WO2023020184A1 - 一种虚拟人物展示方法、装置、计算机设备以及存储介质 - Google Patents

一种虚拟人物展示方法、装置、计算机设备以及存储介质 Download PDF

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Publication number
WO2023020184A1
WO2023020184A1 PCT/CN2022/106703 CN2022106703W WO2023020184A1 WO 2023020184 A1 WO2023020184 A1 WO 2023020184A1 CN 2022106703 W CN2022106703 W CN 2022106703W WO 2023020184 A1 WO2023020184 A1 WO 2023020184A1
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WIPO (PCT)
Prior art keywords
avatar
target
virtual character
display
cards
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PCT/CN2022/106703
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English (en)
French (fr)
Inventor
王维熙
王雪娇
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北京字跳网络技术有限公司
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Publication of WO2023020184A1 publication Critical patent/WO2023020184A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8094Unusual game types, e.g. virtual cooking

Definitions

  • the present disclosure relates to the technical field of the Internet, in particular, to a virtual character display method, device, computer equipment and storage medium.
  • Card-drawing games will provide users with a card list, and users can view the cards they are interested in from the card list.
  • the cards in some card games are cards displaying virtual characters, and the virtual characters in the virtual character cards are virtual objects participating in game activities.
  • the user obtains the virtual character card, that is, obtains the corresponding virtual character, and then can control the acquired virtual character to perform tasks in the game.
  • each virtual character card for extraction is statically displayed to the user, the information obtained by the user from the statically displayed virtual character card is limited, and the user cannot fully understand the corresponding virtual character.
  • Embodiments of the present disclosure at least provide a virtual character display method, device, computer equipment, and storage medium.
  • an embodiment of the present disclosure provides a method for displaying an avatar, including:
  • a picture corresponding to the target avatar is displayed in a first display area of the avatar display page, and a video corresponding to the target avatar is played in a second display area of the avatar display page.
  • the method also includes:
  • the video corresponding to the target avatar is obtained according to at least one method:
  • a plurality of videos corresponding to the target virtual character are determined according to independently created videos related to the target virtual character uploaded by each user.
  • playing a video corresponding to the target avatar in the second display area of the avatar display page includes:
  • each video corresponding to the target avatar is sequentially played in the second display area of the avatar display page.
  • the first playback order among the plurality of videos is determined according to the following steps:
  • a first play sequence among the plurality of videos is determined according to the interest preference information of the current user.
  • the determining the current target avatar to be displayed from among the plurality of avatars includes:
  • a plurality of virtual character cards are displayed on the virtual character display page; the plurality of virtual character cards correspond to the plurality of virtual characters one by one;
  • the avatar corresponding to the target avatar card is used as the current target avatar to be displayed.
  • the determining the target avatar card in the plurality of avatar cards includes:
  • the target avatar card is determined according to the second playing sequence among the plurality of avatar cards.
  • the second playback sequence is determined according to the following steps:
  • the first attribute information of the avatar cards owned by the current user determine the second attribute information matching the first attribute information; according to the second attribute information, determine the first attribute information among the plurality of avatar cards Two playback order.
  • an avatar display device including:
  • the page display module is used to enter the virtual character display page in response to the target trigger operation
  • a character determination module configured to determine the current target virtual character to be displayed from among the plurality of virtual characters
  • An information display module configured to display a picture corresponding to the target avatar in the first display area of the avatar display page, and at the same time play a picture corresponding to the target avatar in the second display area of the avatar display page corresponding video.
  • the device further includes an information switching module, configured to switch and play the target virtual reality in the second display area in response to the first sliding operation acting on the second display area.
  • the next video corresponding to the character in response to the second sliding operation acting on a position outside the second display area, determine a new target avatar to be displayed among the plurality of avatars; in the first In the display area, the pictures corresponding to the new target avatar are switched and displayed, and at the same time, the video corresponding to the new target avatar is played in the second display area of the avatar display page.
  • the video corresponding to the target avatar is obtained according to at least one method:
  • a plurality of videos corresponding to the target virtual character are determined according to independently created videos related to the target virtual character uploaded by each user.
  • the information display module is configured to, according to the first playing order among the multiple videos corresponding to the target avatar, sequentially display them in the second display area of the avatar display page Each video corresponding to the target avatar is played.
  • the first playback order among the plurality of videos is determined according to the following steps:
  • a first play sequence among the plurality of videos is determined according to the interest preference information of the current user.
  • the character determination module is configured to display a plurality of avatar cards on the avatar display page; the plurality of avatar cards correspond to the plurality of avatars one by one; Determining a target avatar card among the plurality of avatar cards; using the avatar corresponding to the target avatar card as the current target avatar to be displayed.
  • the character determination module is configured to determine the target avatar card selected by the current user among the plurality of avatar cards; or, according to the first 2.
  • the playing sequence is to determine the target avatar card.
  • the second playback sequence is determined according to the following steps:
  • the first attribute information of the avatar cards owned by the current user determine the second attribute information matching the first attribute information; according to the second attribute information, determine the first attribute information among the plurality of avatar cards Two playback order.
  • an embodiment of the present disclosure further provides a computer device, including: a processor, a memory, and a bus, the memory stores machine-readable instructions executable by the processor, and when the computer device is running, the processing The processor communicates with the memory through a bus, and when the machine-readable instructions are executed by the processor, the above-mentioned first aspect, or the steps of any possible avatar presentation method in the first aspect are executed.
  • embodiments of the present disclosure further provide a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the above-mentioned first aspect, or any of the first aspects of the first aspect, may be executed. Steps of a possible virtual character display method.
  • the embodiments of the present disclosure further provide a computer program product, the computer program product carries program code, and the program code includes instructions for executing the first aspect above, or any possible one of the first aspect The steps of the virtual character display method.
  • the embodiments of the present disclosure provide a virtual character display method, device, computer equipment, and storage medium, which enter into a virtual character display page by triggering an operation in response to a target.
  • a virtual character display method On the avatar display page, each avatar and the video corresponding to the avatar are displayed.
  • the picture corresponding to the target avatar is displayed in the first display area of the avatar display page, and the video corresponding to the target avatar is played in the second display area.
  • the video corresponding to the target virtual character is played, and more information about the target virtual character can be learned through the video, which not only enriches the display form of the target virtual character, but also allows The user learns more information about the target avatar and provides more detailed reference information for subsequent card draws.
  • Fig. 1 shows a flow chart of a virtual character display method provided by an embodiment of the present disclosure
  • FIG. 2 shows a schematic view of a virtual character display page provided by an embodiment of the present disclosure
  • Fig. 3 shows a schematic diagram of a virtual character display device provided by an embodiment of the present disclosure
  • Fig. 4 shows a schematic diagram of a computer device provided by an embodiment of the present disclosure.
  • An embodiment of the present disclosure provides a method for displaying an avatar. While displaying a picture corresponding to a target avatar, a video corresponding to the target avatar is played. Through this video, you can learn more information about the target avatar, which not only enriches the display form of the target avatar, but also allows users to learn more about the target avatar, providing more detailed reference information for subsequent card draws.
  • the execution subject of the avatar display method provided by the embodiments of the present disclosure is generally a computer device with certain computing capabilities.
  • the avatar display method can call the computer-readable instructions stored in the memory through the processor. way to achieve.
  • FIG. 1 it is a flow chart of a virtual character display method provided by an embodiment of the present disclosure.
  • the method includes steps S101 to S103, wherein:
  • the user enters the card game, and the corresponding game interface is displayed, and the virtual character display entrance may be preset on the game interface.
  • the avatar display page can be entered.
  • the target triggering operation may include a triggering operation for the user to display an entrance for the avatar.
  • the virtual character display entrance is preset, the virtual character display entrance can also be set in different game activities according to different game scenarios.
  • an avatar display entrance can be set on the page of the avatar dressing event to display a variety of avatars for the avatar dressing event, and then display a variety of avatars in different styles.
