WO2022213273A1 - Expandable game center control system - Google Patents

Expandable game center control system Download PDF

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Publication number
WO2022213273A1
WO2022213273A1 PCT/CN2021/085683 CN2021085683W WO2022213273A1 WO 2022213273 A1 WO2022213273 A1 WO 2022213273A1 CN 2021085683 W CN2021085683 W CN 2021085683W WO 2022213273 A1 WO2022213273 A1 WO 2022213273A1
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WIPO (PCT)
Prior art keywords
game
module
control
data
information
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PCT/CN2021/085683
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French (fr)
Chinese (zh)
Inventor
林晓丰
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林晓丰
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Application filed by 林晓丰 filed Critical 林晓丰
Priority to PCT/CN2021/085683 priority Critical patent/WO2022213273A1/en
Publication of WO2022213273A1 publication Critical patent/WO2022213273A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment

Definitions

  • the present invention is in the technical field of game control systems, in particular to an expandable game center control system.
  • the smart game device sparrow is small, it has all the internal organs. From data acquisition, data processing, to control algorithms and dynamic configuration, it is indispensable. As a result, the structure is complex, the software and hardware design is difficult, the debugging is troublesome, the maintenance is difficult, and the manufacturing cost is high;
  • the present invention focuses on cultivating players through games: the ability to use knowledge, the ability to innovate in science and technology, the ability to innovate in thought, and the teamwork spirit. It is entertaining and entertaining, allowing players to learn technological knowledge and improve their abilities in a pleasant game.
  • the Chinese patent application number is: 202010917988.3, and the application date is: September 03, 2020, the publication date is: February 26, 2021, the patent name is: game control method, docking station and game control system, the invention discloses a game control method, docking station and game control system, It mainly solves the problem that mobile terminals such as mobile phones cannot connect external display devices and input devices at the same time, and the resulting mobile game interface is small and inconvenient to control.
  • the method includes the following steps: receiving manipulation information from an input device from a first port; receiving video information from a mobile device from a second port; obtaining touch position information on a game interface corresponding to the manipulation information according to a mapping relationship, and then from The second port is sent to the mobile device; the video information is sent from the third port to the display device.
  • the docking station includes a computer program for performing the above steps.
  • the system includes the docking station, and a mobile device, a display device, and an input device connected through the docking station.
  • the invention uses the docking station as a medium to connect the input device, the mobile device and the display device, so that the external input device can be used to control the mobile device game while the external display device is used to display the game.
  • the above-mentioned patent documents disclose a game control method, a docking station and a game control system, but the purpose of this control system is only to expand the types of operating devices that can be used in the game, and cannot modify the control algorithm of the game.
  • the processor in the docking station just converts the control information of the input device into a format and transmits it to the mobile device.
  • the overall running state of the game such as the game scene and features, cannot be perceived, and it cannot automatically intervene in the game's control strategy, thereby improving the control quality.
  • the quality of control is still solely determined by the person using the input device.
  • the docking station is just for format conversion for manual operation of the mobile device.
  • the functions of the system are not complete enough, gamers cannot dominate the game, the operability is not strong, and the control methods and strategies cannot be formulated and expanded, especially cannot be dynamically expanded and adjusted in real time according to the type of game and the development process of the game. The user experience needs to be further improved.
  • the main purpose of the present invention is to provide a game player with complete functions, strong controllability, dynamic expansion and real-time adjustment of control methods and strategies according to the game type and the development process of the game, and a good user experience.
  • Scalable game center control system is to provide a game player with complete functions, strong controllability, dynamic expansion and real-time adjustment of control methods and strategies according to the game type and the development process of the game, and a good user experience.
  • the present invention proposes an expandable game center control system, including a game running device, a control layer, a control expansion layer, and a data acquisition layer; the control layer is used to control the operation of the game device; the control layer The extension layer is used to modify the information data of the control layer; the data collection layer is used to collect game information;
  • the control layer includes a game device interface, a control data sending module, a game data receiving module, a microprocessor, a memory, a somatosensory feature identification module, a data processing module, a first data transmission module, a second data transmission module, and a network interface module;
  • the data collection layer collects human body data and control commands, and transmits the data information to the data processing module through the first data transmission module for information processing; the data processing module performs feature recognition on the processed information through the somatosensory feature recognition module, and transmits to the microprocessor; the microprocessor transmits control information to the game device interface through the control data sending module, and the microprocessor controls the game running device through the game device interface; the microprocessor analyzes and processes The information is transmitted to the memory for storage; the microprocessor exchanges information with the control extension layer through the second data transmission module via the network interface module;
  • the game running device transmits the game data information to the game data receiving module through the game device interface, and the game data receiving module transmits the game data information to the microprocessor.
  • the data transmission module transmits to the data acquisition layer.
  • the microprocessor includes a control modification module for modifying game data.
  • the microprocessor includes memory for storing game control algorithms.
  • the control modification module includes a game rule memory for storing game rules.
  • the microprocessor includes a game data memory for storing game data.
  • the control extension layer includes a game video interface, a game audio interface, a video capture module, a video processing module, an audio capture module, an audio processing module, a feature extraction program module, a scene analysis program module, a processor, a control module, a memory, a server, network interface module;
  • the data collection layer transmits the collected information to the processor, and the processor transmits it to the control layer through the network interface module;
  • the game running device transmits the video information to the video acquisition module through the game video interface, and the video acquisition module transmits the video information to the scene analysis program module through the video processing module, and the scene analysis program module transmits the video information after analysis and processing. to a processor that controls the control module;
  • the game running device transmits the audio information to the audio acquisition module through the game audio interface, and the audio acquisition module transmits the audio information to the feature extraction program module through the audio processing module, and the feature extraction program module transmits the audio information after analysis and processing. to the processor;
  • the processor transmits the processed information to the memory and the server respectively;
  • the control module transmits the control information to the memory and the server respectively.
  • the control extension layer includes a control output module and a game simulation module; the processor transmits control information to the control output module, and the control output module transmits the control information to the game simulation module.
  • the control extension layer includes a network interface, and the processor transmits information to the data acquisition layer through the network interface.
  • the processor includes a human-machine monitoring operating device for game monitoring.
  • the processor includes a self-learning module for improving game data, analyzing and improving control algorithms.
  • the processor includes an expert control system module, which is used for accumulating game rules, game control experience and game control data, and simulating artificial intelligence.
  • the storage includes a self-defined model library storage, a self-defined feature library storage, a self-defined rule storage, a self-defined algorithm library storage and a self-defined database storage.
  • the servers include a general database server, a general algorithm library server, and a general model library server.
  • the data acquisition layer includes at least one sensor group, at least one data acquisition module, at least one game feedback module, at least one data transmission module, at least one standard universal network interface, and at least one virtual reality excitation module;
  • the sensor group collects information, the sensor group transmits the collected information to the data transmission module through the data collection information, and the data transmission module transmits the collected information to the control layer; the control layer controls the game feedback module;
  • the control extension layer transmits information to the virtual reality excitation module through a standard general network interface
  • the present invention also includes a game server to which the game running device transmits game data information.
  • the beneficial effects of the technical solutions provided by the present invention are: 1)
  • the present invention constitutes a complete game network through the game running device, the control layer, the control extension layer and the data acquisition layer, and can adjust the control method and the game according to the game type and the development process of the game.
  • the strategy is dynamically expanded and adjusted in real time, with a high degree of intelligence and various functions.
  • the game player dominates the game and has strong controllability; 2)
  • the present invention makes the operation game more diverse due to the diverse functions, and the user experience is greatly enhanced; 3)
  • the present invention It is an upgrade of the modern game network, which is helpful for further promotion in the market.
  • FIG. 1 is a system block diagram of an expandable game center control system according to an embodiment of the present invention
  • FIG. 2 is a block diagram of a control layer of an expandable game center control system according to an embodiment of the present invention
  • FIG. 3 is a block diagram of a control extension layer of an expandable game center control system according to an embodiment of the present invention.
  • FIG. 4 is a block diagram of a data acquisition layer of an expandable game center control system according to an embodiment of the present invention.
  • the terms "connected”, “fixed” and the like should be understood in a broad sense, for example, “fixed” may be a fixed connection, a detachable connection, or an integrated; It can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, and it can be an internal communication between two elements or an interaction relationship between the two elements, unless otherwise explicitly defined.
  • “fixed” may be a fixed connection, a detachable connection, or an integrated; It can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, and it can be an internal communication between two elements or an interaction relationship between the two elements, unless otherwise explicitly defined.
  • the present invention provides an expandable game center control system.
  • the expandable game center control system includes a game running device 1, a control layer 2, a control extension layer 3, and a data acquisition layer 4;
  • the control layer 2 is used to control the operation of the game device;
  • the control extension layer 3 is used to modify the control layer information data;
  • the control layer information data for modifying the control layer includes controls for statically or dynamically modifying the control layer Algorithms and game control data;
  • the data collection layer 4 is used to collect game information;
  • the present invention is a controller-centered control network, which includes a data acquisition layer 4 , a control layer 3 , a game running device layer 1 , and a control extension layer 3 .
  • the data acquisition layer 4 contains at least one data acquisition device, and the data acquisition layer 4 may contain one or more human body sensing devices, may contain one or more wearable devices, and may contain one or more remote control devices, which are mainly responsible for acquiring Human motion data and remote control commands.
  • the data acquisition layer 4 sends data to the control layer and the control extension layer through a wireless or wired connection, and receives configuration commands, as well as game information transmitted by the game device through the control layer 2 and the control extension layer 3 to interact with the game. .
  • the control layer 2 processes the received data, and selects a corresponding control algorithm to control the game running in the game running device. And receive the interactive signal from the game in the game running device, transmit it to the player in the data acquisition layer, and generate interactive stimulation signals such as sound, light and electricity.
  • the control extension layer 3 is to enhance the control capability of the control layer.
  • the control extension layer 3 firstly consists of a computer, mobile phone, or other intelligent devices to form a local area network, and then connects to the cloud control server through the Internet network.
  • This layer is equipped with an application program that can be updated in real time, extracts the sound, light, electricity and image information in the game screen in the game running device through sensors, video, audio, or camera, microphone, processes and recognizes, and adjusts the control layer in real time. Control algorithm to improve control accuracy. And send interactive stimulation information to the data receiving layer according to the game screen, and control the local game simulation module.
  • the layout of the data acquisition layer 4 , the control layer 2 , the game operating device layer 1 and the control expansion layer 3 in the physical space can be independent of each other, or can be arbitrarily combined with each other.
  • the control layer 2 can be integrated with the data acquisition layer 4, and can also be integrated with the game running device layer 1, etc., all according to the needs.
  • the control layer 2 includes a game device interface 21, a control data transmission module 211, a game data reception module 212, a microprocessor 22, a memory 223, a somatosensory feature recognition module 23, a data processing module 24, a first data transmission module 25, and a first data transmission module 25.
  • the data collection layer 4 collects human body data and control commands, and transmits the data information to the data processing module 24 for information processing through the first data transmission module 25; Extract and transmit the information to the microprocessor 22; the microprocessor 22 transmits the control information to the game device interface 21 through the control data sending module 211, and the microprocessor 22 controls the game device interface 21 through the game device interface 21.
  • the microprocessor 22 transmits the analysis and processing information to the memory 223 for storage; the microprocessor 22 transmits the control information to the network interface module 27 through the second data transmission module 26, and the control information is transmitted to the network interface module 27 through the network interface module 27.
  • the microprocessor 22 analyzes and calculates according to the data in the game data memory 222 , the game rule memory 224 and the memory 223 , the game rules and the control algorithm, and transmits the control information to the game through the control data sending module 211 a device interface 21, through which the microprocessor 22 controls the game running device 1;
  • the microprocessor 22 After the microprocessor 22 receives the control strategy correction data transmitted through the network interface module 27 and the second data transmission module 26, it modifies the game data memory 222, the game rule memory 224 and the memory 223 through the control correction module 221. Data, rules and algorithms.
