WO2022259962A1 - Processing device, processing method, and processing program - Google Patents

Processing device, processing method, and processing program Download PDF

Info

Publication number
WO2022259962A1
WO2022259962A1 PCT/JP2022/022558 JP2022022558W WO2022259962A1 WO 2022259962 A1 WO2022259962 A1 WO 2022259962A1 JP 2022022558 W JP2022022558 W JP 2022022558W WO 2022259962 A1 WO2022259962 A1 WO 2022259962A1
Authority
WO
WIPO (PCT)
Prior art keywords
user
room
store
products
processing
Prior art date
Application number
PCT/JP2022/022558
Other languages
French (fr)
Japanese (ja)
Inventor
俊允 中村
Original Assignee
エヌ・ティ・ティ・コミュニケーションズ株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by エヌ・ティ・ティ・コミュニケーションズ株式会社 filed Critical エヌ・ティ・ティ・コミュニケーションズ株式会社
Publication of WO2022259962A1 publication Critical patent/WO2022259962A1/en

Links

Images

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics

Definitions

  • the present invention relates to a processing device, a processing method, and a processing program.
  • the processing device of the present invention builds a virtual shop in a virtual space where the user can browse and purchase products, and provides the virtual shop to the user terminal used by the user. It is characterized by having a first building unit and a second building unit that builds a user-dedicated room reflecting any of the products in the virtual space and displays it on the user terminal.
  • FIG. 1 is a block diagram showing an example of the configuration of a communication system according to an embodiment.
  • FIG. 2 is a block diagram showing an example of the configuration of the server device shown in FIG. 1.
  • FIG. 3 is a diagram explaining a room.
  • FIG. 4 is a sequence diagram showing a procedure of communication processing in the communication system according to the embodiment.
  • FIG. 5 is a diagram showing a computer that executes a program.
  • a virtual town is built in a virtual space in a server device of a VR (Virtual Reality) shopping mall provider that provides a shopping environment to users.
  • a virtual shopping mall (VR shopping mall) including a virtual store (VR store) is constructed.
  • VR shopping mall VR shopping mall
  • VR store virtual store
  • FIG. 1 is a block diagram showing an example of the configuration of a communication system according to an embodiment.
  • the communication system has a user terminal 20 used by each user and a server device 10 (processing device) of a VR store provider. Also, the server device 10 is connected to a store server device 30 of a store P that sells products. Note that the configuration shown in FIG. 1 is merely an example, and the specific configuration and the number of each device are not particularly limited.
  • the server device 10 of the VR store provider receives information about products that can be displayed in the VR store and advertisements from the store server device 30 of the store P that sells the products. It provides users with a VR shopping mall that includes street advertisements.
  • the server device 10 constructs a user-dedicated room reflecting any of the products in the virtual space and displays it on the user terminal.
  • a room is, for example, a virtual space modeled after a user's room.
  • a server device 10 displays on a user terminal 20 a user-dedicated room reflecting merchandise that the user considers purchasing in a virtual space so that the user can imagine a state in which merchandise is arranged in his or her own room. In this way, the server device 10 provides the user with an image that reflects the product in an environment close to the user's own room.
  • the store server device 30 has an inventory DB of the products it holds.
  • the store server device 30 transmits information on products that can be displayed in a VR store or in an advertisement among the products held by each shop server device 30 to the server device 10 via a network or the like.
  • the store server device 30 transmits identification information, name, size, color, price, and inventory information of the product as product information. Note that there are actually a plurality of stores and store server devices 30 .
  • the user terminal 20 is an electronic information processing device such as a notebook PC (Personal Computer) or desktop PC, or a smart device such as a tablet or smartphone.
  • the user terminal 20 connects to the server device 10 via the network N and receives provision of the VR shopping mall.
  • the user terminal 20 browses shops and advertisements in the shopping mall, browses products and advertisements in the VR store, and purchases products in the provided VR shopping mall.
  • the server device 10 shown in FIG. 1 will be described.
  • FIG. 2 is a block diagram showing an example of the configuration of the server device 10 shown in FIG. 1.
  • the server device 10 includes a communication unit 11 for controlling communication related to various information, a storage unit 12 for storing data and programs required for various processes by the control unit 13, and various processes. It has a control unit 13 for Processing of each unit of the server apparatus 10 will be described below.
  • the communication unit 11 is a communication interface that transmits and receives various types of information to and from other devices connected via a network or the like.
  • the communication unit 11 is realized by a NIC (Network Interface Card) or the like, and performs communication between another device and the control unit 13 (described later) via an electric communication line such as a LAN (Local Area Network) or the Internet.
  • the communication unit 11 receives information about products that can be exhibited from the store server device 30 via the network.
  • the communication unit 11 receives, via the network N, from the user terminal 20 a request to enter a VR shopping mall, a request to enter a VR store, and a request to browse or purchase a product.
  • the communication unit 11 transmits to the store server device 30 information on product purchase procedures and inventory update after product purchase.
  • the storage unit 12 is a storage device such as an HDD (Hard Disk Drive) or an SSD (Solid State Drive). Note that the storage unit 12 may be a rewritable semiconductor memory such as RAM (Random Access Memory), flash memory, NVSRAM (Non Volatile Static Random Access Memory).
  • the storage unit 12 stores an OS (Operating System) and various programs executed by the server device 10 . Further, the storage unit 12 stores various information used in executing the program.
  • the storage unit 12 stores construction information 121 , user information 122 and store and product information 123 .
  • the building information 121 is information required to build a VR store and a VR shopping mall in the virtual space.
  • the building information 121 includes image processing conditions and image processing programs for building the VR store and VR shopping mall in the virtual space.
  • the construction information 121 includes photographs of store interiors, products, townscapes, and store exteriors taken at a fixed point or 360 degrees, or images of VR stores and VR shopping malls constructed by image processing these photographs. .
  • the construction information 121 is, for example, an image that reproduces the interior of the store, the products, the cityscape, and the exterior of the store when the VR store and VR shopping mall are constructed using CG (Computer Graphics).
  • the building information 121 also includes information required to build a user-dedicated room in the virtual space.
  • the user information 122 is information about each user registered as a visitor to the VR store and VR shopping mall.
  • the user information 122 includes, for example, user IDs, and purchase histories 1221, browsing histories 1222, and wishlists 1223 associated with each user ID.
  • the purchase history 1221 is a list of products purchased by the user, and has items such as purchase time, name of the store where the product was purchased, product ID, product name, size, color, and quantity.
  • the browsing history 1222 is a list of products whose product information has been browsed by the user, and includes, for example, browsing time, name of store where the product was browsed, product ID, product name, size, color, and quantity as items.
  • the wish list 1223 is a list of products registered as desired by the user, and includes, for example, the name of the store that sells the product, product ID, product name, product image, color, size, and price as items.
  • the wish list 1223 also includes product data for arranging each product in the virtual space, for example, images created by the server 10 from product images.
  • the store and product information 123 is information about stores located in the VR shopping mall and products displayed in the VR store.
  • the store and product information 123 has items of store ID, store type, product ID, product name, size, color, and number of products held by each store that can be displayed in VR stores and advertisements. For example, if the store P is a clothing store, images or photographs of clothes and accessories that can be displayed in the VR store will be displayed at the store along with information such as the size, color, and other features of these products, the price, and the number of items in stock. and stored in product information 123 .
  • the control unit 13 controls the server device 10 as a whole.
  • the control unit 13 is, for example, an electronic circuit such as a CPU (Central Processing Unit) or an MPU (Micro Processing Unit), or an integrated circuit such as an ASIC (Application Specific Integrated Circuit) or an FPGA (Field Programmable Gate Array).
  • the control unit 13 also has an internal memory for storing programs defining various processing procedures and control data, and executes each processing using the internal memory. Further, the control unit 13 functions as various processing units by running various programs.
  • the control unit 13 has a reception unit 131, a construction unit 132 (first construction unit), and a room construction unit 133 (second construction unit).
  • the reception unit 131 receives the user's entry into the VR shopping mall, entry into the VR store in the VR shopping mall, browsing of products, purchase of products, and entry into the user-dedicated room.
  • the construction unit 132 constructs a VR shopping mall and a VR store in virtual space using images or CG. Upon receiving the user's entry into the VR shopping mall, the construction unit 132 acquires the construction information 121 and constructs the VR shopping mall in the virtual space. The construction unit 132 then provides the VR shopping mall to the user terminal 20 used by the user. Note that the construction unit 132 may change the cityscape of the VR shopping mall and the products displayed in the VR store for each season.
  • the layout of each store, the appearance of each store, roads, and relevant advertisements are constructed based on the actual townscape.
  • the user can move the user's avatar as if walking through a real city street. Then, in the VR shopping mall, for example, the user can enter the selected VR store by clicking or tapping the store name displayed on the store exterior or the entrance of the store.
