WO2022181887A1 - Procédé d'analyse pour ui de jeu - Google Patents

Procédé d'analyse pour ui de jeu Download PDF

Info

Publication number
WO2022181887A1
WO2022181887A1 PCT/KR2021/007017 KR2021007017W WO2022181887A1 WO 2022181887 A1 WO2022181887 A1 WO 2022181887A1 KR 2021007017 W KR2021007017 W KR 2021007017W WO 2022181887 A1 WO2022181887 A1 WO 2022181887A1
Authority
WO
WIPO (PCT)
Prior art keywords
information
image
game
objects
analysis method
Prior art date
Application number
PCT/KR2021/007017
Other languages
English (en)
Korean (ko)
Inventor
임주성
Original Assignee
(주)팀스노우볼
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by (주)팀스노우볼 filed Critical (주)팀스노우볼
Publication of WO2022181887A1 publication Critical patent/WO2022181887A1/fr

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players

Definitions

  • the method may further include obtaining and storing first information about a play type of a user who plays a game based on the obtained information and the metadata, and providing a UI related to the first information.
  • the game UI analysis method may identify a plurality of first objects included in the first image 110 , and receive metadata for each of the plurality of first objects identified from the server ( S220 ).
  • the first information may be information about the degree to which the user plays the game in cooperation with other users belonging to the same team (hereinafter, cooperativeness). Specifically, the longer the distance between the character played by a specific user belonging to the same team and the character played by another user is less than the threshold distance, the more closely it can be determined that the users playing the two characters cooperated to play the game. , in this case, the game UI analysis method may acquire the first information based on information about a time when the distance between the plurality of first objects is less than the threshold distance.
  • the third information may include information indicating that user B helped user A for a specific time.
  • FIG. 4 is a diagram for describing identification of a plurality of first objects and acquisition of location information of a plurality of first objects according to an embodiment of the present disclosure.
  • the image recognition unit 910 is a module for identifying the first image 110 corresponding to the mini map area included in the game UI 100 .
  • the image recognition unit 910 may identify the first image 110 by using a neural network model. Meanwhile, the image recognition unit 910 may identify the first image 110 based on edge information on the game UI 100 .
  • the metadata fusion unit 930 receives metadata about the first and second objects identified from the server, and combines the received metadata with information about the object corresponding to the metadata and the metadata. It is a module that can be matched and saved.
  • the information obtaining unit 940 calculates a distance between a plurality of first objects and at least one second object on the first image 110 , and based on the calculation result, the plurality of first objects and Information about a time when the distance between the at least one second object is less than the threshold distance may be acquired. Subsequently, the information obtaining unit 940 may obtain and store second information regarding the play level of the user who plays the game based on the obtained information and metadata corresponding to each of the plurality of first objects.

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Theoretical Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Radar, Positioning & Navigation (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

Est divulgué un procédé d'analyse pour une UI de jeu. Le procédé d'analyse comprend les étapes consistant à : identifier une première image correspondant à une première zone comprise au sein d'une UI de jeu ; identifier une pluralité de premiers objets compris dans la première image, et recevoir, en provenance d'un serveur, des métadonnées concernant chacun de la pluralité de premiers objets identifiés ; sur la base des métadonnées reçues, d'informations d'emplacement concernant la pluralité de premiers objets identifiés, et de la première image, acquérir et stocker une seconde image qui a été reconstruite à partir de la première image ; et fournir la seconde image stockée, la seconde image pouvant comprendre un texte et/ou une icône correspondant à des informations comprises dans les métadonnées.
PCT/KR2021/007017 2021-02-23 2021-06-04 Procédé d'analyse pour ui de jeu WO2022181887A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR10-2021-0024130 2021-02-23
KR1020210024130A KR102589889B1 (ko) 2021-02-23 2021-02-23 게임 ui 분석 방법

Publications (1)

Publication Number Publication Date
WO2022181887A1 true WO2022181887A1 (fr) 2022-09-01

Family

ID=83048257

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2021/007017 WO2022181887A1 (fr) 2021-02-23 2021-06-04 Procédé d'analyse pour ui de jeu

Country Status (2)

Country Link
KR (1) KR102589889B1 (fr)
WO (1) WO2022181887A1 (fr)

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20070016294A (ko) * 2005-08-02 2007-02-08 엔에이치엔(주) 클라이언트 시스템 사이의 게임 플레이 데이터 보정 시스템및 그 방법
KR20100128181A (ko) * 2009-05-27 2010-12-07 (주) 트리플스튜디오 온라인 게임 시스템의 캐릭터 인공지능 서버 네트워크 구성
KR20110081400A (ko) * 2010-01-08 2011-07-14 주식회사 엔씨소프트 엠엠오알피지에서의 리플레이 동영상 제공 시스템 및 그 방법
KR101613368B1 (ko) * 2014-10-10 2016-04-18 주식회사 엔씨소프트 온라인 게임의 리플레이 영상 재구성 방법 및 시스템
WO2017222611A1 (fr) * 2016-06-24 2017-12-28 Ag 18, Llc Systèmes et procédés de jeu interactif parmi une pluralité de joueurs