  • the microprocessor 22 exchanges information with the control extension layer 3 through the second data transmission module 26 and the network interface module 27;
  • the game running device 1 transmits the game data information to the game data receiving module 212 through the game device interface 21, the game data receiving module 212 transmits the game data information to the microprocessor 22, and the game data information is analyzed by the microprocessor 22. After processing, it is transmitted to the data acquisition layer 4 through the first data transmission module 25 .
  • the game running device is a device or a platform for running a game. After receiving the control data sent by the control center in the form of wireless or wired connection, it controls the characters or pictures in the game to fulfill the requirements of the game player.
  • the game device can also transmit sound, light, electricity, video, audio, and image information to the local area network device that controls the extension layer through sensors, video, audio interfaces, or cameras and microphones.
  • Game devices can be but are not limited to: computers, game consoles, game consoles (including but not limited to Xbox series, Playstation series, Switch series, etc.), mobile phones, VR helmets, VR glasses, AR helmets, AR glasses, smart TVs, cloud TVs , virtual terminal and other equipment or teaching equipment for running games.
  • the data acquisition layer 4 includes a somatosensory motion data acquisition device
  • the somatosensory motion data acquisition device may contain one or more components that stimulate human perception (such as sound, motor simulating shooting vibration, electromagnet vibration simulating recoil force) etc.), can also contain batteries and multiple buttons; can also include at least one somatosensory recognition device among three-axis acceleration sensors, three-axis gyroscopes, three-axis geomagnetic sensors, air pressure sensors, image sensors or photoelectric sensors to record the movement of the human body Data for features or motion trajectories.
  • the wearable device includes a human body motion sensor, which records the data of the movement characteristics and trajectory of the human body, and transmits the data to the control center through a wireless or wired connection to exchange information with each other.
  • Equipment types include but are not limited to: wristbands, anklets, watches, wristbands, helmets, glasses, headbands, shoes, socks, wear, clothing, school bags, crutches, knives, swords, sticks, bows, props, accessories, etc. .
  • the remote control device includes one or more keys, joysticks, buttons, switches, sliders, voice transmission, photoelectric control and other components, and sends data or commands to the control center through wireless or wired connection, exchange information with each other.
  • control layer 2 includes a microprocessor 22, a memory 223 and one or more network communication modules.
  • the control layer 2 receives data from the somatosensory device in a wireless or wired connection, receives operation commands and remote control data in a wireless or wired connection, and processes and identifies the somatosensory data according to the requirements of different games and game platforms. , and then call the corresponding control algorithm, use the internally stored data and powerful computing power to calculate the precise control result, output it to the game running device in a wireless or wired connection, and meet the operation requirements of one or more people at the same time.
  • the control center is equipped with an open interface and communication protocol, which can exchange information with the control extension layer at any time, and can always maintain the optimal control algorithm in the game. When the game sends out an interaction signal with the game player, it is transmitted by the control center to the player in the data acquisition layer.
  • the wired connection may represent any one of the following according to specific applications, including cable connection, wire connection, wiring connection on a printed circuit board (PCB), or wiring connection in an integrated circuit.
  • PCB printed circuit board
  • the microprocessor 22 includes a control correction module 221, and the control correction module 221 is used to correct game data.
  • the control modification module 221 includes at least one for modifying game control algorithms, game control codes, game rules or game data.
  • the microprocessor 22 includes a memory 223, and the memory 223 is used to store the game control algorithm;
  • the microprocessor 22 includes a game rules memory 224 for storing game rules.
  • the microprocessor 22 includes a game data memory 222, and the game data memory 222 is used to store game data.
  • the memory 223 is used to store game control algorithms
  • the game rule memory 224 is used to store game rules
  • the game data memory 222 is used to store data related to running the game.
  • control layer 2 and the data acquisition layer 4 may also be completely independent devices, and communicate with each other through a network interface.
  • the human body sensing data and control commands of the data acquisition layer 4 are received by the network data transmission module.
  • the control command is directly sent to the microprocessor 22, and is sent to the game running device 1 through the game device interface 21 through the control data sending module 211.
  • the microprocessor 22 transmits the received feedback signal of the game running device through the first data transmission.
  • Module 25 sends back to the data acquisition layer.
  • the human body sensing data is filtered and anti-interference processed by the data processing module 24 , and converted into a required physical quantity, and then subjected to behavior identification by the somatosensory feature identification module 23 , and sent to the microprocessor 22 .
  • the microprocessor 22 inquires the matching stored data according to the game rules and control algorithms stored in the control center, analyzes and calculates, and generates relevant control data, which is sent to the game operation through the control data sending module 211 and through the game equipment interface 21. Device 1, completes the player's control intent.
  • control layer 2 can run independently or be connected to the control extension layer 3 .
  • the connected control layer 2 immediately changes from a closed, rigid, and simple system to an open, flexible, and infinitely expandable powerful system.
  • Intelligent devices such as general-purpose computers, mobile phones, and network servers in the control expansion layer 3 can transmit new control algorithm codes, control commands and control data to the microcomputer through the control expansion layer 3 network interface module 35 through the standard general-purpose network interface.
  • the processor 22 is processed by the game control modification module 221 to modify the content in the control memory 223, the game rule memory 224 and the game data memory 222, change the control strategy or control strength, and correct errors.
  • the programs, algorithms and data in the control layer 2 can not only be statically configured at any time, but also dynamically configured and adjusted in real time when the game is running, so that the present invention can perfectly control various games.
  • control extension layer 3 includes a combination of a game video interface 31, a game audio interface 34, a combination of a camera 32, a microphone 33, or at least one of a combination of sound, light, and electrical sensors, and a video capture module.
  • the data collection layer 4 transmits the collected information to the processor 36, and the processor 36 transmits it to the control layer 2 through the network interface module 35;
  • the data collection layer 4 transmits the collected information to the processor 36, and the processor 36 combines the calculation results of the scene analysis program module 313 and the feature extraction program module 333, and uses other control modules to provide data, formulate control correction data, and transmit it to the control layer 2 through the network interface module 35;
  • the game running device 1 transmits the video information to the video acquisition module 311 through the game video interface 31, and the video acquisition module 311 transmits the video information to the scene analysis program module 313 through the video processing module 312. After analyzing and processing, the video information is transmitted to the processor 36, and the processor 36 controls the control module 361;
  • the game running device 1 transmits the audio information to the audio acquisition module 331 through the game audio interface 34, and the audio acquisition module 331 transmits the audio information to the feature extraction program module 333 through the audio processing module 332. After analyzing and processing, the audio information is transmitted to the processor 36;
  • the processor 36 transmits the processed information to the memory and the server respectively; the control module 361 transmits the control information to the memory and the server respectively.
  • the game device layer 1 in this embodiment transmits game information to the video processing module 312 and the audio processing module through a combination of video and audio interfaces, a combination of a camera 32, a microphone 33, or any combination of sound, light, and electrical sensors 332 or the corresponding sensor signal processing module for processing, and then transmit the information to the microprocessor 36 and the corresponding control system for scene analysis and feature extraction, and combine the data from the data acquisition layer and the processing and control of each control module. Algorithms are analyzed and calculated, and the calculation results are respectively transmitted to the control layer for modifying the game control algorithm and game control data, as well as to the data acquisition layer, local storage, network server, or for controlling the local game simulation module.
  • the memory includes a custom model library memory 364, a custom feature library memory 365, a custom rule memory 366, a custom algorithm library memory 367 and a custom database memory 368, which is convenient for players to customize the control algorithm by themselves .
  • the content of the memory can also be customized by the user, that is, a custom library memory, and the content includes the game model, game features, game rules, control algorithms, game data and other content.
  • the servers include a general database server 392 , a general algorithm library server 393 , and a general model library server 394 .
  • control extension layer 3 includes a control output module 38 and a game simulation module 381 ; the processor 36 controls the output module 38 according to the result of the game scene analysis program, and transmits control information to the game simulation module 381 .
  • control extension layer 3 includes a network interface 37 , and the processor 36 transmits information to the data collection layer 4 through the network interface 37 .
  • the processor 36 includes a human-machine monitoring operation device 391, which is used for game monitoring.
  • the control layer 2 exchanges information with the microprocessor 36 , various control systems, as well as memory, server and man-machine monitoring operation device 391 through the network interface module 35 .
  • the processor 36 includes a self-learning module 362 for improving game control algorithms and game data.
  • the processor 36 includes an expert control system module 363, which is used to accumulate game rules, game control experience and game control data, and simulate artificial intelligence.
  • the processor 36 shares information with the control module 361, the self-learning module 362, and the expert system module 363, and corrects the control data of the control layer 2;
  • control device manufacturer issues a shooting analysis application program to the player, which is installed on the computer or mobile phone of the control expansion layer 3.
  • the movement trajectory of the player's gun in the game is all recorded by the application program, and then through the video and audio interface of the game running device, or through the camera set up in front of the game running device, the user's shooting point and shooting data in the game screen are analyzed. Comprehensively evaluate the user's design efficiency and guide users to improve.
  • the game scene analysis application module 313 is installed on the computer of the control extension layer 3, and the video and audio interfaces of the game running device or the camera erected in front of the game running device are used to capture the game video images in real time and analyze the battlefield. status, and send a signal to the somatosensory device on the data acquisition layer, or control the electrical switch in the room through a computer.
  • the game gun in the hand vibrates with a single shot.
  • the game gun vibrates continuously; when fighting with the enemy with a bayonet, the headphone will sound the sound of icy iron crashing; when the shell explodes around , start the indoor table lamp flashing a few times, the toy motor on the seat under the body vibrates a few times, and experience the tragic fire when covered by artillery;
  • the helicopter flies overhead, let the electric fan beside you spin a few times to appreciate the chill of the battlefield.
  • the live battle situation can be transmitted to the network server through the local area network controlling the expansion layer, and broadcast live to the outside world to expand the influence.
  • the control extension layer 3 is to enhance the function of the control layer.
  • the control extension layer is composed of general-purpose computers, mobile phones, network servers and other intelligent devices. For different types of games, manufacturers can make a basic game enhancement control framework for the structure of the control layer.
  • the invention can allow players to pre-write application programs on this basis, expand their own program library according to specific games and processes, and correct the control rules and modes of the control layer in real time when the games are running.
  • your own program library is not enough, you can call the program in the network server as a backup.
  • the video and audio signals can be obtained from the interface of the game running device. If there is no interface, a camera 32 and a microphone 33 can be set up to obtain the video and audio of the game.
  • the video and audio are processed by the video capture module 311 such as the video capture card, and then sent to the scene analysis module 313 and the feature extraction program module 333 for analysis, and the motion of the current game character is obtained according to the human body movement posture information transmitted by the network interface 37. feature;
  • the self-defined model library memory 364, the self-defined feature library memory 365, the self-defined rule memory 366, the self-defined algorithm library memory 367 and the self-defined database memory 368 are modified and expanded in real time; on the other hand, through the control module 361, the self-learning module 362 and the expert control system module 363 perform analysis operations, supervise and guide the control layer to perform optimal control.
  • the general-purpose processor can control various sound, light, electricity, wind and other execution equipment to simulate the game battlefield or special effects.
  • the processor 36 can also transmit the control signal to the data acquisition layer through a standard network interface, so as to stimulate various wearable devices on the player to produce somatosensory effects.
  • the data acquisition layer 4 includes at least one sensor group 46, at least one data acquisition module 45, at least one game feedback module 41, at least one data transmission module 42, at least one standard universal network interface 43, at least one virtual reality incentive module 44;
  • the sensor group 46 collects information, the sensor group 46 transmits the collected information to the data transmission module 42 through the data collection module 45, and the data transmission module 42 transmits the collected information to the control layer 2; the control layer 2 controls the the game feedback module 41;
  • the control extension layer 3 controls the virtual reality excitation module 44 through a standard general network interface 43 .
  • the standard general network interface 43 transmits the collected information to the control extension layer 3 for analysis and calculation, which is used to modify the game control algorithm and game control data of the control layer, and to control the virtual reality excitation module.