  • the avatar display entrance can also be dynamically set according to the current game scene of the avatar. For example, if the avatar is in a scene of swimming in a lake, the costume of the avatar can be changed according to the scene. At this time, the user can enter the avatar display page through the avatar display entrance set on the "Swim the Lake" interface.
  • avatar display entrance display forms such as floating window display, notification window display, pop-up window display, static pictures, etc.
  • the avatar display entrance can also be set at any position in the game, which is not specifically limited in this embodiment of the present disclosure.
  • S102 Determine a current target avatar to be displayed from a plurality of avatars.
  • the target avatar is the avatar corresponding to the user and/or other avatars in the game scene.
  • the target avatar may be an avatar actively selected by the user, or may be an avatar currently to be displayed that is automatically selected according to the order in which the avatars are arranged.
  • S103 Display a picture corresponding to the target avatar in the first display area of the avatar display page, and simultaneously play a video corresponding to the target avatar in the second display area of the avatar display page.
  • the picture corresponding to the target virtual character may be a static picture or a dynamic picture.
  • a dynamic picture refers to a picture that produces a certain dynamic effect when a set of specific static images are switched at a specified frequency.
  • the common form of expression is Gif animation, referred to as a dynamic picture.
  • the display effect of the dynamic picture of the target avatar may be, for example, the effect that the target avatar itself is still and the clothing on the target avatar flutters.
  • the picture of the target avatar does not change with the playing of the video corresponding to the target avatar.
  • FIG. 2 is a schematic display diagram of an avatar display page.
  • 21 represents an avatar display page
  • 22 represents a list of avatar cards, including a plurality of avatar cards 221, each avatar card contains an avatar, and the avatar is in one-to-one correspondence with the avatar card.
  • 23 denotes a first display area, in which a picture corresponding to the target avatar is displayed
  • 24 denotes a second display area, in which a video 241 corresponding to the target avatar is played.
  • the first display area may be an edge position of the second display area on the avatar display page. Or, according to the requirements of the game task, it can also be set at any position on the virtual character display page, which is not specifically limited here.
  • the first display area can be displayed in a floating layer, specifically, it can be displayed on the second display area in a floating layer, partially overlapping with the second display area.
  • the video corresponding to the target avatar may be a preset video or multiple videos.
  • a video corresponding to the target virtual character is played in the second display window.
  • the pictures corresponding to the new target avatar can be switched and displayed in the first display area according to the following second play order, and the video corresponding to the new target avatar can be played.
  • the embodiment of the present disclosure can switch between different avatars, and switch between different videos of the same avatar. Specifically, it can be automatically switched according to the second playback order, or manually selected in the avatar card list to switch. In addition, it is also possible to switch between different videos of the same avatar by sliding in the avatar display page, specifically, in the second display area where the video is played, and to switch between different videos of the same avatar by sliding outside the second display area. Switch between different avatars.
  • switch and play the next video corresponding to the target avatar in the second display area in response to the first sliding operation acting on the second display area; in response to the second sliding operation acting on a position outside the second display area Operation, determine a new target avatar to be displayed among multiple avatars; in the first display area, switch and display the picture corresponding to the new target avatar, and at the same time play the image corresponding to the new avatar in the second display area of the avatar display page The video corresponding to the target avatar.
  • the first sliding operation is a sliding operation in the second display area.
  • the video corresponding to the same target avatar is switched.
  • the second sliding operation is a sliding operation outside the second display area. At this time, in response to the second sliding operation, operations of different target avatars are switched.
  • the next video corresponding to the target avatar is sequentially switched and played, and so on until the target avatar is played All corresponding videos. If during the process of playing the current video, the first sliding operation acting on the second display area is received, the next video is switched directly at this time. In addition, after playing all the videos of a target avatar, the pictures corresponding to the new target avatar can be automatically switched according to the second play sequence, and all the videos corresponding to the new target avatar can be played sequentially. If during the video playback of the current target avatar, a second sliding operation acting on the preset position area outside the second display area is received, it will directly switch to the picture corresponding to the next target avatar and the new target avatar. The video corresponding to the person.
  • the video corresponding to the target avatar in S103 can be obtained in the following manner, specifically:
  • Method 1 The pre-made videos of the target avatar in multiple task scenarios are used as multiple videos corresponding to the target avatar.
  • the task scene may be a picture scene in a game task, for example, a makeup scene in a dress-up task, or a fighting scene in a combat task, or a learning scene in an academy, etc.
  • Multiple videos containing the target avatar may be extracted from the game screen and used as multiple videos corresponding to the target avatar.
  • the video may contain information corresponding to the target avatar, for example, a dress-up picture of the target avatar in a make-up scene, an answering picture of the target avatar in a learning scene in an academy, and the like.
  • the game producer can store the pre-made video in the video library for the client to call and display.
  • Method 2 Based on multiple videos of the target virtual character performing various game tasks and meeting the target task conditions, determine multiple videos corresponding to the target virtual character.
  • the target task condition may include reaching a preset node of each game task, for example.
  • the multiple videos that meet the target task condition may be videos when the game is won.
  • the multiple videos that meet the target task conditions may be the winning videos of the costume contest.
  • the multiple videos meeting the target task conditions may be videos within a certain period of time for answering the teacher's questions.
  • multiple videos corresponding to the target avatar may be determined according to the original content (User Generated Content, UGC) of each authoring user.
  • the authoring user can make a game video related to the target avatar, for example, perform video production according to the screen in the game activity corresponding to the target avatar.
  • the videos corresponding to the target avatar can be sequentially played in the second display area on the avatar display page.
  • the first playing order of the videos of the target avatar played sequentially in the second display area can be determined in at least one of the following ways:
  • Method 1 Determine the current user's interest preference information according to the current user's game behavior data; then, determine the first playback order among multiple videos according to the current user's interest preference information.
  • the dress-up video is selected and used as the video to be displayed first, that is, the video of this type is played first. Afterwards, together with other determined videos, determine the first playing sequence among the multiple videos.
  • the first playing sequence among the multiple videos of the target avatar may be preset.
  • the game producer may pre-set the first playback order among the multiple videos according to requirements or according to the importance of the videos.
  • Method 3 When multiple videos are independently created videos related to the target avatar uploaded by each user, determine the ranking order of the UGC content of each user on the leaderboard, and use the ranking order as the ranking order among multiple videos. First playback order.
  • the avatar before determining the target avatar, the avatar may be displayed in the form of an avatar card in the avatar card list 22 of the avatar display page (see FIG. 2).
  • the avatar card list 22 includes a plurality of avatar cards 221, and the avatar cards are in one-to-one correspondence with the avatars.
  • multiple avatar cards are displayed on the avatar display page; a target avatar card among the multiple avatar cards is determined; and the avatar corresponding to the target avatar card is used as the current target avatar to be displayed.
  • the virtual character card can be a picture corresponding to the virtual character, a screen shot of the virtual character in the game scene, etc.
  • determining the target avatar card among the plurality of avatar cards includes at least one of the following determination methods:
  • Method 1 Determine the target avatar card selected by the current user among multiple avatar cards.
  • the user actively selects, that is, actively selects an avatar card from a plurality of avatar cards as the target avatar card.
  • Method 2 Determine the target avatar card according to the second playing sequence among the avatar cards.
  • each avatar card may be used as a target avatar card in sequence according to the second playing sequence.
  • Method 1 According to the virtual character cards that the current user does not own, determine the second playing sequence among the multiple virtual character cards.
  • the avatar cards that the current user does not own can be selected from a plurality of avatar cards. Afterwards, according to the order in which the avatar cards are arranged in the avatar card list, the second playing order among the N avatar cards selected is determined, and then the second playing order among the N avatar cards selected is determined. Playing order, playing the pictures and videos corresponding to the avatars in the selected N avatar cards. During specific implementation, only the static images and videos corresponding to the avatars in the selected avatar cards may be played. It is also possible to determine the arrangement order of the remaining M avatar cards in the avatar card list after playing the pictures and videos corresponding to the avatars in the selected avatar cards, and then determine the remaining M avatars Secondary play order between cards.
