt left or right. But if you try to tilt or move the position of your head, it won't be tracked. Virtual reality is currently only based on our eyes and ears.
发明内容Contents of the invention
本发明旨在至少解决现有技术中存在的技术问题之一,提供一种全身姿态追踪及触觉设备及虚拟现实系统。The present invention aims to solve at least one of the technical problems existing in the prior art and provide a whole-body posture tracking and tactile device and a virtual reality system.
第一方面,本公开实施例提供一种全身姿态追踪及触觉设备,其包括:主体结构、至少一个动作检测单元、控制单元、至少一个触觉控制单元;其中,In a first aspect, embodiments of the present disclosure provide a whole-body posture tracking and haptic device, which includes: a main structure, at least one action detection unit, a control unit, and at least one tactile control unit; wherein,
所述主体结构,被配置为用户穿戴于肢体上;The main structure is configured for the user to wear on the body;
所述动作检测单元,安装于所述主体结构上,被配置为检测用户的肢体动作,并生成用户运动姿态信息;The action detection unit is installed on the main structure and configured to detect the user's body movements and generate user movement posture information;
所述控制单元,被配置为对接收到的运动姿态信息进行处理,生成第一控制信号,并传输给VR设备,以供所述VR设备对虚拟用户的肢体动作进行控制,以及在接收到所述VR设备反馈的虚拟用户被触碰的触碰信号后,根据所述触碰信号,生成第二控制信号; The control unit is configured to process the received motion posture information, generate a first control signal, and transmit it to the VR device, so that the VR device can control the body movements of the virtual user, and after receiving the After the VR device feeds back the touch signal that the virtual user is touched, a second control signal is generated according to the touch signal;
所述触觉控制单元,被配置为根据所述第二控制信号通过所述主体结构向用户肢体反馈真实触觉感知。The tactile control unit is configured to feedback real tactile sensation to the user's limb through the main structure according to the second control signal.
在一些示例中,所述运动姿态信息包括运动关节的旋转角度;所述动作检测单元包括第一检测模块、第二检测模块;In some examples, the motion posture information includes the rotation angle of the motion joint; the action detection unit includes a first detection module and a second detection module;
所述第一检测模块,被配置为检测用户骨骼肌所产生的肌电信号,并进行处理;The first detection module is configured to detect the electromyographic signal generated by the user's skeletal muscles and process it;
所述第二检测模块,被配置为检测用户的皮肤表面张力信号,并进行处理;The second detection module is configured to detect the user's skin surface tension signal and process it;
所述控制单元,被配置为根据处理后的所述肌电信号和所述皮肤表面张力信号,并通过第一预设算法,得到用户的运动关节的旋转角度,以及根据用户的运动关节的旋转角度,通过第二预设算法,得到用户的运动姿态信息,以生成第一控制信号。The control unit is configured to obtain the rotation angle of the user's moving joints based on the processed electromyographic signal and the skin surface tension signal and through a first preset algorithm, and obtain the rotation angle of the user's moving joints based on the processed Angle, through the second preset algorithm, the user's motion posture information is obtained to generate the first control signal.
在一些示例中,所述第一检测模块包括肌电信号电极和第一带通放大器;所述第二检测模块包括皮肤表面张力应变片和第二带通放大器;In some examples, the first detection module includes a myoelectric signal electrode and a first bandpass amplifier; the second detection module includes a skin surface tension strain gauge and a second bandpass amplifier;
所述肌电信号电极,被配置为检测用户骨骼肌所产生的肌电信号;The electromyographic signal electrode is configured to detect the electromyographic signal generated by the user's skeletal muscles;
所述第一带通放大器,被配置为将所述肌电信号进行放大,并传输给所述控制单元;The first bandpass amplifier is configured to amplify the electromyographic signal and transmit it to the control unit;
所述皮肤表面张力应变片,被配置为检测用户的皮肤表面张力信号;The skin surface tension strain gauge is configured to detect the user's skin surface tension signal;
所述第二带通放大器,被配置为将所述皮肤表面张力信号进行放大,并传输给所述控制单元。The second bandpass amplifier is configured to amplify the skin surface tension signal and transmit it to the control unit.
在一些示例中,所述控制单元包括模数转换模块、第一计算模块和第一控制模块;In some examples, the control unit includes an analog-to-digital conversion module, a first calculation module, and a first control module;
所述模数转换模块,被配置为将处理后的所述肌电信号和所述皮肤表面张力信号分别转换为第一数字信号和第二数字信号;The analog-to-digital conversion module is configured to convert the processed electromyographic signal and the skin surface tension signal into a first digital signal and a second digital signal respectively;
所述第一计算模块,被配置为根据所述第一数字信号和所述第二数字信号,并通过第一预设算法,得到用户的运动关节的旋转角度,以及通过第二 预设算法,得到用户的运动姿态信息;The first calculation module is configured to obtain the rotation angle of the user's motion joint according to the first digital signal and the second digital signal and through a first preset algorithm, and through the second Preset algorithm to obtain the user's movement posture information;
所述第一控制模块,被配置为根据用户的所述运动姿态信息,生成第一控制信号,并传输给VR设备,以供所述VR设备对虚拟用户的肢体动作进行控制,以及在接收到所述VR设备反馈的虚拟用户被触碰的触碰信号后,根据所述触碰信号,生成第二控制信号。The first control module is configured to generate a first control signal according to the user's motion posture information and transmit it to the VR device so that the VR device can control the body movements of the virtual user, and after receiving After the VR device feeds back a touch signal indicating that the virtual user has been touched, a second control signal is generated based on the touch signal.
在一些示例中,所述第一计算模块,具体被配置为根据所述第一数字信号和所述第二数字信号,并通过第一预设算法,得到用户的运动关节的旋转角度,以及根据预先建立的运动学模型,计算得到各个运动关节的当前位置点分别相对于各个运动关节的初始点的空间位姿坐标,从而得到用户的所述运动姿态信息;其中,所述初始点为用户的初始姿态的各个运动关节的角度信息。In some examples, the first calculation module is specifically configured to obtain the rotation angle of the user's motion joint according to the first digital signal and the second digital signal and through a first preset algorithm, and according to The pre-established kinematic model calculates the spatial posture coordinates of the current position point of each moving joint relative to the initial point of each moving joint, thereby obtaining the user's movement posture information; wherein the initial point is the user's Angle information of each moving joint in the initial posture.
在一些示例中,所述主体结构由多条中空线管编织组成;所述触觉控制单元包括第一开关模块、第二开关模块和触碰模块;In some examples, the main structure is composed of a plurality of hollow wire tubes; the tactile control unit includes a first switch module, a second switch module and a touch module;
所述第一开关模块和第二开关模块均与所述中空线管连接,用于根据所述第二控制信号,控制气体进入以及排出所述中空线管;且在所述触碰模块设置在所述第一开关模块和所述第二开关模块限定的所述中空线管上,且在用户穿戴所述主体结构时,所述触碰模块位于所述中空线管靠近人体的一侧。The first switch module and the second switch module are both connected to the hollow wire tube, and are used to control the entry and discharge of gas into the hollow wire tube according to the second control signal; and when the touch module is arranged on On the hollow wire tube defined by the first switch module and the second switch module, when the user wears the main structure, the touch module is located on the side of the hollow wire tube close to the human body.
在一些示例中,所述控制单元包括第二控制模块和第二计算模块;In some examples, the control unit includes a second control module and a second computing module;
所述第二计算模块被配置为根据所述VR设备反馈的虚拟用户被触碰的触碰信号,计算得到用户实际被触碰的位置信息;The second calculation module is configured to calculate the location information of the user actually being touched based on the touch signal of the virtual user being touched fed back by the VR device;
所述第二控制模块被配置为根据用户实际被触碰的位置信息,生成所述第二控制信号。The second control module is configured to generate the second control signal according to the location information of the user's actual touch.
在一些示例中,所述中空线管的材料包括纤维材料。In some examples, the material of the hollow wire tube includes fiber material.
在一些示例中,所述第一开关模块和第二开关模块包括阀门。In some examples, the first and second switching modules include valves.
在一些示例中,所述触碰模块包括击打锤。In some examples, the touch module includes a striking hammer.
在一些示例中,所述触觉控制单元还包括抽吸组件,所述抽吸组件被配置为向中空线管充入气体,以及将中空线管中的气体排出。 In some examples, the haptic control unit further includes a suction component configured to inflate gas into the hollow wire tube and exhaust the gas in the hollow wire tube.
在一些示例中,所述抽吸组件为气泵。In some examples, the suction assembly is an air pump.
