WO2021210903A1 - Learning method, learning device, and learning system - Google Patents

Learning method, learning device, and learning system Download PDF

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Publication number
WO2021210903A1
WO2021210903A1 PCT/KR2021/004677 KR2021004677W WO2021210903A1 WO 2021210903 A1 WO2021210903 A1 WO 2021210903A1 KR 2021004677 W KR2021004677 W KR 2021004677W WO 2021210903 A1 WO2021210903 A1 WO 2021210903A1
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WO
WIPO (PCT)
Prior art keywords
learning
case
mark
teaching aid
accommodating part
Prior art date
Application number
PCT/KR2021/004677
Other languages
French (fr)
Korean (ko)
Inventor
강거웅
Original Assignee
주식회사 재미씨
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 주식회사 재미씨 filed Critical 주식회사 재미씨
Priority claimed from KR1020210047769A external-priority patent/KR102582840B1/en
Publication of WO2021210903A1 publication Critical patent/WO2021210903A1/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B1/00Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
    • G09B1/02Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements
    • G09B1/16Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements the elements each bearing a plurality of different symbols, signs, or combinations of symbols and signs, only one symbol, sign, or combination thereof, of each element to be used at a time
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/06Foreign languages

Definitions

  • the embodiments disclosed herein relate to a learning method and a learning apparatus, and more specifically, to an apparatus and method for learning language, mathematics, coding, intelligence development, etc. using blocks as teaching aids.
  • Korea Patent Publication No. 10-2006-00100604 discloses a SCORM-based learning content service device and method of a digital broadcasting system, but as described above, depending on the user's understanding of the learning content, There is a problem in that learning content cannot be provided adaptively.
  • Embodiments disclosed in this specification have an object to present a learning apparatus and a learning method.
  • Embodiments disclosed herein have an object to provide a learning apparatus and a learning method that allows learners to intuitively understand and learn.
  • Embodiments disclosed herein have an object to present a learning device and a learning method that induces interest in learning as various types of teaching aids are presented to learners.
  • the learning device identifies a mark based on the photographed image when acquiring a photographed image of a teaching aid, and provides learning content based on the identified mark It may include a control unit, and a memory for storing at least one or more learning content corresponding to the mark.
  • the learning system identifies a mark based on the photographed image when acquiring a photographed image of the case in which the teaching aid is arranged, and the teaching aid, and the identified mark It may include a learning device for providing learning content based on the.
  • the learning device is a learning method to support the user's learning, the step of obtaining a photographed image of the teaching tool, and based on the photographed image It may include identifying the mark and providing learning content based on the identified mark.
  • the learning method includes the steps of: acquiring a photographed image of a teaching aid; and It may include identifying a mark based on the photographed image and providing learning content based on the identified mark.
  • any one of the above-mentioned problem solving means it is possible to present a learning device and a learning method that induces interest in learning by presenting various types of teaching aids to learners.
  • FIG. 1 is a block diagram illustrating a learning system according to an embodiment.
  • FIG. 2 is a block diagram illustrating a learning apparatus according to an embodiment.
  • FIG. 3 is an exemplary diagram illustrating a case according to an embodiment.
  • 4 to 7 are exemplary views illustrating a groove of a case according to an embodiment.
  • FIG. 8 is a block diagram illustrating a learning system according to another embodiment.
  • FIG. 9 is an exemplary diagram illustrating a state in which blocks are arranged according to an embodiment.
  • FIG. 10 is an exemplary diagram illustrating a block according to an embodiment.
  • 11 is an exemplary diagram illustrating seven bridges according to an embodiment.
  • FIG. 12 is an exemplary diagram illustrating blocks for combining vowels according to an embodiment.
  • 13 to 20 are exemplary views illustrating a case according to another embodiment.
  • 21 is a flowchart illustrating a learning method according to an embodiment.
  • the learning device identifies a mark based on the photographed image when acquiring a photographed image of a teaching aid, and provides learning content based on the identified mark It may include a control unit, and a memory for storing at least one or more learning content corresponding to the mark.
  • the learning system identifies a mark based on the photographed image when acquiring a photographed image of the case in which the teaching aid is arranged, and the teaching aid, and the identified mark It may include a learning device for providing learning content based on the.
  • the learning device is a learning method to support the user's learning, the step of obtaining a photographed image of the teaching tool, and based on the photographed image It may include identifying the mark and providing learning content based on the identified mark.
  • the learning method includes the steps of: acquiring a photographed image of a teaching aid; and It may include identifying a mark based on the photographed image and providing learning content based on the identified mark.
  • FIG. 1 is a configuration diagram for explaining a learning system 100 according to an embodiment.
  • a learning system 100 includes a learning device 10 .
  • the learning apparatus 10 may support the user's learning.
  • the learning apparatus 10 may be implemented as an electronic terminal or a server-client system, and the system may include an electronic terminal in which an online service application or web browser for interaction with a user is installed.
  • the electronic terminal may be implemented as a computer or portable terminal, a television, a wearable device, etc. that can be connected to a remote server through a network or connectable to other terminals and servers.
  • the computer includes, for example, a laptop, a desktop, and a laptop equipped with a web browser
  • the portable terminal is, for example, a wireless communication device that ensures portability and mobility.
  • the wearable device is, for example, a type of information processing device that can be worn directly on the human body, such as watches, glasses, accessories, clothes, shoes, etc. can be connected with
  • the server may be implemented as a computer that can communicate through a network with an electronic terminal in which an application or web browser is installed for interaction with the user, and may include a storage device capable of storing data or data through a third server. can also be saved.
  • the learning apparatus 10 may be implemented in any one form of an electronic terminal or a server-client system, and when implemented as a server, a plurality of components constituting the learning apparatus 10 are physically separated. It may include a server.
  • the learning system 100 may further include a case 20 .
  • the learning system 100 may further include a reflector 30 .
  • Each of the case 20 and the reflector 30 will be described in more detail later.
  • the learning apparatus 10 may be mounted on at least one of the first storage unit 210 and the second storage unit 220 , or between the first storage unit 210 and the second storage unit 220 . .
  • FIG. 2 is a block diagram illustrating the learning device 10 .
  • the learning apparatus 10 may include an input/output unit 110 , a control unit 120 , a communication unit 130 , and a memory 140 .
  • the input/output unit 110 may include an input unit for receiving an input from a user, and an output unit for displaying information such as a result of a task or the state of the learning apparatus 10 .
  • the learning apparatus 10 may include an operation panel for receiving a user input, a display panel for displaying a screen, and the like.
  • the input unit may include devices capable of receiving various types of user input, such as a keyboard, a physical button, a touch screen, a camera, or a microphone.
  • the output unit may include a display panel or a speaker.
  • the present invention is not limited thereto, and the input/output unit 110 may include a configuration supporting various input/output.
  • the camera provided in the learning device 10 may photograph teaching aids such as blocks disposed in the case 20 to be described later, and at this time, the upper surface of the case 20 in which the camera of the learning device 10 is placed on the ground.
  • a reflector 30 for changing the shooting direction so as to take a picture of a block disposed in the learning apparatus 10 may be coupled to the camera of the learning device 10 .
  • the controller 120 controls the overall operation of the learning apparatus 10 and may include a processor such as a CPU.
  • the controller 120 may control other components included in the learning apparatus 10 to perform an operation corresponding to a user input received through the input/output unit 110 .
  • the controller 120 may execute a program stored in the memory 140 , read a file stored in the memory 140 , or store a new file in the memory 140 .
  • control unit 120 when the control unit 120 obtains a photographed image of the teaching aid, it may identify a mark based on the photographed image and provide learning content based on the identified mark. For example, the controller 120 determines that the teaching aid is located within the shooting range and controls the camera as the input/output unit 110 to obtain a shooting image as the teaching aid is shot, and by analyzing the shooting image, the By extracting the displayed mark, it is possible to provide learning content corresponding to the extracted mark.
  • control unit 120 may monitor whether the user's motion or teaching aid is located while identifying the case 20 and continuously taking changes on the case 20, and the user's motion or teaching tool is located If it is confirmed that it is, it is possible to provide learning content corresponding to the teaching aid or motion.
  • the communication unit 130 may perform wired/wireless communication with other devices or networks.
  • the communication unit 130 may include a communication module supporting at least one of various wired and wireless communication methods.
  • the communication module may be implemented in the form of a chipset.
  • the wireless communication supported by the communication unit 130 may be, for example, Wireless Fidelity (Wi-Fi), Wi-Fi Direct, Bluetooth, Ultra Wide Band (UWB), or Near Field Communication (NFC).
  • the wired communication supported by the communication unit 130 may be, for example, USB or High Definition Multimedia Interface (HDMI).
  • the controller 120 may access and use data stored in the memory 140 , or may store new data in the memory 140 .
  • the memory 140 may store at least one learning content corresponding to the mark.
  • the learning system 100 may operate including the learning device 10, and accordingly, the learning device 10 captures the teaching materials and identifies the characters, colors, etc. displayed on the teaching materials to provide learning contents. can provide
  • the learning system 100 may operate including only the learning device 10 , but according to another embodiment, as shown in FIG. 1 , the learning system 100 includes the learning device 10 and the case 20 . can be configured.
  • the case 20 included in the learning system 100 accommodates at least one of teaching aids and a reflector, and is a device capable of mounting the learning device 10 .
  • the 'teaching tool' is a tool for maximizing the learning effect of the learning content, and may include blocks, rods, marbles, seven bridges, printed materials, paper, transparent plates, magic boards, and the like, and includes marks.
  • 'mark' is information to be learned and can be displayed on blocks or printed materials. It may include information such as a figure, a formula, a color, a number, a symbol, or a sign.
  • the mark is marked on a teaching aid such as a block, and may be used to input information into the learning device 10 through the teaching aid.
  • a 'block' is a block in which a three-dimensional hexahedron shape is formed, and a mark is printed on at least one surface.
  • the block is described in the shape of a hexahedron, but of course, it may be changed to various shapes such as beads.
  • the case 20 may include a first accommodating part 210 in which an inner space is formed in the shape of an empty hexahedron to accommodate the block, and the block is accommodated therein.
  • the shape of the first accommodating part 210 is not limited to a hexahedron, and a step may be formed on one surface, for example, it may have a 'L' shape so that a connection part to be described later can be inserted.
  • the case 20 may further include a second accommodating part 220 .
  • the second accommodating part 220 may be located adjacent to the first accommodating part 210 .
  • the second receiving unit 220 may include at least one of the second receiving upper portion 221 , the second receiving lower portion 222 , and the fitting plate 225 .
  • the second accommodating upper part 221 is formed in the shape of a hexahedron, and may be configured to form a space in which the teaching aid is accommodated.
  • the second receiving upper portion 221 may be configured such that an intaglio groove 250 is formed so that a teaching aid or fitting plate 225 is disposed on one surface.
  • the second accommodating lower part 222 is formed in a hexahedral shape, and the second accommodating upper part 221 may be located therein.
  • the second storage lower portion 222 may have one or more intaglio grooves 250 formed on one surface such that a teaching aid or fitting plate 225 is disposed.
  • the fitting plate 225 is configured to be positioned on at least one of the second receiving upper portion 221 and the second receiving lower portion 222 , or at least one of the second receiving upper portion 221 and the second receiving lower portion 222 . It may be configured to be located in a groove located on the surface of the. Alternatively, the fitting plate 225 may be connected to the first accommodating part 210 by itself. The fitting plate 225 may include one or more grooves 250 .
  • the second storage unit 220 may be implemented according to various embodiments.
  • the second accommodating part 220 may include a second accommodating upper part 221 and a second accommodating lower part 222 , wherein one or more grooves 250 are formed in the second accommodating upper part 221 .
  • the second accommodating part 220 may include a second accommodating upper part 221 and a second accommodating lower part 222 , wherein a groove 250 is formed in the second accommodating upper part 221 .
  • a fitting plate 225 may be positioned.
  • the second accommodating part 220 may include a second accommodating lower part 222 .
  • one or more grooves 250 may be formed in the second accommodating lower part 222 .
  • the second receiving unit 220 may include a second receiving lower portion 222 .
  • the second receiving lower portion 222 may have a fitting plate 225 having a groove 250 formed therein. .
  • the second accommodating part 220 may include a second accommodating upper part 221 and a second accommodating lower part 222 , in which case the second accommodating lower part 222 has one or more grooves 250 . can be formed.
  • the second accommodating part 220 may include a second accommodating upper part 221 and a second accommodating lower part 222 , in which case the second accommodating lower part 222 has one or more grooves 250 .
  • the formed fitting plate 225 may be positioned.
  • the second receiving unit 220 may include a fitting plate 225 , and one or more grooves may be formed in the fitting plate 225 .
  • the groove 250 may be formed in an intaglio in an area corresponding to a position where the block is disposed when blocks are combined to form a letter, for example, to guide the block placed in the arrangement area to be accurately disposed.
  • the shape and size of the groove 250 may be changed according to diphthongs, double consonants, supporting letters, numbers, symbols, punctuation marks, alphabets, paper prints, and the like.
  • the case 20 is formed of a flat plate and is coupled to one side of each of the first and second accommodating parts 210 and 220 to connect the first accommodating part 210 and the second accommodating part 220 .
  • a connector 230 may be included.
  • connection part 230 As for the connection part 230 , the length of the connection part 230 itself is adjusted or the area in which the connection part 230 is coupled to any one of the first storage part 210 and the second storage part 220 is reduced by an external force. Accordingly, the separation distance between the first accommodating part 210 and the second accommodating part 220 may be increased.
  • the learning device 10 may be mounted in the space 240 .
  • the shape of the case 20 is not limited to the above-described example, and the shape of the case 20 according to various embodiments will be described later with reference to FIGS. 13 to 20 .
  • FIGS. 4 to 7 are exemplary views for explaining the shape of a groove formed on the case 20 .
  • the groove may be located in at least one of the second receiving upper portion 221 and the second receiving lower portion 222 , or may be located in the fitting plate 225 .
  • a teaching aid may be located in the home, and for example, as the block is located, it may be photographed by the learning device 10 and provided with learning content accordingly. Also, for example, as the printed material is located in the home, it may be photographed by the learning device 10 and provided with learning content accordingly.
  • the printed matter is composed of a single sheet or a stack of multiple sheets of paper, so the user can solve the problem with a writing instrument such as a pencil, problems such as sudoku and arithmetic operations are printed on the paper, and the learning content for the paper located on the top is When finished, the user can remove the paper.
  • marbles may be located in the groove, and learning contents may be provided as the arranged marbles are photographed.
  • the shape of the groove may be an intaglio rectangular shape so that the block can be located, but is not limited thereto, and the number, position, and size of the groove on the case 20 may be changed according to the learning content.
  • the case 20 includes grooves 411, 412, 413 so that each of the initial and neutral can be arranged. can do.
  • a block on which characters without a base are written may be placed.
  • the case 20 may include a groove 421 in which the first consonant may be disposed, and a groove 422 formed as a single closed curve so that the neutral and final consonants may be disposed. Accordingly, one or more blocks may be positioned in the groove 422 , and, for example, each of the final and neutral blocks may be disposed in the groove 422 . For example, in the case 20 shown in (b) of FIG. 4, a block on which characters with a support are written may be placed.
  • one groove 430 may be formed in the case 20 , and a plurality of walls 431 having a predetermined length are present inside the groove 430 , and the walls 431 are provided. ) extends from the boundary of one corner constituting the groove, but the extension may not extend to the boundary of the other corner so that a region divided by a closed curve is not generated inside the groove 430 .
  • a space 436 formed in the middle of the groove and a space 435 around each vertex of the groove 430 may be formed inside the groove 430 . Accordingly, the user may place the block in the space 435 divided into four inside the groove 430 or place the block in the space 436 located in the center of the groove 430 , for example, punctuation marks You can place blocks such as
  • one groove 440 may be formed in the case 20, and a plurality of walls 441 having a predetermined length exist inside the groove 440, and the walls 441 Silver is a line crossing the inside of the groove, and may be formed in a shape to surround the region 446 so that a region 446 in which a block can be located is formed in the center of the groove 440 . Accordingly, the user may place the block in the space 445 divided into four inside the groove 440 or the block in the space 446 located in the center of the groove 440 .
  • one or more homes may be configured.
  • the groove may be composed of a plurality of grids.
  • the grooves 511 , 512 , and 513 are configured in plurality and may be appropriately arranged for learning mathematics. That is, the groove 512 may be formed so that a block marked as a mark for arithmetic operation can be arranged, and the groove 511 may be formed such that a block marked with a number as a mark can be arranged, and also the groove ( 513) may be formed so that a block in which a number for expressing a rounded number or a rounded number is displayed as a mark can be arranged.
  • grooves 521 and 522 may be formed to play number splitting or number collecting, and a line 523 for indicating the connection relationship of each groove is also It may be located in the case 20 .
  • the groove 530 may be configured with a plurality of grids, and accordingly, for example, as learning content requesting to input the number '3' is provided, the user can select 3 Blocks marked with dots can be placed in each groove corresponding to the dog.
  • one or more homes may be configured.
  • a single groove 610 is formed in the case 20 so that a block in which an answer to a problem is marked can be located.
  • FIG. 6 shows a state in which blocks are arranged in the groove.
  • a plurality of grooves 621 and 622 of different shapes are located, and blocks for coding learning are arranged.
  • one or more homes may be configured.
  • a plurality of grooves may be arranged in a lattice form, or a lattice may be formed inside one groove.
  • the user can play Sudoku by locating blocks marked with numbers as shown in (a) of FIG. You can play chilgyo-nori, or you can play tetris as shown in FIG. 7(c).
  • the user may arrange blocks according to the content presented in the learning content. For example, as shown in (d) of FIG. 7, as a problem, in a state in which a problem in which a picture, figure, symbol, color, etc. is arranged in a grid is presented, the user can arrange the contents as shown in the problem, or Alternatively, after the problem is provided and a predetermined time has elapsed, after the problem is removed, the user can arrange the content as it is.
  • learning content for matching a pattern can be presented, and accordingly, the user who viewed the learning content can refer to the picture, figure, symbol, color, etc. filled in the cell. , it is possible to select a block to be placed in the groove 741 of the blank space. Accordingly, the user can be provided with IQ test and intelligence development game as learning content.
  • one or more homes may be configured.
  • the groove may be composed of one or a plurality of grids.
  • blocks such as alphabets, English words, and spellings may be located in the home according to the learning content. Therefore, for example, when the learning apparatus 10 provides learning content corresponding to 'bear' in sound or video (including images), the user may input 'bear' or the like.
  • the grooves formed as described above are examples, and the shape, number, and size of the grooves may be changed according to the learning content.
  • the learning system 100 may include a learning device 10 and a reflector 30 as shown in FIG. 1 .
  • the learning apparatus 10 may generate a photographed image by photographing an image in which a block or a printed material mounted on the case 20, or a user's motion, is projected through the reflector 30 . Accordingly, even if the camera lens axis as the input/output unit of the learning device 10 does not penetrate the surface of the case 20 , the learning device 10 can easily photograph the surface of the case 20 .
  • the learning system 100 may be configured to include the learning device 10 and a third terminal (not shown).
  • the third terminal may display the learning content as an electronic terminal for displaying the learning content, or may mirror and display the learning content being displayed through the learning device 10 .
  • the learning device 10 may provide learning content through a communication unit that communicates with the third terminal, and sends the learning content to the third terminal based on control information determined based on a user's input to the learning device.
  • the learning content may be provided.
  • the learning content to be output by the learning apparatus 10 may be received and displayed by a third terminal (not shown) through the communication unit 130 .
  • the learning apparatus 10 may provide an interface for controlling the learning content through the input/output unit 110 , and the control unit 120 provides it to a third terminal (not shown) according to information received through the interface. You can decide and deliver the learning content to do.
  • the learning device 10 may operate to photograph the teaching aid, receive an input for controlling the learning content according to it, and transmit a signal related to the input to a third terminal (not shown), and the first receiving the signal
  • the third terminal (not shown) may provide learning content and content according to user control over the learning content.
  • the learning system 100 may be configured to include at least one of the learning device 10 , the case 20 , the reflector 30 , and a third terminal (not shown).
  • the learning system 100 further includes a stand 40 with at least one of the above-described learning device 10 , the case 20 , the reflector 30 and the third terminal (not shown). It is possible to mount the learning device 10 on the stand 40 and use the rear camera as the input/output unit 110 provided in the learning device 10 to photograph the teaching aid placed on the case 20 .
  • the stand 40 may be included in the learning system 100 separately from the case 20 , and the learning device 10 may be mounted on the stand 40 to photograph the case 20 . have.
  • the first storage unit 210 constituting the case 20 may not be present as shown in FIG. 8 , or the first storage unit 210 may be present.
  • the above-described stand 40 may be included in the learning system 100 by being configured separately from the case 20 as shown in FIG. 8, but may be formed integrally with the case 20 or the case ( 20) may be detachably formed.
  • the learning system 100 may include the learning device 10 so that the user holds the learning device 10 by hand and the teaching tool is photographed.
  • the control unit 120 of the learning device 10 may provide learning content by identifying the mark from the captured image and acquiring the identified mark as an input value of the user.
  • the learning content may be content previously generated based on a question bank, incorrect answer notes, big data, artificial intelligence, etc., and may include feedback content provided in response to a user's input value.
  • the learning apparatus 10 may provide a user with a tutorial on how to input characters using blocks.
  • the learning apparatus 10 may differently provide a tutorial on how to input characters using blocks according to the configuration of the blocks.
  • the tutorial may be preset, for example, a function corresponding to a specific motion may be stored and guided.
  • the learning apparatus 10 may provide customized learning by analyzing a problem frequently made wrong by the user, and may expose a type of learning content similar to a frequently mistaken problem at a higher frequency than other learning content.
  • the learning device 10 may provide learning contents for intelligence development including foreign language learning such as Hangul learning and English learning, math learning, coding learning, or Sudoku.
  • the learning device 10 may provide learning contents for learning Hangul.
  • the learning device 10 may request input of a specific word or character after providing animation such as a tutorial as learning content, or may display a word or character as content and request input of the same word or character.
  • the learning apparatus 10 may provide a predetermined image and request to input a name of the image, and may also request an input corresponding to an output sound.
  • the learning device 10 may provide feedback content.
  • the feedback content may include at least one of reward content and correction content.
  • reward content can be provided accordingly, and for example, reward content including points accumulation or praise and encouragement can be provided.
  • corrective content For example, it is possible to provide as proofreading content that an incorrect answer is input with a sound, screen flickering, color, arrow, animation, or the like.
  • correction content for correcting the incorrect answer by analyzing the user's incorrect answer type. For example, when the user inputs in the wrong direction, the correct answer can be induced by 'Turn right' or 'Turn over'.
  • an animation that displays the correct answer or shows the process to the correct answer can be provided as proofreading content, for example, a block to be moved among a plurality of blocks or an animation of a hand gesture to move a block of an incorrect answer, Alternatively, an animation for moving a block of an incorrect answer may be provided.
  • the learning device 10 When the block is composed of consonants, vowels, double consonants, double vowels, and punctuation marks (question marks, exclamation marks, commas, periods, etc.), the learning device 10 combines each block to generate letters or sentences. You can provide a tutorial about it.
  • the learning device 10 may provide a tutorial that 'a' can be input by placing each of 'a' and 'a' in the case 20 for inputting the letter 'a', For input of 'ka', each of ' ⁇ ' and 'a' is placed in the case 20 to provide a tutorial that 'ka' can be input.
  • the learning device 10 places each of 'a' and ' ⁇ ' in the case 20 for generating the letters 'and', or puts 'a' and ' ⁇ ' and 'a' in the case ( 20) to provide a tutorial that you can input the letters 'and'.
  • the learning apparatus 10 may provide a tutorial on a method of generating letters by combining blocks of consonants and vowels.
