WO2023142425A1 - 社交互动方法、装置、设备、存储介质及程序产品 - Google Patents
社交互动方法、装置、设备、存储介质及程序产品 Download PDFInfo
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/006—Mixed reality
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/0482—Interaction with lists of selectable items, e.g. menus
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—Three-dimensional [3D] animation
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating three-dimensional [3D] models or images for computer graphics
- G06T19/003—Navigation within 3D models or images
Definitions
- the present application relates to the field of computer technology, specifically to the field of social application technology, and in particular to a social interaction method, device, equipment, storage medium and program product.
- the business form of social applications is mainly based on the jump of the flat user interface (that is, the page).
- the content of the information and the status of the host and guest users are all carried by the page, and the display form of the page affects the user's social interaction. machine interaction efficiency.
- Embodiments of the present application provide a social interaction method, device, device, storage medium, and program product, which can enrich social interaction methods and improve human-computer interaction efficiency of social interaction.
- the embodiment of the present application provides a social interaction method, the method is executed by a computer device, including:
- the social service interface includes a three-dimensional exploration space, and the three-dimensional exploration space includes virtual images corresponding to social objects and a three-dimensional service area;
- the avatar Based on the movement of the avatar, the avatar is controlled to perform social interaction in the three-dimensional service area.
- an embodiment of the present application provides a social interaction device, including:
- the display module is used to display the social service interface, the social service interface includes a three-dimensional exploration space, and the three-dimensional exploration space includes virtual images corresponding to social objects and a three-dimensional service area;
- control module configured to control the movement of the avatar in the three-dimensional exploration space
- the control module is also used for controlling the social interaction of the avatar in the three-dimensional service area based on the movement of the avatar.
- the embodiment of the present application provides a computer device, including: a processor and a memory; the memory stores a computer program, and when the computer program is executed by the processor, the processor executes the social interaction method in the embodiment of the present application.
- an embodiment of the present application provides a computer-readable storage medium.
- the computer-readable storage medium stores a computer program, and the computer program includes program instructions. interactive method.
- an embodiment of the present application provides a computer program product, the computer program product includes a computer program or a computer instruction, and when the computer program or computer instruction is executed by a processor, the steps of the social interaction method of the embodiment of the present application are implemented.
- a three-dimensional exploration space can be presented in the social service interface.
- the three-dimensional exploration space includes virtual images corresponding to social objects and three-dimensional service areas.
- social interaction can be carried out in any three-dimensional service area included in the three-dimensional exploration space.
- the display form of the three-dimensional exploration space can more intuitively display and trigger various social interactions, thereby improving social interaction. Interactive human-computer interaction efficiency.
- FIG. 1 is an architecture diagram of a social interaction system provided by an exemplary embodiment of the present application
- Fig. 2 is a schematic flowchart of a social interaction method provided by an exemplary embodiment of the present application
- Fig. 3a is a schematic diagram of a social service interface provided by an exemplary embodiment of the present application.
- Fig. 3b is a schematic diagram of a social service interface displayed on a horizontal screen according to an exemplary embodiment of the present application
- Fig. 3c is a schematic diagram of a social service interface including virtual control controls provided by an exemplary embodiment of the present application
- Fig. 3d is a schematic diagram of attribute information of an avatar displayed in a three-dimensional exploration space provided by an exemplary embodiment of the present application;
- Fig. 3e is a schematic diagram of displaying social relationship prompt information in a three-dimensional exploration space provided by an exemplary embodiment of the present application
- Fig. 4 is a schematic flowchart of another social interaction method provided by an exemplary embodiment of the present application.
- Fig. 5a is a schematic diagram of a social service interface including an interface communication area provided by an exemplary embodiment of the present application
- Fig. 5b is a schematic diagram of the effect of social interaction in a three-dimensional exploration space provided by an exemplary embodiment of the present application
- Fig. 5c is a schematic diagram of a collision range provided by an exemplary embodiment of the present application.
- Fig. 5d is a flow chart of displaying different social preset operations provided by an exemplary embodiment of the present application.
- Fig. 5e is a schematic diagram of a social service interface including an interface communication area provided by an exemplary embodiment of the present application
- Fig. 6 is a schematic flowchart of another social interaction method provided by an exemplary embodiment of the present application.
- Fig. 7a is a schematic diagram of the effect of entering a real room provided by an exemplary embodiment of the present application.
- Fig. 7b is a schematic diagram of displaying invitation prompt information provided by an exemplary embodiment of the present application.
- Fig. 7c is a schematic diagram of an interactive real-scene room entrance provided by an exemplary embodiment of the present application.
- Fig. 7d is a schematic diagram of the entrance of a general business real scene room provided by an exemplary embodiment of the present application.
- Fig. 7e is a schematic diagram of a city square provided by an exemplary embodiment of the present application.
- Fig. 7f is a schematic diagram of the effect of hiding an interactive real-scene room according to a preset hiding method provided by an exemplary embodiment of the present application;
- Fig. 7g is a schematic diagram showing the effect of a new interactive real-scene room according to a preset display mode provided by an exemplary embodiment of the present application;
- Fig. 8a is a schematic plan view of a three-dimensional exploration space partition provided by an exemplary embodiment of the present application.
- Fig. 8b is a schematic diagram of a layout of an interactive real-scene room in a three-dimensional exploration space provided by an exemplary embodiment of the present application;
- Fig. 8c is a schematic diagram of a dynamic display logic of a real room in a stereoscopic exploration space provided by an exemplary embodiment of the present application;
- Fig. 9 is a schematic diagram of an interface provided by an exemplary embodiment of the present application.
- Fig. 10 is a schematic structural diagram of a social interaction device provided by an exemplary embodiment of the present application.
- Fig. 11 is a schematic structural diagram of a computer device provided by an exemplary embodiment of the present application.
- a social client can refer to a social APP (Application, application program) that corresponds to a server and provides local services for customers.
- Map social APP Application, application program
- Map social APP content interaction APP
- game social APP game social APP
- installation-free APP an application that can be used without downloading and installing, and can be opened and used by scanning or searching, such as small programs), etc.
- social client It can also refer to a website that corresponds to a server and provides local services for customers with a social conversation function, such as a social networking website, a forum, and the like.
- the English full name is All In One, which refers to the interactive scene/window when the user chats with friends, also known as the public chat window component.
- APPs with social conversation functions for example, in some instant messaging applications, users participate in many different types of conversations such as friends, groups, and public accounts.
- the software provides chat windows shared by different conversations Components, user input, click operations and other behaviors in the components can be considered consistent.
- Social interaction refers to the communication behavior based on information dissemination between two or more interactive subjects.
- social interaction can be performed in a social client, and a user participating in the social interaction is called a social object, and in the social client, a social session is a common way of social interaction.
- a social session refers to a dialogue for a person or a group.
- Social sessions can include individual sessions and group sessions.
- a separate session refers to a social session in which two social objects participate, and is used for information exchange between the two social objects, that is, the interaction between individuals (Consumer-to-Consumer, C2C), mainly refers to the interaction between social objects and A chat scene with a single online buddy.
- a group conversation refers to a social conversation in which multiple (more than two) social objects participate, and is used for information exchange among the multiple social objects.
- the social service interface refers to a service page provided based on the functions of the social client, and the content presented on the social service page may be two-dimensional or three-dimensional.
- the business form of a social application is mainly based on the flat UI page (User Interface, also known as the user interface or user interface) jump, and the information content and the status of the host and guest social objects are all carried by the UI.
- UI User Interface
- a three-dimensional exploration space and two-dimensional UI functional controls such as a menu bar, may be presented in the social service interface.
- a room refers to a virtual logical space with certain functions, which can be a flat space presented on the page, or a three-dimensional space presented on the page.
- a room can also be called a room, channel, community, circle, lobby, etc.
- a chat room can also be called a chat room
- a live broadcast room can also be called a live channel.
- the real-scene room in the embodiment of the present application refers to a three-dimensional simulation building carrying corresponding business functions and occupying a certain three-dimensional space in the three-dimensional exploration space.
- the real scene room is a three-dimensional virtual logical space with certain functions.
- the virtual logical space in which the account of at least one social object is formed in the social application and displayed in the three-dimensional exploration space is a real room.
- a real room is equivalent to a room.
- a relationship chain refers to the connection between people, and the network formed by the combination of multiple relationship chains is a relationship network.
- the relationship chain can be established by the information flow between two nodes, and the strength of the relationship chain is determined by the speed and frequency of information flow between the two nodes.
- Interaction in social services is the key to the generation and change of relationship chains between social objects.
- Each node in the relationship chain corresponds to a social object or a group composed of multiple social objects.
- Mesh Box refers to the container for placing models in 3D (3 Dimensions, three-dimensional/three-dimensional) engineering scenes. Models can include characters, buildings, objects, etc.
- 3D scene assets Refers to the materials that need to be loaded and rendered to build scenes in 3D projects.
- FIG. 1 is a schematic diagram of a social interaction scene provided by an exemplary embodiment of the present application.
- the architecture diagram may include multiple (at least two) computer devices (such as computer device 100 a , computer device 100 b , and computer device 100 c in the figure), a server 101 and a database 102 .
- the computer device can establish a communication connection with the server in a wired or wireless manner, and perform data interaction with the server
- the server 101 can establish a communication connection with the database 102 in a wired or wireless manner, and perform data interaction.
- the server 101 can establish a communication connection with the database 102 in a wired or wireless manner, and perform data interaction.
- Computer equipment refers to the equipment used by social objects participating in social interaction, which may include but not limited to smartphones, tablet computers, smart wearable devices, smart voice interaction devices, smart home appliances, personal computers, vehicle terminals, etc. , this application is not limited to this.
- the application does not limit the number of computer devices.
- a social client is installed and running in the computer device, and the social objects can perform social interaction with other social objects based on the social client running in their respective computer devices.
- the social client can provide a social service interface.
- the social service interface is used to present a three-dimensional exploration space, and the three-dimensional exploration space includes virtual images corresponding to social objects and a three-dimensional service area.
- the server 101 can be an independent physical server, or a server cluster or a distributed system composed of multiple physical servers, and can also provide cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communications, Cloud servers for basic cloud computing services such as middleware services, domain name services, security services, content delivery network (Content Delivery Network, CDN), and big data and artificial intelligence platforms, but are not limited to this.
- the server 101 may be a background server corresponding to the social client, and is used to manage the social client and provide service support for it.
- the service support may include but not limited to: forwarding
- the conversation message generated in the three-dimensional exploration space synchronizes the position information of the avatar in the three-dimensional exploration space for each social client, and indicates whether it is in the social client according to the intimacy between the social object and the interactive object or the activity of the social group.
- the corresponding real-scene room and so on are displayed on the terminal.
- the database 102 can be a local database or a cloud database that can be accessed by the server.
- the database 102 can include a first dynamic library and a second dynamic library.
- the first dynamic library is used to store description information describing personal dynamics of social objects, and personal dynamic description information. For example, text descriptions such as trance, dancing, etc.
- the second dynamic library is used to store description information describing the dynamic interaction between two or more social objects, and the dynamic description of interaction is, for example, a request to initiate an icebreaker game or invite a team.
- the second dynamic library can also include a separate interactive dynamic library and a group interactive dynamic library. The information in the individual interactive dynamic library and the information in the group interactive dynamic library are classified according to the degree of intimacy between the avatar and other avatars.
- the intimacy between the avatar and the group avatar is the average of the intimacy between the avatars and the individual avatars in the group avatar.
- the description information stored in the database 102 can be used to generate preset interactive content, and which dynamic library to call is determined by the number and intimacy of other avatars colliding with the avatar.
- the aforementioned group avatar can be regarded as a group composed of multiple avatars.
- social object A, social object B, and social object C are friends with each other, and each moves in a three-dimensional exploration space.
- social conversation between social object A and social object B, and social object C invites social object B to experience the service as an example.
- the working principle of the system shown in Figure 1 is described in detail. It should be noted that the social interaction between each social object is performed in the three-dimensional exploration space through their corresponding virtual images, as follows:
- the computer device (which can be any computer device in the system, assuming it is computer device 100b) displays the social service interface in the social client.
- the social service interface includes a three-dimensional exploration space, which is a three-dimensional simulation scene, and the three-dimensional exploration space contains the virtual image B1 corresponding to the social object B and the three-dimensional service area.
- the social service interface supports vertical screen display or horizontal screen display. For example, the social service interface in the computer device 100a is displayed on the horizontal screen, while the computer device 100b and the computer device 100c display the social service interface on the vertical screen.
- the three-dimensional service area refers to an area occupying a certain space or position in the three-dimensional exploration space, and the three-dimensional service area can provide corresponding service functions (such as chatting/shopping/game functions, etc.) for social objects. Since the three-dimensional exploration space is a simulated three-dimensional scene, the three-dimensional service area may be a simulated room building, an empty square/street, etc. in the three-dimensional simulated scene.
- the computer device 100b controls the avatar to move in the three-dimensional exploration space.
- the social object B can manipulate the avatar to move in the three-dimensional exploration space through the virtual control provided in the social service interface, and the movement of the avatar follows the corresponding travel characteristics, for example, moving in a certain direction according to a given moving speed move.
- the avatar B1 carries corresponding attribute information, such as the social status, nickname and object tag of the social object B, or the position of the avatar B1 in the three-dimensional exploration space, the pets carried by the avatar, the One or more of destinations, etc. This is beneficial to social interaction between other avatars and the avatar B1, and to output more effective communication information.
- the computer device 100b can control the virtual image B1 to perform social interaction in the three-dimensional service area based on the movement of the virtual image B1. Since the avatar B1 may encounter other avatars during the movement of the three-dimensional exploration space, assuming that it meets the avatar A1 corresponding to the social object A, a social interaction is triggered. At this time, the social relationship between the avatar A1 and itself can be prompted in the three-dimensional exploration space, for example, "friends in the same city" is displayed around the avatar A1.
