WO2023169238A1 - 交互数据处理方法、装置、程序产品、计算机设备和介质 - Google Patents

交互数据处理方法、装置、程序产品、计算机设备和介质 Download PDF

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Publication number
WO2023169238A1
WO2023169238A1 PCT/CN2023/078320 CN2023078320W WO2023169238A1 WO 2023169238 A1 WO2023169238 A1 WO 2023169238A1 CN 2023078320 W CN2023078320 W CN 2023078320W WO 2023169238 A1 WO2023169238 A1 WO 2023169238A1
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WO
WIPO (PCT)
Prior art keywords
social
interface
message
target
messages
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PCT/CN2023/078320
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English (en)
French (fr)
Inventor
邓爱露
刘立强
邓国雄
朱欣欣
Original Assignee
腾讯科技(深圳)有限公司
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Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Publication of WO2023169238A1 publication Critical patent/WO2023169238A1/zh
Priority to US18/484,895 priority Critical patent/US20240039884A1/en

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Classifications

    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/52User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail for supporting social networking services
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0485Scrolling or panning
    • G06F3/04855Interaction with scrollbars
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0486Drag-and-drop
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04886Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/21Monitoring or handling of messages
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L51/00User-to-user messaging in packet-switching networks, transmitted according to store-and-forward or real-time protocols, e.g. e-mail
    • H04L51/04Real-time or near real-time messaging, e.g. instant messaging [IM]

Definitions

  • This application relates to the technical field of data processing, and in particular to interactive data processing technology.
  • the social interface can be a group chat interface of a chat group, and the user's social messages can refer to group chat messages on the group chat interface.
  • this method has a long search path and is separated from the chat context, resulting in poor message viewing and low viewing efficiency.
  • This application provides an interactive data processing method, device, program product, computer equipment and medium, which can improve the display efficiency and viewing effect of social messages of social objects in the social interface, and enrich the display method of social messages of social objects. .
  • this application provides an interactive data processing method, which is executed by an object device.
  • the method includes:
  • the social interface is used to display social messages of at least one social object
  • this application provides an interactive data processing device, which is deployed on an object device.
  • the device includes:
  • a display module is used to display a social interface; the social interface is used to display social messages of at least one social object;
  • An aggregation module configured to receive a preset operation for a target social object in at least one social object, and aggregate and display social messages sent by the target social object in the social interface.
  • One aspect of this application provides a computer device, including a memory and a processor.
  • the memory stores a computer program.
  • the computer program When executed by the processor, it causes the processor to execute the method in one aspect of this application.
  • the present application provides a computer-readable storage medium.
  • the computer-readable storage medium stores a computer program.
  • the computer program includes program instructions. When executed by a processor, the program instructions cause the processor to perform the above-mentioned aspect. method.
  • a computer program product or computer program includes a computer program, and the computer program is stored in a computer-readable storage medium.
  • the processor of the computer device reads the computer program from the computer-readable storage medium, and the processor executes the computer program, so that the computer device executes the method provided in various optional ways such as the above aspect.
  • This application can display a social interface; the social interface is used to display social messages of at least one social object; receive preset operations for a target social object in at least one social object, and aggregate and display messages posted by the target social object in the social interface. Send social messages.
  • the method proposed in this application can directly perform a quick display operation (such as a preset operation) of social messages on the target social object in the social interface, thereby quickly aggregating and displaying the social messages of the target social object in response to the preset operation. , thereby improving the efficiency of displaying social messages of the target social object, and enriching the ways of triggering the display of social messages of the target social object.
  • Figure 1 is a schematic structural diagram of a network architecture provided by an embodiment of the present application.
  • Figure 2 is a schematic diagram of a scenario of interactive data processing provided by this application.
  • FIG. 3 is a schematic flow chart of an interactive data processing method provided by this application.
  • Figure 4 is a schematic diagram of a scenario for checking social messages provided by this application.
  • Figure 5 is a schematic diagram of a message query interface provided by this application.
  • Figure 6 is a schematic interface diagram of a message reply provided by this application.
  • Figures 7a-7b are schematic interface diagrams of a message prompt provided by this application.
  • Figure 8 is a schematic interface diagram of a message prompt provided by this application.
  • Figure 9 is a schematic interface diagram of a message prompt provided by this application.
  • Figure 10 is a schematic flow chart of an interactive data processing method provided by this application.
  • FIGS 11a-11b are schematic interface diagrams of a message processing provided by this application.
  • Figures 12a-12b are schematic diagrams of a message viewing scenario provided by this application.
  • Figure 13 is a schematic interface diagram of a message positioning display provided by this application.
  • Figure 14 is a schematic interface diagram of a message retrieval provided by this application.
  • Figures 15a-15b are schematic interface diagrams of a message classification retrieval provided by this application.
  • FIG. 16 is an interface schematic diagram of an interface switching provided by this application.
  • Figure 17 is a schematic diagram of a message display scenario provided by this application.
  • Figure 18 is a schematic diagram of a scene for displaying attention messages provided by this application.
  • Figure 19 is a schematic structural diagram of an interactive data processing device provided by this application.
  • Figure 20 is a schematic structural diagram of a computer device provided by this application.
  • This application involves blockchain-related technologies.
  • the social messages of social objects can be uploaded to the blockchain to ensure the non-tamperability and authenticity of the social messages of social objects.
  • This application also relates to cloud technology.
  • the cloud technology involved in this application mainly refers to the back-end storage and front-end display of social messages of social objects through the "cloud”.
  • this application collects user-related data (such as user data such as social messages of social objects in social platforms and related operations triggered by social messages in social platforms) and before collecting user data.
  • user-related data such as user data such as social messages of social objects in social platforms and related operations triggered by social messages in social platforms
  • a prompt interface or a pop-up window can be displayed.
  • the prompt interface or pop-up window is used to prompt the user that the relevant data is currently being collected, so that this application only obtains the user's confirmation of the prompt interface or pop-up window.
  • the relevant steps of obtaining user-related data will be started. Otherwise (that is, when the user's confirmation operation on the prompt interface or pop-up window is not obtained), the relevant steps of obtaining user-related data will be completed, that is, the user's related data will not be obtained. data.
  • all user data collected by this application is collected with the consent and authorization of the user, and the collection, use and processing of relevant user data need to comply with the relevant laws, regulations and standards of the relevant countries and
  • AIO All In One refers to the public chat window component.
  • the software provides chat window components shared by different sessions, and the user's input, click operations and other behaviors in the components Habits can be seen as consistent.
  • IM service Instant messaging, an Internet-based instant messaging service, is a real-time communication system that allows two or more people to use the Internet to communicate in real time by transmitting text messages, files, voice and video.
  • Figure 1 is a schematic structural diagram of a network architecture provided by an embodiment of the present application.
  • the network architecture may include a server 200 and a terminal device cluster.
  • the terminal device cluster may include one or more terminal devices. There will be no limit on the number of terminal devices here.
  • multiple terminal devices may specifically include terminal device 100a, terminal device 101a, terminal device 102a, ..., terminal device 103a.
  • the terminal device 100a, the terminal device 101a, the terminal device 102a, ..., the terminal device 103a can all have a network connection with the server 200, so that each terminal device can perform data interaction with the server 200 through the network connection. .
  • the server 200 shown in Figure 1 can be an independent physical server, a server cluster or a distributed system composed of multiple physical servers, or can provide cloud services, cloud databases, cloud computing, cloud functions, cloud storage, Cloud servers for basic cloud computing services such as network services, cloud communications, middleware services, domain name services, security services, CDN, and big data and artificial intelligence platforms.
  • Terminal devices can be: smart phones, tablets, laptops, desktop computers, smart TVs, vehicle-mounted terminals and other smart terminals. The following takes the communication between the terminal device 100a and the server 200 as an example to provide a detailed description of the embodiment of the present application.
  • the terminal device 100a may include a social platform (which may also be called an interactive application).
  • the social platform may be any platform capable of message aggregation and message interaction.
  • the server 200 may be a backend server of the social platform.
  • the social platform may be an instant messaging application, and the interface 100b may be a social interface.
  • the social interface may be a group chat interface in the instant messaging application of the terminal device 100a. More specifically, the social interface 100b may be a name.
  • the social interface 100b can include group messages (which can be called social messages) of a number of social objects.
  • the number of social objects can include people with nicknames such as Xiaotian, Huaweing and Xiaohua's group member.
  • the social interface 100b displays Xiaotian's social messages "What time will we meet today" and "Okay, okay”.
  • the interface 100b also displays Xiao Ming's social message "I haven't gotten up yet, let's go out later.”
  • the social interface 100b also displays Xiaohua's social message "Then I'll write a report first, hehe.”
  • the social interface 100b also displays the avatars of each social object (including Xiaohua's avatar 104b). Therefore, the terminal device 100a can be displayed on the interface 101b based on the long press operation of the user (such as the user holding the terminal device 100a) on the avatar 104b in the social interface.
  • the user is also supported to drag Xiaohua's avatar to the right. 104b, drag Xiaohua's avatar 104b to the area 105b (which can be called the default area), and then it will be displayed on the interface 102b.
  • the prompt message "Drag here to view his messages" may also be displayed in the preset area of the interface 101b. This prompt message is used to prompt the user to drag Xiaohua's avatar 104b to the preset area.
  • the terminal device 100a can be displayed to the interface 103b, and the interface 103b can be used to aggregate and display the social messages sent by Xiaohua in the interface 100b (that is, group chat messages, that is, group messages).
  • the interface 103b belongs to the modal floating layer. interface, the social messages sent by Xiaohua in the interface 100b are aggregated and displayed in the modal floating layer.
  • the modal floating layer is a floating layer independently displayed on the social interface 100b.
  • This modal floating layer can display all the group chat messages sent by Xiaohua in the group named "Smart Eggs".
  • the group chat messages sent by Xiaohua in this group include the group chat messages sent by Xiaohua on November 5.
  • the group message "Then I'll write a report first, hehe”.
  • the social messages sent by Xiaohua in the modal floating layer displayed in the modal floating layer may include social messages obtained locally by the terminal device 100a. If the social messages of the local social objects are deleted or cleared, all the social messages in the modal floating layer will be deleted.
  • the displayed social messages sent by Xiaohua in history may also be obtained by the terminal device 100a from the server 200 .
  • this application can quickly filter and check the social media of a designated social object (such as Xiaohua) in the temporary modal floating layer without jumping out of the original social interface 100b. Messages, which improves the efficiency of checking social messages of social objects and shortens the path of checking social messages of social objects.
  • a designated social object such as Xiaohua
  • FIG 3 is a schematic flow chart of an interactive data processing method provided by this application.
  • the execution subject in this application may be an object device.
  • the object device may be a computer device or a computer device cluster composed of multiple computer devices.
  • the computer device may be a server or a terminal device.
  • the method may include:
  • S101 display a social interface; the social interface is used to display social messages of at least one social object.
  • the execution subject in this application may be an object device, and the object device may be a device held by any user.
  • the target device may have a social platform.
  • the social platform may be a platform for socializing between users.
  • the social platform may be a content aggregation platform in any form such as an application (Application, APP) form, a mini-program form, or a web page form.
  • the object device can display the social interface, for example, the object device can display the social interface according to the interface display operation.
  • the social interface may be an interface in a social platform.
  • the social interface may be used to display social messages of at least one social object.
  • the at least one social object may be social objects that can socialize together in the social platform.
  • the at least one social object The quantity can be determined according to the actual application scenario, and there is no limit on this.
  • the above interface display operation can be an operation for displaying a social interface.
  • the social interface can be a group chat interface
  • the interface display operation can be for the group chat interface in the message prompt list. Show operations.
  • the social interface may display social messages sent by at least one of the above social objects.
  • the social interface may represent different interfaces in different content aggregation scenarios, and the social messages may represent different messages in different content aggregation scenarios.
  • the social platform may be an instant messaging application (which may also be called an instant messaging platform), and the instant messaging application may include a multi-person chat group (which may be referred to as a social group). Therefore, the at least one social object mentioned above may be For all group members in the social group, the social message of the social object may refer to the group message (also called group chat message or group message) sent by the social object in the social group, and the social interface may be the social group
  • the group chat interface is used to display the group chat messages sent by the group members of the social group in the social group.
  • the social interface can be displayed through AIO (a public chat component).
  • the social platform may be a platform that can publish information (such as personal updates), and the at least one social object mentioned above may be all users in the social platform who can publish information (or may be friends of users holding the target device in the social platform).
  • the social interface is an interface used to display the information published by the social object.
  • the information published by the social object can be the social message sent by the social object on the social interface.
  • the information published by the social object can be the user's Personal updates, forwarding information, sharing information, etc.).
  • the social platform can be a channel (such as a forum) where multiple people can conduct online discussions.
  • the above-mentioned at least one social object can be all users on the social platform who can conduct online discussions.
  • the social interface can be the online discussion interface of the channel. The interface may be used to display content discussed online by the at least one social object in the channel, and the content discussed online by the social object in the channel may be social messages sent by the social object.
  • this application can be applied to all multi-person content aggregation scenarios, such as channels (real-time online large-scale online virtual organizations), groups, dynamic spaces and other application scenarios.
  • content aggregation scenario social objects can be realized Message review.
  • the above-mentioned at least one social object may include a followed social object.
  • the number of the followed social objects may be L.
  • the value of L may be determined according to the actual application scenario. L will be less than or Equal to the total number of the at least one social object, the L followed social objects may be set in the social platform by the user holding the object device.
  • the L followed social objects may be the followed group members set among the several group members; for another example, If the social interface is an interface for information release in a social platform, the L followed social objects may be the followed objects set among the objects for information release in the social platform; for another example, if the social interface is a multi-person discussion channel interface, then the L followed social objects may be the followed social objects set among the objects included in the channel.
  • a prompt control can also be displayed on the social interface.
  • the prompt control can be used to prompt the followed social objects that there are unread social messages.
  • the prompt control also can It can be used to prompt the number of unread social messages (i.e. quantity).
  • the prompted unread social messages refer to unread social messages sent by at least one of the followed social objects among the L followed social objects in the social interface. information.
  • the unread social messages of the followed social object may be sent by the followed social object and have not been exposed and displayed on the device interface of the subject device (or the device interface of the associated device of the subject device).
  • the social messages of the followed social object can be understood as the unread social messages of the followed social object are the social messages sent by the followed social object and unread by the user holding the subject device.
  • the social platform in the target device can be logged in with the target account (that is, the user account). Therefore, the associated device of the target device can refer to other devices in which the social platform included in the target device is also logged in with the target account.
  • the above display control may be a pop-up window control independently displayed on the social interface, or it may also be a control included in the social interface.
  • the display control can include the object identifier of the followed social object with unread social messages (such as the avatar or nickname of the social object, etc.).
  • the display control is also used to quickly aggregate and display the unread social messages of the followed social object. .
  • S102 Receive a preset operation for a target social object in at least one social object, and aggregate and display social messages sent by the target social object in the social interface.
  • the target social object may be any social object whose social messages need to be viewed among the above-mentioned at least one social object.
  • the social interface may include the object identifier of the target social object, and the object identifier may be the social object avatar (such as user avatar) or nickname, etc.
  • the implementation of receiving the preset operation for the target social object in the at least one social object may be to receive the triggering operation for the object identification of the target social object in the social interface.
  • the triggering operation for the object identification of the target social object may include but is not limited to any of the following: long press the object identification of the target social object in the social interface, and drag the object identification of the target social object along the social interface to the social interface
  • the preset area (the preset area can be set according to the actual application scenario); or, press and hold the object identification of the target social object on the social interface, and move the object identification of the target social object along the social interface (it can be along the social interface) Horizontally to the right, or in any direction along the social interface) drag the preset distance.
  • the preset distance can be set according to the actual application scenario.
  • any shortcut gesture can be used to perform the triggering operation for the object identifier of the target social object, and the details can be determined according to the actual application scenario.
  • the object identification of the target social object may be at the left edge of the social interface
  • the triggering operation for the object identification of the target social object may include: long pressing the object identification of the target social object, and pressing the object identification along the right side (horizontally) of the social interface. Drag the object identifier of the target social object to the right or diagonally to the right) to a preset area.
