WO2023021629A1 - Amusement apparatus - Google Patents

Amusement apparatus Download PDF

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Publication number
WO2023021629A1
WO2023021629A1 PCT/JP2021/030252 JP2021030252W WO2023021629A1 WO 2023021629 A1 WO2023021629 A1 WO 2023021629A1 JP 2021030252 W JP2021030252 W JP 2021030252W WO 2023021629 A1 WO2023021629 A1 WO 2023021629A1
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Prior art keywords
laser
user
laser beam
amusement device
reflector
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PCT/JP2021/030252
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French (fr)
Japanese (ja)
Inventor
陸 大宮
諒太郎 谷口
友規 村上
智明 小川
泰司 鷹取
佑紀奈 高野
Original Assignee
日本電信電話株式会社
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Application filed by 日本電信電話株式会社 filed Critical 日本電信電話株式会社
Priority to PCT/JP2021/030252 priority Critical patent/WO2023021629A1/en
Priority to JP2023542107A priority patent/JPWO2023021629A1/ja
Publication of WO2023021629A1 publication Critical patent/WO2023021629A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/02Shooting or hurling games

Definitions

  • the present invention relates to amusement devices using laser beams.
  • Non-Patent Document 1 proposes an exhibition device that guides a laser beam from a starting light source to a goal sensor by rotating a reflector on a board.
  • Non-Patent Document 1 In the device described in Non-Patent Document 1 above, objects such as the light source that emits the laser beam and the reflector are fixed and do not move. In the device described in Non-Patent Document 1 above, the user only performs a rotating operation of the fixed reflector. The device described in Non-Patent Document 1 above has a problem of low game performance.
  • An object of the present invention is to provide an amusement device using a laser beam, which has a higher game quality.
  • An amusement device includes a laser irradiation section that emits a laser beam, a reflector that reflects the laser beam emitted from the laser irradiation section, and a target for receiving the laser beam emitted from the laser irradiation section. and a laser light receiving section, further comprising an obstacle capable of shielding the laser beam emitted from the laser irradiation section.
  • the laser irradiator is configured such that the emission direction of the laser beam can be changed by a user's operation.
  • the reflector is configured such that the orientation of the reflective surface can be changed by a user's operation.
  • the obstacle is configured to be movable by a user's operation.
  • FIG. 1 is a diagram schematically showing the overall configuration of an amusement device according to Embodiment 1;
  • FIG. 2 is a block diagram showing main functions of the amusement device according to Embodiment 1;
  • FIG. 4 is a flow chart showing the operation of the first user of the amusement device according to Embodiment 1;
  • 4 is a flow chart showing the operation of the second user of the amusement device according to Embodiment 1;
  • 3 is a diagram showing a hardware configuration example for realizing each function of a control unit provided in the amusement device according to Embodiment 1;
  • FIG. 1 is a diagram schematically showing the overall configuration of an amusement device according to Embodiment 1.
  • FIG. 2 is a block diagram showing main functions of the amusement device according to Embodiment 1.
  • FIG. 1 is a diagram schematically showing the overall configuration of an amusement device according to Embodiment 1.
  • FIG. 2 is a block diagram showing main functions of the amusement device according to Embodiment 1.
  • FIG. 1 is a diagram schematically showing the overall configuration of an amusement device according to Embodiment 1.
  • FIG. 2 is a block diagram showing main functions of the amusement device according to Embodiment 1.
  • FIG. 1 is a diagram schematically showing the overall configuration of an amusement device according to Embodiment 1.
  • FIG. 2 is a block diagram showing main functions of the amusement device according to Embodiment 1.
  • FIG. 1 is a diagram schematically showing the overall configuration of an amusement device according to Embodiment 1.
  • FIG. 2 is a block diagram showing main functions of the amusement device according to Em
  • the amusement device realizes a game in which a first user and a second user can play against each other.
  • a first user plays a game with the aim of causing a laser beam to enter a target.
  • a second user plays the game with the aim of blocking the first user's laser beam from hitting the target.
  • the amusement device includes a laser irradiation section 1 that emits a laser beam, and a laser light receiving section 2 that is a target into which the laser beam emitted from the laser irradiation section 1 is incident.
  • the amusement device includes a reflector 3 that reflects the laser beam emitted from the laser irradiation section 1.
  • the reflecting plate 3 is configured such that the orientation of the reflecting surface can be changed by a user's operation.
  • the first user guides the laser beam emitted from the laser irradiation unit 1 to the laser light receiving unit 2 by changing the orientation of the reflector 3 .
  • a plurality of reflectors 3 may be provided.
  • a fixed reflector 4 whose orientation is fixed may be provided separately from the reflector 3 .
  • the laser irradiation unit 1 is configured so that the emission direction of the laser beam can be changed by the user's operation.
  • Each object such as the laser irradiation unit 1 and the reflector 3 provided in the amusement device according to the present embodiment can move independently of other objects.
  • the first user performs an operation aimed at causing the laser beam emitted from the laser irradiation unit 1 to enter the laser light receiving unit 2 . Specifically, the first user performs an operation to change the direction in which the laser beam is emitted by the laser irradiation unit 1 and an operation to change the direction of the reflection surface of the reflector 3 .
  • the amusement device further includes an obstacle 5 capable of shielding the laser beam emitted from the laser irradiation section 1. And this obstacle 5 is comprised so that a movement by a user's operation is possible. Obstacle 5 can move independently with respect to other objects such as laser irradiator 1 and reflector 3 . The obstacle 5 is movable within a predetermined range. A plurality of obstacles 5 may be provided. In addition to the obstacle 5, a fixed obstacle 6 whose position is fixed may be provided.