  • the pictures and videos corresponding to the virtual characters in the remaining M virtual character cards are played.
  • the arrangement order is from top to bottom, or from bottom to top, or from left to right, or from right to left, which is not limited by this embodiment of the present disclosure.
  • Method 2 According to the first attribute information of the avatar card owned by the current user, determine the second attribute information that matches the first attribute information; according to the second attribute information, determine the second playing order among multiple avatar cards .
  • the first attribute information of the avatar card includes the attributes of the avatar corresponding to the avatar card.
  • the attributes of the avatar may include but not limited to at least one of the following: warrior, mage, assassin, etc.
  • the second attribute information that matches the first attribute information for example, matching a mage with a warrior.
  • the avatar card corresponding to the second attribute information matching the first attribute information of the avatar card owned by the current user may be screened out from the avatar card list. Afterwards, the relative order of the screened avatar cards in the display avatar card list is used as the second play order among the screened avatar cards, and the screened avatar cards are played preferentially according to the second play order.
  • Method 3 According to the displayed game interface and/or game scene before entering the virtual character display interface, determine a plurality of virtual character cards corresponding to the virtual character matching the game interface and/or game scene; The arrangement order of the avatar cards in the avatar card list determines the second play order among the plurality of avatar cards.
  • the second playing sequence may also be set according to the corresponding game scene before entering the avatar display interface.
  • Different game interfaces and/or game scenarios may have different matching conditions:
  • the matching condition may be that the avatar on the game interface and/or the game scene has a similar dress type to the avatars corresponding to the avatar cards.
  • the dress type of the virtual character matching the scene of swimming in the lake is youthful and cute, for example, the heroine's clothing focuses on light green or light pink. Therefore, at least one avatar card corresponding to the avatar similar to the dress type can be selected from a plurality of avatar cards, and the order of the screened at least one avatar card in the display avatar card list can be determined. This arrangement order is used as the second play order among the avatar cards.
  • the determination of the target avatar card currently to be rotated among the multiple avatar cards may be only the avatar card corresponding to the avatar selected in some of the above embodiments, or may be performed after playing the selected avatar card. After the picture and video corresponding to the avatar, continue to play the pictures and videos corresponding to the avatar in the remaining avatar cards in the avatar card list.
  • the above S101-S103 display the pictures corresponding to the target avatar while playing the video corresponding to the target avatar. Through the video, more information about the target avatar can be learned, which not only enriches the display form of the target avatar, but also It allows users to learn more information about the target avatar, and provides more detailed reference information for subsequent card draws.
  • the writing order of each step does not mean a strict execution order and constitutes any limitation on the implementation process.
  • the specific execution order of each step should be based on its function and possible
  • the inner logic is OK.
  • the embodiment of the present disclosure also provides an avatar display device corresponding to the avatar display method, because the problem-solving principle of the avatar display device in the embodiment of the present disclosure is the same as that of the avatar display method in the embodiment of the present disclosure Similar, therefore, the implementation of the device can refer to the implementation of the method, and repeated descriptions will not be repeated.
  • FIG. 3 it is a schematic diagram of a virtual character display device provided by an embodiment of the present disclosure, the device includes: a page display module 301, a character determination module 302, and an information display module 303; wherein,
  • a page display module 301 configured to enter the avatar display page in response to the target trigger operation
  • a character determination module 302 configured to determine a current target virtual character to be displayed from a plurality of said virtual characters
  • the information display module 303 is configured to display the picture corresponding to the target avatar in the first display area of the avatar display page, and at the same time play the image corresponding to the target avatar in the second display area of the avatar display page.
  • the device further includes an information switching module 304, configured to switch and play the target in the second display area in response to the first sliding operation acting on the second display area The next video corresponding to the avatar; in response to the second sliding operation acting on a position outside the second display area, determine a new target avatar to be displayed among the plurality of avatars; A display area, switching to display pictures corresponding to the new target avatar, and playing a video corresponding to the new target avatar in the second display area of the avatar display page.
  • an information switching module 304 configured to switch and play the target in the second display area in response to the first sliding operation acting on the second display area The next video corresponding to the avatar; in response to the second sliding operation acting on a position outside the second display area, determine a new target avatar to be displayed among the plurality of avatars; A display area, switching to display pictures corresponding to the new target avatar, and playing a video corresponding to the new target avatar in the second display area of the avatar display page.
  • the video corresponding to the target avatar is obtained according to at least one method:
  • a plurality of videos corresponding to the target virtual character are determined according to independently created videos related to the target virtual character uploaded by each user.
  • the information display module 303 is configured to, in the second display area of the avatar display page, according to the first playback order among multiple videos corresponding to the target avatar Each video corresponding to the target avatar is played sequentially.
  • the first playback order among the plurality of videos is determined according to the following steps:
  • a first play sequence among the plurality of videos is determined according to the interest preference information of the current user.
  • the character determination module 302 is configured to display a plurality of avatar cards on the avatar display page; the plurality of avatar cards correspond to the plurality of avatars one by one ; Determining a target avatar card among the plurality of avatar cards; taking the avatar corresponding to the target avatar card as the target avatar to be displayed currently.
  • the character determination module 302 is configured to determine the target avatar card selected by the current user among the plurality of avatar cards; or, according to the The second playing sequence is to determine the target avatar card.
  • the second playback sequence is determined according to the following steps:
  • the first attribute information of the avatar cards owned by the current user determine the second attribute information matching the first attribute information; according to the second attribute information, determine the first attribute information among the plurality of avatar cards Two playback order.
  • the embodiment of the present application also provides a computer device.
  • FIG 4 it is a schematic structural diagram of a computer device provided in the embodiment of the present application, including:
  • processor 41 memory 42 and bus 43 .
  • the memory 42 stores machine-readable instructions executable by the processor 41
  • the processor 41 is used to execute the machine-readable instructions stored in the memory 42.
  • the processor 41 executes The following steps: S101: In response to the target trigger operation, enter the avatar display page; S102: Determine the current target avatar to be displayed from multiple avatars; S103: Display the target in the first display area of the avatar display page A picture corresponding to the avatar, and at the same time play a video corresponding to the target avatar in the second display area of the avatar display page.
  • memory 42 comprises memory 421 and external memory 422;
  • Memory 421 here is also called internal memory, is used for temporarily storing the operation data in processor 41, and the data exchanged with external memory 422 such as hard disk, processor 41 communicates with memory 421 through memory 421.
  • the external memory 422 performs data exchange.
  • the processor 41 communicates with the memory 42 through the bus 43, so that the processor 41 executes the execution instructions mentioned in the above method embodiments.
  • Embodiments of the present disclosure also provide a computer-readable storage medium, on which a computer program is stored, and when the computer program is run by a processor, the steps of the virtual character presentation method described in the foregoing method embodiments are executed.
  • the storage medium may be a volatile or non-volatile computer-readable storage medium.
  • the embodiment of the present disclosure also provides a computer program product, the computer program product carries a program code, and the instructions included in the program code can be used to execute the steps of the virtual character display method described in the above method embodiment, for details, please refer to the above The method embodiment will not be repeated here.
  • the above-mentioned computer program product may be specifically implemented by means of hardware, software or a combination thereof.
  • the computer program product is embodied as a computer storage medium, and in another optional embodiment, the computer program product is embodied as a software product, such as a software development kit (Software Development Kit, SDK) etc. wait.
  • a software development kit Software Development Kit, SDK
  • the specific working process of the device described above can refer to the corresponding process in the foregoing method embodiment, which will not be repeated here.
  • the disclosed devices and methods may be implemented in other ways.
  • the device embodiments described above are only illustrative.
  • the division of the units is only a logical function division.
  • multiple units or components can be combined or Some features may be ignored, or not implemented.
  • the mutual coupling or direct coupling or communication connection shown or discussed may be through some communication interfaces, and the indirect coupling or communication connection of devices or units may be in electrical, mechanical or other forms.