  • the preset area may be an area close to the right edge of the social interface.
  • the object identifier of the target social object may be at the left edge of the social interface
  • the triggering operation for the object identifier of the target social object may include: long pressing the object identifier of the target social object and moving along the right side of the social interface (Horizontally to the right or in any other direction) Drag the object identifier of the target social object so that The dragging distance must reach (equal to or greater than) the preset distance.
  • the dragging distance may be the distance between the starting position of the object identifier of the target social object (the position before dragging) and the final position to which it is dragged. .
  • FIG 4 is a schematic diagram of a scenario for checking social messages provided by this application.
  • the above-mentioned social interface may be a group chat interface 100c named "Smart Eggs".
  • the group chat interface 100c includes social messages of multiple social objects (such as Xiaotian, Huaweing, Xiaohua, etc.).
  • the chat interface 100c also includes the object identification of each social object (here, the object avatar), such as the object avatar 104c including Xiaohua.
  • the interface 103c also includes the prompt message "Let go to view all his messages.” , at this time, you can release the hand dragging the avatar 103c, and the target device can aggregate and display all the group messages sent by Xiaohua in the group "Smart Eggs".
  • Xiaohua is the above-mentioned target social object
  • the preset operations for Xiaohua include: a trigger operation for Xiaohua's avatar 104c.
  • the trigger operation may include long pressing Xiaohua's avatar 104c, and moving along the social interface (such as along the social interface).
  • the operation of dragging the avatar 104c (horizontally to the right), and the dragging distance is greater than or equal to the distance threshold (ie, the preset distance).
  • the subject device can aggregate and display the social messages sent by the target social object on the social interface according to the triggering operation of the object identifier of the target social object in the social interface.
  • the social message can be the target social object stored locally on the subject device. All social messages sent by the social interface, or the social messages can also be all social messages sent by the target social objects on the social interface stored in the background (such as the background device of the social platform). Among them, which social messages of the target social objects included in the aggregated display of the social messages of the target social objects can be determined according to actual business strategies.
  • the target social object may also refer to a followed social object among at least one social object
  • the above prompt control is displayed on the social interface (the prompt control may be called is the little ear on the social interface), the prompt control is a control used to prompt the existence of unread social messages of the followed social object.
  • the implementation of receiving the preset operation for the target social object in at least one social object is to receive the trigger operation for the prompt control.
  • the trigger operation for the prompt control may be a click operation for the prompt control, etc.
  • the target social object may refer to a social object with unread social messages among the L followed social objects.
  • the target device can aggregate and display the unread social messages sent by the followed social object in the social interface according to the trigger operation for the prompt control (that is, aggregate and display the unread social messages sent by the target social object in the social interface) .
  • the object device can also respond to the triggering operation for the prompt control (the response here can refer to Triggering for prompt controls Operate and respond accordingly), classify and aggregate the unread social messages corresponding to each target social object.
  • the unread social messages of a target social object are a type of unread social messages.
  • FIG 5 is a schematic diagram of a message query interface provided by this application.
  • the interfaces 100d to 102d are interfaces in the social platform.
  • the interface 100d includes a message prompt list in the social platform.
  • the message prompt list includes message reminder items of the group whose group name is "Smart Eggs" 104d, when the social object "Xiaohua" is the social object being followed, and the current Xiaohua has 3 new messages (that is, 3 unread messages, the messages are social messages), then at this time, the message reminder item 104d can still Includes a new message prompt item 103d for the social object "Xiaohua".
  • the new message prompt item 103d may include Xiaohua's object identifier (here, Xiaohua's avatar) and the number of Xiaohua's new messages (here, 3). Prompt message "3 new messages”.
  • the target device can display the interface 101d.
  • the interface 101d is the group chat interface of the group "smarties".
  • the group chat interface can be the above-mentioned social interface, and the social interface can Contains group messages (i.e. social messages) exchanged between several social objects (such as several group members in the group "Smart Eggs").
  • the interface 101d can also display a prompt control 105d for unread social messages of the followed social object (here, Xiaohua).
  • the prompt control 105d can include Xiaohua's avatar and prompt information about the number of new messages. "3 new messages”.
  • the target device can be displayed on the interface 102d, and the operation of clicking the prompt control 105d can be a preset operation for the target social object (here, Xiaohua).
  • Interface 102d aggregates and displays Xiaohua's three new messages.
  • the three new messages are also Xiaohua's three unread social messages.
  • the three new messages include the social message "I watched a TV series today, it was so funny", the social message The message "Do you want to recommend it to you” and the social message "from a certain era”.
  • Figure 6 is a schematic diagram of a message reply interface provided by this application.
  • the interface 102d here is the interface 102d in Figure 5.
  • the interface 107d includes a virtual keyboard 109d for replying to Xiaohua's group message 108d.
  • the virtual keyboard 109d includes Reply prompt information 110d.
  • the reply prompt information 110d is used to prompt the reply to Xiaohua's group message 108d, and then the group message (which can be called a reply to the group message 108d) can be input on the virtual keyboard 109d. (reply to a social message). After entering the social reply message in reply to the group message 108d, the entered social reply message in reply to the group message 108d can be automatically displayed (i.e., sent) on the social interface.
  • Figures 7a-7b are schematic interface diagrams of a message prompt provided by this application. Similar to the principle described in Figure 5 above, when the target social object refers to multiple social objects with unread social messages among the L followed social objects, that is, when there are multiple target social objects, as shown in Figure 7a , the message prompt items of the group "Smart Eggs" in the message prompt interface 100e may include messages for the multiple target social objects (here including Xiaohua and Xiaotian) The new message prompt item 102e may include the avatars of Xiaohua and Xiaotian, and the prompt information "5 new messages" including the number of new messages for Xiaohua and Xiaotian.
  • the message prompt items of the group "Smart Eggs" in the message prompt interface 100e may include messages for the multiple target social objects (here including Xiaohua and Xiaotian)
  • the new message prompt item 102e may include the avatars of Xiao
  • the interface 101e can be the above-mentioned social interface.
  • the interface 101e also displays prompt controls 103e for Xiaohua and Xiaotian.
  • the prompt control 103e may include the avatars of Xiaohua and Xiaotian, and prompt information “5 new messages” including the number of new messages from Xiaohua and Xiaotian.
  • the target device can be displayed on the interface 104e.
  • the new messages of Xiaohua and Xiaotian are classified and aggregated in the interface 104e.
  • the classified aggregation displays 3 new messages from Xiaohua (that is, 3 unread social messages from Xiaohua), and the hidden aggregation displays 2 new messages from Xiaotian.
  • the interface 105e is displayed, and the interface 105e includes two new messages of Xiaotian (that is, two unread social messages of Xiaotian) displayed in a classified and aggregated manner.
  • Xiaohua three unread social messages can include the social message “I watched a TV series today, it was so funny”, the social message “Would you recommend it to you” and the social message “from a certain era”, Xiaotian’s 2
  • An unread social message can include a social message "including "I like you! "Pictures of text" and social messages "What drama?"
  • the implementation principle of the above process may include: if the social message is a group message, the group message (which may be referred to as the message) returned by the background device (such as the background device of the social platform) to the front end (such as the social platform in the target device) can be new. Add like fields (fields of concern) and unread fields (fields that have not been read).
  • the like field is 1, it indicates that it is a group message from the followed social object. On the contrary, if the like field is 0, it indicates that it is not a group message from the followed social object.
  • the unread field is 1, it means that it is an unread social message (that is, a message that has not been read by the user holding the target device). If the unread field is 0, it means that it is a read social message (that is, the user holding the target device messages read by users).
  • the little ear that is, the prompt control used to prompt the unread social messages of the followed social objects
  • the message input status of the social object currently inputting (ie editing) social messages among the above-mentioned L followed social objects may be displayed in the social interface.
  • the message input state may be a state in which the followed social object is entering a group message.
  • the message input state may be displayed through text, controls, etc., for example, it may be displayed through a bubble in which a message is being entered.
  • the social interface belongs to the group chat interface of the group that interacts with messages in the instant messaging platform, and the social messages of the social object belong to the group of the social object in the group. If you send a group message, you can also display the message input status of the followed social object who is currently typing the group message in the group chat interface.
  • Figure 8 is a schematic interface diagram of a message prompt provided by this application.
  • the interface 100f can be a social interface. If Xiaotian is the social object being followed, and Xiaotian is entering information in real time in the group "Smart Eggs" message, the interface 100f can represent Xiaotian's message input state (that is, the state in which a message is being input) by displaying Xiaotian's avatar and the bubble 103f displayed in association with Xiaotian's avatar.
  • the target device can send the bubble 103f to the social interface (interface 101f here) in the form of animation. , and display the bubble 104f, and then the new message 105f sent by Xiaotian can be continuously displayed in the displayed bubble 104f (as shown in the interface 102f), realizing a transition process of sending social messages.
  • Figure 9 is a schematic interface diagram of a message prompt provided by this application.
  • Xiaohua and Xiaotian are both followed social objects in the group "Smart Eggs”
  • both Xiaohua and Xiaotian are entering group messages in the group "Smart Eggs”
  • the message input status of Xiaohua and Xiaotian can also be displayed in real time in the social interface 106f.
  • the message input status can be displayed through the avatars of Xiaohua and Xiaotian in the area 107f and the associated bubbles. to display.
  • the principle of implementing the above process may include: the front end (such as the social platform in the target device) polls the IM (instant messaging) reading service module of the background (the background device of the social platform).
  • the module in the background needs to return Message in addition to
  • it is also necessary to return the Status (status, that is, the message entry status, such as the status of the message being entered) of the following user (such as the followed social object), that is, the data ultimately returned by the IM module to the front end is as follows: Message data type (such as picture, video, text, voice and other message data types), Status data type (that is, pay attention to the user's message input status, such as the status of input).
  • the Status data structure is defined as follows: userId (user ID): here specifically refers to the user ID of the social object being followed; status: user status, 0 means empty status, -1 means typing (when the user is editing in the input box , IM messages will synchronize the user's status), a positive number indicates the number of unread messages (ie, unread social messages).
  • the front end (such as the social platform in the target device) can render and display the UI (interface) of the users of special interest in AIO based on the status field, such as displaying the message input status of the followed social objects on the social interface. .
  • displaying the message input status of the followed social object in the social interface may have a precondition, and the precondition may be that the followed social object opens its own message input status in the social platform.
  • the precondition may be that the followed social object opens its own message input status in the social platform.
  • View permissions For example, if the user holding the subject device has been granted permission to view his or her own message input status, the message input status of the followed social object can be displayed on the social interface only under this prerequisite. If this prerequisite is not met, , the message input status of the followed social object will not be displayed in the social interface.
  • users can quickly learn the message reminders of specific groups and specific group members on the current list page (such as the message list on the social interface), making information circulation faster.
  • This application can display a social interface; the social interface is used to display social messages of at least one social object; receive a preset operation for a target social object in at least one social object, and aggregate and display social messages sent by the target social object in the social interface.
  • the method proposed in this application can directly perform a quick display operation (such as a preset operation) of social messages on the target social object in the social interface, thereby quickly aggregating and displaying the target social information in response to the preset operation. social messages of the target social object, thereby improving the efficiency of displaying the social messages of the target social object, and enriching the ways of triggering the display of the social messages of the target social object.
  • Figure 10 is a schematic flow chart of an interactive data processing method provided by this application. As shown in Figure 10, the method includes:
  • S201 Display a social interface; the social interface is used to display social messages of at least one social object.
  • the execution subject in the embodiment of this application may be the same as the execution subject in the corresponding embodiment of FIG. 3, for example, both are target devices.
  • the specific process of the target device displaying the social interface please refer to S101 in the corresponding embodiment of Figure 3 above.
  • S202 Receive a preset operation for the target social object, and aggregate and display the social messages sent by the target social object in the social interface in the modal floating layer.
  • the target device can receive a preset operation for the target social object in the social interface, and aggregate and display the social messages sent by the target social object on the social interface in the modal floating layer.
  • the modal floating layer is a floating layer independently displayed on the social interface.
  • the modal floating layer can also be called a modal pop-up window (model).
  • the modal in the modal floating layer refers to the floating layer. It is possible to interact.
  • the modal floating layer can be interactive means that it can trigger corresponding user operations in the modal floating layer and respond to the triggered user operations in the modal floating layer.
  • the social interface is always displayed, but the social interface is blocked by the modal floating layer.
  • the modal floating layer blocks the display of the social interface.
  • a quick reply can be made to the social message of the target social object in the modal floating layer.
  • the process can be: the target device can receive the reply operation for the social message in the modal floating layer, and output A virtual keyboard used to reply to the operated social message. Furthermore, the target device can receive the reply social message input on the virtual keyboard.
  • the modal floating layer can be closed and the displayed The received reply social message is displayed (i.e. sent) in the social interface.
  • the reply social message is a social message that replies to the operated social message.
  • the virtual keyboard may contain the social message that is manipulated (ie, referenced).
  • the operated social message may refer to the social message operated (or indicated) by the reply operation.
  • the left sliding operation on the message 108d in Figure 6 may be a reply operation, and the operated social message may be the message 108d.
  • the social message operated by the reply operation may be any social message of the target social object displayed in the modal floating layer.
  • the reply operation to the social message may be a left swipe operation to the social message in the modal floating layer, etc.
  • the process can be:
  • the object device can receive the selection operation of the social message of the social object in the modal floating layer, and output the processing control for processing the operated social message, where the operated social message can refer to the selected operation Social news. Furthermore, the target device can process the social message that is operated (that is, selected) in the modal floating layer according to the processing method indicated by the processing control according to the trigger operation for the processing control.
  • the selection operation for the social message of the target social object in the modal floating layer can be various types of operations, for example, it can refer to the right swipe operation for the social message of the target social object.
  • the selection operation of the first social message of the selected target social object in the modal floating layer can be a right sliding operation for the first social message.
  • the modal A selection control can be displayed next to each social message in the floating layer (such as the adjacent position). If you need to select more social messages besides the first social message mentioned above, you can use the selection control of each social message. Perform a selection operation for each social message, that is, select more social messages through the selection control of each social message.
  • the triggering operation for the processing control may be various types of operations, for example, it may be a click operation, which is not limited in the embodiment of the present application.
  • the processing control may be a forwarded control or a deleted control, etc.
  • the processing control is a forwarding control
  • the processing method indicated by the processing control may be to forward the operated social message. Therefore, when the object device detects a trigger operation for the processing control, the object device may display the message for the operated social message.
  • the forwarding interface of social messages and then you can select the object to which the operated social message needs to be forwarded in the forwarding interface (the object can be any object in the social platform, and is not limited to the object in at least one of the above social objects) .
  • the processing method indicated by the processing control can be to delete the operated social message. Therefore, when the object device detects the deletion operation for the processing control, the object device can delete the operated social message.
  • the social messages are deleted from the modal floating layer or/and the social interface.
  • the subject device can also automatically close the modal floating layer at this time. After closing the modal floating layer, the social interface will appear out (that is, there is no modal floating layer blocking the social interface), the displayed social interface does not need to include the social messages deleted in the modal floating layer.
  • Figures 11a-11b are schematic interface diagrams of a message processing provided by this application.
  • the interface 100g is the interface of the modal floating layer.
  • Xiaohua's social messages i.e., group messages
  • the interface Swipe right to select the group message 103g of Xiaohua in 100g and the target device can be displayed on the interface 101g, and then displayed on the interface 102g.
  • the interface 102g includes the selection control displayed in front of each group message of Xiaohua (as shown in box 104g ), and then you can select Xiaohua's group messages through the selection controls in front of each group message.
  • the first two group messages of Xiaohua in the interface 102g are selected.
  • the interface 102g also includes a processing control 105g for forwarding and a processing control 106g for deletion. You can click the processing control 105g, as shown in Figure 11b, and the target device can display the interface 107g.
  • the interface 107g is an interface for selecting the object to which the group message of the selected (that is, the operated) floret is forwarded. This The group message of Xiaohua selected in the interface 102g is forwarded to the discussion group 1, and is displayed on the interface 108g.
