WO2023142425A1 - 社交互动方法、装置、设备、存储介质及程序产品 - Google Patents

社交互动方法、装置、设备、存储介质及程序产品 Download PDF

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Publication number
WO2023142425A1
WO2023142425A1 PCT/CN2022/110864 CN2022110864W WO2023142425A1 WO 2023142425 A1 WO2023142425 A1 WO 2023142425A1 CN 2022110864 W CN2022110864 W CN 2022110864W WO 2023142425 A1 WO2023142425 A1 WO 2023142425A1
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Prior art keywords
social
avatar
real
room
dimensional
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English (en)
French (fr)
Inventor
卢欣琪
李安琪
王雁
付士成
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/006Mixed reality
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/20Three-dimensional [3D] animation
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating three-dimensional [3D] models or images for computer graphics
    • G06T19/003Navigation within 3D models or images

Definitions

  • the present application relates to the field of computer technology, specifically to the field of social application technology, and in particular to a social interaction method, device, equipment, storage medium and program product.
  • the business form of social applications is mainly based on the jump of the flat user interface (that is, the page).
  • the content of the information and the status of the host and guest users are all carried by the page, and the display form of the page affects the user's social interaction. machine interaction efficiency.
  • Embodiments of the present application provide a social interaction method, device, device, storage medium, and program product, which can enrich social interaction methods and improve human-computer interaction efficiency of social interaction.
  • the embodiment of the present application provides a social interaction method, the method is executed by a computer device, including:
  • the social service interface includes a three-dimensional exploration space, and the three-dimensional exploration space includes virtual images corresponding to social objects and a three-dimensional service area;
  • the avatar Based on the movement of the avatar, the avatar is controlled to perform social interaction in the three-dimensional service area.
  • an embodiment of the present application provides a social interaction device, including:
  • the display module is used to display the social service interface, the social service interface includes a three-dimensional exploration space, and the three-dimensional exploration space includes virtual images corresponding to social objects and a three-dimensional service area;
  • control module configured to control the movement of the avatar in the three-dimensional exploration space
  • the control module is also used for controlling the social interaction of the avatar in the three-dimensional service area based on the movement of the avatar.
  • the embodiment of the present application provides a computer device, including: a processor and a memory; the memory stores a computer program, and when the computer program is executed by the processor, the processor executes the social interaction method in the embodiment of the present application.
  • an embodiment of the present application provides a computer-readable storage medium.
  • the computer-readable storage medium stores a computer program, and the computer program includes program instructions. interactive method.
  • an embodiment of the present application provides a computer program product, the computer program product includes a computer program or a computer instruction, and when the computer program or computer instruction is executed by a processor, the steps of the social interaction method of the embodiment of the present application are implemented.
  • a three-dimensional exploration space can be presented in the social service interface.
  • the three-dimensional exploration space includes virtual images corresponding to social objects and three-dimensional service areas.
  • social interaction can be carried out in any three-dimensional service area included in the three-dimensional exploration space.
  • the display form of the three-dimensional exploration space can more intuitively display and trigger various social interactions, thereby improving social interaction. Interactive human-computer interaction efficiency.
  • FIG. 1 is an architecture diagram of a social interaction system provided by an exemplary embodiment of the present application
  • Fig. 2 is a schematic flowchart of a social interaction method provided by an exemplary embodiment of the present application
  • Fig. 3a is a schematic diagram of a social service interface provided by an exemplary embodiment of the present application.
  • Fig. 3b is a schematic diagram of a social service interface displayed on a horizontal screen according to an exemplary embodiment of the present application
  • Fig. 3c is a schematic diagram of a social service interface including virtual control controls provided by an exemplary embodiment of the present application
  • Fig. 3d is a schematic diagram of attribute information of an avatar displayed in a three-dimensional exploration space provided by an exemplary embodiment of the present application;
  • Fig. 3e is a schematic diagram of displaying social relationship prompt information in a three-dimensional exploration space provided by an exemplary embodiment of the present application
  • Fig. 4 is a schematic flowchart of another social interaction method provided by an exemplary embodiment of the present application.
  • Fig. 5a is a schematic diagram of a social service interface including an interface communication area provided by an exemplary embodiment of the present application
  • Fig. 5b is a schematic diagram of the effect of social interaction in a three-dimensional exploration space provided by an exemplary embodiment of the present application
  • Fig. 5c is a schematic diagram of a collision range provided by an exemplary embodiment of the present application.
  • Fig. 5d is a flow chart of displaying different social preset operations provided by an exemplary embodiment of the present application.
  • Fig. 5e is a schematic diagram of a social service interface including an interface communication area provided by an exemplary embodiment of the present application
  • Fig. 6 is a schematic flowchart of another social interaction method provided by an exemplary embodiment of the present application.
  • Fig. 7a is a schematic diagram of the effect of entering a real room provided by an exemplary embodiment of the present application.
  • Fig. 7b is a schematic diagram of displaying invitation prompt information provided by an exemplary embodiment of the present application.
  • Fig. 7c is a schematic diagram of an interactive real-scene room entrance provided by an exemplary embodiment of the present application.
  • Fig. 7d is a schematic diagram of the entrance of a general business real scene room provided by an exemplary embodiment of the present application.
  • Fig. 7e is a schematic diagram of a city square provided by an exemplary embodiment of the present application.
  • Fig. 7f is a schematic diagram of the effect of hiding an interactive real-scene room according to a preset hiding method provided by an exemplary embodiment of the present application;
  • Fig. 7g is a schematic diagram showing the effect of a new interactive real-scene room according to a preset display mode provided by an exemplary embodiment of the present application;
  • Fig. 8a is a schematic plan view of a three-dimensional exploration space partition provided by an exemplary embodiment of the present application.
  • Fig. 8b is a schematic diagram of a layout of an interactive real-scene room in a three-dimensional exploration space provided by an exemplary embodiment of the present application;
  • Fig. 8c is a schematic diagram of a dynamic display logic of a real room in a stereoscopic exploration space provided by an exemplary embodiment of the present application;
  • Fig. 9 is a schematic diagram of an interface provided by an exemplary embodiment of the present application.
  • Fig. 10 is a schematic structural diagram of a social interaction device provided by an exemplary embodiment of the present application.
  • Fig. 11 is a schematic structural diagram of a computer device provided by an exemplary embodiment of the present application.
  • a social client can refer to a social APP (Application, application program) that corresponds to a server and provides local services for customers.
  • Map social APP Application, application program
  • Map social APP content interaction APP
  • game social APP game social APP
  • installation-free APP an application that can be used without downloading and installing, and can be opened and used by scanning or searching, such as small programs), etc.
  • social client It can also refer to a website that corresponds to a server and provides local services for customers with a social conversation function, such as a social networking website, a forum, and the like.
  • the English full name is All In One, which refers to the interactive scene/window when the user chats with friends, also known as the public chat window component.
  • APPs with social conversation functions for example, in some instant messaging applications, users participate in many different types of conversations such as friends, groups, and public accounts.
  • the software provides chat windows shared by different conversations Components, user input, click operations and other behaviors in the components can be considered consistent.
  • Social interaction refers to the communication behavior based on information dissemination between two or more interactive subjects.
  • social interaction can be performed in a social client, and a user participating in the social interaction is called a social object, and in the social client, a social session is a common way of social interaction.
  • a social session refers to a dialogue for a person or a group.
  • Social sessions can include individual sessions and group sessions.
  • a separate session refers to a social session in which two social objects participate, and is used for information exchange between the two social objects, that is, the interaction between individuals (Consumer-to-Consumer, C2C), mainly refers to the interaction between social objects and A chat scene with a single online buddy.
  • a group conversation refers to a social conversation in which multiple (more than two) social objects participate, and is used for information exchange among the multiple social objects.
  • the social service interface refers to a service page provided based on the functions of the social client, and the content presented on the social service page may be two-dimensional or three-dimensional.
  • the business form of a social application is mainly based on the flat UI page (User Interface, also known as the user interface or user interface) jump, and the information content and the status of the host and guest social objects are all carried by the UI.
  • UI User Interface
  • a three-dimensional exploration space and two-dimensional UI functional controls such as a menu bar, may be presented in the social service interface.
  • a room refers to a virtual logical space with certain functions, which can be a flat space presented on the page, or a three-dimensional space presented on the page.
  • a room can also be called a room, channel, community, circle, lobby, etc.
  • a chat room can also be called a chat room
  • a live broadcast room can also be called a live channel.
  • the real-scene room in the embodiment of the present application refers to a three-dimensional simulation building carrying corresponding business functions and occupying a certain three-dimensional space in the three-dimensional exploration space.
  • the real scene room is a three-dimensional virtual logical space with certain functions.
  • the virtual logical space in which the account of at least one social object is formed in the social application and displayed in the three-dimensional exploration space is a real room.
  • a real room is equivalent to a room.
  • a relationship chain refers to the connection between people, and the network formed by the combination of multiple relationship chains is a relationship network.
  • the relationship chain can be established by the information flow between two nodes, and the strength of the relationship chain is determined by the speed and frequency of information flow between the two nodes.
  • Interaction in social services is the key to the generation and change of relationship chains between social objects.
  • Each node in the relationship chain corresponds to a social object or a group composed of multiple social objects.
  • Mesh Box refers to the container for placing models in 3D (3 Dimensions, three-dimensional/three-dimensional) engineering scenes. Models can include characters, buildings, objects, etc.
  • 3D scene assets Refers to the materials that need to be loaded and rendered to build scenes in 3D projects.
  • FIG. 1 is a schematic diagram of a social interaction scene provided by an exemplary embodiment of the present application.
  • the architecture diagram may include multiple (at least two) computer devices (such as computer device 100 a , computer device 100 b , and computer device 100 c in the figure), a server 101 and a database 102 .
  • the computer device can establish a communication connection with the server in a wired or wireless manner, and perform data interaction with the server
  • the server 101 can establish a communication connection with the database 102 in a wired or wireless manner, and perform data interaction.
  • the server 101 can establish a communication connection with the database 102 in a wired or wireless manner, and perform data interaction.
  • Computer equipment refers to the equipment used by social objects participating in social interaction, which may include but not limited to smartphones, tablet computers, smart wearable devices, smart voice interaction devices, smart home appliances, personal computers, vehicle terminals, etc. , this application is not limited to this.
  • the application does not limit the number of computer devices.
  • a social client is installed and running in the computer device, and the social objects can perform social interaction with other social objects based on the social client running in their respective computer devices.
  • the social client can provide a social service interface.
  • the social service interface is used to present a three-dimensional exploration space, and the three-dimensional exploration space includes virtual images corresponding to social objects and a three-dimensional service area.
  • the server 101 can be an independent physical server, or a server cluster or a distributed system composed of multiple physical servers, and can also provide cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, Cloud servers for basic cloud computing services such as middleware services, domain name services, security services, content delivery network (Content Delivery Network, CDN), and big data and artificial intelligence platforms, but are not limited to this.
  • the server 101 may be a background server corresponding to the social client, and is used to manage the social client and provide service support for it.
  • the service support may include but not limited to: forwarding
  • the conversation message generated in the three-dimensional exploration space synchronizes the position information of the avatar in the three-dimensional exploration space for each social client, and indicates whether it is in the social client according to the intimacy between the social object and the interactive object or the activity of the social group.
  • the corresponding real-scene room and so on are displayed on the terminal.
  • the database 102 can be a local database or a cloud database that can be accessed by the server.
  • the database 102 can include a first dynamic library and a second dynamic library.
  • the first dynamic library is used to store description information describing personal dynamics of social objects, and personal dynamic description information. For example, text descriptions such as trance, dancing, etc.
  • the second dynamic library is used to store description information describing the dynamic interaction between two or more social objects, and the dynamic description of interaction is, for example, a request to initiate an icebreaker game or invite a team.
  • the second dynamic library can also include a separate interactive dynamic library and a group interactive dynamic library. The information in the individual interactive dynamic library and the information in the group interactive dynamic library are classified according to the degree of intimacy between the avatar and other avatars.
  • the intimacy between the avatar and the group avatar is the average of the intimacy between the avatars and the individual avatars in the group avatar.
  • the description information stored in the database 102 can be used to generate preset interactive content, and which dynamic library to call is determined by the number and intimacy of other avatars colliding with the avatar.
  • the aforementioned group avatar can be regarded as a group composed of multiple avatars.
  • social object A, social object B, and social object C are friends with each other, and each moves in a three-dimensional exploration space.
  • social conversation between social object A and social object B, and social object C invites social object B to experience the service as an example.
  • the working principle of the system shown in Figure 1 is described in detail. It should be noted that the social interaction between each social object is performed in the three-dimensional exploration space through their corresponding virtual images, as follows:
  • the computer device (which can be any computer device in the system, assuming it is computer device 100b) displays the social service interface in the social client.
  • the social service interface includes a three-dimensional exploration space, which is a three-dimensional simulation scene, and the three-dimensional exploration space contains the virtual image B1 corresponding to the social object B and the three-dimensional service area.
  • the social service interface supports vertical screen display or horizontal screen display. For example, the social service interface in the computer device 100a is displayed on the horizontal screen, while the computer device 100b and the computer device 100c display the social service interface on the vertical screen.
  • the three-dimensional service area refers to an area occupying a certain space or position in the three-dimensional exploration space, and the three-dimensional service area can provide corresponding service functions (such as chatting/shopping/game functions, etc.) for social objects. Since the three-dimensional exploration space is a simulated three-dimensional scene, the three-dimensional service area may be a simulated room building, an empty square/street, etc. in the three-dimensional simulated scene.
  • the computer device 100b controls the avatar to move in the three-dimensional exploration space.
  • the social object B can manipulate the avatar to move in the three-dimensional exploration space through the virtual control provided in the social service interface, and the movement of the avatar follows the corresponding travel characteristics, for example, moving in a certain direction according to a given moving speed move.
  • the avatar B1 carries corresponding attribute information, such as the social status, nickname and object tag of the social object B, or the position of the avatar B1 in the three-dimensional exploration space, the pets carried by the avatar, the One or more of destinations, etc. This is beneficial to social interaction between other avatars and the avatar B1, and to output more effective communication information.
  • the computer device 100b can control the virtual image B1 to perform social interaction in the three-dimensional service area based on the movement of the virtual image B1. Since the avatar B1 may encounter other avatars during the movement of the three-dimensional exploration space, assuming that it meets the avatar A1 corresponding to the social object A, a social interaction is triggered. At this time, the social relationship between the avatar A1 and itself can be prompted in the three-dimensional exploration space, for example, "friends in the same city" is displayed around the avatar A1.
  • the social service interface also includes an interface communication area, one or more preset interactive content selection areas may be displayed in the interface communication area, and these preset interactive content have corresponding generation rules, such as preset interaction
  • the content matches the above scenario, or the preset interactive content matches the social relationship, or one or more of the preset interactive content corresponds to the operation activities/the attributes of the avatar/the owned virtual props in the three-dimensional exploration space, and
  • the preset interactive content supports replacement. For example, the social object B1 clicks "Change" to update the preset interactive content in the interface communication area.
  • the logic for judging whether the avatar B1 encounters other avatars, and generating preset interactive content for the information of other avatars is as follows: In one embodiment, it can be determined whether the avatar enters the collision range corresponding to other avatars (impossible Depending on), it is determined to obtain the corresponding description information from the first dynamic library or the second dynamic library, and then generate the preset interactive content.
  • the virtual image B1 enters the collision range corresponding to the virtual image A1, further determine the intimacy between the virtual image B1 and the virtual image A1, and then determine whether the social object A corresponding to the virtual image A1 is a close friend or a stranger;
  • Social object A is a close friend, and can select description information matching intimacy from the separate interactive dynamic library in the second dynamic library to generate preset interactive content, such as intimate words such as "you are here";
  • social object B can choose Any preset interactive content is output to the three-dimensional exploration space as a conversation message, and the avatar B1 can also execute the object action of the preset interactive content, and these information (including conversation messages and object actions) will be synchronized to the social object A through the server 101 computer device 100a, and is visible in the social service interface displayed on the computer device 100a.
  • the three-dimensional service area presented in the social service interface includes a real room.
  • the social object B controls the avatar B1 to move to the entrance of a real-scene room in the three-dimensional exploration space through the computer device 100b, it can enter the real-scene room by triggering the guide sign at the entrance of the room, and can enter the real-scene room
  • the social object C sends an invitation to join the room to the social object B through the computer device 100c
  • the invitation request sent by the computer device 100c is forwarded to the computer device 100b through the server 101
  • the social object The computer device 100b of B can receive the invitation sent by the social object C at this time, and display an invitation prompt message in the social service interface of the computer device 100b, prompting the social object B to join the invited real-scene room, and the social object B is determined by the computer device 100b
  • the avatar B1 can directly enter the real scene room, and supports social interaction with the virtual object C1 corresponding to the social object C through the avatar B1 in the real scene
  • real-life rooms include business real-life rooms and interactive real-life rooms
  • interactive real-life rooms include individual real-life rooms and multi-person interactive real-life rooms.
  • Objects A/B/C all have their own individual real-scene room, then the server 101 can determine whether the social object is online or not, and then decide whether to display the corresponding individual real-scene room in the three-dimensional exploration space. For example, if the social object A/C are both online, and the corresponding individual real-scene room can be displayed in the three-dimensional exploration space.
  • Social object B can enter the individual real-scene room of social object A in the three-dimensional exploration space through the avatar B1, or enter the three-dimensional exploration space.
  • the corresponding multi-person interactive real-scene room can also be displayed in the three-dimensional exploration space according to the preset display mode, and social object B can be accessed through avatar B1; business real-scene Rooms can always be displayed in the stereoscopic exploration space.
  • the layout of the real-scene room in the three-dimensional exploration space it can be specifically: the layout of the business real-scene room is in the fixed recommended partition, the layout of the interactive real-scene room is in the dynamic recommended partition, and the virtual image B1 can move in the three-dimensional exploration space.
  • the interactive real-scene room in the dynamic recommendation partition is rearranged.
  • the server 101 can obtain the position of the avatar B1 in the three-dimensional exploration space, and arrange the interactive real-scene rooms according to the position and preset layout rules.
  • the position of the avatar B1 in the three-dimensional exploration space is positioned and reported to the server 101 by the computer device 100b in real time.
  • the interactive real-scene room layout in the three-dimensional exploration space is also updated accordingly.
  • the level of intimacy and activity involved in this manner can be determined by the server 101 .
  • the three-dimensional exploration space displayed on the above-mentioned social service interface may be a screen displayed when a corresponding navigation mark of the social service interface is selected, and other content may be displayed when another navigation mark is selected. details as follows:
  • the three-dimensional exploration space displayed on the social service interface can be switched to a conversation message list, or other content.
  • the conversation message list is presented in a two-dimensional interface, and includes conversation messages deposited in a three-dimensional exploration space.
  • the social interaction system can use a three-dimensional virtual image to represent social objects in a three-dimensional presentation space for social interaction. Compared with the jump of a flat interface, it is a new and more immersive social interaction method .
  • By providing social objects participating in social interaction with a three-dimensional visual experience of a three-dimensional exploration space on the social service interface by controlling the virtual image to move in the three-dimensional exploration space and performing social interaction in the three-dimensional service area in the three-dimensional exploration space, social interaction can be achieved.
  • Objects use avatars to immerse themselves in a three-dimensional space for social interaction, which is highly interesting and conducive to improving user stickiness.
  • the display form of the three-dimensional exploration space can more intuitively display and trigger various social interactions, thereby improving the efficiency of human-computer interaction in social interaction.
  • the social interaction method mentioned in the subsequent embodiments of the present application can be executed by a computer device, which can be, for example, any computer device in the system shown in Figure 1; the computer device runs a social client end.
  • FIG. 2 is a schematic flowchart of a social interaction method provided by an exemplary embodiment of the present application.
  • the social interaction method can be performed by a computer device, and the computer device can be, for example, any computer device in the system shown in Figure 1; a social client runs in the computer device, and the computer device can be a terminal device; the social interaction
  • the method includes but not limited to the following steps.
  • the social service interface includes a three-dimensional exploration space, and the three-dimensional exploration space includes virtual images corresponding to social objects and a three-dimensional service area.
  • the three-dimensional exploration space refers to a three-dimensional virtual environment created and presented on a screen by using 3D scene assets by means of graphics rendering technology
  • the three-dimensional virtual environment is a simulated three-dimensional scene. Part of the three-dimensional scene can accurately simulate the real scene, giving people an immersive feeling.
  • a virtual exploration world can be established in the three-dimensional exploration space, and there is a set of unified rules for social objects to explore and experience various services in the three-dimensional exploration space.
  • the above-mentioned social service interface includes a three-dimensional exploration space, which may refer to a screen displaying a three-dimensional exploration space in the social service interface.
  • the avatars corresponding to the social objects included in the three-dimensional exploration space may be three-dimensional, such as virtual three-dimensional characters. Through the three-dimensional virtual image, the experience of social objects can be made more real. From the perspective of a certain social object, the social service interface may include not only the avatar representing itself, but also avatars corresponding to other social objects.
  • the social service interface displayed by the social client that social object A logs in includes virtual image a displayed in the three-dimensional exploration space, and also includes virtual image b corresponding to social object B and virtual image corresponding to social object C. c.
  • the three-dimensional service area included in the three-dimensional exploration space refers to a three-dimensional area that provides service functions (such as chatting/shopping/game functions, etc.) for social objects and occupies a certain space or position in the three-dimensional exploration space.
  • a three-dimensional service area is an element that constitutes a three-dimensional exploration space.
  • the three-dimensional service area can be a closed space, such as a building presented in the three-dimensional exploration space, or an open area, such as a street or square other than buildings.
  • FIG. 3a is a schematic diagram of a social service interface provided by an exemplary embodiment of the present application.
  • What is presented in the social service interface 310 is a virtual three-dimensional scene, and all the content contained in the three-dimensional scene constitutes a three-dimensional exploration space.
  • the three-dimensional exploration space displayed on the social service interface includes two virtual objects, namely virtual object 3101 and virtual object 3101. Other virtual objects 3102, and a three-dimensional service area 3103, the three-dimensional service area 3103 is a three-dimensional building group in the three-dimensional exploration space.
  • the avatar can conduct business exploration in the three-dimensional exploration space, so that the social objects controlling the avatar can experience the services provided by different three-dimensional service areas in the three-dimensional exploration space.
  • the avatar moves in the three-dimensional exploration space and encounters other avatars, it can also For social interaction, see below for details.
  • each social object can also perform synchronous operations on the same scene, which can satisfy the sense of presence and synchronicity of the social object.
  • the business and AIO chat rooms in social applications can be built into a three-dimensional, real-time, dynamic three-dimensional exploration space, including
  • the three-dimensional service area can be in the form of a room.
  • the three-dimensional exploration space is constructed based on the open world, including the open space composed of various entities.
  • the three-dimensional exploration space is the open world map, and the three-dimensional service area is the map area for free exploration.
  • Social objects can act as players to experience various kind of service.
  • the aforementioned entity may refer to a virtual object, such as a virtual building.
  • the social service interface supports horizontal screen display or vertical screen display.
  • the social service interface of vertical screen display that is, vertical screen display
  • the horizontal screen In order to facilitate two-handed operation, the social service interface displayed is different from the content displayed on the vertical screen.
  • the social service interface adapts to the screen width ratio, and a side menu bar appears on the social service interface; the side menu bar includes action options, dress options, photo options, and the main page One or more of options, compass options, and search options; and the displayed content in the social service interface except the three-dimensional exploration space supports hiding.
  • the screen aspect ratio refers to the ratio between the width and height of the screen of a computer device, such as 16:9, 9:18, etc.
  • the social service interface adapts to the corresponding screen width ratio.
  • the scene content corresponding to the three-dimensional exploration space in the interface presents more scene information within the width range of the screen, and less scene information within the height range.
  • the social service interface displayed on the horizontal screen can also include a side menu bar.
  • the side menu bar can be distributed on the left or right side of the social service interface, and the side menu bar can include various service options for social objects to choose from. The corresponding functions of each service option are different.
  • the action option can be used to instruct the avatar to perform corresponding character actions, enriching the interaction mode;
  • the dress-up option can be used to dress up the avatar, enriching the image role in the three-dimensional exploration space;
  • the photo option It can be used to take a picture or record a video of the scene of the current stereoscopic exploration space, and support sharing;
  • the main page option can be used to display various functions in the stereoscopic exploration space;
  • the compass option can be used to provide information in the entire exploration space
  • the search option can be used to search for a specific three-dimensional service area, and then quickly move to the three-dimensional service area.
  • the above list is only a part, and more functions in the three-dimensional exploration space can also be integrated into the menu bar, and there is no limitation here.
  • FIG. 3b a schematic diagram of an exemplary social service interface displayed on a horizontal screen.
  • the horizontal street view in the social service interface 320 displayed on a horizontal screen is richer. , including multiple avatars and more scene information, but the height covered by vertically visible buildings is reduced, and a side menu bar 3201 is displayed on the right side of the social service interface, and contains four service options, so that The two-hand operation of social objects for different content is more convenient.
  • the side menu bar can support custom arrangement of commonly used service options or one-click replacement of original service options, which can facilitate social objects to use common functions according to their own usage habits.
  • other content displayed in the social service interface can support hiding, such as the side menu bar, or the virtual control controls mentioned below, the interface communication area, the attribute information of the avatar, and the navigation After hiding, the three-dimensional exploration space only includes the avatar and the three-dimensional service area.
  • the social service interface shown in FIG. 3a can be used as the content presented on the hidden social service interface.
  • social objects can be more immersed in the three-dimensional exploration space, and these hidden contents can also be awakened again, so that they can be re-displayed in the social service interface when the social objects are needed.
  • the social service interface is displayed on a horizontal screen or a vertical screen
  • the displayed UI of the social service interface will adapt to different screen width ratios, so that it is convenient for one-handed operation of social objects in vertical screen And two-handed operation when the screen is in landscape.
  • the social object can control the avatar to move in the three-dimensional exploration space through the computer equipment, specifically, it can be realized through the physical control control or the virtual control control.
  • the specific scenes corresponding to the three-dimensional exploration space included in the social service interface also change accordingly.
  • What is presented in the social service interface is the partial scene in the global three-dimensional exploration space, including Part of all three-dimensional service areas.
  • the social service interface is provided with a virtual control control
  • the virtual control control can be set anywhere on the social service interface, and there can be various specific presentation forms, which are not limited here.
  • the movement of the avatar can be realized by operating the virtual control, for example, the avatar is controlled by the virtual control to move according to the traveling characteristics in the three-dimensional exploration space.
  • the traveling characteristics here refer to the attributes of the avatar moving in the three-dimensional exploration space, such as which direction the avatar is going, at which speed, which position the avatar is moving to, and so on.
  • the traveling characteristic includes at least one of the following: moving direction, moving distance and moving speed.
  • These traveling characteristics are all judged with the three-dimensional exploration space as a reference, and are determined by operating virtual control controls.
  • social objects can manipulate avatars to move forward, backward, left, and right through virtual control controls.
  • it can be realized by different operations on the virtual control control, for example, double-clicking the virtual control control doubles the current default moving speed of the avatar, and then moves in the three-dimensional exploration space according to the changed moving speed.
  • the virtual image can be independently manipulated to freely explore tasks in the three-dimensional exploration space, which is conducive to the immersive experience of social objects.
  • FIG. 3c is a schematic diagram of a social service interface including a virtual control control provided by an exemplary embodiment.
  • the virtual control control 3301 is set at the lower left corner of the social service interface 330, specifically a rocker, and social objects can be The avatar is manipulated by the joystick 3301 to move forward, backward, left, and right, and to freely explore in the three-dimensional exploration space and enter different three-dimensional service areas.