  • a second user performs an operation aimed at preventing the laser beam emitted from the laser irradiation unit 1 from entering the laser light receiving unit 2 . Specifically, the second user performs an operation to change the position of the obstacle 5 so that the obstacle 5 shields the laser beam.
  • the first user operates the laser irradiation section 1 and the reflector 3 so that the laser beam avoids the obstacle 5 .
  • FIG. 3 is a flow chart showing the operation of the first user of the amusement device according to the first embodiment.
  • the first user first irradiates a laser beam from the laser irradiation unit 1 (step S101).
  • the process of step S101 may be performed by operating an arbitrary preset switch or the like, or may be performed automatically when the power of the amusement machine is turned on.
  • the first user determines whether the laser light receiving unit 2 can be seen from the laser irradiation unit 1 (step S102).
  • the first user changes the irradiation angle of the laser beam from the laser irradiation unit 1 to the direction of the laser light receiving unit 2 (step S103).
  • step S103 After the process of step S103, if the laser beam is incident on the laser light receiving unit 2, the first user's objective is achieved and the game ends. On the other hand, after the process of step S103, if the laser beam does not enter the laser light receiving section 2, the process after step S102 is performed again (step S104).
  • step S102 if the laser light receiving unit 2 cannot be seen from the laser irradiation unit 1, the first user selects one unselected arbitrary reflector 3 that is in line of sight from the laser irradiation unit 1, and reflects it. The irradiation angle of the laser beam is changed in the direction of the plate 3 (step S105). After step S105, the first user determines whether or not the laser receiver 2 can be seen from the selected reflector 3 (step S106).
  • step S107 If the laser light receiving unit 2 can be seen from the selected reflecting plate 3, the angle of the reflecting plate 3 is changed so that the laser beam from the laser irradiation unit 1 is incident and the reflected light hits the laser light receiving unit 2 (step S107). ).
  • the processing after step S106 is performed again (step S108).
  • step S106 if the laser light-receiving unit 2 cannot be seen from the selected reflector 3, the first user performs the processing of step S106 and the It is determined whether or not a similar trial has been performed (step S109).
  • Trial similar to the processing in step S106 means determination of whether or not the laser light receiving section 2 can be seen from the reflector 3 . If, in step S109, the same trial as in step S106 has been performed for all reflectors 3 in line-of-sight positions from the previously selected reflector 3, the processes after step S105 are performed again.
  • step S109 if the trial similar to that in step S106 has not been performed for all reflectors 3 in line-of-sight positions from the previously selected reflector 3, the first user selects the previously selected reflector Reflector 3 at line-of-sight position from 3 is selected, and the laser irradiation angle is changed in the direction of the reflector 3 (step S110). After step S110, the process after step S106 is performed again.
  • FIG. 4 is a flow chart showing the operation of the second user of the amusement device according to the first embodiment.
  • the game ends.
  • the second user performs subsequent operations so as to interfere with the first user (step S201).
  • the second user determines whether or not the laser receiving unit 2 can be seen from the laser emitting unit 1 (step S202). If the laser receiving unit 2 can be seen from the laser emitting unit 1, it is determined whether the obstacle 5 can be moved so that the laser receiving unit 2 cannot be seen from the laser emitting unit 1 (step S203). If the obstacle 5 cannot be moved so that the laser receiving section 2 cannot be seen from the laser emitting section 1, the process returns to step S201. If the obstacle 5 can be moved so that the laser light receiving unit 2 cannot be seen from the laser irradiation unit 1, the second user moves the obstacle 5 to a position where the laser light receiving unit 2 cannot be seen (step S204). After the process of step S204, the process returns to step S201.
  • step S205 determines whether the laser receiving unit 2 can be seen from the laser emitting unit 1 via the reflector 3 (step S205). In step S205, if the laser light receiving unit 2 cannot be seen from the laser irradiation unit 1 via the reflector 3, the obstruction is successful, so the second user does not perform any other operation. The determination processing of S205 is continued.
  • the second user When the laser receiving unit 2 can be seen through the reflecting plate 3 from the laser emitting unit 1, the second user must place an obstacle 5 so that the laser receiving unit 2 cannot be seen from the laser emitting unit 1 via the reflecting plate 3. is movable (step S206). If the obstacle 5 cannot be moved so that the laser light receiving section 2 cannot be seen, the process returns to step S201. If the obstacle 5 can be moved so that the laser light receiving unit 2 cannot be seen, the second user moves the obstacle 5 to a position where the laser light receiving unit 2 cannot be seen (step S207).
  • the operation by the first user shown in FIG. 3 may be performed autonomously, for example.
  • the amusement device according to the present embodiment may further include an irradiation side automatic control section for automatically controlling the emission direction of the laser irradiation section 1 and the orientation of the reflector 3 .
  • the irradiation-side automatic control unit operates on behalf of the first user. In this example, even the second user alone can play the competitive game.
  • the amusement device according to the present embodiment may further include an automatic obstacle control section that automatically controls the position of the obstacle 5 .
  • the obstacle automatic control section operates on behalf of the second user. In this example, even the first user alone can play the competitive game.
  • Each function of the irradiation-side automatic control unit and the obstacle automatic control unit can be realized, for example, using various sensor devices and processing circuits.
  • Each function of the irradiation side automatic control part and the obstacle automatic control part uses hardware such as ASIC (Application Specific Integrated Circuit), PLD (Programmable Logic Device) or FPGA (Field Programmable Gate Array) may be implemented.
  • ASIC Application Specific Integrated Circuit
  • PLD Programmable Logic Device
  • FPGA Field Programmable Gate Array
  • Each function of the wireless communication system may be realized by a combination of dedicated hardware and software.
  • each function of the wireless communication system may be configured as a program that is partially or wholly executed by a processor such as a CPU. This program may be recorded on a computer-readable storage medium.