  • the interface 108g includes a forwarding pop-up window 109g.
  • relevant explanation messages for message forwarding can be input, and the target device can send the input relevant explanation messages and the group message of the selected Xiaohua together. Go to discussion group 1.
  • this application can bind the left swipe gesture event A and Right slide gesture event B.
  • the left swipe gesture event A may include: pulling up the keyboard (such as a virtual keyboard) in the modal floating layer and triggering the logic of replying to the message reference.
  • the left swipe gesture event A By binding the left swipe gesture event A to the message item component, you can support left swiping and replying to group messages in the modal floating layer.
  • the right swipe gesture event B may include: by swiping right on the group message in the view (such as the modal floating layer), the modal floating layer enters the multi-selection state. In the multi-selection state, a forward button and a forward button are added at the bottom. Delete the button and bind the corresponding event; the left side of the message item component that is triggered by event A needs to display the selected detection box style; the top component is replaced with a title component, and the selected message item component is displayed through the title component The number (that is, the number of selected social messages).
  • the modal floating layer may also include a slider control
  • the object device may also include a device interface.
  • the object device may also receive a sliding operation for the slider control, and the sliding display Social messages in the modal floating layer, and display the release time of the social messages in the device interface in the slider control.
  • the modal floating layer can also include a sliding axis (which can be vertical, and the sliding axis can be a time axis).
  • the slider control can slide on the sliding axis (such as sliding up and down). With the sliding operation of the block control, the social messages displayed in the modal floating layer can also be displayed by sliding.
  • sliding and displaying the social messages displayed in the modal floating layer may refer to scrolling and displaying the social messages in the modal floating layer.
  • the social messages in the modal floating layer can be displayed sequentially in the order of their respective message publishing times.
  • the social messages with earlier message publishing time can be displayed at the upper position of the modal floating layer.
  • the message publishing time The later social messages can be displayed at the lower position of the modal floating layer.
  • the top-to-bottom position of the sliding axis also represents the order of message release time from early to late. Therefore, slide the slider on the sliding axis.
  • the slider control can also display the release time of the social message displayed in the modal floating layer (which can be called the message release time).
  • the display of social messages and corresponding posting times may also be different. For details, please refer to the following content description.
  • the above-mentioned sliding operation for the slider control may include a first sliding operation.
  • the slider control may slide up and down in the modal floating layer.
  • the operation of sliding down the slider control may be called the first sliding operation.
  • the subject device can slide and display the social messages in the modal floating layer according to the first sliding operation on the slider control, and can display the social messages at the top of the device interface in the slider control (in one possible implementation manner) , which can be the message release time of the social message that is fully displayed at the top of the device interface).
  • the message release time displayed in the slider control can also be continuously updated and changed.
  • the above-mentioned sliding operation for the slider control may also include a second sliding operation.
  • the operation of sliding the slider control upward may be called a second sliding operation.
  • the subject device can slide and display the social messages in the modal floating layer according to the second sliding operation on the slider control, and can display the social messages at the top of the device interface in the slider control (In one possible implementation, it can be the message publishing time of the social message that is fully displayed at the bottom of the device interface).
  • it can be the message publishing time of the social message that is fully displayed at the bottom of the device interface.
  • Figures 12a-12b are schematic diagrams of a message viewing scenario provided by this application.
  • the interface 100h is an interface for aggregating and displaying a modal floating layer of social messages of a target social object (here, Xiaohua).
  • the interface 100h also includes a slider control 102h (in a non-sliding state at this time) .
  • the slider control 102h can be slid up and down.
  • the slider control 102h can display the message publishing time of the social message displayed by sliding (such as the sending time of the group message).
  • the message release time displayed in the slider control can be the message release time of the group message "Then I will write a report first, hehe" displayed at the bottom of the interface 101h, that is, "November 2021" (see 103h in Figure 12a).
  • the message release time displayed in the slider control can be the group message displayed at the top of the interface 101h "Here are several templates for making PPT. I think they are good and I will send them to you.” The news release time is "October 2021".
  • social messages are group messages of social objects.
  • the structure of the modal floating layer 100p can be as shown in Figure 12b.
  • the modal floating layer 100p can include a title component (Title).
  • the title component can be based on the modal floating layer. state), input box component (SearchBar, such as an input box used to enter search content), filter button Btn (such as a button used to display a list of content types), and a message list (List).
  • the message list List can include several A message item component (Item), a message item component is used to display a social message of a social object.
  • the modal floating layer 100p may contain several message item components, these several message item components may not be displayed simultaneously on the device interface of the target device. Therefore, some of the message item components in the modal floating layer (Message item component A ⁇ message item component E) will be displayed on the object interface, and some message item components (such as "Other message item components not on the screen" in area 101p of Figure 12b) will be hidden and displayed on the device interface. Down.
  • the screen height of the target device can be h2, the offset of the ScrollView can be h1, the coordinates of the upper left corner of the message item component A can be (x1, y1), the last message item component E on the screen
  • the coordinates of the lower left corner can be (x2, y2)
  • the height of the total ScrollView of the message list can be h3
  • the date slider here is the slider control
  • the coordinates of the upper left corner of the date slider are ( x3, y3), where the coordinates of each component in the message list can be the origin of the upper left corner of the message list, and the coordinates pointing downward from the left edge (which can be understood as the left edge of the screen) displayed by the message list on the screen is a positive value.
  • the upward coordinate of the left edge displayed in the message list is a negative value.
  • the straight line on the left edge can be understood as the vertical axis, used to represent the vertical coordinate; the upper edge displayed in the message list is positive to the right. value, the upper edge displayed in the message list is a negative value to the left, and the straight line where the upper edge is located can be understood as the horizontal axis, used to represent the abscissa.
  • the latest offset h1 of ScrollView can be calculated.
  • the content of the date slider itself (such as the displayed message release time) can be updated according to event C. of updates.
  • event C may include: when sliding the date slider downward (that is, according to the downward sliding operation on the slider control), detecting the coordinates of the upper left corner of each message item component in the modal floating layer , and use the release time of the social message (that is, the message release time) corresponding to the message item component (such as message item component A) with the ordinate greater than 0 and the smallest (such as y1) as the release time that the date slider needs to display.
  • Event C may also include: when sliding the date slider upward (that is, based on the upward sliding operation for the time slider control), detect the coordinates of the upper left corner of each message item component in the modal floating layer, and display it on the screen.
  • the release time of the social message that is, the message release time
  • the message item component such as message item component E
  • the largest ordinate such as y2
  • the social messages in the modal floating layer can also be quickly positioned and displayed in the social interface.
  • the process can be: the object device can close based on the positioning operation for the social messages in the modal floating layer.
  • the modal floating layer is positioned at the display position of the operated social message in the displayed social interface, and the social message to be operated is highlighted at the display position.
  • the operated social message may be a social message operated by a specific positioning operation.
  • the positioning operation for the social message may be a click operation for the social message in the modal floating layer.
  • Highlighting may be highlighting, changing font color, adding specific marks, etc., which are not limited in the embodiments of this application.
  • Locating the display position of the operated social message in the social interface may mean: since several social messages displayed in the modal floating layer may also be displayed in sequence according to the order of their respective message release times, Social messages that are published earlier will be displayed at the upper position of the modal floating layer. Conversely, social messages that are published later will be displayed at the lower position of the modal floating layer. Therefore, locating the display position of the manipulated social message may mean exposing and displaying the manipulated social message in the modal floating layer (usually also exposing and displaying the social message published in the immediate time before and after the manipulated social message). social messages) on the device interface of the subject device.
  • Figure 13 is a schematic interface diagram of a message positioning display provided by this application.
  • the interface 100i is a modal floating layer interface, and the interface 100i displays the social messages of the target social object (here refers to the member "Xiaohua" in the group "Smart Eggs").
  • the target device can close the modal floating layer and display the interface 101i.
  • the interface 101i is a social interface, and the interface 101i displays the position of the clicked group message 102i. And the message bar 103i of the group message 102i is highlighted.
  • the above process can be realized by binding the event E to the message item component in the modal floating layer.
  • the event E can include: obtaining the message id (message identification) field of the currently clicked message item component in the modal floating layer, closing the shortcut view, and sends the message ID to the AIO component.
  • AIO indexes the scroll bar in the social interface to the corresponding position based on the message ID, and highlights the message to which the message ID belongs.
  • the social messages of the target social object can also be retrieved (that is, filtered) in the modal floating layer.
  • the process can be: the target device can obtain the information entered in the modal floating layer. The content is retrieved, and then the target device can filter and display social messages containing the retrieved content sent by the target social object in the modal floating layer.
  • the search content may be keywords, characters, images, etc. that need to be searched.
  • the target device can filter and display the images sent by the target social object in the modal floating layer that contain images whose similarity to the image reaches the similarity threshold.
  • the image similarity between two images can be obtained through an image processing model (which can be pre-trained).
  • the interface 100j is the interface of the modal floating layer.
  • the interface 100j includes a search control 102j.
  • the search content can be entered in the search control 102j, and the specific messages of Xiaohua in the modal floating layer can be retrieved through the search content. (such as a group message containing the search content).
  • the entered search content is a "template”.
  • the interface 101j will screen and display the "template" sent by Xiaohua.
  • Group message 103j and group message 104j are examples of the search content.
  • the social messages of the target social object can also be classified and retrieved in the modal floating layer.
  • the process can be: displaying a message type list in the modal floating layer, and the message type list contains The message type of the social message, then receives the selection operation for the target message type in the message type list, filters and displays the social messages belonging to the target message type sent by the target social object in the modal floating layer.
  • displaying the message type list in the modal floating layer can be implemented based on a trigger operation of a certain social object, and the trigger operation can be various types of operations.
  • the modal floating layer may contain a category retrieval control, and in this case, the triggering operation may be a triggering operation of the social object for the category retrieval control.
  • the trigger operation may be a click operation, etc.
  • the message type list may include message types of social messages, and the message types of social messages may include image types, video types, file types, link types, emoticon types, audio types, and so on.
  • the target message type may be any message type selected in the message type list through a selection operation, such as an image type.
  • the above process can be implemented by using the type (type field) or content field to filter the social messages of the filtered target social objects in the modal floating layer.
  • type type field
  • type field is used to classify and retrieve the social messages of the target social object in the modal floating layer.
  • the selected type is the selected message type; the content field is used to classify the modal by retrieving the content. Filter the social messages of the target social object in the floating layer, and the set content field is the entered search content.
  • the target device can also display a focus control for the target social object in the modal floating layer.
  • the focus control is used to prompt that the target social object can be The object is set to the followed social object. Therefore, the target device can receive a trigger operation for the attention control (for example, the pair of attention controls can be a switch control for attention, and the trigger operation can be an opening operation for the attention control), and set the target social object to the followed social network object.
  • Figures 15a-15b are schematic interface diagrams of a message classification retrieval provided by this application.
  • the interface 100k is an interface for displaying a modal overlay of the social messages (here, Xiaohua's group messages) of the target social object (here, Xiaohua). Since Xiaohua is not yet followed, social objects, therefore, in the interface A follow control 103k for Xiaohua can also be displayed in 100k. Through the follow control 103k, Xiaohua can be set as a followed social object.
  • the interface 100k also includes a classification control 104k. By clicking the classification control 104k, the target device can be displayed on the interface 101k.
  • the interface 101k includes a pop-up window 102k displaying a list of message types. You can select a picture in the pop-up window 102k.
  • the message type (that is, the target message type), as shown in Figure 15b, can be displayed on the target device to the interface 105k.
  • the interface 105k filters and displays the group message 106k of the picture type and the group message 107k of the picture type sent by Xiaohua.
  • the interface 105k also includes a close control 108k, which can be clicked to return to the interface 100k.
  • the target device can quickly close the modal floating layer and quickly return to the social interface according to the closing operation of the modal floating layer.
  • the closing operation of the modal floating layer can be based on the modal floating layer. Click operation on the empty area in the floating layer.
  • Figure 16 is a schematic diagram of an interface switching provided by this application.
  • the interface 100m is the interface of the modal floating layer.
  • the social interface 101m here refers to the group "smart eggs” group chat interface.
  • a temporary modal floating layer can be quickly raised on the social interface, and then the social messages of the target social objects can be quickly aggregated and displayed in the modal floating layer, so that the user does not break away from the atmosphere of content interaction.
  • you can quickly aggregate and view the social messages of the target social object in the modal floating layer through shortcut gestures, and you can perform operations on the social messages of the target social object in the temporary modal floating layer (such as forwarding, deleting, filtering, and Operations such as quick positioning and display on the social interface) ensures the user's consistent understanding of social messages, and also improves the efficiency of users' viewing and operation of social messages of target social objects.
  • the process of creating a message includes: the user (any social object) can edit the message under a certain AIO (such as the social interface) and click to send, and then the front-end (such as the object
  • the social platform in the device can call the background IM (instant messaging) service and add roomid (group identification), userid (user identification, which can be the identification of the user who sent the message), content (the content of the message itself) and
  • the type (message type) is given to the backend, and the backend writes the message edited and sent by the user in the message data table through the write IM service module (that is, the message is stored in the database).
  • IM services exist in the background.
  • the process of the front-end receiving messages includes: the user can open the APP (such as a social platform) and enter the chat list page (social interface).
  • the front-end can call the background IM reading service and add roomid (group identification) and userid (user identification, which can be The user ID of the user holding the target device) is given to the backend, and the backend reads the message from the message data table through the read IM service (ie, implements message reading).
  • the background can send the read message to the front end through the IM service module.
  • the front end receives the message from the background, renders it and displays it on the interface, and stores it in the local database of the front end.
  • Figure 18 is a schematic diagram of a scene for displaying attention messages provided by this application.
  • the process of creating a message may include: the user (which may be the social object being followed) edits the message under a certain AIO (such as the social interface) and clicks to send, and then the front-end (such as the social network in the target device) Platform) can call the background write IM (Instant Messaging) service sends roomid (group ID), userid (user ID, which can be the ID of the user who sent the message), content (the content of the message itself) and type (message type) to the background, and the background passes
  • the write IM service module writes the message edited and sent by the user in the message data table (that is, the message is stored in the database).
  • the process of receiving messages may include: the user can open the APP (such as a social platform) and enter the chat list page (such as a social interface), the front-end calls the IM reading service in the background, and the background can search for users of special concern to the user (such as the followed ones). Social objects), and then, the background can read the messages of the followed social objects from the message data table through the reading service module, and can process the read messages of the followed social objects through the reading IM service module. For example, mark messages of special concern (that is, messages from the social objects being followed).
  • the background can send the read messages and marked messages to the front end, and the front end can receive the messages and render and display the received messages on the interface (such as the social interface).
  • the interface such as the social interface
  • the front end can also Additional display (such as reminders through display controls, etc.), and the front end can also store the obtained messages in the local database.
  • social objects of concern can be set among several social objects involved in content aggregation scenarios (such as group chat scenarios), and then additional prompts or displays of social messages of the social objects of concern can be provided to facilitate Users can quickly grasp the message status of the social objects they follow in content aggregation scenarios.
  • FIG. 19 is a schematic structural diagram of an interactive data processing device provided by this application.
  • the interactive data processing device may be a computer program (including program code) running in a computer device.
  • the interactive data processing device may be an application software.
  • the interactive data processing device may be used to execute the method provided by the embodiments of the present application. corresponding steps.
  • the interactive data processing device 1 may include: a display module 11 and an aggregation module 12 .
  • the display module 11 is used to display a social interface; the social interface is used to display social messages of at least one social object;
  • the aggregation module 12 is configured to receive a preset operation for a target social object in at least one social object, and aggregate and display social messages sent by the target social object in the social interface.
  • the aggregation module 12 receives a preset operation for a target social object in at least one social object, and aggregates and displays the manner in which at least one social message sent by the target social object in the social interface includes:
  • the modal floating layer is a floating layer independently displayed on the social interface.