  • the building unit 132 Upon accepting the user's entry into the VR store, the building unit 132 builds the VR store in the virtual space. Then, the construction unit 132 provides the constructed VR store to the user terminal 20 used by the user.
  • the interior is built based on the actual store, and the items that can be displayed among the products held by the actual store are displayed in the actual store display method (arranged in a line on the display shelf, etc.). is displayed.
  • product information type, color, shape, size, price, stock status
  • the exhibited products can also be purchased.
  • the building unit 132 may also build each VR store located in the VR shopping mall together with the VR shopping mall when accepting the user's entry into the VR shopping mall.
  • the room construction unit 133 constructs a user-dedicated room reflecting any of the products in the virtual space, and causes the user terminal 20 to display it.
  • This room is a user-dedicated space provided in the virtual space, and is constructed by the user selecting a room button displayed on the user terminal 20, for example.
  • a room is a space that can be customized according to the user's wishes. For example, in a room, furniture, clothes, and other products can be placed where the user desires.
  • the size of the room, the positions of windows and doors, the size, the design, the carpet on the floor, the wallpaper, etc. can be changed as desired by the user.
  • FIG. 3 is a diagram explaining the room.
  • the room constructing unit 133 constructs my room M1, which is a user-dedicated room, shown in FIG. 3, and displays it on the user terminal 20 ((1) in FIG. 3).
  • the room construction unit 133 displays an image of furniture arranged and set by the user, for example, an image of the sofa G1.
  • the room construction unit 133 adds the user's registration to the user's My Room M1.
  • the products in the selected wish list L1 are displayed.
  • clothes G11 and G12 of wishlist L1 are hung on the wall of my room M1, and the products of wishlist L1 are reflected in my room M1 ((3) in FIG. 3).
  • the user can visually recognize an image of the clothes G11 and G12 in his room.
  • the room construction unit 133 causes the avatar A1 to wear the product exhibited or displayed in the room, such as the clothes G11, according to the operation information of the user terminal 20. Since the My Room M1 is displayed on the user terminal 20, the user can change the clothes of his or her avatar in the My Room M1 to the product displayed or displayed in the room, thereby creating an image of himself/herself wearing the product. can be visually recognized ((4) in FIG. 3). If the avatar A1 resembles the user, the image of the avatar A1 wearing clothes will be closer to the image of the user actually wearing clothes. be done.
  • the room construction unit 133 may replace the similar product with the product on the wish list when the product similar to the registered product on the wish list is already arranged in my room M1 ((5) in FIG. 3). .
  • the room construction unit 133 replaces the already placed sofa G1 with the sofa G13 registered in the wishlist L1.
  • the user can visually recognize an image of arranging the sofa G13 in wishlist L1 in his/her own room.
  • the room constructing unit 133 changes the interior decoration of my room M1 to an interior decoration according to the user's preference.
  • the interior includes not only wallpaper and floor specifications, but also products and clothes to be displayed in My Room M1.
  • the room construction unit 133 determines that the user is implementing the brand. Then, the room constructing unit 133 may pick up not only the products registered in the wish list but also the best-selling products among the clothes and accessories of the brand and display them in my room M1.
  • the room construction unit 133 determines that the user likes the sea.
  • the room constructing unit 133 determines the user's preferences based on, for example, keywords tagged to products.
  • the room construction unit 133 may extract the user's preference target from a recommendation function such as AI (Artificial Intelligence). Then, the room construction unit 133 may display the seaside scenery introduced in the travel tour so that it can be seen from the window of my room M1. Alternatively, the room construction unit 133 may change the wallpaper of my room M1 to wallpaper similar to the wallpaper of the hotel used for the tour.
  • AI Artificial Intelligence
  • the room constructing unit 133 refers to not only the user's wish list but also the user's purchase history and browsing history, and displays products that the user has purchased in the past and products that the user has viewed in the past in my room M1. good too.
  • the user himself/herself may select the products to be displayed in the My Room M1 and the interior decoration of the My Room, or the room construction unit 133 may automatically select products from the user's purchase history, browsing history, and wish list products. good too.
  • FIG. 4 is a sequence diagram showing a procedure of communication processing in the communication system according to the embodiment.
  • step S1 when the server device 10 receives product information and inventory information from the store server device 30 (step S1), it updates the store and product information 123 (step S2).
  • the construction unit 132 acquires the construction information 121 and the store and product information 123. (Step S5), a VR store is constructed in the virtual space (Step S6). The construction unit 132 then provides the VR store to the user terminal 20 (step S7). Note that the construction unit 132 may construct a VR shopping mall in the virtual space and provide it to the user terminal 20 .
  • the server device 10 When the server device 10 receives a request to enter the user's my room from the user terminal 20 (step S8), the server device 10 refers to the user information 122 (step S9), and creates a user-dedicated room reflecting any of the products in the virtual space. Build on top (step S10). Then, the server device 10 transmits an instruction to display the constructed room to the user terminal 20 (step S11), and causes the user terminal 20 to display the user-dedicated room. At this time, the products displayed in the room and the interior decoration of the room may be selected by the user himself or may be automatically selected by the server device 10 from the user's purchase history, browsing history, and products on the wish list. .
  • the server device 10 when the server device 10 receives an avatar dress-up request from the user terminal 20 (step S12), the server device 10 changes the clothes of the avatar (step S13), and instructs the user to display the avatar after the dress-up. It is transmitted to the terminal 20 (step S14), and the user terminal 20 displays the avatar after the dress-up in the user-dedicated room.
  • the server device 10 causes the user terminal 20 to display a user-dedicated room reflecting the product that the user is considering purchasing in the virtual space, thereby arranging the product in the user's own room. It is possible to improve the user's willingness to buy by enabling the user to imagine the state of the product.
  • each component of each device illustrated is functionally conceptual, and does not necessarily need to be physically configured as illustrated.
  • the specific form of distribution and integration of each device is not limited to the one shown in the figure, and all or part of them can be functionally or physically distributed and integrated in arbitrary units according to various loads and usage conditions. Can be integrated and configured.
  • all or any part of each processing function performed by each device is realized by a CPU or GPU (Graphics Processing Unit) and a program that is analyzed and executed by the CPU or GPU, or wired It can be implemented as hardware by logic.
  • program It is also possible to create a program in which the processing executed by the server device 10 described in the above embodiment is described in a computer-executable language. For example, it is also possible to create a program in which the processing executed by the server device 10 in the embodiment is described in a computer-executable language. In this case, the same effects as those of the above embodiments can be obtained by having the computer execute the program. Further, such a program may be recorded in a computer-readable recording medium, and the program recorded in this recording medium may be read by a computer and executed to realize processing similar to that of the above embodiments.
  • FIG. 5 is a diagram showing a computer that executes a program.
  • computer 1000 includes, for example, memory 1010, CPU 1020, hard disk drive interface 1030, disk drive interface 1040, serial port interface 1050, video adapter 1060, and network interface 1070. , and these units are connected by a bus 1080 .
  • the memory 1010 includes a ROM (Read Only Memory) 1011 and a RAM 1012, as illustrated in FIG.
  • the ROM 1011 stores a boot program such as BIOS (Basic Input Output System).
  • BIOS Basic Input Output System
  • Hard disk drive interface 1030 is connected to hard disk drive 1090 as illustrated in FIG.
  • a disk drive interface 1040 is connected to the disk drive 1100 .
  • a removable storage medium such as a magnetic disk or optical disk is inserted into the disk drive 1100 .
  • Serial port interface 1050 is connected to mouse 1110 and keyboard 1120, for example.
  • Video adapter 1060 is connected to display 1130, for example.
  • the hard disk drive 1090 stores an OS 1091, application programs 1092, program modules 1093, and program data 1094, for example. That is, the above program is stored, for example, in hard disk drive 1090 as a program module in which instructions to be executed by computer 1000 are described.
  • the various data described in the above embodiments are stored as program data in the memory 1010 or the hard disk drive 1090, for example. Then, the CPU 1020 reads the program modules 1093 and program data 1094 stored in the memory 1010 and the hard disk drive 1090 to the RAM 1012 as necessary, and executes various processing procedures.
  • program module 1093 and program data 1094 related to the program are not limited to being stored in the hard disk drive 1090. For example, they may be stored in a removable storage medium and read by the CPU 1020 via a disk drive or the like. . Alternatively, the program module 1093 and program data 1094 related to the program are stored in another computer connected via a network (LAN (Local Area Network), WAN (Wide Area Network), etc.), and via the network interface 1070 It may be read by CPU 1020 .
  • LAN Local Area Network
  • WAN Wide Area Network
  • REFERENCE SIGNS LIST 10 server device 11 communication unit 12 storage unit 13 control unit 20 user terminal 30 store server device 121 construction information 122 user information 123 store and product information 131 reception unit 132 construction unit 133 room construction unit

Abstract

A server device (10) has: a construction unit (132) for constructing, in a virtual space, a virtual shop that allows a user to browse and purchase products and for providing the virtual shop to a user terminal to be used by the user; and a room construction unit (133) for constructing, in the virtual space, a user-specific room in which a certain one of the products is reflected and for displaying the user-specific room on the user terminal.

