WO2022049760A1 - Audio signal processing device, audio signal processing method, and program - Google Patents

Audio signal processing device, audio signal processing method, and program Download PDF

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WO2022049760A1
WO2022049760A1 PCT/JP2020/033743 JP2020033743W WO2022049760A1 WO 2022049760 A1 WO2022049760 A1 WO 2022049760A1 JP 2020033743 W JP2020033743 W JP 2020033743W WO 2022049760 A1 WO2022049760 A1 WO 2022049760A1
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buffer
audio signal
gate
input
signal processing
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PCT/JP2020/033743
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French (fr)
Japanese (ja)
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健太 佐川
満宣 遠藤
悠佑 津田
伸哉 小泉
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AlphaTheta株式会社
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Priority to JP2022546848A priority Critical patent/JP7475465B2/en
Priority to PCT/JP2020/033743 priority patent/WO2022049760A1/en
Publication of WO2022049760A1 publication Critical patent/WO2022049760A1/en

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    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04RLOUDSPEAKERS, MICROPHONES, GRAMOPHONE PICK-UPS OR LIKE ACOUSTIC ELECTROMECHANICAL TRANSDUCERS; DEAF-AID SETS; PUBLIC ADDRESS SYSTEMS
    • H04R3/00Circuits for transducers, loudspeakers or microphones