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR101895917B1 (ko) * 2011-11-04 2018-09-10 주식회사 엔씨소프트 온라인 게임 캐릭터의 협업플레이 기여도 측정장치 및 그 방법
CN105094345B (zh) * 2015-09-29 2018-07-27 腾讯科技(深圳)有限公司 一种信息处理方法、终端及计算机存储介质
CN105335064B (zh) * 2015-09-29 2017-08-15 腾讯科技(深圳)有限公司 一种信息处理方法和终端
US10617945B1 (en) * 2015-12-14 2020-04-14 Amazon Technologies, Inc. Game video analysis and information system
CN106730827B (zh) * 2016-12-06 2018-10-19 腾讯科技(深圳)有限公司 一种对象显示的方法以及终端设备
CN110302536B (zh) * 2019-07-30 2022-05-24 腾讯科技(深圳)有限公司 一种基于交互式应用的对象检测方法及相关装置

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20070016294A (ko) * 2005-08-02 2007-02-08 엔에이치엔(주) 클라이언트 시스템 사이의 게임 플레이 데이터 보정 시스템및 그 방법
KR20100128181A (ko) * 2009-05-27 2010-12-07 (주) 트리플스튜디오 온라인 게임 시스템의 캐릭터 인공지능 서버 네트워크 구성
KR20110081400A (ko) * 2010-01-08 2011-07-14 주식회사 엔씨소프트 엠엠오알피지에서의 리플레이 동영상 제공 시스템 및 그 방법
KR101613368B1 (ko) * 2014-10-10 2016-04-18 주식회사 엔씨소프트 온라인 게임의 리플레이 영상 재구성 방법 및 시스템
WO2017222611A1 (fr) * 2016-06-24 2017-12-28 Ag 18, Llc Systèmes et procédés de jeu interactif parmi une pluralité de joueurs

Non-Patent Citations (2)

* Cited by examiner, † Cited by third party
Title
HYUNGCHEOL LEE (TENDER): "Prejudice and Pitfalls for e-Sports Data that `Team Snowball` Says", THIS IS GAME, THIS IS GAME, KOREA, Korea, pages 1 - 11, XP009539293, Retrieved from the Internet <URL:https://www.thisisgame.com/webzine/news/nboard/263/?amp;n=87303&category=1&page=39&n=118782> *
JUNSU PARK: "[Interview] 'Team Snowball', e-sports version of saber matrix establishment 'goal'", KYUNGHYANG GAMES, KYUNGHYANG GAMES, KOREA, Korea, pages 1 - 4, XP009539294, Retrieved from the Internet <URL:https://www.khgames.co.kr/news/articleView.html?idxno=126579> *

Also Published As

Publication number Publication date
KR20220120263A (ko) 2022-08-30
KR102589889B1 (ko) 2023-10-17

Similar Documents

Publication Publication Date Title
WO2017069396A1 (fr) Procédé de traitement de données pour jeu de cartes réactif en réalité augmentée et dispositif de lecture de jeu de cartes réactif en réalité augmentée, par contrôle de collision entre des objets virtuels
WO2013183836A1 (fr) Procédé et appareil de commande de personnage par entrée d&#39;un modèle
US9138636B2 (en) System and method for calculating values in tile games
WO2015023155A1 (fr) Système de jeu relié en ligne et hors ligne, et programme d&#39;ordinateur
CN112653848B (zh) 增强现实场景下的展示方法、装置、电子设备及存储介质
US20170100661A1 (en) Vision system for monitoring board games and method thereof
CN112637665B (zh) 增强现实场景下的展示方法、装置、电子设备及存储介质
EP3408752A1 (fr) Gestion et visualisation d&#39;objet à l&#39;aide d&#39;un dispositif informatique
WO2022181887A1 (fr) Procédé d&#39;analyse pour ui de jeu
WO2020209520A1 (fr) Procédé de sortie d&#39;un menu de commande
WO2013100370A1 (fr) Procédé et appareil de constitution d&#39;équipe dans un jeu en ligne
WO2011122907A2 (fr) Appareil et procédé de traitement d&#39;image et appareil de simulation de golf virtuel utilisant le procédé
WO2015167081A1 (fr) Procédé et dispositif permettant de détecter une partie d&#39;un corps humain
WO2022260301A1 (fr) Appareil de rendu de contenu de rv et procédé pour fournir un point de vue d&#39;ensemble
WO2017164604A1 (fr) Procédé d&#39;attribution d&#39;espace basé sur la réalité virtuelle et plateforme de labyrinthe numérique
WO2022265346A1 (fr) Dispositif électronique et procédé de fourniture d&#39;informations relatives à un jeu
KR102493956B1 (ko) 인터페이스 제공 장치 및 인터페이스 제공 방법
WO2016053012A1 (fr) Procédé, appareil et application permettant de fournir une interface utilisateur de jeu
WO2023282387A1 (fr) Procédé de fourniture de jeu
CN111625101A (zh) 一种展示控制方法及装置
WO2022131800A1 (fr) Terminal, procédé et programme d&#39;ordinateur fournissant un jeu de défense basé sur un puzzle
WO2024135879A1 (fr) Procédé et dispositif de partage d&#39;informations de quête
WO2023204688A1 (fr) Procédé de commande de dispositif électronique permettant de générer un personnage virtuel sur la base d&#39;un numéro unique de nft
WO2013100379A1 (fr) Procédé et appareil pour fournir des enregistrements d&#39;équipes dans un jeu en ligne
WO2017122932A1 (fr) Dispositif et procédé de jeu de type détermination de temps

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 21928183

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

32PN Ep: public notification in the ep bulletin as address of the adressee cannot be established

Free format text: NOTING OF LOSS OF RIGHTS PURSUANT TO RULE 112(1) EPC (EPO FORM 1205A DATED 19/01/2024)