  • the social interface contains the object identifier of the target social object
  • Receive a preset operation for the target social object in at least one social object including: receiving a trigger operation for the object identifier of the target social object;
  • the triggering operation for the object identifier of the target social object includes any of the following: long pressing the object identifier of the target social object, and dragging the object identifier of the target social object along the social interface to a preset area; or, long pressing the object identifier of the target social object, and drag the object identifier of the target social object along the social interface for a preset distance.
  • a follow control for the target social object is also displayed on the modal floating layer
  • the above device 1 is also used for:
  • the target social object refers to a followed social object among at least one social object; a prompt control is displayed on the social interface, and the prompt control is used to prompt the followed social object that there are unread social messages;
  • Receive a preset operation for a target social object in at least one social object including: receiving a trigger operation for a prompt control.
  • the number of followed social objects in at least one social object is L, and the target social object refers to any one or more of the L followed social objects;
  • the prompt control is also used to display the number of unread social messages.
  • the unread social messages refer to unread social messages sent by at least one of the L followed social objects in the social interface.
  • the aggregation module 12 aggregates and displays the social messages sent by the target social objects in the social interface, including:
  • unread social messages respectively corresponding to each target social object are classified and aggregated.
  • the number of followed social objects in at least one social object is L, and the above device 1 is also used to:
  • the message input status of the social object that is inputting the social message among the L followed social objects is displayed in the social interface.
  • the above device 1 is also used for:
  • the reply social message is a social message used to reply to the operated social message.
  • the above device 1 is also used for:
  • the modal floating layer includes a slider control; the above device is applied to an object device, and the object device includes a device interface;
  • the above device 1 is also used for:
  • the above device 1 is also used for:
  • Receive positioning operations for social messages in the modal floating layer close the modal floating layer, and locate and highlight the operated social messages in the social interface.
  • the above device 1 is also used for:
  • the above device 1 is also used for:
  • the message type list contains the message types of social messages
  • the steps involved in the interactive data processing method shown in Figure 3 can be performed by various modules in the interactive data processing device 1 shown in Figure 19.
  • S101 shown in FIG. 3 can be executed by the display module 11 in FIG. 19
  • S102 shown in FIG. 3 can be executed by the aggregation module 12 in FIG. 19 .
  • This application can display a social interface; the social interface is used to display social messages of at least one social object; receive a preset operation for a target social object in at least one social object, and aggregate and display social messages sent by the target social object in the social interface.
  • the method proposed in this application can directly perform a quick display operation (such as a preset operation) of social messages on the target social object in the social interface, thereby quickly aggregating and displaying the social messages of the target social object in response to the preset operation. , thereby improving the efficiency of displaying social messages of the target social object, and enriching the ways of triggering the display of social messages of the target social object.
  • each module in the interactive data processing device 1 shown in Figure 19 can be separately or entirely combined into one or several units, or some of the units can be further split. Multiple subunits with smaller functions can implement the same operation without affecting the realization of the technical effects of the embodiments of the present application.
  • the above modules are divided based on logical functions. In practical applications, the function of one module can also be realized by multiple units, or the functions of multiple modules can be realized by one unit. In other embodiments of the present application, the interactive data processing device 1 may also include other units. In practical applications, these functions may also be implemented with the assistance of other units, and may be implemented by multiple units in cooperation.
  • the method can be run on a general computer device such as a computer including a central processing unit (CPU), a random access storage medium (RAM), a read-only storage medium (ROM), and other processing elements and storage elements.
  • a computer program (including program code) capable of executing the steps involved in the corresponding method as shown in Figure 3, to construct the interactive data processing device 1 as shown in Figure 19, and to implement the interactive data of the embodiment of the present application.
  • the above-mentioned computer program can be recorded on, for example, a computer-readable recording medium, loaded into the above-mentioned computing device through the computer-readable recording medium, and run therein.
  • the computer device 1000 may include: a processor 1001, a network interface 1004 and a memory 1005.
  • the computer device 1000 may also include: a user interface 1003, and at least one communication bus 1002.
  • the communication bus 1002 is used to realize connection communication between these components.
  • the user interface 1003 may include a display screen (Display) and a keyboard (Keyboard), and the optional user interface 1003 may also include a standard wired interface and a wireless interface.
  • the network interface 1004 may include a standard wired interface and a wireless interface (such as a WI-FI interface).
  • the memory 1005 may be a high-speed RAM memory or a non-volatile memory, such as at least one disk memory. In a possible implementation, the memory 1005 may also be at least one storage device located far away from the aforementioned processor 1001. As shown in Figure 20, memory 1005, which is a computer storage medium, may include an operating system, a network communication module, a user interface module, and a device control application program.
  • the network interface 1004 can provide network communication functions;
  • the user interface 1003 is mainly used to provide an input interface for the user; and
  • the processor 1001 can be used to call the device control application stored in the memory 1005 program to achieve:
  • the social interface is used to display social messages of at least one social object
  • the computer device 1000 described in the embodiment of the present application can execute the above-mentioned interactive data processing method described in the embodiment corresponding to FIG. 3, and can also execute the above-mentioned interactive data processing device 1 in the embodiment corresponding to FIG. 19. The description will not be repeated here. In addition, the description of the beneficial effects of using the same method will not be described again.
  • this application also provides a computer-readable storage medium, and the computer-readable storage medium stores the computer program executed by the interactive data processing device 1 mentioned above, and the computer program includes a program Instructions, when the processor executes the program instructions, it can execute the description of the interactive data processing method in the embodiment corresponding to Figure 3. Therefore, the details will not be described here. In addition, the description of the beneficial effects of using the same method will not be described again. For technical details not disclosed in the computer storage medium embodiments involved in this application, please refer to the description of the method embodiments in this application.