  • the sensor group 46 may include multiple sensor groups, such as sensor group 1 46, sensor group 2 461, ---- sensor group N462;
  • the data collection module 45 may include a plurality of data collection modules, such as data collection module 1 45, data collection module 2 451, ---- data collection module N452;
  • the game feedback module 41 may include multiple game feedback modules, such as game feedback module 1 41, game feedback module 2 411, ---- game feedback module N412;
  • the data transmission module 42 may include multiple data transmission modules, such as data transmission module 1 42, data transmission module 2 421, ---- data transmission module N422;
  • the standard general-purpose network interface 43 may include a plurality of standard general-purpose network interfaces, such as standard general-purpose network interface 1 43, standard general-purpose network interface 2 431, and standard general-purpose network interface N432;
  • the virtual reality incentive module 44 may include a plurality of virtual reality incentive modules, such as virtual reality incentive module 1 44, virtual reality incentive module 2 441, ---- virtual reality incentive module N442;
  • the data collection layer 4 includes one or more data or command collection devices.
  • Each device may contain one or more sensors that receive gestures or sensory signals of the player's body, as well as operational commands.
  • One signal is sent to the control layer by the data transmission module through the data acquisition module, and at the same time, it receives the excitation signal generated by the control layer or the feedback signal transmitted from the game running device to stimulate the action of the human interaction device, such as the vibration of the vibration motor to simulate the shooting, the electromagnet Recoil force for vibration simulation, etc.
  • the other signal is transmitted to the control extension layer through a standard network interface, and each control module analyzes it and extracts the player's operating posture characteristics, thereby guiding the operation of the control layer program.
  • the data acquisition layer may contain one or more sensory-stimulating components, including a battery and a plurality of buttons. It contains at least one somatosensory recognition device among a three-axis acceleration sensor, a three-axis gyroscope, a three-axis geomagnetic sensor, an air pressure sensor, an image sensor or a photoelectric sensor, and records the data of the motion characteristics or motion trajectory of the human body. These devices can not process and identify the collected data, and can directly send them to the control center through wireless or wired connection to exchange information with each other.
  • the present invention also includes a game server 5 to which the game running device 1 transmits game data information.
  • the game server 5 can store various information of the game running device 1 , which greatly enhances the operation of the game device 1 .

Abstract

Disclosed in the present invention is an expandable game center control system, the system comprising a game running device, a control layer, a control expansion layer, and a data acquisition layer. The control layer is used for controlling the operation of a game device; the control expansion layer is used for modifying information data of the control layer; the data acquisition layer is used for acquiring game information; and the control layer comprises a game device interface, a control data sending module, a game data receiving module, a microprocessor, a memory, a somatosensory feature identification module, a data processing module, a first data transmission module, a second data transmission module, and a network interface module. Provided in the present invention is an all-round expandable game center control system that can realize dynamic expansion and real-time adjustments of control methods and strategies according to the game type and the development process of a game, in which system a game player manipulates the game with a high controllability, and has a good user experience.

Description

可以扩展的游戏中心控制系统Scalable Game Center Control System 技术领域technical field
本发明游戏控制系统技术领域,特别涉及一种可以扩展的游戏中心控制系统。The present invention is in the technical field of game control systems, in particular to an expandable game center control system.
背景技术Background technique
随着电子技术、人工智能和网络技术的快速发展,电子游戏越来越复杂,简单的体感游戏设备已经跟不上形势的发展。其主要缺陷如下:With the rapid development of electronic technology, artificial intelligence and network technology, video games are becoming more and more complex, and simple somatosensory game equipment can no longer keep up with the development of the situation. Its main defects are as follows:
智能游戏设备麻雀虽小,五脏俱全。从数据采集、数据处理、到控制算法、动态配置一样都不能少。因而造成了结构复杂,软硬件设计难度大,调试麻烦,维护困难,制造成本高昂;Although the smart game device sparrow is small, it has all the internal organs. From data acquisition, data processing, to control algorithms and dynamic configuration, it is indispensable. As a result, the structure is complex, the software and hardware design is difficult, the debugging is troublesome, the maintenance is difficult, and the manufacturing cost is high;
智能游戏设备由于结构复杂,所以很难做小,使用不方便。Due to the complex structure of smart game equipment, it is difficult to make small and inconvenient to use.
随着人工智能技术的发展,对数据处理和识别提出了越来越高的要求,控制算法越来越复杂,与人进行的声、光、电互动需要更多的电量,而智能游戏操控设备对体积和重量的要求比较苛刻,所以对复杂的计算很难满足要求。With the development of artificial intelligence technology, higher and higher requirements are put forward for data processing and recognition, control algorithms are becoming more and more complex, and sound, light, and electricity interactions with people require more power, and smart games control equipment The requirements for volume and weight are more stringent, so it is difficult to meet the requirements for complex calculations.
当多人操控同样的智能设备玩游戏时,大家的区别仅仅是体感设备采集的数据不同,但是数据处理和控制算法都是一样的,所以每套设备都配备一套相同的数据处理和控制算法,其实是对资源的浪费;When multiple people control the same smart device to play games, the only difference is that the data collected by the somatosensory device is different, but the data processing and control algorithms are the same, so each set of devices is equipped with the same set of data processing and control algorithms , is actually a waste of resources;
目前的大型游戏每天都在进行更新,花样百出,但是现在的游戏设备却是封闭的,用户无法对其算法甚至是参数进行修改,限制了玩家的创造力。At present, large-scale games are updated every day with various tricks, but the current game equipment is closed, and users cannot modify their algorithms or even parameters, which limits the creativity of players.
现在的游戏越来越复杂,变化越来越快,游戏操控设备也应该跟上时代的发展,根据游戏的情节自动调整控制策略。Today's games are becoming more and more complex and changing faster and faster. Game control equipment should also keep up with the development of the times, and automatically adjust the control strategy according to the plot of the game.
现在的游戏都是以游戏开发者为主导,游戏玩家被动应对的模式,所以已经发展到了一个瓶颈时期,很难突破。如果我们能发展到一个让游戏玩家为主导的模式,激发起游戏玩家的创造力,就能唤起玩家的极大热情,迎来游戏发展的春天。Today's games are dominated by game developers, and gamers respond passively, so it has developed into a bottleneck period, and it is difficult to break through. If we can develop a gamer-led model and stimulate the creativity of gamers, we can arouse the great enthusiasm of players and usher in the spring of game development.
现在的游戏,主要还是突出个人,突出单打独斗的“孤胆英雄”。而现代战争更讲究大兵团作战,更重要的是培养“团队”精神。Today's games mainly focus on individuals and "lone heroes" who fight alone. And modern warfare pays more attention to the battle of large corps, and it is more important to cultivate the spirit of "team".
现在的游戏,包括电竞拼的主要还是个人的游戏操控技能,拼的是速度,灵活和体力。Today's games, including e-sports, mainly focus on personal game control skills, and focus on speed, flexibility and physical strength.
本发明注重的是,通过游戏培养玩家:运用知识的能力,科技创新能力、思想创新能力,和团队作战精神。寓教于乐,让玩家在愉快的游戏中学习科技知识,提高自己的能力。The present invention focuses on cultivating players through games: the ability to use knowledge, the ability to innovate in science and technology, the ability to innovate in thought, and the teamwork spirit. It is entertaining and entertaining, allowing players to learn technological knowledge and improve their abilities in a pleasant game.
中国专利申请号为:202010917988.3,申请日是: 2020年09月03日,公开日是:2021年02月26日,专利名称为:游戏控制方法、扩展坞及游戏控制系统,该发明公开了一种游戏控制方法、扩展坞及游戏控制系统,主要解决手机等移动终端无法同时外接显示设备和输入设备,及由此导致的手游界面小、操控不方便的问题。该方法包括以下步骤:从第一端口接收来自输入设备的操控信息;从第二端口接收来自移动设备的视频信息;依据映射关系,获得所述操控信息对应的游戏界面触控位置信息,进而从第二端口发送给移动设备;将所述视频信息从第三端口发送给显示设备。该扩展坞包括执行上述步骤的计算机程序。该系统包括该扩展坞,以及通过该扩展坞连接的移动设备、显示设备和输入设备。本发明以扩展坞为媒介将输入设备、移动设备和显示设备相连,使得在用外接显示设备显示游戏的同时可以用外接输入设备操控移动设备游戏。The Chinese patent application number is: 202010917988.3, and the application date is: September 03, 2020, the publication date is: February 26, 2021, the patent name is: game control method, docking station and game control system, the invention discloses a game control method, docking station and game control system, It mainly solves the problem that mobile terminals such as mobile phones cannot connect external display devices and input devices at the same time, and the resulting mobile game interface is small and inconvenient to control. The method includes the following steps: receiving manipulation information from an input device from a first port; receiving video information from a mobile device from a second port; obtaining touch position information on a game interface corresponding to the manipulation information according to a mapping relationship, and then from The second port is sent to the mobile device; the video information is sent from the third port to the display device. The docking station includes a computer program for performing the above steps. The system includes the docking station, and a mobile device, a display device, and an input device connected through the docking station. The invention uses the docking station as a medium to connect the input device, the mobile device and the display device, so that the external input device can be used to control the mobile device game while the external display device is used to display the game.
技术问题technical problem
上述专利文献公开了一种游戏控制方法、扩展坞及游戏控制系统,但是这个控制系统的目的,只是为了扩展游戏能够使用操作设备的种类,并不能修改游戏的控制算法。扩展坞中的处理器只是把输入设备的操控信息进行格式转换后传给移动设备。而对游戏的整体运行状态,比如游戏场景和特征无法感知,无法自动干预游戏的控制策略,从而提高控制品质。控制品质还是由使用输入设备的人来唯一决定的。并且扩展坞只是用于对移动设备的人工操作进行格式转换。该系统功能不够齐全,游戏玩家不能主导游戏,操作性不强,控制方法和策略无法制定和扩展,尤其是不能根据游戏的类型和游戏的发展进程动态扩展,实时调整。用户体验感还有待于进一步提高。The above-mentioned patent documents disclose a game control method, a docking station and a game control system, but the purpose of this control system is only to expand the types of operating devices that can be used in the game, and cannot modify the control algorithm of the game. The processor in the docking station just converts the control information of the input device into a format and transmits it to the mobile device. However, the overall running state of the game, such as the game scene and features, cannot be perceived, and it cannot automatically intervene in the game's control strategy, thereby improving the control quality. The quality of control is still solely determined by the person using the input device. And the docking station is just for format conversion for manual operation of the mobile device. The functions of the system are not complete enough, gamers cannot dominate the game, the operability is not strong, and the control methods and strategies cannot be formulated and expanded, especially cannot be dynamically expanded and adjusted in real time according to the type of game and the development process of the game. The user experience needs to be further improved.
技术解决方案technical solutions
本发明的主要目的是提供一种功能齐全,游戏玩家主导游戏,操控性强,可以根据游戏类型和游戏的发展进程,对控制方法和策略进行动态扩展、实时调整,用户体验感好的一种可以扩展的游戏中心控制系统。The main purpose of the present invention is to provide a game player with complete functions, strong controllability, dynamic expansion and real-time adjustment of control methods and strategies according to the game type and the development process of the game, and a good user experience. Scalable game center control system.
