WO2022017068A1 - 信息处理方法、装置及设备 - Google Patents
信息处理方法、装置及设备 Download PDFInfo
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- WO2022017068A1 WO2022017068A1 PCT/CN2021/100015 CN2021100015W WO2022017068A1 WO 2022017068 A1 WO2022017068 A1 WO 2022017068A1 CN 2021100015 W CN2021100015 W CN 2021100015W WO 2022017068 A1 WO2022017068 A1 WO 2022017068A1
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- information
- virtual item
- item package
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- client
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/04—Payment circuits
- G06Q20/06—Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme
- G06Q20/065—Private payment circuits, e.g. involving electronic currency used among participants of a common payment scheme using e-cash
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/575—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
Definitions
- This application relates to the field of artificial intelligence, especially to information processing technology.
- a user can send virtual items using a virtual item package, and other users can receive the virtual item package to obtain virtual items in the virtual item package.
- other users can receive the virtual item package to obtain virtual items in the virtual item package.
- electronic red envelopes a user sends an electronic red envelope, and the electronic red envelope carries virtual items, such as gift money or electronic resources. After one or more other users click to select the electronic red envelope, they can Receive the electronic red envelope.
- the method of sending and receiving the virtual item package is relatively simple.
- Embodiments of the present application provide an information processing method, apparatus, and device. According to an aspect of the present application, an information processing method is provided. The method is executed by a computer device, and the method includes:
- the user interface including the received virtual item package, the virtual item package including theme information
- the virtual item in the virtual item package is received in response to the interaction message matching the target information.
- an information processing method is provided, the method is executed by a computer device, and the method includes:
- the virtual item package sent by the first user account is displayed, the virtual item package is generated according to the subject information and the parameter information, and the virtual item package includes the subject information.
- an information processing method is provided, the method is executed by a server, and the method includes:
- the virtual item in the virtual item package is sent to the second client, where the target information is the subject information or the subject information associated with the subject information. information.
- an information processing apparatus is provided, the apparatus is deployed on computer equipment, and the apparatus includes: a first display module and a first receiving module;
- the first display module is configured to display a user interface, the user interface includes the received virtual item package, and the virtual item package includes theme information;
- the first display module configured to display the theme information of the virtual goods package
- the first receiving module is configured to receive an interaction message corresponding to the second user account, where the interaction message is used for matching with target information to request to receive virtual items in the virtual item package, and the target information is all the subject information or information associated with the subject information;
- the first receiving module is configured to receive the virtual item in the virtual item package in response to the matching between the interaction message and the target information.
- an information processing apparatus is provided, the apparatus is deployed on computer equipment, and the apparatus includes: an acquisition module and a second display module;
- the obtaining module is used to obtain the theme information corresponding to the virtual item package
- the obtaining module is configured to obtain parameter information corresponding to the virtual item package, where the virtual item package carries virtual items;
- the second display module is configured to display the virtual item package sent by the first user account, the virtual item package is generated according to the theme information and the parameter information, and the virtual item package includes the theme information.
- an information processing apparatus is provided, the apparatus is deployed on a server, and the apparatus includes: a third receiving module and a second sending module;
- the third receiving module is configured to receive a request for sending a virtual item package from a first client, where the first client is logged in with a first user account;
- the second sending module is configured to send the virtual item package to the second client according to the virtual item package sending request, where the virtual item package includes subject information;
- the third receiving module is configured to obtain the interaction message corresponding to a second user account, where the second user account is an account logged in to the second client;
- the second sending module is configured to send the virtual item in the virtual item package to the second client in response to the matching between the interaction message and target information, where the target information is the subject information or information associated with said subject information.
- a computer device for information processing comprising: a processor and a memory, wherein the memory stores at least one instruction, at least a piece of program, a code set or an instruction set , the at least one instruction, the at least one piece of program, the code set or the instruction set is loaded and executed by the processor to implement the information processing method as described above.
- a computer-readable storage medium stores at least one instruction, at least one piece of program, code set or instruction set, the at least one instruction, the at least one piece of program , the code set or the instruction set is loaded and executed by the processor to implement the information processing method as described above.
- a computer program product or computer program comprising computer instructions stored in a computer readable storage medium.
- the processor of the computer device reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the computer device executes the information processing method provided in the foregoing optional implementation manner.
- FIG. 1 is a block diagram of an implementation environment provided by an exemplary embodiment of the present application
- FIG. 2 is a schematic diagram of a user interface of a method for sending a virtual item package provided by an exemplary embodiment of the present application
- FIG. 3 is a schematic diagram of a user interface of a method for receiving a virtual item package provided by an exemplary embodiment of the present application
- FIG. 4 is a flowchart of an information processing method provided by an exemplary embodiment of the present application.
- FIG. 5 is a flowchart of an information processing method provided by an exemplary embodiment of the present application.
- FIG. 6 is a schematic diagram of a user interface of an information processing method provided by an exemplary embodiment of the present application.
- FIG. 7 is a flowchart of an information processing method provided by an exemplary embodiment of the present application.
- FIG. 8 is a schematic diagram of a user interface of an information processing method provided by an exemplary embodiment of the present application.
- FIG. 9 is a schematic diagram of a topic space model provided by an exemplary embodiment of the present application.
- FIG. 10 is a flowchart of an information processing method provided by an exemplary embodiment of the present application.
- FIG. 11 is a block diagram of an information processing apparatus provided by an exemplary embodiment of the present application.
- FIG. 12 is a block diagram of an information processing apparatus provided by an exemplary embodiment of the present application.
- FIG. 13 is a block diagram of an information processing apparatus provided by an exemplary embodiment of the present application.
- FIG. 14 is a block diagram of a terminal provided by an exemplary embodiment of the present application.
- FIG. 15 is a schematic structural diagram of a server provided by an exemplary embodiment of the present application.
- Virtual items virtual resources that can be circulated.
- virtual items are virtual resources that can be exchanged for goods.
- the virtual items may be virtual currency, funds, funds, shares, game equipment, game materials, game pets, game currency, icons, members, titles, value-added services, points, ingots, golden beans, gift certificates, exchange certificates , coupons, greeting cards, money, and more.
- FIG. 1 shows a schematic diagram of an implementation environment provided by an embodiment of the present application.
- the implementation environment may include: a first terminal 10 , a server 20 and a second terminal 30 .
- the first terminal 10 may be, for example, a mobile phone, a desktop computer, a tablet computer, a game console, an e-book reader, a multimedia playback device, a wearable device MP3 player (Moving Picture Experts Group Audio Layer III, a moving picture expert compression standard audio layer 3 ), MP4 (Moving Picture Experts Group Audio Layer IV, Moving Picture Experts Compression Standard Audio Layer 3) players, laptop computers and other computer equipment.
- the first terminal 10 may be installed with a first client terminal capable of sending an application program of a virtual item package, for example, a financial program, a social program, a shopping program, a game program, a video program, an audio program, and the like.
- the second terminal 30 may be a computer device such as a mobile phone, a desktop computer, a tablet computer, a game console, an e-book reader, a multimedia player, a wearable device MP3 player, an MP4 player, a laptop computer, and the like.
- the second terminal 30 may be installed with a second client terminal capable of receiving application programs of virtual goods packages, such as financial programs, social programs, shopping programs, game programs, video programs, audio programs, and the like.
- the server 20 is configured to provide a background service for a client of an application program in the first terminal 10 or the second terminal 30 (eg, an application program capable of receiving a virtual item package).
- the server 20 may be a background server for the above-mentioned application programs (eg, an application program capable of receiving virtual item packages).
- the server 20 may be a server, a server cluster composed of multiple servers, or a cloud computing service center.
- the first terminal 10 , the second terminal 30 and the server 20 can communicate with each other through the network 40 .
- the network 40 may be a wired network or a wireless network.
- the present application provides a method for receiving, sending, and processing a virtual item package, and this embodiment is described by taking a scenario in which the method is applied to sending and receiving red packets in a social program as an example.
- users can send red envelopes in group chats or one-to-one chats, and this embodiment provides a kind of boasting red envelopes.
- the Kua Kua red envelope will be described.
- the user sends the boasting red envelope he will select a topic information, and other users will receive the boasting red envelope by replying to the complimentary statement (ie, the interactive message including the boasting word) related to the topic information.
- the server will identify the correlation between the boasting words replied by other users and the topic information, and if the boasting words match the topic information, the identification is passed, and other users are allowed to receive the boasting red envelopes.
- the weight of the amount of Kua Kua Red Packet received by other users is determined based on the matching degree between the praise words and the subject information determined by the server, and the higher the matching degree is. , the greater the weight.
- FIG. 2 For the sending process of the Kua Kua red envelope, as shown in FIG. 2 , a schematic diagram of a user interface corresponding to a group of first user accounts is given. As shown in (1) in Figure 2, after entering the user interface of a certain group chat, the user can click the red envelope sending control 201, and the red envelope selection interface will pop up. Kua Red Packet editing interface. As shown in (2) in FIG. 2 , the user can edit the parameter information of the red envelopes in the user interface, for example, the number of virtual items in the red envelopes 203 , the number of red envelopes 204 , and the theme information 205 of the red envelopes.
- the server presets a batch of subject information users who have trained the AI recognition model for selection.
- the user may also choose the subject information 205 of the Kua Kua Red Packet by himself/herself.
- the subject information selected by the user is: praise me for "gaining weight”.
- the user can click the sending control 206, for example, the "Put Money” button shown in FIG. 2 can be used as the sending control 206 to enter the Kua Kua red envelope payment interface.
- the sending control 206 for example, the "Put Money" button shown in FIG. 2 can be used as the sending control 206 to enter the Kua Kua red envelope payment interface.
- the user can complete the payment for the Kua Kua red envelope, and after the payment is successful, jump back to the user interface of the group chat.
- the first user account 208 sends a Kua Kua Red Packet 209 in the group chat, and the subject information of the Ku Kua Red Packet 209 is: praise me for "gaining weight”.
- the display format of the theme information displayed on the user interface is different, and the theme information that is described in the positive direction is preferred: praise me "xxx", such as praise me "handsome", it is preferred to be negative.
- "xxx" to praise me such as "criticized” to praise me.
- a schematic diagram of the user interface corresponding to a group of second user accounts is given.
- the first user account 208 sent a Kua Kua red packet 209 in the group chat, and the subject information of Ku Kua Red Packet 209 is: praise me for "gaining weight”, the user clicks the Ku Kua red packet 209 can pop up the pre-collection interface of the Kua Kua red envelope.
- the subject information of the exaggerated red envelope is displayed, and the user needs to reply to the exaggerated words related to the subject information, and the user inputs (voice input or text input) exaggerated words 210" Chubby boys feel safe.”
- the server is triggered to identify the boast 210 "chubby boys have a sense of security”.
- the identification process of the server includes: firstly identifying the sentimental attribute of the boastful statement, if the sentimental property of the statement is negative, the recognition fails, and in the case that the sentimental property of the statement is positive, the server calculates the sentimental property of the boasting statement and the subject. The distance of the space, when the distance is less than or equal to the threshold, the recognition is considered successful. If the recognition is successful, "Recognition is successful, go and collect the red envelope" will be displayed on the pre-collection interface, prompting the user to enter the red envelope grabbing process. The user can click on the red envelope receiving control 211 in the pre-claim interface to control the server to grab the red envelope.
- the user clicks on the red packet receiving control 211, the user brings information such as the red packet ID (IDentity, identity), authentication key (authkey), and identification token (token) to the server, and the server performs information verification and succeeds. Then grab the red envelope, and feed back to the client the number of virtual items received from the Kua Kua red envelope.
- the server completes grabbing the red envelope, the client jumps to the receiving success interface, where the number 212 of virtual items received by the second user account from the Kua Kua red envelope is displayed on the receiving success interface. : 0.08, at the same time, the second user account will also send a compliment message (i.e. interactive message) in the group chat.
- the compliment message includes the compliments entered by the user, and the user can log out in the group chat after logging out of the successful interface.
- the boast message is seen in the user interface.
- the second user account 214 sends a compliment message 213 in the group chat.
- the compliments entered by other users in order to grab the compliment red envelope are also displayed in the group chat in the form of compliment messages.
- this embodiment provides a first client corresponding to the first user account and a second client corresponding to the second user account when sending and receiving Kua Kua red envelopes.
- the server includes a red envelope server, a message server and an NLP server (natural language processing server).
- the red envelope server is used to perform logical operations in the process of sending and receiving red envelopes.
- the message server user performs logical operations in the process of message sending and receiving in the social program.
- the NLP server is used to recognize exaggerated words.
- the method includes the following steps.
- Step 401 the NLP server trains the topic space model offline.
- the topic space model is a recognition model corresponding to topic information, and is used to identify whether the interaction information including exaggerated words matches the topic information. Since there are multiple expressions corresponding to one topic information, one topic information can correspond to one topic space model.
- the topic space model includes various entry points, through which the topic information can be expressed.
- the topic information corresponding to the topic space model is obtained through a survey of public information on the Internet, combined with the user's social interest preference.
- the subject information includes: playing games, exams, lovelorn and so on.
- Step 402 the NLP server delivers the topic list to the first client.
- the topic list includes a list of topics that the NLP server can identify. After receiving the subject list, the first client updates the subject information of the selectable Kua Kua red packets.
- Step 403 the first client selects the theme red envelope.
- the first client receives the user's editing of the Kua Kua red envelope on the Kua Kua red envelope editing interface, including the selection of the theme information. Exemplarily, the number of red packets and the amount of red packets can also be edited.
- Step 404 the user corresponding to the first user account makes payment on the payment interface, and the red envelope server performs corresponding payment and deduction.
- Step 405 the red envelope server performs red envelopes.
- step 406 the red packet server sends a kuaquan red packet message to the message server.
- Step 407 the message server sends a Kua Kua red packet message to the second client.
- the red packet server invokes the message server to send a red packet message to the second client.
- the red packet message may include information such as the ID of the red packet, the authentication key (authkey), the subject, and the style of the red packet.
- Step 408 the second client obtains the compliments.
- Step 409 the second client requests identification from the NLP server.
- the second client After completing the boasting input, the second client requests the NLP server to recognize the boasting.
- Step 410 the NLP server performs identification.
- the NLP server identifies the boasting words obtained by the second client, and determines whether the boasting words match the topic information. In the case of successful identification, the NLP server feeds back the identification result to the second client, prompting the user that the identification is successful, and can receive the Kua Kua red envelope.
- the second client terminal displays a prompt message that the recognition fails, prompting the user to input the boasting word again to obtain the boasting red envelope.
- Step 411 the second client calls the red packet server to open the red packet.
- the second client sends the red packet ID, authentication key (authkey), identification token (token) and other information to the red packet server, and requests the red packet server to open the red packet.
- Step 412 the red envelope server performs information verification to grab the red envelope.
- the red packet server when the information is verified to be correct, the red packet server generates a red packet result.
- the red packet result includes the number of virtual items grabbed by the second user account, and the red packet server may determine the number of grabbed virtual items according to the degree of match between the boast identified by the topic space model and the topic information. Exemplary , the higher the matching degree, the more virtual items the user grabs.
- Step 413 the red packet server feeds back the red packet result to the second client.
- the red envelope result includes: the amount of the Kua Kua red envelope received by the second client.
- Step 414 the second client sends a boasting message to the message server.
- Step 415 the message server sends a boasting message to the first client.
- the optional implementation manners of the present application are not limited to the above-mentioned Kua Kua red packets.
- the subject information in the Kua Kua Red Packet can also be replaced by other types of data such as pictures, audios, and videos.
- users can also receive virtual item packages by inputting voice clips, recording videos, inputting pictures, and other methods.
- the alternative method of the above subject information and the method of receiving the virtual goods package can be combined arbitrarily to obtain a new method of receiving the virtual goods package.
- the topic information may be a picture
- the server may identify the content of the picture, so as to construct a topic space model for describing the picture.
- the server may recognize the input voice segment.
- the server first converts the input speech segment into text, and then recognizes the text to determine whether it is an exaggeration for the content of the picture.
- the above-mentioned topic information may also be audio
- the server may identify the content of the audio to construct a topic space model for describing the audio.
- Other users can record a video, and the server can extract the audio from the video recorded by other users, convert the audio into text, and then recognize the text to determine whether it is an exaggeration for the audio content of the subject information.
- the method provided in this embodiment by providing a Kua Kua red envelope, enables the user to receive the Kua Kua red envelope by replying to the corresponding praise words for the subject information corresponding to the Kua Kua red envelope, thereby enriching the user's ability to receive the red envelope. way to facilitate users to send and receive red envelopes.
- users can receive compliments from other users by sending the compliment red envelope, which improves the interactivity of the compliment red envelope.
- FIG. 5 is a method flowchart of an information processing method provided by an exemplary embodiment of the present application. Taking the execution subject of the method as the first client in the first terminal 10 shown in FIG. 1 as an example, the first terminal 10 runs a first client that supports the sending of virtual item packages, that is, a computer device at this time for the first client. The method includes at least the following steps:
- Step 510 Obtain theme information corresponding to the virtual item package.
- the first client obtains topic information corresponding to the virtual item package.
- the first client is logged in with a first user account.
- the virtual item package is a collection of virtual items.
- the virtual item package includes virtual items, and the virtual item may be one or multiple, which is not limited in this embodiment.
- the virtual item package may be a virtual item package, an email, an electronic gift package, or the like.
- Virtual items are virtual resources that can be circulated.
- virtual items are virtual resources that can be exchanged for goods.
- the virtual items may be virtual currency, funds, funds, shares, game equipment, game materials, game pets, game currency, icons, members, titles, value-added services, points, ingots, golden beans, gift certificates, exchange certificates , coupons, greeting cards, money, and more.