第二方面,本公开实施例还提供一种虚拟现实系统,其包括上述的全身姿态追踪及触觉设备和VR设备;所述VR设备与所述全身姿态追踪及触觉设备通信连接。In a second aspect, embodiments of the present disclosure also provide a virtual reality system, which includes the above-mentioned whole-body posture tracking and haptic device and a VR device; the VR device is communicatively connected with the whole-body posture tracking and haptic device.
在一些示例,所述全身姿态追踪及触觉设备和所述VR设备通过WIFI或者蓝牙连接。In some examples, the whole-body posture tracking and haptic device and the VR device are connected through WIFI or Bluetooth.
在一些示例中,所述VR设备包括VR头盔。In some examples, the VR device includes a VR helmet.
附图说明Description of the drawings
图1为一人体运动学模型示意图;Figure 1 is a schematic diagram of a human kinematics model;
图2a为全身姿态追踪及触觉设备使用效果图;Figure 2a is a rendering of the use of whole-body posture tracking and tactile equipment;
图2b为图2a中Ⅰ部分的纺织细节示意图;Figure 2b is a schematic diagram of the textile details of part I in Figure 2a;
图3为虚拟触觉中虚拟反作用力示意图;Figure 3 is a schematic diagram of virtual reaction force in virtual touch;
图4为虚拟触觉中虚拟痛觉示意图;Figure 4 is a schematic diagram of virtual pain in virtual touch;
图5为全身姿态追踪流程图;Figure 5 is a flow chart of whole body posture tracking;
图6为虚拟触觉流程图;Figure 6 is a virtual tactile flow chart;
图7为一人体肘关节姿态追踪示意图;Figure 7 is a schematic diagram of human elbow joint posture tracking;
图8动作检测原理框图;Figure 8 Action detection principle block diagram;
图9为虚拟现实系统示意图。Figure 9 is a schematic diagram of the virtual reality system.
具体实施方式Detailed ways
为使本领域技术人员更好地理解本发明的技术方案,下面结合附图和具体实施方式对本发明作进一步详细描述。In order to enable those skilled in the art to better understand the technical solutions of the present invention, the present invention will be described in further detail below in conjunction with the accompanying drawings and specific embodiments.
除非另外定义,本公开使用的技术术语或者科学术语应当为本公开所属领域内具有一般技能的人士所理解的通常意义。本公开中使用的“第一”、“第二”以及类似的词语并不表示任何顺序、数量或者重要性,而只是用来区分不同的组成部分。同样,“一个”、“一”或者“该”等类似词语也不表示数量限制,而是表示存在至少一个。“包括”或者“包含”等类似的词语意指 出现该词前面的元件或者物件涵盖出现在该词后面列举的元件或者物件及其等同,而不排除其他元件或者物件。“连接”或者“相连”等类似的词语并非限定于物理的或者机械的连接,而是可以包括电性的连接,不管是直接的还是间接的。“上”、“下”、“左”、“右”等仅用于表示相对位置关系,当被描述对象的绝对位置改变后,则该相对位置关系也可能相应地改变。Unless otherwise defined, technical terms or scientific terms used in this disclosure shall have the usual meaning understood by a person with ordinary skill in the art to which this disclosure belongs. "First", "second" and similar words used in this disclosure do not indicate any order, quantity or importance, but are only used to distinguish different components. Likewise, similar words such as "a", "an" or "the" do not indicate a quantitative limitation but rather indicate the presence of at least one. Words like "include" or "include" mean Elements or things appearing before the word include elements or things listed after the word and their equivalents, without excluding other elements or things. Words such as "connected" or "connected" are not limited to physical or mechanical connections, but may include electrical connections, whether direct or indirect. "Up", "down", "left", "right", etc. are only used to express relative positional relationships. When the absolute position of the described object changes, the relative positional relationship may also change accordingly.
现有的虚拟现实(VR;Virtual Reality)技术通常需要使用VR设备将人对外界的视觉、听觉封闭,引导用户产生一种身在虚拟环境中的感觉。目前市面上常见的VR设备2包括VR眼镜、VR头盔等。Existing virtual reality (VR; Virtual Reality) technology usually requires the use of VR equipment to close people's vision and hearing to the outside world, guiding users to create a feeling of being in a virtual environment. Common VR devices 2 currently on the market include VR glasses, VR helmets, etc.
其中,VR头盔一般包括透镜、显示屏、线缆;其中,透镜作为最关键的组成部件之一,不但起到链接用户人眼和VR内容的作用,而且很大程度的决定了用户的视觉效果;Among them, VR helmets generally include lenses, displays, and cables; among them, the lens, as one of the most critical components, not only plays a role in linking the user's eyes and VR content, but also determines the user's visual effects to a large extent. ;
另外,高性能的显示器,使得VR头盔具有足够的像素密度来显示清晰的图像,并且使得VR中的运动画面流畅平滑;高端的VR头盔还使用双屏幕显示器来提供立体3D效果,每块屏幕对每只眼睛显示一幅略微偏移的图像,然后我们的大脑会自动把它们“粘合”在一起成为一幅图像,并在这个过程中产生一种和深度有关的错觉;In addition, high-performance displays enable VR helmets to have enough pixel density to display clear images and make motion pictures in VR smooth and smooth; high-end VR helmets also use dual-screen displays to provide stereoscopic 3D effects, with each screen Each eye displays a slightly offset image, and our brains automatically "glue" them together into one image, creating an illusion of depth in the process;
此外,VR头盔还设置有内置传感器,以使虚拟人物可以跟随用户头部做出相应改变,获得更加精确的显示画面。但是现有技术中大多数VR设备2的追踪方式还是围绕着头部和手部,这使得在虚拟环境中交互的方式单一,虚拟现实的真实感欠缺。即便可以通过追踪器或是在追踪物体上使用特定形状的星座来追踪,也因为这种系统庞杂并且难以实现细节姿态的追踪而无法实现。同时,如何让用户体会到虚拟用户不同身体部位的触觉,将虚拟触觉融入到虚拟现实中,从而提高虚拟现实的真实体验感也仍旧是本领域的重要问题。In addition, VR helmets are also equipped with built-in sensors so that virtual characters can follow the user's head to make corresponding changes to obtain a more accurate display. However, the tracking methods of most VR devices 2 in the existing technology still revolve around the head and hands, which makes the interaction method in the virtual environment single and lacks the realism of virtual reality. Even if it can be tracked through a tracker or using a constellation of a specific shape on the tracking object, it cannot be achieved because such a system is complex and difficult to track detailed postures. At the same time, how to allow users to experience the touch of different body parts of the virtual user and integrate virtual touch into virtual reality to improve the real experience of virtual reality is still an important issue in this field.
鉴于此,在本公开实施例中提供一种全身姿态追踪及触觉设备1,其通过动作检测单元20来检测用户的肢体动作并生成用户运动姿态信息,从而实现用户的全身姿态追踪;通过主体结构10和触觉控制单元40实现虚拟触觉,VR设备2负责通用的头部位置及姿态追踪,从而大大提高虚拟现实的 真实体验感,对于虚拟现实系统的真虚拟现实发展有一定的推动作用。In view of this, in the embodiment of the present disclosure, a whole-body posture tracking and haptic device 1 is provided, which detects the user's body movements through the movement detection unit 20 and generates user movement posture information, thereby realizing the user's whole-body posture tracking; through the main structure 10 and the tactile control unit 40 realize virtual tactile sensation, and the VR device 2 is responsible for general head position and posture tracking, thereby greatly improving the performance of virtual reality. The sense of real experience plays a certain role in promoting the development of true virtual reality in virtual reality systems.
以下结合附图和具体实施例对本公开实施例的显示模组进行说明。The display module according to the embodiment of the present disclosure will be described below with reference to the accompanying drawings and specific embodiments.