- the social service interface also includes an interface communication area, one or more preset interactive content selection areas may be displayed in the interface communication area, and these preset interactive content have corresponding generation rules, such as preset interaction
- the content matches the above scenario, or the preset interactive content matches the social relationship, or one or more of the preset interactive content corresponds to the operation activities/the attributes of the avatar/the owned virtual props in the three-dimensional exploration space, and
- the preset interactive content supports replacement. For example, the social object B1 clicks "Change" to update the preset interactive content in the interface communication area.
- the logic for judging whether the avatar B1 encounters other avatars, and generating preset interactive content for the information of other avatars is as follows: In one embodiment, it can be determined whether the avatar enters the collision range corresponding to other avatars (impossible Depending on), it is determined to obtain the corresponding description information from the first dynamic library or the second dynamic library, and then generate the preset interactive content.
- the virtual image B1 enters the collision range corresponding to the virtual image A1, further determine the intimacy between the virtual image B1 and the virtual image A1, and then determine whether the social object A corresponding to the virtual image A1 is a close friend or a stranger;
- Social object A is a close friend, and can select description information matching intimacy from the separate interactive dynamic library in the second dynamic library to generate preset interactive content, such as intimate words such as "you are here";
- social object B can choose Any preset interactive content is output to the three-dimensional exploration space as a conversation message, and the avatar B1 can also execute the object action of the preset interactive content, and these information (including conversation messages and object actions) will be synchronized to the social object A through the server 101 computer device 100a, and is visible in the social service interface displayed on the computer device 100a.
- the three-dimensional service area presented in the social service interface includes a real room.
- the social object B controls the avatar B1 to move to the entrance of a real-scene room in the three-dimensional exploration space through the computer device 100b, it can enter the real-scene room by triggering the guide sign at the entrance of the room, and can enter the real-scene room
- the social object C sends an invitation to join the room to the social object B through the computer device 100c
- the invitation request sent by the computer device 100c is forwarded to the computer device 100b through the server 101
- the social object The computer device 100b of B can receive the invitation sent by the social object C at this time, and display an invitation prompt message in the social service interface of the computer device 100b, prompting the social object B to join the invited real-scene room, and the social object B is determined by the computer device 100b
- the avatar B1 can directly enter the real scene room, and supports social interaction with the virtual object C1 corresponding to the social object C through the avatar B1 in the real scene
- real-life rooms include business real-life rooms and interactive real-life rooms
- interactive real-life rooms include individual real-life rooms and multi-person interactive real-life rooms.
- Objects A/B/C all have their own individual real-scene room, then the server 101 can determine whether the social object is online or not, and then decide whether to display the corresponding individual real-scene room in the three-dimensional exploration space. For example, if the social object A/C are both online, and the corresponding individual real-scene room can be displayed in the three-dimensional exploration space.
- Social object B can enter the individual real-scene room of social object A in the three-dimensional exploration space through the avatar B1, or enter the three-dimensional exploration space.
- the corresponding multi-person interactive real-scene room can also be displayed in the three-dimensional exploration space according to the preset display mode, and social object B can be accessed through avatar B1; business real-scene Rooms can always be displayed in the stereoscopic exploration space.
- the layout of the real-scene room in the three-dimensional exploration space it can be specifically: the layout of the business real-scene room is in the fixed recommended partition, the layout of the interactive real-scene room is in the dynamic recommended partition, and the virtual image B1 can move in the three-dimensional exploration space.
- the interactive real-scene room in the dynamic recommendation partition is rearranged.
- the server 101 can obtain the position of the avatar B1 in the three-dimensional exploration space, and arrange the interactive real-scene rooms according to the position and preset layout rules.
- the position of the avatar B1 in the three-dimensional exploration space is positioned and reported to the server 101 by the computer device 100b in real time.
- the interactive real-scene room layout in the three-dimensional exploration space is also updated accordingly.
- the level of intimacy and activity involved in this manner can be determined by the server 101 .
- the three-dimensional exploration space displayed on the above-mentioned social service interface may be a screen displayed when a corresponding navigation mark of the social service interface is selected, and other content may be displayed when another navigation mark is selected. details as follows:
- the three-dimensional exploration space displayed on the social service interface can be switched to a conversation message list, or other content.
- the conversation message list is presented in a two-dimensional interface, and includes conversation messages deposited in a three-dimensional exploration space.
- the social interaction system can use a three-dimensional virtual image to represent social objects in a three-dimensional presentation space for social interaction. Compared with the jump of a flat interface, it is a new and more immersive social interaction method .
- By providing social objects participating in social interaction with a three-dimensional visual experience of a three-dimensional exploration space on the social service interface by controlling the virtual image to move in the three-dimensional exploration space and performing social interaction in the three-dimensional service area in the three-dimensional exploration space, social interaction can be achieved.
- Objects use avatars to immerse themselves in a three-dimensional space for social interaction, which is highly interesting and conducive to improving user stickiness.
- the display form of the three-dimensional exploration space can more intuitively display and trigger various social interactions, thereby improving the efficiency of human-computer interaction in social interaction.
- the social interaction method mentioned in the subsequent embodiments of the present application can be executed by a computer device, which can be, for example, any computer device in the system shown in Figure 1; the computer device runs a social client end.
- FIG. 2 is a schematic flowchart of a social interaction method provided by an exemplary embodiment of the present application.
- the social interaction method can be performed by a computer device, and the computer device can be, for example, any computer device in the system shown in Figure 1; a social client runs in the computer device, and the computer device can be a terminal device; the social interaction
- the method includes but not limited to the following steps.
- the social service interface includes a three-dimensional exploration space, and the three-dimensional exploration space includes virtual images corresponding to social objects and a three-dimensional service area.
- the three-dimensional exploration space refers to a three-dimensional virtual environment created and presented on a screen by using 3D scene assets by means of graphics rendering technology
- the three-dimensional virtual environment is a simulated three-dimensional scene. Part of the three-dimensional scene can accurately simulate the real scene, giving people an immersive feeling.
- a virtual exploration world can be established in the three-dimensional exploration space, and there is a set of unified rules for social objects to explore and experience various services in the three-dimensional exploration space.
- the above-mentioned social service interface includes a three-dimensional exploration space, which may refer to a screen displaying a three-dimensional exploration space in the social service interface.
- the avatars corresponding to the social objects included in the three-dimensional exploration space may be three-dimensional, such as virtual three-dimensional characters. Through the three-dimensional virtual image, the experience of social objects can be made more real. From the perspective of a certain social object, the social service interface may include not only the avatar representing itself, but also avatars corresponding to other social objects.
- the social service interface displayed by the social client that social object A logs in includes virtual image a displayed in the three-dimensional exploration space, and also includes virtual image b corresponding to social object B and virtual image corresponding to social object C. c.
- the three-dimensional service area included in the three-dimensional exploration space refers to a three-dimensional area that provides service functions (such as chatting/shopping/game functions, etc.) for social objects and occupies a certain space or position in the three-dimensional exploration space.
- a three-dimensional service area is an element that constitutes a three-dimensional exploration space.
- the three-dimensional service area can be a closed space, such as a building presented in the three-dimensional exploration space, or an open area, such as a street or square other than buildings.
- FIG. 3a is a schematic diagram of a social service interface provided by an exemplary embodiment of the present application.
- What is presented in the social service interface 310 is a virtual three-dimensional scene, and all the content contained in the three-dimensional scene constitutes a three-dimensional exploration space.
- the three-dimensional exploration space displayed on the social service interface includes two virtual objects, namely virtual object 3101 and virtual object 3101. Other virtual objects 3102, and a three-dimensional service area 3103, the three-dimensional service area 3103 is a three-dimensional building group in the three-dimensional exploration space.
- the avatar can conduct business exploration in the three-dimensional exploration space, so that the social objects controlling the avatar can experience the services provided by different three-dimensional service areas in the three-dimensional exploration space.
- the avatar moves in the three-dimensional exploration space and encounters other avatars, it can also For social interaction, see below for details.
- each social object can also perform synchronous operations on the same scene, which can satisfy the sense of presence and synchronicity of the social object.
- the business and AIO chat rooms in social applications can be built into a three-dimensional, real-time, dynamic three-dimensional exploration space, including
- the three-dimensional service area can be in the form of a room.
- the three-dimensional exploration space is constructed based on the open world, including the open space composed of various entities.
- the three-dimensional exploration space is the open world map, and the three-dimensional service area is the map area for free exploration.
- Social objects can act as players to experience various kind of service.
- the aforementioned entity may refer to a virtual object, such as a virtual building.
- the social service interface supports horizontal screen display or vertical screen display.
- the social service interface of vertical screen display that is, vertical screen display
- the horizontal screen In order to facilitate two-handed operation, the social service interface displayed is different from the content displayed on the vertical screen.
- the social service interface adapts to the screen width ratio, and a side menu bar appears on the social service interface; the side menu bar includes action options, dress options, photo options, and the main page One or more of options, compass options, and search options; and the displayed content in the social service interface except the three-dimensional exploration space supports hiding.
- the screen aspect ratio refers to the ratio between the width and height of the screen of a computer device, such as 16:9, 9:18, etc.
- the social service interface adapts to the corresponding screen width ratio.
- the scene content corresponding to the three-dimensional exploration space in the interface presents more scene information within the width range of the screen, and less scene information within the height range.
- the social service interface displayed on the horizontal screen can also include a side menu bar.
- the side menu bar can be distributed on the left or right side of the social service interface, and the side menu bar can include various service options for social objects to choose from. The corresponding functions of each service option are different.
- the action option can be used to instruct the avatar to perform corresponding character actions, enriching the interaction mode;
- the dress-up option can be used to dress up the avatar, enriching the image role in the three-dimensional exploration space;
- the photo option It can be used to take a picture or record a video of the scene of the current stereoscopic exploration space, and support sharing;
- the main page option can be used to display various functions in the stereoscopic exploration space;
- the compass option can be used to provide information in the entire exploration space
- the search option can be used to search for a specific three-dimensional service area, and then quickly move to the three-dimensional service area.
- the above list is only a part, and more functions in the three-dimensional exploration space can also be integrated into the menu bar, and there is no limitation here.
- FIG. 3b a schematic diagram of an exemplary social service interface displayed on a horizontal screen.
- the horizontal street view in the social service interface 320 displayed on a horizontal screen is richer. , including multiple avatars and more scene information, but the height covered by vertically visible buildings is reduced, and a side menu bar 3201 is displayed on the right side of the social service interface, and contains four service options, so that The two-hand operation of social objects for different content is more convenient.
- the side menu bar can support custom arrangement of commonly used service options or one-click replacement of original service options, which can facilitate social objects to use common functions according to their own usage habits.
- other content displayed in the social service interface can support hiding, such as the side menu bar, or the virtual control controls mentioned below, the interface communication area, the attribute information of the avatar, and the navigation After hiding, the three-dimensional exploration space only includes the avatar and the three-dimensional service area.
- the social service interface shown in FIG. 3a can be used as the content presented on the hidden social service interface.
- social objects can be more immersed in the three-dimensional exploration space, and these hidden contents can also be awakened again, so that they can be re-displayed in the social service interface when the social objects are needed.
- the social service interface is displayed on a horizontal screen or a vertical screen
- the displayed UI of the social service interface will adapt to different screen width ratios, so that it is convenient for one-handed operation of social objects in vertical screen And two-handed operation when the screen is in landscape.
- the social object can control the avatar to move in the three-dimensional exploration space through the computer equipment, specifically, it can be realized through the physical control control or the virtual control control.
- the specific scenes corresponding to the three-dimensional exploration space included in the social service interface also change accordingly.
- What is presented in the social service interface is the partial scene in the global three-dimensional exploration space, including Part of all three-dimensional service areas.
- the social service interface is provided with a virtual control control
- the virtual control control can be set anywhere on the social service interface, and there can be various specific presentation forms, which are not limited here.
- the movement of the avatar can be realized by operating the virtual control, for example, the avatar is controlled by the virtual control to move according to the traveling characteristics in the three-dimensional exploration space.
- the traveling characteristics here refer to the attributes of the avatar moving in the three-dimensional exploration space, such as which direction the avatar is going, at which speed, which position the avatar is moving to, and so on.
- the traveling characteristic includes at least one of the following: moving direction, moving distance and moving speed.
- These traveling characteristics are all judged with the three-dimensional exploration space as a reference, and are determined by operating virtual control controls.
- social objects can manipulate avatars to move forward, backward, left, and right through virtual control controls.
- it can be realized by different operations on the virtual control control, for example, double-clicking the virtual control control doubles the current default moving speed of the avatar, and then moves in the three-dimensional exploration space according to the changed moving speed.
- the virtual image can be independently manipulated to freely explore tasks in the three-dimensional exploration space, which is conducive to the immersive experience of social objects.
- FIG. 3c is a schematic diagram of a social service interface including a virtual control control provided by an exemplary embodiment.
- the virtual control control 3301 is set at the lower left corner of the social service interface 330, specifically a rocker, and social objects can be The avatar is manipulated by the joystick 3301 to move forward, backward, left, and right, and to freely explore in the three-dimensional exploration space and enter different three-dimensional service areas.
- the social service interface displayed on the horizontal screen as shown in FIG. 3b may also include a virtual control control, which may also be set in the lower left corner of FIG. 3b to facilitate two-handed operation.
- the attribute information of the avatar may be automatically detected and generated, or the attribute information of the avatar may be determined based on settings of social objects on the avatar.
- the attribute information can be displayed around the avatar and move along with the movement of the avatar.
- the attribute information may be presented in various forms such as text, picture, or a combination of the two.
- the attribute information includes any one or more of the following: the social status of the social object corresponding to the avatar, the position of the avatar in the three-dimensional exploration space, the nickname of the social object corresponding to the avatar, and the virtual pet carried by the avatar , the object label of the social object corresponding to the avatar.