Definitions

  • the present invention relates to an audio signal processing device, an audio signal processing method and a program.
  • Patent Document 1 Various technologies for improving functionality and operability have been proposed in audio equipment such as controllers and mixers used for DJ performance. Examples of such techniques are described, for example, in Patent Document 1, Patent Document 2, and Patent Document 3.
  • an object of the present invention is to provide an audio signal processing device, an audio signal processing method, and a program capable of improving the effect added to a music by using a buffer.
  • the first which is connected to the buffer in which the audio signal is temporarily stored and the output side of the buffer, is turned on when the input of the buffer is substantially off, and is turned off when the input of the buffer is not substantially turned off.
  • An audio signal processing device including a gate and a feedback path branched from the output side of the first gate and connected to an adder on the input side of the buffer.
  • the audio signal processing device according to [1] further comprising an attenuator connected between the buffer and the branch point of the feedback path.
  • the audio signal processing device according to [1] further comprising a variable amplifier connected between the buffer and the branch point of the feedback path.
  • the audio signal processing device according to any one of [1] to [3], wherein the first gate is switched from off to on by an operation of substantially turning off the input of the buffer.
  • [5] Further includes a second gate connected to the front stage of the adder, the first gate is turned on when the second gate is off, and is turned off when the second gate is on.
  • the audio signal processing device according to any one of [1] to [3].
  • [6] A step of temporarily storing the input audio signal in the buffer, a step of outputting the audio signal stored in the buffer when the input of the buffer is substantially off, and a step of feeding back to the buffer, and a buffer.
  • a method of processing an audio signal that includes a step of disabling feedback to the buffer without outputting the audio signal stored in the buffer when the input is not substantially off.
  • a program for operating a computer as an audio signal processing device including a gate and a feedback path branched from the output side of the first gate and connected to an adder on the input side of the buffer.
  • FIG. 1 is a diagram showing an overall configuration of a mixer according to an embodiment of the present invention.
  • the audio signal processing device is a mixer 100 used for DJ performance.
  • the mixer 100 processes a two-channel audio signal input from an external sound source according to an operation on an operator such as a switch or a knob arranged in a housing, and outputs the signal to a speaker or the like.
  • the controls of the mixer 100 include channel faders 101A and 101B and a crossfader 102.
  • the channel faders 101A and 101B are configured so that the volume of the music played in each channel can be gradually changed by sliding in the illustrated directions D1 and D2, and slides to the end of the range of motion in the direction D2. Then, the volume of each channel becomes 0.
  • the crossfader 102 is configured to adjust the balance of the music played on each channel.
  • the channel fader 101A side is the A channel and the channel fader 101B side is the B channel
  • the crossfader 102 is slid to the end of the direction D3 shown
  • the volume of the music of the B channel becomes 0 and is slid in the direction D4.
  • the volume of the music on channel A becomes 0, and in the middle part, the music on both channels is played at a volume other than 0.
  • the controller of the mixer 100 includes a button 103 for activating the effect function described below.
  • the controls of the mixer 100 including the faders and buttons described above are configured in the same manner as a normal mixer except that they are used for effect functions as described below. Therefore, more details about the controls are provided. The explanation is omitted.
  • FIG. 2 is a diagram showing the configuration of the effect circuit of the mixer shown in FIG.
  • the audio signal processing circuit is implemented by software using a CPU (Central Processing Unit) or a DSP (Digital Signal Processor).
  • the illustrated effect circuit 110 is connected to each of the A channel and the B channel of the mixer 100 after the volume adjustment process by the fader. Therefore, the audio signal input to the effect circuit 110 reflects the result of tone adjustment by the channel faders 101A and 101B and the crossfader 102. Specifically, for example, in a state where the channel faders 101A and 101B are slid to the end of the direction D2 shown in FIG.
  • an audio signal (no signal) having a volume of 0 is input to each channel, and the crossfader 102 is used.
  • an audio signal (no signal) having a volume of 0 is input in any of the channels.
  • the effect circuit 110 includes transmission paths 111A and 111B connected in parallel.
  • the transmission path 111A is a bypass path, and an audio signal of the original sound to which no effect is applied is transmitted.
  • the transmission path 111B includes a circuit configuration for an effect as described later, and an audio signal of the effect sound is transmitted. The balance between the original sound and the effect sound is adjusted by the amplifiers 112A and 112B, and is added to each other by the adder 113 and output.
  • a buffer 114 is connected to the transmission path 111B. The buffer 114 temporarily stores the input audio signal and outputs it after a predetermined delay time.
  • a gate 115A is connected to the output side of the buffer 114.
  • a gate means a circuit element (implemented software as described above) configured to transmit a signal when it is on and to block the signal when it is off. do.
  • Gate 115A is turned on if the input to buffer 114 is substantially off, and turned off otherwise.
  • the effect function is enabled by the operation of the button 103 shown in FIG. 1, and the channel faders 101A and 101B are slid to the end of the direction D2 shown in FIG. 1 or crossed.
  • the gate 115A is turned on in the effect circuit 110 of the channel where the input becomes an audio signal (no signal) with a volume of 0. That is, in the example of FIG. 2, the gate 115A is switched from off to on by an operation of substantially turning off the input of the buffer 114. Since the effect sound is output when the gate 115A is turned on as described later, the operation of the channel faders 101A, 101B or the crossfader 102 as described above is an effect trigger operation.
  • a feedback path 117 that branches from the output side of the gate 115A and is connected to the adder 116 on the input side of the buffer 114 is connected.
  • a variable amplifier 118 may be connected between the buffer 114 and the branch point of the feedback path 117, more specifically, between the buffer 114 and the gate 115A.
  • an attenuator may be connected instead of the variable amplifier 118. While the gate 115A is on, the audio signal stored in the buffer 114 is output as an effect sound through the adder 113 and is fed back to the buffer 114 via the feedback path 117 after a predetermined delay time. It is played repeatedly.
  • the effect sound that is repeatedly reproduced is gradually attenuated (fade out).
  • the amplification factor exceeds 1 in the variable amplifier 118, the effect sound is gradually amplified (fade in). If there is no variable amplifier 118 or the amplification factor is 1, the effect sound continues to be played repeatedly at the same volume (loop).
  • FIG. 3 is a diagram showing a state in which the gate is turned off in the effect circuit shown in FIG.
  • the input audio signal is temporarily stored in the buffer 114, but the output of the buffer 114 is output. Since it is blocked by the gate 115A, the audio signal stored in the buffer 114 is not output. Further, since the feedback path 117 is branched from the output side of the gate 115A as described above, the feedback of the audio signal to the buffer 114 by the feedback path 117 is invalidated while the gate 115A is off, and the buffer 114 is provided with the feedback path 117. Only the audio signals for the latest delay time are sequentially accumulated.
  • FIG. 4 is a diagram showing a state in which the gate is turned on in the effect circuit shown in FIG. Since the gate 115A is turned on in the effect circuit 110 when the input of the buffer 114 is substantially off, the audio signal (no signal) at volume 0 is input to the effect circuit 110 in the illustrated state. ). On the other hand, the audio signal input immediately before the input is substantially turned off is stored in the buffer 114, and the audio signal stored in the buffer 114 has a predetermined delay time while the gate 115A is on. It will be output later. In addition, while the gate 115A is on, the audio signal stored in the buffer 114 is fed back to the buffer 114 via the feedback path 117.
  • the audio signal fed back by the variable amplifier 118 may be amplified or attenuated.
  • the audio signal stored in the buffer 114 is output, added to the audio signal of the original sound by the adder 113 as an effect sound, and repeatedly reproduced by feedback. .. Since the original sound has no signal as described above, only the audio signal of the effect sound that is repeatedly reproduced is output from the effect circuit 110.
  • the amplification factor by the variable amplifier 118 as described above, it is possible to add a kind of effect called delay, echo, reverb, loop, or the like to the music by this effect sound.
  • FIG. 5 and 6 are diagrams showing a reference example of the effect circuit.
  • the difference between the effect circuit 910 according to the reference example and the effect circuit 110 shown in FIG. 2 above is that in the effect circuit 910, between the output side of the buffer 114 and the branch point of the feedback path 117.
  • the gate 115A is not connected to the gate 115A, but instead the gate 915 is connected after the branch point of the feedback path 117 (on the adder 113 side).
  • FIG. 6 when the gate 915 is off, the output of the buffer 114 is cut off by the gate 915, so that the effect sound is not added to the original sound by the adder 113, which is the same in the reference example.
  • the feedback path 117 branches from the input side of the gate 915, the audio signal is fed back through the feedback path 117 even when the gate 915 is off, and the audio for the latest delay time is fed back to the buffer 114. In addition to the signal, the repeated reproduction of the previous audio signal is accumulated in a superimposed manner.
  • the original sound input to the effect circuit 910 becomes no signal and the gate 915 is turned on
  • the original sound is input to the buffer 114 just before the original sound becomes no signal.
  • the repeated reproduction of the previous audio signal is accumulated in a superimposed manner.
  • the sound reproduced by the superimposed audio signal may be perceived as the muddyness of the effect sound.
  • the trigger operation of the effect is repeated in a short time, for example, when the operation of the crossfader 102 is repeated while scratching in the DJ performance, the previous trigger operation is performed in the buffer 114 at the time of the second and subsequent trigger operations. It may be difficult to properly add an effect due to the overlapping of non-continuous music sounds in the effect sound because the audio signal for the repeated playback of the time remains.
  • the gate 115A between the output side of the buffer 114 and the branch point of the feedback path 117 as described above, feedback is provided while the gate 115A is off.
  • the feedback is disabled via the path 117, thereby avoiding the muddy sound and the problems that may occur when the trigger operation is repeated as in the case of the reference example.
  • the delay time of the buffer 114 is set to be long
  • the amplification factor of the variable amplifier 118 is set to a value close to 1
  • the music for the delay time of the buffer 114 is set by the first trigger operation.
  • FIG. 7 is a diagram showing a configuration of an effect circuit in a modified example of the embodiment of the present invention.
  • the effect circuit 110A according to the modified example is connected to the front stage of the adder 116 which is a connection point of the feedback path in the transmission path 111B in addition to the same components as the effect circuit 110 described with reference to FIG. Includes gate 115B.
  • the gate 115A connected to the output side of the buffer 114 is turned on when the gate 115B is off and turned off when the gate 115B is on.
  • the operation in which the input of the effect circuit 110 becomes an audio signal (no signal) at volume 0 becomes the trigger operation of the effect, so that the input of the buffer 114 of the gate 115A is substantially turned off.
  • the behavior is realized that it turns on in some cases and turns off in other cases.
  • the gate 115B in the example of FIG. 7 realizes the same operation regardless of the type of trigger operation of the effect. That is, for example, even if any button or switch of the mixer 100 is used to trigger the effect and the input of the effect circuit 110 does not necessarily become an audio signal (no signal) at volume 0 during the trigger operation, the trigger operation is performed.
  • the gate 115B By turning off the gate 115B at the same time that the gate 115A is turned on, the same operation as described above with reference to FIG. 4 is realized.
  • the audio signal processing device having the above functions is not limited to the mixer described as one embodiment, and may be, for example, a DJ controller having a mixer function.
  • a DJ controller having a mixer function.
  • a 2-channel mixer has been described, but a similar function can be realized with a 4-channel mixer, for example.
  • the present invention is not limited to DJ equipment, and can be applied to audio equipment such as general mixers and electronic musical instruments.