  • the above program instructions may be deployed on one computer device for execution, or on multiple computer devices located at one location, or on multiple computer devices distributed at multiple locations and interconnected through a communication network.
  • Multiple computer devices distributed in multiple locations and interconnected through communication networks can form a blockchain network.
  • the computer-readable storage medium may be the interactive data processing device provided in any of the foregoing embodiments or the internal storage unit of the above-mentioned computer device, such as the hard disk or memory of the computer device.
  • the computer-readable storage medium can also be an external storage device of the computer device, such as a plug-in hard disk, a smart media card (SMC), a secure digital (SD) card equipped on the computer device, Flash card, etc.
  • the computer-readable storage medium may also include both an internal storage unit of the computer device and an external storage device.
  • the computer-readable storage medium is used to store the computer program and other programs and data required by the computer device.
  • the computer-readable storage medium can also be used to temporarily store data that has been output or is to be output.
  • the present application provides a computer program product.
  • the computer program product includes a computer program, and the computer program is stored in a computer-readable storage medium.
  • the processor of the computer device reads the computer program from the computer-readable storage medium, and the processor executes the computer program, so that the computer device performs the description of the above-mentioned interactive data processing method in the corresponding embodiment of Figure 3. Therefore, there will be no description here. Let’s go into details. In addition, the description of the beneficial effects of using the same method will not be described again. For technical details not disclosed in the computer-readable storage medium embodiments involved in this application, please refer to the description of the method embodiments in this application.
  • each process and/or the method flowcharts and/or structural schematic diagrams can be implemented by computer program instructions. or blocks, and combinations of processes and/or blocks in flowcharts and/or block diagrams.
  • These computer program instructions may be provided to a processor of a general purpose computer, special purpose computer, embedded processor, or other programmable data processing device to produce a machine, such that the instructions executed by the processor of the computer or other programmable data processing device produce a use A device for realizing the functions specified in one process or multiple processes in the flowchart and/or one block or multiple blocks in the structural diagram.
  • These computer program instructions may also be stored in a computer-readable memory that causes a computer or other programmable data processing apparatus to operate in a particular manner, such that the instructions stored in the computer-readable memory produce an article of manufacture including the instruction means, the instructions
  • the device implements the functions specified in one process or multiple processes in the flowchart and/or in one block or multiple blocks in the structural diagram.
  • These computer program instructions may also be loaded onto a computer or other programmable data processing device, causing a series of operating steps to be performed on the computer or other programmable device to produce computer-implemented processing, thereby executing on the computer or other programmable device. Instructions provide steps for implementing the functions specified in a process or processes of a flowchart and/or a block or blocks of a structural representation.

Abstract

本申请公开了一种交互数据处理方法、装置、程序产品、计算机设备和介质,该方法包括:显示社交界面;社交界面用于显示至少一个社交对象的社交消息;接收针对至少一个社交对象中目标社交对象的预设操作,聚合显示目标社交对象在社交界面中发送的社交消息。采用本申请,可提升对社交界面中社交对象的社交消息的显示效率以及查看效果,并丰富对社交对象的社交消息的显示方式。

Description

交互数据处理方法、装置、程序产品、计算机设备和介质
本申请要求于2022年3月10日提交中国专利局、申请号202210240413.1、申请名称为“交互数据处理方法、装置、程序产品、计算机设备和介质”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及数据处理的技术领域,尤其涉及交互数据处理技术。
背景技术
在社交平台中,多个用户可以在社交平台的社交界面进行社交消息的交互,如社交界面可以是聊天群组的群聊界面,用户的社交消息可以指在群聊界面的群聊消息。
在相关应用中,当需要查看群聊界面中某个特定用户在聊天群组所发送的所有或者部分消息时,通常需要跳出当前的公共的聊天窗口组件,进而转到搜索界面,在搜索界面中再搜索和查看该特定用户在聊天群组中所发送的所有或者部分消息。
然而这种方式搜索路径较长且脱离了聊天上下文,导致消息查看效果差且查看效率低。
发明内容
本申请提供了一种交互数据处理方法、装置、程序产品、计算机设备和介质,可提升对社交界面中社交对象的社交消息的显示效率以及查看效果,并丰富对社交对象的社交消息的显示方式。
本申请一方面提供了一种交互数据处理方法,该方法由对象设备执行,该方法包括:
显示社交界面;社交界面用于显示至少一个社交对象的社交消息;
接收针对至少一个社交对象中目标社交对象的预设操作,聚合显示目标社交对象在社交界面中发送的社交消息。
本申请一方面提供了一种交互数据处理装置,该装置部署在对象设备上,该装置包括:
显示模块,用于显示社交界面;社交界面用于显示至少一个社交对象的社交消息;
聚合模块,用于接收针对至少一个社交对象中目标社交对象的预设操作,聚合显示目标社交对象在社交界面中发送的社交消息。
本申请一方面提供了一种计算机设备,包括存储器和处理器,存储器存储有计算机程序,计算机程序被处理器执行时,使得处理器执行本申请中一方面中的方法。
本申请一方面提供了一种计算机可读存储介质,该计算机可读存储介质存储有计算机程序,该计算机程序包括程序指令,该程序指令被处理器执行时使该处理器执行上述一方面中的方法。
根据本申请的一个方面,提供了一种计算机程序产品,该计算机程序产品或计算机程序包括计算机程序,该计算机程序存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机程序,处理器执行该计算机程序,使得该计算机设备执行上述一方面等各种可选方式中提供的方法。
本申请可以显示社交界面;社交界面用于显示至少一个社交对象的社交消息;接收针对至少一个社交对象中目标社交对象的预设操作,聚合显示目标社交对象在社交界面中发 送的社交消息。由此可见,本申请提出的方法可以直接在社交界面中对目标社交对象执行社交消息的快捷显示操作(如预设操作),从而响应于该预设操作快速地聚合显示目标社交对象的社交消息,由此提升了显示目标社交对象的社交消息的效率,并丰富了触发显示目标社交对象的社交消息的方式。
附图说明
为了更清楚地说明本申请或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1是本申请实施例提供的一种网络架构的结构示意图;
图2是本申请提供的一种交互数据处理的场景示意图;
图3是本申请提供的一种交互数据处理方法的流程示意图;
图4是本申请提供的一种查阅社交消息的场景示意图;
图5是本申请提供的一种消息查阅的界面示意图;
图6是本申请提供的一种消息回复的界面示意图;
图7a-图7b是本申请提供的一种消息提示的界面示意图;
图8是本申请提供的一种消息提示的界面示意图;
图9是本申请提供的一种消息提示的界面示意图;
图10是本申请提供的一种交互数据处理方法的流程示意图;
图11a-图11b是本申请提供的一种消息处理的界面示意图;
图12a-图12b是本申请提供的一种消息查看的场景示意图;
图13是本申请提供的一种消息定位显示的界面示意图;
图14是本申请提供的一种消息检索的界面示意图;
图15a-图15b是本申请提供的一种消息分类检索的界面示意图;
图16是本申请提供的一种界面切换的界面示意图;
图17是本申请提供的一种消息展示的场景示意图;
图18是本申请提供的一种关注消息展示的场景示意图;
图19是本申请提供的一种交互数据处理装置的结构示意图;
图20是本申请提供的一种计算机设备的结构示意图。
具体实施方式
下面将结合本申请中的附图,对本申请中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本申请保护的范围。
本申请涉及到区块链的相关技术。本申请中,可以将社交对象的社交消息上传到区块链上,以保证社交对象的社交消息的不可篡改性和真实性。
本申请还涉及到云技术。本申请中所涉及到的云技术主要指可以通过“云”来实现对社交对象的社交消息的后台存储以及前端显示。
首先,需要进行说明的是,本申请在收集用户的相关数据(如社交对象在社交平台中的社交消息以及在社交平台中针对社交消息所触发的相关操作等用户数据)之前以及在收集用户的相关数据的过程中,都可以显示提示界面或者弹窗,该提示界面或者弹窗用于提示用户当前正在搜集其相关数据,使得本申请仅仅在获取到用户对该提示界面或者弹窗发出的确认操作后,才开始执行获取用户相关数据的相关步骤,否则(即未获取到用户对该提示界面或者弹窗发出的确认操作时),结束获取用户相关数据的相关步骤,即不获取用户的相关数据。换句话说,本申请所采集的所有用户数据都是在用户同意并授权的情况下进行采集的,且相关用户数据的收集、使用和处理需要遵守相关国家和地区的相关法律法规和标准。
首先,对本申请所涉及的相关概念进行说明:
AIO:即All In One,是指公共的聊天窗口组件。
其中,用户参与到好友、群、公众账号等众多不同类型的会话时,为了给用户提供统一的交互体验,软件中提供了不同会话共享的聊天窗口组件,组件中用户的输入、点击操作等行为习惯都可看做是一致的。
IM服务:即即时通讯,一种基于互联网的即时交流消息的业务,是一个实时通信系统,允许两人或多人使用网络实时的传递文字消息、文件、语音与视频交流。
请参见图1,图1是本申请实施例提供的一种网络架构的结构示意图。如图1所示,网络架构可以包括服务器200和终端设备集群,终端设备集群可以包括一个或者多个终端设备,这里将不对终端设备的数量进行限制。如图1所示,多个终端设备具体可以包括终端设备100a、终端设备101a、终端设备102a、…、终端设备103a。如图1所示,终端设备100a、终端设备101a、终端设备102a、…、终端设备103a均可以与服务器200进行网络连接,以便于每个终端设备可以通过网络连接与服务器200之间进行数据交互。
如图1所示的服务器200可以是独立的物理服务器,也可以是多个物理服务器构成的服务器集群或者分布式系统,还可以是提供云服务、云数据库、云计算、云函数、云存储、网络服务、云通信、中间件服务、域名服务、安全服务、CDN、以及大数据和人工智能平台等基础云计算服务的云服务器。终端设备可以是:智能手机、平板电脑、笔记本电脑、桌上型电脑、智能电视、车载终端等智能终端。下面以终端设备100a与服务器200之间的通信为例,进行本申请实施例的具体描述。
请一并参见图2,图2是本申请提供的一种交互数据处理的场景示意图。终端设备100a可以包含社交平台(也可以称之为是交互应用),该社交平台可以是任意能够进行消息聚合以及消息交互的平台,服务器200可以是该社交平台的后台服务器。
如图2所示,社交平台可以是即时通讯应用,界面100b可以是社交界面,该社交界面可以是终端设备100a的即时通讯应用中的群聊界面,更具体的,该社交界面100b可以是名称为“聪明蛋们”的群组的群聊界面,社交界面100b可以包含若干社交对象的群组消息(可以称之为社交消息),此处该若干社交对象可以包括昵称为小天、小明以及小花的群成员。如图2所示,社交界面100b中显示有小天的社交消息“今天几点碰面”以及“行嘛行嘛”,社 交界面100b还显示有小明的社交消息“我还没起床,晚点出门吧”,社交界面100b还显示有小花的社交消息“那我先写个报告,嘿嘿”。
更多的,社交界面100b中还显示有各个社交对象的头像(包括小花的头像104b)。因此,终端设备100a可以根据用户(如持有终端设备100a的用户)在社交界面中针对头像104b的长按操作,显示到界面101b,在界面101b中,还支持用户向右拖动小花的头像104b,一直将小花的头像104b拖动到区域105b(可以称之为预设区域)中,即可显示到界面102b。界面101b的预设区域中也可以显示有提示信息“拖到此处查看他的消息”,该提示信息就用于提示用户将小花的头像104b拖动到预设区域。
在界面102b中,头像104b已经被拖动到了预设区域,此时预设区域中也会显示有提示信息“松手查看他的消息”,因此,此时,用户可以松开拖动头像104b的手,终端设备100a就可以显示到界面103b,界面103b就可以用于聚合显示小花在界面100b中发送的社交消息(即群聊消息,也就是群组消息),该界面103b属于模态浮层的界面,小花在界面100b的中发送的社交消息就聚合显示在该模态浮层中,该模态浮层是独立显示于社交界面100b之上的浮层。
该模态浮层中可以显示小花在名称为“聪明蛋们”的群组中所发送的所有群聊消息,此处小花在该群组中发送的群聊消息就包括小花在11月5日上午8:30发送的群组消息“这里有几个做PPT的模板,感觉不错发给你们哈”和群组消息“PPT模板的文件”,以及包括小花在11月6日上午9:30发送的群组消息“那我先写个报告,嘿嘿”。
其中,模态浮层中所显示的小花历史发送的社交消息可以包括终端设备100a在本地获取到的社交消息,若是本地中社交对象的社交消息被删除或者被清空,则模态浮层中所显示的小花历史发送的社交消息也可以是终端设备100a从服务器200处拉取得到的。
本申请在内容聚合场景(如群聊场景)中,可以在不跳出原本的社交界面100b的前提下,在临时态的模态浮层中快速筛选并查阅指定的社交对象(如小花)的社交消息,提升了查阅社交对象的社交消息的效率,并缩短了查阅社交对象的社交消息的路径。