- the social state of the social object refers to the state information of the social object in the three-dimensional exploration space, which can be independently selected by the social object from the candidate states of the system or customized to add settings, or can be intelligently judged and set by the computer device.
- the social state is such as They are: online status, do not disturb status, busy status, task execution status, dazed status, etc.
- This social status can be known by other avatars in the three-dimensional exploration space; the position of the avatar in the three-dimensional exploration space is a Virtual position, assuming that the three-dimensional exploration space is regarded as a map, then the position of the avatar can be a certain place in the map, and the position can be represented by a virtual geographical name.
- the embodiment of the present application specifically shows the position here No restrictions.
- the social object knows the position of the avatar controlled by itself, and can purposely control the avatar to move forward in the three-dimensional exploration space, which is a friendly reminder to the social object; nickname, and supports changing; the virtual pet carried by the avatar can be presented in the three-dimensional exploration space as an accessory of the avatar, which can make the avatar more vivid.
- the object tag of a social object is a description language used to characterize the characteristics of a social object.
- the description language can be a text/image language, etc.
- the object tag can include tags describing the natural attributes of a social object, such as the age, Gender, location (here is the geographic location in the real world), etc., can also be tags based on transaction data or behavioral characteristics statistics of social objects, such as commodity preferences, hobbies, etc., here the objects of social objects
- the content included in the label is not limited.
- FIG. 3 d is a schematic diagram of attribute information of an avatar displayed in a three-dimensional exploration space provided by an exemplary embodiment of the present application.
- attribute information 3401 is displayed around the avatar in the three-dimensional exploration space, specifically including social status during task execution, nickname Elevenli, location in the three-dimensional exploration space (K street ), and the object label (good at taekwondo).
- the avatar is traveling in the three-dimensional exploration space, and the corresponding attribute information is also displayed in the vicinity of the avatar.
- attribute information of the avatar can be displayed in the three-dimensional exploration space, but the attribute information of the avatar is not limited to this, and more different attribute information can be displayed in different scenarios, for example
- the destination of the social object and the social relationship can also be displayed as attribute information.
- the social object or other social objects can know their corresponding attribute information through the avatar, and then provide information for the follow-up The operation or action provides a reference.
- the avatar moves in the three-dimensional exploration space can enter different three-dimensional service areas, and experience different services, which may specifically include one or more of business services (such as shopping, games) and chat services.
- social objects can control the avatars for social interactions, such as social conversations.
- social interactions such as social conversations.
- Social objects interact socially through avatars and interactive objects, and the interactive objects can be one or more, which are other social objects existing in the three-dimensional exploration space.
- the social relationship between the social object corresponding to the avatar and the interactive object may be prompted in the three-dimensional exploration space, and the social relationship may refer to an association relationship between the social object and the interactive object.
- the social relationship may include any one or more of the following: social friends, common social circles, and common object tags.
- social friends refer to social objects and interactive objects are social friends of each other, for example, social objects and interactive objects exist in their respective friend lists
- common social circles refer to the intersection of social circles between social objects and interactive objects, such as social Both the object and the interactive object are members of the same social conversation group
- the common object tag means that the object tags of the social object and the interactive object are the same, for example, the same city tag can indicate that the two social objects are from the same city.
- the social relationship between the social object and the interactive object may be prompted by outputting social relationship prompt information in the three-dimensional exploration space.
- the social relationship prompt information can be presented in the form of a message bullet box, or can be presented together with the attribute information around the avatar corresponding to the interactive object. Prompting the social relationship between the social object and the interactive object through the social relationship prompt information can promote the interaction between the social object and the interactive object.
- FIG. 3 e is a schematic diagram of displaying social relationship prompt information in a three-dimensional exploration space provided by an exemplary embodiment of the present application.
- Figure 3e is based on the content drawn in Figure 3b.
- social interaction between the social object Elevenli and the interactive object Killer-A is taking place, and the avatar corresponding to the social object Elevenli is surrounded by a nickname and the label "good at Taekwondo",
- the nickname displayed around the avatar corresponding to the interactive object Killer-A it also includes social relationship prompt information 3501
- the specific content is: "Friends in the same city", indicating that the social object and the interactive object are from the same city.
- the social object can know the relationship between the interactive object and itself, and output effective interactive content in the three-dimensional exploration space to enhance communication, which is conducive to better social interaction of the social object.
- the social interaction solution provided by the embodiment of this application breaks the traditional UI’s 2D page jumping experience in terms of experience.
- Social objects can freely explore the content contained in the three-dimensional exploration space by operating avatars, which further broadens the degree of openness and openness of operations. unknown.
- the avatar has a very rich display form, such as displaying the attribute information of the avatar in the three-dimensional exploration space, and outputting the social relationship prompt information in the process of social interaction to prompt the social relationship with the interactive object , not only can make the whole exploration process more interesting, but also can better assist social objects to interact and communicate in the three-dimensional exploration space through virtual images.
- FIG. 4 is a schematic flowchart of another social interaction method provided by an exemplary embodiment of the present application.
- the social interaction method can be performed by a computer device, and the computer device can be, for example, any computer device in the system shown in Figure 1; a social client runs in the computer device, and the computer device can be a terminal device; the social interaction
- the method includes but not limited to the following steps.
- steps S401-S402 For the specific implementation manner of steps S401-S402, reference may be made to the introduction of the corresponding embodiment in FIG. 2 , and details are not repeated here.
- the social service interface further includes an interface exchange area, the interface exchange area includes a preset interactive content selection area, and the preset interactive content selection area is used to display preset interactive content.
- the interface communication area and the three-dimensional exploration space are displayed together in the social service interface.
- the interface communication area is one of the auxiliary components to realize the social interaction of social objects in the three-dimensional service area through the avatar.
- the interface communication area provides a preset interactive content selection area for displaying preset interactive content for social objects, which can facilitate quick operations of social objects without affecting mobile operations. Therefore, for the specific implementation manner of social interaction in the three-dimensional exploration space, please refer to the introduction of the following steps S403 and S404.
- the interface communication area can always be displayed in the social service interface, and the preset interactive content selection area included in the interface communication area can display one or more preset interactive content.
- Figure 5a is a schematic diagram of a social service interface including an interface communication area provided by an embodiment of the present application.
- the preset interaction content selection area 5101 in the interface communication area includes multiple preset interactions The contents are: "Hello everyone", “Hello”, “What are you doing", and "Let's play together" four preset interactive content with ice-breaking semantics.
- the preset interaction content can be selected from the corresponding interaction library according to the preset rules.
- the preset interaction content can be in the form of text, image, or a combination of text and image.
- the preset interactive content can be ice-breaking semantics such as "Hello everyone” and "What are you doing", or intimate semantics such as "Why are you online?" and "You are here”.
- It can also be other forms of interactive content, such as interactive content that can trigger a jump, such as a social object sending a descriptive text related to an icebreaker game, and other social objects can click to enter the game area together. Therefore, the preset interactive content can also be called a social preset operation.
- step S403 may include any of the following:
- the collision range can be the interactive area generated by the Mesh Box (for details, please refer to the introduction of the corresponding example in Figure 5c below), enter the interactive area, It means that the avatar and other avatars can have a social conversation, and the preset interactive content provided for the social conversation can be matched in real time according to the context of the social conversation and presented in the preset interactive content selection area.
- the context here can be understood as historical conversation messages during the interaction between the avatar and other avatars.
- the preset interaction content matching the above scenario can be intelligent reply content, which can predict the possible reply of the social object.
- Interactive content when the displayed preset interactive content meets the expectations of the social object, it can help the social object to conduct social conversations efficiently.
- multiple preset interactive content can be provided in the preset interactive content selection area, for example: it can automatically Generate preset interactive content such as "How about going to S Park?", “Q amusement park is good, I went there last time”, “What do you think of the rock climbing club” and so on, and display them in the preset interactive content selection area.
- the default preset interactive content configured by the system in the default interactive content selection area
- the default preset interactive content can be replaced by the smart reply according to the above scenario.
- Content or directly perform intelligent replies based on the above during the conversation, and update the preset operation.
- Social relationship refers to the relationship between the social objects corresponding to the avatar and the interactive images corresponding to other avatars. Specifically, it can be reflected by the intimacy between the two, for example, the avatar is close to the virtual object corresponding to the friend whose relationship chain has been deposited.
- preset interactive content with intimate semantics such as "How did you get online?” interactive objects. For another example, if the avatar is close to strangers, preset interactive content such as "Hello everyone" and “What are you doing?" can be displayed in the preset interactive content selection area.
- Each preset interactive content corresponds to a group of object actions.
- the object actions are actions of virtual characters, which can be determined according to the preset semantics of the preset interactive content. For example, the preset interactive content "You are coming", the corresponding object The action may be a beckoning action.
- Object actions matching the preset interactive content can make the social interaction experience of social objects in the three-dimensional exploration space more realistic.
- the conversation message includes target preset interactive content.
- the target preset interactive content is any preset interactive content selected by the social session object in the preset interactive content selection area.
- the target preset interactive content can be sent as a conversation message with the interactive object and displayed around the avatar .
- the target preset interactive content may be directly output to the surroundings of the avatar when selected, or may be selected by the social object and re-determined to be sent before being output to the surroundings of the avatar.
- the avatar can also execute a set of object actions corresponding to the target preset interactive content, so that the interaction between the avatars can be compared with the interaction in the real world The response is closer, improving the interactive experience of social objects in the virtual three-dimensional exploration space.
- both the conversation messages output by other avatars and the conversation messages of the avatars corresponding to the social objects can be shared in the three-dimensional exploration space.
- social interaction with other avatars can be carried out through such logic.
- FIG. 5b a schematic diagram showing the effect of social interaction in a three-dimensional exploration space.
- the interface communication area 5200 in the social service interface is set at the bottom of the social service interface, and there are multiple preset interactive content displayed in the preset interactive content selection area, which are: "Hello everyone", “hello”, “in Why", “Let's play together", when the social object selects one of the "what are you doing", the top of the avatar can output a conversation message 5201 containing the preset interactive content.
- the virtual object killer-A interacting with the virtual object also outputs a conversational message 5202 "You are here", accompanied by the corresponding greeting object action.
- social objects can trigger preset interactive content, such as clicking the preset interactive content to quickly chat, which is a very convenient way of social interaction.
- the interface communication area displayed on the social service interface it can support the replacement of the preset interactive content displayed in the preset interactive content selection area included therein.
- the social object initiates a replacement operation and the replacement operation is responded to, the displayed preset interactive content can be updated in the interface communication area.
- the replacement operation control "Change" to replace the originally displayed preset interactive content with other preset interactive content content
- the preset interactive content can be obtained from the corresponding preset interactive library.
- the replacement operation may also be a voice replacement operation or other operations, which is not limited here.
- the preset interactive content displayed in the preset interactive content selection area may also be any one or a combination of the following:
- Virtual props refer to the virtual items obtained by the avatar through games or virtual resources in the three-dimensional exploration space, including equipment, virtual decorations, etc.
- virtual props can include bicycles, skateboards, and roller skates that assist the avatar to travel in the three-dimensional exploration space .
- the preset interactive content can be: "I was rewarded with a skateboard for doing the task, so go and experience it!; the attributes of the avatar can be reflected in the three-dimensional exploration space. Information about the various abilities of the avatar.
- the attribute of the avatar indicates that its moving speed is limited, and the corresponding preset interactive content can be: "I have been put on the deceleration effect, please help me detoxify”; the operation activity refers to the three-dimensional exploration space
- the preset interaction content selection area can display information related to the operation activity. Matching preset interactive content, such as "Let's experience Christmas special effects together?", or the avatar participates in the operation activities of the Good Things Festival, then the corresponding preset interactive content can be: "Come and help me cut a knife at the Good Things Festival".
- the preset interactive content can also be matched with the avatar's own experience or items, which expands the generation method of the preset interactive content, and can share the corresponding content by prioritizing and quickly interacting with other avatars. content, invites the interactive objects to enhance the interactive experience.
- the solution introduced in this embodiment can be implemented in any three-dimensional service area of the three-dimensional exploration space, and displaying preset interactive content in the above manner is conducive to intelligent and convenient social interaction.
- the preset interactive content can be very convenient for one-click use of social objects, and can also improve the efficiency of social interaction.
- Each avatar in the three-dimensional exploration space corresponds to a grid three-dimensional area, and the grid three-dimensional area is used to generate a collision range.
- the collision range can be used to determine whether social interaction behavior (that is, social interaction) can be triggered, and then generate preset interactive content.
- social interaction behavior that is, social interaction
- the avatar corresponding to the social object enters the collision range of the avatars corresponding to other social objects (specifically, the mesh three-dimensional area of the avatar enters the collision range)
- the corresponding social interaction behavior can be triggered.
- the three-dimensional area of the mesh is a three-dimensional space surrounded by the avatar, for example, a Mesh Box where the three-dimensional avatar is placed, and the collision range generated thereby is also three-dimensional in the three-dimensional exploration space.
- the three-dimensional network area of a single avatar can generate a collision range
- the grid three-dimensional areas of multiple other avatars can also generate a collision range.
- the three-dimensional exploration space is an open world
- the social objects are players
- the players are shown as avatars in the open world.
- the outer edge of the player's Mesh Box generates a collision range.
- the shape shown by the dotted sphere is the collision range.
- the solid line on the outer edge of each avatar is the Mesh Box corresponding to the avatar.
- the social preset judgment will also be started at the same time, and different preset interactive content can be generated according to different social preset judgment results.
- the specific judgment logic is as follows:
- Whether the avatar enters the collision range corresponding to other avatars can be determined by whether the mesh box of the avatar enters the collision range generated by the mesh box of other avatars.
- the avatar does not enter the collision range corresponding to other avatars during the movement of the three-dimensional exploration space, which means that it has not collided with any other social objects, or the original avatar left after being within the collision range corresponding to other avatars
- the first dynamic library can be called to generate preset interactive content.