Description

処理装置、処理方法及び処理プログラムProcessing device, processing method and processing program
 本発明は、処理装置、処理方法及び処理プログラムに関する。 The present invention relates to a processing device, a processing method, and a processing program.
 従来、インターネット上で商品を販売するWebサイト(ECサイト(Electronic Commerce site))を利用した商品の購入が一般化している。さらに、近年では、仮想空間上に店舗を再現し、ECサイトと連動することで、実店舗における商品の購買と同程度の購買体験をユーザに提供する技術が提案されている。 In the past, it has become common to purchase products using websites that sell products on the Internet (EC sites (Electronic Commerce sites)). Furthermore, in recent years, technology has been proposed that reproduces a store in a virtual space and links it with an EC site to provide users with a purchasing experience similar to that of purchasing products in a real store.
特開2004-220074号公報Japanese Patent Application Laid-Open No. 2004-220074
 従来のECサイトなどのオンラインサイト上では、ユーザが自分の欲しい商品をウィッシュリストに登録し、商品を一覧表示することは可能である。しかしながら、従来のECサイトなどのオンラインサイト上では、商品を一覧表示するだけであるため、自室にウィッシュリストの商品を配置したイメージができず、商品の購入まで至らない場合があった。 On conventional online sites such as e-commerce sites, it is possible for users to register the products they want in their wish list and display the products in a list. However, since conventional online sites such as EC sites only display a list of products, there are cases where the user cannot imagine placing the products on the wish list in his/her room and does not even purchase the products.
 本発明は、上記に鑑みてなされたものであって、仮想空間に構築された購買環境において、ユーザの購買意欲の向上を図ることができる処理装置、処理方法及び処理プログラムを提供することを目的とする。 SUMMARY OF THE INVENTION It is an object of the present invention to provide a processing apparatus, a processing method, and a processing program capable of increasing the user's willingness to purchase in a virtual space-built purchasing environment. and
 上述した課題を解決し、目的を達成するために、本発明の処理装置は、ユーザによる商品の閲覧及び購買が可能である仮想店舗を仮想空間に構築し、ユーザが使用するユーザ端末に提供する第1の構築部と、商品のいずれかを反映したユーザ専用のルームを仮想空間上に構築し、ユーザ端末に表示させる第2の構築部と、を有することを特徴とする。 In order to solve the above-described problems and achieve the object, the processing device of the present invention builds a virtual shop in a virtual space where the user can browse and purchase products, and provides the virtual shop to the user terminal used by the user. It is characterized by having a first building unit and a second building unit that builds a user-dedicated room reflecting any of the products in the virtual space and displays it on the user terminal.
 本発明によれば、仮想空間に構築された購買環境において、ユーザの購買意欲の向上を図ることができる。 According to the present invention, it is possible to improve the user's willingness to purchase in the purchasing environment constructed in the virtual space.
図1は、実施の形態における通信システムの構成の一例を示すブロック図である。FIG. 1 is a block diagram showing an example of the configuration of a communication system according to an embodiment. 図2は、図1に示すサーバ装置の構成の一例を示すブロック図である。FIG. 2 is a block diagram showing an example of the configuration of the server device shown in FIG. 1. As shown in FIG. 図3は、ルームを説明する図である。FIG. 3 is a diagram explaining a room. 図4は、実施の形態に係る通信システムにおける通信処理の処理手順を示すシーケンス図である。FIG. 4 is a sequence diagram showing a procedure of communication processing in the communication system according to the embodiment. 図5は、プログラムを実行するコンピュータを示す図である。FIG. 5 is a diagram showing a computer that executes a program.
 以下に、本願に係る処理装置、処理方法及び処理プログラムの実施の形態を図面に基づいて詳細に説明する。なお、この実施の形態により本願に係る処理装置、処理方法及び処理プログラムが限定されるものではない。 Embodiments of the processing apparatus, processing method, and processing program according to the present application will be described in detail below based on the drawings. Note that the processing apparatus, processing method, and processing program according to the present application are not limited by this embodiment.
 以下の実施の形態では、実施の形態に係る処理装置、処理方法及び処理プログラムの処理の流れを順に説明し、最後に実施の形態による効果を説明する。 In the following embodiments, the processing flow of the processing apparatus, processing method, and processing program according to the embodiments will be described in order, and finally the effects of the embodiments will be described.
[実施の形態]
 まず、実施の形態について説明する。実施の形態では、仮想空間でのショッピング環境をユーザに提供するための通信システムについて説明する。
[Embodiment]
First, an embodiment will be described. In the embodiment, a communication system for providing users with a shopping environment in virtual space will be described.
 実施の形態における通信システムでは、ショッピング環境をユーザに提供するVR(Virtual Reality)ショッピングモール提供事業者側のサーバ装置において、仮想空間上に仮想の街を構築し、その街の中に、複数の仮想店舗(VRストア)を含んだ仮想ショッピングモール(VRショッピングモール)を構築する。実施の形態における通信システムでは、仮想空間上で、ユーザが購入を検討する商品を反映したユーザ専用のルームをユーザ端末20に表示させることで、自室に商品を配置した状態等をユーザがイメージできるようにし、ユーザの購買意欲の向上を図る。 In the communication system according to the embodiment, a virtual town is built in a virtual space in a server device of a VR (Virtual Reality) shopping mall provider that provides a shopping environment to users. A virtual shopping mall (VR shopping mall) including a virtual store (VR store) is constructed. In the communication system according to the embodiment, by displaying on the user terminal 20 a user-dedicated room that reflects the product that the user is considering purchasing in the virtual space, the user can imagine the state in which the product is arranged in the user's own room. to improve the user's willingness to purchase.
[通信システムの構成]
 実施の形態に係る通信システムの構成を説明する。図1は、実施の形態における通信システムの構成の一例を示すブロック図である。
[Configuration of communication system]
A configuration of a communication system according to an embodiment will be described. FIG. 1 is a block diagram showing an example of the configuration of a communication system according to an embodiment.
 図1に示すように、実施の形態に係る通信システムは、各ユーザが使用するユーザ端末20と、VRストア提供事業者のサーバ装置10(処理装置)とを有する。また、サーバ装置10は、商品を販売する店舗Pの店舗サーバ装置30と接続する。なお、図1に示す構成は一例にすぎず、具体的な構成や各装置の数は特に限定されない。 As shown in FIG. 1, the communication system according to the embodiment has a user terminal 20 used by each user and a server device 10 (processing device) of a VR store provider. Also, the server device 10 is connected to a store server device 30 of a store P that sells products. Note that the configuration shown in FIG. 1 is merely an example, and the specific configuration and the number of each device are not particularly limited.
 VRストア提供事業者のサーバ装置10は、商品を販売する店舗Pの店舗サーバ装置30から、VRストアや広告に展示可能な商品の情報を受け、これらの商品を陳列したVRストアと、VRストアや街頭広告を含むVRショッピングモールをユーザに提供する。 The server device 10 of the VR store provider receives information about products that can be displayed in the VR store and advertisements from the store server device 30 of the store P that sells the products. It provides users with a VR shopping mall that includes street advertisements.
 そして、サーバ装置10は、商品のいずれかを反映したユーザ専用のルームを仮想空間上に構築し、ユーザ端末に表示させる。ルームは、例えば、ユーザの部屋を模した仮想空間である。サーバ装置10は、自室に商品を配置した状態等をユーザがイメージできるように、仮想空間上で、ユーザが購入を検討する商品を反映したユーザ専用のルームをユーザ端末20に表示させる。このように、サーバ装置10は、ユーザの自室に近い環境に商品を反映したイメージをユーザに提供する。 Then, the server device 10 constructs a user-dedicated room reflecting any of the products in the virtual space and displays it on the user terminal. A room is, for example, a virtual space modeled after a user's room. A server device 10 displays on a user terminal 20 a user-dedicated room reflecting merchandise that the user considers purchasing in a virtual space so that the user can imagine a state in which merchandise is arranged in his or her own room. In this way, the server device 10 provides the user with an image that reflects the product in an environment close to the user's own room.
 店舗サーバ装置30は、それぞれ保持する商品の在庫上DBを有する。店舗サーバ装置30は、それぞれ保持する商品のうち、VRストアや広告に展示可能な商品の情報を、ネットワーク等を介して、サーバ装置10に送信する。店舗サーバ装置30は、商品の情報として、商品の識別情報、名称、サイズ、色、価格、在庫情報を送信する。なお、実際には、店舗及び店舗サーバ装置30は、複数ある。 The store server device 30 has an inventory DB of the products it holds. The store server device 30 transmits information on products that can be displayed in a VR store or in an advertisement among the products held by each shop server device 30 to the server device 10 via a network or the like. The store server device 30 transmits identification information, name, size, color, price, and inventory information of the product as product information. Note that there are actually a plurality of stores and store server devices 30 .
 ユーザ端末20は、ノートPC(Personal Computer)やデスクトップPC等の情報処理装置電子や、タブレット、スマートフォン等のスマートデバイスである。ユーザ端末20は、ネットワークNを介して、サーバ装置10に接続し、VRショッピングモールの提供を受ける。ユーザ端末20は、提供されたVRショッピングモール内で、ショッピングモール内での店舗や広告の閲覧、VRストア内での商品及び広告の閲覧や商品の購入を行う。続いて、図1に示すサーバ装置10について説明する。 The user terminal 20 is an electronic information processing device such as a notebook PC (Personal Computer) or desktop PC, or a smart device such as a tablet or smartphone. The user terminal 20 connects to the server device 10 via the network N and receives provision of the VR shopping mall. The user terminal 20 browses shops and advertisements in the shopping mall, browses products and advertisements in the VR store, and purchases products in the provided VR shopping mall. Next, the server device 10 shown in FIG. 1 will be described.
[サーバ装置]
 図2は、図1に示すサーバ装置10の構成の一例を示すブロック図である。図2に示すように、このサーバ装置10は、各種情報に関する通信を制御する通信部11、制御部13による各種処理に必要なデータおよびプログラムを格納する記憶部12、及び、種々の処理を実行する制御部13を有する。以下にサーバ装置10が有する各部の処理を説明する。
[Server device]
