WO2022237728A1 - 用于电子打击旋律乐器的装置和电子打击旋律乐器 - Google Patents

用于电子打击旋律乐器的装置和电子打击旋律乐器 Download PDF

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Publication number
WO2022237728A1
WO2022237728A1 PCT/CN2022/091744 CN2022091744W WO2022237728A1 WO 2022237728 A1 WO2022237728 A1 WO 2022237728A1 CN 2022091744 W CN2022091744 W CN 2022091744W WO 2022237728 A1 WO2022237728 A1 WO 2022237728A1
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Prior art keywords
electronic percussion
percussion melody
performance
instrument
melody instrument
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PCT/CN2022/091744
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English (en)
French (fr)
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黄志坚
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黄志坚
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Publication of WO2022237728A1 publication Critical patent/WO2022237728A1/zh

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    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/32Constructional details
    • GPHYSICS
    • G10MUSICAL INSTRUMENTS; ACOUSTICS
    • G10HELECTROPHONIC MUSICAL INSTRUMENTS; INSTRUMENTS IN WHICH THE TONES ARE GENERATED BY ELECTROMECHANICAL MEANS OR ELECTRONIC GENERATORS, OR IN WHICH THE TONES ARE SYNTHESISED FROM A DATA STORE
    • G10H1/00Details of electrophonic musical instruments
    • G10H1/32Constructional details
    • G10H1/34Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instruments

Definitions

  • the present invention relates generally to the field of musical instruments. More specifically, the present invention relates to an apparatus for an electronic percussion melody instrument and an electronic percussion melody instrument.
  • percussion melody instruments can produce various sound effects such as rhythm, melody, and chorus through the player's beating on the instrument body.
  • performers can choose to play percussion melodic instruments such as xylophone, vibraphone or marimba.
  • percussion melodic instruments such as xylophone, vibraphone or marimba.
  • different percussion melody instruments may be arranged with different numbers of keys. Taking the marimba as an example, the number of keys can be 49 keys, 52 keys, 56 keys, 61 keys, 66 keys or 69 keys.
  • some electronic percussion melody instruments also have structures such as resonance tubes, fan blades, and rotators.
  • the present invention provides a device for electronic percussion melody instruments and electronic percussion melody instruments to solve the problem that in the prior art, an electronic percussion melody instrument cannot realize the performance effect of supporting any one of various percussion melody instruments. question.
  • the solution of the present invention provides a device for electronic percussion melody instruments, including: a man-machine interface, which is connected with the electronic percussion melody instruments and is used for conducting electronic percussion melody instruments Human-computer interaction, wherein the man-machine interface at least includes mode options for selecting the performance mode of the electronic percussion melody instrument, and wherein different performance modes of the electronic percussion melody instrument simulate the sound effects of different electronic percussion melody instruments;
  • a device configured to: receive a user selection of a performance mode of the electronic percussion melody instrument via the mode option; and respond to receiving a performance signal from the electronic percussion melody instrument, according to the selected performance mode Sound source data corresponding to the performance signal is determined, so as to use the sound source data to obtain a sound effect of a simulated electronic percussion melody instrument.
  • it further includes: a transmission interface configured to connect the controller with the electronic percussion melody instrument in a wireless or wired manner, so as to control the electronic percussion melody instrument.
  • the human-machine interface comprises a graphical user interface
  • the mode option is at least one graphical element in the graphical user interface
  • the graphical user interface further includes a function menu graphic element, wherein the function menu graphic element includes settings associated with one or more of volume selection, sound effect switch, recording switch, and metronome switch. graphic element.
  • said graphical user interface further comprises graphical elements for setting the performance area of said electronic percussion melody instrument, wherein each performance mode corresponds to at least one performance area setting.
  • the controller is further configured to: in response to receiving a performance signal from the electronic percussion melody instrument, determine the corresponding performance signal according to the selected performance mode and the set performance area. sound source data, so as to use the sound source data to obtain the sound effect of the simulated electronic percussion melody instrument.
  • it also includes: an internal memory, which is connected to the controller and configured to store the sound source data of the different electronic percussion melody instruments; and/or an external memory interface, which is used to connect to the data stored in the External memory for tone source data of various electronic percussion melody instruments.
  • the sound source data includes sound source data for one or more of xylophone, vibraphone, marimba, celesta, and glockenspiel.
  • the man-machine interface is arranged at electronic percussion melody instruments, smart phones, computers and/or cloud servers.
  • the solution of the present invention also provides an electronic percussion melody instrument, which includes: an electronic percussion melody instrument body, on which a striking area is arranged, and the striking area generates a performance signal when played; And the above-mentioned device for the electronic percussion melody instrument, wherein the device controls the electronic percussion melody instrument body through the man-machine interface, so that the electronic percussion melody instrument simulates different electronic percussion melody in different performance modes Sound effects of musical instruments.
  • the device of the present invention can be used on electronic percussion melody instruments, and the electronic percussion melody instruments can be controlled through the man-machine interface.
  • the user can select the required performance mode through the aforementioned man-machine interface, and the controller in the device of the present invention can determine the sound source data corresponding to the performance signal of the percussion melody instrument according to the selected performance mode, thereby simulating a performance when the player performs the performance operation.
  • the device of the present invention can be connected to the electronic percussion melody instrument in a wireless or wired manner, so that the control of the electronic percussion melody instrument is more flexible and convenient, and thereby significantly improves user experience.
  • the device of the present invention can also set the performance areas in different modes through the man-machine interface, and the controller determines the corresponding sound source data according to the selected performance mode and the set performance area, thereby satisfying the requirements of different players for electronic music.
  • the controller determines the corresponding sound source data according to the selected performance mode and the set performance area, thereby satisfying the requirements of different players for electronic music.
  • Fig. 1 is a schematic composition diagram showing a device for electronic percussion melody instruments according to an embodiment of the present invention
  • FIG. 2 is a schematic diagram showing a transmission interface configured in a device according to an embodiment of the present invention
  • Fig. 3 shows an implementation form of a man-machine interface according to an embodiment of the present invention
  • Fig. 4 shows another implementation form of the man-machine interface according to the embodiment of the present invention.
  • Fig. 5 is a schematic diagram showing graphic elements of a function menu according to an embodiment of the present invention.
  • Fig. 6 is a schematic diagram illustrating graphic elements for setting a performance area according to an embodiment of the present invention.
  • FIG. 7 is a schematic diagram showing the setting of the playing area 1 of the electronic percussion melody instrument according to an embodiment of the present invention.
  • Fig. 8 is a schematic diagram showing the setting of the playing area 2 of the electronic percussion melody instrument according to an embodiment of the present invention.
  • FIG. 9 is a schematic diagram showing a device storage structure according to an embodiment of the present invention.
  • Fig. 10 is a schematic diagram showing the storage of sound source data according to an embodiment of the present invention.
  • FIG. 11 is a schematic diagram showing an electronic percussion melody instrument according to an embodiment of the present invention.
  • Percussion melody instruments produce sounds by hitting areas such as keys made of vibrating materials.
  • the design of the electronic percussion melody instrument can also simulate the sound effect of the corresponding percussion melody instrument by detecting the vibration signal and position signal at the keys, and processing such signals.
  • the electronic percussion melody instrument can be provided with various types of sensors such as corresponding detection vibration signals and position signals in the striking area (such as the key area), so that different types of sensors can be simulated according to the detected performance signals. Sound effects of musical instruments.
  • the sensor can convert the mechanical energy generated by the tapping into electrical energy in the form of current.
  • the magnitude of the current may vary depending on the strength of the tapping.
  • the controller in the electronic percussion melody instrument can determine the sound source data corresponding to the percussion area according to the current signal, and generate corresponding sound effects and output them through the playback device.
  • percussion melody instruments including, for example, xylophone, vibraphone, marimba, and glockenspiel.