  • the social service interface displayed on the horizontal screen as shown in FIG. 3b may also include a virtual control control, which may also be set in the lower left corner of FIG. 3b to facilitate two-handed operation.
  • the attribute information of the avatar may be automatically detected and generated, or the attribute information of the avatar may be determined based on settings of social objects on the avatar.
  • the attribute information can be displayed around the avatar and move along with the movement of the avatar.
  • the attribute information may be presented in various forms such as text, picture, or a combination of the two.
  • the attribute information includes any one or more of the following: the social status of the social object corresponding to the avatar, the position of the avatar in the three-dimensional exploration space, the nickname of the social object corresponding to the avatar, and the virtual pet carried by the avatar , the object label of the social object corresponding to the avatar.
  • the social state of the social object refers to the state information of the social object in the three-dimensional exploration space, which can be independently selected by the social object from the candidate states of the system or customized to add settings, or can be intelligently judged and set by the computer device.
  • the social state is such as They are: online status, do not disturb status, busy status, task execution status, dazed status, etc.
  • This social status can be known by other avatars in the three-dimensional exploration space; the position of the avatar in the three-dimensional exploration space is a Virtual position, assuming that the three-dimensional exploration space is regarded as a map, then the position of the avatar can be a certain place in the map, and the position can be represented by a virtual geographical name.
  • the embodiment of the present application specifically shows the position here No restrictions.
  • the social object knows the position of the avatar controlled by itself, and can purposely control the avatar to move forward in the three-dimensional exploration space, which is a friendly reminder to the social object; nickname, and supports changing; the virtual pet carried by the avatar can be presented in the three-dimensional exploration space as an accessory of the avatar, which can make the avatar more vivid.
  • the object tag of a social object is a description language used to characterize the characteristics of a social object.
  • the description language can be a text/image language, etc.
  • the object tag can include tags describing the natural attributes of a social object, such as the age, Gender, location (here is the geographic location in the real world), etc., can also be tags based on transaction data or behavioral characteristics statistics of social objects, such as commodity preferences, hobbies, etc., here the objects of social objects
  • the content included in the label is not limited.
  • FIG. 3 d is a schematic diagram of attribute information of an avatar displayed in a three-dimensional exploration space provided by an exemplary embodiment of the present application.
  • attribute information 3401 is displayed around the avatar in the three-dimensional exploration space, specifically including social status during task execution, nickname Elevenli, location in the three-dimensional exploration space (K street ), and the object label (good at taekwondo).
  • the avatar is traveling in the three-dimensional exploration space, and the corresponding attribute information is also displayed in the vicinity of the avatar.
  • attribute information of the avatar can be displayed in the three-dimensional exploration space, but the attribute information of the avatar is not limited to this, and more different attribute information can be displayed in different scenarios, for example
  • the destination of the social object and the social relationship can also be displayed as attribute information.
  • the social object or other social objects can know their corresponding attribute information through the avatar, and then provide information for the follow-up The operation or action provides a reference.
  • the avatar moves in the three-dimensional exploration space can enter different three-dimensional service areas, and experience different services, which may specifically include one or more of business services (such as shopping, games) and chat services.
  • social objects can control the avatars for social interactions, such as social conversations.
  • social interactions such as social conversations.
  • Social objects interact socially through avatars and interactive objects, and the interactive objects can be one or more, which are other social objects existing in the three-dimensional exploration space.
  • the social relationship between the social object corresponding to the avatar and the interactive object may be prompted in the three-dimensional exploration space, and the social relationship may refer to an association relationship between the social object and the interactive object.
  • the social relationship may include any one or more of the following: social friends, common social circles, and common object tags.
  • social friends refer to social objects and interactive objects are social friends of each other, for example, social objects and interactive objects exist in their respective friend lists
  • common social circles refer to the intersection of social circles between social objects and interactive objects, such as social Both the object and the interactive object are members of the same social conversation group
  • the common object tag means that the object tags of the social object and the interactive object are the same, for example, the same city tag can indicate that the two social objects are from the same city.
  • the social relationship between the social object and the interactive object may be prompted by outputting social relationship prompt information in the three-dimensional exploration space.
  • the social relationship prompt information can be presented in the form of a message bullet box, or can be presented together with the attribute information around the avatar corresponding to the interactive object. Prompting the social relationship between the social object and the interactive object through the social relationship prompt information can promote the interaction between the social object and the interactive object.
  • FIG. 3 e is a schematic diagram of displaying social relationship prompt information in a three-dimensional exploration space provided by an exemplary embodiment of the present application.
  • Figure 3e is based on the content drawn in Figure 3b.
  • social interaction between the social object Elevenli and the interactive object Killer-A is taking place, and the avatar corresponding to the social object Elevenli is surrounded by a nickname and the label "good at Taekwondo",
  • the nickname displayed around the avatar corresponding to the interactive object Killer-A it also includes social relationship prompt information 3501
  • the specific content is: "Friends in the same city", indicating that the social object and the interactive object are from the same city.
  • the social object can know the relationship between the interactive object and itself, and output effective interactive content in the three-dimensional exploration space to enhance communication, which is conducive to better social interaction of the social object.
  • the social interaction solution provided by the embodiment of this application breaks the traditional UI’s 2D page jumping experience in terms of experience.
  • Social objects can freely explore the content contained in the three-dimensional exploration space by operating avatars, which further broadens the degree of openness and openness of operations. unknown.
  • the avatar has a very rich display form, such as displaying the attribute information of the avatar in the three-dimensional exploration space, and outputting the social relationship prompt information in the process of social interaction to prompt the social relationship with the interactive object , not only can make the whole exploration process more interesting, but also can better assist social objects to interact and communicate in the three-dimensional exploration space through virtual images.
  • FIG. 4 is a schematic flowchart of another social interaction method provided by an exemplary embodiment of the present application.
  • the social interaction method can be performed by a computer device, and the computer device can be, for example, any computer device in the system shown in Figure 1; a social client runs in the computer device, and the computer device can be a terminal device; the social interaction
  • the method includes but not limited to the following steps.
  • steps S401-S402 For the specific implementation manner of steps S401-S402, reference may be made to the introduction of the corresponding embodiment in FIG. 2 , and details are not repeated here.
  • the social service interface further includes an interface exchange area, the interface exchange area includes a preset interactive content selection area, and the preset interactive content selection area is used to display preset interactive content.
  • the interface communication area and the three-dimensional exploration space are displayed together in the social service interface.
  • the interface communication area is one of the auxiliary components to realize the social interaction of social objects in the three-dimensional service area through the avatar.
  • the interface communication area provides a preset interactive content selection area for displaying preset interactive content for social objects, which can facilitate quick operations of social objects without affecting mobile operations. Therefore, for the specific implementation manner of social interaction in the three-dimensional exploration space, please refer to the introduction of the following steps S403 and S404.
  • the interface communication area can always be displayed in the social service interface, and the preset interactive content selection area included in the interface communication area can display one or more preset interactive content.
  • Figure 5a is a schematic diagram of a social service interface including an interface communication area provided by an embodiment of the present application.
  • the preset interaction content selection area 5101 in the interface communication area includes multiple preset interactions The contents are: "Hello everyone", “Hello”, “What are you doing", and "Let's play together" four preset interactive content with ice-breaking semantics.
  • the preset interaction content can be selected from the corresponding interaction library according to the preset rules.
  • the preset interaction content can be in the form of text, image, or a combination of text and image.
  • the preset interactive content can be ice-breaking semantics such as "Hello everyone” and "What are you doing", or intimate semantics such as "Why are you online?" and "You are here”.
  • It can also be other forms of interactive content, such as interactive content that can trigger a jump, such as a social object sending a descriptive text related to an icebreaker game, and other social objects can click to enter the game area together. Therefore, the preset interactive content can also be called a social preset operation.
  • step S403 may include any of the following:
  • the collision range can be the interactive area generated by the Mesh Box (for details, please refer to the introduction of the corresponding example in Figure 5c below), enter the interactive area, It means that the avatar and other avatars can have a social conversation, and the preset interactive content provided for the social conversation can be matched in real time according to the context of the social conversation and presented in the preset interactive content selection area.
  • the context here can be understood as historical conversation messages during the interaction between the avatar and other avatars.
  • the preset interaction content matching the above scenario can be intelligent reply content, which can predict the possible reply of the social object.
  • Interactive content when the displayed preset interactive content meets the expectations of the social object, it can help the social object to conduct social conversations efficiently.
  • multiple preset interactive content can be provided in the preset interactive content selection area, for example: it can automatically Generate preset interactive content such as "How about going to S Park?", “Q amusement park is good, I went there last time”, “What do you think of the rock climbing club” and so on, and display them in the preset interactive content selection area.
  • the default preset interactive content configured by the system in the default interactive content selection area
  • the default preset interactive content can be replaced by the smart reply according to the above scenario.
  • Content or directly perform intelligent replies based on the above during the conversation, and update the preset operation.
  • Social relationship refers to the relationship between the social objects corresponding to the avatar and the interactive images corresponding to other avatars. Specifically, it can be reflected by the intimacy between the two, for example, the avatar is close to the virtual object corresponding to the friend whose relationship chain has been deposited.
  • preset interactive content with intimate semantics such as "How did you get online?” interactive objects. For another example, if the avatar is close to strangers, preset interactive content such as "Hello everyone" and “What are you doing?" can be displayed in the preset interactive content selection area.
  • Each preset interactive content corresponds to a group of object actions.
  • the object actions are actions of virtual characters, which can be determined according to the preset semantics of the preset interactive content. For example, the preset interactive content "You are coming", the corresponding object The action may be a beckoning action.
  • Object actions matching the preset interactive content can make the social interaction experience of social objects in the three-dimensional exploration space more realistic.
  • the conversation message includes target preset interactive content.
  • the target preset interactive content is any preset interactive content selected by the social session object in the preset interactive content selection area.
  • the target preset interactive content can be sent as a conversation message with the interactive object and displayed around the avatar .
  • the target preset interactive content may be directly output to the surroundings of the avatar when selected, or may be selected by the social object and re-determined to be sent before being output to the surroundings of the avatar.
  • the avatar can also execute a set of object actions corresponding to the target preset interactive content, so that the interaction between the avatars can be compared with the interaction in the real world The response is closer, improving the interactive experience of social objects in the virtual three-dimensional exploration space.
  • both the conversation messages output by other avatars and the conversation messages of the avatars corresponding to the social objects can be shared in the three-dimensional exploration space.
  • social interaction with other avatars can be carried out through such logic.
  • FIG. 5b a schematic diagram showing the effect of social interaction in a three-dimensional exploration space.
  • the interface communication area 5200 in the social service interface is set at the bottom of the social service interface, and there are multiple preset interactive content displayed in the preset interactive content selection area, which are: "Hello everyone", “hello”, “in Why", “Let's play together", when the social object selects one of the "what are you doing", the top of the avatar can output a conversation message 5201 containing the preset interactive content.
  • the virtual object killer-A interacting with the virtual object also outputs a conversational message 5202 "You are here", accompanied by the corresponding greeting object action.
  • social objects can trigger preset interactive content, such as clicking the preset interactive content to quickly chat, which is a very convenient way of social interaction.
  • the interface communication area displayed on the social service interface it can support the replacement of the preset interactive content displayed in the preset interactive content selection area included therein.
  • the social object initiates a replacement operation and the replacement operation is responded to, the displayed preset interactive content can be updated in the interface communication area.
  • the replacement operation control "Change" to replace the originally displayed preset interactive content with other preset interactive content content
  • the preset interactive content can be obtained from the corresponding preset interactive library.
  • the replacement operation may also be a voice replacement operation or other operations, which is not limited here.
  • the preset interactive content displayed in the preset interactive content selection area may also be any one or a combination of the following:
  • Virtual props refer to the virtual items obtained by the avatar through games or virtual resources in the three-dimensional exploration space, including equipment, virtual decorations, etc.
  • virtual props can include bicycles, skateboards, and roller skates that assist the avatar to travel in the three-dimensional exploration space .
  • the preset interactive content can be: "I was rewarded with a skateboard for doing the task, so go and experience it!; the attributes of the avatar can be reflected in the three-dimensional exploration space. Information about the various abilities of the avatar.
  • the attribute of the avatar indicates that its moving speed is limited, and the corresponding preset interactive content can be: "I have been put on the deceleration effect, please help me detoxify”; the operation activity refers to the three-dimensional exploration space
  • the preset interaction content selection area can display information related to the operation activity. Matching preset interactive content, such as "Let's experience Christmas special effects together?", or the avatar participates in the operation activities of the Good Things Festival, then the corresponding preset interactive content can be: "Come and help me cut a knife at the Good Things Festival".
  • the preset interactive content can also be matched with the avatar's own experience or items, which expands the generation method of the preset interactive content, and can share the corresponding content by prioritizing and quickly interacting with other avatars. content, invites the interactive objects to enhance the interactive experience.
  • the solution introduced in this embodiment can be implemented in any three-dimensional service area of the three-dimensional exploration space, and displaying preset interactive content in the above manner is conducive to intelligent and convenient social interaction.
  • the preset interactive content can be very convenient for one-click use of social objects, and can also improve the efficiency of social interaction.
  • Each avatar in the three-dimensional exploration space corresponds to a grid three-dimensional area, and the grid three-dimensional area is used to generate a collision range.
  • the collision range can be used to determine whether social interaction behavior (that is, social interaction) can be triggered, and then generate preset interactive content.
  • social interaction behavior that is, social interaction
  • the avatar corresponding to the social object enters the collision range of the avatars corresponding to other social objects (specifically, the mesh three-dimensional area of the avatar enters the collision range)
  • the corresponding social interaction behavior can be triggered.
  • the three-dimensional area of the mesh is a three-dimensional space surrounded by the avatar, for example, a Mesh Box where the three-dimensional avatar is placed, and the collision range generated thereby is also three-dimensional in the three-dimensional exploration space.
  • the three-dimensional network area of a single avatar can generate a collision range
  • the grid three-dimensional areas of multiple other avatars can also generate a collision range.
  • the three-dimensional exploration space is an open world
  • the social objects are players
  • the players are shown as avatars in the open world.
  • the outer edge of the player's Mesh Box generates a collision range.
  • the shape shown by the dotted sphere is the collision range.
  • the solid line on the outer edge of each avatar is the Mesh Box corresponding to the avatar.
  • the social preset judgment will also be started at the same time, and different preset interactive content can be generated according to different social preset judgment results.
  • the specific judgment logic is as follows:
  • Whether the avatar enters the collision range corresponding to other avatars can be determined by whether the mesh box of the avatar enters the collision range generated by the mesh box of other avatars.
  • the avatar does not enter the collision range corresponding to other avatars during the movement of the three-dimensional exploration space, which means that it has not collided with any other social objects, or the original avatar left after being within the collision range corresponding to other avatars
  • the first dynamic library can be called to generate preset interactive content.
  • the collision range corresponding to other avatars may be a collision range generated by a Mesh box of a single avatar, or a collision range generated by a Mesh box of other multiple avatars forming a group of avatars.
  • the information in the first dynamic library includes descriptive information for describing personal dynamics of social objects.
  • the first dynamic library can be a personal entertainment dynamic library, which can contain light description information related to personal dynamics such as dancing, talking to oneself, daze, etc., and the social preset calls the first dynamic library, and the generated preset interactive content is also Related to personal dynamics, social objects can choose any preset interactive content as the personal dynamics of social objects to be displayed intuitively in the three-dimensional exploration space.
  • the content contained in the called second dynamic library can be determined according to the number of other avatars and the intimacy with other avatars.
  • the information in the second dynamic library includes descriptive information used to describe the interaction dynamics between two or more social objects. For example, relative description information such as intimate greetings between two social objects, team invitations, and friend addition requests.
  • the type of the second dynamic library and the way of generating the preset interactive content may specifically include the following:
  • the second dynamic library includes a separate interactive dynamic library, and the information in the separate interactive dynamic library is classified according to the degree of intimacy; the preset interactive content is based on the relationship between the avatar and other avatars. The intimacy between them is generated by selecting the corresponding category of information from a separate interactive dynamic library.
  • the background server can determine the intimacy between the avatar and other avatars, specifically, the relationship between the social object corresponding to the avatar and the single interactive object corresponding to the single-person avatar that collides.
  • the information in the separate interactive dynamic library included in the second dynamic library can be divided into two different interactive preset libraries according to the intimacy threshold, including the intimate C2C that is greater than or equal to the intimacy threshold.
  • the interactive preset library and the single-person ice-breaking interactive preset library less than the threshold of intimacy, and then call the information contained in different interactive preset libraries as the preset interactive content according to the intimacy.
  • the degree of intimacy can be evaluated by the frequency of communication between a social object and a single interactive object and the statistical information of the number of effective communication.
  • the degree of familiarity between a social object and a single interactive object can be determined according to the intimacy between the avatar and other avatars. If the intimacy is greater than the set intimacy threshold, it is determined that The interactive object is an acquaintance, and the information contained in the intimate C2C interactive preset library (such as intimate greetings, team invitations, etc.) is used as the preset interactive content; otherwise, it is judged as a stranger, and the single-person ice-breaking interactive preset library is called The information contained in (such as icebreaker games, adding friend requests, etc.) is used as the preset interactive content.
  • the second dynamic library includes a group interaction dynamic library, and the information in the group interaction dynamic library is classified according to the degree of intimacy; the preset interaction content is based on the relationship between the avatar and other avatars.
  • the degree of intimacy is generated by selecting the corresponding category of information from the group interaction dynamic library.
  • the intimacy between the avatars and other avatars is the average of intimacy between the avatars and individual avatars in the group avatars.
  • Group avatars include two or more single-person avatars. For a group avatar formed by a social object colliding with avatars corresponding to multiple other social objects, the intimacy of a multi-person group can be evaluated through the threshold of the comprehensive average score of intimacy.
  • the group avatar includes 10 avatars
  • the degree of intimacy between the avatars and the 10 avatars can be determined first to obtain 10 degrees of intimacy, and then the average value of these 10 degrees of intimacy can be obtained to obtain
  • the intimacy between the avatar and the avatar of the group, the group intimacy threshold can be used later to determine the intimacy between the avatar of the group and the avatar, which specifically reflects the intimacy between social objects and group interaction objects .
  • the intimacy between the avatars and other avatars is the maximum or minimum of intimacy between the avatars and individual avatars in the group avatars value.
  • the second dynamic library includes a group interactive dynamic library, which is similar to a single interactive dynamic library, and the group interactive dynamic library can also be bounded by group intimacy , to classify the information contained in it according to the degree of intimacy.
  • the group interaction dynamic library can be divided into a multi-person ice-breaking interaction preset library and an intimate multi-person interaction preset library.
  • the information contained in each interaction preset library is related to the degree of intimacy.
  • different information can be invoked from different interactive preset libraries to generate preset interactive content.
  • the group social object corresponding to the group avatar is a group of strangers, and the multi-person ice-breaking interaction preset library (including ice-breaking game, team invitation, etc.) to generate preset interactive content; otherwise, it can be determined that the group social object corresponding to the avatar of the group is an intimate group, and call the intimate multiplayer interaction preset library (including information such as dungeon activities, intimate greetings, etc. ) to generate preset interactive content.
  • the group social object corresponding to the avatar of the group is an intimate group, and call the intimate multiplayer interaction preset library (including information such as dungeon activities, intimate greetings, etc. ) to generate preset interactive content.
  • the server can extract the object features of the interactive objects corresponding to the collided avatars, such as clothing, pets carried, location tags LBS, Campus, constellation and other characteristics, based on these characteristics, the ice-breaking interactive stitching is carried out, and then the preset interactive content is automatically generated, for example: “Your xxx dress is so beautiful”, “Your dog/cat/xxx is so cute”, “You and I both It’s from xxx school”, the preset interactive content generated in this way is very vivid and matches the characteristics of the object, which is conducive to the ice-breaking interaction between social objects and is also convenient for social objects to call directly.
  • the preset interactive content generated in this way is very vivid and matches the characteristics of the object, which is conducive to the ice-breaking interaction between social objects and is also convenient for social objects to call directly.
  • the intimate C2C interaction preset library is called; if the single person who collides is determined to be a stranger according to the attribute of the intimacy of the single person, the preset library for the single-person ice-breaking interaction is called, in the same way, according to the intimacy attribute of the multi-person group, it is determined that the colliding multi-person group is an intimate group, and the intimate multi-person interaction preset library is called.
  • Human icebreaker interaction preset library And whether it is a stranger or a group of strangers, it supports the extraction of corresponding object feature attributes, and the combination of ice-breaking interactions.
  • the social preset operation logic it also supports clicking to replace the preset operation in the library, and can also intelligently reply and update the preset operation according to the above dialogue. It can be seen that the preset operations in the scene can be dynamically and intelligently displayed according to the space and quantity relationship of the avatar, which facilitates one-click quick social interaction of social objects and reduces switching and conflicts between mobile operations and language input operations.
  • the social service interface further includes an interface exchange area
  • the interface exchange area includes a conversation message editing area
  • the conversation message can also be output in the three-dimensional exploration space in the following manner, specifically: edit the conversation message in the conversation message editing area Message; in response to the sending operation of the edited conversation message, output the edited and sent conversation message around the avatar; wherein, the conversation message includes: at least one of a text message, a voice message, a picture message, and a video message.
  • Social objects can conduct social conversations in the above-mentioned manner. Specifically, social objects can edit the message content they want to send in the conversation editing area. After confirming that the editing is completed, they can initiate the operation of sending conversation messages, and then they can be around the avatar Output the edited session message. And the conversation message can be displayed in various forms, such as text, voice, picture, video, location sharing, etc., and there is no limitation on the type of conversation message here.
  • Conversation message editing area and the preset interactive content selection area can be displayed together in the interface communication area, or can be displayed separately in the interface communication area.
  • Figure 5e is a schematic diagram of an exemplary social service interface including an interface communication area provided by an embodiment of the present application.
  • Conversation editing area 5501 the conversation editing area contains reminder texts to prompt social objects to input messages, supports voice editing or text editing in the conversation editing area, and then outputs different types of conversation messages.
  • the displayed social service interface may include an interface communication area, and a preset interaction content selection area displaying preset interaction content may be provided in the interface communication area.
  • the preset interaction The content has different generation logic and is displayed in different scenarios, such as displaying preset interactive content that matches the social relationship, displaying preset interactive content that matches the above scenario, and displaying that it corresponds to the operation activities that the avatar participates in
  • the preset interactive content and so on, for the generation of preset interactive content is very rich, and in terms of social efficiency, by adding social interaction preset operations, it can reduce the conflict between avatar walking operation and language interaction, improve ice-breaking efficiency and interact with Communication efficiency of intimate interaction objects.
  • FIG. 6 is a schematic flowchart of another social interaction method provided by an exemplary embodiment of the present application.
  • the social interaction method can be performed by a computer device, and the computer device can be, for example, any computer device in the system shown in Figure 1; a social client runs in the computer device, and the computer device can be a terminal device; the social interaction
  • the method includes but not limited to the following steps.
  • the social service interface includes a three-dimensional exploration space
  • the three-dimensional exploration space includes virtual images corresponding to social objects and a three-dimensional service area.
  • the three-dimensional service area includes a real-scene room
  • the real-scene room refers to a three-dimensional simulation building carrying corresponding business functions and occupying a certain three-dimensional space in the three-dimensional exploration space.
  • the three-dimensional space occupied by the real scene room in the three-dimensional exploration space belongs to the three-dimensional service area.
  • the real room can also be referred to as the room for short, which corresponds to the architectural shape (or architectural shape or architectural form).
  • the scenes presented in the social service interface are different: the avatar is in the real scene In the room, the social service interface presents the layout of the real room, the avatar is outside the real room, and the social service interface presents the scene of the building shape corresponding to the real room within the field of vision.
  • step S603 may include the following two methods:
  • Method 1 When the avatar moves to the entrance of the real-scene room, a guide sign is displayed at the entrance of the real-scene room; in response to the trigger of the guide sign, the avatar is controlled to enter the real-scene room and perform social interaction in the real-scene room.
  • each real-scene room is provided with a guide sign.
  • the social object controls the avatar to move to the entrance of the real-scene room through the virtual control control, specifically the building entrance corresponding to the real-scene room, it can be displayed on the ground where the avatar is located.
  • Guide signs such as highlighted double arrow guides, can guide social objects into corresponding real-world rooms.
  • a social object triggers the guide sign, it can control the avatar to enter the real scene room.
  • triggering the guide sign can be an operation based on the guide sign, such as clicking on the guide sign, or manipulating the avatar to guide through the virtual control
  • the direction indicated by the logo continues to move, so that the avatar can pass through the gate of the building and jump to the corresponding real room.
  • the internal volume of the real room may not correspond to the architectural form (ie, the external shape of the building).
  • the social objects can interact socially through the avatar, for example, have a social conversation with other avatars in the real room, which can be implemented according to the logic of the social interaction corresponding to Figure 4 above.
  • a preset interactive content is randomly selected in the preset interactive content selection area, and is output around the avatar as the content of the conversation message.
  • FIG. 7a is a schematic diagram of an exemplary effect of entering a real room provided by an embodiment of the present application.
  • (1) in Figure 7a is a schematic diagram of the interface of the building entrance corresponding to the avatar in the real-scene room, and there is a guide mark with double arrows 7101 on the ground corresponding to the building entrance, indicating that the avatar enters the real-scene room.
  • the internal layout of the real-scene room is shown in (2) in Figure 7a.
  • the interior of the room is completely different from the exterior of the building, and it is also wider than the exterior in terms of visual experience.
  • Method 2 Display an invitation prompt message on the social service interface, the invitation prompt message is used to prompt the avatar to be invited to enter the real scene room; in response to triggering the invitation prompt message, control the virtual image to enter the invited real scene room, and Social interaction in live-action rooms.
  • the invitation prompt information can be displayed on the social service interface, and the social object can know which online friend specifically invited to enter a specific live room through the invitation prompt information.
  • the invitation prompt information can be displayed anywhere on the social service interface, for example, on the top of the scene in the three-dimensional exploration space, and the specific display style can be a global Toast guide, or a local guide, for example, embedded in a certain area of the social service interface, or It can be a pop-up guide, which can attract enough attention by interrupting the operation of social objects, or a conversational guide, which can automatically disappear after a fixed period of time.
  • the presentation style of the invitation prompt information there is no limitation on the presentation style of the invitation prompt information.
  • the avatar can be automatically controlled to quickly enter the invited real room without social interaction.
  • the object manipulates the avatar to move to the real room, so that social interaction can be performed in the real room.
  • the manner of performing social interaction in the real-scene room can also adopt the content introduced in the embodiment corresponding to FIG. 4 , which will not be repeated here.
  • FIG. 7b is an exemplary schematic diagram showing invitation prompt information provided by the embodiment of the present application.
  • the invitation prompt information is a global Toast guide, including the inviter's avatar information, the content of the invitation text, and the function control of "Join". Room!”, after the social object clicks Toast, you can click the "Join” function control to confirm the acceptance of the invitation, and quickly join the DJ crazy disc playing room.
  • invitation prompt message can also be used as a quick social preset operation, and social objects can also send invitations to other avatars to join the room through the avatar, so that other avatars can quickly enter the invited room, and then experience real-time Areas and rooms for different businesses enhance fun and entertainment.