  • each function of the control unit provided in the amusement device such as the irradiation side automatic control unit and the obstacle automatic control unit can be realized using a computer and a program. It can also be provided through
  • FIG. 5 is a diagram showing a hardware configuration example that implements each function of the control unit provided in the amusement device according to Embodiment 1.
  • each function of the control section is implemented by, for example, an input section 100, an output section 110, a communication section 120, a CPU 130, a memory 140, an HDD 150, and the like.
  • Input unit 100, output unit 110, communication unit 120, CPU 130, memory 140, and HDD 150 are connected via bus 160 and function as a computer.
  • the computer configured by the input unit 100, the output unit 110, the communication unit 120, the CPU 130, the memory 140, the HDD 150, etc. can input and output data to and from a computer-readable storage medium 170. It's becoming
  • the input unit 100 is, for example, a keyboard and a mouse.
  • the output unit 110 is, for example, a display device such as a display.
  • the communication unit 120 is, for example, a wireless network interface.
  • the CPU 130 controls each unit that constitutes the wireless communication system and performs predetermined processing.
  • Memory 140 and HDD 150 function as storage units that store various data.
  • a storage medium 170 stores a program for executing each function of the wireless communication system. Note that the architecture configuring the wireless communication system is not limited to the example shown in FIG.
  • the "computer” here includes hardware such as the OS and peripheral devices.
  • a “computer-readable storage medium” is, for example, a portable medium such as a flexible disk, a magneto-optical disk, a ROM, and a CD-ROM.
  • “computer-readable storage medium” means a medium that dynamically stores programs for a short period of time, such as a communication line for transmitting a program via a network such as the Internet or a communication line such as a telephone line.
  • the "computer-readable storage medium” may be a medium such as a volatile memory inside a computer serving as a server or a client, which holds a program for a certain period of time.
  • the laser irradiation unit 1 may be configured so that not only the emitting direction of the laser beam but also the position can be changed. This increases the degree of freedom of operation by the user, making it possible to enhance the game.
  • the reflector 3 may be configured so that not only the direction but also the position can be changed.
  • the laser light receiving section 2 may be configured so that at least one of the position and the direction of the light receiving surface can be changed.
  • the amusement device according to the present invention can be used, for example, to provide competitive games.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)

Abstract

The amusement apparatus according to the present disclosure comprises a laser emitter 1 that emits a laser beam, a reflective plate 3 that reflects the laser beam emitted by the laser emitter 1, and a laser receiver 2 that serves as a target for receiving the laser beam emitted by the laser emitter 1. The amusement apparatus according to the present disclosure further comprises obstacles 5 that can block the laser beam emitted by the laser emitter 1. The laser emitter 1 is configured such that the emission direction of the laser beam can be changed by an operation of a user. The reflective plate 3 is configured such that the orientation of the reflective surface can be changed by an operation of the user. The obstacles 5 are configured to be movable by an operation of the user.

Description

遊興装置amusement device
 本発明は、レーザー光線を用いた遊興装置に関する。 The present invention relates to amusement devices using laser beams.
 従来、レーザー光線を用いて電磁波の特性を理解させる知育ゲームが提案されている。このような知育ゲームを行う遊興装置として、例えば、非特許文献1には、盤上の反射板を回転させることにより、スタートの光源からゴールのセンサまでレーザー光線を導く展示装置が提案されている。 Conventionally, educational games have been proposed that use laser beams to help children understand the characteristics of electromagnetic waves. As an amusement device for playing such an educational game, for example, Non-Patent Document 1 proposes an exhibition device that guides a laser beam from a starting light source to a goal sensor by rotating a reflector on a board.
 上記の非特許文献1に記載の装置においては、レーザー光線を出射する光源および反射板等のオブジェクトは固定されており、移動しない。上記の非特許文献1に記載の装置において、ユーザは、固定された反射板の回転操作のみを行う。上記の非特許文献1に記載の装置においては、ゲーム性が低いという課題がある。 In the device described in Non-Patent Document 1 above, objects such as the light source that emits the laser beam and the reflector are fixed and do not move. In the device described in Non-Patent Document 1 above, the user only performs a rotating operation of the fixed reflector. The device described in Non-Patent Document 1 above has a problem of low game performance.
 本発明は、上述した課題を鑑みてなされたものである。本発明の目的は、レーザー光線を用いた遊興装置において、よりゲーム性の高い遊興装置を提供することである。 The present invention has been made in view of the above-mentioned problems. SUMMARY OF THE INVENTION An object of the present invention is to provide an amusement device using a laser beam, which has a higher game quality.
 本発明の一態様に係る遊興装置は、レーザー光線を出射するレーザー照射部と、レーザー照射部から出射されたレーザー光線を反射する反射板と、レーザー照射部から出射されたレーザー光線を入射される標的となるレーザー受光部と、を備える遊興装置であって、レーザー照射部から出射されたレーザー光線を遮蔽可能な障害物をさらに備えるものである。レーザー照射部は、レーザー光線の出射方向をユーザの操作によって変更可能に構成されている。反射板は、反射面の向きをユーザの操作によって変更可能に構成されている。障害物は、ユーザの操作によって移動可能に構成されている。 An amusement device according to one aspect of the present invention includes a laser irradiation section that emits a laser beam, a reflector that reflects the laser beam emitted from the laser irradiation section, and a target for receiving the laser beam emitted from the laser irradiation section. and a laser light receiving section, further comprising an obstacle capable of shielding the laser beam emitted from the laser irradiation section. The laser irradiator is configured such that the emission direction of the laser beam can be changed by a user's operation. The reflector is configured such that the orientation of the reflective surface can be changed by a user's operation. The obstacle is configured to be movable by a user's operation.