  • the number of keys of each percussion melody instrument is also different.
  • the marimba there are at least 6 cases of the number of keys, and the number of keys of the xylophone, vibraphone, etc. is also different from the marimba.
  • some electronic percussion melody instruments also have structures such as resonance tubes, fan blades, and rotators, making the percussion melody instruments too bulky to be portable.
  • the player In view of the above-mentioned situation in the percussion melody instrument, the player expects to realize the performance experience and performance sound effect of playing one of multiple electronic percussion melody instruments on one electronic percussion melody instrument. In this way, on the one hand, the player does not need to purchase different musical instruments for playing different electronic percussion melody instruments, thereby significantly reducing the cost of playing operations. On the other hand, since there is no need for multiple electronic percussion melody instruments, the player can install only one electronic percussion melody instrument, thereby facilitating the arrangement of the instruments and significantly reducing the occupied space.
  • the present invention proposes the device for electronic percussion melody instrument, to realize multifunctional electronic percussion melody instrument.
  • the user can control the body of the electronic percussion melody instrument by utilizing the man-machine interface in the device of the present invention, such as selecting a performance mode.
  • the controller can determine the sound source data corresponding to the performance signal according to the received performance signal of the electronic percussion melody instrument and instruct the output device to play, thereby achieving multiple The performance effect of one of the electronic percussion melody instruments.
  • Fig. 1 is a schematic diagram showing the composition of an apparatus 100 for electronic percussion melody instruments according to an embodiment of the present invention.
  • the device 100 may include a man-machine interface 110 and a controller 120 .
  • the man-machine interface 110 can be connected with the electronic percussion melody instrument 200 , so as to realize the human-computer interaction with the electronic percussion melody instrument 200 .
  • the man-machine interface 110 may at least include mode options for selecting a performance mode of the electronic percussion melody instrument 200, and different performance modes of the electronic percussion melody instrument may simulate the sound effects of different percussion melody instruments.
  • the controller 120 may be configured to receive a user's selection of an electronic percussion melody performance mode via a mode option.
  • the aforementioned controller 120 can determine the sound source data corresponding to the performance signal according to the selected performance mode, so as to use the sound source data to obtain a simulated electronic percussion melody Sound effects of musical instruments.
  • the man-machine interface 110 of this embodiment can be provided with mode options for selecting the sound effects of electronic percussion melody instruments such as xylophone, vibraphone or marimba.
  • the user Before playing, the user can select any one of the aforementioned mode options according to needs.
  • the controller 120 determines the performance signal corresponding to the performance signal according to the received performance signal from the electronic percussion melody instrument 200 and the aforementioned selected performance mode as the mode option of the marimba.
  • the sound source data of the marimba is convenient for the subsequent electronic percussion melody instrument 200 to simulate the sound effect of the marimba according to the determined sound source data.
  • the performance signal here may include information such as the force, position and time of the key being pressed or hit.
  • the aforementioned performance signals may be collected by one or more sensors arranged in the body of the electronic percussion melody instrument of the present invention (described later).
  • the device 100 of the present invention may also be configured with a transmission interface 130 as shown in FIG. 2 .
  • the transmission interface 130 is configured to connect the controller 120 with the electronic percussion melody instrument 200 in a wireless or wired manner, so as to control the electronic percussion melody instrument 200 .
  • the aforementioned transmission interface 130 can be a wired transmission interface
  • the wired transmission interface can include a musical instrument digital interface ("Musical Instrument Digital Interface, referred to as MIDI”), a general-purpose I/O interface ("General-purpose input/ output, referred to as GPIO”), high-speed serial computer expansion bus interface (“Peripheral Component Interconnect Express, referred to as PCIE”), serial peripheral interface ("Serial Peripheral Interface, referred to as SPI”), universal asynchronous transceiver transmitter (“Universal One or more interfaces such as Asynchronous Receiver/Transmitter, UART for short) and optical fiber interface.
  • MIDI musical instrument digital interface
  • GPIO General-purpose input/ output
  • PCIE high-speed serial computer expansion bus interface
  • PCIE serial Peripheral Interface
  • SPI serial Peripheral Interface
  • Universal One or more interfaces such as Asynchronous Receiver/Transmitter, UART for short
  • optical fiber interface optical fiber interface
  • the user establishes a connection between the wired transmission interface configured in the above-mentioned device 100 and the wired transmission interface in the electronic percussion melody instrument 200 through a transmission line, thereby establishing the device 100 for electronic percussion melody instruments and the electronic percussion instrument 200 in the present invention.
  • the control connection relationship of the percussion melody instrument 200 is not limited to the above-mentioned device 100 and the wired transmission interface in the electronic percussion melody instrument 200 through a transmission line.
  • the above-mentioned transmission interface 130 may also be a wireless transmission interface.
  • the wireless transmission interface may be one or more of interfaces such as a Bluetooth interface, an infrared interface, and a WIFI interface.
  • the device 100 of the present invention can be set separately from the main body of the electronic percussion melody instrument 200 .
  • This separate arrangement makes the installation form of the above-mentioned device 100 and the aforementioned electronic percussion melody instrument 200 more flexible, and is convenient for users to transport and carry.
  • a wireless transmission interface is configured in the device 100 for electronic percussion melody instruments of the present invention.
  • the user can realize the electronic percussion melody instrument 200 through the aforementioned device 100. remote control.
  • the wireless transmission interface is configured as a WiFi interface
  • the device 100 for electronic percussion melody can overcome the space limitation and realize remote control of the electronic percussion melody 200 .
  • the man-machine interface 110 of the present invention may include a graphical user interface.
  • the aforementioned mode option of the present invention may be at least one graphic element in a graphical user interface.
  • the graphical user interface may be implemented through a touch screen, and the user selects a performance mode by touching the mode options displayed on the touch screen.
  • the aforementioned graphic elements of the mode options can be a graphic element formed by combining one or more of the mode options such as xylophone, vibraphone or marimba .
  • the user clicks on the mode option he can switch between different performance modes by repeatedly clicking.
  • a sub-menu is set for the graphic element of the mode option, and the user further selects a desired performance mode by selecting the mode option in the sub-menu after selecting the mode option.
  • the layout, color collocation and typesetting style of the graphic elements in the aforementioned GUI can be in various forms, and the graphic elements include but not limited to one or more forms of windows, buttons, and menus.
  • graphic elements can be moved according to user needs, and commonly used graphic elements can be set in more obvious positions or positions that are easier to click.
  • users can also set different graphic elements to different colors, or set them to different shapes, so as to bring users a more flexible and friendly human-computer interaction experience .
  • the man-machine interface 110 can be implemented by means of a display screen 401 and buttons 402 (or a mouse). The user presses the button associated with the mode option and uses the button to select the button on the display screen. mode options, so that the performance mode selected by the user is input to the controller 120.
  • the buttons 402 in the graphical user interface setting are arranged in two columns, and may also be set in three columns.
  • the keys can also be set to different sizes, according to the frequency of use, the commonly used keys are set to be larger, and the infrequently used keys are set to be relatively smaller. In practical applications, various layout forms can be provided according to user usage habits.
  • the graphical user interface may further include a function menu graphical element.
  • the aforementioned graphic elements of the function menu may be in the form as shown in FIG. 5 .
  • the graphic elements of the function menu may include graphic elements associated with one or more settings of volume selection, sound effect switch, recording switch, and metronome switch.
  • the graphic elements of the function menu may also include corresponding graphic elements such as up, down, selection or exit, and the user may configure the graphic elements of the function menu according to actual needs.
  • the aforementioned graphic elements of the function menu can also be increased or decreased. Many graphic elements of the function menu can be integrated into one graphic element, or can be set separately.
  • a functional menu graphic element can also be set as the main graphic element, and then sub-elements can be set for the functional menu graphic element, and the sub-elements can at least include one of volume selection, sound effect switch, recording switch, metronome switch or Various associated graphic elements.
