WO2021221140A1 - Dispositif de traitement d'informations - Google Patents

Dispositif de traitement d'informations Download PDF

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Publication number
WO2021221140A1
WO2021221140A1 PCT/JP2021/017118 JP2021017118W WO2021221140A1 WO 2021221140 A1 WO2021221140 A1 WO 2021221140A1 JP 2021017118 W JP2021017118 W JP 2021017118W WO 2021221140 A1 WO2021221140 A1 WO 2021221140A1
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WO
WIPO (PCT)
Prior art keywords
player
information processing
performer
processing device
data
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Application number
PCT/JP2021/017118
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English (en)
Japanese (ja)
Inventor
浩士 杉田
俊満 元丸
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株式会社アルファー・Ai
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Publication date
Application filed by 株式会社アルファー・Ai filed Critical 株式会社アルファー・Ai
Publication of WO2021221140A1 publication Critical patent/WO2021221140A1/fr

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    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/16Devices for psychotechnics; Testing reaction times ; Devices for evaluating the psychological state
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Definitions

  • the present invention relates to an information processing device.
  • a biometric sensor acquires a user's biometric information, analyzes a mental state such as the user's motivation and excitement, and records it as a life log.
  • a biometric information acquisition unit that acquires biometric information measured by a biometric sensor and an estimation process of user's mental state information based on the biometric information are performed.
  • the processing unit adds the mental state information estimated based on the biological information to the life log information as an index, and the storage unit adds the mental state information to the life log information as the index. It is characterized by storing log information.
  • the present invention has been made in view of such a situation, and an object of the present invention is to provide a technique for presenting biometric information in real time.
  • the information processing apparatus includes the configurations shown in FIGS. 1 to 7.
  • this service is a service based on logic that analyzes stress, muscle condition (fatigue condition, etc.), apnea diagnosis, and possibility of developing diabetes from biological information measured by a biological sensor.
  • the following business model can be considered as an application example of this service.
  • (1) By real-time analysis of a biological sensor, exercise, autonomic nerves, stress, heartbeat, and respiration of athletes during a match are monitored, and graphs, avatars, production images, etc. are displayed according to the situation.
  • (2) By accumulating monitored data, real-time analyzed data, and data that measures the reactions of viewers and spectators, athletes will improve and improve their records, and performers will increase the number of viewers and spectators. , Event organizers and program producers can utilize it for better entertainment and program production.
  • a business model that analyzes the biometric monitoring data of athletes in real time, accumulates the results, and builds and provides a database that is useful for improving abilities can be considered.
  • the vital sensor S is directly attached to the body of the player P, or, although not shown, it is attached to the back or seat of a chair that the player's body touches (sits), and the vital sensor is used to the player's vitals. Data can be measured.
  • the vital sensor S the heart rate data of the player, the load of tension / stress, the degree of muscle fatigue, and the like are measured.
  • Electrocardiographic sensor (ECG) Measures electrocardiogram, heart rate, and respiration (2).
  • Temperature sensor Measures body temperature, epidermis temperature, environmental temperature, and energy consumption (3).
  • 9-axis inertial sensor (3-axis acceleration, 3-axis gyro, 3-axis geomagnetism): Measures body movement, posture, and momentum (4).
  • High-precision accelerometer Measures minute body movement, respiration, low respiration, and apnea
  • the vital sensor S has an identification number set individually, and the measured value of vital measured together with the identification number is transmitted wirelessly. For example, it is configured to transmit to the receiving device of the controller C, which is the It server, by wifi via the gateway.
  • controller C or main server C2 the player's personal information (team name, name, etc.) associated with each received identification number and the player's vital normal value (if there is no record, the average player's normal value, Alternatively, the player's height, normal value assumed from the weight, etc.) are registered in the memory M in advance, and the transmitted vital data is recorded for each identification number.
  • M also serves as a controller C that synthesizes the data of the video device or the game server and the data of A1 (artificial intelligence) and outputs the data to the external display device G (see FIG. 8).
  • stress is put into a stressed state by cells that respond to unpleasant stimuli.
  • the stimulus affects the autonomic nerves and endocrine system via the hypothalamus and the like.
  • stress is bad, but it is not always the case, and there are also stresses that work positively, such as when there is moderate tension, the function is fully exerted.
  • Any external stimulus is called a stressor, and when the stimulus is too strong for the living body to respond, it is called a stress state. Since each person feels stress differently, it is not possible to simply compare how much stress will be a burden.
  • the heart rate variability can be measured by using the examination of the electrocardiographic sensor, and the disorder of the autonomic nerve function can be investigated.
  • This is the RR interval (heart rate fluctuation) measurement. Therefore, what kind of state is painful stress will be considered below.
  • CVRR autonomic nerve activity degree
  • CVRR autonomic nerve activity degree
  • the horizontal axis is the degree of autonomic nerve activity (CVRR), and the vertical axis is the sympathetic nerve activity (SNS).
  • CVRR degree of autonomic nerve activity
  • SNS sympathetic nerve activity