  • the three-dimensional service area includes a real scene room; the real scene room and the corresponding architectural form support customized decoration, and the entrance of the real scene room matches the theme of the real scene room;
  • the real scene room includes a business real scene room and an interactive real scene room, and the business real scene
  • the room includes a customized business real scene room and a general business real scene room; the architectural form corresponding to the customized business real scene room matches the object tag of the social object corresponding to the avatar.
  • Real-scene rooms and corresponding architectural forms support customized decoration.
  • the interior decoration of real-scene rooms, room volumes, and building exterior shapes support customized decoration. Therefore, the exterior shape of a building does not correspond to the internal volume (such as Figure 7a).
  • Social objects can use virtual resources to replace the dress-up effects, items needed for dress-up, etc.
  • Each real room can have a corresponding theme, which can be reflected by the name of the real room, and the entrance and theme of the real room are unified.
  • the live room can be divided into business live room and interactive live room according to the function.
  • the interactive live room carries the function of social interaction
  • the business live room carries other general business or customized business functions, such as games, shopping, photo album, Make friends in the same city, etc.
  • business real-life rooms can be divided into general business real-life rooms and customized business real-life rooms.
  • the general business real scene room can be a shopping plaza, game room, newcomer hall, etc., and the corresponding architectural form is unified for each virtual image in the three-dimensional exploration space.
  • FIG. 7c a schematic diagram of the entrance of an exemplary interactive real-scene room is shown in Figure 7c.
  • the name of the room is the Cat cafe Experience Hall, and the external shape of the building includes a customized cat cafe shape for social objects, that is, the cat's shape.
  • Figure 7d is a schematic diagram of the entrance of an exemplary general business real scene room, (1) in Figure 7d shows the entrance of the lobby for newcomers, and the screen at the entrance of the room is provided with a display of this week's room visit ranking Relevant data of the list; (2) in Fig. 7d is the entrance of the game room, the setting of the corresponding room entrance and the characteristic entrance related to the game theme.
  • the entrances of the real-scene rooms shown above all display guide signs for entering the real-scene room, guiding the avatar to enter the room.
  • the display form of the room building can be enriched, and different scene experiences can be provided for social objects in the three-dimensional exploration space.
  • the architectural form corresponding to the customized business live room can be matched with the object tag corresponding to the avatar.
  • the customized business live room can be dynamically changed according to the LBS (Location Based Services, location-based service) tag of the social object .
  • Customized business real-life rooms can include rooms in the same city/school. For example, if the LBS tag of the social object corresponding to the avatar is city A, then the landmark buildings corresponding to the city are displayed according to the city A where the social object is located.
  • the schematic diagram of the same city square as shown in Figure 7e is a group of buildings with corresponding shapes displayed according to the city where the social object is located, and the city where the social object is located is displayed in the social service interface: A CITY, and city A Corresponding landmark buildings: G Square 7501 and Chunsun Shape 7502. After entering any room in the same city square, it is also a room for strangers gathered in different places.
  • the customized business real-life room can be dynamically changed according to the type label of the social object, for example: each social object can have its own customized business real-life room, and can customize the business real-life room according to its own preferences Carry out personalized construction and layout; another example: each social group can also have its own customized business live room, the group owner can personalize the customized business live room to build and arrange, and the group owner can also invite group members to jointly Build and furnish custom business live-action rooms.
  • the customized business real-scene room can be dynamically changed according to the social level label of the social object. The higher the social level of the social object, the larger the volume of the customized business real-scene room and the scope of customized decoration.
  • the scope of customized decoration can refer to the scope of allowed customized decoration, for example: a certain social level only allows customized decoration of building exterior modeling; another social level allows customized decoration of building exterior modeling and interior modeling ;etc.
  • the social level can be determined according to the social interaction activity of the avatar corresponding to the social object, or can be obtained by paying electronic resources according to the social object.
  • the customized business live room can be dynamically changed according to the member tags of the social group. The larger the volume of the obtained customized business scene room, the wider the range of customized decoration.
  • the customization permission of the customized business real-scene room also supports social objects to pay for electronic resources, that is, social objects can obtain the customization permission of the customized business real-scene room by paying electronic resources, so that they can customize the customized business
  • the external shape or internal shape of the real-life room attracts other social objects to enter their own room for social interaction.
  • the business real-scene rooms and interactive real-scene rooms included in the three-dimensional service area of the three-dimensional exploration space are real-scene rooms that meet the external appearance conditions and are presented in the three-dimensional exploration space. corresponding logic.
  • the presentation logic of the interactive real-scene room can be as follows: hide the architectural form corresponding to the interactive real-scene room that does not meet the explicit conditions in the three-dimensional exploration space, and display the building corresponding to the interactive real-scene room that meets the explicit condition in the three-dimensional exploration space form.
  • the explicit condition here refers to the condition that the interactive real-scene room is displayed in the three-dimensional exploration space.
  • the interactive real-scene rooms that do not meet the explicit conditions in the three-dimensional exploration space, or the interactive real-scene rooms that originally met the explicit conditions after not satisfying the explicit conditions, are not displayed in the three-dimensional exploration space, but the interactive real-scene rooms displayed in the three-dimensional exploration space All the real rooms meet the external conditions.
  • the method of hiding or displaying the interactive real-scene room can be specifically as follows: according to the preset hiding method, the interactive real-scene room in the three-dimensional exploration space that does not meet the requirements for appearance is hidden, and the hidden interactive real-scene room is displayed in the three-dimensional exploration space. At the occupied position, the interactive real-scene room in the three-dimensional exploration space that meets the external display conditions is displayed according to the preset display method.
  • the default hiding mode includes any of the following: sinking and disappearing animation mode, floating out and disappearing animation mode, gradient disappearing animation mode, and flipping and disappearing animation mode;
  • the preset display mode includes any of the following: rising display animation mode, Enter display animation mode, gradient display animation mode, flip display animation mode.
  • the preset hiding method and preset display method are not limited to the above-mentioned content, and can be set by the system default or customized by social objects.
  • the preset hiding method and the preset display method correspond one-to-one.
  • the preset hiding method is If the sinking and disappearing animation mode is used, the default display mode is the rising display animation mode, but there is no one-to-one correspondence.
  • the default hiding mode is the sinking and disappearing animation mode, and the default display mode is the gradient display animation mode.
  • the interactive real-scene room When the interactive real-scene room does not meet the appearance conditions in the three-dimensional exploration space, it can disappear from the three-dimensional exploration space at the position it occupies according to the preset hiding method (such as the sinking and disappearing animation method), and at the same position, Display the interactive real-scene rooms that meet the display conditions according to the preset display mode (for example, the rising display animation mode).
  • the preset hiding method such as the sinking and disappearing animation method
  • the interactive real-scene rooms that meet the display conditions according to the preset display mode for example, the rising display animation mode.
  • Figure 7f is a schematic diagram of the effect of hiding an interactive real-scene room according to a preset hiding method provided by an exemplary embodiment of the present application
  • (1) in Figure 7f is a complete display in the three-dimensional exploration space
  • the interactive real-scene room 7601 and then hide the interactive real-scene room according to the way of sinking and disappearing animation.
  • the interactive real-scene room 7602 shown in (2) in Figure 7f has only about half of its occupied position.
  • the architectural shape of is displayed in the three-dimensional exploration space.
  • the interactive real-scene room With the advancement of the hidden processing, the interactive real-scene room will completely disappear in the three-dimensional exploration space, that is, its corresponding architectural shape will not be displayed in the three-dimensional exploration space, as shown in Figure 7f ( 3) 7603 as shown.
  • Fig. 7g is a schematic diagram showing the effect of a new interactive real-scene room according to a preset display mode. After the interactive real-scene room 7601 is completely hidden, a new interactive real-scene room 7701 appears on the original position, and the new interactive real-scene room is an interactive real-scene room that meets the condition of appearance.
  • the rising display animation method as shown in (1) in Figure 7g, a part of the interactive real-scene room 7701 is displayed, and then it is completely displayed in the three-dimensional exploration space, as shown in Figure 7g (2), which is a fully displayed new interaction Real-scene room 7702, and the position it occupies is the position where the original interactive real-scene room 7601 disappeared.
  • the interactive real-scene room includes a multi-person interactive real-scene room corresponding to a social group, and also includes an individual real-scene room corresponding to a single social object; for different types of interactive real-scene rooms, correspondingly set different display conditions, the interactive real-scene room satisfies external
  • the explicit conditions include at least one of the following: 1The number of social objects participating in social interaction in the social group corresponding to the multi-person interactive real-scene room exceeds the threshold; 2There are social activities in the social group corresponding to the multi-person interactive real-scene room; 3Individual The social object corresponding to the live room is online.
  • the multi-person interactive real-scene room corresponding to the social group (also called multi-group chat room, group room, etc.)
  • the condition of whether the multi-person interactive real-scene room is active or not is displayed Including: the number of social objects participating in social interaction online exceeds the number threshold or there are social activities in the social group.
  • a social activity in a social group may be a group activity activated by the group owner or other social objects in the social group, such as a group vote initiated, an idiom solitaire game initiated, and the like.
  • the building of the multi-person interactive real scene room corresponding to the social group can be displayed in a specific area of the three-dimensional exploration space.
  • the multi-player interactive live-action room for a period of time, it will disappear in the three-dimensional exploration space, and the position occupied by the multi-player interactive live-action room will be replaced by other newly active multi-player interactive live-action rooms.
  • the creator of the social group can customize the architectural shape of the group room to attract other social objects to interact (such as the multi-person interactive real scene room shown in Figure 7c above).
  • the individual live room corresponding to a single social object also called C2C (friend) room, friend AIO room
  • the social object corresponding to the individual live room in the three-dimensional exploration space can be displayed are all online.
  • the building of the corresponding individual real-view room will appear in a specific area in the three-dimensional exploration space.
  • the friend is offline, the original individual real-view room will disappear in the three-dimensional exploration space. Occupied positions) will be replaced by other online friends' individual real-life rooms to complete the recommendation process of individual real-life rooms.
  • Social objects can customize the architectural shape of their own room to attract other social objects to enter.
  • the hidden logic of the interactive real-scene room in the three-dimensional exploration space can be called passive disappearance logic, that is, the interactive real-scene room disappears from the three-dimensional exploration space if it does not meet the explicit conditions.
  • the three-dimensional exploration space can be partitioned, and the buildings corresponding to the real-scene room have dynamic recommendation logic (focusing on the location and layout of the real-scene room).
  • the layout of rooms in the three-dimensional exploration space can be adopted in the following ways: the three-dimensional exploration space includes dynamic recommendation partitions and fixed display partitions, interactive real-view rooms are arranged in dynamic recommendation partitions, and business real-view rooms are arranged in fixed display partitions.
  • the three-dimensional exploration space can be divided into fixed display partitions and dynamic recommendation partitions according to the attributes of the entrance.
  • the corresponding architectural forms of the real-scene rooms in the three-dimensional exploration space can be divided into individual real-scene rooms for friends AIO and multi-person interactive real-scene rooms with multi-group chat functions.
  • 1. Business real-scene rooms carrying business functions.
  • the geographical divisions and dynamic recommendation logics of the buildings corresponding to these three types of real-scene rooms in the three-dimensional exploration space are different.
  • the fixed display partition and the dynamic recommendation partition can be fixed partitions in the three-dimensional exploration space.
  • the fixed means that the size and position of the area are fixed, but the layout of the real room contained in each fixed partition is not. It must be fixed.
  • the interactive real scene room has its own layout logic in the dynamic recommendation partition.
  • the fixed display area is used to place the fixed entrance of the business real scene room that carries the business function.
  • Some business function buildings will have different visual performances between social objects according to the customized building form.
  • the buildings in this area have no passive disappearance logic and are fixed. exhibit.
  • Dynamically recommend partitions to place interactive real-world rooms that meet the explicit conditions, interactive real-life rooms that do not meet the explicit conditions disappear in the three-dimensional exploration space, and interactive real-life rooms recommended according to conditions can also be placed, including individual real-life rooms (that is, C2C friends Room) and the buildings (namely room buildings) corresponding to the multi-person interactive real scene room (namely group chat room).
  • FIG. 8a is a schematic plan view of a partition in a three-dimensional exploration space provided by an embodiment of the present application.
  • the partition of the three-dimensional exploration space includes two fixed display partitions and three dynamic recommendation partitions.
  • the fixed display partition 8101 is used to display the buildings corresponding to the customized business real-scene rooms (such as the same city and school plaza) and the fixed display partition 8102.
  • a dynamic recommendation partition 8105 lays out multi-person interactive real-scene rooms, and dynamically displays according to the appearance conditions Display the building corresponding to the multiplayer interactive real-scene room.
  • the room recommendation logic can dynamically update the layout of the real room according to the position of the social object in the three-dimensional exploration space in order to accurately hit the needs of the social object, mainly for interaction Real room re-layout.
  • the specific layout logic can be: obtain the position information of the avatar in the three-dimensional exploration space; arrange the interactive real-scene room in the three-dimensional exploration space according to the position information and recommendation rules.
  • the position information of the avatar in the three-dimensional exploration space can be used as a reference position for the layout of the interactive real-scene room
  • the recommendation rules refer to the guidelines followed for the layout of the interactive real-scene room in the three-dimensional exploration space.
  • the interactive real scene rooms are sorted and arranged nearby.
  • the layout of the interactive real-scene room is different according to the above method, but they are all compatible with the avatar, and it is beneficial for the avatar to explore more interestingly in the three-dimensional exploration space.
  • the interactive real-scene room is an individual real-scene room, with the location information of the avatar as the center, the absolute difference between the maximum intimacy and the minimum intimacy between the avatar and other avatars is the first layout radius.
  • individual real-scene rooms are placed in the dynamic recommendation partitions according to the degree of intimacy from high to low.
  • taking the absolute difference between the maximum intimacy and the minimum intimacy between the avatar and other avatars as the first layout radius may mean that the aforesaid first layout radius is based on the relationship between the avatar and other avatars. Determined by the absolute difference between the maximum intimacy and the minimum intimacy.
  • the interactive real-scene room is a multi-person interactive real-scene room
  • the location information of the avatar as the center
  • the absolute difference between the minimum and maximum activity of the social group corresponding to the multi-person interactive real-scene room is the second Layout radius.
  • multi-person interactive real-scene rooms are placed in the dynamic display partition in the order of activity from high to low.
  • taking the absolute difference between the minimum activity and maximum activity of the social group corresponding to the above-mentioned multi-person interactive real-scene room as the second layout radius may mean that the above-mentioned second layout radius is based on satisfying the explicit condition
  • the absolute difference between the maximum activity and the minimum activity of the social groups respectively corresponding to the N multi-person interactive real-scene rooms is determined.
  • the restricted area of the individual real-scene room and the restricted area of the multi-person real-scene room can be further divided (as shown in the three dynamic recommended partitions in Figure 8a).
  • the computer device can know the position information of the avatar in the three-dimensional exploration space in real time, specifically the geographic location in the three-dimensional exploration space, and then take the geographic location as the center of the circle, and according to the maximum value of the intimacy between the avatar and other avatars,
  • the difference between the radius and the minimum value determines the first layout radius, and constitutes a circular layout area, in which individual real-scene rooms are placed in descending order, specifically, individual real-scene rooms with high intimacy are placed near the center of the circle Room, the individual real-scene room with low intimacy is placed far away from the center of the circle.
  • the principle is similar, except that the second layout radius of the layout area divided here is the maximum and minimum activity of the social groups corresponding to the N multi-person interactive real-scene rooms that meet the explicit conditions. Determined by the absolute difference, N is a positive integer.
  • the descending order in the layout area constructed by the second layout radius is to place the multi-person interaction real-scene rooms with high activity near the center of the circle, and place the multi-person interaction real-scene rooms with low activity far away from the center of the circle.
  • Fig. 8b is a schematic diagram of an interactive real-scene room layout in a three-dimensional exploration space provided by the embodiment of the present application.
  • the three-dimensional service area can be divided into various units.
  • the interactive real scene room can be updated according to the intimacy of friends and the activity of the group. Starting from the point where the social object is located, the interactive real-scene room can be extended from high intimacy to low intimacy, high to low in group activity, and extends outward.
  • the layout of the interactive live room is re-layouted in the corresponding dynamic recommended partition, that is, the dynamic recommended partition is constrained to ensure that various The types of rooms are arranged in an orderly manner and can meet the needs of social objects.
  • arranging the interactive real-scene room in the three-dimensional exploration space according to the above method can control the distance between the interactive real-scene room and the avatar, so that the avatar can conveniently visit the more active or intimate interactive real-scene room, and improve the interaction efficiency. That is to say, the three-dimensional exploration space is regarded as an open world map.
  • each online room that is, the real room that meets the explicit conditions
  • the entrance of each online room can be dynamically generated in the open world map, and the room generation is controlled according to the intimacy of friends. You can visit your friends' online rooms at any time to improve the efficiency of entertainment interaction.
  • the recommendation rules will act twice. That is: when the avatar moves in the three-dimensional exploration space, the new position information of the avatar in the three-dimensional exploration space is obtained; the interactive real-scene room is laid out in the three-dimensional exploration space according to the new position information and recommendation rules.
  • the latest position of the avatar in the three-dimensional exploration space is obtained in real time, and the interactive real-scene rooms are arranged in the three-dimensional exploration space according to the latest position and recommendation rules. point to execute the radius judgment logic again, and place and update rooms in descending order until the avatar leaves the three-dimensional exploration space.
  • the real-scene room corresponding to the avatar will also disappear from the three-dimensional exploration space (for example, it is hidden according to the preset hiding method), and the real-scene room corresponding to the avatar is in the three-dimensional exploration space.
  • the position occupied by the three-dimensional exploration space will be replaced by the real room of the social object corresponding to the other avatar (for example, the real room of the social object corresponding to the other avatar is displayed according to the aforementioned preset display mode).
  • the following content can also be added on the basis that the real scene room meets the appearance condition: If the avatar passes through the target real scene room many times but does not enter the target real scene room, replace the target real-scene room with a new real-scene room; if the avatar enters the target real-scene room, and the target real-scene room meets the appearance conditions, the target real-scene room will continue to be displayed in the three-dimensional exploration space.
  • the target real-view room is a real-view room displayed in the three-dimensional exploration space that satisfies the appearance conditions, and specifically can be an individual real-view room or a multi-person interactive real-view room displayed in the three-dimensional exploration space.
  • a batch of real-scene rooms can be replaced regularly in the three-dimensional exploration space.
  • a real room with explicit conditions When it is judged that the avatar has entered the target real-scene room, and the target real-scene room also satisfies the appearance conditions, including satisfying the display online condition and activity condition, then the target real-scene room can be displayed in the three-dimensional exploration space.
  • the three-dimensional exploration space also includes three-dimensional operation positions, which can be reserved for operations, such as for placing advertisements.
  • the three-dimensional exploration space can not only set the business live room or characteristic building entrance corresponding to the object label in a fixed area according to the object label, but also place it in each three-dimensional operation position of the three-dimensional exploration space.
  • the three-dimensional operation position can be set in the interior of the real scene room or on the building shape corresponding to the non-customized attribute business function (that is, general business), and can be displayed in a differentiated manner. Of course, it can also be set in other real scene rooms or areas. There is no limit here .
  • Friend AIO room It will be dynamically recommended and displayed in the fixed partition of the open world map (that is, the dynamic recommendation partition display).
  • the background server can judge whether the friend is online. If the friend is not online, the room will not be displayed; if the friend changes from online to If it is offline, the C2C room will disappear from the map and be replaced by other online C2C rooms of friends; if the friend is online, the C2C rooms of this type will be arranged and displayed in sequence according to the relative distance between the avatars corresponding to the social objects in order of intimacy. The display is refreshed nearby according to the intimacy of the relationship chain.
  • the specific logic please refer to the content of the corresponding example in Figure 8b.
  • Multi-group chat room It will be dynamically recommended and displayed in the fixed partition of the open world map. First, the background server judges whether the group chat is active. If the group is active, the room of the group will be arranged and displayed in order according to the social object activity (viewing rate, participation degree) and the relative distance from the avatar. If the group does not meet the active conditions, it will disappear from the map and be replaced by other group rooms that meet the active conditions.
  • the update for the friend AIO room and the multi-group chat room may also be related to whether the social object passes through the corresponding live room.
  • the details are: the friend AIO room and group chat room displayed on the map, if it is judged that the avatar controlled by the social object has passed through many times but does not enter, then a batch of rooms will be replaced regularly on the map. If you have entered the room during the online period, and the room meets the online display and activity conditions, it will always be displayed on the map.
  • Business Function Room It will be displayed in a fixed section of the open world map. If it is a business function of customized attributes, such as making friends in the same city or a room in the same school, the background server will identify it according to the personalized tag of the social object, and generate a building room with corresponding characteristics on the map (for example, in city A, generate A room for making friends in the same city with the architectural features of city A), the building has no passive disappearance logic, and the social objects enter the building into the themed room of the corresponding attribute. If there are non-customized attribute business functions, such as shopping malls, photo albums, etc., the architectural appearance is the same globally (the operating advertising space is displayed in a differentiated manner), and after entering, it is a room corresponding to the business theme.
  • the composition and scale of the three-dimensional exploration space can be one or more of the following: the composition and scale of the three-dimensional exploration space are determined according to the business selected by the social object corresponding to the avatar, the number of relationship chains, and the version characteristics; When at least two social objects form a team to perform tasks in the three-dimensional exploration space, the composition and scale of the three-dimensional exploration space are displayed in the version corresponding to the created object of the team.
  • the composition of the three-dimensional exploration space refers to the three-dimensional service area included in the three-dimensional exploration space. Specifically, it can be a real-life room, including a business real-life room and an interactive real-life room.
  • the number of real-world rooms constitutes the scale of the three-dimensional exploration space.
  • These businesses, the number of relationship chains, and version characteristics that can be selected by the social objects corresponding to the avatar have changed. For example, select a part of the business that meets your own needs from all the business options provided, and the corresponding business room is also displayed in the three-dimensional exploration space.
  • other social objects that have social relationships with social objects can be obtained from the number of relationship chains, and then real-scene rooms that meet the explicit conditions can be displayed in the three-dimensional exploration space.
  • the version feature refers to the version of the social application that supports the three-dimensional exploration space. Version Depending on the characteristics, the size of the three-dimensional exploration space provided may also vary. Since each social object has different choices and different relationship chains, the three-dimensional exploration space of each social object is different, with thousands of people and thousands of faces, forming a parallel world.
  • the three-dimensional exploration space will be displayed to all social objects of the team in the version corresponding to the team creator, that is, the team shares the same three-dimensional exploration space. By exploring the three-dimensional exploration space together, the exploration can be made more interesting.
  • the social service interface further includes a three-dimensional exploration space navigation indicator and a message navigation indicator; when the social service interface includes a three-dimensional exploration space, the three-dimensional exploration space navigation indicator is in a selected state.
  • the social service interface can also include room navigation marks and personal navigation marks. These navigation marks can be uniformly set at the bottom of the social service interface, and social objects can switch the bottom navigation tab to use different functional modules. Among them, the three-dimensional exploration space navigation logo is the entrance of the three-dimensional exploration space.
  • the social object When the social object selects the navigation logo, the three-dimensional exploration space is displayed on the social service interface, and the social object can manipulate the avatar to move arbitrarily in the three-dimensional exploration space and enter the real scene A room, such as a business reality room or an interactive reality room.
  • the schematic diagram of the social service interface shown in Figure 5e is the three-dimensional exploration space displayed in the social service interface under the three-dimensional exploration space navigation logo, and the four navigation logos set at the bottom are respectively named: room, open world , Messages, My.
  • the message navigation logo can be used as the entry of the conversation message list, and the conversation messages generated in the real room can be deposited here.
  • the following content can also be included:
  • the conversation message list is used to display social conversation messages generated in the stereoscopic exploration space.
  • a conversation message list can be displayed in the social service interface, and the conversation message list can include conversation messages generated by social interaction between the social object and the interactive object in the three-dimensional exploration space, that is, social conversation messages.
  • social objects can directly select the corresponding interactive objects on this interface to reply, and the conversation message list can be superimposed and displayed on the interface of the three-dimensional exploration space without completely covering the three-dimensional exploration space, for example, the conversation message list is displayed in the pop-up box of the three-dimensional exploration space , which makes it convenient for social objects to close the conversation message list in time and switch to the state of being in a three-dimensional exploration space; the conversation list can also jump to a brand new interface for display (as shown in Figure 9 below, which is an interface provided by the embodiment of the present application Schematic).
  • the display interface of the conversation message list also includes message options, notification options and virtual electronic resource options; when the conversation message list is displayed, the message option is in a selected state.
  • FIG. 9 is a schematic diagram showing a list of conversation messages provided by the embodiment of the present application.
  • the bottom includes a plurality of navigation marks, among which the message navigation mark 9101 Displayed in grayscale, in the selected state, the conversation message list includes nicknames, avatar information and sent conversation messages corresponding to multiple interactive objects and social groups, and there are three options displayed at the top of the conversation message list, respectively: Messages, notifications, gifts.
  • the "message" option 9102 is enlarged and bolded, that is, it is in a selected state.
  • other options for manual switching can also be provided for social objects to view more data information generated in the three-dimensional exploration space in the social service interface, including: responding to notification options
  • the selection of the notification message list is displayed, and the notification message list includes one or more notification messages generated in the three-dimensional exploration space; or, in response to the selection of the virtual electronic resource option, the virtual electronic resources generated in the three-dimensional exploration space are displayed.
  • the display interface of the conversation message list can display a notification message list, optionally, the conversation message list can be switched to a notification message list, and the notification messages included in the notification message list are notifications generated in the stereoscopic exploration space Messages, such as the notification message of the official operation event "Christmas special effects are on, come and experience it", and the notification message of other avatars inviting them to join the room, etc., are not limited here.
  • the notification message of the official operation event "Christmas special effects are on, come and experience it" and the notification message of other avatars inviting them to join the room, etc.
  • FIG. 9 is a schematic diagram of displaying a list of notification messages provided by an embodiment of the present application. It is the notification message list displayed when the notification option 9201 is selected.
  • the notification message list includes three system notification messages, such as the system notification message 9202: "Christmas special effects are online, come and experience it", the invitation notification message: "Friends A invites you to join room R" and the level notification message: "Current level xxx”.
  • the virtual electronic resources generated in the three-dimensional exploration space can be obtained by the avatar performing tasks, or presented by other avatars.
  • the virtual electronic resource option can be a gift option, and the virtual electronic resource can be a virtual gift harvested in the three-dimensional exploration space or given by a friend, including virtual dress-up items, such as clothes and necklaces of the avatar; auxiliary tools for the movement of the avatar, such as skateboards , bicycles, etc.; virtual pets, etc.
  • FIG. 9 is a schematic diagram of a display interface under a virtual electronic resource option provided by an embodiment of the present application.
  • the virtual electronic resource option is specifically a gift option.
  • the displayed virtual gift includes two partitions.
  • the currently held gift partition 9302 is a virtual gift owned by a social object, including pet dogs, strawberries, and books;
  • the purchasable gift section 9303 is a virtual item that can be exchanged with other virtual resources, including bicycles and alarm clocks.
  • the social interaction scheme provided by the embodiment of the present application uses the corresponding presentation logic to judge whether the real-scene room meets the explicit condition in real time for the real-scene room carrying different types of services, and displays the real-scene room that meets the explicit condition in the three-dimensional exploration space, virtual Avatars can enter various types of real-scene rooms for social interaction, so that social objects can use avatars to explore various businesses more immersively in a three-dimensional exploration space in real time, and social objects can also invite other online friends or be accepted by other online friends. Invite them to experience the areas and rooms of different businesses in real time, thereby enhancing fun and entertainment.
