WO2023120929A1 - Système b2b pour appliquer des produits réels à un espace virtuel métavers - Google Patents

Système b2b pour appliquer des produits réels à un espace virtuel métavers Download PDF

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Publication number
WO2023120929A1
WO2023120929A1 PCT/KR2022/016314 KR2022016314W WO2023120929A1 WO 2023120929 A1 WO2023120929 A1 WO 2023120929A1 KR 2022016314 W KR2022016314 W KR 2022016314W WO 2023120929 A1 WO2023120929 A1 WO 2023120929A1
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WIPO (PCT)
Prior art keywords
product
virtual
information
ownership
real
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PCT/KR2022/016314
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English (en)
Korean (ko)
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옥재윤
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옥재윤
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Priority claimed from KR1020220103115A external-priority patent/KR20230094947A/ko
Application filed by 옥재윤 filed Critical 옥재윤
Publication of WO2023120929A1 publication Critical patent/WO2023120929A1/fr

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T17/00Three dimensional [3D] modelling, e.g. data description of 3D objects
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L9/00Cryptographic mechanisms or cryptographic arrangements for secret or secure communications; Network security protocols

Definitions

  • An embodiment of the present invention relates to a B2B system for applying a real product to a metaverse virtual space.
  • Metaverse is a compound word of 'Universe', which means the real world, and 'Meta', which means 'processing and abstraction', and means a three-dimensional virtual world.
  • UGC User Generated Content
  • Second Life which was created by Linden Lab, an American IT venture company, is growing, interest in the metaverse is growing.
  • the metaverse world has been expressed in the word virtual reality (Virtual Reality), but now the word metaverse is mainly used as a term for advanced concepts.
  • the term originally came from Neil Stephenson's 1992 novel Snow Crash. These days, it is widely used to describe the vision behind real work in a fully immersive 3D virtual space.
  • the different characters in the virtual space have human interaction with the agents of software (as avatars), whether social or economic, and use metaphors from the real world, but there are no physical limitations.
  • Patent Publication No. 10-2016-0143713 published date: December 14, 2016
  • Patent Publication No. 10-2019-0084404 published date: July 17, 2019
  • An embodiment of the present invention is to apply real products that are actually purchased in the real world to the virtual space of the metaverse so that they can actually be used, and to provide brokerage services for ownership transactions of virtual goods to the virtual space of the metaverse.
  • the B2B system for applying real goods to the metaverse virtual space can issue ownership of real goods when purchasing real goods sold in the real world, and identify and authenticate ownership of real goods.
  • a real world product information providing unit that provides unique product information to the buyer;
  • a virtual reality product information registration unit for registering the unique product information in a virtual reality system and applying a 3D modeled virtual product of a real product to be usable within the virtual reality system;
  • a virtual goods ownership transaction intermediary unit mediating ownership transactions for virtual goods between the purchaser and a third party within the virtual reality system.
  • the real world product information providing unit may include a unique identification information acquisition unit that obtains unique identification information of a sold actual product when a pre-registered real product is sold in conjunction with a sales management system of a store operated in the real world; a real product additional information providing unit that provides 3D modeling data and detailed information matched with the unique identification information using a database in which 3D modeling data and detailed information of the actual product are stored; Based on the unique identification information provided by the unique identification information obtaining unit, the 3D modeling data provided by the actual product additional information providing unit, and the detailed information, a non-fungible token (NFT) is issued to obtain information about the actual product.
  • Real product NFT issuer that generates ownership
  • a real product ownership register for recording the NFT issued by the real product NFT issuing unit on a blockchain network and authenticating ownership of the real product using the NFT.
  • the virtual reality product information registration unit registers the NFT, the unique identification information, the detailed information, and the 3D modeling data provided from the real world product information providing unit as virtual product object information of the virtual reality system.
  • object information registration unit and a virtual product object information application unit for applying the 3D modeling data registered through the virtual product object information registration unit to be usable in a virtual reality system as a virtual product.
  • the virtual goods ownership transaction intermediary unit may include: a virtual goods ownership sale request unit that receives a request for selling the ownership of the virtual goods together with the virtual goods object information and the selling price information of the virtual goods from the buyer; a virtual goods ownership authentication request unit requesting ownership authentication from the real product ownership register by using the NFT included in the virtual product object information; a virtual goods ownership sales promotion activity unit that provides a public relations service within a virtual reality system using the virtual goods object information and the selling price information when ownership verification is completed through the virtual goods ownership verification request unit;
  • a virtual product ownership transfer processing unit receives an application for purchasing ownership of virtual goods from the third party, informs the purchaser, and proceeds with a procedure for transferring ownership of virtual goods between the purchaser and the third party;
  • the virtual product object information registration unit may re-register the virtual product object information for the virtual product in the name of the third party to whom the ownership of the virtual product has been transferred through the virtual product ownership transfer processing unit.