为实现上述发明目的,本发明提出一种可以扩展的游戏中心控制系统,包括游戏运行设备、控制层、控制扩展层、数据采集层;所述控制层,用于控制游戏设备运行;所述控制扩展层,用于修正控制层信息数据;所述数据采集层,用于采集游戏信息;In order to achieve the above purpose of the invention, the present invention proposes an expandable game center control system, including a game running device, a control layer, a control expansion layer, and a data acquisition layer; the control layer is used to control the operation of the game device; the control layer The extension layer is used to modify the information data of the control layer; the data collection layer is used to collect game information;
所述控制层包括游戏设备接口,控制数据发送模块,游戏数据接收模块,微处理器,存储器,体感特征识别模块,数据处理模块,第一数据传输模块,第二数据传输模块,网络接口模块;The control layer includes a game device interface, a control data sending module, a game data receiving module, a microprocessor, a memory, a somatosensory feature identification module, a data processing module, a first data transmission module, a second data transmission module, and a network interface module;
所述数据采集层采集人体数据和控制命令,通过第一数据传输模块将数据信息传输至数据处理模块进行信息处理;该数据处理模块将处理后的信息通过体感特征识别模块进行特征识别,并传输至微处理器;所述微处理器通过控制数据发送模块将控制信息传输至该游戏设备接口,所述微处理器通过该游戏设备接口控制所述游戏运行设备;所述微处理器将分析处理信息传输至存储器保存;所述微处理器通过第二数据传输模块经网络接口模块与控制扩展层交互信息;The data collection layer collects human body data and control commands, and transmits the data information to the data processing module through the first data transmission module for information processing; the data processing module performs feature recognition on the processed information through the somatosensory feature recognition module, and transmits to the microprocessor; the microprocessor transmits control information to the game device interface through the control data sending module, and the microprocessor controls the game running device through the game device interface; the microprocessor analyzes and processes The information is transmitted to the memory for storage; the microprocessor exchanges information with the control extension layer through the second data transmission module via the network interface module;
所述游戏运行设备通过游戏设备接口将游戏数据信息传输至游戏数据接收模块,该游戏数据接收模块将游戏数据信息传输至微处理器,该游戏数据信息通过微处理器分析处理后,通过第一数据传输模块传输至数据采集层。The game running device transmits the game data information to the game data receiving module through the game device interface, and the game data receiving module transmits the game data information to the microprocessor. The data transmission module transmits to the data acquisition layer.
所述微处理器包括控制修正模块,该控制修正模块用于修正游戏数据。The microprocessor includes a control modification module for modifying game data.
所述微处理器包括存储器,该存储器用于存储游戏控制算法。The microprocessor includes memory for storing game control algorithms.
所述控制修正模块包括游戏规则存储器,该存储器用于存储游戏规则。The control modification module includes a game rule memory for storing game rules.
所述微处理器包括游戏数据存储器,该存储器用于存储游戏数据。The microprocessor includes a game data memory for storing game data.
所述控制扩展层包括游戏视频接口,游戏音频接口,视频采集模块,视频处理模块,音频采集模块,音频处理模块,特征提取程序模块,场景分析程序模块,处理器,控制模块,存储器,服务器,网络接口模块;The control extension layer includes a game video interface, a game audio interface, a video capture module, a video processing module, an audio capture module, an audio processing module, a feature extraction program module, a scene analysis program module, a processor, a control module, a memory, a server, network interface module;
所述数据采集层将采集的信息传输至处理器,该处理器通过网络接口模块传输至控制层;The data collection layer transmits the collected information to the processor, and the processor transmits it to the control layer through the network interface module;
所述游戏运行设备通过游戏视频接口将视频信息传输至视频采集模块,所述视频采集模块通过视频处理模块将视频信息传输至场景分析程序模块,该场景分析程序模块经过分析处理后将视频信息传输至处理器,该处理器控制所述控制模块;The game running device transmits the video information to the video acquisition module through the game video interface, and the video acquisition module transmits the video information to the scene analysis program module through the video processing module, and the scene analysis program module transmits the video information after analysis and processing. to a processor that controls the control module;
所述游戏运行设备通过游戏音频接口将音频信息传输至音频采集模块,所述音频采集模块通过音频处理模块将音频信息传输至特征提取程序模块,该特征提取程序模块经过分析处理后将音频信息传输至该处理器;The game running device transmits the audio information to the audio acquisition module through the game audio interface, and the audio acquisition module transmits the audio information to the feature extraction program module through the audio processing module, and the feature extraction program module transmits the audio information after analysis and processing. to the processor;
所述处理器将处理后信息分别传输至存储器和服务器;所述控制模块将控制信息分别传输至存储器和服务器。The processor transmits the processed information to the memory and the server respectively; the control module transmits the control information to the memory and the server respectively.
所述控制扩展层包括控制输出模块,游戏模拟模块;所述处理器将控制信息传输至控制输出模块,该控制输出模块将控制信息传输至游戏模拟模块。The control extension layer includes a control output module and a game simulation module; the processor transmits control information to the control output module, and the control output module transmits the control information to the game simulation module.
所述控制扩展层包括网络接口,所述处理器通过网络接口将信息传输至数据采集层。The control extension layer includes a network interface, and the processor transmits information to the data acquisition layer through the network interface.
所述处理器包括人机监控操作设备,该监控操作设备用于游戏监控。The processor includes a human-machine monitoring operating device for game monitoring.
所述处理器包括自我学习模块,该自我学习模块用于完善游戏数据,分析、改进控制算法。The processor includes a self-learning module for improving game data, analyzing and improving control algorithms.
所述处理器包括专家控制系统模块,该专家控制系统模块用于积累游戏规则、游戏控制经验和游戏控制数据、模拟人工智能。The processor includes an expert control system module, which is used for accumulating game rules, game control experience and game control data, and simulating artificial intelligence.
所述存储器包括自定义模型库存储器、自定义特征库存储器、自定义规则存储器、自定义算法库存储器和自定义数据库存储器。The storage includes a self-defined model library storage, a self-defined feature library storage, a self-defined rule storage, a self-defined algorithm library storage and a self-defined database storage.
所述服务器包括通用数据库服务器、通用算法库服务器、通用模型库服务器。The servers include a general database server, a general algorithm library server, and a general model library server.
所述数据采集层包括至少一个传感器组,至少一个数据采集模块,至少一个游戏反馈模块,至少一个数据传送模块,至少一个标准通用网络接口,至少一个虚拟现实激励模块;The data acquisition layer includes at least one sensor group, at least one data acquisition module, at least one game feedback module, at least one data transmission module, at least one standard universal network interface, and at least one virtual reality excitation module;
所述传感器组采集信息,该传感器组将采集的信息通过数据采集信息传输至数据传送模块,该数据传送模块将采集信息传输至控制层;所述控制层控制该游戏反馈模块;The sensor group collects information, the sensor group transmits the collected information to the data transmission module through the data collection information, and the data transmission module transmits the collected information to the control layer; the control layer controls the game feedback module;
所述控制扩展层通过标准通用网络接口将信息传输至虚拟现实激励模块;The control extension layer transmits information to the virtual reality excitation module through a standard general network interface;
本发明还包括游戏服务器,所述游戏运行设备将游戏数据信息传输至该游戏服务器。The present invention also includes a game server to which the game running device transmits game data information.
有益效果beneficial effect
本发明提供技术方案的有益效果是:1)本发明通过游戏运行设备、控制层、控制扩展层、数据采集层构成一个完整的游戏网络,可以根据游戏类型和游戏的发展进程,对控制方法和策略进行动态扩展、实时调整,智能化程度高,功能多样,游戏玩家主导游戏,操控性强;2)本发明由于功能多样,使操作游戏更加多样化,用户体验感大大增强;3)本发明是现代游戏网络的升级,有助于市场进一步推广。The beneficial effects of the technical solutions provided by the present invention are: 1) The present invention constitutes a complete game network through the game running device, the control layer, the control extension layer and the data acquisition layer, and can adjust the control method and the game according to the game type and the development process of the game. The strategy is dynamically expanded and adjusted in real time, with a high degree of intelligence and various functions. The game player dominates the game and has strong controllability; 2) The present invention makes the operation game more diverse due to the diverse functions, and the user experience is greatly enhanced; 3) The present invention It is an upgrade of the modern game network, which is helpful for further promotion in the market.
附图说明Description of drawings
为了更清楚地说明本发明实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图示出的结构获得其他的附图。In order to explain the embodiments of the present invention or the technical solutions in the prior art more clearly, the following briefly introduces the accompanying drawings that need to be used in the description of the embodiments or the prior art. Obviously, the accompanying drawings in the following description are only These are some embodiments of the present invention, and for those of ordinary skill in the art, other drawings can also be obtained according to the structures shown in these drawings without creative efforts.
图1为本发明实施例可以扩展的游戏中心控制系统的系统方框图;1 is a system block diagram of an expandable game center control system according to an embodiment of the present invention;
图2为本发明实施例可以扩展的游戏中心控制系统的控制层方框图;2 is a block diagram of a control layer of an expandable game center control system according to an embodiment of the present invention;
图3为本发明实施例可以扩展的游戏中心控制系统的控制扩展层方框图;3 is a block diagram of a control extension layer of an expandable game center control system according to an embodiment of the present invention;
图4为本发明实施例可以扩展的游戏中心控制系统的数据采集层方框图。FIG. 4 is a block diagram of a data acquisition layer of an expandable game center control system according to an embodiment of the present invention.
附图标号说明:Description of reference numbers:
本发明目的的实现、功能特点及优点将结合实施例,参照附图做进一步说明。The realization, functional characteristics and advantages of the present invention will be further described with reference to the accompanying drawings in conjunction with the embodiments.
本发明的最佳实施方式BEST MODE FOR CARRYING OUT THE INVENTION
在此处键入本发明的最佳实施方式描述段落。Type the best mode description paragraph of the invention here.
本发明的实施方式Embodiments of the present invention
下面将结合本发明实施例中的附图,对本发明实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本发明的一部分实施例,而不是全部的实施例。基于本发明中的实施例,本领域普通技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本发明保护的范围。The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only a part of the embodiments of the present invention, not all of the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present invention.
需要说明,本发明实施例中所有方向性指示(诸如上、下、左、右、前、后……)仅用于解释在某一特定姿态(如附图所示)下各部件之间的相对位置关系、运动情况等,如果该特定姿态发生改变时,则该方向性指示也相应地随之改变。It should be noted that all directional indications (such as up, down, left, right, front, back, etc.) in the embodiments of the present invention are only used to explain the relationship between various components under a certain posture (as shown in the accompanying drawings). The relative positional relationship, the movement situation, etc., if the specific posture changes, the directional indication also changes accordingly.
在本发明中,除非另有明确的规定和限定,术语“连接”、“固定”等应做广义理解,例如,“固定”可以是固定连接,也可以是可拆卸连接,或成一体;可以是机械连接,也可以是电连接;可以是直接相连,也可以通过中间媒介间接相连,可以是两个元件内部的连通或两个元件的相互作用关系,除非另有明确的限定。对于本领域的普通技术人员而言,可以根据具体情况理解上述术语在本发明中的具体含义。In the present invention, unless otherwise expressly specified and limited, the terms "connected", "fixed" and the like should be understood in a broad sense, for example, "fixed" may be a fixed connection, a detachable connection, or an integrated; It can be a mechanical connection or an electrical connection; it can be a direct connection or an indirect connection through an intermediate medium, and it can be an internal communication between two elements or an interaction relationship between the two elements, unless otherwise explicitly defined. For those of ordinary skill in the art, the specific meanings of the above terms in the present invention can be understood according to specific situations.
另外,在本发明中如涉及“第一”、“第二”等的描述仅用于描述目的,而不能理解为指示或暗示其相对重要性或者隐含指明所指示的技术特征的数量。由此,限定有“第一”、“第二”的特征可以明示或者隐含地包括至少一个该特征。另外,各个实施例之间的技术方案可以相互结合,但是必须是以本领域普通技术人员能够实现为基础,当技术方案的结合出现相互矛盾或无法实现时应当认为这种技术方案的结合不存在,也不在本发明要求的保护范围之内。In addition, descriptions such as "first", "second", etc. in the present invention are only for descriptive purposes, and should not be construed as indicating or implying their relative importance or implicitly indicating the number of indicated technical features. Thus, a feature delimited with "first", "second" may expressly or implicitly include at least one of that feature. In addition, the technical solutions between the various embodiments can be combined with each other, but must be based on the realization by those of ordinary skill in the art. When the combination of technical solutions is contradictory or cannot be realized, it should be considered that the combination of such technical solutions does not exist. , is not within the scope of protection required by the present invention.
本发明提出一种可以扩展的游戏中心控制系统。The present invention provides an expandable game center control system.