请参见图3,图3是本申请提供的一种交互数据处理方法的流程示意图。本申请中的执行主体可以是对象设备,该对象设备可以是一个计算机设备或者多个计算机设备所构成的计算机设备集群,该计算机设备可以是服务器,也可以是终端设备。如图3所示,该方法可以包括:
S101,显示社交界面;社交界面用于显示至少一个社交对象的社交消息。
在一种可能的实现方式中,本申请中的执行主体可以是对象设备,该对象设备可以是任意用户所持有的设备。对象设备中可以具有社交平台,该社交平台可以是用于用户间进行社交的平台,该社交平台可以是应用程序(Application,APP)形式、小程序形式或者网页形式等任意形式的内容聚合平台。
对象设备可以显示社交界面,如对象设备可以根据界面显示操作显示社交界面。该社交界面可以是社交平台中的界面,该社交界面可以用于显示至少一个社交对象的社交消息,该至少一个社交对象可以是在社交平台中能够一起进行社交的社交对象,该至少一个社交对象的数量可以根据实际应用场景确定,对此不做限制。
在一种可能的实现方式中,上述界面显示操作就可以是用于显示社交界面的操作,例如社交界面可以是群聊界面,该界面显示操作就可以是在消息提示列表中针对群聊界面的显示操作。
其中,社交界面中可以显示有上述至少一个社交对象所发送的社交消息,社交界面在不同的内容聚合场景中可以表示不同的界面,该社交消息在不同的内容聚合场景中可以表示不同的消息。
例如,社交平台可以是即时通讯应用(也可以称为即时通讯平台),该即时通讯应用中可以包括多人聊天群组(可以简称为社交群组),因此,上述至少一个社交对象就可以是该社交群组中的所有群成员,社交对象的社交消息可以指社交对象在社交群组中所发送的群组消息(也称群聊消息或者群消息),社交界面就可以是该社交群组的群聊界面,该群聊界面就用于显示社交群组的群成员在社交群组中所发送的群聊消息。此种场景下,社交界面可以是通过AIO(一种公共聊天组件)进行显示的。
再例如,社交平台可以是可以进行信息(如个人动态)发布的平台,上述至少一个社交对象可以是社交平台中所有可以发布信息的用户(或者可以是社交平台中持有对象设备的用户的好友用户),社交界面就为用于展示社交对象所发布的信息的界面,社交对象所发布的信息就可以是社交对象在社交界面所发送的社交消息,如社交对象所发布的信息可以是用户的个人动态、转发信息、分享信息等等)。
还例如,社交平台可以是可以进行多人在线讨论的频道(如论坛),上述至少一个社交对象可以是社交平台中可以进行在线讨论的所有用户,社交界面可以是该频道的在线讨论界面,社交界面可以用于显示该至少一个社交对象在频道中在线讨论的内容,社交对象在频道中在线讨论的内容就可以是社交对象所发送的社交消息。
通过上述描述可知,本申请可以应用于所有的多人内容聚合场景,如频道(实时在线大型线上虚拟组织)、群组、动态空间等应用场景,在该内容聚合场景实现对社交对象的社交消息的查阅。
在一种可能的实现方式中,上述至少一个社交对象中可以包含被关注的社交对象,该被关注的社交对象的数量可以是L个,L的数值可以根据实际应用场景确定,L会小于或等于该至少一个社交对象的总数量,该L个被关注的社交对象可以是持有对象设备的用户在社交平台中所设置的。
例如,若社交界面是群组的群聊界面,该群组中包含若干个群成员,则该L个被关注的社交对象可以是在若干群成员中所设置的关注的群成员;再例如,若社交界面是社交平台中信息发布的界面,则该L个被关注的社交对象可以是在该社交平台中进行信息发布的对象中所设置的关注的对象;还例如,若社交界面是多人讨论的频道界面,则该L个被关注的社交对象可以是在该频道所包含的对象中设置的关注的社交对象。
通过在内容聚合场景中设置关注的社交对象,可以实现在内容聚合场景中对被关注的社交对象的社交消息进行特别关注,进而更充分了解以及理解到被关注的社交对象所发送的社交消息。
因此,若L个被关注的社交对象存在未读的社交消息,则社交界面上还可以显示有提示控件,该提示控件可以用于提示被关注的社交对象存在未读社交消息,该提示控件还可以用于提示未读社交消息的条数(即数量),所提示的未读社交消息就是指社交界面中由L个被关注的社交对象中的至少一个被关注的社交对象发送的未读社交消息。
其中,被关注的社交对象的未读社交消息可以是指被关注的社交对象所发送的,且未在对象设备的设备界面(或者未在对象设备的关联设备的设备界面)上进行曝光显示过的社交消息,可以理解为,被关注的社交对象的未读社交消息就是被关注的社交对象发送的且持有对象设备的用户未阅览的社交消息。
其中,对象设备中的社交平台可以登录有对象账号(即用户账号),因此,对象设备的关联设备可以是指其他所包含的社交平台也登录了该对象账号的设备。
在一种可能的实现方式中,上述显示控件可以是独立显示于社交界面之上的弹窗控件,或者也可以是社交界面中所包含的控件。该显示控件中可以包含存在未读社交消息的被关注的社交对象的对象标识(如社交对象的头像或者昵称等),该显示控件还用于快捷聚合显示被关注的社交对象的未读社交消息。
S102,接收针对至少一个社交对象中目标社交对象的预设操作,聚合显示目标社交对象在社交界面中发送的社交消息。
在一种可能的实现方式中,目标社交对象可以是上述至少一个社交对象中任意需要对其社交消息进行查看的社交对象,社交界面可以包含目标社交对象的对象标识,该对象标识可以是社交对象的头像(如用户头像)或者昵称等。
因此,接收针对至少一个社交对象中目标社交对象的预设操作的实现方式可以是接收针对社交界面中目标社交对象的对象标识的触发操作。
该针对目标社交对象的对象标识的触发操作可以包括但不限于是以下任意一种:在社交界面中长按目标社交对象的对象标识,并沿社交界面拖动目标社交对象的对象标识至社交界面的预设区域(该预设区域可以根据实际应用场景进行设置);或者,在社交界面长按目标社交对象的对象标识,并将目标社交对象的对象标识沿社交界面(可以是沿社交界面的水平向右的方向,或者是沿社交界面的任意方向)拖动预设距离。该预设距离可以根据实际应用场景进行设置。
上述所罗列的针对目标社交对象的对象标识的触发操作仅为举例,实际上,可以通过任意的快捷手势来来执行针对目标社交对象的对象标识的触发操作,具体可以根据实际应用场景进行确定。
例如,目标社交对象的对象标识可以在社交界面的左边缘位置处,则针对目标社交对象的对象标识的触发操作可以包括:长按目标社交对象的对象标识,并沿社交界面的右侧(水平向右或者斜向向右都可以)方向拖动目标社交对象的对象标识至预设区域,该预设区域可以是社交界面中靠近右边缘位置处的区域。
再例如,目标社交对象的对象标识可以在社交界面的左边缘位置处,则针对目标社交对象的对象标识的触发操作可以包括:长按目标社交对象的对象标识,并沿社交界面的右侧方向(水平向右的方向或者还可以是任意其他方向)拖动目标社交对象的对象标识,使 得拖动距离达到(等于或者大于)预设距离,该拖动距离可以是目标社交对象的对象标识的起始位置(未拖动前的位置)到所拖动至的最终位置之间的距离。
请参见图4,图4是本申请提供的一种查阅社交消息的场景示意图。如图4所示,上述社交界面可以是名称为“聪明蛋们”的群聊界面100c,该群聊界面100c包括多个社交对象(如小天、小明以及小花等)的社交消息,该群聊界面100c还包括各个社交对象的对象标识(此处是对象头像),如包括小花的对象头像104c。
因此,可以在界面100c长按小花的头像104c,对象设备就可以由界面100c显示到界面101c,在界面101c中,可以连续地向右拖动小花的头像104c,得到界面102c,再持续拖动,向右拖动距离达到距离阈值(也可以称之为预设距离,可以根据实际应用场景确定)时,显示到界面103c,界面103c中还包括提示信息“松手即可查看他的全部消息”,此时就可以松开拖动头像103c的手,对象设备即可聚合显示小花在群组“聪明蛋们”中所发送的所有群组消息。该过程中,小花就是上述目标社交对象,针对小花的预设操作就包括:针对小花的头像104c的触发操作,该触发操作可以包括长按小花的头像104c,并沿社交界面(如沿社交界面的水平向右的方向)拖动头像104c,且拖动距离大于或等于距离阈值(即预设距离)的操作。
因此,对象设备可以根据社交界面中针对目标社交对象的对象标识的触发操作,聚合显示目标社交对象在社交界面发送的社交消息,该社交消息可以是在对象设备的本地所存储的目标社交对象在社交界面发送的全部社交消息,或者该社交消息也可以是后台(如社交平台的后台设备)存储的目标社交对象在社交界面所发送的全部社交消息。其中,聚合显示的目标社交对象的社交消息具体包括目标社交对象的哪些社交消息可以根据实际业务策略决定。
在一种可能的实现方式中,另一种场景下,目标社交对象还可以是指至少一个社交对象中被关注的社交对象,该社交界面上显示有上述提示控件(该提示控件可以称之为是社交界面上的小耳朵),该提示控件即为用于提示被关注的社交对象存在的未读社交消息的控件。
因此,接收针对至少一个社交对象中目标社交对象的预设操作的实现方式以是接收针对该提示控件的触发操作,针对提示控件的触发操作可以是针对提示控件的点击操作等。此种情形下,目标社交对象就可以是指L个被关注的社交对象中存在未读社交消息的社交对象。
因此,对象设备可以根据针对提示控件的触发操作,聚合显示被关注的社交对象在社交界面中所发送的未读社交消息(也就是聚合显示目标社交对象在社交界面中发送的未读社交消息)。
在一种可能的实现方式中,在上述情形下(即目标社交对象是存在未读社交消息的被关注的社交对象的情形下),当目标社交对象的数量大于1(即目标社交对象有多个,该多个目标社交对象即是L个被关注的社交对象中存在未读社交消息的社交对象)时,对象设备还可以响应于针对提示控件的触发操作(此处的响应可以是指对针对提示控件的触发 操作作出相应的回应),分类并聚合显示每个目标社交对象分别对应的未读社交消息,一个目标社交对象的未读社交消息即为一类未读社交消息。
请参见图5,图5是本申请提供的一种消息查阅的界面示意图。如图5所示,界面100d~界面102d是社交平台中的界面,界面100d包括社交平台中的消息提示列表,该消息提示列表包括群组名称为“聪明蛋们”的群组的消息提醒项104d,当社交对象“小花”是被关注的社交对象,且当前小花具有3条新消息(即3条未读消息,该消息即为社交消息),则此时在消息提醒项104d中还可以包括针对社交对象“小花”的新消息提示项103d,该新消息提示项103d中可以包括小花的对象标识(此处是小花的头像)以及小花的新消息的条数(此处是3)的提示信息“3条新消息”。
进而,通过点击界面100d中的消息提示项104d,对象设备可以显示到界面101d,界面101d就是群组“聪明蛋们”的群聊界面,该群聊界面可以是上述社交界面,该社交界面可以包含若干社交对象(如群组“聪明蛋们”中的若干群成员)之间所交流的群组消息(即社交消息)。
并且,界面101d上还可以显示有针对被关注的社交对象(此处是指小花)的未读社交消息的提示控件105d,该提示控件105d中可以包括小花的头像以及新消息条数的提示信息“3条新消息”。
因此,通过点击该提示控件105d,对象设备就可以显示到界面102d,点击提示控件105d的操作就可以是针对目标社交对象(此处是指小花)的预设操作。界面102d中就聚合显示了小花的3条新消息,该3条新消息也就是小花的3条未读社交消息,该3条新消息包括社交消息“今天看了一个电视剧,好搞笑”、社交消息“要不要推荐给你们”以及社交消息“某个时代的”。
请一并参见图6,图6是本申请提供的一种消息回复的界面示意图。如图6所示,此处的界面102d即为上述图5中的界面102d,在界面102d中,可以通过对群组消息进行左滑即可快速对所滑动的群组消息进行回复。
如此处,可以在界面102d中对小花的群组消息108d进行左滑(即针对群组消息108d的左滑操作,也可以是其他操作,如右滑或者双击等),对象设备就可以显示到界面106d,再松开滑动群组消息108d的手,对象设备即可显示到界面107d,界面107d中就包含用于对小花的群组消息108d进行回复的虚拟键盘109d,该虚拟键盘109d中包含回复提示信息110d,该回复提示信息110d是用于提示是对小花的群组消息108d进行回复的,进而就可以在该虚拟键盘109d中输入对群组消息108d进行回复的群组消息(可以称之为回复社交消息),录入完毕该对群组消息108d进行回复的回复社交消息后,就可以在社交界面自动显示(即发送)所输入的对群组消息108d进行回复的回复社交消息。
请参见图7a-图7b,图7a-图7b是本申请提供的一种消息提示的界面示意图。与上述图5所描述的原理相似,当目标社交对象是指L个被关注的社交对象中存在未读社交消息的多个社交对象时,即目标社交对象有多个时,如图7a所示,消息提示界面100e中的群组“聪明蛋们”的消息提示项中可以包含针对该多个目标社交对象(此处包括小花和小天) 的新消息提示项102e,该新消息提示项102e中可以包括小花和小天的头像,以及包括小花和小天总的新消息的条数的提示信息“5条新消息”。
进而,可以点击群组“聪明蛋们”的消息提示项,对象设备就可以显示到界面101e,界面101e就可以是上述社交界面,界面101e中还显示有针对小花和小天的提示控件103e,该提示控件103e中可以包括小花和小天的头像,以及包括小花和小天总的新消息的条数的提示信息“5条新消息”。
因此,当点击上述提示控件103e时,如图7b所示,对象设备就可以显示到界面104e,界面104e中就分别对小花和小天的新消息进行了分类及聚合显示,在界面104e中就分类聚合显示有小花的3条新消息(即小花的3条未读社交消息)、以及隐藏聚合显示有小天的2条新消息,在界面104e中,可以点击小天的新消息的选择栏106e,显示到界面105e,界面105e就包括分类聚合显示的小天的2条新消息(即小天的2条未读社交消息)。此处,小花的3条未读社交消息就可以包括社交消息“今天看了一个电视剧,好搞笑”、社交消息“要不要推荐给你们”以及社交消息“某个时代的”,小天的2条未读社交消息就可以包括社交消息“包含“我看好你哟!”的文字的图片”以及社交消息“什么剧阿”。
上述过程的实现原理可以包括:若社交消息是群组消息,则后台设备(如社交平台的后台设备)返给前端(如对象设备中的社交平台)的群组消息(可以简称消息)可以新增like字段(关注字段)和unread字段(未阅览的字段)。
若like字段为1,则表明是来自被关注的社交对象的群组消息,反之,若like字段为0,则表明不是来自被关注的社交对象的群组消息。
更多的,若unread字段为1,则表明是未读社交消息(即持有对象设备的用户未阅览的消息),若unread字段为0,则表明是已读社交消息(即持有对象设备的用户已阅览的消息)。
因此,进入AIO后(如显示社交界面时),小耳朵(即用于提示被关注的社交对象的未读社交消息的提示控件)可以优先展示like=1且unread=1的消息条数,点击小耳朵后AIO定位到对应的消息处,之后,回到社交界面,小耳朵展示like=1且unread=1的剩余消息条数,再点击小耳朵后AIO同样定位到对应的消息处。
在一种可行的实施方式中,在显示社交界面的过程中,可以在社交界面中显示上述L个被关注的社交对象中当前正在输入(即编辑)社交消息的社交对象的消息输入状态。该消息输入状态可以是被关注的社交对象正在录入群组消息的状态,该消息输入状态可以通过文字、控件等方式进行显示,例如可以通过一个正在输入消息的气泡进行显示。
在一种可能的实现方式中,若社交平台属于即时通讯平台,社交界面属于即时通讯平台中进行消息交互的群组的群聊界面,社交对象的社交消息属于社交对象在该群组中的群组消息,则还可以在群聊界面中显示被关注的当前正在录入群消息的社交对象的消息输入状态。
请参见图8,图8是本申请提供的一种消息提示的界面示意图。如图8所示,界面100f可以是社交界面,若小天是被关注的社交对象,且小天正在群组“聪明蛋们”中实时录入消 息,则界面100f中可以通过显示小天的头像以及与小天的头像进行关联显示的气泡103f来表示小天的消息输入状态(即正在输入消息的状态)。
接着,当对象设备检测到小天在群组“聪明蛋们”中录入消息完成,如界面101f所示,对象设备就可以通过动画的形式将气泡103f发送到社交界面(此处的界面101f),并显示气泡104f,接着就可以在所显示的气泡104f中连贯显示小天所发送的新消息105f(如界面102f所示),实现一个社交消息发送的过渡过程。
请一并参见图9,图9是本申请提供的一种消息提示的界面示意图。如图9所示,若在群组“聪明蛋们”中小花和小天都是被关注的社交对象,并且,小花和小天都正在群组“聪明蛋们”中输入群组消息,则在社交界面106f中也可以实时显示小花和小天的消息输入状态(即正在群组中输入群组消息的状态),该消息输入状态可以通过区域107f中小花和小天的头像以及关联的气泡来进行显示。
上述过程实现的原理可以包括:前端(如对象设备中的社交平台)轮询后台(社交平台的后台设备)的IM(即时通讯)读服务模块,后台中的该模块除了需要返回Message(消息)之外,还需要返回关注用户(如被关注的社交对象)的Status(状态,即消息录入状态,如正在录入消息的状态),即IM模块最终返回给前端的数据如下所示:Message数据类型(如图片、视频、文字、语音等消息的数据类型)、Status数据类型(即关注用户的消息输入状态,如正在输入的状态)。
其中,Status数据结构定义如下:userId(用户标识):此处特指被关注的社交对象的用户标识;status:用户状态,0表示空状态,-1表示正在输入(当用户在输入框编辑时,IM消息会同步用户的状态),正数表明未读消息(即未读社交消息)的条数。
最终,前端(如对象设备中的社交平台)根据status字段即可对AIO内的特别关注用户做出UI(界面)上的渲染与展示,如在社交界面显示被关注的社交对象的消息输入状态。
在一种可能的实现方式中,在社交界面中显示被关注的社交对象的消息输入状态可以具有前提条件,该前提条件可以是被关注的社交对象在社交平台中开放了自己的消息输入状态的查看权限,如向持有对象设备的用户授权了自己的消息输入状态的查看权限,在该前提条件下,才可以在社交界面显示被关注的社交对象的消息输入状态,若不具备该前提条件,则在社交界面中就不会显示被关注的社交对象的消息输入状态。
采用本申请所提供的方法,可以在社交界面中(如AIO)通过快捷手势快速筛选查看目标社交对象的社交消息,而无需跳出AIO,缩短了查看目标社交对象的社交消息的路径长度,高效帮助用户在会话聊天场景/内容聚合场景查看社交消息,大大提高社交消息的即时触达率的同时提高社交消息的查看效率,更好地促进了用户对于社交消息阅读和理解。并且,用户在当前列表页(如社交界面的消息列表)可以快速得知具体群组、具体群成员的消息提醒,信息流通更为快捷。
本申请可以显示社交界面;社交界面用于显示至少一个社交对象的社交消息;接收针对至少一个社交对象中目标社交对象的预设操作,聚合显示目标社交对象在社交界面中发送的社交消息。由此可见,本申请提出的方法可以直接在社交界面中对目标社交对象执行社交消息的快捷显示操作(如预设操作),从而响应于该预设操作快速地聚合显示目标社 交对象的社交消息,由此提升了显示目标社交对象的社交消息的效率,并丰富了触发显示目标社交对象的社交消息的方式。
请参见图10,图10是本申请提供的一种交互数据处理方法的流程示意图。如图10所示,该方法包括:
S201,显示社交界面;社交界面用于显示至少一个社交对象的社交消息。
本申请实施例中的执行主体可以与上述图3对应实施例中的执行主体相同,如都为对象设备。此处,对象设备显示社交界面的具体过程可以参见上述图3对应实施例中的S101。
S202,接收针对目标社交对象的预设操作,在模态浮层中聚合显示目标社交对象在社交界面中发送的社交消息。
在一种可能的实现方式中,对象设备可以接收社交界面中针对目标社交对象的预设操作,在模态浮层中聚合显示目标社交对象在社交界面发送的社交消息。