第一方面,本公开实施例提供一种全身姿态追踪及触觉设备1,其可用于与佩戴于用户头部的VR设备2进行信息交互。该全身姿态追踪及触觉设备1包括:主体结构10、至少一个动作检测单元20、控制单元30、至少一个触觉控制单元40。其中,主体结构10被配置为用户穿戴于肢体上;动作检测单元20安装于主体结构10上,该动作检测单元20被配置为检测用户的肢体动作,并生成用户运动姿态信息;控制单元30被配置为对接收到的运动姿态信息进行处理,生成第一控制信号,并传输给VR设备2,以供VR设备2对虚拟用户的肢体动作进行控制,以及在接收到VR设备2反馈的虚拟用户被触碰的触碰信号后,根据触碰信号,生成第二控制信号;触觉控制单元40被配置为根据第二控制信号通过主体结构10向用户肢体反馈真实触觉感知。In a first aspect, embodiments of the present disclosure provide a whole-body posture tracking and haptic device 1, which can be used to interact with information from a VR device 2 worn on the user's head. The whole body posture tracking and haptic device 1 includes: a main structure 10 , at least one action detection unit 20 , a control unit 30 , and at least one tactile control unit 40 . Among them, the main structure 10 is configured to be worn by the user on the limbs; the action detection unit 20 is installed on the main structure 10, and the action detection unit 20 is configured to detect the user's body movements and generate user motion posture information; the control unit 30 is Configured to process the received motion posture information, generate a first control signal, and transmit it to the VR device 2 so that the VR device 2 can control the body movements of the virtual user, and when the virtual user receives feedback from the VR device 2 After receiving the touch signal, a second control signal is generated according to the touch signal; the tactile control unit 40 is configured to feedback real tactile sensation to the user's limb through the main structure 10 according to the second control signal.
需要说明的是,在本公开实施例中的主体结构10可以为衣服,用户在使用全身姿态追踪及触觉设备1时,用户穿着主体结构10,此时该主体结构10能够相对固定在用户肢体上(例如紧身衣),从而贴合人体皮肤。动作检测单元20固定在主体结构10上,当用户穿着主体结构10时,动作检测单元20的位置一般对应用户的骨骼肌,且位于主体结构10远离用户皮肤的一侧。It should be noted that the main structure 10 in the embodiment of the present disclosure can be clothes. When the user uses the whole body posture tracking and tactile device 1, the user wears the main structure 10. At this time, the main structure 10 can be relatively fixed on the user's limbs. (such as tights) to fit the human skin. The motion detection unit 20 is fixed on the main structure 10. When the user wears the main structure 10, the position of the motion detection unit 20 generally corresponds to the user's skeletal muscles and is located on the side of the main structure 10 away from the user's skin.
在本公开实施例中,由于全身姿态追踪及触觉设备1包括主体结构10、至少一个动作检测单元20、控制单元30、至少一个触觉控制单元40,控制单元30能够对接收到的动作检测单元20所检测到的用户的真实的运动姿态信息进行处理,生成第一控制信号,并传输给VR设备2,以供VR设备2对虚拟用户的肢体动作进行控制,以及在接收到VR设备2反馈的虚拟用户被触碰的触碰信号后,根据触碰信号,生成第二控制信号,触觉控制单元40可以根据第二控制信号通过主体结构10向用户肢体反馈真实触觉感知,因此,采用本公开实施例的全身姿态追踪及触觉设备1可以实现用户全身姿态的追踪,且能够根据VR设备2的显示给予用户虚拟触觉感知,从而大大提 高虚拟显示的真实体验感。In the embodiment of the present disclosure, since the whole body posture tracking and haptic device 1 includes a main structure 10 , at least one action detection unit 20 , a control unit 30 , and at least one tactile control unit 40 , the control unit 30 can detect the received action detection unit 20 The detected real motion posture information of the user is processed, a first control signal is generated, and transmitted to the VR device 2 so that the VR device 2 can control the body movements of the virtual user, and after receiving feedback from the VR device 2 After the virtual user is touched by the touch signal, a second control signal is generated according to the touch signal. The tactile control unit 40 can feedback real tactile sensation to the user's limbs through the main structure 10 according to the second control signal. Therefore, the present disclosure is used to implement The whole-body posture tracking and tactile device 1 of the example can realize the tracking of the user's whole-body posture, and can give the user virtual tactile perception according to the display of the VR device 2, thus greatly improving High virtual display real experience.
在一些示例中,运动姿态信息可以为运动关节的旋转角度。动作检测单元20包括第一检测模块21、第二检测模块22。具体的,第一检测模块21被配置为检测用户骨骼肌所产生的肌电信号,并进行处理;第二检测模块22被配置为检测用户的皮肤表面张力信号,并进行处理;控制单元30被配置为根据处理后的肌电信号和皮肤表面张力信号,并通过第一预设算法,得到用户的运动关节的旋转角度,以及根据用户的运动关节的旋转角度,通过第二预设算法,得到用户的运动姿态信息,以生成第一控制信号。In some examples, the motion posture information may be the rotation angle of the motion joint. The action detection unit 20 includes a first detection module 21 and a second detection module 22 . Specifically, the first detection module 21 is configured to detect the electromyographic signal generated by the user's skeletal muscles and process it; the second detection module 22 is configured to detect the user's skin surface tension signal and process it; the control unit 30 is It is configured to obtain the rotation angle of the user's moving joints according to the processed electromyographic signal and the skin surface tension signal through the first preset algorithm, and obtain the rotation angle of the user's moving joints through the second preset algorithm. The user's motion posture information is used to generate the first control signal.
进一步的,第一检测模块21包括肌电信号电极211和第一带通放大器212;第二检测模块22包括皮肤表面张力应变片221和第二带通放大器222;肌电信号电极211,被配置为检测用户骨骼肌所产生的肌电信号;第一带通放大器212,被配置为将肌电信号进行放大,并传输给控制单元30;皮肤表面张力应变片221,被配置为检测用户的皮肤表面张力信号;第二带通放大器222,被配置为将皮肤表面张力信号进行放大,并传输给控制单元30。Further, the first detection module 21 includes a myoelectric signal electrode 211 and a first bandpass amplifier 212; the second detection module 22 includes a skin surface tension strain gauge 221 and a second bandpass amplifier 222; the myoelectric signal electrode 211 is configured In order to detect the electromyographic signal generated by the user's skeletal muscles; the first bandpass amplifier 212 is configured to amplify the electromyographic signal and transmit it to the control unit 30; the skin surface tension strain gauge 221 is configured to detect the user's skin surface tension signal; the second bandpass amplifier 222 is configured to amplify the skin surface tension signal and transmit it to the control unit 30 .
需要说明的是,其中动作检测单元20安装于主体结构10上,并且其在主体结构10上的投影覆盖人体全身骨骼肌外侧;动作检测单元20中肌电信号电极211、第一带通放大器212、皮肤表面张力应变片221、第二带通放大器222的数量可根据不同身体部位而进行调整。It should be noted that the action detection unit 20 is installed on the main structure 10, and its projection on the main structure 10 covers the outside of the skeletal muscles of the human body; the myoelectric signal electrodes 211 and the first bandpass amplifier 212 in the action detection unit 20 The number of skin surface tension strain gauges 221 and second bandpass amplifiers 222 can be adjusted according to different body parts.
具体的,当肌肉收缩时,肌电信号电极211检测到肌电电流,肌肉收缩程度越大,产生的肌电电流越大,通过检测肌电电流的大小,可以推出肌肉的收缩程度,继而计算出关节旋转角度,通过人体各关节动作角度可以控制虚拟用户的动作,进而完成人体全身姿态追踪;皮肤表面张力应变片221可以检测到肌肉收缩及舒张过程中的皮肤应力变化,肌肉收缩时,皮肤受到挤压力作用,皮肤表面张力应变片221受到压力作用,肌肉舒张时,皮肤受到表面拉力作用,皮肤表面张力应变力检测到拉力作用,皮肤应力变化电流配合肌电信号电流能够更准确的计算出关节旋转角度。Specifically, when the muscle contracts, the myoelectric signal electrode 211 detects the myoelectric current. The greater the degree of muscle contraction, the greater the myoelectric current generated. By detecting the size of the myoelectric current, the degree of muscle contraction can be inferred, and then the degree of muscle contraction can be calculated. Out of the joint rotation angle, the virtual user's movements can be controlled through the action angles of each joint of the human body, thereby completing the whole body posture tracking; the skin surface tension strain gauge 221 can detect the skin stress changes during muscle contraction and relaxation. When the muscle contracts, the skin Under the action of squeezing force, the skin surface tension strain gauge 221 is under pressure. When the muscles relax, the skin is under surface tension. The skin surface tension strain detects the tension, and the skin stress change current can be calculated more accurately by combining the myoelectric signal current. Out joint rotation angle.
需要说明的是,第一带通放大器212和第二带通放大器222用于将肌电信号和皮肤表面张力信号滤波放大处理,但用于放大信号的信号放大器不只 限于带通放大器,因此对信号放大器的种类在此不作限定,即只要可以对检测出的信号进行有效放大处理即可。It should be noted that the first bandpass amplifier 212 and the second bandpass amplifier 222 are used to filter and amplify the electromyographic signal and the skin surface tension signal, but there are more than just signal amplifiers used to amplify the signal. It is limited to a bandpass amplifier, so the type of signal amplifier is not limited here, that is, as long as the detected signal can be effectively amplified.