  • graphic elements for selecting a performance area can also be set.
  • the above graphical user interface may further include graphic elements for setting the performance area of the electronic percussion melody instrument 200, wherein each performance mode corresponds to at least one performance area setting.
  • the man-machine interface of the present invention can also be arranged as shown in FIG. 6 , that is, it can also include graphical elements related to performance area settings (exemplarily shown as performance areas 1 and 2 in the figure).
  • performance area settings exemplarily shown as performance areas 1 and 2 in the figure.
  • the following will take the marimba as an example to explain how to use the man-machine interface shown in FIG. 6 to realize the selection of the playing area.
  • a marimba can have different numbers of keys depending on the playing scene.
  • different performance areas can be divided on the electronic percussion melody instrument of the present invention for these different numbers of keys, so as to correspond to different numbers of keys of the marimba respectively.
  • the playing area can include playing area 1 corresponding to 49 keys, playing area 2 corresponding to 52 keys, playing area 3 corresponding to 56 keys, playing area 4 corresponding to 61 keys, and playing area 4 corresponding to 66 keys
  • the controller 120 in the aforementioned device 100 responds to the performance signal generated when the user plays on the electronic percussion melody instrument 200, and the controller 120 in the device 100 will The performance area determines the sound source data corresponding to the performance signal.
  • the controller 120 may call The obtained sound source data are not the same, thus producing different piano sound outputs when simulating the sound effect of a certain percussion melody instrument.
  • the controller may also choose not to perform any further processing. It can be understood that, for the purpose of illustration only, the playing area in the above figures only shows a part of the electronic percussion melody instrument rather than the overall playing area.
  • the setting of the above performance area is exemplary and not restrictive, and those skilled in the art may also set other performance areas in different forms according to different application scenarios or actual conditions.
  • the controller 120 in response to receiving the performance signal from the electronic percussion melody instrument 200, can also be configured to determine the sound source data corresponding to the performance signal according to the selected performance mode and the set performance area, so as to use sound source data to obtain the sound effect of the simulated electronic percussion melody instrument 200 .
  • the user selects a marimba and sets a performance area 1 as required.
  • the controller 120 of the aforementioned device 100 responds to receiving the performance signal from the electronic percussion melody instrument 200, according to the selected marimba performance mode and the performance area 1 set, determine The sound source data corresponding to the performance signal facilitates the subsequent process of using the sound source data to simulate the sound effect of the electronic percussion melody instrument 200 .
  • the controller 120 of the device 100 in this embodiment responds to receiving the performance signal from the electronic percussion melody instrument 200,
  • the lymba performance mode and the set performance area 2 determine the sound source data corresponding to the performance signal.
  • this relationship can be expressed through a mapping table, for example. Based on the mapping relationship, after receiving the performance signal from the electronic percussion melody instrument 200, the controller 120 can retrieve the corresponding sound source data according to the position information in the performance signal and in combination with the performance mode and performance area selected by the user.
  • the device 100 of the present invention further includes a storage structure setting.
  • the device 100 of the present invention includes at least an internal memory 140 and an external memory 150 as shown in FIG. 9 .
  • the internal memory is connected with the controller 120 and is configured to store sound source data of different electronic percussion melody instruments.
  • the internal memory 140 may be one or more of storage devices such as registers, cache memory, and main memory. Based on this arrangement, the user can write the required sound source data into the internal memory of the device 100 in this embodiment in advance, so that the controller 120 can retrieve the sound source data of the corresponding keys according to the performance signal and performance mode.
  • an external memory interface 150 can also be set in this embodiment, and the external memory interface 150 is used to connect an external memory storing sound source data of different electronic percussion melody instruments.
  • the external storage may be a hard disk, a floppy disk, a ZIP disk, a U disk, a magnetic tape, and the like.
  • the sound source data includes audio data for one or more of xylophone, vibraphone, marimba, celesta, and glockenspiel. audio data.
  • Sound source data [0] ⁇ sound source data [n] represent waveform data, among which sound source data [0] is the waveform data of the lowest pitch, and sound source data [n] is the waveform data of the highest pitch, in which the sound source data corresponds to the keys one by one, n The value depends on the number of keys.
  • the sound source data also includes note numbers, timbre parameters, and sound effects, among which the timbre parameters include waveform addresses, frequency data, and envelope data.
  • the controller 120 in the aforementioned device 100 calls the corresponding sound source data for output by analyzing the key position, vibration intensity, signal generation time and other information in the performance signal, so that the electronic percussion melody instrument simulates the corresponding sound in the performance mode.
  • piano signal When the user plays, the controller 120 in the aforementioned device 100 calls the corresponding sound source data for output by analyzing the key position, vibration intensity, signal generation time and other information in the performance signal, so that the electronic percussion melody instrument simulates the corresponding sound in the performance mode. piano signal.
  • the man-machine interface 110 can be arranged at electronic percussion melody instruments, smart phones, computers and/or cloud servers.
  • the man-machine interface 110 can be arranged at the electronic percussion melody instrument 200, including setting the man-machine interface 110 on the electronic percussion melody instrument 200, or integrating the man-machine interface 110 into the electronic percussion melody instrument 200
  • the control panel is directly connected with the electronic percussion instrument 200 control chip.
  • the human-machine interface 110 can also be installed in a smart phone through an APP, or the human-machine interface 110 can be realized on a computer or a cloud server through corresponding software and a web page, and can be connected through wireless communication and
  • the electronic percussion melody instrument 200 establishes a connection, thereby overcoming the space limitation on the control process of the electronic percussion melody instrument, and can achieve better application effects in multiple application scenarios such as online teaching and remote training.
  • manufacturers do not need to specialize in the production of corresponding hardware devices for human-computer interaction, which facilitates the mass production of the aforementioned device 100 .
  • the working principle of the device of the present invention will be further described below by taking the control of an electronic percussion melody instrument to realize different playing effects of a marimba and a xylophone as an example.
  • the user selects the marimba performance mode in the mode option of the man-machine interface to control the electronic percussion melody instrument body to work in the marimba performance mode.
  • the performer plays in the striking area of the electronic percussion melody instrument body, and various performance signals generated during the performance are sensed by the detection device on the electronic percussion melody instrument body.
  • the performance signals should at least include the key position signal and velocity signal and performance signals such as strike time.
  • the detection device converts the performance signal into a corresponding electrical signal and outputs it after detecting the playing signal.
  • the controller in the device for the electronic percussion melody instrument is communicatively connected with the electronic percussion melody instrument, so as to obtain the electric signal corresponding to the performance signal.
  • the controller in the device of the present invention receives the above-mentioned performance signal, according to the performance mode selected by the user through the man-machine interface, the sound source data corresponding to the key is transferred from the memory (internal memory or external memory), so as to determine the sound source data received.
  • the sound source data corresponding to the performance signal After determining the specific sound source data, it is convenient to use the sound source data to simulate the sound effect of the marimba later.
  • the marimba corresponds to at least 6 different playing area settings.
  • the user can further select a suitable performance area according to the performance requirements. If the performance area 3 corresponding to 56 keys is selected, Then the controller not only controls the electronic percussion melody instrument body according to the selected performance mode, but also controls the electronic percussion melody instrument in combination with the selected performance area. Specifically, the specific process of the controller determining the sound source data according to the selected performance mode and performance area has been described in detail in the foregoing embodiments, and will not be repeated here.
  • the controller will determine that the performance signal corresponds to the sound source data of the xylophone according to the received performance signal formed by the player in the striking area and the selected xylophone performance mode, so as to simulate the sound source data of the xylophone.
  • the sound effect of playing the xylophone is output through the playback device.
  • the man-machine interface of the present invention can also provide different performance area settings in different performance modes. According to the user's preference, different performance areas in the xylophone performance mode can be set through the man-machine interface.
