WO2022261943A1 - 一种沙包投掷游戏板用的灯效结构 - Google Patents

一种沙包投掷游戏板用的灯效结构 Download PDF

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Publication number
WO2022261943A1
WO2022261943A1 PCT/CN2021/100914 CN2021100914W WO2022261943A1 WO 2022261943 A1 WO2022261943 A1 WO 2022261943A1 CN 2021100914 W CN2021100914 W CN 2021100914W WO 2022261943 A1 WO2022261943 A1 WO 2022261943A1
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WIPO (PCT)
Prior art keywords
sandbag
board
lamp
control box
hole
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PCT/CN2021/100914
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English (en)
French (fr)
Inventor
李�杰
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深圳市未来海科技有限公司
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Priority to PCT/CN2021/100914 priority Critical patent/WO2022261943A1/zh
Publication of WO2022261943A1 publication Critical patent/WO2022261943A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/06Patience; Other games for self-amusement
    • A63F9/12Three-dimensional jig-saw puzzles
    • FMECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
    • F21LIGHTING
    • F21VFUNCTIONAL FEATURES OR DETAILS OF LIGHTING DEVICES OR SYSTEMS THEREOF; STRUCTURAL COMBINATIONS OF LIGHTING DEVICES WITH OTHER ARTICLES, NOT OTHERWISE PROVIDED FOR
    • F21V23/00Arrangement of electric circuit elements in or on lighting devices
    • F21V23/04Arrangement of electric circuit elements in or on lighting devices the elements being switches

Definitions

  • the utility model relates to the technical field of throwing games, in particular to a light effect structure for a sandbag throwing game board.
  • Sandbags are a kind of throwing game. Generally, dry yellow sand or environmentally friendly plastic particles are filled in a small bag woven with thick cloth. The volume is slightly larger than a baseball. There are more and more decoration needs, not only to meet the role of lighting and decoration, but also to take into account the requirements for DIY customization of personalized lighting effects.
  • the existing sandbag throwing game board is assembled to the sandbag board through ordinary LED board lights and LED hole lights, and uses the power supply of the battery box to realize the functions of luminous lighting and decoration.
  • the light is generally fixed in one color for luminescence and decoration.
  • the display is dull and the interaction is poor, which can no longer meet the needs of use.
  • a light effect structure for a sandbag throwing game board including a sandbag board for accepting sandbags, a hole lamp for sandbag entry hole detection, and a sandbag board for sandbag collision.
  • the detected control box and board lamp and the remote controller for remotely setting the lamp effect.
  • the hole lamp is arranged on the sandbag board and has at least one laser sensor and LED lamp bead inside;
  • the control box includes a control box shell that is closely attached to the sandbag board.
  • the inside of the control box housing is provided with a control box PCB board, and the control box PCB board is sequentially provided with a control chip and a shock sensor.
  • the sandbag board Panel lights are arranged on the outside of the panel, and the remote control is used to remotely control the display lighting effects of the panel lights and hole lights.
  • a battery is provided inside the control box housing, the hole lamp and panel lamp are connected to the LED driver and the control chip through a circuit, the laser sensor, the control box PCB The board, shock sensor, LED driver, and control chip are all battery powered.
  • the vibration sensor detects the vibration of the sandbag board.
  • the laser sensor detects the sandbag and feeds the data back to the control chip, and the control chip controls the programmed program to light the hole lamp and panel lamp. Show results.
  • control box shell is provided with a power switch for controlling the power on and off and a control box button for setting the lighting effect of the hole lamp and the panel lamp, and the power switch And the buttons of the control box are all connected with the control chip through a circuit.
  • control box PCB board is provided with a wireless transceiver for remote connection with the remote controller, the wireless transceiver is connected with the control chip through a circuit, and the control box PCB board is provided with There is an antenna matched with the wireless transceiver, and the wireless transceiver is connected with the battery through a circuit.
  • the remote controller is provided with an ON button and an OFF button for starting the control box, and a SELECT button is provided on the remote controller, and the SELECT button is used for hole lights and panel lights switch between.
  • the remote controller is provided with no less than one button for setting the color of the panel light and the hole light.
  • control box and the hole lamp can be installed on the sandbag board in a split structure, or can be installed on the sandbag board in an integrated structure.
  • the remote controller is provided with a TEAM A button and a TEAM B button for group battle mode.
  • the utility model provides a light effect structure for a sandbag throwing game board, which has the following beneficial effects:
  • the light effect structure used for the sandbag throwing game board is equipped with a laser sensor and a vibration sensor, so that the sandbag can be detected when it hits the sandbag board or enters the hole lamp, and cooperates with the remote control and the control chip to adjust the hole lamp and the board lamp
  • the lighting effect of the display can be displayed when the sandbag movement is detected.
  • this device allows the user to customize the lighting effect, which is highly interactive and increases the fun of the sandbag throwing game. Sex, in line with economic benefits, has broad application prospects.