  • the detailed information includes product specification information and product characteristic information when the actual product is a product, and biological genetic information and species characteristic information when the actual product is a living thing, and the virtual reality product information registration unit, Based on the 3D modeling data and the detailed information, the virtual reality that modifies and changes the external and internal characteristics of the 3D modeling data according to the passage of time, use and activity history, damage, repair, appearance change, and lifespan information within the virtual reality system A product reality reflection unit may be further included.
  • the virtual product ownership transaction intermediary unit receives image data and characteristic change information of the real product from the buyer in order to improve the product value of the virtual product when the real product is a living thing, and registers a predefined deep product.
  • the image data may be input to a learning model, and the similarity with the characteristic change information may be judged as an output value, and the selling price information may be readjusted when the similarity between the output value and the characteristic change information is equal to or greater than a preset reference value.
  • B2B for applying actual products purchased in the real world to the virtual space of the metaverse so that they can actually be used, and real goods that provide brokerage services for ownership transactions of virtual goods to the virtual space of the metaverse. system can be provided.
  • FIG. 1 is a schematic diagram showing the entire configuration of a B2B system for applying real products to a metaverse virtual space according to an embodiment of the present invention.
  • FIG. 2 is a block diagram showing the configuration of a real world product information providing unit according to an embodiment of the present invention.
  • FIG. 3 is a block diagram showing the configuration of a virtual reality product information registration unit according to an embodiment of the present invention.
  • FIG. 4 is a block diagram showing the configuration of a virtual goods ownership transaction intermediary unit according to an embodiment of the present invention.
  • FIG. 1 is a schematic diagram showing the overall configuration of a B2B system for applying real products to the metaverse virtual space according to an embodiment of the present invention
  • FIG. 2 shows the configuration of a real world product information providing unit according to an embodiment of the present invention
  • 3 is a block diagram showing the configuration of a virtual product information registration unit according to an embodiment of the present invention
  • FIG. 4 is a block diagram showing the configuration of a virtual product ownership transaction intermediary unit according to an embodiment of the present invention.
  • the B2B system 1000 for applying real products to the metaverse virtual space includes a real world product information provider 100, a virtual reality product information register 200, and a virtual reality product information register 200. It may include at least one of the commodity ownership transaction intermediary unit 300 .
  • the real world product information provider 100 issues ownership of the real product when purchasing a real product sold in the real world, and provides unique product information that can identify and authenticate the ownership of the real product to the buyer (the real product). purchaser).
  • the real world product information providing unit 100 includes a unique identification information acquiring unit 110, a real product additional information providing unit 120, a real product NFT issuing unit 130, and a real product. At least one of the ownership registers 140 may be included.
  • the unique identification information acquisition unit 110 acquires the unique identification information of the actual product sold when the registered actual product is sold in conjunction with the sales management system 10 of the on/offline store operated in the real world.
  • the on/offline store according to this embodiment is a store subscribed to the B2B service, and the sales management system 10 of the corresponding store sells a real product (limited edition product), a unique identification pre-assigned to the actual product.
  • the unique identification information acquisition unit 110 can recognize and identify the actual product to be applied to virtual reality.
  • the unique identification information according to this embodiment is a unique code or identification code, which is information for matching with 3D modeling data and detailed information on actual products to search for them, such as product classification code, product brand code, product model code, product version information, etc.
  • the content or display method included in the unique identification information is not limited.
  • the actual product additional information providing unit 120 may provide 3D modeling data and detailed information matched with unique identification information using the database 20 in which 3D modeling data and detailed information of the actual product are stored.
  • 3D modeling data and detailed information generated by 3D modeling of a corresponding actual product are stored for each unique identification information, and the stored information and data are matched with the unique identification information to provide additional information on the actual product (
  • the corresponding information and data that is, 3D modeling data and detailed information about the actual product can be found and provided.
  • the 3D modeling data includes three-dimensional graphic data for applying a real product to a virtual reality system, and may be matched and registered with the unique identification information of the actual product in the database 20 before selling the actual product, but B2B service In the case of a product that is determined later as a product, it may be produced posthumously and matched and registered with unique identification information separately from the sale of the actual product.
  • the above detailed information can be classified into objects and organisms, and if the actual product is an object, the detailed information may include product specification information and product characteristic information, and if the actual product is an organism, the detailed information may include biological genetic information and species characteristics information may be included.