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  • Physics & Mathematics (AREA)
  • Engineering & Computer Science (AREA)
  • Acoustics & Sound (AREA)
  • Signal Processing (AREA)
  • Circuit For Audible Band Transducer (AREA)
  • Control Of Amplification And Gain Control (AREA)

Abstract

Provided is an audio signal processing device (100) which comprises: a buffer (114) in which audio signals are temporarily accumulated; a first gate (115A) which is connected to an output side of the buffer (114), turns on when an input to the buffer (114) is substantially off, and turns off otherwise; and a feedback path (117) which is branched from an output side of the first gate (115A) and connected to an adder (116) of an input side of the buffer (114).

Description

音声信号処理装置、音声信号処理方法およびプログラムAudio signal processing equipment, audio signal processing methods and programs
 本発明は、音声信号処理装置、音声信号処理方法およびプログラムに関する。 The present invention relates to an audio signal processing device, an audio signal processing method and a program.
 DJパフォーマンスに用いられるコントローラーやミキサーのような音響機器において、機能性や操作性を向上させたりするための技術が種々提案されている。そのような技術の例は、例えば特許文献1、特許文献2および特許文献3に記載されている。 Various technologies for improving functionality and operability have been proposed in audio equipment such as controllers and mixers used for DJ performance. Examples of such techniques are described, for example, in Patent Document 1, Patent Document 2, and Patent Document 3.
国際公開第2019/239538号International Publication No. 2019/239538 国際公開第2019/239486号International Publication No. 2019/239486 国際公開第2019/234861号International Publication No. 2019/234861
 上記の文献に記載されたような従来の技術では、音声信号を一時的に蓄積するバッファを用いて楽曲に例えばディレイ、エコー、リバーブ、またはループなどと呼ばれるエフェクトを加えて再生する機能が実装されており、パフォーマンスにおいて楽曲に様々なエフェクトを加えることができる。しかしながら、例えばDJパフォーマンスにおいて楽曲の複雑な再生操作を行ったような場合には適切にエフェクトを加えることが難しいことがあり、バッファを用いた楽曲のエフェクトにはなおも改善の余地がある。 Conventional techniques such as those described in the above document implement the ability to play music by adding effects such as delay, echo, reverb, or loop to the music using a buffer that temporarily stores the audio signal. You can add various effects to the music in the performance. However, it may be difficult to appropriately add an effect when, for example, a complicated reproduction operation of a musical piece is performed in a DJ performance, and there is still room for improvement in the effect of a musical piece using a buffer.
 そこで、本発明は、バッファを用いて楽曲に加えられるエフェクトを改善することが可能な音声信号処理装置、音声信号処理方法およびプログラムを提供することを目的とする。 Therefore, an object of the present invention is to provide an audio signal processing device, an audio signal processing method, and a program capable of improving the effect added to a music by using a buffer.
[1]音声信号が一時的に蓄積されるバッファと、バッファの出力側に接続され、バッファの入力が実質的にオフである場合にオンになり、そうではない場合にオフになる第1のゲートと、第1のゲートの出力側から分岐してバッファの入力側の加算器に接続されるフィードバック経路とを備える音声信号処理装置。
[2]バッファとフィードバック経路の分岐点との間に接続される減衰器をさらに備える、[1]に記載の音声信号処理装置。
[3]バッファとフィードバック経路の分岐点との間に接続される可変増幅器をさらに備える、[1]に記載の音声信号処理装置。
[4]第1のゲートは、バッファの入力を実質的にオフにする操作によってオフからオンに切り替えられる、[1]から[3]のいずれか1項に記載の音声信号処理装置。
[5]加算器の前段に接続される第2のゲートをさらに備え、第1のゲートは、第2のゲートがオフである場合にオンになり、第2のゲートがオンである場合にオフになる、[1]から[3]のいずれか1項に記載の音声信号処理装置。
[6]入力された音声信号をバッファに一時的に蓄積するステップと、バッファの入力が実質的にオフである場合にバッファに蓄積された音声信号を出力するとともにバッファにフィードバックするステップと、バッファの入力が実質的にオフではない場合にバッファに蓄積された音声信号を出力せず、バッファへのフィードバックを無効化するステップとを含む音声信号処理方法。
[7]バッファにフィードバックされる音声信号を増幅または減衰させるステップをさらに備える、[6]に記載の音声信号処理方法。
[8]音声信号が一時的に蓄積されるバッファと、バッファの出力側に接続され、バッファの入力が実質的にオフである場合にオンになり、そうではない場合にオフになる第1のゲートと、第1のゲートの出力側から分岐してバッファの入力側の加算器に接続されるフィードバック経路とを備える音声信号処理装置としてコンピュータを機能させるためのプログラム。
[1] The first, which is connected to the buffer in which the audio signal is temporarily stored and the output side of the buffer, is turned on when the input of the buffer is substantially off, and is turned off when the input of the buffer is not substantially turned off. An audio signal processing device including a gate and a feedback path branched from the output side of the first gate and connected to an adder on the input side of the buffer.
[2] The audio signal processing device according to [1], further comprising an attenuator connected between the buffer and the branch point of the feedback path.
[3] The audio signal processing device according to [1], further comprising a variable amplifier connected between the buffer and the branch point of the feedback path.
[4] The audio signal processing device according to any one of [1] to [3], wherein the first gate is switched from off to on by an operation of substantially turning off the input of the buffer.
[5] Further includes a second gate connected to the front stage of the adder, the first gate is turned on when the second gate is off, and is turned off when the second gate is on. The audio signal processing device according to any one of [1] to [3].
[6] A step of temporarily storing the input audio signal in the buffer, a step of outputting the audio signal stored in the buffer when the input of the buffer is substantially off, and a step of feeding back to the buffer, and a buffer. A method of processing an audio signal that includes a step of disabling feedback to the buffer without outputting the audio signal stored in the buffer when the input is not substantially off.
[7] The audio signal processing method according to [6], further comprising a step of amplifying or attenuating the audio signal fed back to the buffer.