FIG. 2 is a block diagram showing an example of the configuration of the server device 10 shown in FIG. 1. As shown in FIG. As shown in FIG. 2, the server device 10 includes a communication unit 11 for controlling communication related to various information, a storage unit 12 for storing data and programs required for various processes by the control unit 13, and various processes. It has a control unit 13 for Processing of each unit of the server apparatus 10 will be described below.
 通信部11は、ネットワーク等を介して接続された他の装置との間で、各種情報を送受信する通信インタフェースである。通信部11は、NIC(Network Interface Card)等で実現され、LAN(Local Area Network)やインターネットなどの電気通信回線を介した他の装置と制御部13(後述)との間の通信を行う。例えば、通信部11は、ネットワークを介して、店舗サーバ装置30から、展示可能な商品の情報を受信する。また、通信部11は、ネットワークNを介して、ユーザ端末20から、VRショッピングモールの入場要求、VRストアへの入店要求、商品の閲覧要求や購入要求を受信する。通信部11は、商品の購入手続き、商品購入後の在庫更新に関する情報を店舗サーバ装置30に送信する。 The communication unit 11 is a communication interface that transmits and receives various types of information to and from other devices connected via a network or the like. The communication unit 11 is realized by a NIC (Network Interface Card) or the like, and performs communication between another device and the control unit 13 (described later) via an electric communication line such as a LAN (Local Area Network) or the Internet. For example, the communication unit 11 receives information about products that can be exhibited from the store server device 30 via the network. In addition, the communication unit 11 receives, via the network N, from the user terminal 20 a request to enter a VR shopping mall, a request to enter a VR store, and a request to browse or purchase a product. The communication unit 11 transmits to the store server device 30 information on product purchase procedures and inventory update after product purchase.
 記憶部12は、HDD(Hard Disk Drive)、SSD(Solid State Drive)等の記憶装置である。なお、記憶部12は、RAM(Random Access Memory)、フラッシュメモリ、NVSRAM(Non Volatile Static Random Access Memory)等のデータを書き換え可能な半導体メモリであってもよい。記憶部12は、サーバ装置10で実行されるOS(Operating System)や各種プログラムを記憶する。さらに、記憶部12は、プログラムの実行で用いられる各種情報を記憶する。記憶部12は、構築用情報121、ユーザ情報122及び店舗及び商品情報123を記憶する。 The storage unit 12 is a storage device such as an HDD (Hard Disk Drive) or an SSD (Solid State Drive). Note that the storage unit 12 may be a rewritable semiconductor memory such as RAM (Random Access Memory), flash memory, NVSRAM (Non Volatile Static Random Access Memory). The storage unit 12 stores an OS (Operating System) and various programs executed by the server device 10 . Further, the storage unit 12 stores various information used in executing the program. The storage unit 12 stores construction information 121 , user information 122 and store and product information 123 .
 構築用情報121は、VRストア及びVRショッピングモールを仮想空間上で構築するために要する情報である。構築用情報121は、VRストア及びVRショッピングモールを仮想空間上で構築するための、画像処理条件や画像処理プログラムを含む。また、構築用情報121は、店舗内観、商品、街並み、店舗外観を、定点或いは360°で撮影した写真、或いは、これらの写真を画像処理して構築したVRストア及びVRショッピングモールの画像を含む。構築用情報121は、例えば、VRストア及びVRショッピングモールが、CG(Computer Graphics)で構築されている場合には、店舗内観、商品、街並み及び店舗外観を再現した画像である。また、構築用情報121は、ユーザ専用のルームを仮想空間に構築するために要する情報も含む。 The building information 121 is information required to build a VR store and a VR shopping mall in the virtual space. The building information 121 includes image processing conditions and image processing programs for building the VR store and VR shopping mall in the virtual space. In addition, the construction information 121 includes photographs of store interiors, products, townscapes, and store exteriors taken at a fixed point or 360 degrees, or images of VR stores and VR shopping malls constructed by image processing these photographs. . The construction information 121 is, for example, an image that reproduces the interior of the store, the products, the cityscape, and the exterior of the store when the VR store and VR shopping mall are constructed using CG (Computer Graphics). The building information 121 also includes information required to build a user-dedicated room in the virtual space.
 ユーザ情報122は、VRストア及びVRショッピングモールの入場者として登録されている各ユーザに関する情報である。ユーザ情報122は、例えば、ユーザのIDと、各ユーザIDに対応付けられた購入履歴1221、閲覧履歴1222、ウィッシュリスト1223を含む。 The user information 122 is information about each user registered as a visitor to the VR store and VR shopping mall. The user information 122 includes, for example, user IDs, and purchase histories 1221, browsing histories 1222, and wishlists 1223 associated with each user ID.
 購入履歴1221は、ユーザが購入した商品のリストであり、例えば、購入時間、商品を購入した店舗の名称、商品ID、商品名、サイズ、色、個数を項目として有する。閲覧履歴1222は、ユーザが商品情報を閲覧した商品のリストであり、例えば、閲覧時間、商品を閲覧した店舗の名称、商品ID、商品名、サイズ、色、個数を項目として有する。ウィッシュリスト1223は、ユーザが欲しいものとして登録した商品のリストであり、例えば、商品を販売する店舗の名称、商品ID、商品名、商品画像、色、サイズ、価格を項目として有する。また、ウィッシュリスト1223は、各商品の仮想空間に配置するための商品のデータ、例えば、商品画像からサーバ10が作成した画像を含む。 The purchase history 1221 is a list of products purchased by the user, and has items such as purchase time, name of the store where the product was purchased, product ID, product name, size, color, and quantity. The browsing history 1222 is a list of products whose product information has been browsed by the user, and includes, for example, browsing time, name of store where the product was browsed, product ID, product name, size, color, and quantity as items. The wish list 1223 is a list of products registered as desired by the user, and includes, for example, the name of the store that sells the product, product ID, product name, product image, color, size, and price as items. The wish list 1223 also includes product data for arranging each product in the virtual space, for example, images created by the server 10 from product images.
 店舗及び商品情報123は、VRショッピングモールに配置される店舗及びVRストア内に展示される商品に関する情報である。店舗及び商品情報123は、店舗ID、店舗種別、各店舗が保持する商品のうちVRストアや広告に展示可能である商品の商品ID,商品名、サイズ、色、個数を項目として有する。例えば、店舗Pが衣料店である場合には、VRストアに展示可能である衣服や小物の画像または写真が、これらの商品のサイズ、色等の特徴、価格、在庫の個数等の情報とともに店舗及び商品情報123に格納される。 The store and product information 123 is information about stores located in the VR shopping mall and products displayed in the VR store. The store and product information 123 has items of store ID, store type, product ID, product name, size, color, and number of products held by each store that can be displayed in VR stores and advertisements. For example, if the store P is a clothing store, images or photographs of clothes and accessories that can be displayed in the VR store will be displayed at the store along with information such as the size, color, and other features of these products, the price, and the number of items in stock. and stored in product information 123 .
 制御部13は、サーバ装置10全体を制御する。制御部13は、例えば、CPU(Central Processing Unit)、MPU(Micro Processing Unit)等の電子回路や、ASIC(Application Specific Integrated Circuit)、FPGA(Field Programmable Gate Array)等の集積回路である。また、制御部13は、各種の処理手順を規定したプログラムや制御データを格納するための内部メモリを有し、内部メモリを用いて各処理を実行する。また、制御部13は、各種のプログラムが動作することにより各種の処理部として機能する。制御部13は、受付部131、構築部132(第1の構築部)及びルーム構築部133(第2の構築部)を有する。 The control unit 13 controls the server device 10 as a whole. The control unit 13 is, for example, an electronic circuit such as a CPU (Central Processing Unit) or an MPU (Micro Processing Unit), or an integrated circuit such as an ASIC (Application Specific Integrated Circuit) or an FPGA (Field Programmable Gate Array). The control unit 13 also has an internal memory for storing programs defining various processing procedures and control data, and executes each processing using the internal memory. Further, the control unit 13 functions as various processing units by running various programs. The control unit 13 has a reception unit 131, a construction unit 132 (first construction unit), and a room construction unit 133 (second construction unit).
 受付部131は、ユーザによる、VRショッピングモールへの入場、VRショッピングモール内のVRストアへの入店、商品の閲覧、商品の購入、ユーザ専用のルームの入室を受け付ける。 The reception unit 131 receives the user's entry into the VR shopping mall, entry into the VR store in the VR shopping mall, browsing of products, purchase of products, and entry into the user-dedicated room.
 構築部132は、画像或いはCGを用いて、VRショッピングモール、VRストアを仮想空間上に構築する。構築部132は、ユーザのVRショッピングモールへの入場を受け付けると、構築用情報121を取得して、VRショッピングモールを仮想空間上に構築する。そして、構築部132は、VRショッピングモールを、ユーザが使用するユーザ端末20に提供する。なお、構築部132は、シーズンごとに、VRショッピングモールの街並みの風景や、VRストアに展示する商品を変更してもよい。 The construction unit 132 constructs a VR shopping mall and a VR store in virtual space using images or CG. Upon receiving the user's entry into the VR shopping mall, the construction unit 132 acquires the construction information 121 and constructs the VR shopping mall in the virtual space. The construction unit 132 then provides the VR shopping mall to the user terminal 20 used by the user. Note that the construction unit 132 may change the cityscape of the VR shopping mall and the products displayed in the VR store for each season.
 VRショッピングモールでは、実際の街並みに基づいて、各店舗の配置、各店舗の外観、道路、該当広告が構築される。VRショッピングモールでは、ユーザは、実際の街並みを歩くように、ユーザのアバターを移動させることができる。そして、VRショッピングモールでは、例えば、ユーザは、店舗外観に表示される店舗名や店舗の入り口をクリックまたはタップすることで、選択したVRストアに入店することができる。 In the VR shopping mall, the layout of each store, the appearance of each store, roads, and relevant advertisements are constructed based on the actual townscape. In the VR shopping mall, the user can move the user's avatar as if walking through a real city street. Then, in the VR shopping mall, for example, the user can enter the selected VR store by clicking or tapping the store name displayed on the store exterior or the entrance of the store.