  • the units described as separate components may or may not be physically separated, and the components shown as units may or may not be physical units, that is, they may be located in one place, or may be distributed to multiple network units. Part or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
  • each functional unit in each embodiment of the present disclosure may be integrated into one processing unit, each unit may exist separately physically, or two or more units may be integrated into one unit.
  • the functions are realized in the form of software function units and sold or used as independent products, they can be stored in a non-volatile computer-readable storage medium executable by a processor.
  • the technical solution of the present disclosure is essentially or the part that contributes to the prior art or the part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium, including Several instructions are used to make a computer device (which may be a personal computer, a server, or a network device, etc.) execute all or part of the steps of the methods described in various embodiments of the present disclosure.
  • the aforementioned storage media include: U disk, mobile hard disk, read-only memory (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disk or optical disc and other media that can store program codes. .

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Abstract

本公开提供了一种虚拟人物展示方法、装置、计算机设备和存储介质,其中,该方法包括:响应于目标触发操作,进入虚拟人物展示页面;从多个虚拟人物中确定当前待展示的目标虚拟人物;在虚拟人物展示页面的第一展示区域内展示目标虚拟人物对应的图片,同时在虚拟人物展示页面的第二展示区域内播放与目标虚拟人物对应的视频。

Description

一种虚拟人物展示方法、装置、计算机设备以及存储介质
本公开要求于2021年08月16日提交中国国家知识产权局、申请号为202110939605.7、发明名称为“一种虚拟人物展示方法、装置、计算机设备以及存储介质”的中国专利申请的优先权,其全部内容通过引用结合在本公开中。
技术领域
本公开涉及互联网技术领域,具体而言,涉及一种虚拟人物展示方法、装置、计算机设备以及存储介质。
背景技术
抽卡类游戏会为用户提供卡牌列表,用户可以从卡牌列表中查看自己感兴趣的卡牌。有些卡牌类游戏中的卡牌为展示有虚拟人物的卡片,虚拟人物卡片中的虚拟人物为参与游戏活动的虚拟对象。用户获取了虚拟人物卡片,也即获取到对应的虚拟人物,进而可以控制获取的虚拟人物执行游戏中的任务。
由于供抽取的各个虚拟人物卡片是静态展示给用户的,用户从静态展示的虚拟人物卡片中获取到的信息有限,无法充分了解对应的虚拟人物。
发明内容
本公开实施例至少提供一种虚拟人物展示方法、装置、计算机设备以及存储介质。
第一方面,本公开实施例提供了一种虚拟人物展示方法,包括:
响应于目标触发操作,进入虚拟人物展示页面;
从多个所述虚拟人物中确定当前待展示的目标虚拟人物;
在所述虚拟人物展示页面的第一展示区域内展示所述目标虚拟人物对应的图片,同时在所述虚拟人物展示页面的第二展示区域内播放与所述目标虚拟人物对应的视频。
一种可选的实施方式中,所述方法还包括:
响应于作用在所述第二展示区域的第一滑动操作,在所述第二展示区域内切换播放所述目标虚拟人物对应的下一个视频;
响应于作用在所述第二展示区域之外位置的第二滑动操作,确定所述多个所述虚拟人物中新的待展示的目标虚拟人物;在所述第一展示区域,切换展示新的目标虚拟人物对应的图片,同时在所述虚拟人物展示页面的第二展示区域内播放与所述新的目标虚拟人物对应的视频。
一种可选的实施方式中,所述目标虚拟人物对应的视频为根据至少一种方式得到的:
将预先制作好的所述目标虚拟人物在多个任务场景下的视频,作为所述目标虚拟人物对应的多个视频;
基于所述目标虚拟人物执行各个游戏任务、并达到目标任务条件的多个视频,确定所述目标虚拟人物对应的多个视频;
根据各用户上传的与所述目标虚拟人物相关的自主创作视频,确定所述目标虚拟人物对应的多个视频。
一种可选的实施方式中,在所述虚拟人物展示页面的第二展示区域内播放与所述目标虚拟人物对应的视频,包括:
根据所述目标虚拟人物对应的多个视频之间的第一播放顺序,在所述虚拟人物展示页面的第二展示区域内依次播放与所述目标虚拟人物对应的各个视频。
一种可选的实施方式中,根据以下步骤确定所述多个视频之间的第一播放顺序:
根据当前用户的游戏行为数据,确定所述当前用户的兴趣偏好信息;
根据所述当前用户的兴趣偏好信息,确定所述多个视频之间的第一播放顺序。
一种可选的实施方式中,所述从多个所述虚拟人物中确定当前待展示的目标虚拟人物,包括:
在所述虚拟人物展示页面中展示多个虚拟人物卡片;所述多个虚拟人物卡片与所述多个虚拟人物一一对应;
确定所述多个虚拟人物卡片中的目标虚拟人物卡片;
将所述目标虚拟人物卡片对应的虚拟人物作为当前待展示的目标虚拟人物。
一种可选的实施方式中,所述确定所述多个虚拟人物卡片中的目标虚拟人物卡片,包括:
确定当前用户在所述多个虚拟人物卡片中选择的目标虚拟人物卡片;或者,
根据所述多个虚拟人物卡片之间的第二播放顺序,确定目标虚拟人物卡片。
一种可选的实施方式中,根据以下步骤确定所述第二播放顺序:
根据当前用户尚未拥有的虚拟人物卡片,确定所述多个虚拟人物卡片之间的第二播放顺序;或者,
根据当前用户已拥有的虚拟人物卡片的第一属性信息,确定与所述第一属性信息匹配的第二属性信息;根据所述第二属性信息,确定所述多个虚拟人物卡片之间的第二播放顺序。
第二方面,本公开实施例还提供一种虚拟人物展示装置,包括:
页面展示模块,用于响应于目标触发操作,进入虚拟人物展示页面;
人物确定模块,用于从多个所述虚拟人物中确定当前待展示的目标虚拟人物;