  • Fig. 1 is the structural representation of the light effect structure that a kind of sandbag throwing game board that the utility model proposes;
  • Fig. 2 is a bottom view of the sandbag board structure of the lighting effect structure for a sandbag throwing game board proposed by the utility model;
  • Fig. 3 is a dismantling schematic diagram of a hole lamp, a control box and a lamp board of a lamp effect structure for a sandbag throwing game board proposed by the present invention
  • Fig. 4 is an exploded view of a light effect structure for a sandbag throwing game board proposed by the utility model
  • Fig. 5 is a schematic diagram of the use state of a sandbag board with a light effect structure for a sandbag throwing game board proposed by the utility model;
  • Fig. 6 is a structural schematic diagram of a control box PCB board with a lighting effect structure for a sandbag throwing game board proposed by the present invention
  • Fig. 7 is a system principle block diagram of a light effect structure for a sandbag throwing game board proposed by the present invention.
  • Fig. 8 is a block diagram of the system software programming architecture of the lighting effect structure of a sandbag throwing game board proposed by the present invention.
  • Fig. 9 is the driving circuit diagram of the LED driver of the light effect structure that a kind of sandbag throwing game board that the utility model proposes;
  • Fig. 10 is a wireless signal receiving and demodulation circuit diagram of a light effect structure for a sandbag throwing game board proposed by the utility model;
  • Fig. 11 is a structural schematic diagram of a remote controller of a lighting effect structure for a sandbag throwing game board proposed by the present invention.
  • Fig. 12 is a schematic structural diagram of a control box of a lighting effect structure for a sandbag throwing game board proposed by the present invention.
  • Fig. 13 is a structural schematic diagram of an integrated control box and a hole lamp structure of a light effect structure for a sandbag throwing game board proposed by the present invention
  • Fig. 14 is a schematic diagram of the system running state of a lighting effect structure for a sandbag throwing game board proposed by the utility model.
  • a lighting effect structure for a sandbag throwing game board including a sandbag board 1 for receiving sandbags, a hole light 2 for detecting sandbag entry holes, and a control for detecting sandbags colliding with sandbag board 1
  • the box and board light 4 and the remote control 5 for remotely setting the lighting effect, the control box and the hole light can be installed on the sandbag board 1 in a split structure, or can be installed on the sandbag board 1 in an integrated structure.
  • Figure 13 for the structure of the hole lamp and the control box.
  • the sandbag board 1 is provided with legs 11.
  • the hole lamp 2 is arranged on the sandbag board 1 and has at least one laser sensor 21 and LED lights inside. beads.
  • the control box includes a control box housing 3 that is closely attached to the sandbag board 1, and the inside of the control box housing 3 is provided with a control box PCB board 31, and the control box PCB board 31 is sequentially provided with a control chip 32 and a vibration Sensor 33, the outside of the sandbag board 1 is provided with a board light 4, and the remote control 5 is used to remotely control the display light effect of the board lamp 4 and the hole lamp 2.
  • the sandbag can be opened. It can be detected when it is on the sandbag board 1 or when it enters the hole light 2. It can cooperate with the remote control 5 and the control chip 32 to adjust the display light effect of the hole light 2 and the board light 4.
  • this device When the sandbag movement is detected, it can display user-defined Compared with the conventional sandbag game board, this device allows users to customize the lighting effect, has high interactivity, increases the fun of the sandbag throwing game, meets economic benefits, and has broad application prospects.
  • a battery 34 is arranged inside the control box housing 3, and the hole lamp 2 and the panel lamp 4 are connected to each other through the LED driver.
  • the control chip 32 is connected by a circuit, and the laser sensor 21, the control box PCB board 31, the shock sensor 33, the LED driver and the control chip 32 are all powered by the battery 34.
  • the closed power switch 37 and the control box button 36 for setting the lamp effect of the hole lamp 2 and the panel lamp 4, the power switch 37 and the control box button 36 are connected with the control chip 32 through a circuit, and the control box PCB
  • the board 31 is provided with a wireless transceiver for remote connection with the remote controller 5, and the wireless transceiver is connected with the control chip 32 through a circuit.
  • the control box PCB board 31 is provided with an antenna matching the wireless transceiver, and the wireless transceiver The device is connected with the battery 34 through a circuit.
  • the control chip 32 is an MCU, which is responsible for running the program of the system. It judges whether there is a sandbag event by collecting the data of the vibration sensor and the laser sensor 21, and then drives the hole lamp 2 through the LED driver. And the panel lamp 4 displays the lamp effect and provides feedback information to the end user. The feedback signal is provided by the different colors and flickering of the hole lamp 2 and the panel lamp 4.
  • Different feedback signals can be set by the remote control 5, and the remote control 5 transmits
  • the wireless signal is received by the on-board antenna of the system, and then demodulated by the wireless transceiver, the output baseband signal is processed by the control chip 32, and different user feedback signals are set, in order to facilitate the user to operate without the remote control 5 , the control box also has a control box button 36.
  • control box button 36 The function of the control box button 36 is to switch the hole lamp 2 and the board lamp 4 without the remote controller 5 .
  • the bottom of the control box housing 3 is movably connected with the control box cover 35, which is beneficial to replace the battery 34.