  • Product specification information may include specification information of actual products such as electronic devices and machinery, and product characteristic information may include electronic, physical, and chemical characteristic information such as electronic equipment, machinery, instruments, furniture, and the like.
  • biological genetic information may include genetic characteristic information related to the character, disposition, disease, growth, etc. of the actual product, and species characteristic information may include external and internal disposition, characteristics, etc. that the species of the actual product has. information may be included.
  • the virtual product After applying the virtual product modeling the real product to the virtual reality system, the virtual product is external and internal product according to the flow of time, use and activity history, damage, repair, appearance change, and lifespan information as in the real world.
  • the characteristics can be used to be reflected as they are in virtual reality.
  • the real product NFT issuing unit 130 'unique identification information' provided by the unique identification information acquisition unit 110, '3D modeling data' and 'detailed information' provided by the actual product additional information providing unit 120 Based on ', NFT (Non-fungible token) can be issued to generate ownership of the actual product.
  • NFTs for real products can be issued by applying a hash function, a computer encryption technology, to unique identification information, 3D modeling data, and detailed information to extract a unique hash value and record it in the NFT.
  • the real product ownership registration unit 140 may record the NFT generated by the real product NFT issuing unit 130 on the blockchain network 30 and authenticate or prove ownership of the actual product using the NFT.
  • the real product ownership registration unit 140 records the NFT issued by the real product NFT issuing unit 130 on the blockchain network 30 so that the ownership of the actual product generated by the NFT can be authenticated or proved.
  • NFT authentication or proof in the real product ownership registration unit 140 uses a hash function used for NFT issuance. This hash function is a non-reversible one-way function, and only one hash value can be extracted from one original object. Therefore, authenticity can be verified by backtracking the unique hash value recorded in the NFT and checking the image and information about the actual product connected to the hash value.
  • the virtual reality product information registration unit 200 registers unique product information of a real product in a virtual reality system, and can apply a 3D modeled virtual product of a real product to be usable within the virtual reality system.
  • the virtual reality product information registration unit 200 uses at least one of the virtual product object information registration unit 210, the virtual product object information application unit 220, and the virtual product reality reflection unit 230.
  • the virtual product object information registration unit 210 uses at least one of the virtual product object information registration unit 210, the virtual product object information application unit 220, and the virtual product reality reflection unit 230.
  • the virtual product object information registration unit 210 registers the NFT, unique identification information, detailed information, and 3D modeling data provided from the real world product information providing unit 100 as virtual product object information of the virtual reality system, The system makes the virtual product available to the user as an object. In addition, by registering the NFT, unique identification information, detailed information, and 3D modeling data as virtual product object information of the virtual reality system, ownership of virtual goods allowed in the virtual reality system can also be issued.
  • the virtual product object information registration unit 210 through the virtual product ownership transfer processing unit 340 to be described later, the purchaser (the person who transferred the ownership of the virtual product) 1 and the third party (the transferee of ownership of the virtual product) (i)
  • the virtual product object information for the virtual product can be re-registered in the name of the third party (2) to whom the ownership of the virtual product has been transferred, and a more detailed description of this will be provided later.
  • the virtual product object information application unit 220 may apply the 3D modeling data registered through the virtual product object information registration unit 210 to be usable in the virtual reality system as a virtual product. That is, based on 3D modeling data, virtual goods can be displayed in virtual reality and applied to virtual reality so that users can use them. For example, if the virtual product is an air conditioner, the user can turn on/off the power of the air conditioner and manipulate the temperature in virtual reality. In addition, if the virtual product is a companion animal, virtual activities such as feeding the 3D modeled companion animal or playing with the companion animal can be performed in virtual reality. In addition, if the virtual product is a plant, virtual activities such as repotting and watering the plant can be performed in virtual reality.
  • the virtual product reality reflection unit 230 based on the 3D modeling data and detailed information, the external product of the 3D modeling data according to the flow of time, use and activity history, damage, repair, appearance change and life information within the virtual reality system and internal properties can be modified and changed.
  • the virtual product is an electronic product
  • the 3D modeling data of the virtual product can be implemented and expressed in the virtual world as in the real world due to the passage of time or the characteristics of the brand or model.
  • External and internal characteristics can be modified or changed. For example, if a real product is furniture such as a bed, if strong pressure is continuously applied on the bed, it may be damaged or the spring may fall down. can be modified and changed.
  • the virtual product ownership transaction intermediary unit 300 is responsible for managing virtual goods between a purchaser (person who transfers ownership of virtual goods) 1 and a third party (person who transfers ownership of virtual goods) within the virtual reality system. Can broker ownership transactions.