 構築部132は、ユーザのVRストアへの入店を受け付けると、VRストアを仮想空間上に構築する。そして、構築部132は、構築したVRストアを、ユーザが使用するユーザ端末20に提供する。 Upon accepting the user's entry into the VR store, the building unit 132 builds the VR store in the virtual space. Then, the construction unit 132 provides the constructed VR store to the user terminal 20 used by the user.
 VRストアでは、実店舗に基づいて内観が構築され、実店舗が保持する商品のうち展示可能である商品が実際の店舗内での展示方法(陳列棚に一列に配置する等)で展示されるように表示される。そして、展示された商品については、商品情報(種別、色、形、サイズ、価格、在庫状況)が閲覧可能なように提供される。展示された商品については、購入も可能である。また、VRストアでは、店舗内の任意の領域に、該店舗において展示される商品等の広告の表示も可能である。 In the VR store, the interior is built based on the actual store, and the items that can be displayed among the products held by the actual store are displayed in the actual store display method (arranged in a line on the display shelf, etc.). is displayed. For the displayed products, product information (type, color, shape, size, price, stock status) is provided so that it can be browsed. The exhibited products can also be purchased. Also, in the VR store, it is possible to display advertisements of products displayed in the store in an arbitrary area within the store.
 なお、構築部132は、ユーザのVRショッピングモールへの入場を受け付けた際に、VRショッピングモールとともに、VRショッピングモールに配置される各VRストアも構築してもよい。 Note that the building unit 132 may also build each VR store located in the VR shopping mall together with the VR shopping mall when accepting the user's entry into the VR shopping mall.
 ルーム構築部133は、商品のいずれかを反映したユーザ専用のルームを仮想空間上に構築し、ユーザ端末20に表示させる。このルームは、仮想空間上に設けられたユーザ専用のスペースであり、例えば、ユーザ端末20において表示されるルームボタンをユーザが選択することで、構築される。ルームは、ユーザの希望に応じてカスタマイズ可能である空間である。例えば、ルームは、家具や衣服等の商品をユーザが希望する箇所に配置することが可能である。また、ルームは、ルームの広さ、窓やドアの位置、大きさ、デザイン、床の絨毯、壁紙等をユーザの希望に応じて変更可能である。 The room construction unit 133 constructs a user-dedicated room reflecting any of the products in the virtual space, and causes the user terminal 20 to display it. This room is a user-dedicated space provided in the virtual space, and is constructed by the user selecting a room button displayed on the user terminal 20, for example. A room is a space that can be customized according to the user's wishes. For example, in a room, furniture, clothes, and other products can be placed where the user desires. In addition, the size of the room, the positions of windows and doors, the size, the design, the carpet on the floor, the wallpaper, etc. can be changed as desired by the user.
 図3は、ルームを説明する図である。ユーザがルームボタンを選択した場合、ルーム構築部133は、図3に示す、ユーザ専用のルームであるマイルームM1を構築し、ユーザ端末20に表示させる(図3の(1))。ルーム構築部133は、マイルームM1に、ユーザのアバターA1を表示させるほか、ユーザが配置設定した家具の画像、例えば、ソファG1の画像を表示させる。 FIG. 3 is a diagram explaining the room. When the user selects the room button, the room constructing unit 133 constructs my room M1, which is a user-dedicated room, shown in FIG. 3, and displays it on the user terminal 20 ((1) in FIG. 3). In addition to displaying the user's avatar A1 in my room M1, the room construction unit 133 displays an image of furniture arranged and set by the user, for example, an image of the sofa G1.
 そして、ユーザが、衣服G11,G12及びソファG13を欲しいものとして新しいウィッシュリストL1を登録した場合(図3の(2))、ルーム構築部133は、このユーザのマイルームM1に、ユーザが登録したウィッシュリストL1の商品を表示させる。 Then, when the user registers a new wishlist L1 by desiring clothes G11 and G12 and a sofa G13 ((2) in FIG. 3), the room construction unit 133 adds the user's registration to the user's My Room M1. The products in the selected wish list L1 are displayed.
 例えば、ウィッシュリストL1の衣服G11,G12を、マイルームM1の壁面に掛けて、ウィッシュリストL1の商品をマイルームM1に反映する(図3の(3))。ユーザは、マイルームM1の壁に、ウィッシュリストL1の衣服G11,G12を掛けることで、自室の衣服G11,G12を掛けたイメージを視認することができる。 For example, clothes G11 and G12 of wishlist L1 are hung on the wall of my room M1, and the products of wishlist L1 are reflected in my room M1 ((3) in FIG. 3). By hanging the clothes G11 and G12 of the wish list L1 on the wall of my room M1, the user can visually recognize an image of the clothes G11 and G12 in his room.
 また、ルーム構築部133は、ユーザ端末20の操作情報にしたがって、アバターA1に、ルームに展示または表示されている商品、例えば、衣服G11を装着させる。マイルームM1は、ユーザ端末20に表示されるため、ユーザは、マイルームM1の自分のアバターの衣服を、ルームに展示または表示されている商品に着せ替えることで、自身が商品を装着したイメージを視認することができる(図3の(4))。なお、アバターA1はユーザに似ている方が、アバターA1が衣服を装着したイメージが、実際にユーザが衣服を装着したイメージに近づくため、アバターの体形等がユーザの体形等に似るように作成される。 In addition, the room construction unit 133 causes the avatar A1 to wear the product exhibited or displayed in the room, such as the clothes G11, according to the operation information of the user terminal 20. Since the My Room M1 is displayed on the user terminal 20, the user can change the clothes of his or her avatar in the My Room M1 to the product displayed or displayed in the room, thereby creating an image of himself/herself wearing the product. can be visually recognized ((4) in FIG. 3). If the avatar A1 resembles the user, the image of the avatar A1 wearing clothes will be closer to the image of the user actually wearing clothes. be done.
 また、ルーム構築部133は、ウィッシュリストの登録商品の類似商品が既にマイルームM1に配置されている場合には、類似商品をウィッシュリストの商品に入れ替えてもよい(図3の(5))。図3の例の場合には、ルーム構築部133は、既に配置されたソファG1を、ウィッシュリストL1に登録されているソファG13に入れ替える。ユーザは、マイルームM1の家具を、ウィッシュリストL1に登録された家具に入れ替えることで、自室にウィッシュリストL1のソファG13を配置したイメージを視認することができる。 In addition, the room construction unit 133 may replace the similar product with the product on the wish list when the product similar to the registered product on the wish list is already arranged in my room M1 ((5) in FIG. 3). . In the case of the example of FIG. 3, the room construction unit 133 replaces the already placed sofa G1 with the sofa G13 registered in the wishlist L1. By replacing the furniture in my room M1 with the furniture registered in wishlist L1, the user can visually recognize an image of arranging the sofa G13 in wishlist L1 in his/her own room.
 また、ルーム構築部133は、マイルームM1の内装を、ユーザの嗜好に応じた内装に変更する。ここで、内装には、壁紙や床の仕様のほか、マイルームM1に展示する商品、洋服等も含む。例えば、ルーム構築部133は、ユーザがウィッシュリストに、あるブランドの衣服または小物を登録した場合には、そのブランドをユーザが施行していると判定する。そして、ルーム構築部133は、ウィッシュリストに登録された商品に限らず、そのブランドの衣服や小物のうち売れ筋商品をピックアップして、マイルームM1に展示してもよい。 In addition, the room constructing unit 133 changes the interior decoration of my room M1 to an interior decoration according to the user's preference. Here, the interior includes not only wallpaper and floor specifications, but also products and clothes to be displayed in My Room M1. For example, when the user registers clothes or accessories of a certain brand in the wish list, the room construction unit 133 determines that the user is implementing the brand. Then, the room constructing unit 133 may pick up not only the products registered in the wish list but also the best-selling products among the clothes and accessories of the brand and display them in my room M1.
 また、例えば、ルーム構築部133は、ユーザがウィッシュリストに、海辺への旅行ツアーを登録している場合には、海をユーザが好んでいると判定する。なお、ルーム構築部133は、例えば商品にタグ付けされているキーワード等を基に、ユーザが嗜好対象を判定する。また、ルーム構築部133は、AI(Artificial Intelligence)等のレコメンド機能からユーザの嗜好対象を抽出してもよい。そして、ルーム構築部133は、その旅行ツアーで紹介された海辺の景色がマイルームM1の窓から見えるように表示させてもよい。或いは、ルーム構築部133は、マイルームM1の壁紙を、ツアーで利用するホテルの壁紙に類似する壁紙に変更してもよい。 Also, for example, if the user has registered a travel tour to the seaside in the wish list, the room construction unit 133 determines that the user likes the sea. Note that the room constructing unit 133 determines the user's preferences based on, for example, keywords tagged to products. In addition, the room construction unit 133 may extract the user's preference target from a recommendation function such as AI (Artificial Intelligence). Then, the room construction unit 133 may display the seaside scenery introduced in the travel tour so that it can be seen from the window of my room M1. Alternatively, the room construction unit 133 may change the wallpaper of my room M1 to wallpaper similar to the wallpaper of the hotel used for the tour.
 ルーム構築部133は、ユーザのウィッシュリストに限らず、ユーザの購入履歴や閲覧履歴を参照して、ユーザが過去に購入した商品や、ユーザが過去に閲覧した商品をマイルームM1に展示してもよい。また、マイルームM1に展示する商品やマイルームの内装は、ユーザ自身が選択してもよいし、ユーザの購入履歴、閲覧履歴、ウィッシュリストの商品からルーム構築部133が自動的に選択してもよい。 The room constructing unit 133 refers to not only the user's wish list but also the user's purchase history and browsing history, and displays products that the user has purchased in the past and products that the user has viewed in the past in my room M1. good too. In addition, the user himself/herself may select the products to be displayed in the My Room M1 and the interior decoration of the My Room, or the room construction unit 133 may automatically select products from the user's purchase history, browsing history, and wish list products. good too.
[通信処理の処理手順]
 図4は、実施の形態に係る通信システムにおける通信処理の処理手順を示すシーケンス図である。
[Processing procedure of communication processing]
FIG. 4 is a sequence diagram showing a procedure of communication processing in the communication system according to the embodiment.
 図4に示すように、サーバ装置10は、店舗サーバ装置30から商品情報及び在庫情報を受けると(ステップS1)、店舗及び商品情報123を更新する(ステップS2)。 As shown in FIG. 4, when the server device 10 receives product information and inventory information from the store server device 30 (step S1), it updates the store and product information 123 (step S2).
 サーバ装置10では、受付部131が、ユーザ端末20からVRストアへの入店申し込みを受け付けると(ステップS3,S4)、構築部132が、構築用情報121と店舗及び商品情報123とを取得して(ステップS5)、VRストアを仮想空間上に構築する(ステップS6)。そして、構築部132は、ユーザ端末20にVRストアを提供する(ステップS7)。なお、構築部132は、VRショッピングモールを仮想空間上に構築して、ユーザ端末20に提供してもよい。 In the server device 10, when the reception unit 131 receives an application to enter the VR store from the user terminal 20 (steps S3 and S4), the construction unit 132 acquires the construction information 121 and the store and product information 123. (Step S5), a VR store is constructed in the virtual space (Step S6). The construction unit 132 then provides the VR store to the user terminal 20 (step S7). Note that the construction unit 132 may construct a VR shopping mall in the virtual space and provide it to the user terminal 20 .