- the collision range corresponding to other avatars may be a collision range generated by a Mesh box of a single avatar, or a collision range generated by a Mesh box of other multiple avatars forming a group of avatars.
- the information in the first dynamic library includes descriptive information for describing personal dynamics of social objects.
- the first dynamic library can be a personal entertainment dynamic library, which can contain light description information related to personal dynamics such as dancing, talking to oneself, daze, etc., and the social preset calls the first dynamic library, and the generated preset interactive content is also Related to personal dynamics, social objects can choose any preset interactive content as the personal dynamics of social objects to be displayed intuitively in the three-dimensional exploration space.
- the content contained in the called second dynamic library can be determined according to the number of other avatars and the intimacy with other avatars.
- the information in the second dynamic library includes descriptive information used to describe the interaction dynamics between two or more social objects. For example, relative description information such as intimate greetings between two social objects, team invitations, and friend addition requests.
- the type of the second dynamic library and the way of generating the preset interactive content may specifically include the following:
- the second dynamic library includes a separate interactive dynamic library, and the information in the separate interactive dynamic library is classified according to the degree of intimacy; the preset interactive content is based on the relationship between the avatar and other avatars. The intimacy between them is generated by selecting the corresponding category of information from a separate interactive dynamic library.
- the background server can determine the intimacy between the avatar and other avatars, specifically, the relationship between the social object corresponding to the avatar and the single interactive object corresponding to the single-person avatar that collides.
- the information in the separate interactive dynamic library included in the second dynamic library can be divided into two different interactive preset libraries according to the intimacy threshold, including the intimate C2C that is greater than or equal to the intimacy threshold.
- the interactive preset library and the single-person ice-breaking interactive preset library less than the threshold of intimacy, and then call the information contained in different interactive preset libraries as the preset interactive content according to the intimacy.
- the degree of intimacy can be evaluated by the frequency of communication between a social object and a single interactive object and the statistical information of the number of effective communication.
- the degree of familiarity between a social object and a single interactive object can be determined according to the intimacy between the avatar and other avatars. If the intimacy is greater than the set intimacy threshold, it is determined that The interactive object is an acquaintance, and the information contained in the intimate C2C interactive preset library (such as intimate greetings, team invitations, etc.) is used as the preset interactive content; otherwise, it is judged as a stranger, and the single-person ice-breaking interactive preset library is called The information contained in (such as icebreaker games, adding friend requests, etc.) is used as the preset interactive content.
- the second dynamic library includes a group interaction dynamic library, and the information in the group interaction dynamic library is classified according to the degree of intimacy; the preset interaction content is based on the relationship between the avatar and other avatars.
- the degree of intimacy is generated by selecting the corresponding category of information from the group interaction dynamic library.
- the intimacy between the avatars and other avatars is the average of intimacy between the avatars and individual avatars in the group avatars.
- Group avatars include two or more single-person avatars. For a group avatar formed by a social object colliding with avatars corresponding to multiple other social objects, the intimacy of a multi-person group can be evaluated through the threshold of the comprehensive average score of intimacy.
- the group avatar includes 10 avatars
- the degree of intimacy between the avatars and the 10 avatars can be determined first to obtain 10 degrees of intimacy, and then the average value of these 10 degrees of intimacy can be obtained to obtain
- the intimacy between the avatar and the avatar of the group, the group intimacy threshold can be used later to determine the intimacy between the avatar of the group and the avatar, which specifically reflects the intimacy between social objects and group interaction objects .
- the intimacy between the avatars and other avatars is the maximum or minimum of intimacy between the avatars and individual avatars in the group avatars value.
- the second dynamic library includes a group interactive dynamic library, which is similar to a single interactive dynamic library, and the group interactive dynamic library can also be bounded by group intimacy , to classify the information contained in it according to the degree of intimacy.
- the group interaction dynamic library can be divided into a multi-person ice-breaking interaction preset library and an intimate multi-person interaction preset library.
- the information contained in each interaction preset library is related to the degree of intimacy.
- different information can be invoked from different interactive preset libraries to generate preset interactive content.
- the group social object corresponding to the group avatar is a group of strangers, and the multi-person ice-breaking interaction preset library (including ice-breaking game, team invitation, etc.) to generate preset interactive content; otherwise, it can be determined that the group social object corresponding to the avatar of the group is an intimate group, and call the intimate multiplayer interaction preset library (including information such as dungeon activities, intimate greetings, etc. ) to generate preset interactive content.
- the group social object corresponding to the avatar of the group is an intimate group, and call the intimate multiplayer interaction preset library (including information such as dungeon activities, intimate greetings, etc. ) to generate preset interactive content.
- the server can extract the object features of the interactive objects corresponding to the collided avatars, such as clothing, pets carried, location tags LBS, Campus, constellation and other characteristics, based on these characteristics, the ice-breaking interactive stitching is carried out, and then the preset interactive content is automatically generated, for example: “Your xxx dress is so beautiful”, “Your dog/cat/xxx is so cute”, “You and I both It’s from xxx school”, the preset interactive content generated in this way is very vivid and matches the characteristics of the object, which is conducive to the ice-breaking interaction between social objects and is also convenient for social objects to call directly.
- the preset interactive content generated in this way is very vivid and matches the characteristics of the object, which is conducive to the ice-breaking interaction between social objects and is also convenient for social objects to call directly.
- the intimate C2C interaction preset library is called; if the single person who collides is determined to be a stranger according to the attribute of the intimacy of the single person, the preset library for the single-person ice-breaking interaction is called, in the same way, according to the intimacy attribute of the multi-person group, it is determined that the colliding multi-person group is an intimate group, and the intimate multi-person interaction preset library is called.
- Human icebreaker interaction preset library And whether it is a stranger or a group of strangers, it supports the extraction of corresponding object feature attributes, and the combination of ice-breaking interactions.
- the social preset operation logic it also supports clicking to replace the preset operation in the library, and can also intelligently reply and update the preset operation according to the above dialogue. It can be seen that the preset operations in the scene can be dynamically and intelligently displayed according to the space and quantity relationship of the avatar, which facilitates one-click quick social interaction of social objects and reduces switching and conflicts between mobile operations and language input operations.
- the social service interface further includes an interface exchange area
- the interface exchange area includes a conversation message editing area
- the conversation message can also be output in the three-dimensional exploration space in the following manner, specifically: edit the conversation message in the conversation message editing area Message; in response to the sending operation of the edited conversation message, output the edited and sent conversation message around the avatar; wherein, the conversation message includes: at least one of a text message, a voice message, a picture message, and a video message.
- Social objects can conduct social conversations in the above-mentioned manner. Specifically, social objects can edit the message content they want to send in the conversation editing area. After confirming that the editing is completed, they can initiate the operation of sending conversation messages, and then they can be around the avatar Output the edited session message. And the conversation message can be displayed in various forms, such as text, voice, picture, video, location sharing, etc., and there is no limitation on the type of conversation message here.
- Conversation message editing area and the preset interactive content selection area can be displayed together in the interface communication area, or can be displayed separately in the interface communication area.
- Figure 5e is a schematic diagram of an exemplary social service interface including an interface communication area provided by an embodiment of the present application.
- Conversation editing area 5501 the conversation editing area contains reminder texts to prompt social objects to input messages, supports voice editing or text editing in the conversation editing area, and then outputs different types of conversation messages.
- the displayed social service interface may include an interface communication area, and a preset interaction content selection area displaying preset interaction content may be provided in the interface communication area.
- the preset interaction The content has different generation logic and is displayed in different scenarios, such as displaying preset interactive content that matches the social relationship, displaying preset interactive content that matches the above scenario, and displaying that it corresponds to the operation activities that the avatar participates in
- the preset interactive content and so on, for the generation of preset interactive content is very rich, and in terms of social efficiency, by adding social interaction preset operations, it can reduce the conflict between avatar walking operation and language interaction, improve ice-breaking efficiency and interact with Communication efficiency of intimate interaction objects.
- FIG. 6 is a schematic flowchart of another social interaction method provided by an exemplary embodiment of the present application.
- the social interaction method can be performed by a computer device, and the computer device can be, for example, any computer device in the system shown in Figure 1; a social client runs in the computer device, and the computer device can be a terminal device; the social interaction
- the method includes but not limited to the following steps.
- the social service interface includes a three-dimensional exploration space
- the three-dimensional exploration space includes virtual images corresponding to social objects and a three-dimensional service area.
- the three-dimensional service area includes a real-scene room
- the real-scene room refers to a three-dimensional simulation building carrying corresponding business functions and occupying a certain three-dimensional space in the three-dimensional exploration space.
- the three-dimensional space occupied by the real scene room in the three-dimensional exploration space belongs to the three-dimensional service area.
- the real room can also be referred to as the room for short, which corresponds to the architectural shape (or architectural shape or architectural form).
- the scenes presented in the social service interface are different: the avatar is in the real scene In the room, the social service interface presents the layout of the real room, the avatar is outside the real room, and the social service interface presents the scene of the building shape corresponding to the real room within the field of vision.
- step S603 may include the following two methods:
- Method 1 When the avatar moves to the entrance of the real-scene room, a guide sign is displayed at the entrance of the real-scene room; in response to the trigger of the guide sign, the avatar is controlled to enter the real-scene room and perform social interaction in the real-scene room.
- each real-scene room is provided with a guide sign.
- the social object controls the avatar to move to the entrance of the real-scene room through the virtual control control, specifically the building entrance corresponding to the real-scene room, it can be displayed on the ground where the avatar is located.
- Guide signs such as highlighted double arrow guides, can guide social objects into corresponding real-world rooms.
- a social object triggers the guide sign, it can control the avatar to enter the real scene room.
- triggering the guide sign can be an operation based on the guide sign, such as clicking on the guide sign, or manipulating the avatar to guide through the virtual control
- the direction indicated by the logo continues to move, so that the avatar can pass through the gate of the building and jump to the corresponding real room.
- the internal volume of the real room may not correspond to the architectural form (ie, the external shape of the building).
- the social objects can interact socially through the avatar, for example, have a social conversation with other avatars in the real room, which can be implemented according to the logic of the social interaction corresponding to Figure 4 above.
- a preset interactive content is randomly selected in the preset interactive content selection area, and is output around the avatar as the content of the conversation message.
- FIG. 7a is a schematic diagram of an exemplary effect of entering a real room provided by an embodiment of the present application.
- (1) in Figure 7a is a schematic diagram of the interface of the building entrance corresponding to the avatar in the real-scene room, and there is a guide mark with double arrows 7101 on the ground corresponding to the building entrance, indicating that the avatar enters the real-scene room.
- the internal layout of the real-scene room is shown in (2) in Figure 7a.
- the interior of the room is completely different from the exterior of the building, and it is also wider than the exterior in terms of visual experience.
- Method 2 Display an invitation prompt message on the social service interface, the invitation prompt message is used to prompt the avatar to be invited to enter the real scene room; in response to triggering the invitation prompt message, control the virtual image to enter the invited real scene room, and Social interaction in live-action rooms.
- the invitation prompt information can be displayed on the social service interface, and the social object can know which online friend specifically invited to enter a specific live room through the invitation prompt information.
- the invitation prompt information can be displayed anywhere on the social service interface, for example, on the top of the scene in the three-dimensional exploration space, and the specific display style can be a global Toast guide, or a local guide, for example, embedded in a certain area of the social service interface, or It can be a pop-up guide, which can attract enough attention by interrupting the operation of social objects, or a conversational guide, which can automatically disappear after a fixed period of time.
- the presentation style of the invitation prompt information there is no limitation on the presentation style of the invitation prompt information.
- the avatar can be automatically controlled to quickly enter the invited real room without social interaction.
- the object manipulates the avatar to move to the real room, so that social interaction can be performed in the real room.
- the manner of performing social interaction in the real-scene room can also adopt the content introduced in the embodiment corresponding to FIG. 4 , which will not be repeated here.
- FIG. 7b is an exemplary schematic diagram showing invitation prompt information provided by the embodiment of the present application.
- the invitation prompt information is a global Toast guide, including the inviter's avatar information, the content of the invitation text, and the function control of "Join". Room!”, after the social object clicks Toast, you can click the "Join” function control to confirm the acceptance of the invitation, and quickly join the DJ crazy disc playing room.
- invitation prompt message can also be used as a quick social preset operation, and social objects can also send invitations to other avatars to join the room through the avatar, so that other avatars can quickly enter the invited room, and then experience real-time Areas and rooms for different businesses enhance fun and entertainment.
- the three-dimensional service area includes a real scene room; the real scene room and the corresponding architectural form support customized decoration, and the entrance of the real scene room matches the theme of the real scene room;
- the real scene room includes a business real scene room and an interactive real scene room, and the business real scene
- the room includes a customized business real scene room and a general business real scene room; the architectural form corresponding to the customized business real scene room matches the object tag of the social object corresponding to the avatar.
- Real-scene rooms and corresponding architectural forms support customized decoration.
- the interior decoration of real-scene rooms, room volumes, and building exterior shapes support customized decoration. Therefore, the exterior shape of a building does not correspond to the internal volume (such as Figure 7a).
- Social objects can use virtual resources to replace the dress-up effects, items needed for dress-up, etc.
- Each real room can have a corresponding theme, which can be reflected by the name of the real room, and the entrance and theme of the real room are unified.
- the live room can be divided into business live room and interactive live room according to the function.
- the interactive live room carries the function of social interaction
- the business live room carries other general business or customized business functions, such as games, shopping, photo album, Make friends in the same city, etc.
- business real-life rooms can be divided into general business real-life rooms and customized business real-life rooms.
- the general business real scene room can be a shopping plaza, game room, newcomer hall, etc., and the corresponding architectural form is unified for each virtual image in the three-dimensional exploration space.
- FIG. 7c a schematic diagram of the entrance of an exemplary interactive real-scene room is shown in Figure 7c.