其中,该模态浮层是独立显示于社交界面之上的浮层,该模态浮层也可以称之为是模态弹窗(model),模态浮层中的模态是指浮层是可以进行交互的,模态浮层可以进行交互是指可以在模态浮层中触发相应的用户操作,并可以在模态浮层中响应所触发的用户操作。
可以理解的是,在显示模态浮层的过程中,社交界面也是一直处于显示状态,只是社交界面被模态浮层遮挡了,换句话说,模态浮层对社交界面进行了遮挡显示。
在一种可能的实现方式中,可以在模态浮层中对目标社交对象的社交消息进行快捷回复,该过程可以是:对象设备可以接收针对模态浮层中的社交消息的回复操作,输出用于对被操作的社交消息进行回复的虚拟键盘,进而,对象设备可以接收虚拟键盘中输入的回复社交消息,接收到回复社交消息后,就可以关闭模态浮层,并可以在所显示的社交界面中显示(即发送)接收到的回复社交消息。其中,回复社交消息用于对被操作的社交消息进行回复的社交消息。
在一种可能的实现方式中,虚拟键盘中可以包含被操作(即引用)的社交消息。该被操作的社交消息可以是指该回复操作所操作(或者所指示)的社交消息,例如,上述图6中针对消息108d的左滑操作可以是回复操作,被操作的社交消息就可以是消息108d。
此处,回复操作所操作的社交消息可以是模态浮层中所显示的目标社交对象的任意社交消息。在一种可能的实现方式中,针对社交消息的回复操作可以是在模态浮层中针对社交消息的左滑操作等。
通过上述方式,可以在模态浮层中对被操作的社交消息进行快捷回复,提升了回复效率。
在一种可能的实现方式中,还支持在模态浮层中对目标社交对象的社交消息进行选择,而后对被选择的社交消息进行相应的业务处理(如对社交消息进行转发或者删除等处理),该过程可以是:
对象设备可以接收模态浮层中针对社交对象的社交消息的选择操作,输出用于对被操作的社交消息进行处理的处理控件,此处被操作的社交消息可以是指该选择操作所选择的社交消息。进而,对象设备可以根据针对处理控件的触发操作,对模态浮层中被操作(即被选择)的社交消息按照该处理控件所指示的处理方式进行处理。
其中,模态浮层中针对目标社交对象的社交消息的选择操作可以是各种类型的操作,例如可以是指对目标社交对象的社交消息的右滑操作,在一种可能的实现方式中,该过程中,在模态浮层中对所选择的目标社交对象的第一条社交消息的选择操作可以是针对该第一条社交消息的右滑操作,选择第一条社交消息之后,模态浮层中各个社交消息旁边(如前面临近的位置)可以显示有选择控件,若是还需要选择除上述第一条社交消息之外的更多的社交消息,则可以通过各个社交消息的选择控件来执行针对各个社交消息的选择操作,即通过各个社交消息的选择控件选择更多的社交消息。针对处理控件的触发操作可以是各种类型的操作,例如可以是点击操作,本申请实施例对此不做限定。
在一种可能的实现方式中,该处理控件可以是转发的控件或者删除的控件等。
若处理控件是转发的控件,则该处理控件所指示的处理方式可以是对被操作的社交消息进行转发,因此,当对象设备检测到针对处理控件的触发操作时,对象设备可以显示针对被操作的社交消息的转发界面,进而可以在该转发界面中选择被操作的社交消息需要转发至的对象(该对象可以是社交平台中的任意对象,而不限制于是上述至少一个社交对象中的对象)。
若处理控件是删除的控件,则该处理控件所指示的处理方式可以是对被操作的社交消息进行删除,因此,当对象设备检测到针对处理控件的删除操作时,对象设备就可以将被操作的社交消息从模态浮层或/和社交界面中进行删除,在一种可能的实现方式中,此时对象设备也可以自动关闭模态浮层,关闭模态浮层后,社交界面就呈现出来了(即没有模态浮层遮挡社交界面了),所显示的社交界面中就可以不包括上述在模态浮层中所删除的社交消息。
请参见图11a-图11b,图11a-图11b是本申请提供的一种消息处理的界面示意图。如图11a所示,界面100g即为模态浮层的界面,界面100g中显示有小花的社交消息(即群组消息),可以对界面100g中的群组消息进行选择,此处通过对界面100g中小花的群组消息103g进行右滑选择,对象设备可以显示到界面101g,进而显示到界面102g,界面102g中就包括在小花的各个群组消息前显示的选择控件(如框104g所示),进而,就可以通过各个群组消息前的选择控件来选择小花的群组消息,此处,选择了界面102g中小花的前两个群组消息。
更多的,界面102g中还包括用于转发的处理控件105g和用于删除的处理控件106g。可以点击处理控件105g,如图11b所示,对象设备就可以显示到界面107g,界面107g就为用于选择将所选择(即被操作)的小花的群组消息转发至的对象的界面,此处选择了向讨论1组转发在界面102g中所选择的小花的群组消息,并显示到界面108g。
其中,界面108g中就包括转发的弹窗109g,可以在该弹窗109g中输入消息转发的相关说明消息,对象设备可以一并将所输入的相关说明消息以及所选择的小花的群组消息发送到讨论1组。
通过上述描述可知,本申请可以对模态浮层中的消息项组件(用于显示社交消息(如群组消息)的组件,一个消息项组件对应一条社交消息)绑定左滑手势事件A和右滑手势事件B。
其中,左滑手势事件A可以包括:在模态浮层中拉起键盘(如虚拟键盘),并触发消息引用回复的逻辑。通过对消息项组件绑定左滑手势事件A可以支持对模态浮层中的群组消息进行左滑然后回复。
其中,右滑手势事件B可以包括:在通过对视图(如模态浮层)中的群组消息进行右滑,使得模态浮层进入多选状态,多选状态下,底部增加转发按钮与删除按钮,并绑定相对应的事件;被触发事件A的消息项组件左侧需要展示被选中的检测框样式;顶部的组件更换展示为标题组件,通过该标题组件展示被选中的消息项组件的个数(即被选择的社交消息的条数)。
在一种可能的实现方式中,模态浮层中还可以包括滑块控件,对象设备还可以包括设备界面,在这种情况下,对象设备还可以接收针对滑块控件的滑动操作,滑动显示模态浮层中的社交消息,并在滑块控件中显示设备界面中社交消息的消息发布时间。
其中,模态浮层中还可以包括滑动轴(可以是竖直方向的,该滑动轴可以是时间轴),滑块控件可以在该滑动轴上进行滑动(如上下滑动),随着针对滑块控件的滑动操作,模态浮层中所显示的社交消息也可以进行滑动显示。
需要进行说明的是,对模态浮层中所显示的社交消息进行滑动显示可以是指:在模态浮层中对社交消息进行滚动显示。具体的,模态浮层中的社交消息可以是按照各自的消息发布时间的先后顺序依次进行显示的,消息发布时间越早的社交消息可以显示于模态浮层的越上方位置,消息发布消息越晚的社交消息可以显示于模态浮层的越下方位置,滑动轴的由上到下的位置也表示了消息发布时间的从早到晚的先后顺序,因此,在滑动轴上滑动滑块控件的过程中,模态浮层中的若干社交消息可以进行上下滚动显示,即模态浮层中显示于设备界面上的社交消息可以变化的,以滚动显示到滑块控件在滑动轴的相应位置处对应的消息发布时间所发布的社交消息。
并且,随着针对滑块控件的滑动操作,滑块控件中还可以显示模态浮层中所滑动显示到的社交消息的发布时间(可以称之为消息发布时间),根据滑动操作的不同,社交消息和对应发布时间的显示也可能有所不同,具体可以参见下述内容描述。
例如,上述针对滑块控件的滑动操作可以包括第一滑动操作,滑块控件可以在模态浮层中上下滑动,可以将对滑块控件进行向下滑的操作称之为是第一滑动操作,通过将滑块控件向下滑,表明是想要查看在当前设备界面上所显示的社交消息之前发布的社交消息,而越早发布的社交消息会显示在模态浮层中越上方的位置,因此,对象设备可以根据针对滑块控件的第一滑动操作,滑动显示模态浮层中的社交消息,并可以在滑块控件中显示处于设备界面最上方的社交消息(在一种可能的实现方式中,可以是在设备界面最上方进行完整显示的社交消息)的消息发布时间。通过针对滑块控件不断的滑动操作,设备界面中可以滑动显示有不同的社交消息,滑块控件中所显示的消息发布时间也可以不断进行更新和变化。
再例如,上述针对滑块控件的滑动操作还可以包括第二滑动操作,可以将对滑块控件进行向上滑的操作称之为是第二滑动操作,通过将滑块控件向上滑,表明是想要查看在当前设备界面所显示的社交消息之后发布的社交消息,而越晚发布的社交消息会显示在模态 浮层中越下方的位置,因此,对象设备可以根据针对滑块控件的第二滑动操作,滑动显示模态浮层中的社交消息,并可以在滑块控件中显示处于设备界面最上方的社交消息(在一种可能的实现方式中,可以是在设备界面最下方进行完整显示的社交消息)的消息发布时间。通过针对滑块控件不断的滑动操作,设备界面中可以滑动显示有不同的社交消息,滑块控件中所显示的消息发布时间也可以不断进行更新和变化。
通过可以显示消息发布时间的滑块控件,使得可以对模态浮层中所显示的社交消息进行快速定位,如快速定位目标社交对象在某个时间点所发布的社交消息。
请参见图12a-图12b,图12a-图12b是本申请提供的一种消息查看的场景示意图。如图12a所示,界面100h是用于聚合显示目标社交对象(此处是指小花)的社交消息的模态浮层的界面,界面100h还包括滑块控件102h(此时处于未滑动状态)。如界面101h所示,可以上下滑动该滑块控件102h,在滑动过程中,该滑块控件102h中可以显示所滑动显示到的社交消息的消息发布时间(如群组消息的发送时间)。
此处,若是向上滑动滑块控件,则滑块控件中所显示的消息发布时间可以是显示于界面101h的最下方的群组消息“那我先写个报告,嘿嘿”的消息发布时间,即“2021年11月”(参见图12a中103h所示)。
若是向下滑动时间滑块控件,则滑块控件中显示的消息发布时间可以是显示于界面101h的最上方的群组消息“这里有几个做PPT的模板,感觉还不错发给你们哈”的消息发布时间,即“2021年10月”。
更多的,社交消息是社交对象的群组消息,模态浮层100p的结构可以如图12b所示,模态浮层100p可以包括标题组件(Title,该标题组件可以根据模态浮层的状态进行切换)、输入框组件(SearchBar,如用于输入检索内容的输入框)、筛选按钮Btn(如用于显示内容类型列表的按钮)以及消息列表(List),该消息列表List可以包括若干个消息项组件(Item),一个消息项组件用于展示社交对象的一个社交消息。
可以理解的是,由于模态浮层100p中可以包含若干个消息项组件,该若干消息项组件在对象设备的设备界面上可能不能被同时显示出来,因此,模态浮层中一部分消息项组件(消息项组件A~消息项组件E)会显示于对象界面上,一部分消息项组件(如图12b的区域101p中“其他未在屏幕内的消息项组件……”)会隐藏显示于设备界面下。
此处,对象设备的屏幕高度可以是h2,ScrollView(滚动视图)的偏移可以是h1,消息项组件A的左上角的坐标可以是(x1,y1),屏幕中最后一个消息项组件E的左下角的坐标可以是(x2,y2),消息列表总的ScrollView(滚动视图)的高度可以是h3,此处的日期滑块即为滑块控件,该日期滑块的左上角的坐标是(x3,y3),其中,消息列表中各个组件的坐标可以是以消息列表的左上角为原点的,屏幕内的消息列表所显示出来的左边缘(可以理解为屏幕的左边缘)向下的坐标是正值,消息列表所显示出来的左边缘的向上的坐标是负值,左边缘所在的直线可以理解为是纵轴,用于表示纵坐标;消息列表所显示出来的上边缘往右是正值,消息列表所显示出来的上边缘往左是负值,上边缘所在的直线可以理解为是横轴,用于表示横坐标。
因此,在滑动日期滑块,使得模态浮层中的社交消息进行滚动显示的过程中,通常会满足公式:y3:h2=h1:h3,使得在滑动日期滑块以滚动显示社交消息的过程中,可以根据日期滑块的滑动比例也按照相应的滑动比例对模态浮层中的社交消息进行滚动显示。此处,还可以给日期滑块添加事件D,该事件D可以包括:当拖动日期滑块的手势触发回调时,得到日期滑块最新的Y3,根据公式“y3:h2=h1:h3”可以计算出ScrollView最新的偏移量h1,操作消息列表中组件的设置面板进行滚动至h1位置期间,日期滑块自身的内容(如所显示的消息发布时间)更新则可以根据事件C做出对应的更新。
其中,如图12b所示,事件C可以包括:对日期滑块向下滑动(即根据针对滑块控件的向下滑动操作)时,检测模态浮层中每一个消息项组件左上角的坐标,并将纵坐标大于0且最小(如y1)的消息项组件(如消息项组件A)对应的社交消息的发布时间(即消息发布时间),作为日期滑块需要展示的发布时间。
事件C还可以包括:对日期滑块向上滑动(即根据针对时间滑块控件的向上滑动操作)时,检测模态浮层中每一个消息项组件左上角的坐标,并将显示在屏幕中且纵坐标最大(如y2)的消息项组件(如消息项组件E)对应的社交消息的发布时间(即消息发布时间),作为日期滑块需要展示的发布时间。
在一种可能的实现方式中,还可以快速在社交界面中定位显示模态浮层中的社交消息,该过程可以是:对象设备可以根据针对模态浮层中的社交消息的定位操作,关闭模态浮层,并在所显示的社交界面中定位到被操作的社交消息的显示位置处,并在该显示位置处对备操作的社交消息进行突出显示。此处,被操作的社交消息可以是指定位操作所操作的社交消息,在一种可能的实现方式中,针对社交消息的定位操作,可以是在模态浮层中针对社交消息的点击操作。突出显示可以是高亮显示、改变字体颜色、增加特定标记等,本申请实施例对此不做限定。
其中,在社交界面中定位到被操作的社交消息的显示位置处可以是指:由于模态浮层中所显示的若干社交消息也可以是按照各自的消息发布时间的先后顺序依次进行显示的,消息发布时间越早的社交消息,就显示于模态浮层越靠上的位置,反之,消息发布时间越晚的社交消息,就显示于模态浮层越靠下的位置。因此,定位到被操作的社交消息的显示位置处可以是指,将模态浮层中被操作的社交消息曝光显示(通常还会曝光显示出在被操作的社交消息前后临近时间内所发布的社交消息)在对象设备的设备界面上。
请参见图13,图13是本申请提供的一种消息定位显示的界面示意图。如图13所示,界面100i是模态浮层的界面,界面100i中显示了目标社交对象(此处是指群组“聪明蛋们”中的成员“小花”)的社交消息。通过点击界面100i中小花的群组消息102i,对象设备可以关闭模态浮层,显示到界面101i,界面101i就属于社交界面,该界面101i就定位显示到了所点击的群组消息102i的位置,并对群组消息102i的消息栏103i进行了突出显示。
上述过程可以通过对模态浮层中的消息项组件绑定事件E实现,该事件E可以包括:获取模态浮层中当前被点击的消息项组件的消息id(消息标识)字段,关闭快捷视图,并将这个消息id发送给AIO组件,AIO根据消息id,将社交界面中滚动条索引至对应的位置,并对该消息id所属的消息做高亮展示(即突出显示)。
在一种可能的实现方式中,还可以在模态浮层中对目标社交对象的社交消息进行检索(即筛选),该过程可以是:对象设备可以获取到在模态浮层中所录入的检索内容,进而对象设备可以在模态浮层中筛选并显示目标社交对象发送的包含该检索内容的社交消息。在一些可能的实现方式中,该检索内容可以是需要检索的关键词、字符或者图像等。
在一种可能的实现方式中,若检索内容是图像,则对象设备可以在模态浮层中筛选并显示目标社交对象发送的包含与该图像之间的图像相似度达到相似度阈值的图像的社交消息。其中,可以通过图像处理模型(可以预先训练)来获取两个图像之间的图像相似度。
请参见图14,图14是本申请提供的一种消息检索的界面示意图。如图14所示,界面100j即为模态浮层的界面,界面100j包括搜索控件102j,可以在该搜索控件102j中录入检索内容,通过该检索内容来检索模态浮层中小花的特定消息(如包含检索内容的群组消息),此处,录入的检索内容是“模板”,那么搜索后,可以显示到界面101j,界面101j中就筛选显示有小花发送的包含检索内容“模板”的群组消息103j和群组消息104j。
在一种可能的实现方式中,还可以在模态浮层中对目标社交对象的社交消息进行分类检索,该过程可以是:在模态浮层中显示消息类型列表,该消息类型列表中包含社交消息的消息类型,然后接收针对消息类型列表中的目标消息类型的选择操作,在模态浮层中筛选并显示目标社交对象发送的属于目标消息类型的社交消息。
需要说明的是,在模态浮层中显示消息类型列表可以是基于某个社交对象的触发操作实现的,该触发操作可以是各种类型的操作。在一种可能的实现方式中,模态浮层中可以包含分类检索控件,此时该触发操作可以是社交对象针对该分类检索控件的触发操作。其中,该触发操作可以是点击操作等。另外,该消息类型列表可以包含社交消息的消息类型,社交消息的消息类型可以包括图像的类型、视频的类型、文件的类型、链接的类型、表情的类型以及音频的类型等等。
该目标消息类型可以是通过选择操作在消息类型列表中所选择的任意的消息类型,如图像的类型。
上述过程可以通过在模态浮层中对已经筛选出来的目标社交对象的社交消息再使用type(类型字段)或content字段进行筛选一遍即可实现。其中,type(类型字段)用于对模态浮层中目标社交对象的社交消息进行分类检索,所选择的type(类型字段)就是所选择的消息类型;content字段用于通过检索内容对模态浮层中目标社交对象的社交消息进行筛选,所设置的content字段就是所录入的检索内容。
在一种可能的实现方式中,若目标社交对象不是被关注的社交对象,则对象设备还可以在模态浮层中显示针对目标社交对象的关注控件,该关注控件用于提示可以将目标社交对象设置为被关注的社交对象。因此,对象设备可以接收针对该关注控件的触发操作(如该对关注控件可以是关注的开关控件,则该触发操作可以是针对关注控件的开启操作),将目标社交对象设置为被关注的社交对象。
请参见图15a-图15b,图15a-图15b是本申请提供的一种消息分类检索的界面示意图。如图15a所示,界面100k是用于显示目标社交对象(此处是指小花)的社交消息(此处是指小花的群组消息)模态浮层的界面,由于小花还不是被关注的社交对象,因此,在界面 100k中还可以显示有针对小花的关注控件103k,通过该关注控件103k即可将小花设置为被关注的社交对象。
此外,界面100k还包含分类控件104k,通过点击该分类控件104k,对象设备就可以显示到界面101k,界面101k中就包含显示有消息类型列表的弹窗102k,可以在弹窗102k中选择图片的消息类型(即目标消息类型),如图15b所示,对象设备就可以显示到界面105k,界面105k中就筛选显示了小花发送的图片类型的群组消息106k和图片类型的群组消息107k。界面105k中还包括关闭控件108k,可以点击该关闭控件108k,回到界面100k。
在一种可能的实现方式中,还可以在模态浮层快捷关闭模态浮层,进而快速回到社交界面(可以理解的是,此处的回到社交界面不是重新显示社交界面,社交界面在模态浮层的显示过程中是被模态浮层遮挡显示了)。
例如,对象设备可以根据针对模态浮层的关闭操作,快捷关闭模态浮层,快速回到社交界面,在一种可能的实现方式中,针对模态浮层的关闭操作可以是针对模态浮层中的空白区域的点击操作。
请参见图16,图16是本申请提供的一种界面切换的界面示意图。如图16所示,界面100m是模态浮层的界面,通过点击界面100m的空白位置,可以快速关闭模态浮层,回到社交界面101m(此处是指群组“聪明蛋们”的群聊界面)。
采用本申请所提供的方法,可以在社交界面快速拉起临时态的模态浮层,进而在该模态浮层中快速聚合并显示目标社交对象的社交消息,使得用户不脱离内容交互的氛围,可以通过快捷手势快速在模态浮层中聚合查看目标社交对象的社交消息,并可以在该临时态的模态浮层中对目标社交对象的社交消息进行操作(如转发、删除、筛选以及在社交界面快速定位显示等操作),保证了用户对于社交消息的理解一致性,也提升了用户对于目标社交对象的社交消息的查看以及操作效率。