[8] A first buffer in which an audio signal is temporarily stored and connected to the output side of the buffer, which is turned on when the input of the buffer is substantially off, and turned off when the input of the buffer is not substantially off. A program for operating a computer as an audio signal processing device including a gate and a feedback path branched from the output side of the first gate and connected to an adder on the input side of the buffer.
 上記の構成によれば、ゲートがバッファの出力側とフィードバック経路の分岐点との間に接続されるため、ゲートがオフである間はフィードバック経路に音声信号が入力されず、それによってバッファを用いて楽曲に加えられるエフェクトを改善することができる。 According to the above configuration, since the gate is connected between the output side of the buffer and the branch point of the feedback path, no audio signal is input to the feedback path while the gate is off, thereby using the buffer. The effects added to the music can be improved.
本発明の一実施形態に係るミキサーの全体構成を示す図である。It is a figure which shows the whole structure of the mixer which concerns on one Embodiment of this invention. 図1に示されるミキサーのエフェクト回路の構成を示す図である。It is a figure which shows the structure of the effect circuit of the mixer shown in FIG. 図2に示したエフェクト回路でゲートがオフになっている状態を示す図である。It is a figure which shows the state which the gate is turned off in the effect circuit shown in FIG. 図2に示したエフェクト回路でゲートがオンになっている状態を示す図である。It is a figure which shows the state which the gate is turned on in the effect circuit shown in FIG. エフェクト回路の参考例を示す図である。It is a figure which shows the reference example of an effect circuit. エフェクト回路の参考例を示す図である。It is a figure which shows the reference example of an effect circuit. 本発明の一実施形態の変形例におけるエフェクト回路の構成を示す図である。It is a figure which shows the structure of the effect circuit in the modification of one Embodiment of this invention.
 以下に添付図面を参照しながら、本発明の好適な実施形態について詳細に説明する。なお、本明細書および図面において、実質的に同一の機能構成を有する構成要素については、同一の符号を付することにより重複説明を省略する。 A preferred embodiment of the present invention will be described in detail with reference to the accompanying drawings below. In the present specification and the drawings, components having substantially the same functional configuration are designated by the same reference numerals, and duplicate description will be omitted.
 図1は、本発明の一実施形態に係るミキサーの全体構成を示す図である。本実施形態に係る音声信号処理装置は、DJパフォーマンスに用いられるミキサー100である。ミキサー100は、外部音源から入力される2チャンネルの音声信号を、筐体に配置されたスイッチやノブなどの操作子に対する操作に従って処理し、スピーカーなどに出力する。ミキサー100の操作子には、チャンネルフェーダー101A,101Bと、クロスフェーダー102とが含まれる。チャンネルフェーダー101A,101Bは、図示された方向D1,D2にスライドさせることによって各チャンネルで再生される楽曲の音量を徐々に変化させられるように構成されており、方向D2で可動域の端までスライドさせると各チャンネルの音量が0になる。 FIG. 1 is a diagram showing an overall configuration of a mixer according to an embodiment of the present invention. The audio signal processing device according to this embodiment is a mixer 100 used for DJ performance. The mixer 100 processes a two-channel audio signal input from an external sound source according to an operation on an operator such as a switch or a knob arranged in a housing, and outputs the signal to a speaker or the like. The controls of the mixer 100 include channel faders 101A and 101B and a crossfader 102. The channel faders 101A and 101B are configured so that the volume of the music played in each channel can be gradually changed by sliding in the illustrated directions D1 and D2, and slides to the end of the range of motion in the direction D2. Then, the volume of each channel becomes 0.
 一方、クロスフェーダー102は、それぞれのチャンネルで再生される楽曲のバランスを調節するように構成される。チャンネルフェーダー101A側をAチャンネル、チャンネルフェーダー101B側をBチャンネルとした場合、クロスフェーダー102を図示された方向D3の端までスライドさせるとBチャンネルの楽曲の音量が0になり、方向D4にスライドさせるとAチャンネルの楽曲の音量が0になり、中間部では両方のチャンネルの楽曲が0ではない音量で再生される。 On the other hand, the crossfader 102 is configured to adjust the balance of the music played on each channel. When the channel fader 101A side is the A channel and the channel fader 101B side is the B channel, when the crossfader 102 is slid to the end of the direction D3 shown, the volume of the music of the B channel becomes 0 and is slid in the direction D4. And the volume of the music on channel A becomes 0, and in the middle part, the music on both channels is played at a volume other than 0.
 また、ミキサー100の操作子には、以下で説明するエフェクト機能を起動するためのボタン103が含まれる。なお、上記のフェーダーおよびボタンを含むミキサー100の操作子は、以下で説明するようなエフェクト機能に利用される点を除いては通常のミキサーと同様に構成されるため、操作子についてのさらに詳細な説明は省略する。 Further, the controller of the mixer 100 includes a button 103 for activating the effect function described below. The controls of the mixer 100 including the faders and buttons described above are configured in the same manner as a normal mixer except that they are used for effect functions as described below. Therefore, more details about the controls are provided. The explanation is omitted.
 図2は、図1に示されるミキサーのエフェクト回路の構成を示す図である。なお、ミキサー100において、音声信号の処理回路は、CPU(Central Processing Unit)またはDSP(Digital Signal Processor)を用いてソフトウェア的に実装される。図示されたエフェクト回路110は、ミキサー100のAチャンネルおよびBチャンネルのそれぞれで、フェーダーによる音量調節処理の後段に接続される。従って、エフェクト回路110に入力される音声信号には、チャンネルフェーダー101A,101Bおよびクロスフェーダー102による音調調節の結果が反映されている。具体的には、例えばチャンネルフェーダー101A,101Bを図1に示した方向D2の端部までスライドさせた状態ではそれぞれのチャンネルには音量0の音声信号(無信号)が入力され、クロスフェーダー102を方向D3,D4のいずれかの端部までスライドさせた状態では、いずれかのチャンネルで音量0の音声信号(無信号)が入力される。以下では、エフェクト回路110の各部の構成についてさらに説明する。 FIG. 2 is a diagram showing the configuration of the effect circuit of the mixer shown in FIG. In the mixer 100, the audio signal processing circuit is implemented by software using a CPU (Central Processing Unit) or a DSP (Digital Signal Processor). The illustrated effect circuit 110 is connected to each of the A channel and the B channel of the mixer 100 after the volume adjustment process by the fader. Therefore, the audio signal input to the effect circuit 110 reflects the result of tone adjustment by the channel faders 101A and 101B and the crossfader 102. Specifically, for example, in a state where the channel faders 101A and 101B are slid to the end of the direction D2 shown in FIG. 1, an audio signal (no signal) having a volume of 0 is input to each channel, and the crossfader 102 is used. In the state of sliding to any end of the directions D3 and D4, an audio signal (no signal) having a volume of 0 is input in any of the channels. Hereinafter, the configuration of each part of the effect circuit 110 will be further described.