 サーバ装置10は、ユーザ端末20から、ユーザのマイルームの入室要求を受けると(ステップS8)、ユーザ情報122を参照し(ステップS9)、商品のいずれかを反映したユーザ専用のルームを仮想空間上に構築する(ステップS10)。そして、サーバ装置10は、構築したルームの表示指示をユーザ端末20に送信し(ステップS11)、ユーザ端末20にユーザ専用のルームを表示させる。この際、ルームに展示する商品やマイルームの内装は、ユーザ自身が選択したものでもよいし、ユーザの購入履歴、閲覧履歴、ウィッシュリストの商品からサーバ装置10が自動的に選択してもよい。 When the server device 10 receives a request to enter the user's my room from the user terminal 20 (step S8), the server device 10 refers to the user information 122 (step S9), and creates a user-dedicated room reflecting any of the products in the virtual space. Build on top (step S10). Then, the server device 10 transmits an instruction to display the constructed room to the user terminal 20 (step S11), and causes the user terminal 20 to display the user-dedicated room. At this time, the products displayed in the room and the interior decoration of the room may be selected by the user himself or may be automatically selected by the server device 10 from the user's purchase history, browsing history, and products on the wish list. .
 例えば、サーバ装置10は、ユーザ端末20から、アバターの着せ替え要求を受けた場合には(ステップS12)、アバターの衣服を着せ替えて(ステップS13)、着せ替え後のアバターの表示指示をユーザ端末20に送信し(ステップS14)、ユーザ端末20にユーザ専用のルームに、着せ替え後のアバターを表示させる。 For example, when the server device 10 receives an avatar dress-up request from the user terminal 20 (step S12), the server device 10 changes the clothes of the avatar (step S13), and instructs the user to display the avatar after the dress-up. It is transmitted to the terminal 20 (step S14), and the user terminal 20 displays the avatar after the dress-up in the user-dedicated room.
[実施の形態の効果]
 上記に記載したように、実施の形態におけるサーバ装置10は、仮想空間上で、ユーザが購入を検討する商品を反映したユーザ専用のルームをユーザ端末20に表示させることで、自室に商品を配置した状態等をユーザがイメージできるようにし、ユーザの購買意欲の向上を図ることができる。
[Effects of Embodiment]
As described above, the server device 10 according to the embodiment causes the user terminal 20 to display a user-dedicated room reflecting the product that the user is considering purchasing in the virtual space, thereby arranging the product in the user's own room. It is possible to improve the user's willingness to buy by enabling the user to imagine the state of the product.
[システム構成等]
 また、図示した各装置の各構成要素は機能概念的なものであり、必ずしも物理的に図示の如く構成されていることを要しない。すなわち、各装置の分散・統合の具体的形態は図示のものに限られず、その全部または一部を、各種の負荷や使用状況などに応じて、任意の単位で機能的または物理的に分散・統合して構成することができる。さらに、各装置にて行なわれる各処理機能は、その全部または任意の一部が、CPUやGPU(Graphics Processing Unit)及び当該CPUやGPUにて解析実行されるプログラムにて実現され、あるいは、ワイヤードロジックによるハードウェアとして実現され得る。
[System configuration, etc.]
Also, each component of each device illustrated is functionally conceptual, and does not necessarily need to be physically configured as illustrated. In other words, the specific form of distribution and integration of each device is not limited to the one shown in the figure, and all or part of them can be functionally or physically distributed and integrated in arbitrary units according to various loads and usage conditions. Can be integrated and configured. Furthermore, all or any part of each processing function performed by each device is realized by a CPU or GPU (Graphics Processing Unit) and a program that is analyzed and executed by the CPU or GPU, or wired It can be implemented as hardware by logic.
 また、本実施形態において説明した各処理のうち、自動的におこなわれるものとして説明した処理の全部または一部を手動的におこなうこともでき、あるいは、手動的におこなわれるものとして説明した処理の全部または一部を公知の方法で自動的におこなうこともできる。この他、上記文書中や図面中で示した処理手順、制御手順、具体的名称、各種のデータやパラメータを含む情報については、特記する場合を除いて任意に変更することができる。 Further, among the processes described in this embodiment, all or part of the processes described as being automatically performed can be performed manually, or the processes described as being performed manually can be performed manually. All or part of this can also be done automatically by known methods. In addition, information including processing procedures, control procedures, specific names, and various data and parameters shown in the above documents and drawings can be arbitrarily changed unless otherwise specified.
[プログラム]
 また、上記実施形態において説明したサーバ装置10及びが実行する処理をコンピュータが実行可能な言語で記述したプログラムを作成することもできる。例えば、実施形態におけるサーバ装置10が実行する処理をコンピュータが実行可能な言語で記述したプログラムを作成することもできる。この場合、コンピュータがプログラムを実行することにより、上記実施形態と同様の効果を得ることができる。さらに、かかるプログラムをコンピュータ読み取り可能な記録媒体に記録して、この記録媒体に記録されたプログラムをコンピュータに読み込ませて実行することにより上記実施形態と同様の処理を実現してもよい。
[program]
It is also possible to create a program in which the processing executed by the server device 10 described in the above embodiment is described in a computer-executable language. For example, it is also possible to create a program in which the processing executed by the server device 10 in the embodiment is described in a computer-executable language. In this case, the same effects as those of the above embodiments can be obtained by having the computer execute the program. Further, such a program may be recorded in a computer-readable recording medium, and the program recorded in this recording medium may be read by a computer and executed to realize processing similar to that of the above embodiments.
 図5は、プログラムを実行するコンピュータを示す図である。図5に例示するように、コンピュータ1000は、例えば、メモリ1010と、CPU1020と、ハードディスクドライブインタフェース1030と、ディスクドライブインタフェース1040と、シリアルポートインタフェース1050と、ビデオアダプタ1060と、ネットワークインタフェース1070とを有し、これらの各部はバス1080によって接続される。 FIG. 5 is a diagram showing a computer that executes a program. As illustrated in FIG. 5, computer 1000 includes, for example, memory 1010, CPU 1020, hard disk drive interface 1030, disk drive interface 1040, serial port interface 1050, video adapter 1060, and network interface 1070. , and these units are connected by a bus 1080 .
 メモリ1010は、図5に例示するように、ROM(Read Only Memory)1011及びRAM1012を含む。ROM1011は、例えば、BIOS(Basic Input Output System)等のブートプログラムを記憶する。ハードディスクドライブインタフェース1030は、図7に例示するように、ハードディスクドライブ1090に接続される。ディスクドライブインタフェース1040は、ディスクドライブ1100に接続される。例えば磁気ディスクや光ディスク等の着脱可能な記憶媒体が、ディスクドライブ1100に挿入される。シリアルポートインタフェース1050は、例えばマウス1110、キーボード1120に接続される。ビデオアダプタ1060は、例えばディスプレイ1130に接続される。 The memory 1010 includes a ROM (Read Only Memory) 1011 and a RAM 1012, as illustrated in FIG. The ROM 1011 stores a boot program such as BIOS (Basic Input Output System). Hard disk drive interface 1030 is connected to hard disk drive 1090 as illustrated in FIG. A disk drive interface 1040 is connected to the disk drive 1100 . A removable storage medium such as a magnetic disk or optical disk is inserted into the disk drive 1100 . Serial port interface 1050 is connected to mouse 1110 and keyboard 1120, for example. Video adapter 1060 is connected to display 1130, for example.
 ここで、図5に例示するように、ハードディスクドライブ1090は、例えば、OS1091、アプリケーションプログラム1092、プログラムモジュール1093、プログラムデータ1094を記憶する。すなわち、上記の、プログラムは、コンピュータ1000によって実行される指令が記述されたプログラムモジュールとして、例えばハードディスクドライブ1090に記憶される。 Here, as illustrated in FIG. 5, the hard disk drive 1090 stores an OS 1091, application programs 1092, program modules 1093, and program data 1094, for example. That is, the above program is stored, for example, in hard disk drive 1090 as a program module in which instructions to be executed by computer 1000 are described.
 また、上記実施形態で説明した各種データは、プログラムデータとして、例えばメモリ1010やハードディスクドライブ1090に記憶される。そして、CPU1020が、メモリ1010やハードディスクドライブ1090に記憶されたプログラムモジュール1093やプログラムデータ1094を必要に応じてRAM1012に読み出し、各種処理手順を実行する。 Also, the various data described in the above embodiments are stored as program data in the memory 1010 or the hard disk drive 1090, for example. Then, the CPU 1020 reads the program modules 1093 and program data 1094 stored in the memory 1010 and the hard disk drive 1090 to the RAM 1012 as necessary, and executes various processing procedures.
 なお、プログラムに係るプログラムモジュール1093やプログラムデータ1094は、ハードディスクドライブ1090に記憶される場合に限られず、例えば着脱可能な記憶媒体に記憶され、ディスクドライブ等を介してCPU1020によって読み出されてもよい。あるいは、プログラムに係るプログラムモジュール1093やプログラムデータ1094は、ネットワーク(LAN(Local Area Network)、WAN(Wide Area Network)等)を介して接続された他のコンピュータに記憶され、ネットワークインタフェース1070を介してCPU1020によって読み出されてもよい。 Note that the program module 1093 and program data 1094 related to the program are not limited to being stored in the hard disk drive 1090. For example, they may be stored in a removable storage medium and read by the CPU 1020 via a disk drive or the like. . Alternatively, the program module 1093 and program data 1094 related to the program are stored in another computer connected via a network (LAN (Local Area Network), WAN (Wide Area Network), etc.), and via the network interface 1070 It may be read by CPU 1020 .
 上記の実施形態やその変形は、本願が開示する技術に含まれると同様に、請求の範囲に記載された発明とその均等の範囲に含まれるものである。 The above embodiments and their modifications are included in the scope of the invention described in the claims and their equivalents, as well as the technology disclosed in the present application.
 10 サーバ装置
 11 通信部
 12 記憶部
 13 制御部
 20 ユーザ端末
 30 店舗サーバ装置
 121 構築用情報
 122 ユーザ情報
 123 店舗及び商品情報
 131 受付部
 132 構築部
 133 ルーム構築部
REFERENCE SIGNS LIST 10 server device 11 communication unit 12 storage unit 13 control unit 20 user terminal 30 store server device 121 construction information 122 user information 123 store and product information 131 reception unit 132 construction unit 133 room construction unit