进一步的,控制单元30包括模数转换模块31、第一计算模块和第一控制模块;模数转换模块31被配置为将处理后的肌电信号和皮肤表面张力信号分别转换为第一数字信号和第二数字信号。第一计算模块被配置为根据第一数字信号和第二数字信号,并通过第一预设算法,得到用户的运动关节的旋转角度,以及通过第二预设算法,得到用户的运动姿态信息。第一控制模块被配置为根据用户的运动姿态信息,生成第一控制信号,并传输给VR设备2,以供VR设备2对虚拟用户的肢体动作进行控制,以及在接收到VR设备2反馈的虚拟用户被触碰的触碰信号后,根据触碰信号,生成第二控制信号。Further, the control unit 30 includes an analog-to-digital conversion module 31, a first calculation module and a first control module; the analog-to-digital conversion module 31 is configured to convert the processed electromyographic signal and skin surface tension signal into a first digital signal respectively. and a second digital signal. The first calculation module is configured to obtain the rotation angle of the user's motion joints based on the first digital signal and the second digital signal through the first preset algorithm, and obtain the user's motion posture information through the second preset algorithm. The first control module is configured to generate a first control signal according to the user's motion posture information and transmit it to the VR device 2 so that the VR device 2 can control the body movements of the virtual user, and after receiving feedback from the VR device 2 After the virtual user is touched by the touch signal, a second control signal is generated according to the touch signal.
在一些示例中,第一计算模块具体被配置为根据第一数字信号和第二数字信号,并通过第一预设算法,得到用户的运动关节的旋转角度,以及根据预先建立的运动学模型,计算得到各个运动关节的当前位置点分别相对于各个运动关节的初始点的空间位姿坐标,从而得到用户的运动姿态信息;其中,初始点为用户的初始姿态的各个运动关节的角度信息。In some examples, the first calculation module is specifically configured to obtain the rotation angle of the user's motion joint according to the first digital signal and the second digital signal and through the first preset algorithm, and according to the pre-established kinematic model, Calculate the spatial pose coordinates of the current position point of each moving joint relative to the initial point of each moving joint, thereby obtaining the user's movement posture information; where the initial point is the angle information of each movement joint of the user's initial posture.
进一步的,第一计算模块包括多媒体应用处理器(MAP;Multimedia Application Processor)、惯性测量单元(IMU;Inertial Measurement Unit),第一计算模块被配置为,首先通过MAP对第一数字信号和第二数字信号进行处理,得到用户的运动关节的旋转角度,然后根据用户的运动关节的旋转角度,通过运动学公式,计算得到用户的运动姿态信息。Further, the first computing module includes a multimedia application processor (MAP; Multimedia Application Processor) and an inertial measurement unit (IMU; Inertial Measurement Unit). The first computing module is configured to first process the first digital signal and the second digital signal through the MAP. The digital signal is processed to obtain the rotation angle of the user's motion joints, and then the user's motion posture information is calculated through kinematic formulas based on the rotation angle of the user's motion joints.
具体的,初次使用本系统时,要进行虚实身体标定,即用户身体物理尺寸、初始姿态、手部及脚部末端空间坐标与虚拟用户要对应。其中,身体物理尺寸通过VR设备2拍取全身照片获取;初始姿态以用户开始使用本公开系统的初始姿态为基准,开机后,系统会通过全身姿态追踪记录初始姿态,以后全身姿态追踪过程中,都以初始姿态的各关节角度为初始点;手部及脚部末端空间坐标可由运动学计算得来。Specifically, when using this system for the first time, virtual and real body calibration must be performed, that is, the physical size of the user's body, initial posture, and spatial coordinates of the end of the hands and feet must correspond to the virtual user. Among them, the physical size of the body is obtained by taking a full-body photo with the VR device 2; the initial posture is based on the initial posture of the user starting to use the disclosed system. After booting, the system will record the initial posture through full-body posture tracking. In the subsequent whole-body posture tracking process, Each joint angle of the initial posture is used as the initial point; the spatial coordinates of the hand and foot ends can be calculated from kinematics.
确立固定点O1并建立X1O1Y1坐标系,固定点O1相对VR设备2位置 不变,相对姿态由VR设备2及IMU获取并计算得到;以用户需要计算的位置作为O2并建立X2O2Y2坐标系,计算出X2O2Y2相对于X1O1Y1的坐标转换矩阵,通过计算用户肢体相对于O1的坐标,最终得出用户姿态。Establish the fixed point O 1 and establish the X 1 O 1 Y 1 coordinate system. The fixed point O 1 is positioned relative to the VR device 2. unchanged, the relative posture is obtained and calculated by VR device 2 and IMU; take the position that the user needs to calculate as O 2 and establish the X 2 O 2 Y 2 coordinate system, and calculate X 2 O 2 Y 2 relative to X 1 O 1 The coordinate transformation matrix of Y 1 , by calculating the coordinates of the user's limbs relative to O 1 , finally obtains the user posture.
图1为一人体运动学模型示意图;用户通过肢体动作控制虚拟用户的流程为:用户根据虚拟画面做出相应动作,全身姿态追踪及触觉设备1进行姿态追踪,控制单元30将身体姿态坐标发送给VR设备2,VR设备2通过用户姿态来控制虚拟用户的动作。具体的,如图1所示,以图中人体左胳膊为例,建立运动学模型,计算O2点相对于O1点的相对空间位姿坐标;O1点对于VR设备2的相对位置是固定的,相对姿态可由VR设备2及控制单元30的IMU获取并计算得到,现在图中人体左胳膊的各个关节角度信息可由全身姿态追踪得到,接下来计算O2点相对于O1点的位姿坐标:



Figure 1 is a schematic diagram of a human body kinematics model; the process for a user to control a virtual user through body movements is: the user makes corresponding actions according to the virtual screen, the whole body posture tracking and tactile device 1 performs posture tracking, and the control unit 30 sends the body posture coordinates to VR device 2. VR device 2 controls the actions of the virtual user through user gestures. Specifically, as shown in Figure 1, taking the left arm of the human body in the figure as an example, a kinematics model is established to calculate the relative spatial pose coordinates of point O 2 with respect to point O 1 ; the relative position of point O 1 to VR device 2 is Fixed, the relative posture can be obtained and calculated by the IMU of the VR device 2 and the control unit 30. Now the joint angle information of the left arm of the human body in the figure can be obtained by tracking the whole body posture. Next, the position of point O 2 relative to point O 1 is calculated. Attitude coordinates:



上式中:In the above formula:
1)为θ2相对于O1的位姿坐标;1) is the pose coordinate of θ 2 relative to O 1 ;
2)cθ2为cosθ22) cθ 2 is cosθ 2 ;
3)sθ2为sinθ23) sθ 2 is sinθ 2 ;
在以上计算过程中,为手部坐标系X2O2Y2相对于控制单元30中心坐标系X1O1Y1的坐标转换矩阵,通过计算人体四肢相对于O1的坐标,可以得出人体的全身姿态信息。在这一过程中,用户通过肢体动作控制虚拟用 户的流程为:用户根据虚拟画面做出相应动作,全身姿态追踪及触觉设备1进行姿态追踪,控制单元30将用户位姿坐标发送给VR设备2,从而实现用户控制虚拟用户动作。During the above calculation process, is the coordinate transformation matrix of the hand coordinate system X 2 O 2 Y 2 relative to the central coordinate system X 1 O 1 Y 1 of the control unit 30. By calculating the coordinates of the human limbs relative to O 1 , the whole body posture information of the human body can be obtained. In this process, the user controls the virtual user through body movements. The user's process is: the user makes corresponding actions according to the virtual screen, the whole body posture tracking and haptic device 1 performs posture tracking, and the control unit 30 sends the user's posture coordinates to the VR device 2, thereby realizing the user's control of the virtual user's actions.
可以理解的是,在上述计算过程当中,手部坐标系X2O2Y2与控制单元30中心坐标系X1O1Y1的建立并没有严格要求。通常控制单元30位于人体重心,可以使得计算人体全身姿态信息更为方便,但控制单元30也可不位于人体重心,在人体的任何位置并不会影响全身姿态的追踪和计算。It can be understood that during the above calculation process, there are no strict requirements for the establishment of the hand coordinate system X 2 O 2 Y 2 and the center coordinate system X 1 O 1 Y 1 of the control unit 30 . Usually the control unit 30 is located at the center of gravity of the human body, which can make it more convenient to calculate the whole body posture information. However, the control unit 30 may not be located at the center of gravity of the human body, and it will not affect the tracking and calculation of the whole body posture at any position of the human body.