 エフェクト回路110は、並列接続された伝送経路111A,111Bを含む。伝送経路111Aはバイパス経路であり、エフェクトを加えない原音の音声信号が伝送される。伝送経路111Bは後述するようなエフェクトのための回路構成を含み、エフェクト音の音声信号が伝送される。原音とエフェクト音とのバランスは、増幅器112A,112Bによって調節され、加算器113で互いに加算されて出力される。伝送経路111Bには、バッファ114が接続される。バッファ114は入力された音声信号を一時的に蓄積し、所定の遅延時間の後に出力する。バッファ114の出力側にはゲート115Aが接続される。本明細書において、ゲートは、オンである場合には信号を伝送し、オフである場合には信号を遮断するように構成される回路要素(上記のようにソフトウェア的に実装される)を意味する。ゲート115Aは、バッファ114の入力が実質的にオフである場合にオンになり、そうではない場合にオフになる。 The effect circuit 110 includes transmission paths 111A and 111B connected in parallel. The transmission path 111A is a bypass path, and an audio signal of the original sound to which no effect is applied is transmitted. The transmission path 111B includes a circuit configuration for an effect as described later, and an audio signal of the effect sound is transmitted. The balance between the original sound and the effect sound is adjusted by the amplifiers 112A and 112B, and is added to each other by the adder 113 and output. A buffer 114 is connected to the transmission path 111B. The buffer 114 temporarily stores the input audio signal and outputs it after a predetermined delay time. A gate 115A is connected to the output side of the buffer 114. As used herein, a gate means a circuit element (implemented software as described above) configured to transmit a signal when it is on and to block the signal when it is off. do. Gate 115A is turned on if the input to buffer 114 is substantially off, and turned off otherwise.
 より具体的には、図1に示したボタン103の操作によってエフェクト機能が有効化されており、かつチャンネルフェーダー101A,101Bが図1に示した方向D2の端部までスライドされているか、またはクロスフェーダー102が方向D3,D4のいずれかの端部までスライドされている場合に、入力が音量0の音声信号(無信号)になるチャンネルのエフェクト回路110でゲート115Aがオンになる。つまり、図2の例においてゲート115Aは、バッファ114の入力を実質的にオフにする操作によってオフからオンに切り替えられる。後述するようにゲート115Aがオンになることによってエフェクト音が出力されるため、上記のようなチャンネルフェーダー101A,101Bまたはクロスフェーダー102の操作は、エフェクトのトリガー操作になる。 More specifically, the effect function is enabled by the operation of the button 103 shown in FIG. 1, and the channel faders 101A and 101B are slid to the end of the direction D2 shown in FIG. 1 or crossed. When the fader 102 is slid to any end of the directions D3 and D4, the gate 115A is turned on in the effect circuit 110 of the channel where the input becomes an audio signal (no signal) with a volume of 0. That is, in the example of FIG. 2, the gate 115A is switched from off to on by an operation of substantially turning off the input of the buffer 114. Since the effect sound is output when the gate 115A is turned on as described later, the operation of the channel faders 101A, 101B or the crossfader 102 as described above is an effect trigger operation.
 さらに、伝送経路111Bでは、ゲート115Aの出力側から分岐してバッファ114の入力側の加算器116に接続されるフィードバック経路117が接続される。また、バッファ114とフィードバック経路117の分岐点との間、より具体的にはバッファ114とゲート115Aとの間に可変増幅器118が接続されてもよい。他の例では、可変増幅器118に代えて減衰器が接続されてもよい。ゲート115Aがオンになっている間、バッファ114に蓄積された音声信号はエフェクト音として加算器113を経て出力されるとともに、フィードバック経路117を介してバッファ114にフィードバックされ、所定の遅延時間の後に繰り返し再生される。可変増幅器118で増幅率が1未満の場合および減衰器が接続される場合、繰り返し再生されるエフェクト音は次第に減衰する(フェードアウト)。逆に、可変増幅器118で増幅率が1を越える場合は、エフェクト音は次第に増幅される(フェードイン)。また、可変増幅器118がない場合や増幅率が1の場合、エフェクト音は同じ音量で繰り返し再生され続ける(ループ)。 Further, in the transmission path 111B, a feedback path 117 that branches from the output side of the gate 115A and is connected to the adder 116 on the input side of the buffer 114 is connected. Further, a variable amplifier 118 may be connected between the buffer 114 and the branch point of the feedback path 117, more specifically, between the buffer 114 and the gate 115A. In another example, an attenuator may be connected instead of the variable amplifier 118. While the gate 115A is on, the audio signal stored in the buffer 114 is output as an effect sound through the adder 113 and is fed back to the buffer 114 via the feedback path 117 after a predetermined delay time. It is played repeatedly. When the amplification factor is less than 1 in the variable amplifier 118 and when an attenuator is connected, the effect sound that is repeatedly reproduced is gradually attenuated (fade out). On the contrary, when the amplification factor exceeds 1 in the variable amplifier 118, the effect sound is gradually amplified (fade in). If there is no variable amplifier 118 or the amplification factor is 1, the effect sound continues to be played repeatedly at the same volume (loop).