信息展示模块,用于在所述虚拟人物展示页面的第一展示区域内展示所述目标虚拟人物对应的图片,同时在所述虚拟人物展示页面的第二展示区域内播放与所述目标虚拟人物对应的视频。
一种可选的实施方式中,所述装置还包括信息切换模块,用于响应于作用在所述第二展示区域的第一滑动操作,在所述第二展示区域内切换播放所述目标虚拟人物对应的下一个视频;响应于作用在所述第二展示区域之外位置的第二滑动操作,确定所述多个所述虚拟人物中新的待展示的目标虚拟人物;在所述第一展示区域,切换展示新的目标虚拟人物对应的图片,同时在所述虚拟人物展示页面的第二展示区域内播放与所述新的目标虚拟人物对应的视频。
一种可选的实施方式中,所述目标虚拟人物对应的视频为根据至少一种方式得到的:
将预先制作好的所述目标虚拟人物在多个任务场景下的视频,作为所述目标虚拟人物对应的多个视频;
基于所述目标虚拟人物执行各个游戏任务、并达到目标任务条件的多个视频,确定所述目标虚拟人物对应的多个视频;
根据各用户上传的与所述目标虚拟人物相关的自主创作视频,确定所述目标虚拟人物对应的多个视频。
一种可选的实施方式中,所述信息展示模块,用于根据所述目标虚拟人物对应的多个视频之间的第一播放顺序,在所述虚拟人物展示页面的第二展示区域内依次播放与所述目标虚拟人物对应的各个视频。
一种可选的实施方式中,根据以下步骤确定所述多个视频之间的第一播放顺序:
根据当前用户的游戏行为数据,确定所述当前用户的兴趣偏好信息;
根据所述当前用户的兴趣偏好信息,确定所述多个视频之间的第一播放顺序。
一种可选的实施方式中,所述人物确定模块,用于在所述虚拟人物展示页面中展示多个虚拟人物卡片;所述多个虚拟人物卡片与所述多个虚拟人物一一对应;确定所述多个虚拟人物卡片中的目标虚拟人物卡片;将所述目标虚拟人物卡片对应的虚拟人物作为当前待展示的目标虚拟人物。
一种可选的实施方式中,所述人物确定模块,用于确定当前用户在所述多个虚拟人物卡片中选择的目标虚拟人物卡片;或者,根据所述多个虚拟人物卡片之间的第二播放顺序,确定目标虚拟人物卡片。
一种可选的实施方式中,根据以下步骤确定所述第二播放顺序:
根据当前用户尚未拥有的虚拟人物卡片,确定所述多个虚拟人物卡片之间的第二播放顺序;或者,
根据当前用户已拥有的虚拟人物卡片的第一属性信息,确定与所述第一属性信息匹配的第二属性信息;根据所述第二属性信息,确定所述多个虚拟人物卡片之间的第二播放顺序。
第三方面,本公开实施例还提供一种计算机设备,包括:处理器、存储器和总线,所述存储器存储有所述处理器可执行的机器可读指令,当计算机设备运行时,所述处理器与所述存储器之间通过总线通信,所述机器可读指令被所述处理器执行时执行上述第一方面,或第一方面中任一种可能的虚拟人物展示方法的步骤。
第四方面,本公开实施例还提供一种计算机可读存储介质,该计算机可读存储介质上存储有计算机程序,该计算机程序被处理器运行时执行上述第一方面,或第一方面中任一种可能的虚拟人物展示方法的步骤。
第五方面,本公开实施例还提供一种计算机程序产品,所述计算机程序产品承载有程序代码,所述程序代码包括的指令用于执行上述第一方面,或第一方面中任一种可能的虚拟人物展示方法的步骤。
关于上述虚拟人物展示装置、计算机设备、计算机可读存储介质及计算机程序产品的效果描述参见上述虚拟人物展示方法的说明,这里不再赘述。
本公开实施例提供的一种虚拟人物展示方法、装置、计算机设备以及存储介质,通过响应于目标触发操作,进入虚拟人物展示页面。在虚拟人物展示页面针对各个虚拟人物以及虚拟人物对应的视频进行展示。具体地,针对当前待展示的目标虚拟人物,在虚拟人物展示页面的第一展示区域内展示该目标虚拟人物对应的图片,同时在第二展示区域内播放与目标虚拟人物对应的视频。如此,在展示目标虚拟人物对应的图片的同时,播放该目标虚拟人物对应的视频,通过该视频可以了解到该目标虚拟人物更多的信息,不仅丰富了目标虚拟人物的展示形式,还可以让用户了解到更多的目标虚拟人物信息,为后续抽卡提供更详细的参考信息。
为使本公开实施例的上述目的、特征和优点能更明显易懂,下文特举较佳实施例,并配合所附附图,作详细说明如下。
附图说明
为了更清楚地说明本公开实施例的技术方案,下面将对实施例中所需要使用的附图作简单地介绍,此处的附图被并入说明书中并构成本说明书 中的一部分,这些附图示出了符合本公开的实施例,并与说明书一起用于说明本公开实施例的技术方案。应当理解,以下附图仅示出了本公开的某些实施例,因此不应被看作是对范围的限定,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他相关的附图。
图1示出了本公开实施例所提供的一种虚拟人物展示方法的流程图;
图2示出了本公开实施例所提供的虚拟人物展示页面的展示示意图;
图3示出了本公开实施例所提供的一种虚拟人物展示装置的示意图;
图4示出了本公开实施例所提供的一种计算机设备的示意图。
具体实施方式
为使本公开实施例的目的、技术方案和优点更加清楚,下面将结合本公开实施例中附图,对本公开实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本公开一部分实施例,而不是全部的实施例。通常在此处描述和示出的本公开实施例的组件可以以各种不同的配置来布置和设计。因此,以下对本公开的实施例的详细描述并非旨在限制要求保护的本公开的范围,而是仅仅表示本公开的选定实施例。基于本公开的实施例,本领域技术人员在没有做出创造性劳动的前提下所获得的所有其他实施例,都属于本公开实施例保护的范围。
另外,本公开实施例中的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的实施例能够以除了在这里图示或描述的内容以外的顺序实施。
在本文中提及的“多个或者若干个”是指两个或两个以上。“和/或”,描述关联对象的关联关系,表示可以存在三种关系,例如,A和/或B,可以表示:单独存在A,同时存在A和B,单独存在B这三种情况。字符“/”一般表示前后关联对象是一种“或”的关系。
本公开实施例提供了一种虚拟人物展示方法,在展示目标虚拟人物对应的图片的同时,播放该目标虚拟人物对应的视频。通过该视频可以了解 到该目标虚拟人物更多的信息,不仅丰富了目标虚拟人物的展示形式,还可以让用户了解到更多的目标虚拟人物信息,为后续抽卡提供更详细的参考信息。
应注意到:相似的标号和字母在下面的附图中表示类似项,因此,一旦某一项在一个附图中被定义,则在随后的附图中不需要对其进行进一步定义和解释。
为便于对本实施例进行理解,首先对本公开实施例所公开的一种虚拟人物展示方法进行详细介绍。本公开实施例所提供的虚拟人物展示方法的执行主体一般为具有一定计算能力的计算机设备,在一些可能的实现方式中,该虚拟人物展示方法可以通过处理器调用存储器中存储的计算机可读指令的方式来实现。
下面以执行主体为终端设备为例对本公开实施例提供的虚拟人物展示方法加以说明。
针对虚拟人物展示背景,示例性的,在抽卡类游戏中,为多种不同卡牌设置不同的展示形式,包括虚拟人物展示以及虚拟人物对应视频的播放等。
参见图1所示,为本公开实施例提供的一种虚拟人物展示方法的流程图,所述方法包括步骤S101~S103,其中:
S101:响应于目标触发操作,进入虚拟人物展示页面。
具体实施时,用户进入卡牌类游戏,对应展示游戏界面,该游戏界面上可以预先设置有虚拟人物展示入口。在响应于用户针对虚拟人物展示入口的目标触发操作的情况下,可以进入虚拟人物展示页面。
这里,目标触发操作可以包括用户针对虚拟人物展示入口的触发操作。由于虚拟人物展示入口是预先设置好的,因此,还可以根据不同的游戏场景,在不同的游戏活动中设置虚拟人物展示入口。例如,可以在虚拟人物换装活动页面设置有虚拟人物展示入口,以为该换装活动展示多种虚拟人物,进而展示多种不同风格的虚拟人物装扮。又例如,还可以根据虚拟人物当前时刻的游戏情景,动态设置虚拟人物展示入口。比如,虚拟人物处于游湖情景,可以根据该情景变化虚拟人物装扮,此时,用户可以通过“游 湖”界面上设置的虚拟人物展示入口,进入虚拟人物展示页面。
