WO2022181887A1 - Procédé d'analyse pour ui de jeu - Google Patents
Procédé d'analyse pour ui de jeu Download PDFInfo
- Publication number
- WO2022181887A1 WO2022181887A1 PCT/KR2021/007017 KR2021007017W WO2022181887A1 WO 2022181887 A1 WO2022181887 A1 WO 2022181887A1 KR 2021007017 W KR2021007017 W KR 2021007017W WO 2022181887 A1 WO2022181887 A1 WO 2022181887A1
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- image
- game
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- analysis method
- Prior art date
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- 238000004458 analytical method Methods 0.000 title claims abstract description 72
- 238000000034 method Methods 0.000 claims description 24
- 238000003062 neural network model Methods 0.000 claims description 21
- 238000004364 calculation method Methods 0.000 claims description 10
- 230000000694 effects Effects 0.000 description 18
- 238000010586 diagram Methods 0.000 description 12
- 238000013528 artificial neural network Methods 0.000 description 10
- 230000000007 visual effect Effects 0.000 description 8
- 230000006870 function Effects 0.000 description 6
- 230000014509 gene expression Effects 0.000 description 5
- 230000009471 action Effects 0.000 description 3
- 238000004891 communication Methods 0.000 description 3
- 230000004927 fusion Effects 0.000 description 3
- 238000004422 calculation algorithm Methods 0.000 description 2
- 238000013527 convolutional neural network Methods 0.000 description 2
- 230000008569 process Effects 0.000 description 2
- 230000000306 recurrent effect Effects 0.000 description 2
- OAICVXFJPJFONN-UHFFFAOYSA-N Phosphorus Chemical compound [P] OAICVXFJPJFONN-UHFFFAOYSA-N 0.000 description 1
- 238000013473 artificial intelligence Methods 0.000 description 1
- 230000002457 bidirectional effect Effects 0.000 description 1
- 230000008859 change Effects 0.000 description 1
- 238000004590 computer program Methods 0.000 description 1
- 238000005516 engineering process Methods 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 229910052698 phosphorus Inorganic materials 0.000 description 1
- 239000011574 phosphorus Substances 0.000 description 1
- 230000002787 reinforcement Effects 0.000 description 1
Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/86—Watching games played by other players
Definitions
- the method may further include obtaining and storing first information about a play type of a user who plays a game based on the obtained information and the metadata, and providing a UI related to the first information.
- the game UI analysis method may identify a plurality of first objects included in the first image 110 , and receive metadata for each of the plurality of first objects identified from the server ( S220 ).
- the first information may be information about the degree to which the user plays the game in cooperation with other users belonging to the same team (hereinafter, cooperativeness). Specifically, the longer the distance between the character played by a specific user belonging to the same team and the character played by another user is less than the threshold distance, the more closely it can be determined that the users playing the two characters cooperated to play the game. , in this case, the game UI analysis method may acquire the first information based on information about a time when the distance between the plurality of first objects is less than the threshold distance.
- the third information may include information indicating that user B helped user A for a specific time.
- FIG. 4 is a diagram for describing identification of a plurality of first objects and acquisition of location information of a plurality of first objects according to an embodiment of the present disclosure.
- the image recognition unit 910 is a module for identifying the first image 110 corresponding to the mini map area included in the game UI 100 .
- the image recognition unit 910 may identify the first image 110 by using a neural network model. Meanwhile, the image recognition unit 910 may identify the first image 110 based on edge information on the game UI 100 .
- the metadata fusion unit 930 receives metadata about the first and second objects identified from the server, and combines the received metadata with information about the object corresponding to the metadata and the metadata. It is a module that can be matched and saved.