  • the layout of the interactive real-scene room can be updated and adjusted in real time according to the moving point of the avatar in the three-dimensional space and the intimacy or activity of the interactive objects corresponding to the displayed interactive real-scene room, so as to better Displayed to social objects for convenient access by social objects. It can be seen that through dynamic display and real-time update of the layout of the three-dimensional real room, the business form of the application is built into a three-dimensional, real-time and dynamic three-dimensional exploration space and the rooms contained in it. This is a new type of social interaction method with exploratory features And interesting, help to improve user stickiness.
  • the bottom navigation logo can include four types, which are respectively named: message, small world, contact, and dynamic.
  • message small world
  • contact the content displayed on the UI page is different, for example, when the news, news, and small world navigation signs are lit, the content of the jumping display page is respectively displayed.
  • each business in social applications can be converted into distinctive architectural shapes and placed in fixed positions in the three-dimensional exploration space.
  • the social object controls the avatar to move to a fixed location to find the entrance of the corresponding business building.
  • the social object can move into the real room through the avatar to experience various businesses and chat services.
  • This method adjusts the business entrance and AIO entrance of social applications from the 2D interface to the entrance of each room or area in the three-dimensional exploration space, and recreates the business and AIO chat rooms of social applications as three-dimensional, real-time, Dynamic maps and room shapes allow you to explore various businesses more immersively in the open world in real time. You can also invite online friends to experience areas and rooms of different businesses in real time to enhance fun and entertainment.
  • FIG. 10 is a schematic structural diagram of a social interaction device provided by an exemplary embodiment of the present application.
  • the above-mentioned social interaction device may be a computer program (including program code) running in a computer device, for example, the social interaction device is an application software; the social interaction device may be used to execute the corresponding steps in the method provided by the embodiment of the present application .
  • the social interaction device 1000 may include: a display module 1001 and a control module 1002 .
  • the display module 1001 is configured to display a social service interface, the social service interface includes a three-dimensional exploration space, and the three-dimensional exploration space includes virtual images corresponding to social objects and a three-dimensional service area;
  • a control module 1002 configured to control the avatar to move in the stereoscopic exploration space
  • the control module 1002 is further configured to control the avatar to perform social interaction in the three-dimensional service area based on the movement of the avatar.
  • the social service interface is provided with a virtual control control
  • the control module 1002 is specifically configured to: use the virtual control control to control the avatar to move according to the travel characteristics in the three-dimensional exploration space; the travel characteristics include at least the following One item: moving direction, moving distance, and moving speed; among them, the social service interface supports horizontal screen display or vertical screen display; when the social service interface is displayed on a horizontal screen, the social service interface adapts to the screen width ratio, and the social service interface
  • the side menu bar is presented in , and the side menu bar includes one or more of action options, dress-up options, photo options, home page options, compass options, and search options; and the social service interface except the three-dimensional exploration space Display content supports hiding.
  • the display module 1001 is also used to: display the attribute information of the avatar in the three-dimensional exploration space; the attribute information includes any one or more of the following: the social status of the social object corresponding to the avatar, the status of the avatar in The position in the three-dimensional exploration space, the nickname of the social object corresponding to the avatar, the virtual pet carried by the avatar, and the object tag of the social object corresponding to the avatar.
  • the display module 1001 is also used to: during the social interaction process of the virtual image, prompt the social relationship between the social object corresponding to the virtual image and the interactive object in the three-dimensional exploration space; wherein, the social relationship includes Any one or more of the following: social friends, common social circles, common object tags.
  • the three-dimensional service area includes a real scene room; the control module 1002 is specifically configured to: when the avatar moves to the entrance of the real scene room, display a guide sign at the entrance of the real scene room; respond to the triggering of the guide sign , control the avatar to enter the real scene room, and perform social interaction in the real scene room.
  • the three-dimensional service area includes a real scene room; the control module 1002 is specifically configured to: display an invitation prompt message in the social service interface, the invitation prompt message is used to prompt that the avatar is invited to enter the real scene room; respond to the invitation The prompt message is triggered to control the avatar to enter the invited real room and perform social interaction in the real room.
  • the social service interface further includes an interface exchange area, the interface exchange area includes a preset interactive content selection area, and the preset interactive content selection area is used to display preset interactive content;
  • the control module 1002 is specifically used for: Image movement, displaying one or more preset interactive content in the preset interactive content selection area; each preset interactive content corresponds to a group of object actions; responding to the target preset interactive content in the preset interactive content selection area , output a conversation message around the avatar, the conversation message includes target preset interactive content; and control the avatar to execute a set of object actions corresponding to the target preset interactive content.
  • control module 1002 is specifically configured to: if the avatar moves to the location of other avatars and conducts social conversations with other avatars, then display in the preset interactive content selection area the information related to the context of the social conversation. matching preset interactive content; or, if the avatar moves to the location of other avatars and performs social interaction with other avatars, according to the social relationship between the social objects corresponding to the avatar and the interactive objects corresponding to other avatars, The preset interactive content matching the social relationship is displayed in the preset interactive content selection area.
  • the social service interface also includes an interface exchange area, the interface exchange area includes a preset interactive content selection area, and one or more preset interactive content is displayed in the preset interactive content selection area;
  • the social interaction device also includes an update Module 1003, configured to: update the displayed preset interactive content in the interface communication area in response to a replacement operation on the preset interactive content displayed in the preset interactive content selection area.
  • the social service interface further includes an interface exchange area, the interface exchange area includes a preset interactive content selection area, and the preset interactive content selection area is used to display preset interactive content; the display module 1001 is also used for: If the avatar has a virtual prop, the preset interactive content related to the virtual prop is displayed in the preset interactive content selection area; or, the preset interactive content corresponding to the attribute of the avatar is displayed in the preset interactive content selection area; Or, when there is an operation activity in the three-dimensional exploration space, the preset interaction content corresponding to the operation activity is displayed in the preset interaction content selection area.
  • the social service interface further includes an interface exchange area
  • the interface exchange area includes a conversation message editing area
  • the social interaction device further includes an output module 1004, configured to: edit the conversation message in the conversation message editing area;
  • the sending operation of the obtained conversation message is to output the edited and sent conversation message around the avatar; wherein, the conversation message includes: text message, voice message, picture message, and video message.
  • the three-dimensional service area includes a real scene room; the real scene room and the corresponding architectural form support customized decoration, and the entrance shape of the real scene room matches the theme of the real scene room; the real scene room includes a business real scene room and an interactive real scene room.
  • the real-scene room includes a customized business real-scene room and a general business real-scene room; the architectural form corresponding to the customized business real-scene room matches the object tag of the social object corresponding to the avatar.
  • the display module 1001 is also used to: hide the architectural form corresponding to the interactive real-scene room that does not meet the explicit condition in the three-dimensional exploration space, and display the corresponding architectural form of the interactive real-scene room that meets the explicit condition in the three-dimensional exploration space architectural form.
  • the display module 1001 is specifically configured to: hide the interactive real-scene room in the three-dimensional exploration space that does not meet the explicit condition according to the preset hiding method, and display the hidden interactive real-scene room in the three-dimensional exploration space At the occupied position, the interactive real-scene room in the three-dimensional exploration space that meets the appearance conditions is displayed according to the preset display method; among them, the preset hiding method includes any of the following: sinking and disappearing animation method, floating out and disappearing animation method, and gradual disappearance Animation mode, flipping and disappearing animation mode; the preset display mode includes any of the following: rising display animation mode, floating in display animation mode, gradient display animation mode, and flip display animation mode.
  • the interactive real-scene room includes a multi-person interactive real-scene room corresponding to a social group and an individual real-scene room corresponding to a single social object;
  • the interactive real-scene room meeting the explicit condition includes at least one of the following: The number of social objects participating in social interaction in the social group exceeds the number threshold; there are social activities in the social group corresponding to the multi-person interactive live room; the social object corresponding to the individual live room is online.
  • the social service interface also includes a three-dimensional exploration space navigation logo and a message navigation logo; when the social service interface includes a three-dimensional exploration space, the three-dimensional exploration space navigation logo is in a selected state; the display module 1001 is also used to: respond Based on the selection of the message navigation identifier, a conversation message list is displayed, and the conversation message list is used to display social conversation messages generated in the stereoscopic exploration space.
  • the display interface of the conversation message list also includes message options, notification options, and virtual electronic resource options; when the conversation message list is displayed, the message options are selected; the display module 1001 is also used to : In response to the selection of the notification option, display a notification message list, the notification message list includes one or more notification messages generated in the three-dimensional exploration space; in response to the selection of the virtual electronic resource option, display the virtual electronic resources generated in the three-dimensional exploration space resource.
  • each avatar in the three-dimensional exploration space corresponds to a grid three-dimensional area, and the grid three-dimensional area is used to generate a collision range;
  • the social interaction device also includes a generation module 1005, which is used for: when the avatar is in the three-dimensional exploration space When the avatar does not enter the collision range corresponding to other avatars, or when the avatar has left the collision range corresponding to other avatars, call the information in the first dynamic library to generate preset interactive content; the information in the first dynamic library The information contains descriptive information describing the personal activity of the social object.
  • the generating module 1005 is further configured to: call the information in the second dynamic library to generate preset interactive content when the avatar enters the collision range corresponding to other avatars in the three-dimensional exploration space; the second dynamic The information in the library contains descriptive information describing the dynamics of interactions between two or more social objects.
  • the second dynamic library when the other avatar is a single-person avatar, the second dynamic library includes a separate interactive dynamic library, and the information in the separate interactive dynamic library is classified according to intimacy; the preset interactive content is based on the avatar and other avatars.