  • the performance area may, for example, select an area that is easier for the user to strike in the entire keyboard area.
  • there is a one-to-one correspondence relationship between the sound source data stored in the internal memory or the external memory and the aforementioned different performance areas and this relationship can be expressed, for example, by a mapping table, and the mapping table can be used together with the aforementioned sound source data stored in internal memory or external memory.
  • the controller After the controller receives the performance signal from the electronic percussion melody instrument, it can call the corresponding sound source data according to the position information in the performance signal and in combination with the performance mode and performance area selected by the user.
  • the user selects the required performance mode through the man-machine interface, and the controller determines the performance signal according to the selected performance mode and the performance signal of the electronic percussion melody instrument received.
  • the corresponding sound source data realizes that one electronic percussion melody instrument can support the performance effects of multiple percussion melody instruments.
  • the user can control the electronic percussion melody instrument through different choices on the man-machine interface, adjust the performance mode of the electronic percussion melody instrument, thereby simulating the xylophone and vibraphone , marimba and other percussion melody instruments.
  • the solution of the present invention also provides an electronic percussion melody instrument.
  • the electronic percussion melody instrument may include an electronic percussion melody instrument body and the aforementioned device 100 for an electronic percussion melody instrument.
  • a percussion zone can be arranged on the electronic percussion melody instrument, and the percussion zone can generate performance signals when played.
  • the above-mentioned device 100 for electronic percussion melody instruments can control the electronic percussion melody instrument body through the man-machine interface 110, so that the electronic percussion melody instruments can simulate the sound effects of different electronic percussion melody instruments in different performance modes.
  • the above-mentioned electronic percussion melody instrument body should also have a general electronic percussion melody instrument shape structure, which may include a piano body, and a plurality of keys may be arranged on its surface.
  • the keys and other modules of the electronic percussion melody instrument are no longer limited to the use of special wood, but can be made of metal or composite materials, which is more convenient for industrial production.
  • the aforementioned electronic percussion melody instrument body should also include a playback device for outputting piano tone signals.
  • the playback device may be a speaker including a power amplifier, so as to amplify the output piano tone signal and play it out in the form of sound.
  • the piano body may include a cavity, which can accommodate a power supply module and other auxiliary circuit board modules.
  • Various external transmission interfaces should also be arranged on the outer surface of the piano body, so as to facilitate connection with other external devices.
  • the above-mentioned electronic percussion melody instrument body can be provided with a detection device for detecting the performance signal generated when the above-mentioned striking area is struck, which is used to sense the player's physical response to the key tapping and convert the physical response into an electrical signal.
  • the detection device may be a magnetic induction area set in the striking area, and the magnetic induction area may be arranged immediately below the keys, and generate corresponding detection signals by using electromagnetic signals induced during playing.