  • the laser sensor 21 detects the sandbag and sends the data Feedback to the control chip 32, the control chip 32 controls the programmed program for the hole lamp 2 and the panel lamp 4 to display the lighting effects.
  • the remote controller 5 is provided with an ON button and an OFF button for starting the control box, and the remote controller 5 is provided with a SELECT button 58, and the SELECT button 58 is used for the hole To switch between lamp 2 and panel lamp 4, the remote controller 5 is provided with no less than one button for setting the color of panel lamp 4 and hole lamp 2, including R button 53, G button 54 and B button The button 55, the R button 53, the G button 54 and the B button 55 respectively correspond to three colors of red, green and blue.
  • the remote controller 5 is also provided with a TEAM A button 56, a TEAM B button 57, a SELECT button 58 and a TOGGLE button .
  • the device has two modes of battle and stand-alone, the battle mode:
  • ON key 51 ON key 51, turn on the system, after the system works ("hole lamp 2+board lamp 4" white light for 1s at the same time), if it is the grouped sandbag board 1, then press the grouping flashing prompt light ( Group A flashes yellow, group B flashes purple);
  • OFF key 52 OFF key 52, the system enters a low power consumption state. At this time, the system has no detection function, but it can accept the operation of the remote control 5 and the control box key 36, so as to restart the system and wake up from the low power consumption state. : Use the remote controller 5 to press the ON key 51; operate the control box key 36 by hand; press the TEAM A key 56 or TEAM B key 57, and the corresponding marshalling will start; operate the power switch 37 by hand, power off and on again, several times The difference between the two methods is that the formation information of the remote controller 5 will be cleared when the power is turned on again;
  • TEAM A button 56 Within 10 seconds of power-on, press this button to set the current sandbag board 1 as group A. During normal operation, press this button to select the sandbag board 1 of operation group A, and the selected group A sandbag board 1 will flash yellow light, and when the operation is not allowed, it will flash red light. In the shutdown state, press this button to start the sandbag board 1 in group A, but not in group B;
  • TEAM B button 57 Within 10 seconds of power-on, press this button to set the current sandbag board 1 as group B. During normal operation, press this button to select the sandbag board 1 of group B, and the selected group B sandbag board 1 will flash a purple light, and when the operation is not allowed, it will flash a red light. In the shutdown state, press this button to start the sandbag board 1 in group B, but not in group A;
  • SELECT button 58 selection key: switch between “hole lamp 2+panel light 4", "hole lamp 2" and “panel light 4" in a cycle to select the object of the set color, the selected object will flash, and the user will continue to stop When the operation exceeds 10s, it will automatically switch to "hole lamp 2+panel lamp 4", which means that if the position of the operating lamp is not selected, the default is to operate two lamps at the same time to reduce the number of operations;
  • JUMP button 59 (marquee button): This button provides a marquee function, a total of three kinds of switching back and forth;
  • TOGGLE button flip button: every time you press it, the selected light will switch between “on” and “off”;
  • Color button set the color of the selected "hole lamp 2 or board lamp 4" through R button 53, G button 54, B button 55 and other color buttons on the remote control 5;
  • Sandbag board 1 of group B is selected;
  • Red light flashing The operation of the remote control 5 is prohibited. If the TEAM A button or TEAM B button is operated after 10 seconds of power-on, the operation is invalid at this time;
  • the system is powered on, and the software starts to execute the code.
  • the system first initializes the GPIO of the control chip 32, then initializes the vibration sensor 33 and the laser sensor 21, and then the system enters an infinite system. In this cycle, the system will monitor the input button and the input status of the wireless transceiver. If there is a user input, it will process the user input information, adjust the feedback status of the hole lamp 2 and panel lamp 4, such as changing the color Or brightness, etc., when there is no user input, the software continues to collect the signals of the shock sensor 33 and the laser sensor 21, and judges whether there is a sandbag event through a software algorithm.
  • the LED driver drives the hole lamp 2 and the board lamp 4
  • the event is displayed according to the state configured by the user, and then the next cycle is performed, and the control box housing 3 is also provided with a speaker and an audio jack for an external speaker.
  • the speaker emits a cheering sound , increasing the interactivity of the device.
  • Figure 9 is the driving circuit diagram of the LED driver, where OUTER_VCC is the power supply, OUT_A and OUT_B are control signals, TP502 and TP503 are the output solder joints of the LED lamp, Q501 is a PMOS tube, and Q502 is an NMOS tube.
  • OUT_A is low and OUT_B is When it is low, the output of the LED light is high level.
  • OUT_A is high and OUT_B is high, the output of the LED light is low level.
  • two A 20-ohm resistor is connected in parallel to increase the output power of the LED lamp. The two capacitors at the output port are designed to reduce EMC.
  • FIG. 10 is a circuit diagram of wireless signal receiving and demodulation.
  • the wireless signal enters U501 through the antenna for demodulation, and then enters the control chip 32 through RXB_RF_DO for processing, so as to obtain user operation information.