- the virtual item package corresponds to the subject information. It can be understood that the subject information is used to describe the subject of the interaction message that the first user account expects to receive.
- the subject information may be at least one of text information, audio information, video information, and picture information.
- the interaction message is a message for interaction between the first client and the second client.
- interactive messages are implemented as: chat messages, comment messages, and the like.
- a virtual item package corresponds to one or more subject information.
- the second user account after receiving the virtual item package, the second user account needs to reply to an interactive message matching the one subject information, so as to receive the virtual items in the virtual item package.
- the second user account after receiving the virtual item package, the second user account needs to reply to an interactive message matching at least one subject information among the multiple subject information before receiving the virtual item.
- a virtual item in an item pack is a virtual item in an item pack.
- the topic information may also include: casual boasting, that is, the first user account does not limit the topic of the interaction message expected to be received.
- acquiring theme information corresponding to the virtual item package includes: displaying a list of candidate theme information, where the candidate theme information list includes candidate theme information; receiving a selection operation for target theme information in the candidate theme information list, The target theme information is used as the theme information corresponding to the virtual item package.
- the first client terminal displays a list of candidate subject information, and the user corresponding to the first user account can select one candidate subject information from the provided candidate subject information list as the subject information corresponding to the virtual item package.
- the first client displays candidate topic information: bragging, exam, lovelorn and playing games, the above-mentioned 4 candidate topic information constitutes a candidate topic information list, The user corresponding to the first user account can select from the above four candidate subject information.
- the candidate subject information list may be a locally stored first candidate subject information list.
- the method further includes: generating the candidate subject information list according to the locally stored first candidate subject information list.
- the user stores the topic information he is interested in locally, and generates a first candidate topic information list.
- the candidate topic information list may also be a second candidate topic information list sent by the server.
- the method further includes: generating the candidate subject information list according to the second candidate subject information list sent by the server.
- the server collects information on the network, and the big data analyzes topic information that most users may be interested in, and generates a second candidate topic information list.
- the server sends the second candidate topic information list to the first client at a certain period; or, when the first client requests to update the second candidate topic information list, the server sends the updated second candidate topic information to the first client list.
- the candidate topic information list may also be a candidate topic information list generated according to the first candidate topic information list and the second candidate topic information list.
- the method further includes: generating a candidate subject information list according to the first candidate subject information list and the second candidate subject information list.
- the candidate topic information list is a third candidate topic information list, and the third candidate topic information list is generated according to attribute information of the first user account.
- the method further includes: collecting attribute information of the first user account, where the attribute information includes the user attribute information of the first user account, the group attribute information of the group to which the first user account belongs, and the group attribute information. at least one of the user attribute information of other user accounts other than the first user account; generate a third candidate subject information list according to the attribute information; generate a candidate subject information list according to the third candidate subject information list.
- the user attribute information of the first user account may be obtained by analyzing the user account information of the user, historical browsing records, and the like.
- the user account information includes: if the occupation of the user is a student, exams, studies, grades, sports, etc. are used as candidate subject information in the third candidate subject information list.
- the group attribute information of the group to which the first user account belongs may be obtained by analyzing the type of the group, historical chat records in the group, and the like.
- the group is an office group, and uses: performance, business model, awards, etc. as candidate subject information in the third candidate subject information list.
- the first client can determine which one of the above four candidate topic information lists is preferentially selected for display.
- the above configuration is the default configuration of the first client, or is configured according to user settings.
- the first client will preferentially display the second candidate topic information list obtained from the server.
- the method provided by this embodiment by providing the user with a list of candidate subject information, allows the user to directly select a subject information from the candidate subject information list to send the virtual item package, simplifying the user input operation and improving the sending efficiency of the virtual item package .
- acquiring the theme information corresponding to the virtual item package includes: displaying an editing control; and determining the theme information according to an editing operation on the editing control.
- the user can edit the theme information by himself, and the first client terminal obtains the text information input by the user through the editing control according to the user's editing, so as to determine the theme information corresponding to the virtual item package.
- the user can edit the corresponding position of the editing control 601 and input the desired theme information.
- the editing control can also acquire the picture information, audio information or video information uploaded by the user, and determine the picture information, audio information or video information as the theme information.
- the method provided in this embodiment improves the user's operability in the process of sending the virtual item package by providing the user with an editing control, so that the user can independently edit the topic information through the editing control.
- Step 520 Obtain parameter information corresponding to the virtual item package, where the virtual item package carries virtual items.
- the first client obtains parameter information corresponding to the virtual item package.
- the parameter information may include: at least one of the number of virtual item packages, the total number of virtual items, the number of virtual items in a single virtual item package, and the way of dividing the number of virtual items in a single virtual item package.
- the user in addition to the theme information, the user also needs to edit other parameter information of the virtual item package.
- the number of virtual item packages refers to the number of times that the virtual item packages can be picked up by other users.
- the total number of virtual items refers to the sum of all virtual items in the virtual item package.
- the number of virtual items in each virtual item package can be the same or different, which is determined by the two parameters: the number of virtual items in a single virtual item package and the way the number of virtual items in a single virtual item package is divided. at least one of them to decide.
- the number of virtual items in each virtual item package is the same; the division of the number of virtual items in a single virtual item package In the case that the method is a lucky distribution (ie, random distribution), the number of virtual items in each virtual item package is the same or different.
- the parameter information may also include: the time when the virtual item package is sent, the user account information that specifies that the virtual item package is exclusive to certain user accounts, etc.
- the user can edit other attributes of the virtual item package. This embodiment of the present application There is no restriction on this.
- this embodiment of the present application does not limit the implementation order of the foregoing steps 510 and 520 .
- Step 530 Display the virtual item package sent by the first user account, the virtual item package is generated according to the subject information and the parameter information, and the virtual item package includes subject information.
- the server After the first client receives the parameter information and theme information input by the user corresponding to the first user account, the server (or the first client) generates a virtual item package according to the parameter information and the theme information. On the user interface of the first client, the virtual item package sent by the first user account is displayed.
- the user interface is a chat user interface of an instant messaging client, a video client, an information client, a financial client, a game client, etc.; client, instant messaging client and other client comment interface.
- the first client sends a virtual item package sending request to the server, and the virtual item package sending request is used to request the server to send the virtual item package to the second client; wherein, the virtual item package sending request includes: At least one of the identification of the virtual item package, subject information, style information of the virtual item package, and an authentication key of the virtual item package.
- the identifier of the virtual item package is used to identify the virtual item package; the subject information is used to describe the subject of the interactive message expected to be received by the first user account; the style information of the virtual item package is used to determine the style of the virtual item package; The authentication key of the item package is used to ensure the security of the virtual item package.
- the first client after receiving the parameter information and the topic information, the first client needs to request the server to send the virtual item package corresponding to the first client.
- the server generates a virtual item package according to the virtual item package sending request, sends the virtual item package to the first client and at least one second client, and the first client displays the virtual item package containing the theme information on the user interface.
- the user account corresponding to the sending destination is the second user account
- the second user account and the first user account are in a chat session
- the chat session may be of a group nature.
- a chat session can also be a one-on-one chat session.
- the server sends the virtual item package to the second client corresponding to another user account (ie, the second user account) in the chat session;
- the server sends the virtual item package to a second client corresponding to some or all of the user accounts in the chat session.
- the subject information on the virtual item package is displayed in a certain display format.
- the display format may include: the information displayed near the subject information, the font used for displaying the subject information, the arrangement style of displaying the subject information, and the like.
- the first client detects the description attribute of the theme information; determines the display format of the theme information according to the description attribute; wherein the description attribute includes one of a forward description and a reverse description.
- the description attributes of the theme information can be determined according to the content of the theme information, for example, it is divided into: forwardly described theme information, such as handsome, promotion; reversely described theme information, such as broken love, sick.
- forwardly described theme information such as handsome, promotion
- reversely described theme information such as broken love, sick.
- the subject information is displayed in the first display format, and the first display format includes: display praise me "xxx", such as praise me "handsome”;
- display the subject information in the second display format Display theme information, and the second display format includes: display "xxx" to ask for praise, such as "broken in love” to ask for praise.
- the second user account needs to reply an interactive message to the first user account.
- the interactive message replied by the second user account is displayed on the user interface of the first client; wherein, the interactive message is used for matching with target information to request to receive virtual items in the virtual item package, and the target information is subject information or is related to subject information link information.
- the user by setting the topic information for the virtual item package, the user can obtain the desired interactive message matching the theme by sending the virtual item package, which enriches the virtual item package sent by the user. way to promote the flow of virtual items among users.
- the message interaction between the sender and the receiver of the virtual item package is realized, and the interactivity of the virtual item package is improved.
- FIG. 7 is a method flowchart of an information processing method provided by an exemplary embodiment of the present application. Taking the execution subject of the method as the second client in the second terminal 30 shown in FIG. 1 as an example, the second terminal 30 runs a second client that supports receiving the virtual item package, that is, the computer device at this time for the second client. The method includes at least the following steps:
- step 710 a user interface is displayed, and the user interface includes the received virtual item package.
- the second client displays a user interface.
- the user interface is an interface that displays information interaction between at least two user accounts.
- the user interface is a chat user interface of an instant messaging client, a video client, an information client, a financial client, a game client, etc.; or, the user interface is a video client, an information client, an instant messaging client, etc.
- the user interface is a chat user interface of an instant messaging client
- the interactive message is a chat message
- the second client includes a virtual item package on the chat user interface, that is, the virtual item package is displayed through the user interface, and the second client can receive the virtual item package by receiving the chat message.
- the user interface is a comment interface of an information client, where a user can comment on information (such as dynamic information and news information published by a user), and the interactive message is a comment message.
- the second client terminal displays the virtual item package on the commenting user interface, and the second client terminal can receive the virtual item package by receiving the comment message.
- the second client Since the first client corresponding to the first user account sends the virtual item package to the second client, the second client includes the virtual item package on the user interface, that is, the virtual item package is displayed through the user interface, prompting the first The second user account receives the virtual item package from the first user account.
- the virtual item package displays theme information corresponding to the virtual item package.
- the virtual item package 209 sent by the first user account 208 is displayed on the chat user interface corresponding to the second user account.
- the virtual item package displays the subject information: praise me for "gaining weight”.
- Step 720 displaying the theme information of the virtual item package.
- the virtual item package includes subject information, the subject information is used to describe the subject of the interactive message that the first user account expects to receive, and the second client displays the subject information of the virtual item package, so that the user corresponding to the second user account can use the subject information according to the subject information.
- the input returns an interactive message to the first user account to receive virtual items in the virtual item package.
- the interaction message is a message for interaction between the first client and the second client.
- the interactive message may be, for example, a chat message, a comment message, and the like.
- the subject information may be at least one of text information, audio information, video information, and picture information. If the subject information is audio information or video information, the second client terminal plays the audio information or video information.
- the topic information is displayed by the receiving pop-up window.
- Step 720 includes: in response to the claiming operation for the virtual item package, displaying a claiming pop-up window, where the claiming pop-up window includes subject information of the virtual item bundle and a first input interface for an interactive message
- the user collects the virtual item package, and the collection operation includes at least one of clicking, double-clicking, dragging, sliding, pressing, scanning, copying, pasting, and searching.
- the second client terminal receives the user's receiving operation for the virtual item package, the subject information of the virtual item package is displayed.
- the second client terminal After receiving the claim operation, the second client terminal displays a pop-up window for claiming the virtual item package, and displays the subject information of the virtual item pack through the claim pop-up window.
- the pop-up window for claiming is displayed on the upper layer of the user interface; or, completely covering the user interface, or, partially covering the user interface.
- the pop-up window for claiming can also be used to display the interactive message input by the second user account.
- the claiming pop-up window is displayed on the upper layer of the user interface, and the subject information is displayed on the claiming pop-up window: please praise me for "gaining weight”.
- step 720 includes: displaying topic information on the virtual item package displayed on the user interface.
- the user interface is a chat user interface 801 of an instant messaging client, and the chat user interface 801 displays a virtual item package 802 corresponding to the first user account, and the virtual item package 802 The theme information is displayed on it: praise me for "gaining weight”.
- Step 730 Receive an interaction message corresponding to the second user account, the interaction message is used for matching with target information to request to receive virtual items in the virtual item package, and the target information is subject information or information associated with subject information.
- the second client receives the interaction message corresponding to the second user account.
- the interactive message can be directly matched with the topic information: it can also be matched with the information associated with the topic information, so as to determine whether the interactive message corresponds to the topic in the topic information.
- the information associated with the topic information is information for characterizing the semantics of the topic information.
- the information associated with the subject information includes: key information of the subject information, a preset corpus for characterizing the subject information, synonymous information of the subject information, and the like.
- the receiving pop-up window includes a first input interface for interactive messages.
- step 730 includes: receiving the interactive message through the first input interface.
- a receiving pop-up window is displayed on the second client, and the first input interface of the interactive message is displayed on the receiving pop-up window in addition to the topic information.
- the user inputs an interactive message on the first input interface for receiving the interactive message of the pop-up window, and the interactive message may be at least one of a text message, an audio message, a video message and a picture message.
- the receiving pop-up window is displayed on the upper layer of the chat user interface, and the receiving pop-up window includes a first input interface 210, and the user inputs an interactive message through the first input interface 210: chubby boys have sense of security.
- step 730 includes: receiving an interactive message through a second input interface on the user interface.
- the user inputs an interactive message at the second input interface on the user interface
- the interactive message may be at least one of a text message, an audio message, a video message and a picture message.
- the second client receives interactive messages through the second input interface on the user interface, including:
- the second client takes the message input by the user corresponding to the second user account as the candidate message, and in the case where the time interval between the time when the candidate message is displayed and the time when the virtual item package is displayed is smaller than the second threshold, determine The candidate message is the interaction message for the virtual item package.
- the second threshold is 2 minutes.
- the user interface is the chat user interface 801 of the instant messaging client, and the user corresponding to the second user account inputs a candidate message in text form at the second input interface 803: Chubby boys have a sense of security.
- a candidate message 804 input by the user corresponding to the second user account is displayed on the chat user interface.
- the second client obtains that the candidate message 804 is displayed at 2:48:50 PM, the virtual item package 802 is displayed at 2:48:13 PM, and the time interval between them is less than the second threshold of 2 minutes, then It is determined that the candidate message is an interactive message.
- the second client takes the message input by the user corresponding to the second user account as the candidate message, and when the number of messages between the candidate message and the virtual item package is less than the third threshold, it is determined that the candidate message is Interactive messages for virtual item packages.
- the third threshold is 20 bars.
- the user interface is the chat user interface 801 of the instant messaging client, and the user corresponding to the second user account inputs a candidate message in text form at the second input interface 803: Chubby boys have a sense of security.
- a candidate message 804 input by the user corresponding to the second user account is displayed on the chat user interface. If the number of messages spaced between the candidate message 804 and the virtual item package 802 is 1, which is less than the third threshold of 20, it is determined that the candidate message is an interactive message. This minimizes the possibility of misidentifying other candidate messages sent by the second user account to the first user account as interactive messages after the virtual item package is received or expired.
- the response identifier includes, but is not limited to: at least one of a keyword corresponding to the subject information, an @ identifier, a preset response word, and a nickname of the first user account.
- the preset response words can be: pronouns such as "you", or adjectives such as "very good” and "excellent”.
- the response is identified as an @identifier.
- the user interface is the chat user interface 801 of the instant messaging client, and the user corresponding to the second user account inputs a candidate message in text form at the second input interface 803: Chubby boys have a sense of security.
- a candidate message 804 input by the user corresponding to the second user account is displayed on the chat user interface. If the candidate message 804 does not include the @ identifier, the candidate message 804 is not an interactive message.
- the response identifier is a keyword corresponding to the subject information.
- the user interface is the chat user interface 801 of the instant messaging client, and the user corresponding to the second user account inputs a candidate message in text form at the second input interface 803: Chubby boys have a sense of security.
- a candidate message 804 input by the user corresponding to the second user account is displayed on the chat user interface. If the keyword corresponding to the topic information is "fat”, and the candidate message 804 includes "fat”, the candidate message 804 is an interactive message.
- Step 740 in response to the matching of the interaction message with the target information, receiving a virtual item in the virtual item package.
- the second client receives the virtual item in the virtual item package.
- the interactive message is at least one of a text message, an audio message, a video message and a picture message.
- the subject information may be at least one of text information, audio information, video information, and picture information.
- the interactive message matches the target information, which means that the message content of any form of interactive message conforms to the subject described in any form of subject message.
- the second client sends a claim request to the server, the claim request carries a matching success indication, and the server sends the virtual item in the virtual item package to the second client according to the matching success indication.
- the second client correspondingly receives the virtual items in the virtual item package.
- the second client terminal After successfully receiving the virtual item in the virtual item package, the second client terminal displays an interaction message corresponding to the second user account on the user interface.
- an interactive message 213 corresponding to the second user account is displayed on the chat user interface: chubby boys have a sense of security.
- both the interactive message and the subject information are text, or can be converted into text
- one of the following two identification methods can be used for identification, to determine whether the interactive message matches the target information, and then to determine whether the Receive virtual items in virtual item packs.
- Identification method 1 The second client determines the topic space model corresponding to the topic information; determines the matching degree between the interactive message and the target information according to the cosine value between the interactive message and the topic space model; in response to the matching degree being greater than the first threshold, receiving Virtual items in virtual item packs.
- the topic space model is a space model that describes the semantics of topic information.
- the topic space model includes at least two entry point information corresponding to the topic information, the at least two entry point information is used to express different aspects of the topic information, and the entry point information corresponds to n preset corpora, where n is a positive integer.