  • the controller C compares the recorded vital data as it is or in combination with the normal value of the player or the normal value of the average player, and determines the degree of abnormality or normal in a plurality of stages. Then, the determination result can be displayed on an external display device G such as a monitor or a TV. This determination may be made on an individual basis, or may be determined based on the average of players belonging to the same group. Further, the determined result may be expressed numerically or may be expressed in an easy-to-understand manner using figures and characters.
  • FIG. 1 shows an example of “for watching e-sports”.
  • a vital sensor S is attached to each player of the competing game to measure heart rate data, muscle fatigue, and tension / stress load.
  • the measured player data is processed by AI and algorithms with the controller that received it, the player's condition, stress, and excitement are converted into numerical values and characters, and displayed externally on the monitor seen by the audience. It is possible to provide a production that excites the game.
  • FIG. 2 is a diagram relating to an example of “for watching competitive competitions such as martial arts”.
  • a vital sensor is attached to each of the opposing players. Then, the player's heart rate, muscle fatigue, stress, and excitement are measured in real time and transmitted to the receiver of the controller.
  • the controller processes the player's data with AI and algorithms, and simultaneously analyzes the heart rate graph, stress load, muscle strength, etc., and displays the results on the venue monitor or TV screen. Audiences and viewers will be able to enjoy the competition more deeply and stimulatingly by being given these analytical data.
  • FIG. 3 is a diagram relating to an example of “for watching team sports”.
  • the controller integrates for each team and analyzes the condition, stress, excitement, etc. of each team in real time, which team has momentum, which team is physically tired, psychologically. It converts the load into information on which one is stronger, and sends this information to the monitor or TV.
  • FIG. 4 is a diagram relating to an example of “for watching a group competition such as a marathon”. Vital sensors are attached to all or some of the competitors to measure heart rate, muscle fatigue, stress, and excitement in real time and send them to the controller's receiver. The transmitted data is displayed on a monitor or TV via a controller. In addition, by having the medical team participating in the event monitor, if a player's dangerous signs are detected, retirement recommendations and instructions can be issued at the discretion of the doctor. In addition, the athlete can be provided with individual data after the competition.
  • FIG. 5 is a diagram relating to an example of “for training / watching a race competition”.
  • monitoring data heart rate, muscle fatigue, stress, excitement, etc.
  • an external display device is displayed via a controller. It is displayed on the screen to provide a lively effect for the race.
  • FIG. 6 is a diagram relating to an example of “for variety quiz programs”.
  • a vital sensor is attached to the performers' players to measure the player's heart rate, stress, excitement, etc., and display it on a monitor such as a TV via a controller.
  • some viewers and monitors also attach vital sensors as players to measure their heart rate, stress, excitement, etc., and display them on monitor TVs of audience rating research companies, broadcasting stations, advertising companies, etc. via a controller.
  • some viewers and monitors can show where in the event or commercial they were excited or enthusiastic about the performers and talents.
  • FIG. 7 is a diagram relating to the basic configuration of the service.
  • the present invention acquires vital data from players such as athletes and performers using vital sensors. This data is transmitted from the receiving device to the controller, and real-time analysis processing is performed with a certain algorithm / AI. As a result, the state of heartbeat, the analyzed stress, the degree of muscle fatigue, etc. are output to the external display device. Audiences and viewers who are provided with the player's status displayed in real time can get more excitement.
  • the event provider can record the entertaining know-how in the memory by regarding a part of the audience and the viewer as a player.
  • the doctor can recommend that the athlete's activity be stopped while examining the athlete's vital data.
  • the monitored and analyzed data can be used to improve the skills and records of athletes.
  • the above-mentioned series of processes can be executed by hardware or software.
  • the functional configurations of FIGS. 1 to 7 are merely examples and are not particularly limited. That is, it suffices if the information processing apparatus is provided with a function capable of executing the above-mentioned series of processes as a whole, and what kind of functional block is used to realize this function is particularly an example of FIG. Not limited to.
  • the location of the functional block is not particularly limited to FIGS. 1 to 7, and may be arbitrary.
  • the functional block of the server may be transferred to a user terminal or the like.
  • the functional block of the user terminal may be transferred to a server or the like.
  • one functional block may be configured by a single piece of hardware, a single piece of software, or a combination thereof.
  • the computer may be a computer embedded in dedicated hardware.
  • the computer may be a computer capable of performing various functions by installing various programs, for example, a general-purpose computer such as a server. It may be a smartphone or a personal computer.
  • the recording medium containing such a program is not only composed of a removable medium (not shown) distributed separately from the main body of the device in order to provide the program to the user or the like, but also is preliminarily incorporated in the main body of the device. It is composed of a recording medium or the like provided to the above.
  • the steps for describing a program to be recorded on a recording medium are not necessarily processed in chronological order, but also in parallel or individually, even if they are not necessarily processed in chronological order. It also includes the processing to be executed.
  • the term of the system means an overall device composed of a plurality of devices, a plurality of means, and the like.
  • the information processing apparatus to which the present invention is applied only needs to have the following configuration, and can take various embodiments.
  • the information processing apparatus to which the present invention is applied has a configuration capable of providing a part or all of the items shown in FIGS. 1 to 7.