  • Normal mode The system lights up normally, the detection function is turned on, the system consumes the most power, and 4 AA batteries work normally for about 48 hours. When working in normal mode, if all the lights are turned off and only the detection function is retained, if it lasts for 60 minutes If no sandbag event or remote control/key operation is detected, it will automatically enter a deep sleep state to save battery energy.
  • Normal standby mode use the OFF button 52 of the remote controller 5 to turn off the system, and if within 60 minutes, use the ON button 51 on the remote controller 5 to turn it on again, or return to the normal function mode through the operation of the control box button 36, the system in the standby state
  • the working current is far lower than the normal working mode (note: about 2/1000 energy of the No. 5 battery is consumed in 60 minutes), and in the normal standby mode, the system can be turned on again by the ON button 51 of the remote controller 5 or the button 36 of the control box.
  • Deep sleep mode is an extremely low power consumption mode. 10% of the energy of the No. 5 battery is enough to maintain the system for 2-3 years, which may be lower than the battery self-discharge consumption. After entering deep sleep mode, it needs to be powered on again to reboot the system.
  • Power off mode the power switch 37 is disconnected, the system and the battery are disconnected, and the battery energy is not consumed.
  • the laser sensor 21 detects the sandbag and feeds the data back to the control chip 32.
  • the control chip 32 controls the programmed program for the hole lamp 2 and the board lamp 4 to display the lighting effect;
  • control chip 32 processes the hole entry information of the laser sensor 21 first, and then the vibration information of the vibration sensor 33, so that the sandbags can be effectively processed first when the sandbag hits the sandbag board 1, and then slides into the hole. According to the lighting effect display requirements, the operation of the device is completed through the above.
  • the light effect structure used for the sandbag throwing game board is equipped with a laser sensor 21 and a vibration sensor 33, so that when the sandbag hits the sandbag board 1 or enters the hole lamp 2, it can be detected.
