WO2022019266A1 - Système de jeu, procédé de fonctionnement de système de jeu et programme - Google Patents
Système de jeu, procédé de fonctionnement de système de jeu et programme Download PDFInfo
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- WO2022019266A1 WO2022019266A1 PCT/JP2021/026967 JP2021026967W WO2022019266A1 WO 2022019266 A1 WO2022019266 A1 WO 2022019266A1 JP 2021026967 W JP2021026967 W JP 2021026967W WO 2022019266 A1 WO2022019266 A1 WO 2022019266A1
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- WIPO (PCT)
- Prior art keywords
- game
- user
- platform
- value medium
- points
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/32—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections
- A63F13/323—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections between game devices with different hardware characteristics, e.g. hand-held game devices connectable to game consoles or arcade machines
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/792—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
Definitions
- the present invention relates to a game system, an operation method and a program of the game system.
- the game system is a first game corresponding to a first platform, and at least one game can be progressed by consuming a first value medium containing no currency.
- the first game of the type is a point giving unit that gives points to the user when played by the user, and a second game corresponding to the second platform, which is different from the first value medium.
- the privilege available in the at least one type of second game is consumed by the consumption of the points. Includes a privilege granting unit to be granted to the user.
- the operation method of the game system is the first game corresponding to the first platform, and the game can be progressed by consuming the first value medium not including currency.
- the second game corresponds to the second platform by giving points to the user, and is different from the first value medium.
- the privilege available in the at least one type of second game is obtained by consuming the points. Give to the user.
- the program according to one aspect of the present invention is a first game corresponding to a first platform, in which a computer can be played by consuming a first value medium that does not include currency.
- a point-giving unit that grants points to a user when at least one type of first game is played by the user, and a second game corresponding to the second platform, wherein the first value medium
- the privilege available in the at least one type of second game is the point. It functions as a privilege granting unit given to the user by consuming.
- FIG. 1 It is a figure which shows the structure of the game system which concerns on embodiment. It is a figure which shows the example of the case where a user plays a game on a game system. It is a block diagram which shows the structure of the management server in a game system. It is a figure which shows the contents of the table of the storage device in a management server. It is a functional block diagram constructed by the processing device of the management server. It is a figure which shows the granting of points in a game system. It is a block diagram which shows the structure of the game apparatus in a game system. It is a functional block diagram constructed by the processing apparatus in a game apparatus. It is a flowchart which shows the operation of the management server when a game is executed in a terminal device.
- FIG. 1 is a diagram showing a configuration of a game system 1 according to an embodiment.
- the game system 1 includes a management server 10, a plurality of terminal devices 20-1, 20-2, ..., And a plurality of amusement facilities 3-1, 3-2, ....
- the amusement facilities 3-1, 3-2, ... Are entertainment facilities such as a game center or a casino, or commercial facilities such as a shopping center.
- the numbers below "-(hyphen)" and "-” are omitted and simply "3" is used. There is.
- the game facility 3 has a plurality of game devices 30.
- the plurality of game devices 30 are for business use and communicate with the management server 10 via the communication network N.
- the plurality of game devices 30 play the same or different types of games from each other.
- a user who uses the game device 30 at the game facility 3 needs to register in advance.
- Identification information (registrant ID) for identifying the user is given to the registered user.
- the registrant ID is stored in a portable recording medium (hereinafter referred to as "registration card”) such as an IC card issued to the user. Instead of the registration card, the registrant ID may be stored in an information terminal such as a smartphone.
- information indicating the history of the user playing the game on the game device 30 (or the terminal device 20) and the character used in the game Information and the like are stored in association with the registrant ID of the user.
- a LAN (Local Area Network) constructed in the amusement facility 3 may be used.
- each of the plurality of game devices 30 in the game facility 3 may communicate with the management server 10 via the LAN and the communication network N.
- the management server 10 it suffices if a plurality of game devices 30 in the game facility 3 can communicate with the management server 10.
- the terminal devices 20-1, 20-2, ... are information terminals such as smartphones and personal computers having a display device and an input device, for example.
- the terminal device 20-1 is owned and operated by the user U-1
- the terminal device 20-2 is owned and operated by the user U-2.
- the numbers below "-" and "-” may be omitted and simply referred to as "20".
- the numbers below "-" and "-” may be omitted and simply "U".
- the management server 10 manages the progress of the game when the user U plays the game by the terminal device 20.
- the game executed by the terminal device 20 may be referred to as an online game in order to distinguish it from the game executed by the game device 30.
- the management server 10 may realize an online game by displaying a game screen corresponding to the operation of the terminal device 20 on the terminal device 20.
- a game may be referred to as a streaming content type.
- the terminal device 20 may execute a dedicated game program (application program) installed in the terminal device 20.
- a dedicated game program installed in the terminal device 20.
- such a game may be referred to as a download content type.
- the progress of the game is managed by the management server 10.
- the management server 10 generates a game screen in response to the operation of the terminal device 20, and the terminal device 20 displays the game screen, whereby the streaming content type game is realized.
- the game is executed on the terminal device 20 even if it is a streaming content type game.
- the management server 10 manages a virtual value medium consumed for advancing (including starting play) an online game in each of a plurality of terminal devices 20.
- the virtual value medium is a medium that does not include currencies such as banknotes and money, and is a virtual medium having a value that can be used in a game.
- the virtual value medium is an insubstantial medium expressed as electronic data, for example, and is distinguished from a physical value medium which is a tangible (existing) medium such as a token coin (medal), a coin (money), or a ticket. To.
- the virtual value medium is consumed when the online game is advanced. That is, the virtual value medium is the price for playing an online game.