在一些示例中,控制单元30在接收到VR设备2反馈的虚拟用户被触碰的触碰信号后,根据触碰信号,生成第二控制信号,触觉控制单元40可以根据第二控制信号通过主体结构10向用户肢体反馈真实触觉感知。In some examples, after receiving the touch signal from the VR device 2 that the virtual user is touched, the control unit 30 generates a second control signal based on the touch signal. The tactile control unit 40 can pass the main body according to the second control signal. The structure 10 feeds back real tactile sensations to the user's limbs.
在一些示例中,控制单元30包括第二控制模块和第二计算模块;第二计算模块被配置为根据VR设备2反馈的虚拟用户被触碰的触碰信号,计算得到用户实际被触碰的位置信息;第二控制模块被配置为根据用户实际被触碰的位置信息,生成第二控制信号,触觉控制单元40可以根据第二控制信号通过主体结构10向用户肢体反馈真实触觉感知。In some examples, the control unit 30 includes a second control module and a second calculation module; the second calculation module is configured to calculate the actual touch value of the user based on the touch signal fed back by the VR device 2 that the virtual user is touched. Position information; the second control module is configured to generate a second control signal according to the position information of the user's actual touch. The tactile control unit 40 can feedback real tactile sensation to the user's limbs through the main structure 10 according to the second control signal.
需要说明的是,触觉控制单元40可独立于控制单元30存在,即控制单元30不对虚拟触觉的实现进行直接控制,但触觉控制单元40也可受控于控制单元30,二者通信连接从而实现虚拟触觉功能。It should be noted that the tactile control unit 40 can exist independently of the control unit 30, that is, the control unit 30 does not directly control the implementation of virtual tactile sensation, but the tactile control unit 40 can also be controlled by the control unit 30, and the two are connected through communication to achieve Virtual haptic functionality.
进一步的,触觉控制单元40包括第一开关模块41、第二开关模块42和触碰模块43;第一开关模块41和第二开关模块42均与中空线管连接,用于根据第二控制信号,控制气体进入以及排出中空线管;且在触碰模块43设置在第一开关模块41和第二开关模块42限定的中空线管上,且在用户穿戴主体结构10时,触碰模块43位于中空线管靠近人体的一侧。Further, the tactile control unit 40 includes a first switch module 41, a second switch module 42 and a touch module 43; both the first switch module 41 and the second switch module 42 are connected to the hollow wire tube for controlling the operation according to the second control signal. , to control gas entering and exiting the hollow wire tube; and when the touch module 43 is disposed on the hollow wire tube defined by the first switch module 41 and the second switch module 42, and when the user wears the main structure 10, the touch module 43 is located The hollow wire tube is close to the side of the human body.
具体的,主体结构10由多条中空线管编织组成;其中,图2b为图2a中Ⅰ部分的纺织细节示意图,如图2b所示,中空线管是网状交错结构且内部气压可调,中空线管柔性大小随其内部气压大小而改变,通过充入或排出气体可以改变中空线管整体柔性;中空线管局部气压可控,通过调节中空线管局部气压来实现虚拟触觉。 Specifically, the main structure 10 is composed of a plurality of hollow wire tubes woven; Figure 2b is a schematic diagram of the textile details of part I in Figure 2a. As shown in Figure 2b, the hollow wire tubes have a mesh-like staggered structure and the internal air pressure is adjustable. The flexibility of the hollow wire tube changes with the internal air pressure. The overall flexibility of the hollow wire tube can be changed by filling or discharging gas; the local air pressure of the hollow wire tube is controllable, and virtual touch is achieved by adjusting the local air pressure of the hollow wire tube.
在一些示例中,中空线管的材料包括纤维材料,即中空纤维管。纤维材料具有强度高、重量轻、透气性好的特点,因此中空纤维管编织而成的主体结构10适于人体穿戴。但中空线管的材料不限于纤维材料,在满足主体结构10功能需求的情况下,任何类型的材料都可以尝试,但以轻便、高性能为佳。In some examples, the material of the hollow wire tube includes fiber material, ie, a hollow fiber tube. Fiber materials have the characteristics of high strength, light weight, and good air permeability, so the main structure 10 made of hollow fiber tubes is suitable for human body wear. However, the material of the hollow wire tube is not limited to fiber materials. As long as the functional requirements of the main structure 10 are met, any type of material can be tried, but lightweight and high performance are preferred.
在一些示例中,第一开关模块41和第二开关模块42包括但不限于阀门。第一开关模块41和第二开关模块42用于控制中空线管局部压强,因此对其形式不作限定。In some examples, the first switch module 41 and the second switch module 42 include, but are not limited to, valves. The first switch module 41 and the second switch module 42 are used to control the local pressure of the hollow line tube, so their forms are not limited.
在一些示例中,触碰模块43包括击打锤;其中,当触觉控制单元40接收到第二控制信号后,控制击打锤两侧的第一开关模块41和第二开关模块42关闭,使得中空线管局部气压变小,击打锤在压力的作用下击打在人体皮肤表面的击打点,从而实现虚拟痛觉。In some examples, the touch module 43 includes a striking hammer; wherein, after the tactile control unit 40 receives the second control signal, the first switch module 41 and the second switch module 42 on both sides of the striking hammer are controlled to close, so that The local air pressure of the hollow wire tube becomes smaller, and the hammer hits the hitting point on the surface of the human skin under the action of pressure, thereby achieving virtual pain sensation.
需要说明的是,也可不通过击打锤两侧第一开关模块41和第二开关模块42关闭从而控制击打锤击打人体皮肤表面,而是直接控制击打锤的起落从而实现虚拟触觉。It should be noted that instead of controlling the hammer to hit the human skin surface by turning off the first switch module 41 and the second switch module 42 on both sides of the hammer, the rise and fall of the hammer can be directly controlled to achieve virtual touch.
在一些示例中,触觉控制单元40还包括抽吸组件44,抽吸组件44被配置为向中空线管充入气体,以及将中空线管中的气体排出。通过调节中空线管内部气压可以实现虚拟触觉。In some examples, the haptic control unit 40 further includes a suction assembly 44 configured to inflate gas into the hollow wire tube and exhaust the gas in the hollow wire tube. Virtual touch can be achieved by adjusting the air pressure inside the hollow wire tube.
在一些示例中,抽吸组件44为气泵。气泵向中空线管充入气体,以及将中空线管中的气体排出。具体的,气体通过导气管导入储气筒,从而导入中空线管内,同时储气筒又通过一根导气管将储气筒内的气体导入固定在气泵上的调压阀内,从而控制储气筒内的气压。当储气筒内的气压未达到调压阀调定的压力时,从储气筒内进入调压阀的气体不能顶开调压阀阀门;当储气筒内的气压达到调压阀调定的压力时,从储气筒内进入调压阀的气体顶开调压阀阀门,进入气泵内与调压阀相通的气道,并通过气道控制气泵的进气口常开,从而使气泵空负荷运转,当储气筒内的气压因损耗而低于调压阀调定的压力时,调压阀内的阀门由回位弹簧将其回位,断开气泵的控制气路,气泵又重新开始打气。当停止使用时,气泵会自动排净气体。 In some examples, suction assembly 44 is an air pump. The air pump fills the hollow line pipe with gas and discharges the gas in the hollow line pipe. Specifically, the gas is introduced into the gas storage cylinder through the air guide tube, and then introduced into the hollow line tube. At the same time, the gas storage cylinder introduces the gas in the gas storage cylinder into the pressure regulating valve fixed on the air pump through an air guide tube, thereby controlling the air pressure in the gas storage cylinder. . When the air pressure in the air reservoir does not reach the pressure set by the pressure regulating valve, the gas entering the pressure regulating valve from the air reservoir cannot open the pressure regulating valve; when the air pressure in the air reservoir reaches the pressure set by the pressure regulating valve, , the gas entering the pressure regulating valve from the air storage tank opens the pressure regulating valve valve, enters the air channel in the air pump that communicates with the pressure regulating valve, and controls the air inlet of the air pump to be normally open through the air channel, so that the air pump runs without load. When the air pressure in the air storage tank is lower than the pressure set by the pressure regulating valve due to loss, the valve in the pressure regulating valve is returned by the return spring, disconnects the control air path of the air pump, and the air pump starts pumping air again. When out of use, the air pump will automatically purge the gas.