- the name of the room is the Cat cafe Experience Hall, and the external shape of the building includes a customized cat cafe shape for social objects, that is, the cat's shape.
- Figure 7d is a schematic diagram of the entrance of an exemplary general business real scene room, (1) in Figure 7d shows the entrance of the lobby for newcomers, and the screen at the entrance of the room is provided with a display of this week's room visit ranking Relevant data of the list; (2) in Fig. 7d is the entrance of the game room, the setting of the corresponding room entrance and the characteristic entrance related to the game theme.
- the entrances of the real-scene rooms shown above all display guide signs for entering the real-scene room, guiding the avatar to enter the room.
- the display form of the room building can be enriched, and different scene experiences can be provided for social objects in the three-dimensional exploration space.
- the architectural form corresponding to the customized business live room can be matched with the object tag corresponding to the avatar.
- the customized business live room can be dynamically changed according to the LBS (Location Based Services, location-based service) tag of the social object .
- Customized business real-life rooms can include rooms in the same city/school. For example, if the LBS tag of the social object corresponding to the avatar is city A, then the landmark buildings corresponding to the city are displayed according to the city A where the social object is located.
- the schematic diagram of the same city square as shown in Figure 7e is a group of buildings with corresponding shapes displayed according to the city where the social object is located, and the city where the social object is located is displayed in the social service interface: A CITY, and city A Corresponding landmark buildings: G Square 7501 and Chunsun Shape 7502. After entering any room in the same city square, it is also a room for strangers gathered in different places.
- the customized business real-life room can be dynamically changed according to the type label of the social object, for example: each social object can have its own customized business real-life room, and can customize the business real-life room according to its own preferences Carry out personalized construction and layout; another example: each social group can also have its own customized business live room, the group owner can personalize the customized business live room to build and arrange, and the group owner can also invite group members to jointly Build and furnish custom business live-action rooms.
- the customized business real-scene room can be dynamically changed according to the social level label of the social object. The higher the social level of the social object, the larger the volume of the customized business real-scene room and the scope of customized decoration.
- the scope of customized decoration can refer to the scope of allowed customized decoration, for example: a certain social level only allows customized decoration of building exterior modeling; another social level allows customized decoration of building exterior modeling and interior modeling ;etc.
- the social level can be determined according to the social interaction activity of the avatar corresponding to the social object, or can be obtained by paying electronic resources according to the social object.
- the customized business live room can be dynamically changed according to the member tags of the social group. The larger the volume of the obtained customized business scene room, the wider the range of customized decoration.
- the customization permission of the customized business real-scene room also supports social objects to pay for electronic resources, that is, social objects can obtain the customization permission of the customized business real-scene room by paying electronic resources, so that they can customize the customized business
- the external shape or internal shape of the real-life room attracts other social objects to enter their own room for social interaction.
- the business real-scene rooms and interactive real-scene rooms included in the three-dimensional service area of the three-dimensional exploration space are real-scene rooms that meet the external appearance conditions and are presented in the three-dimensional exploration space. corresponding logic.
- the presentation logic of the interactive real-scene room can be as follows: hide the architectural form corresponding to the interactive real-scene room that does not meet the explicit conditions in the three-dimensional exploration space, and display the building corresponding to the interactive real-scene room that meets the explicit condition in the three-dimensional exploration space form.
- the explicit condition here refers to the condition that the interactive real-scene room is displayed in the three-dimensional exploration space.
- the interactive real-scene rooms that do not meet the explicit conditions in the three-dimensional exploration space, or the interactive real-scene rooms that originally met the explicit conditions after not satisfying the explicit conditions, are not displayed in the three-dimensional exploration space, but the interactive real-scene rooms displayed in the three-dimensional exploration space All the real rooms meet the external conditions.
- the method of hiding or displaying the interactive real-scene room can be specifically as follows: according to the preset hiding method, the interactive real-scene room in the three-dimensional exploration space that does not meet the requirements for appearance is hidden, and the hidden interactive real-scene room is displayed in the three-dimensional exploration space. At the occupied position, the interactive real-scene room in the three-dimensional exploration space that meets the external display conditions is displayed according to the preset display method.
- the default hiding mode includes any of the following: sinking and disappearing animation mode, floating out and disappearing animation mode, gradient disappearing animation mode, and flipping and disappearing animation mode;
- the preset display mode includes any of the following: rising display animation mode, Enter display animation mode, gradient display animation mode, flip display animation mode.
- the preset hiding method and preset display method are not limited to the above-mentioned content, and can be set by the system default or customized by social objects.
- the preset hiding method and the preset display method correspond one-to-one.
- the preset hiding method is If the sinking and disappearing animation mode is used, the default display mode is the rising display animation mode, but there is no one-to-one correspondence.
- the default hiding mode is the sinking and disappearing animation mode, and the default display mode is the gradient display animation mode.
- the interactive real-scene room When the interactive real-scene room does not meet the appearance conditions in the three-dimensional exploration space, it can disappear from the three-dimensional exploration space at the position it occupies according to the preset hiding method (such as the sinking and disappearing animation method), and at the same position, Display the interactive real-scene rooms that meet the display conditions according to the preset display mode (for example, the rising display animation mode).
- the preset hiding method such as the sinking and disappearing animation method
- the interactive real-scene rooms that meet the display conditions according to the preset display mode for example, the rising display animation mode.
- Figure 7f is a schematic diagram of the effect of hiding an interactive real-scene room according to a preset hiding method provided by an exemplary embodiment of the present application
- (1) in Figure 7f is a complete display in the three-dimensional exploration space
- the interactive real-scene room 7601 and then hide the interactive real-scene room according to the way of sinking and disappearing animation.
- the interactive real-scene room 7602 shown in (2) in Figure 7f has only about half of its occupied position.
- the architectural shape of is displayed in the three-dimensional exploration space.
- the interactive real-scene room With the advancement of the hidden processing, the interactive real-scene room will completely disappear in the three-dimensional exploration space, that is, its corresponding architectural shape will not be displayed in the three-dimensional exploration space, as shown in Figure 7f ( 3) 7603 as shown.
- Fig. 7g is a schematic diagram showing the effect of a new interactive real-scene room according to a preset display mode. After the interactive real-scene room 7601 is completely hidden, a new interactive real-scene room 7701 appears on the original position, and the new interactive real-scene room is an interactive real-scene room that meets the condition of appearance.
- the rising display animation method as shown in (1) in Figure 7g, a part of the interactive real-scene room 7701 is displayed, and then it is completely displayed in the three-dimensional exploration space, as shown in Figure 7g (2), which is a fully displayed new interaction Real-scene room 7702, and the position it occupies is the position where the original interactive real-scene room 7601 disappeared.
- the interactive real-scene room includes a multi-person interactive real-scene room corresponding to a social group, and also includes an individual real-scene room corresponding to a single social object; for different types of interactive real-scene rooms, correspondingly set different display conditions, the interactive real-scene room satisfies external
- the explicit conditions include at least one of the following: 1The number of social objects participating in social interaction in the social group corresponding to the multi-person interactive real-scene room exceeds the threshold; 2There are social activities in the social group corresponding to the multi-person interactive real-scene room; 3Individual The social object corresponding to the live room is online.
- the multi-person interactive real-scene room corresponding to the social group (also called multi-group chat room, group room, etc.)
- the condition of whether the multi-person interactive real-scene room is active or not is displayed Including: the number of social objects participating in social interaction online exceeds the number threshold or there are social activities in the social group.
- a social activity in a social group may be a group activity activated by the group owner or other social objects in the social group, such as a group vote initiated, an idiom solitaire game initiated, and the like.
- the building of the multi-person interactive real scene room corresponding to the social group can be displayed in a specific area of the three-dimensional exploration space.
- the multi-player interactive live-action room for a period of time, it will disappear in the three-dimensional exploration space, and the position occupied by the multi-player interactive live-action room will be replaced by other newly active multi-player interactive live-action rooms.
- the creator of the social group can customize the architectural shape of the group room to attract other social objects to interact (such as the multi-person interactive real scene room shown in Figure 7c above).
- the individual live room corresponding to a single social object also called C2C (friend) room, friend AIO room
- the social object corresponding to the individual live room in the three-dimensional exploration space can be displayed are all online.
- the building of the corresponding individual real-view room will appear in a specific area in the three-dimensional exploration space.
- the friend is offline, the original individual real-view room will disappear in the three-dimensional exploration space. Occupied positions) will be replaced by other online friends' individual real-life rooms to complete the recommendation process of individual real-life rooms.
- Social objects can customize the architectural shape of their own room to attract other social objects to enter.
- the hidden logic of the interactive real-scene room in the three-dimensional exploration space can be called passive disappearance logic, that is, the interactive real-scene room disappears from the three-dimensional exploration space if it does not meet the explicit conditions.
- the three-dimensional exploration space can be partitioned, and the buildings corresponding to the real-scene room have dynamic recommendation logic (focusing on the location and layout of the real-scene room).
- the layout of rooms in the three-dimensional exploration space can be adopted in the following ways: the three-dimensional exploration space includes dynamic recommendation partitions and fixed display partitions, interactive real-view rooms are arranged in dynamic recommendation partitions, and business real-view rooms are arranged in fixed display partitions.
- the three-dimensional exploration space can be divided into fixed display partitions and dynamic recommendation partitions according to the attributes of the entrance.
- the corresponding architectural forms of the real-scene rooms in the three-dimensional exploration space can be divided into individual real-scene rooms for friends AIO and multi-person interactive real-scene rooms with multi-group chat functions.
- 1. Business real-scene rooms carrying business functions.
- the geographical divisions and dynamic recommendation logics of the buildings corresponding to these three types of real-scene rooms in the three-dimensional exploration space are different.
- the fixed display partition and the dynamic recommendation partition can be fixed partitions in the three-dimensional exploration space.
- the fixed means that the size and position of the area are fixed, but the layout of the real room contained in each fixed partition is not. It must be fixed.
- the interactive real scene room has its own layout logic in the dynamic recommendation partition.
- the fixed display area is used to place the fixed entrance of the business real scene room that carries the business function.
- Some business function buildings will have different visual performances between social objects according to the customized building form.
- the buildings in this area have no passive disappearance logic and are fixed. exhibit.
- Dynamically recommend partitions to place interactive real-world rooms that meet the explicit conditions, interactive real-life rooms that do not meet the explicit conditions disappear in the three-dimensional exploration space, and interactive real-life rooms recommended according to conditions can also be placed, including individual real-life rooms (that is, C2C friends Room) and the buildings (namely room buildings) corresponding to the multi-person interactive real scene room (namely group chat room).
- FIG. 8a is a schematic plan view of a partition in a three-dimensional exploration space provided by an embodiment of the present application.
- the partition of the three-dimensional exploration space includes two fixed display partitions and three dynamic recommendation partitions.
- the fixed display partition 8101 is used to display the buildings corresponding to the customized business real-scene rooms (such as the same city and school plaza) and the fixed display partition 8102.
- a dynamic recommendation partition 8105 lays out multi-person interactive real-scene rooms, and dynamically displays according to the appearance conditions Display the building corresponding to the multiplayer interactive real-scene room.
- the room recommendation logic can dynamically update the layout of the real room according to the position of the social object in the three-dimensional exploration space in order to accurately hit the needs of the social object, mainly for interaction Real room re-layout.
- the specific layout logic can be: obtain the position information of the avatar in the three-dimensional exploration space; arrange the interactive real-scene room in the three-dimensional exploration space according to the position information and recommendation rules.
- the position information of the avatar in the three-dimensional exploration space can be used as a reference position for the layout of the interactive real-scene room
- the recommendation rules refer to the guidelines followed for the layout of the interactive real-scene room in the three-dimensional exploration space.
- the interactive real scene rooms are sorted and arranged nearby.
- the layout of the interactive real-scene room is different according to the above method, but they are all compatible with the avatar, and it is beneficial for the avatar to explore more interestingly in the three-dimensional exploration space.
- the interactive real-scene room is an individual real-scene room, with the location information of the avatar as the center, the absolute difference between the maximum intimacy and the minimum intimacy between the avatar and other avatars is the first layout radius.
- individual real-scene rooms are placed in the dynamic recommendation partitions according to the degree of intimacy from high to low.
- taking the absolute difference between the maximum intimacy and the minimum intimacy between the avatar and other avatars as the first layout radius may mean that the aforesaid first layout radius is based on the relationship between the avatar and other avatars. Determined by the absolute difference between the maximum intimacy and the minimum intimacy.
- the interactive real-scene room is a multi-person interactive real-scene room
- the location information of the avatar as the center
- the absolute difference between the minimum and maximum activity of the social group corresponding to the multi-person interactive real-scene room is the second Layout radius.
- multi-person interactive real-scene rooms are placed in the dynamic display partition in the order of activity from high to low.
- taking the absolute difference between the minimum activity and maximum activity of the social group corresponding to the above-mentioned multi-person interactive real-scene room as the second layout radius may mean that the above-mentioned second layout radius is based on satisfying the explicit condition
- the absolute difference between the maximum activity and the minimum activity of the social groups respectively corresponding to the N multi-person interactive real-scene rooms is determined.
- the restricted area of the individual real-scene room and the restricted area of the multi-person real-scene room can be further divided (as shown in the three dynamic recommended partitions in Figure 8a).
- the computer device can know the position information of the avatar in the three-dimensional exploration space in real time, specifically the geographic location in the three-dimensional exploration space, and then take the geographic location as the center of the circle, and according to the maximum value of the intimacy between the avatar and other avatars,
- the difference between the radius and the minimum value determines the first layout radius, and constitutes a circular layout area, in which individual real-scene rooms are placed in descending order, specifically, individual real-scene rooms with high intimacy are placed near the center of the circle Room, the individual real-scene room with low intimacy is placed far away from the center of the circle.
- the principle is similar, except that the second layout radius of the layout area divided here is the maximum and minimum activity of the social groups corresponding to the N multi-person interactive real-scene rooms that meet the explicit conditions. Determined by the absolute difference, N is a positive integer.