 図3は、図2に示したエフェクト回路でゲートがオフになっている状態を示す図である。エフェクト回路110でバッファ114への入力が実質的にオフではなく、従ってゲート115Aがオフになっている場合、入力された音声信号はバッファ114に一時的に蓄積されるが、バッファ114の出力がゲート115Aで遮断されるため、バッファ114に蓄積された音声信号は出力されない。また、上述のようにフィードバック経路117がゲート115Aの出力側から分岐しているため、ゲート115Aがオフである間はフィードバック経路117によるバッファ114への音声信号のフィードバックが無効化され、バッファ114には直近の遅延時間分の音声信号のみが逐次蓄積される。 FIG. 3 is a diagram showing a state in which the gate is turned off in the effect circuit shown in FIG. When the input to the buffer 114 is not substantially off in the effect circuit 110 and therefore the gate 115A is off, the input audio signal is temporarily stored in the buffer 114, but the output of the buffer 114 is output. Since it is blocked by the gate 115A, the audio signal stored in the buffer 114 is not output. Further, since the feedback path 117 is branched from the output side of the gate 115A as described above, the feedback of the audio signal to the buffer 114 by the feedback path 117 is invalidated while the gate 115A is off, and the buffer 114 is provided with the feedback path 117. Only the audio signals for the latest delay time are sequentially accumulated.
 図4は、図2に示したエフェクト回路でゲートがオンになっている状態を示す図である。エフェクト回路110でゲート115Aがオンになるのはバッファ114の入力が実質的にオフである場合であるため、図示された状態においてエフェクト回路110に入力されるのは音量0の音声信号(無信号)である。一方、バッファ114には入力が実質的にオフになる直前に入力された音声信号が蓄積されており、ゲート115Aがオンになっている間、バッファ114に蓄積された音声信号は所定の遅延時間後に出力される。加えて、ゲート115Aがオンになっている間、バッファ114に蓄積された音声信号はフィードバック経路117を介してバッファ114にフィードバックされる。このとき、例えば可変増幅器118によってフィードバックされる音声信号が増幅または減衰させられてもよい。このように、ゲート115Aがオンになっている状態では、バッファ114に蓄積された音声信号が出力されてエフェクト音として加算器113で原音の音声信号に加算されるとともに、フィードバックによって繰り返し再生される。上記のように原音は無信号であるため、エフェクト回路110からは繰り返し再生されるエフェクト音の音声信号のみが出力される。例えば上述したような可変増幅器118による増幅率の設定によって、このエフェクト音によって楽曲にディレイ、エコー、リバーブ、またはループなどと呼ばれる種類のエフェクトを加えることができる。 FIG. 4 is a diagram showing a state in which the gate is turned on in the effect circuit shown in FIG. Since the gate 115A is turned on in the effect circuit 110 when the input of the buffer 114 is substantially off, the audio signal (no signal) at volume 0 is input to the effect circuit 110 in the illustrated state. ). On the other hand, the audio signal input immediately before the input is substantially turned off is stored in the buffer 114, and the audio signal stored in the buffer 114 has a predetermined delay time while the gate 115A is on. It will be output later. In addition, while the gate 115A is on, the audio signal stored in the buffer 114 is fed back to the buffer 114 via the feedback path 117. At this time, for example, the audio signal fed back by the variable amplifier 118 may be amplified or attenuated. In this way, when the gate 115A is turned on, the audio signal stored in the buffer 114 is output, added to the audio signal of the original sound by the adder 113 as an effect sound, and repeatedly reproduced by feedback. .. Since the original sound has no signal as described above, only the audio signal of the effect sound that is repeatedly reproduced is output from the effect circuit 110. For example, by setting the amplification factor by the variable amplifier 118 as described above, it is possible to add a kind of effect called delay, echo, reverb, loop, or the like to the music by this effect sound.
 図5および図6は、エフェクト回路の参考例を示す図である。図5に示されるように、参考例に係るエフェクト回路910と上記で図2に示したエフェクト回路110との違いとして、エフェクト回路910ではバッファ114の出力側とフィードバック経路117の分岐点との間にゲート115Aが接続されず、代わりにフィードバック経路117の分岐点の後(加算器113側)にゲート915が接続される。図6に示されるようにゲート915がオフである場合、バッファ114の出力がゲート915で遮断されるため加算器113で原音にエフェクト音は加算されない点は、参考例でも同様である。ただし、参考例ではフィードバック経路117がゲート915の入力側から分岐するため、ゲート915がオフであってもフィードバック経路117を介して音声信号がフィードバックされ、バッファ114には直近の遅延時間分の音声信号に加えてそれ以前の音声信号の繰り返し再生分が重畳的に蓄積される。 5 and 6 are diagrams showing a reference example of the effect circuit. As shown in FIG. 5, the difference between the effect circuit 910 according to the reference example and the effect circuit 110 shown in FIG. 2 above is that in the effect circuit 910, between the output side of the buffer 114 and the branch point of the feedback path 117. The gate 115A is not connected to the gate 115A, but instead the gate 915 is connected after the branch point of the feedback path 117 (on the adder 113 side). As shown in FIG. 6, when the gate 915 is off, the output of the buffer 114 is cut off by the gate 915, so that the effect sound is not added to the original sound by the adder 113, which is the same in the reference example. However, in the reference example, since the feedback path 117 branches from the input side of the gate 915, the audio signal is fed back through the feedback path 117 even when the gate 915 is off, and the audio for the latest delay time is fed back to the buffer 114. In addition to the signal, the repeated reproduction of the previous audio signal is accumulated in a superimposed manner.
 上記のような構成の結果として、参考例では、エフェクト回路910に入力される原音が無信号になりゲート915がオンになった場合に、バッファ114には原音が無信号になる直前に入力された音声信号だけではなく、それ以前の音声信号の繰り返し再生分が重畳的に蓄積されている。例えば上述したような可変増幅器118による増幅率の設定によっては、この重畳的に蓄積された音声信号によって再生される音が、エフェクト音の濁りとして知覚される場合がある。また、例えばDJパフォーマンスでスクラッチしながらクロスフェーダー102の操作を繰り返す場合のように、短時間にエフェクトのトリガー操作が繰り返された場合、2回目以降のトリガー操作の時点でバッファ114に前回のトリガー操作時の繰り返し再生分の音声信号が残っており、エフェクト音において連続していない楽曲の音が重なることによって適切にエフェクトを加えることが難しい場合がある。 As a result of the above configuration, in the reference example, when the original sound input to the effect circuit 910 becomes no signal and the gate 915 is turned on, the original sound is input to the buffer 114 just before the original sound becomes no signal. Not only the audio signal, but also the repeated reproduction of the previous audio signal is accumulated in a superimposed manner. For example, depending on the setting of the amplification factor by the variable amplifier 118 as described above, the sound reproduced by the superimposed audio signal may be perceived as the muddyness of the effect sound. Further, when the trigger operation of the effect is repeated in a short time, for example, when the operation of the crossfader 102 is repeated while scratching in the DJ performance, the previous trigger operation is performed in the buffer 114 at the time of the second and subsequent trigger operations. It may be difficult to properly add an effect due to the overlapping of non-continuous music sounds in the effect sound because the audio signal for the repeated playback of the time remains.