需要说明的是,抽吸组件44在实现其向中空线管充入气体,以及将中空线管中的气体排出的作用下,对其形式和数量在此不作限定。例如:鼓风机也可作为抽吸组件44。当然了,考虑到本公开提供的全身姿态追踪及触觉设备1可穿戴于用户身体上,抽吸组件44的重量和性能应当都被考虑到,即在实现抽吸组件44作用的情况下,抽吸组件44越轻便、小巧越好。It should be noted that the form and quantity of the suction assembly 44 are not limited here in order to realize its functions of filling gas into the hollow wire tube and discharging the gas in the hollow wire tube. For example, a blower can also serve as the suction component 44. Of course, considering that the whole-body posture tracking and haptic device 1 provided by the present disclosure can be worn on the user's body, the weight and performance of the suction component 44 should be taken into consideration, that is, in the case of realizing the function of the suction component 44, the suction The lighter and more compact the suction assembly 44 is, the better.
为了更清楚本公开实施例提供的全身姿态追踪及触觉设备1的具体作用原理,以下结合具体示例进行说明。In order to have a clearer understanding of the specific working principle of the whole-body posture tracking and haptic device 1 provided by the embodiment of the present disclosure, the following will be described with reference to specific examples.
图2a为全身姿态追踪及触觉设备使用效果图;图3为虚拟触觉中虚拟反作用力示意图;图4为虚拟触觉中虚拟痛觉示意图;图5为全身姿态追踪流程图;图6为虚拟触觉流程图;参照图2a、3、4、5、6所示,全身姿态追踪及触觉设备1的动作检测单元20安装于主体结构10上,被配置为检测用户的肢体动作,当用户运动时,动作检测单元20检测用户的肢体动作并生成用户运动姿态信息传输给控制单元30,控制单元30被配置为对接收到的运动姿态信息进行处理,生成第一控制信号,并传输给VR设备2,以供VR设备2对虚拟用户的肢体动作进行控制,从而实现全身姿态追踪;用户在VR环境中运动和被虚拟人物击打时,会产生触碰信号并传输给VR设备2,控制单元30在VR设备2反馈虚拟用户被触碰的触碰信号后,会根据触碰信号,生成第二控制信号,触觉控制单元40,被配置为根据第二控制信号通过主体结构10向用户肢体反馈真实触觉感知,从而实现虚拟触觉。Figure 2a is a rendering of whole body posture tracking and the use of tactile equipment; Figure 3 is a schematic diagram of virtual reaction force in virtual touch; Figure 4 is a schematic diagram of virtual pain in virtual touch; Figure 5 is a flow chart of whole body posture tracking; Figure 6 is a flow chart of virtual touch ; Referring to Figures 2a, 3, 4, 5, and 6, the action detection unit 20 of the whole body posture tracking and haptic device 1 is installed on the main structure 10 and is configured to detect the user's body movements. When the user moves, the action detection unit The unit 20 detects the user's body movements and generates user motion posture information and transmits it to the control unit 30. The control unit 30 is configured to process the received movement posture information, generate a first control signal, and transmit it to the VR device 2 for use. The VR device 2 controls the body movements of the virtual user to achieve full body posture tracking; when the user moves in the VR environment and is hit by a virtual character, a touch signal is generated and transmitted to the VR device 2, and the control unit 30 is in the VR device 2. After feeding back the touch signal that the virtual user is touched, a second control signal will be generated according to the touch signal. The tactile control unit 40 is configured to feedback real tactile sensation to the user's limbs through the main structure 10 according to the second control signal. This enables virtual touch.
具体的,如图5所示,初次使用本系统时,要进行虚实身体标定,即用户身体物理尺寸、初始姿态、手部及脚部末端空间坐标与虚拟用户要对应。其中,身体物理尺寸通过VR设备2拍取全身照片获取;初始姿态以用户开始使用本公开系统的初始姿态为基准,开机后,系统会通过全身姿态追踪记录初始姿态,以后全身姿态追踪过程中,都以初始姿态的各关节角度为初始点;手部及脚部末端空间坐标可由运动学计算得来。Specifically, as shown in Figure 5, when using this system for the first time, virtual and real body calibration must be performed, that is, the physical size of the user's body, initial posture, and spatial coordinates of the end of the hands and feet must correspond to the virtual user. Among them, the physical size of the body is obtained by taking a full-body photo with the VR device 2; the initial posture is based on the initial posture of the user starting to use the disclosed system. After booting, the system will record the initial posture through full-body posture tracking. In the subsequent whole-body posture tracking process, Each joint angle of the initial posture is used as the initial point; the spatial coordinates of the hand and foot ends can be calculated from kinematics.
在用户进行虚实身体标定后,开始全身姿态追踪,图7为一人体肘关节姿态追踪示意图;如图7所示,以肘关节的追踪为例,在肱三头肌外侧和肱二头肌外侧分别贴附肘关节动作检测单元20。图8为动作检测原理框图;如 图8所示,每一个动作检测单元20包括第一检测模块21和第二检测模块22,其中,第一检测模块21包括肌电信号电极211和第一带通放大器212,第二检测模块22包括皮肤表面张力应变片221和第二带通放大器222。当肌肉收缩时,肌电信号电极211检测到肌电电流,肌肉收缩程度越大,产生的肌电电流越大,通过检测肌电电流的大小,可以推出肌肉的收缩程度,继而计算出关节旋转角度,通过人体各关节动作角度可以控制虚拟用户的动作,进而完成人体全身姿态跟踪;皮肤表面张力应变片221可以检测到肌肉收缩及舒张过程中的皮肤应力变化,肌肉收缩时,皮肤受到挤压力作用,皮肤表面张力应变片221受到压力作用,肌肉舒张时,皮肤受到表面拉力作用,皮肤表面张力应变力检测到拉力作用,皮肤应力变化电流配合肌电信号电流能够更准确的计算出关节旋转角度,从而完成全身姿态追踪。After the user performs virtual and real body calibration, whole-body posture tracking begins. Figure 7 is a schematic diagram of human elbow joint posture tracking; as shown in Figure 7, taking the tracking of the elbow joint as an example, on the outside of the triceps brachii and the outside of the biceps brachii The elbow joint motion detection units 20 are respectively attached. Figure 8 is a block diagram of action detection principle; such as As shown in FIG. 8 , each action detection unit 20 includes a first detection module 21 and a second detection module 22 . The first detection module 21 includes a myoelectric signal electrode 211 and a first bandpass amplifier 212 . The second detection module 22 It includes a skin surface tension strain gauge 221 and a second bandpass amplifier 222. When the muscle contracts, the myoelectric signal electrode 211 detects the myoelectric current. The greater the degree of muscle contraction, the greater the myoelectric current generated. By detecting the size of the myoelectric current, the degree of muscle contraction can be deduced, and then the joint rotation can be calculated. Angle, the movement angle of each joint of the human body can be used to control the movements of the virtual user, thereby completing the whole body posture tracking; the skin surface tension strain gauge 221 can detect the skin stress changes during muscle contraction and relaxation. When the muscle contracts, the skin is squeezed The skin surface tension strain gauge 221 is subject to pressure. When the muscles relax, the skin is subject to surface tension. The skin surface tension strain detects the tension. The skin stress change current and the electromyographic signal current can more accurately calculate the joint rotation. angle to complete whole-body posture tracking.
如图3所示,当用户在虚拟场景中尝试用虚拟用户的胳膊去推动某物体,真实环境中用户挥动胳膊,虚拟用户也同时根据用户的动作推动虚拟场景中的物体。在真实场景中,我们推动某物体时会感受到物体对我们手或胳膊的反作用力,而在本公开中,我们就是要在虚拟场景中实现这种效果。当用户挥动胳膊沿图3所示运动反向推动某物体时,此时大臂外侧的中空线管气压变小,产生一个向中空线管内测收缩的力F1,小臂在挥动时,在F1的作用下,胳膊会感受到一个F2的反作用力,即用户也同时感受到了虚拟用户受到的反作用力,从而实现虚拟触觉。As shown in Figure 3, when the user tries to use the virtual user's arm to push an object in the virtual scene, the user waves his arm in the real environment, and the virtual user also pushes the object in the virtual scene according to the user's movements. In a real scene, when we push an object, we will feel the reaction force of the object on our hand or arm, and in this disclosure, we want to achieve this effect in the virtual scene. When the user waves his arm to push an object in the opposite direction as shown in Figure 3, the air pressure of the hollow wire tube on the outside of the arm becomes smaller, generating a force F1 that contracts toward the inside of the hollow wire tube. When the forearm is waving, Under the action of F1, the arm will feel a reaction force of F2, that is, the user also feels the reaction force of the virtual user at the same time, thereby realizing virtual touch.