- the topic space model is a multi-dimensional space model corresponding to topic information. Any object is a polyhedron and has many faces. Similarly, a topic information can also be expressed in multiple ways, corresponding to multiple language organization forms. Exemplarily, as shown in FIG. 9 , for the topic information "compliment me beautiful", the entry point information may be big eyes, a high nose bridge, a small waist, and so on. Each entry point information can correspond to an n-dimensional coordinate in the topic space model, such as: big eyes correspond to [x0, y0, z0, ...]. At the same time, each entry point information corresponds to several preset corpora.
- determining the degree of matching between the interactive message and the topic information according to the cosine value between the interactive message and the topic space model may include: mapping the interactive message to a vector space to obtain the interactive message vector; The ith cosine value between the preset corpus vectors corresponding to the preset corpus, where i is a positive integer; the largest ith cosine value is determined as the cosine value between the interactive message and the topic space model; according to the cosine value, the matching degree is determined .
- the preset corpus corresponding to the topic space model is a kind of information associated with topic information.
- Sentences can be quantified by sentence vector technology to represent their semantics. The larger the cosine value of the sentence vectors corresponding to two sentences, the closer the semantics of the two sentences.
- the sentence is first mapped to the vector space to form the mapping relationship between the sentence and the sentence vector, and the similarity of the sentence is calculated by calculating the difference between the two sentence vectors.
- the size of the difference between the two sentence vectors can be measured by the cosine similarity, which refers to the cosine value of the angle between the two sentence vectors in the vector space.
- the interactive message "X" is "Her eyes, big and black, sparkling, very attractive"
- CosDistance (“Long eyelashes, big eyes, slightly raised double eyelids, piercing "Her eyes, big and black, sparkling, very moving")
- 0.7854568564897607 0.7854568564897607, greater than the threshold of 0.7
- the second client can determine the degree of matching between the interactive message and the target information through the cosine value between the interactive message and the topic space model; or, through the keyword corresponding to the interactive message, determine whether the interactive message matches the target information.
- the target information is matched, so that whether the virtual item in the virtual item package can be received can be accurately determined according to whether the interaction message matches the target information.
- the number of virtual items in the virtual item package is positively correlated with the matching degree.
- the total number of virtual items in the virtual item package is 10. If the cosine value between the interactive message and the topic space model is 0.8, it is determined that the matching degree between the interactive message and the target information is 6, and the number of virtual items in the virtual item package received by the second client is 6; The cosine value with the topic space model is 0.9, the matching degree between the interaction message and the target information is determined to be 8, and the number of virtual items in the virtual item package received by the second client is 8.
- Identification method 2 the second client extracts the keywords in the interactive message; obtains a preset topic list corresponding to the keywords; in response to the topic in the topic information being in the preset topic list, it is determined that the interactive message matches the topic information; Virtual items in item packs.
- the keywords in the interactive message are words or words that summarize the message content of the interactive message to the greatest extent. Since the keyword is a generalized and centralized description of the interactive message, the keyword can be used to identify whether the interactive message matches the target information.
- a preset topic list is a collection of topics related to a keyword. Each keyword corresponds to a preset topic list, and the preset topic list includes one or more topics. In the case that the topic in the topic information is in the preset topic list, the second client can determine that the interaction message matches the target information.
- Exemplary, interactive messages include: Your review was great.
- the keyword extracted by the second client is: review.
- the list of preset topics for review includes: exams, grades, certificates, studies, etc.
- the topic information is: praise me for "achievements", and the "achievements" are in the preset topic list, then the second client can determine that the interactive message matches the target information, and the second client receives the virtual items in the virtual item package.
- the interactive message includes: the weather is nice.
- the keyword extracted by the second client is: weather.
- the list of preset themes corresponding to the weather includes: exercise, good mood, etc. If the topic information is: praise me for "hairstyle", and "hairstyle" is not in the preset topic list, the second client can determine that the interaction message does not match the target information, and the second client cannot receive virtual items in the virtual item package.
- whether the interaction message matches the target information is detected by the server. That is, the virtual item in the virtual item package received by the second client is sent by the server when the server detects that the interaction message matches the target information.
- the method for the server to perform detection and identification is any one of the above-mentioned identification method 1 and identification method 2.
- the second client may identify the emotional attribute of the interaction message; in response to the emotional attribute belonging to a positive emotion, detect whether the interaction message matches the target information.
- the second client first determines the emotional attribute of the interactive message. If the emotional attribute belongs to negative emotions, there is no need to detect whether the interactive message matches the target information, and the second client cannot receive the virtual item in the virtual item package. If the emotion attribute belongs to positive emotion, it is detected whether the interactive message matches the subject information, and if the interactive message matches the target information, the second client receives the virtual item in the virtual item package.
- the second client can first determine the emotional attribute of the interactive message, and then detect whether the interactive message matches the target information, thereby avoiding an invalid detection process and improving the efficiency of computing resource utilization.
- the subject information is: praise me for "gaining weight”
- the interactive message is "you are fatter, so ugly”.
- the second client determines that the emotional attribute of the interaction message belongs to negative emotion, and does not detect whether the interaction message matches the target information.
- the subject information is: praise me for "gaining weight”
- the interactive message is "you are not fat, but full of muscles”.
- the second client determines that the emotion attribute of the interaction message is a positive emotion, and then detects whether the interaction message matches the target information.
- the user can obtain the virtual goods by inputting the interactive message matching the target information, and the target information is the theme information or the information associated with the theme information.
- the virtual items in the item package enrich the way users receive the virtual item package and promote the flow of virtual items among users.
- the message interaction between the sender and the receiver of the virtual item package is realized, and the interactivity of the virtual item package is improved.
- FIG. 10 is a method flowchart of an information processing method provided by an exemplary embodiment of the present application.
- the execution body of the method is the first client in the first terminal 10 , the server 20 , and the second client in the second terminal 30 shown in FIG. 1 .
- the first terminal 10 runs a first client supporting virtual item package sending
- the second terminal 30 runs a second client supporting virtual item package receiving.
- the method includes at least the following steps:
- Step 1001 the first client obtains the theme information corresponding to the virtual item package.
- the subject information is used to describe the subject of the interaction message that the first user account expects to receive.
- the interaction message is a message for interaction between the first client and the second client.
- the interactive messages can be, for example, chat messages, comment messages, and the like.
- step 1001 For an implementation manner of step 1001, reference may be made to the foregoing step 510, which will not be repeated here.
- the server may send a second candidate topic information list to the first client, where the second candidate topic information list is used for the first user account to select topic information.
- Step 1002 the first client obtains parameter information corresponding to the virtual item package, and the virtual item package carries the virtual item.
- step 1002 For an implementation manner of step 1002, reference may be made to the foregoing step 520, and details are not described herein.
- Step 1003 the first client sends a virtual item package sending request to the server, and the first client logs in with the first user account.
- the virtual item package sending request is used to request the server to send the virtual item package to the second client, and the second client may be one or multiple, which is not limited in this embodiment.
- Step 1004 the server receives the virtual item package sending request from the first client.
- Step 1005 the server sends a virtual item package to the second client according to the virtual item package sending request, where the virtual item package includes topic information.
- the subject information is used to describe the subject of the interaction message that the first user account expects to receive.
- the virtual item package sending request carries the subject information and parameter information corresponding to the virtual item package, and the server generates the virtual item package according to the subject information and the parameter information. After the virtual item package is generated, the server sends the virtual item package to the second client according to the virtual item package sending request.
- Step 1006 the second client displays a user interface, and the user interface includes the received virtual item package.
- the server Since the server sends the virtual item package to the second client, the second client, after receiving the virtual item package, correspondingly displays the virtual item package corresponding to the first user account on the user interface.
- step 1006 For an implementation manner of step 1006, reference may be made to the foregoing step 710, and details are not described herein.
- Step 1007 the second client displays the subject information of the virtual item package in response to the operation of claiming the virtual item package.
- step 1007 For an implementation manner of step 1007, reference may be made to the foregoing step 720, and details are not described herein.
- Step 1008 the second client receives the interaction message corresponding to the second user account, and the interaction message is used to match the target information to request to receive the virtual item in the virtual item package, and the target information is the subject information or the subject information associated with the subject information. information.
- step 1008 For an implementation manner of step 1008, reference may be made to the foregoing step 730, which will not be repeated here.
- Step 1009 the server obtains the interaction message corresponding to the second user account, where the second user account is an account logged in to the second client.
- the second client After receiving the interactive message, the second client can send the interactive message to the server.
- step 1009 includes: the server receives an identification request from the second client, the identification request carries an interaction message, and the identification request is used to request the server to identify whether the interaction message matches the target information.
- Step 1010 the server sends the virtual item in the virtual item package to the second client in response to the match between the interaction message and the target information, where the target information is subject information or information associated with the subject information.
- the interactive message is at least one of a text message, an audio message, a video message, and a picture message.
- the subject information may be at least one of text information, audio information, video information, and picture information.
- the interactive message matches the target information, which means that the message content of any form of interactive message conforms to the subject described in any form of subject message.
- whether the interaction message matches the target information is identified by the second client.
- the second client sends the identification result to the server, and the server sends the virtual item in the virtual item package to the second client according to the identification result and in the case that the interaction message matches the target information.
- whether the interaction message matches the target information is identified by the server. In the case that the interaction message matches the target information, the virtual item in the virtual item package is sent to the second client.
- the server sends matching failure information to the second client, instructing the user to re-enter the interaction message.
- the server performs identification through any one of the identification method 1 and the identification method 2, and determines whether the interactive message matches the target information.
- Identification method 1 The server determines the topic space model corresponding to the topic information; determines the matching degree between the interactive message and the target information according to the cosine value between the interactive message and the topic space model; The terminal sends the virtual item in the virtual item package.
- Identification method 2 the server extracts the keywords in the interactive message; obtains a preset topic list corresponding to the keywords; in response to the topic in the topic information being in the preset topic list, it is determined that the interactive message matches the target information; Send virtual items from virtual item packs.
- identification mode 1 and identification mode 2 reference may be made to the above-mentioned embodiments, and details are not described herein.
- the server can determine the degree of matching between the interactive message and the target information through the cosine value between the interactive message and the topic space model; or, through the keyword corresponding to the interactive message, determine whether the interactive message matches the target information , so that whether the virtual item in the virtual item package needs to be sent to the second client can be accurately determined according to whether the interaction message matches the target information.
- the server sends the virtual items in the virtual item package to the second client, including: receiving a claim request from the second client, the claim request carries a matching success indication, and the matching success indication It is sent by the second client when the interactive message matches the target information; according to the matching success indication, the virtual item in the virtual item package is sent to the second client.
- the server needs to receive a claim request from the second client, and in response to the claim request, send the virtual item in the virtual item package to the second client.
- the server identifies the emotional attribute of the interactive message; in response to the emotional attribute belonging to a positive emotion, it detects whether the interactive message matches the target information.
- the server first determines the emotional attribute of the interactive message, and if the emotional attribute belongs to negative emotions, it is not necessary to detect whether the interactive message matches the target information.
- the server can first determine the emotional attribute of the interactive message, and then detect whether the interactive message matches the target information, thereby avoiding an invalid detection process and improving the efficiency of computing resource utilization.
- Step 1011 the second client receives the virtual item in the virtual item package in response to the match between the interaction message and the target information.
- step 1011 For an implementation manner of step 1011, reference may be made to the foregoing step 740, and details are not described herein.
- the server sends an interactive message to the first client.
- the first client terminal displays the interaction message corresponding to the second user account.
- the user by setting the theme information for the virtual item package, the user can obtain the virtual item package by inputting an interactive message matching the target information, and the target information is the theme information or information related to the theme information. It enriches the way users receive virtual item packages and promotes the flow of virtual items among users. At the same time, through the interaction between the topic information and the interactive message, the message interaction between the sender and the receiver of the virtual item package is realized, and the interactivity of the virtual item package is improved.
- FIG. 11 is a block diagram of an information processing apparatus provided by an exemplary embodiment of the present application.
- the device includes: a first display module 1101 and a first receiving module 1102;
- the first display module 1101 is configured to display a user interface, the user interface includes the received virtual item package, and the virtual item package includes theme information;
- the first display module 1101 is configured to display subject information of the virtual item package, where the subject information is used to describe the subject of the interaction message expected to be received by the first user account;
- the first receiving module 1102 is configured to receive an interaction message corresponding to the second user account, where the interaction message is used for matching with target information to request to receive virtual items in the virtual item package, and the target information is: the subject information or information associated with the subject information;
- the first receiving module 1102 is configured to receive the virtual item in the virtual item package in response to the matching between the interaction message and the target information.
- the apparatus further includes a first determination module 1103; the first determination module 1103 is configured to determine a topic space model corresponding to the topic information; the first determination module 1103 is configured to The cosine value between the interaction message and the topic space model determines the degree of matching between the interaction message and the target information; the first receiving module 1102 is configured to respond that the degree of matching is greater than a first threshold , to receive the virtual item in the virtual item package.
- the topic space model includes at least two entry point information corresponding to the topic information, and the at least two entry point information is used to express different aspects of the topic information,
- the entry point information corresponds to n preset corpora, where n is a positive integer;
- the first determination module 1103 is configured to map the interaction message to a vector space to obtain an interaction message vector;
- the first determination Module 1103 is used to determine the ith cosine value between the interaction message vector and the preset corpus vector corresponding to the ith preset corpus, and the i is a positive integer;
- the first determining module 1103 is configured to determine the matching degree according to the cosine value.
- the number of the virtual items in the virtual item package is positively correlated with the matching degree.
- the apparatus further includes a first determining module 1103; the first determining module 1103 is configured to extract the keywords in the interaction message; the first determining module 1103 is configured to obtain the the preset topic list corresponding to the keyword; the first determining module 1103 is configured to determine that the interaction message matches the target information in response to the topic in the topic information being in the preset topic list; The first receiving module 1102 is configured to receive the virtual item in the virtual item package.
- the apparatus further includes: a first detection module 1104; the first detection module 1104 is used to identify the emotional attribute of the interaction message; the first detection module 1104 is used to In response to the emotion attribute being a positive emotion, it is detected whether the interaction message matches the target information.
- the first display module 1101 is configured to display a receiving pop-up window in response to a receiving operation for the virtual goods package, where the receiving pop-up window includes subject information of the virtual goods package and a first input interface for the interaction message; the first receiving module 1102 is configured to receive the interaction message through the first input interface.
- the first display module 1101 is configured to display the theme information on the virtual item package displayed on the user interface; the first receiving module 1102 is configured to display the theme information through The second input interface on the user interface receives the interactive message.
- the first receiving module 1102 is configured to receive candidate messages corresponding to the second user account through a second input interface on the user interface; the first determining module 1103 , for taking the candidate message as the interaction message in response to the time interval between the time when the candidate message is displayed and the time when the virtual item package is displayed being less than a second threshold; or, the first determining module 1103: In response to the number of messages spaced between the candidate message and the virtual item package being less than a third threshold, use the candidate message as the interaction message; or, the first determining module 1103, using In response to the candidate message including a response identifier, where the response identifier is used to identify the candidate message as the interaction message, the candidate message is used as the interaction message.
- the received virtual item in the virtual item package is sent by the server when it detects that the interaction message matches the target information.
- FIG. 12 is a block diagram of an information processing apparatus provided by another exemplary embodiment of the present application.
- the apparatus includes: an acquisition module 1201 and a second display module 1202;
- the obtaining module 1201 is configured to obtain theme information corresponding to the virtual item package, where the theme information is used to describe the theme of the interaction message expected to be received by the first user account;
- the obtaining module 1201 is configured to obtain parameter information corresponding to the virtual item package, where the virtual item package carries virtual items;
- the second display module 1202 is configured to display the virtual item package sent by the first user account, the virtual item package is generated according to the theme information and the parameter information, and the virtual item package includes the subject information.
- the apparatus further includes: a second receiving module 1203; the second display module 1202, configured to display a list of candidate subject information, where the candidate subject information list includes candidate subject information; the second The receiving module 1203 is configured to receive a selection operation of target theme information in the candidate theme information list, and use the target theme information as theme information corresponding to the virtual item package.
- the apparatus further includes: a generating module 1204; the generating module 1204 is configured to generate the candidate topic information list according to the locally stored first candidate topic information list; or, the generating module 1204, for generating the candidate topic information list according to the second candidate topic information list sent by the server; or, the generating module 1204, for generating the candidate topic information list according to the first candidate topic information list and the second candidate topic information list, and generate the candidate topic information list; or, the generating module 1204 is configured to collect attribute information of the first user account, where the attribute information includes user attribute information of the first user account, the first At least one of group attribute information of a group to which a user account belongs, and user attribute information of other user accounts in the group except the first user account; generating a third candidate topic according to the attribute information an information list; generating the candidate subject information list according to the third candidate subject information list.
- the generating module 1204 is configured to generate the candidate topic information list according to the locally stored first candidate topic information list; or, the generating module 1204, for generating the candidate topic
- the apparatus further includes: a second determination module 1205; the second display module 1202, configured to display an edit control; the second determination module 1205, configured to An editing operation determines the subject information.
- the apparatus further includes: a second detection module 1206 and a second determination module 1205; a second detection module 1206, configured to detect the description attribute of the topic information; the second determination module 1205, for determining a display format of the topic information according to the description attribute, wherein the description attribute includes one of a forward description and a reverse description.
- the parameter information includes: the number of the virtual item packages, the total number of virtual items, the number of the virtual items in a single virtual item package, the single virtual item package At least one of the ways of dividing the quantity of the virtual items in the item package.