实施例1Example 1
参照图1,图2,图3,图4,在本发明一实施例中,该一种可以扩展的游戏中心控制系统,包括游戏运行设备1、控制层2、控制扩展层3、数据采集层4;所述控制层2,用于控制游戏设备运行;所述控制扩展层3,用于修正控制层信息数据;所述用于修正控制层信息数据包括用于静态或动态修改控制层的控制算法和游戏控制数据;所述数据采集层4,用于采集游戏信息;1, 2, 3, and 4, in an embodiment of the present invention, the expandable game center control system includes a game running device 1, a control layer 2, a control extension layer 3, and a data acquisition layer 4; the control layer 2 is used to control the operation of the game device; the control extension layer 3 is used to modify the control layer information data; the control layer information data for modifying the control layer includes controls for statically or dynamically modifying the control layer Algorithms and game control data; the data collection layer 4 is used to collect game information;
本发明是一个以控制器为中心的控制网络,该网络含有:数据采集层4,控制层3,游戏运行设备层1,还包括控制扩展层3。The present invention is a controller-centered control network, which includes a data acquisition layer 4 , a control layer 3 , a game running device layer 1 , and a control extension layer 3 .
所述数据采集层4至少含有一个数据获取设备,该数据采集层4可以含有一个或多个人体感应设备,可以含有一个或多个可穿戴设备,可以含有一个或多个遥控设备,主要负责获取人体运动数据和遥控命令。The data acquisition layer 4 contains at least one data acquisition device, and the data acquisition layer 4 may contain one or more human body sensing devices, may contain one or more wearable devices, and may contain one or more remote control devices, which are mainly responsible for acquiring Human motion data and remote control commands.
所述数据采集层4通过无线或有线连接的方式将数据发送给控制层和控制扩展层,并接收配置命令,以及游戏设备通过控制层2和控制扩展层3传来的游戏信息,与游戏互动。The data acquisition layer 4 sends data to the control layer and the control extension layer through a wireless or wired connection, and receives configuration commands, as well as game information transmitted by the game device through the control layer 2 and the control extension layer 3 to interact with the game. .
所述控制层2对接收到的数据进行处理,并选用相应的控制算法,对游戏运行设备中运行的游戏进行控制。并接收游戏运行设备中的游戏发出的互动信号,传送给数据采集层的玩家,产生声、光、电等互动刺激信号。The control layer 2 processes the received data, and selects a corresponding control algorithm to control the game running in the game running device. And receive the interactive signal from the game in the game running device, transmit it to the player in the data acquisition layer, and generate interactive stimulation signals such as sound, light and electricity.
所述控制扩展层3是对控制层控制能力的增强。该控制扩展层3首先由电脑、手机、或其它智能设备组成局域网,然后通过Internet网连接到云端控制服务器。该层配有可实时更新的应用程序,通过传感器,视频、音频,或者摄像头、麦克风提取游戏运行设备中游戏画面中的声、光、电和图像信息,进行处理和识别,实时调整控制层的控制算法,提高控制精度。并根据游戏画面向数据接收层发送互动刺激信息,以及控制本地游戏模拟模块。The control extension layer 3 is to enhance the control capability of the control layer. The control extension layer 3 firstly consists of a computer, mobile phone, or other intelligent devices to form a local area network, and then connects to the cloud control server through the Internet network. This layer is equipped with an application program that can be updated in real time, extracts the sound, light, electricity and image information in the game screen in the game running device through sensors, video, audio, or camera, microphone, processes and recognizes, and adjusts the control layer in real time. Control algorithm to improve control accuracy. And send interactive stimulation information to the data receiving layer according to the game screen, and control the local game simulation module.
在具体实施的过程中,所述数据采集层4、控制层2、游戏运行设备层1和控制扩展层3在物理空间的布局可以相互独立,也可以相互任意组合。例如,控制层2可以和数据采集层4集成在一起,也可以和游戏运行设备层1集成在一起,等等,一切根据需要而定。In the specific implementation process, the layout of the data acquisition layer 4 , the control layer 2 , the game operating device layer 1 and the control expansion layer 3 in the physical space can be independent of each other, or can be arbitrarily combined with each other. For example, the control layer 2 can be integrated with the data acquisition layer 4, and can also be integrated with the game running device layer 1, etc., all according to the needs.
所述控制层2包括游戏设备接口21,控制数据发送模块211,游戏数据接收模块212,微处理器22,存储器223,体感特征识别模块23,数据处理模块24,第一数据传输模块25,第二数据传输模块26,网络接口模块27;The control layer 2 includes a game device interface 21, a control data transmission module 211, a game data reception module 212, a microprocessor 22, a memory 223, a somatosensory feature recognition module 23, a data processing module 24, a first data transmission module 25, and a first data transmission module 25. Two data transmission module 26, network interface module 27;
所述数据采集层4采集人体数据和控制命令通过第一数据传输模块25将数据信息传输至数据处理模块24进行信息处理;该数据处理模块24将处理后的信息通过体感特征识别模块23进行特征提取,并将信息传输至微处理器22;所述微处理器22通过控制数据发送模块211将控制信息传输至该游戏设备接口21,所述微处理器22通过该游戏设备接口21控制所述游戏运行设备1;The data collection layer 4 collects human body data and control commands, and transmits the data information to the data processing module 24 for information processing through the first data transmission module 25; Extract and transmit the information to the microprocessor 22; the microprocessor 22 transmits the control information to the game device interface 21 through the control data sending module 211, and the microprocessor 22 controls the game device interface 21 through the game device interface 21. Game running device 1;
所述微处理器22将分析处理信息传输至存储器223保存;所述微处理器22通过第二数据传输模块26将控制信息传输至网络接口模块27,所述控制信息通过网络接口模块27传输至控制扩展层3;The microprocessor 22 transmits the analysis and processing information to the memory 223 for storage; the microprocessor 22 transmits the control information to the network interface module 27 through the second data transmission module 26, and the control information is transmitted to the network interface module 27 through the network interface module 27. control extension layer 3;
本实施例,所述微处理器22根据游戏数据存储器222、游戏规则存储器224和存储器223中的数据、游戏规则和控制算法分析、计算,并通过控制数据发送模块211将控制信息传输至该游戏设备接口21,所述微处理器22通过该游戏设备接口21控制所述游戏运行设备1;In this embodiment, the microprocessor 22 analyzes and calculates according to the data in the game data memory 222 , the game rule memory 224 and the memory 223 , the game rules and the control algorithm, and transmits the control information to the game through the control data sending module 211 a device interface 21, through which the microprocessor 22 controls the game running device 1;
所述微处理器22接到通过网络接口模块27和第二数据传输模块26传来的控制策略校正数据后,通过控制修正模块221,修改游戏数据存储器222、游戏规则存储器224和存储器223中的数据、规则和算法。After the microprocessor 22 receives the control strategy correction data transmitted through the network interface module 27 and the second data transmission module 26, it modifies the game data memory 222, the game rule memory 224 and the memory 223 through the control correction module 221. Data, rules and algorithms.
所述微处理器22通过第二数据传输模块26和网络接口模块27,与控制扩展层3交换信息;The microprocessor 22 exchanges information with the control extension layer 3 through the second data transmission module 26 and the network interface module 27;
所述游戏运行设备1通过游戏设备接口21将游戏数据信息传输至游戏数据接收模块212,该游戏数据接收模块212将游戏数据信息传输至微处理器22,该游戏数据信息通过微处理器22分析处理后通过第一数据传输模块25传输至数据采集层4。The game running device 1 transmits the game data information to the game data receiving module 212 through the game device interface 21, the game data receiving module 212 transmits the game data information to the microprocessor 22, and the game data information is analyzed by the microprocessor 22. After processing, it is transmitted to the data acquisition layer 4 through the first data transmission module 25 .
参看图2,本实施例中,所述游戏运行设备:是运行游戏的设备或平台。以无线或有线连接的方式接收到控制中心发来的控制数据后,对游戏中的人物或画面进行控制,完成游戏玩家的要求。Referring to FIG. 2 , in this embodiment, the game running device: is a device or a platform for running a game. After receiving the control data sent by the control center in the form of wireless or wired connection, it controls the characters or pictures in the game to fulfill the requirements of the game player.
所述游戏设备还可以通过传感器,视频、音频接口,或摄像头、麦克风,把声、光、电和视频、音频、图像信息传送给控制扩展层的局域网设备中。游戏设备可以是但不限于:电脑、游戏机、游戏主机(包括但不限于Xbox系列、Playstation系列、Switch系列等)、手机、VR头盔、VR眼镜、AR头盔、AR眼镜、智能电视、云电视、虚拟终端等一切运行游戏的设备或者教学设备。The game device can also transmit sound, light, electricity, video, audio, and image information to the local area network device that controls the extension layer through sensors, video, audio interfaces, or cameras and microphones. Game devices can be but are not limited to: computers, game consoles, game consoles (including but not limited to Xbox series, Playstation series, Switch series, etc.), mobile phones, VR helmets, VR glasses, AR helmets, AR glasses, smart TVs, cloud TVs , virtual terminal and other equipment or teaching equipment for running games.
本实施例,所述数据采集层4包括体感运动数据采集设备,该体感运动数据采集设备可含有一种或多种刺激人体感观的部件(如声音、电机模拟射击振动、电磁铁振动模拟后坐力等),还可以含有电池和多个按键; 还可以包括三轴加速度传感器、三轴陀螺仪、三轴地磁传感器、气压传感器、图像传感器或光电传感器中至少一种体感识别设备,记录人体的运动特征或运动轨迹的数据。In this embodiment, the data acquisition layer 4 includes a somatosensory motion data acquisition device, and the somatosensory motion data acquisition device may contain one or more components that stimulate human perception (such as sound, motor simulating shooting vibration, electromagnet vibration simulating recoil force) etc.), can also contain batteries and multiple buttons; can also include at least one somatosensory recognition device among three-axis acceleration sensors, three-axis gyroscopes, three-axis geomagnetic sensors, air pressure sensors, image sensors or photoelectric sensors to record the movement of the human body Data for features or motion trajectories.
这些设备可以不对采集的数据进行处理和识别,可以直接通过无线或有线连接的方式发送给控制中心,互相交换信息。由于可以不必有数据处理和控制算法,从而可大大减少游戏体感设备的软硬件设计、调试和维护的复杂性,降低了成本,有利于快速开发,以及方便升级换代,这在同时使用多种体感设备时,优势更加明显。另外手持这些设备操控射击游戏时,还可以通过平移或翻转,就如同拿着枪一样进行瞄准和射击。因而既有手柄的按键操作方便的优点,保持了用户的按键操作习惯,又具有枪的体验感。These devices can not process and identify the collected data, and can directly send them to the control center through wireless or wired connection to exchange information with each other. Because there is no need for data processing and control algorithms, it can greatly reduce the complexity of software and hardware design, debugging and maintenance of game somatosensory devices, reduce costs, facilitate rapid development, and facilitate upgrades. equipment, the advantages are more obvious. In addition, when holding these devices to control the shooting game, you can also pan or flip, just like holding a gun to aim and shoot. Therefore, it not only has the advantages of convenient button operation of the handle, but also maintains the user's button operation habit, and has the experience of a gun.
本实施例,所述穿戴设备包括人体动作传感器,记录人体的运动特征和轨迹的数据,并将数据通过无线或有线连接的方式传送给控制中心,互相交换信息。设备类型包括但不限于:手环、脚环、手表、腕带、头盔、眼镜、头带、鞋、袜、佩带、服装、书包、拐杖、刀、剑、棍棒、弓箭、道具、配饰等等。In this embodiment, the wearable device includes a human body motion sensor, which records the data of the movement characteristics and trajectory of the human body, and transmits the data to the control center through a wireless or wired connection to exchange information with each other. Equipment types include but are not limited to: wristbands, anklets, watches, wristbands, helmets, glasses, headbands, shoes, socks, wear, clothing, school bags, crutches, knives, swords, sticks, bows, props, accessories, etc. .
本实施例,所述遥控设备包括一种或多种按键、摇杆、按钮、开关、滑动条、语音传输、光电控制等部件,将数据或命令通过无线或有线连接的方式发送给控制中心,互相交换信息。In this embodiment, the remote control device includes one or more keys, joysticks, buttons, switches, sliders, voice transmission, photoelectric control and other components, and sends data or commands to the control center through wireless or wired connection, exchange information with each other.