请参见图17,图17是本申请提供的一种消息展示的场景示意图。如图17所示,首先,创建消息(该消息可以指社交消息)的流程包括:用户(任意社交对象)可以在某AIO下(如社交界面中)编辑消息并点击发送,进而前端(如对象设备中的社交平台)可以调用后台的写IM(即时通讯)服务,将roomid(群标识)、userid(用户标识,此处可以是发送消息的用户的标识)、content(消息本身的内容)以及type(消息类型)给到后台,后台通过写IM服务模块在消息数据表中写入用户所编辑发送的消息(即实现消息入库)。IM服务存在于后台中。
进而,前端接收消息的流程包括:用户可以打开APP(如社交平台)进入聊天列表页(社交界面),前端可以调用后台的读IM服务,将roomid(群标识)、userid(用户标识,可以是持有对象设备的用户的用户标识)给到后台,后台通过读IM服务从消息数据表中读取消息(即实现消息读取)。接着,后台可以将读取到的消息通过读IM服务模块给到前端,前端接收后台给到的消息,并渲染显示在界面上,以及存储在前端的本地数据库中。
请参见图18,图18是本申请提供的一种关注消息展示的场景示意图。如图18所示,首先,创建消息的流程可以包括:用户(可以是被关注的社交对象)在某AIO下(如社交界面中)编辑消息并点击发送,进而前端(如对象设备中的社交平台)可以调用后台的写 IM(即时通讯)服务,将roomid(群标识)、userid(用户标识,此处可以是发送消息的用户的标识)、content(消息本身的内容)以及type(消息类型)给到后台,后台通过写IM服务模块在消息数据表中写入用户所编辑发送的消息(即实现消息入库)。
进而,接收消息的流程可以包括:用户可以打开APP(如社交平台)进入聊天列表页(如社交界面),前端调用后台的读IM服务,后台可以查找用户的特别关注的用户(如被关注的社交对象),进而,后台就可以通过读服务模块从消息数据表中读取被关注的社交对象的消息,并可以通过读IM服务模块将读取到的被关注的社交对象的消息进行加工,如为特别关注的消息(即被关注的社交对象的消息)打上标记。
接着,后台可以将读取到的消息以及打上标记的消息给到前端,前端就可以接收消息,并在界面(如社交界面)对接收到的消息进行渲染显示,针对特别关注的消息还可以做额外展示(如通过显示控件进行提醒等),以及前端还可以将获取到消息存在本地数据库中。
采用本申请提供的方法,可以在内容聚合场景(如群聊场景)中所涉及的若干社交对象中设置关注的社交对象,进而对该关注的社交对象的社交消息进行额外的提示或者展示,便于用户在内容聚合场景中快速掌握所关注的社交对象的消息状态。
请参见图19,图19是本申请提供的一种交互数据处理装置的结构示意图。该交互数据处理装置可以是运行于计算机设备中的一个计算机程序(包括程序代码),例如该交互数据处理装置为一个应用软件,该交互数据处理装置可以用于执行本申请实施例提供的方法中的相应步骤。如图19所示,该交互数据处理装置1可以包括:显示模块11和聚合模块12。
显示模块11,用于显示社交界面;社交界面用于显示至少一个社交对象的社交消息;
聚合模块12,用于接收针对至少一个社交对象中目标社交对象的预设操作,聚合显示目标社交对象在社交界面中发送的社交消息。
在一种可能的实现方式中,聚合模块12接收针对至少一个社交对象中目标社交对象的预设操作,聚合显示目标社交对象在社交界面中发送的至少一条社交消息的方式,包括:
接收针对目标社交对象的预设操作,在模态浮层中聚合显示目标社交对象在社交界面中发送的社交消息;
其中,模态浮层是独立显示于社交界面之上的浮层。
在一种可能的实现方式中,社交界面包含目标社交对象的对象标识;
接收针对至少一个社交对象中目标社交对象的预设操作,包括:接收针对目标社交对象的对象标识的触发操作;
其中,针对目标社交对象的对象标识的触发操作,包括以下任一种:长按目标社交对象的对象标识,并将目标社交对象的对象标识沿社交界面拖动至预设区域;或者,长按目标社交对象的对象标识,并将目标社交对象的对象标识沿社交界面拖动预设距离。
在一种可能的实现方式中,若目标社交对象不属于被关注的社交对象,则模态浮层上还显示有针对目标社交对象的关注控件;
上述装置1还用于:
接收针对关注控件的触发操作,将目标社交对象设置为被关注的社交对象。
在一种可能的实现方式中,目标社交对象是指至少一个社交对象中被关注的社交对象;社交界面上显示有提示控件,提示控件用于提示被关注的社交对象存在未读社交消息;
接收针对至少一个社交对象中目标社交对象的预设操作,包括:接收针对提示控件的触发操作。
在一种可能的实现方式中,至少一个社交对象中被关注的社交对象的数量为L,目标社交对象是指L个被关注的社交对象中的任一个或多个;
提示控件还用于显示未读社交消息的条数,该未读社交消息是指社交界面中由L个被关注的社交对象中的至少一个被关注的社交对象发送的未读社交消息。
在一种可能的实现方式中,当目标社交对象的数量大于1时,聚合模块12聚合显示目标社交对象在社交界面中发送的社交消息的方式,包括:
响应于针对提示控件的触发操作,分类并聚合显示每个目标社交对象分别对应的未读社交消息。
在一种可能的实现方式中,至少一个社交对象中被关注的社交对象的数量为L,上述装置1还用于:
在社交界面中显示L个被关注的社交对象中正在输入社交消息的社交对象的消息输入状态。
在一种可能的实现方式中,上述装置1还用于:
接收针对模态浮层中的社交消息的回复操作,输出用于对被操作的社交消息进行回复的虚拟键盘;
接收虚拟键盘中输入的回复社交消息,关闭模态浮层,并在社交界面中显示回复社交消息,回复社交消息是用于对被操作的社交消息进行回复的社交消息。
在一种可能的实现方式中,上述装置1还用于:
接收模态浮层中针对目标社交对象的社交消息的选择操作,输出用于对被操作的社交消息进行处理的处理控件;
接收针对处理控件的触发操作,对被操作的社交消息按照处理控件所指示的处理方式进行处理。
在一种可能的实现方式中,模态浮层包括滑块控件;上述装置应用于对象设备,对象设备包括设备界面;
上述装置1还用于:
接收针对滑块控件的滑动操作,滑动显示模态浮层中的社交消息,并在滑块控件中显示设备界面中社交消息的消息发布时间。
在一种可能的实现方式中,上述装置1还用于:
接收针对模态浮层中的社交消息的定位操作,关闭模态浮层,并在社交界面中定位及突出显示被操作的社交消息。
在一种可能的实现方式中,上述装置1还用于:
接收模态浮层中录入的检索内容;
在模态浮层中筛选并显示目标社交对象发送的包含检索内容的社交消息。
在一种可能的实现方式中,上述装置1还用于:
在模态浮层中显示消息类型列表;消息类型列表包含社交消息的消息类型;
接收针对消息类型列表中的目标消息类型的选择操作,在模态浮层中筛选并显示目标社交对象发送的属于目标消息类型的社交消息。
根据本申请的一个实施例,图3所示的交互数据处理方法所涉及的步骤可由图19所示的交互数据处理装置1中的各个模块来执行。例如,图3中所示的S101可由图19中的显示模块11来执行,图3中所示的S102可由图19中的聚合模块12来执行。
本申请可以显示社交界面;社交界面用于显示至少一个社交对象的社交消息;接收针对至少一个社交对象中目标社交对象的预设操作,聚合显示目标社交对象在社交界面中发送的社交消息。由此可见,本申请提出的方法可以直接在社交界面中对目标社交对象执行社交消息的快捷显示操作(如预设操作),从而响应于该预设操作快速地聚合显示目标社交对象的社交消息,由此提升了显示目标社交对象的社交消息的效率,并丰富了触发显示目标社交对象的社交消息的方式。
根据本申请的一个实施例,图19所示的交互数据处理装置1中的各个模块可以分别或全部合并为一个或若干个单元来构成,或者其中的某个(些)单元还可以再拆分为功能上更小的多个子单元,可以实现同样的操作,而不影响本申请的实施例的技术效果的实现。上述模块是基于逻辑功能划分的,在实际应用中,一个模块的功能也可以由多个单元来实现,或者多个模块的功能由一个单元实现。在本申请的其它实施例中,交互数据处理装置1也可以包括其它单元,在实际应用中,这些功能也可以由其它单元协助实现,并且可以由多个单元协作实现。
根据本申请的一个实施例,可以通过在包括中央处理单元(CPU)、随机存取存储介质(RAM)、只读存储介质(ROM)等处理元件和存储元件的例如计算机的通用计算机设备上运行能够执行如图3中所示的相应方法所涉及的各步骤的计算机程序(包括程序代码),来构造如图19中所示的交互数据处理装置1,以及来实现本申请实施例的交互数据处理方法。上述计算机程序可以记载于例如计算机可读记录介质上,并通过计算机可读记录介质装载于上述计算设备中,并在其中运行。
请参见图20,图20是本申请提供的一种计算机设备的结构示意图。如图20所示,计算机设备1000可以包括:处理器1001,网络接口1004和存储器1005,此外,计算机设备1000还可以包括:用户接口1003,和至少一个通信总线1002。其中,通信总线1002用于实现这些组件之间的连接通信。其中,用户接口1003可以包括显示屏(Display)、键盘(Keyboard),可选用户接口1003还可以包括标准的有线接口、无线接口。网络接口1004在一种可能的实现方式中可以包括标准的有线接口、无线接口(如WI-FI接口)。存储器1005可以是高速RAM存储器,也可以是非不稳定的存储器(non-volatile memory),例如至少一个磁盘存储器。存储器1005在一种可能的实现方式中还可以是至少一个位于远离前述处理器1001的存储装置。如图20所示,作为一种计算机存储介质的存储器1005中可以包括操作系统、网络通信模块、用户接口模块以及设备控制应用程序。
在图20所示的计算机设备1000中,网络接口1004可提供网络通讯功能;而用户接口1003主要用于为用户提供输入的接口;而处理器1001可以用于调用存储器1005中存储的设备控制应用程序,以实现:
显示社交界面;社交界面用于显示至少一个社交对象的社交消息;
接收针对至少一个社交对象中目标社交对象的预设操作,聚合显示目标社交对象在社交界面中发送的社交消息。
应当理解,本申请实施例中所描述的计算机设备1000可执行前文图3对应实施例中对上述交互数据处理方法的描述,也可执行前文图19所对应实施例中对上述交互数据处理装置1的描述,在此不再赘述。另外,对采用相同方法的有益效果描述,也不再进行赘述。
此外,这里需要指出的是:本申请还提供了一种计算机可读存储介质,且计算机可读存储介质中存储有前文提及的交互数据处理装置1所执行的计算机程序,且计算机程序包括程序指令,当处理器执行程序指令时,能够执行前文图3所对应实施例中对交互数据处理方法的描述,因此,这里将不再进行赘述。另外,对采用相同方法的有益效果描述,也不再进行赘述。对于本申请所涉及的计算机存储介质实施例中未披露的技术细节,请参照本申请方法实施例的描述。
作为示例,上述程序指令可被部署在一个计算机设备上执行,或者被部署位于一个地点的多个计算机设备上执行,又或者,在分布在多个地点且通过通信网络互连的多个计算机设备上执行,分布在多个地点且通过通信网络互连的多个计算机设备可以组成区块链网络。
上述计算机可读存储介质可以是前述任一实施例提供的交互数据处理装置或者上述计算机设备的内部存储单元,例如计算机设备的硬盘或内存。该计算机可读存储介质也可以是该计算机设备的外部存储设备,例如该计算机设备上配备的插接式硬盘,智能存储卡(smart media card,SMC),安全数字(secure digital,SD)卡,闪存卡(flash card)等。进一步地,该计算机可读存储介质还可以既包括该计算机设备的内部存储单元也包括外部存储设备。该计算机可读存储介质用于存储该计算机程序以及该计算机设备所需的其他程序和数据。该计算机可读存储介质还可以用于暂时地存储已经输出或者将要输出的数据。
本申请提供了一种计算机程序产品,该计算机程序产品包括计算机程序,该计算机程序存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机程序,处理器执行该计算机程序,使得该计算机设备执行前文图3对应实施例中对上述交互数据处理方法的描述,因此,这里将不再进行赘述。另外,对采用相同方法的有益效果描述,也不再进行赘述。对于本申请所涉及的计算机可读存储介质实施例中未披露的技术细节,请参照本申请方法实施例的描述。
本申请实施例的说明书和权利要求书及附图中的术语“第一”、“第二”等是用于区别不同对象,而非用于描述特定顺序。此外,术语“包括”以及它们任何变形,意图在于覆盖不排他的包含。例如包含了一系列步骤或单元的过程、方法、装置、产品或设备没有限定于已列出的步骤或模块,而是可选地还包括没有列出的步骤或模块,或可选地还包括对于这些过程、方法、装置、产品或设备固有的其他步骤单元。
本领域普通技术人员可以意识到,结合本文中所公开的实施例描述的各示例的单元及算法步骤,能够以电子硬件、计算机软件或者二者的结合来实现,为了清楚地说明硬件和软件的可互换性,在上述说明中已经按照功能一般性地描述了各示例的组成及步骤。这些功能究竟以硬件还是软件方式来执行,取决于技术方案的特定应用和设计约束条件。专业技术人员可以对每个特定的应用来使用不同方法来实现所描述的功能,但是这种实现不应认为超出本申请的范围。
本申请实施例提供的方法及相关装置是参照本申请实施例提供的方法流程图和/或结构示意图来描述的,具体可由计算机程序指令实现方法流程图和/或结构示意图的每一流程和/或方框、以及流程图和/或方框图中的流程和/或方框的结合。这些计算机程序指令可提供到通用计算机、专用计算机、嵌入式处理机或其他可编程数据处理设备的处理器以产生一个机器,使得通过计算机或其他可编程数据处理设备的处理器执行的指令产生用于实现在流程图一个流程或多个流程和/或结构示意图一个方框或多个方框中指定的功能的装置。这些计算机程序指令也可存储在能引导计算机或其他可编程数据处理设备以特定方式工作的计算机可读存储器中,使得存储在该计算机可读存储器中的指令产生包括指令装置的制造品,该指令装置实现在流程图一个流程或多个流程和/或结构示意图一个方框或多个方框中指定的功能。这些计算机程序指令也可装载到计算机或其他可编程数据处理设备上,使得在计算机或其他可编程设备上执行一系列操作步骤以产生计算机实现的处理,从而在计算机或其他可编程设备上执行的指令提供用于实现在流程图一个流程或多个流程和/或结构示意一个方框或多个方框中指定的功能的步骤。
以上所揭露的仅为本申请较佳实施例而已,当然不能以此来限定本申请之权利范围,因此依本申请权利要求所作的等同变化,仍属本申请所涵盖的范围。

Claims (18)

  1. 一种交互数据处理方法,所述方法由对象设备执行,所述方法包括:
    显示社交界面;所述社交界面用于显示至少一个社交对象的社交消息;
    接收针对所述至少一个社交对象中目标社交对象的预设操作,聚合显示所述目标社交对象在所述社交界面中发送的社交消息。
  2. 根据权利要求1所述的方法,所述接收针对所述至少一个社交对象中目标社交对象的预设操作,聚合显示所述目标社交对象在所述社交界面中发送的社交消息,包括:
    接收针对所述目标社交对象的预设操作,在模态浮层中聚合显示所述目标社交对象在所述社交界面中发送的社交消息;
    其中,所述模态浮层是独立显示于所述社交界面之上的浮层。
  3. 根据权利要求1所述的方法,所述社交界面包含所述目标社交对象的对象标识;
    所述接收针对所述至少一个社交对象中目标社交对象的预设操作,包括:接收针对所述目标社交对象的对象标识的触发操作;
    其中,所述针对所述目标社交对象的对象标识的触发操作,包括以下任一种:长按所述目标社交对象的对象标识,并将所述目标社交对象的对象标识沿所述社交界面拖动至预设区域;或者,长按所述目标社交对象的对象标识,并将所述目标社交对象的对象标识沿所述社交界面拖动预设距离。
  4. 根据权利要求2所述的方法,若所述目标社交对象不属于被关注的社交对象,则所述模态浮层上还显示有针对所述目标社交对象的关注控件;
    所述方法还包括:
    接收针对所述关注控件的触发操作,将所述目标社交对象设置为被关注的社交对象。
  5. 根据权利要求1所述的方法,所述目标社交对象是指所述至少一个社交对象中被关注的社交对象;所述社交界面上显示有提示控件,所述提示控件用于提示被关注的社交对象存在未读社交消息;
    所述接收针对所述至少一个社交对象中目标社交对象的预设操作,包括:接收针对所述提示控件的触发操作。
  6. 根据权利要求5所述的方法,所述至少一个社交对象中被关注的社交对象的数量为L,所述目标社交对象是指L个被关注的社交对象中的任一个或多个;
    所述提示控件还用于显示未读社交消息的条数,该未读社交消息是指所述社交界面中由所述L个被关注的社交对象中的至少一个被关注的社交对象发送的未读社交消息。
  7. 根据权利要求6所述的方法,当所述目标社交对象的数量大于1时,所述聚合显示所述目标社交对象在所述社交界面中发送的社交消息,包括:
    响应于针对所述提示控件的触发操作,分类并聚合显示每个目标社交对象分别对应的未读社交消息。
  8. 根据权利要求5所述的方法,所述至少一个社交对象中被关注的社交对象的数量为L,所述方法还包括:
    在所述社交界面中显示所述L个被关注的社交对象中正在输入社交消息的社交对象的消息输入状态。
  9. 根据权利要求2所述的方法,所述方法还包括:
    接收针对所述模态浮层中的社交消息的回复操作,输出用于对被操作的社交消息进行回复的虚拟键盘;
    接收所述虚拟键盘中输入的回复社交消息,关闭所述模态浮层,并在所述社交界面中显示所述回复社交消息,所述回复社交消息是用于对被操作的社交消息进行回复的社交消息。
  10. 根据权利要求2所述的方法,所述方法还包括:
    接收所述模态浮层中针对所述目标社交对象的社交消息的选择操作,输出用于对被操作的社交消息进行处理的处理控件;
    接收针对所述处理控件的触发操作,对被操作的社交消息按照所述处理控件所指示的处理方式进行处理。
  11. 根据权利要求2所述的方法,所述模态浮层包括滑块控件,所述对象设备包括设备界面;
    所述方法还包括:
    接收针对所述滑块控件的滑动操作,滑动显示所述模态浮层中的社交消息,并在所述滑块控件中显示所述设备界面中社交消息的消息发布时间。
  12. 根据权利要求2所述的方法,所述方法还包括:
    接收针对所述模态浮层中的社交消息的定位操作,关闭所述模态浮层,并在所述社交界面中定位及突出显示被操作的社交消息。
  13. 根据权利要求2所述的方法,所述方法还包括:
    接收所述模态浮层中录入的检索内容;
    在所述模态浮层中筛选并显示所述目标社交对象发送的包含所述检索内容的社交消息。
  14. 根据权利要求2所述的方法,所述方法还包括:
    在所述模态浮层中显示消息类型列表;所述消息类型列表包含社交消息的消息类型;
    接收针对所述消息类型列表中的目标消息类型的选择操作,在所述模态浮层中筛选并显示所述目标社交对象发送的属于所述目标消息类型的社交消息。
  15. 一种交互数据处理装置,所述装置部署在对象设备上,所述装置包括:
    显示模块,用于显示社交界面;所述社交界面用于显示至少一个社交对象的社交消息;
    聚合模块,用于接收针对所述至少一个社交对象中的目标社交对象的预设操作,聚合显示所述目标社交对象在所述社交界面中发送的社交消息。
  16. 一种计算机程序产品,包括计算机程序,该计算机程序被处理器执行时实现权利要求1-14任一项所述方法的步骤。
  17. 一种计算机设备,包括存储器和处理器,所述存储器存储有计算机程序,所述计算机程序被所述处理器执行时,使得所述处理器执行权利要求1-14中任一项所述方法的步骤。
  18. 一种计算机可读存储介质,所述计算机可读存储介质存储有计算机程序,所述计算机程序适用于由处理器加载并执行权利要求1-14任一项所述的方法。
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