 本実施形態に係るミキサー100のエフェクト回路110では、上述のようにゲート115Aをバッファ114の出力側とフィードバック経路117の分岐点との間に接続することによって、ゲート115Aがオフである間はフィードバック経路117を介しt合フィードバックが無効化され、それによって参考例の場合のような音の濁りやトリガー操作を繰り返した場合に生じうる問題を回避することができる。また、このような問題とは別に、例えばバッファ114の遅延時間を長めに設定するとともに可変増幅器118の増幅率を1に近い値に設定し、最初のトリガー操作によってバッファ114の遅延時間分の楽曲の区間をループ再生させながら、さらに遅延時間よりも短い時間でエフェクトのトリガー操作のオフおよびオンを連続して行うことによって、ループ再生の一部の区間だけを楽曲の別の区間(または別の楽曲の区間)の音に置き換えるといったような、これまでにない新たなパフォーマンスを行うこともできる。 In the effect circuit 110 of the mixer 100 according to the present embodiment, by connecting the gate 115A between the output side of the buffer 114 and the branch point of the feedback path 117 as described above, feedback is provided while the gate 115A is off. The feedback is disabled via the path 117, thereby avoiding the muddy sound and the problems that may occur when the trigger operation is repeated as in the case of the reference example. In addition to such a problem, for example, the delay time of the buffer 114 is set to be long, the amplification factor of the variable amplifier 118 is set to a value close to 1, and the music for the delay time of the buffer 114 is set by the first trigger operation. By continuously turning off and on the trigger operation of the effect in a time shorter than the delay time while looping the section of the loop playback, only a part of the loop playback is played in another section (or another section) of the music. It is also possible to perform new performances such as replacing with the sound of the section of the music.
 図7は、本発明の一実施形態の変形例におけるエフェクト回路の構成を示す図である。変形例に係るエフェクト回路110Aは、図2を参照して説明したエフェクト回路110と同様の構成要素に加えて、伝送経路111B内でフィードバック経路の接続点である加算器116の前段に接続されるゲート115Bを含む。この例において、バッファ114の出力側接続されるゲート115Aは、ゲート115Bがオフである場合にオンになり、ゲート115Bがオンである場合にオフになる。ここで、図2の例ではエフェクト回路110の入力が音量0の音声信号(無信号)になる操作がエフェクトのトリガー操作になることによって、ゲート115Aがバッファ114の入力が実質的にオフである場合にオンになり、そうではない場合にオフになるという動作が実現されている。一方、図7の例におけるゲート115Bは、エフェクトのトリガー操作の種類にかかわらず同様の動作を実現する。つまり、例えばミキサー100の任意のボタンまたはスイッチがエフェクトのトリガー操作に用いられ、トリガー操作時に必ずしもエフェクト回路110の入力が音量0の音声信号(無信号)にならない場合であっても、トリガー操作時にゲート115Aがオンになるのと同時にゲート115Bがオフになることによって、上記で図4を参照して説明したのと同様の動作が実現される。 FIG. 7 is a diagram showing a configuration of an effect circuit in a modified example of the embodiment of the present invention. The effect circuit 110A according to the modified example is connected to the front stage of the adder 116 which is a connection point of the feedback path in the transmission path 111B in addition to the same components as the effect circuit 110 described with reference to FIG. Includes gate 115B. In this example, the gate 115A connected to the output side of the buffer 114 is turned on when the gate 115B is off and turned off when the gate 115B is on. Here, in the example of FIG. 2, the operation in which the input of the effect circuit 110 becomes an audio signal (no signal) at volume 0 becomes the trigger operation of the effect, so that the input of the buffer 114 of the gate 115A is substantially turned off. The behavior is realized that it turns on in some cases and turns off in other cases. On the other hand, the gate 115B in the example of FIG. 7 realizes the same operation regardless of the type of trigger operation of the effect. That is, for example, even if any button or switch of the mixer 100 is used to trigger the effect and the input of the effect circuit 110 does not necessarily become an audio signal (no signal) at volume 0 during the trigger operation, the trigger operation is performed. By turning off the gate 115B at the same time that the gate 115A is turned on, the same operation as described above with reference to FIG. 4 is realized.
 なお、上記のような機能をもった音声信号処理装置は一実施形態として説明されたようなミキサーには限られず、例えばミキサー機能を備えたDJコントローラーなどであってもよい。上記の例では2チャンネルのミキサーが説明されたが、例えば4チャンネルのミキサーでも同様の機能が実現可能である。また、本発明はDJ機器に限られず、一般的なミキサーや電子楽器などの音響機器にも適用可能である。 The audio signal processing device having the above functions is not limited to the mixer described as one embodiment, and may be, for example, a DJ controller having a mixer function. In the above example, a 2-channel mixer has been described, but a similar function can be realized with a 4-channel mixer, for example. Further, the present invention is not limited to DJ equipment, and can be applied to audio equipment such as general mixers and electronic musical instruments.
 以上、添付図面を参照しながら本発明の好適な実施形態について詳細に説明したが、本発明はかかる例に限定されない。本発明の属する技術の分野における通常の知識を有する者であれば、請求の範囲に記載された技術的思想の範疇内において、各種の変更例または修正例に想到し得ることは明らかであり、これらについても、当然に本発明の技術的範囲に属するものと了解される。 Although the preferred embodiments of the present invention have been described in detail with reference to the accompanying drawings, the present invention is not limited to these examples. It is clear that a person having ordinary knowledge in the field of technology to which the present invention belongs can come up with various modifications or modifications within the scope of the technical ideas described in the claims. It is naturally understood that these also belong to the technical scope of the present invention.
 100…ミキサー、101A,101B…チャンネルフェーダー、102…クロスフェーダー、103…ボタン、110,110A…エフェクト回路、111A,111B…伝送経路、112A,112B…増幅器、113…加算器、114…バッファ、115A,115B…ゲート、116…加算器、117…フィードバック経路、118…可変増幅器、D1,D2,D3,D4…方向。
 