  • the learning apparatus 10 may provide a method for inputting diconsonants as a tutorial.
  • the learning device 10 shakes in front of the camera before placing the 'a' block in the second storage unit 220 of the case 20 for ' ⁇ ' input, it can be entered as a double consonant as a tutorial. can provide
  • the learning device 10 can input ' ⁇ ' when two 'a' blocks are placed in parallel in the second storage unit 220 of the case 20 at the same time for ' ⁇ ' input. It can be provided as a tutorial.
  • the learning device 10 exposes the 'a' block to the camera of the learning device 10 once to input ' ⁇ ', and then exposes the second storage unit ( 220) can provide a tutorial that ' ⁇ ' can be entered.
  • the learning device 10 can input ' ⁇ ' if the user performs a motion of touching the 'a' block twice after arranging the 'a' block for ' ⁇ ' input. can provide
  • the learning apparatus 10 may provide a tutorial for the input method of diphthongs.
  • the learning device 10 shakes in front of the camera before placing the 'a' block in the second storage unit 220 of the case 20 for ' ⁇ ' input, it can be entered as a double vowel ' ⁇ '. It can be provided as a tutorial.
  • the learning device 10 arranges two 'a' blocks in parallel or overlaps them for ' ⁇ ' input and simultaneously arranges them in the second storage unit 220 of the case 20, ' ⁇ ' can be provided as a tutorial.
  • ' ⁇ ' ' can be provided as a tutorial.
  • the learning device 10 exposes the 'a' block to the camera of the learning device 10 once to input ' ⁇ ', and then exposes the second storage unit ( 220), it can be provided as a tutorial that ' ⁇ ' can be entered.
  • the learning device 10 can input ' ⁇ ' if the user performs a motion of touching the 'a' block twice after arranging the 'a' block for ' ⁇ ' input. can provide
  • the learning apparatus 10 may provide the learning content, which is content for requesting the user to input text using blocks, to the user through the display provided in the learning apparatus 10 .
  • the learning apparatus 10 may provide Hangul learning content to the user, and may request the user to input Hangul 'a' using a block through the Hangul learning content.
  • the learning device 10 may detect whether a block is disposed in the second storage unit 220 of the case 20 using a camera, and when the block is detected, based on the arrangement of the block You can receive a combination of characters identified in the block.
  • the learning apparatus 10 may take a picture of the second housing unit 220 of the case 20 by controlling the camera of the learning apparatus 10 after requesting the input of characters in the learning content. And the learning device 10 can identify the characters of the block as consonants, vowels, and bases, respectively, based on the location of the blocks, and recognize the characters by combining the characters identified as consonants, vowels, and bases through the block. You can input text.
  • the learning device 10 may provide Hangul learning content that requests the user to input 'a', and is placed in the second storage unit 220 of the case 20, which is an area photographed through the camera.
  • the blocks 901 and 902 By detecting whether the blocks 901 and 902 are arranged, it is possible to determine whether a combination of characters is 'a' by recognizing the detected character 'a' of the block 901 and the character 'a' of the block 902 .
  • the learning apparatus 10 may recognize a consonant as a double consonant or a vowel as a diphthong according to a block arrangement method or a camera exposure method.
  • the learning apparatus 10 may recognize a block as a diconsonant or a diphthong based on whether the block detected by the camera shakes for a preset time.
  • the learning device 10 may detect the arrangement of the vowel block 'A' in the second storage unit 220 of the case 20 through the camera, and the block 'A' detected through the camera is If it shakes left and right in the area of the second housing 220 for 1 second within the shooting angle range, the block 'a' may be recognized as the double vowel ' ⁇ ' corresponding to the vowel 'a'.
  • the learning apparatus 10 may recognize a block as a diphthong or a diphthong based on the arrangement method of the block detected by the camera.
  • the learning apparatus 10 detects that the same 'c' blocks are overlapped or arranged in a line in parallel in the second housing unit 220 of the case 20, the double consonant corresponding to the consonant 'c' It can be recognized as ' ⁇ '.
  • the learning apparatus 10 may recognize the block as a double consonant or a diphthong according to the exposure method of the block to the camera.
  • the learning device 10 sets the vowel 'a' to ' ⁇ ' when it is placed in the second storage unit 220 of the case 20 when the vowel block 'a' is exposed to the camera once and then exposed twice. It can be recognized as a double vowel.
  • the learning apparatus 10 may reset the input corresponding to the block when it is wrong.
  • the learning device 10 covers the user's motion, such as covering the block with respect to the camera, at least a part of the camera lens being covered, moving the hand at a predetermined speed on the block, or moving another object. If the block is not temporarily recognized by the camera as it is detected, the already recognized character may be deleted and a new character may be input.
  • the learning apparatus 10 may provide various feedback contents depending on whether the letters indicated by the letter combination of the blocks recognized through the camera and the letters requested for input in the learning contents are the same.
  • the learning apparatus 10 may determine whether the letters indicated by the letter combination of the blocks recognized through the camera and the letters requested to be input in the learning content are the same, and if they are the same, different learning content may be provided. .
  • the learning apparatus 10 may provide learning content having the same difficulty level.
  • the learning apparatus 10 may provide the user with learning content that requests input of other characters that are combined using consonants and vowels incorrectly input by the user.
  • the learning apparatus 10 may provide corrective content corresponding to a hint regarding the correct answer when the user makes an incorrect input. More specifically, for example, when the user inputs 'geo' while the letter requested for input is 'a', the learning device 10 provides the user with proofreading content containing a hint to rotate ' ⁇ '.
  • the learning apparatus 10 may provide learning content for mathematical learning.
  • the learning apparatus 10 may provide a problem.
  • the user may be prompted to input an answer using blocks, or to input a problem using blocks and input an answer accordingly.
  • the learning apparatus 10 may provide reward content when the user inputs a correct answer when receiving an answer to a problem, and provide correction content when an incorrect answer is input.
  • Corrective content is, for example, notifying that a wrong input is made with sound, screen flickering, color, arrow, animation, etc. , when entering a number larger than the correct answer, suggesting 'Adding 6 to 5 makes 11 greater than 10, please enter one smaller number ⁇ ' or 'That's a minus sign ⁇ Please enter a plus sign'
  • motions such as hand gestures showing demonstrations or animations such as movement of blocks may be played.
  • the learning apparatus 10 may provide learning content for coding learning, and the learning apparatus 10 may provide learning content for intelligence development.
  • Sudoku may be included as learning content for intellectual development. Therefore, the learning device 10 can provide a problem on the screen, solve the sudoku while the user inputs the problem into the home, and the learning device 10 continuously analyzes the user's progress by continuously analyzing the user's input. Feedback can be given differently depending on whether or not an incorrect answer is given to one value.
  • the learning apparatus 10 may provide reward content when the user inputs a correct answer when receiving an answer to a problem, and provide correction content when an incorrect answer is input.
  • Corrective content is, for example, notifying that a wrong input is made with sound, screen flickering, color, arrow, animation, etc. , when entering an incorrect answer, suggesting 'Would you like to give me a hint?', 'Try entering a different number ⁇ ', 'You entered a large number ⁇ ', or display an incorrectly entered line or field on the screen, or In case of incorrect input, motions such as hand gestures or block movements are played to induce correct answers.
  • the learning device 10 places the block corresponding to the problem in the groove or when the problem is written on the paper located in the groove, the problem is input in the same way as displayed through the learning device 10, or a paper print with the Sudoku problem is written If you enter the correct answer in , you can provide additional reward contents.
  • the learning device 10 provides learning content for intelligence development, as learning content, input the same as the screen, input symmetrically, input a rotated state, input a state reflected by a mirror or water, or overlap
  • the learning device 10 when the learning device 10 provides learning content for intelligence development, it can be placed identically to the screen or filled in an empty space as learning content. It is possible to provide reward contents that can lead to learning activities such as animations such as blooming or falling petals, and explanations of flowers.
  • the learning apparatus 10 may provide reward content when the user inputs a correct answer when receiving an answer to a problem, and provide correction content when an incorrect answer is input.
  • proofreading content incorrect input is notified by sound, screen flickering, color, arrow, animation, etc., or when the user inputs in the wrong direction, the correct answer is induced by 'Turn right' or 'Flip it over', or incorrect input.
  • the displayed line or cell can be displayed on the screen, or when the user enters an incorrect input, an animation such as a hand gesture or block movement is played to induce the correct answer or briefly show the correct answer.
  • the block may have various shapes, such as a hexahedron or a sphere.
  • a mark may be displayed on at least one of the faces constituting the block, and thus, for example, if a number is marked on one side of the block, as many points as the number corresponding to the number may be marked on the opposite side of the block. .
  • the block may be provided with a coupling device.
  • the blocks may be bound to each other by the provided coupling device to generate letters.
  • the coupling device may be a magnet, Velcro, a button, a buckle, or the like.
  • the block itself is provided with at least one of an intaglio groove and an embossed groove, so that when another block is combined with the block to generate one letter, the grooves of each block may be engaged and combined.
  • the groove provided in the block is provided with the above-described coupling device, the coupling can be facilitated.
  • FIG. 10 is an exemplary diagram illustrating a block.
  • the consonant 'a' block 1001 may be provided with magnets in each of the right 1002 and lower 1003 directions in which vowels can be combined, and the vowel 'a' block 1004 has a left ( A magnet may be provided on each of 1005 and the right side 1006 .
  • 'a' (1007), 'geo' (1008), 'high' (1009), 'gu' (1010) You can create text.
  • the learning apparatus 10 may recognize the seven bridges composed of arbitrary shapes other than blocks, for example, it may recognize the seven bridges composed of a polyhedron, a straight line, a circle, a closed curve, a figure, a point, and the like.
  • the learning device 10 can identify the seven bridges through the camera, and It is possible to identify the arrangement order, arrangement direction, or color of shapes.
  • the learning apparatus 10 may recognize a consonant, a vowel, a double consonant, and a double vowel based on the identified seven bridges and receive a letter.
  • the seven bridges may be composed of straight lines 1101 and circles 1102 of different lengths, and the user shapes the characters by changing the arrangement positions or directions of the straight lines 1101 and the circle 1102 to form a learning device. You can enter characters in (10).
  • the learning apparatus 10 may recognize a block composed of dots together with the block.
  • the learning device 10 uses the camera can identify the vowel.
  • FIG. 12 is an exemplary diagram illustrating blocks for combining vowels. Referring to this, together with the cheonjiin block 1210 that can represent '-' or ' ⁇ ', there may exist a cheonjiin block that can represent ' ⁇ '.
  • the Cheonjiin block that can represent ' ⁇ ' is composed of a smaller shape than the Cheonjiin block 1210 and represents the ' ⁇ '.
  • it may exist as a block 1203 or a block 1204 with a ' ⁇ ' in a block of the same size as the block 1210 .
  • the user may combine one or more of the Cheonjiin blocks 1201, 1202, 1203, 1204, 1210, and accordingly, the vowel 1220 ) can be created.
  • FIGS. 13 to 20 are exemplary views for explaining a case according to another embodiment.
  • the case 20 may include a first accommodating part 210 and a second accommodating part 220, respectively, and the second accommodating part 220 is in a state including a groove, or The fitting plate including the groove may be inserted or raised.
  • Each of the first accommodating part 210 and the second accommodating part 220 may be detachable without a structure corresponding to the connection part 230 of FIG. 3 .
  • the first receiving portion 210 and the second receiving portion 220, each abutting surface 1310 is magnetic, has a fastening part such as Velcro, or is composed of a groove of concavo-convex so that it can stick or fall apart. have.
  • each of the first and second accommodating units 210 and 220 may be magnetic, so that they may stick or fall apart even if the directions of the respective accommodating units are changed.
  • the case 20 includes a cover in the first storage unit 210 , and the cover may be opened and closed in any direction.
  • the user can mount the learning device 10 so that the learning device 10 is located inside the first storage unit 210, and for this purpose, the first storage unit 210 is anti-slip therein. It may include a support groove for the.
  • the first storage unit 210 has a clasp so that the cover is opened without being bent by 180 degrees with respect to the first storage unit 210 , so that the learning device 10 is mounted.
  • the cover 1410 may also be included in the first storage unit 210 , and the cover 1410 may be opened and closed in any direction.
  • the inner space of the first receiving unit 210 may include a support groove and the like so as not to slip when the learning device 10 is mounted.
  • the cover 1410 When the cover 1410 is opened, as one point of the cover 1410 rises in the opposite direction to the first receiving part 210 , one edge of the cover 1410 is mounted inside the first receiving part 210 , and accordingly to form an inclined base. Therefore, the user can open the cover 1410, fold the cover 1410 to form a base, and then put the learning device 10 upright.
  • the cover 1410 includes a fold line 1411 , and the fold line 1411 is formed in a longitudinal direction or perpendicular to the longitudinal direction of the cover 1410 , and a predetermined distance from an edge adjacent to the second receiving part 220 . It may be formed spaced apart. Accordingly, a portion of the cover 1410 may be bent in the rear direction of the cover 1410 based on the fold line 1411 , thereby opening the inner space of the first accommodating part.
  • the lower region of the cover 1410 when bent based on the fold line 1411 , the lower region of the cover 1410 may not be attached to the upper region of the cover 1410 as shown in FIG. 14 .
  • the cover 1410 when the fold line 1411 is bent based on the lower region of the cover 1410 is attached to the upper region of the cover 1410, the cover 1410 can be folded, and when stored, the cover 1410 is stored in a folded state. and the folded cover 1410 may close the open inner space of the first receiving part 210 .
  • the cover 1410 when the cover 1410 is bent, the cover 1410 may be divided into two parts in the longitudinal direction of the upper part and the lower part, and the lower region and the upper region are bent based on the fold line 1411 , the second receiving part 220 .
  • the region close to ) is called the lower region, and the other region is called the upper region.
  • the cover 40 As the cover 40 is bent by the fold line 1411 to form a predetermined angle, it can be erected on the floor of the first storage unit 210 and can support the learning device 10 to be mounted.
  • a mounting groove 1450 is formed in the first receiving part 210 , so that the learning device 10 seated in the holding groove 1450 can be supported with respect to the cover 1410 .
  • the case 20 includes a first accommodating part 210 and a second accommodating part 220 , respectively, and the first accommodating part 210 is mounted in a straight line.
  • a groove 1510 may be located.
  • the mounting groove 1510 located in the first receiving unit 210 may have a depth sufficient to accommodate the learning device 10 , so that it may be engraved deeper than the groove of the second receiving unit 220 .
  • the holding groove 1510 of the first accommodating part 220 is engraved into a rectangle for mounting the learning device 10 and the first number It is formed through the payer 210 , and in this case, the longitudinal edge of the mounting groove 1510 may be positioned parallel to the edge of the groove located in the second receiving part 220 . Accordingly, the user can mount the learning device 10 in the mounting groove 1510 formed in the first receiving part 210 of the case 20 .
  • the second receiving lower portion 222 in which the fitting plate 225 is located may be connected to the first receiving portion 210 , and the fitting plate 225 or the second receiving lower portion 222 may be disposed on the first receiving portion 210 .
  • a mounting groove 1610 for mounting the learning device 10 may be located on the .
  • the mounting groove 1610 can prevent the learning device 10 from slipping by adding a rubber groove or the like.
  • the exposure of the mounting groove 1610 can be performed by rotating the first accommodating part 210. As the user rotates the first accommodating part 210 in the rotational direction 1650, the holding groove 1610 is moved. can be covered
  • the first receiving unit 210 may be connected to the fitting plate 225 or the second receiving lower portion 222 through the rotation support unit 1620, and the first receiving unit 210 through the rotation support unit 1620 as a medium. can rotate.
  • the rotation support 1620 may be implemented as a hinge or the like.
  • the second storage upper portion 221 may be disposed on the second storage lower portion 222 .
  • a groove may be formed in the second receiving upper portion 221 disposed on the second receiving lower portion 222 .
  • the learning apparatus 10 may also be mounted on the first storage unit 210 .
  • the first receiving part 210 and the second receiving part 220 may be located adjacent to each other, and as shown in FIG. 18 , the first receiving part via the connecting part 1810 as a medium. As the 210 and the second accommodating part 220 are connected, the second accommodating part 220 may be positioned adjacent to the first accommodating part 210 .
  • a second receiving lower portion 222 having a groove formed therein is connected to the first receiving portion 210, or a second receiving lower portion 222 having a grooved fitting plate 225 is connected to the first receiving portion 210, or a groove
  • the formed fitting plate 225 may be connected.
  • the connector 1810 extends from the first accommodating part 210 , and the connector 1810 further includes a fastening part to be connected to the second accommodating part 220 .
  • the fastening part is magnetic, has a fastening part such as Velcro, or is configured as an uneven groove, so that the first receiving part 210 is detachable from the second receiving part 220 through the fastening part.
  • connection unit 1810 additionally includes an anti-slip part such as a groove or rubber to prevent the learning device 10 from slipping when the learning device 10 is mounted.
  • the connecting portion 1810 may be formed of concavo-convex, and may be composed of a concave-shaped groove 1830 as shown in FIG. 18 , and a convex-shaped groove 1930 as shown in FIG. 19 . ) can also be configured.
  • connection part 1810 is connected to the first storage part 210 and the hinge via a hinge, and when the connection part 1810 is unfolded, the second storage part 220 is detachable as shown in FIG. 18 , but the connection part 1810 ) by rotating the hinge as a medium, one surface of the connection unit 1810 can be folded in contact with one surface of the first storage unit 210 .
  • the learning apparatus 10 may also be mounted on the first storage unit 210 .
  • the second receiving unit 220 may be connected adjacent to the first receiving unit 210 . That is, the second accommodating lower part 222 may be connected to the first accommodating part 210 , and the fitting plate 225 may be located in the second accommodating lower part 222 . If necessary, the second accommodating upper part 221 may be positioned on the second accommodating lower part 222 .
  • the first accommodating part 210 and the second accommodating lower part 222 may be connected to a connection part 2030, and the connection part 2030 includes a locking protrusion 2020, so that the length of the connection part 2030 itself is adjusted or As the area in which the connection part 2030 is coupled to the first storage part 210 by an external force decreases, the separation distance between the first storage part 210 and the second storage part 222 may be changed, and the separation distance is Reflecting, the width of the locking groove 2010 may be increased or decreased.
  • the learning device 10 may be mounted on the engaging groove 2110, and for this purpose, the engaging groove 2010 may include an anti-slip part such as rubber.
  • the learning apparatus 10 may also be mounted on the first storage unit 210 .
  • the case 20 may be configured in various forms.
  • FIG. 21 is a flowchart illustrating a learning method according to an exemplary embodiment.
  • the learning method shown in FIG. 21 includes the steps of time-series processing in the learning apparatus 20 or the learning system 100 described with reference to FIGS. 1 to 20 . Therefore, even if omitted below, the content described above with respect to the learning device 20 shown in FIGS. 1 to 20 or the learning system 100 including the learning device is the learning method according to the embodiment shown in FIG. can also be used for
  • the learning device 10 may detect whether setting for learning is completed, such as installing a reflector, or installing a teaching aid such as a printed material, and may request to set if not completed.
  • the learning apparatus 10 may provide learning content ( S2110 ).
  • the learning device 10 may acquire a photographed image by photographing the area where the teaching aid is arranged (S2130) ).
  • the learning device 10 may provide learning content corresponding to the problem.
  • the user when providing the learning content, the user may display a problem in the area where the learning apparatus 10 is photographed. For example, when displaying Sudoku contents through the screen of the learning device 10, the user can position the teaching aids corresponding to the numbers already filling each grid of the Sudoku on the case 20, Accordingly, the same problem as the problem displayed through the screen can be displayed in the area for the user to input an answer. As such, when a teaching aid including a mark marked as a problem presented as a problem for learning is placed on the case, the learning device 10 may provide reward content.
  • the learning apparatus 10 may determine the user's input value based on the captured image (S2140). For example, the learning device 10 may analyze the photographed image, extract the mark displayed on the teaching aid, and identify what information corresponds to the mark.
  • the learning apparatus 10 may use an image analysis method based on a deep learning model, such as a convolutional neural network (CNN) or a recurrent neural network (RNN), to identify marks in the captured image.
  • a deep learning model such as a convolutional neural network (CNN) or a recurrent neural network (RNN)
  • CNN convolutional neural network
  • RNN recurrent neural network
  • the learning apparatus 10 may identify a mark in the photographed image using a technique such as OCR.
  • the identified mark as described above is determined as an input value of the user, and the learning apparatus 10 may provide feedback content based on the input value (S2150).
  • the learning apparatus 10 may provide reward content if the answer input by the user is a correct answer, and may provide correction content if the answer is an incorrect answer.
  • the learning apparatus 10 may repeat steps S2110 to S2150 (S2160).
  • ' ⁇ unit' used in the above embodiments means software or hardware components such as field programmable gate array (FPGA) or ASIC, and ' ⁇ unit' performs certain roles.
  • '-part' is not limited to software or hardware.
  • the ' ⁇ unit' may be configured to reside on an addressable storage medium or may be configured to refresh one or more processors.
  • ' ⁇ ' denotes components such as software components, object-oriented software components, class components, and task components, and processes, functions, properties, and procedures. , subroutines, segments of program patent code, drivers, firmware, microcode, circuitry, data, databases, data structures, tables, arrays, and variables.
  • components and ' ⁇ units' may be implemented to play one or more CPUs in a device or secure multimedia card.
  • the learning method according to the above-described embodiment may also be implemented in the form of a computer-readable medium for storing instructions and data executable by a computer.
  • the instructions and data may be stored in the form of program codes, and when executed by the processor, a predetermined program module may be generated to perform a predetermined operation.
  • computer-readable media can be any available media that can be accessed by a computer, and includes both volatile and nonvolatile media, removable and non-removable media.
  • the computer-readable medium may be a computer recording medium, which is a volatile and non-volatile and non-volatile storage medium implemented in any method or technology for storage of information such as computer-readable instructions, data structures, program modules, or other data.
  • the computer recording medium may be a magnetic storage medium such as HDD and SSD, an optical recording medium such as CD, DVD, and Blu-ray disc, or a memory included in a server accessible through a network.
  • the learning method according to the above-described embodiment may be implemented as a computer program (or computer program product) including instructions executable by a computer.
  • the computer program includes programmable machine instructions processed by a processor, and may be implemented in a high-level programming language, an object-oriented programming language, an assembly language, or a machine language.
  • the computer program may be recorded in a tangible computer-readable recording medium (eg, a memory, a hard disk, a magnetic/optical medium, or a solid-state drive (SSD), etc.).
  • the above-described learning method may be implemented by executing the above-described computer program by a computing device.
  • the computing device may include at least a portion of a processor, a memory, a storage device, a high-speed interface connected to the memory and the high-speed expansion port, and a low-speed interface connected to the low-speed bus and the storage device.
  • Each of these components is connected to each other using various buses, and may be mounted on a common motherboard or in any other suitable manner.
  • the processor may process a command within the computing device, such as for displaying graphic information for providing a Graphical User Interface (GUI) on an external input or output device, such as a display connected to a high-speed interface.
  • GUI Graphical User Interface
  • Examples are instructions stored in memory or a storage device.
  • multiple processors and/or multiple buses may be used with multiple memories and types of memory as appropriate.
  • the processor may be implemented as a chipset formed by chips including a plurality of independent analog and/or digital processors.
  • Memory also stores information within the computing device.
  • the memory may be configured as a volatile memory unit or a set thereof.
  • the memory may be configured as a non-volatile memory unit or a set thereof.
  • the memory may also be another form of computer readable medium such as, for example, a magnetic or optical disk.
  • a storage device may provide a large-capacity storage space to the computing device.