如图6所示,虚拟用户遭受击打时,用户感受到痛觉的流程为:虚拟用户遭受击打后,VR设备2会记录虚拟用户遭受击打的身体坐标位置,然后将该位置信息传输到触觉控制单元40,触觉控制单元40调节用户身体相应位置的压强,产生轻微的痛感。As shown in Figure 6, when the virtual user is hit, the process of the user feeling pain is as follows: After the virtual user is hit, the VR device 2 will record the physical coordinates of the hit by the virtual user, and then transmit the position information to The tactile control unit 40 adjusts the pressure at the corresponding position of the user's body to produce a slight pain.
具体的,如图4所示,当用户在玩搏击类的游戏时,虚拟对手打在虚拟用户的身上,为使虚拟现实更接近真实场景,当虚拟用户受到击打时,用户也应该有痛觉。当虚拟用户身体某处受到击打时,对应现实中用户皮肤表面的击打点,此时,击打点第一开关模块41和第二开关模块42两侧的中空线管气压变小,在压强作用下,第一开关模块41和第二开关模块42受到F1 和F2的拉力作用,触碰模块43在F3压力的作用下,击打在皮肤表面的击打点,用户感受到微微的痛觉,从而实现虚拟痛觉。Specifically, as shown in Figure 4, when the user is playing a fighting game, the virtual opponent hits the virtual user. In order to make the virtual reality closer to the real scene, when the virtual user is hit, the user should also feel pain. . When the virtual user is hit somewhere on the body, corresponding to the hit point on the skin surface of the real user, at this time, the air pressure of the hollow line tubes on both sides of the first switch module 41 and the second switch module 42 of the hit point becomes smaller, and under the action of pressure down, the first switch module 41 and the second switch module 42 are subjected to F1 Under the action of the pulling force of F2, the touch module 43 hits the hitting point on the skin surface under the action of the pressure of F3, and the user feels a slight pain, thereby realizing virtual pain.
第二方面,本公开实施例还提供一种虚拟现实系统。图9为虚拟现实系统示意图;如图9所示,其包括上述的全身姿态追踪及触觉设备1和VR设备2;VR设备2与全身姿态追踪及触觉设备1通信连接。In a second aspect, embodiments of the present disclosure also provide a virtual reality system. Figure 9 is a schematic diagram of the virtual reality system; as shown in Figure 9, it includes the above-mentioned whole body posture tracking and haptic device 1 and VR device 2; VR device 2 is communicatively connected with the whole body posture tracking and haptic device 1.
为了更清楚本公开实施例提供的虚拟现实系统的具体工作原理,以下结合具体示例进行说明。In order to have a clearer understanding of the specific working principles of the virtual reality system provided by the embodiments of the present disclosure, the following is explained with reference to specific examples.
在一种示例中,参照图9,本公开提供的虚拟现实系统包括全身姿态追踪及触觉设备1和VR设备2,全身姿态追踪及触觉设备1主要完成全身姿态追踪及虚拟触觉功能,VR设备2主要完成通用的头部六自由度追踪。全身姿态追踪主要由布置在全身骨骼肌外表面的动作检测单元20完成,动作检测单元20主要由肌电信号电极211和皮肤表面张力应变片221组成,当人体动作时,肌电信号电极211和皮肤表面张力应变片221产生微弱电流,通过带通放大器滤波放大处理,经过模数转换模块31转换为数字信号,MAP对电流值进行处理,转换为对应关节角度,实现全身姿态追踪。虚拟触觉由中空纤维管织成的紧身衣实现,通过调节局部纤维管内部的压强来实现虚拟触觉,紧身衣可以实现局部压强可控,每一局部压强由单独的开关模块控制,通过抽吸组件44导入或排出气体来调节局部压强,继而实现虚拟触觉,通过触碰模块43实现虚拟痛觉。同时IMU可以记录主控盒的姿态信息。全身姿态追踪及触觉设备1控制单元30与VR设备2通信连接,控制单元30将用户的身体姿态信息发送到VR设备2进行处理,VR设备2将触觉点坐标发送到触觉控制单元40,从而实现虚拟触觉功能。需要说明的是,在这种示例中,第一开关模块41和第二开关模块42为阀门,触碰模块43为击打锤,抽吸组件44为气泵。In one example, referring to Figure 9, the virtual reality system provided by the present disclosure includes a whole-body posture tracking and haptic device 1 and a VR device 2. The whole-body posture tracking and haptic device 1 mainly completes the whole-body posture tracking and virtual haptic functions, and the VR device 2 Mainly completes general head six-degree-of-freedom tracking. Whole body posture tracking is mainly completed by the action detection unit 20 arranged on the outer surface of the skeletal muscles of the whole body. The action detection unit 20 is mainly composed of myoelectric signal electrodes 211 and skin surface tension strain gauges 221. When the human body moves, the myoelectric signal electrodes 211 and The skin surface tension strain gauge 221 generates a weak current, which is filtered and amplified by a bandpass amplifier, and converted into a digital signal by the analog-to-digital conversion module 31. The MAP processes the current value and converts it into the corresponding joint angle to achieve whole-body posture tracking. Virtual touch is realized by a tights woven from hollow fiber tubes. Virtual touch is achieved by adjusting the pressure inside the local fiber tubes. The tights can achieve local pressure controllability. Each local pressure is controlled by a separate switch module, through the suction component. 44 introduces or exhausts gas to adjust local pressure, thereby realizing virtual touch, and virtual pain through the touch module 43 . At the same time, the IMU can record the attitude information of the main control box. The control unit 30 of the whole body posture tracking and tactile device 1 is connected to the VR device 2 through communication. The control unit 30 sends the user's body posture information to the VR device 2 for processing, and the VR device 2 sends the tactile point coordinates to the tactile control unit 40, thereby realizing Virtual haptic functionality. It should be noted that in this example, the first switch module 41 and the second switch module 42 are valves, the touch module 43 is a hammer, and the suction component 44 is an air pump.
在一些示例中,全身姿态追踪及触觉设备1和VR设备2通过WIFI或者蓝牙连接,从而实现信息交互。In some examples, the whole-body posture tracking and haptic device 1 and the VR device 2 are connected through WIFI or Bluetooth to achieve information interaction.
在一些示例中,VR设备2包括VR头盔,当然,VR设备2还可以VR眼镜等佩戴于用户头部且具有VR的显示任何设备。 In some examples, the VR device 2 includes a VR helmet. Of course, the VR device 2 can also be any device that is worn on the user's head and has a VR display, such as VR glasses.
可以理解的是,以上实施方式仅仅是为了说明本发明的原理而采用的示例性实施方式,然而本发明并不局限于此。对于本领域内的普通技术人员而言,在不脱离本发明的精神和实质的情况下,可以做出各种变型和改进,这些变型和改进也视为本发明的保护范围。 It can be understood that the above embodiments are only exemplary embodiments adopted to illustrate the principles of the present invention, but the present invention is not limited thereto. For those of ordinary skill in the art, various modifications and improvements can be made without departing from the spirit and essence of the present invention, and these modifications and improvements are also regarded as the protection scope of the present invention.

Claims (15)

  1. 一种全身姿态追踪及触觉设备,其包括:主体结构、至少一个动作检测单元、控制单元、至少一个触觉控制单元;其中,A whole-body posture tracking and tactile device, which includes: a main structure, at least one action detection unit, a control unit, and at least one tactile control unit; wherein,
    所述主体结构,被配置为用户穿戴于肢体上;The main structure is configured for the user to wear on the body;
    所述动作检测单元,安装于所述主体结构上,被配置为检测用户的肢体动作,并生成用户运动姿态信息;The action detection unit is installed on the main structure and configured to detect the user's body movements and generate user movement posture information;
    所述控制单元,被配置为对接收到的运动姿态信息进行处理,生成第一控制信号,并传输给VR设备,以供所述VR设备对虚拟用户的肢体动作进行控制,以及在接收到所述VR设备反馈的虚拟用户被触碰的触碰信号后,根据所述触碰信号,生成第二控制信号;The control unit is configured to process the received motion posture information, generate a first control signal, and transmit it to the VR device, so that the VR device can control the body movements of the virtual user, and after receiving the After the VR device feeds back the touch signal that the virtual user is touched, a second control signal is generated according to the touch signal;
    所述触觉控制单元,被配置为根据所述第二控制信号通过所述主体结构向用户肢体反馈真实触觉感知。The tactile control unit is configured to feedback real tactile sensation to the user's limb through the main structure according to the second control signal.