 本発明によれば、レーザー光線を用いた遊興装置において、よりゲーム性の高い遊興装置を提供することができる。 According to the present invention, it is possible to provide an amusement device using a laser beam with a higher game quality.
実施の形態1に係る遊興装置の全体構成を模式的に示す図である。1 is a diagram schematically showing the overall configuration of an amusement device according to Embodiment 1; FIG. 実施の形態1に係る遊興装置の主たる機能を示すブロック図である。2 is a block diagram showing main functions of the amusement device according to Embodiment 1; FIG. 実施の形態1に係る遊興装置の第1のユーザの操作を示すフローチャートである。4 is a flow chart showing the operation of the first user of the amusement device according to Embodiment 1; 実施の形態1に係る遊興装置の第2のユーザの操作を示すフローチャートである。4 is a flow chart showing the operation of the second user of the amusement device according to Embodiment 1; 実施の形態1に係る遊興装置が備える制御部の各機能を実現するハードウェア構成例を示す図である。3 is a diagram showing a hardware configuration example for realizing each function of a control unit provided in the amusement device according to Embodiment 1; FIG.
 以下、添付の図面を参照して、実施の形態について説明する。本開示では、重複する説明については、適宜に簡略化または省略する。なお、本発明は、以下の各実施の形態に限定されるものではない。本発明には、その趣旨を逸脱しない範囲において、以下の実施の形態によって開示される構成の種々の変形および組み合わせが含まれ得る。 Embodiments will be described below with reference to the accompanying drawings. In the present disclosure, overlapping descriptions are appropriately simplified or omitted. It should be noted that the present invention is not limited to the following embodiments. The present invention can include various modifications and combinations of configurations disclosed in the following embodiments without departing from the scope of the invention.
実施の形態1.
 図1は、実施の形態1に係る遊興装置の全体構成を模式的に示す図である。図2は、実施の形態1に係る遊興装置の主たる機能を示すブロック図である。
Embodiment 1.
FIG. 1 is a diagram schematically showing the overall configuration of an amusement device according to Embodiment 1. As shown in FIG. FIG. 2 is a block diagram showing main functions of the amusement device according to Embodiment 1. As shown in FIG.
 本実施の形態に係る遊興装置は、第1のユーザと第2のユーザとによる対戦が可能なゲームを実現するものである。第1のユーザは、レーザー光線を標的に入射させることを目的としてゲームを行う。第2のユーザは、第1のユーザによるレーザー光線の標的への入射を妨害することを目的としてゲームを行う。 The amusement device according to the present embodiment realizes a game in which a first user and a second user can play against each other. A first user plays a game with the aim of causing a laser beam to enter a target. A second user plays the game with the aim of blocking the first user's laser beam from hitting the target.
 本実施の形態に係る遊興装置は、レーザー光線を出射するレーザー照射部1と、レーザー照射部1から出射されたレーザー光線を入射される標的となるレーザー受光部2と、を備える。 The amusement device according to the present embodiment includes a laser irradiation section 1 that emits a laser beam, and a laser light receiving section 2 that is a target into which the laser beam emitted from the laser irradiation section 1 is incident.
 また、本実施の形態に係る遊興装置は、レーザー照射部1から出射されたレーザー光線を反射する反射板3を備える。反射板3は、反射面の向きをユーザの操作によって変更可能に構成されている。第1のユーザは、反射板3の向きを変更することで、レーザー照射部1から出射されたレーザー光線をレーザー受光部2へ導く。図1に示すように、反射板3は、複数備えられていてもよい。また、反射板3とは別に、向きが固定されている固定反射板4が備えられていてもよい。 In addition, the amusement device according to the present embodiment includes a reflector 3 that reflects the laser beam emitted from the laser irradiation section 1. The reflecting plate 3 is configured such that the orientation of the reflecting surface can be changed by a user's operation. The first user guides the laser beam emitted from the laser irradiation unit 1 to the laser light receiving unit 2 by changing the orientation of the reflector 3 . As shown in FIG. 1, a plurality of reflectors 3 may be provided. A fixed reflector 4 whose orientation is fixed may be provided separately from the reflector 3 .
 本実施の形態において、レーザー照射部1は、レーザー光線の出射方向をユーザの操作によって変更可能に構成されている。本実施の形態に係る遊興装置が備えるレーザー照射部1および反射板3等の各オブジェクトは、他のオブジェクトに対して独立して動くことができる。 In the present embodiment, the laser irradiation unit 1 is configured so that the emission direction of the laser beam can be changed by the user's operation. Each object such as the laser irradiation unit 1 and the reflector 3 provided in the amusement device according to the present embodiment can move independently of other objects.
 第1のユーザは、レーザー照射部1から出射されるレーザー光線をレーザー受光部2に入射させることを目的とした操作を行う。具体的には、第1のユーザは、レーザー照射部1によるレーザー光線の出射方向を変更する操作と、反射板3の反射面の向きを変更する操作を行う。 The first user performs an operation aimed at causing the laser beam emitted from the laser irradiation unit 1 to enter the laser light receiving unit 2 . Specifically, the first user performs an operation to change the direction in which the laser beam is emitted by the laser irradiation unit 1 and an operation to change the direction of the reflection surface of the reflector 3 .
 また、本実施の形態に係る遊興装置は、レーザー照射部1から出射されたレーザー光線を遮蔽可能な障害物5をさらに備えている。そして、この障害物5は、ユーザの操作によって移動可能に構成されている。障害物5は、レーザー照射部1および反射板3等の他のオブジェクトに対して独立して動くことができる。障害物5は、予め決められた範囲で移動可能である。障害物5は、複数備えられていてもよい。また、障害物5とは別に、位置が固定されている固定障害物6が備えられていてもよい。 In addition, the amusement device according to the present embodiment further includes an obstacle 5 capable of shielding the laser beam emitted from the laser irradiation section 1. And this obstacle 5 is comprised so that a movement by a user's operation is possible. Obstacle 5 can move independently with respect to other objects such as laser irradiator 1 and reflector 3 . The obstacle 5 is movable within a predetermined range. A plurality of obstacles 5 may be provided. In addition to the obstacle 5, a fixed obstacle 6 whose position is fixed may be provided.