  • a storage device may be a computer-readable medium or a component comprising such a medium, and may include, for example, devices or other components within a storage area network (SAN), a floppy disk device, a hard disk device, an optical disk device, or a tape device, a flash memory, or other semiconductor memory device or device array similar thereto.
  • SAN storage area network
  • floppy disk device a hard disk device
  • an optical disk device or a tape device
  • flash memory or other semiconductor memory device or device array similar thereto.

Abstract

According to an embodiment, presented is a learning device comprising: a control unit which, when a captured image obtained by capturing an image of a teaching aid is obtained, identifies a mark on the basis of the captured image, and provides learning content on the basis of the identified mark; and a memory which stores at least one learning content corresponding to the mark.

Description

학습방법, 학습 장치 및 학습시스템Learning method, learning device and learning system
본 명세서에서 개시되는 실시예들은 학습방법 및 학습장치로서, 보다 구체적으로, 블록 등을 교구로서 언어, 수학, 코딩, 지능개발 등을 학습할 수 있도록 하는 장치 및 방법에 관한 것이다.The embodiments disclosed herein relate to a learning method and a learning apparatus, and more specifically, to an apparatus and method for learning language, mathematics, coding, intelligence development, etc. using blocks as teaching aids.
최근 들어 다양한 학습방법이 제시되고 있으며, 이러한 학습방법은 사용자단말에서 구동되는 애플리케이션을 통해 학습콘텐츠를 제공하는 것이 일반적이다. Recently, various learning methods have been proposed, and it is common for such learning methods to provide learning contents through an application running on a user terminal.
하지만 사용자단말에서 구동되는 기존 애플리케이션은 사용자가 학습할 학습콘텐츠를 일방적으로 제공할 뿐 학습콘텐츠에 대한 사용자의 이해여부를 획득하여 적응적으로 학습콘텐츠를 제공하지 못한다는 문제점이 있다. However, there is a problem in that the existing application running on the user terminal only unilaterally provides the learning content for the user to learn, and cannot adaptively provide the learning content by acquiring the user's understanding of the learning content.
관련하여 선행기술 문헌인 한국특허공개번호 제10-2006-00100604 호에서는 디지털 방송 시스템의 SCORM기반 학습콘텐츠 서비스장치 및 그 방법에 대해 개시하고 있으나 상술된 바와 같이 학습콘텐츠에 대한 사용자의 이해여부에 따라 적응적으로 학습콘텐츠를 제공하지 못하는 문제점이 있다.In relation to this, Korea Patent Publication No. 10-2006-00100604, a prior art document, discloses a SCORM-based learning content service device and method of a digital broadcasting system, but as described above, depending on the user's understanding of the learning content, There is a problem in that learning content cannot be provided adaptively.
따라서 상술된 문제점을 해결하기 위한 기술이 필요하게 되었다.Therefore, there is a need for a technique for solving the above-mentioned problems.
한편, 전술한 배경기술은 발명자가 본 발명의 도출을 위해 보유하고 있었거나, 본 발명의 도출 과정에서 습득한 기술 정보로서, 반드시 본 발명의 출원 전에 일반 공중에게 공개된 공지기술이라 할 수는 없다.On the other hand, the above-mentioned background art is technical information that the inventor possessed for the derivation of the present invention or acquired in the process of derivation of the present invention, and it cannot be said that it is necessarily a known technique disclosed to the general public before the filing of the present invention. .
본 명세서에서 개시되는 실시예들은, 학습장치 및 학습방법을 제시하는데 목적이 있다.Embodiments disclosed in this specification have an object to present a learning apparatus and a learning method.
본 명세서에서 개시되는 실시예들은, 학습자들이 직관적으로 이해하고 학습해나갈 수 있도록 하는 학습장치 및 학습방법을 제시하는데 목적이 있다.Embodiments disclosed herein have an object to provide a learning apparatus and a learning method that allows learners to intuitively understand and learn.
본 명세서에서 개시되는 실시예들은, 다양한 형태의 교구를 학습자에게 제시함에 따라 학습에 대한 흥미를 갖도록 유인하는 학습장치 및 학습방법을 제시하는데 목적이 있다.Embodiments disclosed herein have an object to present a learning device and a learning method that induces interest in learning as various types of teaching aids are presented to learners.
상술한 기술적 과제를 달성하기 위한 기술적 수단으로서, 일 실시예에 따르면, 학습장치는 교구를 촬영한 촬영이미지를 획득하면 상기 촬영이미지에 기초하여 마크를 식별하고 식별된 마크에 기초하여 학습콘텐츠를 제공하는 제어부, 및 마크에 대응되는 학습콘텐츠를 적어도 하나 이상 저장하는 메모리를 포함할 수 있다.As a technical means for achieving the above-described technical task, according to an embodiment, the learning device identifies a mark based on the photographed image when acquiring a photographed image of a teaching aid, and provides learning content based on the identified mark It may include a control unit, and a memory for storing at least one or more learning content corresponding to the mark.
상술한 기술적 과제를 달성하기 위한 기술적 수단으로서, 일 실시예에 따르면, 학습시스템은 교구가 배치되는 케이스, 및 교구를 촬영한 촬영이미지를 획득하면 상기 촬영이미지에 기초하여 마크를 식별하고 식별된 마크에 기초하여 학습콘텐츠를 제공하는 학습장치를 포함할 수 있다.As a technical means for achieving the above-described technical task, according to one embodiment, the learning system identifies a mark based on the photographed image when acquiring a photographed image of the case in which the teaching aid is arranged, and the teaching aid, and the identified mark It may include a learning device for providing learning content based on the.
상술한 기술적 과제를 달성하기 위한 기술적 수단으로서, 일 실시예에 따르면, 학습장치가, 사용자의 학습을 지원하는 학습방법으로서, 교구를 촬영한 촬영이미지를 획득하는 단계, 및 상기 촬영이미지에 기초하여 마크를 식별하고 식별된 마크에 기초하여 학습콘텐츠를 제공하는 단계를 포함할 수 있다.As a technical means for achieving the above-described technical task, according to an embodiment, the learning device is a learning method to support the user's learning, the step of obtaining a photographed image of the teaching tool, and based on the photographed image It may include identifying the mark and providing learning content based on the identified mark.
상술한 기술적 과제를 달성하기 위한 기술적 수단으로서, 일 실시예에 따르면, 학습방법을 수행하는 프로그램이 기록된 컴퓨터 판독 가능한 기록 매체로서 상기 학습방법은, 교구를 촬영한 촬영이미지를 획득하는 단계, 및 상기 촬영이미지에 기초하여 마크를 식별하고 식별된 마크에 기초하여 학습콘텐츠를 제공하는 단계를 포함할 수 있다.As a technical means for achieving the above-described technical task, according to an embodiment, as a computer-readable recording medium on which a program for performing a learning method is recorded, the learning method includes the steps of: acquiring a photographed image of a teaching aid; and It may include identifying a mark based on the photographed image and providing learning content based on the identified mark.
전술한 과제 해결 수단 중 어느 하나에 의하면, 학습장치 및 학습방법을 제시할 수 있다.According to any one of the above-described problem solving means, it is possible to present a learning apparatus and a learning method.
전술한 과제 해결 수단 중 어느 하나에 의하면, 학습자들이 직관적으로 이해하고 학습해나갈 수 있도록 하는 학습장치 및 학습방법을 제시할 수 있다.According to any one of the above-described problem solving means, it is possible to present a learning apparatus and a learning method that enable learners to intuitively understand and learn.
전술한 과제 해결 수단 중 어느 하나에 의하면, 다양한 형태의 교구를 학습자에게 제시함에 따라 학습에 대한 흥미를 갖도록 유인하는 학습장치 및 학습방법을 제시할 수 있다.According to any one of the above-mentioned problem solving means, it is possible to present a learning device and a learning method that induces interest in learning by presenting various types of teaching aids to learners.
개시되는 실시예들에서 얻을 수 있는 효과는 이상에서 언급한 효과들로 제한되지 않으며, 언급하지 않은 또 다른 효과들은 아래의 기재로부터 개시되는 실시예들이 속하는 기술분야에서 통상의 지식을 가진 자에게 명확하게 이해될 수 있을 것이다.Effects obtainable in the disclosed embodiments are not limited to the above-mentioned effects, and other effects not mentioned are clear to those of ordinary skill in the art to which the embodiments disclosed from the description below belong. will be able to be understood
도 1은 일 실시예에 따른 학습시스템을 도시한 구성도이다.1 is a block diagram illustrating a learning system according to an embodiment.
도 2는 일 실시예에 따른 학습장치를 도시한 블록도이다.2 is a block diagram illustrating a learning apparatus according to an embodiment.
도 3은 일 실시예에 따른 케이스를 도시한 예시도이다. 3 is an exemplary diagram illustrating a case according to an embodiment.
도 4 내지 도 7은 일 실시예에 따른 케이스의 홈을 도시한 예시도이다.4 to 7 are exemplary views illustrating a groove of a case according to an embodiment.
도 8은 또 다른 일 실시예에 따른 학습시스템을 도시한 구성도이다.8 is a block diagram illustrating a learning system according to another embodiment.
도 9는 일 실시예에 따라 블록이 배치된 모습을 도시한 예시도이다.9 is an exemplary diagram illustrating a state in which blocks are arranged according to an embodiment.
도 10은 일 실시예에 따라 블록을 도시한 예시도이다.10 is an exemplary diagram illustrating a block according to an embodiment.
도 11은 일 실시예에 따라 칠교를 도시한 예시도이다. 11 is an exemplary diagram illustrating seven bridges according to an embodiment.
도 12는 일 실시예에 따라 모음의 조합을 위한 블록들을 도시한 예시도이다. 12 is an exemplary diagram illustrating blocks for combining vowels according to an embodiment.
도 13 내지 도 20은 또 다른 실시예에 따른 케이스를 도시한 예시도이다. 13 to 20 are exemplary views illustrating a case according to another embodiment.
도 21은 일 실시예에 따른 학습방법을 설명하기 위한 순서도이다. 21 is a flowchart illustrating a learning method according to an embodiment.
상술한 기술적 과제를 달성하기 위한 기술적 수단으로서, 일 실시예에 따르면, 학습장치는 교구를 촬영한 촬영이미지를 획득하면 상기 촬영이미지에 기초하여 마크를 식별하고 식별된 마크에 기초하여 학습콘텐츠를 제공하는 제어부, 및 마크에 대응되는 학습콘텐츠를 적어도 하나 이상 저장하는 메모리를 포함할 수 있다.As a technical means for achieving the above-described technical task, according to an embodiment, the learning device identifies a mark based on the photographed image when acquiring a photographed image of a teaching aid, and provides learning content based on the identified mark It may include a control unit, and a memory for storing at least one or more learning content corresponding to the mark.
상술한 기술적 과제를 달성하기 위한 기술적 수단으로서, 일 실시예에 따르면, 학습시스템은 교구가 배치되는 케이스, 및 교구를 촬영한 촬영이미지를 획득하면 상기 촬영이미지에 기초하여 마크를 식별하고 식별된 마크에 기초하여 학습콘텐츠를 제공하는 학습장치를 포함할 수 있다.As a technical means for achieving the above-described technical task, according to one embodiment, the learning system identifies a mark based on the photographed image when acquiring a photographed image of the case in which the teaching aid is arranged, and the teaching aid, and the identified mark It may include a learning device for providing learning content based on the.
상술한 기술적 과제를 달성하기 위한 기술적 수단으로서, 일 실시예에 따르면, 학습장치가, 사용자의 학습을 지원하는 학습방법으로서, 교구를 촬영한 촬영이미지를 획득하는 단계, 및 상기 촬영이미지에 기초하여 마크를 식별하고 식별된 마크에 기초하여 학습콘텐츠를 제공하는 단계를 포함할 수 있다.As a technical means for achieving the above-described technical task, according to an embodiment, the learning device is a learning method to support the user's learning, the step of obtaining a photographed image of the teaching tool, and based on the photographed image It may include identifying the mark and providing learning content based on the identified mark.
상술한 기술적 과제를 달성하기 위한 기술적 수단으로서, 일 실시예에 따르면, 학습방법을 수행하는 프로그램이 기록된 컴퓨터 판독 가능한 기록 매체로서 상기 학습방법은, 교구를 촬영한 촬영이미지를 획득하는 단계, 및 상기 촬영이미지에 기초하여 마크를 식별하고 식별된 마크에 기초하여 학습콘텐츠를 제공하는 단계를 포함할 수 있다.As a technical means for achieving the above-described technical task, according to an embodiment, as a computer-readable recording medium on which a program for performing a learning method is recorded, the learning method includes the steps of: acquiring a photographed image of a teaching aid; and It may include identifying a mark based on the photographed image and providing learning content based on the identified mark.
아래에서는 첨부한 도면을 참조하여 다양한 실시예들을 상세히 설명한다. 아래에서 설명되는 실시예들은 여러 가지 상이한 형태로 변형되어 실시될 수도 있다. 실시예들의 특징을 보다 명확히 설명하기 위하여, 이하의 실시예들이 속하는 기술분야에서 통상의 지식을 가진 자에게 널리 알려져 있는 사항들에 관해서 자세한 설명은 생략하였다. 그리고, 도면에서 실시예들의 설명과 관계없는 부분은 생략하였으며, 명세서 전체를 통하여 유사한 부분에 대해서는 유사한 도면 부호를 붙였다.Hereinafter, various embodiments will be described in detail with reference to the accompanying drawings. The embodiments described below may be modified and implemented in various different forms. In order to more clearly describe the characteristics of the embodiments, detailed descriptions of matters widely known to those of ordinary skill in the art to which the following embodiments belong are omitted. In addition, in the drawings, parts irrelevant to the description of the embodiments are omitted, and similar reference numerals are attached to similar parts throughout the specification.
명세서 전체에서, 어떤 구성이 다른 구성과 "연결"되어 있다고 할 때, 이는 '직접적으로 연결'되어 있는 경우뿐 아니라, '그 중간에 다른 구성을 사이에 두고 '연결'되어 있는 경우도 포함한다. 또한, 어떤 구성이 어떤 구성을 "포함"한다고 할 때, 이는 특별히 반대되는 기재가 없는 한, 그 외 다른 구성을 제외하는 것이 아니라 다른 구성들을 더 포함할 수도 있음을 의미한다.Throughout the specification, when a component is said to be "connected" with another component, it includes not only a case of 'directly connected' but also a case of 'connected' with another component interposed therebetween. In addition, when a component "includes" a component, it means that other components may be further included, rather than excluding other components, unless otherwise stated.
다만 이를 설명하기에 앞서, 아래에서 사용되는 용어들의 의미를 먼저 정의한다. However, before explaining this, the meaning of the terms used below is first defined.
위에 정의한 용어 이외에 설명이 필요한 용어는 아래에서 각각 따로 설명한다.In addition to the terms defined above, terms that require explanation will be separately explained below.
이하 첨부된 도면을 참고하여 실시예들을 상세히 설명하기로 한다.Hereinafter, embodiments will be described in detail with reference to the accompanying drawings.
도 1은 일 실시예에 따른 학습시스템(100)을 설명하기 위한 구성도이다.1 is a configuration diagram for explaining a learning system 100 according to an embodiment.
도 1을 참조하면, 학습시스템(100)은 학습장치(10)를 포함한다. 학습장치(10)는, 사용자의 학습을 지원할 수 있다.Referring to FIG. 1 , a learning system 100 includes a learning device 10 . The learning apparatus 10 may support the user's learning.
이러한 학습장치(10)는 전자단말기 또는 서버-클라이언트 시스템으로 구현될 수 있으며, 상기 시스템은 사용자와의 인터랙션을 위한 온라인 서비스용 애플리케이션 또는 웹브라우저가 설치된 전자단말기를 포함할 수 있다.The learning apparatus 10 may be implemented as an electronic terminal or a server-client system, and the system may include an electronic terminal in which an online service application or web browser for interaction with a user is installed.
이때, 전자단말기는 네트워크를 통해 원격지의 서버에 접속하거나, 타 단말 및 서버와 연결 가능한 컴퓨터나 휴대용 단말기, 텔레비전, 웨어러블 디바이스(Wearable Device) 등으로 구현될 수 있다. 여기서, 컴퓨터는 예를 들어, 웹 브라우저(WEB Browser)가 탑재된 노트북, 데스크톱(desktop), 랩톱(laptop)등을 포함하고, 휴대용 단말기는 예를 들어, 휴대성과 이동성이 보장되는 무선 통신 장치로서, PCS(Personal Communication System), PDC(Personal Digital Cellular), PHS(Personal Handyphone System), PDA(Personal Digital Assistant), GSM(Global System for Mobile communications), IMT(International Mobile Telecommunication)-2000, CDMA(Code Division Multiple Access)-2000, W-CDMA(W-Code Division Multiple Access), Wibro(Wireless Broadband Internet), 스마트폰(Smart Phone), 모바일 WiMAX(Mobile Worldwide Interoperability for Microwave Access) 등과 같은 모든 종류의 핸드헬드(Handheld) 기반의 무선 통신 장치를 포함할 수 있다. 또한, 텔레비전은 IPTV(Internet Protocol Television), 인터넷 TV(Internet Television), 지상파 TV, 케이블 TV 등을 포함할 수 있다. 나아가 웨어러블 디바이스는 예를 들어, 시계, 안경, 액세서리, 의복, 신발 등 인체에 직접 착용 가능한 타입의 정보처리장치로서, 직접 또는 다른 정보처리장치를 통해 네트워크를 경유하여 원격지의 서버에 접속하거나 타 단말과 연결될 수 있다.In this case, the electronic terminal may be implemented as a computer or portable terminal, a television, a wearable device, etc. that can be connected to a remote server through a network or connectable to other terminals and servers. Here, the computer includes, for example, a laptop, a desktop, and a laptop equipped with a web browser, and the portable terminal is, for example, a wireless communication device that ensures portability and mobility. , PCS (Personal Communication System), PDC (Personal Digital Cellular), PHS (Personal Handyphone System), PDA (Personal Digital Assistant), GSM (Global System for Mobile communications), IMT (International Mobile Telecommunication)-2000, CDMA (Code) All kinds of handhelds such as Division Multiple Access)-2000, W-Code Division Multiple Access (W-CDMA), Wireless Broadband Internet (Wibro), Smart Phone, Mobile Worldwide Interoperability for Microwave Access (WiMAX), etc. It may include a (Handheld)-based wireless communication device. In addition, the television may include IPTV (Internet Protocol Television), Internet TV (Internet Television), terrestrial TV, cable TV, and the like. Furthermore, the wearable device is, for example, a type of information processing device that can be worn directly on the human body, such as watches, glasses, accessories, clothes, shoes, etc. can be connected with
그리고 서버는 사용자와의 인터랙션을 위한 애플리케이션이나 웹브라우저가 설치된 전자단말기와 네트워크를 통해 통신이 가능한 컴퓨터로 구현될 수 있으며, 데이터를 저장할 수 있는 저장장치가 포함될 수 있거나 또는 제 3의 서버를 통해 데이터를 저장할 수도 있다. In addition, the server may be implemented as a computer that can communicate through a network with an electronic terminal in which an application or web browser is installed for interaction with the user, and may include a storage device capable of storing data or data through a third server. can also be saved.
상술된 바와 같이 학습장치(10)는 전자단말기 또는 서버-클라이언트 시스템 중 어느 하나의 형태로 구현될 수 있으며, 서버로 구현될 경우, 학습장치(10)를 구성하는 구성부는 물리적으로 분리된 복수의 서버를 포함할 수 있다.As described above, the learning apparatus 10 may be implemented in any one form of an electronic terminal or a server-client system, and when implemented as a server, a plurality of components constituting the learning apparatus 10 are physically separated. It may include a server.
또한 도 1에서 도시된 바와 같이, 학습시스템(100)은 추가로 케이스(20)를 포함할 수 있다. 아울러 학습시스템(100)은 추가로 반사경(30)을 포함할 수 있다. 케이스(20) 및 반사경(30) 각각에 대해서는 보다 상세히 후술한다.Also, as shown in FIG. 1 , the learning system 100 may further include a case 20 . In addition, the learning system 100 may further include a reflector 30 . Each of the case 20 and the reflector 30 will be described in more detail later.
이때 학습장치(10)는 제1수납부(210) 및 제2수납부(220) 중 적어도 하나에 거치되거나, 제1수납부(210)와 제2수납부(220) 사이에 거치될 수 있다.In this case, the learning apparatus 10 may be mounted on at least one of the first storage unit 210 and the second storage unit 220 , or between the first storage unit 210 and the second storage unit 220 . .
도 2는 학습장치(10)를 도시한 블록도이다. 2 is a block diagram illustrating the learning device 10 .
이를 참조하면, 학습장치(10)는, 입출력부(110), 제어부(120), 통신부(130) 및 메모리(140)를 포함할 수 있다.Referring to this, the learning apparatus 10 may include an input/output unit 110 , a control unit 120 , a communication unit 130 , and a memory 140 .
입출력부(110)는 사용자로부터 입력을 수신하기 위한 입력부와, 작업의 수행 결과 또는 학습장치(10)의 상태 등의 정보를 표시하기 위한 출력부를 포함할 수 있다. 예를 들어, 학습장치(10)는 사용자 입력을 수신하는 조작 패널(operation panel) 및 화면을 표시하는 디스플레이 패널(display panel) 등을 포함할 수 있다.The input/output unit 110 may include an input unit for receiving an input from a user, and an output unit for displaying information such as a result of a task or the state of the learning apparatus 10 . For example, the learning apparatus 10 may include an operation panel for receiving a user input, a display panel for displaying a screen, and the like.
구체적으로, 입력부는 키보드, 물리 버튼, 터치 스크린, 카메라 또는 마이크 등과 같이 다양한 형태의 사용자 입력을 수신할 수 있는 장치들을 포함할 수 있다. 또한, 출력부는 디스플레이 패널 또는 스피커 등을 포함할 수 있다. 다만, 이에 한정되지 않고 입출력부(110)는 다양한 입출력을 지원하는 구성을 포함할 수 있다.Specifically, the input unit may include devices capable of receiving various types of user input, such as a keyboard, a physical button, a touch screen, a camera, or a microphone. Also, the output unit may include a display panel or a speaker. However, the present invention is not limited thereto, and the input/output unit 110 may include a configuration supporting various input/output.
특히, 학습장치(10)에 구비된 카메라는 후술할 케이스(20)에 배치된 블록 등의 교구를 촬영할 수 있으며, 이때, 학습장치(10)의 카메라가 지면에 놓이는 케이스(20)의 상단면에 배치되는 블록을 촬영할 수 있도록 촬영방향을 변경해주는 반사경(30)이 학습장치(10)의 카메라에 결합될 수 있다. In particular, the camera provided in the learning device 10 may photograph teaching aids such as blocks disposed in the case 20 to be described later, and at this time, the upper surface of the case 20 in which the camera of the learning device 10 is placed on the ground. A reflector 30 for changing the shooting direction so as to take a picture of a block disposed in the learning apparatus 10 may be coupled to the camera of the learning device 10 .
제어부(120)는 학습장치(10)의 전체적인 동작을 제어하며, CPU 등과 같은 프로세서를 포함할 수 있다. 제어부(120)는 입출력부(110)를 통해 수신한 사용자 입력에 대응되는 동작을 수행하도록 학습장치(10)에 포함된 다른 구성들을 제어할 수 있다.The controller 120 controls the overall operation of the learning apparatus 10 and may include a processor such as a CPU. The controller 120 may control other components included in the learning apparatus 10 to perform an operation corresponding to a user input received through the input/output unit 110 .
예를 들어, 제어부(120)는 메모리(140)에 저장된 프로그램을 실행시키거나, 메모리(140)에 저장된 파일을 읽어오거나, 새로운 파일을 메모리(140)에 저장할 수도 있다.For example, the controller 120 may execute a program stored in the memory 140 , read a file stored in the memory 140 , or store a new file in the memory 140 .