  2. 根据权利要求1所述的全身姿态追踪及触觉设备,其中,所述运动姿态信息包括运动关节的旋转角度;所述动作检测单元包括第一检测模块、第二检测模块;The whole body posture tracking and tactile device according to claim 1, wherein the movement posture information includes the rotation angle of the movement joint; the action detection unit includes a first detection module and a second detection module;
    所述第一检测模块,被配置为检测用户骨骼肌所产生的肌电信号,并进行处理;The first detection module is configured to detect the electromyographic signal generated by the user's skeletal muscles and process it;
    所述第二检测模块,被配置为检测用户的皮肤表面张力信号,并进行处理;The second detection module is configured to detect the user's skin surface tension signal and process it;
    所述控制单元,被配置为根据处理后的所述肌电信号和所述皮肤表面张力信号,并通过第一预设算法,得到用户的运动关节的旋转角度,以及根据用户的运动关节的旋转角度,通过第二预设算法,得到用户的运动姿态信息,以生成第一控制信号。The control unit is configured to obtain the rotation angle of the user's moving joints based on the processed electromyographic signal and the skin surface tension signal and through a first preset algorithm, and obtain the rotation angle of the user's moving joints based on the processed Angle, through the second preset algorithm, the user's motion posture information is obtained to generate the first control signal.
  3. 根据权利要求2所述的全身姿态追踪及触觉设备,其中,所述第一检测模块包括肌电信号电极和第一带通放大器;所述第二检测模块包括皮肤表面张力应变片和第二带通放大器;The whole body posture tracking and tactile device according to claim 2, wherein the first detection module includes a myoelectric signal electrode and a first bandpass amplifier; the second detection module includes a skin surface tension strain gauge and a second band pass amplifier;
    所述肌电信号电极,被配置为检测用户骨骼肌所产生的肌电信号; The electromyographic signal electrode is configured to detect the electromyographic signal generated by the user's skeletal muscles;
    所述第一带通放大器,被配置为将所述肌电信号进行放大,并传输给所述控制单元;The first bandpass amplifier is configured to amplify the electromyographic signal and transmit it to the control unit;
    所述皮肤表面张力应变片,被配置为检测用户的皮肤表面张力信号;The skin surface tension strain gauge is configured to detect the user's skin surface tension signal;
    所述第二带通放大器,被配置为将所述皮肤表面张力信号进行放大,并传输给所述控制单元。The second bandpass amplifier is configured to amplify the skin surface tension signal and transmit it to the control unit.
  4. 根据权利要求2或3所述的全身姿态追踪及触觉设备,其中,所述控制单元包括模数转换模块、第一计算模块和第一控制模块;The whole-body posture tracking and haptic device according to claim 2 or 3, wherein the control unit includes an analog-to-digital conversion module, a first computing module and a first control module;
    所述模数转换模块,被配置为将处理后的所述肌电信号和所述皮肤表面张力信号分别转换为第一数字信号和第二数字信号;The analog-to-digital conversion module is configured to convert the processed electromyographic signal and the skin surface tension signal into a first digital signal and a second digital signal respectively;
    所述第一计算模块,被配置为根据所述第一数字信号和所述第二数字信号,并通过第一预设算法,得到用户的运动关节的旋转角度,以及通过第二预设算法,得到用户的运动姿态信息;The first calculation module is configured to obtain the rotation angle of the user's motion joint according to the first digital signal and the second digital signal through a first preset algorithm, and through a second preset algorithm, Obtain the user's movement posture information;
    所述第一控制模块,被配置为根据用户的所述运动姿态信息,生成第一控制信号,并传输给VR设备,以供所述VR设备对虚拟用户的肢体动作进行控制,以及在接收到所述VR设备反馈的虚拟用户被触碰的触碰信号后,根据所述触碰信号,生成第二控制信号。The first control module is configured to generate a first control signal according to the user's motion posture information and transmit it to the VR device so that the VR device can control the body movements of the virtual user, and after receiving After the VR device feeds back a touch signal indicating that the virtual user has been touched, a second control signal is generated based on the touch signal.
  5. 根据权利要求4所述的全身姿态追踪及触觉设备,其中,所述第一计算模块,具体被配置为根据所述第一数字信号和所述第二数字信号,并通过第一预设算法,得到用户的运动关节的旋转角度,以及根据预先建立的运动学模型,计算得到各个运动关节的当前位置点分别相对于各个运动关节的初始点的空间位姿坐标,从而得到用户的所述运动姿态信息;其中,所述初始点为用户的初始姿态的各个运动关节的角度信息。The whole-body posture tracking and haptic device according to claim 4, wherein the first calculation module is specifically configured to calculate based on the first digital signal and the second digital signal and through a first preset algorithm, Obtain the rotation angle of the user's moving joints, and calculate the spatial pose coordinates of the current position points of each moving joint relative to the initial point of each moving joint based on the pre-established kinematic model, thereby obtaining the user's moving posture. Information; wherein the initial point is the angle information of each moving joint of the user's initial posture.
  6. 根据权利要求1所述的全身姿态追踪及触觉设备,其中,所述主体结构由多条中空线管编织组成;所述触觉控制单元包括第一开关模块、第二开关模块和触碰模块;The whole body posture tracking and tactile device according to claim 1, wherein the main structure is composed of a plurality of hollow wire tubes; the tactile control unit includes a first switch module, a second switch module and a touch module;
    所述第一开关模块和第二开关模块均与所述中空线管连接,用于根据所述第二控制信号,控制气体进入以及排出所述中空线管;且在所述触碰模块 设置在所述第一开关模块和所述第二开关模块限定的所述中空线管上,且在用户穿戴所述主体结构时,所述触碰模块位于所述中空线管靠近人体的一侧。The first switch module and the second switch module are both connected to the hollow wire tube, and are used to control the entry and discharge of gas into the hollow wire tube according to the second control signal; and in the touch module It is provided on the hollow wire tube defined by the first switch module and the second switch module, and when the user wears the main structure, the touch module is located on the side of the hollow wire tube close to the human body. .
  7. 根据权利要求6所述的全身姿态追踪及触觉设备,其中,所述控制单元包括第二控制模块和第二计算模块;The whole body posture tracking and haptic device according to claim 6, wherein the control unit includes a second control module and a second computing module;
    所述第二计算模块被配置为根据所述VR设备反馈的虚拟用户被触碰的触碰信号,计算得到用户实际被触碰的位置信息;The second calculation module is configured to calculate the location information of the user actually being touched based on the touch signal of the virtual user being touched fed back by the VR device;
    所述第二控制模块被配置为根据用户实际被触碰的位置信息,生成所述第二控制信号。The second control module is configured to generate the second control signal according to the location information of the user's actual touch.
  8. 根据权利要求6所述的全身姿态追踪及触觉设备,其中,所述中空线管的材料包括纤维材料。The whole-body posture tracking and haptic device according to claim 6, wherein the material of the hollow wire tube includes fiber material.
  9. 根据权利要求6所述的全身姿态追踪及触觉设备,其中,所述第一开关模块和第二开关模块包括阀门。The whole-body posture tracking and haptic device of claim 6, wherein the first switch module and the second switch module include valves.
  10. 根据权利要求6所述的全身姿态追踪及触觉设备,其中,所述触碰模块包括击打锤。The whole-body posture tracking and haptic device according to claim 6, wherein the touch module includes a striking hammer.
  11. 根据权利要求6所述的全身姿态追踪及触觉设备,其中,所述触觉控制单元还包括抽吸组件,所述抽吸组件被配置为向中空线管充入气体,以及将中空线管中的气体排出。The whole body posture tracking and haptic device according to claim 6, wherein the haptic control unit further includes a suction component configured to inflate gas into the hollow wire tube and remove the gas in the hollow wire tube. Gas is discharged.
  12. 根据权利要求11所述的全身姿态追踪及触觉设备,其中,所述抽吸组件为气泵。The whole-body posture tracking and haptic device according to claim 11, wherein the suction component is an air pump.
  13. 一种虚拟现实系统,其包括权利要求1-12中任一项所述的全身姿态追踪及触觉设备和VR设备;所述VR设备与所述全身姿态追踪及触觉设备通信连接。A virtual reality system, which includes the whole body posture tracking and tactile device according to any one of claims 1 to 12 and a VR device; the VR device is communicatively connected with the whole body posture tracking and tactile device.
  14. 根据权利要求13所述的虚拟现实系统,其中,所述全身姿态追踪及触觉设备和所述VR设备通过WIFI或者蓝牙连接。The virtual reality system according to claim 13, wherein the whole body posture tracking and tactile device and the VR device are connected through WIFI or Bluetooth.
  15. 根据权利要求13所述的虚拟现实系统,其中,所述VR设备包括VR头盔。 The virtual reality system of claim 13, wherein the VR device includes a VR helmet.
PCT/CN2023/091411 2022-06-21 2023-04-28 Whole-body posture tracking and haptic device and virtual reality system WO2023246305A1 (en)

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