  • the intimacy between avatars is generated by selecting the corresponding category of information from the individual interactive dynamic library; when other avatars are group avatars, the second dynamic library includes the group interactive dynamic library, and the information in the group interactive dynamic library is based on According to the intimacy between the avatar and other avatars, the preset interactive content is generated by selecting the corresponding category of information from the group interaction dynamic library; among them, when other avatars are group avatars, the virtual
  • the intimacy between the avatar and other avatars is an average value of intimacy between the avatars and individual avatars in the group avatars.
  • the three-dimensional exploration space includes dynamic recommendation partitions and fixed display partitions, the interactive real-scene rooms are arranged in the dynamic recommendation partitions, and the business real-scene rooms are arranged in the fixed display partitions;
  • the social interaction device also includes a layout module 1006, which is used to: acquire virtual The location information of the image in the three-dimensional exploration space; according to the location information and recommendation rules, the interactive real-scene room is arranged in the three-dimensional exploration space.
  • the layout module 1006 is specifically configured to: when the interactive real-scene room is an individual real-scene room, take the position information of the avatar as the center, and determine the difference between the maximum intimacy and the minimum intimacy between the avatar and other avatars.
  • the absolute difference between them is the first layout radius, within the first layout radius, individual real-scene rooms are placed in the dynamic recommendation partition according to the degree of intimacy from high to low; when the interactive real-scene room is a multi-person interactive real-scene room, take The location information of the avatar is the center of the circle, and the absolute difference between the minimum activity and the maximum activity of the social group corresponding to the multi-person interactive real-scene room is the second layout radius, within the second layout radius according to the activity from high to The low-level mode places multi-person interactive real-scene rooms in the dynamic display partition.
  • the layout module 1006 is also used to: when the avatar moves in the three-dimensional exploration space, obtain new position information of the avatar in the three-dimensional exploration space; Layout interactive live-action rooms.
  • the three-dimensional service area is a real scene room; the display module 1001 is also used for: if the avatar passes through the target real scene room many times but does not enter the target real scene room, replace the target real scene room with a new real scene room; When the avatar enters the target real-scene room, and the target real-scene room meets the appearance conditions, the target real-scene room is continuously displayed in the three-dimensional exploration space.
  • the three-dimensional exploration space also includes a three-dimensional operation position, and the three-dimensional operation position can be used to place advertisements;
  • the composition and scale of the three-dimensional exploration space are based on the business and relationship selected by the social object corresponding to the avatar The number of chains and version characteristics are determined; when at least two social objects form a team to perform tasks in the three-dimensional exploration space, the composition and scale of the three-dimensional exploration space are displayed in the version corresponding to the created object of the team.
  • FIG. 11 is a schematic structural diagram of a computer device provided by an embodiment of the present application.
  • the computer device may include an input device 1101 , an output device 1102 , a processor 1103 , a memory 1104 , a network interface 1105 and at least one communication bus 1106 .
  • the processor 1103 may be a central processing unit (Central Processing Unit, CPU).
  • the processor may further include hardware chips.
  • the aforementioned hardware chip may be an application-specific integrated circuit (Application-Specific Integrated Circuit, ASIC), a programmable logic device (Programmable Logic Device, PLD), etc.
  • the aforementioned PLD may be Field-Programmable Gate Array (Field-Programmable Gate Array, FPGA), Generic Array Logic (Generic Array Logic, GAL), etc.
  • the memory 1104 can include a volatile memory (Volatile Memory), such as a random access memory (Random-Access Memory, RAM); the memory 1104 can also include a non-volatile memory (Non-Volatile Memory), such as a flash memory (Flash Memory), solid-state hard disk (Solid-State Drive, SSD), etc.; memory 1104 can be high-speed RAM memory, also can be non-volatile memory (Non-Volatile Memory), such as at least one disk memory.
  • the memory 1104 may also be at least one storage device located away from the aforementioned processor 1103 .
  • the memory 1104 may also include a combination of the above types of memory.
  • the memory 1104 as a computer-readable storage medium may include an operating system, a network communication module, a user interface module, and a device control application program.
  • Network interface 1105 can comprise standard wired interface, wireless interface (such as WI-FI interface), is used to provide data communication function; Communication bus 1106 is responsible for connecting each communication element;
  • the input device 1101 includes but not limited to one or more of a touch panel, a physical keyboard or a virtual keyboard (Keyboard), function keys, a mouse, etc.;
  • the output device 1102 is used to output data information.
  • the output device 1102 can include a display screen (Display) or other display devices; the processor 1103 It is the control center of the terminal equipment, which connects various parts of the entire terminal equipment through various interfaces and lines, and executes various functions by scheduling and running the computer programs stored in the memory 1104 .
  • Display Display
  • the processor 1103 It is the control center of the terminal equipment, which connects various parts of the entire terminal equipment through various interfaces and lines, and executes various functions by scheduling and running the computer programs stored in the memory 1104 .
  • the processor 1103 can be used to call the computer program in the memory to perform the following operations: display the social service interface through the output device 1102, the social service interface includes a three-dimensional exploration space, and the three-dimensional exploration space includes virtual images corresponding to social objects and three-dimensional services area; controlling the avatar to move in the three-dimensional exploration space; and, based on the movement of the avatar, controlling the avatar to perform social interaction in the three-dimensional service area.
  • the computer device 1100 described in the embodiment of the present application can execute the description of the social interaction method in the previous embodiment corresponding to it, and can also execute the description of the social interaction device in the previous embodiment corresponding to FIG. 10 . This will not be repeated here. In addition, the description of the beneficial effect of adopting the same method will not be repeated here.
  • an exemplary embodiment of the present application also provides a storage medium in which the computer program of the aforementioned social interaction method is stored, the computer program includes program instructions, and when one or more processors load And executing the program instructions can realize the description of the social interaction method in the embodiment, which will not be repeated here, and the description of the beneficial effect of adopting the same method will not be repeated here. It can be understood that program instructions can be deployed and executed on one or more computer devices capable of communicating with each other.
  • the above-mentioned computer-readable storage medium may be the social interaction device provided in any of the foregoing embodiments or an internal storage unit of the above-mentioned computer equipment, such as a hard disk or memory of the computer equipment.
  • the computer-readable storage medium can also be an external storage device of the computer device, such as a plug-in hard disk equipped on the computer device, a smart memory card (Smart Media Card, SMC), a secure digital (Secure Digital, SD) card, Flash card (flash card), etc.
  • the computer-readable storage medium may also include both an internal storage unit of the computer device and an external storage device.
  • the computer-readable storage medium is used to store the computer program and other programs and data required by the computer device.
  • the computer-readable storage medium can also be used to temporarily store data that has been output or will be output.
  • One aspect of the present application provides a computer program product or computer program, where the computer program product or computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
  • the processor of the computer device reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the computer device executes the method provided in one aspect of the embodiments of the present application.
  • the computer program product includes a computer program or a computer instruction.
  • the steps of the social interaction method provided by the embodiment of the application are implemented.

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Abstract

一种社交互动方法、装置、设备、存储介质及程序产品,该社交互动方法包括:显示社交服务界面(201),社交服务界面包含立体探索空间,立体探索空间包括社交对象对应的虚拟形象以及立体服务区域;控制虚拟形象在立体探索空间中移动(202);以及,基于虚拟形象的移动,控制虚拟形象在立体服务区域中进行社交互动(203)。通过本申请实施例,可以提高社交互动的人机交互效率。

Description

社交互动方法、装置、设备、存储介质及程序产品
本申请要求于2022年01月29日提交的、申请号为202210112293.7、发明名称为“社交互动方法及相关设备”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及计算机技术领域,具体涉及社交应用技术领域,尤其涉及一种社交互动方法、装置、设备、存储介质及程序产品。
背景技术
随着互联网技术的发展,越来越多的应用程序被开发并运行于计算机设备中,比如支付类应用程序、社交类应用程序、购物类应用程序,不同的应用程序承载有各式各样的业务,但是绝大多数应用程序都具备社交互动功能,能够传递信息,进而实现线上交流。以社交类应用为例,作为现代网络生活中不可或缺的一部分,社交应用中业务种类繁多,例如聊天业务、动态发布业务,并且随着短视频、直播的出现,原本的社交互动方式也得到了进一步的扩展。通过社交类应用不仅能够及时方便地联系他人,还能够体验其他有趣的业务。
然而,社交应用的业务形态以扁平的用户界面(即页面)的跳转为主,对于信息内容和主客用户状态外显皆是通过页面承载,而页面的展现形式影响用户进行社交互动时的人机交互效率。
发明内容
本申请实施例提供一种社交互动方法、装置、设备、存储介质及程序产品,可以丰富社交互动的方式,提高社交互动的人机交互效率。
一方面,本申请实施例提供了一种社交互动方法,所述方法由计算机设备执行,包括:
显示社交服务界面,社交服务界面包含立体探索空间,立体探索空间包括社交对象对应的虚拟形象以及立体服务区域;
控制虚拟形象在立体探索空间中移动;以及,
基于虚拟形象的移动,控制虚拟形象在立体服务区域中进行社交互动。
一方面,本申请实施例提供了一种社交互动装置,包括:
显示模块,用于显示社交服务界面,社交服务界面包含立体探索空间,立体探索空间包括社交对象对应的虚拟形象以及立体服务区域;
控制模块,用于控制虚拟形象在立体探索空间中移动;以及,
控制模块,还用于基于虚拟形象的移动,控制虚拟形象在立体服务区域中进行社交互动。
一方面,本申请实施例提供了一种计算机设备,包括:处理器和存储器;存储器存储有计算机程序,计算机程序被处理器执行时,使得处理器执行本申请实施例中的社交互动方法。
相应地,本申请实施例提供了一种计算机可读存储介质,计算机可读存储介质存储有计算机程序,计算机程序包括程序指令,程序指令当被处理器执行时,执行本申请实施例中的社交互动方法。
相应地,本申请实施例提供了一种计算机程序产品,计算机程序产品包括计算机程序或计算机指令,计算机程序或计算机指令被处理器执行时实现本申请实施例的社交互动方法的步骤。
在本申请实施例中,通过显示社交服务界面,可以在社交服务界面中呈现立体探索空间,该立体探索空间中包括社交对象对应的虚拟形象和立体服务区域,通过控制该虚拟形象在立体探索空间中移动,可以在立体探索空间包括的任意立体服务区域中进行社交互动,相比于 页面的展现形式来说,立体探索空间的展现形式能够更加直观的展现和触发各项社交互动,从而提高了社交互动的人机交互效率。
附图说明
图1是本申请一个示例性实施例提供的一种社交互动系统的架构图;
图2是本申请一个示例性实施例提供的一种社交互动方法的流程示意图;
图3a是本申请一个示例性实施例提供的一种社交服务界面的示意图;
图3b是本申请一个示例性实施例提供的一种横屏展示的社交服务界面的示意图;
图3c是本申请一个示例性实施例提供的一种包含虚拟控制控件的社交服务界面的示意图;
图3d是本申请一个示例性实施例提供的一种在立体探索空间中显示的虚拟形象的属性信息的示意图;
图3e是本申请一个示例性实施例提供的一种在立体探索空间中显示社交关系提示信息的示意图;
图4是本申请一个示例性实施例提供的另一种社交互动方法的流程示意图;
图5a是本申请一个示例性实施例提供的一种包含界面交流区的社交服务界面的示意图;
图5b是本申请一个示例性实施例提供的在立体探索空间中进行社交互动的效果示意图;
图5c是本申请一个示例性实施例提供的一种碰撞范围的示意图;
图5d是本申请一个示例性实施例提供的一种外显不同社交预设操作的流程图;
图5e是本申请一个示例性实施例提供的一种包含界面交流区的社交服务界面的示意图;
图6是本申请一个示例性实施例提供的又一种社交互动方法的流程示意图;
图7a是本申请一个示例性实施例提供的一种进入实景房间的效果示意图;
图7b是本申请一个示例性实施例提供的一种显示邀请提示信息的示意图;
图7c是本申请一个示例性实施例提供的一种互动实景房间入口的示意图;
图7d是本申请一个示例性实施例提供的一种通用业务实景房间入口的示意图;
图7e是本申请一个示例性实施例提供的一种同城广场的示意图;
图7f是本申请一个示例性实施例提供的一种按照预设隐藏方式隐藏互动实景房间的效果示意图;
图7g是本申请一个示例性实施例提供的一种按照预设显示方式显示新的互动实景房间的效果示意图;
图8a是本申请一个示例性实施例提供的一种在立体探索空间分区的平面示意图;
图8b是本申请一个示例性实施例提供的一种在立体探索空间中布局互动实景房间的示意图;
图8c是本申请一个示例性实施例提供的一种立体探索空间中的实景房间的动态展示逻辑的示意图;
图9是本申请一个示例性实施例提供的一种界面示意图;
图10是本申请一个示例性实施例提供的一种社交互动装置的结构示意图;
图11是本申请一个示例性实施例提供的一种计算机设备的结构示意图。
具体实施方式
为了更好地理解本申请实施例的方案,下面先对本申请实施例可能涉及的相关术语和概念进行介绍。
一、社交客户端
社交客户端可以是指与服务器相对应,为客户提供本地服务的社交APP(Application,应用程序),例如社交客户端可包括但不限于:即时通信APP(具备在线聊天、阅读文件等功能)、地图社交APP、内容交互APP、游戏社交APP、免安装APP(一种无需下载安装即可使用的 应用,通过扫一扫或者搜一下即可打开并使用,例如小程序)等等;社交客户端也可以是指与服务器相对应,为客户提供本地服务的具备社交会话功能的网站,例如社交网站、论坛等等。
二、AIO
英文全称为All In One,是指用户与好友进行聊天时的互动场景/窗口,也称为公共聊天窗口组件。在具备社交会话功能的APP中,例如一些即时通讯应用中用户参与到好友、群、公众账号等众多不同类型的会话,为了给用户提供统一的交互体验,软件中提供了不同会话共享的聊天窗口组件,组件中用户的输入、点击操作等行为习惯都可视为是一致的。
三、社交互动
社交互动是指两个或两个以上的互动主体之间,以信息传播为基础的交流行为。通常社交客户端中可以进行社交互动,参与社交互动的用户称为社交对象,且在社交客户端中,社交会话属于社交互动的一种常见方式。在社交客户端中,社交会话是指面向一个人或者一个群组的对话。社交会话可以包括单独会话和群组会话。单独会话是指两个社交对象参与的社交会话,用于在两个社交对象之间进行信息交流,即个人与个人之间的互动(Consumer-to-Consumer,C2C),主要是指社交对象与单个在线好友的聊天场景。群组会话是指多个(大于两个)社交对象参与的社交会话,用于在多个社交对象之间进行信息交流。
四、社交服务界面
社交服务界面是指基于社交客户端所具备的功能所提供的服务页面,在社交服务页面中所呈现的内容可以是二维的,也可以是三维的。例如,某个社交应用的业务形态以扁平的UI页面(User Interface,亦称使用者界面或用户界面)跳转为主,信息内容和主客社交对象的状态外显皆以UI承载。本申请实施例中社交服务界面中可以呈现三维的立体探索空间以及二维的UI功能控件,例如菜单栏。
五、实景房间
房间是指具备一定功能的虚拟逻辑空间,可以是呈现在页面中的平面空间,也可以是呈现在页面中的立体空间。房间还可以称为室、频道、社区、圈子、大厅等等,例如聊天房间也可以是称为聊天室,直播房间也可以称为直播频道。本申请实施例中的实景房间是指承载应用相应业务功能且在立体探索空间中占据一定的立体空间的三维仿真建筑。实景房间是具备一定功能的立体的虚拟逻辑空间。举例来说,至少一个社交对象的账号在社交应用中形成且展示在立体探索空间中的虚拟逻辑空间为实景房间。本申请实施例中,除特别说明外,实景房间和房间等同。
六、关系链
关系链是指人与人之间的连接,多条关系链组合在一起形成的网络是关系网络。本申请实施例中,关系链可以通过两个节点之间信息流动开始而建立,而关系链的强弱是两节点之间信息流动的速度和频率决定。在社交服务中互动是社交对象之间关系链生成与变化的关键,关系链中各个节点对应的是一个社交对象或者是由多个社交对象构成的群组。
七、Mesh Box:是指3D(3 Dimensions,三维/立体)工程场景中放置模型的容器,模型可包含人物、建筑、物件等。
八、3D场景资产:指3D工程中搭建场景需要加载渲染的物料。
基于上述术语及概念,下面将结合附图,对本申请实施例提供的社交互动系统的架构进行介绍。
请参见图1,图1是本申请一个示例性实施例提供的一种社交互动场景的示意图。如图1所示,该架构图可以包括多个(至少两个)计算机设备(例如图中的计算机设备100a、计算机设备100b和计算机设备100c)、服务器101以及数据库102。计算机设备可以和服务器通过有线或无线的方式建立通信连接,并和服务器进行数据交互,服务器101可以和数据库102 之间可以通过有线或无线的方式建立通信连接,并进行数据交互。其中:
计算机设备是指参与社交互动的社交对象所使用的设备,该计算机设备可包括但不限于智能手机、平板电脑、智能可穿戴设备、智能语音交互设备、智能家电、个人电脑、车载终端等等设备,本申请对此不作限制。对于计算机设备的数量,本申请不做限制。计算机设备中安装并运行有社交客户端,社交对象可以基于各自的计算机设备中运行的社交客户端与其他社交对象进行社交互动。社交客户端可以提供社交服务界面,社交服务界面用于呈现三维的立体探索空间,立体探索空间中包括社交对象对应的虚拟形象和立体服务区域。