- the descending order in the layout area constructed by the second layout radius is to place the multi-person interaction real-scene rooms with high activity near the center of the circle, and place the multi-person interaction real-scene rooms with low activity far away from the center of the circle.
- Fig. 8b is a schematic diagram of an interactive real-scene room layout in a three-dimensional exploration space provided by the embodiment of the present application.
- the three-dimensional service area can be divided into various units.
- the interactive real scene room can be updated according to the intimacy of friends and the activity of the group. Starting from the point where the social object is located, the interactive real-scene room can be extended from high intimacy to low intimacy, high to low in group activity, and extends outward.
- the layout of the interactive live room is re-layouted in the corresponding dynamic recommended partition, that is, the dynamic recommended partition is constrained to ensure that various The types of rooms are arranged in an orderly manner and can meet the needs of social objects.
- arranging the interactive real-scene room in the three-dimensional exploration space according to the above method can control the distance between the interactive real-scene room and the avatar, so that the avatar can conveniently visit the more active or intimate interactive real-scene room, and improve the interaction efficiency. That is to say, the three-dimensional exploration space is regarded as an open world map.
- each online room that is, the real room that meets the explicit conditions
- the entrance of each online room can be dynamically generated in the open world map, and the room generation is controlled according to the intimacy of friends. You can visit your friends' online rooms at any time to improve the efficiency of entertainment interaction.
- the recommendation rules will act twice. That is: when the avatar moves in the three-dimensional exploration space, the new position information of the avatar in the three-dimensional exploration space is obtained; the interactive real-scene room is laid out in the three-dimensional exploration space according to the new position information and recommendation rules.
- the latest position of the avatar in the three-dimensional exploration space is obtained in real time, and the interactive real-scene rooms are arranged in the three-dimensional exploration space according to the latest position and recommendation rules. point to execute the radius judgment logic again, and place and update rooms in descending order until the avatar leaves the three-dimensional exploration space.
- the real-scene room corresponding to the avatar will also disappear from the three-dimensional exploration space (for example, it is hidden according to the preset hiding method), and the real-scene room corresponding to the avatar is in the three-dimensional exploration space.
- the position occupied by the three-dimensional exploration space will be replaced by the real room of the social object corresponding to the other avatar (for example, the real room of the social object corresponding to the other avatar is displayed according to the aforementioned preset display mode).
- the following content can also be added on the basis that the real scene room meets the appearance condition: If the avatar passes through the target real scene room many times but does not enter the target real scene room, replace the target real-scene room with a new real-scene room; if the avatar enters the target real-scene room, and the target real-scene room meets the appearance conditions, the target real-scene room will continue to be displayed in the three-dimensional exploration space.
- the target real-view room is a real-view room displayed in the three-dimensional exploration space that satisfies the appearance conditions, and specifically can be an individual real-view room or a multi-person interactive real-view room displayed in the three-dimensional exploration space.
- a batch of real-scene rooms can be replaced regularly in the three-dimensional exploration space.
- a real room with explicit conditions When it is judged that the avatar has entered the target real-scene room, and the target real-scene room also satisfies the appearance conditions, including satisfying the display online condition and activity condition, then the target real-scene room can be displayed in the three-dimensional exploration space.
- the three-dimensional exploration space also includes three-dimensional operation positions, which can be reserved for operations, such as for placing advertisements.
- the three-dimensional exploration space can not only set the business live room or characteristic building entrance corresponding to the object label in a fixed area according to the object label, but also place it in each three-dimensional operation position of the three-dimensional exploration space.
- the three-dimensional operation position can be set in the interior of the real scene room or on the building shape corresponding to the non-customized attribute business function (that is, general business), and can be displayed in a differentiated manner. Of course, it can also be set in other real scene rooms or areas. There is no limit here .
- Friend AIO room It will be dynamically recommended and displayed in the fixed partition of the open world map (that is, the dynamic recommendation partition display).
- the background server can judge whether the friend is online. If the friend is not online, the room will not be displayed; if the friend changes from online to If it is offline, the C2C room will disappear from the map and be replaced by other online C2C rooms of friends; if the friend is online, the C2C rooms of this type will be arranged and displayed in sequence according to the relative distance between the avatars corresponding to the social objects in order of intimacy. The display is refreshed nearby according to the intimacy of the relationship chain.
- the specific logic please refer to the content of the corresponding example in Figure 8b.
- Multi-group chat room It will be dynamically recommended and displayed in the fixed partition of the open world map. First, the background server judges whether the group chat is active. If the group is active, the room of the group will be arranged and displayed in order according to the social object activity (viewing rate, participation degree) and the relative distance from the avatar. If the group does not meet the active conditions, it will disappear from the map and be replaced by other group rooms that meet the active conditions.
- the update for the friend AIO room and the multi-group chat room may also be related to whether the social object passes through the corresponding live room.
- the details are: the friend AIO room and group chat room displayed on the map, if it is judged that the avatar controlled by the social object has passed through many times but does not enter, then a batch of rooms will be replaced regularly on the map. If you have entered the room during the online period, and the room meets the online display and activity conditions, it will always be displayed on the map.
- Business Function Room It will be displayed in a fixed section of the open world map. If it is a business function of customized attributes, such as making friends in the same city or a room in the same school, the background server will identify it according to the personalized tag of the social object, and generate a building room with corresponding characteristics on the map (for example, in city A, generate A room for making friends in the same city with the architectural features of city A), the building has no passive disappearance logic, and the social objects enter the building into the themed room of the corresponding attribute. If there are non-customized attribute business functions, such as shopping malls, photo albums, etc., the architectural appearance is the same globally (the operating advertising space is displayed in a differentiated manner), and after entering, it is a room corresponding to the business theme.
- the composition and scale of the three-dimensional exploration space can be one or more of the following: the composition and scale of the three-dimensional exploration space are determined according to the business selected by the social object corresponding to the avatar, the number of relationship chains, and the version characteristics; When at least two social objects form a team to perform tasks in the three-dimensional exploration space, the composition and scale of the three-dimensional exploration space are displayed in the version corresponding to the created object of the team.
- the composition of the three-dimensional exploration space refers to the three-dimensional service area included in the three-dimensional exploration space. Specifically, it can be a real-life room, including a business real-life room and an interactive real-life room.
- the number of real-world rooms constitutes the scale of the three-dimensional exploration space.
- These businesses, the number of relationship chains, and version characteristics that can be selected by the social objects corresponding to the avatar have changed. For example, select a part of the business that meets your own needs from all the business options provided, and the corresponding business room is also displayed in the three-dimensional exploration space.
- other social objects that have social relationships with social objects can be obtained from the number of relationship chains, and then real-scene rooms that meet the explicit conditions can be displayed in the three-dimensional exploration space.
- the version feature refers to the version of the social application that supports the three-dimensional exploration space. Version Depending on the characteristics, the size of the three-dimensional exploration space provided may also vary. Since each social object has different choices and different relationship chains, the three-dimensional exploration space of each social object is different, with thousands of people and thousands of faces, forming a parallel world.
- the three-dimensional exploration space will be displayed to all social objects of the team in the version corresponding to the team creator, that is, the team shares the same three-dimensional exploration space. By exploring the three-dimensional exploration space together, the exploration can be made more interesting.
- the social service interface further includes a three-dimensional exploration space navigation indicator and a message navigation indicator; when the social service interface includes a three-dimensional exploration space, the three-dimensional exploration space navigation indicator is in a selected state.
- the social service interface can also include room navigation marks and personal navigation marks. These navigation marks can be uniformly set at the bottom of the social service interface, and social objects can switch the bottom navigation tab to use different functional modules. Among them, the three-dimensional exploration space navigation logo is the entrance of the three-dimensional exploration space.
- the social object When the social object selects the navigation logo, the three-dimensional exploration space is displayed on the social service interface, and the social object can manipulate the avatar to move arbitrarily in the three-dimensional exploration space and enter the real scene A room, such as a business reality room or an interactive reality room.
- the schematic diagram of the social service interface shown in Figure 5e is the three-dimensional exploration space displayed in the social service interface under the three-dimensional exploration space navigation logo, and the four navigation logos set at the bottom are respectively named: room, open world , Messages, My.
- the message navigation logo can be used as the entry of the conversation message list, and the conversation messages generated in the real room can be deposited here.
- the following content can also be included:
- the conversation message list is used to display social conversation messages generated in the stereoscopic exploration space.
- a conversation message list can be displayed in the social service interface, and the conversation message list can include conversation messages generated by social interaction between the social object and the interactive object in the three-dimensional exploration space, that is, social conversation messages.
- social objects can directly select the corresponding interactive objects on this interface to reply, and the conversation message list can be superimposed and displayed on the interface of the three-dimensional exploration space without completely covering the three-dimensional exploration space, for example, the conversation message list is displayed in the pop-up box of the three-dimensional exploration space , which makes it convenient for social objects to close the conversation message list in time and switch to the state of being in a three-dimensional exploration space; the conversation list can also jump to a brand new interface for display (as shown in Figure 9 below, which is an interface provided by the embodiment of the present application Schematic).
- the display interface of the conversation message list also includes message options, notification options and virtual electronic resource options; when the conversation message list is displayed, the message option is in a selected state.
- FIG. 9 is a schematic diagram showing a list of conversation messages provided by the embodiment of the present application.
- the bottom includes a plurality of navigation marks, among which the message navigation mark 9101 Displayed in grayscale, in the selected state, the conversation message list includes nicknames, avatar information and sent conversation messages corresponding to multiple interactive objects and social groups, and there are three options displayed at the top of the conversation message list, respectively: Messages, notifications, gifts.
- the "message" option 9102 is enlarged and bolded, that is, it is in a selected state.
- other options for manual switching can also be provided for social objects to view more data information generated in the three-dimensional exploration space in the social service interface, including: responding to notification options
- the selection of the notification message list is displayed, and the notification message list includes one or more notification messages generated in the three-dimensional exploration space; or, in response to the selection of the virtual electronic resource option, the virtual electronic resources generated in the three-dimensional exploration space are displayed.
- the display interface of the conversation message list can display a notification message list, optionally, the conversation message list can be switched to a notification message list, and the notification messages included in the notification message list are notifications generated in the stereoscopic exploration space Messages, such as the notification message of the official operation event "Christmas special effects are on, come and experience it", and the notification message of other avatars inviting them to join the room, etc., are not limited here.
- the notification message of the official operation event "Christmas special effects are on, come and experience it" and the notification message of other avatars inviting them to join the room, etc.
- FIG. 9 is a schematic diagram of displaying a list of notification messages provided by an embodiment of the present application. It is the notification message list displayed when the notification option 9201 is selected.
- the notification message list includes three system notification messages, such as the system notification message 9202: "Christmas special effects are online, come and experience it", the invitation notification message: "Friends A invites you to join room R" and the level notification message: "Current level xxx”.
- the virtual electronic resources generated in the three-dimensional exploration space can be obtained by the avatar performing tasks, or presented by other avatars.
- the virtual electronic resource option can be a gift option, and the virtual electronic resource can be a virtual gift harvested in the three-dimensional exploration space or given by a friend, including virtual dress-up items, such as clothes and necklaces of the avatar; auxiliary tools for the movement of the avatar, such as skateboards , bicycles, etc.; virtual pets, etc.
- FIG. 9 is a schematic diagram of a display interface under a virtual electronic resource option provided by an embodiment of the present application.
- the virtual electronic resource option is specifically a gift option.
- the displayed virtual gift includes two partitions.
- the currently held gift partition 9302 is a virtual gift owned by a social object, including pet dogs, strawberries, and books;
- the purchasable gift section 9303 is a virtual item that can be exchanged with other virtual resources, including bicycles and alarm clocks.
- the social interaction scheme provided by the embodiment of the present application uses the corresponding presentation logic to judge whether the real-scene room meets the explicit condition in real time for the real-scene room carrying different types of services, and displays the real-scene room that meets the explicit condition in the three-dimensional exploration space, virtual Avatars can enter various types of real-scene rooms for social interaction, so that social objects can use avatars to explore various businesses more immersively in a three-dimensional exploration space in real time, and social objects can also invite other online friends or be accepted by other online friends. Invite them to experience the areas and rooms of different businesses in real time, thereby enhancing fun and entertainment.
- the layout of the interactive real-scene room can be updated and adjusted in real time according to the moving point of the avatar in the three-dimensional space and the intimacy or activity of the interactive objects corresponding to the displayed interactive real-scene room, so as to better Displayed to social objects for convenient access by social objects. It can be seen that through dynamic display and real-time update of the layout of the three-dimensional real room, the business form of the application is built into a three-dimensional, real-time and dynamic three-dimensional exploration space and the rooms contained in it. This is a new type of social interaction method with exploratory features And interesting, help to improve user stickiness.
- the bottom navigation logo can include four types, which are respectively named: message, small world, contact, and dynamic.
- message small world
- contact the content displayed on the UI page is different, for example, when the news, news, and small world navigation signs are lit, the content of the jumping display page is respectively displayed.
- each business in social applications can be converted into distinctive architectural shapes and placed in fixed positions in the three-dimensional exploration space.
- the social object controls the avatar to move to a fixed location to find the entrance of the corresponding business building.
- the social object can move into the real room through the avatar to experience various businesses and chat services.
- This method adjusts the business entrance and AIO entrance of social applications from the 2D interface to the entrance of each room or area in the three-dimensional exploration space, and recreates the business and AIO chat rooms of social applications as three-dimensional, real-time, Dynamic maps and room shapes allow you to explore various businesses more immersively in the open world in real time. You can also invite online friends to experience areas and rooms of different businesses in real time to enhance fun and entertainment.
- FIG. 10 is a schematic structural diagram of a social interaction device provided by an exemplary embodiment of the present application.