 第2のユーザは、レーザー照射部1から出射されるレーザー光線がレーザー受光部2へ入射されることを妨害することを目的とした操作を行う。具体的には、第2のユーザは、障害物5の位置を変更する操作を行うことで、当該障害物5によってレーザー光線を遮蔽する。一方で第1のユーザは、レーザー光線が障害物5を回避するように、レーザー照射部1および反射板3の操作を行う。 A second user performs an operation aimed at preventing the laser beam emitted from the laser irradiation unit 1 from entering the laser light receiving unit 2 . Specifically, the second user performs an operation to change the position of the obstacle 5 so that the obstacle 5 shields the laser beam. On the other hand, the first user operates the laser irradiation section 1 and the reflector 3 so that the laser beam avoids the obstacle 5 .
 以上に示した構成によれば、第1のユーザと第2のユーザとによる対戦要素を付加した知育ゲームを実現することができる。本実施の形態によれば、レーザー光線を用いた遊興装置において、よりゲーム性の高い遊興装置を提供することができる。 According to the configuration shown above, it is possible to realize an intellectual training game to which a battle element between the first user and the second user is added. According to the present embodiment, it is possible to provide an amusement device using a laser beam with a higher game quality.
 図3は、実施の形態1に係る遊興装置の第1のユーザの操作を示すフローチャートである。図3に示すように、第1のユーザは、まず、レーザー照射部1からレーザー光線の照射を行う(ステップS101)。ステップS101の処理は、例えば、予め設定された任意のスイッチ等を操作することによって行われてもよいし、遊興装置の電源を入れた時点において自動で行われてもよい。 FIG. 3 is a flow chart showing the operation of the first user of the amusement device according to the first embodiment. As shown in FIG. 3, the first user first irradiates a laser beam from the laser irradiation unit 1 (step S101). The process of step S101 may be performed by operating an arbitrary preset switch or the like, or may be performed automatically when the power of the amusement machine is turned on.
 レーザー照射部1によるレーザー光線の照射が開始したら、第1のユーザは、レーザー照射部1からレーザー受光部2が見通せるか判定する(ステップS102)。レーザー照射部1からレーザー受光部2が見通せる場合、第1のユーザは、レーザー照射部1によるレーザー光線の照射角度をレーザー受光部2の方向へ変更する(ステップS103)。 When the laser irradiation unit 1 starts irradiating the laser beam, the first user determines whether the laser light receiving unit 2 can be seen from the laser irradiation unit 1 (step S102). When the laser light receiving unit 2 can be seen from the laser irradiation unit 1, the first user changes the irradiation angle of the laser beam from the laser irradiation unit 1 to the direction of the laser light receiving unit 2 (step S103).
 ステップS103の処理の後、レーザー受光部2にレーザー光線が入射した場合には、第1のユーザの目的達成となってゲームが終了する。一方、ステップS103の処理の後、レーザー受光部2にレーザー光線が入射しなかった場合には、再びステップS102以降の処理を行う(ステップS104)。 After the process of step S103, if the laser beam is incident on the laser light receiving unit 2, the first user's objective is achieved and the game ends. On the other hand, after the process of step S103, if the laser beam does not enter the laser light receiving section 2, the process after step S102 is performed again (step S104).
 ステップS102において、レーザー照射部1からレーザー受光部2が見通せない場合、第1のユーザは、レーザー照射部1から見通し位置にあるまだ選択していない任意の反射板3を一つ選び、その反射板3の方向にレーザー光線の照射角度を変更する(ステップS105)。ステップS105の後、第1のユーザは、選択した反射板3からレーザー受光部2が見通せるか判定する(ステップS106)。 In step S102, if the laser light receiving unit 2 cannot be seen from the laser irradiation unit 1, the first user selects one unselected arbitrary reflector 3 that is in line of sight from the laser irradiation unit 1, and reflects it. The irradiation angle of the laser beam is changed in the direction of the plate 3 (step S105). After step S105, the first user determines whether or not the laser receiver 2 can be seen from the selected reflector 3 (step S106).
 選択した反射板3からレーザー受光部2が見通せる場合、レーザー照射部1からのレーザー光線が入射し、且つ、レーザー受光部2に反射光が当たるように、反射板3の角度を変更する(ステップS107)。レーザー受光部2にレーザー光線が入射した場合には、第1のユーザの目的達成となってゲームが終了する。一方、レーザー受光部2にレーザー光線が入射しなかった場合には、再びステップS106以降の処理を行う(ステップS108)。 If the laser light receiving unit 2 can be seen from the selected reflecting plate 3, the angle of the reflecting plate 3 is changed so that the laser beam from the laser irradiation unit 1 is incident and the reflected light hits the laser light receiving unit 2 (step S107). ). When the laser beam is incident on the laser light receiving section 2, the first user's objective is achieved and the game ends. On the other hand, when the laser beam does not enter the laser light receiving section 2, the processing after step S106 is performed again (step S108).