  • the virtual goods ownership transaction intermediary unit 300 includes a virtual goods ownership sale request unit 310, a virtual goods ownership certification request unit 320, a virtual goods ownership sales promotion activity unit 330, It may include at least one of a virtual goods ownership transfer processing unit 340 and a virtual goods sales value determination and adjustment unit 350 .
  • the virtual goods ownership sale request unit 310 may receive a request for ownership sale of the virtual goods together with virtual goods object information and virtual goods sales price information from a buyer (person who has transferred ownership of the virtual goods) 1.
  • Ownership of a virtual product is a right allowed only within virtual reality, and is different from ownership of a real product. When registered in the system, it can only be issued and exist within virtual reality.
  • the virtual goods ownership sale request unit 310 can check and provide market price information based on various information registered on the virtual goods. Accordingly, the purchaser 1 may request ownership sale of the virtual goods by inputting appropriate sales price information based on the corresponding market price information.
  • the virtual product ownership authentication request unit 320 may request ownership authentication from the real product ownership registration unit 140 using the NFT included in the virtual product object information.
  • the hash function is a one-way function that is inversely reversible, and only one hash value can be extracted from one original object, the real product ownership registration unit 140 reverses the unique hash value recorded in the NFT. Authenticity can be verified by tracking and checking the image and information about the actual product linked to the hash value.
  • the virtual goods ownership sales promotion activity unit 330 when ownership verification is completed through the virtual goods ownership verification request unit 320 (ie, when ownership of the virtual goods is verified as the purchaser 1), the virtual goods object information It is possible to provide public relations service within the virtual reality system using the information and selling price information. For example, promotional content including images and information of virtual products may be propagated and promoted through means such as TV, radio, digital signage, electric signboards, and electronic flyers in virtual reality.
  • the virtual product ownership transfer processing unit 340 receives a request for ownership purchase for virtual goods from a third party 2 within the virtual reality system, informs the purchaser 1, and informs the purchaser 1 and the third party 2 ) can proceed with the process of transferring ownership of virtual goods between The procedure for transferring the ownership of virtual goods is largely divided into the third party (2), when the ownership purchase cost is paid, the remaining amount excluding the commission from the purchase cost is delivered to the purchaser (1), and then the purchaser (1) registers the The process of changing the ownership of virtual goods to the name of a third party (2) can be carried out.
  • the virtual goods ownership transfer processing unit 340 when the ownership transaction of the virtual goods between the buyer (the person who transferred the ownership of the virtual goods) 1 and the third party (the person who transferred the ownership of the virtual goods) is completed, the virtual goods Through the object information registration unit 210, the virtual product object information for the virtual product can be re-registered in the name of the third party (2) who has received the transfer of ownership of the virtual product.
  • the virtual product object information application unit 220 may change the virtual goods whose ownership has been transferred so that the third party (2), not the purchaser (1), can arrange them in a desired virtual space so that the third party (2) can use them.
  • the virtual product sales value determination and adjustment unit 350 receives registered image data and characteristic change information of the real product from the purchaser 1 in order to improve the product value of the virtual product when the real product is a living thing.
  • Image data is input to a predefined deep learning model, and the similarity with the characteristic change information is judged as an output value, and the selling price information can be readjusted if the similarity between the corresponding output value and the characteristic change information is greater than a preset reference value.
  • the actual product is a creature such as a companion animal or companion plant
  • the commercial value of this It can be evaluated higher, and if it grows in a more unique and pretty form unlike other companion plants in reality, its commercial value can also be evaluated higher.
  • the purchaser (1) provides image data for the actual product, that is, a recorded image of features that can be proved in order to receive a high commercial value, and characteristic change information appearing in the image, that is, the creature is of the previous virtual product. After registration, information on what good characteristics have been brought can be registered by inputting or selecting text.
  • the registered information may be input as an input value to a predefined deep learning model, and a result value may be output by determining whether the type of the actual product and the characteristic change information match each other or not.
  • the deep learning model determines whether the video that can confirm the ability and the description of the ability match each other, and the result value of how much they match can be numerically output,
  • the output value which is a numerical value, satisfies a condition that is equal to or greater than a predetermined reference value
  • the selling price information (or market price) of the corresponding actual product can be adjusted higher.
  • the upward rate may be adjusted in proportion to how much the output value exceeds the reference value.
  • the purchaser (1) determines that the commercial value of the actual product has been increased, registers the data to prove it, verifies it through a deep learning model, and through the verification process If the factors that increase the product value are recognized, the product value of virtual goods (products that model real products), that is, sales price information, can be set higher than the market price within virtual reality.