- the above-mentioned social interaction device may be a computer program (including program code) running in a computer device, for example, the social interaction device is an application software; the social interaction device may be used to execute the corresponding steps in the method provided by the embodiment of the present application .
- the social interaction device 1000 may include: a display module 1001 and a control module 1002 .
- the display module 1001 is configured to display a social service interface, the social service interface includes a three-dimensional exploration space, and the three-dimensional exploration space includes virtual images corresponding to social objects and a three-dimensional service area;
- a control module 1002 configured to control the avatar to move in the stereoscopic exploration space
- the control module 1002 is further configured to control the avatar to perform social interaction in the three-dimensional service area based on the movement of the avatar.
- the social service interface is provided with a virtual control control
- the control module 1002 is specifically configured to: use the virtual control control to control the avatar to move according to the travel characteristics in the three-dimensional exploration space; the travel characteristics include at least the following One item: moving direction, moving distance, and moving speed; among them, the social service interface supports horizontal screen display or vertical screen display; when the social service interface is displayed on a horizontal screen, the social service interface adapts to the screen width ratio, and the social service interface
- the side menu bar is presented in , and the side menu bar includes one or more of action options, dress-up options, photo options, home page options, compass options, and search options; and the social service interface except the three-dimensional exploration space Display content supports hiding.
- the display module 1001 is also used to: display the attribute information of the avatar in the three-dimensional exploration space; the attribute information includes any one or more of the following: the social status of the social object corresponding to the avatar, the status of the avatar in The position in the three-dimensional exploration space, the nickname of the social object corresponding to the avatar, the virtual pet carried by the avatar, and the object tag of the social object corresponding to the avatar.
- the display module 1001 is also used to: during the social interaction process of the virtual image, prompt the social relationship between the social object corresponding to the virtual image and the interactive object in the three-dimensional exploration space; wherein, the social relationship includes Any one or more of the following: social friends, common social circles, common object tags.
- the three-dimensional service area includes a real scene room; the control module 1002 is specifically configured to: when the avatar moves to the entrance of the real scene room, display a guide sign at the entrance of the real scene room; respond to the triggering of the guide sign , control the avatar to enter the real scene room, and perform social interaction in the real scene room.
- the three-dimensional service area includes a real scene room; the control module 1002 is specifically configured to: display an invitation prompt message in the social service interface, the invitation prompt message is used to prompt that the avatar is invited to enter the real scene room; respond to the invitation The prompt message is triggered to control the avatar to enter the invited real room and perform social interaction in the real room.
- the social service interface further includes an interface exchange area, the interface exchange area includes a preset interactive content selection area, and the preset interactive content selection area is used to display preset interactive content;
- the control module 1002 is specifically used for: Image movement, displaying one or more preset interactive content in the preset interactive content selection area; each preset interactive content corresponds to a group of object actions; responding to the target preset interactive content in the preset interactive content selection area , output a conversation message around the avatar, the conversation message includes target preset interactive content; and control the avatar to execute a set of object actions corresponding to the target preset interactive content.
- control module 1002 is specifically configured to: if the avatar moves to the location of other avatars and conducts social conversations with other avatars, then display in the preset interactive content selection area the information related to the context of the social conversation. matching preset interactive content; or, if the avatar moves to the location of other avatars and performs social interaction with other avatars, according to the social relationship between the social objects corresponding to the avatar and the interactive objects corresponding to other avatars, The preset interactive content matching the social relationship is displayed in the preset interactive content selection area.
- the social service interface also includes an interface exchange area, the interface exchange area includes a preset interactive content selection area, and one or more preset interactive content is displayed in the preset interactive content selection area;
- the social interaction device also includes an update Module 1003, configured to: update the displayed preset interactive content in the interface communication area in response to a replacement operation on the preset interactive content displayed in the preset interactive content selection area.
- the social service interface further includes an interface exchange area, the interface exchange area includes a preset interactive content selection area, and the preset interactive content selection area is used to display preset interactive content; the display module 1001 is also used for: If the avatar has a virtual prop, the preset interactive content related to the virtual prop is displayed in the preset interactive content selection area; or, the preset interactive content corresponding to the attribute of the avatar is displayed in the preset interactive content selection area; Or, when there is an operation activity in the three-dimensional exploration space, the preset interaction content corresponding to the operation activity is displayed in the preset interaction content selection area.
- the social service interface further includes an interface exchange area
- the interface exchange area includes a conversation message editing area
- the social interaction device further includes an output module 1004, configured to: edit the conversation message in the conversation message editing area;
- the sending operation of the obtained conversation message is to output the edited and sent conversation message around the avatar; wherein, the conversation message includes: text message, voice message, picture message, and video message.
- the three-dimensional service area includes a real scene room; the real scene room and the corresponding architectural form support customized decoration, and the entrance shape of the real scene room matches the theme of the real scene room; the real scene room includes a business real scene room and an interactive real scene room.
- the real-scene room includes a customized business real-scene room and a general business real-scene room; the architectural form corresponding to the customized business real-scene room matches the object tag of the social object corresponding to the avatar.
- the display module 1001 is also used to: hide the architectural form corresponding to the interactive real-scene room that does not meet the explicit condition in the three-dimensional exploration space, and display the corresponding architectural form of the interactive real-scene room that meets the explicit condition in the three-dimensional exploration space architectural form.
- the display module 1001 is specifically configured to: hide the interactive real-scene room in the three-dimensional exploration space that does not meet the explicit condition according to the preset hiding method, and display the hidden interactive real-scene room in the three-dimensional exploration space At the occupied position, the interactive real-scene room in the three-dimensional exploration space that meets the appearance conditions is displayed according to the preset display method; among them, the preset hiding method includes any of the following: sinking and disappearing animation method, floating out and disappearing animation method, and gradual disappearance Animation mode, flipping and disappearing animation mode; the preset display mode includes any of the following: rising display animation mode, floating in display animation mode, gradient display animation mode, and flip display animation mode.
- the interactive real-scene room includes a multi-person interactive real-scene room corresponding to a social group and an individual real-scene room corresponding to a single social object;
- the interactive real-scene room meeting the explicit condition includes at least one of the following: The number of social objects participating in social interaction in the social group exceeds the number threshold; there are social activities in the social group corresponding to the multi-person interactive live room; the social object corresponding to the individual live room is online.
- the social service interface also includes a three-dimensional exploration space navigation logo and a message navigation logo; when the social service interface includes a three-dimensional exploration space, the three-dimensional exploration space navigation logo is in a selected state; the display module 1001 is also used to: respond Based on the selection of the message navigation identifier, a conversation message list is displayed, and the conversation message list is used to display social conversation messages generated in the stereoscopic exploration space.
- the display interface of the conversation message list also includes message options, notification options, and virtual electronic resource options; when the conversation message list is displayed, the message options are selected; the display module 1001 is also used to : In response to the selection of the notification option, display a notification message list, the notification message list includes one or more notification messages generated in the three-dimensional exploration space; in response to the selection of the virtual electronic resource option, display the virtual electronic resources generated in the three-dimensional exploration space resource.
- each avatar in the three-dimensional exploration space corresponds to a grid three-dimensional area, and the grid three-dimensional area is used to generate a collision range;
- the social interaction device also includes a generation module 1005, which is used for: when the avatar is in the three-dimensional exploration space When the avatar does not enter the collision range corresponding to other avatars, or when the avatar has left the collision range corresponding to other avatars, call the information in the first dynamic library to generate preset interactive content; the information in the first dynamic library The information contains descriptive information describing the personal activity of the social object.
- the generating module 1005 is further configured to: call the information in the second dynamic library to generate preset interactive content when the avatar enters the collision range corresponding to other avatars in the three-dimensional exploration space; the second dynamic The information in the library contains descriptive information describing the dynamics of interactions between two or more social objects.
- the second dynamic library when the other avatar is a single-person avatar, the second dynamic library includes a separate interactive dynamic library, and the information in the separate interactive dynamic library is classified according to intimacy; the preset interactive content is based on the avatar and other avatars.
- the intimacy between avatars is generated by selecting the corresponding category of information from the individual interactive dynamic library; when other avatars are group avatars, the second dynamic library includes the group interactive dynamic library, and the information in the group interactive dynamic library is based on According to the intimacy between the avatar and other avatars, the preset interactive content is generated by selecting the corresponding category of information from the group interaction dynamic library; among them, when other avatars are group avatars, the virtual
- the intimacy between the avatar and other avatars is an average value of intimacy between the avatars and individual avatars in the group avatars.
- the three-dimensional exploration space includes dynamic recommendation partitions and fixed display partitions, the interactive real-scene rooms are arranged in the dynamic recommendation partitions, and the business real-scene rooms are arranged in the fixed display partitions;
- the social interaction device also includes a layout module 1006, which is used to: acquire virtual The location information of the image in the three-dimensional exploration space; according to the location information and recommendation rules, the interactive real-scene room is arranged in the three-dimensional exploration space.
- the layout module 1006 is specifically configured to: when the interactive real-scene room is an individual real-scene room, take the position information of the avatar as the center, and determine the difference between the maximum intimacy and the minimum intimacy between the avatar and other avatars.
- the absolute difference between them is the first layout radius, within the first layout radius, individual real-scene rooms are placed in the dynamic recommendation partition according to the degree of intimacy from high to low; when the interactive real-scene room is a multi-person interactive real-scene room, take The location information of the avatar is the center of the circle, and the absolute difference between the minimum activity and the maximum activity of the social group corresponding to the multi-person interactive real-scene room is the second layout radius, within the second layout radius according to the activity from high to The low-level mode places multi-person interactive real-scene rooms in the dynamic display partition.
- the layout module 1006 is also used to: when the avatar moves in the three-dimensional exploration space, obtain new position information of the avatar in the three-dimensional exploration space; Layout interactive live-action rooms.
- the three-dimensional service area is a real scene room; the display module 1001 is also used for: if the avatar passes through the target real scene room many times but does not enter the target real scene room, replace the target real scene room with a new real scene room; When the avatar enters the target real-scene room, and the target real-scene room meets the appearance conditions, the target real-scene room is continuously displayed in the three-dimensional exploration space.
- the three-dimensional exploration space also includes a three-dimensional operation position, and the three-dimensional operation position can be used to place advertisements;
- the composition and scale of the three-dimensional exploration space are based on the business and relationship selected by the social object corresponding to the avatar The number of chains and version characteristics are determined; when at least two social objects form a team to perform tasks in the three-dimensional exploration space, the composition and scale of the three-dimensional exploration space are displayed in the version corresponding to the created object of the team.
- FIG. 11 is a schematic structural diagram of a computer device provided by an embodiment of the present application.
- the computer device may include an input device 1101 , an output device 1102 , a processor 1103 , a memory 1104 , a network interface 1105 and at least one communication bus 1106 .
- the processor 1103 may be a central processing unit (Central Processing Unit, CPU).
- the processor may further include hardware chips.
- the aforementioned hardware chip may be an application-specific integrated circuit (Application-Specific Integrated Circuit, ASIC), a programmable logic device (Programmable Logic Device, PLD), etc.
- the aforementioned PLD may be Field-Programmable Gate Array (Field-Programmable Gate Array, FPGA), Generic Array Logic (Generic Array Logic, GAL), etc.
- the memory 1104 can include a volatile memory (Volatile Memory), such as a random access memory (Random-Access Memory, RAM); the memory 1104 can also include a non-volatile memory (Non-Volatile Memory), such as a flash memory (Flash Memory), solid-state hard disk (Solid-State Drive, SSD), etc.; memory 1104 can be high-speed RAM memory, also can be non-volatile memory (Non-Volatile Memory), such as at least one disk memory.
- the memory 1104 may also be at least one storage device located away from the aforementioned processor 1103 .
- the memory 1104 may also include a combination of the above types of memory.
- the memory 1104 as a computer-readable storage medium may include an operating system, a network communication module, a user interface module, and a device control application program.
- Network interface 1105 can comprise standard wired interface, wireless interface (such as WI-FI interface), is used to provide data communication function; Communication bus 1106 is responsible for connecting each communication element;
- the input device 1101 includes but not limited to one or more of a touch panel, a physical keyboard or a virtual keyboard (Keyboard), function keys, a mouse, etc.;
- the output device 1102 is used to output data information.
- the output device 1102 can include a display screen (Display) or other display devices; the processor 1103 It is the control center of the terminal equipment, which connects various parts of the entire terminal equipment through various interfaces and lines, and executes various functions by scheduling and running the computer programs stored in the memory 1104 .
- Display Display
- the processor 1103 It is the control center of the terminal equipment, which connects various parts of the entire terminal equipment through various interfaces and lines, and executes various functions by scheduling and running the computer programs stored in the memory 1104 .
- the processor 1103 can be used to call the computer program in the memory to perform the following operations: display the social service interface through the output device 1102, the social service interface includes a three-dimensional exploration space, and the three-dimensional exploration space includes virtual images corresponding to social objects and three-dimensional services area; controlling the avatar to move in the three-dimensional exploration space; and, based on the movement of the avatar, controlling the avatar to perform social interaction in the three-dimensional service area.
- the computer device 1100 described in the embodiment of the present application can execute the description of the social interaction method in the previous embodiment corresponding to it, and can also execute the description of the social interaction device in the previous embodiment corresponding to FIG. 10 . This will not be repeated here. In addition, the description of the beneficial effect of adopting the same method will not be repeated here.
- an exemplary embodiment of the present application also provides a storage medium in which the computer program of the aforementioned social interaction method is stored, the computer program includes program instructions, and when one or more processors load And executing the program instructions can realize the description of the social interaction method in the embodiment, which will not be repeated here, and the description of the beneficial effect of adopting the same method will not be repeated here. It can be understood that program instructions can be deployed and executed on one or more computer devices capable of communicating with each other.
- the above-mentioned computer-readable storage medium may be the social interaction device provided in any of the foregoing embodiments or an internal storage unit of the above-mentioned computer equipment, such as a hard disk or memory of the computer equipment.