Claims (6)

  1.  ユーザによる商品の閲覧及び購買が可能である仮想店舗を仮想空間に構築し、前記ユーザが使用するユーザ端末に提供する第1の構築部と、
     前記商品のいずれかを反映したユーザ専用のルームを前記仮想空間上に構築し、前記ユーザ端末に表示させる第2の構築部と、
     を有することを特徴とする処理装置。
    a first building unit that builds a virtual store in a virtual space where a user can browse and purchase products, and provides the virtual store to a user terminal used by the user;
    a second building unit that builds a user-dedicated room reflecting any of the products in the virtual space and displays it on the user terminal;
    A processing apparatus comprising:
  2.  前記第2の構築部は、前記ルームに、前記ユーザが欲しいものとして登録したウィッシュリストの商品を表示させることを特徴とする請求項1に記載の処理装置。 The processing apparatus according to claim 1, wherein the second construction unit displays in the room products on a wish list that the user has registered as wanting.
  3.  前記第2の構築部は、前記ルームに、前記ユーザのアバターを表示させ、前記ルームに展示または表示されている商品を前記アバターに装着させることを特徴とする請求項1または2に記載の処理装置。 3. The process according to claim 1, wherein the second construction unit displays an avatar of the user in the room, and causes the avatar to wear the product displayed or displayed in the room. Device.
  4.  前記第2の構築部は、前記ルームの内装を、前記ユーザの嗜好に応じた内装に変更することを特徴とする請求項1~3のいずれか一つに記載の処理装置。 The processing device according to any one of claims 1 to 3, wherein the second construction unit changes the interior decoration of the room to suit the taste of the user.
  5.  処理装置によって実行される処理方法であって、
     ユーザによる商品の閲覧及び購買が可能である仮想店舗を仮想空間に構築し、前記ユーザが使用するユーザ端末に提供する工程と、
     前記商品のいずれかを反映したユーザ専用のルームを前記仮想空間上に構築し、前記ユーザ端末に表示させる工程と、
     を含んだことを特徴とする処理方法。
    A processing method performed by a processing device, comprising:
    A step of constructing a virtual store in a virtual space where a user can browse and purchase products, and providing the virtual store to a user terminal used by the user;
    A step of constructing a user-dedicated room reflecting any of the products in the virtual space and displaying it on the user terminal;
    A processing method characterized by including
  6.  ユーザによる商品の閲覧及び購買が可能である仮想店舗を仮想空間に構築し、前記ユーザが使用するユーザ端末に提供するステップと、
     前記商品のいずれかを反映したユーザ専用のルームを前記仮想空間上に構築し、前記ユーザ端末に表示させるステップと、
     をコンピュータに実行させるための処理プログラム。
    building a virtual store in a virtual space where a user can browse and purchase products, and providing the virtual store to a user terminal used by the user;
    building a user-dedicated room reflecting any of the products in the virtual space and displaying it on the user terminal;
    A processing program for causing a computer to execute
PCT/JP2022/022558 2021-06-08 2022-06-02 Processing device, processing method, and processing program WO2022259962A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2021096188A JP7233471B2 (en) 2021-06-08 2021-06-08 Processing device, processing method and processing program
JP2021-096188 2021-06-08