또한 예를 들어 제어부(120)는 교구를 촬영한 촬영이미지를 획득하면 상기 촬영이미지에 기초하여 마크를 식별하고 식별된 마크에 기초하여 학습콘텐츠를 제공할 수 있다. 예를 들어, 제어부(120)는 교구가 촬영범위 내에 위치함을 판단하고 입출력부(110)로서의 카메라를 제어하여 교구를 촬영함에 따라 촬영이미지를 획득할 수 있고, 촬영이미지를 분석하여 교구 상에 표시된 마크를 추출하며, 추출된 마크에 대응되는 학습콘텐츠를 제공할 수 있다.Also, for example, when the control unit 120 obtains a photographed image of the teaching aid, it may identify a mark based on the photographed image and provide learning content based on the identified mark. For example, the controller 120 determines that the teaching aid is located within the shooting range and controls the camera as the input/output unit 110 to obtain a shooting image as the teaching aid is shot, and by analyzing the shooting image, the By extracting the displayed mark, it is possible to provide learning content corresponding to the extracted mark.
또한 예를 들어 제어부(120)는 케이스(20)를 식별하고 계속적으로 케이스(20) 상의 변화를 촬영하면서, 사용자의 모션 또는 교구가 위치되는지 여부를 모니터링할 수 있고, 사용자의 모션이나 교구가 위치됨을 확인하면 교구 또는 모션에 대응되는 학습콘텐츠를 제공할 수 있다.Also, for example, the control unit 120 may monitor whether the user's motion or teaching aid is located while identifying the case 20 and continuously taking changes on the case 20, and the user's motion or teaching tool is located If it is confirmed that it is, it is possible to provide learning content corresponding to the teaching aid or motion.
통신부(130)는 다른 디바이스 또는 네트워크와 유무선 통신을 수행할 수 있다. 이를 위해, 통신부(130)는 다양한 유무선 통신 방법 중 적어도 하나를 지원하는 통신 모듈을 포함할 수 있다. 예를 들어, 통신 모듈은 칩셋(chipset)의 형태로 구현될 수 있다.The communication unit 130 may perform wired/wireless communication with other devices or networks. To this end, the communication unit 130 may include a communication module supporting at least one of various wired and wireless communication methods. For example, the communication module may be implemented in the form of a chipset.
통신부(130)가 지원하는 무선 통신은, 예를 들어 Wi-Fi(Wireless Fidelity), Wi-Fi Direct, 블루투스(Bluetooth), UWB(Ultra Wide Band) 또는 NFC(Near Field Communication) 등일 수 있다. 또한, 통신부(130)가 지원하는 유선 통신은, 예를 들어 USB 또는 HDMI(High Definition Multimedia Interface) 등일 수 있다.The wireless communication supported by the communication unit 130 may be, for example, Wireless Fidelity (Wi-Fi), Wi-Fi Direct, Bluetooth, Ultra Wide Band (UWB), or Near Field Communication (NFC). In addition, the wired communication supported by the communication unit 130 may be, for example, USB or High Definition Multimedia Interface (HDMI).
메모리(140)에는 파일, 어플리케이션 및 프로그램 등과 같은 다양한 종류의 데이터가 설치 및 저장될 수 있다. 제어부(120)는 메모리(140)에 저장된 데이터에 접근하여 이를 이용하거나, 또는 새로운 데이터를 메모리(140)에 저장할 수도 있다. Various types of data such as files, applications, and programs may be installed and stored in the memory 140 . The controller 120 may access and use data stored in the memory 140 , or may store new data in the memory 140 .
예를 들어 메모리(140)는 마크에 대응되는 학습콘텐츠를 적어도 하나 이상 저장할 수 있다.For example, the memory 140 may store at least one learning content corresponding to the mark.
한편 일 실시예에 따르면 학습시스템(100)은 학습장치(10)를 포함하여 동작할 수 있으며, 그에 따라 학습장치(10)는 교구를 촬영하고 교구에 표시된 문자, 색상 등을 식별하여 학습콘텐츠를 제공할 수 있다.Meanwhile, according to an embodiment, the learning system 100 may operate including the learning device 10, and accordingly, the learning device 10 captures the teaching materials and identifies the characters, colors, etc. displayed on the teaching materials to provide learning contents. can provide
학습시스템(100)은 학습장치(10)만을 포함하여 동작할 수 있으나, 또 다른 실시예에 따르면 도 1에서 도시된 바와 같이 학습시스템(100)은 학습장치(10) 및 케이스(20)를 포함하여 구성될 수 있다. The learning system 100 may operate including only the learning device 10 , but according to another embodiment, as shown in FIG. 1 , the learning system 100 includes the learning device 10 and the case 20 . can be configured.
도 1에서 도시된 바와 같이 학습시스템(100)에 포함되는 케이스(20)는 교구 및 반사경 중 적어도 하나를 수납하고, 학습장치(10)를 거치할 수 있는 장치이다. As shown in FIG. 1 , the case 20 included in the learning system 100 accommodates at least one of teaching aids and a reflector, and is a device capable of mounting the learning device 10 .
이때, '교구'는 학습콘텐츠의 학습효과를 극대화시키기 위한 도구로서, 블록, 막대, 구슬, 칠교, 인쇄물, 종이, 투명판, 매직보드 등을 포함할 수 있으며 마크가 포함되어 있다. 관련하여 '마크'는 학습 대상이 되는 정보로서, 블록이나 인쇄물에 표시 가능하며, 마크는 예를 들어, 한글의 자음이나 모음, 영어/일어/중국어 등의 외국어 문자, 캐릭터 등의 이미지, 선, 도형, 수식, 색상, 숫자, 기호 또는 부호 등의 정보를 포함할 수 있다. 마크는 블록 등의 교구에 마킹되어, 교구를 통해 학습장치(10)로 정보를 입력하는데 이용될 수 있다.In this case, the 'teaching tool' is a tool for maximizing the learning effect of the learning content, and may include blocks, rods, marbles, seven bridges, printed materials, paper, transparent plates, magic boards, and the like, and includes marks. In relation to this, 'mark' is information to be learned and can be displayed on blocks or printed materials. It may include information such as a figure, a formula, a color, a number, a symbol, or a sign. The mark is marked on a teaching aid such as a block, and may be used to input information into the learning device 10 through the teaching aid.
예를 들어, '블록'은 3차원의 육면체로 형상이 형성되되, 적어도 일면에 마크가 인쇄된 블록이다. 이하에서 블록은 육면체의 형상으로 설명되나, 구슬과 같이 다양한 형상으로 변경될 수 있음은 물론이다.For example, a 'block' is a block in which a three-dimensional hexahedron shape is formed, and a mark is printed on at least one surface. Hereinafter, the block is described in the shape of a hexahedron, but of course, it may be changed to various shapes such as beads.
도 3 은 케이스(20)를 도시한 예시도이다. 이를 참조하면, 케이스(20)는 블록을 수납할 수 있도록 내부공간이 빈 형태의 육면체의 형상으로 형성되어 블록이 수납되는 제1수납부(210)를 포함할 수 있다. 제1수납부(210)의 형상은 육면체에 제한되지 아니하며 일면에 단차가 형성될 수 있으며, 예를 들어 후술되는 연결부가 삽입될 수 있도록 'ㄱ'자의 형상일 수 있다. 3 is an exemplary view illustrating the case 20 . Referring to this, the case 20 may include a first accommodating part 210 in which an inner space is formed in the shape of an empty hexahedron to accommodate the block, and the block is accommodated therein. The shape of the first accommodating part 210 is not limited to a hexahedron, and a step may be formed on one surface, for example, it may have a 'L' shape so that a connection part to be described later can be inserted.
한편 케이스(20)는 제2수납부(220)를 더 포함할 수 있다. 제2수납부(220)는 제1수납부(210)와 인접하게 위치할 수 있다.Meanwhile, the case 20 may further include a second accommodating part 220 . The second accommodating part 220 may be located adjacent to the first accommodating part 210 .
그리고 제2수납부(220)는 제2수납상부(221), 제2수납하부(222) 및 끼움판(225) 중 적어도 하나를 포함할 수 있다.And the second receiving unit 220 may include at least one of the second receiving upper portion 221 , the second receiving lower portion 222 , and the fitting plate 225 .
제2수납상부(221)는 육면체의 형상으로 형성되되, 내부에 교구가 수납되는 공간이 형성되도록 구성될 수 있다. 또한 제2수납상부(221)는 일 면에 교구 또는 끼움판(225)이 배치되도록 음각의 홈(250)이 형성되도록 구성될 수 있다.The second accommodating upper part 221 is formed in the shape of a hexahedron, and may be configured to form a space in which the teaching aid is accommodated. In addition, the second receiving upper portion 221 may be configured such that an intaglio groove 250 is formed so that a teaching aid or fitting plate 225 is disposed on one surface.
한편 제2수납하부(222)는 육면체의 형상으로 형성되되, 제2수납상부(221)가 위치할 수 있다. 또한 제2수납하부(222)는 일 면에 교구 또는 끼움판(225)이 배치되도록 음각의 홈(250)이 하나 이상 형성될 수 있다. Meanwhile, the second accommodating lower part 222 is formed in a hexahedral shape, and the second accommodating upper part 221 may be located therein. In addition, the second storage lower portion 222 may have one or more intaglio grooves 250 formed on one surface such that a teaching aid or fitting plate 225 is disposed.
끼움판(225)은 제2수납상부(221) 및 제2수납하부(222) 중 적어도 하나의 상부에 위치하도록 구성되거나, 제2수납상부(221) 및 제2수납하부(222) 중 적어도 하나의 면에 위치한 홈에 위치하도록 구성될 수 있다. 또는 끼움판(225)은 그 자체로 제1수납부(210)와 연결될 수 있다. 이러한 끼움판(225)는 홈(250)을 하나 이상 포함할 수 있다.The fitting plate 225 is configured to be positioned on at least one of the second receiving upper portion 221 and the second receiving lower portion 222 , or at least one of the second receiving upper portion 221 and the second receiving lower portion 222 . It may be configured to be located in a groove located on the surface of the. Alternatively, the fitting plate 225 may be connected to the first accommodating part 210 by itself. The fitting plate 225 may include one or more grooves 250 .
따라서 제2수납부(220)는 다양한 실시예에 따라 구현 가능하다.Accordingly, the second storage unit 220 may be implemented according to various embodiments.
예를 들어, 제2수납부(220)는 제2수납상부(221) 및 제2수납하부(222)를 포함할 수 있고, 이때 제2수납상부(221)에는 홈(250)이 하나 이상 형성될 수 있다.For example, the second accommodating part 220 may include a second accommodating upper part 221 and a second accommodating lower part 222 , wherein one or more grooves 250 are formed in the second accommodating upper part 221 . can be
또한 예를 들어, 제2수납부(220)는 제2수납상부(221) 및 제2수납하부(222)를 포함할 수 있고, 이때 제2수납상부(221)에는, 홈(250)이 형성된 끼움판(225)이 위치할 수 있다.Also, for example, the second accommodating part 220 may include a second accommodating upper part 221 and a second accommodating lower part 222 , wherein a groove 250 is formed in the second accommodating upper part 221 . A fitting plate 225 may be positioned.
또한 예를 들어, 제2수납부(220)는 제2수납하부(222)를 포함할 수 있고 이때 제2수납하부(222)에는 홈(250)이 하나 이상 형성될 수 있다.Also, for example, the second accommodating part 220 may include a second accommodating lower part 222 . At this time, one or more grooves 250 may be formed in the second accommodating lower part 222 .
또한 예를 들어 제2수납부(220)에는 제2수납하부(222)를 포함할 수 있고 이때 제2수납하부(222)에는, 홈(250)이 형성된 끼움판(225)이 위치할 수 있다.In addition, for example, the second receiving unit 220 may include a second receiving lower portion 222 . At this time, the second receiving lower portion 222 may have a fitting plate 225 having a groove 250 formed therein. .
또한 예를 들어, 제2수납부(220)는 제2수납상부(221) 및 제2수납하부(222)를 포함할 수 있고, 이때 제2수납하부(222)에는 홈(250)이 하나 이상 형성될 수 있다.Also, for example, the second accommodating part 220 may include a second accommodating upper part 221 and a second accommodating lower part 222 , in which case the second accommodating lower part 222 has one or more grooves 250 . can be formed.
또한 예를 들어, 제2수납부(220)는 제2수납상부(221) 및 제2수납하부(222)를 포함할 수 있고, 이때 제2수납하부(222)에는 홈(250)이 하나 이상 형성된 끼움판(225)이 위치할 수 있다.Also, for example, the second accommodating part 220 may include a second accommodating upper part 221 and a second accommodating lower part 222 , in which case the second accommodating lower part 222 has one or more grooves 250 . The formed fitting plate 225 may be positioned.
또한 예를 들어, 제2수납부(220)는 끼움판(225)을 포함할 수 있고, 끼움판(225)에는 홈이 하나 이상 형성될 수 있다.Also, for example, the second receiving unit 220 may include a fitting plate 225 , and one or more grooves may be formed in the fitting plate 225 .
이때, 홈(250)은 예를 들어, 블록이 조합되어 글자 형성 시 블록이 배치되는 위치에 대응되는 영역에 음각으로 형성되어, 배치영역에 놓이는 블록이 정확하게 배치되도록 가이드할 수 있다. 이때 홈(250)의 형상과 크기는 이중모음, 쌍자음, 받침 글자, 숫자, 기호, 문장부호, 알파벳, 종이 인쇄물 등에 따라 변형될 수 있다. In this case, the groove 250 may be formed in an intaglio in an area corresponding to a position where the block is disposed when blocks are combined to form a letter, for example, to guide the block placed in the arrangement area to be accurately disposed. In this case, the shape and size of the groove 250 may be changed according to diphthongs, double consonants, supporting letters, numbers, symbols, punctuation marks, alphabets, paper prints, and the like.
한편 케이스(20)는 평판으로 형성되되 제1수납부(210)와 제2수납부(220) 각각의 일 측면에 결합되어 제1수납부(210)와 제2수납부(220)를 연결시키는 연결부(230)를 포함할 수 있다. On the other hand, the case 20 is formed of a flat plate and is coupled to one side of each of the first and second accommodating parts 210 and 220 to connect the first accommodating part 210 and the second accommodating part 220 . A connector 230 may be included.
이러한, 연결부(230)는 연결부(230) 자체의 길이가 조절되거나 또는 외력에 의해 연결부(230)가 제1수납부(210) 및 제2수납부(220) 중 어느 하나에 결합된 면적이 줄어듬에 따라 제1수납부(210)와 제2수납부(220)간 이격거리가 증가될 수 있다.As for the connection part 230 , the length of the connection part 230 itself is adjusted or the area in which the connection part 230 is coupled to any one of the first storage part 210 and the second storage part 220 is reduced by an external force. Accordingly, the separation distance between the first accommodating part 210 and the second accommodating part 220 may be increased.
그리고 케이스(20)는 제1수납부(210)와 제2수납부(220) 간의 이격거리가 증가함에 따라 제1수납부(210)와 제2수납부(220) 사이에 일시적으로 형성되는 이격공간(240)에 학습장치(10)가 거치되도록 할 수 있다. And in the case 20, as the separation distance between the first accommodating part 210 and the second accommodating part 220 increases, the spacing formed temporarily between the first accommodating part 210 and the second accommodating part 220 is increased. The learning device 10 may be mounted in the space 240 .
케이스(20)의 형상은 상술된 예에 한하지 않으며 다양한 실시예에 따른 케이스(20)은 형상은 도 13 내지 도 20을 참조하여 후술된다.The shape of the case 20 is not limited to the above-described example, and the shape of the case 20 according to various embodiments will be described later with reference to FIGS. 13 to 20 .
한편, 도 4 내지 도 7은 케이스(20) 상의 형성되는 홈의 형상을 설명하기 위한 예시도이다. 예를 들어 홈은 제2수납상부(221) 및 제2수납하부(222) 중 적어도 하나에 위치하거나, 또는 끼움판(225)에 위치할 수 있다.Meanwhile, FIGS. 4 to 7 are exemplary views for explaining the shape of a groove formed on the case 20 . For example, the groove may be located in at least one of the second receiving upper portion 221 and the second receiving lower portion 222 , or may be located in the fitting plate 225 .
홈에는 교구가 위치할 수 있으며, 예를 들어, 블록이 위치됨에 따라 학습장치(10)에 의해 촬영되고 그에 따른 학습콘텐츠를 제공받을 수 있다. 또한 예를 들어 홈에는 인쇄물이 위치함에 따라 학습장치(10)에 의해 촬영되고 그에 따른 학습콘텐츠를 제공받을 수 있다. 인쇄물은 낱장 또는 복수 장의 종이가 쌓인 형상으로 구성되어 사용자는 연필 등의 필기구로 문제를 풀 수 있고, 스도쿠, 사칙연산 등의 문제가 종이에 인쇄된 상태이며, 맨 위에 위치한 종이에 대한 학습콘텐츠가 종료되면 사용자는 해당 종이를 제거할 수 있다. 또한 예를 들어 홈에는 구슬이 위치할 수 있으며, 배치된 구슬이 촬영됨에 따라 학습콘텐츠를 제공받을 수 있다. A teaching aid may be located in the home, and for example, as the block is located, it may be photographed by the learning device 10 and provided with learning content accordingly. Also, for example, as the printed material is located in the home, it may be photographed by the learning device 10 and provided with learning content accordingly. The printed matter is composed of a single sheet or a stack of multiple sheets of paper, so the user can solve the problem with a writing instrument such as a pencil, problems such as sudoku and arithmetic operations are printed on the paper, and the learning content for the paper located on the top is When finished, the user can remove the paper. Also, for example, marbles may be located in the groove, and learning contents may be provided as the arranged marbles are photographed.
홈의 형상은 블록이 위치할 수 있도록 음각의 직사각형 형상일 수 있으나 이에 제한되지 않으며, 케이스(20) 상의 홈의 개수, 위치 및 크기는 학습콘텐츠에 따라 변경될 수 있다.The shape of the groove may be an intaglio rectangular shape so that the block can be located, but is not limited thereto, and the number, position, and size of the groove on the case 20 may be changed according to the learning content.
일 실시예에 따르면 한글 학습콘텐츠를 위해, 도 4의 (a)와 같이, 한글의 조합을 위해, 초성 및 중성 각각이 배치될 수 있도록 케이스(20)가 홈(411, 412, 413)을 포함할 수 있다. 예를 들어, 도 4의 (a)에 도시된 케이스(20)에는, 받침이 없는 글자가 적힌 블록 등이 놓일 수 있다.According to an embodiment, for Hangul learning content, as shown in FIG. 4 (a), for the combination of Hangul, the case 20 includes grooves 411, 412, 413 so that each of the initial and neutral can be arranged. can do. For example, in the case 20 shown in (a) of FIG. 4, a block on which characters without a base are written may be placed.
반면 도 4의 (b)와 같이, 케이스(20)는 초성이 배치될 수 있는 홈(421)과, 중성과 종성이 배치될 수 있도록 하나의 폐곡선으로 형성된 홈(422)을 포함할 수 있다. 따라서 홈(422)에는 하나 이상의 블록이 위치할 수 있으며, 예를 들어 종성과 중성 각각의 블록이 홈(422)에 배치될 수도 있다. 예를 들어, 도 4의 (b)에 도시된 케이스(20)에는, 받침이 있는 글자가 적힌 블록 등이 놓일 수 있다.On the other hand, as shown in (b) of FIG. 4 , the case 20 may include a groove 421 in which the first consonant may be disposed, and a groove 422 formed as a single closed curve so that the neutral and final consonants may be disposed. Accordingly, one or more blocks may be positioned in the groove 422 , and, for example, each of the final and neutral blocks may be disposed in the groove 422 . For example, in the case 20 shown in (b) of FIG. 4, a block on which characters with a support are written may be placed.
또한 도 4의 (c)와 같이, 하나의 홈(430)이 케이스(20)에 형성될 수 있고, 홈(430) 내부에는 소정의 길이를 갖는 벽(431)이 복수 개 존재하며 벽(431)은 홈을 이루는 일 모서리의 경계에서부터 연장되되 홈(430) 내부에 폐곡선으로 구획되는 영역이 생성되지 않도록 그 연장이 타 모서리의 경계까지 연장되지 않을 수 있다. 이러한 벽(431)과 홈의 경계를 기준으로 홈(430) 내부에는 홈 가운데에 형성된 공간(436) 및 홈(430)의 각 꼭지점 주변의 공간(435)이 형성될 수 있다. 그에 따라 사용자는 홈(430) 내부에 4개로 구획된 공간(435)에 블록을 위치시키거나, 홈(430)의 가운데에 위치한 공간(436)에 블록을 위치시킬 수 있으며, 예를 들어 문장 부호 등의 블록을 위치시킬 수 있다. In addition, as shown in FIG. 4C , one groove 430 may be formed in the case 20 , and a plurality of walls 431 having a predetermined length are present inside the groove 430 , and the walls 431 are provided. ) extends from the boundary of one corner constituting the groove, but the extension may not extend to the boundary of the other corner so that a region divided by a closed curve is not generated inside the groove 430 . Based on the boundary between the wall 431 and the groove, a space 436 formed in the middle of the groove and a space 435 around each vertex of the groove 430 may be formed inside the groove 430 . Accordingly, the user may place the block in the space 435 divided into four inside the groove 430 or place the block in the space 436 located in the center of the groove 430 , for example, punctuation marks You can place blocks such as
또한 도 4의 (d)와 같이, 하나의 홈(440)이 케이스(20)에 형성될 수 있고, 홈(440) 내부에는 소정의 길이를 갖는 벽(441)이 복수개 존재하며 벽(441)은 홈의 내부를 가로지는 선으로서, 홈(440)의 가운데에 블록이 위치할 수 있는 영역(446)이 형성될 수 있도록 해당 영역(446)을 에워쌀 형상으로 형성될 수 있다. 그에 따라 사용자는 홈(440) 내부에 4개로 구획된 공간(445)에 블록을 위치시키거나, 홈(440)의 가운데에 위치한 공간(446)에 블록을 위치시킬 수 있다. In addition, as shown in (d) of Figure 4, one groove 440 may be formed in the case 20, and a plurality of walls 441 having a predetermined length exist inside the groove 440, and the walls 441 Silver is a line crossing the inside of the groove, and may be formed in a shape to surround the region 446 so that a region 446 in which a block can be located is formed in the center of the groove 440 . Accordingly, the user may place the block in the space 445 divided into four inside the groove 440 or the block in the space 446 located in the center of the groove 440 .
또 다른 실시예에 따르면 수학 학습콘텐츠를 위해, 홈은 하나 이상 구성될 수 있다. 예를 들어 홈은 복수개의 격자로 구성될 수 있다.According to another embodiment, for math learning content, one or more homes may be configured. For example, the groove may be composed of a plurality of grids.
또한 도 5의 (a)에서 도시된 바와 같이 사칙연산 관련 학습콘텐츠의 학습을 위해, 홈(511, 512, 513)은 복수개로 구성되며, 수학 학습에 적합하게 배치될 수 있다. 즉 홈(512)에는 사칙연산을 위한 기호가 마크로서 표시된 블록이 배치될 수 있도록 형성될 수 있으며, 홈(511)에는 숫자가 마크로서 표시된 블록이 배치될 수 있도록 형성될 수 있고, 또한 홈(513)에는 올림수 또는 내림수를 표현하기 위한 숫자가 마크로서 표시된 블록이 배치될 수 있도록 형성될 수 있다. In addition, as shown in (a) of FIG. 5 , for learning content related to arithmetic operation, the grooves 511 , 512 , and 513 are configured in plurality and may be appropriately arranged for learning mathematics. That is, the groove 512 may be formed so that a block marked as a mark for arithmetic operation can be arranged, and the groove 511 may be formed such that a block marked with a number as a mark can be arranged, and also the groove ( 513) may be formed so that a block in which a number for expressing a rounded number or a rounded number is displayed as a mark can be arranged.