本实施例,所述控制层2包括微处理器22、存储器223和一种或多种网络通讯模块组成。In this embodiment, the control layer 2 includes a microprocessor 22, a memory 223 and one or more network communication modules.
该控制层2以无线或有线连接的方式接收体感设备发来的数据,以无线或有线连接的方式接收操作命令和遥控数据,根据不同游戏和游戏平台的要求,先对体感数据进行处理和识别,然后调用相应的控制算法,利用内部存储的数据和强大的计算能力,计算出精准的控制结果,以无线或有线连接的方式输出给游戏运行设备,并同时满足一人或多人的操作要求。控制中心配有开放的接口和通讯协议,随时和控制扩展层交互信息,可以在游戏中始终保持最优的控制算法。当游戏发出与游戏玩家的互动信号时,由控制中心传送给数据采集层的玩家。The control layer 2 receives data from the somatosensory device in a wireless or wired connection, receives operation commands and remote control data in a wireless or wired connection, and processes and identifies the somatosensory data according to the requirements of different games and game platforms. , and then call the corresponding control algorithm, use the internally stored data and powerful computing power to calculate the precise control result, output it to the game running device in a wireless or wired connection, and meet the operation requirements of one or more people at the same time. The control center is equipped with an open interface and communication protocol, which can exchange information with the control extension layer at any time, and can always maintain the optimal control algorithm in the game. When the game sends out an interaction signal with the game player, it is transmitted by the control center to the player in the data acquisition layer.
本实施例,所述有线连接是根据具体的应用可代表下面的任意一种,包括电缆连接,导线连接、印刷电路版(PCB)上的布线连接,或集成电路中的布线连接。In this embodiment, the wired connection may represent any one of the following according to specific applications, including cable connection, wire connection, wiring connection on a printed circuit board (PCB), or wiring connection in an integrated circuit.
本实施例,优选地,所述微处理器22包括控制修正模块221,该控制修正模块221用于修正游戏数据。In this embodiment, preferably, the microprocessor 22 includes a control correction module 221, and the control correction module 221 is used to correct game data.
所述控制修正模块221包括用于修正游戏控制算法、游戏控制代码、游戏规则或者游戏数据中的至少一种。The control modification module 221 includes at least one for modifying game control algorithms, game control codes, game rules or game data.
本实施例,进一步,优选地,所述微处理器22包括存储器223,该存储器223用于存储游戏控制算法;In this embodiment, further, preferably, the microprocessor 22 includes a memory 223, and the memory 223 is used to store the game control algorithm;
所述微处理器22包括游戏规则存储器224,该游戏规则存储器224用于存储游戏规则。The microprocessor 22 includes a game rules memory 224 for storing game rules.
本实施例,优选地,所述微处理器22包括游戏数据存储器222,该游戏数据存储器222用于存储游戏数据。In this embodiment, preferably, the microprocessor 22 includes a game data memory 222, and the game data memory 222 is used to store game data.
所述存储器223用于存储游戏控制算法,该游戏规则存储器224用于存储游戏规则,该游戏数据存储器222用于存储运行游戏的相关数据。The memory 223 is used to store game control algorithms, the game rule memory 224 is used to store game rules, and the game data memory 222 is used to store data related to running the game.
 本实施例,所述控制层2和数据采集层4还可以是完全相互独立的设备,由网络接口相互通讯。In this embodiment, the control layer 2 and the data acquisition layer 4 may also be completely independent devices, and communicate with each other through a network interface.
所述数据采集层4的人体感应数据和控制命令由网络数据传送模块接收。控制命令直接送给微处理器22,经控制数据发送模块211,通过游戏设备接口21发送给游戏运行设备1,同时微处理器22又将接收到的游戏运行设备的反馈信号经第一数据传输模块25发回给数据采集层。The human body sensing data and control commands of the data acquisition layer 4 are received by the network data transmission module. The control command is directly sent to the microprocessor 22, and is sent to the game running device 1 through the game device interface 21 through the control data sending module 211. At the same time, the microprocessor 22 transmits the received feedback signal of the game running device through the first data transmission. Module 25 sends back to the data acquisition layer.
所述人体感应数据则经数据处理模块24进行滤波、和抗干扰处理,并转换成需要的物理量,经体感特征识别模块23进行行为辨识,送给微处理器22。所述微处理器22根据控制中心存储的游戏规则、控制算法,并查询相匹配的存储数据,分析运算,产生相关的控制数据,经控制数据发送模块211且通过游戏设备接口21发送给游戏运行设备1,完成玩家的控制意图。The human body sensing data is filtered and anti-interference processed by the data processing module 24 , and converted into a required physical quantity, and then subjected to behavior identification by the somatosensory feature identification module 23 , and sent to the microprocessor 22 . The microprocessor 22 inquires the matching stored data according to the game rules and control algorithms stored in the control center, analyzes and calculates, and generates relevant control data, which is sent to the game operation through the control data sending module 211 and through the game equipment interface 21. Device 1, completes the player's control intent.
本实施例,所述控制层2既可以独立运行,也可以和控制扩展层3相连接。相连接后的控制层2立刻就由封闭、僵化、简单的系统,变成了开放、灵活、功能可无限扩展的强大系统。In this embodiment, the control layer 2 can run independently or be connected to the control extension layer 3 . The connected control layer 2 immediately changes from a closed, rigid, and simple system to an open, flexible, and infinitely expandable powerful system.
所述控制扩展层3内的通用电脑、手机、网络服务器等智能设备,可以通过标准通用网络接口把新的控制算法代码、控制命令和控制数据,经控制扩展层3网络接口模块35传送给微处理器22,由游戏控制修正模块221进行处理,修改控制存储器223、游戏规则存储器224和游戏数据存储器222中的内容,改变控制策略或控制力度,校正误差等。Intelligent devices such as general-purpose computers, mobile phones, and network servers in the control expansion layer 3 can transmit new control algorithm codes, control commands and control data to the microcomputer through the control expansion layer 3 network interface module 35 through the standard general-purpose network interface. The processor 22 is processed by the game control modification module 221 to modify the content in the control memory 223, the game rule memory 224 and the game data memory 222, change the control strategy or control strength, and correct errors.
所述控制层2内的程序、算法、数据不仅可以随时静态配置,还可以在游戏运行时动态配置,实时调整,从而使本发明可以完美控制各种游戏。The programs, algorithms and data in the control layer 2 can not only be statically configured at any time, but also dynamically configured and adjusted in real time when the game is running, so that the present invention can perfectly control various games.
实施例2Example 2
参看图3,本实施例,所述控制扩展层3包括游戏视频接口31、游戏音频接口34组合,摄像头32、麦克风33组合,或声、光、电传感器组合中的至少一种,视频采集模块311,视频处理模块312,音频采集模块331,音频处理模块332,特征提取程序模块333,场景分析程序模块313,处理器36,控制模块361,存储器,服务器,网络接口模块35;3, in this embodiment, the control extension layer 3 includes a combination of a game video interface 31, a game audio interface 34, a combination of a camera 32, a microphone 33, or at least one of a combination of sound, light, and electrical sensors, and a video capture module. 311, video processing module 312, audio acquisition module 331, audio processing module 332, feature extraction program module 333, scene analysis program module 313, processor 36, control module 361, memory, server, network interface module 35;
所述数据采集层4将采集的信息传输至处理器36,该处理器36通过网络接口模块35传输至控制层2;The data collection layer 4 transmits the collected information to the processor 36, and the processor 36 transmits it to the control layer 2 through the network interface module 35;
本实施例,优选地,所述数据采集层4将采集的信息传输至处理器36,该处理器36结合场景分析程序模块313和特征提取程序模块333的计算结果,并利用与其它控制模块提供的数据,制定控制修正数据,并通过网络接口模块35传输至控制层2;In this embodiment, preferably, the data collection layer 4 transmits the collected information to the processor 36, and the processor 36 combines the calculation results of the scene analysis program module 313 and the feature extraction program module 333, and uses other control modules to provide data, formulate control correction data, and transmit it to the control layer 2 through the network interface module 35;
所述游戏运行设备1通过游戏视频接口31将视频信息传输至视频采集模块311,所述视频采集模块311通过视频处理模块312将视频信息传输至场景分析程序模块313,该场景分析程序模块313经过分析处理后将视频信息传输至处理器36,该处理器36控制所述控制模块361;The game running device 1 transmits the video information to the video acquisition module 311 through the game video interface 31, and the video acquisition module 311 transmits the video information to the scene analysis program module 313 through the video processing module 312. After analyzing and processing, the video information is transmitted to the processor 36, and the processor 36 controls the control module 361;
所述游戏运行设备1通过游戏音频接口34将音频信息传输至音频采集模块331,所述音频采集模块331通过音频处理模块332将音频信息传输至特征提取程序模块333,该特征提取程序模块333经过分析处理后将音频信息传输至该处理器36;The game running device 1 transmits the audio information to the audio acquisition module 331 through the game audio interface 34, and the audio acquisition module 331 transmits the audio information to the feature extraction program module 333 through the audio processing module 332. After analyzing and processing, the audio information is transmitted to the processor 36;
所述处理器36将处理后信息分别传输至存储器和服务器;所述控制模块361将控制信息分别传输至存储器和服务器。The processor 36 transmits the processed information to the memory and the server respectively; the control module 361 transmits the control information to the memory and the server respectively.
本实施例所述游戏设备层1通过视频、音频接口组合,摄像头32、麦克风33组合或者声、光、电传感器组合中的任何一种组合,将游戏信息传输至视频处理模块312和音频处理模块332或者相应的传感器信号处理模块进行处理,再把信息传输给微处理器36及相应的控制系统进行场景分析和特征提取,并结合数据采集层传来的数据,以及各个控制模块的处理和控制算法,进行分析、运算,计算结果分别传输给控制层用于修改游戏控制算法和游戏控制数据,以及传输给数据采集层,本地存储器、网络服务器,或用于控制本地游戏模拟模块。The game device layer 1 in this embodiment transmits game information to the video processing module 312 and the audio processing module through a combination of video and audio interfaces, a combination of a camera 32, a microphone 33, or any combination of sound, light, and electrical sensors 332 or the corresponding sensor signal processing module for processing, and then transmit the information to the microprocessor 36 and the corresponding control system for scene analysis and feature extraction, and combine the data from the data acquisition layer and the processing and control of each control module. Algorithms are analyzed and calculated, and the calculation results are respectively transmitted to the control layer for modifying the game control algorithm and game control data, as well as to the data acquisition layer, local storage, network server, or for controlling the local game simulation module.
本实施例,优选地,所述存储器包括自定义模型库存储器364、自定义特征库存储器365、自定义规则存储器366、自定义算法库存储器367和自定义数据库存储器368,便于玩家自己定制控制算法。In this embodiment, preferably, the memory includes a custom model library memory 364, a custom feature library memory 365, a custom rule memory 366, a custom algorithm library memory 367 and a custom database memory 368, which is convenient for players to customize the control algorithm by themselves .
所述存储器内容还可以由用户玩家自己定制,即自定义库存储器,内容包含游戏模型、游戏特征、游戏规则、控制算法、游戏数据等内容。The content of the memory can also be customized by the user, that is, a custom library memory, and the content includes the game model, game features, game rules, control algorithms, game data and other content.
所述服务器包括通用数据库服务器392、通用算法库服务器393、通用模型库服务器394。The servers include a general database server 392 , a general algorithm library server 393 , and a general model library server 394 .
本实施例,优选地,所述控制扩展层3包括控制输出模块38,游戏模拟模块381;处理器36根据游戏场景分析程序的结果控制输出模块38,将控制信息传输至游戏模拟模块381。In this embodiment, preferably, the control extension layer 3 includes a control output module 38 and a game simulation module 381 ; the processor 36 controls the output module 38 according to the result of the game scene analysis program, and transmits control information to the game simulation module 381 .