100 ... Mixer, 101A, 101B ... Channel fader, 102 ... Crossfader, 103 ... Button, 110, 110A ... Effect circuit, 111A, 111B ... Transmission path, 112A, 112B ... Amplifier, 113 ... Adder, 114 ... Buffer, 115A , 115B ... Gate, 116 ... Adder, 117 ... Feedback path, 118 ... Variable amplifier, D1, D2, D3, D4 ... Direction.

Claims (8)

  1.  音声信号が一時的に蓄積されるバッファと、
     前記バッファの出力側に接続され、前記バッファの入力が実質的にオフである場合にオンになり、そうではない場合にオフになる第1のゲートと、
     前記第1のゲートの出力側から分岐して前記バッファの入力側の加算器に接続されるフィードバック経路と
     を備える音声信号処理装置。
    A buffer in which audio signals are temporarily stored, and
    A first gate that is connected to the output side of the buffer and is turned on if the input to the buffer is substantially off, and turned off otherwise.
    An audio signal processing device including a feedback path that branches from the output side of the first gate and is connected to an adder on the input side of the buffer.
  2.  前記バッファと前記フィードバック経路の分岐点との間に接続される減衰器をさらに備える、請求項1に記載の音声信号処理装置。 The audio signal processing device according to claim 1, further comprising an attenuator connected between the buffer and the branch point of the feedback path.
  3.  前記バッファと前記フィードバック経路の分岐点との間に接続される可変増幅器をさらに備える、請求項1に記載の音声信号処理装置。 The audio signal processing device according to claim 1, further comprising a variable amplifier connected between the buffer and the branch point of the feedback path.
  4.  前記第1のゲートは、前記バッファの入力を実質的にオフにする操作によってオフからオンに切り替えられる、請求項1から請求項3のいずれか1項に記載の音声信号処理装置。 The audio signal processing device according to any one of claims 1 to 3, wherein the first gate is switched from off to on by an operation of substantially turning off the input of the buffer.
  5.  前記加算器の前段に接続される第2のゲートをさらに備え、
     前記第1のゲートは、前記第2のゲートがオフである場合にオンになり、前記第2のゲートがオンである場合にオフになる、請求項1から請求項3のいずれか1項に記載の音声信号処理装置。
    A second gate connected to the front stage of the adder is further provided.
    The first gate is turned on when the second gate is off, and is turned off when the second gate is on, according to any one of claims 1 to 3. The audio signal processing device described.
  6.  入力された音声信号をバッファに一時的に蓄積するステップと、
     前記バッファの入力が実質的にオフである場合に前記バッファに蓄積された音声信号を出力するとともに前記バッファにフィードバックするステップと、
     前記バッファの入力が実質的にオフではない場合に前記バッファに蓄積された音声信号を出力せず、前記バッファへのフィードバックを無効化するステップと
     を含む音声信号処理方法。
    A step to temporarily store the input audio signal in the buffer,
    A step of outputting an audio signal stored in the buffer and feeding it back to the buffer when the input of the buffer is substantially off.
    A method of processing an audio signal including a step of not outputting an audio signal stored in the buffer and disabling feedback to the buffer when the input of the buffer is not substantially off.
  7.  前記バッファにフィードバックされる音声信号を増幅または減衰させるステップをさらに備える、請求項6に記載の音声信号処理方法。 The audio signal processing method according to claim 6, further comprising a step of amplifying or attenuating the audio signal fed back to the buffer.
  8.  音声信号が一時的に蓄積されるバッファと、
     前記バッファの出力側に接続され、前記バッファの入力が実質的にオフである場合にオンになり、そうではない場合にオフになる第1のゲートと、
     前記第1のゲートの出力側から分岐して前記バッファの入力側の加算器に接続されるフィードバック経路と
     を備える音声信号処理装置としてコンピュータを機能させるためのプログラム。
     
    A buffer in which audio signals are temporarily stored, and
    A first gate that is connected to the output side of the buffer and is turned on if the input to the buffer is substantially off, and turned off otherwise.
    A program for operating a computer as an audio signal processing device including a feedback path that branches from the output side of the first gate and is connected to an adder on the input side of the buffer.
PCT/JP2020/033743 2020-09-07 2020-09-07 Audio signal processing device, audio signal processing method, and program WO2022049760A1 (en)

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Citations (3)

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JPH0561493A (en) * 1991-06-26 1993-03-12 Yamaha Corp Variable delaying device
JPH10222165A (en) * 1997-02-05 1998-08-21 Kawai Musical Instr Mfg Co Ltd Sound effect adding device
JP2008003509A (en) * 2006-06-26 2008-01-10 Korg Inc Effect adding apparatus

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003281859A (en) 2002-03-26 2003-10-03 Sanyo Electric Co Ltd Disk player and disk playing method

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH0561493A (en) * 1991-06-26 1993-03-12 Yamaha Corp Variable delaying device
JPH10222165A (en) * 1997-02-05 1998-08-21 Kawai Musical Instr Mfg Co Ltd Sound effect adding device
JP2008003509A (en) * 2006-06-26 2008-01-10 Korg Inc Effect adding apparatus

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