또한 도 5의 (b)에서 도시된 바와 같이, 숫자 가르기를 플레이하거나 숫자 모으기를 플레이하기 위해 홈(521, 522)이 형성될 수 있으며, 각 홈의 연결관계를 표시하기 위한 선(523)도 케이스(20)에 위치할 수 있다. Also, as shown in FIG. 5B , grooves 521 and 522 may be formed to play number splitting or number collecting, and a line 523 for indicating the connection relationship of each groove is also It may be located in the case 20 .
또한 도 5의 (c)에서 도시된 바와 같이, 복수 개의 격자로 홈(530)이 구성될 수 있으며, 따라 예를 들어 숫자 '3'을 입력하도록 요청하는 학습콘텐츠가 제공됨에 따라, 사용자는 3개에 해당되는 홈 각각에 점이 표시된 블록을 위치시킬 수 있다.In addition, as shown in FIG. 5 ( c ), the groove 530 may be configured with a plurality of grids, and accordingly, for example, as learning content requesting to input the number '3' is provided, the user can select 3 Blocks marked with dots can be placed in each groove corresponding to the dog.
다른 실시예에 따르면 코딩 학습콘텐츠를 위해, 홈은 하나 이상 구성될 수 있다.According to another embodiment, for coding learning content, one or more homes may be configured.
도 6의 (a)에서 도시된 바와 같이 하나의 홈(610)이 케이스(20)에 형성되어 문제에 대한 답변이 마킹된 블록이 위치하도록 할 수 있다. As shown in (a) of FIG. 6 , a single groove 610 is formed in the case 20 so that a block in which an answer to a problem is marked can be located.
또한 도 6의 (b)은 홈에 블록이 배치된 모습을 도시한 것인데 도 6의 (b)에서 도시된 바와 같이 상이한 형상의 홈(621, 622)이 복수개 위치하고, 코딩 학습을 위한 블록들이 배치될 수 있다. In addition, (b) of FIG. 6 shows a state in which blocks are arranged in the groove. As shown in FIG. 6(b), a plurality of grooves 621 and 622 of different shapes are located, and blocks for coding learning are arranged. can be
다른 실시예에 따르면 지능개발을 위한 학습콘텐츠를 위해, 홈은 하나 이상 구성될 수 있다.According to another embodiment, for learning content for intelligence development, one or more homes may be configured.
도 7에서 도시된 바와 같이 복수개의 홈이 격자형태로 나열되어 있거나, 또는 하나의 홈 내부에 격자가 형성될 수 있다. As shown in FIG. 7 , a plurality of grooves may be arranged in a lattice form, or a lattice may be formed inside one groove.
그에 따라 사용자는 숫자가 마킹된 블록을 도 7의 (a)에서 도시된 바와 같이 위치시켜 스도쿠를 플레이할 수 있고, 또는 칠교가 마킹된 블록을, 도 7의 (b)에서 도시된 바와 같이 위치시켜 칠교놀이를 할 수 있으며, 또는 도 7의 (c)에서 도시된 바와 같이 테트리스를 플레이할 수 있다. Accordingly, the user can play Sudoku by locating blocks marked with numbers as shown in (a) of FIG. You can play chilgyo-nori, or you can play tetris as shown in FIG. 7(c).
또한 예를 들어, 사용자는 학습콘텐츠에서 제시되는 내용을 그대로 따라 블록을 배치할 수도 있다. 예를 들어 도 7의 (d)에서 도시된 바와 같이 문제로서, 격자 내에 그림이나 도형, 기호, 색 등이 배치된 문제가 제시된 상태에서, 해당 문제에 나타난 내용 그대로를 사용자로 하여금 배치하도록 하거나, 또는 해당 문제가 제공되고 소정의 시간이 경과한 상태에서 해당 문제를 없앤 이후 사용자로 하여금 해당 내용 그대로 배치하도록 할 수 있다. Also, for example, the user may arrange blocks according to the content presented in the learning content. For example, as shown in (d) of FIG. 7, as a problem, in a state in which a problem in which a picture, figure, symbol, color, etc. is arranged in a grid is presented, the user can arrange the contents as shown in the problem, or Alternatively, after the problem is provided and a predetermined time has elapsed, after the problem is removed, the user can arrange the content as it is.
또한 예를 들어, 도 7의 (e)에서 도시된 바와 같이, 패턴을 맞추기 위한 학습콘텐츠를 제시할 수 있고 그에 따라 학습콘텐츠를 본 사용자는 칸에 채워진 그림이나 도형, 기호, 색 등을 참고하여, 빈 칸의 홈(741)에 들어갈 블록을 선택하여 위치시킬 수 있다. 그에 따라 사용자는 IQ 테스트, 지능 개발 게임을 학습콘텐츠로서 제공받을 수 있다.Also, for example, as shown in (e) of FIG. 7 , learning content for matching a pattern can be presented, and accordingly, the user who viewed the learning content can refer to the picture, figure, symbol, color, etc. filled in the cell. , it is possible to select a block to be placed in the groove 741 of the blank space. Accordingly, the user can be provided with IQ test and intelligence development game as learning content.
다른 실시예에 따르면 영어 등의 외국어 학습을 위한 학습콘텐츠를 위해, 홈은 하나 이상 구성될 수 있다. 예를 들어 홈은 하나 또는 복수개의 격자로 구성될 수 있다.According to another embodiment, for learning content for learning a foreign language such as English, one or more homes may be configured. For example, the groove may be composed of one or a plurality of grids.
예를 들어 학습 내용에 따라 홈에 알파벳, 영어 단어, 스펠링 등의 블록이 위치할 수 있다. 따라서 예를 들어, 학습장치(10)가 사운드 또는 영상(이미지 포함) 등으로 '곰'에 대응되는 학습콘텐츠를 제공하면, 사용자는 'bear' 등을 입력할 수 있다.For example, blocks such as alphabets, English words, and spellings may be located in the home according to the learning content. Therefore, for example, when the learning apparatus 10 provides learning content corresponding to 'bear' in sound or video (including images), the user may input 'bear' or the like.
상술된 바에 따라 형성된 홈은 예시이며, 홈의 형상과 개수, 크기는 학습콘텐츠에 맞춰 변경될 수 있다.The grooves formed as described above are examples, and the shape, number, and size of the grooves may be changed according to the learning content.
한편 또 다른 실시예에 따르면 학습시스템(100)은 도 1에서 도시된 바와 같이 학습시스템(100)은 학습장치(10) 및 반사경(30)를 포함하여 구성될 수 있다. Meanwhile, according to another embodiment, the learning system 100 may include a learning device 10 and a reflector 30 as shown in FIG. 1 .
그에 따라 학습장치(10)는 케이스(20)에 올려진 블록이나 인쇄물, 또는 사용자의 모션 등이 반사경(30)을 통해 투영된 이미지를 촬영하여 촬영이미지를 생성할 수 있다. 그에 따라 학습장치(10)의 입출력부로서의 카메라 렌즈 축이 케이스(20) 표면을 관통하지 않아도, 학습장치(10)는 케이스(20) 표면을 용이하게 촬영할 수 있다.Accordingly, the learning apparatus 10 may generate a photographed image by photographing an image in which a block or a printed material mounted on the case 20, or a user's motion, is projected through the reflector 30 . Accordingly, even if the camera lens axis as the input/output unit of the learning device 10 does not penetrate the surface of the case 20 , the learning device 10 can easily photograph the surface of the case 20 .
한편 다른 실시예에 따르면, 학습시스템(100)은 학습장치(10) 및 제3단말(미도시)을 포함하여 구성될 수 있다.Meanwhile, according to another embodiment, the learning system 100 may be configured to include the learning device 10 and a third terminal (not shown).
제3단말(미도시)은 학습콘텐츠를 표시하기 위한 전자단말기로서 학습콘텐츠를 표시하거나, 학습장치(10)를 통해 표시되고 있는 학습콘텐츠를 미러링하여 표시할 수 있다.The third terminal (not shown) may display the learning content as an electronic terminal for displaying the learning content, or may mirror and display the learning content being displayed through the learning device 10 .
실시예에 따르면 학습장치(10)는 제3단말과의 통신을 수행하는 통신부를 통해 학습콘텐츠를 제공할 수 있으며, 학습장치에 대한 사용자의 입력에 기초하여 결정된 제어정보에 기초하여 제3단말로 상기 학습콘텐츠를 제공할 수 있다.According to an embodiment, the learning device 10 may provide learning content through a communication unit that communicates with the third terminal, and sends the learning content to the third terminal based on control information determined based on a user's input to the learning device. The learning content may be provided.
학습장치(10)가 출력할 학습콘텐츠를, 통신부(130)를 통해 제3단말(미도시)이 수신하여 표시해줄 수 있다. 이때 학습장치(10)는 학습콘텐츠를 제어하기 위한 인터페이스를 입출력부(110)를 통해 제공할 수 있으며, 제어부(120)는 상기 인터페이스를 통해 입력받은 정보에 따라 제3단말(미도시)에 제공할 학습콘텐츠를 결정하고 전달할 수 있다. 이에 학습장치(10)는 교구를 촬영하고, 그에 따른 학습콘텐츠를 제어하기 위한 입력을 받고 해당 입력에 관한 신호를 제3단말(미도시)로 송신하도록 동작할 수 있으며, 해당 신호를 수신한 제3단말(미도시)은 학습콘텐츠 및 해당 학습콘텐츠에 대한 사용자 제어에 따른 콘텐츠를 제공할 수 있다. The learning content to be output by the learning apparatus 10 may be received and displayed by a third terminal (not shown) through the communication unit 130 . In this case, the learning apparatus 10 may provide an interface for controlling the learning content through the input/output unit 110 , and the control unit 120 provides it to a third terminal (not shown) according to information received through the interface. You can decide and deliver the learning content to do. Accordingly, the learning device 10 may operate to photograph the teaching aid, receive an input for controlling the learning content according to it, and transmit a signal related to the input to a third terminal (not shown), and the first receiving the signal The third terminal (not shown) may provide learning content and content according to user control over the learning content.
다른 실시예에 따르면, 학습시스템(100)은 학습장치(10), 케이스(20), 반사경(30) 및 제3단말(미도시) 중 적어도 하나를 포함하여 구성될 수 있다.According to another embodiment, the learning system 100 may be configured to include at least one of the learning device 10 , the case 20 , the reflector 30 , and a third terminal (not shown).
또한 다른 실시예에 따르면 학습시스템(100)은 상술된 학습장치(10), 케이스(20), 반사경(30) 및 제3단말(미도시) 중 적어도 하나와 함께, 스탠드(40)를 더 포함할 수 있으며, 스탠드(40)에 학습장치(10)를 거치하고 학습장치(10)에 구비된 입출력부(110)로서의 후방카메라를 이용하여 케이스(20) 상에 놓인 교구를 촬영할 수 있다.In addition, according to another embodiment, the learning system 100 further includes a stand 40 with at least one of the above-described learning device 10 , the case 20 , the reflector 30 and the third terminal (not shown). It is possible to mount the learning device 10 on the stand 40 and use the rear camera as the input/output unit 110 provided in the learning device 10 to photograph the teaching aid placed on the case 20 .
도 8은 학습시스템(100)을 설명하기 위한 예시도이다. 도 8에서 도시된 바와 같이, 케이스(20)와 별개로 스탠드(40)가 학습시스템(100)에 포함될 수 있으며, 학습장치(10)가 스탠드(40)에 거치되어 케이스(20)를 촬영할 수 있다. 이때 케이스(20)를 구성하는 제1수납부(210)는 도 8에서 도시된 바와 같이 없을 수 있으며, 또는 제1수납부(210)가 존재할 수도 있다.8 is an exemplary diagram for explaining the learning system 100 . As shown in FIG. 8 , the stand 40 may be included in the learning system 100 separately from the case 20 , and the learning device 10 may be mounted on the stand 40 to photograph the case 20 . have. In this case, the first storage unit 210 constituting the case 20 may not be present as shown in FIG. 8 , or the first storage unit 210 may be present.
또한 상술된 스탠드(40)는 도 8에서 도시된 바와 같이 케이스(20)와 별개로 구성되어 학습시스템(100)에 포함될 수 있으나, 실시예에 따라서는 케이스(20)와 일체로 형성되거나 케이스(20)에 탈착 가능하게 형성될 수 있다.In addition, the above-described stand 40 may be included in the learning system 100 by being configured separately from the case 20 as shown in FIG. 8, but may be formed integrally with the case 20 or the case ( 20) may be detachably formed.
또한 학습시스템(100)은 학습장치(10)를 포함하여, 사용자가 학습장치(10)를 손으로 들고 교구가 촬영되도록 할 수 있다.In addition, the learning system 100 may include the learning device 10 so that the user holds the learning device 10 by hand and the teaching tool is photographed.
한편 이하에서는 학습장치(10)가 교구를 식별하여 학습콘텐츠를 제공하는 과정을 설명한다. 이때 학습장치(10)의 제어부(120)가 촬영이미지로부터 마크를 식별하여 식별된 마크를 사용자의 입력값으로서 획득하여 학습콘텐츠를 제공할 수 있다. 이때, 학습콘텐츠는 문제은행, 오답노트, 빅데이터, 인공지능 등을 기반으로 기 생성된 콘텐츠일 수 있으며, 사용자의 입력값에 대한 응답으로 제공되는 피드백콘텐츠를 포함할 수 있다. Meanwhile, the following describes a process in which the learning device 10 identifies a teaching aid and provides learning contents. In this case, the control unit 120 of the learning device 10 may provide learning content by identifying the mark from the captured image and acquiring the identified mark as an input value of the user. In this case, the learning content may be content previously generated based on a question bank, incorrect answer notes, big data, artificial intelligence, etc., and may include feedback content provided in response to a user's input value.
우선, 학습장치(10)는 실시예에 따라, 블록을 이용하여 글자를 입력하는 방법에 대한 튜토리얼을 사용자에게 제공할 수 있다.First, according to an embodiment, the learning apparatus 10 may provide a user with a tutorial on how to input characters using blocks.
예를 들어, 한글 학습에 관한 한글 학습콘텐츠를 제공하는 경우, 학습장치(10)는 블록의 구성에 따라 블록을 이용하여 글자를 입력하는 방법에 대한 튜토리얼을 달리 제공할 수 있다. For example, when providing Hangul learning content related to learning Hangul, the learning apparatus 10 may differently provide a tutorial on how to input characters using blocks according to the configuration of the blocks.
또한 튜토리얼은 기설정될 수 있는데, 예를 들어, 특정 모션에 대응되는 기능에 대해 저장하고 이를 안내해줄 수 있다.In addition, the tutorial may be preset, for example, a function corresponding to a specific motion may be stored and guided.
또한 학습장치(10)는 사용자가 자주 틀리는 문제를 분석하여 맞춤형 학습을 제공할 수 있고, 자주 틀리는 문제와 비슷한 유형의 학습콘텐츠를 다른 학습콘텐츠에 비해 더 높은 빈도로 노출시킬 수 있다. 또한 사용자와 동일하거나 유사한 프로필정보(예: 성별, 나이, 지역 등)를 갖는 타사용자의 학업성취도로서 학습콘텐츠에 대한 학습성취도를 분석하여, 사용자의 수준에 대해 분석한 리포트를 제공할 수 있다. In addition, the learning apparatus 10 may provide customized learning by analyzing a problem frequently made wrong by the user, and may expose a type of learning content similar to a frequently mistaken problem at a higher frequency than other learning content. In addition, it is possible to provide a report analyzed on the level of the user by analyzing the learning achievement for the learning content as the academic achievement of other users who have the same or similar profile information (eg, gender, age, region, etc.) as the user.
이러한 학습장치(10)는, 한글학습, 영어학습 등의 외국어학습, 수학학습, 코딩학습, 또는 스도쿠 등을 포함한 지능개발을 위한 학습콘텐츠를 제공할 수 있다.The learning device 10 may provide learning contents for intelligence development including foreign language learning such as Hangul learning and English learning, math learning, coding learning, or Sudoku.
일 실시예에 따라, 한글학습을 위한 학습콘텐츠를 학습장치(10)가 제공할 수 있다.According to an embodiment, the learning device 10 may provide learning contents for learning Hangul.
이를 위해 학습장치(10)는, 학습콘텐츠로서 튜토리얼 등의 애니메이션을 제공하고 난 이후 특정 낱자나 글자의 입력을 요구하거나, 콘텐츠로서 낱자나 글자를 보여주고 똑같은 낱자나 글자의 입력을 요구할 수 있다. 또한 학습장치(10)는 소정의 이미지를 제공하고 해당 이미지의 명칭을 입력하라는 요구할 수 있으며, 또한 출력되는 소리에 대응되는 입력을 요구할 수 있다. To this end, the learning device 10 may request input of a specific word or character after providing animation such as a tutorial as learning content, or may display a word or character as content and request input of the same word or character. In addition, the learning apparatus 10 may provide a predetermined image and request to input a name of the image, and may also request an input corresponding to an output sound.
그에 따라 사용자가 교구를 케이스(20) 상에 배치함으로써 입력을 수행하였을 때 학습장치(10)는 피드백콘텐츠를 제공할 수 있다. 피드백콘텐츠는 보상콘텐츠 및 교정콘텐츠 중 적어도 하나를 포함할 수 있다.Accordingly, when the user performs an input by arranging the teaching aid on the case 20, the learning device 10 may provide feedback content. The feedback content may include at least one of reward content and correction content.
따라서 사용자가 정답을 입력하면 그에 따른 보상콘텐츠를 제공할 수 있으며, 예를 들어 포인트 등의 적립이나 또는 칭찬과 격려가 포함된 보상콘텐츠를 제공할 수도 있다. Accordingly, when the user inputs a correct answer, reward content can be provided accordingly, and for example, reward content including points accumulation or praise and encouragement can be provided.
반면 사용자가 교구를 케이스(20) 상에 배치함으로써 입력을 수행하였을 때 오답을 입력하면 교정콘텐츠를 제공할 수 있다. 예를 들어, 소리, 화면의 깜빡임, 색깔, 화살표, 애니메이션 등으로 오답을 입력하였음을 교정콘텐츠로서 제공할 수 있다. 또한 사용자의 오답 유형을 분석하여 오답을 교정하기 위한 교정콘텐츠를 제공할 수 있다. 예를 들어, 사용자가 잘못된 방향으로 입력 시 '오른쪽으로 회전해봐', '뒤집어봐' 등으로 정답을 유도할 수 있다. 또한 예를 들어, 잘못된 낱자를 식별하고 그에 관한 정보를 제공하면서 식별된 낱자와의 차이점을 제시할 수 있는데, 예를 들어 '그건, 미음이야~, 미음이 만세한 것 같은 비읍을 입력해줘~'등으로 정답 유도할 수 있다. 또한 예를 들어, 정답을 표시해주거나 정답까지의 과정을 보여주는 애니메이션을 교정콘텐츠로서 제공할 수 있으며, 예를 들어, 복수 개의 블록 중 이동되어야 하는 블록을 표시해주거나, 오답의 블록을 옮기는 손동작의 애니메이션, 또는 오답의 블록을 이동시키는 애니케이션을 제공할 수 있다. On the other hand, if the user inputs an incorrect answer when performing the input by arranging the teaching aid on the case 20, it is possible to provide corrective content. For example, it is possible to provide as proofreading content that an incorrect answer is input with a sound, screen flickering, color, arrow, animation, or the like. In addition, it is possible to provide correction content for correcting the incorrect answer by analyzing the user's incorrect answer type. For example, when the user inputs in the wrong direction, the correct answer can be induced by 'Turn right' or 'Turn over'. Also, for example, it is possible to identify the wrong letter and provide information about it, while suggesting the difference from the identified letter, for example, 'That's Mieum~, please enter a phrase that looks like Mieum' You can derive the answer, etc. Also, for example, an animation that displays the correct answer or shows the process to the correct answer can be provided as proofreading content, for example, a block to be moved among a plurality of blocks or an animation of a hand gesture to move a block of an incorrect answer, Alternatively, an animation for moving a block of an incorrect answer may be provided.
블록이 자음, 모음, 쌍자음, 이중모음, 문장부호(물음표, 느낌표, 콤마, 마침표 등)로 구성되어 있는 경우, 학습장치(10)는 각각의 블록을 조합하여 글자 또는 문장을 생성하는 방법에 대해 튜토리얼을 제공할 수 있다.When the block is composed of consonants, vowels, double consonants, double vowels, and punctuation marks (question marks, exclamation marks, commas, periods, etc.), the learning device 10 combines each block to generate letters or sentences. You can provide a tutorial about it.
예를 들어, 학습장치(10)는 '가' 글자 입력을 위해 'ㄱ'과 'ㅏ' 각각을 케이스(20)에 배치하여 '가'를 입력할 수 있음을 튜토리얼로 제공할 수 있으며, 글자 '까' 의 입력을 위해 'ㄲ'와 'ㅏ' 각각을 케이스(20)에 배치하여 '까'를 입력할 수 있음을 튜토리얼로 제공할 수 있다.For example, the learning device 10 may provide a tutorial that 'a' can be input by placing each of 'a' and 'a' in the case 20 for inputting the letter 'a', For input of 'ka', each of 'ㄲ' and 'a' is placed in the case 20 to provide a tutorial that 'ka' can be input.
또한, 예를 들어, 학습장치(10)는 '과' 글자 생성을 위해 'ㄱ'과 'ㅘ' 각각을 케이스(20)에 배치하거나 또는 'ㄱ'과 'ㅗ', 'ㅏ' 를 케이스(20)에 배치하여 '과' 글자를 입력할 수 있음을 튜토리얼로 제공할 수 있다. Also, for example, the learning device 10 places each of 'a' and 'ㅘ' in the case 20 for generating the letters 'and', or puts 'a' and 'ㅗ' and 'a' in the case ( 20) to provide a tutorial that you can input the letters 'and'.
한편 블록이 자음, 모음으로 구성되어 있는 경우, 학습장치(10)는 자음, 모음의 블록을 조합하여 글자를 생성하는 방법에 대해 튜토리얼을 제공할 수 있다. On the other hand, when the block is composed of consonants and vowels, the learning apparatus 10 may provide a tutorial on a method of generating letters by combining blocks of consonants and vowels.
또한 학습장치(10)는 쌍자음의 입력 방법을 튜토리얼로 제공할 수 있다.In addition, the learning apparatus 10 may provide a method for inputting diconsonants as a tutorial.
예를 들어, 학습장치(10)는 'ㄲ' 입력을 위해 'ㄱ' 블록을 케이스(20)의 제2수납부(220)에 배치하기 전에 카메라 앞에서 흔들면 쌍자음으로 입력할 수 있음을 튜토리얼로 제공할 수 있다. For example, if the learning device 10 shakes in front of the camera before placing the 'a' block in the second storage unit 220 of the case 20 for 'ㄲ' input, it can be entered as a double consonant as a tutorial. can provide
또는 예를 들어, 학습장치(10)는 'ㄲ' 입력을 위해 'ㄱ' 블록 2개를 병렬적으로 케이스(20)의 제2수납부(220)에 동시에 배치하면 'ㄲ'을 입력할 수 있음을 튜토리얼로 제공할 수 있다. Or, for example, the learning device 10 can input 'ㄲ' when two 'a' blocks are placed in parallel in the second storage unit 220 of the case 20 at the same time for 'ㄲ' input. It can be provided as a tutorial.