- the apparatus further includes: a first sending module 1207, the first sending module 1207 is configured to send a virtual item package sending request to the server, where the virtual item package sending request is used to request the The server sends the virtual item package to at least one second client; wherein, the virtual item package sending request includes: the identifier of the virtual item package, the theme information, the style information of the virtual item package, and the At least one of the authentication keys of the virtual item package.
- the second display module 1202 is configured to display the interaction message corresponding to the second user account; wherein the interaction message is used for matching with target information to request to receive the virtual item A virtual item in a bag, and the target information is the subject information or information associated with the subject information.
- FIG. 13 is a block diagram of an information processing apparatus provided by another exemplary embodiment of the present application.
- the apparatus includes: a third receiving module 1301 and a second sending module 1302;
- the third receiving module 1301 is configured to receive a virtual item package sending request from a first client, where the first client logs in with a first user account;
- the second sending module 1302 is configured to send the virtual item package to the second client according to the virtual item package sending request, where the virtual item package includes subject information, and the subject information is used to describe the first The subject of the interactive message that a user account expects to receive;
- the third receiving module 1301 is configured to obtain interaction messages corresponding to a second user account, where the second user account is an account logged in to the second client;
- the second sending module 1302 is configured to send the virtual item in the virtual item package to the second client in response to the match between the interaction message and target information, where the target information is the subject information or information associated with said subject information.
- the third receiving module 1301 is configured to receive an identification request from the second client, where the identification request carries the interaction message, and the identification request is used to request the server to Whether the interaction message matches the target information is identified.
- the apparatus further includes a third determination module 1303; the third determination module 1303 is configured to determine a topic space model corresponding to the topic information; the third determination module 1303 is configured to The cosine value between the interaction message and the topic space model determines the degree of matching between the interaction message and the target information; the second sending module 1302 is configured to respond to the matching degree greater than a threshold, sending The second client sends the virtual item in the virtual item package.
- the topic space model includes at least two entry point information corresponding to the topic information, and the at least two entry point information is used to express different aspects of the topic information,
- the entry point information corresponds to n preset corpora, where n is a positive integer
- the third determination module 1303 is configured to map the interaction message to a vector space to obtain an interaction message vector
- the third determination Module 1303 is used to determine the ith cosine value between the interaction message vector and the preset corpus vector corresponding to the ith preset corpus, where i is a positive integer
- the third determining module 1303 is configured to determine the matching degree according to the cosine value.
- the number of the virtual items in the virtual item package is positively correlated with the matching degree.
- the apparatus further includes a third determination module 1303; the third determination module 1303 is used to extract the keywords in the interaction message; the third determination module 1303 is used to obtain the The preset topic list corresponding to the keyword; the third determining module 1303 is configured to determine that the interaction message matches the target information in response to the topic in the topic information being in the preset topic list;
- the second sending module 1302 is configured to send the virtual item in the virtual item package to the second client.
- the apparatus further includes: a third detection module 1304; the third detection module 1304 is used to identify the emotional attribute of the interactive message; the third detection module 1304 is used to In response to the emotion attribute being a positive emotion, it is detected whether the interaction message matches the target information.
- the third receiving module 1301 is configured to receive a claim request from the second client, where the claim request carries a matching success indication, and the matching success is the second client sent by the client when the interaction message matches the target information; the second sending module 1302 is configured to send the virtual item package to the second client according to the matching success indication Virtual item.
- the second sending module 1302 is configured to send a second candidate topic information list to the first client, where the second candidate topic information list is used for the first user The account selects the subject information.
- the second sending module 1302 is configured to send the interaction message to the first client.
- FIG. 14 shows a structural block diagram of a terminal 1400 provided by an exemplary embodiment of the present application.
- the terminal 1400 can be: a smart phone, a tablet computer, an MP3 player (Moving Picture Experts Group Audio Layer III, the standard audio level 3 of moving picture expert compression), MP4 (Moving Picture Experts Group Audio Layer IV, moving picture expert compression standard audio layer IV) Level 4) Player, laptop or desktop computer.
- Terminal 1400 may also be called user equipment, portable terminal, laptop terminal, desktop terminal, and the like by other names.
- the terminal 1400 includes: a processor 1401 and a memory 1402 .
- the processor 1401 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like.
- the processor 1401 can use at least one hardware form among DSP (Digital Signal Processing, digital signal processing), FPGA (Field-Programmable Gate Array, field programmable gate array), PLA (Programmable Logic Array, programmable logic array) accomplish.
- the processor 1401 may also include a main processor and a coprocessor.
- the main processor is a processor used to process data in the wake-up state, also called CPU (Central Processing Unit, central processing unit); the coprocessor is A low-power processor for processing data in a standby state.
- the processor 1401 may be integrated with a GPU (Graphics Processing Unit, image processor), and the GPU is used for rendering and drawing the content that needs to be displayed on the display screen.
- the processor 1401 may further include an AI (Artificial Intelligence, artificial intelligence) processor, where the AI processor is used to process computing operations related to machine learning.
- AI Artificial Intelligence, artificial intelligence
- Memory 1402 may include one or more computer-readable storage media, which may be non-transitory. Memory 1402 may also include high-speed random access memory, as well as non-volatile memory, such as one or more disk storage devices, flash storage devices. In some embodiments, a non-transitory computer-readable storage medium in the memory 1402 is used to store at least one instruction, and the at least one instruction is used to be executed by the processor 1401 to realize the information processing provided by the method embodiments in this application. method.
- the terminal 1400 may optionally further include: a peripheral device interface 1403 and at least one peripheral device.
- the peripheral equipment includes at least one of a radio frequency circuit 1404 , a display screen 1405 , a camera assembly 1406 , an audio circuit 1407 , a positioning assembly 1408 and a power supply 1409 .
- the terminal 1400 also includes one or more sensors 1410 .
- the one or more sensors 1410 include, but are not limited to, an acceleration sensor 1411 , a gyro sensor 1412 , a pressure sensor 1413 , a fingerprint sensor 1414 , an optical sensor 1415 , and a proximity sensor 1416 .
- FIG. 14 does not constitute a limitation on the terminal 1400, and may include more or less components than the one shown, or combine some components, or adopt different component arrangements.