服务器101可以是独立的物理服务器,也可以是多个物理服务器构成的服务器集群或者分布式系统,还可以是提供云服务、云数据库、云计算、云函数、云存储、网络服务、云通信、中间件服务、域名服务、安全服务、内容分发网络(Content Delivery Network,CDN)、以及大数据和人工智能平台等基础云计算服务的云服务器,但并不局限于此。对于服务器101的数量,本申请不做限制。在一个实施方式中,服务器101可以是社交客户端所对应的后台服务器,用于管理社交客户端并为其提供服务支持,该服务支持可包括但不限于:为参与社交互动的社交客户端转发在立体探索空间中产生的会话消息,为各个社交客户端同步虚拟形象在立体探索空间中的位置信息,根据社交对象与互动对象之间的亲密度或者社交群组的活跃度指示是否在社交客户端外显对应的实景房间等等。
数据库102可以是本地数据库或者服务器可以访问的云端数据库,数据库102可以包括第一动态库和第二动态库,第一动态库用于存储描述社交对象的个人动态的描述信息,个人动态的描述信息例如是发呆、跳舞等文字描述,第二动态库用于存储描述两个或多个社交对象之间的互动动态的描述信息,互动动态的描述例如是发起破冰游戏、团队邀请等请求。第二动态库还可以包括单独互动动态库和群体互动动态库,单独互动动态库中的信息和群体互动动态库中的信息均按照虚拟形象和其他虚拟形象之间的亲密度分类,需要注意的是,其他虚拟形象群体虚拟形象时,虚拟形象和群体虚拟形象之间的亲密度是虚拟分别与群体虚拟形象中各个单人虚拟形象之间的亲密度的平均值。数据库102中存储的描述信息可以用于生成预设交互内容,并且由虚拟形象碰撞的其他虚拟形象的数量以及亲密度决定调用何种动态库,具体可以参见下述示例性的阐述内容。其中,上述群体虚拟形象可以认为是由多个虚拟形象构成的群体。
下面以社交对象A、社交对象B和社交对象C互为好友,且各自在立体探索空间中移动,社交对象A和社交对象B之间存在社交会话,社交对象C邀请社交对象B体验业务为例,对图1所示系统的工作原理进行详细阐述,需要说明的是,各个社交对象之间的社交互动均是在立体探索空间中透过各自对应的虚拟形象来执行的,具体如下:
1)计算机设备(可以是系统中的任一计算机设备,假设为计算机设备100b)显示社交客户端中的社交服务界面,该社交服务界面中包含立体探索空间,是三维的仿真场景,立体探索空间中包含社交对象B对应的虚拟形象B1和立体服务区域。社交服务界面支持纵屏展示或者横屏展示,例如计算机设备100a中的社交服务界面被横屏展示,而计算机设备100b和计算机设备100c纵屏展示社交服务界面。立体服务区域是指在立体探索空间中占据一定空间或者位置的区域,该立体服务区域能够为社交对象提供相应的服务功能(例如聊天/购物/游戏功能等等)。由于立体探索空间是一种仿真的立体场景,立体服务区域在三维的仿真场景中可以是仿真的房间建筑、空旷的广场/街道等。
2)计算机设备100b控制虚拟形象在立体探索空间中移动。可选地,社交对象B可以通过社交服务界面中所提供的虚拟控制控件操控虚拟形象在立体探索空间中移动,并且虚拟形象的移动遵循相应的行进特性,例如按照给定的移动速度往某个方向移动。
在一个实施例中,虚拟形象B1携带对应的属性信息,例如社交对象B的社交状态、昵称以及对象标签,或者是虚拟形象B1在立体探索空间中的位置、虚拟形象携带的宠物、虚拟形象的目的地等中的一种或多种。这样有利于其他虚拟形象和虚拟形象B1进行社交互动,输 出更加有效的交流信息。
3)计算机设备100b可以基于虚拟形象B1的移动,控制虚拟形象B1在立体服务区域中进行社交互动。由于虚拟形象B1在立体探索空间的移动过程中,可能碰见其他虚拟形象,假设碰见社交对象A对应的虚拟形象A1,触发社交互动。此时在立体探索空间中可以提示虚拟形象A1与自己的社交关系,例如在虚拟形象A1的周围显示“同城好友”。可选地,社交服务界面还包括界面交流区,在界面交流区的预设交互内容选择区域可以显示一个或多个预设交互内容,这些预设交互内容有对应的生成规则,例如预设交互内容与上文情景匹配,或者预设交互内容与社交关系匹配,或者预设交互内容与立体探索空间中的运营活动/虚拟形象的属性/拥有的虚拟道具相对应的一种或多种,并且预设交互内容支持替换,例如社交对象B1点击“换一换”更新界面交流区中的预设交互内容。
对于判断虚拟形象B1是否碰见其他虚拟形象,以及对于其他虚拟形象的信息生成预设交互内容的逻辑,如下:在一种实施方式中,可以判定虚拟形象是否进入其他虚拟形象对应的碰撞范围(不可视)来确定从第一动态库或者第二动态库中获取对应的描述信息,进而生成预设交互内容。示例性地,若虚拟形象B1进入虚拟形象A1对应的碰撞范围,则进一步判定虚拟形象B1和虚拟形象A1的亲密度,进而确定虚拟形象A1对应的社交对象A是亲密好友还是陌生人;当确定社交对象A是亲密好友,可以从第二动态库中的单独互动动态库中选取与亲密度匹配的描述信息生成预设交互内容,如“你来了”此类亲密话语;社交对象B可以选择任一个预设交互内容作为会话消息输出到立体探索空间中,虚拟形象B1还可以执行该预设交互内容的对象动作,这些信息(包括会话消息和对象动作)会通过服务器101同步给社交对象A的计算机设备100a,并在计算机设备100a显示的社交服务界面中可见。
可选地,社交服务界面中呈现的立体服务区域包括实景房间。在一种实施方式中,当社交对象B通过计算机设备100b控制虚拟形象B1在立体探索空间中移动到某个实景房间的入口,可以通过触发房间入口处的引导标识进入实景房间,并且可以在实景房间中进行社交互动;在另一种实施方式中,当社交对象C通过计算机设备100c向社交对象B发送加入房间的邀请时,计算机设备100c发出的邀请请求通过服务器101转发给计算机设备100b,社交对象B的计算机设备100b此时可以接收到社交对象C发送的邀请,并在计算机设备100b的社交服务界面中显示邀请提示消息,提示社交对象B加入邀请实景房间,且社交对象B通过计算机设备100b确定加入之后,虚拟形象B1可以直接进入实景房间中,并且支持在实景房间中透过虚拟形象B1与社交对象C对应的虚拟对象C1进行社交互动。上述在实景房间中的社交互动可以参见社交对象A和社交对象B之间的社交互动,在此不做赘述。
在一个实施例中,实景房间包括业务实景房间和互动实景房间,互动实景房间包括个体实景房间和多人互动实景房间,各类实景房间是否可以在立体探索空间中显示有相应的逻辑,假设社交对象A/B/C均有属于自己的个体实景房间,那么可以由服务器101通过判断社交对象的是否在线,进而决定是否在立体探索空间中显示对应的个体实景房间,示例性地,若社交对象A/C均处于在线状态,在立体探索空间中可以显示对应的个体实景房间,社交对象B可以透过虚拟形象B1进入在立体探索空间中的社交对象A的个体实景房间,或者进入在立体探索空间中的社交对象C的个体实景房间;当社交对象A下线,其对应的个体实景房间可以从立体探索空间中隐藏。同理,若社交对象B加入的社交群组处于活跃状态,对应的多人互动实景房间也可以按照预设显示方式显示在立体探索空间中,并且社交对象B可以通过虚拟形象B1访问;业务实景房间可以一直显示在立体探索空间中。
此外,对于实景房间在立体探索空间中的布局,具体可以是:业务实景房间布局在固定推荐分区中,互动实景房间布局在动态推荐分区中,并且可以在虚拟形象B1在立体探索空间移动的过程中,对动态推荐分区中的互动实景房间进行重新布局。具体可以由服务器101获取虚拟形象B1在立体探索空间中所处的位置,并根据位置和预设布局规则对互动实景房间进行就近排序布局。并且虚拟形象B1的在立体探索空间中的位置是被计算机设备100b实时 定位并上报给服务器101的。由此,随着虚拟形象B1的移动,立体探索空间中的互动实景房间布局也是随之更新的。对于此种方式涉及的亲密度和活跃度高低可以由服务器101来判定。
上述社交服务界面显示的立体探索空间可以是社交服务界面的相应导航标识被选择而展示的画面,当选择其他导航标识,可以显示其他内容。具体如下:
4)当社交对象B通过计算机设备100b选择社交服务界面底部设置的消息导航标识,可以将社交服务界面显示的立体探索空间切换为会话消息列表,或者是其他内容。该会话消息列表是一个二维的界面呈现,并且包括在立体探索空间中沉淀的会话消息。
本申请实施例提供的社交互动系统可以在立体呈现的空间中以立体的虚拟形象代表社交对象进行社交互动,相比于扁平化界面的跳转,是一种新型且更加沉浸式的社交互动方式。通过给参与社交互动的社交对象在社交服务界面提供立体探索空间这种三维的视觉体验,通过控制虚拟形象在立体探索空间中移动,并在立体探索空间中的立体服务区域进行社交互动,可以让社交对象利用虚拟形象更加沉浸在立体的空间中进行社交互动,趣味性强,有利于提高用户粘性。
此外,相比于页面的展现形式来说,立体探索空间的展现形式能够更加直观的展现和触发各项社交互动,从而提高了社交互动的人机交互效率。
可以理解的是,在本申请的具体实施方式中,涉及到如社交对象的头像信息、账号、对象标签、特征信息、关系链、位置信息等相关的数据,当本申请以上实施例运用到具体产品或技术中时,需要获得用户许可或者同意,且相关数据的收集、使用和处理需要遵守相关国家和地区的相关法律法规和标准。
下面结合附图,对本申请实施例提出的社交互动方法的具体实现方式进行详细阐述。除特别说明外,本申请后续实施例中提及的社交互动方法可以由计算机设备来执行,该计算机设备例如可以是图1所示系统中的任一个计算机设备;该计算机设备中运行有社交客户端。
请参见图2,图2是本申请一个示例性实施例提供的一种社交互动方法的流程示意图。该社交互动方法可以由计算机设备来执行,该计算机设备例如可以是图1所示系统中的任一个计算机设备;该计算机设备中运行有社交客户端,该计算机设备可以是终端设备;该社交互动方法包括但不限于以下步骤。
S201,显示社交服务界面。
社交服务界面包含立体探索空间,立体探索空间包括社交对象对应的虚拟形象以及立体服务区域。其中,立体探索空间是指借助于图形渲染技术,利用3D场景资产创建并呈现在屏幕中的三维虚拟环境,该三维虚拟环境是一种仿真的立体场景。部分立体场景能够精确模拟真实的景象,给人们带来身临其境的感受。通过立体探索空间中可以建立一个虚拟的探索世界,并且存在一套统一的规则供社交对象在立体探索空间中进行探索并体验各种服务。
其中,上述社交服务界面包含立体探索空间,可以是指社交服务界面中显示有立体探索空间的画面。
立体探索空间中包括的社交对象对应的虚拟形象可以是立体的,例如虚拟的立体人物。通过立体的虚拟形象可以让社交对象体验更加真实。在某个社交对象的视角下,社交服务界面中除了包括代表自身的虚拟形象之外,还可以包括其他社交对象对应的虚拟形象。举例来说,社交对象A所登录的社交客户端所显示的社交服务界面中包括显示在立体探索空间中的虚拟形象a,还包括社交对象B对应的虚拟形象b、社交对象C对应的虚拟形象c。
立体探索空间中包括的立体服务区域是指为社交对象提供服务功能(例如聊天/购物/游戏功能等等)并在立体探索空间中占据一定空间或位置的立体区域。立体服务区域是构成立体探索空间的元素,该立体服务区域可以是可封闭空间,例如呈现在立体探索空间中的建筑,也可以是开放的区域,例如除建筑之外的街道、广场等。
请参见图3a,是本申请一个示例性实施例提供的一种社交服务界面的示意图。在社交服 务界面310中呈现的是虚拟的立体场景,该立体场景所包含的全部内容构成立体探索空间,在社交服务界面所展示的立体探索空间中包括两个虚拟对象,分别是虚拟对象3101和其他虚拟对象3102,以及立体服务区域3103,该立体服务区域3103在立体探索空间中为立体的建筑群。
虚拟形象可以在立体探索空间中进行业务探索,使得控制虚拟形象的社交对象可以体验立体探索空间中不同立体服务区域所提供的服务,当虚拟形象在立体探索空间中移动碰上其他虚拟形象,还可以进行社交互动,具体可以参见下述内容。如此,通过虚拟形象体验到一个虚拟的立体探索空间,各个社交对象也可以对相同场景进行同步操作,能够满足社交对象的临场感和共时感。
可选地,可以基于UE4(一种虚幻引擎)实时渲染的3D游戏场景,结合开放世界概念将社交应用中的业务和AIO聊天室打造为立体的、实时的、动态的立体探索空间,其中包括的立体服务区域可以为房间形态。这样立体探索空间是基于开放世界构建的,包括各种实体构成的开放空间,立体探索空间即开放世界地图,立体服务区域为自由探索的地图区域,社交对象可以扮演玩家在立体服务区域中体验各种服务。上述的实体可以是指虚拟的物体,比如虚拟建筑等。
在一个实施例中,社交服务界面支持横屏展示或纵屏展示,对于纵屏展示(也即竖屏展示)的社交服务界面,可以参见图3a示出的社交服务界面的示意图,而横屏展示的社交服务界面为了方便双手操作,所包含的内容与纵屏展示的内容有所区别。具体比如:当社交服务界面被横屏展示时,社交服务界面与屏宽比相适应,且社交服务界面中呈现侧边菜单栏;侧边菜单栏包括动作选项、装扮选项、拍照选项、主页面选项、指南针选项、搜索选项中的一项或多项;且社交服务界面中除立体探索空间之外的显示内容支持隐藏。
屏宽比是指计算机设备屏幕的宽度与高度是比值,例如16:9,9:18等,当社交服务界面被横屏展示时,社交服务界面与对应的屏宽比相适应是指社交服务界面中的立体探索空间所对应的场景内容在屏幕宽度范围内呈现的场景信息更多,高度范围内的场景信息更少。
横屏展示的社交服务界面还可以包括侧边菜单栏,例如侧边菜单栏可以分布在社交服务界面的左侧或者右侧,在侧边菜单栏中可以包括多种服务选项供社交对象选择,各个服务选项对应的功能不同,例如动作选项可以用于指示虚拟形象执行相应的人物动作,丰富交互方式;装扮选项可以用于为虚拟形象进行装扮,丰富在立体探索空间中的形象角色;拍照选项可以用于为当前立体探索空间的场景拍摄为图片或录制视频,并支持分享;主页面选项可以用于将立体探索空间中的各项功能集中显示;指南针选项可以用于提供在整个探索空间中的方位服务;搜索选项可以用于搜索具体的立体服务区域,进而快捷移动到该立体服务区域。当然上述列举的只是部分,还可以将立体探索空间中的更多功能集成到菜单栏中,在此不做限制。
请参见图3b示出的一个示例性的横屏展示的社交服务界面的示意图,相比于竖屏展示的社交服务界面(如图3a),横屏展示的社交服务界面320中横向街景更加丰富,包括多个虚拟形象和更多的场景信息,但是纵向可见的建筑所覆盖的高度有所降低,在社交服务界面的右侧显示有侧边菜单栏3201,且包含四种服务选项,这样使得社交对象针对不同的内容的双手操作更加便捷。
侧边菜单栏可以支持自定义排列常用的服务选项或者是一键替换原本的服务选项,这样可以方便社交对象按照自己的使用习惯来使用常用功能。另外,社交服务界面中的显示内容除了立体探索空间之外,其他内容均可以支持隐藏,例如侧边菜单栏,或者下述提及的虚拟控制控件、界面交流区、虚拟形象的属性信息、导航标识等等,隐藏之后立体探索空间中仅包括虚拟形象和立体服务区域,例如图3a所示的社交服务界面即可以作为隐藏后的社交服务界面呈现的内容。通过隐藏可以使得社交对象更沉浸在立体探索空间中,并且这些隐藏的内容也支持被再次唤醒,这样在社交对象需要的时候又可以重新展示在社交服务界面中,本申 请实施例对于隐藏内容的种类和隐藏方式不做限制。
在此需要说明的是,无论是横屏展示还是竖屏展示社交服务界面,显示的社交服务界面的UI均会因不同的屏宽比进行适应,这样可以方便社交对象在竖屏时单手操作以及在横屏时双手操作。
S202,控制虚拟形象在立体探索空间中移动。
社交对象可以通过计算机设备控制虚拟形象在立体探索空间中移动,具体可以通过物理控制控件或者虚拟控制控件实现。通常而言,随着虚拟形象的移动,社交服务界面中包含的立体探索空间对应呈现的具体场景也是随之变化的,在社交服务界面中呈现的是全局的立体探索空间中的局部场景,包括所有立体服务区域中的一部分。
在一个实施例中,社交服务界面设有虚拟控制控件,该虚拟控制控件可以设置在社交服务界面的任意位置,并且具体的展现形式可以是多种,在此不做限制。虚拟形象的移动可以通过操作虚拟控制控件实现,具体比如:通过虚拟控制控件操控虚拟形象在立体探索空间中按照行进特性进行移动。
此处的行进特性是指虚拟形象在立体探索空间中移动的属性,例如虚拟形象的往哪个方向、按照哪种速度、移动到哪个位置等。对应地,行进特性包括以下至少一项:移动方向、移动距离以及移动速度。这些行进特性均以立体探索空间作为参考来评判,具体通过操作虚拟控制控件来决定,例如社交对象可以通过虚拟控制控件操纵虚拟形象前后左右移动。进一步地,可以通过对虚拟控制控件的不同操作实现,例如双击虚拟控制控件将虚拟形象当前默认的移动速度增加一倍,并在之后按照变化后的移动速度在立体探索空间中移动。通过虚拟控制控件可以自主操控虚拟形象在立体探索空间中自由地探索任务,有利于社交对象的沉浸式体验。
请参见图3c,其是一个示例性实施例提供的一种包含虚拟控制控件的社交服务界面的示意图,该虚拟控制控件3301设置在社交服务界面330的左下角,具体为摇杆,社交对象可以通过该摇杆3301操纵虚拟形象进行前后左右移动,并且在立体探索空间内进行随意探索,进入不同的立体服务区域。需要说明的是,如图3b的横屏展示的社交服务界面中也可以包括虚拟控制控件,同样可以设置于图3b的左下角,方便双手操作。
在一个实施例中,还可以:在立体探索空间中显示虚拟形象的属性信息。
虚拟形象的属性信息可以自动检测生成,或者,虚拟形象的属性信息可以基于社交对象对虚拟形象的设置确定。在立体探索空间中,具体可以将属性信息显示在虚拟形象的周围,并且跟随虚拟形象的移动而移动。该属性信息可以通过文字、图片或者两者组合等多种形式呈现。其中,属性信息包括以下任一种或多项:虚拟形象对应的社交对象的社交状态、虚拟形象在立体探索空间中所处的位置、虚拟形象对应的社交对象的昵称、虚拟形象携带的虚拟宠物、虚拟形象对应的社交对象的对象标签。
其中,社交对象的社交状态是指社交对象在立体探索空间中的状态信息,可以由社交对象自主从系统候选状态中选择或者自定义添加设置,也可以由计算机设备智能判断并设置,社交状态诸如为:在线状态、请勿打扰状态、忙碌状态、执行任务状态、发呆状态等等,该社交状态在立体探索空间可以被其他虚拟形象得知;虚拟形象在立体探索空间中所处的位置是一个虚拟位置,假设将立体探索空间视为一个地图,那么虚拟形象的位置可以是在该地图中某个地点,表示该位置的可以是虚拟的地理名称,本申请实施例对于位置的具体展现在此不做限制。社交对象获知自身控制的虚拟形象的位置,可以在立体探索空间中有目的地控制虚拟形象前进,是一种对社交对象友好的提醒方式;社交对象的昵称可以作为虚拟形象在立体探索空间中的昵称,并支持更改;虚拟形象携带的虚拟宠物可以作为虚拟形象的附属物品呈现在立体探索空间中,这样可以使得虚拟形象更加生动。社交对象的对象标签是一种用于刻画社交对象的特征的描述语言,该描述语言可以是文本/图像语言等等,对象标签可以包括描述社交对象的自然属性的标签,例如社交对象的年龄、性别、位置(此处是在真实世界中 的地理位置)等等,也可以是基于社交对象的交易数据或行为特征统计的标签,例如商品偏好、兴趣爱好等等,在此对社交对象的对象标签所包括的内容不做限制。
请参见图3d,其是本申请一个示例性实施例提供的一种在立体探索空间中显示的虚拟形象的属性信息的示意图。如图3d所示,与图3c相比,立体探索空间中虚拟形象的周围显示有属性信息3401,具体包括执行任务中的社交状态、昵称Elevenli、在立体探索空间中所处的位置(K街道)、以及对象标签(擅长跆拳道)。并且该虚拟形象在立体探索空间中正在行进,对应的属性信息也是跟随显示在该虚拟形象的附近。
需要说明的是,上述属性信息中的一种或多种可以显示在立体探索空间中,但是虚拟形象的属性信息并不局限于此,还可以在不同情景下显示更多不同的属性信息,例如社交对象的目的地,社交关系也可以作为属性信息显示,通过在探索空间中显示虚拟形象的属性信息,可以使得社交对象或者其他社交对象透过虚拟形象得知其相应的属性信息,进而为后续的操作或者行动提供参考。
S203,基于虚拟形象的移动,控制虚拟形象在立体服务区域中进行社交互动。
虚拟形象在立体探索空间中移动,可以进入不同的立体服务区域,体验不同的服务,具体可以包括业务服务(例如购物、游戏)和聊天服务中的一种或多种。在任何立体服务区域中虚拟形象碰上其他虚拟形象,社交对象可以控制虚拟对象进行社交互动,例如社交会话。对于社交互动的具体实现方式,可以参见图4对应实施例中的介绍,在此先不做详述。
在一个实施例中,还可以:在虚拟形象进行社交互动的过程中,在立体探索空间中提示虚拟形象对应的社交对象与互动对象之间的社交关系。
社交对象透过虚拟形象和互动对象进行社交互动,该互动对象可以是一个或者多个,是立体探索空间中存在的其他社交对象。在虚拟形象进行社交互动的过程中,可以在立体探索空间中提示虚拟形象对应的社交对象与互动对象之间的社交关系,该社交关系可以是指社交对象和互动对象之间的关联关系。
社交关系可以包括以下任一种或多种:社交好友、共同社交圈子、共同对象标签。其中,社交好友是指社交对象和互动对象互相为社交好友,例如社交对象和互动对象互相存在于各自的好友列表中;共同社交圈子是指社交对象和互动对象之间社交圈子的交集,例如社交对象和互动对象均是同一个社交会话群的成员;共同对象标签是指社交对象和互动对象的对象标签相同,例如相同城市标签,可以表明两个社交对象是来自同一个城市。
可选地,可以通过在立体探索空间中输出社交关系提示信息来提示社交对象与互动对象之间的社交关系。该社交关系提示信息能够以消息弹框的形式呈现,也可以通过与属性信息一同显示在互动对象对应的虚拟形象周围来呈现。通过社交关系提示信息来提示社交对象和该互动对象的社交关系,能够促进社交对象与互动对象之间的互动。
请参见图3e,是本申请一个示例性实施例提供的一种在立体探索空间中显示社交关系提示信息的示意图。图3e是基于图3b绘制的内容,如图3e所示,社交对象Elevenli和互动对象Killer-A之间在进行社交互动,社交对象Elevenli对应的虚拟形象周围显示有昵称以及标签“擅长跆拳道”,互动对象Killer-A对应的虚拟形象周围除了显示昵称,还包括社交关系提示信息3501,具体内容为:“同城好友”,表明社交对象和互动对象来自同一城市。这样社交对象可以得知互动对象与自己的关联,并在立体探索空间中输出有效的交互内容,增进交流,有利于社交对象更好地进行社交互动。
本申请实施例提供的社交互动的方案,在体验上,打破了传统UI仅2D的页面跳转体验,社交对象可以操作虚拟形象自由探索立体探索空间所包含的内容,进一步拓宽了操作开放度与未知感。并且在立体探索空间中,虚拟形象有十分丰富的展现形式,譬如在立体探索空间中显示虚拟形象的属性信息,在社交互动的过程中输出社交关系提示信息来提示与互动对象之间的社交关系,不仅能够使得整个探索过程更具有趣味性,并且还可以更好地辅助社交对象通过虚拟形象在立体探索空间中进行互动交流。
请参见图4,图4是本申请一个示例性实施例提供的另一种社交互动方法的流程示意图。该社交互动方法可以由计算机设备来执行,该计算机设备例如可以是图1所示系统中的任一个计算机设备;该计算机设备中运行有社交客户端,该计算机设备可以是终端设备;该社交互动方法包括但不限于以下步骤。
S401,显示社交服务界面。
S402,控制虚拟形象在立体探索空间中移动。
步骤S401~S402的具体实现方式可以参见图2对应实施例的介绍,在此不做赘述。
在一个实施例中,社交服务界面还包括界面交流区,该界面交流区包括预设交互内容选择区域,且预设交互内容选择区域用于显示预设交互内容。界面交流区和立体探索空间一同显示在社交服务界面中。
界面交流区是实现社交对象透过虚拟形象在立体服务区域中进行社交互动的辅助组件之一。界面交流区为社交对象提供用于显示预设交互内容的预设交互内容选择区域,可以方便社交对象进行快捷操作,这样不会影响移动操作。由此,在立体探索空间中进行社交互动的具体实现方式可参见如下步骤S403和S404的介绍。
S403,基于虚拟形象的移动,在预设交互内容选择区域中显示一个或多个预设交互内容。
虚拟形象在立体探索空间中移动的过程中,界面交流区可以始终显示在社交服务界面中,界面交流区包括的预设交互内容选择区域可以显示一个或多个预设交互内容。请参见图5a,是本申请实施例提供的一种包含界面交流区的社交服务界面的示意图,该社交服务界面中,界面交流区中的预设交互内容选择区域5101中包括多条预设交互内容,分别为:“大家好呀”、“Hello”、“在干嘛”、“一起玩吧”四条破冰语义的预设交互内容。
当虚拟形象移动到其他虚拟形象附近时,预设交互内容可以按照预设规则从相应互动库中选择的预设操作,该预设交互内容可以是文本、图像以及文本和图像的组合等方式中的一种或多种,例如,预设交互内容可以为“大家好呀”“你们在干嘛”等破冰语义,也可以是“你怎么才上线?”“你来啦”等亲密语义。也可以是其他形式的交互内容,例如可触发跳转的交互内容,如社交对象发送与破冰游戏相关的描述文字,其他社交对象点击可以一同进入游戏区域中。由此,预设交互内容亦可称为社交预设操作。
在一个实施例中,步骤S403的具体实现方式可以包括以下任一种:
(1)若虚拟形象移动至其他虚拟形象所在位置并与其他虚拟形象进行社交会话,则在预设交互内容选择区域中显示与社交会话的上下文情景相匹配的预设交互内容。
虚拟形象移动至其他虚拟形象所在位置是指虚拟形象进入其他虚拟形象的碰撞范围,碰撞范围可以是由Mesh Box生成的互动区域(具体可参见下述图5c对应示例的介绍),进入互动区域,表示虚拟形象和其他虚拟形象可以进行社交会话,并且,提供社交会话的预设交互内容可以实时地根据社交会话的上下文情景匹配并呈现在预设交互内容选择区域中。此处的上下文情景可以理解为在虚拟形象与其他虚拟形象互动的过程中的历史会话消息,此处与上文情景匹配的预设交互内容可以是智能回复内容,这样可以预测社交对象可能回复的交互内容,当显示的预设交互内容符合社交对象的预期,可以帮助社交对象高效地进行社交会话。
示例性地,虚拟形象和其他虚拟形象上一条会话消息为“今天去哪里玩”,那么在预设交互内容选择区域的可以提供多个预设交互内容,例如:可以根据历史会话消息的语义自动生成“去S公园如何?”、“Q游乐场不错,我上次去过”、“你觉得攀岩俱乐部咋样”等等预设交互内容,并显示在预设交互内容选择区域中。
进一步地,若预设交互内容选择区域中存在系统默认配置的预设交互内容,那么在社交对象通过虚拟形象与互动对象对话时,默认的预设交互内容可以根据上文情景替换为智能回复的内容,或者在对话的过程中根据上文直接进行智能回复,更新预设操作。
(2)若虚拟形象移动至其他虚拟形象所在位置并与其他虚拟形象进行社交互动,则根据 虚拟形象对应的社交对象与其他虚拟形象对应的互动对象之间的社交关系,在预设交互内容选择区域中显示与社交关系相匹配的预设交互内容。
社交关系是指虚拟形象对应的社交对象和其他虚拟形象对应的互动形象之间的关联关系,具体可以通过两者之间的亲密度来体现,例如虚拟形象接近已沉淀关系链的好友对应的虚拟形象时,在预设交互内容选择区域可以显示“怎么才上线?”“你来啦”等亲密语义的预设交互内容,其中,已沉淀关系链的好友是指与社交对象亲密度较高的互动对象。又例如,若虚拟形象接近陌生人群,那么在预设交互内容选择区域可以显示“大家好呀”“你们在干嘛?”等破冰语义的预设交互内容。这些预设交互内容都是社交对象与互动对象之间的社交关系匹配的,这样能够更好地帮助社交对象应对不同的社交关系,也可以实现更加便捷快速互动。
每个预设交互内容对应一组对象动作,该对象动作是虚拟人物动作,具体可以根据预设交互内容的预设语义来确定,例如“你来啦”这一预设交互内容,对应的对象动作可以是招手的动作。与预设交互内容匹配的对象动作,可以使得社交对象在立体探索空间中的社交互动体验更加真实。
S404,响应于对预设交互内容选择区域中的目标预设交互内容的选择,在虚拟形象的周围输出会话消息,以及,控制虚拟形象执行目标预设交互内容对应的一组对象动作。
其中,会话消息中包含目标预设交互内容。目标预设交互内容是社交会话对象在预设交互内容选择区域中选择的任意一条预设交互内容,该目标预设交互内容可以作为和互动对象对话的会话消息发送出去,并且显示在虚拟形象周围。该目标预设交互内容可以在被选中时直接输出至虚拟形象的周围,也可以由社交对象选中后再次确定发送之后再输出至虚拟形象的周围。当目标预设交互内容以会话消息的形式输出至虚拟形象周围,虚拟形象对应还可以执行该目标预设交互内容对应的一组对象动作,进而让虚拟形象之间的互动与真实世界中的互动的反应更加贴近,提高社交对象在虚拟的立体探索空间中的交互体验。
需要说明的是,其他虚拟形象输出的会话消息和社交对象对应的虚拟形象的会话消息均可以共享在立体探索空间中。针对在立体探索空间中的任一虚拟形象,都可以通过这样的逻辑来和其他虚拟形象进行社交互动。
示例性地,请参见图5b示出的一种在立体探索空间中进行社交互动的效果示意图。社交服务界面中的界面交流区5200设置在社交服务界面的底端,并且预设交互内容选择区域中显示有多条预设交互内容,分别为:“大家好呀”、“hello”、“在干嘛”、“一起玩吧”,当社交对象选择其中一条“在干嘛”,虚拟形象的顶部可以输出包含该预设交互内容的会话消息5201。与虚拟对象互动的虚拟对象killer-A也输出了一条会话消息5202“你来啦”,并且还伴随着相应打招呼的对象动作。
如此,社交对象可以透过触发预设交互内容,例如点击预设交互内容可以快速进行聊天,是一种十分便捷的社交互动方式。
在一种实施方式中,还可以:响应于针对预设交互内容选择区域中显示的预设交互内容的替换操作,在界面交流区中更新所显示的预设交互内容。
也就是说,在社交服务界面显示的界面交流区中,可以支持对其所包括的预设交互内容选择区域中显示的预设交互内容进行替换。当社交对象发起替换操作,且该替换操作被响应之后,可以在界面交流区中更新显示的预设交互内容。例如,社交对象在不满意首次生成的预设交互内容时或者不满意当前生成的预设交互内容,可以点击替换操作控件“换一换”将原本显示的预设交互内容替换为其他预设交互内容,该预设交互内容可以从对应的预设互动库中获取。替换操作除了可以是触发替换控件的操作,也可以是语音替换操作或者其他操作,在此不做限制。
在一个实施例中,预设交互内容选择区域中显示的预设交互内容还可以是以下任一种或者多种的组合:
①若虚拟形象具备虚拟道具,则在预设交互内容选择区域中显示与虚拟道具相关的预设 交互内容;②在预设交互内容选择区域中显示与虚拟形象的属性相对应的预设交互内容;③当立体探索空间中存在运营活动时,在预设交互内容选择区域中显示与运营活动相对应的预设交互内容。
针对以上任一种预设交互内容,均可以优先展示在预设交互内容选择区域中。虚拟道具是指在立体探索空间中虚拟形象通过游戏方式或者虚拟资源获取的虚拟物品,包括装备、虚拟装饰等,例如虚拟道具可以包括辅助虚拟形象在立体探索空间中行进的自行车、滑板、溜冰鞋。示例性地,当虚拟形象携带滑板这一虚拟道具,预设交互内容可以是:“我做任务被奖励了滑板,你也快去体验吧!”;虚拟形象的属性可以是反映立体探索空间中的虚拟形象的各种能力的信息。示例性地,虚拟形象的属性指示其移动速度被限制,相对应的预设交互内容可以为:“我被挂上减速效果了,帮我解个毒吧”;运营活动是指立体探索空间的所有场景中发布的全局参与项目,示例性地,圣诞节之际发布了为社交对象的虚拟形象提供圣诞特效的装扮的官方运营活动,那么预设交互内容选择区域中可以显示与该运营活动相匹配的预设交互内容,例如“一起来体验圣诞特效?”,又或者虚拟形象参与了好物节的运营活动,那么对应的预设交互内容可以为:“来帮我好物节砍一刀”。通过上述方式,预设交互内容还可以与虚拟形象自身的经历或拥有的物品匹配,扩展了预设交互内容的生成方式,通过优先快速地与其他虚拟形象进行相关内容的互动,可以分享相应的内容,向互动对象发出邀请,提升互动体验。
需要说明的是,本实施例介绍的方案可以在立体探索空间的任何立体服务区域实现,按照以上方式显示预设交互内容,有利于智能且便捷地进行社交互动。
针对上述内容,当社交对象通过虚拟形象在立体探索空间中移动探索时,会碰见其他社交对象对应的虚拟形象,为了不影响移动操作,社交服务界面的界面交流区中自动生成的一系列对应智能社交的预设交互内容,可以十分方便社交对象一键使用,还可以提高社交互动的效率。
立体探索空间中每个虚拟形象对应一个网格立体区域,该网格立体区域用于生成碰撞范围。该碰撞范围可以用于判别是否可触发社交交互行为(即社交互动),进而生成预设交互内容,具体地,所有虚拟形象(或者说虚拟角色)在立体探索空间中渲染时,外围会生成不可视的碰撞范围,当社交对象对应的虚拟形象进入其他社交对象对应的虚拟形象的碰撞范围时(具体是虚拟形象的网格立体区域进入碰撞范围),就可以触发对应的社交交互行为。需要说明的是,网格立体区域是包围于虚拟形象的立体空间,例如是放置立体的虚拟形象的Mesh Box,由此生成的碰撞范围在立体探索空间中也是三维的。单个虚拟形象的立体网络区域可以生成一个碰撞范围,多个其他虚拟形象的网格立体区域也可以生成一个碰撞范围。
示例性地,如图5c所示的碰撞范围的示意图,假设立体探索空间为开放世界,社交对象为玩家,在开放世界中玩家以虚拟形象示出。在开放世界中,玩家的Mesh Box外缘生成碰撞范围,具体如虚线球体所示出的形状为碰撞范围,每个虚拟形象外缘的实线为虚拟形象对应的网格立体区域Mesh Box。需要说明的是,上述判断社交对象控制虚拟形象在移动过程中是否碰撞到其他社交对象对应的虚拟形象的碰撞范围的过程可以是实时执行的,这样能够随时检测到虚拟形象是否进入其他虚拟形象的碰撞范围,进而触发社交交互行为,进行社交互动。
社交对象在立体探索空间的立体服务区域中移动时,社交预设判定也会同时启动,并根据不同的社交预设判断结果可以生成不同的预设交互内容。在生成预设交互内容的过程中,具体的判断逻辑如下:
1)当虚拟形象在立体探索空间中未进入至其他虚拟形象对应的碰撞范围内,或者当虚拟形象已从其他虚拟形象对应的碰撞范围内离开时,调用第一动态库中的信息生成预设交互内容。
由于虚拟形象是否进入其他虚拟形象对应的碰撞范围,可以利用虚拟形象的Mesh box是否进入其他虚拟形象的Mesh box生成的碰撞范围来判定。此处,虚拟形象在立体探索空间移 动的过程中,未进入其他虚拟形象对应的碰撞范围,即代表未碰撞到任何其他社交对象,或者是原本虚拟形象在其他虚拟形象对应的碰撞范围内之后离开了该碰撞范围,均可以调用第一动态库来生成预设交互内容。其中,其他虚拟形象对应的碰撞范围可以是单人虚拟形象Mesh box生成的碰撞范围,也可以是其他多个虚拟形象构成群体虚拟形象的Mesh box生成的碰撞范围。