  • the magnetic induction area is set as the striking area of the keys of the electronic percussion melody instrument, so as to realize non-contact triggering and generate corresponding detection signals.
  • the above-mentioned detection device can also be provided with one or more of detection devices such as pressure sensors, vibration sensors, position sensors, capacitance sensing circuits, and ultrasonic sensors at positions close to the keys, so as to detect the aforementioned hitting performance signal formed in the zone.
  • detection devices such as pressure sensors, vibration sensors, position sensors, capacitance sensing circuits, and ultrasonic sensors at positions close to the keys, so as to detect the aforementioned hitting performance signal formed in the zone.
  • the key receives the pressure signal
  • the pressure is transmitted to the aforementioned sensors, so that these sensors generate corresponding electrical signals as the performance signal according to the size of the pressure signal, which is convenient for the controller in the device of the present invention to perform corresponding processing according to the performance signal .
  • the type, quantity and layout of the above detection devices can be flexibly configured according to actual needs and application scenarios.
  • the above-mentioned detection device may also include corresponding sound-absorbing materials and filter modules, so as to facilitate acquisition of more accurate performance signals and improve user experience.
  • connection it may be a fixed connection or a detachable connection, or integrated; it may be a mechanical connection or an electrical connection; it may be a direct connection or an indirect connection through an intermediary , or it can be the internal communication of two elements or the interaction relationship between two elements. Therefore, unless otherwise clearly defined in this specification, those skilled in the art can understand the specific meanings of the above terms in the present invention according to specific situations.
  • first or second used in this specification to refer to numbers or ordinal numbers are used for descriptive purposes only, and should not be interpreted as express or implied relative importance or implied indications The number of technical characteristics. Thus, a feature defined as “first” or “second” may explicitly or implicitly include at least one of such features. In the description of this specification, “plurality” means at least two, such as two, three or more, etc., unless otherwise specifically defined.

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Abstract

一种用于电子打击旋律乐器的装置(100),包括:人机界面(110),其与电子打击旋律乐器(200)连接并且用于与电子打击旋律乐器(200)进行人机交互,其至少包括用于选择电子打击旋律乐器(200)的演奏模式的模式选项,其中电子打击旋律乐器(200)不同的演奏模式模拟不同电子打击旋律乐器的音效;控制器(120),其配置用于接收用户经由模式选项对电子打击旋律乐器演奏模式的选择;并响应于接收到来自电子打击旋律乐器(200)的演奏信号,根据选择的演奏模式来确定对应于演奏信号的音源数据,以便使用音源数据来获得模拟的电子打击旋律乐器(200)的音效,实现在一个电子打击旋律乐器上获得多种打击旋律乐器之一的演奏体验和效果。还提供一种电子打击旋律乐器(200)。

Description

用于电子打击旋律乐器的装置和电子打击旋律乐器
相关申请的交叉引用
本申请要求于2021年5月10日申请的,申请号为2021105064616,名称为“用于电子打击旋律乐器的装置和电子打击旋律乐器”的中国专利申请的优先权。
技术领域
本发明一般地涉及乐器领域。更具体地,本发明涉及一种用于电子打击旋律乐器的装置和电子打击旋律乐器。
背景技术
传统的打击旋律乐器是通过敲打乐器本体而发出声音的。具体来说,通过演奏者对乐器本体的敲打,打击旋律乐器能够产生节奏、旋律和合声等各种音效。根据演奏场景和听众的偏好,表演者可以选择演奏木琴、颤音琴或马林巴琴等打击旋律乐器。如本领域技术人员所知,就琴键数目而言,不同的打击旋律乐器可以布置有不同数目的琴键。以马林巴琴为例,其键数可以是49键、52键、56键、61键、66键或69键。就结构而言,一些电子打击旋律乐器还带有共鸣管、扇叶、转动器等结构。以颤音琴为例,颤音琴中在各支管顶上加装有可转动的扇叶,并且琴键下方设置有共鸣管。尽管目前的打击旋律乐器丰富多样,但是却无法在一个打击旋律乐器上实现多种打击旋律乐器的演奏特点,从而导致在一个打击旋律乐器上无法实现丰富多样的演奏效果。
发明内容
本发明提供了一种用于电子打击旋律乐器的装置和电子打击旋律乐器,以解决现有技术中无法实现在一个电子打击旋律乐器上实现支持多种打击旋律乐器中任意一种的演奏效果的问题。
为解决上述技术问题,在一个方面中,本发明的方案提供了一种用于电子打击旋律乐器的装置,包括:人机界面,其与电子打击旋律乐器连接并且用于与电子打击旋律乐器进行人机交互,其中所述人机界面至少包括用于选择所述电子打击旋律乐器的演奏模式的模式选项,并且其中所述电子打击旋律乐器不同的演奏模式模拟不同电子打击旋律乐器的音效;控制器,其配置用于:接收用户经由所述模式选项对所述电子打击旋律乐器演奏模式的选择;以及响应于接收到来自所述电子打击旋律乐器的演奏信号,根据所述选择的演奏模式来确定对应于所述演奏信号的音源数据,以便使用所述音源数据来获得模拟的电子打击旋律乐器的音效。
在一个实施例中,还包括:传输接口,其配置用于使得所述控制器以无线或有线方式与所述电子打击旋律乐器连接,以便对所述电子打击旋律乐器进行控制。
在一个实施例中,其中所述人机界面包括图形用户界面,并且所述模式选项是所述图形用户界面中的至少一个图形元素。
在一个实施例中,其中所述图形用户界面还包括功能菜单图形元素,其中所述功能菜单图形元素包括与音量选择、音效开关、录音开关、节拍器开关中的一种或多种设置关联的图形元素。
在一个实施例中,其中所述图形用户界面还包括用于设置所述电子打击旋律乐器的演 奏区域的图形元素,其中每种演奏模式对应于至少一种演奏区域设置。
在一个实施例中,所述控制器还配置用于:响应于接收到来自所述电子打击旋律乐器的演奏信号,根据所述选择的演奏模式和设置的演奏区域来确定对应于所述演奏信号的音源数据,以便使用所述音源数据来获得模拟的电子打击旋律乐器的音效。
在一个实施例中,还包括:内部存储器,其与所述控制器连接并且配置用于存储所述不同电子打击旋律乐器的音源数据;和/或外部存储器接口,其用于连接存储有所述不同电子打击旋律乐器的音源数据的外部存储器。
在一个实施例中,其中所述音源数据包括针对于木琴、颤音琴、马林巴琴、钢片琴、钟琴中的一种或多种的音源数据。
在一个实施例中,其中所述人机界面布置于电子打击旋律乐器、智能手机、电脑和/或云端服务器处。
在另一个方面中,本发明的方案还提供了一种电子打击旋律乐器,其包括:电子打击旋律乐器本体,其上布置有击打区,并且所述击打区在演奏时产生演奏信号;以及上述用于电子打击旋律乐器的装置,其中所述装置经由所述人机界面对所述电子打击旋律乐器本体进行控制,以便所述电子打击旋律乐器在不同的演奏模式中模拟不同电子打击旋律乐器的音效。
通过上文对本发明方案的陈述,可以理解的是本发明的装置可以用于电子打击旋律乐器上,并且通过人机界面对电子打击旋律乐器进行控制。例如,用户可以通过前述人机界面选择需要的演奏模式,并且本发明装置中的控制器可以根据选取的演奏模式确定对应打击旋律乐器演奏信号的音源数据,从而在演奏者进行演奏操作时模拟出对应的打击旋律乐器音效。进一步,本发明的装置可以通过无线或者有线的方式与电子打击旋律乐器连接,从而使得对电子打击旋律乐器的控制更加灵活和方便并且由此显著提升用户体验。另外,本发明的装置还能够通过人机界面对不同模式下的演奏区域进行设置,控制器根据选择的演奏模式和设置的演奏区域来确定对应的音源数据,从而满足了不同的演奏者对电子打击旋律乐器的多种使用需求。
附图说明
通过参考附图阅读下文的详细描述,本公开示例性实施方式的上述以及其他目的、特征和优点将变得易于理解。在附图中,以示例性而非限制性的方式示出了本公开的若干实施方式,并且相同或对应的标号表示相同或对应的部分,其中:
图1是示出根据本发明实施例的用于电子打击旋律乐器的装置的组成示意图;
图2是示出根据本发明实施例的装置中配置的传输接口示意图;
图3是示出根据本发明实施例的人机界面的一种实现形式;
图4是示出根据本发明实施例的人机界面的另外一种实现形式;
图5是示出根据本发明实施例的功能菜单图形元素示意图;
图6是示出根据本发明实施例的用于设置演奏区域的图形元素示意图;
图7是示出根据本发明实施例的电子打击旋律乐器的演奏区域1设置示意图;
图8是示出根据本发明实施例的电子打击旋律乐器的演奏区域2设置示意图;
图9是示出根据本发明实施例的装置存储结构示意图;
图10是示出根据本发明实施例的音源数据存储示意图;以及
图11是示出根据本发明实施例的电子打击旋律乐器的示意图。
具体实施方式
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述。显然,所描述的实施例是本发明一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域技术人员在没有做出创造性劳动的前提下所获得的所有其他实施例,都属于本发明保护的范围。
打击旋律乐器是通过敲打由振动材料制成的琴键等击打区域而发出声音的。对应地,电子打击旋律乐器的设计也可以通过检测琴键处的振动信号和位置信号,从而通过处理这样的信号来模拟出相应打击旋律乐器的音效。为了在演奏过程中采集信号,电子打击旋律乐器在击打区(例如琴键区)可以设置有相应的检测振动信号和位置信号等各种类型的传感器,以便根据检测到的演奏信号来模拟出不同乐器的音效。具体地,通过对击打区域的敲击过程的检测,传感器可以将敲击所产生的机械能转换为电流形式的电能。这里,电流的大小可以依敲击力度的不同而不同。此后,电子打击旋律乐器中的控制器可以根据该电流信号来确定与敲击区对应的音源数据,并且生成对应的音效并通过播放设备来输出。
如本领域技术人员所知,当前的打击旋律乐器类型丰富,包括例如木琴、颤音琴、马林巴琴和钟琴等。每种打击旋律乐器的琴键数量也不相同,单就马林巴琴而言,其键数就有至少6种情况,而木琴、颤音琴等与马林巴琴的键数也不相同。另外,有的电子打击旋律乐器还带有共鸣管、扇叶、转动器等结构,使得打击旋律乐器体积偏大而不便于携带。鉴于打击旋律乐器存在前述的情形,演奏者期望在一个电子打击旋律乐器上就能实现演奏多种电子打击旋律乐器之一的演奏体验和演奏音效。这样,一方面,演奏者无需为演奏不同的电子打击旋律乐器而分别购买不同的乐器,从而显著减小演奏操作的成本。另一方面,由于不需要多个电子打击旋律乐器,演奏者可以仅安置一个电子打击旋律乐器,从而方便乐器的布置并且明显减小占地空间。
为此,本发明提出用于电子打击旋律乐器的装置,以实现多功能的电子打击旋律乐器。具体地,用户可以通过利用本发明装置中的人机界面对电子打击旋律乐器本体进行控制,例如选择演奏模式。进一步,在选择的演奏模式中,控制器可以根据接收到的电子打击旋律乐器的演奏信号来确定对应于演奏信号的音源数据并且指示输出装置进行播放,从而实现在一个电子打击旋律乐器上获得多种电子打击旋律乐器之一的演奏效果。
下面将结合附图对本发明的多个实施例进行详细地描述。
图1是示出根据本发明实施例的用于电子打击旋律乐器的装置100的组成示意图。
如图1所示,装置100可以包括人机界面110和控制器120。在一个实施例中,该人机界面110可以与电子打击旋律乐器200进行连接,从而实现与电子打击旋律乐器200之间的人机交互。具体地,人机界面110至少可以包括用于选择电子打击旋律乐器200的演奏模式的模式选项,并且其中电子打击旋律乐器不同的演奏模式可以模拟不同打击旋律乐器的音效。在一个实施例中,控制器120可以配置用于接收用户经由模式选项对电子打击旋律乐器演奏模式的选择。进一步地,响应于接收到的来自电子打击旋律乐器200的演奏信号,前述控制器120可以根据选择的演奏模式来确定对应于该演奏信号的音源数据,以便使用音源数据来获得模拟的电子打击旋律乐器的音效。
就上文的模式选项而言,根据不同的应用场景,本实施例的人机界面110中可以设置 有用于选择木琴、颤音琴或马林巴琴等电子打击旋律乐器的音效的模式选项。在演奏前,用户可以根据需要选择任意一种前述的模式选项。以马林巴琴为例,在进行演奏时,控制器120根据接收到的来自电子打击旋律乐器200的演奏信号和前述选择的演奏模式为马林巴琴的模式选项,确定该演奏信号对应的马林巴琴的音源数据,方便后续电子打击旋律乐器200根据确定的音源数据模拟出马林巴琴的音效。此处的演奏信号可以包括琴键被按压或击打的力度、位置和时间等信息。在不同的应用场景中,前述的演奏信号可以由布置于本发明的电子打击旋律乐器本体(下文稍后描述)中的一个或多个传感器来采集。
为了将本发明的装置100同电子打击旋律乐器200建立连接,本发明在前述的装置100中还可以配置如图2中所示出的传输接口130。在一个实施例中,如图2所示,传输接口130配置用于使得控制器120以无线或有线方式与电子打击旋律乐器200连接,以便对电子打击旋律乐器200进行控制。在一个实施例中,前述的传输接口130可以是有线传输接口,有线传输接口可以包括音乐设备数字接口(“Musical Instrument Digital Interface,简称MIDI”)、通用I/O接口(“General-purpose input/output,简称GPIO”)、高速串行计算机扩展总线接口(“Peripheral Component Interconnect Express,简称PCIE”)、串行外设接口(“Serial Peripheral Interface,简称SPI”)、通用异步收发传输器(“Universal Asynchronous Receiver/Transmitter,简称UART”)和光纤接口等接口的一个或者多个。在一个应用场景中,用户通过传输线将上述装置100中配置的有线传输接口和电子打击旋律乐器200中的有线传输接口建立连接,从而建立本发明中的用于电子打击旋律乐器的装置100和电子打击旋律乐器200的控制连接关系。
与上述传输接口130为有线传输接口相对应的,在一些实施例中,前述的传输接口130也可以是无线传输接口。该无线传输接口可以是例如蓝牙接口、红外接口和WIFI接口等接口中的一个或者多个。通过无线传输接口的设置,本发明的装置100能够和电子打击旋律乐器200的本体分离设置。这种分离设置的方式,使得上述装置100同前述电子打击旋律乐器200的安装形式更加灵活,方便用户运输和携带。在一个实现场景中,在本发明的用于电子打击旋律乐器的装置100中配置无线传输接口,以该无线传输接口为蓝牙接口为例,用户能够通过前述装置100实现对电子打击旋律乐器200的远距离控制。在另一个实现场景中,配置无线传输接口为WiFi接口,则用于电子打击旋律乐器的装置100就能够克服空间限制,实现对电子打击旋律乐器200的远程控制。
在一个示例性的实现场景中,本发明的人机界面110可以包括图形用户界面。在该场景下,本发明的前述模式选项可以是图形用户界面中的至少一个图形元素。为了便于更好的理解该人机界面110,下面将结合图3和图4中所示出的人机界面110进行阐述。如图3所示,在一个实现场景中,图形用户界面可以通过触摸屏实现,用户通过点触触摸屏上所显示的模式选项,从而对演奏模式进行选择。在利用触摸屏对图形用户界面中的图形元素进行选择时,前述的模式选项的图形元素可以是木琴、颤音琴或马林巴琴等模式选项的一种或多种组合在一起形成的一个图形元素。用户在点选模式选项时,可以采用重复点选的方式切换不同的演奏模式。或者是为模式选项的图形元素设置下一级子菜单,用户通过选取模式选项后,进一步通过选取下一级子菜单中的模式选项选择需要的演奏模式。
进一步地,前述的图形用户界面中图形元素的布局、颜色的搭配和排版样式可以有多种形式,图形元素包括但不限于窗口、按键和菜单等形式的一种或多种。在一个实现场景中,根据用户需要可以挪动图形元素,将常用的图形元素设置在较为明显的位置、或者是 比较容易点选的位置。附加地或替代地,用户也可以为了更好的区分图形元素,将不同的图形元素设置为不同的颜色,或者是设置为不同的形状,从而给用户带来更加灵活、友好的人机交互体验。
在另一种实现场景中,如图4所示,人机界面110可以通过显示屏401和按键402(或鼠标)的方式实现,用户通过按压关联该模式选项的按键,利用按键选择显示屏上的模式选项,从而将用户选取的演奏模式输入控制器120。该人机界面110中,图形用户界面设置中的按键402分两列设置,也可以设置为三列。在一些应用场景中,也可以将按键设置为不同的大小,根据使用频次将常用的按键设置大一些,将不常用的按键设置相对小一些。在实际应用中,根据用户使用习惯可以提供多种不同的布局形式。
在一个实施例中,图形用户界面还可以包括功能菜单图形元素。在一个实施例中,前述的功能菜单图形元素可以是如图5中所示出的形式。如图5所示,功能菜单图形元素可以包括与音量选择、音效开关、录音开关、节拍器开关中的一种或多种设置关联的图形元素。进一步地,功能菜单图形元素还可以包括相应的向上、向下、选择或退出等图形元素,用户可根据实际需要对功能菜单图像元素进行配置。在一些场景中,前述的功能菜单图形元素还可以增加或减少。很多个功能菜单图形元素都可以集成在一个图形元素中,也可以采用分开设置的形式。另外,也可以设置一个功能菜单图形元素作为主图形元素,然后可以为该功能菜单图形元素设置子元素,子元素中至少可以包括音量选择、音效开关、录音开关、节拍器开关中的一种或多种关联的图形元素。
除了上述模式选项的图形元素、功能菜单图形元素等,为了进一步丰富前述装置100的功能,本发明的图形用户界面中,还可以设置用于选取演奏区域的图形元素。在一个实施例中,上文的图形用户界面还可以包括用于设置电子打击旋律乐器200的演奏区域的图形元素,其中每种演奏模式对应于至少一种演奏区域设置。为了更加形象地描述本发明的演奏区域的图形元素设置,下面结合图6-图8中所示出的演奏区域的图形元素设置示意图和电子打击旋律乐器200上的演奏区域设置进行详细说明。
在一个实施例中,本发明的人机界面还可以布置成如图6所示的,即还可以包括关于演奏区域设置的图形元素(如图中示例性示出的演奏区域1和2)。下面将以马林巴琴为例来阐述如何使用图6所示人机界面来实现对演奏区域的选择。如前所述,根据不同的演奏场景,马林巴琴可以具有不同的键数。根据本发明的方案,可以针对这些不同的键数来在本发明的电子打击旋律乐器上划分不同的演奏区,以分别对应于马林巴琴的不同键数。根据前述的马林巴琴的键数,演奏区域可以包括对应49键的演奏区域1,对应52键的演奏区域2,对应56键的演奏区域3,对应61键的演奏区域4,对应66键的演奏区域5和对应69键的演奏区域6这六种不同的演奏区域设置。用户在各演奏模式对应的模式选项中选择马林巴琴后,可以进一步根据需求选择合适的演奏区域,以便控制器依据该演奏模式和演奏区域调取音源数据。
在一个示例性的实现场景中,以马林巴琴的其中两种不同风格的演奏区域为例,这两种演奏区域分别对应如图7所示出的演奏区域1(图中虚线包括的部分701)和图8示出的演奏区域2(图中虚线包括的部分801)。用户在选择了演奏模式和演奏区域后,前述装置100中的控制器120响应于用户在电子打击旋律乐器200上演奏时产生的演奏信号,装置100中的控制器120会根据选择的演奏模式和演奏区域确定对应该演奏信号的音源数据。在一个场景中,如果某个琴键既包含在演奏区域1又包含在演奏区域2中时,则可能 会由于选取的演奏区域的不同,使得用户在敲击同一个琴键时,控制器120通过调用得到的音源数据并不相同,从而模拟某种打击旋律乐器音效时产生不同的琴音输出。在一个场景中,在用户选择好演奏区域后,如果敲击到非该演奏区域内的琴键,则控制器也可以选择不做任何的进一步处理。可以理解的是,仅为了示例的目的,上述附图中的演奏区域仅示出电子打击旋律乐器的局部而非整体的演奏区域。另外,上述演奏区域的设置是示例性的而非限制性的,本领域技术人员根据不同的应用场景或实际条件也可以设置其他不同形式的演奏区域。
在一个实施例中,响应于接收到来自电子打击旋律乐器200的演奏信号,控制器120还可以配置用于根据选择的演奏模式和设置的演奏区域来确定对应于演奏信号的音源数据,以便使用音源数据来获得模拟的电子打击旋律乐器200的音效。举例来说,在一个实现场景中,用户根据需要选择马林巴琴并且设置了演奏区域1。当在电子打击旋律乐器200上进行演奏时,前述装置100的控制器120响应于接收到来自电子打击旋律乐器200的演奏信号,根据选择的马林巴琴演奏模式和设置的演奏区域1,确定对应演奏信号的音源数据,从而方便后续的利用音源数据模拟电子打击旋律乐器200的音效的过程。如果用户选择的是演奏区域2,则在电子打击旋律乐器200上进行演奏时,本实施例中的装置100的控制器120响应于接收到来自电子打击旋律乐器200的演奏信号,根据选择的马林巴琴演奏模式和设置的演奏区域2,确定对应演奏信号的音源数据。可以理解的是,本发明的音源数据和前述的不同演奏区域存在一一对应的关系,该关系例如可以通过映射表来表达。基于该映射关系,控制器120在接收到来自电子打击旋律乐器200的演奏信号后,可以根据演奏信号中的位置信息并且结合用户选取的演奏模式和演奏区域来调取对应的音源数据。
在一个实施例中,本发明的装置100还包括存储结构设置。在一个实现场景中,本发明的装置100至少包括如图9所示的内部存储器140和外部存储器150。该内部存储器与控制器120连接并且配置用于存储不同电子打击旋律乐器的音源数据。根据不同的应用场景,内部存储器140可以是寄存器、高速缓冲存储器和主存储器等存储设备中的一种或多种。基于这样的布置,用户可以将所需要的音源数据提前写入本实施例中装置100的内部存储器中,以便控制器120根据演奏信号和演奏模式调取对应琴键的音源数据。
除了上述设置内部存储器140存储音源数据的方式,本实施例中还可以设置外部存储器接口150,该外部存储器接口150用于连接存储有不同电子打击旋律乐器的音源数据的外部存储器。在一些场景中,外部存储器可以是硬盘、软盘、ZIP盘、U盘、磁带等。通过外部存储器接口150的设置,用户可以根据需求随时对音源数据进行更新,也可以根据需要选择不同类型的打击旋律乐器的音源数据进行存储,从而有效提升用户体验。
在一个实施例中,音源数据包括针对于木琴(xylophone)、颤音琴(vibraphone)、马林巴琴(marimba)、钢片琴(celesta)、钟琴(glockenspiel)中的一种或多种的音源数据。为了便于理解音源数据,本实施例通过如图10所示的音源数据存储示意图进行说明。音源数据[0]~音源数据[n]代表波形数据,其中音源数据[0]是最低音的波形数据,音源数据[n]是最高音的波形数据,其中音源数据与琴键一一对应,n值的大小取决于琴键数量的多少。另外,音源数据还包括音符编号、音色参数和声效等,其中的音色参数包括波形地址、频率数据和包络数据等。当用户演奏时,前述装置100中的控制器120通过解析演奏信号中的琴键位置、振动强度、信号产生时间等信息,调用对应的音源数据进行输出,以便电子打击旋 律乐器模拟对应演奏模式下的琴音信号。
在一个实施例中,人机界面110可以布置于电子打击旋律乐器、智能手机、电脑和/或云端服务器处。在一个应用场景中,可以将人机界面110布置于电子打击旋律乐器200处,包括在电子打击旋律乐器200上设置人机界面110,或者是将人机界面110集成于电子打击旋律乐器200的控制面板,并和电子打击旋律乐器200控制芯片直接连接。在又一个应用场景中,还可以将人机界面110通过APP的方式安装于智能手机中,也可以在电脑或云端服务器通过相应的软件、网页实现人机界面110,并通过无线通讯的方式和电子打击旋律乐器200建立连接,从而克服了对电子打击旋律乐器控制过程的空间限制,在线上教学、远程训练等多个应用场景中都能实现较好的应用效果。并且生产厂家不需要再专门生产对应的用于人机交互的硬件装置,便于前述装置100的批量化生产。
下面以在一个电子打击旋律乐器上控制实现马林巴琴和木琴的不同演奏效果为例进一步描述本发明的装置的工作原理。用户在人机界面的模式选项中选择马林巴琴的演奏模式,以控制电子打击旋律乐器本体工作在马林巴琴的演奏模式下。演奏者在电子打击旋律乐器本体的击打区进行演奏,其演奏过程中产生的各类演奏信号被电子打击旋律乐器本体上的检测装置感应,该演奏信号应当至少包括琴键的位置信号、力度信号和敲击时间等演奏信号。然后检测装置在检测到该演奏信号后将其转换为相应的电信号并输出。本发明中用于电子打击旋律乐器的装置中的控制器与电子打击旋律乐器通信连接,从而获取到上述演奏信号对应的电信号。本发明的装置中的控制器在接收到上述演奏信号后,根据用户通过人机界面选取的演奏模式,从存储器(内部存储器或外部存储器)中调取该琴键对应的音源数据,从而确定接收到的该演奏信号对应的音源数据。在确定具体的音源数据后,方便后续利用音源数据模拟出马林巴琴的音效。
进一步地,由于马林巴琴的键数有至少前述6种情况,因而马林巴琴对应有至少6种不同的演奏区域设置。上述用户在人机界面的模式选项中选择马林巴琴的演奏模式之后,在确认设置完成之前,用户还可以根据演奏需求,进一步选取合适的演奏区域,如果选取对应56键的演奏区域3,则控制器除了根据选取的演奏模式对电子打击旋律乐器本体进行控制之外,还要结合选取的演奏区域对电子打击旋律乐器进行控制。具体地,控制器根据选取的演奏模式和演奏区域确定音源数据的具体过程已在前述实施例中详细说明,此处不再赘述。
除了上述介绍的选取马林巴琴的演奏模式之外,如果用户想要切换为木琴的演奏效果,则通过切换人机界面上的模式选项将该电子打击旋律乐器切换为木琴的演奏模式,从而控制电子打击旋律乐器切换为木琴的音效。演奏者在利用电子打击旋律乐器进行演奏时,控制器将根据接收到的演奏者在击打区形成的演奏信号和选取的木琴的演奏模式,确定演奏信号对应于木琴的音源数据,以便模拟出木琴的演奏音效并通过播放设备来输出。
进一步地,本发明的人机界面还可以提供在不同演奏模式下的不同演奏区域设置。根据用户的偏好,可以通过人机界面设置在该木琴演奏模式下的不同演奏区域。该演奏区域例如可以选取整个琴键区域中用户更容易敲击到的区域。可以理解的是,内部存储器或外部存储器中存储的音源数据和前述的不同的演奏区域存在一一对应的关系,该关系例如可以通过映射表来表达,并且该映射表可以与前述的音源数据一同存储在内部存储器或外部存储器中。在演奏时,控制器在接收到来自电子打击旋律乐器的演奏信号后,可以根据演奏信号中的位置信息并且结合用户选取的演奏模式和演奏区域调取对应的音源数据。
基于上述方案提出的本发明的用于电子打击旋律乐器的装置,用户通过人机界面选择需要的演奏模式,控制器根据选取的演奏模式和接收到的电子打击旋律乐器的演奏信号,确定演奏信号对应的音源数据,实现了在一个电子打击旋律乐器上就能够支持多种打击旋律乐器的演奏效果。通过本发明中用于电子打击旋律乐器的设置,用户能够在人机界面上透过不同的选择,对电子打击旋律乐器进行控制,调整电子打击旋律乐器的演奏模式,从而模拟出木琴、颤音琴、马林巴琴等不同打击旋律乐器。
另外,本发明的方案还提供了一种电子打击旋律乐器。为了便于理解,本发明中该电子打击旋律乐器的内部组成形式以如图11中示出的结构进行详细阐述。在一个实施例中,该电子打击旋律乐器可以包括电子打击旋律乐器本体和前述的用于电子打击旋律乐器的装置100。电子打击旋律乐器上可以布置有击打区,并且该击打区在演奏时能够产生演奏信号。上述用于电子打击旋律乐器的装置100可以经由人机界面110对电子打击旋律乐器本体进行控制,以便电子打击旋律乐器在不同的演奏模式中模拟不同电子打击旋律乐器的音效。
可以理解的是,上述的电子打击旋律乐器本体还应当具有一般通用的电子打击旋律乐器外形构造,可以包括琴体,其表面可以布置有多个琴键。该电子打击旋律乐器的琴键等模块不再限制于使用特殊木材,可通过金属或者复合材料制成,更加便于工业化生产。前述的电子打击旋律乐器本体还应当包括用于输出琴音信号的播放设备。该播放设备可以是包括功率放大器的扬声器,以便将输出的琴音信号经过放大并通过声音的形式播放出来。进一步地,该琴体可以包括腔体,其内部可以容纳电源模块和其他附属电路板模块。该琴体的外表面还应布置有各种对外传输接口,从而方便和其他外部设备连接。
另外,前述电子打击旋律乐器本体上可以设置有检测敲击上述击打区时产生的演奏信号的检测装置,用于感应演奏者对琴键敲击所产生的物理响应并且将该物理响应转换成电信号。在一个实现场景中,该检测装置可以是在击打区设置的磁感应区,该磁感应区可以紧贴布置于琴键的下方,利用演奏时感应到的电磁信号生成相应的检测信号。具体地,将磁感应区设置成电子打击旋律乐器的琴键的击打区,从而实现非接触式触发以产生相应的检测信号。在一些其他实现场景中,上述检测装置也可以在紧贴琴键位置处设置压力传感器、振动传感器、位置传感器、电容感应电路和超声波传感器等检测装置中的一种或多种,从而检测前述击打区中形成的演奏信号。当琴键收到压力信号时,将压力传递给前述传感器,从而这些传感器根据压力信号的大小产生相应的电信号作为演奏信号,便于本发明中装置中的控制器根据该演奏信号进行相应的处理过程。上述检测装置的种类、数量和布局方式可根据实际需要和应用场景进行灵活配置。另外,上述检测装置还可以包括相应的吸音材料和滤波模块等,从而便于获取更加精准的演奏信号,提升用户体验。
在本说明书的上述描述中,除非另有明确的规定和限定,术语“固定”、“安装”、“相连”或“连接”等术语应该做广义的理解。例如,就术语“连接”来说,其可以是固定连接,也可以是可拆卸连接,或成一体;可以是机械连接,也可以是电连接;可以是直接相连,也可以通过中间媒介间接相连,或者可以是两个元件内部的连通或两个元件的相互作用关系。因此,除非本说明书另有明确的限定,本领域技术人员可以根据具体情况理解上述术语在本发明中的具体含义。
根据本说明书的上述描述,本领域技术人员还可以理解如下使用的术语,例如“上”、“下”、“前”、“后”、“左”、“右”、“长度”、“宽度”、“厚度”、“竖直”、 “水平”、“顶”、“底”、“内”、“外”、“轴向”、“径向”、“周向”、“中心”、“纵向”、“横向”、“顺时针”或“逆时针”等指示方位或位置关系的术语是基于本说明书的附图所示的方位或位置关系的,其仅是为了便于阐述本发明的方案和简化描述的目的,而不是明示或暗示所涉及的装置或元件必须要具有所述特定的方位、以特定的方位来构造和进行操作,因此上述的方位或位置关系术语不能被理解或解释为对本发明方案的限制。
另外,本说明书中所使用的术语“第一”或“第二”等用于指代编号或序数的术语仅用于描述目的,而不能理解为明示或暗示相对重要性或者隐含指明所指示的技术特征的数量。由此,限定有“第一”或“第二”的特征可以明示或者隐含地包括至少一个该特征。在本说明书的描述中,“多个”的含义是至少两个,例如两个,三个或更多个等,除非另有明确具体的限定。
虽然本说明书已经示出和描述了本发明的多个实施例,但对于本领域技术人员显而易见的是,这样的实施例只是以示例的方式提供的。本领域技术人员会在不偏离本发明思想和精神的情况下想到许多更改、改变和替代的方式。应当理解的是在实践本发明的过程中,可以采用对本文所描述的本发明实施例的各种替代方案。所附权利要求书旨在限定本发明的保护范围,并因此覆盖这些权利要求范围内的模块组成、等同或替代方案。

Claims (10)

  1. 一种用于电子打击旋律乐器的装置,包括:
    人机界面,其与电子打击旋律乐器连接并且用于与电子打击旋律乐器进行人机交互,其中所述人机界面至少包括用于选择所述电子打击旋律乐器的演奏模式的模式选项,并且其中所述电子打击旋律乐器不同的演奏模式模拟不同电子打击旋律乐器的音效;
    控制器,其配置用于:
    接收用户经由所述模式选项对所述电子打击旋律乐器演奏模式的选择;以及
    响应于接收到来自所述电子打击旋律乐器的演奏信号,根据所述选择的演奏模式来确定对应于所述演奏信号的音源数据,以便使用所述音源数据来获得模拟的电子打击旋律乐器的音效。
  2. 根据权利要求1所述的装置,还包括:
    传输接口,其配置用于使得所述控制器以无线或有线方式与所述电子打击旋律乐器连接,以便对所述电子打击旋律乐器进行控制。
  3. 根据权利要求1所述的装置,其中所述人机界面包括图形用户界面,并且所述模式选项是所述图形用户界面中的至少一个图形元素。
  4. 根据权利要求3所述的装置,其中所述图形用户界面还包括功能菜单图形元素,其中所述功能菜单图形元素包括与音量选择、音效开关、录音开关、节拍器开关中的一种或多种设置关联的图形元素。
  5. 根据权利要求3所述的装置,其中所述图形用户界面还包括用于设置所述电子打击旋律乐器的演奏区域的图形元素,其中每种演奏模式对应于至少一种演奏区域设置。
  6. 根据权利要求5所述的装置,所述控制器还配置用于:
    响应于接收到来自所述电子打击旋律乐器的演奏信号,根据所述选择的演奏模式和设置的演奏区域来确定对应于所述演奏信号的音源数据,以便使用所述音源数据来获得模拟的电子打击旋律乐器的音效。
  7. 根据权利要求1所述的装置,还包括:
    内部存储器,其与所述控制器连接并且配置用于存储所述不同电子打击旋律乐器的音源数据;和/或
    外部存储器接口,其用于连接存储有所述不同电子打击旋律乐器的音源数据的外部存储器。
  8. 根据权利要求7所述的装置,其中所述音源数据包括针对于木琴、颤音琴、马林巴琴、钢片琴、钟琴中的一种或多种的音源数据。
  9. 根据权利要求1-8的任意一项所述的装置,其中所述人机界面布置于电子打击旋律乐器、智能手机、电脑和/或云端服务器处。
  10. 一种电子打击旋律乐器,其包括:
    电子打击旋律乐器本体,其上布置有击打区,并且所述击打区在演奏时产生演奏信号;以及
    根据权利要求1-9任意一项所述的用于电子打击旋律乐器的装置,其中所述装置经由所述人机界面对所述电子打击旋律乐器本体进行控制,以便所述电子打击旋律乐器在不同的演奏模式中模拟不同电子打击旋律乐器的音效。
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