- User U can acquire a virtual value medium by various electronic payments using electronic money.
- virtual value media cannot be exchanged for currency.
- the terminal device 20 can execute one or more types of online games under the control of the management server 10.
- the consumption amount of the virtual value medium may be different for each type of online game, or the consumption amount of the virtual value medium may be the same for a plurality of types. Further, the consumption amount of the virtual value medium may change according to the difficulty level of the online game.
- the unit representing the quantity of the virtual value medium is arbitrary. In the present embodiment, the unit of the quantity of the virtual value medium is the "number" of virtual medals that are regarded as medals of the physical virtual medium.
- the virtual value medium is once exchanged for credits before playing the online game, and the user U can play the online game by consuming the set number of credits for each online game. Become. It should be noted that the virtual value medium is exchanged for credit, for example, in a proportional relationship. Further, the user U may be able to play an online game by directly consuming the virtual value medium without using credits.
- the game progresses by consuming a predetermined number of credits, and the user U consumes (bets) a desired number of credits to increase the reward ratio at the time of victory or winning. can. Credits are also consumed when increasing this reward multiplier. Also, if the online game is, for example, a role-playing game that captures multiple dungeons in stages, it may be necessary to spend credits to advance to the next dungeon.
- the points given to the user U are a kind of points given when the online game is played by the user U-1, and are different from the virtual value medium consumed for the progress of the online game. It is a concept.
- points are given by a predetermined number each time, for example, the cumulative consumption number described later reaches a predetermined number.
- Other conditions for awarding points include, for example, if the online game is a competitive game, the number of wins reaches a predetermined number, or the number of consecutive wins reaches a predetermined number. Be done.
- points are given to the user U on condition that the given mission is cleared. Further, it may be a condition for giving points that a predetermined time (for example, 5:00 AM) is reached after the play, or that the user U plays the game a predetermined number of times.
- User U goes to the amusement facility 3 as shown in the middle column of FIG. 2, and plays a game on the game device 30 as shown in the right column of FIG.
- the user U can exchange the points given in the online game for a privilege at the game device 30 of the game facility 3 and use the points for the game of the game device 30.
- Benefits refer to, for example, items used in playing the game (eg tools, armor, etc.), or the right to participate in a particular event in the game.
- Various types of benefits are assumed as described later, but in the present embodiment, the benefits are reusable types with no limit on the number of times they can be used.
- points are given to the user U according to the number of points held by the user U.
- To use a privilege in a game means to advance the game by using the privilege, or to exercise the right related to the privilege in the game.
- the user U uses the privilege in the game, he / she can advance the game in an advantageous manner or obtain more rewards as compared with the case where the privilege is not used.
- User U can play the game of the game device 30 by consuming the purchased value medium.
- the value medium consumed by the game device 30 is different from the value medium consumed by the online game. That is, the user U cannot consume the value medium of the online game in order to play the game of the game device 30, and conversely, the user U cannot consume the value medium of the game device 30 in order to play the online game. It cannot be consumed.
- the physical value medium required for the progress of the game in the game device 30 is a medal (token coin) exchanged from currency. Unlike virtual medals, this medal exists, so it is called a physical medal in order to contrast it with a non-existent virtual medal. Further, in the game device 30, not only the consumption of physical medals but also the game can be played by paying the price of the game in a currency including electronic money.
- the user U can play the online game provided by the management server 10 and the terminal device 20 and the game provided by the game device 30. In this way, it is called an environmental platform necessary for users to play games.
- the platform is also described as the range in which a certain value medium is commonly consumed.
- a platform in which a mechanism for the user U to play a game in this way exists is called a "physical platform”.
- the environment for playing the online game is constructed by the cooperation between the management server 10 and the terminal device 20, it can be said that it is virtual when compared with the actual "physical platform”. Therefore, the platform for playing online games is called a "virtual platform”.
- a physical platform such as a game facility 3-1 is operated by a certain business operator, and a user U may commonly use a physical medal in a plurality of game devices 30 in the game facility 3-1. can. Since the game facility 3-2 is operated by another business operator, the physical medal of the game facility 3-1 cannot be used in the other game facility 3-2. On the other hand, the virtual platform does not require a game facility. The operator of the virtual platform and the operator of the amusement facility 3 may be different.
- the user U who has played the online game by consuming the virtual medal on the virtual platform is given points by the play.
- a user U who has earned points by playing an online game can spend the points when playing a game on the physical platform by consuming a value medium (physical medal, etc.) corresponding to the physical platform. Benefits available in the game will be granted. Therefore, the user U who has played the online game on the virtual platform can be guided to the game facility 3 which is the physical platform in order to play the game of the game device 30. Therefore, the game system 1 can bring merits to both the virtual platform operator and the physical platform operator.
- the virtual platform virtual medals are consumed in order to advance the online game, and in the amusement facility 3 which is a physical platform, in order to advance the game in the game device 30, a value medium different from the virtual medals, that is, the said The value medium corresponding to the physical platform is consumed. That is, the user cannot consume the virtual medal acquired by the user on the virtual platform on the physical platform on which the physical medal is consumed. Therefore, the revenue of one platform does not significantly affect the revenue of the other platform. The point that there is no significant impact is the same regardless of whether the operator that operates the virtual platform and the operator that operates the physical platform are different or the same. That is, according to the game system 1, since the profits related to the progress of the game are independent on both platforms, it is possible to suppress the decrease in the profits in both the virtual platform and the physical platform businesses.
- the management server 10 and the terminal device 20 for executing the online game are examples of the first platform, and the game facility 3 including the game device 30 is an example of the second platform.
- the value medium consumed for advancing the online game in the game system 1 is a virtual value medium (virtual medal), and the value medium consumed for advancing the game in the game device 30 is a physical value medium (physical medal). ).
- the value medium consumed in the online game and the value medium consumed in the game device 30 may be different. Therefore, for example, even if the value medium consumed in the online game is a physical value medium.
- the value medium consumed in the game of the game device 30 may be a virtual value medium medal.
- FIG. 3 is a block diagram illustrating the configuration of the management server 10.
- the management server 10 includes a processing device 11, a communication device 12, and a storage device 13.
- the management server 10 is realized not only as a single device but also as an aggregate of a plurality of devices configured as separate bodies from each other.
- the processing device 11 is composed of, for example, a single processor or a plurality of processors, and controls each element of the management server 10. Specifically, for example, one or more types of processors such as CPU (Central Processing Unit), GPU (Graphics Processing Unit), DSP (Digital Signal Processor), FPGA (Field Programmable Gate Array), or ASIC (Application Specific Integrated Circuit).
- the processing unit 11 is configured by the above.
- the communication device 12 communicates with each of the plurality of terminal devices 20 or each of the plurality of game devices 30 under the control of the processing device 11.
- the storage device 13 stores a program executed by the processing device 11 and various data used by the processing device 11.
- a known recording medium such as a semiconductor recording medium and a magnetic recording medium, or a combination of a plurality of types of recording media is adopted as the storage device 13.
- the storage device 13 stores the table T.
- various information about the user U is associated with the user ID.
- FIG. 4 is a diagram showing the storage contents of the table T in the storage device 13. As shown in the figure, in the table T, a plurality of information indicating the user ID, the number of virtual medals, the number of credits, the cumulative consumption number, the number of points, the available benefits, and the registrant ID are associated with the user U. Is remembered.
- the user ID is identification information for uniquely identifying the user U.
- the number of virtual medals is the number of virtual medals owned by the user U. User U can replenish the number of virtual medals by exchanging currency for virtual medals as needed.
- the number of credits is the number of credits exchanged for virtual medals.
- all virtual medals owned by the user U are exchanged for credits before the user U starts playing the online game.
- the credits increase or decrease according to the result of playing the online game, and when the user U ends the online game, all the credits owned by the user U are exchanged for virtual medals.
- the cumulative consumption number is the cumulative value of the number of virtual medals consumed (bet) in the online game after the user U registered.
- the number of points is the number of points given to the user U.
- the available privilege is the privilege acquired by the user U in the game device 30. If the user U has not acquired the benefit, nothing is stored in this available benefit (the NULL information is stored). When the user U has acquired a plurality of benefits, information indicating each of the acquired benefits is stored in the available benefits.
- the registrant ID is identification information for associating the registration card with the user ID of the user U when the user U owns the registration card.
- a new registrant ID is given to a user U who has already played an online game (has a user ID) by issuing a registration card
- the new registrant ID is used by the user. It is linked to the ID.
- the game device 30 having a registrant ID
- the registrant ID is associated with the new user ID.
- the table T also stores a password required for the user U to log in to the management server 10.
- FIG. 5 is a diagram showing a functional block constructed by the processing device 11 executing a program stored in the storage device 13. As shown in this figure, in the processing device 11, a control unit 110, a game management unit 111, a point giving unit 114, and a privilege giving unit 115 are constructed.
- the control unit 110 controls each unit when the terminal device 20 executes an online game.
- the game management unit 111 executes a necessary operation when the terminal device 20 executes an online game, or manages the progress of the online game. Specifically, for example, if the online game is a streaming content type, the game management unit 111 generates a game screen corresponding to the operation of the terminal device 20, and if the online game is a download content type, the game management unit 111 of the game on the terminal device 20. Manage progress. Further, the game management unit 111 monitors the connection status of the terminal device 20 in order to deal with the disconnection of the connection between the management server 10 and the terminal device 20 for some reason in the middle of the online game. Until a certain period of time elapses after the disconnection occurs, the game is automatically advanced, and when a certain period of time or more elapses, the user U considers that the online game has been abandoned and terminates the online game.
- the point giving unit 114 gives the user U points according to the cumulative consumption number of the user U. Specifically, the point giving unit 114 adds points (points) corresponding to the cumulative consumption number to the number of points corresponding to the user U in the table T.
- the privilege granting unit 115 grants a privilege to the user U when the game is played by the user U on the game device 30. Specifically, the privilege granting unit 115 registers the privilege to be granted to the user U in the table T, and subtracts the number of points of the user U only for the points consumed by the granting of the privilege.
- FIG. 6 is a diagram for explaining points given according to the cumulative number of consumption in the present embodiment.
- points are awarded when the cumulative consumption reaches the corresponding value at each stage. Specifically, in the first stage, when the cumulative consumption number of the user U reaches "500”, the point of "20" is given to the user U. In the next two stages, when the cumulative consumption reaches "2500", that is, when the cumulative consumption in the previous one stage increases by "2000" from the state of "500”, the point of "30” is given. Granted. In the 3rd stage, when the cumulative consumption reaches "10000”, that is, when the cumulative consumption in the previous 2 stages increases by "7500” from the state of "2500”, “50” points are given. To. After that, points are given in the same manner, and in the 10th stage, when the cumulative consumption reaches "1280000”, “50” points are given. From the 11th stage onward, "50” points will be awarded each time the cumulative consumption increases by "640000".
- the reason for reducing the efficiency of point awarding in this way is to have the user U continue to play the online game. Conversely, if the efficiency is constant, the points obtained will be the same regardless of whether a small number of consumptions are repeated many times over a long period of time or a large amount of consumption is repeated a few times over a short period of time. Further, according to the configuration in which points are given even if the efficiency is lowered, it can be expected that the user U will continuously play the online game for a long period of time. By awarding points, it is possible to reward the user U who continuously plays.
- Points are commonly awarded across multiple types of online games. Therefore, it is preferable that points are given at almost the same value between online games. For example, it is preferable that the same points are given with the same medal value when converted into a common virtual medal in an online game.
- a virtual value medium game currency
- game currency unique to the game, which is different from the virtual medal, may be consumed. Even in this case, when the game currency is converted into a virtual medal, if the same value is consumed, the same points may be given.
- FIG. 7 is a block diagram illustrating the configuration of the game device 30.
- the game device 30 includes a processing device 31, a communication device 32, a storage device 33, a display device 34, an operation device 35, and a reception mechanism 36.
- the processing device 31 is composed of, for example, a single processor or a plurality of processors, and controls each element of the game device 30. Specifically, the processing device 31 is configured by one or more types of processors such as a CPU, GPU, DSP, FPGA, or ASIC.
- the communication device 32 communicates with the management server 10 via the communication network N under the control of the processing device 31.
- the storage device 33 stores a program executed by the processing device 31 and various data used by the processing device 31. For example, a known recording medium such as a semiconductor recording medium and a magnetic recording medium, or a combination of a plurality of types of recording media is adopted as the storage device 33.
- the display device 34 is composed of, for example, a liquid crystal display panel, and displays various images under the control of the processing device 31. For example, a game screen showing the contents of the game is displayed on the display device 34.
- the operation device 35 accepts the operation by the user U.
- a plurality of controls pressed by the user U or a touch panel for detecting contact by the user U are used as the operation device 35.
- the user U may instruct to exchange points for a privilege by operating the operation device 35.
- the reception mechanism 36 is a mechanism for accepting currency from the user U and a mechanism for reading a registration card or the like. Specifically, the reception mechanism 36 is a mechanism that accepts the input of currency such as banknotes or coins from the user U and acquires information from the registration card.
- the payout mechanism 37 is a mechanism for paying out a physical game medium such as a physical medal.
- the payout mechanism 37 includes a counting mechanism for counting physical medals, a payout port for discharging physical medals, and a transport mechanism for transporting physical medals from the counting mechanism to the payout outlet.
- the payout mechanism 37 executes the payout of the physical medals that can be consumed in the game device 30 in the wake of the instruction from the user U.
- the game device 30 is actually equipped with a game mechanism according to the content of the game.
- the game device 30 of a lottery game including a physical lottery is equipped with a physical lottery mechanism (for example, roulette) for the physical lottery.
- the game device 30 of the pusher game for dropping a plurality of physical medals is provided with a pusher mechanism for moving and dropping the physical medals.
- each game device 30 is also realized as a set (that is, a system) of a plurality of devices configured as separate bodies from each other.
- FIG. 8 is a diagram showing a functional block constructed by the processing device 31 executing a program stored in the storage device 33. As shown in this figure, in the processing device 31, a control unit 310 and a game execution unit 311 are constructed.
- the control unit 310 controls each unit when the game is executed.
- the game execution unit 311 executes an operation necessary for providing the game. Specifically, the game execution unit 311 generates a game screen corresponding to the operation of the operation device 35 and displays it on the display device 34. Further, when the privilege is used, the game execution unit 311 advances the game by reflecting the privilege.
- FIG. 9 is a flowchart illustrating a specific procedure of a process in which the management server 10 executes an online game in cooperation with the terminal device 20. This process is executed when the user U operates the terminal device 20 to access the management server 10.
- the control unit 110 displays the login screen on the terminal device 20 (step Sa11).
- the login screen is a screen that prompts the user to enter the user ID and password.
- the user U operates the terminal device 20 and inputs the user ID and password
- the user ID and password are transmitted to the management server 10.
- the control unit 110 determines whether or not the user U is valid based on the user ID and password (step Sa12). Specifically, the control unit 110 determines whether or not the acquired user ID and password match the information registered in the table T.
- control unit 110 ends this operation.
- the control unit 110 may display a screen prompting the user ID and password to be re-entered on the terminal device 20.
- step Sa12 determines the number of virtual medals associated with the user ID in the table T. Read (step Sa13).
- the control unit 110 causes the terminal device 20 to display the number of read virtual medals (step Sa14). Therefore, the user U can confirm the number of virtual medals.
- the control unit 110 causes the terminal device 20 to display the game selection screen (step Sa15).
- the game selection screen is a screen for the user U to select an online game to be played by the user U among a plurality of types of online games.
- FIG. 10 is an example of a game selection screen displayed on the display device G of the terminal device 20.
- a plurality of software buttons 211 corresponding to different online games are displayed.
- the user U designates an online game to be played by operating any one of the plurality of software buttons 211. Further, the user U can instruct to log off by operating the software button 212.
- the control unit 110 determines whether or not the software button 211 has been operated (step Sa16). That is, it is determined whether or not the user U has selected any of the plurality of types of online games.
- step Sa16 When any one of the plurality of software buttons 211 is operated (if the determination result in step Sa16 is "Yes"), the control unit 110 exchanges all the virtual medals for credits, and the exchanged number of credits is used. It is registered in the table T as the number of credits corresponding to the user U (step Sa17). At this point, the number of virtual medals corresponding to the user U in the table T is zero. Further, the control unit 110 transmits the exchanged credit number to the terminal device 20 and displays it on the terminal device.
- control unit 110 consumes the number of credits required for the progress of the online game corresponding to the software button 211 selected in step Sa16 (step Sa18). Specifically, the control unit 110 subtracts the number of credits corresponding to the user U in the table T by the number of credits required for the progress of the online game. After that, the control unit 110 starts the selected online game in the game management unit 111 (step Sa19). Specifically, it is as follows.
- the game management unit 111 transmits the image data of the game screen including the operation buttons to the terminal device 20 to send the game screen to the terminal device 20. Is displayed, and then it is determined whether or not some operation has been performed by the user U on the terminal device 20 (step Sa20). When the operation button or the like is operated by the user U, the terminal device 20 transmits operation information indicating the operation to the management server 10.
- step Sa20 If the operation information is not transmitted from the terminal device 20 (if the determination result in step Sa20 is "No"), the game management unit 111 returns the processing procedure to step Sa20. Therefore, the game management unit 111 is in a standby state until the operation information is transmitted from the terminal device 20.
- step Sa21 determines whether or not the operation information is an instruction to end the online game. Is determined (step Sa21).
- the game management unit 111 determines whether or not the operation information is an instruction to consume credits in the online game. (Step Sa22). If it is an instruction for consumption (if the determination result in step Sa22 is "Yes"), the control unit 110 updates the table T according to the number of consumptions instructed by the user U (step Sa23). Specifically, the control unit 110 causes the user U to consume the credits by subtracting the number of credits corresponding to the user U by the amount corresponding to the consumption number instructed by the user U in the table T, and further, the use. Add the current consumption number to the cumulative consumption number corresponding to person U.
- the control unit 110 causes the point giving unit 114 to execute the point giving process (step Sa24). Specifically, the point giving unit 114 reads the cumulative consumption number associated with the user ID in the table T, and determines the number of points to be given according to the cumulative consumption number based on the relationship of FIG. do. Next, the point giving unit 114 adds the determined number of points to the number of points associated with the user ID in the table T. At this time, the point awarding unit 114 notifies the game management unit 111 of the awarding of points. The game management unit 111 creates an effect screen to the effect that points have been given, and transmits the image data of the effect screen to the terminal device 20 by the communication device 12, so that the effect screen is displayed on the terminal device 20. You may let me.
- the point awarding unit 114 does not award points in step Sa24 when the cumulative consumption number read out does not reach the numerical value shown in FIG. Further, when the cumulative consumption reaches a certain numerical value and the points of the points corresponding to the numerical values are given, the point giving unit 114 does not repeat the giving of the points of the points. For example, even if the point giving unit 114 reaches the cumulative consumption number of "500” and grants the point "20" in one stage, the consumption number increases by "50" and the cumulative consumption number becomes "550". The points "20" of one stage are not given repeatedly.
- step Sa22 When the operation information transmitted from the terminal device 20 is not an instruction for consumption (when the determination result in step Sa22 is "No"), or when the process of step Sa24 is executed by receiving the instruction for consumption of credits, the game The management unit 111 generates a game screen according to the operation information.
- the game management unit 111 causes the terminal device 20 to display the game screen by transmitting the image data of the game screen to the terminal device 20 (step Sa25). After that, the processing procedure is returned to step Sa20 in preparation for the next operation.
- the number of credits may be consumed by inserting a virtual medal, and the virtual medal is used as a winning opening in connection with the insertion.
- the number of credits may increase due to the fall.
- a win / loss may be determined by the operation, and the number of credits may increase or decrease according to the win / loss. In this way, each time the number of credits increases or decreases according to the operation information, the control unit 110 increases or decreases the number of credits in the table T.
- step Sa21 determines whether the operation on the terminal device 20 is an instruction to end the online game. If the determination result in step Sa21 is "Yes"), the game management unit 111 ends the ongoing online game and ends it.
- Information indicating the game result at the time point for example, information indicating the number of wins and losses, information on the character trained in the game, and the like are notified to the control unit 110 (step Sa26). If the registrant ID is registered in the table T corresponding to the user U, the control unit 110 will provide information indicating the game result to the history information associated with the registrant ID and the character information. Reflect on such things.
- the game selected on the game selection screen is a download content type
- a part of the online game is executed on the terminal device 20, but the management and update of the table T is performed on the management server as in the streaming content type. It is executed at 10.
- the game management unit 111 permits the terminal device 20 to execute the online game, and the terminal device 20 starts the online game by this permission.
- the terminal device 20 advances the online game according to the operation of the user U, and when the number of credits increases or decreases or the credits are consumed, the information is transmitted to the management server 10.
- the control unit 110 of the management server 10 updates the table T as appropriate, and the point giving unit 114 gives points according to the cumulative consumption number.
- information indicating the game result is transmitted to the management server 10.
- the control unit 110 of the management server 10 updates the cumulative consumption number according to the number of credits consumed, and the point giving unit 114 is the same, as in the streaming content type. It is possible to give points according to the cumulative consumption number.
- the control unit 110 exchanges all the credits at the present time for virtual medals, and the number of exchanged virtual medals corresponds to the user U. It is registered in the table T as the number of virtual medals to be played (step Sa27). Therefore, the number of credits corresponding to the user U in the table T becomes zero. After that, the control unit 110 returns the processing procedure to step Sa14 and displays the number of virtual medals of the user U.
- step Sa12 when the user ID and password entered on the login screen are not registered in the table T as described above (when the authentication result in step Sa12 is "No"), or when the software button is displayed on the game selection screen.
- step Sa16 when the determination result of step Sa16 is "No", the control unit 110 ends this process.
- FIG. 11 is a flowchart illustrating a procedure of processing executed by the game device 30 when the user U plays a game on the game device 30. This process is executed when the user U goes to the game facility 3 and performs a predetermined operation on the game device 30.
- the predetermined operation is, for example, an operation indicating that the game is started.
- step Sb11 user authentication
- privilege grant step Sb12
- game process step Sb13
- the authentication of the user U in step Sb11 is a process for authenticating that the user U is legitimate as a step before knowing the number of points.
- FIG. 12 is a flowchart showing in detail the authentication process of the user U in step Sb11.
- the control unit 310 of the game device 30 acquires the user ID or registrant ID input by the user U (step Sb110).
- the user U may input the user ID by operating the operation device 35, or may read the registrant ID from the registrant card via the reception mechanism 36.
- the control unit 310 transmits the acquired user ID or registrant ID to the management server 10 by the communication device 32 (step Sb111).
- the control unit 110 determines whether or not the user ID or the registrant ID is registered in the table T (step Sb112). That is, the authentication process for determining the legitimacy of the user is executed.
- the control unit 110 transmits the authentication result to the game device 30 by the communication device 12 (step Sb113).
- the control unit 310 causes the display device 34 to display the authentication result (step Sb114). If it is a determination result that the user ID or the registrant ID is not registered in the table T, the user cannot be given a privilege in the subsequent processing, so the processing of FIG. 11 ends. Therefore, in the following description, it is assumed that the user ID or the registrant ID is registered in the table T.
- FIG. 13 is a flowchart showing in detail the granting of the privilege in step Sb12.
- the control unit 310 of the game device 30 determines whether or not the user U desires the privilege (step Sb120). For example, the control unit 310 causes the display device 34 to display a screen prompting the selection of whether or not the privilege is desired, and determines whether or not the user U desires the operation device 35. ..
- step Sb120 When the user U desires the privilege (when the determination result of step Sb120 is "Yes"), the control unit 310 notifies the user U that the privilege is desired by the communication device 32 on the management server. It is transmitted to 10 (step Sb121).
- the control unit 110 accesses the table T and reads out the number of points associated with the user ID (step Sb122). The control unit 110 determines whether or not the number of read points is a constant value, that is, a numerical value corresponding to the privilege or more (step Sb123). If the number of read points is less than a certain value (if the determination result in step Sb123 is "No"), the control unit 110 shifts the processing procedure to step Sb126.
- step Sb124 determines one privilege from a plurality of types of privilege by lottery. ..
- the control unit 110 adds the determined privilege information to the table T as a privilege given to the user U, and the number of points associated with the user U with this addition is set to the above-mentioned constant value. Is subtracted (step Sb125). In short, the control unit 110 subtracts the number of points by the amount of the privilege given to the user.
- control unit 110 causes the game device 30 notified in step Sb121 to transmit the notification that the lottery result or the number of points is insufficient by the communication device 12 (step Sb126).
- the control unit 310 causes the display device 34 to display that the privilege determined by the lottery or the number of points is insufficient (step Sb127).
- the control unit 310 shifts the processing procedure to the next step Sb13.
- FIG. 14 is a flowchart showing in detail the processing of the game in step Sb13.
- the control unit 310 of the game device 30 determines whether or not the number of physical medals required to start playing the game has been inserted into the reception mechanism 36 (step Sb131). Alternatively, the control unit 310 may determine whether or not an amount of currency (including electronic money) necessary for starting play has been inserted into the game. If no physical medal or currency has been inserted (if the determination result in step Sb131 is "No"), the control unit 310 returns the processing procedure to step Sb131. Therefore, the game is in a standby state until the number of medals required to start playing is inserted into the game.
- step Sb131 when the number of physical medals or currencies required to start playing the game is inserted (if the determination result of step Sb131 becomes "Yes"), the control unit 310 describes the privilege that can be used by the user U.
- the information is requested from the management server 10 (step Sb132).
- control unit 110 accesses the table T (step Sb133) and reads information from the "available privilege" associated with the user U.
- the control unit 110 causes the game device 30 that made the request to transmit the information by the communication device 12 (step Sb134).
- the control unit 310 causes the display device 34 to display information about the privilege that can be used by the user U based on the information (step Sb135).
- the control unit 310 causes the user U to display a screen asking whether or not to use the privilege displayed on the display device 34 for the game (step Sb136).
- step Sb137 determines the use of the privilege in the game. If there are a plurality of benefits that can be used by the user U, the control unit 310 may decide to use any one or any of the benefits. On the other hand, when the user U replies that the privilege is not used for the game (when the determination result of step Sb136 is "No"), the control unit 310 skips step Sb137. Therefore, the privilege is not used in the game.
- the game execution unit 311 starts the game corresponding to the game device 30 (step Sb138). Specifically, it is as follows.
- the game execution unit 311 determines whether or not the user U has operated the operation device 35 (step Sb139). If the operating device 35 is not operated (if the determination result in step Sb139 is "No"), the game execution unit 311 returns the processing procedure to step Sb139. Therefore, the game execution unit 311 is in a standby state until the operation device 35 is operated. On the other hand, when the operation device 35 is operated (if the determination result in step Sb139 is "Yes"), the game execution unit 311 determines whether or not the operation is an instruction to end the game (step Sb140). ).
- step Sb140 If it is not an instruction to end (if the determination result of step Sb140 is "No"), the game execution unit 311 generates a game screen corresponding to the operation information and displays it on the display device 34 (step Sb141). .. After that, the game execution unit 311 returns the processing procedure to step Sb139 in preparation for the next operation.
- the process B from step Sb138 to step Sb141 is a process for advancing the game.
- the game execution unit 311 reflects the use of the privilege in the game in the process B. For example, if the privilege is an item, the effect of using the item is exerted in the game, and if the privilege is a right, the effect of exercising the right is activated in the game.
- step Sb140 If the operation performed by the operation device 35 is an instruction to end the game (if the determination result in step Sb140 is "Yes"), the game execution unit 311 ends the game, and the control unit 310 sets the end time.
- Information indicating the game result in the above is transmitted to the management server 10 by the communication device 32 (step Sb142).
- the management server 10 information indicating the game result is reflected in the history information associated with the registrant ID, the character information, and the like. As a result, the game processing in the game device 30 is completed.
- the privilege to be given to the user U is determined by lottery, but instead of the lottery, for example, points required for each of a plurality of types of privilege. If the number of points given to the user U is equal to or greater than the number of points of the privilege, the number may be associated with the number and exchanged for the privilege. That is, on condition that the number of points is sufficient, the user U may select a desired privilege from a plurality of types of privilege.
- the user U can select whether or not to use the privilege in the game, but the privilege may be automatically used.
- the privilege is a reusable type that can be used without a limit on the number of times, but for example, a consumption type that disappears once it is used and cannot be used again, and a limit on the number of times of use is provided. It may be a type, a condition setting type in which conditions to be used are set, or the like.
- the privilege may be other than the value medium corresponding to the platform, the privilege includes, for example, the above-mentioned item, a new value medium (a value medium different from the value medium corresponding to the first platform or the second platform), and the like. It may be a right (a right to transition the game being played to a special game state).
- the first platform is a virtual platform constructed in collaboration with the management server 10 and the terminal device 20, but the first platform can also be used as a physical platform such as the game device 30 of the game facility 3. good.
- the second platform is a physical platform such as the game device 30 of the game facility 3, the second platform may also be a virtual platform similar to the first platform of the management server 10 and the terminal device 20.
- the points given in the online game can be exchanged for the privilege that can be used in the game of the game device 30, but the points may be used in the online game.
- the points can be used in an online game, all the points may be used in the online game, or only a part of the points may be used in the online game.
- the value when the points are used in the online game may be lower than the value when the points are used in the game of the game device 30.
- a configuration may require more points as compared with the case where the privilege is obtained by the game device 30.
- the game system (1) is the first game corresponding to the first platform (10, 20), and the game progresses by consuming the first value medium not including currency.
- the point giving unit (114) that gives points to the user (U) and the second platform (30)
- the corresponding second game at least one type of second game capable of progressing by consuming a second value medium different from the first value medium, is played by the user (U).
- a privilege granting unit (115) that grants a privilege that can be used in the at least one type of second game to the user (U) by consuming the points.
- the user (U) who has played the first game by consuming the first value medium on the first platform (10, 20) is given points by the play.
- the privilege available in the second game is given by the consumption of points. Will be done. Therefore, it is possible to guide the user who has played the first game on the first platform (10, 20) to the second platform (30) in order to play the second game.
- the first platform (10, 20) the first value medium is consumed in order to advance the first game
- the second platform (30) the first value medium is used in order to advance the second game. Since different second value media are consumed, the revenue of one platform does not affect the revenue of the other platform.
- the point that there is no influence even if the business operator operating the first platform (10, 20) and the business operator operating the second platform (30) are different, they are the same. But it doesn't change.
- Plate refers to the environment (range, facilities, etc.) required for the user to play the game.
- platform it doesn't matter whether it is tangible (existential) or intangible (virtual without existing).
- a “value medium” is a medium that has a value as a consideration that a user should consume in order to play a game.
- value medium includes both "virtual value medium” and "physical value medium”.
- the game can be progressed by consuming the value medium means that the game can be progressed by consuming only the value medium (direct consumption of the value medium) and the consumption of credits exchanged for the value medium (indirect consumption of the value medium). It includes both that the game can be progressed by consumption).
- Game progress means that the game progresses due to the consumption of value media. Therefore, points are not awarded for consumption of value media that does not involve the progress of the game.
- Points are points given by playing a game, and are a concept different from the value medium.
- “Bonus” means, for example, items used in game play (for example, tools, armor, etc.) and the right to participate in a specific event in the game.
- “Currency” includes tangible currencies such as banknotes or coins, as well as electronic currencies expressed in electronic data (so-called electronic money).
- the privilege granting unit (115) changes the amount of points granted according to the consumption of the first value medium.
- the amount of points given to the user changes according to the amount and time of consumption of the first value medium, and therefore, the first game is given to the user depending on the conditions of the change. It will be possible to play continuously for a long period of time.
- “According to the consumption of the value medium” may be accompanied by the concept of quantity, for example, as the consumption of the value medium increases, or the time from the time when the value medium is first consumed. As time goes by, it may be accompanied by the concept of time.
- Appendix 3 In the specific example of Appendix 1 or 2 (Appendix 3), the first platform is operated by the first operator, and the second platform is operated by the second operator. According to this aspect, the user brings profit to the first business operator by consuming the first value medium on the first platform, and the user guided to the second platform consumes the second value medium. Bring profits to the second business. Therefore, it becomes possible to bring profits to both the first business operator and the second business operator.
- the at least one kind of first game is a plurality of kinds of first games, and the plurality of kinds of first games are of the first value medium.
- the game can be progressed by consumption
- the at least one type of second game is a plurality of types of second games
- the plurality of types of second games can be progressed by consumption of the second value medium.
- Multiple types of games refers to two or more different games that can be played by consuming a common value medium.
- the quantity (value) of the value medium consumed to play the game may be the same or different for each game.
- Appendix 5 In the specific example of Appendix 4 (Appendix 5), in the first platform, the first game can be progressed by consuming the credits exchanged for the first value medium, and the first game is played. The credits increase or decrease, and the credits can be exchanged for the first value medium. According to this aspect, the user can once exchange the first value medium for credits and play any one of a plurality of types of first games. The credits increase or decrease as the first game is played, and the credits can be exchanged for the first value medium after the end of the first game.
- “Credit increases / decreases as the first game is played” means, for example, if the first game is a video medal game, the credits decrease according to the number of medals inserted, and the number of medals won (winning) is calculated. It means that the credit increases accordingly. For example, if the first game is a competitive game, it means that the credit increases when the game is won and the credit decreases when the game is lost.
- the first platform is a virtual platform
- the first value medium is a virtual value medium. According to this aspect, since it is not necessary for the user to exist the environment necessary for playing the game, it can be operated at low cost.
- the “virtual platform” refers to an environment that does not exist among the “platforms” that are the environment required for the user to play the game.
- a virtual platform realized by a general-purpose information device is exemplified as a "virtual platform”.
- the “virtual platform” is also expressed as a platform that can consume a virtual value medium.
- a value medium other than the virtual value medium may be consumed in the virtual platform.
- the "virtual value medium” refers to an intangible medium (for example, electronic data) without an entity among the "value media”.
- the second platform is a physical platform. According to this aspect, the user who has played on the virtual first platform can be guided to the existing second platform. In addition, it is possible to prevent the user from being hikikomori.
- Physical platform refers to the existing environment of the above “platforms”. For example, a platform realized by a tangible environment including a game device dedicated to a game is exemplified as a “physical platform”. The “physical platform” is also expressed as a platform that can consume a physical value medium. However, a value medium other than the physical value medium (for example, a virtual value medium) may be consumed in the physical platform.
- the points can be consumed in the first game.
- the points given in the first game on the first platform can be used not only on the second platform but also on the first platform.
- the points given in the first game on the first platform can be used not only on the second platform but also on the first platform.
- Points can be consumed in the first game means, for example, the right to exchange for a first value medium, exchange for an item used in the play of the first game, or participate in a specific event in the first game. It means exchanging or doing.
- the operation method of the game system (1) according to the preferred embodiment (Appendix 9) of the present invention is the first game corresponding to the first platform (10, 20) and consumes the first value medium not including currency.
- the second game corresponds to the second platform by giving points to the user (U).
- the user (U) plays at least one type of second game capable of progressing the game by consuming a second value medium different from the first value medium, the at least one type of second game is played.
- the privilege that can be used in the two games is given to the user (U) by consuming the points.
- the program according to a preferred embodiment (Appendix 10) of the present invention is a first game corresponding to a first platform (10, 20) using a computer, and the game progresses by consuming a first value medium that does not include currency.
- the corresponding second game at least one type of second game capable of progressing by consuming a second value medium different from the first value medium, is played by the user (U).
- the privilege granting unit (115) that grants the privilege that can be used in the at least one type of second game to the user (U) by consuming the points.
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Abstract
Ce système de jeu comprend une partie conférant un point pour conférer un point à un utilisateur lorsque l'utilisateur lit au moins un premier jeu qui correspond à une première plateforme et dans lequel le jeu peut avancer à l'aide de la consommation d'un premier support de valeur ne comprenant pas de devise ; et une partie conférant un privilège pour conférer, au moyen de la consommation d'un point, un privilège à l'utilisateur qui peut être utilisé dans au moins un second jeu lorsque l'utilisateur joue audit second jeu qui correspond à une seconde plateforme et dans lequel le jeu peut avancer à l'aide de la consommation d'un second support de valeur différent du premier support de valeur.
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JP2020125493A JP2022021722A (ja) | 2020-07-22 | 2020-07-22 | ゲームシステム、ゲームシステムの動作方法およびプログラム |
JP2020-125493 | 2020-07-22 |
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Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2007259896A (ja) * | 2006-03-27 | 2007-10-11 | Aruze Corp | 遊技システム |
JP2010167140A (ja) * | 2009-01-23 | 2010-08-05 | Taito Corp | ネットゲームとアーケードゲーム機の連動システム |
JP2013154100A (ja) * | 2012-01-31 | 2013-08-15 | Konami Digital Entertainment Co Ltd | ゲームシステム |
EP3185204A1 (fr) * | 2014-08-19 | 2017-06-28 | Hong International Corp. | Dispositif de jeu de fléchettes, procédé et support lisible par ordinateur permettant d'offrir un mode de jeu interagissant avec un jeu mobile |
-
2020
- 2020-07-22 JP JP2020125493A patent/JP2022021722A/ja active Pending
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2021
- 2021-07-19 WO PCT/JP2021/026967 patent/WO2022019266A1/fr active Application Filing
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2007259896A (ja) * | 2006-03-27 | 2007-10-11 | Aruze Corp | 遊技システム |
JP2010167140A (ja) * | 2009-01-23 | 2010-08-05 | Taito Corp | ネットゲームとアーケードゲーム機の連動システム |
JP2013154100A (ja) * | 2012-01-31 | 2013-08-15 | Konami Digital Entertainment Co Ltd | ゲームシステム |
EP3185204A1 (fr) * | 2014-08-19 | 2017-06-28 | Hong International Corp. | Dispositif de jeu de fléchettes, procédé et support lisible par ordinateur permettant d'offrir un mode de jeu interagissant avec un jeu mobile |
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