WO2022033318A1 - 一种有声素材在手绘动画中的应用方法 - Google Patents

一种有声素材在手绘动画中的应用方法 Download PDF

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Publication number
WO2022033318A1
WO2022033318A1 PCT/CN2021/109131 CN2021109131W WO2022033318A1 WO 2022033318 A1 WO2022033318 A1 WO 2022033318A1 CN 2021109131 W CN2021109131 W CN 2021109131W WO 2022033318 A1 WO2022033318 A1 WO 2022033318A1
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Prior art keywords
sound
animation
modification
information
scene page
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PCT/CN2021/109131
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English (en)
French (fr)
Inventor
邵猛
魏博
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深圳市前海手绘科技文化有限公司
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Publication of WO2022033318A1 publication Critical patent/WO2022033318A1/zh

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/448Execution paradigms, e.g. implementations of programming paradigms
    • G06F9/4482Procedural

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  • the invention belongs to the technical field of hand-painted animation, and in particular relates to an application method, device, electronic device and storage medium of sound material in hand-painted animation.
  • the current processing method is generally to add animation materials and sounds separately, and then adjust the time to make them appear synchronously.
  • this operation method requires the user to manually adjust the synchronization, and the production cost is high; on the other hand, the sound needs to be selected and timed. Cut to meet the requirements. The overall production cost is high.
  • the present invention provides a method for applying sound material in hand-drawn animation, comprising the following steps:
  • the present invention provides an application device of audio material in hand-drawn animation, including:
  • an association module for associating the material and the sound to form a sound material
  • the first judgment module is used for judging whether there is an audio material calling instruction
  • the first retrieving module is used for retrieving the audio material for playing if there is an audio material invoking instruction.
  • the present invention creates a configuration file with materials and sounds, associates materials and sounds to form sound materials, and when it is judged that there is a sound material calling instruction, calls the sound material for playback, realizes an effective combination of materials and sounds, and generates sound. material, allowing users to directly add sound material during the production of hand-drawn animation, thereby eliminating the need for users to cooperate with material and sound, and greatly improving the application efficiency and difficulty of sound material in hand-drawn animation.
  • the present invention associates the material and the sound to form the sound material, which can reduce the loss of computing resources caused by adding the material and the sound separately in the prior art, and then adjusting the time to make the material and the sound appear synchronously.
  • the present invention preferentially determines whether there is an audio material invocation, thereby saving computing resources and quickly responding to user requirements.
  • the step of associating the material and the sound to form the sound material includes:
  • the above device also includes:
  • a second judgment module for judging whether there is an animation display instruction
  • the second invoking module is used for invoking the material for presentation if there is an animation presentation instruction.
  • the present invention fetches the material for display when there is an animation display instruction, so as to meet the user's diverse needs for material retrieval, so that the user can not only obtain sound material for playback, but also obtain silent animation for display. .
  • the step of retrieving the audio material for playback includes:
  • the animation and sound in the audio material are played in parallel.
  • the first retrieval module includes:
  • a playing unit is used for playing the animation and the sound in the audio material in parallel.
  • the step of associating the material and the sound to form the sound material includes:
  • the material and the sound are loaded to form a sound material.
  • association modules include:
  • an animation setting unit used for setting animation features of the material
  • a sound setting unit for setting the sound characteristics of the sound
  • a loading unit configured to load the material and the sound according to the animation feature and the sound feature to form a sound material.
  • associating the material and the sound to form the sound material includes:
  • the material and the sound are associated based on the current time information of the scene page and the current time information of the sound.
  • the modification time of the modified voice is obtained by modifying the current time information of the sound based on the modification time of the scene page.
  • the modification time of the modified voice obtained by modifying the current time information of the sound based on the modification time of the scene page includes:
  • Selected information is received, and based on the selected information, the music is controlled to loop or play slowly over the adjusted time period.
  • the association module includes:
  • the scene page time acquisition unit is used to obtain the material in the configuration file at the current moment and the current time information of each scene page in the material;
  • a sound time acquisition unit used to acquire the sound in the current moment configuration file and the current time information of the sound
  • An associating unit configured to associate the material and the sound based on the current time information of the scene page and the current time information of the sound.
  • a receiving unit configured to receive material modification information, and modify the material based on the material modification information to obtain modification time information of each scene page;
  • the modification unit is configured to modify the current time information of the sound based on the modification time of the scene page to obtain the modification time of the modified sound.
  • the modification unit is further configured to perform the following steps, including:
  • a playing unit is further included, and the playing unit is configured to receive the selected information, and control the music to loop or play slowly within the adjusted time period based on the selected information.
  • the present invention also provides an electronic device, comprising a memory and a processor, wherein the memory stores a computer program, and the computer program is executed in the processor to implement any one of the above methods.
  • the electronic device may be a mobile terminal or a web terminal.
  • the present invention also provides a storage medium storing a computer program, and the computer program can implement any of the above methods when executed in a processor.
  • the application method of sound material in hand-drawn animation provided by the present invention, by creating a configuration file with material and sound, associating the material and sound to form sound material, and judging that there is a sound material calling instruction, calling the sound material for playback, realizing the material
  • the effective combination of sound and sound can generate sound material, so that users can directly add sound material in the process of hand-painted animation production, thereby eliminating the user's program for matching material and sound, and greatly improving the application efficiency of sound material in hand-drawn animation. difficulty.
  • FIG. 1 is a flowchart of an application method of audio material in hand-drawn animation provided by an embodiment
  • FIG. 2 is an apparatus architecture diagram corresponding to the method in FIG. 1 provided by an embodiment
  • FIG. 3 is a flowchart of a method for judging an audio material call instruction provided by an embodiment
  • FIG. 4 is an apparatus architecture diagram corresponding to the method in FIG. 3 provided by an embodiment
  • FIG. 5 is a flowchart of an animation display method provided by an embodiment
  • FIG. 6 is a device architecture diagram corresponding to the method in FIG. 5 provided by an embodiment
  • FIG. 7 is a flowchart of a method for retrieving audio material for playback provided by an embodiment
  • FIG. 8 is an apparatus architecture diagram corresponding to the method in FIG. 7 according to an embodiment.
  • the term “storage medium” may be various media that can store computer programs, such as ROM, RAM, magnetic disk or optical disk.
  • the term "processor” can be CPLD (Complex Programmable Logic Device: Complex Programmable Logic Device), FPGA (Field-Programmable Gate Array: Field Programmable Gate Array), MCU (Microcontroller Unit: Micro Control Unit), PLC (Programmable Logic) Controller: programmable logic controller) and CPU (Central Processing Unit: central processing unit) and other chips or circuits with data processing functions.
  • electronic device may be any device with data processing and storage functions, and may generally include both stationary and mobile terminals. Fixed terminals such as desktops, etc. Mobile terminals such as mobile phones, PADs and mobile robots. In addition, the technical features involved in the different embodiments of the present invention described later can be combined with each other as long as there is no conflict with each other.
  • this embodiment provides a method for applying audio material in hand-drawn animation, including the following steps:
  • this embodiment provides a device for applying audio material in hand-drawn animation, including:
  • Creation module 1 for creating profiles with materials and sounds
  • an association module 2 configured to associate the material and the sound to form a sound material
  • the first judgment module 3 is used for judging whether there is an audio material calling instruction
  • the first retrieving module 4 is used for retrieving the audio material for playing if there is an audio material invoking instruction.
  • the present invention creates a configuration file with materials and sounds, associates materials and sounds to form sound materials, and when it is judged that there is a sound material calling instruction, calls the sound material for playback, realizes an effective combination of materials and sounds, and generates sound. material, allowing users to directly add sound material during the production of hand-drawn animation, thereby eliminating the need for users to cooperate with material and sound, and greatly improving the application efficiency and difficulty of sound material in hand-drawn animation.
  • the present invention associates material and sound to form sound material, which can reduce the loss of computing resources caused by adding material and sound separately in the prior art, and then adjusting the time to make the material and sound appear synchronously.
  • the present invention preferentially determines whether there is an audio material invocation, thereby saving computing resources and quickly responding to user requirements.
  • step S1 and step S2 are creatively combined into an inseparable complete technical solution to form audio material.
  • step S1 creates a configuration file with materials and sounds, which can reduce the search procedure of hand-drawn users for materials and sounds
  • step S2 associates the materials and the sounds to form sound materials, which can reduce the user's splicing or splicing of materials and sounds.
  • the editing program, the audio material jointly provided by step S1 and step S2 can be quickly called by hand-drawn users, thereby saving computing resources for searching, splicing and editing, and realizing the technical effect of saving computing resources.
  • the material may include animation and static display information, and static display information such as pictures.
  • step S3 and step S4 are creatively combined into an inseparable overall technical means to meet the user's priority for material retrieval requirements, and to prioritize whether there is an audio material invocation, so as to save computing resources and respond quickly. User needs.
  • step S1, step S2, step S3 and step S4 are creatively combined into an integral technical means, which realizes the production of audio material and the technical effect of creative application of audio material in hand-painting activities, allowing users to In the process of hand-drawn animation production, sound material can be added directly, thereby eliminating the user's program for coordinating material and sound, and greatly improving the application efficiency and difficulty of sound material in hand-drawn animation.
  • step S2 includes:
  • the association module 2 includes:
  • An animation setting unit 20 configured to set the animation feature of the material
  • the sound setting unit 21 is used to set the sound characteristics of the sound
  • the loading unit 22 is configured to load the material and the sound according to the animation feature and the sound feature to form a sound material.
  • the animation characteristics of the material include but are not limited to information such as animation form, duration, and repetition method.
  • the sound characteristics of the sound include, but are not limited to, the start and end times of the sound, the repetition mode, and the volume and other information.
  • step S2 the improvement includes steps after step S2:
  • the application device of the audio material in the hand-drawn animation further includes:
  • the second judgment module 5 judges whether there is an animation display instruction
  • the second calling module 6 is used for calling the material for display if there is an animation display instruction.
  • the present invention fetches the material for display when there is an animation display instruction, so as to meet the diverse needs of users for material retrieval, so that the user can not only obtain sound material to play, but also obtain silent animation for display. .
  • step S4 includes steps:
  • the first retrieval module includes:
  • an acquisition unit 40 configured to acquire animation and sound in the sound material
  • the playing unit 41 is configured to play the animation and sound in the audio material in parallel.
  • the steps of associating the material and the sound to form the sound material include:
  • Each material may include at least one scene page, and each scene page may have its corresponding time information, for example, the playback time is 2 seconds to 3 seconds, 10 seconds to 20 seconds, etc. At this time, each scene will be obtained first.
  • the playback time of the page gets the current time information.
  • the sound is synchronized with the scene pages in the material. For example, a scene page or several scene pages may play the same sound, and another scene page or multiple scene pages may play another sound. Makes the time point and time point of each and every segment of the sound different.
  • the material and the sound are associated based on the current time information of the scene page and the current time information of the sound.
  • the present invention associates each piece of sound with a scene page or a plurality of scene pages according to the time point and the time point, so that the corresponding scene page and sound can be called simultaneously when the corresponding animation is played.
  • the present invention also includes:
  • the animation form, duration and repetition mode of the material may be adjusted as needed, that is, any one or more scene pages are adjusted.
  • the modification time of the modified voice is obtained by modifying the current time information of the sound based on the modification time of the scene page. If the adjustment is only in the form of animation, it may not involve the change of the sound, but when adjusting the duration and the repetition method, it is necessary to adjust the playback method and duration of the sound. Therefore, the present invention will modify the current time information of the sound according to the adjustment of each scene page in the material by the staff to obtain the modification time of the modified sound.
  • the present invention modifies the current time information of the sound based on the modification time of the scene page to obtain the modification time of the modified sound, including:
  • the playing time of each scene page may be a period of time, so the present invention will count the scene pages corresponding to the sounds of each time period.
  • the adjusted time period is obtained by adjusting the length of the time period corresponding to the scene page based on the modification time information of the scene page.
  • the sound corresponding to the scene page will also be adjusted. For example, if the playback time of the scene page is increased, the event segment of the sound corresponding to the scene page will also increase.
  • the present invention will count the situation of all scene pages in the material according to the operation of the staff, and the situation includes modification or no modification, so as to obtain the modification time of the modified sound.
  • the selected information is received, and based on the selected information, the music is controlled to loop or play slowly within the adjusted time period. For example, if the playback time of the scene page is increased, the event segment of the sound corresponding to the scene page will also increase. The sounds correspond in time.
  • the associated module in the present invention includes:
  • the scene page time acquisition unit is used to acquire the material in the configuration file at the current moment and the current time information of each scene page in the material.
  • Each material may include at least one scene page, and each scene page may have its corresponding time information, for example, the playback time is 2 seconds to 3 seconds, 10 seconds to 20 seconds, etc. At this time, each scene will be obtained first.
  • the playback time of the page gets the current time information.
  • the sound time obtaining unit is used to obtain the sound in the configuration file at the current moment and the current time information of the sound.
  • the sound is synchronized with the scene pages in the material. For example, a scene page or several scene pages may play the same sound, and another scene page or multiple scene pages may play another sound. Makes the time point and time point of each and every segment of the sound different.
  • An associating unit configured to associate the material and the sound based on the current time information of the scene page and the current time information of the sound.
  • the present invention associates each piece of sound with a scene page or a plurality of scene pages according to the time point and the time point, so that the corresponding scene page and sound can be called simultaneously when the corresponding animation is played.
  • the present invention also includes:
  • a receiving unit configured to receive material modification information, and modify the material based on the material modification information to obtain modification time information of each scene page.
  • the animation form, duration and repetition mode of the material may be adjusted as needed, that is, any one or more scene pages are adjusted.
  • the modification unit is configured to modify the current time information of the sound based on the modification time of the scene page to obtain the modification time of the modified sound. If the adjustment is only in the form of animation, it may not involve the change of the sound, but when adjusting the duration and the repetition method, it is necessary to adjust the playback method and duration of the sound. Therefore, the present invention will modify the current time information of the sound according to the adjustment of each scene page in the material by the staff to obtain the modification time of the modified sound.
  • the modifying unit in the present invention is also used to perform the following steps, including:
  • the playing time of each scene page may be a period of time, so the present invention will count the scene pages corresponding to the sounds of each time period.
  • the adjusted time period is obtained by adjusting the length of the time period corresponding to the scene page based on the modification time information of the scene page.
  • the sound corresponding to the scene page will also be adjusted. For example, if the playback time of the scene page is increased, the event segment of the sound corresponding to the scene page will also increase.
  • the present invention will count the situation of all scene pages in the material according to the operation of the staff, the situation includes modification or no modification, and then obtain the modification time of the modified sound.
  • the present invention also includes a playing unit, which is configured to receive selected information, and control the music to loop or play slowly within the adjusted time period based on the selected information. . For example, if the playback time of the scene page is increased, the event segment of the sound corresponding to the scene page will also increase. The sounds correspond in time.
  • the present invention also provides an electronic device, comprising a memory and a processor, wherein the memory stores a computer program, and the computer program is executed in the processor to implement any one of the above methods.
  • the electronic device may be a mobile terminal or a web terminal.
  • the present invention also provides a storage medium storing a computer program, and the computer program can implement any of the above methods when executed in a processor.

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Abstract

本发明属于手绘动画技术领域,提供一种有声素材在手绘动画中的应用方法,通过创建具备素材和声音的配置文件,关联素材和声音形成有声素材,判断存在有声素材调用指令时,调取有声素材用于播放,实现素材和声音的有效组合,生成有声素材,让用户在手绘动画制作过程中,可以直接添加有声素材,从而消除用户对素材和声音进行配合的程序,极大改善有声素材在手绘动画中的应用效率和难度。

Description

一种有声素材在手绘动画中的应用方法 技术领域
本发明属于手绘动画技术领域,尤其涉及一种有声素材在手绘动画中的应用方法、装置、电子设备和存储介质。
背景技术
在手绘视频制作场景中,需要用到素材动画和声音配合的功能。目前的处理方式普遍是单独添加动画素材和声音,再去调整时间让其同步出现,这样的操作方式,一方面需要用户手动调整同步,制作成本较高;另一方面需要对声音进行挑选和时间裁剪,才能符合要求。整体制作成本较高。
综上所述,现有技术中,利用素材动画和声音配合制作手绘视频存在制作效率低和难度大的技术问题。
发明内容
为解决上述技术问题,本发明提供一种有声素材在手绘动画中的应用方法,包括如下步骤:
创建具备素材和声音的配置文件;
关联所述素材和所述声音,形成有声素材;
判断是否存在有声素材调用指令;
如果存在,调取所述有声素材用于播放。
对应的,本发明提供一种有声素材在手绘动画中的应用装置,包括:
创建模块,用于创建具备素材和声音的配置文件;
关联模块,用于关联所述素材和所述声音,形成有声素材;
第一判断模块,用于判断是否存在有声素材调用指令;
第一调取模块,用于如果存在有声素材调用指令,调取所述有声素材用于播放。
技术效果说明:本发明通过创建具备素材和声音的配置文件,关联素材和声音形成有声素材,判断存在有声素材调用指令时,调取有声素材用于播放,实现素材和声音的有效组合,生成有声素材,让用户在手绘动画制作过程中,可以直接添加有声素材,从而消除用户对素材和声音进行配合的程序,极大改善有声素材在手绘动画中的应用效率和难度。
更为重要的是,本发明关联素材和声音形成有声素材,能够减少现有技术中单独添加素材和声音,再去调整时间让素材和声音同步出现造成的计算资源损耗。
另外,考虑到用户对素材调取需求的优先性,本发明优先判断是否存在对有声素材的调用,从而节约计算资源,快速响应用户需求。
改进的,所述的关联所述素材和所述声音,形成有声素材的步骤后包括:
判断是否存在动画展示指令;
如果存在,调取所述素材用于展示。
对应的,上述装置还包括:
第二判断模块,判断是否存在动画展示指令;
第二调取模块,用于如果存在动画展示指令,调取所述素材用于展示。
技术效果说明:本发明通过存在动画展示指令时调取所述素材用于展示,从而满足用户对素材调取的多样性需求,使得用户不仅能获取有声素材播放,而且能获取无声动画用于展示。
更为重要的是,如果通过判断不存在有声素材调用指令,而存在动画展示指令,那么直接调用无声动画用于展示,可以节约计算资源,快速响应用户需求。
具体的,所述的调取所述有声素材用于播放的步骤包括:
获取所述有声素材中的动画和声音;
并行播放所述有声素材中的动画和声音。
对应的,所述第一调取模块包括:
获取单元,用于获取所述有声素材中的动画和声音;
播放单元,用于并行播放所述有声素材中的动画和声音。
具体的,所述的关联所述素材和所述声音,形成有声素材的步骤包括:
对所述素材的动画特征进行设置;
对所述声音的声音特征进行设置;
根据所述动画特征和所述声音特征,加载所述素材和所述声音,形成有声素材。
对应的,上述关联模块包括:
动画设置单元,用于对所述素材的动画特征进行设置;
声音设置单元,用于对所述声音的声音特征进行设置;
加载单元,用于根据所述动画特征和所述声音特征,加载所述素材和所述声音,形成有声素材。
具体的,关联所述素材和所述声音,形成有声素材包括:
获取当前时刻配置文件中的素材以及素材中每个场景页的当前时间信息;
获取当前时刻配置文件中的声音以及声音的当前时间信息;
基于所述场景页的当前时间信息和声音的当前时间信息对素材 和声音进行关联。
具体的,还包括:
接收素材修改信息,基于所述素材修改信息对所述素材进行修改得到每个场景页的修改时间信息;
基于场景页的修改时间对所述声音的当前时间信息进行修改得到修改后声音的修改时间。
具体的,基于场景页的修改时间对所述声音的当前时间信息进行修改得到修改后声音的修改时间包括:
所述声音的当前时间信息包括多个时间点集合T=(t 1,t 2,...,t n),其中,t n为第n个场景页对应的声音的时间段,其中每个声音的时间段对应一个或多个场景页;
基于所述场景页的修改时间信息对该场景页对应的时间段的长度进行调整得到调整后的时间段;
将未调整的时间段和调整后的时间段组合为修改后声音的修改时间。
具体的,其特征在于,
接收选定信息,基于所述选定信息控制音乐在调整后的时间段内循环或缓慢播放。
对应的,所述关联模块包括:
场景页时间获取单元,用于获取当前时刻配置文件中的素材以及素材中每个场景页的当前时间信息;
声音时间获取单元,用于获取当前时刻配置文件中的声音以及声音的当前时间信息;
关联单元,用于基于所述场景页的当前时间信息和声音的当前时间信息对素材和声音进行关联。
对应的,还包括:
接收单元,用于接收素材修改信息,基于所述素材修改信息对所述素材进行修改得到每个场景页的修改时间信息;
修改单元,用于基于场景页的修改时间对所述声音的当前时间信息进行修改得到修改后声音的修改时间。
对应的,所述修改单元还用于执行以下步骤,包括:
所述声音的当前时间信息包括多个时间点集合T=(t 1,t 2,...,t n),其中,t n为第n个场景页对应的声音的时间段,其中每个声音的时间段对应一个或多个场景页;
基于所述场景页的修改时间信息对该场景页对应的时间段的长度进行调整得到调整后的时间段;
将未调整的时间段和调整后的时间段组合为修改后声音的修改时间。
对应的,还包括播放单元,所述播放单元用于接收选定信息,基于所述选定信息控制音乐在调整后的时间段内循环或缓慢播放。
本发明还提供一种电子设备,包括存储器和处理器,所述存储器存储计算机程序,所述计算机程序在所述处理器中执行可实现上述任一种方法。其中,电子设备可以为移动终端或web端。
本发明还提供一种存储介质,存储计算机程序,所述计算机程序在处理器中执行可实现上述任一种方法。
本发明提供的有声素材在手绘动画中的应用方法,通过创建具备素材和声音的配置文件,关联素材和声音形成有声素材,判断存在有声素材调用指令时,调取有声素材用于播放,实现素材和声音的有效组合,生成有声素材,让用户在手绘动画制作过程中,可以直接添加有声素材,从而消除用户对素材和声音进行配合的程序,极大改善有 声素材在手绘动画中的应用效率和难度。
附图说明
图1为一实施例提供的有声素材在手绘动画中的应用方法的流程图;
图2为一实施例提供的对应图1中方法的装置架构图;
图3为一实施例提供的有声素材调用指令判断方法的流程图;
图4为一实施例提供的对应图3中方法的装置架构图;
图5为一实施例提供的动画展示方法的流程图;
图6为一实施例提供的对应图5中方法的装置架构图;
图7为一实施例提供的调取有声素材用于播放的方法的流程图;
图8为一实施例提供的对应图7中方法的装置架构图。
具体实施方式
为了使本发明的目的、技术方案及优点更加清楚明白,以下结合附图及实施例,对本发明进行进一步详细说明。应当理解,在本发明的描述中,除非另有明确的规定和限定,术语“存储介质”可以是ROM、RAM、磁碟或者光盘等各种可以存储计算机程序的介质。术语“处理器”可以是CPLD(Complex Programmable Logic Device:复杂可编程逻辑器件)、FPGA(Field-Programmable Gate Array:现场可编程门阵列)、MCU(Microcontroller Unit:微控制单元)、PLC(Programmable Logic Controller:可编程逻辑控制器)以及CPU(Central Processing Unit:中央处理器)等具备数据处理功能的芯片或电路。术语“电子设备”可以是具有数据处理功能和存储功能的任何设备,通常可以包括固定终端和移动终端。固定终端如台式机等。移动终端如手机、PAD以及移动机器人等。此外,后续所描述的本发 明不同实施方式中所涉及的技术特征只要彼此之间未构成冲突就可以相互结合。
下面,本发明提出部分优选实施例以教导本领域技术人员实现。
实施例一
参见图1,本实施例提供一种有声素材在手绘动画中的应用方法,包括如下步骤:
S1、创建具备素材和声音的配置文件;
S2、关联所述素材和所述声音,形成有声素材;
S3、判断是否存在有声素材调用指令;
S4、如果存在,调取所述有声素材用于播放。
实施例二
参见图2,对应的,本实施例提供一种有声素材在手绘动画中的应用装置,包括:
创建模块1,用于创建具备素材和声音的配置文件;
关联模块2,用于关联所述素材和所述声音,形成有声素材;
第一判断模块3,用于判断是否存在有声素材调用指令;
第一调取模块4,用于如果存在有声素材调用指令,调取所述有声素材用于播放。
技术效果说明:本发明通过创建具备素材和声音的配置文件,关联素材和声音形成有声素材,判断存在有声素材调用指令时,调取有声素材用于播放,实现素材和声音的有效组合,生成有声素材,让用户在手绘动画制作过程中,可以直接添加有声素材,从而消除用户对素材和声音进行配合的程序,极大改善有声素材在手绘动画中的应用效率和难度。
更为重要的是,本发明关联素材和声音形成有声素材,能够减少 现有技术中单独添加素材和声音,再去调整时间让素材和声音同步出现造成的计算资源损耗。
另外,考虑到用户对素材调取需求的优先性,本发明优先判断是否存在对有声素材的调用,从而节约计算资源,快速响应用户需求。
还需要说明的是,步骤S1和步骤S2创造性地组合为不可分割的完整技术方案,形成有声素材。其中,步骤S1创建具备素材和声音的配置文件,可以减少手绘用户对素材和声音的搜索程序,步骤S2关联所述素材和所述声音,形成有声素材,可以减少用户对素材和声音的拼接或剪辑程序,步骤S1和步骤S2共同提供的有声素材,能让手绘用户快速调用,从而也节约了搜索、拼接以及剪辑的计算资源,实现计算资源节约的技术效果。
还需要说明的是,素材可以包括动画和静态展示信息,静态展示信息如图片。
还需要说明的是,步骤S3和步骤S4创造性地组合为不可分割的整体技术手段,满足用户对素材调取需求的优先性,优先判断是否存在对有声素材的调用,从而节约计算资源,快速响应用户需求。
还需要说明的是,步骤S1、步骤S2、步骤S3和步骤S4创造性地组合为不可分割的整体技术手段,实现了有声素材的制作和将有声素材在手绘活动中创造性应用的技术效果,让用户在手绘动画制作过程中,可以直接添加有声素材,从而消除用户对素材和声音进行配合的程序,极大改善有声素材在手绘动画中的应用效率和难度。
实施例三
参见图3,具体的,步骤S2包括:
S20、对所述素材的动画特征进行设置;
S21、对所述声音的声音特征进行设置;
S22、根据所述动画特征和所述声音特征,加载所述素材和所述声音,形成有声素材。
实施例四
参见图4,对应的,关联模块2包括:
动画设置单元20,用于对所述素材的动画特征进行设置;
声音设置单元21,用于对所述声音的声音特征进行设置;
加载单元22,用于根据所述动画特征和所述声音特征,加载所述素材和所述声音,形成有声素材。
需要说明的是,素材的动画特征包括但不限于动画形式、时长和重复方式等信息。声音的声音特征包括但不限于声音起始和终止时间、重复方式以及音量等信息。
还需要说明的是,通过提取素材的动画特征和声音的声音特征,然后通过标识、同步、清晰度调整以及数据流调整等常规技术手段,可以实现动画和声音的关联。
实施例五
参见图5,改进的,步骤S2后包括步骤:
S5、判断是否存在动画展示指令;
S6、如果存在,调取所述素材用于展示。
实施例六
参见图6,对应的,有声素材在手绘动画中的应用装置还包括:
第二判断模块5,判断是否存在动画展示指令;
第二调取模块6,用于如果存在动画展示指令,调取所述素材用于展示。
技术效果说明:本发明通过存在动画展示指令时调取所述素材用于展示,从而满足用户对素材调取的多样性需求,使得用户不仅能获 取有声素材播放,而且能获取无声动画用于展示。
更为重要的是,如果通过判断不存在有声素材调用指令,而存在动画展示指令,那么直接调用无声动画用于展示,可以节约计算资源,快速响应用户需求。
实施例七
参见图7,具体的,步骤S4包括步骤:
S40、获取所述有声素材中的动画和声音;
S41、并行播放所述有声素材中的动画和声音。
实施例八
参见图8,对应的,所述第一调取模块包括:
获取单元40,用于获取所述有声素材中的动画和声音;
播放单元41,用于并行播放所述有声素材中的动画和声音。
实施例九
本发明在关联所述素材和所述声音,形成有声素材的步骤中包括:
获取当前时刻配置文件中的素材以及素材中每个场景页的当前时间信息。每个素材可能包括至少一个场景页,每个场景页可能会具有与其对应的时间信息,例如说播放时间为2秒至3秒,10秒至20秒等等,此时会先得到每个场景页的播放时间得到当前时间信息。
获取当前时刻配置文件中的声音以及声音的当前时间信息。声音与素材中的场景页是同步的,例如说一个场景页或几个场景页播放可能是同一段声音,其他的一个场景页或多个场景页可能播放的是另外一段声音。使得每个、段声音的时间点、时刻点都是不同的。
基于所述场景页的当前时间信息和声音的当前时间信息对素材和声音进行关联。本发明会根据时间点、时刻点将每一段声音与一个 场景页或多个场景页相关联,进而在播放相应的动画时能够同时调取相应的场景页和声音。
本发明还包括:
接收素材修改信息,基于所述素材修改信息对所述素材进行修改得到每个场景页的修改时间信息。在工作人员对素材进行调整时,可能会根据需要对素材的动画形式、时长和重复方式进行调整,即对任意一个或多个场景页进行调整。
基于场景页的修改时间对所述声音的当前时间信息进行修改得到修改后声音的修改时间。如果仅仅是动画形式的调整可能不会涉及到声音的改变,但是在调整时长以及重复方式时则需要对声音的播放方式、时长进行调整。所以本发明会根据工作人员对素材中每个场景页的调整对声音的当前时间信息进行修改得到修改后声音的修改时间。
本发明在基于场景页的修改时间对所述声音的当前时间信息进行修改得到修改后声音的修改时间中,包括:
所述声音的当前时间信息包括多个时间点集合T=(t 1,t 2,...,t n),其中,t n为第n个场景页对应的声音的时间段,其中每个声音的时间段对应一个或多个场景页。每个场景页播放时间可能都是一段时间,所以本发明会统计每个时间段的声音所对应的场景页。
基于所述场景页的修改时间信息对该场景页对应的时间段的长度进行调整得到调整后的时间段。当任意一个场景页被调整后,该场景页所对应的声音也会被调整,例如说场景页的播放时间调长,则该场景页对应的声音的事件段也要增长。
将未调整的时间段和调整后的时间段组合为修改后声音的修改时间。本发明会根据工作人员的操作统计素材中所有场景页的情况, 该情况包括修改或未修改,进而得到修改后声音的修改时间。
其中,接收选定信息,基于所述选定信息控制音乐在调整后的时间段内循环或缓慢播放。例如说场景页的播放时间调长,则该场景页对应的声音的事件段也要增长,增长方式可以是对原声音进行循环播放或缓慢播放,以使调整后的场景页能够与调整后的声音在时间上相对应。
实施例十
本发明中的关联模块包括:
场景页时间获取单元,用于获取当前时刻配置文件中的素材以及素材中每个场景页的当前时间信息。每个素材可能包括至少一个场景页,每个场景页可能会具有与其对应的时间信息,例如说播放时间为2秒至3秒,10秒至20秒等等,此时会先得到每个场景页的播放时间得到当前时间信息。
声音时间获取单元,用于获取当前时刻配置文件中的声音以及声音的当前时间信息。声音与素材中的场景页是同步的,例如说一个场景页或几个场景页播放可能是同一段声音,其他的一个场景页或多个场景页可能播放的是另外一段声音。使得每个、段声音的时间点、时刻点都是不同的。
关联单元,用于基于所述场景页的当前时间信息和声音的当前时间信息对素材和声音进行关联。本发明会根据时间点、时刻点将每一段声音与一个场景页或多个场景页相关联,进而在播放相应的动画时能够同时调取相应的场景页和声音。
本发明还包括:
接收单元,用于接收素材修改信息,基于所述素材修改信息对所述素材进行修改得到每个场景页的修改时间信息。在工作人员对素材 进行调整时,可能会根据需要对素材的动画形式、时长和重复方式进行调整,即对任意一个或多个场景页进行调整。
修改单元,用于基于场景页的修改时间对所述声音的当前时间信息进行修改得到修改后声音的修改时间。如果仅仅是动画形式的调整可能不会涉及到声音的改变,但是在调整时长以及重复方式时则需要对声音的播放方式、时长进行调整。所以本发明会根据工作人员对素材中每个场景页的调整对声音的当前时间信息进行修改得到修改后声音的修改时间。
本发明中的所述修改单元还用于执行以下步骤,包括:
所述声音的当前时间信息包括多个时间点集合T=(t 1,t 2,...,t n),其中,t n为第n个场景页对应的声音的时间段,其中每个声音的时间段对应一个或多个场景页。每个场景页播放时间可能都是一段时间,所以本发明会统计每个时间段的声音所对应的场景页。
基于所述场景页的修改时间信息对该场景页对应的时间段的长度进行调整得到调整后的时间段。当任意一个场景页被调整后,该场景页所对应的声音也会被调整,例如说场景页的播放时间调长,则该场景页对应的声音的事件段也要增长。
将未调整的时间段和调整后的时间段组合为修改后声音的修改时间。本发明会根据工作人员的操作统计素材中所有场景页的情况,该情况包括修改或未修改,进而得到修改后声音的修改时间。
本发明还包括播放单元,所述播放单元用于接收选定信息,基于所述选定信息控制音乐在调整后的时间段内循环或缓慢播放。。例如说场景页的播放时间调长,则该场景页对应的声音的事件段也要增长,增长方式可以是对原声音进行循环播放或缓慢播放,以使调整后的场景页能够与调整后的声音在时间上相对应。
另外,本发明还提供一种电子设备,包括存储器和处理器,所述存储器存储计算机程序,所述计算机程序在所述处理器中执行可实现上述任一种方法。其中,电子设备可以为移动终端或web端。
本发明还提供一种存储介质,存储计算机程序,所述计算机程序在处理器中执行可实现上述任一种方法。
以上所述仅为本发明的较佳实施例而已,并不用以限制本发明,凡在本发明的精神和原则之内所作的任何修改、等同替换和改进等,均应包含在本发明的保护范围之内。

Claims (18)

  1. 一种有声素材在手绘动画中的应用方法,其特征在于,包括步骤:
    创建具备素材和声音的配置文件;
    关联所述素材和所述声音,形成有声素材;
    判断是否存在有声素材调用指令;
    如果存在,调取所述有声素材用于播放。
  2. 如权利要求1所述的方法,其特征在于,所述的关联所述素材和所述声音,形成有声素材的步骤后包括:
    判断是否存在动画展示指令;
    如果存在,调取所述素材用于展示。
  3. 如权利要求1所述的方法,其特征在于,所述的调取所述有声素材用于播放的步骤包括:
    获取所述有声素材中的动画和声音;
    并行播放所述有声素材中的动画和声音。
  4. 如权利要求1所述的方法,其特征在于,所述的关联所述素材和所述声音,形成有声素材的步骤包括:
    对所述素材的动画特征进行设置;
    对所述声音的声音特征进行设置;
    根据所述动画特征和所述声音特征,加载所述素材和所述声音,形成有声素材。
  5. 一种有声素材在手绘动画中的应用装置,其特征在于,包括:
    创建模块,用于创建具备素材和声音的配置文件;
    关联模块,用于关联所述素材和所述声音,形成有声素材;
    第一判断模块,用于判断是否存在有声素材调用指令;
    第一调取模块,用于如果存在有声素材调用指令,调取所述有声 素材用于播放。
  6. 如权利要求5所述的装置,其特征在于,还包括:
    第二判断模块,判断是否存在动画展示指令;
    第二调取模块,用于如果存在动画展示指令,调取所述素材用于展示。
  7. 如权利要求5所述的装置,其特征在于,所述第一调取模块包括:
    获取单元,用于获取所述有声素材中的动画和声音;
    播放单元,用于并行播放所述有声素材中的动画和声音。
  8. 如权利要求5所述的装置,其特征在于,所述关联模块包括:
    动画设置单元,用于对所述素材的动画特征进行设置;
    声音设置单元,用于对所述声音的声音特征进行设置;
    加载单元,用于根据所述动画特征和所述声音特征,加载所述素材和所述声音,形成有声素材。
  9. 如权利要求1所述的方法,其特征在于,关联所述素材和所述声音,形成有声素材包括:
    获取当前时刻配置文件中的素材以及素材中每个场景页的当前时间信息;
    获取当前时刻配置文件中的声音以及声音的当前时间信息;
    基于所述场景页的当前时间信息和声音的当前时间信息对素材和声音进行关联。
  10. 如权利要求9所述的方法,其特征在于,还包括:
    接收素材修改信息,基于所述素材修改信息对所述素材进行修改得到每个场景页的修改时间信息;
    基于场景页的修改时间对所述声音的当前时间信息进行修改得 到修改后声音的修改时间。
  11. 如权利要求10所述的方法,其特征在于,基于场景页的修改时间对所述声音的当前时间信息进行修改得到修改后声音的修改时间包括:
    所述声音的当前时间信息包括多个时间点集合T=(t 1,t 2,...,t n),其中,t n为第n个场景页对应的声音的时间段,其中每个声音的时间段对应一个或多个场景页;
    基于所述场景页的修改时间信息对该场景页对应的时间段的长度进行调整得到调整后的时间段;
    将未调整的时间段和调整后的时间段组合为修改后声音的修改时间。
  12. 如权利要求11所述的方法,其特征在于,
    接收选定信息,基于所述选定信息控制音乐在调整后的时间段内循环或缓慢播放。
  13. 如权利要求5所述的装置,其特征在于,所述关联模块包括:
    场景页时间获取单元,用于获取当前时刻配置文件中的素材以及素材中每个场景页的当前时间信息;
    声音时间获取单元,用于获取当前时刻配置文件中的声音以及声音的当前时间信息;
    关联单元,用于基于所述场景页的当前时间信息和声音的当前时间信息对素材和声音进行关联。
  14. 如权利要求13所述的装置,其特征在于,还包括:
    接收单元,用于接收素材修改信息,基于所述素材修改信息对所述素材进行修改得到每个场景页的修改时间信息;
    修改单元,用于基于场景页的修改时间对所述声音的当前时间信 息进行修改得到修改后声音的修改时间。
  15. 如权利要求14所述的装置,其特征在于,所述修改单元还用于执行以下步骤,包括:
    所述声音的当前时间信息包括多个时间点集合T=(t 1,t 2,...,t n),其中,t n为第n个场景页对应的声音的时间段,其中每个声音的时间段对应一个或多个场景页;
    基于所述场景页的修改时间信息对该场景页对应的时间段的长度进行调整得到调整后的时间段;
    将未调整的时间段和调整后的时间段组合为修改后声音的修改时间。
  16. 如权利要求15所述的装置,其特征在于,还包括播放单元,所述播放单元用于接收选定信息,基于所述选定信息控制音乐在调整后的时间段内循环或缓慢播放。
  17. 一种电子设备,包括存储器和处理器,所述存储器存储计算机程序,其特征在于,所述计算机程序在所述处理器中执行可实现权利要求1-4、9-12中任一种方法。
  18. 一种存储介质,存储计算机程序,其特征在于,所述计算机程序在处理器中执行可实现权利要求1-4、9-12中任一种方法。
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