 ステップS106において、選択した反射板3からレーザー受光部2が見通せない場合、第1のユーザは、直前に選択した反射板3から見通し位置にあるすべての反射板3に対してステップS106の処理と同様の試行を行ったか判定する(ステップS109)。ステップS106の処理と同様の試行とは、反射板3からレーザー受光部2が見通せるか否かの判定を意味する。ステップS109において、直前に選択した反射板3から見通し位置にあるすべての反射板3に対してステップS106の処理と同様の試行を行っている場合には、ステップS105以降の処理を再び行う。 In step S106, if the laser light-receiving unit 2 cannot be seen from the selected reflector 3, the first user performs the processing of step S106 and the It is determined whether or not a similar trial has been performed (step S109). Trial similar to the processing in step S106 means determination of whether or not the laser light receiving section 2 can be seen from the reflector 3 . If, in step S109, the same trial as in step S106 has been performed for all reflectors 3 in line-of-sight positions from the previously selected reflector 3, the processes after step S105 are performed again.
 ステップS109において、直前に選択した反射板3から見通し位置にあるすべての反射板3に対してステップS106の処理と同様の試行を行っていない場合、第1のユーザは、直前に選択した反射板3から見通し位置にある反射板3
を一つ選び、その反射板3の方向にレーザー照射角度を変更する(ステップS110)。ステップS110の後、再びステップS106以降の処理を行う。
In step S109, if the trial similar to that in step S106 has not been performed for all reflectors 3 in line-of-sight positions from the previously selected reflector 3, the first user selects the previously selected reflector Reflector 3 at line-of-sight position from 3
is selected, and the laser irradiation angle is changed in the direction of the reflector 3 (step S110). After step S110, the process after step S106 is performed again.
 図4は、実施の形態1に係る遊興装置の第2のユーザの操作を示すフローチャートである。レーザー受光部2にレーザーが入射した場合には、ゲーム終了となる。レーザー受光部2にレーザーが入射するまで、第2のユーザは、第1のユーザを妨害するように以降の操作を行う(ステップS201)。 FIG. 4 is a flow chart showing the operation of the second user of the amusement device according to the first embodiment. When the laser is incident on the laser light receiving section 2, the game ends. Until the laser is incident on the laser light receiving unit 2, the second user performs subsequent operations so as to interfere with the first user (step S201).
 第2のユーザは、第1のユーザと同様、レーザー照射部1からレーザー受光部2が見通せるか判定する(ステップS202)。レーザー照射部1からレーザー受光部2が見通せる場合、レーザー照射部1からレーザー受光部2が見通せないように障害物5を移動可能か判定する(ステップS203)。レーザー照射部1からレーザー受光部2が見通せないように障害物5を移動できない場合には、ステップS201へ戻る。レーザー照射部1からレーザー受光部2が見通せないように障害物5を移動できる場合には、第2のユーザは、レーザー受光部2が見通せなくなる位置に障害物5を移動させる(ステップS204)。ステップS204の処理の後、ステップS201へ戻る。 The second user, like the first user, determines whether or not the laser receiving unit 2 can be seen from the laser emitting unit 1 (step S202). If the laser receiving unit 2 can be seen from the laser emitting unit 1, it is determined whether the obstacle 5 can be moved so that the laser receiving unit 2 cannot be seen from the laser emitting unit 1 (step S203). If the obstacle 5 cannot be moved so that the laser receiving section 2 cannot be seen from the laser emitting section 1, the process returns to step S201. If the obstacle 5 can be moved so that the laser light receiving unit 2 cannot be seen from the laser irradiation unit 1, the second user moves the obstacle 5 to a position where the laser light receiving unit 2 cannot be seen (step S204). After the process of step S204, the process returns to step S201.
 レーザー照射部1からレーザー受光部2が見通せない場合、第2のユーザは、レーザー照射部1から反射板3を経由してレーザー受光部2が見通せるか判定する(ステップS205)。ステップS205において、レーザー照射部1から反射板3を経由してレーザー受光部2が見通せない場合には、妨害が成功しているため、第2のユーザは特に別の操作をせずに、ステップS205の判定処理を継続する。 When the laser receiving unit 2 cannot be seen from the laser emitting unit 1, the second user determines whether the laser receiving unit 2 can be seen from the laser emitting unit 1 via the reflector 3 (step S205). In step S205, if the laser light receiving unit 2 cannot be seen from the laser irradiation unit 1 via the reflector 3, the obstruction is successful, so the second user does not perform any other operation. The determination processing of S205 is continued.
 レーザー照射部1から反射板3を経由してレーザー受光部2が見通せる場合、第2のユーザは、レーザー照射部1から反射板3を経由してレーザー受光部2が
見通せないように障害物5を移動可能か判定する(ステップS206)。レーザー受光部2が見通せないように障害物5を移動できない場合には、ステップS201へ戻る。レーザー受光部2が見通せないように障害物5を移動できる場合には、第2のユーザは、レーザー受光部2が見通せなくなる位置に障害物5を移動させる(ステップS207)。
When the laser receiving unit 2 can be seen through the reflecting plate 3 from the laser emitting unit 1, the second user must place an obstacle 5 so that the laser receiving unit 2 cannot be seen from the laser emitting unit 1 via the reflecting plate 3. is movable (step S206). If the obstacle 5 cannot be moved so that the laser light receiving section 2 cannot be seen, the process returns to step S201. If the obstacle 5 can be moved so that the laser light receiving unit 2 cannot be seen, the second user moves the obstacle 5 to a position where the laser light receiving unit 2 cannot be seen (step S207).
 図3に示す第1のユーザによる操作は、例えば、自立的に行われてもよい。本実施の形態に係る遊興装置は、レーザー照射部1の出射方向および反射板3の向きを自動で制御する照射側自動制御部をさらに備えていてもよい。照射側自動制御部は、第1のユーザに代わって操作を行うものである。本例であれば、第2のユーザ単独でも、対戦ゲームを行うことができる。 The operation by the first user shown in FIG. 3 may be performed autonomously, for example. The amusement device according to the present embodiment may further include an irradiation side automatic control section for automatically controlling the emission direction of the laser irradiation section 1 and the orientation of the reflector 3 . The irradiation-side automatic control unit operates on behalf of the first user. In this example, even the second user alone can play the competitive game.
 同様に、図4に示す第1のユーザによる操作は、例えば、自立的に行われてもよい。本実施の形態に係る遊興装置は、障害物5の位置を自動で制御する障害物自動制御部をさらに備えていてもよい。障害物自動制御部は、第2のユーザに代わって操作を行うものである。本例であれば、第1のユーザ単独でも、対戦ゲームを行うことができる。 Similarly, the operation by the first user shown in FIG. 4 may be performed autonomously, for example. The amusement device according to the present embodiment may further include an automatic obstacle control section that automatically controls the position of the obstacle 5 . The obstacle automatic control section operates on behalf of the second user. In this example, even the first user alone can play the competitive game.
 照射側自動制御部および障害物自動制御部の各機能は、例えば、各種のセンサ機器および処理回路等を用いて実現することができる。照射側自動制御部および障害物自動制御部の各機能は、一部または全部がASIC(Application Specific Integrated Circuit)、PLD(Programmable Logic Device)またはFPGA(Field Programmable Gate Array)等のハードウェアを用いて実現されてもよい。無線通信システムの各機能は、専用のハードウェアとソフトウェアとの組み合わせにより実現されてもよい。また、無線通信システムの各機能は、一部または全部がCPU等のプロセッサが実行するプログラムとして構成されてもよい。このプログラムは、コンピュータが読み取り可能な記憶媒体に記録されてもよい。 Each function of the irradiation-side automatic control unit and the obstacle automatic control unit can be realized, for example, using various sensor devices and processing circuits. Each function of the irradiation side automatic control part and the obstacle automatic control part uses hardware such as ASIC (Application Specific Integrated Circuit), PLD (Programmable Logic Device) or FPGA (Field Programmable Gate Array) may be implemented. Each function of the wireless communication system may be realized by a combination of dedicated hardware and software. Also, each function of the wireless communication system may be configured as a program that is partially or wholly executed by a processor such as a CPU. This program may be recorded on a computer-readable storage medium.
 例えば、照射側自動制御部および障害物自動制御部等の遊興装置が備える制御部の各機能は、コンピュータとプログラムとを用いて実現することができ、プログラムを記憶媒体に記録することも、ネットワークを通して提供することも可能である。 For example, each function of the control unit provided in the amusement device such as the irradiation side automatic control unit and the obstacle automatic control unit can be realized using a computer and a program. It can also be provided through
 図5は、実施の形態1に係る遊興装置が備える制御部の各機能を実現するハードウェア構成例を示す図である。図5に示すように、制御部の各機能は、例えば、入力部100、出力部110、通信部120、CPU130、メモリ140およびHDD150等によって実現される。入力部100、出力部110、通信部120、CPU130、メモリ140およびHDD150は、バス160を介して接続され、コンピュータとしての機能を備える。また、入力部100、出力部110、通信部120、CPU130、メモリ140およびHDD150等によって構成されるコンピュータは、コンピュータが読み取り可能な記憶媒体170との間でデータを入出力することができるようになっている。 FIG. 5 is a diagram showing a hardware configuration example that implements each function of the control unit provided in the amusement device according to Embodiment 1. As shown in FIG. As shown in FIG. 5, each function of the control section is implemented by, for example, an input section 100, an output section 110, a communication section 120, a CPU 130, a memory 140, an HDD 150, and the like. Input unit 100, output unit 110, communication unit 120, CPU 130, memory 140, and HDD 150 are connected via bus 160 and function as a computer. Also, the computer configured by the input unit 100, the output unit 110, the communication unit 120, the CPU 130, the memory 140, the HDD 150, etc. can input and output data to and from a computer-readable storage medium 170. It's becoming
 入力部100は、例えば、キーボードおよびマウス等である。出力部110は、例えば、ディスプレイなどの表示装置である。通信部120は、例えば、無線のネットワークインターフェースである。 The input unit 100 is, for example, a keyboard and a mouse. The output unit 110 is, for example, a display device such as a display. The communication unit 120 is, for example, a wireless network interface.
 CPU130は、無線通信システムを構成する各部を制御し、所定の処理等を行う。メモリ140およびHDD150は、各種のデータ等を記憶する記憶部として機能する。 The CPU 130 controls each unit that constitutes the wireless communication system and performs predetermined processing. Memory 140 and HDD 150 function as storage units that store various data.
 記憶媒体170は、無線通信システムが有する各機能を実行させるプログラムを記憶する。なお、無線通信システムを構成するアーキテクチャは、図3に示した例に限定されない。 A storage medium 170 stores a program for executing each function of the wireless communication system. Note that the architecture configuring the wireless communication system is not limited to the example shown in FIG.
 また、ここでいう「コンピュータ」とは、OSや周辺機器等のハードウェアを含むものとする。「コンピュータが読み取り可能な記憶媒体」とは、例えば、フレキシブルディスク、光磁気ディスク、ROM、CD-ROM等の可搬媒体のことである。 Also, the "computer" here includes hardware such as the OS and peripheral devices. A "computer-readable storage medium" is, for example, a portable medium such as a flexible disk, a magneto-optical disk, a ROM, and a CD-ROM.
 さらに「コンピュータが読み取り可能な記憶媒体」とは、インターネット等のネットワークや電話回線等の通信回線を介してプログラムを送信する場合の通信線のように、短期間、動的にプログラムを保持するものであってもよい。また、「コンピュータが読み取り可能な記憶媒体」とは、サーバやクライアントとなるコンピュータ内部の揮発性メモリのように、一定時間プログラムを保持しているものであってもよい。 In addition, "computer-readable storage medium" means a medium that dynamically stores programs for a short period of time, such as a communication line for transmitting a program via a network such as the Internet or a communication line such as a telephone line. may be Also, the "computer-readable storage medium" may be a medium such as a volatile memory inside a computer serving as a server or a client, which holds a program for a certain period of time.
 なお、レーザー照射部1は、レーザー光線の出射方向だけでなく、位置を変更可能に構成されていてもよい。これにより、ユーザによる操作の自由度が上がり、よりゲーム性を高くすることが可能となる。 Note that the laser irradiation unit 1 may be configured so that not only the emitting direction of the laser beam but also the position can be changed. This increases the degree of freedom of operation by the user, making it possible to enhance the game.
 同様に、反射板3は、向きだけでなく位置を変更可能に構成されていてもよい。また、レーザー受光部2は、位置および受光面の向きの少なくとも一方を変更可能に構成されていてもよい。 Similarly, the reflector 3 may be configured so that not only the direction but also the position can be changed. Moreover, the laser light receiving section 2 may be configured so that at least one of the position and the direction of the light receiving surface can be changed.
 本発明に係る遊興装置は、例えば、対戦ゲームの提供のために用いることができる。 The amusement device according to the present invention can be used, for example, to provide competitive games.
 1   レーザー照射部
 2   レーザー受光部
 3   反射板
 4   固定反射板
 5   障害物
 6   固定障害物
 100 入力部
 110 出力部
 120 通信部
 130 CPU
 140 メモリ
 150 HDD
 160 バス
 170 記憶媒体
REFERENCE SIGNS LIST 1 laser irradiation unit 2 laser light receiving unit 3 reflector 4 fixed reflector 5 obstacle 6 fixed obstacle 100 input unit 110 output unit 120 communication unit 130 CPU
140 memory 150 HDD
160 bus 170 storage medium

Claims (7)

  1.  レーザー光線を出射するレーザー照射部と、
     前記レーザー照射部から出射されたレーザー光線を反射する反射板と、
     前記レーザー照射部から出射されたレーザー光線を入射される標的となるレーザー受光部と、
     を備える遊興装置であって、
     前記レーザー照射部から出射されたレーザー光線を遮蔽可能な障害物をさらに備え、
     前記レーザー照射部は、レーザー光線の出射方向をユーザの操作によって変更可能に構成され、
     前記反射板は、反射面の向きをユーザの操作によって変更可能に構成され、
     前記障害物は、ユーザの操作によって移動可能に構成されていることを特徴とする遊興装置。
    a laser irradiation unit that emits a laser beam;
    a reflector that reflects the laser beam emitted from the laser irradiation unit;
    a laser light receiving portion serving as a target for receiving the laser beam emitted from the laser irradiation portion;
    An amusement device comprising
    Further comprising an obstacle capable of shielding the laser beam emitted from the laser irradiation unit,
    The laser irradiation unit is configured such that the emission direction of the laser beam can be changed by a user's operation,
    The reflector is configured such that the orientation of the reflective surface can be changed by a user's operation,
    An amusement device, wherein the obstacle is configured to be movable by a user's operation.
  2.  前記レーザー照射部の位置をユーザの操作によって変更可能に構成したことを特徴とする請求項1に記載の遊興装置。  The amusement device according to claim 1, characterized in that the position of the laser irradiation unit can be changed by a user's operation.
  3.  前記反射板の位置をユーザの操作によって変更可能に構成したことを特徴とする請求項1または請求項2に記載の遊興装置。  The amusement device according to claim 1 or claim 2, wherein the position of the reflector can be changed by a user's operation.
  4.  前記レーザー受光部の位置をユーザの操作によって変更可能に構成したことを特徴とする請求項1から請求項3の何れか1項に記載の遊興装置。 The amusement device according to any one of claims 1 to 3, characterized in that the position of the laser light receiving section can be changed by a user's operation.
  5.  前記レーザー受光部の受光面の向きをユーザの操作によって変更可能に構成したことを特徴とする請求項1から請求項4の何れか1項に記載の遊興装置。 The amusement device according to any one of claims 1 to 4, characterized in that the orientation of the light receiving surface of the laser light receiving section is changeable by user's operation.
  6.  前記レーザー照射部の出射方向および前記反射板の向きを自動で制御する照射側自動制御部をさらに備えたことを特徴とする請求項1から請求項5の何れか1項に記載の遊興装置。 The amusement device according to any one of claims 1 to 5, further comprising an irradiation-side automatic control section for automatically controlling the emission direction of the laser irradiation section and the orientation of the reflector.
  7.  前記障害物の位置を自動で制御する障害物自動制御部をさらに備えたことを特徴とする請求項1から請求項6の何れか1項に記載の遊興装置。 The amusement device according to any one of claims 1 to 6, further comprising an obstacle automatic control section for automatically controlling the position of the obstacle.
PCT/JP2021/030252 2021-08-18 2021-08-18 Amusement apparatus WO2023021629A1 (en)

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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6425887A (en) * 1987-07-21 1989-01-27 Takara Co Ltd Robot toy
JP3090370U (en) * 2002-05-30 2002-12-06 昭吾 平田 Gaming robot
JP2003314995A (en) * 2002-04-24 2003-11-06 Nec Custom Technica Ltd Shooting system and target device
CN107798978A (en) * 2017-12-08 2018-03-13 佛山市神风航空科技有限公司 A kind of intelligence development teaching aid

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6425887A (en) * 1987-07-21 1989-01-27 Takara Co Ltd Robot toy
JP2003314995A (en) * 2002-04-24 2003-11-06 Nec Custom Technica Ltd Shooting system and target device
JP3090370U (en) * 2002-05-30 2002-12-06 昭吾 平田 Gaming robot
CN107798978A (en) * 2017-12-08 2018-03-13 佛山市神风航空科技有限公司 A kind of intelligence development teaching aid

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