Publications (1)

Publication Number Publication Date
WO2022259962A1 true WO2022259962A1 (en) 2022-12-15

Family

ID=84426067

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2022/022558 WO2022259962A1 (en) 2021-06-08 2022-06-02 Processing device, processing method, and processing program

Country Status (2)

Country Link
JP (1) JP7233471B2 (en)
WO (1) WO2022259962A1 (en)

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004178257A (en) * 2002-11-27 2004-06-24 Nec Soft Ltd Article confirmation support system
JP2005196349A (en) * 2004-01-05 2005-07-21 Seiko Epson Corp Construction method for commodity sales system by virtual store, commodity sales method by virtual store, commodity sales system by virtual store, and server
JP2011198112A (en) * 2010-03-19 2011-10-06 Kokusai Kogyo Co Ltd Commodity selection system, commodity model device, object model device, object data acquisition device, mail order method, body shape management system, and non-contact measurement means
JP2011227875A (en) * 2010-03-31 2011-11-10 Ns Solutions Corp Information processor, information processing method, and program
JP2016040649A (en) * 2014-08-12 2016-03-24 ソフトバンク株式会社 Product and the like providing system, product and the like providing method and product and the like providing program
JP2018180803A (en) * 2017-04-10 2018-11-15 富士通株式会社 Model arrangement program, model arrangement method and model arrangement device

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001229168A (en) * 2000-02-14 2001-08-24 Digital Vision Laboratories Corp Mechanism and method for article relative information retrieval using article code given to article
JP2001344360A (en) * 2000-05-30 2001-12-14 Casio Comput Co Ltd System and method for providing tour information
JP4647079B2 (en) * 2000-10-31 2011-03-09 株式会社竹中工務店 Virtual exhibition system

Patent Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004178257A (en) * 2002-11-27 2004-06-24 Nec Soft Ltd Article confirmation support system
JP2005196349A (en) * 2004-01-05 2005-07-21 Seiko Epson Corp Construction method for commodity sales system by virtual store, commodity sales method by virtual store, commodity sales system by virtual store, and server
JP2011198112A (en) * 2010-03-19 2011-10-06 Kokusai Kogyo Co Ltd Commodity selection system, commodity model device, object model device, object data acquisition device, mail order method, body shape management system, and non-contact measurement means
JP2011227875A (en) * 2010-03-31 2011-11-10 Ns Solutions Corp Information processor, information processing method, and program
JP2016040649A (en) * 2014-08-12 2016-03-24 ソフトバンク株式会社 Product and the like providing system, product and the like providing method and product and the like providing program
JP2018180803A (en) * 2017-04-10 2018-11-15 富士通株式会社 Model arrangement program, model arrangement method and model arrangement device

Also Published As

Publication number Publication date
JP2022187930A (en) 2022-12-20
JP7233471B2 (en) 2023-03-06

Similar Documents

Publication Publication Date Title
US8606642B2 (en) Remote and/or virtual mall shopping experience
US20130325647A1 (en) Virtual marketplace accessible to widgetized avatars
WO2002039216A2 (en) Method and system of an integrated business topography and virtual 3d network portal
US20100211479A1 (en) Virtual marketplace accessible to widgetized avatars
US20100211900A1 (en) Virtual Marketplace Accessible To Widgetized Avatars
US20110025707A1 (en) Virtual Marketplace Accessible To Widgetized Avatars
WO2009108790A1 (en) Method and apparatus for integrated life through virtual cities
US9741062B2 (en) System for collaboratively interacting with content
WO2016191685A1 (en) Graphical processing of data, in particular by mesh vertices comparison
WO2022259978A1 (en) Processing device, processing method, and processing program
WO2022259977A1 (en) Processing device, processing method, and processing program
WO2022158572A1 (en) Processing device, processing method, and processing program
WO2022259962A1 (en) Processing device, processing method, and processing program
US10585547B2 (en) Customizing the visual and functional experience of an application
van Leeuwen et al. Functionalization and informalization in the design of an online fashion shop
WO2022158576A1 (en) Processing device, processing method, and processing program
JP7247266B2 (en) Processing device, processing method and processing program
JP7219863B2 (en) Processing device, processing method and processing program
WO2018012512A1 (en) Information provision system
Paton Kylie Jenner and the Year of the Drop.
KR102621749B1 (en) Resident Fair System
JP7241842B1 (en) Information processing device, information processing method, and information processing program
Bei et al. Design of a virtual shopping mall: some observations
US20230214911A1 (en) Systems and/or methods for presenting dynamic content for surveilled individuals
TW201044297A (en) Internet e-commerce system capable of scenario foreseeing, the management method and computer program

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 22820143

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE