WO2022228005A1 - 一种消息提醒方法及终端设备 - Google Patents
一种消息提醒方法及终端设备 Download PDFInfo
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- WO2022228005A1 WO2022228005A1 PCT/CN2022/084033 CN2022084033W WO2022228005A1 WO 2022228005 A1 WO2022228005 A1 WO 2022228005A1 CN 2022084033 W CN2022084033 W CN 2022084033W WO 2022228005 A1 WO2022228005 A1 WO 2022228005A1
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- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
- G06F9/54—Interprogram communication
- G06F9/542—Event management; Broadcasting; Multicasting; Notifications
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- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
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- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/44—Arrangements for executing specific programs
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Definitions
- the present application relates to the field of terminal technologies, and in particular, to a message reminder method and terminal device.
- the Android emulator is an emulator that allows users to run and simulate the Android operating system on the personal computer in addition to the native computer system, and can install, use, and uninstall Android applications. software.
- Android emulators users can use Android applications on electronic devices equipped with Android emulators even without mobile phone hardware.
- an Android emulator can simulate the operating environment of an Android phone on a computer, allowing users to experience Android games and applications on a computer.
- Each application can correspond to a window. These windows can be displayed in the taskbar in a minimized form, or in a non-minimized form. (normal state, maximized) is displayed on the display screen, but no matter whether the window corresponding to the application is in a minimized state or covered by windows of other applications, these applications are all foreground applications by default.
- the Android system will not generate a notification (reminder) message.
- the present application provides a message reminding method and a terminal device, which are used to realize a reminder when an application in an emulator receives a message, thereby improving user experience.
- the present application provides a message reminder method, the method includes: a first application receives a first message sent by a second application, the first message includes an identifier of the second application, and the second application receives A new message application, and the first application and the second application are application programs under the system mounted on the simulator; the first application sends a second message to the simulator application, the second message The identifier of the second application is included, and the second message is used to instruct the simulator to determine whether to remind the new message received by the second application.
- the second application is a foreground application after it is opened, through the above technical solution, when the second application in the simulator receives a new message, the first application in the simulator can send the identifier of the second application to the simulator, so that the The simulator further determines whether to remind the new message, so as to realize the message reminder for the foreground application on the simulator, so that the user can view the new message in time and improve the user experience.
- the first message includes at least one.
- the first application when multiple application programs receive new messages, the first application can receive multiple first messages, and then send the identifiers of multiple application programs to the simulator.
- the receiving, by the first application, the first message sent by the second application includes: the first application receiving, by the first application, the first message sent by the second application through the third application.
- the second application when the second application receives a new message, the second application can call the interface of the third application to send the first message to the third application, and then forward the first message to the first application.
- the first message further includes: the number of new messages received by the second application, and the content of the new messages received by the second application.
- the first application can send the number and/or content of the new message to the simulator, so that the simulator will subsequently send the number and/or content of the new message to the simulator. / or content reminders to users, thereby improving user experience.
- the emulator is an Android emulator.
- the application in the emulator is an Android application
- the system of the simulator is not specifically limited in this application.
- the first application is a desktop application
- the second application is an email application and a Huawei video application.
- the present application also provides a message reminder method, including:
- the simulator receives a first message sent by a first application, where the first message includes an identifier of a second application, the second application is the application that received the new message, and the first application and the second application are The application program under the system carried by the simulator; the simulator determines the corresponding second window identifier according to the identifier of the second application; the simulator determines the corresponding second window identifier according to the second window identifier and the window of the mouse focus window The identifier is used to determine whether to remind the new message received by the second application.
- the simulator can know which application program in the simulator has received the new message through the application ID included in the first message, and then compare the window ID corresponding to the application ID with the window ID of the mouse focus window, and then Determine if you need to be alerted for new messages.
- the first message is sent by the second application to the first application.
- the first message is sent by the second application to the first application through a third application.
- the first message may be directly sent by the second application to the first application, or may be sent by the second application to the third application, and then forwarded by the third application to the first application.
- the simulator determines whether to remind the new message received by the second application according to the second window identifier and the window identifier of the mouse focus window, including:
- the simulator determines that the second window identifier is different from the window identifier of the mouse focus window, it determines to remind the new message received by the second application; if the simulator determines that the second window identifier is different from that of the mouse focus window If the window identifiers of the mouse focus windows are the same, it is determined not to remind the new message received by the second application.
- the new message needs to be reminded at this time; if the window identifier of the new message is the same as the window identifier of the mouse focus window, it means that the user can directly see the For new messages, there is no need to remind the user by means of a reminder at this time.
- the first message further includes: the number of new messages received by the second application, and the content of the new messages received by the second application.
- the reminder method for reminding the new message received by the second application includes at least one of the following methods: application icon flashing, application window flashing, pop-up window, notification, and application window shaking,
- the pop-up window or the notification includes the quantity and/or content of the new message.
- the simulator can remind new messages by means of application icon flickering, application window flickering, notification, etc., so that the user can view and process the new message in time, and the user experience can be improved.
- the present application further provides a terminal device, the terminal device comprising a display screen; one or more processors; one or more memories; a plurality of applications; and one or more computer programs; wherein the one or more A plurality of computer programs are stored in the one or more memories, the one or more computer programs include instructions that, when invoked for execution by the one or more processors, cause the terminal device to execute.
- the present application further provides a terminal device, the electronic device includes a module/unit for executing the first aspect, the second aspect, or any one of the possible design methods of the first aspect and the second aspect; these modules/units
- the unit may be implemented by hardware, or by executing corresponding software by hardware.
- an embodiment of the present application further provides a chip, which is coupled to a memory in an electronic device, and implements any possible design of the first aspect, the second aspect, and the first and second aspects of the embodiment of the present application
- "coupling” means that two components are directly or indirectly combined with each other.
- an embodiment of the present application further provides a computer-readable storage medium, where the computer-readable storage medium includes a computer program, and when the computer program is run on an electronic device, the electronic device is made to execute the first embodiment of the present application.
- the embodiments of the present application further provide a computer program product, which, when the computer program product is run on a terminal device, enables the computer program product to execute the second aspect and any one of the second aspects of the embodiments of the present application possible technical solutions.
- FIG. 1 is a schematic diagram of a hardware structure of a terminal device according to an embodiment of the present application
- FIG. 2 is a structural block diagram of a terminal device 100 according to an embodiment of the application.
- FIG. 3 is a schematic diagram of a user interface provided by an embodiment of the present application.
- FIG. 5 is a schematic diagram of a user interface provided by an embodiment of the present application.
- 6A is a schematic diagram of a user interface provided by an embodiment of the present application.
- 6B is a schematic diagram of a user interface provided by an embodiment of the present application.
- 6C is a schematic diagram of a user interface provided by an embodiment of the present application.
- 6D is a schematic diagram of a user interface provided by an embodiment of the present application.
- FIG. 7 is a schematic structural diagram of another terminal device according to an embodiment of the present application.
- the applications involved in the embodiments of the present application are software programs capable of implementing one or more specific functions.
- multiple applications can be installed in a terminal device.
- camera application email application, video application, music application, chat application, WeChat, WeLink, etc.
- the application mentioned below may be an application that has been installed when the terminal device leaves the factory, or may be an application downloaded from a network or acquired by a user in the process of using the terminal device.
- the message reminder method provided by the embodiments of the present application may be applicable to terminal devices with display screens, such as personal computers (Personal Computers, PCs), (such as tablet computers, notebook computers, ultra-mobile personal computers (ultra-mobile personal computers) mobile personal computer, UMPC), smart screen, etc.
- the embodiments of the present application are not limited.
- exemplary embodiments of the terminal device include but are not limited to carrying Hongmeng Or terminal devices of other operating systems.
- the structure of the terminal device is described below.
- the terminal device 100 may include a processor 110 , an external memory interface 120 , an internal memory 121 , a universal serial bus (USB) interface 130 , a charging management module 140 , a power management module 141 , and a battery 142 , Antenna 1, Antenna 2, Mobile Communication Module 150, Wireless Communication Module 160, Audio Module 170, Speaker 170A, Receiver 170B, Microphone 170C, Headphone Interface 170D, Sensor Module 180, Key 190, Motor 191, Indicator 192, Camera 193 , a display screen 194, and a subscriber identification module (subscriber identification module, SIM) card interface 195 and the like.
- a processor 110 may include a processor 110 , an external memory interface 120 , an internal memory 121 , a universal serial bus (USB) interface 130 , a charging management module 140 , a power management module 141 , and a battery 142 , Antenna 1, Antenna 2, Mobile Communication Module 150, Wireless Communication Module 160, Audio Module 1
- the sensor module 180 may include a pressure sensor 180A, a gyroscope sensor 180B, an air pressure sensor 180C, a magnetic sensor 180D, an acceleration sensor 180E, a distance sensor 180F, a proximity light sensor 180G, a fingerprint sensor 180H, a temperature sensor 180J, a touch sensor 180K, and ambient light. Sensor 180L, bone conduction sensor 180M, etc.
- the processor 110 may include one or more processing units, for example, the processor 110 may include an application processor (application processor, AP), a modem processor, a graphics processor (graphics processing unit, GPU), an image signal processor (image signal processor, ISP), controller, memory, video codec, digital signal processor (digital signal processor, DSP), baseband processor, and/or neural-network processing unit (NPU) Wait. Wherein, different processing units may be independent devices, or may be integrated in one or more processors.
- the controller may be the nerve center and command center of the terminal device 100 . The controller can generate an operation control signal according to the instruction operation code and timing signal, and complete the control of fetching and executing instructions.
- a memory may also be provided in the processor 110 for storing instructions and data.
- the memory in processor 110 is cache memory. This memory may hold instructions or data that have just been used or recycled by the processor 110 . If the processor 110 needs to use the instruction or data again, it can be called directly from the memory. Repeated accesses are avoided and the latency of the processor 110 is reduced, thereby increasing the efficiency of the system.
- the USB interface 130 is an interface that conforms to the USB standard specification, and may specifically be a Mini USB interface, a Micro USB interface, a USB Type C interface, and the like.
- the USB interface 130 can be used to connect a charger to charge the terminal device 100, and can also be used to transmit data between the terminal device 100 and peripheral devices.
- the charging management module 140 is used to receive charging input from the charger.
- the power management module 141 is used for connecting the battery 142 , the charging management module 140 and the processor 110 .
- the power management module 141 receives input from the battery 142 and/or the charging management module 140, and supplies power to the processor 110, the internal memory 121, the external memory, the display screen 194, the camera 193, and the wireless communication module 160.
- the wireless communication function of the terminal device 100 may be implemented by the antenna 1, the antenna 2, the mobile communication module 150, the wireless communication module 160, the modulation and demodulation processor, the baseband processor, and the like.
- Antenna 1 and Antenna 2 are used to transmit and receive electromagnetic wave signals.
- Each antenna in terminal device 100 may be used to cover a single or multiple communication frequency bands. Different antennas can also be reused to improve antenna utilization.
- the antenna 1 can be multiplexed as a diversity antenna of the wireless local area network. In other embodiments, the antenna may be used in conjunction with a tuning switch.
- the mobile communication module 150 may provide a wireless communication solution including 2G/3G/4G/5G, etc. applied on the terminal device 100 .
- the mobile communication module 150 may include at least one filter, switch, power amplifier, low noise amplifier (LNA) and the like.
- the mobile communication module 150 can receive electromagnetic waves from the antenna 1, filter and amplify the received electromagnetic waves, and transmit them to the modulation and demodulation processor for demodulation.
- the mobile communication module 150 can also amplify the signal modulated by the modulation and demodulation processor, and then turn it into an electromagnetic wave for radiation through the antenna 1 .
- at least part of the functional modules of the mobile communication module 150 may be provided in the processor 110 .
- at least part of the functional modules of the mobile communication module 150 may be provided in the same device as at least part of the modules of the processor 110 .
- the wireless communication module 160 can provide applications on the terminal device 100 including wireless local area networks (WLAN) (such as wireless fidelity (Wi-Fi) networks), bluetooth (BT), global navigation satellites Wireless communication solutions such as global navigation satellite system (GNSS), frequency modulation (FM), near field communication (NFC), and infrared technology (IR).
- WLAN wireless local area networks
- BT wireless fidelity
- GNSS global navigation satellite system
- FM frequency modulation
- NFC near field communication
- IR infrared technology
- the wireless communication module 160 may be one or more devices integrating at least one communication processing module.
- the wireless communication module 160 receives electromagnetic waves via the antenna 2 , frequency modulates and filters the electromagnetic wave signals, and sends the processed signals to the processor 110 .
- the wireless communication module 160 can also receive the signal to be sent from the processor 110 , perform frequency modulation on it, amplify it, and convert it into electromagnetic waves for radiation through the antenna 2 .
- a communication connection may be established between different electronic devices through BT or WLAN.
- the antenna 1 of the terminal device 100 is coupled with the mobile communication module 150, and the antenna 2 is coupled with the wireless communication module 160, so that the terminal device 100 can communicate with the network and other devices through wireless communication technology.
- the wireless communication technology may include global system for mobile communications (GSM), general packet radio service (GPRS), code division multiple access (CDMA), broadband Code division multiple access (wideband code division multiple access, WCDMA), time division code division multiple access (time-division code division multiple access, TD-SCDMA), long term evolution (long term evolution, LTE), fifth generation (the fifth generation) , 5G) mobile communication systems, future communication systems, such as 6th generation (6G) systems, etc., BT, GNSS, WLAN, NFC, FM and/or IR technologies, etc.
- 6G 6th generation
- the GNSS may include global positioning system (global positioning system, GPS), global navigation satellite system (global navigation satellite system, GLONASS), Beidou navigation satellite system (beidou navigation satellite system, BDS), quasi-zenith satellite system (quasi -zenith satellite system, QZSS) and/or satellite based augmentation systems (SBAS).
- global positioning system global positioning system, GPS
- global navigation satellite system global navigation satellite system, GLONASS
- Beidou navigation satellite system beidou navigation satellite system, BDS
- quasi-zenith satellite system quadsi -zenith satellite system, QZSS
- SBAS satellite based augmentation systems
- the display screen 194 is used to display the display interface of the application and the like.
- Display screen 194 includes a display panel.
- the display panel can be a liquid crystal display (LCD), an organic light-emitting diode (OLED), an active-matrix organic light-emitting diode or an active-matrix organic light-emitting diode (active-matrix organic light).
- emitting diode, AMOLED organic light-emitting diode
- flexible light-emitting diode flexible light-emitting diode (flex light-emitting diode, FLED), Miniled, MicroLed, Micro-oLed, quantum dot light-emitting diode (quantum dot light emitting diodes, QLED) and so on.
- the terminal device 100 may include one or N display screens 194 , where N is a positive integer greater than one.
- the display screen 194 may be used to display multiple application interfaces at the same time.
- Camera 193 is used to capture still images or video.
- the camera 193 may include a front camera and a rear camera.
- Internal memory 121 may be used to store computer executable program code, which includes instructions.
- the processor 110 executes various functional applications and data processing of the terminal device 100 by executing the instructions stored in the internal memory 121.
- the internal memory 121 may include a storage program area and a storage data area.
- the storage program area may store the operating system, and the software code of at least one application (eg, iQIYI application, WeChat application, etc.).
- the storage data area may store data (eg, images, videos, etc.) and the like generated during the use of the terminal device 100 .
- the internal memory 121 may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, universal flash storage (UFS), and the like.
- the external memory interface 120 can be used to connect an external memory card, such as a Micro SD card, to expand the storage capacity of the terminal device 100 .
- the external memory card communicates with the processor 110 through the external memory interface 120 to realize the data storage function. Such as saving pictures, videos and other files in an external memory card.
- the terminal device 100 may implement audio functions through an audio module 170, a speaker 170A, a receiver 170B, a microphone 170C, an earphone interface 170D, an application processor, and the like. Such as music playback, recording, etc.
- the keys 190 include a power-on key, a volume key, and the like. Keys 190 may be mechanical keys. It can also be a touch key.
- the terminal device 100 may receive key input and generate key signal input related to user settings and function control of the terminal device 100 .
- Motor 191 can generate vibrating cues.
- the motor 191 can be used for vibrating alerts for incoming calls, and can also be used for touch vibration feedback. For example, touch operations acting on different applications (such as taking pictures, playing audio, etc.) can correspond to different vibration feedback effects.
- the indicator 192 can be an indicator light, which can be used to indicate the charging state, the change of the power, and can also be used to indicate a message, a missed call, a notification, and the like.
- the SIM card interface 195 is used to connect a SIM card. The SIM card can be contacted and separated from the terminal device 100 by inserting into the SIM card interface 195 or pulling out from the SIM card interface 195 .
- the components shown in FIG. 1 do not constitute a specific limitation on the electronic device, and the electronic device may also include more or less components than those shown in the figure, or combine some components, or split some components, Or a different component arrangement.
- the terminal device 100 shown in FIG. 1 is used as an example for introduction.
- FIG. 2 is a structural block diagram of a terminal device 100 according to an embodiment of the present application.
- the terminal device 100 may be an electronic device equipped with a windows system, and multiple applications, such as simulator applications (simulator name.exe), may be installed under the windows system.
- the simulator application may be an application equipped with an Android system, and the Android system may include multiple Android applications, such as an email application, a Huawei video application, and a desktop.
- the email APP when an application (eg, email) under the Android system receives a new message, the email APP can call the interface of the desktop APP under the Android system, so that the desktop APP can know that the email APP has received a new message. message, at this time the desktop APP can inform the simulator application of the application ID (application identifier) of the email APP.
- the simulator application can determine whether the user needs to be reminded according to the relationship between the window on which the user's mouse is focused and the window of the email APP.
- the simulator may determine that the user needs to be reminded; if the window where the user's mouse focus is located is the same as the window of the email APP, the simulator may determine that the user does not need to be reminded.
- At least one involved in the following embodiments includes one or more; wherein, multiple refers to greater than or equal to two.
- words such as “first” and “second” are only used for the purpose of distinguishing and describing.
- the terminal device is a notebook computer as an example.
- an emulator application (hereinafter referred to as an emulator) may be installed on the notebook computer, and the notebook computer may be a windows system.
- the emulator installed on the laptop is an Android emulator, you can use Android apps on the laptop.
- the interface 300 may include at least one application icon, for example, an emulator application icon 301, an email application icon 302, and a Huawei video application icon.
- an application mall application icon 304 a calculator application icon 305 , and the like.
- the interface 300 may also include a task bar 306 . It should be understood that, when the actual product is realized, the simulator application icon 301 may or may not be displayed.
- the laptop computer can respond to the user's click operation to enter the display interface of the email application, for example, the interface 310 can be displayed on the laptop computer.
- the interface 310 may include an application window 311 of the email.
- the user can click on the Huawei video application icon 303, and the interface 320 can be displayed on the laptop computer.
- the interface 320 may include an email application window 311 and a Huawei video application window 321 . That is to say, multiple application windows can be displayed on the notebook computer, and each application window corresponds to an application program.
- the application window 311 and the application window 321 may further include a minimize icon, a maximize icon, a close button, and the like.
- the minimize icon is used to minimize and display the application window on the taskbar 306
- the maximize icon is used to display the application window in full screen on the display interface of the laptop computer
- the close button is used to close the application window.
- the simulator and the applications opened under the Android system carried by the simulator can be understood as different processes for the Windows system, or the process corresponding to the simulator can be understood as a process, and then the applications opened under the Android system can be understood as It is understood as a child process under a process.
- the simulator may assign a window identity number (ID) (or may also be referred to as: window number, window identifier) for the window where the application program is located,
- ID window identity number
- the windows of an Android app running in the emulator are distinguished by their window identifiers.
- the simulator can send a first notification message to the Android system to notify the Android system which application to start, and then the Android system receives the notification After the message, the Android application may be launched, and after the application is launched, a second notification message carrying the application ID of the Android application is returned to the emulator to inform the emulator that the Android application has been opened.
- the simulator When the simulator receives the second notification message, it can assign a corresponding window ID to the application according to the application ID. That is to say, according to the above method, the simulator can actively allocate a window ID corresponding to the Android application to the Android application when the Android application is opened, and establish a corresponding relationship between the Android application ID and the application window ID.
- the user can also open an Android application or the like by means of a voice trigger, which is not limited in this application.
- Table 1 the corresponding relationship between the application ID and the window ID can be referred to as shown in Table 1 below. It should be understood that Table 1 is only a schematic description, and the present application does not limit the way of saving the corresponding relationship, the representation of the application ID and the window ID.
- the application window when the application window is closed, that is, when the application is closed, the corresponding relationship between the application ID of the application and the window ID can be automatically deleted.
- the window ID can be reassigned to the application.
- the simulator may number the windows where the applications are located according to the opening sequence of the applications in the simulator.
- the sequence in which the user opens the applications is: App Market APP, WeChat APP, Reading APP, and Huawei Video APP
- the window where the App Market APP is located can be recorded as window 1
- the window where the WeChat APP is located can be recorded as window 1.
- window 2 the window where the reading APP is located is recorded as window 3
- the window where the Huawei Video APP is located is recorded as window 4.
- the number of the window where the application program is located is not fixed, and after the opened application program is closed, the simulator can renumber the window where the application program is located when it is opened again.
- the window where the application market APP is located is recorded as window 1
- the window where the WeChat APP is located is recorded as window 2
- the window where the reading APP is located is recorded as window 3
- the window where the Huawei Video APP is located is recorded as window 4
- the user closes one of the above applications for example, closes the WeChat APP, and then opens the WeChat APP again after a period of time (for example, 30s or 5 minutes)
- the window where the WeChat APP is located may be recorded as window 5.
- a flowchart of a message reminder method provided by an embodiment of the present application, referring to FIG. 4 , the method may include the following steps:
- the first application in the simulator receives the first message, that is, the application in the simulator receives a new message, and the new message may be a push message from the network or a message from other devices. It should be understood that the first message here may be one message or multiple messages, which is not limited in this application.
- the first application is an Android application installed in the emulator, such as Huawei video, email, and the like.
- S402 The first application in the simulator calls the interface of the second application, and sends the second message to the second application.
- the second message may include the first application identifier, the quantity of the first message, and the content of the first message.
- the Android application that receives the new message in the simulator may be recorded as the "first application”
- the Android desktop application in the simulator may be recorded as the “second application”
- the received new message may be recorded as the "second application”. "First News”.
- the Android app that receives the new message usually calls the desktop APP's corner icon interface to inform the desktop APP that there is a new message, and then the desktop APP determines whether the corner icon needs to be updated according to the status of the application. number.
- the desktop APP does not update the corner number.
- the desktop APP updates the corner number. That is to say, when an application receives a new message, regardless of whether the application is a foreground application or a background application, the angular interface on the desktop APP will be called. Exemplarily, as shown in FIG. 5 , taking the application interface shown in FIG.
- the laptop computer displays the interface 500 .
- the interface 500 may include a desktop window 501 of an Android system and an application window 502 of an email that are mounted on the emulator.
- the desktop may include application icons of Android applications, such as an email application icon 503, a Huawei video application icon 504, and the like.
- the email application icon 503 may have a superscript number 2 displayed on it, and the superscript number 2 may be used to indicate that there are two unread emails in the email APP.
- the email APP under the Android system carried by the simulator receives a new message, and the email APP can call the corner interface on the desktop APP.
- the desktop APP judges whether to update the corner of the email APP according to the status of the email. Mark numbers. Since the email APP belongs to the foreground application at this time, there is no need to update the corner number on the application icon of the email.
- the application can call the notification interface on the desktop APP to display the notification.
- an application in the simulator when an application in the simulator receives a new message, whether it is calling the corner icon interface or the notification interface, it can register monitoring in the interface, so as to notify the simulator when a new message is detected. In this way, the message is reminded to the user.
- the current display screen of the laptop displays the application interface of the Huawei Video APP, that is, the Huawei Video APP is the foreground application.
- the WeChat APP can call the simulator.
- the notification interface of the desktop APP under the equipped Android system automatically switches the WeChat APP to the foreground APP.
- the first application when the first application receives the first message, the first application can send its own application name (or called: application identifier, application ID) to the desktop APP, and then the desktop APP sends the application name to the desktop APP. Sent to the emulator so that the emulator can determine the app window ID corresponding to the app name from the app name.
- information can be transmitted between the desktop APP and the simulator through a pre-negotiated transmission channel. For example, a desktop APP can send the identity of the application to the emulator through the pipe channel.
- the first application may also send its own application name to the third application, and then the third application sends the application name of the first application to the simulator.
- the third application may be a preset application program specially used for exchanging information with the simulator.
- S404 The simulator determines the window identifier where the first message is located according to the first application identifier.
- the simulator application can know the application ID of the Android application, so that the simulator can allocate the window to the application according to the application ID. ID.
- the simulator may determine the window identifier corresponding to the application identifier of the first application according to the application identifier of the first application. For example, assuming that the email APP receives a new message, the email APP can send a message to the desktop APP of the simulator, and the message can carry its own application identifier. Correspondingly, the desktop APP can send the message to the simulator. The simulator then determines the window ID corresponding to the email according to the application identifier (email) carried in the message, for example, the window ID is 1-1.
- S405 The simulator determines whether the window identifier where the first message is located is a window identifier corresponding to the window where the user's mouse focus is located. If not, continue to execute S406, if yes, continue to execute S407.
- the mouse focus means that when window 1 is clicked by the mouse, the window 1 has the focus; when the user moves the mouse to other positions, as long as other windows are not clicked, the mouse focus will always be the window where window 1 is located. , if the user clicks another window, such as window 2, then window 1 loses the mouse focus, and window 2 has the mouse focus. In other words, the window where the mouse focus is located can be understood as the window where the user's mouse was last acted upon.
- the simulator may first obtain the window identifier corresponding to the window where the user's mouse focus is located. Then the simulator determines whether the window identifier where the first message is located is the same as the window identifier corresponding to the window where the user's mouse focus is located. Specifically, the simulator can determine whether the window where the user's mouse focus is located is the same as the window where the first message is located by reading the value of the window ID. For example, if the window ID of the window where the user's mouse focus is read by the simulator is 3, and the window ID of the window where the first message is located is 2, then the window where the user's mouse focus is located is different from the window where the first message is located.
- S406 The simulator determines to display prompt information.
- the simulator may determine that the user needs to be reminded at this time, so that the user can process the message in time , which can improve the user experience.
- the simulator when the simulator determines that a new message needs to be reminded to the user, that is, the window corresponding to the new message is the same as the window where the mouse focus is located, it can notify the windows simulator process which sub-process corresponding to the window needs to flash, and The blinking time interval and blinking duration can be set, so that windows can blink the corresponding window according to the window ID of the child process, the blinking time interval, and the blinking duration.
- the identifier of the window where the first message is located may be marked as a "first identifier”, and the identifier of the window corresponding to the window where the user's mouse focus is located is marked as a "second identifier”. It should be understood that the first identification and the second identification may be the same or different, the first identification and the second identification are different in S405, and the first identification and the second identification are the same in S406.
- Scenario 1 The first window where the first message is located is displayed on the interface.
- the first type As shown in (a) of FIG. 6A , assuming that an interface 600 is displayed on the laptop computer, two application windows can be displayed on the interface 600, such as the application window 601 of email and the application window 602 of Huawei Video respectively. , Taskbar 603. There is no overlap between the two windows, the application window 601 of email and the application window 602 of Huawei Video. Also, the taskbar 603 may include icons of applications opened by the user. Of course, the interface 600 may also include other application icons, etc., which are not limited in this application. It should be understood that the application window corresponding to the application interface of email is window 601 , and the application window corresponding to the application interface of Huawei Video is window 602 . The task bar may also be displayed on the right side of the display screen, etc., which is not limited in this application.
- the application window 602 of Huawei Video can obtain the mouse focus. At this time, no matter how the user moves the mouse, as long as other windows are not clicked, the window where the mouse focus is always The application window of Huawei Video. It should be understood that the arrow shown on the window 602 is the position where the mouse focus is located.
- the "inbox (0)" displayed in the application window 601 of the email can be understood as the email APP has not received new emails at this time.
- the email APP receives a new message, such as a new mail, the "inbox (0)" can be changed to "inbox (1)”.
- the simulator may remind the user with prompt information of the application icon flashing.
- the application icon of the email may flash at a certain frequency, for example, as shown in (b) of FIG. 6A .
- the interface 610 can be displayed on the laptop computer.
- the interface 610 may include an email application window 611 and a task bar 612 .
- the “Inbox (0)” in the window 602 in the interface 600 can be updated to the “Inbox (1)” in the application window 611, and a new email is added at the same time (That is, "the sender is John, and the reception time is "just now”).
- the application icon of the email on the taskbar is blinking. When the user clicks the application icon of the email, the blinking can be stopped.
- the second type As shown in (a) of FIG. 6B , assuming that an interface 620 is displayed on the notebook computer, two application windows can be displayed on the interface 620, such as the application window 621 of email and the application window 622 of Huawei Video respectively. , Taskbar 623.
- the application window 621 of the email is covered by the application window 622 of Huawei Video, that is, there is an overlap between the two windows. Icons of applications opened by the user may be included in the taskbar 623 .
- the mouse focus is on the application window 622 of Huawei Video. No matter how the user moves the mouse, as long as other windows are not clicked, the window on which the mouse focus is always the application window of Huawei Video.
- the interface 620 may also include other application icons, etc., which are not limited in this application.
- the simulator may use a pop-up window as prompt information to remind the user.
- the email APP application in the simulator receives a new email
- the number of new messages can be displayed in a pop-up window, such as shown in (b) of FIG. 6B .
- an interface 630 can be displayed on the laptop computer, and the interface 630 can include an email application window 631 and a pop-up window 632, and the window 632 can specifically include first prompt information, such as "email reminder" 633, second prompt information "You have a new message.” 634 and "Close button” 635.
- first prompt information such as "email reminder" 633, second prompt information "You have a new message.” 634 and "Close button” 635.
- the notebook computer can close the pop-up window displayed on the interface in response to the user's operation. The user can then click on the email's application icon to view new messages received.
- the first prompt information is used to prompt the user of the source of the new message
- the second prompt information is used to prompt the user of the number of new messages.
- the way of reminding can also be as follows: the application icon of the email flashes at a certain frequency, and at the same time, the number of new messages is displayed by means of a pop-up window.
- the laptop can respond to the user's operation and close the pop-up window displayed on the interface.
- the application icon of the email can continue to flash until the user clicks the application icon of the email, and the user can click the application icon of the email. Stop blinking.
- Scenario 2 The first window where the first message is located is minimized.
- each application corresponds to one application window
- the first window where the first message is located is the application window corresponding to the first application.
- an interface 640 can be displayed on the laptop computer, and the interface 640 can include a taskbar 641 and an application window 642 of Huawei Video.
- the taskbar 641 may include a minimized email window 643 and an application icon of Huawei Video.
- the interface 640 may also include other application icons, etc., which are not limited in this application.
- the simulator may use the notification as prompt information to remind the user.
- the email APP in the simulator receives a new email
- the number of new messages can be displayed by means of the application window flashing and notification, for example, as shown in (b) in FIG. 6C
- the notebook The interface 650 may be displayed on the computer.
- the interface 650 may include a notification box 651, and the notification box 651 may include first prompt information, such as "email reminder" 652, third prompt information, such as "John” 653, and fourth prompt information, such as "you Well, there is a meeting in the conference room at 2:00 this afternoon, please come on time" 654.
- the sender's avatar can also be displayed in the notification box 651 .
- the first prompt information is used to prompt the user of the source of the new message
- the third prompt information is used to prompt the sender of the new message
- the fourth prompt information is used to prompt the user of the content of the new message.
- the time for displaying the notification may be a set duration, for example, 30s, and when the time reaches 30s, the notification may be automatically closed. The user can then click on the application window of the flashing email to view new messages received.
- the application in the simulator receives a new message
- the user can also be reminded only by displaying a notification.
- the notification may also be displayed at fixed time intervals until the user clicks the application icon of the email to view new messages received, so as to avoid the user missing new messages.
- the content of the new message displayed in the notification may include part or all of the content.
- the entire content of the new message may be displayed in the notification; when the content of the new message is relatively large, part of the content may be displayed in the notification. , which is not limited in this application.
- the message reminder method is only an illustration of a specific scenario.
- the message reminder method is not limited to a certain fixed scenario, such as the scenario shown in (a) in FIG. 6A , also The reminder can be given in the form of a pop-up window or a notification; or in the scenario shown in (a) in FIG. 6B , the reminder can also be given in the form of a flashing application icon, and so on.
- S407 The simulator determines not to display the prompt information.
- the first message can be directly displayed in the first window. In this case, the user can also directly see the new message without reminding the user.
- the interface 670 may include: an application window 671 of email, an application window 662 of Huawei Video, and a task bar 663 .
- the task bar 663 may include the application icon of email and the application icon of Huawei Video.
- the terminal device can remind the new message received by the application in the simulator, so as to realize the message reminder function of the foreground application, and make Users can obtain and process new messages in a timely manner, improving user experience.
- the methods provided by the embodiments of the present application are introduced from the perspective of interaction between applications on a terminal device.
- the electronic device may include a hardware structure and/or software modules, and implement the above functions in the form of a hardware structure, a software module, or a hardware structure plus a software module. Whether one of the above functions is performed in the form of a hardware structure, a software module, or a hardware structure plus a software module depends on the specific application and design constraints of the technical solution.
- the electronic device may be a terminal device with a display screen.
- the electronic device 700 includes: a display screen 701; one or more processors 702; one or more memories 703; a plurality of applications 704 (not shown in the figure); and one or more computers Procedure 705 (not shown in the figure), the various devices described above may be connected through one or more communication buses 706 .
- the display screen 701 is used to display the display interface of the application in the terminal device, or to display prompt information.
- One or more computer programs are stored in the memory 703, and the one or more computer programs include instructions; the processor 702 invokes the instructions stored in the memory 703, so that the terminal device 700 can use the message reminder method of the above embodiment.
- the processor 702 may be a general-purpose processor, a digital signal processor, an application-specific integrated circuit, a field programmable gate array or other programmable logic device, a discrete gate or transistor logic device, or a discrete hardware component, which may implement Alternatively, each method, step, and logic block diagram disclosed in the embodiments of the present application are executed.
- a general purpose processor may be a microprocessor or any conventional processor or the like.
- the steps of the methods disclosed in conjunction with the embodiments of the present application may be directly embodied as executed by a hardware processor, or executed by a combination of hardware and software modules in the processor.
- the software module may be located in the memory 703, and the processor 702 reads the program instructions in the memory 703, and completes the steps of the above method in combination with its hardware.
- the memory 703 may be a non-volatile memory, such as a hard disk drive (HDD) or a solid-state drive (SSD), etc., or a volatile memory (volatile memory), For example RAM.
- the memory may also be, but is not limited to, any other medium that can be used to carry or store the desired program code in the form of instructions or data structures and that can be accessed by a computer.
- the memory in this embodiment of the present application may also be a circuit or any other device capable of implementing a storage function, for storing instructions and/or data.
- the present application also provides a computer storage medium, where a computer program is stored in the computer storage medium, and when the computer program is executed by a computer, the computer causes the computer to execute the message reminder method provided by the above embodiments.
- Embodiments of the present application further provide a computer program product, including instructions, which when run on a terminal device, cause the computer program product to execute the message reminding method provided by the above embodiments.
- These computer program instructions may also be stored in a computer-readable memory capable of directing a computer or other programmable data processing apparatus to function in a particular manner, such that the instructions stored in the computer-readable memory result in an article of manufacture comprising instruction means, the instructions
- the apparatus implements the functions specified in the flow or flow of the flowcharts and/or the block or blocks of the block diagrams.
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Abstract
Description
应用ID | 窗口ID |
应用1 | 1 |
应用2 | 2 |
应用3 | 3 |
Claims (17)
- 一种消息提醒方法,其特征在于,包括:第一应用接收第二应用发送的第一消息,所述第一消息包括第二应用的标识,所述第二应用为接收到新消息的应用,且所述第一应用与所述第二应用为所述模拟器所搭载的系统下的应用程序;所述第一应用向模拟器应用发送第二消息,所述第二消息包括所述第二应用的标识,所述第二消息用于指示所述模拟器确定是否对所述第二应用接收到的新消息进行提醒。
- 如权利要求1所述的方法,其特征在于,所述第一消息包括至少一条。
- 如权利要求1或2所述的方法,其特征在于,所述第一应用接收第二应用发送的第一消息,包括:所述第一应用接收第二应用通过第三应用发送的第一消息。
- 如权利要求1所述的方法,其特征在于,所述第一消息还包括:所述第二应用接收到的新消息的数量、所述第二应用接收到的新消息的内容。
- 如权利要求1所述的方法,其特征在于,所述模拟器为安卓模拟器。
- 如权利要求1所述的方法,其特征在于,所述第一应用为桌面应用,所述第二应用为电子邮件应用、华为视频应用。
- 一种消息提醒方法,其特征在于,包括:模拟器接收第一应用发送的第一消息,所述第一消息包括第二应用的标识,所述第二应用为接收到新消息的应用,且所述第一应用与所述第二应用为所述模拟器所搭载的系统下的应用程序;所述模拟器根据所述第二应用的标识确定对应的第二窗口标识;所述模拟器根据所述第二窗口标识和鼠标焦点窗口的窗口标识,确定是否对所述第二应用接收到的新消息进行提醒。
- 如权利要求7所述的方法,其特征在于,所述第一消息为所述第二应用发送给所述第一应用的。
- 如权利要求7所述的方法,其特征在于,所述第一消息为所述第二应用通过第三应用发送给所述第一应用的。
- 如权利要求7所述的方法,其特征在于,所述模拟器根据所述第二窗口标识和鼠标焦点窗口的窗口标识,确定是否对所述第二应用接收到的新消息进行提醒,包括:所述模拟器若确定所述第二窗口标识与鼠标焦点窗口的窗口标识不同,则确定对所述第二应用接收到的新消息进行提醒。
- 如权利要求10所述的方法,其特征在于,所述方法还包括:所述模拟器若确定所述第二窗口标识与鼠标焦点窗口的窗口标识相同,则确定不对所述第二应用接收到的新消息进行提醒。
- 如权利要求7-11任一项所述的方法,其特征在于,所述第一消息还包括:所述第二应用接收到的新消息的数量、所述第二应用接收到的新消息的内容。
- 如权利要求7-12任一项所述的方法,其特征在于,对所述第二应用接收到的新消息进行提醒的提醒方式包括如下方式中的至少一种:应用图标闪烁、应用窗口闪烁、弹窗、通知、应用窗口抖动,所述弹窗或所述通知中包括所述新消息的数量和/或内容。
- 一种终端设备,其特征在于,所述电子设备包括显示屏;一个或多个处理器;一个或多个存储器;多个应用;以及一个或多个计算机程序;其中所述一个或多个计算机程序被存储在所述一个或多个存储器中,所述一个或多个计算机程序包括指令,当所述指令被所述一个或多个处理器调用执行时,使得所述终端设备执行如权利要求1至6中任一项所述的方法,或者7至13中任一项所述的方法。
- 一种计算机可读存储介质,所述计算机可读存储介质中存储有指令,其特征在于,当所述指令在计算机上运行时,使得所述计算机执行如权利要求1至6中任一项所述的方法,或者7至13中任一项所述的方法。
- 一种包含指令的计算机程序产品,其特征在于,当所述计算机程序产品在终端设备的模拟器上运行时,使得所述计算器程序产品执行如权利要求1至6任一项所述的方法。
- 一种包含指令的计算机程序产品,其特征在于,当所述计算机程序产品在终端设备上运行时,使得所述计算机程序产品执行如权利要求7至13任一项所述的方法。
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US10771566B2 (en) * | 2016-10-13 | 2020-09-08 | Sierraware, Llc | Device and system for cloud based mobile application virtualization |
US10826861B1 (en) * | 2018-01-24 | 2020-11-03 | Parallels International Gmbh | System and method for managing notifications from published applications |
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- 2022-03-30 WO PCT/CN2022/084033 patent/WO2022228005A1/zh active Application Filing
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