针对在游戏活动中设置虚拟人物展示入口,这里,可以设置多样化的虚拟人物展示入口的展示形式,比如悬浮窗展示、通知窗口展示、弹窗展示、静态图片等。
示例性的,虚拟人物展示入口还可以设置在游戏中的任意位置,本公开实施例不进行具体限定。
S102:从多个虚拟人物中确定当前待展示的目标虚拟人物。
这里,目标虚拟人物为用户对应的虚拟人物和/或游戏场景内的其它虚拟人物。目标虚拟人物可以是被用户主动选择出的虚拟人物,也可以是按照多个虚拟人物的排列顺序自动选择的当前待展示的虚拟人物。
S103:在虚拟人物展示页面的第一展示区域内展示目标虚拟人物对应的图片,同时在虚拟人物展示页面的第二展示区域内播放与目标虚拟人物对应的视频。
本步骤中,目标虚拟人物对应的图片可以为静态图片或动态图片。其中,动态图片是指当一组特定的静态图像以指定的频率切换而产生某种动态效果的图片,常见的表现形式是Gif动画,简称动图。这里,目标虚拟人物的动态图片的展示效果比如可以是目标虚拟人物本身静止、其身上的服饰产生飘动的效果。
这里,目标虚拟人物的图片不随目标虚拟人物对应的视频的播放而改变。
可以参见图2所示,其为虚拟人物展示页面的展示示意图。21表示虚拟人物展示页面,22表示虚拟人物卡片列表,包括多个虚拟人物卡片221,每个虚拟人物卡片中包含有虚拟人物,且该虚拟人物与虚拟人物卡片一一对应。23表示第一展示区域,在该第一展示区域内展示目标虚拟人物对应的图片,24表示第二展示区域,在该第二展示区域内播放目标虚拟人物对应的视频241。
这里,第一展示区域可以是在虚拟人物展示页面中的第二展示区域的边缘位置。或者,根据游戏任务需要,还可以设置在虚拟人物展示页面中的任意位置,在此不具体限定。另外,第一展示区域可以以浮层方式进行 展示,具体的,可以是以浮层方式展示在第二展示区域上,与第二展示区域部分重叠。
与目标虚拟人物对应的视频可以是预先设置的一段视频或多段视频。
示例性的,在展示目标虚拟人物对应的图片的同时,在第二展示窗口中播放与目标虚拟人物对应的视频。在与目标虚拟人物对应的视频全部播放完之后,在第一展示区域可以按照下述的第二播放顺序切换展示新的目标虚拟人物对应的图片,以及播放新的目标虚拟人物对应的视频。
本公开实施例可以进行不同虚拟人物之间的切换,以及同一虚拟人物的不同视频之间的切换,具体可以是按照第二播放顺序自动切换,或在虚拟人物卡片列表中手动选择进行切换。除此之外,还可以通过在虚拟人物展示页面内滑动切换,具体地,可以在播放视频的第二展示区域内进行滑动来切换同一虚拟人物的不同视频,在第二展示区域外进行滑动来切换不同的虚拟人物。
具体实施时,响应于作用在第二展示区域的第一滑动操作,在第二展示区域内切换播放目标虚拟人物对应的下一个视频;响应于作用在第二展示区域之外位置的第二滑动操作,确定多个虚拟人物中新的待展示的目标虚拟人物;在第一展示区域,切换展示新的目标虚拟人物对应的图片,同时在虚拟人物展示页面的第二展示区域内播放与新的目标虚拟人物对应的视频。
这里,第一滑动操作即为在第二展示区域内的滑动操作,此时响应于第一滑动操作,切换的是同一目标虚拟人物对应的视频。第二滑动操作是在第二展示区域外的滑动操作,此时响应于第二滑动操作,切换的是不同目标虚拟人物的操作。
在与目标虚拟人物对应的视频为多个视频的情况下,在播放完目标虚拟人物对应的当前视频后,顺序切换播放目标虚拟人物对应的下一个视频,如此循环,直到播放完该目标虚拟人物对应的全部视频。如果在播放当前视频的过程中,接收到作用在第二展示区域的第一滑动操作,此时直接切换到下一个视频。另外,在播放完一个目标虚拟人物的全部视频后,可以按照第二播放顺序自动切换新的目标虚拟人物对应的图片,顺序播放该新 的目标虚拟人物对应的全部视频。如果在当前目标虚拟人物的视频播放过程中,接收到作用在第二展示区域外的预设位置区域的第二滑动操作,则直接切换到下一个目标虚拟人物对应的图片和该新的目标虚拟人物对应的视频。
在一些实施例中,针对S103中的目标虚拟人物对应的视频,可以按照以下方式得到,具体的:
方式1、将预先制作好的目标虚拟人物在多个任务场景下的视频,作为目标虚拟人物对应的多个视频。
这里,任务场景可以为游戏任务中的画面场景,比如,装扮任务中的化妆场景,或者战斗任务中的打斗场景,或者书院内的学习场景等。可以从游戏画面中抽取多个包含目标虚拟人物的视频,将其作为目标虚拟人物对应的多个视频。该视频中可以包含目标虚拟人物对应的信息,比如,在化妆场景中目标虚拟人物的装扮画面、书院学习场景中目标虚拟人物的答题画面等。
这里,游戏制作方可以将预先制作好的视频存储在视频库中,供客户端调取展示。
方式2、基于目标虚拟人物执行各个游戏任务、并达到目标任务条件的多个视频,确定目标虚拟人物对应的多个视频。
其中,目标任务条件比如可以包括达到各个游戏任务的预设节点。
示例性的,在游戏任务为比赛任务的情况下,达到目标任务条件的多个视频可以为赢得比赛时的视频。在游戏任务为装扮任务的情况下,达到目标任务条件的多个视频可以为服装大赛获奖的视频。在游戏任务为书院学习任务的情况下,达到目标任务条件的多个视频可以为回答老师问题的一段时间内的视频。
方式3、根据各用户上传的与目标虚拟人物相关的自主创作视频,确定目标虚拟人物对应的多个视频。
这里,可以根据各创作用户的原创内容(User Generated Content,UGC),确定目标虚拟人物对应的多个视频。具体地,创作用户可以制作与目标虚拟人物相关的游戏视频,比如,根据该目标虚拟人物对应的游戏活 动中的画面,进行视频制作。
在上述过程中,可以根据目标虚拟人物对应的多个视频之间的第一播放顺序,在虚拟人物展示页面中的第二展示区域内依次播放与目标虚拟人物对应的各个视频。
示例性的,可以按照下述至少一种方式确定在第二展示区域内依次播放的目标虚拟人物的各个视频的第一播放顺序:
方式1、根据当前用户的游戏行为数据,确定当前用户的兴趣偏好信息;之后,根据当前用户的兴趣偏好信息,确定多个视频之间的第一播放顺序。
示例性的,可以根据用户参加服装大赛的游戏行为,确定用户喜欢虚拟人物装扮类视频。之后,可以确定出的多个视频中,筛选出装扮类视频,并将其作为优先展示的视频,即该该类视频的播放顺序在前。之后,与其余确定出的视频一起,确定多个视频之间的第一播放顺序。
方式2、在确定多个视频为预先制作好的的视频的情况下,目标虚拟角色的多个视频之间的第一播放顺序可以是预先设置的。
这里,游戏制作方可以按照需求或者按照视频重要程度预先设置多个视频之间的第一播放顺序。
方式3、在多个视频为各用户上传的与目标虚拟人物相关的自主创作视频的情况下,确定各用户在排行榜上的UGC内容的排名顺序,将该排名顺序作为多个视频之间的第一播放顺序。
针对S102,在一些实施例中,在确定目标虚拟人物之前,虚拟人物可以是以虚拟人物卡片的形式展示在虚拟人物展示页面的虚拟人物卡片列表22中(可以参见图2所示)。其中,虚拟人物卡片列表22包括多张虚拟人物卡片221,虚拟人物卡片与虚拟人物一一对应。具体实施时,在虚拟人物展示页面中展示多个虚拟人物卡片;确定多个虚拟人物卡片中的目标虚拟人物卡片;将目标虚拟人物卡片对应的虚拟人物作为当前待展示的目标虚拟人物。
这里,可以参见图2所示,多个虚拟人物卡片221展示在虚拟人物卡片列表22中。虚拟人物卡片可以是虚拟人物对应的图片、游戏场景内包括 虚拟人物的画面截图等。
这里,确定多个虚拟人物卡片中的目标虚拟人物卡片,包括以下至少一种确定方式:
方式1、确定当前用户在多个虚拟人物卡片中选择的目标虚拟人物卡片。
本方式是用户主动选择,即从多个虚拟人物卡片中主动选择一个虚拟人物卡片作为目标虚拟人物卡片。
方式2、根据多个虚拟人物卡片之间的第二播放顺序,确定目标虚拟人物卡片。
示例性的,可以按照第二播放顺序依次将每个虚拟人物卡片作为目标虚拟人物卡片。这里,确定第二播放顺序可以有以下至少一种方式:
方式1、根据当前用户尚未拥有的虚拟人物卡片,确定多个虚拟人物卡片之间的第二播放顺序。
示例性的,可以从多个虚拟人物卡片中筛选出当前用户尚未拥有的虚拟人物卡片。之后,按照多个虚拟人物卡片在虚拟人物卡片列表中的排列顺序,确定筛选出的N个虚拟人物卡片之间的第二播放顺序,然后按照筛选出的N个虚拟人物卡片之间的第二播放顺序,播放筛选出的N个虚拟人物卡片中的虚拟人物对应的图片和视频。在具体实施时,可以只播放筛选出的这几个虚拟人物卡片中的虚拟人物对应的静态形象和视频。也可以在播放完筛选出的这几个虚拟人物卡片中的虚拟人物对应的图片和视频后,再确定剩余M个虚拟人物卡片在虚拟人物卡片列表中的排列顺序,进而确定剩余M个虚拟人物卡片之间的第二播放顺序。之后,按照剩余M个虚拟人物卡片之间的第二播放顺序,播放剩余M个虚拟人物卡片中的虚拟人物对应的图片和视频。其中,排列顺序为从上到下、或者从下到上、或者从左到右、或者从右到左,本公开实施例不限定。
方式2、根据当前用户已拥有的虚拟人物卡片的第一属性信息,确定与第一属性信息匹配的第二属性信息;根据第二属性信息,确定多个虚拟人物卡片之间的第二播放顺序。
这里,虚拟人物卡片的第一属性信息包括该虚拟人物卡片对应的虚拟 人物的属性,比如虚拟人物的属性可以包括但不限于以下至少一种:战士、法师、刺客等。与第一属性信息匹配的第二属性信息,比如,与战士搭配法师。
示例性的,可以从虚拟人物卡片列表中筛选出与当前用户已拥有的虚拟人物卡片的第一属性信息相匹配的第二属性信息对应的虚拟人物卡片。之后,将筛选出的虚拟人物卡片在展示虚拟人物卡片列表中的相对排列顺序作为筛选出的虚拟人物卡片之间的第二播放顺序,按照该第二播放顺序优先播放筛选出的虚拟人物卡片。
方式3、根据在进入虚拟人物展示界面前,所展示的游戏界面和/或游戏情景,确定与该游戏界面和/或游戏情景相匹配的虚拟人物对应的多个虚拟人物卡片;基于该多个虚拟人物卡片在虚拟人物卡片列表中的排列顺序,确定该多个虚拟人物卡片之间的第二播放顺序。
这里,第二播放顺序还可以是根据在进入虚拟人物展示界面前对应的游戏场景进行设定的。不同的游戏界面和/或游戏情景,相匹配的条件可以不同:
示例性的,相匹配的条件可以为,在游戏界面和/或游戏情景中的虚拟人物与多个虚拟人物卡片对应的虚拟人物的装扮类型相似。在确定进入虚拟人物展示页面前处于游湖场景的情况下,可以确定与游湖场景相匹配的虚拟人物的装扮类型为青春可爱型,比如女主角的服饰侧重于浅绿色或浅粉色等。因此,可以从多个虚拟人物卡片中筛选出至少一个与该装扮类型相似的虚拟人物对应的虚拟人物卡片,并确定筛选出的至少一个虚拟人物卡片在展示虚拟人物卡片列表中的排列顺序,可以将该排列顺序作为虚拟人物卡片之间的第二播放顺序。
在一些实施例中,确定多个虚拟人物卡片中当前待轮播的目标虚拟人物卡片,可以仅为上述一些实施例中筛选出的虚拟人物对应的虚拟人物卡片,也可以在播放完筛选出的虚拟人物对应的图片和视频后,继续播放虚拟人物卡片列表中剩余部分的虚拟人物卡片中的虚拟人物对应的图片和视频。
上述S101~S103在展示目标虚拟人物对应的图片的同时,播放该目标 虚拟人物对应的视频,通过该视频可以了解到该目标虚拟人物更多的信息,不仅丰富了目标虚拟人物的展示形式,还可以让用户了解到更多的目标虚拟人物信息,为后续抽卡提供更详细的参考信息。
本领域技术人员可以理解,在具体实施方式的上述方法中,各步骤的撰写顺序并不意味着严格的执行顺序而对实施过程构成任何限定,各步骤的具体执行顺序应当以其功能和可能的内在逻辑确定。
基于同一发明构思,本公开实施例中还提供了与虚拟人物展示方法对应的虚拟人物展示装置,由于本公开实施例中的虚拟人物展示装置解决问题的原理与本公开实施例上述虚拟人物展示方法相似,因此装置的实施可以参见方法的实施,重复之处不再赘述。
参照图3所示,为本公开实施例提供的一种虚拟人物展示装置的示意图,所述装置包括:页面展示模块301、人物确定模块302和信息展示模块303;其中,
页面展示模块301,用于响应于目标触发操作,进入虚拟人物展示页面;
人物确定模块302,用于从多个所述虚拟人物中确定当前待展示的目标虚拟人物;
信息展示模块303,用于在所述虚拟人物展示页面的第一展示区域内展示所述目标虚拟人物对应的图片,同时在所述虚拟人物展示页面的第二展示区域内播放与所述目标虚拟人物对应的视频。
一种可选的实施方式中,所述装置还包括信息切换模块304,用于响应于作用在所述第二展示区域的第一滑动操作,在所述第二展示区域内切换播放所述目标虚拟人物对应的下一个视频;响应于作用在所述第二展示区域之外位置的第二滑动操作,确定所述多个所述虚拟人物中新的待展示的目标虚拟人物;在所述第一展示区域,切换展示新的目标虚拟人物对应的图片,同时在所述虚拟人物展示页面的第二展示区域内播放与所述新的目标虚拟人物对应的视频。
一种可选的实施方式中,所述目标虚拟人物对应的视频为根据至少一种方式得到的:
将预先制作好的所述目标虚拟人物在多个任务场景下的视频,作为所述目标虚拟人物对应的多个视频;
基于所述目标虚拟人物执行各个游戏任务、并达到目标任务条件的多个视频,确定所述目标虚拟人物对应的多个视频;
根据各用户上传的与所述目标虚拟人物相关的自主创作视频,确定所述目标虚拟人物对应的多个视频。
一种可选的实施方式中,所述信息展示模块303,用于根据所述目标虚拟人物对应的多个视频之间的第一播放顺序,在所述虚拟人物展示页面的第二展示区域内依次播放与所述目标虚拟人物对应的各个视频。
一种可选的实施方式中,根据以下步骤确定所述多个视频之间的第一播放顺序:
根据当前用户的游戏行为数据,确定所述当前用户的兴趣偏好信息;
根据所述当前用户的兴趣偏好信息,确定所述多个视频之间的第一播放顺序。
一种可选的实施方式中,所述人物确定模块302,用于在所述虚拟人物展示页面中展示多个虚拟人物卡片;所述多个虚拟人物卡片与所述多个虚拟人物一一对应;确定所述多个虚拟人物卡片中的目标虚拟人物卡片;将所述目标虚拟人物卡片对应的虚拟人物作为当前待展示的目标虚拟人物。
一种可选的实施方式中,所述人物确定模块302,用于确定当前用户在所述多个虚拟人物卡片中选择的目标虚拟人物卡片;或者,根据所述多个虚拟人物卡片之间的第二播放顺序,确定目标虚拟人物卡片。
一种可选的实施方式中,根据以下步骤确定所述第二播放顺序:
根据当前用户尚未拥有的虚拟人物卡片,确定所述多个虚拟人物卡片之间的第二播放顺序;或者,
根据当前用户已拥有的虚拟人物卡片的第一属性信息,确定与所述第一属性信息匹配的第二属性信息;根据所述第二属性信息,确定所述多个虚拟人物卡片之间的第二播放顺序。
关于虚拟人物展示装置中的各模块的处理流程、以及各模块之间的交 互流程的描述可以参照上述虚拟人物展示方法实施例中的相关说明,这里不再详述。
基于同一技术构思,本申请实施例还提供了一种计算机设备。参照图4所示,为本申请实施例提供的计算机设备的结构示意图,包括:
处理器41、存储器42和总线43。其中,存储器42存储有处理器41可执行的机器可读指令,处理器41用于执行存储器42中存储的机器可读指令,所述机器可读指令被处理器41执行时,处理器41执行下述步骤:S101:响应于目标触发操作,进入虚拟人物展示页面;S102:从多个虚拟人物中确定当前待展示的目标虚拟人物;S103:在虚拟人物展示页面的第一展示区域内展示目标虚拟人物对应的图片,同时在虚拟人物展示页面的第二展示区域内播放与目标虚拟人物对应的视频。
上述存储器42包括内存421和外部存储器422;这里的内存421也称内存储器,用于暂时存放处理器41中的运算数据,以及与硬盘等外部存储器422交换的数据,处理器41通过内存421与外部存储器422进行数据交换,当计算机设备运行时,处理器41与存储器42之间通过总线43通信,使得处理器41在执行上述方法实施例中所提及的执行指令。
本公开实施例还提供一种计算机可读存储介质,该计算机可读存储介质上存储有计算机程序,该计算机程序被处理器运行时执行上述方法实施例中所述的虚拟人物展示方法的步骤。其中,该存储介质可以是易失性或非易失的计算机可读取存储介质。
本公开实施例还提供一种计算机程序产品,该计算机程序产品承载有程序代码,所述程序代码包括的指令可用于执行上述方法实施例中所述的虚拟人物展示方法的步骤,具体可参见上述方法实施例,在此不再赘述。
其中,上述计算机程序产品可以具体通过硬件、软件或其结合的方式实现。在一个可选实施例中,所述计算机程序产品具体体现为计算机存储介质,在另一个可选实施例中,计算机程序产品具体体现为软件产品,例如软件开发包(Software Development Kit,SDK)等等。
所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述装置的具体工作过程,可以参考前述方法实施例中的对应过程,在此 不再赘述。在本公开所提供的几个实施例中,应该理解到,所揭露装置和方法,可以通过其它的方式实现。以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,又例如,多个单元或组件可以结合或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些通信接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本公开各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。
所述功能如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个处理器可执行的非易失的计算机可读取存储介质中。基于这样的理解,本公开的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本公开各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(Read-Only Memory,ROM)、随机存取存储器(Random Access Memory,RAM)、磁碟或者光盘等各种可以存储程序代码的介质。
最后应说明的是:以上所述实施例,仅为本公开的具体实施方式,用以说明本公开实施例的技术方案,而非对其限制,本公开实施例的保护范围并不局限于此,尽管参照前述实施例对本公开实施例进行了详细的说明,本领域的普通技术人员应当理解:任何熟悉本技术领域的技术人员在本公开实施例揭露的技术范围内,其依然可以对前述实施例所记载的技术方案进行修改或可轻易想到变化,或者对其中部分技术特征进行等同替换;而 这些修改、变化或者替换,并不使相应技术方案的本质脱离本公开实施例技术方案的精神和范围,都应涵盖在本公开实施例的保护范围之内。因此,本公开实施例的保护范围应所述以权利要求的保护范围为准。

Claims (12)

  1. 一种虚拟人物展示方法,包括:
    响应于目标触发操作,进入虚拟人物展示页面;
    从多个所述虚拟人物中确定当前待展示的目标虚拟人物;
    在所述虚拟人物展示页面的第一展示区域内展示所述目标虚拟人物对应的图片,同时在所述虚拟人物展示页面的第二展示区域内播放与所述目标虚拟人物对应的视频。
  2. 根据权利要求1所述的方法,其中,所述方法还包括:
    响应于作用在所述第二展示区域的第一滑动操作,在所述第二展示区域内切换播放所述目标虚拟人物对应的下一个视频;
    响应于作用在所述第二展示区域之外位置的第二滑动操作,确定所述多个所述虚拟人物中新的待展示的目标虚拟人物;在所述第一展示区域,切换展示新的目标虚拟人物对应的图片,同时在所述虚拟人物展示页面的第二展示区域内播放与所述新的目标虚拟人物对应的视频。
  3. 根据权利要求1所述的方法,其中,所述目标虚拟人物对应的视频为根据至少一种方式得到的:
    将预先制作好的所述目标虚拟人物在多个任务场景下的视频,作为所述目标虚拟人物对应的多个视频;
    基于所述目标虚拟人物执行各个游戏任务、并达到目标任务条件的多个视频,确定所述目标虚拟人物对应的多个视频;
    根据各用户上传的与所述目标虚拟人物相关的自主创作视频,确定所述目标虚拟人物对应的多个视频。
  4. 根据权利要求1所述的方法,其中,在所述虚拟人物展示页面的第二展示区域内播放与所述目标虚拟人物对应的视频,包括:
    根据所述目标虚拟人物对应的多个视频之间的第一播放顺序,在所述虚拟人物展示页面的第二展示区域内依次播放与所述目标虚拟人物对应的各个视频。
  5. 根据权利要求4所述的方法,其中,根据以下步骤确定所述多个视频之间的第一播放顺序:
    根据当前用户的游戏行为数据,确定所述当前用户的兴趣偏好信息;
    根据所述当前用户的兴趣偏好信息,确定所述多个视频之间的第一播放顺序。
  6. 根据权利要求1所述的方法,其中,所述从多个所述虚拟人物中确定当前待展示的目标虚拟人物,包括:
    在所述虚拟人物展示页面中展示多个虚拟人物卡片;所述多个虚拟人物卡片与所述多个虚拟人物一一对应;
    确定所述多个虚拟人物卡片中的目标虚拟人物卡片;
    将所述目标虚拟人物卡片对应的虚拟人物作为当前待展示的目标虚拟人物。
  7. 根据权利要求6所述的方法,其中,所述确定所述多个虚拟人物卡片中的目标虚拟人物卡片,包括:
    确定当前用户在所述多个虚拟人物卡片中选择的目标虚拟人物卡片;或者,
    根据所述多个虚拟人物卡片之间的第二播放顺序,确定目标虚拟人物卡片。
  8. 根据权利要求7所述的方法,其中,根据以下步骤确定所述第二播放顺序:
    根据当前用户尚未拥有的虚拟人物卡片,确定所述多个虚拟人物卡片之间的第二播放顺序;或者,
    根据当前用户已拥有的虚拟人物卡片的第一属性信息,确定与所述第一属性信息匹配的第二属性信息;根据所述第二属性信息,确定所述多个虚拟人物卡片之间的第二播放顺序。
  9. 一种虚拟人物展示装置,包括:
    页面展示模块,用于响应于目标触发操作,进入虚拟人物展示页面;
    人物确定模块,用于从多个所述虚拟人物中确定当前待展示的目标虚拟人物;
    信息展示模块,用于在所述虚拟人物展示页面的第一展示区域内展示所述目标虚拟人物对应的图片,同时在所述虚拟人物展示页面的第二展示 区域内播放与所述目标虚拟人物对应的视频。
  10. 一种计算机设备,包括:处理器、存储器,所述存储器存储有所述处理器可执行的机器可读指令,所述处理器用于执行所述存储器中存储的机器可读指令,所述机器可读指令被所述处理器执行时,所述处理器执行如权利要求1至8任一项所述的虚拟人物展示方法。
  11. 一种计算机可读存储介质,所述计算机可读存储介质上存储有计算机程序,所述计算机程序被计算机设备运行时,所述计算机设备执行如权利要求1至8任一项所述的虚拟人物展示方法。
  12. 一种计算机程序产品,所述计算机程序产品承载有程序代码,所述程序代码包括的指令用于执行如权利要求1至8任一项所述的虚拟人物展示方法。
PCT/CN2022/106703 2021-08-16 2022-07-20 一种虚拟人物展示方法、装置、计算机设备以及存储介质 WO2023020184A1 (zh)

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