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Abstract

Le problème décrit par la présente invention est de fournir une technique de présentation d'informations biométriques d'un utilisateur en temps réel. À cet effet, selon la présente invention, des données biométriques sont acquises à partir d'un compétiteur/performeur, et un traitement d'analyse des données acquises est effectué en temps réel à l'aide d'un(e) certain(e) algorithme/IA. À la suite de l'analyse, le stress ou le degré de fatigue musculaire, par exemple, sont affichés en temps réel. Par conséquent, des spectateurs/téléspectateurs dotés de l'état du compétiteur/performeur ou analogue peuvent obtenir une excitation supplémentaire, et le fournisseur d'événements peut créer une base de données de savoir-faire et d'enregistrements qui ont diverti le spectateur/téléspectateur De plus, un médecin peut examiner l'état du compétiteur/performeur ou analogue, et peut conseiller au compétiteur/performeur de s'arrêter. En outre, les données surveillées et analysées peuvent également être utilisées pour améliorer les techniques et les enregistrements des joueurs.
PCT/JP2021/017118 2020-04-28 2021-04-28 Dispositif de traitement d'informations WO2021221140A1 (fr)

Applications Claiming Priority (4)

Application Number Priority Date Filing Date Title
JP2020078917 2020-04-28
JP2020-078917 2020-04-28
JP2021073691 2021-04-23
JP2021-073691 2021-04-23

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WO2021221140A1 true WO2021221140A1 (fr) 2021-11-04

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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004192632A (ja) * 2002-11-26 2004-07-08 Seiko Instruments Inc 競技観覧システム
JP2018098573A (ja) * 2016-12-09 2018-06-21 セイコーエプソン株式会社 データ収集装置、映像生成装置、映像配信システム、プログラム及び記録媒体
JP2018109825A (ja) * 2016-12-28 2018-07-12 富士通株式会社 健康管理プログラム、健康管理装置及び健康管理方法
JP2018191159A (ja) * 2017-05-08 2018-11-29 山▲崎▼ 薫 動画の配信方法

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2004192632A (ja) * 2002-11-26 2004-07-08 Seiko Instruments Inc 競技観覧システム
JP2018098573A (ja) * 2016-12-09 2018-06-21 セイコーエプソン株式会社 データ収集装置、映像生成装置、映像配信システム、プログラム及び記録媒体
JP2018109825A (ja) * 2016-12-28 2018-07-12 富士通株式会社 健康管理プログラム、健康管理装置及び健康管理方法
JP2018191159A (ja) * 2017-05-08 2018-11-29 山▲崎▼ 薫 動画の配信方法

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