  • the control chip 32 adjust the display lighting effect of the hole lamp 2 and the board lamp 4, and can display user-defined lighting effects when the sandbag action is detected.
  • this device allows users to customize The lighting effect and high interactivity increase the fun of the sandbag throwing game, meet the economic benefits, and have broad application prospects.

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  • Health & Medical Sciences (AREA)
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Abstract

一种沙包投掷游戏板用的灯效结构,涉及投掷游戏技术领域。包括用于承接沙包的沙包板(1)、用于沙包入孔检测的孔灯(2)、用于沙包碰撞沙包板(1)检测的控制盒和板灯(4)以及用于远程设定灯效的遥控器(5),所述孔灯(2)设置于沙包板(1)上且内部设置有数量至少为一个的激光传感器(21)和LED灯珠;控制盒包括紧贴于沙包板(1)上的控制盒壳体(3),通过设置激光传感器(21)和震动传感器(33),使得沙包打在沙包板(1)上或进入孔灯(2)中时均能被检测到,配合遥控器(5)以及控制芯片(32)调节孔灯(2)和板灯(4)的展示灯效,检测到沙包动作时可显示使用者自定义的灯效,相较于常规的沙包游戏板,该装置可让使用者自定义灯效,互动性高,增加了沙包投掷游戏趣味性,符合经济效益,具有广阔的应用前景。

Description

一种沙包投掷游戏板用的灯效结构 技术领域
本实用新型涉及投掷游戏技术领域,具体为一种沙包投掷游戏板用的灯效结构。
背景技术
沙包是一种投掷类游戏,一般在用厚布织成的小袋中填入干黄沙或者环保塑料颗粒,体积稍大于棒球,随着沙包投掷游戏的发展与普及,围绕沙包投掷板上的灯光装饰需求越来越多,不仅要满足照明和装饰的作用,还要兼顾对个性化灯效DIY定制的要求。
现有的沙包投掷游戏板通过普通的LED板灯和LED孔灯组装到沙包板上,利用电池盒供电实现发光照明和装饰的作用,灯光一般是固定一种颜色进行发光和装饰,游戏过程中显示呆板,互动性较差,已无法满足使用需求。
实用新型内容
为实现上述目的,本实用新型提供如下技术方案:一种沙包投掷游戏板用的灯效结构,包括用于承接沙包的沙包板、用于沙包入孔检测的孔灯、用于沙包碰撞沙包板检测的控制盒和板灯以及用于远程设定灯效的遥控器,所述孔灯设置于沙包板上且内部设置有数量至少为一个的激光传感器和LED灯珠;
控制盒包括紧贴于沙包板上的控制盒壳体,所述控制盒壳体的内部设置有控制盒PCB板,所述控制盒PCB板上依次设置有控制芯片和震动传感器,所述沙包板的外侧设置有板灯,所述遥控器用于远程控制板灯和孔灯的展示灯效。
作为本实用新型的一种优选技术方案,所述控制盒壳体的内部设置有电池,所述孔灯以及板灯均通过电路与LED驱动器和控制芯片相连接,所述激光传感器、控制盒PCB板、震动传感器、LED驱动器以及控制芯片均由电池供电。
作为本实用新型的一种优选技术方案,当沙包碰撞到所述沙包板后,所述震动传感器检测到沙包板的震动。
作为本实用新型的一种优选技术方案,当沙包进入孔灯时,激光传感器检测到沙包并将数据反馈至控制芯片,所述孔灯和板灯由所述控制芯片控制编程好的程序进行灯光效果展示。
作为本实用新型的一种优选技术方案,所述控制盒外壳上设置有用于控制电源接通与关闭的电源开关以及用于设定孔灯和板灯灯效的控制盒按键,所述电源开关以及控制盒按键均与控制芯片通过电路相连接。
作为本实用新型的一种优选技术方案,所述控制盒PCB板内设置有用于与遥控器远程连接的无线收发器,无线收发器与控制芯片通过电路相连接,所述控制盒PCB板上设置有与无线收发器相配套的天线,无线收发器与电池通过电路相连接。
作为本实用新型的一种优选技术方案,所述遥控器上设置有用于启动控制盒的ON按键以及OFF按键,所述遥控器上设置有SELECT按键,所述SELECT按键用于孔灯和板灯之间的切换。
作为本实用新型的一种优选技术方案,所述遥控器上设置有数量不少于一个用于设定板灯和孔灯颜色的按键。
作为本实用新型的一种优选技术方案,控制盒以及孔灯可以采用分体式结构安装于沙包板上,也可以采用一体式结构安装于沙包板上。
作为本实用新型的一种优选技术方案,所述遥控器上设置有用于编组对战模式的TEAM A按键和TEAM B按键。
与现有技术相比,本实用新型提供了一种沙包投掷游戏板用的灯效结构,具备以下有益效果:
该沙包投掷游戏板用的灯效结构,通过设置激光传感器和震动传感器,使得沙包打在沙包板上或进入孔灯中时均能被检测到,配合遥控器以及控制芯片调节孔灯和板灯的展示灯效,检测到沙包动作时可显示使用者自定义的灯效,相较于常规的沙包游戏板,该装置可让使用者自定义灯效,互动性高,增加了沙包投掷游戏趣味性,符合经济效益,具有广阔的应用前景。
附图说明
图1为本实用新型提出的一种沙包投掷游戏板用的灯效结构的结构示意图;