또는 예를 들어, 학습장치(10)는 'ㄲ' 입력을 위해 'ㄱ' 블록을 학습장치(10)의 카메라에 1회 노출시킨 후, 2회 노출시 케이스(20)의 제2수납부(220)에 배치하면 'ㄲ'을 입력할 수 있음을 튜토리얼로 제공할 수 있다. Or, for example, the learning device 10 exposes the 'a' block to the camera of the learning device 10 once to input 'ㄲ', and then exposes the second storage unit ( 220) can provide a tutorial that 'ㄲ' can be entered.
또는 예를 들어, 학습장치(10)는 'ㄲ' 입력을 위해 'ㄱ' 블록을 배치시킨 이후 'ㄱ' 블록을 두번 터치하는 모션을 사용자가 수행하면 'ㄲ'을 입력할 수 있음을 튜토리얼로 제공할 수 있다.Or, for example, as a tutorial, the learning device 10 can input 'ㄲ' if the user performs a motion of touching the 'a' block twice after arranging the 'a' block for 'ㄲ' input. can provide
또한, 학습장치(10)는 이중모음의 입력 방법을 튜토리얼로 제공할 수 있다.In addition, the learning apparatus 10 may provide a tutorial for the input method of diphthongs.
예를 들어, 학습장치(10)는 'ㅑ' 입력을 위해 'ㅏ' 블록을 케이스(20)의 제2수납부(220)에 배치하기 전에 카메라 앞에서 흔들면 이중모음인 'ㅑ'로 입력할 수 있음을 튜토리얼로 제공할 수 있다. For example, if the learning device 10 shakes in front of the camera before placing the 'a' block in the second storage unit 220 of the case 20 for 'ㅑ' input, it can be entered as a double vowel 'ㅑ'. It can be provided as a tutorial.
또는 예를 들어, 학습장치(10)는 'ㅑ'입력을 위해 'ㅏ'블록을 2개를 병렬적으로 배열하거나 또는 중첩하여 케이스(20)의 제2수납부(220)에 동시에 배치하면 'ㅑ'를 입력할 수 있음을 튜토리얼로 제공할 수 있다.Or, for example, the learning device 10 arranges two 'a' blocks in parallel or overlaps them for 'ㅑ' input and simultaneously arranges them in the second storage unit 220 of the case 20, ' ㅑ' can be provided as a tutorial.
또는 예를 들어, 학습장치(10)는 'ㅑ'입력을 위해 'ㅣ'블록과 함께 'ㆍ'로 구성된 블록 2개를 케이스(20)의 제2수납부(220)에 동시에 배치하면 'ㅑ'를 입력할 수 있음을 튜토리얼로 제공할 수 있다.Or, for example, if the learning device 10 simultaneously arranges two blocks composed of '·' together with a 'ㅣ' block in the second storage unit 220 of the case 20 for 'ㅑ' input, 'ㅑ' ' can be provided as a tutorial.
또한 예를 들어, 학습장치(10)는 'ㅑ'입력을 위해 'ㅏ'블록을 학습장치(10)의 카메라에 1회 노출시킨 후, 2 회 노출시 케이스(20)의 제2수납부(220)에 배치하면 'ㅑ'를 입력할 수 있음을 튜토리얼로 제공할 수 있다.Also, for example, the learning device 10 exposes the 'a' block to the camera of the learning device 10 once to input 'ㅑ', and then exposes the second storage unit ( 220), it can be provided as a tutorial that 'ㅑ' can be entered.
또는 예를 들어, 학습장치(10)는 'ㅑ' 입력을 위해 'ㅏ' 블록을 배치시킨 이후 'ㅏ' 블록을 두번 터치하는 모션을 사용자가 수행하면 'ㅑ'을 입력할 수 있음을 튜토리얼로 제공할 수 있다.Or, for example, as a tutorial, the learning device 10 can input 'ㅑ' if the user performs a motion of touching the 'a' block twice after arranging the 'a' block for 'ㅑ' input. can provide
이후, 학습장치(10)는 사용자에게 블록을 이용하여 글자의 입력을 요청하는 콘텐츠인 학습콘텐츠를 학습장치(10)에 구비된 디스플레이를 통해 사용자에게 제공할 수 있다. Thereafter, the learning apparatus 10 may provide the learning content, which is content for requesting the user to input text using blocks, to the user through the display provided in the learning apparatus 10 .
예를 들어, 학습장치(10)는 사용자에게 한글 학습콘텐츠를 제공할 수 있고, 한글 학습콘텐츠를 통해 사용자에게 블록을 이용하여 한글 '가'를 입력할 것을 요청할 수 있다. For example, the learning apparatus 10 may provide Hangul learning content to the user, and may request the user to input Hangul 'a' using a block through the Hangul learning content.
그리고 예를 들어, 학습장치(10)는 카메라를 이용하여 케이스(20)의 제2수납부(220)에 블록이 배치되는지 여부를 감지할 수 있고, 블록이 감지되면 블록의 배치형태를 기초로 블록에서 식별된 문자를 조합한 글자를 입력받을 수 있다. And for example, the learning device 10 may detect whether a block is disposed in the second storage unit 220 of the case 20 using a camera, and when the block is detected, based on the arrangement of the block You can receive a combination of characters identified in the block.
예를 들어, 학습장치(10)는 학습콘텐츠에 글자의 입력을 요청한 후, 학습장치(10)의 카메라를 제어하여 케이스(20)의 제2수납부(220)를 촬영할 수 있다. 그리고 학습장치(10)는 블록이 배치된 위치를 기초로 블록의 문자를 자음, 모음, 받침으로 각각 식별할 수 있고, 자음, 모음과 받침으로 식별된 문자를 조합하여 글자를 인식함으로써 블록을 통해 글자를 입력받을 수 있다.For example, the learning apparatus 10 may take a picture of the second housing unit 220 of the case 20 by controlling the camera of the learning apparatus 10 after requesting the input of characters in the learning content. And the learning device 10 can identify the characters of the block as consonants, vowels, and bases, respectively, based on the location of the blocks, and recognize the characters by combining the characters identified as consonants, vowels, and bases through the block. You can input text.
도 9는 블록을 이용하여 글자를 입력하는 것을 도시한 예시도이다. 이를 참조하면, 학습장치(10)는 사용자에게 '가'를 입력할 것을 요청하는 한글 학습콘텐츠를 제공할 수 있고, 카메라를 통해 촬영되는 영역인 케이스(20)의 제2수납부(220)에 블록(901, 902)이 배치되는지 감지하여, 감지된 블록(901)의 문자 'ㄱ'과 블록(902)의 문자 'ㅏ'를 인식하여 문자의 조합이 '가'인지 판단할 수 있다. 9 is an exemplary diagram illustrating input of characters using blocks. Referring to this, the learning device 10 may provide Hangul learning content that requests the user to input 'a', and is placed in the second storage unit 220 of the case 20, which is an area photographed through the camera. By detecting whether the blocks 901 and 902 are arranged, it is possible to determine whether a combination of characters is 'a' by recognizing the detected character 'a' of the block 901 and the character 'a' of the block 902 .
이때, 학습장치(10)는 블록의 배치방식 또는 카메라에 노출방식에 따라 자음을 쌍자음으로 또는 모음을 이중모음으로 인식할 수 있다.In this case, the learning apparatus 10 may recognize a consonant as a double consonant or a vowel as a diphthong according to a block arrangement method or a camera exposure method.
하나의 실시예에 따라, 학습장치(10)는 카메라에 감지된 블록이 기 설정된 시간동안 흔들리는지 여부에 기초하여 블록을 쌍자음 또는 이중모음으로 인식할 수 있다. According to one embodiment, the learning apparatus 10 may recognize a block as a diconsonant or a diphthong based on whether the block detected by the camera shakes for a preset time.
예를 들어, 학습장치(10)는 카메라를 통해 케이스(20)의 제2수납부(220)에 'ㅏ' 모음 블록의 배치를 감지할 수 있고, 카메라를 통해 감지된 'ㅏ' 블록이 카메라 촬영각 범위 내에서 1초간 제2수납부(220)의 영역 내에서 좌우로 흔들리면, 'ㅏ' 모음에 대응되는 이중모음인 'ㅑ'로 'ㅏ' 블록을 인식할 수 있다. For example, the learning device 10 may detect the arrangement of the vowel block 'A' in the second storage unit 220 of the case 20 through the camera, and the block 'A' detected through the camera is If it shakes left and right in the area of the second housing 220 for 1 second within the shooting angle range, the block 'a' may be recognized as the double vowel 'ㅑ' corresponding to the vowel 'a'.
다른 실시예에 따라, 학습장치(10)는 카메라에 감지된 블록의 배치방식에 기초하여 블록을 쌍자음 또는 이중모음으로 인식할 수 있다. According to another embodiment, the learning apparatus 10 may recognize a block as a diphthong or a diphthong based on the arrangement method of the block detected by the camera.
예를 들어, 학습장치(10)는 케이스(20)의 제2수납부(220)에 동일한 'ㄷ' 블록이 중첩되거나 병렬적으로 일렬로 배치된 것을 감지하면 자음 'ㄷ'에 대응되는 쌍자음 'ㄸ'로 인식할 수 있다. For example, when the learning apparatus 10 detects that the same 'c' blocks are overlapped or arranged in a line in parallel in the second housing unit 220 of the case 20, the double consonant corresponding to the consonant 'c' It can be recognized as 'ㄸ'.
그리고 다른 실시예에 따라, 학습장치(10)는 카메라에 블록의 노출방식에 따라 블록을 쌍자음 또는 이중모음으로 인식할 수 있다. And, according to another embodiment, the learning apparatus 10 may recognize the block as a double consonant or a diphthong according to the exposure method of the block to the camera.
예를 들어, 학습장치(10)는 카메라에 'ㅏ' 모음 블록이 1회 노출된 후 2 회 노출시 케이스(20)의 제2수납부(220)에 배치되면 'ㅏ' 모음을 'ㅑ' 이중모음으로 인식할 수 있다.For example, the learning device 10 sets the vowel 'a' to 'ㅑ' when it is placed in the second storage unit 220 of the case 20 when the vowel block 'a' is exposed to the camera once and then exposed twice. It can be recognized as a double vowel.
한편 학습장치(10)는 블록에 대응되는 입력이 잘못되었을 경우 이를 리셋할 수 있다.On the other hand, the learning apparatus 10 may reset the input corresponding to the block when it is wrong.
예를 들어, 학습장치(10)는 카메라에 대해 블록을 가리거나, 카메라 렌즈의 적어도 일부가 가려지거나, 블록 상을 소정의 속도로 손을 이동시키거나, 다른 객체를 이동시키는 등 사용자의 모션을 감지함에 따라 카메라에 의해 일시적으로 블록이 인식되지 않은 경우, 이미 인식된 문자를 삭제하고 새로운 문자의 입력을 대기할 수 있다.For example, the learning device 10 covers the user's motion, such as covering the block with respect to the camera, at least a part of the camera lens being covered, moving the hand at a predetermined speed on the block, or moving another object. If the block is not temporarily recognized by the camera as it is detected, the already recognized character may be deleted and a new character may be input.
반면 학습장치(10)는 카메라를 통해 인식된 블록의 문자 조합이 나타내는 글자와 학습콘텐츠에서 입력을 요청한 글자가 동일한지 여부에 따라 다양한 피드백콘텐츠를 제공할 수 있다.On the other hand, the learning apparatus 10 may provide various feedback contents depending on whether the letters indicated by the letter combination of the blocks recognized through the camera and the letters requested for input in the learning contents are the same.
일 실시예에 따르면 학습장치(10)는 카메라를 통해 인식된 블록의 문자 조합이 나타내는 글자와 학습콘텐츠에서 입력을 요청한 글자가 동일한지 여부를 결정할 수 있고, 동일하면 다른 학습콘텐츠를 제공할 수 있다. According to an embodiment, the learning apparatus 10 may determine whether the letters indicated by the letter combination of the blocks recognized through the camera and the letters requested to be input in the learning content are the same, and if they are the same, different learning content may be provided. .
그러나 이와 달리 다른 실시예에 따르면, 입력된 글자가 입력을 요청한 글자와 상이하면, 학습장치(10)는 동일한 난이도의 학습콘텐츠를 제공할 수 있다. However, according to another embodiment, if the inputted characters are different from the requested characters, the learning apparatus 10 may provide learning content having the same difficulty level.
예를 들어, 학습장치(10)는 사용자가 잘못 입력한 자음과 모음을 이용하여 조합되는 다른 글자의 입력을 요청하는 학습콘텐츠를 사용자에게 제공할 수 있다. For example, the learning apparatus 10 may provide the user with learning content that requests input of other characters that are combined using consonants and vowels incorrectly input by the user.
또는 예를 들어, 학습장치(10)는 사용자가 잘못 입력한 경우 정답에 관한 힌트에 대응되는 교정콘텐츠를 제공할 수 있다. 보다 구체적으로 예를 들자면, 입력을 요청한 글자가 '가'인데 사용자가 '거'를 입력한 경우, 학습장치(10)는 'ㅓ'를 회전하라는 내용의 힌트가 담긴 교정콘텐츠를 사용자에게 제공할 수 있다.Alternatively, for example, the learning apparatus 10 may provide corrective content corresponding to a hint regarding the correct answer when the user makes an incorrect input. More specifically, for example, when the user inputs 'geo' while the letter requested for input is 'a', the learning device 10 provides the user with proofreading content containing a hint to rotate 'ㅓ'. can
한편 또 다른 실시예에 따르면, 학습장치(10)는 수학학습을 위한 학습콘텐츠를 제공할 수 있다.Meanwhile, according to another embodiment, the learning apparatus 10 may provide learning content for mathematical learning.
이를 위해 학습장치(10)는 문제를 제공할 수 있다. 예를 들어, 사용자로 하여금 블록을 이용하여 답변을 입력하도록 하거나 또는 블록을 이용하여 문제를 입력하도록 하고 그에 따른 답변을 입력하도록 할 수 있다. 예를 들어, 수학 문제가 적힌 종이 인쇄물에 답변을 입력하도록 할 수 있다.To this end, the learning apparatus 10 may provide a problem. For example, the user may be prompted to input an answer using blocks, or to input a problem using blocks and input an answer accordingly. For example, you can have your answers typed out on a piece of paper with math problems written on them.
또한 학습장치(10)는 문제에 대한 답변을 입력받았을 때 사용자가 정답을 입력하면 보상콘텐츠를 제공하고, 오답을 입력하였을 때 교정콘텐츠를 제공할 수 있다. 교정콘텐츠는 예를 들어, 소리, 화면의 깜빡임, 색깔, 화살표, 애니메이션 등으로 잘못 입력됨을 알리거나, 사용자가 잘못된 방향으로 입력 시 '오른쪽으로 회전해봐', '뒤집어봐'등으로 정답을 유도하거나, 정답보다 큰 수 입력 시 '5에 6을 더하면 10보다 큰 11이 만들어져, 하나 작은 수를 입력해봐~'라고 제시하거나, '그건 빼기 기호야~ 더하기 기호를 입력해줘'라고 제시하거나, 사용자가 잘못 입력 시 시범을 보이는 손동작 등의 동작이나, 블록의 움직임 등의 애니메이션이 재생될 수 있다. In addition, the learning apparatus 10 may provide reward content when the user inputs a correct answer when receiving an answer to a problem, and provide correction content when an incorrect answer is input. Corrective content is, for example, notifying that a wrong input is made with sound, screen flickering, color, arrow, animation, etc. , when entering a number larger than the correct answer, suggesting 'Adding 6 to 5 makes 11 greater than 10, please enter one smaller number~' or 'That's a minus sign~ Please enter a plus sign' In case of incorrect input, motions such as hand gestures showing demonstrations or animations such as movement of blocks may be played.
다른 실시예에 따라, 코딩학습을 위한 학습콘텐츠를 학습장치(10)가 제공할 수 있으며, 또한 지능개발을 위한 학습콘텐츠를 학습장치(10)가 제공할 수 있다.According to another embodiment, the learning apparatus 10 may provide learning content for coding learning, and the learning apparatus 10 may provide learning content for intelligence development.
예를 들어, 지능개발의 학습콘텐츠로서 스도쿠가 포함될 수 있다. 따라서 학습장치(10)는 화면에 문제를 제공할 수 있고, 사용자가 홈에 문제를 입력한 상태에서 스도쿠를 풀 수 있으며, 학습장치(10)는 사용자의 진행과정을 계속적으로 분석함으로써 사용자가 입력한 값에 대한 오답여부에 따라 피드백을 달리 줄 수 있다. For example, Sudoku may be included as learning content for intellectual development. Therefore, the learning device 10 can provide a problem on the screen, solve the sudoku while the user inputs the problem into the home, and the learning device 10 continuously analyzes the user's progress by continuously analyzing the user's input. Feedback can be given differently depending on whether or not an incorrect answer is given to one value.
예를 들어 학습장치(10)는 문제에 대한 답변을 입력받았을 때 사용자가 정답을 입력하면 보상콘텐츠를 제공하고, 오답을 입력하였을 때 교정콘텐츠를 제공할 수 있다. 교정콘텐츠는, 예를 들어 소리, 화면의 깜빡임, 색깔, 화살표, 애니메이션 등으로 잘못 입력됨을 알리거나, 사용자가 잘못된 방향으로 입력 시 '오른쪽으로 회전해봐', '뒤집어봐'등으로 정답을 유도하거나, 오답 입력 시 '힌트를 줄까?', '다른 수를 입력해 봐~', '큰 수를 입력했어~'라고 제시하거나, 또는, 잘못 입력된 라인이나 칸을 화면에 표시해주거나, 또는 사용자가 잘못 입력 시 시범을 보이는 손동작 등의 동작이나, 블록의 움직임 등의 애니메이션이 재생되어 정답을 유도할 수 있다.For example, the learning apparatus 10 may provide reward content when the user inputs a correct answer when receiving an answer to a problem, and provide correction content when an incorrect answer is input. Corrective content is, for example, notifying that a wrong input is made with sound, screen flickering, color, arrow, animation, etc. , when entering an incorrect answer, suggesting 'Would you like to give me a hint?', 'Try entering a different number~', 'You entered a large number~', or display an incorrectly entered line or field on the screen, or In case of incorrect input, motions such as hand gestures or block movements are played to induce correct answers.
이때, 학습장치(10)는 홈에 문제에 대응되는 블록을 배치하거나 홈에 위치한 종이에 문제를 기재하였을 때 문제를 학습장치(10)를 통해 표시된 것과 동일하게 입력하거나, 스도쿠 문제가 적힌 종이 인쇄물에 정답을 입력하면 보상콘텐츠를 추가로 제공할 수 있다.At this time, the learning device 10 places the block corresponding to the problem in the groove or when the problem is written on the paper located in the groove, the problem is input in the same way as displayed through the learning device 10, or a paper print with the Sudoku problem is written If you enter the correct answer in , you can provide additional reward contents.
또한 학습장치(10)는 지능개발을 위한 학습콘텐츠를 제공할 때, 학습콘텐츠로서, 화면과 똑같이 입력하거나 대칭하게 입력하거나 회전된 상태를 입력하거나 거울이나 물에 비춰 반사된 상태를 입력하거나 포개진 상태를 찾거나 그림을 기호로 바꿔서 입력하는 등의 바꿔서 입력하기, 암호 해독, 빙고, o,x 퀴즈, 빈 곳을 채우기 등을 제시할 수 있고, 문제로 제시된 학습콘텐츠를 소정 기간이 경과하면 사라지게 함으로써 학습콘텐츠에 대한 사용자의 집중을 유도할 수 있다. In addition, when the learning device 10 provides learning content for intelligence development, as learning content, input the same as the screen, input symmetrically, input a rotated state, input a state reflected by a mirror or water, or overlap You can find the status or change the input by changing the picture to a symbol, etc., you can suggest decryption, bingo, o,x quiz, fill in the blanks, etc., and the learning content presented as a problem disappears after a predetermined period This can induce the user's concentration on the learning content.
또한 학습장치(10)는 지능개발을 위한 학습콘텐츠를 제공할 때, 학습콘텐츠로서 화면과 똑같이 놓도록 하거나 빈 곳을 채우도록 할 수 있으며 그에 따라 사용자가 구슬을 위치시키면서 꽃 모양을 만들어내면, 꽃이 피거나 꽃잎이 떨어지는 등의 애니메이션, 꽃에 대한 설명 등의 학습 활동으로 이어질 수 있는 보상콘텐츠를 제공할 수 있다.In addition, when the learning device 10 provides learning content for intelligence development, it can be placed identically to the screen or filled in an empty space as learning content. It is possible to provide reward contents that can lead to learning activities such as animations such as blooming or falling petals, and explanations of flowers.
또한 학습장치(10)는 문제에 대한 답변을 입력받았을 때 사용자가 정답을 입력하면 보상콘텐츠를 제공하고, 오답을 입력하였을 때 교정콘텐츠를 제공할 수 있다. 교정콘텐츠로서, 소리, 화면의 깜빡임, 색깔, 화살표, 애니메이션 등으로 잘못 입력됨을 알리거나, 사용자가 잘못된 방향으로 입력 시 '오른쪽으로 회전해봐', '뒤집어봐'등으로 정답을 유도하거나, 잘못 입력된 라인이나 칸을 화면에 표시해주거나, 사용자가 잘못 입력 시 시범을 보이는 손동작 등의 동작이나, 블록의 움직임 등의 애니메이션이 재생되어 정답 유도하거나, 정답을 잠시 보여줄 수 있다. In addition, the learning apparatus 10 may provide reward content when the user inputs a correct answer when receiving an answer to a problem, and provide correction content when an incorrect answer is input. As proofreading content, incorrect input is notified by sound, screen flickering, color, arrow, animation, etc., or when the user inputs in the wrong direction, the correct answer is induced by 'Turn right' or 'Flip it over', or incorrect input. The displayed line or cell can be displayed on the screen, or when the user enters an incorrect input, an animation such as a hand gesture or block movement is played to induce the correct answer or briefly show the correct answer.
한편 블록은 육면체나 구 등의 다양한 형상을 가질 수 있다.On the other hand, the block may have various shapes, such as a hexahedron or a sphere.
블록을 구성하는 각 면 중 적어도 하나에 마크가 표시될 수 있으며, 따라서 예를 들어, 블록의 일면에 숫자가 마킹되어 있으면 숫자에 대응되는 개수만큼의 점이 상기 블록의 반대쪽 면에 마킹되어 있을 수 있다.A mark may be displayed on at least one of the faces constituting the block, and thus, for example, if a number is marked on one side of the block, as many points as the number corresponding to the number may be marked on the opposite side of the block. .
또한 블록에는 결합장치가 구비될 수 있다. 예를 들어 '자음' 블록과 '모음' 블록이 결합되는 방향에, 구비된 결합장치에 의해 블록간 결착되어 글자를 생성하도록 할 수 있다. 이때 결합장치는 자석, 벨크로, 버튼, 버클 등이 될 수 있다.In addition, the block may be provided with a coupling device. For example, in the direction in which the 'consonant' block and the 'vowel' block are combined, the blocks may be bound to each other by the provided coupling device to generate letters. In this case, the coupling device may be a magnet, Velcro, a button, a buckle, or the like.
또한 블록 자체에 음각의 홈 및 양각의 홈 중 적어도 하나가 구비되어 있어, 블록에는 또 다른 블록이 결합되어 하나의 글자를 생성할 때 각 블록의 홈들이 맞물려 결합될 수 있다. 또한 블록에 구비된 홈에는 상술된 결합장치가 구비되어 있어, 그 결합이 용이해질 수 있다.In addition, the block itself is provided with at least one of an intaglio groove and an embossed groove, so that when another block is combined with the block to generate one letter, the grooves of each block may be engaged and combined. In addition, the groove provided in the block is provided with the above-described coupling device, the coupling can be facilitated.