本实施例,优选地,所述控制扩展层3包括网络接口37,所述处理器36通过网络接口37将信息传输至数据采集层4。In this embodiment, preferably, the control extension layer 3 includes a network interface 37 , and the processor 36 transmits information to the data collection layer 4 through the network interface 37 .
所述处理器36包括人机监控操作设备391,该监控操作设备391用于游戏监控。The processor 36 includes a human-machine monitoring operation device 391, which is used for game monitoring.
所述控制层2通过网络接口模块35与微处理器36、各个控制系统以及存储器、服务器和人机监控操作设备391交换信息。The control layer 2 exchanges information with the microprocessor 36 , various control systems, as well as memory, server and man-machine monitoring operation device 391 through the network interface module 35 .
所述处理器36包括自我学习模块362,该自我学习模块362用于完善游戏控制算法和游戏数据。The processor 36 includes a self-learning module 362 for improving game control algorithms and game data.
所述处理器36包括专家控制系统模块363,该控制系统模块363用于积累游戏规则、游戏控制经验和游戏控制数据、模拟人工智能。The processor 36 includes an expert control system module 363, which is used to accumulate game rules, game control experience and game control data, and simulate artificial intelligence.
所述处理器36与所述控制模块361、自我学习模块362、和专家系统模块363共享信息,修正控制层2的控制数据;The processor 36 shares information with the control module 361, the self-learning module 362, and the expert system module 363, and corrects the control data of the control layer 2;
本实施例,所述控制设备厂家发给玩家一个射击分析应用程序,安装在控制扩展层3的电脑或手机上。玩家在游戏中枪的运动轨迹全部由应用程序记录下来,然后通过游戏运行设备的视频、音频接口,或通过架设在游戏运行设备前的摄像头,分析用户在游戏画面中射击的弹着点和射击数据,对用户的设计效率进行综合评价,指导用户改进。In this embodiment, the control device manufacturer issues a shooting analysis application program to the player, which is installed on the computer or mobile phone of the control expansion layer 3. The movement trajectory of the player's gun in the game is all recorded by the application program, and then through the video and audio interface of the game running device, or through the camera set up in front of the game running device, the user's shooting point and shooting data in the game screen are analyzed. Comprehensively evaluate the user's design efficiency and guide users to improve.
本实施例,在所述控制扩展层3的电脑上安装游戏场景分析应用程序模块313,利用游戏运行设备的视频、音频接口,或游戏运行设备前架设的摄像头,实时捕捉游戏视频画面,分析战场状况,并发送信号给数据采集层的体感设备,或通过电脑控制室内的电器开关。In this embodiment, the game scene analysis application module 313 is installed on the computer of the control extension layer 3, and the video and audio interfaces of the game running device or the camera erected in front of the game running device are used to capture the game video images in real time and analyze the battlefield. status, and send a signal to the somatosensory device on the data acquisition layer, or control the electrical switch in the room through a computer.
当用手枪射击时,手中的游戏枪是单发振动,当手握机枪时,游戏枪连续振动;当与敌人拼刺刀时,头戴耳机里响起冰冷的铁器撞击声;当炮弹在身边爆炸时,启动室内的台灯闪烁几下,身下座椅上的玩具马达振动几下,体验一下炮火覆盖时的惨烈;当被子弹击中时,身上的穿戴设备敲击一下,让人不寒而栗;当战斗直升机从头顶飞过时,让身旁的电风扇转几圈,领略一下战场的寒意。现场战况可以通过控制扩展层的局域网传给网络服务器,对外直播,扩大影响。When shooting with a pistol, the game gun in the hand vibrates with a single shot. When holding a machine gun, the game gun vibrates continuously; when fighting with the enemy with a bayonet, the headphone will sound the sound of icy iron crashing; when the shell explodes around , start the indoor table lamp flashing a few times, the toy motor on the seat under the body vibrates a few times, and experience the tragic fire when covered by artillery; When the helicopter flies overhead, let the electric fan beside you spin a few times to appreciate the chill of the battlefield. The live battle situation can be transmitted to the network server through the local area network controlling the expansion layer, and broadcast live to the outside world to expand the influence.
所述控制扩展层3是为了增强控制层的功能。控制扩展层由通用的电脑、手机、网络服务器等智能设备组成。针对不同类型的游戏,厂家可以针对控制层的结构做一个基本的游戏增强控制框架。The control extension layer 3 is to enhance the function of the control layer. The control extension layer is composed of general-purpose computers, mobile phones, network servers and other intelligent devices. For different types of games, manufacturers can make a basic game enhancement control framework for the structure of the control layer.
本发明可以让玩家在此基础上预先编写应用程序,根据具体的游戏和进程扩充自己的程序库,共游戏运行时实时修正控制层的控制规则和模式。当自己的程序库不够用时,可以调用网络服务器内的程序作为后援。游戏运行时,可从游戏运行设备的接口获取视频和音频信号,若没有接口可架设摄像头32和麦克风33获取游戏的视频和音频。经视频采集卡等视频采集模块311进行视频和音频处理,再送入场景分析模块313和特征提取程序模块333进行解析,另外再根据网络接口37传来的人体运动姿态信息,获得当前游戏角色的运动特征;The invention can allow players to pre-write application programs on this basis, expand their own program library according to specific games and processes, and correct the control rules and modes of the control layer in real time when the games are running. When your own program library is not enough, you can call the program in the network server as a backup. When the game is running, the video and audio signals can be obtained from the interface of the game running device. If there is no interface, a camera 32 and a microphone 33 can be set up to obtain the video and audio of the game. The video and audio are processed by the video capture module 311 such as the video capture card, and then sent to the scene analysis module 313 and the feature extraction program module 333 for analysis, and the motion of the current game character is obtained according to the human body movement posture information transmitted by the network interface 37. feature;
一方面实时修改、扩充自定义模型库存储器364、自定义特征库存储器365、自定义规则存储器366、自定义算法库存储器367和自定义数据库存储器368;另一方面通过控制模块361、自我学习模块362和专家控制系统模块363进行分析运算,监督、指导控制层进行最优控制。根据场景分析的结果,通用处理器可控制各种声、光、电、风等执行设备,模拟游戏战场或特技效果。处理器36也可以通过标准网络接口把控制信号传送给数据采集层,激励玩家身上的各种可穿戴设备产生体感效果。On the one hand, the self-defined model library memory 364, the self-defined feature library memory 365, the self-defined rule memory 366, the self-defined algorithm library memory 367 and the self-defined database memory 368 are modified and expanded in real time; on the other hand, through the control module 361, the self-learning module 362 and the expert control system module 363 perform analysis operations, supervise and guide the control layer to perform optimal control. According to the results of the scene analysis, the general-purpose processor can control various sound, light, electricity, wind and other execution equipment to simulate the game battlefield or special effects. The processor 36 can also transmit the control signal to the data acquisition layer through a standard network interface, so as to stimulate various wearable devices on the player to produce somatosensory effects.
此时的游戏已经不再是简单比拼个人的游戏操空技术了,而是演变为科学知识、科技能力、创新能力的竞赛了。当这个系统被大规模应用时,游戏的定义将会被重新改写,它不再是简单的娱乐和电竞,编写程序也不再是程序员的专利,教育进步、仿真技术、人工智能都将大面积开花结果。At this time, the game is no longer a simple competition of personal games and skills, but has evolved into a competition of scientific knowledge, scientific and technological ability, and innovation ability. When this system is applied on a large scale, the definition of games will be rewritten. It is no longer simple entertainment and e-sports, and programming is no longer the patent of programmers. Educational advancement, simulation technology, and artificial intelligence will all be Flowering and fruiting on a large scale.
实施例3Example 3
参看图4,本实施例,所述数据采集层4包括至少一个传感器组46,至少一个数据采集模块45,至少一个游戏反馈模块41,至少一个数据传送模块42,至少一个标准通用网络接口43,至少一个虚拟现实激励模块44;4, in this embodiment, the data acquisition layer 4 includes at least one sensor group 46, at least one data acquisition module 45, at least one game feedback module 41, at least one data transmission module 42, at least one standard universal network interface 43, at least one virtual reality incentive module 44;
所述传感器组46采集信息,该传感器组46将采集的信息通过数据采集模块45将信息传输至数据传送模块42,该数据传送模块42将采集信息传输至控制层2;所述控制层2控制该游戏反馈模块41;The sensor group 46 collects information, the sensor group 46 transmits the collected information to the data transmission module 42 through the data collection module 45, and the data transmission module 42 transmits the collected information to the control layer 2; the control layer 2 controls the the game feedback module 41;
所述控制扩展层3通过标准通用网络接口43控制所述虚拟现实激励模块44。The control extension layer 3 controls the virtual reality excitation module 44 through a standard general network interface 43 .
所述标准通用网络接口43将采集信息传输至控制扩展层3,进行分析、计算,用于修改控制层游戏控制算法和游戏控制数据,以及控制虚拟现实激励模块。The standard general network interface 43 transmits the collected information to the control extension layer 3 for analysis and calculation, which is used to modify the game control algorithm and game control data of the control layer, and to control the virtual reality excitation module.
本实施例中,所述传感器组46可以包括多个传感器组,例如传感器组1 46,传感器组2 461,----传感器组N462;In this embodiment, the sensor group 46 may include multiple sensor groups, such as sensor group 1 46, sensor group 2 461, ---- sensor group N462;
本实施例中,所述数据采集模块45可以包括多个数据采集模块,例如数据采集模块1 45,数据采集模块2 451,----数据采集模块N452;In this embodiment, the data collection module 45 may include a plurality of data collection modules, such as data collection module 1 45, data collection module 2 451, ---- data collection module N452;
本实施例中,所述游戏反馈模块41可以包括多个游戏反馈模块,例如游戏反馈模块1 41,游戏反馈模块2 411,----游戏反馈模块N412;In this embodiment, the game feedback module 41 may include multiple game feedback modules, such as game feedback module 1 41, game feedback module 2 411, ---- game feedback module N412;
本实施例中,所述数据传送模块42可以包括多个数据传送模块,例如数据传送模块1 42,数据传送模块2 421,----数据传送模块N422;In this embodiment, the data transmission module 42 may include multiple data transmission modules, such as data transmission module 1 42, data transmission module 2 421, ---- data transmission module N422;
本实施例中,所述标准通用网络接口43可以包括多个标准通用网络接口,例如标准通用网络接口1 43,标准通用网络接口2 431,----标准通用网络接口N432;In this embodiment, the standard general-purpose network interface 43 may include a plurality of standard general-purpose network interfaces, such as standard general-purpose network interface 1 43, standard general-purpose network interface 2 431, and standard general-purpose network interface N432;
本实施例中,所述虚拟现实激励模块44可以包括多个虚拟现实激励模块,例如虚拟现实激励模块1 44,虚拟现实激励模块2 441,----虚拟现实激励模块N442;In this embodiment, the virtual reality incentive module 44 may include a plurality of virtual reality incentive modules, such as virtual reality incentive module 1 44, virtual reality incentive module 2 441, ---- virtual reality incentive module N442;
本实施例,所述数据采集层4包括一个或多个数据或命令采集设备组成。每个设备可含有一个或多个传感器,接收玩家身体的姿态或体感信号,以及操作命令。一路信号经数据采集模块,由数据传送模块发给控制层,同时接收控制层产生的激励信号或传来游戏运行设备的反馈信号,激励人体交互设备动作,如振动电机模拟射击的振动,电磁铁振动模拟的后坐力等。另一路信号通过标准网络接口转送给控制扩展层,共各个控制模块进行分析,以及提取玩家的操作姿态特征,从而指导控制层程序的运行。In this embodiment, the data collection layer 4 includes one or more data or command collection devices. Each device may contain one or more sensors that receive gestures or sensory signals of the player's body, as well as operational commands. One signal is sent to the control layer by the data transmission module through the data acquisition module, and at the same time, it receives the excitation signal generated by the control layer or the feedback signal transmitted from the game running device to stimulate the action of the human interaction device, such as the vibration of the vibration motor to simulate the shooting, the electromagnet Recoil force for vibration simulation, etc. The other signal is transmitted to the control extension layer through a standard network interface, and each control module analyzes it and extracts the player's operating posture characteristics, thereby guiding the operation of the control layer program.