图2为本实用新型提出的一种沙包投掷游戏板用的灯效结构的沙包板结构仰视图;
图3为本实用新型提出的一种沙包投掷游戏板用的灯效结构的孔灯、控制盒以及灯板拆卸示意图;
图4为本实用新型提出的一种沙包投掷游戏板用的灯效结构的爆炸图;
图5为本实用新型提出的一种沙包投掷游戏板用的灯效结构的沙包板使用状态示意图;
图6为本实用新型提出的一种沙包投掷游戏板用的灯效结构的控制盒PCB板结构示意图;
图7为本实用新型提出的一种沙包投掷游戏板用的灯效结构的系统原理框图;
图8为本实用新型提出的一种沙包投掷游戏板用的灯效结构的系统软件编程架构框图;
图9为本实用新型提出的一种沙包投掷游戏板用的灯效结构的LED驱动 器的驱动电路图;
图10为本实用新型提出的一种沙包投掷游戏板用的灯效结构的无线信号接收及解调电路图;
图11为本实用新型提出的一种沙包投掷游戏板用的灯效结构的遥控器结构示意图;
图12为本实用新型提出的一种沙包投掷游戏板用的灯效结构的控制盒结构示意图;
图13为本实用新型提出的一种沙包投掷游戏板用的灯效结构的一体式控制盒以及孔灯结构示意图;
图14为本实用新型提出的一种沙包投掷游戏板用的灯效结构的系统运行状态示意图。
图中:1、沙包板;11、支腿;2、孔灯;2、激光传感器;3、控制盒壳体;31、控制盒PCB板;32、控制芯片;33、震动传感器;34、电池;35、控制盒盖;36、控制盒按键;37、电源开关;4、板灯;5、遥控器、51、ON按键;52、OFF按键;53、R按键;54、G按键;55、B按键;56、TEAM A按键;57、TEAM B按键;58、SELECT按键;59、JUMP按键。
具体实施方式
下面将结合本实用新型实施例中的附图,对本实用新型实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本实用新型一部分实施例,而不是全部的实施例。基于本实用新型中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都属于本实用新型保护的范围。
请参阅图1-14,一种沙包投掷游戏板用的灯效结构,包括用于承接沙包的沙包板1、用于沙包入孔检测的孔灯2、用于沙包碰撞沙包板1检测的控制 盒和板灯4以及用于远程设定灯效的遥控器5,控制盒以及孔灯可以采用分体式结构安装于沙包板上1,也可以采用一体式结构安装于沙包板1上,一体式的孔灯与控制盒结构请参阅图13,所述沙包板1上设置有支腿11,所述孔灯2设置于沙包板1上且内部设置有数量至少为一个的激光传感器21和LED灯珠。
控制盒包括紧贴于沙包板1上的控制盒壳体3,所述控制盒壳体3的内部设置有控制盒PCB板31,所述控制盒PCB板31上依次设置有控制芯片32和震动传感器33,所述沙包板1的外侧设置有板灯4,所述遥控器5用于远程控制板灯4和孔灯2的展示灯效,通过设置激光传感器21和震动传感器33,使得沙包打在沙包板1上或进入孔灯2中时均能被检测到,配合遥控器5以及控制芯片32调节孔灯2和板灯4的展示灯效,检测到沙包动作时可显示使用者自定义的灯效,相较于常规的沙包游戏板,该装置可让使用者自定义灯效,互动性高,增加了沙包投掷游戏趣味性,符合经济效益,具有广阔的应用前景。
作为本实施例的一种具体技术方案,作为本实施例的一种具体技术方案,所述控制盒壳体3的内部设置有电池34,所述孔灯2以及板灯4均通过LED驱动器与控制芯片32通过电路相连接,所述激光传感器21、控制盒PCB板31、震动传感器33、LED驱动器以及控制芯片32均由电池34供电,所述控制盒外壳上设置有用于控制电源接通与关闭的电源开关37以及用于设定孔灯2和板灯4灯效的控制盒按键36,所述电源开关37以及控制盒按键36均与控制芯片32通过电路相连接,所述控制盒PCB板31内设置有用于与遥控器5远程连接的无线收发器,无线收发器与控制芯片32通过电路相连接,所述控制盒PCB板31上设置有与无线收发器相配套的天线,无线收发器与电池34通过电路相连接。
作为本实施例的一种具体技术方案,控制芯片32为MCU,负责运行系统 的程序,它通过采集振动传感器和激光传感器21的数据,判断是否存在沙包事件,然后通过LED驱动器,驱动孔灯2和板灯4显示灯效,给最终用户提供反馈信息,反馈信号是由孔灯2和板灯4不同的颜色及闪烁提供的,不同的反馈信号可以通过遥控器5设定,遥控器5发射的无线信号,被系统的板载天线接收到,然后经过无线收发器解调,输出基带信号给控制芯片32处理,设定不同的用户反馈信号,为了方便用户手头不带遥控器5时进行操作,控制盒还带有一个控制盒按键36。
控制盒按键36的作用是:无遥控器5状态下切换孔灯2和板灯4。
开机前:当先按下控制盒按键36不放,再同时打开电源开关37时,沙包板1不再接受遥控器5操作,此时为纯手动模式。
开机后:
长按:循环在“孔灯2”“板灯4”“孔灯2+板灯4”三种控制对象切换,被选中的控制对象会闪烁,每持续1s控制对象切换一次,长按后,选中要设置的对象(如板灯4),然后放手,在通过短按做颜色选择。
电源开关37的作用时:打开电源,系统开机;关闭电源,系统断电;重启大法:遇到疑惑处,重启系统恢复。
作为本实施例的一种具体技术方案,所述控制盒壳体3的底部活动卡接有控制盒盖35,利于更换电池34,沙包进入孔灯2时,激光传感器21检测到沙包并将数据反馈至控制芯片32,孔灯2和板灯4由控制芯片32控制编程好的程序进行灯光效果展示。
作为本实施例的一种具体技术方案,所述遥控器5上设置有用于启动控制盒的ON按键以及OFF按键,所述遥控器5上设置有SELECT按键58,所述SELECT按键58用于孔灯2和板灯4之间的切换,所述遥控器5上设置有数量不少于一个用于设定板灯4和孔灯2颜色的按键,其中包括R按键53、G按键54以及B按键55,R按键53、G按键54以及B按键55分别对应红、绿以 及蓝三种颜色,所述遥控器5上还设置有TEAM A按键56、TEAM B按键57、SELECT按键58以及TOGGLE按键。
该装置有对战和单机两种模式,对战模式:
打开电源开关37,选择对战模式,按”TEAM A按键56”和“TEAM B按键57”,然后要对TEAM A按键56的灯效进行调节设置,按“SELECT按键58”,选定要调节的孔灯2或者板灯4,按“R按键53、G按键54以及B按键”区域内的颜色键,设置颜色,要是需要跑马灯模式,按“JUMP按键59”,同理TEAM B按键57”也一样。
单机模式:
开机等待或者直接按除“TEAM A按键56”和“TEAM B按键57”之外的按键直接进入单机模式。
各按键的作用:
ON键51:ON键51,打开系统,在系统工作后(“孔灯2+板灯4”同时白灯1s),如果是被编组的沙包板1,则紧跟着按编组闪烁提示灯(组A闪烁黄色,组B闪烁紫色);
OFF键52:OFF键52,系统进入低功耗状态,此时系统没有检测功能,但可以接受遥控器5及控制盒按键36操作,以便重新打开系统,从低功耗状态唤醒的几种方法:用遥控器5按ON键51;用手操作控制盒按键36;按TEAM A按键56或TEAM B按键57,对应的编组会启动;用手操作电源开关37,下电后重新上电,几种方法的区别在于,重新上电会清除遥控器5的编队信息;
TEAM A按键56:在上电10S之内,按下此按键将当前沙包板1设置为组A,在正常操作时,按下此按键选择操作组A的沙包板1,选中的组A沙包板1会闪烁黄灯,当操作不允许时,闪烁红灯,在关机状态下,按下此按键在组A沙包板1启动,而组B不启动;
TEAM B按键57:在上电10S之内,按下此按键将当前沙包板1设置为组 B,在正常操作时,按下此按键选择操作组B的沙包板1,选中的组B沙包板1会闪烁紫灯,当操作不允许时,闪烁红灯,在关机状态下,按下此按键在组B沙包板1启动,而组A不启动;
SELECT按键58(选择键):循环在“孔灯2+板灯4”、“孔灯2”、“板灯4”之间切换选择设置颜色的对象,被选中的对象会闪烁,用户连续不操作超过10s时,自动切换至“孔灯2+板灯4”,相当于不选择操作灯位置的话,默认是同时操作两个灯,以减少操作次数;
JUMP按键59(跑马灯键):此按键提供跑马灯功能,一共三种来回切换;
TOGGLE按键(翻转键):每按下一次,被选中的灯“亮”“灭”切换一次;
颜色按键:通过R按键53、G按键54、B按键55以及遥控器5上的其他颜色按键给选中的“孔灯2或板灯4”设置颜色;
需要注意的是当沙包板1震动时,仅“板灯4”出现提示灯,当沙包进洞时,孔灯2和板灯4同时出现提示灯;
孔灯2和板灯4的提示状态说明:
白灯常亮1s:上电或开启系统;
黄灯闪烁:组A的沙包板1被选中;
紫灯闪烁:组B的沙包板1被选中;
红灯闪烁:遥控器5的操作禁止,如上电10S之后再进行TEAM A按键或TEAM B按键的操作,此时操作无效;
使用SELECT按键58选中的操作灯,其闪烁颜色由当前灯的颜色决定,闪烁明显频率不同于上述几种提示状态的提示灯。
参阅图8,当系统电源开关37合上之后,系统上电,软件开始执行代码,系统先进行控制芯片32的GPIO初始化,然后进行震动传感器33及激光传感器21的初始化,然后,系统进入一个无限的任务循环,在这个循环中,系统 会监控输入按键及无线收发器的输入状态,如果有用户进行输入,则处理用户的输入信息,调整孔灯2和板灯4的反馈状态,如改变颜色或亮度等,当没有用户输入时,软件继续采集震动传感器33、激光传感器21的信号,经过软件算法判断是否存在沙包事件,如果有沙包事件出现,则通过LED驱动器驱动孔灯2和板灯4按照用户配置好的状态进行事件显示,然后进行下一轮循环,且控制盒壳体3上还设置有扬声器以及用于外接扬声器的音频插孔,孔灯2触发的同时,扬声器发出欢呼的声音,增加了该装置的互动性。
图9为LED驱动器的驱动电路图,其中OUTER_VCC为电源,OUT_A、OUT_B为控制信号,TP502、TP503是LED灯的输出焊点,Q501为PMOS管,Q502位NMOS管,当OUT_A为低,且OUT_B为低时,LED灯的输出为高电平,当OUT_A为高,且OUT_B为高时,LED灯的输出为低电平,不允许OUT_A为低时,且OUT_B同时为高的状态,使用了两个20欧姆的电阻并联,以增大LED灯的输出功率,输出口处的两个电容,是为了降低EMC而设计的。
图10为无线信号接收及解调电路图,无线信号通过天线进入U501进行解调,然后通过RXB_RF_DO输入控制芯片32进行处理,从而得到用户的操作信息。
参阅图14,为了节约电池,为系统提供足够的能量,系统按照图14中的状态进行工作。
正常模式:系统正常亮灯,检测功能打开,系统功耗最大,4节5号电池正常工作约48小时,在正常模式工作时,如果将灯光全部关闭,只保留检测功能时,若连续60分钟没有检测到沙包事件或遥控器/按键操作,将会自动进入深度休眠状态,以节约电池能量。
正常待机模式:用遥控器5的OFF按键52关闭系统,在60分钟之内如果再次用遥控器5上的ON按键51开启,或通过控制盒按键36操作返回正常功能模式,系统待机状态下的工作电流远低于正常工作模式(注:60分钟约 消耗5号电池的千分之二能量),正常待机模式下,可以通过遥控器5的ON按键51或控制盒按键36重新打开系统。