관련하여 도 10은 블록을 도시한 예시도이다. 이를 참조하면, 자음 'ㄱ' 블록(1001)에는 모음이 결합할 수 있는 방향인 오른쪽(1002)과 아래쪽(1003) 각각에 자석이 구비될 수 있으며, 모음 'ㅏ' 블록(1004)에는 왼쪽(1005)과 오른쪽(1006) 각각에 자석이 구비될 수 있다. 그리고 블록(1001, 1004) 각각에 구비된 자석에 의해 블록이 결합하는 방향에 따라 '가'(1007), '거'(1008), '고'(1009), '구'(1010)와 같은 글자를 생성할 수 있다. In relation to this, FIG. 10 is an exemplary diagram illustrating a block. Referring to this, the consonant 'a' block 1001 may be provided with magnets in each of the right 1002 and lower 1003 directions in which vowels can be combined, and the vowel 'a' block 1004 has a left ( A magnet may be provided on each of 1005 and the right side 1006 . And according to the direction in which the blocks are combined by the magnets provided in each of the blocks 1001 and 1004, 'a' (1007), 'geo' (1008), 'high' (1009), 'gu' (1010) You can create text.
그리고 학습장치(10)는 블록 외에 임의의 형상으로 구성된 칠교를 인식할 수 있으며, 예를 들어, 다면체, 직선, 원, 폐곡선, 도형, 점 등으로 구성된 칠교를 인식할 수 있다. In addition, the learning apparatus 10 may recognize the seven bridges composed of arbitrary shapes other than blocks, for example, it may recognize the seven bridges composed of a polyhedron, a straight line, a circle, a closed curve, a figure, a point, and the like.
예를 들어, 직선과 원으로 구성된 칠교를 이용하여 직선의 배치와 원의 배치를 통해 자음, 모음을 사용자가 나타내면, 학습장치(10)는 카메라를 통해 칠교를 식별할 수 있고, 칠교를 구성하는 형상의 배치순서, 배치방향 또는 색상을 식별할 수 있다. 그리고 학습장치(10)는 식별된 칠교의 배치형태를 기초로 자음, 모음, 쌍자음, 쌍모음을 인식하여 글자를 입력받을 수 있다.For example, when the user indicates consonants and vowels through the arrangement of straight lines and circles using the seven bridges composed of straight lines and circles, the learning device 10 can identify the seven bridges through the camera, and It is possible to identify the arrangement order, arrangement direction, or color of shapes. In addition, the learning apparatus 10 may recognize a consonant, a vowel, a double consonant, and a double vowel based on the identified seven bridges and receive a letter.
도 11은 칠교를 도시한 예시도이다. 이를 참조하면, 칠교는 서로 다른 길이의 직선(1101)과 원(1102)으로 구성될 수 있으며, 사용자는 직선(1101)과 원(1102)의 배치위치 또는 방향을 달리하여 문자를 형상화함으로써 학습장치(10)에 문자를 입력할 수 있다. 11 is an exemplary view showing the seven bridges. Referring to this, the seven bridges may be composed of straight lines 1101 and circles 1102 of different lengths, and the user shapes the characters by changing the arrangement positions or directions of the straight lines 1101 and the circle 1102 to form a learning device. You can enter characters in (10).
한편 학습장치(10)는 블록과 함께 점으로 구성된 블록을 인식할 수 있다. Meanwhile, the learning apparatus 10 may recognize a block composed of dots together with the block.
예를 들어, 문자 입력 체계인 천지인에 착안하여, 자음의 블록과 함께, 천지인블록인 'ㅡ', 'ㅣ' 및 'ㆍ'을 이용하여 모음을 사용자가 나타내면, 학습장치(10)는 카메라를 통해 모음을 식별할 수 있다.For example, focusing on the character input system, Cheonjiin, and using the blocks of consonants, 'ㅡ', 'ㅣ' and 'ㆍ', the user indicates vowels, the learning device 10 uses the camera can identify the vowel.
도 12는 모음의 조합을 위한 블록들을 도시한 예시도이다. 이를 참조하면, 'ㅡ' 또는 'ㅣ'를 나타낼 수 있는 천지인블록(1210)과 함께, 'ㆍ'을 나타낼 수 있는 천지인블록이 존재할 수 있다. 12 is an exemplary diagram illustrating blocks for combining vowels. Referring to this, together with the cheonjiin block 1210 that can represent '-' or 'ㅣ', there may exist a cheonjiin block that can represent '·'.
'ㆍ'을 나타낼 수 있는 천지인블록은 도 12에서 도시된 바와 같이, 천지인블록(1210)보다 작은 형상으로 구성되어 'ㆍ'를 나타내는 천지인블록(1201) 또는 천지인블록(1202)으로 존재할 수 있고, 또는 천지인블록(1210)과 같은 크기의 블록에 'ㆍ'가 표시된 천지인블록(1203) 또는 천지인블록(1204)으로 존재할 수 있다. 천지인블록(1201, 1202, 1203, 1204, 1210) 각각이 하나 이상 존재할 수 있음에 따라 사용자가 상기 천지인블록(1201, 1202, 1203, 1204, 1210)을 하나 이상 조합할 수 있고 그에 따라 모음(1220)의 글자를 생성할 수 있다.As shown in FIG. 12, the Cheonjiin block that can represent '·' is composed of a smaller shape than the Cheonjiin block 1210 and represents the '·'. Alternatively, it may exist as a block 1203 or a block 1204 with a '·' in a block of the same size as the block 1210 . As each of the Cheonjiin blocks 1201, 1202, 1203, 1204, and 1210 may exist at least one, the user may combine one or more of the Cheonjiin blocks 1201, 1202, 1203, 1204, 1210, and accordingly, the vowel 1220 ) can be created.
한편 도 13 내지 도 20은 또 다른 실시예에 따른 케이스를 설명하기 위한 예시도이다.Meanwhile, FIGS. 13 to 20 are exemplary views for explaining a case according to another embodiment.
도 13에서 도시된 바와 같이 케이스(20)는 제1수납부(210) 및 제2수납부(220)를 각각 포함할 수 있으며, 제2수납부(220)는 홈이 포함된 상태이거나, 또는 홈이 포함된 끼움판이 삽입되거나 올려진 상태일 수 있다.13 , the case 20 may include a first accommodating part 210 and a second accommodating part 220, respectively, and the second accommodating part 220 is in a state including a groove, or The fitting plate including the groove may be inserted or raised.
제1수납부(210) 및 제2수납부(220) 각각이, 도 3의 연결부(230)에 대응되는 구조 없이 분리 가능할 수 있다. 이때 제1수납부(210) 및 제2수납부(220) 각각이 맞닿는 면(1310)은 자성을 띠거나, 벨크로 등의 체결부위를 갖고 있거나, 또는 요철의 홈으로 구성되어 서로 붙거나 떨어질 수 있다.Each of the first accommodating part 210 and the second accommodating part 220 may be detachable without a structure corresponding to the connection part 230 of FIG. 3 . At this time, the first receiving portion 210 and the second receiving portion 220, each abutting surface 1310 is magnetic, has a fastening part such as Velcro, or is composed of a groove of concavo-convex so that it can stick or fall apart. have.
또한 제1수납부(210) 및 제2수납부(220) 각각을 구성하는 면들은 자성을 띨 수 있어 각각의 수납부 방향을 바꿔도 서로 붙거나 떨어질 수 있다.In addition, the surfaces constituting each of the first and second accommodating units 210 and 220 may be magnetic, so that they may stick or fall apart even if the directions of the respective accommodating units are changed.
한편 케이스(20)는 제1수납부(210)에 커버를 포함하며, 커버는 임의의 방향으로 개폐될 수 있다. 커버가 열린 상태에서 사용자는 제1수납부(210) 내부에 학습장치(10)가 위치하도록 학습장치(10)를 거치할 수 있으며, 이를 위해 제1수납부(210)는 그 내부에 미끄럼 방지를 위한 지지부 홈 등을 포함할 수 있다.Meanwhile, the case 20 includes a cover in the first storage unit 210 , and the cover may be opened and closed in any direction. In a state in which the cover is opened, the user can mount the learning device 10 so that the learning device 10 is located inside the first storage unit 210, and for this purpose, the first storage unit 210 is anti-slip therein. It may include a support groove for the.
또한 제1수납부(210)에는 걸림턱이 있어 커버가 제1수납부(210)에 대해 180도로 젖혀지지 않고 열려, 학습장치(10)가 거치되도록 할 수 있다.In addition, the first storage unit 210 has a clasp so that the cover is opened without being bent by 180 degrees with respect to the first storage unit 210 , so that the learning device 10 is mounted.
관련하여 도 14의 케이스(20) 또한 제1수납부(210)에 커버(1410)가 포함될 수 있으며, 커버(1410)는 임의의 방향으로 개폐될 수 있다. 또한 제1수납부(210)의 내부공간에는 지지부 홈 등이 포함되어 학습장치(10)가 거치될 때 미끄러지지 않도록 구현될 수 있다.In relation to the case 20 of FIG. 14 , the cover 1410 may also be included in the first storage unit 210 , and the cover 1410 may be opened and closed in any direction. In addition, the inner space of the first receiving unit 210 may include a support groove and the like so as not to slip when the learning device 10 is mounted.
커버(1410) 개방 시 커버(1410)의 일 지점이 제1수납부(210)와 반대방향으로 올라감에 따라 커버(1410)의 일 모서리가 제1수납부(210) 내부에 거치되며, 그에 따라 경사진 받침을 형성한다. 따라서 사용자는 커버(1410)를 열어 커버(1410)가 받침을 형성하도록 접은 다음, 학습장치(10)를 세워둘 수 있다.When the cover 1410 is opened, as one point of the cover 1410 rises in the opposite direction to the first receiving part 210 , one edge of the cover 1410 is mounted inside the first receiving part 210 , and accordingly to form an inclined base. Therefore, the user can open the cover 1410, fold the cover 1410 to form a base, and then put the learning device 10 upright.
즉, 커버(1410)는 접힙선(1411)을 포함하며 접힘선(1411)은 커버(1410)의 길이방향 또는 길이방향과 직교하여 형성되되, 제2수납부(220)와 인접한 모서리로부터 일정거리 이격되어 형성될 수 있다. 따라서 커버(1410)의 일부는 접힘선(1411)을 기준으로 커버(1410)의 배면방향으로 꺽일 수 있으며, 그에 따라 제1수납부의 내부공간을 개방시킬 수 있다.That is, the cover 1410 includes a fold line 1411 , and the fold line 1411 is formed in a longitudinal direction or perpendicular to the longitudinal direction of the cover 1410 , and a predetermined distance from an edge adjacent to the second receiving part 220 . It may be formed spaced apart. Accordingly, a portion of the cover 1410 may be bent in the rear direction of the cover 1410 based on the fold line 1411 , thereby opening the inner space of the first accommodating part.
관련하여 접힘선(1411)을 기준으로 절곡되었을 때 커버(1410)의 하부영역은 도 14에서 도시된 바와 같이 커버(1410)의 상부영역에 부착되지 않을 수 있다. 다만 접힘선(1411)을 기준으로 절곡되었을 때 커버(1410)의 하부영역이 커버(1410)의 상부영역에 부착됨에 따라 커버(1410)가 접힐 수 있고 보관 시 커버(1410)가 접힌 상태로 보관될 수 있으며 접힌 커버(1410)는 제1수납부(210)의 개방된 내부공간을 폐쇄시킬 수 있다.In relation to this, when bent based on the fold line 1411 , the lower region of the cover 1410 may not be attached to the upper region of the cover 1410 as shown in FIG. 14 . However, when the fold line 1411 is bent based on the lower region of the cover 1410 is attached to the upper region of the cover 1410, the cover 1410 can be folded, and when stored, the cover 1410 is stored in a folded state. and the folded cover 1410 may close the open inner space of the first receiving part 210 .
이때, 커버(1410)가 절곡될 때 커버(1410)의 길이방향으로 상부 및 하부로 2분할될 수 있으며 하부영역 및 상부영역은 접힙선(1411)을 기준으로 절곡되었을 때 제2수납부(220)에 가까운 영역을 하부영역, 다른 영역을 상부영역이라 한다. 접힘선(1411)에 의해 커버(40)가 절곡되어 소정의 각도를 이루게 되면서 제1수납부(210)의 바닥에 세워질 수 있고, 거치될 학습장치(10)를 지지할 수 있다.At this time, when the cover 1410 is bent, the cover 1410 may be divided into two parts in the longitudinal direction of the upper part and the lower part, and the lower region and the upper region are bent based on the fold line 1411 , the second receiving part 220 . The region close to ) is called the lower region, and the other region is called the upper region. As the cover 40 is bent by the fold line 1411 to form a predetermined angle, it can be erected on the floor of the first storage unit 210 and can support the learning device 10 to be mounted.
또한 도 14에서 도시된 바와 같이 제1수납부(210)에는 거치홈(1450)이 형성되어 있어, 거치홈(1450)에 안착한 학습장치(10)가 커버(1410)에 대해 지지될 수 있다.Also, as shown in FIG. 14 , a mounting groove 1450 is formed in the first receiving part 210 , so that the learning device 10 seated in the holding groove 1450 can be supported with respect to the cover 1410 .
한편 또 다른 예를 들자면 도 15에서 도시된 바와 같이 케이스(20)는 제1수납부(210) 및 제2수납부(220)를 각각 포함하되, 제1수납부(210)에는 일자로 형성된 거치홈(1510)이 위치할 수 있다. 제1수납부(210)에 위치한 거치홈(1510)은, 학습장치(10)가 거치될 수 있을 정도로의 깊이를 가질 수 있어 제2수납부(220)의 홈보다 더 깊게 음각될 수 있다. 또한, 제2수납부(220)의 홈이 직사각형의 폐곡선으로 음각이 된 반면 제1수납부(220)의 거치홈(1510)은 학습장치(10)의 거치를 위해 직사각형으로 음각되면서 제1수납부(210)를 관통하여 형성되며, 이때 거치홈(1510)의 길이방향의 모서리가 제2수납부(220)에 위치한 홈의 모서리와 평행하게 위치할 수 있다. 그에 따라 사용자는 케이스(20)의 제1수납부(210)에 형성된 거치홈(1510)에 학습장치(10)를 거치시킬 수 있다.Meanwhile, for another example, as shown in FIG. 15 , the case 20 includes a first accommodating part 210 and a second accommodating part 220 , respectively, and the first accommodating part 210 is mounted in a straight line. A groove 1510 may be located. The mounting groove 1510 located in the first receiving unit 210 may have a depth sufficient to accommodate the learning device 10 , so that it may be engraved deeper than the groove of the second receiving unit 220 . In addition, while the groove of the second accommodating part 220 is engraved with a rectangular closed curve, the holding groove 1510 of the first accommodating part 220 is engraved into a rectangle for mounting the learning device 10 and the first number It is formed through the payer 210 , and in this case, the longitudinal edge of the mounting groove 1510 may be positioned parallel to the edge of the groove located in the second receiving part 220 . Accordingly, the user can mount the learning device 10 in the mounting groove 1510 formed in the first receiving part 210 of the case 20 .
또한 도 16에서 도시된 바와 같이, 제1수납부(210)에는 끼움판(225)이 위치한 제2수납하부(222)가 연결될 수 있으며, 끼움판(225) 또는 제2수납하부(222) 상에 학습장치(10)의 거치를 위한 거치홈(1610)이 위치할 수 있다. 거치홈(1610)은 고무 홈 등이 추가되어 학습장치(10)가 미끄러지지 않게 방지할 수 있다.Also, as shown in FIG. 16 , the second receiving lower portion 222 in which the fitting plate 225 is located may be connected to the first receiving portion 210 , and the fitting plate 225 or the second receiving lower portion 222 may be disposed on the first receiving portion 210 . A mounting groove 1610 for mounting the learning device 10 may be located on the . The mounting groove 1610 can prevent the learning device 10 from slipping by adding a rubber groove or the like.
또한 거치홈(1610)의 노출을, 제1수납부(210)가 회전함으로써 수행할 수 있는데 사용자가 회전방향(1650)으로 제1수납부(210)를 회전시킴에 따라 거치홈(1610)이 가려질 수 있다.In addition, the exposure of the mounting groove 1610 can be performed by rotating the first accommodating part 210. As the user rotates the first accommodating part 210 in the rotational direction 1650, the holding groove 1610 is moved. can be covered
이때 제1수납부(210)는 회전지지부(1620)를 매개로 끼움판(225) 또는 제2수납하부(222)와 연결될 수 있으며, 회전지지부(1620)를 매개로 제1수납부(210)가 회전할 수 있다. 이때 예를 들어 회전지지부(1620)는 힌지 등으로 구현될 수 있다.At this time, the first receiving unit 210 may be connected to the fitting plate 225 or the second receiving lower portion 222 through the rotation support unit 1620, and the first receiving unit 210 through the rotation support unit 1620 as a medium. can rotate. In this case, for example, the rotation support 1620 may be implemented as a hinge or the like.
또한 제2수납하부(222) 상에는 제2수납상부(221)가 배치될 수 있다. 제2수납하부(222) 상에 배치되는 제2수납상부(221)에는 홈이 형성될 수도 있다.In addition, the second storage upper portion 221 may be disposed on the second storage lower portion 222 . A groove may be formed in the second receiving upper portion 221 disposed on the second receiving lower portion 222 .
관련하여 학습장치(10)는 제1수납부(210)에도 거치될 수 있다.In relation to this, the learning apparatus 10 may also be mounted on the first storage unit 210 .
한편 도 17에서 도시된 바와 같이 제1수납부(210) 및 제2수납부(220)가 인접하여 위치할 수 있으며, 또한 도 18에서 도시된 바와 같이 연결부(1810)를 매개로 제1수납부(210) 및 제2수납부(220)가 연결됨으로써 제2수납부(220)가 제1수납부(210)에 인접하여 위치될 수 있다. On the other hand, as shown in FIG. 17 , the first receiving part 210 and the second receiving part 220 may be located adjacent to each other, and as shown in FIG. 18 , the first receiving part via the connecting part 1810 as a medium. As the 210 and the second accommodating part 220 are connected, the second accommodating part 220 may be positioned adjacent to the first accommodating part 210 .
예를 들어 제1수납부(210)에, 홈이 형성된 제2수납하부(222)가 연결되거나, 또는 홈이 형성된 끼움판(225)이 위치한 제2수납하부(222)가 연결되거나, 또는 홈이 형성된 끼움판(225)이 연결될 수 있다.For example, a second receiving lower portion 222 having a groove formed therein is connected to the first receiving portion 210, or a second receiving lower portion 222 having a grooved fitting plate 225 is connected to the first receiving portion 210, or a groove The formed fitting plate 225 may be connected.
연결부(1810)는 제1수납부(210)로부터 연장되며, 연결부(1810)는 체결부를 더 포함하고 있어 제2수납부(220)와 연결될 수 있다. 예를 들어 체결부는 자성을 띠거나, 벨크로 등의 체결부위를 갖고 있거나, 또는 요철의 홈으로 구성되어 체결부를 통해 제1수납부(210)가 제2수납부(220)에 탈착 가능하다. The connector 1810 extends from the first accommodating part 210 , and the connector 1810 further includes a fastening part to be connected to the second accommodating part 220 . For example, the fastening part is magnetic, has a fastening part such as Velcro, or is configured as an uneven groove, so that the first receiving part 210 is detachable from the second receiving part 220 through the fastening part.
이러한 연결부(1810)는 추가로 홈이나 고무 등의 미끄럼방지부를 포함하고 있어 학습장치(10)가 거치되었을 때 학습장치(10)가 미끄러지는 것을 방지할 수 있다.The connection unit 1810 additionally includes an anti-slip part such as a groove or rubber to prevent the learning device 10 from slipping when the learning device 10 is mounted.
즉 연결부(1810)는 요철로 구성될 수 있으며 도 18에서 도시된 바와 같이 요(凹) 형태의 홈(1830)으로 구성될 수 있고 도 19에서 도시된 바와 같이 철(凸) 형태의 홈(1930)으로도 구성될 수 있다.That is, the connecting portion 1810 may be formed of concavo-convex, and may be composed of a concave-shaped groove 1830 as shown in FIG. 18 , and a convex-shaped groove 1930 as shown in FIG. 19 . ) can also be configured.
또한 연결부(1810)는 제1수납부(210)와 힌지를 매개로 연결되어, 연결부(1810)를 펼쳤을 때 도 18에서 도시된 바와 같이 제2수납부(220)를 착탈 가능하나, 연결부(1810)를 힌지를 매개로 회전시켜 연결부(1810)의 일면이 제1수납부(210)의 일면에 맞닿게 접을 수 있다. In addition, the connection part 1810 is connected to the first storage part 210 and the hinge via a hinge, and when the connection part 1810 is unfolded, the second storage part 220 is detachable as shown in FIG. 18 , but the connection part 1810 ) by rotating the hinge as a medium, one surface of the connection unit 1810 can be folded in contact with one surface of the first storage unit 210 .
관련하여 학습장치(10)는 제1수납부(210)에도 거치될 수 있다.In relation to this, the learning apparatus 10 may also be mounted on the first storage unit 210 .
한편 도 20에서 도시된 바와 같이, 제1수납부(210)와 인접하게 제2수납부(220)가 연결될 수 있다. 즉 제1수납부(210)에 제2수납하부(222)가 연결될 수 있고 제2수납하부(222)에는 끼움판(225)이 위치할 수 있다. 필요에 따라서는 제2수납상부(221)가 제2수납하부(222) 상에 위치할 수 있다. Meanwhile, as shown in FIG. 20 , the second receiving unit 220 may be connected adjacent to the first receiving unit 210 . That is, the second accommodating lower part 222 may be connected to the first accommodating part 210 , and the fitting plate 225 may be located in the second accommodating lower part 222 . If necessary, the second accommodating upper part 221 may be positioned on the second accommodating lower part 222 .
제1수납부(210) 및 제2수납하부(222)는 연결부(2030)로 연결될 수 있으며, 연결부(2030)는 걸림턱(2020)을 포함하고 있어 연결부(2030) 자체의 길이가 조절되거나 또는 외력에 의해 연결부(2030)가 제1수납부(210)에 결합된 면적이 줄어듬에 따라 제1수납부(210)와 제2수납하부(222)간의 이격거리가 변경될 수 있고, 이격거리가 반영되어 걸림홈(2010)의 폭이 증가되거나 감소될 수 있다. 이러한 걸림홈(2110)에 학습장치(10)가 거치될 수 있으며 이를 위해 걸림홈(2010)은 고무 등의 미끄럼 방지부를 포함할 수 있다.The first accommodating part 210 and the second accommodating lower part 222 may be connected to a connection part 2030, and the connection part 2030 includes a locking protrusion 2020, so that the length of the connection part 2030 itself is adjusted or As the area in which the connection part 2030 is coupled to the first storage part 210 by an external force decreases, the separation distance between the first storage part 210 and the second storage part 222 may be changed, and the separation distance is Reflecting, the width of the locking groove 2010 may be increased or decreased. The learning device 10 may be mounted on the engaging groove 2110, and for this purpose, the engaging groove 2010 may include an anti-slip part such as rubber.
관련하여 학습장치(10)는 제1수납부(210)에도 거치될 수 있다.In relation to this, the learning apparatus 10 may also be mounted on the first storage unit 210 .
상술된 바에 따라 케이스(20)는 다양한 형태로 구성될 수 있다.As described above, the case 20 may be configured in various forms.