第一动态库中的信息包含用于描述社交对象的个人动态的描述信息。该第一动态库可以是个人娱乐动态库,可以包含轻量的跳舞、自言自语、发呆等与个人动态有关的描述信息,社交预设调用第一动态库,生成的预设交互内容也是与个人动态有关,社交对象可以选择任意的预设交互内容作为社交对象的个人动态,以直观地展示在立体探索空间中。
2)当虚拟形象在立体探索空间中进入其他虚拟形象对应的碰撞范围内时,调用第二动态库中的信息生成预设交互内容。
在立体探索空间中,虚拟形象在任何场景下进入其他虚拟形象对应的碰撞范围时,可以根据其他虚拟形象的数量以及与其他虚拟形象的亲密度来确定调用的第二动态库所包含的内容。第二动态库中的信息包含用于描述两个或多个社交对象之间的互动动态的描述信息。例如两个社交对象之间的亲昵问候、组队邀请、添加好友请求等相关的描述信息。
对于第二动态库的类型以及预设交互内容的生成方式具体可以包括以下内容:
(2.1)当其他虚拟形象为单人虚拟形象时,第二动态库包括单独互动动态库,单独互动动态库中的信息按照亲密度进行分类;预设交互内容是根据虚拟形象与其他虚拟形象之间的亲密度,从单独互动动态库中选择相应类别的信息生成的。
其他虚拟形象为单人虚拟形象时,可以由后台服务器判断虚拟形象与其他虚拟形象之间的亲密度,具体可以是虚拟形象对应的社交对象与碰撞到的单人虚拟形象对应的单个互动对象之间的亲密度,第二动态库包括的单独互动动态库中的信息可以以亲密度阈值为界限,按照亲密度划分为两个不同的互动预设库,包括大于或等于亲密度阈值的亲密C2C互动预设库和小于亲密度阈值的单人破冰互动预设库,进而根据亲密度调用不同互动预设库中包含的信息作为预设交互内容。
其中,亲密度可以通过社交对象和单个互动对象之间交流的频次以及有效交流的次数的统计信息来评定。可选地,可以根据虚拟形象与其他虚拟形象之间的亲密度判定社交对象和单个互动对象之间的熟悉程度,若亲密度大于设定亲密度阈值,则判定碰撞到的其他虚拟形象对应的互动对象为熟人,并调用亲密C2C互动预设库中包含的信息(例如亲昵问候、组队邀请等)作为预设交互内容,反之,则判定为陌生人,并且调用单人破冰互动预设库中包含的信息(例如破冰游戏、添加好友请求等)作为预设交互内容。
(2.2)当其他虚拟形象为群体虚拟形象时,第二动态库包括群体互动动态库,群体互动动态库中的信息按照亲密度进行分类;预设交互内容是根据虚拟形象与其他虚拟形象之间的亲密度,从群体互动动态库中选择相应类别的信息生成的。
其中,当其他虚拟形象为群体虚拟形象时,虚拟形象与其他虚拟形象之间的亲密度是虚拟形象分别与群体虚拟形象中各个单人虚拟形象之间的亲密度的平均值。群体虚拟形象包括两个以上的单人虚拟形象,针对社交对象碰撞到其他多个社交对象对应的虚拟形象构成的群体虚拟形象,多人群体亲密度可以透过亲密度综合平均分数阈值进行评定。举例来说,群体虚拟形象包括10个虚拟形象,那么可以首先确定虚拟形象分别和10个虚拟形象之间的亲密度,得到10个亲密度,进而再对这10个亲密度取平均值,得到虚拟形象与该群体虚拟形象之间的亲密度,后续可以利用群体亲密度阈值来确定该群体虚拟形象与虚拟形象之间的亲密度,具体反映的是社交对象和群体互动对象之间的亲密度。
可选的,当其他虚拟形象为群体虚拟形象时,虚拟形象与其他虚拟形象之间的亲密度是虚拟形象分别与群体虚拟形象中各个单人虚拟形象之间的亲密度中的最大值或最小值。
在立体探索空间中,虚拟形象碰撞到其他虚拟形象为群体虚拟形象的情况下,第二动态 库包括群体互动动态库,和单独互动动态库类似,群体互动动态库也可以以群体亲密度为界限,按照亲密度将其中包含的信息进行分类,可以将群体互动动态库分为多人破冰互动预设库和亲密多人互动预设库,每个互动预设库中包含的信息是和亲密度相匹配的,后续可以根据虚拟形象和群体虚拟形象之间的亲密度从不同的互动预设库中调用不同的信息来生成预设交互内容。具体地,若虚拟形象和群体虚拟形象之间的亲密度大于群体亲密度阈值,则可以判定该群体虚拟形象对应的群体社交对象为陌生人群体,并调用多人破冰互动预设库(包含破冰游戏、团队邀请等信息)来生成预设交互内容,反之,则可以判定该群体虚拟形象对应的群体社交对象为亲密群体,并调用亲密多人互动预设库(包含副本活动、亲昵问候等信息)来生成预设交互内容。
可选地,当在立体探索空间中虚拟形象碰撞到单个或多个默认虚拟形象时,服务器可以提取被碰撞的虚拟形象对应的互动对象的对象特征,例如装扮、所携带宠物、位置标签LBS、校园、星座等特征,根据这些特征进行破冰互动拼合,进而自动生成预设交互内容,例如:“你的xxx装扮真好看”,“你的狗/猫/xxx真可爱”,“你和我都是xxx学校的诶”,这样生成的预设交互内容十分生动且与对象特征匹配,有利于社交对象之间的破冰互动,还方便社交对象直接调用。
结合上述介绍的方案,可以通过图5d所示的外显不同社交预设操作的流程图进行示例性地归纳。总体上,是根据单人或多人亲密度关系以及社交对象的属性特征来外显不通过社交预设操作。当社交对象在立体探索空间移动过程中,社交预设操作判断逻辑并行启动,首先判断虚拟角色Mesh box是否进入其他虚拟角色的Mesh box生成的碰撞范围,若没有碰撞到任何人物对象(即其他虚拟角色)或者是离开碰撞区域(即碰撞范围),则可以调用个人娱乐动态库外显预设社交操作,在确定进入之后,判断碰撞的虚拟角色为单人还是多人群体,无论哪种情况均需要先确定亲密度属性(即用于指示将虚拟角色对应的社交对象划分为熟人/陌生人,或者亲密群体/陌生群体),进而根据亲密度属性调用不同的互动预设库。具体地,根据单人亲密度属性判定碰撞的单人为熟人,则调用亲密C2C互动预设库,根据单人亲密度属性判定碰撞的单人为陌生人,则调用单人破冰互动预设库,同理,根据多人群体亲密度属性判定碰撞的多人群体为亲密群体,调用亲密多人互动预设库,根据多人群体亲密度属性判定碰撞的多人群体为陌生群体,则调用多人破冰互动预设库。并且不论是陌生人还是陌生群体,均支持提取对应的对象特征属性,拼合破冰互动。在社交预设操作逻辑中,还支持点击换一换替换库中预设操作,还可以根据对话上文进行智能回复,更新预设操作。可见,场景内的预设操作可以根据虚拟形象所处的空间与数量关系进行动态智能显示,这样便于社交对象进行一键式快捷社交互动,减少移动操作和语言输入操作间的切换与冲突。
在另一个实施例中,社交服务界面还包括界面交流区,界面交流区包括会话消息编辑区域,还可以按照以下方式在立体探索空间中输出会话消息,具体为:在会话消息编辑区域中编辑会话消息;响应于对编辑得到的会话消息的发送操作,在虚拟形象的周围输出编辑并发送的会话消息;其中,会话消息包括:文字消息、语音消息、图片消息、视频消息中的至少一种。
社交对象可以按照上述方式进行社交会话,具体地,社交对象可以在会话编辑区域中编辑想要发送的消息内容,在确定编辑完成之后,可以发起发送会话消息的操作,进而能够在虚拟形象的周围输出编辑好的会话消息。并且该会话消息可以通过各种形式展现,例如文字、语音、图片、视频、位置分享等等,在此对会话消息的类型不做限制。
需要注意的是,会话消息编辑区域和预设交互内容选择区域可以一同显示在界面交流区,也可以各自单独显示在界面交流区。请参见图5e,是本申请实施例提供的一种示例性的包含界面交流区的社交服务界面的示意图,该示意图是在横屏展示社交服务界面时,除了显示的预设交互内容,还显示会话编辑区域5501,该会话编辑区域中包含提示社交对象输入消息的提醒文字,在会话编辑区域支持语音编辑或者文字编辑的方式,进而输出不同类型的会话消 息。
本申请实施例提供的社交互动方案,显示的社交服务界面中可以包含界面交流区,界面交流区中可以提供显示预设交互内容的预设交互内容选择区域,在该选择区域中,预设交互内容在不同的场景下有不同的生成逻辑并显示到其中,例如显示与社交关系匹配的预设交互内容,显示与上文情景匹配的预设交互内容,显示与虚拟形象参与的运营活动相对应的预设交互内容等等,针对预设交互内容的生成方式十分丰富,并且在社交效率上,通过增加社交互动预设操作,可以减少虚拟形象行进操作与语言互动的冲突,提升破冰效率以及与亲密互动对象的交流效率。
请参见图6,图6是本申请一个示例性实施例提供的又一种社交互动方法的流程示意图。该社交互动方法可以由计算机设备来执行,该计算机设备例如可以是图1所示系统中的任一个计算机设备;该计算机设备中运行有社交客户端,该计算机设备可以是终端设备;该社交互动方法包括但不限于以下步骤。
S601,显示社交服务界面。其中,社交服务界面包含立体探索空间,立体探索空间包括社交对象对应的虚拟形象以及立体服务区域。
S602,控制虚拟形象在立体探索空间中移动。
S603,基于虚拟形象的移动,控制虚拟形象在立体服务区域中进行社交互动。
在一个实施例中,立体服务区域包括实景房间,实景房间是指承载应用相应业务功能且在立体探索空间中占据一定的立体空间的三维仿真建筑。实景房间在立体探索空间中所占据的立体空间属于立体服务区域。实景房间也可以简称为房间,对应有建筑外形(或者说建筑造型或者说建筑形态),在立体探索空间中,虚拟形象处于不同的位置时,社交服务界面中呈现的场景不同:虚拟形象处于实景房间内,社交服务界面中呈现的是该实景房间内的布局,虚拟形象处于实景房间外部,社交服务界面中呈现的是视野所及范围内包含实景房间对应的建筑外形的场景。
基于立体服务区域包含实景房间的条件,步骤S603可包括以下两种方式:
方式一、当虚拟形象移动到实景房间的入口处时,在实景房间的入口处显示引导标识;响应于对引导标识的触发,控制虚拟形象进入实景房间,并在实景房间中进行社交互动。
每个实景房间的入口都设置有引导标识,当社交对象通过虚拟控制控件操控虚拟形象移动至该实景房间的入口,具体是该实景房间对应的建筑入口,在虚拟形象所在位置的地面上可以显示引导标识,例如高亮的双箭头引导,这样能够引导社交对象进入相应实景房间。具体地,当社交对象触发该引导标识即可以控制虚拟形象进入实景房间中,此处触发引导标识可以是基于该引导标识的操作,例如点击该引导标识,或者通过虚拟控制控件操控虚拟形象往引导标识所指示的方向持续移动,这样虚拟形象可以穿过建筑的大门并跳转到对应的实景房间,该实景房间的内部体积和建筑形态(即建筑外部造型)可以不对应。在实景房间中,社交对象可以透过虚拟形象进行社交互动,例如与实景房间中的其他虚拟形象进行社交会话,具体可以按照上述图4对应的社交互动的逻辑实现。例如在预设交互内容选择区域中随机选取一个预设交互内容,并将其作为会话消息的内容在虚拟形象周围输出。
请参见图7a,是本申请实施例提供的一种示例性的进入实景房间的效果示意图。如图7a中的(1)是虚拟形象在实景房间对应的建筑入口的界面示意图,该建筑入口对应的地面上有双箭头7101的引导标识,指示虚拟形象进入实景房间中。当控制虚拟形象进入实景房间之后,实景房间的内部布局如图7a中的(2)所示,房间内部和建筑外部造型完全不同,从视觉感受上也比外部更宽阔。
方式二、在社交服务界面中显示邀请提示消息,邀请提示消息用于提示虚拟形象被邀请进入实景房间;响应于对邀请提示消息的触发,控制虚拟形象进入至所邀请的实景房间中,并在实景房间中进行社交互动。
当互动对象向社交对象发起邀请加入实景房间的操作时,在社交服务界面中可以显示邀请提示信息,社交对象通过邀请提示信息可以得知具体是哪个在线好友邀请进入具体的某个实景房间。该邀请提示信息可以显示在社交服务界面的任意位置,例如在立体探索空间的场景顶部,具体展现样式可以是全局Toast引导,也可以是局部引导,例如嵌入在社交服务界面的某一个区域,也可以是弹框引导,这种方式可以通过打断社交对象操作来引起足够重视,也可以是对话式引导,可以在显示固定时长之后自动消失。在此对邀请提示信息的展现样式不做限定。
当社交对象触发该邀请提示信息,例如点击邀请提示信息中的选项或者在邀请提示信息所占的显示区域的任意位置,就可以自动控制虚拟形象快速进入至所邀请的实景房间中,而无需社交对象操纵虚拟形象移动到该实景房间,进而可以在实景房间中进行社交互动。在实景房间中进行社交互动的方式同样可采用图4对应实施例中介绍的内容,在此不做赘述。
请参见图7b,是本申请实施例提供的一种示例性的显示邀请提示信息的示意图,如图7b所示,虚拟形象在立体探索空间中移动时,社交服务界面的顶部显示邀请提示信息7201,该邀请提示信息为全局Toast引导,具体包括邀请人的头像信息、邀请文本内容以及“加入”的功能控件,该邀请文本内容包括:“好友菠萝泡泡邀请你加入DJ疯狂打碟房,快进房吧!”,社交对象点击Toast后,具体可以点击“加入”这一功能控件确定接受邀请,并快速加入到DJ疯狂打碟房中。
需要说明的是,该邀请提示消息也可以作为一种快速社交预设操作,社交对象通过虚拟形象也可以向其他虚拟形象发出加入房间的邀请,使得其他虚拟形象快速进入邀请的房间,进而实时体验不同业务的区域与房间,提升趣味性和娱乐性。
在一个实施例中,立体服务区域包括实景房间;实景房间和对应的建筑形态支持定制化装扮,实景房间的入口与实景房间的主题相匹配;实景房间包括业务实景房间和互动实景房间,业务实景房间包括定制业务实景房间和通用业务实景房间;定制业务实景房间对应的建筑形态与虚拟形象对应的社交对象的对象标签相匹配。
实景房间和对应的建筑形态(即建筑造型)支持定制化装扮,例如实景房间的内部装修、房间体积以及建筑外部造型支持定制化装扮,由此,建筑外部造型与内部体积并非一一对应(如图7a所示)。社交对象可以通过虚拟资源置换装扮效果、装扮所需的物品等。每个实景房间可以有对应的主题,该主题可以由实景房间的名称体现,并且实景房间的入口和主题是统一的。
将实景房间按照功能划分,可以划分为业务实景房间和互动实景房间,互动实景房间承载着社交互动的功能,业务实景房间承载着其他通用业务或者定制化的业务功能,例如游戏、购物、相册、同城交友等,进一步地,业务实景房间可以划分为通用业务实景房间和定制业务实景房间。通用业务实景房间可以为购物广场、游戏房间、新人大厅等,对应的建筑形态针对立体探索空间中存在的各个虚拟形象来讲都是统一的。
示例性地,如图7c所示的一种示例性地互动实景房间入口的示意图,该房间的名称为猫咖体验馆,在建筑外部造型上包含社交对象定制化的猫咖造型,即猫咪的形状。如图7d所示的是一种示例性地通用业务实景房间入口的示意图,图7d中的(1)为展示的是新人大厅入口,在该房间入口的屏幕上设置有展示本周房间访问排行榜的相关数据;图7d中的(2)是游戏房入口,对应的房间入口的设置和游戏主题相关的特色入口。需要说明的是,上述示出的实景房间入口处都显示有进入该实景房间的引导标识,引导虚拟形象进入房间。通过这些与房间的功能或者主题匹配的特色入口,可以丰富房间建筑的展现形态,在立体探索空间中为社交对象提供不同的场景体验。
定制业务实景房间对应的建筑形态可以是和虚拟形象对应的对象标签匹配,在一种实施方式中,定制化业务实景房间可以根据社交对象的LBS(Location Based Services,基于位置的服务)标签动态变化。定制业务实景房间可以包括同城/同校房间。举例来说,若虚拟形象 对应的社交对象的LBS标签为A城市,那么根据社交对象所在的A城市展示该城市对应的标志性建筑群。示例性地,如图7e所示的同城广场的示意图,是根据社交对象所在的城市而展示的相应造型的建筑群,社交服务界面中显示有该社交对象所在的城市:A CITY,以及A城市对应的地标建筑:g广场7501和春笋造型7502,进入同城广场中的任意房间后也是不同地点聚合的陌生人房间。在另一种实施方式中,定制业务实景房间可以根据社交对象的类型标签动态变化,例如:每个社交对象可分别拥有各自的定制业务实景房间,并可以根据自己的喜好对其定制业务实景房间进行个性化搭建和布置;再如:每个社交群组也可分别拥有各自的定制业务实景房间,群主可以对定制业务实景房间进行个性化搭建和布置,群主也可以邀请群组成员共同搭建和布置定制业务实景房间。在又一种实施方式中,定制业务实景房间可以根据社交对象的社交等级标签动态变化,社交等级越高的社交对象,其所获得的定制化业务实景房间的体积越大、定制化装扮的范围越广;反之,社交等级越低的社交对象,其所获得的定制化业务实景房间的体积越大、定制化装扮的范围越窄。此处,定制化装扮的范围可以是指允许定制化装扮的范围,例如:某个社交等级只允许进行建筑外部造型的定制化装扮;另一个社交等级允许建筑外部造型和内部造型的定制化装扮;等等。社交等级可以根据社交对象对应的虚拟形象进行社交互动的活跃度来确定,或者支持根据社交对象通过支付电子资源获得。在又一种实施方式中,定制业务实景房间可以根据社交群组的成员标签动态变化,社交群组中的成员数量、或在线成员数量、或进行社交互动的成员数量越高,该社交群组所获得的定制化业务实景房间的体积越大、定制化装扮的范围越广。另外,需要说明的是,定制业务实景房间的定制权限还支持社交对象通过支付电子资源,也就是说,社交对象可以通过支付电子资源获得定制业务实景房间的定制权限,从而可个性化装扮定制业务实景房间的外部造型或内部造型,吸引其他社交对象进入自己的房间内进行社交互动。
上述方案可以应用在转变社交应用的业务形态上,具体地,可以将社交应用的各种入口,包括业务入口以及AIO入口从扁平的使用者界面跳转,调整为三维的立体探索空间中实景房间入口或区域入口,这是一种新型的、立体的、实时的、动态的地图与房间的业务形态,可以让社交对象更沉浸地在开放世界中实时探索各种业务,还可以邀请在线好友一起实时体验不同业务的区域与房间,提升趣味性与娱乐性。
需要说明的是,立体探索空间的立体服务区域中包括的业务实景房间和互动实景房间是满足外显条件呈现在立体探索空间中的实景房间,具体如何呈现以及面向虚拟形象如何进行动态调整显示具备相应的逻辑。
下面针对互动实景房间在立体探索空间中的呈现逻辑进行相应的介绍。
总体上,互动实景房间的呈现逻辑可以为:在立体探索空间中隐藏不满足外显条件的互动实景房间对应的建筑形态,以及在立体探索空间中显示满足外显条件的互动实景房间对应的建筑形态。
此处的外显条件是指互动实景房间显示在立体探索空间中的条件。在立体探索空间中不满足外显条件的互动实景房间,或者原本满足外显条件的互动实景房间在不满足外显条件之后,均不在立体探索空间中显示,而显示在立体探索空间中的互动实景房间均是满足外显条件的。
对于互动实景房间隐藏或显示的方式,具体可以如下:按照预设隐藏方式将立体探索空间中不满足外显条件的互动实景房间进行隐藏处理,并在被隐藏的互动实景房间在立体探索空间中占据的位置处,按照预设显示方式显示立体探索空间中满足外显条件的互动实景房间。
其中,预设隐藏方式包括以下任一种:下沉消失动画方式、飘出消失动画方式、渐变消失动画方式、翻转消失动画方式;预设显示方式包括以下任一种:上升显示动画方式、飘入显示动画方式、渐变显示动画方式、翻转显示动画方式。针对预设隐藏方式和预设显示方式可以不限于上述内容,可以由系统默认设置或者社交对象自定义设置,通常,预设隐藏方式和预设显示方式一一对应,例如,预设隐藏方式为下沉消失动画方式,那么预设显示方式则 为上升显示动画方式,但是也可以不一一对应,例如预设隐藏方式为下沉消失动画方式,预设显示方式为渐变显示动画方式。
当互动实景房间在立体探索空间中不满足外显条件,可以按照预设隐藏方式(例如下沉消失动画方式)在其所占据的位置处从立体探索空间中消失,而在相同的位置处,将满足外显条件的互动实景房间按照预设显示方式(例如上升显示动画方式)显示出来。若将立体探索空间视为地图,互动实景房间所占据的位置视为地图中的地皮,那么上述方式即原互动实景房间在地图中消失,原地皮上的互动实景房间被替换为新的互动实景房间。
示例性地,请参见图7f,是本申请一个示例性实施例提供的一种按照预设隐藏方式隐藏互动实景房间的效果示意图,图7f中的(1)为显示在立体探索空间中的完整的互动实景房间7601,之后按照下沉消失动画的方式将该互动实景房间进行隐藏处理,如图7f中的(2)示出的互动实景房间7602,在其所占据的位置处,只有大约一半的建筑造型显示在立体探索空间中,随着隐藏处理的推进,该互动实景房间将完全消失于立体探索空间中,即在立体探索空间中不显示其对应的建筑造型,如图7f中的(3)所示的7603。
基于图7f,图7g是一种按照预设显示方式显示新的互动实景房间的效果示意图。在互动实景房间7601完全隐藏之后,原有的位置上出现了新的互动实景房间7701,且该新的互动实景房间是满足外显条件的互动实景房间。按照上升显示动画方式,如图7g中的(1)中的互动实景房间7701显示了一部分,之后便完全显示在立体探索空间中,如图7g中的(2)为完全显示出来的新的互动实景房间7702,且其所占据的位置是原有的互动实景房间7601消失的位置。
进一步地,互动实景房间包括社交群组对应的多人互动实景房间,还包括单个社交对象对应的个体实景房间;针对不同类型的互动实景房间,对应设置的外显条件不同,互动实景房间满足外显条件包括以下至少一种:①多人互动实景房间对应的社交群组中参与社交互动的社交对象的数量超过数量阈值;②多人互动实景房间对应的社交群组中存在社交活动;③个体实景房间对应的社交对象处于在线状态。
针对社交群组对应的多人互动实景房间(也可以称为多人群聊房间、群房间等),通过判断社交群组是否活跃在立体探索空间中外显该多人互动实景房间,是否活跃的条件包括:在线参与社交互动的社交对象的数量超过数量阈值或者社交群组中存在社交活动。社交群组中的社交活动可以是由群主激活的群活动或者社交群组中其他社交对象激活的群活动,例如发起的群投票、发起的成语接龙游戏等。当某个社交群组开始有社交对象互动,并且产生活跃时,该社交群组对应的多人互动实景房间的建筑可以在立体探索空间的特定区域显示。此外,若多人互动实景房间无人互动持续一段时间之后,则在立体探索空间中消失,该多人互动实景房间占据的位置处将替换展示为其他新活跃的多人互动实景房间。社交群组的创建者可以定制群房间建筑外形,吸引其他社交对象进入互动(如上述图7c所示多人互动实景房间)。
对于单个社交对象对应的个体实景房间(也可以称为C2C(好友)房间、好友AIO房间),可以根据社交对象的上线情况进行动态展示,显示在立体探索空间中的个体实景房间对应的社交对象均是处于在线状态。当好友在线时,其对应的个体实景房间的建筑会在立体探索空间中特定区域出现,当好友下线时,原来的个体实景房间在立体探索空间中消失,原地皮(即消失的个体实景房间占据的位置)将替换为其他上线好友的个体实景房间,以完成个体实景房间的推荐流程。社交对象可定制自己的房间的建筑外形,吸引其他社交对象进入。需要说明的是,互动实景房间在立体探索空间中隐藏的逻辑可以称为被动消失逻辑,即互动实景房间不满足外显条件即从立体探索空间中消失。
可见,在内容动态推荐上,由于不同类型的实景房间有各自的动态展示逻辑,因此构成的立体探索空间会根据社交对象的好友在线状态、社交群组的活跃程度及其他对象标签动态变化,千人千面,这样可以让社交对象有持续可玩可探索的场景,并且能够让社交对象有更实时、更沉浸的娱乐体验。
为了更好地提升社交对象在立体探索空间中的社交互动体验,可以对立体探索空间进行分区,并且实景房间对应的建筑具备动态推荐逻辑(着重于实景房间的位置布局),对于不同类型的实景房间在立体探索空间中的布局,可以采用如下方式:立体探索空间包括动态推荐分区和固定展示分区,互动实景房间布局于动态推荐分区,业务实景房间布局于固定展示分区。
立体探索空间按照入口属性可以划分为固定展示分区和动态推荐分区,立体探索空间中的实景房间对应的建筑形态对应可以划分为好友AIO的个体实景房间、承载多人群聊功能的多人互动实景房间、承载业务功能的业务实景房间,这三类实景房间对应的建筑在立体探索空间中的地理分区和动态推荐逻辑不相同。需要说明的是,固定展示分区和动态推荐分区可以是立体探索空间中的固定分区,此处的固定是指区域的大小和位置是固定的,但是各个固定分区中包含的实景房间的布局却不一定固定,例如互动实景房间在动态推荐分区有自己的布局逻辑。
固定展示分区用于放置承载业务功能的业务实景房间的固定入口,部分业务功能建筑会根据定制化建筑形态,社交对象之间的视觉表现有所差异,该区域内的建筑无被动消失逻辑,固定展示。动态推荐分区放置满足外显条件的互动实景房间,不满足外显条件的互动实景房间在立体探索空间中消失,并且还可以放置按条件推荐的互动实景房间,具体包括个体实景房间(即C2C好友房间)与多人互动实景房间(即群聊房间)分别对应的建筑(即房间建筑)。
示例性地,请参见图8a,是本申请实施例提供的一种在立体探索空间分区的平面示意图,在俯瞰视角下,立体探索空间的分区包括两个固定展示分区和三个动态推荐分区,固定展示分区8101用于展示定制化业务实景房间对应的建筑(例如同城同校广场)以及固定展示分区8102通用业务实景房间对应的建筑(例如游戏大厅、购物广场等),两个动态推荐分区(包括动态推荐分区8103和动态推荐分区8104)用于布局个体实景房间,并且按照外显条件动态展示个体实景房间对应的建筑,一个动态推荐分区8105布局多人互动实景房间,并且按照外显条件动态展示多人互动实景房间对应的建筑。
由于社交对象控制虚拟形象可以一直在立体探索空间中移动,房间推荐逻辑为了精准命中社交对象的需求,可以动态地根据社交对象在立体探索空间中的位置对实景房间的布局进行更新,主要是对互动实景房间的重新布局。针对互动实景房间的布局,具体的布局逻辑可以是:获取虚拟形象在立体探索空间中的位置信息;根据位置信息和推荐规则在立体探索空间布局互动实景房间。
此处虚拟形象在立体探索空间中的位置信息可以作为布局互动实景房间的参考位置,推荐规则是指对立体探索空间中布局互动实景房间所遵循的准则。基于推荐规则并结合该参考位置对互动实景房间进行就近排序布局。在不同虚拟形象的视角下,按照上述方式互动实景房间布局不同,但是均与虚拟形象相适配,并且有利于虚拟形象在立体探索空间中进行更加有趣地探索。
对于互动实景房间包括的个体实景房间和互动实景房间,有不同的推荐规则,在不同推荐规则下对互动实景房间的布局方式如下:
1)当互动实景房间为个体实景房间时,以虚拟形象的位置信息为圆心,虚拟形象与其他虚拟形象之间的最大亲密度与最小亲密度之间的绝对差值为第一布局半径,在第一布局半径之内按照亲密度由高到低的方式在动态推荐分区中放置个体实景房间。
其中,以上述虚拟形象与其他虚拟形象之间的最大亲密度与最小亲密度之间的绝对差值为第一布局半径,可以是指上述第一布局半径是基于虚拟形象与其他虚拟形象之间的最大亲密度与最小亲密度之间的绝对差值确定的。
2)当互动实景房间为多人互动实景房间时,以虚拟形象的位置信息为圆心,多人互动实景房间对应的社交群组的最小活跃度和最大活跃度之间的绝对差值为第二布局半径,在第二布局半径内按照活跃度由高到低的方式在动态展示分区中放置多人互动实景房间。
类似的,以上述多人互动实景房间对应的社交群组的最小活跃度和最大活跃度之间的绝对差值为第二布局半径,可以是指上述第二布局半径是基于满足外显条件的N个多人互动实景房间分别对应的社交群组的最大活跃度和最小活跃度的绝对差值确定的。
在立体探索空间的动态推荐分区中,可以进一步划分个体实景房间的约束区域和多人实景房间的约束区域(如图8a中的三个动态推荐分区)。计算机设备可以实时地获知虚拟形象在立体探索空间中所在的位置信息,具体是在立体探索空间中的地理位置,然后以该地理位置为圆心,根据虚拟形象和其他虚拟形象的亲密度的最大值和最小值的差值为半径确定出第一布局半径,并构成圆形的布局区域,在该布局区域中降序放置个体实景房间,具体地,是在靠近圆心的位置放置亲密度高的个体实景房间,远离圆心的位置放置亲密度低的个体实景房间。
对于多人互动实景房间,也是类似的原理,只是这里划分的布局区域的第二布局半径是满足外显条件的N个多人互动实景房间分别对应的社交群组的最大活跃度和最小活跃度的绝对差值确定的,N为正整数。在第二布局半径构建的布局区域中降序排列是在靠近圆心的位置放置活跃度高的多人互动实景房间,远离圆心的位置放置活跃度低的多人互动实景房间。
示例性地,请参见图8b,是本申请实施例提供的一种在立体探索空间中布局互动实景房间的示意图,如图8b所示,立体服务区域可以被划分为各个单元,当社交对象初始登录立体探索空间或者推荐规则作用时,都意味着分区中有单元需要进行建筑更新替换,互动实景房间可以按照好友亲密度和群活跃度就近更新。由社交对象所在点开始,互动实景房间可以由亲密度高至亲密度低,群活跃度高至群活跃度低,向外延伸布局。
需要说明的是,为了保证互动实景房间的更新布局不影响业务实景房间,因此,互动实景房间布局均是在对应的动态推荐分区中进行重新布局,也即由动态推荐分区进行约束,保证各种类型的房间有序排布,并且能够满足社交对象的需求。此外,按照上述方式在立体探索空间中布局互动实景房间可以控制互动实景房间与虚拟形象之间的距离,让虚拟形象能够便捷地访问更加活跃或者更加亲密的互动实景房间,提升互动效率。也即,将立体探索空间视为开放世界地图,根据好友上线情况,可以在开放世界地图内动态生成各个在线房间(即满足外显条件的实景房间)的入口,并且按好友亲密度控制房间生成时与社交对象的距离,让可以随时参访好友的在线房间,提升娱乐互动效率。
在一个实施例中,当社交对象控制虚拟形象在立体探索空间中移动,推荐规则会二次作用。即:当虚拟形象在立体探索空间中移动时,获取虚拟形象在立体探索空间中的新的位置信息;按照新的位置信息和推荐规则在立体探索空间布局互动实景房间。
对于虚拟形象在立体探索空间中的最新位置是实时获取的,根据最新的位置和推荐规则在立体探索空间中布局互动实景房间,具体可以采用上述介绍的内容,也即:根据虚拟形象的最新移动点再次执行半径判断逻辑,降序放置更新房间,直至虚拟形象离开立体探索空间。可以理解的是,当虚拟形象离开立体探索空间时,该虚拟形象对应的实景房间也会从立体探索空间中消失(例如前述按照预设隐藏方式被隐藏),而该虚拟形象对应的实景房间在立体探索空间所占据的位置处,会替换为其他虚拟形象对应的社交对象的实景房间(例如按照前述预设显示方式显示该其他虚拟形象对应的社交对象的实景房间)。
在一个实施例中,为了保证推荐的房间能够匹配社交对象的喜好,还可以在实景房间满足外显条件的基础之上附加以下内容:若虚拟形象多次经过目标实景房间但均未进入目标实景房间,将目标实景房间替换为新的实景房间;若虚拟形象进入目标实景房间,且目标实景房间满足外显条件,则目标实景房间在立体探索空间中持续显示。
目标实景房间是在立体探索空间中显示的满足外显条件的实景房间,具体可以为立体探索空间中展示的个体实景房间或者多人互动实景房间。当判断出虚拟形象多次经过但不进入,则可以定时在立体探索空间中重新替换一批实景房间,具体可以是将虚拟形象在立体探索空间中经过但未进入的目标实景房间替换为其他满足外显条件的实景房间。当判断出虚拟形象 进入过目标实景房间,并且目标实景房间之后也是满足外显条件的,包括满足展示在线条件和活跃度条件,那么该目标实景房间可以在立体探索空间中一直展示。
此外,立体探索空间中还包含立体运营位,立体运营位可预留给运营所用,例如用于放置广告。针对业务以及运营内容的推荐,立体探索空间中不仅可以根据对象标签在固定区域设置对应对象标签的业务实景房间或者特色建筑入口,还可以放置在立体探索空间各个立体运营位。立体运营位可以设置在非定制化属性业务功能(即通用业务)对应的实景房间内部或者建筑外形上,并且可以做差异化展示,当然也可以设置在其他实景房间或者区域,在此不做限制。
结合上述对实景房间布局和对立体探索空间中的实景房间的动态展示逻辑所包括的内容可以如图8c所示,以立体探索空间为开放世界地图为例,在立体探索空间中的房间建筑划分为好友AIO、多人群聊、业务功能三类。对于这三类的房间建筑在立体探索空间中的动态展示逻辑如下:
1)好友AIO房间:将在开放世界地图的固定分区动态推荐展示(即动态推荐分区展示),首先后台服务器可以判断好友是否在线,若好友不在线,则房间维持不展示;若好友从在线变为下线,则C2C房间从地图中消失,替换为其他好友在线C2C房间;若好友在线,则该类C2C房间按照亲密度排序与社交对象对应的虚拟形象的相对距离依序布局展示,具体可以按照关系链亲密度就近刷新展示,具体逻辑可以参见图8b对应示例的内容。
2)多人群聊房间:将在开放世界地图的固定分区动态推荐展示,首先后台服务器判断群聊是否活跃,活跃条件可透过在线参与社交互动人数阈值或是否群主有激活群活动来定义。若该群活跃,则该类群该房间按照社交对象活跃度(查看率、参与度)排序,以及与虚拟形象的相对距离依序布局展示。若该群不符合活跃条件,则在地图中消失,替换为其他达到活跃条件的群房间。
针对好友AIO房间和多人群聊房间的更新还可以是和社交对象是否经过对应的实景房间有关。具体为:在地图中展示的好友AIO房间与群聊房间,若判断社交对象控制虚拟形象多次经过但不进入,则定时在地图中重新替换一批房间,若社交对象控制虚拟形象在本次上线期间进入过该房间,且该房间满足展示在线及活跃度条件,则一直在地图中展示。
3)业务功能房间:将在开放世界地图的固定分区固定展示。若为定制化属性类的业务功能,如同城交友或同校房间,则后台服务器根据社交对象个性化标签进行识别,并为其在地图中生成对应特征的建筑房间(如在A城市,则生成带A城市建筑特色的同城交友房间),该建筑无被动消失逻辑,社交对象进入该建筑后为对应属性的主题房间。若非定制化属性业务功能,如购物广场、相册等,其建筑外形全局相同(运营广告位做差异化展示),进入后为对应业务主题的房间。
在一个实施例中,立体探索空间的构成与规模可以为以下一种或多种:立体探索空间的构成和规模根据虚拟形象对应的社交对象所选择的业务、关系链数量以及版本特性确定;当至少两个社交对象组建队伍在立体探索空间中执行任务时,立体探索空间的构成和规模以队伍的创建对象对应的版本展示。
立体探索空间的构成是指立体探索空间包含的立体服务区域,具体可以为实景房间,包括业务实景房间和互动实景房间,实景房间的数量的多少组建为立体探索空间的规模大小。这些可以由虚拟形象对应的社交对象选择的业务、关系链数量、版本特性有所变动,例如从提供的所有业务选项中选择一部分符合自身需求的业务,对应的业务房间也展示在立体探索空间中,由关系链数量可以得到与社交对象存在社交关系的其他社交对象,进而能够将满足外显条件的实景房间显示在立体探索空间中,版本特性是指支持立体探索空间的社交应用的版本,版本特性不同,提供的立体探索空间的大小可能也有变化。由于每个社交对象都有不同的选择以及不同的关系链,因此每个社交对象的立体探索空间都不同,千人千面,构成平行世界。