- the computer-readable storage medium can also be an external storage device of the computer device, such as a plug-in hard disk equipped on the computer device, a smart memory card (Smart Media Card, SMC), a secure digital (Secure Digital, SD) card, Flash card (flash card), etc.
- the computer-readable storage medium may also include both an internal storage unit of the computer device and an external storage device.
- the computer-readable storage medium is used to store the computer program and other programs and data required by the computer device.
- the computer-readable storage medium can also be used to temporarily store data that has been output or will be output.
- One aspect of the present application provides a computer program product or computer program, where the computer program product or computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
- the processor of the computer device reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the computer device executes the method provided in one aspect of the embodiments of the present application.
- the computer program product includes a computer program or a computer instruction.
- the steps of the social interaction method provided by the embodiment of the application are implemented.
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Abstract
Description
Claims (27)
- 一种社交互动方法,所述方法由计算机设备执行,所述方法包括:显示社交服务界面,所述社交服务界面包含立体探索空间,所述立体探索空间包括社交对象对应的虚拟形象以及立体服务区域;控制所述虚拟形象在所述立体探索空间中移动;以及,基于所述虚拟形象的移动,控制所述虚拟形象在所述立体服务区域中进行社交互动。
- 如权利要求1所述的方法,所述立体服务区域包括实景房间;所述基于所述虚拟形象的移动,控制所述虚拟形象在所述立体服务区域中进行社交互动,包括:当所述虚拟形象移动到所述实景房间的入口处时,在所述实景房间的入口处显示引导标识;响应于对所述引导标识的触发,控制所述虚拟形象进入所述实景房间,并在所述实景房间中进行社交互动。
- 如权利要求1所述的方法,所述立体服务区域包括实景房间;所述基于所述虚拟形象的移动,控制所述虚拟形象在所述立体服务区域中进行社交互动,包括:在所述社交服务界面中显示邀请提示消息,所述邀请提示消息用于提示所述虚拟形象被邀请进入所述实景房间;响应于对所述邀请提示消息的触发,控制所述虚拟形象进入至所邀请的实景房间中,并在所述实景房间中进行社交互动。
- 如权利要求1所述的方法,所述社交服务界面还包括界面交流区,所述界面交流区包括预设交互内容选择区域,所述预设交互内容选择区域用于显示预设交互内容;所述基于所述虚拟形象的移动,控制所述虚拟形象在所述立体服务区域中进行社交互动,包括:基于所述虚拟形象的移动,在所述预设交互内容选择区域中显示一个或多个预设交互内容;每个预设交互内容对应一组对象动作;响应于对所述预设交互内容选择区域中的目标预设交互内容的选择,在所述虚拟形象的周围输出会话消息,所述会话消息中包含所述目标预设交互内容;以及,控制所述虚拟形象执行所述目标预设交互内容对应的一组对象动作。
- 如权利要求4所述的方法,所述基于所述虚拟形象的移动,在所述预设交互内容选择区域中显示一个或多个预设交互内容,包括:若所述虚拟形象移动至其他虚拟形象所在位置并与所述其他虚拟形象进行社交会话,则在所述预设交互内容选择区域中显示与所述社交会话的上下文情景相匹配的预设交互内容;或者,若所述虚拟形象移动至其他虚拟形象所在位置并与所述其他虚拟形象进行社交互动,则根据所述虚拟形象对应的社交对象与所述其他虚拟形象对应的互动对象之间的社交关系,在所述预设交互内容选择区域中显示与所述社交关系相匹配的预设交互内容。
- 如权利要求1所述的方法,所述社交服务界面还包括界面交流区,所述界面交流区包括预设交互内容选择区域,所述预设交互内容选择区域中显示有一个或多个预设交互内容;所述方法还包括:响应于针对所述预设交互内容选择区域中显示的预设交互内容的替换操作,在所述界面交流区中更新所显示的预设交互内容。
- 如权利要求1所述的方法,所述社交服务界面还包括界面交流区,所述界面交流区包括预设交互内容选择区域,所述预设交互内容选择区域中用于显示预设交互内容;所述方法还包括:若所述虚拟形象具备虚拟道具,则在所述预设交互内容选择区域中显示与所述虚拟道具相关的预设交互内容;或者,在所述预设交互内容选择区域中显示与所述虚拟形象的属性相对应的预设交互内容;或者,当所述立体探索空间中存在运营活动时,在所述预设交互内容选择区域中显示与所述运营活动相对应的预设交互内容。
- 如权利要求4-7任一项所述的方法,所述立体探索空间中每个虚拟形象对应一个网格立体区域,所述网格立体区域用于生成碰撞范围;所述方法还包括:当所述虚拟形象在所述立体探索空间中未进入至其他虚拟形象对应的碰撞范围内,或者当所述虚拟形象已从所述其他虚拟形象对应的碰撞范围内离开时,调用第一动态库中的信息生成预设交互内容;所述第一动态库中的信息包含用于描述社交对象的个人动态的描述信息;当所述虚拟形象在所述立体探索空间中进入其他虚拟形象对应的碰撞范围内时,调用第二动态库中的信息生成预设交互内容;所述第二动态库中的信息包含用于描述两个或多个社交对象之间的互动动态的描述信息。
- 如权利要求8所述的方法,所述方法还包括:当所述其他虚拟形象为单人虚拟形象时,所述第二动态库包括单独互动动态库,所述单独互动动态库中的信息按照亲密度进行分类;所述预设交互内容是根据所述虚拟形象与所述其他虚拟形象之间的亲密度,从所述单独互动动态库中选择相应类别的信息生成的;当所述其他虚拟形象为群体虚拟形象时,所述第二动态库包括群体互动动态库,所述群体互动动态库中的信息按照亲密度进行分类;所述预设交互内容是根据所述虚拟形象与所述其他虚拟形象之间的亲密度,从所述群体互动动态库中选择相应类别的信息生成的;其中,当所述其他虚拟形象为群体虚拟形象时,所述虚拟形象与所述其他虚拟形象之间的亲密度是所述虚拟形象分别与所述群体虚拟形象中各个单人虚拟形象之间的亲密度的平均值。
- 如权利要求1所述的方法,所述社交服务界面还包括界面交流区,所述界面交流区包括会话消息编辑区域,所述方法还包括:在所述会话消息编辑区域中编辑会话消息;响应于对编辑得到的会话消息的发送操作,在所述虚拟形象的周围输出编辑并发送的所述会话消息;其中,所述会话消息包括:文字消息、语音消息、图片消息、视频消息。
- 如权利要求1所述的方法,所述立体服务区域包括实景房间;所述实景房间和对应的建筑形态支持定制化装扮,所述实景房间的入口造型与所述实景房间的主题相匹配;所述实景房间包括业务实景房间和互动实景房间,所述业务实景房间包括定制业务实景房间和通用业务实景房间;所述定制业务实景房间对应的建筑形态与所述虚拟形象对应的社交对象的对象标签相匹配。
- 如权利要求11所述的方法,所述方法还包括:在所述立体探索空间中隐藏不满足外显条件的互动实景房间对应的建筑形态,以及在所述立体探索空间中显示满足外显条件的互动实景房间对应的建筑形态;其中,所述互动实景房间包括社交群组对应的多人互动实景房间和单个社交对象对应的个体实景房间;所述互动实景房间满足外显条件包括以下至少一种:所述多人互动实景房间对应的社交群组中参与社交互动的社交对象的数量超过数量阈值;所述多人互动实景房间对应的社交群组中存在社交活动;所述个体实景房间对应的社交对象处于在线状态。
- 如权利要求12所述的方法,所述在所述立体探索空间中隐藏不满足外显条件的互动实景房间对应的建筑形态,以及在所述立体探索空间中显示满足外显条件的互动实景房间对应的建筑形态,包括:按照预设隐藏方式将所述立体探索空间中不满足外显条件的互动实景房间进行隐藏处理,并在被隐藏的互动实景房间在所述立体探索空间中占据的位置处,按照预设显示方式显示所 述立体探索空间中满足外显条件的互动实景房间;其中,所述预设隐藏方式包括以下任一种:下沉消失动画方式、飘出消失动画方式、渐变消失动画方式、翻转消失动画方式;所述预设显示方式包括以下任一种:上升显示动画方式、飘入显示动画方式、渐变显示动画方式、翻转显示动画方式。
- 如权利要求11所述的方法,所述立体探索空间包括动态推荐分区和固定展示分区,所述互动实景房间布局于所述动态推荐分区,所述业务实景房间布局于所述固定展示分区;所述方法还包括:获取所述虚拟形象在所述立体探索空间中的位置信息;根据所述位置信息和推荐规则在所述立体探索空间布局所述互动实景房间。
- 如权利要求14所述的方法,所述根据所述位置信息和推荐规则布局在所述立体探索空间所述互动实景房间,包括:当所述互动实景房间为个体实景房间时,以所述虚拟形象的位置信息为圆心,在第一布局半径之内按照亲密度由高到低的方式在所述动态推荐分区中放置所述个体实景房间;所述第一布局半径由所述虚拟形象与其他虚拟形象之间的最大亲密度与最小亲密度之间的绝对差值确定;当所述互动实景房间为多人互动实景房间时,以所述虚拟形象的位置信息为圆心,在第二布局半径内按照活跃度由高到低的方式在所述动态展示分区中放置所述多人互动实景房间;所述第二布局半径由所述多人互动实景房间对应的社交群组的最小活跃度和最大活跃度之间的绝对差值确定。
- 如权利要求15所述的方法,所述方法还包括:当所述虚拟形象在所述立体探索空间中移动时,获取所述虚拟形象在所述立体探索空间中的新的位置信息;按照所述新的位置信息和所述推荐规则在所述立体探索空间布局所述互动实景房间。
- 如权利要求1所述的方法,所述社交服务界面还包含立体探索空间导航标识和消息导航标识;所述社交服务界面包含立体探索空间时,所述立体探索空间导航标识处于被选择的状态;所述方法还包括:响应于对所述消息导航标识的选择,显示会话消息列表,所述会话消息列表用于显示所述立体探索空间中产生的社交会话消息。
- 如权利要求17所述的方法,所述会话消息列表的显示界面中还包括消息选项、通知选项以及虚拟电子资源选项;当所述会话消息列表处于显示状态时,所述消息选项处于被选中的状态;所述方法还包括以下任一种:响应于对所述通知选项的选择,显示通知消息列表,所述通知消息列表包括所述立体探索空间中产生的一条或多条通知消息;响应于对所述虚拟电子资源选项的选择,显示所述立体探索空间中产生的虚拟电子资源。
- 如权利要求1所述的方法,所述立体服务区域为实景房间;所述方法还包括:若所述虚拟形象多次经过目标实景房间但均未进入所述目标实景房间,将所述目标实景房间替换为新的实景房间;若所述虚拟形象进入所述目标实景房间,且所述目标实景房间满足外显条件,则将所述目标实景房间在所述立体探索空间中持续显示。
- 如权利要求1所述的方法,所述社交服务界面设有虚拟控制控件;所述控制所述虚拟形象在所述立体探索空间中移动,包括:通过所述虚拟控制控件操控所述虚拟形象在所述立体探索空间中按照行进特性进行移动;所述行进特性包括以下至少一项:移动方向、移动距离以及移动速度。
- 如权利要求1所述的方法,所述社交服务界面支持横屏展示或纵屏展示;当所述社交服务界面被横屏展示时,所述社交服务界面与屏宽比相适应,且所述社交服务界面中呈现侧 边菜单栏,所述侧边菜单栏包括动作选项、装扮选项、拍照选项、主页面选项、指南针选项、搜索选项中的一项或多项;且所述社交服务界面中除所述立体探索空间之外的显示内容支持隐藏。
- 如权利要求1所述的方法,所述方法还包括:在所述立体探索空间中显示所述虚拟形象的属性信息;其中,所述属性信息包括以下任一种或多项:所述虚拟形象对应的社交对象的社交状态、所述虚拟形象在所述立体探索空间中所处的位置、所述虚拟形象对应的社交对象的昵称、所述虚拟形象携带的虚拟宠物、所述虚拟形象对应的社交对象的对象标签。
- 根据权利要求1所述的方法,所述方法还包括:在所述虚拟形象进行社交互动的过程中,在所述立体探索空间中提示所述虚拟形象对应的社交对象与互动对象之间的社交关系;其中,所述社交关系包括以下任一种或多种:社交好友、共同社交圈子、共同对象标签。
- 一种社交互动装置,包括:显示模块,用于显示社交服务界面,所述社交服务界面包含立体探索空间,所述立体探索空间包括社交对象对应的虚拟形象以及立体服务区域;控制模块,用于控制所述虚拟形象在所述立体探索空间中移动;以及,所述控制模块,还用于基于所述虚拟形象的移动,控制所述虚拟形象在所述立体服务区域中进行社交互动。
- 一种计算机设备,包括:处理器、存储器以及网络接口;所述处理器与所述存储器、所述网络接口相连,其中,所述网络接口用于提供网络通信功能,所述存储器用于存储程序代码,所述处理器用于调用所述程序代码,以执行权利要求1至23任一项所述的社交互动方法。
- 一种计算机可读存储介质,所述计算机可读存储介质存储有计算机程序,所述计算机程序包括程序指令,所述程序指令当被处理器执行时,执行权利要求1至23任一项所述的社交互动方法。
- 一种计算机程序产品,所述计算机程序产品包括计算机程序或计算机指令,所述计算机程序或计算机指令被处理器执行时实现如权利要求1至23中任一项所述的社交互动方法的步骤。
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| CN118524078A (zh) * | 2024-05-31 | 2024-08-20 | 北京达佳互联信息技术有限公司 | 信息交互方法、装置、电子设备及存储介质 |
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| WO2026076975A1 (zh) * | 2024-10-12 | 2026-04-16 | 华为技术有限公司 | 一种交互方法、装置、设备及存储介质 |
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