所述数据采集层可含有一种或多种刺激人体感观的部件,含有电池和多个按键。含有三轴加速度传感器、三轴陀螺仪、三轴地磁传感器、气压传感器、图像传感器或光电传感器中至少一种体感识别设备,记录人体的运动特征或运动轨迹的数据。这些设备可以不对采集的数据进行处理和识别,可以直接通过无线或有线连接的方式发送给控制中心,互相交换信息。The data acquisition layer may contain one or more sensory-stimulating components, including a battery and a plurality of buttons. It contains at least one somatosensory recognition device among a three-axis acceleration sensor, a three-axis gyroscope, a three-axis geomagnetic sensor, an air pressure sensor, an image sensor or a photoelectric sensor, and records the data of the motion characteristics or motion trajectory of the human body. These devices can not process and identify the collected data, and can directly send them to the control center through wireless or wired connection to exchange information with each other.
由于可以不必有数据处理和控制算法,从而可大大减少游戏体感设备的软硬件设计、调试和维护的复杂性,降低了成本,有利于快速开发,以及方便升级换代,这在同时使用多种体感设备时,优势更加明显。另外手持这些设备操控射击游戏时,还可以通过平移或翻转,就如同拿着枪一样进行瞄准和射击。因而既有手柄的按键操作方便的优点,保持了用户的按键操作习惯,又具有枪的体验感。Because there is no need for data processing and control algorithms, it can greatly reduce the complexity of software and hardware design, debugging and maintenance of game somatosensory devices, reduce costs, facilitate rapid development, and facilitate upgrades. equipment, the advantages are more obvious. In addition, when holding these devices to control the shooting game, you can also pan or flip, just like holding a gun to aim and shoot. Therefore, it not only has the advantages of convenient button operation of the handle, but also maintains the user's button operation habit, and has the experience of a gun.
实施例4Example 4
本发明还包括游戏服务器5,所述游戏运行设备1将游戏数据信息传输至该游戏服务器5。The present invention also includes a game server 5 to which the game running device 1 transmits game data information.
所述游戏服务器5可以存储游戏运行设备1的各种信息,大大增强了游戏设备1的运行。The game server 5 can store various information of the game running device 1 , which greatly enhances the operation of the game device 1 .
以上所述仅为本发明的优选实施例,并非因此限制本发明的专利范围,在不脱离本发明精神和范围的前提下,本发明还会有各种变化和改进,凡是在本发明的发明构思下,利用本发明说明书及附图内容所作的等效结构变换,或直接/间接运用在其他相关的技术领域均包括在本发明的专利保护范围内。The above descriptions are only preferred embodiments of the present invention, and are not intended to limit the scope of the present invention. Without departing from the spirit and scope of the present invention, the present invention will have various changes and improvements. Under the concept, equivalent structural transformations made by using the contents of the description and drawings of the present invention, or directly/indirectly applied in other related technical fields are all included in the scope of patent protection of the present invention.

Claims (13)

  1. 一种可以扩展的游戏中心控制系统,其特征在于:包括游戏运行设备、控制层、控制扩展层、数据采集层;所述控制层,用于控制游戏设备运行;所述控制扩展层,用于修正控制层信息数据;所述数据采集层,用于采集游戏信息;An expandable game center control system, characterized in that: it includes a game running device, a control layer, a control expansion layer, and a data acquisition layer; the control layer is used to control the operation of the game device; the control expansion layer is used to Modifying the information data of the control layer; the data collection layer is used to collect game information;
    所述控制层包括游戏设备接口,控制数据发送模块,游戏数据接收模块,微处理器,存储器,体感特征识别模块,数据处理模块,第一数据传输模块,第二数据传输模块,网络接口模块;The control layer includes a game device interface, a control data sending module, a game data receiving module, a microprocessor, a memory, a somatosensory feature identification module, a data processing module, a first data transmission module, a second data transmission module, and a network interface module;
    所述数据采集层采集人体数据和控制命令,并通过第一数据传输模块将数据信息传输至数据处理模块进行信息处理;该数据处理模块将处理后的信息通过体感特征识别模块进行特征提取,并将信息传输至微处理器;所述微处理器通过控制数据发送模块将控制信息传输至该游戏设备接口,所述微处理器通过该游戏设备接口控制所述游戏运行设备;所述微处理器将分析处理后的信息传输至存储器保存;所述微处理器通过第二数据传输模块经网络接口模块与控制扩展层交互信息;The data acquisition layer collects human body data and control commands, and transmits the data information to the data processing module through the first data transmission module for information processing; the data processing module extracts the processed information through the somatosensory feature recognition module, and The information is transmitted to the microprocessor; the microprocessor transmits the control information to the game device interface through the control data sending module, and the microprocessor controls the game running device through the game device interface; the microprocessor transmitting the analyzed and processed information to the memory for storage; the microprocessor exchanges information with the control extension layer through the second data transmission module via the network interface module;
    所述游戏运行设备通过游戏设备接口将游戏数据信息传输至游戏数据接收模块,该游戏数据接收模块将游戏数据信息传输至微处理器,该游戏数据信息通过微处理器分析处理后,通过第一数据传输模块传输至数据采集层。The game running device transmits the game data information to the game data receiving module through the game device interface, and the game data receiving module transmits the game data information to the microprocessor. The data transmission module transmits to the data acquisition layer.
  2. 根据权利要求1所述的可以扩展的游戏中心控制系统,其特征在于:所述微处理器包括控制修正模块,该控制修正模块用于修正游戏数据。The expandable game center control system according to claim 1, wherein the microprocessor includes a control modification module for modifying game data.
  3. 根据权利要求2所述的可以扩展的游戏中心控制系统,其特征在于:所述微处理器包括游戏规则存储器,该存储器用于存储游戏规则。The expandable game center control system according to claim 2, wherein the microprocessor includes a game rule memory, and the memory is used to store the game rules.
  4. 根据权利要求1所述的可以扩展的游戏中心控制系统,其特征在于:所述微处理器包括游戏数据存储器,该存储器用于存储游戏数据。The expandable game center control system of claim 1, wherein the microprocessor includes a game data memory for storing game data.
  5. 根据权利要求1所述的可以扩展的游戏中心控制系统,其特征在于:所述控制扩展层包括游戏视频接口,游戏音频接口,视频采集模块,视频处理模块,音频采集模块,音频处理模块,特征提取程序模块,场景分析程序模块,处理器,控制模块,存储器,服务器,网络接口模块;The expandable game center control system according to claim 1, wherein the control expansion layer comprises a game video interface, a game audio interface, a video capture module, a video processing module, an audio capture module, and an audio processing module. Extraction program module, scene analysis program module, processor, control module, memory, server, network interface module;
    所述数据采集层将采集的信息传输至处理器,该处理器通过网络接口模块传输至控制层;The data collection layer transmits the collected information to the processor, and the processor transmits it to the control layer through the network interface module;
    所述游戏运行设备通过游戏视频接口将视频信息传输至视频采集模块,所述视频采集模块通过视频处理模块将视频信息传输至场景分析程序模块,该场景分析程序模块经过分析处理后将视频信息传输至处理器,该处理器控制所述控制模块;The game running device transmits the video information to the video acquisition module through the game video interface, and the video acquisition module transmits the video information to the scene analysis program module through the video processing module, and the scene analysis program module transmits the video information after analysis and processing. to a processor that controls the control module;
    所述游戏运行设备通过游戏音频接口将音频信息传输至音频采集模块,所述音频采集模块通过音频处理模块将音频信息传输至特征提取程序模块,该特征提取程序模块经过分析处理后将音频信息传输至该处理器;The game running device transmits the audio information to the audio acquisition module through the game audio interface, and the audio acquisition module transmits the audio information to the feature extraction program module through the audio processing module, and the feature extraction program module transmits the audio information after analysis and processing. to the processor;
    所述处理器将处理后信息分别传输至存储器和服务器;所述控制模块将控制信息分别传输至存储器和服务器。The processor transmits the processed information to the memory and the server respectively; the control module transmits the control information to the memory and the server respectively.
  6. 根据权利要求5所述的可以扩展的游戏中心控制系统,其特征在于:所述控制扩展层包括控制输出模块,游戏模拟模块;所述处理器将通过网络接口模块将控制信息传输至控制输出模块,该控制输出模块将控制信息传输至游戏模拟模块。The expandable game center control system according to claim 5, wherein: the control expansion layer includes a control output module and a game simulation module; the processor transmits the control information to the control output module through the network interface module , the control output module transmits control information to the game simulation module.
  7. 根据权利要求6所述的可以扩展的游戏中心控制系统,其特征在于:所述控制扩展层包括网络接口,所述处理器通过网络接口将信息传输至数据采集层。The expandable game center control system according to claim 6, wherein the control expansion layer includes a network interface, and the processor transmits information to the data acquisition layer through the network interface.
  8. 根据权利要求7所述的可以扩展的游戏中心控制系统,其特征在于:所述处理器包括人机监控操作设备,该监控操作设备用于游戏监控。The expandable game center control system according to claim 7, wherein the processor comprises a human-machine monitoring and operating device, and the monitoring and operating device is used for game monitoring.
  9. 根据权利要求8所述的可以扩展的游戏中心控制系统,其特征在于:所述处理器包括自我学习模块,该自我学习模块用于完善游戏数据,分析、改进控制算法。The expandable game center control system according to claim 8, wherein the processor includes a self-learning module, and the self-learning module is used for improving game data, analyzing and improving control algorithms.
  10. 根据权利要求9所述的可以扩展的游戏中心控制系统,其特征在于:所述处理器包括专家控制系统模块,该控制系统模块用于积累游戏规则、游戏控制经验和游戏控制数据、模拟人工智能。The expandable game center control system according to claim 9, wherein the processor includes an expert control system module, and the control system module is used to accumulate game rules, game control experience and game control data, simulate artificial intelligence .
  11. 根据权利要求5所述的可以扩展的游戏中心控制系统,其特征在于:所述存储器包括自定义模型库存储器、自定义特征库存储器、自定义规则存储器、自定义算法库存储器和自定义数据库存储器。The expandable game center control system according to claim 5, wherein the memory includes a self-defined model library memory, a self-defined feature library memory, a self-defined rule memory, a self-defined algorithm library memory and a self-defined database memory .
  12. 根据权利要求5所述的可以扩展的游戏中心控制系统,其特征在于:所述服务器包括通用数据库服务器、通用算法库服务器、通用模型库服务器。The scalable game center control system according to claim 5, wherein the server comprises a general database server, a general algorithm library server, and a general model library server.
  13. 根据权利要求1所述的可以扩展的游戏中心控制系统,其特征在于:所述数据采集层包括至少一个传感器组,至少一个数据采集模块,至少一个游戏反馈模块,至少一个数据传送模块,至少一个标准通用网络接口,至少一个虚拟现实激励模块;The scalable game center control system according to claim 1, wherein the data acquisition layer comprises at least one sensor group, at least one data acquisition module, at least one game feedback module, at least one data transmission module, at least one Standard general network interface, at least one virtual reality incentive module;
    所述传感器组采集信息,该传感器组将采集的信息通过数据采集信息传输至数据传送模块,该数据传送模块将采集信息传输至控制层;所述控制层控制该游戏反馈模块;The sensor group collects information, the sensor group transmits the collected information to the data transmission module through the data collection information, and the data transmission module transmits the collected information to the control layer; the control layer controls the game feedback module;
    所述控制扩展层通过标准通用网络接口将信息传输至虚拟现实激励模块;所述控制扩展层通过标准通用网络接口控制所述虚拟现实激励模块。The control extension layer transmits information to the virtual reality excitation module through a standard general network interface; the control extension layer controls the virtual reality excitation module through a standard general network interface.
PCT/CN2021/085683 2021-04-06 2021-04-06 Expandable game center control system WO2022213273A1 (en)

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