한편 도 21은 일 실시예에 따른 학습방법을 설명하기 위한 순서도이다. 도 21에 도시된 학습방법은 도 1 내지 도 20을 통해 설명된 학습장치(20) 또는 학습시스템(100)에서 시계열적으로 처리하는 단계들을 포함한다. 따라서 이하에서 생략된 내용이라고 하더라도 도 1 내지 도 20에 도시된 학습장치(20) 또는 학습장치를 포함한 학습시스템(100)에 관하여 이상에서 기술한 내용은 도 21에 도시된 실시예에 따른 학습방법에도 이용될 수 있다.Meanwhile, FIG. 21 is a flowchart illustrating a learning method according to an exemplary embodiment. The learning method shown in FIG. 21 includes the steps of time-series processing in the learning apparatus 20 or the learning system 100 described with reference to FIGS. 1 to 20 . Therefore, even if omitted below, the content described above with respect to the learning device 20 shown in FIGS. 1 to 20 or the learning system 100 including the learning device is the learning method according to the embodiment shown in FIG. can also be used for
학습장치(10)는 반사경 설치, 또는 인쇄물 등의 교구 설치 등과 같이, 학습을 위한 세팅이 완료되었는지 여부를 감지할 수 있고 완료되지 않았다면 세팅할 것을 요청할 수 있다. The learning device 10 may detect whether setting for learning is completed, such as installing a reflector, or installing a teaching aid such as a printed material, and may request to set if not completed.
그리고, 도 21에서 도시된 바와 같이 학습장치(10)는 학습콘텐츠를 제공할 수 있다(S2110).And, as shown in FIG. 21 , the learning apparatus 10 may provide learning content ( S2110 ).
학습콘텐츠의 제공 시, 학습을 위한 문제에 대한 응답으로 교구가 케이스(20)에 위치하면(S2120), 학습장치(10)는 교구가 배치된 영역을 촬영함으로써 촬영이미지를 획득할 수 있다(S2130). When the learning content is provided, if the teaching aid is located in the case 20 in response to a problem for learning (S2120), the learning device 10 may acquire a photographed image by photographing the area where the teaching aid is arranged (S2130) ).
예를 들어, 스도쿠, 수학 등의 학습콘텐츠의 제공 시, 교구로서 배치된 종이 인쇄물의 문제가 케이스(20)에 위치하면 학습장치(10)는 해당 문제에 대응되는 학습콘텐츠를 제공할 수 있다.For example, when providing learning contents such as sudoku and mathematics, if a problem of a paper print arranged as a teaching aid is located in the case 20, the learning device 10 may provide learning content corresponding to the problem.
이때 학습콘텐츠 제공 시 학습장치(10)가 촬영되는 영역에 문제를 사용자로 하여금 표시하도록 할 수 있다. 예를 들어, 스도쿠콘텐츠를 학습장치(10)의 화면을 통해 표시할 때, 스도쿠의 각 격자를 이미 채우고 있는 숫자에 대응되는 교구를, 케이스(20) 상에 사용자로 하여금 위치시키도록 할 수 있으며 그에 따라 화면을 통해 표시되는 문제와 동일한 문제를, 사용자가 답변을 입력하기 위한 영역에 표시시킬 수 있다. 이와 같이 학습을 위한 문제로서 제시된 문제가 마킹된 마크가 포함된 교구가 케이스 상에 배치되면 학습장치(10)는 보상콘텐츠를 제공할 수 있다.In this case, when providing the learning content, the user may display a problem in the area where the learning apparatus 10 is photographed. For example, when displaying Sudoku contents through the screen of the learning device 10, the user can position the teaching aids corresponding to the numbers already filling each grid of the Sudoku on the case 20, Accordingly, the same problem as the problem displayed through the screen can be displayed in the area for the user to input an answer. As such, when a teaching aid including a mark marked as a problem presented as a problem for learning is placed on the case, the learning device 10 may provide reward content.
그리고 학습장치(10)는 촬영이미지에 기초하여 사용자의 입력값을 결정할 수 있다(S2140). 예를 들어 학습장치(10)는 촬영이미지를 분석하여, 교구에 표시된 마크를 추출할 수 있고 마크에 대응되는 정보가 무엇인지 식별할 수 있다. And the learning apparatus 10 may determine the user's input value based on the captured image (S2140). For example, the learning device 10 may analyze the photographed image, extract the mark displayed on the teaching aid, and identify what information corresponds to the mark.
이를 위해 학습장치(10)는 CNN(convolutional neural network) 또는 RNN(recurrent neural network) 등의 딥러닝 모델을 기반으로 하는 이미지 분석방법을 사용하여 촬영이미지 내에서의 마크를 식별해낼 수 있다. 또는 학습장치(10)는 OCR 등의 기법을 이용하여 촬영이미지 내에서의 마크를 식별해낼 수 있다.To this end, the learning apparatus 10 may use an image analysis method based on a deep learning model, such as a convolutional neural network (CNN) or a recurrent neural network (RNN), to identify marks in the captured image. Alternatively, the learning apparatus 10 may identify a mark in the photographed image using a technique such as OCR.
이와 같이 식별된 마크는 사용자의 입력값으로 결정되며, 입력값에 기초하여 학습장치(10)는 피드백콘텐츠를 제공할 수 있다(S2150). The identified mark as described above is determined as an input value of the user, and the learning apparatus 10 may provide feedback content based on the input value (S2150).
즉 학습장치(10)는 사용자가 입력한 답변이 정답이면 보상콘텐츠를 제공할 수 있고, 답변이 오답이면 교정콘텐츠를 제공할 수 있다. That is, the learning apparatus 10 may provide reward content if the answer input by the user is a correct answer, and may provide correction content if the answer is an incorrect answer.
이후 사용자가 계속적으로 학습하고자 한다면 학습장치(10)는 단계S2110 내지 S2150을 반복할 수 있다 (S2160).After that, if the user wants to continue learning, the learning apparatus 10 may repeat steps S2110 to S2150 (S2160).
이상의 실시예들에서 사용되는 '~부'라는 용어는 소프트웨어 또는 FPGA(field programmable gate array) 또는 ASIC 와 같은 하드웨어 구성요소를 의미하며, '~부'는 어떤 역할들을 수행한다. 그렇지만 '~부'는 소프트웨어 또는 하드웨어에 한정되는 의미는 아니다. '~부'는 어드레싱할 수 있는 저장 매체에 있도록 구성될 수도 있고 하나 또는 그 이상의 프로세서들을 재생시키도록 구성될 수도 있다. 따라서, 일 예로서 '~부'는 소프트웨어 구성요소들, 객체지향 소프트웨어 구성요소들, 클래스 구성요소들 및 태스크 구성요소들과 같은 구성요소들과, 프로세스들, 함수들, 속성들, 프로시저들, 서브루틴들, 프로그램특허 코드의 세그먼트들, 드라이버들, 펌웨어, 마이크로코드, 회로, 데이터, 데이터베이스, 데이터 구조들, 테이블들, 어레이들, 및 변수들을 포함한다.The term '~ unit' used in the above embodiments means software or hardware components such as field programmable gate array (FPGA) or ASIC, and '~ unit' performs certain roles. However, '-part' is not limited to software or hardware. The '~ unit' may be configured to reside on an addressable storage medium or may be configured to refresh one or more processors. Thus, as an example, '~' denotes components such as software components, object-oriented software components, class components, and task components, and processes, functions, properties, and procedures. , subroutines, segments of program patent code, drivers, firmware, microcode, circuitry, data, databases, data structures, tables, arrays, and variables.
구성요소들과 '~부'들 안에서 제공되는 기능은 더 작은 수의 구성요소들 및 '~부'들로 결합되거나 추가적인 구성요소들과 '~부'들로부터 분리될 수 있다.Functions provided in components and '~ units' may be combined into a smaller number of components and '~ units' or separated from additional components and '~ units'.
뿐만 아니라, 구성요소들 및 '~부'들은 디바이스 또는 보안 멀티미디어카드 내의 하나 또는 그 이상의 CPU 들을 재생시키도록 구현될 수도 있다.In addition, components and '~ units' may be implemented to play one or more CPUs in a device or secure multimedia card.
상술된 실시예에 따른 학습방법은 컴퓨터에 의해 실행 가능한 명령어 및 데이터를 저장하는, 컴퓨터로 판독 가능한 매체의 형태로도 구현될 수 있다. 이때, 명령어 및 데이터는 프로그램 코드의 형태로 저장될 수 있으며, 프로세서에 의해 실행되었을 때, 소정의 프로그램 모듈을 생성하여 소정의 동작을 수행할 수 있다. 또한, 컴퓨터로 판독 가능한 매체는 컴퓨터에 의해 액세스될 수 있는 임의의 가용 매체일 수 있고, 휘발성 및 비휘발성 매체, 분리형 및 비분리형 매체를 모두 포함한다. 또한, 컴퓨터로 판독 가능한 매체는 컴퓨터 기록 매체일 수 있는데, 컴퓨터 기록 매체는 컴퓨터 판독 가능 명령어, 데이터 구조, 프로그램 모듈 또는 기타 데이터와 같은 정보의 저장을 위한 임의의 방법 또는 기술로 구현된 휘발성 및 비휘발성, 분리형 및 비분리형 매체를 모두 포함할 수 있다. 예를 들어, 컴퓨터 기록 매체는 HDD 및 SSD 등과 같은 마그네틱 저장 매체, CD, DVD 및 블루레이 디스크 등과 같은 광학적 기록 매체, 또는 네트워크를 통해 접근 가능한 서버에 포함되는 메모리일 수 있다. The learning method according to the above-described embodiment may also be implemented in the form of a computer-readable medium for storing instructions and data executable by a computer. In this case, the instructions and data may be stored in the form of program codes, and when executed by the processor, a predetermined program module may be generated to perform a predetermined operation. In addition, computer-readable media can be any available media that can be accessed by a computer, and includes both volatile and nonvolatile media, removable and non-removable media. In addition, the computer-readable medium may be a computer recording medium, which is a volatile and non-volatile and non-volatile storage medium implemented in any method or technology for storage of information such as computer-readable instructions, data structures, program modules, or other data. It may include both volatile, removable and non-removable media. For example, the computer recording medium may be a magnetic storage medium such as HDD and SSD, an optical recording medium such as CD, DVD, and Blu-ray disc, or a memory included in a server accessible through a network.
또한 상술된 실시예에 따른 학습방법은 컴퓨터에 의해 실행 가능한 명령어를 포함하는 컴퓨터 프로그램(또는 컴퓨터 프로그램 제품)으로 구현될 수도 있다. 컴퓨터 프로그램은 프로세서에 의해 처리되는 프로그래밍 가능한 기계 명령어를 포함하고, 고레벨 프로그래밍 언어(High-level Programming Language), 객체 지향 프로그래밍 언어(Object-oriented Programming Language), 어셈블리 언어 또는 기계 언어 등으로 구현될 수 있다. 또한 컴퓨터 프로그램은 유형의 컴퓨터 판독가능 기록매체(예를 들어, 메모리, 하드디스크, 자기/광학 매체 또는 SSD(Solid-State Drive) 등)에 기록될 수 있다. Also, the learning method according to the above-described embodiment may be implemented as a computer program (or computer program product) including instructions executable by a computer. The computer program includes programmable machine instructions processed by a processor, and may be implemented in a high-level programming language, an object-oriented programming language, an assembly language, or a machine language. . In addition, the computer program may be recorded in a tangible computer-readable recording medium (eg, a memory, a hard disk, a magnetic/optical medium, or a solid-state drive (SSD), etc.).
따라서 상술된 학습방법은 상술한 바와 같은 컴퓨터 프로그램이 컴퓨팅 장치에 의해 실행됨으로써 구현될 수 있다. 컴퓨팅 장치는 프로세서와, 메모리와, 저장 장치와, 메모리 및 고속 확장포트에 접속하고 있는 고속 인터페이스와, 저속 버스와 저장 장치에 접속하고 있는 저속 인터페이스 중 적어도 일부를 포함할 수 있다. 이러한 성분들 각각은 다양한 버스를 이용하여 서로 접속되어 있으며, 공통 머더보드에 탑재되거나 다른 적절한 방식으로 장착될 수 있다. Accordingly, the above-described learning method may be implemented by executing the above-described computer program by a computing device. The computing device may include at least a portion of a processor, a memory, a storage device, a high-speed interface connected to the memory and the high-speed expansion port, and a low-speed interface connected to the low-speed bus and the storage device. Each of these components is connected to each other using various buses, and may be mounted on a common motherboard or in any other suitable manner.
여기서 프로세서는 컴퓨팅 장치 내에서 명령어를 처리할 수 있는데, 이런 명령어로는, 예컨대 고속 인터페이스에 접속된 디스플레이처럼 외부 입력, 출력 장치상에 GUI(Graphic User Interface)를 제공하기 위한 그래픽 정보를 표시하기 위해 메모리나 저장 장치에 저장된 명령어를 들 수 있다. 다른 실시예로서, 다수의 프로세서 및(또는) 다수의 버스가 적절히 다수의 메모리 및 메모리 형태와 함께 이용될 수 있다. 또한 프로세서는 독립적인 다수의 아날로그 및(또는) 디지털 프로세서를 포함하는 칩들이 이루는 칩셋으로 구현될 수 있다. Here, the processor may process a command within the computing device, such as for displaying graphic information for providing a Graphical User Interface (GUI) on an external input or output device, such as a display connected to a high-speed interface. Examples are instructions stored in memory or a storage device. In other embodiments, multiple processors and/or multiple buses may be used with multiple memories and types of memory as appropriate. In addition, the processor may be implemented as a chipset formed by chips including a plurality of independent analog and/or digital processors.
또한 메모리는 컴퓨팅 장치 내에서 정보를 저장한다. 일례로, 메모리는 휘발성 메모리 유닛 또는 그들의 집합으로 구성될 수 있다. 다른 예로, 메모리는 비휘발성 메모리 유닛 또는 그들의 집합으로 구성될 수 있다. 또한 메모리는 예컨대, 자기 혹은 광 디스크와 같이 다른 형태의 컴퓨터 판독 가능한 매체일 수도 있다. Memory also stores information within the computing device. As an example, the memory may be configured as a volatile memory unit or a set thereof. As another example, the memory may be configured as a non-volatile memory unit or a set thereof. The memory may also be another form of computer readable medium such as, for example, a magnetic or optical disk.
그리고 저장장치는 컴퓨팅 장치에게 대용량의 저장공간을 제공할 수 있다. 저장 장치는 컴퓨터 판독 가능한 매체이거나 이런 매체를 포함하는 구성일 수 있으며, 예를 들어 SAN(Storage Area Network) 내의 장치들이나 다른 구성도 포함할 수 있고, 플로피 디스크 장치, 하드 디스크 장치, 광 디스크 장치, 혹은 테이프 장치, 플래시 메모리, 그와 유사한 다른 반도체 메모리 장치 혹은 장치 어레이일 수 있다. In addition, the storage device may provide a large-capacity storage space to the computing device. A storage device may be a computer-readable medium or a component comprising such a medium, and may include, for example, devices or other components within a storage area network (SAN), a floppy disk device, a hard disk device, an optical disk device, or a tape device, a flash memory, or other semiconductor memory device or device array similar thereto.
상술된 실시예들은 예시를 위한 것이며, 상술된 실시예들이 속하는 기술분야의 통상의 지식을 가진 자는 상술된 실시예들이 갖는 기술적 사상이나 필수적인 특징을 변경하지 않고서 다른 구체적인 형태로 쉽게 변형이 가능하다는 것을 이해할 수 있을 것이다. 그러므로 상술된 실시예들은 모든 면에서 예시적인 것이며 한정적이 아닌 것으로 이해해야만 한다. 예를 들어, 단일형으로 설명되어 있는 각 구성 요소는 분산되어 실시될 수도 있으며, 마찬가지로 분산된 것으로 설명되어 있는 구성 요소들도 결합된 형태로 실시될 수 있다.The above-described embodiments are for illustration, and those of ordinary skill in the art to which the above-described embodiments pertain can easily transform into other specific forms without changing the technical idea or essential features of the above-described embodiments. You will understand. Therefore, it should be understood that the above-described embodiments are illustrative in all respects and not restrictive. For example, each component described as a single type may be implemented in a dispersed form, and likewise components described as distributed may be implemented in a combined form.

Claims (15)

  1. 교구를 촬영한 촬영이미지를 획득하면 상기 촬영이미지에 기초하여 마크를 식별하고 식별된 마크에 기초하여 학습콘텐츠를 제공하는 제어부; 및a control unit for identifying a mark based on the captured image when obtaining a photographed image of the teaching aid and providing learning content based on the identified mark; and
    마크에 대응되는 학습콘텐츠를 적어도 하나 이상 저장하는 메모리를 포함하는 학습장치.A learning apparatus comprising a memory for storing at least one learning content corresponding to the mark.
  2. 제1항에 있어서,According to claim 1,
    상기 제어부는,The control unit is
    반사경을 통해 상기 촬영이미지를 획득하는, 학습장치.A learning device for acquiring the photographed image through a reflector.
  3. 제1항에 있어서,According to claim 1,
    상기 제어부는,The control unit is
    상기 교구가 위치되도록 구성되는 케이스를 식별하되, 상기 케이스 상에 교구가 위치하면 상기 교구에 대응되는 마크를 추출함으로써 마크를 식별하는, 학습장치.A learning device that identifies a case configured to be positioned so that the teaching aid is located, and identifies the mark by extracting the mark corresponding to the teaching aid when the teaching tool is located on the case.
  4. 제3항에 있어서,4. The method of claim 3,
    상기 케이스는, The case is
    교구가 고정되도록 음각으로 형성된 홈을 하나 이상 포함하는, 학습장치.A learning device comprising one or more grooves formed in an intaglio so that the teaching aid is fixed.
  5. 제3항에 있어서,4. The method of claim 3,
    상기 케이스는, The case is
    제1수납부를 포함하되, 상기 제1수납부와 인접하게 위치하면서 교구가 고정되도록 음각으로 형성된 홈을 하나 이상 포함하는 제2수납부를 더 포함하는, 학습장치.A learning apparatus comprising a first receiving unit, but further comprising a second receiving unit positioned adjacent to the first receiving unit and having one or more recesses formed in an intaglio so that the teaching aid is fixed.
  6. 제3항에 있어서,4. The method of claim 3,
    상기 케이스는, The case is
    제1수납부를 포함하되, 상기 제1수납부와 인접하게 위치하면서 교구가 고정되도록 음각으로 형성된 홈을 하나 이상 포함하는 끼움판을 포함하는 제2수납부를 더 포함하는, 학습장치.A learning apparatus comprising a second housing including a fitting plate including a first accommodating part, but positioned adjacent to the first accommodating part and having at least one engraved groove so that the teaching aid is fixed.
  7. 제3항에 있어서,4. The method of claim 3,
    상기 케이스는, The case is
    제1수납부를 포함하되, 상기 제1수납부와 인접하게 위치하면서 교구가 고정되도록 음각으로 형성된 홈을 하나 이상 포함하는 끼움판을 더 포함하는, 학습장치.A learning apparatus comprising a first accommodating part, but further comprising a fitting plate including at least one recess formed in an intaglio so that the teaching aid is fixed while being positioned adjacent to the first accommodating part.
  8. 제3항에 있어서,4. The method of claim 3,
    상기 케이스는,The case is
    커버를 포함하는 제1수납부를 포함하되, 상기 커버가 개방됨에 따라 상기 제1수납부의 내부공간을 개방시키는, 학습장치.A learning apparatus comprising a first accommodating part including a cover, and opening an inner space of the first accommodating part as the cover is opened.
  9. 제3항에 있어서,4. The method of claim 3,
    상기 케이스는,The case is
    제1수납부 및 상기 제1수납부와 인접하게 연결되는 제2수납부 사이에 배치되는 회전지지부를 더 포함하며, 상기 회전지지부를 매개로 상기 제1수납부가 회전하는, 학습장치. A learning apparatus further comprising a rotation support portion disposed between the first accommodation portion and the second accommodation portion adjacently connected to the first accommodation portion, wherein the first accommodation portion rotates via the rotation support portion.
  10. 제3항에 있어서,4. The method of claim 3,
    상기 케이스는,The case is
    제1수납부로부터 연장되되, 상기 제1수납부에 제2수납부가 탈착되도록 구성되는 연결부를 더 포함하는, 학습장치.Doedoe extending from the first accommodating part, the learning apparatus further comprising a connection part configured to detach the second accommodating part from the first accommodating part.
  11. 제3항에 있어서,4. The method of claim 3,
    상기 제어부는, The control unit is
    학습을 위한 문제에 대한 응답으로서 위치된 교구를 촬영한 촬영이미지를 획득하면 상기 촬영이미지에 기초하여 마크를 식별하고 식별된 마크에 기초하여 피드백콘텐츠를 제공하는, 학습장치.A learning device that identifies a mark based on the photographed image and provides feedback content based on the identified mark when acquiring a photographed image of a positioned teaching aid as a response to a problem for learning.
  12. 제1항에 있어서,According to claim 1,
    상기 제어부는,The control unit is
    상기 학습장치에 대한 사용자의 입력에 기초하여 제3단말로 상기 학습콘텐츠를 제공하는, 학습장치.A learning apparatus for providing the learning content to a third terminal based on a user's input to the learning apparatus.
  13. 제1항에 있어서,According to claim 1,
    상기 교구는 문제가 인쇄된 인쇄물을 포함하는, 학습장치.The teaching aid includes a printed matter printed out, learning device.
  14. 교구가 배치되는 케이스; 및the case in which the parish is placed; and
    교구를 촬영한 촬영이미지를 획득하면 상기 촬영이미지에 기초하여 마크를 식별하고 식별된 마크에 기초하여 학습콘텐츠를 제공하는 학습장치를 포함하는 학습시스템.A learning system comprising a learning device for identifying a mark based on the captured image when acquiring a photographed image of the teaching aid and providing learning content based on the identified mark.
  15. 학습장치가, 사용자의 학습을 지원하는 학습방법으로서,A learning device, as a learning method that supports the user's learning,
    교구를 촬영한 촬영이미지를 획득하는 단계; 및obtaining a photographed image of the teaching aid; and
    상기 촬영이미지에 기초하여 마크를 식별하고 식별된 마크에 기초하여 학습콘텐츠를 제공하는 단계를 포함하는, 학습방법.A learning method comprising: identifying a mark based on the photographed image and providing learning content based on the identified mark.
PCT/KR2021/004677 2020-04-13 2021-04-13 Learning method, learning device, and learning system WO2021210903A1 (en)

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KR20200044844 2020-04-13
KR10-2020-0044844 2020-04-13
KR10-2021-0047769 2021-04-13
KR1020210047769A KR102582840B1 (en) 2020-04-13 2021-04-13 System, apparatus and method for learning

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20170113945A (en) * 2016-03-30 2017-10-13 오연재 A System for Providing Educational Contents in Relation to Block Puzzle
KR101985367B1 (en) * 2017-07-24 2019-06-25 한동대학교 산학협력단 Educational Game Device Based on Augmented Reality And Operating Method
KR200489687Y1 (en) * 2018-10-01 2019-07-23 주식회사 비유비유 Apparatus for providing content using identity cards
KR102083091B1 (en) * 2018-10-01 2020-02-28 유준배 Device for software coding training
KR20200030320A (en) * 2018-09-12 2020-03-20 주식회사 타임교육 A teaching tool comprising analogue teaching tool combined with smart device and a teaching method using it

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20170113945A (en) * 2016-03-30 2017-10-13 오연재 A System for Providing Educational Contents in Relation to Block Puzzle
KR101985367B1 (en) * 2017-07-24 2019-06-25 한동대학교 산학협력단 Educational Game Device Based on Augmented Reality And Operating Method
KR20200030320A (en) * 2018-09-12 2020-03-20 주식회사 타임교육 A teaching tool comprising analogue teaching tool combined with smart device and a teaching method using it
KR200489687Y1 (en) * 2018-10-01 2019-07-23 주식회사 비유비유 Apparatus for providing content using identity cards
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