- FIG. 15 shows a schematic structural diagram of a server provided by an embodiment of the present application, and the server may be used to implement the method for processing a virtual item package executed by the server provided in the foregoing embodiment.
- the server 1500 includes a central processing unit (CPU, Central Processing unit) 1501, a system memory 1504 including a random access memory (RAM, Random Access Memory) 1502 and a read-only memory (ROM, Read-Only Memory) 1503, and a connection System memory 1504 and system bus 1505 of central processing unit 1501 .
- CPU Central Processing unit
- system memory 1504 including a random access memory (RAM, Random Access Memory) 1502 and a read-only memory (ROM, Read-Only Memory) 1503
- connection System memory 1504 and system bus 1505 of central processing unit 1501 includes a connection System memory 1504 and system bus 1505 of central processing unit 1501 .
- the server 1500 also includes a basic input/output system (I/O, Input/Output) 1506, which facilitates the transfer of information between various devices within the computer, and a system for storing the operating system 1513, application programs 1514, and other program modules 1515.
- the basic input/output system 1506 includes a display 1508 for displaying information and input devices 1509 such as a mouse, keyboard, etc., for user input of information. Both the display 1508 and the input device 1509 are connected to the central processing unit 1501 through the input/output controller 1510 connected to the system bus 1505.
- the basic input/output system 1506 may also include an input/output controller 1510 for receiving and processing input from various other devices such as a keyboard, mouse, or electronic stylus. Similarly, input/output controller 1510 also provides output to a display screen, printer, or other type of output device.
- the server 1500 may also be operated by connecting to a remote computer on the network through a network such as the Internet. That is, the server 1500 can be connected to the network 1512 through the network interface unit 1511 connected to the system bus 1505, or in other words, the network interface unit 1511 can also be used to connect to other types of networks or remote computer systems (not shown) .
- the memory also includes one or more programs stored in the memory and configured to be executed by the one or more central processing units 1501 .
- the one or more programs described above contain instructions for performing the information processing operations provided by the foregoing embodiments.
- the present application also provides a computer device, the computer device includes a processor and a memory, and the memory stores at least one instruction, at least a segment of a program, a code set or an instruction set, the at least one instruction, the at least segment of The program, the code set or the instruction set is loaded and executed by the processor to implement the information processing method provided by any of the above-mentioned exemplary embodiments.
- the present application also provides a computer-readable storage medium, where at least one instruction, at least one piece of program, code set or instruction set is stored in the readable storage medium, the at least one instruction, the at least one piece of program, the at least one piece of program, the The code set or instruction set is loaded and executed by the processor to implement the information processing method provided by any of the above-described exemplary embodiments.
- Embodiments of the present application provide a computer program product or computer program, where the computer program product or computer program includes computer instructions, and the computer instructions are stored in a computer-readable storage medium.
- the processor of the computer device reads the computer instruction from the computer-readable storage medium, and the processor executes the computer instruction, so that the computer device executes the information processing method provided in the foregoing optional implementation manner.
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Abstract
本申请公开了一种信息处理方法、装置及设备,涉及人工智能领域。所述方法包括:显示用户界面,所述用户界面上包括接收的虚拟物品包;显示所述虚拟物品包的主题信息;接收第二用户帐号对应的交互消息,所述交互消息用于与目标信息进行匹配,以请求接收所述虚拟物品包中的虚拟物品,所述目标信息为所述主题信息或与所述主题信息相关联的信息;响应于所述交互消息与所述目标信息的匹配,接收所述虚拟物品包中的所述虚拟物品。
Description
本申请要求于2020年7月20日提交中国专利局、申请号202010699849.8、申请名称为“信息处理方法、装置及设备”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
本申请涉及人工智能领域,特别涉及信息处理技术。
随着网络技术的发展,出现了各式各样的虚拟物品,比如网络游戏中的装备、宠物以及虚拟货币等等。
在社交软件中,用户可以使用虚拟物品包发送虚拟物品,其他用户可以接收该虚拟物品包,获得虚拟物品包中的虚拟物品。以使用“电子红包”作为虚拟物品包为例,一个用户发送出电子红包,电子红包中携带有虚拟物品,例如,礼金或电子资源,一个或多个其他用户点击选中该电子红包后,即可对该电子红包进行领取。
上述技术方案中,虚拟物品包的收发方法较为单一。
发明内容
本申请实施例提供了一种信息处理方法、装置及设备,根据本申请的一个方面,提供了一种信息处理方法,所述方法由计算机设备执行,所述方法包括:
显示用户界面,所述用户界面上包括接收的虚拟物品包,所述虚拟物品包包括主题信息;
显示所述虚拟物品包的主题信息;
接收第二用户帐号对应的交互消息,所述交互消息用于与目标信息进行匹配,以请求接收所述虚拟物品包中的虚拟物品,所述目标信息为所述主题信息或与所述主题信息相关联的信息;
响应于所述交互消息与所述目标信息的匹配,接收所述虚拟物品包中的所述虚拟物品。
根据本申请的另一个方面,提供了一种信息处理方法,所述方法由计算机设备执行,所述方法包括:
获取虚拟物品包对应的主题信息;
获取所述虚拟物品包对应的参数信息,所述虚拟物品包中携带有虚拟物品;
显示第一用户帐号发送的所述虚拟物品包,所述虚拟物品包是根据所述主题信息和所述参数信息生成的,所述虚拟物品包包括所述主题信息。
根据本申请的另一个方面,提供了一种信息处理方法,所述方法由服务器执行,所述方法包括:
接收来自第一客户端的虚拟物品包发送请求,所述第一客户端登录有第一用户帐号;
根据所述虚拟物品包发送请求,向第二客户端发送所述虚拟物品包,所述虚拟物品包包括主题信息;
获取第二用户帐号对应的交互消息,所述第二用户帐号是登录于所述第二客户端的帐号;
响应于所述交互消息与目标信息的匹配,向所述第二客户端发送所述虚拟物品包中的所述虚拟物品,所述目标信息为所述主题信息或与所述主题信息相关联的信息。
根据本申请的另一方面,提供了一种信息处理装置,所述装置部署在计算机设备上,所述装置包括:第一显示模块和第一接收模块;
所述第一显示模块,用于显示用户界面,所述用户界面上包括接收的虚拟物品包,所述虚拟物品包包括主题信息;
所述第一显示模块,用于显示所述虚拟物品包的主题信息;
所述第一接收模块,用于接收第二用户帐号对应的交互消息,所述交互消息用于与目标信息进行匹配,以请求接收所述虚拟物品包中的虚拟物品,所述目标信息为所述主题信息或与所述主题信息相关联的信息;
所述第一接收模块,用于响应于所述交互消息与所述目标信息的匹配,接收所述虚拟物品包中的所述虚拟物品。
根据本申请的另一方面,提供了一种信息处理装置,所述装置部署在计算机设备上,所述装置包括:获取模块和第二显示模块;
所述获取模块,用于获取虚拟物品包对应的主题信息;
所述获取模块,用于获取所述虚拟物品包对应的参数信息,所述虚拟物品包中携带有虚拟物品;
所述第二显示模块,用于显示第一用户帐号发送的所述虚拟物品包,所述虚拟物品包是根据所述主题信息和所述参数信息生成的,所述虚拟物品包包括所述主题信息。
根据本申请的另一方面,提供了一种信息处理装置,所述装置部署在服务器上,所述装置包括:第三接收模块和第二发送模块;
所述第三接收模块,用于接收来自第一客户端的虚拟物品包发送请求,所述第一客户端登录有第一用户帐号;
所述第二发送模块,用于根据所述虚拟物品包发送请求,向第二客户端发送所述虚拟物品包,所述虚拟物品包包括主题信息;
所述第三接收模块,用于获取第二用户帐号对应的交互消息,所述第二用户帐号是登录于所述第二客户端的帐号;
所述第二发送模块,用于响应于所述交互消息与目标信息的匹配,向所述第二客户端发送所述虚拟物品包中的所述虚拟物品,所述目标信息为所述主题信息或与所述主题信息相关联的信息。
根据本申请的另一方面,提供了一种用于信息处理的计算机设备,所述计算机设备包括:处理器和存储器,所述存储器中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由所述处理器加载并执行以实现如上方面所述的信息处理方法。
根据本申请的另一方面,提供了一种计算机可读存储介质,所述存储介质中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由处理器加载并执行以实现如上方面所述的信息处理方法。
根据本申请的另一方面,提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该计算机设备执行上述可选实现方式中提供的信息处理方法。
图1是本申请一个示例性实施例提供的实施环境框图;
图2是本申请一个示例性实施例提供的虚拟物品包的发送方法的用户界面示意图;
图3是本申请一个示例性实施例提供的虚拟物品包的接收方法的用户界面示意图;
图4是本申请一个示例性实施例提供的信息处理方法的流程图;
图5是本申请一个示例性实施例提供的信息处理方法的流程图;
图6是本申请一个示例性实施例提供的信息处理方法的用户界面示意图;
图7是本申请一个示例性实施例提供的信息处理方法的流程图;
图8是本申请一个示例性实施例提供的信息处理方法的用户界面示意图;
图9是本申请一个示例性实施例提供的主题空间模型的示意图;
图10是本申请一个示例性实施例提供的信息处理方法的流程图;
图11是本申请一个示例性实施例提供的信息处理装置的框图;
图12是本申请一个示例性实施例提供的信息处理装置的框图;
图13是本申请一个示例性实施例提供的信息处理装置的框图;
图14是本申请一个示例性实施例提供的终端的框图;
图15是本申请一个示例性实施例提供的服务器的结构示意图。
为使本申请的目的、技术方案和优点更加清楚,下面将结合附图对本申请实施方式作进一步地详细描述。
首先对本申请实施例涉及的名词进行简介:
虚拟物品:是能够进行流通的虚拟资源。示例性的,虚拟物品是可以进行商品交换的虚拟资源。示例性的,虚拟物品可以是虚拟货币、资金、基金、股份、游戏装备、游戏材料、游戏宠物、游戏币、图标、会员、称号、增值业务、积分、元宝、金豆、礼金券、兑换券、优惠券、贺卡、金钱等等。
请参考图1,其示出了本申请一个实施例提供的实施环境的示意图。该实施环境可以包括:第一终端10、服务器20和第二终端30。
第一终端10可以是诸如手机、台式电脑、平板电脑、游戏主机、电子书阅读器、多媒体播放设备、可穿戴设备MP3播放器(Moving Picture Experts Group Audio Layer III,动态影像专家压缩标准音频层面3)、MP4(Moving Picture Experts Group Audio Layer IV,动态影像专家压缩标准音频层面3)播放器、膝上型便携计算机等计算机设备。第一终端10中可以安装有能够进行虚拟物品包发送的应用程序的第一客户端,例如,金融程序、社交程序、购物程序、游戏程序、视频程序、音频程序等。
第二终端30可以是诸如手机、台式电脑、平板电脑、游戏主机、电子书阅读器、多媒体播放设备、可穿戴设备MP3播放器、MP4播放器、膝上型便携计算机等计算机设备。第二终端30中可以安装有能够进行虚拟物品包接收的应用程序的第二客户端,例如,金融程序、社交程序、购物程序、游戏程序、视频程序、音频程序等。
服务器20用于为第一终端10或第二终端30中的应用程序(如能够接收虚拟物品包的应用程序)的客户端提供后台服务。例如,服务器20可以是上述应用程序(如能够接收虚拟物品包的应用程序)的后台服务器。服务器20可以是一台服务器,也可以是由多台服务器组成的服务器集群,或者是一个云计算服务中心。
第一终端10、第二终端30和服务器20之间可通过网络40进行互相通信。该网络40可以是有线网络,也可以是无线网络。
示例性的,本申请提供了一种虚拟物品包的接收方法、发送方法和处理方法,本实施例以该方法应用在社交程序中发送和接收红包的场景中为例进行说明。
在社交程序中,用户可以在群聊或一对一聊天中发送红包,本实施例提供了一种夸夸红包。以第一用户帐号是夸夸红包的发送方,第二用户帐号是夸夸红包的接收方为例,对该夸夸红包进行说明。示例性的,用户在发送该夸夸红包时,会选择一个主题信息,其他用户通过回复与该主题信息相关的夸赞性的语句(即包括夸词的交互消息)来领取夸夸红包。示例性的,服务器将对其他用户回复的夸词与主题信息的相关性进行识别,在夸词与主题信息匹配的情况下,识别通过,允许其他用户领取该夸夸红包。示例性的,在群聊的环境中领取夸夸红包的情况下,其他用户领取到的夸夸红包的金额的权重是基于服务器判定的夸词与主题信息的匹配度确定的,匹配度越高,权重越大。
对于夸夸红包的发送过程,如图2所示,给出了一组第一用户帐号对应的用户界面示意图。如图2中的(1)所示,用户在进入某个群聊的用户界面后,可以点击红包发送控件201,弹出红包选择界面,在红包选择界面中用户可以点击夸夸红包202,进入夸夸红包的编辑界面。如图2中的(2)所示,用户可以在该用户界面中编辑夸夸红包的参数信息,例如,红包中虚拟物品的数量203、红包个数204、夸夸红包的主题信息205。示例性的,对于夸夸红包的主题信息205,服务器预设一批训练好AI识别模型的主题信息用户进行选择。示例性的,用户也可以自行选择夸夸红包的主题信息205。示例性的,用户选择的主题信息是:夸我“长胖了”。完成对夸夸红包参数信息的编辑后,用户可以点击发送控件206,例如图2所示的“塞钱”按钮可以作为发送控件206,来进入夸夸红包的支付界面。如图2中的(3)所示,在支付界面207用户可以完成对夸夸红包的支付,在支付成功后,跳转回群聊的用户界面。如图2中的(4)所示,第一用户帐号208在群聊中发送了一个夸夸红包209,夸夸红包209的主题信息为:夸我“长胖了”。示例性的,根据用户选择的主题信息的情绪种类不同,用户界面上显示的主题信息的显示格式不同,偏向正向描述的主题信息:夸我“xxx”,如夸我“帅”,偏向反向描述的主题信息:“xxx”求夸我,如“被批评”求夸我。
对于夸夸红包的领取过程,如图3所示,给出了一组第二用户帐号对应的用户界面示意图。如图3中的(1)所示,第一用户帐号208在群聊中发送了一个夸夸红包209,夸夸红包209的主题信息为:夸我“长胖了”,用户点击夸夸红包209可以弹出夸夸红包的预领取界面。如图3中的(2)所示,在预领取界面中显示有夸夸红包的主题信息,用户需要回复与该主题信息相关的夸词,用户输入(语音输入或文字输入)夸词210“胖乎乎男生有安全感”。示例性的,在未检测到用户的输入操作1秒后(时长可配置修改),触发服务器对夸词210“胖乎乎男生有安全感”进行识别。示例性的,服务器的识别过程包括:先识别夸词的语句的情感属性,若语句情感属性为负面则识别不通过,在语句的情感属性为正面的情况下,服务器计算夸词的语句与主题空间的距离,在距离小于等于阈值时,认为识别成功。若识别成功,则在预领取界面上显示“识别成功,快去领取红包吧”,提示用户进入抢红包流程。用户可以点击预领取界面中的红包领取控件211,控制服务器进行抢红包。示例性的,用户点击红包领取控件211后,将红包的ID(IDentity,身份标识)、身份验证秘钥(authkey)和识别令牌(token)等信息带给服务器,服务器进行信息校验,成功则进行抢红包,向客户端反馈从夸夸红包中领取到的虚拟物品的数量。如图3中的(3)所示,在服务器完成抢红包后,客户端跳转至领取成功界面,在领取成功界面显示有第二用户帐号从夸夸红包中领取到的虚拟物品的数量212:0.08,与此同时,第二用户帐号还会在群聊中发送一个夸词消息(即交互消息),夸词消息中包括用户输入的夸词,用户退出领取成功界面就可以在群聊的用户界面中看到该夸词消息。如图3中的(4)所示,第二用户帐号214在群聊中发送了夸词消息213。示例性的,其他用户为了抢该夸夸红包而输入的夸词也会以夸词消息的形式在群聊中显示。
示例性的,如图4所示,本实施例给出了一种在发送夸夸红包和领取夸夸红包时,第一用户帐号对应的第一客户端、第二用户帐号对应的第二客户端与服务器进行信息交互的方法。示例性的,服务器包括红包服务器、消息服务器和NLP服务器(自然语言处理服务器)。红包服务器用于进行红包发送接收过程中的逻辑运算。消息服务器用户进行社交程序中消息发送接收过程中的逻辑运算。NLP服务器用于对夸词进行识别。该方法包括以下步骤。
步骤401,NLP服务器离线训练主题空间模型。
主题空间模型是主题信息对应的识别模型,用于对包括夸词的交互信息是否匹配主题信息进行识别。由于一个主题信息对应有多种表达方式,一个主题信息可以对应有一个主题空间模型。主题空间模型包括各种不同的切入点,通过不同的切入点,都可以表达该主题信息。
示例性的,主题空间模型对应的主题信息是通过网络公开资料调研,结合用户的社交兴趣偏好进行筛选得出。如,主题信息包括:玩游戏、考试、失恋等。
步骤402,NLP服务器向第一客户端下发主题列表。
主题列表包括一系列NLP服务器可以进行识别的主题信息。第一客户端在接收到主题列表后,对可选择的夸夸红包的主题信息进行更新。
步骤403,第一客户端选择主题包红包。
第一客户端在夸夸红包编辑界面接收用户对夸夸红包的编辑,包括对主题信息的选择。示例性的,还可以对红包个数、红包金额进行编辑。
步骤404,第一用户账号对应的用户在支付界面进行支付,红包服务器进行相应的支付扣款。
步骤405,红包服务器进行包红包。
步骤406,红包服务器向消息服务器发送夸夸红包消息。
步骤407,消息服务器向第二客户端发送夸夸红包消息。
红包服务器调用消息服务器向第二客户端发送夸夸红包消息,夸夸红包消息中可以包括:红包的ID、身份验证秘钥(authkey)、主题和红包样式等信息。
步骤408,第二客户端获取夸词。
步骤409,第二客户端向NLP服务器请求识别。
在完成夸词输入后,第二客户端请求NLP服务器对夸词进行识别。
步骤410,NLP服务器进行识别。
NLP服务器对第二客户端获取的夸词进行识别,判断夸词是否匹配主题信息。在识别成功的情况下,NLP服务器向第二客户端反馈识别结果,提示用户识别成功,可以领取夸夸红包。
示例性的,若识别失败,则第二客户端显示识别失败的提示信息,提示用户再次输入夸词以获取夸夸红包。
步骤411,第二客户端调用红包服务器打开红包。
第二客户端将红包的ID、身份验证秘钥(authkey)和识别令牌(token)等信息发送至红包服务器,请求红包服务器打开红包。
步骤412,红包服务器进行信息验证抢红包。
示例性的,当信息校验无误时,红包服务器生成红包结果。示例性的,红包结果中包括第二用户帐号抢到的虚拟物品的数量,红包服务器可以根据主题空间模型识别出的夸词与主题信息的匹配度确定抢到的虚拟物品的数量,示例性的,匹配度越高,用户抢到的虚拟物品的数量越多。
步骤413,红包服务器向第二客户端反馈红包结果。
红包结果包括:第二客户端领取到的夸夸红包的金额。
步骤414,第二客户端向消息服务器发送夸词消息。
步骤415,消息服务器向第一客户端发送夸词消息。
示例性的,基于本申请的思路,本申请可选的实现方式并不局限于上述的夸夸红包。示例性的,夸夸红包中主题信息还可以用图片、音频、视频等其他类型的数据来代替。除了输入文本的方式,用户还可以通过输入语音片段、录制视频、输入图片等其他方式来领取虚拟物品包。示例性的,上述主题信息的替代方式,和虚拟物品包的领取方式可以任意组合,得到新的虚拟物品包的领取方法,以下给出几种可选的示例性实施例。
在一种可选的示例性实施例中,主题信息可以是图片,服务器可以对图片的内容进行识别,从而构建用于描述该图片的主题空间模型。当用户针对图片内容输入语音片段时,服务器可以对输入的语音片段进行识别。示例性的,服务器将输入的语音片段先转化成文字,再对文字进行识别,判断是否是针对图片内容的夸词。
在一种可选的示例性实施例中,上述主题信息还可以是音频,服务器可以对音频的内容进行识别,从而构建用于描述该音频的主题空间模型。其他用户可以录制一段视频,服务器可以对其他用户录制的视频中的音频进行提取,将音频转化为文字,再对文字进行识别,判断是否是针对主题信息的音频内容的夸词。
综上所述,本实施例提供的方法,通过提供一种夸夸红包,使用户通过针对夸夸红包对应的主题信息,回复相应的夸词来领取该夸夸红包,丰富了用户领取红包的方式,促进用户发送和领取红包。同时,通过在客户端展示夸词消息,使用户可以通过发送夸夸红包,接受来自其他用户的称赞,提高夸夸红包的互动性。
图5是本申请一个示例性实施例提供的信息处理方法的方法流程图。以该方法的执行主体为图1所示出的第一终端10中的第一客户端来举例说明,第一终端10中运行有支持虚拟物品包发送的第一客户端,即此时计算机设备为第一客户端。该方法至少包括如下步骤:
步骤510,获取虚拟物品包对应的主题信息。
第一客户端获取虚拟物品包对应的主题信息。第一客户端登录有第一用户帐号。
其中,虚拟物品包是虚拟物品的集合。虚拟物品包中包括虚拟物品,该虚拟物品可以是一个,也可以是多个,本实施例对此不做限定。例如,虚拟物品包可以是虚拟物品包、电子邮件、电子礼包等。
虚拟物品是能够进行流通的虚拟资源。示例性的,虚拟物品是可以进行商品交换的虚拟资源。示例性的,虚拟物品可以是虚拟货币、资金、基金、股份、游戏装备、游戏材料、游戏宠物、游戏币、图标、会员、称号、增值业务、积分、元宝、金豆、礼金券、兑换券、优惠券、贺卡、金钱等等。
虚拟物品包对应有主题信息。可以理解的是,主题信息用于描述第一用户帐号期待接收到的交互消息的主题。主题信息可以是文本信息、音频信息、视频信息和图片信息中的至少一种。交互消息是用于在第一客户端与第二客户端之间进行交互的消息。可选地,交互消息实现为:聊天消息,评论消息等。
通常情况下,一个虚拟物品包对应有一个或多个主题信息。在一个虚拟物品包对应有一个主题信息的情况下,第二用户帐号在接收到虚拟物品包后,需要回复与这一个主题信息匹配的交互消息,才可以领取到虚拟物品包中的虚拟物品。在一个虚拟物品包对应有多个主题信息的情况下,第二用户帐号在接收到虚拟物品包后,需要回复与多个主题信息中的至少一个主题信息匹配的交互消息,才可以领取到虚拟物品包中的虚拟物品。
在一些情况下,主题信息也可以包括:随便夸夸,即第一用户帐号对期待接收到的交互消息的主题不进行限定。
在一种可能的实现方式中,获取虚拟物品包对应的主题信息,包括:显示候选主题信息列表,候选主题信息列表包括候选主题信息;接收对候选主题信息列表中的目标主题信息的选择操作,将目标主题信息作为虚拟物品包对应的主题信息。
也就是说,第一客户端显示有候选主题信息列表,第一用户账号对应的用户在提供的候选主题信息列表中,可以选择一个候选主题信息作为虚拟物品包对应的主题信息。
示例性的,结合参考图6,在虚拟物品包的编辑界面,第一客户端显示有候选主题信息:随便夸夸、考试、失恋和玩游戏,上述4个候选主题信息构成候选主题信息列表,第一用户账号对应的用户可以在上述4个候选主题信息中进行选择。
候选主题信息列表可以是存储在本地的第一候选主题信息列表。相应地,在显示候选主题信息列表之前,还包括:根据本地存储的第一候选主题信息列表,生成所述候选主题信息列表。
示例性的,用户将自己感兴趣的主题信息存储在本地,生成第一候选主题信息列表。
候选主题信息列表还可以是服务器发送的第二候选主题信息列表。相应地,在显示候选主题信息列表之前,还包括:根据服务器发送的第二候选主题信息列表,生成所述候选主题信息列表。
示例性的,服务器对网络上的信息进行采集,大数据分析大部分用户可能感兴趣的主题信息,生成第二候选主题信息列表。服务器以一定的周期向第一客户端发送第二候选主题信息列表;或,在第一客户端请求更新第二候选主题信息列表时,服务器向第一客户端发送更新后的第二候选主题信息列表。
候选主题信息列表还可以是根据第一候选主题信息列表和第二候选主题信息列表生成的候选主题信息列表。相应地,在显示候选主题信息列表之前,还包括:根据第一候选主题信息列表和第二候选主题信息列表,生成候选主题信息列表。
候选主题信息列表是第三候选主题信息列表,第三候选主题信息列表是根据第一用户帐号的属性信息生成的。相应地,在显示候选主题信息列表之前,还包括:采集第一用户帐号的属性信息,属性信息包括第一用户帐号的用户属性信息、第一用户帐号所属群组的群组属性信息、群组中除第一用户帐号之外的其它用户帐号的用户属性信息中的至少一种;根据属性信息生成第三候选主题信息列表;根据第三候选主题信息列表,生成候选主题信息列表。
示例性的,第一用户帐号(或其他用户帐号)的用户属性信息可以根据用户的用户帐号信息、历史浏览记录等分析得到。如,在用户帐号信息中包括:用户的职业是学生的情况下,将:考试、学习、成绩、体育运动等作为第三候选主题信息列表中的候选主题信息。
示例性的,第一用户帐号所属群组的群组属性信息可以根据该群组的类型、群组中的历史聊天记录等分析得到。如:群组是一个办公群,将:绩效、业务标兵、获奖等作为第三候选主题信息列表中的候选主题信息。
需要说明的是,第一客户端可以根据配置,确定优先选择上述四种候选主题信息列表中的哪一种进行显示。上述配置是第一客户端默认配置,或,根据用户的设置进行配置。示例性的,第一客户端会优先显示从服务器获取的第二候选主题信息列表。
本实施例提供的方法,通过为用户提供候选主题信息列表,让用户可以直接在候选主题信息列表中选出一个主题信息来发送虚拟物品包,简化用户输入的操作,提高虚拟物品包的发送效率。
在另一种可能的实现方式中,获取虚拟物品包对应的主题信息,包括:显示编辑控件;根据编辑控件上的编辑操作,确定主题信息。
也就是说,用户可以自行对主题信息进行编辑,第一客户端根据用户的编辑,通过编辑控件获取用户输入的文本信息,从而确定虚拟物品包对应的主题信息。
示例性的,结合参考图6,在虚拟物品包的编辑界面,用户可以在编辑控件601处对应的位置进行编辑,输入自己想要的主题信息。
编辑控件也可以获取用户上传的图片信息、音频信息或视频信息,将图片信息、音频信息或视频信息确定为主题信息。
本实施例提供的方法,通过为用户提供编辑控件,使用户通过编辑控件自主编辑主题信息,提高用户在虚拟物品包发送过程中的可操作性。
步骤520,获取虚拟物品包对应的参数信息,虚拟物品包中携带有虚拟物品。
第一客户端获取虚拟物品包对应的参数信息。其中,参数信息可以包括:虚拟物品包的数量、虚拟物品的总数量、单个虚拟物品包中的虚拟物品的数量,单个虚拟物品包中的虚拟物品的数量的划分方式中的至少一种。
示例性的,在虚拟物品包的编辑界面,除了主题信息之外,用户还需要编辑虚拟物品包的其他参数信息。其中,虚拟物品包的数量指的是指虚拟物品包可以被其他用户领取的次数。虚拟物品的总数量指的是虚拟物品包中的所有虚拟物品的总和。每个虚拟物品包中的虚拟物品的数量可以是相同的,可以是不同的,由单个虚拟物品包中的虚拟物品的数量和单个虚拟物品包中的虚拟物品的数量的划分方式这两个参数中的至少一个来决定。如:在单个虚拟物品包中的虚拟物品的数量的划分方式为均分的情况下,每个虚拟物品包中的虚拟物品的数量相同的;在单个虚拟物品包中的虚拟物品的数量的划分方式为拼手气分配(即随机分配)的情况下,每个虚拟物品包中的虚拟物品的数量相同或不同。
在一些情况下,参数信息还可以包括:发送虚拟物品包的时间、指定虚拟物品包专属于某些用户帐号的用户帐号信息等,用户可以对虚拟物品包的其他属性进行编辑,本申请实施例对此不进行限制。
可以理解的是,本申请实施例对上述步骤510和步骤520的实施顺序不进行限制。
步骤530,显示第一用户帐号发送的虚拟物品包,虚拟物品包是根据主题信息和参数信息生成的,虚拟物品包包括主题信息。
第一客户端接收第一用户账号对应的用户输入的参数信息和主题信息后,由服务器(或第一客户端)根据参数信息和主题信息生成虚拟物品包。在第一客户端的用户界面上,显示第一用户帐号发送的虚拟物品包。示例性的,用户界面是即时通讯客户端、视频客户端、资讯客户端、金融客户端、游戏客户端等客户端的聊天用户界面;或,即时通讯客户端、用户界面是视频客户端、资讯客户端、即时通讯客户端等客户端的评论界面。
在一种可能的实现方式中,第一客户端向服务器发送虚拟物品包发送请求,虚拟物品包发送请求用于请求服务器向第二客户端发送虚拟物品包;其中,虚拟物品包发送请求包括:虚拟物品包的标识、主题信息、虚拟物品包的样式信息和虚拟物品包的身份验证秘钥中的至少一种。
其中,虚拟物品包的标识用于标识这个虚拟物品包;主题信息用于描述第一用户帐号期待接收到的交互消息的主题;虚拟物品包的样式信息用于确定这个虚拟物品包的样式;虚拟物品包的身份验证秘钥用于保障虚拟物品包的安全性。
也就是说,第一客户端在接收到参数信息和主题信息后,需要请求服务器发送第一客户端对应的虚拟物品包。服务器根据虚拟物品包发送请求生成虚拟物品包,向第一客户端 和至少一个第二客户端发送虚拟物品包,第一客户端在用户界面上对包含主题信息的虚拟物品包进行显示。
示例性的,发送的目的端(即第二客户端)对应的用户帐号是第二用户帐号,第二用户帐号与第一用户帐号在一个聊天会话中,该聊天会话可以是一个群组性质的聊天会话,也可以是一个一对一的聊天会话。在第一用户帐号在一个一对一聊天会话中发送虚拟物品包时,服务器向该聊天会话中的另一个用户帐号(即第二用户账号)对应的第二客户端发送虚拟物品包;在第一用户帐号在一个群组性质的聊天会话中发送虚拟物品包时,服务器向该聊天会话中的部分或全部的用户帐号对应的第二客户端发送虚拟物品包。
需要说明的是,虚拟物品包上的主题信息是以一定的显示格式显示的。显示格式可以包括:显示在主题信息附近的信息、显示主题信息所用的字体、显示主题信息的排列样式等。在显示虚拟物品包之前,第一客户端对主题信息的描述属性进行检测;根据描述属性,确定主题信息的显示格式;其中,描述属性包括:正向描述和反向描述中的一种。
示例性的,根据主题信息的内容可以确定主题信息的描述属性,例如分为:正向描述的主题信息,如:帅气、升职;反向描述的主题信息,如:失恋、生病。对于正向描述的主题信息,以第一显示格式显示主题信息,第一显示格式包括:显示夸我“xxx”,如夸我“帅”;对于反向描述的主题信息,以第二显示格式显示主题信息,第二显示格式包括:显示“xxx”求夸我,如“失恋了”求夸我。
可以理解的是,第二用户帐号为了领取虚拟物品包,需要向第一用户账号回复交互消息。第一客户端的用户界面上显示第二用户帐号回复的交互消息;其中,交互消息用于与目标信息进行匹配,以请求接收虚拟物品包中的虚拟物品,目标信息为主题信息或与主题信息相关联的信息。
综上所述,本实施例提供的方法,通过为虚拟物品包设置主题信息,使用户可以通过发送虚拟物品包的方式,得到自己期待的与主题相匹配的交互消息,丰富用户发送虚拟物品包的方式,促进虚拟物品在用户间的流动。同时,通过主题信息和交互消息之间的交互,实现虚拟物品包收发双方的消息互动,提升虚拟物品包的互动性。
图7是本申请一个示例性实施例提供的信息处理方法的方法流程图。以该方法的执行主体为图1所示出的第二终端30中的第二客户端来举例说明,第二终端30中运行有支持虚拟物品包接收的第二客户端,即此时计算机设备为第二客户端。该方法至少包括如下步骤:
步骤710,显示用户界面,用户界面上包括接收的虚拟物品包。
第二客户端显示用户界面。用户界面是对至少两个用户帐号之间的信息交互进行显示的界面。示例性的,用户界面是即时通讯客户端、视频客户端、资讯客户端、金融客户端、游戏客户端等客户端的聊天用户界面;或,用户界面是视频客户端、资讯客户端、即时通讯客户端等客户端的评论界面。
示例性的,用户界面是即时通讯客户端的聊天用户界面,交互消息是聊天消息。第二客户端在聊天用户界面上包括虚拟物品包,即通过该用户界面显示虚拟物品包,第二客户端可以通过接收聊天消息领取该虚拟物品包。
示例性的,用户界面是资讯客户端的评论界面,用户可以在该评论界面对资讯(如某一用户发布的动态资讯、新闻资讯)进行评论,交互消息是评论消息。第二客户端在评论用户界面上显示有虚拟物品包,第二客户端可以通过接收评论消息领取该虚拟物品包。
由于第一用户帐号对应的第一客户端向第二客户端发送了虚拟物品包,则第二客户端在用户界面上包括虚拟物品包,即通过该用户界面对虚拟物品包进行显示,提示第二用户帐号收到了来自第一用户帐号的虚拟物品包。
在一种可能的实现方式中,虚拟物品包上显示有该虚拟物品包对应的主题信息。示例性的,如图3中的(1)所示,第二用户帐号对应的聊天用户界面上显示有第一用户帐号208发送的虚拟物品包209。虚拟物品包上显示有主题信息:夸我“长胖了”。
步骤720,显示虚拟物品包的主题信息。
虚拟物品包包括主题信息,主题信息用于描述第一用户帐号期待接收到的交互消息的主题,第二客户端显示虚拟物品包的主题信息,以便第二用户帐号对应的用户可以根据该主题信息输入向第一用户帐号回复交互消息,从而接收虚拟物品包中的虚拟物品。交互消息是用于在第一客户端与第二客户端之间进行交互的消息。交互消息例如可以是聊天消息,评论消息等。主题信息可以是文本信息、音频信息、视频信息和图片信息中的至少一种。若主题信息是音频信息或视频信息,则第二客户端对音频信息或视频信息进行播放。在一种实现方式中,由领取弹窗显示主题信息。步骤720包括:响应于对虚拟物品包的领取操作,显示领取弹窗,领取弹窗包括虚拟物品包的主题信息和交互消息的第一输入接口。
用户对虚拟物品包进行领取,领取操作包括点击、双击、拖动、滑动、按压、扫描、复制、粘贴、搜索中的至少一种。在第二客户端接收到用户对于虚拟物品包的领取操作后,对虚拟物品包的主题信息进行显示。
第二客户端在接收到领取操作后,显示虚拟物品包的领取弹窗,通过领取弹窗显示虚拟物品包的主题信息。领取弹窗显示在用户界面的上层;或,完全覆盖用户界面,或,部分覆盖用户界面。领取弹窗还可以用于显示第二用户帐号输入的交互消息。
示例性的,如图3中的(2)所示,领取弹窗显示在用户界面的上层,领取弹窗上显示有主题信息:请夸我“长胖了”。
在另一种实现方式中,步骤720包括:在用户界面上显示的虚拟物品包上,显示有主题信息。示例性的,如图8中的(1)所示,用户界面是即时通讯客户端的聊天用户界面801,在聊天用户界面801上显示有第一用户帐号对应的虚拟物品包802,虚拟物品包802上显示有主题信息:夸我“长胖了”。
步骤730,接收第二用户帐号对应的交互消息,交互消息用于与目标信息进行匹配,以请求接收虚拟物品包中的虚拟物品,目标信息为主题信息或与主题信息相关联的信息。
第二客户端接收来自第二用户帐号对应的交互消息。交互消息可以与主题信息直接进行匹配:也可以和与主题信息相关联的信息进行匹配,从而确定该交互消息是否对应于主题信息中的主题。与主题信息相关联的信息是用于表征主题信息的语义的信息。示例性的,与主题信息相关联的信息包括:主题信息的关键信息、用于表征主题信息的预设语料、主题信息的近义信息等等。
在一种实现方式中,领取弹窗包括交互消息的第一输入接口。相应地,步骤730包括:通过第一输入接口,接收交互消息。
在这种情况下,第二客户端上显示领取弹窗,领取弹窗上除了显示有主题信息,还显示有交互消息的第一输入接口。用户在领取弹窗交互消息的第一输入接口输入交互消息,交互消息可以是文本消息、音频消息、视频消息和图片消息中的至少一种。
示例性的,如图3中的(2)所示,领取弹窗显示在聊天用户界面的上层,领取弹窗包括第一输入接口210,用户通过第一输入接口210输入交互消息:胖乎乎男生有安全感。
在一种实现方式中,在用户界面上显示的虚拟物品包上,显示有主题信息,相应地,步骤730包括:通过用户界面上的第二输入接口,接收交互消息。
在这种情况下,用户在用户界面上的第二输入接口输入交互消息,交互消息可以是文本消息、音频消息、视频消息和图片消息中的至少一种。
需要说明的是,第二客户端通过用户界面上的第二输入接口,接收交互消息,包括:
一、通过用户界面上的第二输入接口,接收第二用户帐号对应的候选消息;响应于候选消息显示的时间与虚拟物品包显示的时间之间的时间间隔小于第二阈值,将候选消息作为交互消息。
也就是说,第二客户端将第二用户账号对应的用户输入的消息作为候选消息,在候选消息显示的时间与虚拟物品包显示的时间之间的时间间隔小于第二阈值的情况下,确定该候选消息就是针对虚拟物品包的交互消息。