深度休眠模式:深度休眠模式是极低功耗模式,5号电池的10%能量足够系统维持2-3年,可能比电池自放电消耗还要低,进入深度休眠模式之后,需要通过重新上电以重启系统。
电源关闭模式:电源开关37断开,系统和电池断开,不消耗电池能量。
在使用时,当沙包扔到沙包板1上,沙包板1震动会被控制盒上的震动传感器33收集到震动信息,然后把信息传给控制芯片32,孔灯2和板灯4由控制芯片32通过编程好的程序进行灯光效果展示;
当沙包进入孔灯2时,激光传感器21检测到沙包并将数据反馈至控制芯片32,孔灯2和板灯4由控制芯片32控制编程好的程序进行灯光效果展示;
在程序编程逻辑上,控制芯片32是先处理激光传感器21的进洞信息,然后才是震动传感器33的震动信息,这样就能有效的处理沙包先打到沙包板1上,然后再滑进孔的灯效展示需求,通过上述完成对该装置的操作。
综上所述,该沙包投掷游戏板用的灯效结构,通过设置激光传感器21和震动传感器33,使得沙包打在沙包板1上或进入孔灯2中时均能被检测到,配合遥控器5以及控制芯片32调节孔灯2和板灯4的展示灯效,检测到沙包动作时可显示使用者自定义的灯效,相较于常规的沙包游戏板,该装置可让使用者自定义灯效,互动性高,增加了沙包投掷游戏趣味性,符合经济效益,具有广阔的应用前景。
需要说明的是,在本文中,诸如术语“包括”、“包含”或者其任何其他变体意在涵盖非排他性的包含,从而使得包括一系列要素的过程、方法、物品或者设备不仅包括那些要素,而且还包括没有明确列出的其他要素,或者是还包括为这种过程、方法、物品或者设备所固有的要素。在没有更多限制的情况下,由语句“包括一个……”限定的要素,并不排除在包括所述要 素的过程、方法、物品或者设备中还存在另外的相同要素。
尽管已经示出和描述了本实用新型的实施例,对于本领域的普通技术人员而言,可以理解在不脱离本实用新型的原理和精神的情况下可以对这些实施例进行多种变化、修改、替换和变型,本实用新型的范围由所附权利要求及其等同物限定。

Claims (10)

  1. 一种沙包投掷游戏板用的灯效结构,包括用于承接沙包的沙包板(1)、用于沙包入孔检测的孔灯(2)、用于沙包碰撞沙包板(1)检测的控制盒和板灯(4)以及用于远程设定灯效的遥控器(5),其特征在于:所述孔灯(2)设置于沙包板(1)上且内部设置有数量至少为一个的激光传感器(21)和LED灯珠;
    控制盒包括紧贴于沙包板(1)上的控制盒壳体(3),所述控制盒壳体(3)的内部设置有控制盒PCB板(31),所述控制盒PCB板(31)上依次设置有控制芯片(32)和震动传感器(33),所述沙包板(1)的外侧设置有板灯(4),所述遥控器(5)用于远程控制板灯(4)和孔灯(2)的展示灯效。
  2. 根据权利要求1所述的一种沙包投掷游戏板用的灯效结构,其特征在于:所述控制盒壳体(3)的内部设置有电池(34),所述孔灯(2)以及板灯(4)均通过电路与LED驱动器和控制芯片(32)相连接,所述激光传感器(21)、控制盒PCB板(31)、震动传感器(33)、LED驱动器以及控制芯片(32)均由电池(34)供电。
  3. 根据权利要求1所述的一种沙包投掷游戏板用的灯效结构,其特征在于:当沙包碰撞到所述沙包板(1)后,所述震动传感器(33)检测到沙包板(1)的震动。
  4. 根据权利要求1所述的一种沙包投掷游戏板用的灯效结构,其特征在于:当沙包进入孔灯(2)时,激光传感器(21)检测到沙包并将数据反馈至控制芯片(32),所述孔灯(2)和板灯(4)由所述控制芯片(32)控制编程好的程序进行灯光效果展示。
  5. 根据权利要求1所述的一种沙包投掷游戏板用的灯效结构,其特征在于:所述控制盒外壳上设置有用于控制电源接通与关闭的电源开关(37)以及用于设定孔灯(2)和板灯(4)灯效的控制盒按键(36),所述电源开关(37)以及控制盒按键(36)均与控制芯片(32)通过电路相连接。
  6. 根据权利要求1所述的一种沙包投掷游戏板用的灯效结构,其特征在于:所述控制盒PCB板(31)内设置有用于与遥控器(5)远程连接的无线收发器,无线收发器与控制芯片(32)通过电路相连接,所述控制盒PCB板(31)上设置有与无线收发器相配套的天线,无线收发器与电池(34)通过电路相连接。
  7. 根据权利要求1所述的一种沙包投掷游戏板用的灯效结构,其特征在于:所述遥控器(5)上设置有用于启动控制盒的ON按键(51)以及OFF按键(52),所述遥控器(5)上设置有SELECT按键(58),所述SELECT按键(58)用于孔灯(2)和板灯(4)之间的切换。
  8. 根据权利要求1所述的一种沙包投掷游戏板用的灯效结构,其特征在于:所述遥控器(5)上设置有数量不少于一个用于设定板灯(4)和孔灯(2)颜色的按键。
  9. 根据权利要求1所述的一种沙包投掷游戏板用的灯效结构,其特征在于:控制盒以及孔灯可以采用分体式结构安装于沙包板上(1),也可以采用一体式结构安装于沙包板(1)上。
  10. 根据权利要求1所述的一种沙包投掷游戏板用的灯效结构,其特征在于:所述遥控器(5)上设置有用于编组对战模式的TEAM A按键(56)和TEAM B按键(57)。
PCT/CN2021/100914 2021-06-18 2021-06-18 一种沙包投掷游戏板用的灯效结构 WO2022261943A1 (zh)

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