如果多个社交对象组队共同探索立体探索空间,则立体探索空间以队伍创建人对应的版本面向队伍的所有社交对象展示,即队伍共用同一个立体探索空间。通过共同探索立体探索空间,可以使得探索更加具备趣味性。
在一个实施例中,社交服务界面还包含立体探索空间导航标识和消息导航标识;社交服务界面包含立体探索空间时,该立体探索空间导航标识处于被选择的状态。社交服务界面中除了上述导航标识,还可以包括房间导航标识和个人导航标识,这些导航标识均可以统一设置于社交服务界面的底部,社交对象可以自行切换底部导航tab使用不同的功能模块。其中,立体探索空间导航标识为立体探索空间的入口,当社交对象选择该导航标识时,社交服务界面中显示立体探索空间,并且社交对象可以操纵虚拟形象在立体探索空间中任意移动,并进入实景房间,如业务实景房间或者互动实景房间。示例性地,如图5e所示的社交服务界面的示意图,即为立体探索空间导航标识下的社交服务界面中展示的立体探索空间,底部设置的四个导航标识分别命名为:房间、开放世界、消息、我的。消息导航标识可以作为会话消息列表的入口,在实景房间中生成的会话消息可以沉淀在此,除了在立体探索空间中进行社交互动之外,还可以包括如下内容:
S604,响应于对消息导航标识的选择,显示会话消息列表。
该会话消息列表用于显示立体探索空间中产生的社交会话消息。社交对象选择消息导航标识,可以在社交服务界面中显示会话消息列表,该会话消息列表中可以包括社交对象与互动对象之间在立体探索空间中社交互动产生的会话消息,也即社交会话消息。并且社交对象可以直接在此界面选中对应的互动对象进行回复,会话消息列表可以叠加显示在立体探索空间的界面上而不完全覆盖立体探索空间,例如会话消息列表在立体探索空间的弹框中显示,这样方便社交对象及时地关闭会话消息列表,切换为处于立体探索空间的状态;会话列表也可以跳转至一个全新的界面来显示(如下述图9,是本申请实施例提供的一种界面示意图)。
进一步地,会话消息列表的显示界面中还包括消息选项、通知选项以及虚拟电子资源选项;当会话消息列表处于显示状态时,消息选项处于被选中的状态。示例性地,请参见图9中的(a)部分,是本申请实施例提供的一种显示会话消息列表的示意图,在社交服务界面910中,底部包括多个导航标识,其中消息导航标识9101灰度显示,处于被选中的状态,会话消息列表包括多个互动对象和社交群组分别对应的昵称、头像信息以及发送的会话消息,并且在会话消息列表的顶部显示有三个选项,分别为:消息、通知、礼物。在会话消息列表显示时,“消息”选项9102被放大加粗,即处于被选中的状态。
会话消息列表的显示界面中除了消息选项之外,还可以为社交对象提供手动切换的其他选项,以在社交服务界面中查看立体探索空间中产生的更多数据信息,包括:响应于对通知选项的选择,显示通知消息列表,通知消息列表包括立体探索空间中产生的一条或多条通知消息;或者,响应于对虚拟电子资源选项的选择,显示立体探索空间中产生的虚拟电子资源。
当通知选项被选择,会话消息列表的显示界面可以显示通知消息列表,可选地,可以将会话消息列表切换为通知消息列表,该通知消息列表包括的通知消息是在立体探索空间中产生的通知消息,例如官方运营活动的通知消息“圣诞特效开启了,快来体验吧”,又例如其他虚拟形象邀请加入房间的通知消息,等等,在此不做限制。示例性地,请参见图9中的(b)部分,是本申请实施例提供的一种显示通知消息列表的示意图。是在通知选项9201被选中的状态下,显示的通知消息列表,该通知消息列表包括三条系统通知消息,如系统通知消息9202:“圣诞特效上线,快来体验吧”、邀请通知消息:“好友A邀请你加入R房间”以及等级通知消息:“当前等级xxx”。
在立体探索空间中产生的虚拟电子资源可以是虚拟形象执行任务获得的,也可以是其他虚拟形象赠送的。虚拟电子资源选项可以是礼物选项,虚拟电子资源可以是在立体探索空间中收获的或者好友赠送的虚拟礼物,包括虚拟装扮物品,例如虚拟形象的衣服、项链;虚拟形象移动的辅助工具,例如滑板、自行车等;虚拟宠物等。示例性地,请参见图9中的(c) 部分,是本申请实施例提供的一种虚拟电子资源选项下的显示界面的示意图。该虚拟电子资源选项具体为礼物选项,当礼物选项9301被选中之后,显示出的虚拟礼物包括两个分区,当前持有礼物分区9302为社交对象拥有的虚拟礼物,包括宠物狗、草莓、书本;可购买礼物分区9303是可以使用其他虚拟资源兑换的虚拟物品,包括自行车、闹钟。
本申请实施例提供的社交互动方案,针对承载不同类型业务的实景房间,采用对应的呈现逻辑实时地判断实景房间是否满足外显条件,将满足外显条件的实景房间显示在立体探索空间,虚拟形象可以进入各种类型的实景房间中进行社交互动,这样社交对象可以利用虚拟形象,更沉浸地在立体探索空间中实时探索各种业务,并且社交对象还可以邀请其他在线好友或者被其他在线好友邀请一起实时体验不同业务的区域和房间,进而提升趣味性和娱乐性。另外,对于互动实景房间的布局,可以依据虚拟形象在立体空间中的移动点以及与显示的互动实景房间对应的互动对象之间的亲密度,或者活跃度来实时地更新调整,以更好地展示给社交对象,方便社交对象便捷访问。可见,通过动态显示以及实时更新布局的立体的实景房间,应用的业务形态被打造为了立体、实时以及动态的立体探索空间和其中包含的房间,这是一种新型的社交互动方式,具备探索性和趣味性,有利于提高用户粘性。
为了更好地说明本申请实施例介绍的社交互动方案的效果,下面通过一种基于扁平UI页面的社交应用的业务场景为例进行比对说明。
在某个社交对象的视角下,基于扁平UI页面的社交应用的各种业务形态,包括聊天、好友动态、直播、游戏、阅读等均是以扁平的UI页面跳转为主。具体比如,底部导航标识可以包括四种,分别命名为:消息、小世界、联系人、动态。在不同的导航标识被点亮的情况下,UI页面中显示的内容不同,例如分别是在消息、动态、小世界导航标识被点亮的情况下跳转展示的页面内容。也就是说,各种业务形态均是在二维的用户页面中跳转的,这样存在的问题是:带给社交对象的沉浸感与趣味性较弱;且信息内容与主客用户状态外显皆以UI承载,UI控件以外的内容无法互动操作,也无法和好友实时对同个场景与控件进行同步操作,共时感与临场感不足,可能导致用户的使用时长越来越短,无法长效停留。
而本申请实施例提供的社交互动方案中,可以应用在转变社交应用的业务形态上,具体地,可以将社交应用中各个业务转换成富有特色的建筑造型放置在立体探索空间中的固定位置,社交对象控制虚拟形象移动到固定地点找到对应业务建筑的入口,社交对象可以透过虚拟形象移动进入实景房间,体验各个业务与聊天服务。这种方式将社交应用的业务入口以及AIO入口从2D界面跳转调整为三维的立体探索空间内各个房间入口或区域入口,将社交应用的业务和AIO聊天室重新打造为立体的、实时的、动态的地图与房间形态,更沉浸地在开放世界中实时探索各种业务,还可以邀请在线好友一起实时体验不同业务的区域与房间,提升趣味性与娱乐性。
请参见图10,图10是本申请一个示例性实施例提供的一种社交互动装置的结构示意图。上述社交互动装置可以是运行于计算机设备中的一个计算机程序(包括程序代码),例如该社交互动装置为一个应用软件;该社交互动装置可以用于执行本申请实施例提供的方法中的相应步骤。如图10所示,该社交互动装置1000可以包括:显示模块1001、控制模块1002。
显示模块1001,用于显示社交服务界面,所述社交服务界面包含立体探索空间,所述立体探索空间包括社交对象对应的虚拟形象以及立体服务区域;
控制模块1002,用于控制所述虚拟形象在所述立体探索空间中移动;以及,
控制模块1002,还用于基于所述虚拟形象的移动,控制所述虚拟形象在所述立体服务区域中进行社交互动。
在一个实施例中,社交服务界面设有虚拟控制控件,控制模块1002,具体用于:通过所述虚拟控制控件操控所述虚拟形象在立体探索空间中按照行进特性进行移动;行进特性包括以下至少一项:移动方向、移动距离以及移动速度;其中,社交服务界面支持横屏展示或纵 屏展示;当社交服务界面被横屏展示时,社交服务界面与屏宽比相适应,且社交服务界面中呈现侧边菜单栏,侧边菜单栏包括动作选项、装扮选项、拍照选项、主页面选项、指南针选项、搜索选项中的一项或多项;且社交服务界面中除立体探索空间之外的显示内容支持隐藏。
在一个实施例中,显示模块1001,还用于:在立体探索空间中显示虚拟形象的属性信息;属性信息包括以下任一种或多项:虚拟形象对应的社交对象的社交状态、虚拟形象在立体探索空间中所处的位置、虚拟形象对应的社交对象的昵称、虚拟形象携带的虚拟宠物、虚拟形象对应的社交对象的对象标签。
在一个实施例中,显示模块1001,还用于:在虚拟形象进行社交互动的过程中,在立体探索空间中提示虚拟形象对应的社交对象与互动对象之间的社交关系;其中,社交关系包括以下任一种或多种:社交好友、共同社交圈子、共同对象标签。
在一个实施例中,立体服务区域包括实景房间;控制模块1002,具体用于:当虚拟形象移动到实景房间的入口处时,在实景房间的入口处显示引导标识;响应于对引导标识的触发,控制虚拟形象进入实景房间,并在实景房间中进行社交互动。
在另一个实施例中,立体服务区域包括实景房间;控制模块1002,具体用于:在社交服务界面中显示邀请提示消息,邀请提示消息用于提示虚拟形象被邀请进入实景房间;响应于对邀请提示消息的触发,控制虚拟形象进入至所邀请的实景房间中,并在实景房间中进行社交互动。
在一个实施例中,社交服务界面还包括界面交流区,界面交流区包括预设交互内容选择区域,预设交互内容选择区域用于显示预设交互内容;控制模块1002,具体用于:基于虚拟形象的移动,在预设交互内容选择区域中显示一个或多个预设交互内容;每个预设交互内容对应一组对象动作;响应于对预设交互内容选择区域中的目标预设交互内容的选择,在虚拟形象的周围输出会话消息,会话消息中包含目标预设交互内容;以及,控制虚拟形象执行目标预设交互内容对应的一组对象动作。
在一个实施例中,控制模块1002,具体用于:若虚拟形象移动至其他虚拟形象所在位置并与其他虚拟形象进行社交会话,则在预设交互内容选择区域中显示与社交会话的上下文情景相匹配的预设交互内容;或者,若虚拟形象移动至其他虚拟形象所在位置并与其他虚拟形象进行社交互动,则根据虚拟形象对应的社交对象与其他虚拟形象对应的互动对象之间的社交关系,在预设交互内容选择区域中显示与社交关系相匹配的预设交互内容。
在一个实施例中,社交服务界面还包括界面交流区,界面交流区包括预设交互内容选择区域,预设交互内容选择区域中显示有一个或多个预设交互内容;社交互动装置还包括更新模块1003,用于:响应于针对预设交互内容选择区域中显示的预设交互内容的替换操作,在界面交流区中更新所显示的预设交互内容。
在一个实施例中,社交服务界面还包括界面交流区,界面交流区包括预设交互内容选择区域,预设交互内容选择区域中用于显示预设交互内容;显示模块1001,还用于:若虚拟形象具备虚拟道具,则在预设交互内容选择区域中显示与虚拟道具相关的预设交互内容;或者,在预设交互内容选择区域中显示与虚拟形象的属性相对应的预设交互内容;或者,当立体探索空间中存在运营活动时,在预设交互内容选择区域中显示与运营活动相对应的预设交互内容。
在一个实施例中,社交服务界面还包括界面交流区,界面交流区包括会话消息编辑区域,社交互动装置还包括输出模块1004,用于:在会话消息编辑区域中编辑会话消息;响应于对编辑得到的会话消息的发送操作,在虚拟形象的周围输出编辑并发送的会话消息;其中,会话消息包括:文字消息、语音消息、图片消息、视频消息。
在一个实施例中,立体服务区域包括实景房间;实景房间和对应的建筑形态支持定制化装扮,实景房间的入口造型与实景房间的主题相匹配;实景房间包括业务实景房间和互动实景房间,业务实景房间包括定制业务实景房间和通用业务实景房间;定制业务实景房间对应 的建筑形态与虚拟形象对应的社交对象的对象标签相匹配。
在一个实施例中,显示模块1001,还用于:在立体探索空间中隐藏不满足外显条件的互动实景房间对应的建筑形态,以及在立体探索空间中显示满足外显条件的互动实景房间对应的建筑形态。
在一个实施例中,显示模块1001,具体用于:按照预设隐藏方式将立体探索空间中不满足外显条件的互动实景房间进行隐藏处理,并在被隐藏的互动实景房间在立体探索空间中占据的位置处,按照预设显示方式显示立体探索空间中满足外显条件的互动实景房间;其中,预设隐藏方式包括以下任一种:下沉消失动画方式、飘出消失动画方式、渐变消失动画方式、翻转消失动画方式;预设显示方式包括以下任一种:上升显示动画方式、飘入显示动画方式、渐变显示动画方式、翻转显示动画方式。
在一个实施例中,互动实景房间包括社交群组对应的多人互动实景房间和单个社交对象对应的个体实景房间;互动实景房间满足外显条件包括以下至少一种:多人互动实景房间对应的社交群组中参与社交互动的社交对象的数量超过数量阈值;多人互动实景房间对应的社交群组中存在社交活动;个体实景房间对应的社交对象处于在线状态。
在一个实施例中,社交服务界面还包含立体探索空间导航标识和消息导航标识;社交服务界面包含立体探索空间时,立体探索空间导航标识处于被选择的状态;显示模块1001,还用于:响应于对消息导航标识的选择,显示会话消息列表,会话消息列表用于显示立体探索空间中产生的社交会话消息。
在一个实施例中,会话消息列表的显示界面中还包括消息选项、通知选项以及虚拟电子资源选项;当会话消息列表处于显示状态时,消息选项处于被选中的状态;显示模块1001,还用于:响应于对通知选项的选择,显示通知消息列表,通知消息列表包括立体探索空间中产生的一条或多条通知消息;响应于对虚拟电子资源选项的选择,显示立体探索空间中产生的虚拟电子资源。
在一个实施例中,立体探索空间中每个虚拟形象对应一个网格立体区域,网格立体区域用于生成碰撞范围;社交互动装置还包括生成模块1005,用于:当虚拟形象在立体探索空间中未进入至其他虚拟形象对应的碰撞范围内,或者当虚拟形象已从其他虚拟形象对应的碰撞范围内离开时,调用第一动态库中的信息生成预设交互内容;第一动态库中的信息包含用于描述社交对象的个人动态的描述信息。
在一个实施例中,生成模块1005,还用于:当虚拟形象在立体探索空间中进入其他虚拟形象对应的碰撞范围内时,调用第二动态库中的信息生成预设交互内容;第二动态库中的信息包含用于描述两个或多个社交对象之间的互动动态的描述信息。
在一个实施例中,当其他虚拟形象为单人虚拟形象时,第二动态库包括单独互动动态库,单独互动动态库中的信息按照亲密度进行分类;预设交互内容是根据虚拟形象与其他虚拟形象之间的亲密度,从单独互动动态库中选择相应类别的信息生成的;当其他虚拟形象为群体虚拟形象时,第二动态库包括群体互动动态库,群体互动动态库中的信息按照亲密度进行分类;预设交互内容是根据虚拟形象与其他虚拟形象之间的亲密度,从群体互动动态库中选择相应类别的信息生成的;其中,当其他虚拟形象为群体虚拟形象时,虚拟形象与其他虚拟形象之间的亲密度是虚拟形象分别与群体虚拟形象中各个单人虚拟形象之间的亲密度的平均值。
在一个实施例中,立体探索空间包括动态推荐分区和固定展示分区,互动实景房间布局于动态推荐分区,业务实景房间布局于固定展示分区;社交互动装置还包括布局模块1006,用于:获取虚拟形象在立体探索空间中的位置信息;根据位置信息和推荐规则在立体探索空间布局互动实景房间。
在一个实施例中,布局模块1006,具体用于:当互动实景房间为个体实景房间时,以虚拟形象的位置信息为圆心,虚拟形象与其他虚拟形象之间的最大亲密度与最小亲密度之间的绝对差值为第一布局半径,在第一布局半径之内按照亲密度由高到低的方式在动态推荐分区 中放置个体实景房间;当互动实景房间为多人互动实景房间时,以虚拟形象的位置信息为圆心,多人互动实景房间对应的社交群组的最小活跃度和最大活跃度之间的绝对差值为第二布局半径,在第二布局半径内按照活跃度由高到低的方式在动态展示分区中放置多人互动实景房间。
在一个实施例中,布局模块1006,还用于:当虚拟形象在立体探索空间中移动时,获取虚拟形象在立体探索空间中的新的位置信息;按照新的位置信息和推荐规则在立体探索空间布局互动实景房间。
在一个实施例中,立体服务区域为实景房间;显示模块1001,还用于:若虚拟形象多次经过目标实景房间但均未进入目标实景房间,将目标实景房间替换为新的实景房间;若虚拟形象进入目标实景房间,且目标实景房间满足外显条件,则目标实景房间在立体探索空间中持续显示。
在一个实施例中,包括以下至少一种:立体探索空间中还包含立体运营位,立体运营位可用于放置广告;立体探索空间的构成和规模根据虚拟形象对应的社交对象所选择的业务、关系链数量以及版本特性确定;当至少两个社交对象组建队伍在立体探索空间中执行任务时,立体探索空间的构成和规模以队伍的创建对象对应的版本展示。
可以理解的是,本申请实施例所描述的社交互动装置的各功能模块的功能可根据上述方法实施例中的方法具体实现,其具体实现过程可以参照上述方法实施例的相关描述,此处不再赘述。另外,对采用相同方法的有益效果描述,也不再进行赘述。
请参见图11,是本申请实施例提供的一种计算机设备的结构示意图。如图11所示,该计算机设备可以包括输入设备1101、输出设备1102、处理器1103、存储器1104、网络接口1105和至少一个通信总线1106。其中:处理器1103可以是中央处理器(Central Processing Unit,CPU)。处理器还可以进一步包括硬件芯片。上述硬件芯片可以是专用集成电路(Application-Specific Integrated Circuit,ASIC),可编程逻辑器件(Programmable Logic Device,PLD)等。上述PLD可以是现场可编程逻辑门阵列(Field-Programmable Gate Array,FPGA),通用阵列逻辑(Generic Array Logic,GAL)等。
存储器1104可以包括易失性存储器(Volatile Memory),例如随机存取存储器(Random-Access Memory,RAM);存储器1104也可以包括非易失性存储器(Non-Volatile Memory),例如快闪存储器(Flash Memory),固态硬盘(Solid-State Drive,SSD)等;存储器1104可以是高速RAM存储器,也可以是非不稳定的存储器(Non-Volatile Memory),例如至少一个磁盘存储器。存储器1104可选的还可以是至少一个位于远离前述处理器1103的存储装置。存储器1104还可以包括上述种类的存储器的组合。如图11所示,作为一种计算机可读存储介质的存储器1104中可以包括操作系统、网络通信模块、用户接口模块以及设备控制应用程序。
网络接口1105可以包括标准的有线接口、无线接口(如WI-FI接口),用于提供数据通信功能;通信总线1106负责连接各个通信元件;输入设备1101接收用户输入的指令,以产生与终端设备的用户设置以及功能控制有关的信号输入,在一个实施例中,输入设备1101包括但不限于触控面板、物理键盘或虚拟键盘(Keyboard)、功能键、鼠标等中的一种或多种;输出设备1102用于输出数据信息,在本申请实施例中对应可以显示包括立体探索空间的社交服务界面、输出会话消息等,输出设备1102可以包括显示屏(Display)或其他显示设备;处理器1103是终端设备的控制中心,由各种接口和线路连接整个终端设备的各个部分,通过调度运行存储在存储器1104中的计算机程序,执行各种功能。
其中,处理器1103可以用于调用存储器中的计算机程序,以执行如下操作:通过输出设备1102显示社交服务界面,社交服务界面包含立体探索空间,立体探索空间包括社交对象对应的虚拟形象以及立体服务区域;控制虚拟形象在立体探索空间中移动;以及,基于虚拟形象的移动,控制虚拟形象在立体服务区域中进行社交互动。
应当理解,本申请实施例中所描述的计算机设备1100可执行前文所对应实施例中对该社交互动方法的描述,也可执行前文图10所对应实施例中对该社交互动装置的描述,在此不再赘述。另外,对采用相同方法的有益效果描述,也不再进行赘述。
此外,还应指出,本申请一个示例性实施例还提供了一种存储介质,该存储介质中存储了前述社交互动方法的计算机程序,该计算机程序包括程序指令,当一个或多个处理器加载并执行该程序指令,可以实现实施例中对社交互动方法的描述,这里不再赘述,对采用相同方法的有益效果描述,也在此不再赘述。可以理解的是,程序指令可以被部署在一个或能够互相通信的多个计算机设备上执行。
上述计算机可读存储介质可以是前述任一实施例提供的社交互动装置或者上述计算机设备的内部存储单元,例如计算机设备的硬盘或内存。该计算机可读存储介质也可以是该计算机设备的外部存储设备,例如该计算机设备上配备的插接式硬盘,智能存储卡(Smart Media Card,SMC),安全数字(Secure Digital,SD)卡,闪存卡(flash card)等。进一步地,该计算机可读存储介质还可以既包括该计算机设备的内部存储单元也包括外部存储设备。该计算机可读存储介质用于存储该计算机程序以及该计算机设备所需的其他程序和数据。该计算机可读存储介质还可以用于暂时地存储已经输出或者将要输出的数据。
本申请的一个方面,提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该计算机设备执行本申请实施例中一方面提供的方法。
本申请的一个方面,提供了另一种计算机程序产品,该计算机程序产品包括计算机程序或计算机指令,该计算机程序或计算机指令被处理器执行时实现本申请实施例提供的社交互动方法的步骤。

Claims (27)

  1. 一种社交互动方法,所述方法由计算机设备执行,所述方法包括:
    显示社交服务界面,所述社交服务界面包含立体探索空间,所述立体探索空间包括社交对象对应的虚拟形象以及立体服务区域;
    控制所述虚拟形象在所述立体探索空间中移动;以及,
    基于所述虚拟形象的移动,控制所述虚拟形象在所述立体服务区域中进行社交互动。
  2. 如权利要求1所述的方法,所述立体服务区域包括实景房间;所述基于所述虚拟形象的移动,控制所述虚拟形象在所述立体服务区域中进行社交互动,包括:
    当所述虚拟形象移动到所述实景房间的入口处时,在所述实景房间的入口处显示引导标识;
    响应于对所述引导标识的触发,控制所述虚拟形象进入所述实景房间,并在所述实景房间中进行社交互动。
  3. 如权利要求1所述的方法,所述立体服务区域包括实景房间;所述基于所述虚拟形象的移动,控制所述虚拟形象在所述立体服务区域中进行社交互动,包括:
    在所述社交服务界面中显示邀请提示消息,所述邀请提示消息用于提示所述虚拟形象被邀请进入所述实景房间;
    响应于对所述邀请提示消息的触发,控制所述虚拟形象进入至所邀请的实景房间中,并在所述实景房间中进行社交互动。
  4. 如权利要求1所述的方法,所述社交服务界面还包括界面交流区,所述界面交流区包括预设交互内容选择区域,所述预设交互内容选择区域用于显示预设交互内容;所述基于所述虚拟形象的移动,控制所述虚拟形象在所述立体服务区域中进行社交互动,包括:
    基于所述虚拟形象的移动,在所述预设交互内容选择区域中显示一个或多个预设交互内容;每个预设交互内容对应一组对象动作;
    响应于对所述预设交互内容选择区域中的目标预设交互内容的选择,在所述虚拟形象的周围输出会话消息,所述会话消息中包含所述目标预设交互内容;以及,
    控制所述虚拟形象执行所述目标预设交互内容对应的一组对象动作。
  5. 如权利要求4所述的方法,所述基于所述虚拟形象的移动,在所述预设交互内容选择区域中显示一个或多个预设交互内容,包括:
    若所述虚拟形象移动至其他虚拟形象所在位置并与所述其他虚拟形象进行社交会话,则在所述预设交互内容选择区域中显示与所述社交会话的上下文情景相匹配的预设交互内容;或者,
    若所述虚拟形象移动至其他虚拟形象所在位置并与所述其他虚拟形象进行社交互动,则根据所述虚拟形象对应的社交对象与所述其他虚拟形象对应的互动对象之间的社交关系,在所述预设交互内容选择区域中显示与所述社交关系相匹配的预设交互内容。
  6. 如权利要求1所述的方法,所述社交服务界面还包括界面交流区,所述界面交流区包括预设交互内容选择区域,所述预设交互内容选择区域中显示有一个或多个预设交互内容;所述方法还包括:
    响应于针对所述预设交互内容选择区域中显示的预设交互内容的替换操作,在所述界面交流区中更新所显示的预设交互内容。
  7. 如权利要求1所述的方法,所述社交服务界面还包括界面交流区,所述界面交流区包括预设交互内容选择区域,所述预设交互内容选择区域中用于显示预设交互内容;所述方法还包括:
    若所述虚拟形象具备虚拟道具,则在所述预设交互内容选择区域中显示与所述虚拟道具相关的预设交互内容;或者,
    在所述预设交互内容选择区域中显示与所述虚拟形象的属性相对应的预设交互内容;或者,
    当所述立体探索空间中存在运营活动时,在所述预设交互内容选择区域中显示与所述运营活动相对应的预设交互内容。
  8. 如权利要求4-7任一项所述的方法,所述立体探索空间中每个虚拟形象对应一个网格立体区域,所述网格立体区域用于生成碰撞范围;所述方法还包括:
    当所述虚拟形象在所述立体探索空间中未进入至其他虚拟形象对应的碰撞范围内,或者当所述虚拟形象已从所述其他虚拟形象对应的碰撞范围内离开时,调用第一动态库中的信息生成预设交互内容;所述第一动态库中的信息包含用于描述社交对象的个人动态的描述信息;
    当所述虚拟形象在所述立体探索空间中进入其他虚拟形象对应的碰撞范围内时,调用第二动态库中的信息生成预设交互内容;所述第二动态库中的信息包含用于描述两个或多个社交对象之间的互动动态的描述信息。
  9. 如权利要求8所述的方法,所述方法还包括:
    当所述其他虚拟形象为单人虚拟形象时,所述第二动态库包括单独互动动态库,所述单独互动动态库中的信息按照亲密度进行分类;所述预设交互内容是根据所述虚拟形象与所述其他虚拟形象之间的亲密度,从所述单独互动动态库中选择相应类别的信息生成的;
    当所述其他虚拟形象为群体虚拟形象时,所述第二动态库包括群体互动动态库,所述群体互动动态库中的信息按照亲密度进行分类;所述预设交互内容是根据所述虚拟形象与所述其他虚拟形象之间的亲密度,从所述群体互动动态库中选择相应类别的信息生成的;
    其中,当所述其他虚拟形象为群体虚拟形象时,所述虚拟形象与所述其他虚拟形象之间的亲密度是所述虚拟形象分别与所述群体虚拟形象中各个单人虚拟形象之间的亲密度的平均值。
  10. 如权利要求1所述的方法,所述社交服务界面还包括界面交流区,所述界面交流区包括会话消息编辑区域,所述方法还包括:
    在所述会话消息编辑区域中编辑会话消息;
    响应于对编辑得到的会话消息的发送操作,在所述虚拟形象的周围输出编辑并发送的所述会话消息;
    其中,所述会话消息包括:文字消息、语音消息、图片消息、视频消息。
  11. 如权利要求1所述的方法,所述立体服务区域包括实景房间;所述实景房间和对应的建筑形态支持定制化装扮,所述实景房间的入口造型与所述实景房间的主题相匹配;
    所述实景房间包括业务实景房间和互动实景房间,所述业务实景房间包括定制业务实景房间和通用业务实景房间;所述定制业务实景房间对应的建筑形态与所述虚拟形象对应的社交对象的对象标签相匹配。
  12. 如权利要求11所述的方法,所述方法还包括:
    在所述立体探索空间中隐藏不满足外显条件的互动实景房间对应的建筑形态,以及在所述立体探索空间中显示满足外显条件的互动实景房间对应的建筑形态;
    其中,所述互动实景房间包括社交群组对应的多人互动实景房间和单个社交对象对应的个体实景房间;所述互动实景房间满足外显条件包括以下至少一种:所述多人互动实景房间对应的社交群组中参与社交互动的社交对象的数量超过数量阈值;所述多人互动实景房间对应的社交群组中存在社交活动;所述个体实景房间对应的社交对象处于在线状态。
  13. 如权利要求12所述的方法,所述在所述立体探索空间中隐藏不满足外显条件的互动实景房间对应的建筑形态,以及在所述立体探索空间中显示满足外显条件的互动实景房间对应的建筑形态,包括:
    按照预设隐藏方式将所述立体探索空间中不满足外显条件的互动实景房间进行隐藏处理,并在被隐藏的互动实景房间在所述立体探索空间中占据的位置处,按照预设显示方式显示所 述立体探索空间中满足外显条件的互动实景房间;
    其中,所述预设隐藏方式包括以下任一种:下沉消失动画方式、飘出消失动画方式、渐变消失动画方式、翻转消失动画方式;所述预设显示方式包括以下任一种:上升显示动画方式、飘入显示动画方式、渐变显示动画方式、翻转显示动画方式。
  14. 如权利要求11所述的方法,所述立体探索空间包括动态推荐分区和固定展示分区,所述互动实景房间布局于所述动态推荐分区,所述业务实景房间布局于所述固定展示分区;所述方法还包括:
    获取所述虚拟形象在所述立体探索空间中的位置信息;
    根据所述位置信息和推荐规则在所述立体探索空间布局所述互动实景房间。
  15. 如权利要求14所述的方法,所述根据所述位置信息和推荐规则布局在所述立体探索空间所述互动实景房间,包括:
    当所述互动实景房间为个体实景房间时,以所述虚拟形象的位置信息为圆心,在第一布局半径之内按照亲密度由高到低的方式在所述动态推荐分区中放置所述个体实景房间;所述第一布局半径由所述虚拟形象与其他虚拟形象之间的最大亲密度与最小亲密度之间的绝对差值确定;
    当所述互动实景房间为多人互动实景房间时,以所述虚拟形象的位置信息为圆心,在第二布局半径内按照活跃度由高到低的方式在所述动态展示分区中放置所述多人互动实景房间;所述第二布局半径由所述多人互动实景房间对应的社交群组的最小活跃度和最大活跃度之间的绝对差值确定。
  16. 如权利要求15所述的方法,所述方法还包括:
    当所述虚拟形象在所述立体探索空间中移动时,获取所述虚拟形象在所述立体探索空间中的新的位置信息;
    按照所述新的位置信息和所述推荐规则在所述立体探索空间布局所述互动实景房间。
  17. 如权利要求1所述的方法,所述社交服务界面还包含立体探索空间导航标识和消息导航标识;所述社交服务界面包含立体探索空间时,所述立体探索空间导航标识处于被选择的状态;所述方法还包括:
    响应于对所述消息导航标识的选择,显示会话消息列表,所述会话消息列表用于显示所述立体探索空间中产生的社交会话消息。
  18. 如权利要求17所述的方法,所述会话消息列表的显示界面中还包括消息选项、通知选项以及虚拟电子资源选项;当所述会话消息列表处于显示状态时,所述消息选项处于被选中的状态;所述方法还包括以下任一种:
    响应于对所述通知选项的选择,显示通知消息列表,所述通知消息列表包括所述立体探索空间中产生的一条或多条通知消息;
    响应于对所述虚拟电子资源选项的选择,显示所述立体探索空间中产生的虚拟电子资源。
  19. 如权利要求1所述的方法,所述立体服务区域为实景房间;所述方法还包括:
    若所述虚拟形象多次经过目标实景房间但均未进入所述目标实景房间,将所述目标实景房间替换为新的实景房间;
    若所述虚拟形象进入所述目标实景房间,且所述目标实景房间满足外显条件,则将所述目标实景房间在所述立体探索空间中持续显示。
  20. 如权利要求1所述的方法,所述社交服务界面设有虚拟控制控件;所述控制所述虚拟形象在所述立体探索空间中移动,包括:
    通过所述虚拟控制控件操控所述虚拟形象在所述立体探索空间中按照行进特性进行移动;所述行进特性包括以下至少一项:移动方向、移动距离以及移动速度。
  21. 如权利要求1所述的方法,所述社交服务界面支持横屏展示或纵屏展示;当所述社交服务界面被横屏展示时,所述社交服务界面与屏宽比相适应,且所述社交服务界面中呈现侧 边菜单栏,所述侧边菜单栏包括动作选项、装扮选项、拍照选项、主页面选项、指南针选项、搜索选项中的一项或多项;且所述社交服务界面中除所述立体探索空间之外的显示内容支持隐藏。
  22. 如权利要求1所述的方法,所述方法还包括:
    在所述立体探索空间中显示所述虚拟形象的属性信息;
    其中,所述属性信息包括以下任一种或多项:所述虚拟形象对应的社交对象的社交状态、所述虚拟形象在所述立体探索空间中所处的位置、所述虚拟形象对应的社交对象的昵称、所述虚拟形象携带的虚拟宠物、所述虚拟形象对应的社交对象的对象标签。
  23. 根据权利要求1所述的方法,所述方法还包括:
    在所述虚拟形象进行社交互动的过程中,在所述立体探索空间中提示所述虚拟形象对应的社交对象与互动对象之间的社交关系;
    其中,所述社交关系包括以下任一种或多种:社交好友、共同社交圈子、共同对象标签。
  24. 一种社交互动装置,包括:
    显示模块,用于显示社交服务界面,所述社交服务界面包含立体探索空间,所述立体探索空间包括社交对象对应的虚拟形象以及立体服务区域;
    控制模块,用于控制所述虚拟形象在所述立体探索空间中移动;以及,
    所述控制模块,还用于基于所述虚拟形象的移动,控制所述虚拟形象在所述立体服务区域中进行社交互动。
  25. 一种计算机设备,包括:处理器、存储器以及网络接口;
    所述处理器与所述存储器、所述网络接口相连,其中,所述网络接口用于提供网络通信功能,所述存储器用于存储程序代码,所述处理器用于调用所述程序代码,以执行权利要求1至23任一项所述的社交互动方法。
  26. 一种计算机可读存储介质,所述计算机可读存储介质存储有计算机程序,所述计算机程序包括程序指令,所述程序指令当被处理器执行时,执行权利要求1至23任一项所述的社交互动方法。
  27. 一种计算机程序产品,所述计算机程序产品包括计算机程序或计算机指令,所述计算机程序或计算机指令被处理器执行时实现如权利要求1至23中任一项所述的社交互动方法的步骤。
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WO2026076975A1 (zh) * 2024-10-12 2026-04-16 华为技术有限公司 一种交互方法、装置、设备及存储介质

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