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Abstract

La présente invention concerne un système B2B pour appliquer des produits réels à un espace virtuel métavers, et le but de la présente invention est d'appliquer des produits réellement achetés dans le monde réel de telle sorte que les produits peuvent être utilisés dans un espace virtuel d'un métavers et de fournir un service de médiation pour négocier la propriété de produits virtuels. Selon un mode de réalisation, le système B2B pour appliquer des produits réels à un espace virtuel métavers comprend : une unité de fourniture d'informations de produit de monde réel qui, lorsqu'un produit réel vendu dans le monde réel est acheté, émet la propriété du produit réel et fournit à l'acheteur des informations de produit uniques qui peuvent identifier et authentifier la propriété du produit réel ; une unité d'enregistrement d'informations de produit de réalité virtuelle qui enregistre les informations de produit uniques dans un système de réalité virtuelle et applique un produit virtuel modélisé en 3D du produit réel de telle sorte que le produit est utilisable dans un système de réalité virtuelle ; et une unité de médiation de transaction de propriété de produit virtuel qui sert de médiateur dans la négociation de la propriété du produit virtuel entre l'acheteur et une tierce partie dans le système de réalité virtuelle.
PCT/KR2022/016314 2021-12-21 2022-10-25 Système b2b pour appliquer des produits réels à un espace virtuel métavers WO2023120929A1 (fr)

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KR10-2021-0183941 2021-12-21
KR20210183941 2021-12-21
KR10-2022-0103115 2022-08-18
KR1020220103115A KR20230094947A (ko) 2021-12-21 2022-08-18 실제상품을 메타버스 가상공간에 적용하기 위한 b2b 시스템

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KR20210101275A (ko) * 2018-12-07 2021-08-18 나이키 이노베이트 씨.브이. 암호화로 보호된 디지털 자산을 제공하기 위한 시스템 및 방법
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KR20210127132A (ko) * 2018-11-02 2021-10-21 베로나 홀딩스 에스이지씨 토큰화 플랫폼
KR102322511B1 (ko) * 2021-07-19 2021-11-08 주식회사 와이콘즈 Nft와 연관된 객체의 코드를 관리하는 방법 및 장치
US20210358038A1 (en) * 2021-07-28 2021-11-18 Collectible Holdings Inc. Decentralized system for maintaining fractionalized interests in physical assets

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20210127132A (ko) * 2018-11-02 2021-10-21 베로나 홀딩스 에스이지씨 토큰화 플랫폼
KR20210101275A (ko) * 2018-12-07 2021-08-18 나이키 이노베이트 씨.브이. 암호화로 보호된 디지털 자산을 제공하기 위한 시스템 및 방법
KR102322511B1 (ko) * 2021-07-19 2021-11-08 주식회사 와이콘즈 Nft와 연관된 객체의 코드를 관리하는 방법 및 장치
US20210358038A1 (en) * 2021-07-28 2021-11-18 Collectible Holdings Inc. Decentralized system for maintaining fractionalized interests in physical assets
CN113506111A (zh) * 2021-09-07 2021-10-15 支付宝(杭州)信息技术有限公司 基于区块链的实体物品所有权登记方法及装置

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