- the information obtaining unit 940 calculates a distance between a plurality of first objects and at least one second object on the first image 110 , and based on the calculation result, the plurality of first objects and Information about a time when the distance between the at least one second object is less than the threshold distance may be acquired. Subsequently, the information obtaining unit 940 may obtain and store second information regarding the play level of the user who plays the game based on the obtained information and metadata corresponding to each of the plurality of first objects.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Theoretical Computer Science (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Radar, Positioning & Navigation (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
Est divulgué un procédé d'analyse pour une UI de jeu. Le procédé d'analyse comprend les étapes consistant à : identifier une première image correspondant à une première zone comprise au sein d'une UI de jeu ; identifier une pluralité de premiers objets compris dans la première image, et recevoir, en provenance d'un serveur, des métadonnées concernant chacun de la pluralité de premiers objets identifiés ; sur la base des métadonnées reçues, d'informations d'emplacement concernant la pluralité de premiers objets identifiés, et de la première image, acquérir et stocker une seconde image qui a été reconstruite à partir de la première image ; et fournir la seconde image stockée, la seconde image pouvant comprendre un texte et/ou une icône correspondant à des informations comprises dans les métadonnées.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR10-2021-0024130 | 2021-02-23 | ||
KR1020210024130A KR102589889B1 (ko) | 2021-02-23 | 2021-02-23 | 게임 ui 분석 방법 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2022181887A1 true WO2022181887A1 (fr) | 2022-09-01 |
Family
ID=83048257
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/KR2021/007017 WO2022181887A1 (fr) | 2021-02-23 | 2021-06-04 | Procédé d'analyse pour ui de jeu |
Country Status (2)
Country | Link |
---|---|
KR (1) | KR102589889B1 (fr) |
WO (1) | WO2022181887A1 (fr) |
Citations (5)
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KR20070016294A (ko) * | 2005-08-02 | 2007-02-08 | 엔에이치엔(주) | 클라이언트 시스템 사이의 게임 플레이 데이터 보정 시스템및 그 방법 |
KR20100128181A (ko) * | 2009-05-27 | 2010-12-07 | (주) 트리플스튜디오 | 온라인 게임 시스템의 캐릭터 인공지능 서버 네트워크 구성 |
KR20110081400A (ko) * | 2010-01-08 | 2011-07-14 | 주식회사 엔씨소프트 | 엠엠오알피지에서의 리플레이 동영상 제공 시스템 및 그 방법 |
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WO2017222611A1 (fr) * | 2016-06-24 | 2017-12-28 | Ag 18, Llc | Systèmes et procédés de jeu interactif parmi une pluralité de joueurs |
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KR101895917B1 (ko) * | 2011-11-04 | 2018-09-10 | 주식회사 엔씨소프트 | 온라인 게임 캐릭터의 협업플레이 기여도 측정장치 및 그 방법 |
CN105094345B (zh) * | 2015-09-29 | 2018-07-27 | 腾讯科技(深圳)有限公司 | 一种信息处理方法、终端及计算机存储介质 |
CN105335064B (zh) * | 2015-09-29 | 2017-08-15 | 腾讯科技(深圳)有限公司 | 一种信息处理方法和终端 |
US10617945B1 (en) * | 2015-12-14 | 2020-04-14 | Amazon Technologies, Inc. | Game video analysis and information system |
CN106730827B (zh) * | 2016-12-06 | 2018-10-19 | 腾讯科技(深圳)有限公司 | 一种对象显示的方法以及终端设备 |
CN110302536B (zh) * | 2019-07-30 | 2022-05-24 | 腾讯科技(深圳)有限公司 | 一种基于交互式应用的对象检测方法及相关装置 |
-
2021
- 2021-02-23 KR KR1020210024130A patent/KR102589889B1/ko active IP Right Grant
- 2021-06-04 WO PCT/KR2021/007017 patent/WO2022181887A1/fr unknown
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KR20100128181A (ko) * | 2009-05-27 | 2010-12-07 | (주) 트리플스튜디오 | 온라인 게임 시스템의 캐릭터 인공지능 서버 네트워크 구성 |
KR20110081400A (ko) * | 2010-01-08 | 2011-07-14 | 주식회사 엔씨소프트 | 엠엠오알피지에서의 리플레이 동영상 제공 시스템 및 그 방법 |
KR101613368B1 (ko) * | 2014-10-10 | 2016-04-18 | 주식회사 엔씨소프트 | 온라인 게임의 리플레이 영상 재구성 방법 및 시스템 |
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Also Published As
Publication number | Publication date |
---|---|
KR20220120263A (ko) | 2022-08-30 |
KR102589889B1 (ko) | 2023-10-17 |
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