示例性的,第二阈值为2分钟。如图8中的(2)所示,用户界面是即时通讯客户端的聊天用户界面801,第二用户账号对应的用户在第二输入接口803处输入文本形式的候选消息:胖乎乎男生有安全感。如图8中的(3)所示,聊天用户界面上显示有第二用户账号对应的用户输入的候选消息804。第二客户端获取到候选消息804显示的时间为下午2:48:50,虚拟物品包802显示的时间为下午2:48:13,两者之间的时间间隔小于第二阈值2分钟,则确定该候选消息就是交互消息。
二、通过用户界面上的第二输入接口,接收第二用户帐号对应的候选消息;响应于候选消息与虚拟物品包之间间隔的消息条数小于第三阈值,将候选消息作为交互消息。
也就是说,第二客户端将第二用户账号对应的用户输入的消息作为候选消息,在候选消息与虚拟物品包之间间隔的消息条数小于第三阈值的情况下,确定该候选消息就是针对虚拟物品包的交互消息。
示例性的,第三阈值为20条。如图8中的(2)所示,用户界面是即时通讯客户端的聊天用户界面801,第二用户账号对应的用户在第二输入接口803处输入文本形式的候选消息:胖乎乎男生有安全感。如图8中的(3)所示,聊天用户界面上显示有第二用户账号对应的用户输入的候选消息804。候选消息804与虚拟物品包802之间间隔的消息条数为1条,小于第三阈值20条,则确定该候选消息就是交互消息。从而尽量减小在虚拟物品包领取结束或过期后,将第二用户账号向第一用户账号发送的其他候选消息误识别为交互消息的可能性。
三、通过用户界面上的第二输入接口,接收第二用户帐号对应的候选消息;响应于候选消息中包括响应标识,响应标识用于标识候选消息是交互消息,将候选消息作为交互消息。
响应标识包括但不限于:主题信息对应的关键字、@标识符、预设响应词、第一用户帐号的昵称中的至少一种。预设响应词可以是:“你”这类代词,也可以是“很好”、“优秀”这类形容词。
示例性的,响应标识为@标识符。如图8中的(2)所示,用户界面是即时通讯客户端的聊天用户界面801,第二用户账号对应的用户在第二输入接口803处输入文本形式的候选消息:胖乎乎男生有安全感。如图8中的(3)所示,聊天用户界面上显示有第二用户账号对应的用户输入的候选消息804。候选消息804不包括@标识符,则该候选消息804不是交互消息。
示例性的,响应标识为主题信息对应的关键字。如图8中的(2)所示,用户界面是即时通讯客户端的聊天用户界面801,第二用户账号对应的用户在第二输入接口803处输入文本形式的候选消息:胖乎乎男生有安全感。如图8中的(3)所示,聊天用户界面上显示有第二用户账号对应的用户输入的候选消息804。主题信息对应的关键字为“胖”,候选消息804包括“胖”,则该候选消息804是交互消息。
步骤740,响应于交互消息与目标信息的匹配,接收虚拟物品包中的虚拟物品。
若确定交互消息与目标信息匹配,第二客户端接收虚拟物品包中的虚拟物品。
其中,交互消息是文本消息、音频消息、视频消息和图片消息中的至少一种。主题信息可以是文本信息、音频信息、视频信息和图片信息中的至少一种。交互消息与目标信息匹配,指的是任意一种形式的交互消息的消息内容符合任意一种形式的主题消息中所描述的主题。
在交互消息与目标信息匹配时,第二客户端向服务器发送领取请求,领取请求携带有匹配成功指示,服务器根据匹配成功指示,向第二客户端发送虚拟物品包中的虚拟物品。第二客户端相应接收虚拟物品包中的虚拟物品。
第二客户端成功接收虚拟物品包中的虚拟物品后,在用户界面上显示第二用户帐号对应的交互消息。示例性的,如图3中的(4)所示,聊天用户界面上显示有第二用户帐号对应的交互消息213:胖乎乎男生有安全感。
在一种实现方式中,交互消息与目标信息是否相匹配,由第二客户端进行检测。
在交互消息和主题信息均为文本,或,均可转化为文本的情况下,可以通过如下两种识别方式中的任意一种进行识别,判断交互消息与目标信息是否相匹配,进而确定能否接收虚拟物品包中的虚拟物品。
识别方式1:第二客户端确定主题信息对应的主题空间模型;根据交互消息与主题空间模型之间的余弦值,确定交互消息与目标信息的匹配度;响应于匹配度大于第一阈值,接收虚拟物品包中的虚拟物品。
主题空间模型是对与主题信息的语义进行描述的空间模型。
主题空间模型中包括主题信息对应的至少两个切入点信息,至少两个切入点信息用于对主题信息的不同方面进行表述,切入点信息对应有n个预设语料,n为正整数。
为了明确与主题信息相关的交互消息,需要构建主题空间模型,主题空间模型是主题信息对应的多维空间模型。任意物体是多面体,具有多面性。同理,一个主题信息也可通过多个表述方式,对应多种语言组织形式。示例性的,如图9所示,对于主题信息“夸我漂亮”,切入点信息可以是大眼睛、高鼻梁和小蛮腰等。每个切入点信息可以对应于主题空间模型中的一个n维坐标,如:大眼睛对应于[x0,y0,z0,…]。同时,每个切入点信息对应若干个预设语料。
相应地,根据交互消息与主题空间模型之间的余弦值,确定交互消息与主题信息的匹配度,可以包括:将交互消息映射到向量空间,得到交互消息向量;确定交互消息向量与第i个预设语料对应的预设语料向量之间的第i余弦值,i为正整数;将最大的第i余弦值确定为交互消息与主题空间模型之间的余弦值;根据余弦值,确定匹配度。
也就是说,主题空间模型对应的预设语料是一种与主题信息相关联的信息。句子可以通过句向量技术进行量化,用于表征其语义,两个句子对应的句向量的余弦值越大,两者的语义越相近。示例性的,对于不同的句子,为了计算他们之间的相似度,首先将句子映射到向量空间,形成句子和句向量的映射关系,通过计算两个句向量差异的大小,来计算句子的相似度。其中,两个句向量差异的大小可以用余弦相似度来进行衡量,余弦相似度指的是向量空间中两个句向量的夹角的余弦值。余弦值越接近1,就表明夹角越接近0度,两个句向量越相似。因此,判断一个交互消息是否与目标信息匹配,通过计算该交互消息的交互消息向量和与主题相关的预设语料对应的预设语料向量的余弦值即可。余弦值越大,匹配度越高。
假设切入点信息“大眼睛”对应的预设语料为BigEye(“长长的睫毛,大大的眼睛,微微翻起的双眼皮,炯炯有神的目光”),阈值为0.7,当CosDistance(BigEye,“X”)>=0.7,可认为交互消息“X”与主题信息“夸我漂亮”匹配。
示例性的,交互消息“X”为“她的眼睛,大而黑亮,眼波闪闪溜溜,十分动人”,CosDistance(“长长的睫毛,大大的眼睛,微微翻起的双眼皮,炯炯有神的目光”,“她的眼睛,大而黑亮,眼波闪闪溜溜,十分动人”)=0.7854568564897607,大于阈值0.7,可见“她的眼睛,大而黑亮,眼波闪闪溜溜,十分动人”可拆开主题信息为“夸我漂亮”的虚拟物品包。
示例性的,交互消息“X”为“我随便说过的一句话,他还记得这么清楚,真难为他了眼睛”,CosDistance(“长长的睫毛,大大的眼睛,微微翻起的双眼皮,炯炯有神的目光”,“我随便说过的一句话,他还记得这么清楚,真难为他了眼睛”)=0.6270294821483049,小于阈值0.7,可见“我随便说过的一句话,他还记得这么清楚,真难为他了眼睛”不可拆开主题信息为“夸我漂亮”的虚拟物品包。
本实施例提供的方法,第二客户端可以通过交互消息与主题空间模型之间的余弦值,确定交互消息与目标信息的匹配度;或,通过交互消息对应的关键字,确定交互消息是否与目标信息匹配,从而可以根据交互消息与目标信息是否匹配,准确地判断出是否能接收到虚拟物品包中的虚拟物品。
需要说明的是,虚拟物品包中的虚拟物品的数量与匹配度正相关。示例性的,虚拟物品包中的虚拟物品的总数量为10。若交互消息与主题空间模型之间的余弦值为0.8,确定交互消息与目标信息的匹配度为6,该第二客户端接收到的虚拟物品包中的虚拟物品的数量为6;若交互消息与主题空间模型之间的余弦值为0.9,确定交互消息与目标信息的匹配度为8,该第二客户端接收到的虚拟物品包中的虚拟物品的数量为8。
识别方式2:第二客户端提取交互消息中的关键字;获取关键字对应的预设主题列表;响应于主题信息中的主题位于预设主题列表中,确定交互消息与主题信息匹配;接收虚拟物品包中的虚拟物品。
交互消息中的关键字是最大程度概括交互消息的消息内容的字或者词。由于关键字是对交互消息的概括化和集中化描述,则可以使用关键字对交互消息是否匹配目标信息进行识别。
预设主题列表是与关键字相关的主题的集合。每个关键字对应有一个预设主题列表,预设主题列表中包括一个或多个主题。在主题信息中的主题位于预设主题列表的情况下,第二客户端即可确定交互消息与目标信息匹配。
示例性的,交互消息包括:你的复习效果真好。第二客户端提取出的关键字为:复习。复习对应的预设主题列表包括:考试、成绩、证书、学习等。主题信息为:夸我“成绩”,“成绩”位于预设主题列表中,则第二客户端可以确定交互消息与目标信息匹配,第二客户端接收虚拟物品包中的虚拟物品。
示例性的,交互消息包括:天气真好。第二客户端提取出的关键字为:天气。天气对应的预设主题列表包括:锻炼、心情好等。主题信息为:夸我“发型”,“发型”不在预设主题列表中,则第二客户端可以确定交互消息与目标信息不匹配,第二客户端无法接收虚拟物品包中的虚拟物品。
在另一种实现方式中,交互消息与目标信息是否相匹配,由服务器进行检测。即,第二客户端接收到的虚拟物品包中的虚拟物品是服务器在监测到交互消息与目标信息匹配时发送的。
在这种情况下,服务器进行检测识别的方式是上述识别方式1和识别方式2中的任意一种。
在一些情况下,在步骤740之前,第二客户端可以对交互消息的情感属性进行识别;响应于情感属性属于正面情感,对交互消息与目标信息是否匹配进行检测。
也就是说,第二客户端先确定交互消息的情感属性,若情感属性属于负面情感,则无需检测交互消息与目标信息是否匹配,第二客户端无法接受到虚拟物品包中的虚拟物品。若情感属性属于正面情感,则对交互消息与主题信息是否匹配进行检测,在交互消息与目标信息匹配的情况下,第二客户端接受到虚拟物品包中的虚拟物品。
本实施例提供的方法,第二客户端可以先确定交互消息的情感属性,再对交互消息与目标信息是否匹配进行检测,避免了无效的检测过程,提高计算资源利用的效率。
示例性的,主题信息为:夸我“长胖了”,交互消息为“你长胖了,真丑”。第二客户端确定交互消息的情感属性属于负面情感,则不对交互消息与目标信息是否匹配进行检测。
示例性的,主题信息为:夸我“长胖了”,交互消息为“你那不是胖,是满满一身的肌肉”。第二客户端确定交互消息的情感属性属于正面情感,则对交互消息与目标信息是否匹配进行检测。综上所述,本实施例提供的方法,通过为虚拟物品包设置主题信息,使用户可以通过输入与目标信息匹配的交互消息,目标信息为主题信息或与主题信息相关联的信息,得到虚拟物品包中的虚拟物品,丰富用户接收虚拟物品包的方式,促进虚拟物品在用户间的流动。同时,通过主题信息和交互消息之间的交互,实现虚拟物品包收发双方的消息互动,提升虚拟物品包的互动性。
图10是本申请一个示例性实施例提供的信息处理方法的方法流程图。以该方法的执行主体为图1所示出的第一终端10中的第一客户端、服务器20和第二终端30中的第二客户端来举例说明。第一终端10中运行有支持虚拟物品包发送的第一客户端,第二终端30中运行有支持虚拟物品包接收的第二客户端。该方法至少包括如下步骤:
步骤1001,第一客户端获取虚拟物品包对应的主题信息。
主题信息用于描述第一用户帐号期待接收到的交互消息的主题。交互消息是用于在第一客户端与第二客户端之间进行交互的消息。交互消息例如可以为:聊天消息,评论消息等。
步骤1001的实现方式可以参见上述步骤510,在此不进行赘述。
其中,服务器可以向第一客户端发送第二候选主题信息列表,第二候选主题信息列表用于供第一用户帐号选择主题信息。
步骤1002,第一客户端获取虚拟物品包对应的参数信息,虚拟物品包中携带有虚拟物品。
步骤1002的实现方式可以参见上述步骤520,在此不进行赘述。
步骤1003,第一客户端向服务器发送虚拟物品包发送请求,第一客户端登录有第一用户帐号。
虚拟物品包发送请求用于请求服务器向第二客户端发送虚拟物品包,第二客户端可以是一个,也可以是多个,本实施例对此不做限定。
步骤1004,服务器接收来自第一客户端的虚拟物品包发送请求。
步骤1005,服务器根据虚拟物品包发送请求,向第二客户端发送虚拟物品包,虚拟物品包包括主题信息。
主题信息用于描述第一用户帐号期待接收到的交互消息的主题。
虚拟物品包发送请求携带虚拟物品包对应的主题信息和参数信息,服务器根据主题信息和参数信息,生成虚拟物品包。在生成虚拟物品包后,服务器根据虚拟物品包发送请求,向第二客户端发送虚拟物品包。
步骤1006,第二客户端显示用户界面,用户界面上包括接收的虚拟物品包。
由于服务器向第二客户端发送了虚拟物品包,第二客户端在接收虚拟物品包后,在用户界面上,相应的显示第一用户帐号对应的虚拟物品包。
步骤1006的实现方式可以参见上述步骤710,在此不进行赘述。
步骤1007,第二客户端响应于对虚拟物品包的领取操作,显示虚拟物品包的主题信息。
步骤1007的实现方式可以参见上述步骤720,在此不进行赘述。
步骤1008,第二客户端接收第二用户帐号对应的交互消息,交互消息用于与目标信息进行匹配,以请求接收虚拟物品包中的虚拟物品,目标信息为主题信息或与主题信息相关联的信息。
步骤1008的实现方式可以参见上述步骤730,在此不进行赘述。
步骤1009,服务器获取第二用户帐号对应的交互消息,第二用户帐号是登录于第二客户端的帐号。
第二客户端在接收到交互消息后,可以将交互消息发送至服务器处。
交互消息由服务器进行分析识别,确定交互消息与目标信息是否匹配。示例性的,步骤1009包括:服务器接收来自第二客户端的识别请求,识别请求中携带交互消息,识别请求用于请求服务器对交互消息与目标信息是否匹配进行识别。
步骤1010,服务器响应于交互消息与目标信息的匹配,向第二客户端发送虚拟物品包中的虚拟物品,目标信息为主题信息或与主题信息相关联的信息。
交互消息是文本消息、音频消息、视频消息和图片消息中的至少一种。主题信息可以是文本信息、音频信息、视频信息和图片信息中的至少一种。交互消息与目标信息匹配,指的是任意一种形式的交互消息的消息内容符合任意一种形式的主题消息中所描述的主题。
在一种实现方式中,交互消息是否与目标信息匹配,由第二客户端进行识别。第二客户端将识别后的结果发送至服务器,服务器根据识别结果,在交互消息与目标信息匹配的情况下,向第二客户端发送虚拟物品包中的虚拟物品。
在另一种实现方式中,交互消息是否与目标信息匹配,由服务器进行识别。在交互消息与目标信息匹配的情况下,向第二客户端发送虚拟物品包中的虚拟物品。
在交互消息与目标信息不匹配的情况下,服务器向第二客户端发送匹配失败信息,指示用户重新输入交互消息。
在交互消息和主题信息均为文本,或,均可转化为文本的情况下,服务器通过识别方式1和识别方式2中的任意一种进行识别,判断交互消息与目标信息是否相匹配。
识别方式1:服务器确定主题信息对应的主题空间模型;根据交互消息与主题空间模型之间的余弦值,确定交互消息与目标信息的匹配度;响应于匹配度大于第一阈值,向第二客户端发送虚拟物品包中的虚拟物品。
识别方式2:服务器提取交互消息中的关键字;获取关键字对应的预设主题列表;响应于主题信息中的主题位于预设主题列表中,确定交互消息与目标信息匹配;向第二客户端发送虚拟物品包中的虚拟物品。
关于上述识别方式1和识别方式2,可参见上述实施例,在此不进行赘述。
本实施例提供的方法,服务器可以通过交互消息与主题空间模型之间的余弦值,确定交互消息与目标信息的匹配度;或,通过交互消息对应的关键字,确定交互消息是否与目标信息匹配,从而可以根据交互消息与目标信息是否匹配,准确地判断出是否需要向第二客户端发送虚拟物品包中的虚拟物品。
需要说明的是,在上述两种实现方式中,服务器向第二客户端发送虚拟物品包中的虚拟物品,包括:接收来自第二客户端的领取请求,领取请求携带有匹配成功指示,匹配成功指示是第二客户端在交互消息与目标信息匹配时发送的;根据匹配成功指示,向第二客户端发送虚拟物品包中的虚拟物品。
也就是说,在交互消息与目标信息匹配时,服务器需要接收第二客户端的领取请求,响应于领取请求,向第二客户端发送虚拟物品包中的虚拟物品。
在步骤1010之前,服务器对交互消息的情感属性进行识别;响应于情感属性属于正面情感,对交互消息与目标信息是否匹配进行检测。
也就是说,服务器先确定交互消息的情感属性,若情感属性属于负面情感,则无需检测交互消息与目标信息是否匹配。
本实施例提供的方法,服务器可以先确定交互消息的情感属性,再对交互消息与目标信息是否匹配进行检测,避免了无效的检测过程,提高计算资源利用的效率。
步骤1011,第二客户端响应于交互消息与目标信息的匹配,接收虚拟物品包中的虚拟物品。
步骤1011的实现方式可以参见上述步骤740,在此不进行赘述。
在步骤1011后,服务器向第一客户端发送交互消息。相应地,第一客户端显示第二用户帐号对应的交互消息。
综上,本实施例提供的方法,通过为虚拟物品包设置主题信息,使用户可以通过输入与目标信息匹配的交互消息,目标信息为主题信息或与主题信息相关联的信息,得到虚拟物品包中的虚拟物品,丰富用户接收虚拟物品包的方式,促进虚拟物品在用户间的流动。同时,通过主题信息和交互消息之间的交互,实现虚拟物品包收发双方的消息互动,提升虚拟物品包的互动性。
以下为本申请的装置实施例,对于装置实施例中未详细描述的细节,可参考上述方法实施例。
图11是本申请一个示例性实施例提供的信息处理装置的框图。所述装置包括:第一显示模块1101和第一接收模块1102;
所述第一显示模块1101,用于显示用户界面,所述用户界面上包括接收的虚拟物品包,所述虚拟物品包包括主题信息;
所述第一显示模块1101,用于显示所述虚拟物品包的主题信息,所述主题信息用于描述所述第一用户帐号期待接收到的交互消息的主题;
所述第一接收模块1102,用于接收第二用户帐号对应的交互消息,所述交互消息用于与目标信息进行匹配,以请求接收所述虚拟物品包中的虚拟物品,所述目标信息为所述主题信息或与所述主题信息相关联的信息;
所述第一接收模块1102,用于响应于所述交互消息与所述目标信息的匹配,接收所述虚拟物品包中的所述虚拟物品。
在一个可选的实施例中,装置还包括第一确定模块1103;所述第一确定模块1103,用于确定所述主题信息对应的主题空间模型;所述第一确定模块1103,用于根据所述交互消息与所述主题空间模型之间的余弦值,确定所述交互消息与所述目标信息的匹配度;所述第一接收模块1102,用于响应于所述匹配度大于第一阈值,接收所述虚拟物品包中的所述虚拟物品。
在一个可选的实施例中,所述主题空间模型中包括所述主题信息对应的至少两个切入点信息,至少两个所述切入点信息用于对所述主题信息的不同方面进行表述,所述切入点信息对应有n个预设语料,所述n为正整数;所述第一确定模块1103,用于将所述交互消息映射到向量空间,得到交互消息向量;所述第一确定模块1103,用于确定所述交互消息向量与第i个所述预设语料对应的预设语料向量之间的第i余弦值,所述i为正整数;所述第一确定模块1103,用于将最大的所述第i余弦值确定为所述交互消息与所述主题空间模型之间的余弦值;所述第一确定模块1103,用于根据所述余弦值,确定所述匹配度。
在一个可选的实施例中,所述虚拟物品包中的所述虚拟物品的数量与所述匹配度正相关。
在一个可选的实施例中,装置还包括第一确定模块1103;所述第一确定模块1103,用于提取所述交互消息中的关键字;所述第一确定模块1103,用于获取所述关键字对应的预设主题列表;所述第一确定模块1103,用于响应于所述主题信息中的主题位于所述预设主题列表中,确定所述交互消息与所述目标信息匹配;所述第一接收模块1102,用于接收所述虚拟物品包中的所述虚拟物品。
在一个可选的实施例中,装置还包括:第一检测模块1104;所述第一检测模块1104,用于对所述交互消息的情感属性进行识别;所述第一检测模块1104,用于响应于所述情感属性属于正面情感,对所述交互消息与所述目标信息是否匹配进行检测。
在一个可选的实施例中,所述第一显示模块1101,用于响应于对所述虚拟物品包的领取操作,显示领取弹窗,所述领取弹窗包括所述虚拟物品包的主题信息和所述交互消息的第一输入接口;所述第一接收模块1102,用于通过所述第一输入接口,接收所述交互消息。
在一个可选的实施例中,所述第一显示模块1101,用于在所述用户界面显示的所述虚拟物品包上,显示所述主题信息;所述第一接收模块1102,用于通过所述用户界面上的第二输入接口,接收所述交互消息。
在一个可选的实施例中,所述第一接收模块1102,用于通过所述用户界面上的第二输入接口,接收所述第二用户帐号对应的候选消息;所述第一确定模块1103,用于响应于所述候选消息显示的时间与所述虚拟物品包显示的时间之间的时间间隔小于第二阈值,将所述候选消息作为所述交互消息;或,所述第一确定模块1103,用于响应于所述候选消息与所述虚拟物品包之间间隔的消息条数小于第三阈值,将所述候选消息作为所述交互消息;或,所述第一确定模块1103,用于响应于所述候选消息中包括响应标识,所述响应标识用于标识所述候选消息是所述交互消息,将所述候选消息作为所述交互消息。
在一个可选的实施例中,接收到的虚拟物品包中的虚拟物品是服务器在监测到交互消息与目标信息匹配时发送的。
图12是本申请另一个示例性实施例提供的信息处理装置的框图。所述装置包括:获取模块1201和第二显示模块1202;
所述获取模块1201,用于获取虚拟物品包对应的主题信息,所述主题信息用于描述第一用户帐号期待接收到的交互消息的主题;
所述获取模块1201,用于获取所述虚拟物品包对应的参数信息,所述虚拟物品包中携带有虚拟物品;
所述第二显示模块1202,用于显示第一用户帐号发送的所述虚拟物品包,所述虚拟物品包是根据所述主题信息和所述参数信息生成的,所述虚拟物品包包括所述主题信息。
在一个可选的实施例中,装置还包括:第二接收模块1203;所述第二显示模块1202,用于显示候选主题信息列表,所述候选主题信息列表包括候选主题信息;所述第二接收模块1203,用于接收对所述候选主题信息列表中目标主题信息的选择操作,将所述目标主题信息作为所述虚拟物品包对应的主题信息。
在一个可选的实施例中,装置还包括:生成模块1204;所述生成模块1204,用于根据本地存储的第一候选主题信息列表,生成所述候选主题信息列表;或,所述生成模块1204,用于根据服务器发送的第二候选主题信息列表,生成所述候选主题信息列表;或,所述生成模块1204,用于根据所述第一候选主题信息列表和所述第二候选主题信息列表,生成所述候选主题信息列表;或,所述生成模块1204,用于采集所述第一用户帐号的属性信息,所述属性信息包括所述第一用户帐号的用户属性信息、所述第一用户帐号所属群组的群组 属性信息、所述群组中除所述第一用户帐号之外的其它用户帐号的用户属性信息中的至少一种;根据所述属性信息生成第三候选主题信息列表;根据所述第三候选主题信息列表,生成所述候选主题信息列表。
在一个可选的实施例中,装置还包括:第二确定模块1205;所述第二显示模块1202,用于显示编辑控件;所述第二确定模块1205,用于根据所述编辑控件上的编辑操作,确定所述主题信息。
在一个可选的实施例中,装置还包括:第二检测模块1206和第二确定模块1205;第二检测模块1206,用于对所述主题信息的描述属性进行检测;所述第二确定模块1205,用于根据所述描述属性,确定所述主题信息的显示格式;其中,所述描述属性包括:正向描述和反向描述中的一种。
在一个可选的实施例中,所述参数信息包括:所述虚拟物品包的数量、所述虚拟物品的总数量、单个所述虚拟物品包中的所述虚拟物品的数量,单个所述虚拟物品包中的所述虚拟物品的数量的划分方式中的至少一种。
在一个可选的实施例中,装置还包括:第一发送模块1207,所述第一发送模块1207,用于向服务器发送虚拟物品包发送请求,所述虚拟物品包发送请求用于请求所述服务器向至少一个第二客户端发送所述虚拟物品包;其中,所述虚拟物品包发送请求包括:所述虚拟物品包的标识、所述主题信息、所述虚拟物品包的样式信息和所述虚拟物品包的身份验证秘钥中的至少一种。
在一个可选的实施例中,所述第二显示模块1202,用于显示第二用户帐号对应的交互消息;其中,所述交互消息用于与目标信息进行匹配,以请求接收所述虚拟物品包中的虚拟物品,所述目标信息为所述主题信息或与所述主题信息相关联的信息。
图13是本申请另一个示例性实施例提供的信息处理装置的框图。所述装置包括:第三接收模块1301和第二发送模块1302;
所述第三接收模块1301,用于接收来自第一客户端的虚拟物品包发送请求,所述第一客户端登录有第一用户帐号;
所述第二发送模块1302,用于根据所述虚拟物品包发送请求,向第二客户端发送所述虚拟物品包,所述虚拟物品包包括主题信息,所述主题信息用于描述所述第一用户帐号期待接收到的交互消息的主题;
所述第三接收模块1301,用于获取第二用户帐号对应的交互消息,所述第二用户帐号是登录于所述第二客户端的帐号;
所述第二发送模块1302,用于响应于所述交互消息与目标信息的匹配,向所述第二客户端发送所述虚拟物品包中的所述虚拟物品,所述目标信息为所述主题信息或与所述主题信息相关联的信息。
在一个可选的实施例中,所述第三接收模块1301,用于接收来自所述第二客户端的识别请求,所述识别请求中携带所述交互消息,所述识别请求用于请求服务器对所述交互消息与所述目标信息是否匹配进行识别。
在一个可选的实施例中,装置还包括第三确定模块1303;所述第三确定模块1303,用于确定所述主题信息对应的主题空间模型;所述第三确定模块1303,用于根据所述交互消息与所述主题空间模型之间的余弦值,确定所述交互消息与所述目标信息的匹配度;所述第二发送模块1302,用于响应于所述匹配度大于阈值,向所述第二客户端发送所述虚拟物品包中的所述虚拟物品。
在一个可选的实施例中,所述主题空间模型中包括所述主题信息对应的至少两个切入点信息,至少两个所述切入点信息用于对所述主题信息的不同方面进行表述,所述切入点 信息对应有n个预设语料,所述n为正整数;所述第三确定模块1303,用于将所述交互消息映射到向量空间,得到交互消息向量;所述第三确定模块1303,用于确定所述交互消息向量与第i个所述预设语料对应的预设语料向量之间的第i余弦值,所述i为正整数;所述第三确定模块1303,用于将最大的所述第i余弦值确定为所述交互消息与所述主题空间模型之间的余弦值;所述第三确定模块1303,用于根据所述余弦值,确定所述匹配度。
在一个可选的实施例中,所述虚拟物品包中的所述虚拟物品的数量与所述匹配度正相关。
在一个可选的实施例中,装置还包括第三确定模块1303;所述第三确定模块1303,用于提取所述交互消息中的关键字;所述第三确定模块1303,用于获取所述关键字对应的预设主题列表;所述第三确定模块1303,用于响应于所述主题信息中的主题位于所述预设主题列表中,确定所述交互消息与所述目标信息匹配;所述第二发送模块1302,用于向所述第二客户端发送所述虚拟物品包中的所述虚拟物品。
在一个可选的实施例中,装置还包括:第三检测模块1304;所述第三检测模块1304,用于对所述交互消息的情感属性进行识别;所述第三检测模块1304,用于响应于所述情感属性属于正面情感,对所述交互消息与所述目标信息是否匹配进行检测。
在一个可选的实施例中,所述第三接收模块1301,用于接收来自所述第二客户端的领取请求,所述领取请求携带有匹配成功指示,所述匹配成功是所述第二客户端在所述交互消息与所述目标信息匹配时发送的;所述第二发送模块1302,用于根据所述匹配成功指示,向所述第二客户端发送所述虚拟物品包中的所述虚拟物品。
在一个可选的实施例中,所述第二发送模块1302,用于向所述第一客户端发送第二候选主题信息列表,所述第二候选主题信息列表用于供所述第一用户帐号选择所述主题信息。
在一个可选的实施例中,所述第二发送模块1302,用于向所述第一客户端发送所述交互消息。
需要说明的是:上述实施例提供的信息处理装置,仅以上述各功能模块的划分进行举例说明,实际应用中,可以根据需要而将上述功能分配由不同的功能模块完成,即将设备的内部结构划分成不同的功能模块,以完成以上描述的全部或者部分功能。另外,上述实施例提供的装置与方法实施例属于同一构思,其具体实现过程详见方法实施例,这里不再赘述。
图14示出了本申请一个示例性实施例提供的终端1400的结构框图。该终端1400可以是:智能手机、平板电脑、MP3播放器(Moving Picture Experts Group Audio Layer III,动态影像专家压缩标准音频层面3)、MP4(Moving Picture Experts Group Audio Layer IV,动态影像专家压缩标准音频层面4)播放器、笔记本电脑或台式电脑。终端1400还可能被称为用户设备、便携式终端、膝上型终端、台式终端等其它名称。
通常,终端1400包括有:处理器1401和存储器1402。
处理器1401可以包括一个或多个处理核心,比如4核心处理器、8核心处理器等。处理器1401可以采用DSP(Digital Signal Processing,数字信号处理)、FPGA(Field-Programmable Gate Array,现场可编程门阵列)、PLA(Programmable Logic Array,可编程逻辑阵列)中的至少一种硬件形式来实现。处理器1401也可以包括主处理器和协处理器,主处理器是用于对在唤醒状态下的数据进行处理的处理器,也称CPU(Central Processing Unit,中央处理器);协处理器是用于对在待机状态下的数据进行处理的低功耗处理器。在一些实施例中,处理器1401可以在集成有GPU(Graphics Processing Unit,图像处理器),GPU用于负责显示屏所需要显示的内容的渲染和绘制。一些实施例中,处理器1401还可 以包括AI(Artificial Intelligence,人工智能)处理器,该AI处理器用于处理有关机器学习的计算操作。
存储器1402可以包括一个或多个计算机可读存储介质,该计算机可读存储介质可以是非暂态的。存储器1402还可包括高速随机存取存储器,以及非易失性存储器,比如一个或多个磁盘存储设备、闪存存储设备。在一些实施例中,存储器1402中的非暂态的计算机可读存储介质用于存储至少一个指令,该至少一个指令用于被处理器1401所执行以实现本申请中方法实施例提供的信息处理方法。
在一些实施例中,终端1400还可选包括有:外围设备接口1403和至少一个外围设备。外围设备包括:射频电路1404、显示屏1405、摄像头组件1406、音频电路1407、定位组件1408和电源1409中的至少一种。
在一些实施例中,终端1400还包括有一个或多个传感器1410。该一个或多个传感器1410包括但不限于:加速度传感器1411、陀螺仪传感器1412、压力传感器1413、指纹传感器1414、光学传感器1415以及接近传感器1416。
本领域技术人员可以理解,图14中示出的结构并不构成对终端1400的限定,可以包括比图示更多或更少的组件,或者组合某些组件,或者采用不同的组件布置。
请参考图15,其示出了本申请一个实施例提供的服务器的结构示意图,该服务器可以用于实施上述实施例中提供的服务器执行的虚拟物品包的处理方法。所述服务器1500包括中央处理单元(CPU,Central Processing unit)1501、包括随机存取存储器(RAM,Random Access Memory)1502和只读存储器(ROM,Read-Only Memory)1503的系统存储器1504,以及连接系统存储器1504和中央处理单元1501的系统总线1505。所述服务器1500还包括帮助计算机内的各个器件之间传输信息的基本输入/输出系统(I/O,Input/Output)1506,和用于存储操作系统1513、应用程序1514和其他程序模块1515的大容量存储设备1507。
所述基本输入/输出系统1506包括有用于显示信息的显示器1508和用于用户输入信息的诸如鼠标、键盘之类的输入设备1509。其中所述显示器1508和输入设备1509都通过连接到系统总线1505的输入/输出控制器1510连接到中央处理单元1501。所述基本输入/输出系统1506还可以包括输入/输出控制器1510以用于接收和处理来自键盘、鼠标、或电子触控笔等多个其他设备的输入。类似地,输入/输出控制器1510还提供输出到显示屏、打印机或其他类型的输出设备。
根据本申请的各种实施例,所述服务器1500还可以通过诸如因特网等网络连接到网络上的远程计算机运行。也即服务器1500可以通过连接在所述系统总线1505上的网络接口单元1511连接到网络1512,或者说,也可以使用网络接口单元1511来连接到其他类型的网络或远程计算机系统(未示出)。
所述存储器还包括一个或者一个以上的程序,所述一个或者一个以上程序存储于存储器中,且经配置以由一个或者一个以上中央处理单元1501执行。上述一个或者一个以上程序包含用于进行前述实施例所提供的信息处理操作的指令。
本申请还提供了一种计算机设备,所述计算机设备包括处理器和存储器,所述存储器中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由所述处理器加载并执行以实现上述任意示例性实施例所提供的信息处理方法。
本申请还提供了一种计算机可读存储介质,所述可读存储介质中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、所述至少一段程序、所述代码集或指令集由处理器加载并执行以实现上述任意示例性实施例所提供的信息处理方法。
本申请实施例提供了一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机指令,该计算机指令存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机指令,处理器执行该计算机指令,使得该计算机设备执行上述可选实现方式中提供的信息处理方法。
本领域普通技术人员可以理解实现上述实施例的全部或部分步骤可以通过硬件来完成,也可以通过程序来指令相关的硬件完成,所述的程序可以存储于一种计算机可读存储介质中,上述提到的存储介质可以是只读存储器,磁盘或光盘等。
以上所述仅为本申请的可选实施例,并不用以限制本申请,凡在本申请的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本申请的保护范围之内。
Claims (21)
- 一种信息处理方法,所述方法由计算机设备执行,所述方法包括:显示用户界面,所述用户界面上包括接收的虚拟物品包,所述虚拟物品包包括主题信息;显示所述虚拟物品包的主题信息;接收第二用户帐号对应的交互消息,所述交互消息用于与目标信息进行匹配,以请求接收所述虚拟物品包中的虚拟物品,所述目标信息为所述主题信息或与所述主题信息相关联的信息;响应于所述交互消息与所述目标信息的匹配,接收所述虚拟物品包中的所述虚拟物品。
- 根据权利要求1所述的方法,所述响应于所述交互消息与所述目标信息的匹配,接收所述虚拟物品包中的所述虚拟物品,包括:确定所述主题信息对应的主题空间模型;根据所述交互消息与所述主题空间模型之间的余弦值,确定所述交互消息与所述目标信息的匹配度;响应于所述匹配度大于第一阈值,接收所述虚拟物品包中的所述虚拟物品。
- 根据权利要求2所述的方法,所述主题空间模型中包括所述主题信息对应的至少两个切入点信息,至少两个所述切入点信息用于对所述主题信息的不同方面进行表述,所述切入点信息对应有n个预设语料,所述n为正整数;所述根据所述交互消息与所述主题空间模型之间的余弦值,确定所述交互消息与所述目标信息的匹配度,包括:将所述交互消息映射到向量空间,得到交互消息向量;确定所述交互消息向量与第i个所述预设语料对应的预设语料向量之间的第i余弦值,所述i为正整数;将最大的所述第i余弦值确定为所述交互消息与所述主题空间模型之间的余弦值;根据所述余弦值,确定所述匹配度。
- 根据权利要求3所述的方法,所述虚拟物品包中的所述虚拟物品的数量与所述匹配度正相关。
- 根据权利要求1所述的方法,所述响应于所述交互消息与所述目标信息的匹配,接收所述虚拟物品包中的所述虚拟物品,包括:提取所述交互消息中的关键字;获取所述关键字对应的预设主题列表;响应于所述主题信息中的主题位于所述预设主题列表中,确定所述交互消息与所述目标信息匹配;接收所述虚拟物品包中的所述虚拟物品。
- 根据权利要求1-5任一项所述的方法,所述方法还包括:对所述交互消息的情感属性进行识别;响应于所述情感属性属于正面情感,对所述交互消息与所述目标信息是否匹配进行检测。
- 根据权利要求1-5任一项所述的方法,所述显示所述虚拟物品包的主题信息,包括:响应于对所述虚拟物品包的领取操作,显示领取弹窗,所述领取弹窗包括所述虚拟物品包的主题信息和所述交互消息的第一输入接口;所述接收第二用户帐号对应的交互消息,包括:通过所述第一输入接口,接收所述交互消息。
- 根据权利要求1-5任一项所述的方法,所述显示所述虚拟物品包的主题信息,包括:在所述用户界面显示的所述虚拟物品包上,显示所述主题信息;所述接收第二用户帐号对应的交互消息,包括:通过所述用户界面上的第二输入接口,接收所述交互消息。
- 根据权利要求8所述的方法,所述通过所述用户界面上的第二输入接口,接收所述交互消息,包括:通过所述用户界面上的第二输入接口,接收所述第二用户帐号对应的候选消息;响应于所述候选消息显示的时间与所述虚拟物品包显示的时间之间的时间间隔小于第二阈值,将所述候选消息作为所述交互消息;或,响应于所述候选消息与所述虚拟物品包之间间隔的消息条数小于第三阈值,将所述候选消息作为所述交互消息;或,响应于所述候选消息中包括响应标识,所述响应标识用于标识所述候选消息是所述交互消息,将所述候选消息作为所述交互消息。
- 根据权利要求1所述的方法,接收到的所述虚拟物品包中的所述虚拟物品是服务器在监测到所述交互消息与所述目标信息匹配时发送的。
- 一种信息处理方法,所述方法由计算机设备执行,所述方法包括:获取虚拟物品包对应的主题信息;获取所述虚拟物品包对应的参数信息,所述虚拟物品包中携带有虚拟物品;显示第一用户帐号发送的所述虚拟物品包,所述虚拟物品包是根据所述主题信息和所述参数信息生成的,所述虚拟物品包包括所述主题信息。
- 根据权利要求11所述的方法,所述获取虚拟物品包对应的主题信息,包括:显示候选主题信息列表,所述候选主题信息列表包括候选主题信息;接收对所述候选主题信息列表中目标主题信息的选择操作,将所述目标主题信息作为所述虚拟物品包对应的主题信息;或,显示编辑控件;根据所述编辑控件上的编辑操作,确定所述主题信息。
- 根据权利要求11或12所述的方法,所述方法还包括:显示第二用户帐号对应的交互消息;其中,所述交互消息用于与目标信息进行匹配,以请求接收所述虚拟物品包中的虚拟物品,所述目标信息为所述主题信息或与所述主题信息相关联的信息。
- 一种信息处理方法,所述方法由服务器执行,所述方法包括:接收来自第一客户端的虚拟物品包发送请求,所述第一客户端登录有第一用户帐号;根据所述虚拟物品包发送请求,向第二客户端发送所述虚拟物品包,所述虚拟物品包包括主题信息;获取第二用户帐号对应的交互消息,所述第二用户帐号是登录于所述第二客户端的帐号;响应于所述交互消息与目标信息的匹配,向所述第二客户端发送所述虚拟物品包中的所述虚拟物品,所述目标信息为所述主题信息或与所述主题信息相关联的信息。
- 根据权利要求14所述的方法,所述获取第二用户帐号对应的交互消息,包括:接收来自所述第二客户端的识别请求,所述识别请求中携带所述交互消息,所述识别请求用于请求服务器对所述交互消息与所述目标信息是否匹配进行识别。
- 一种信息处理装置,所述装置部署在计算机设备上,所述装置包括:第一显示模块和第一接收模块;所述第一显示模块,用于显示用户界面,所述用户界面上包括接收的虚拟物品包,所述虚拟物品包包括主题信息;所述第一显示模块,用于显示所述虚拟物品包的主题信息;所述第一接收模块,用于接收第二用户帐号对应的交互消息,所述交互消息用于与目标信息进行匹配,以请求接收所述虚拟物品包中的虚拟物品,所述目标信息为所述主题信息或与所述主题信息相关联的信息;所述第一接收模块,用于响应于所述交互消息与所述目标信息的匹配,接收所述虚拟物品包中的所述虚拟物品。
- 一种信息处理装置,所述装置部署在计算机设备上,所述装置包括:获取模块和第二显示模块;所述获取模块,用于获取虚拟物品包对应的主题信息;所述获取模块,用于获取所述虚拟物品包对应的参数信息,所述虚拟物品包中携带有虚拟物品;所述第二显示模块,用于显示第一用户帐号发送的所述虚拟物品包,所述虚拟物品包是根据所述主题信息和所述参数信息生成的,所述虚拟物品包包括所述主题信息。
- 一种信息处理装置,所述装置部署在服务器上,所述装置包括:第三接收模块和第二发送模块;所述第三接收模块,用于接收来自第一客户端的虚拟物品包发送请求,所述第一客户端登录有第一用户帐号;所述第二发送模块,用于根据所述虚拟物品包发送请求,向第二客户端发送所述虚拟物品包,所述虚拟物品包包括主题信息;所述第三接收模块,用于获取第二用户帐号对应的交互消息,所述第二用户帐号是登录于所述第二客户端的帐号;所述第二发送模块,用于响应于所述交互消息与目标信息的匹配,向所述第二客户端发送所述虚拟物品包中的所述虚拟物品,所述目标信息为所述主题信息或与所述主题信息相关联的信息。
- 一种用于信息处理的计算机设备,所述计算机设备包括处理器和存储器,所述存储器中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、至少一段程序、代码集或指令集由所述处理器加载并执行以实现如权利要求1至15任一所述的信息处理方法。
- 一种计算机可读存储介质,所述可读存储介质中存储有至少一条指令、至少一段程序、代码集或指令集,所述至少一条指令、至少一段程序、代码集或指令集由处理器加载并执行以实现如权利要求1至15任一所述的信息处理方法。
- 一种计算机程序产品,当所述计算机程序产品被执行时,用于实现如权利要求1至15任一所述的信息处理方法。
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