WO2021169772A1 - Method and system for marking scene - Google Patents
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- WO2021169772A1 WO2021169772A1 PCT/CN2021/075491 CN2021075491W WO2021169772A1 WO 2021169772 A1 WO2021169772 A1 WO 2021169772A1 CN 2021075491 W CN2021075491 W CN 2021075491W WO 2021169772 A1 WO2021169772 A1 WO 2021169772A1
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- the invention relates to the field of computer technology and artificial intelligence technology, and in particular to a method and system for marking scenes.
- GPS Global Positioning System
- Many current scene description methods are relatively general.
- the present invention aims to refine a more detailed marking method of a three-dimensional scene to complete solid or
- the relatively fixed three-dimensional objective scene information is described and collected, and can support a larger range of surveying, mapping, description, and storage.
- Another feature of the present invention is that it can support marking the three-dimensional scene to guide the navigation information or the navigation process, so as to find the way or plan the route for navigation.
- Another feature of the present invention is that it can add a target object that can be positioned more accurately to the scene by adding a feature picture.
- a method for scene marking is characterized in that it includes:
- Collect and create layer information which is used to store the information of a layer or a layer that is vertically superimposed.
- the characteristic picture is the picture obtained by shooting, or the picture or laser picture used for posting after printing, and is used to mark a coordinate in the target area and related information to identify the image information.
- edge vertex information is created for the scene, and the edge vertex information is coordinates relative to the origin of a certain coordinate system or coordinates obtained by global positioning technology.
- the containing box (bounding box) of this scene or sub-scene is generated according to the edge vertices.
- one way to determine the division of an area into sub-scene is based on the size of the area, when the size satisfies a value greater than a certain value (a value from 1 to 100 million square meters, for example, 2 Square meters), the continuous area can be regarded as a sub-scene.
- a certain value a value from 1 to 100 million square meters, for example, 2 Square meters
- one way to determine the division of an area into sub-scene is based on the size of the area and the shape of the containing box (bounding box) (the aspect ratio should be less than a certain value and greater than a certain value). ), when the size is greater than a certain value and the aspect ratio is less than a certain value (for example, 10) and larger than a certain value (for example, 0.1), the continuous area can be regarded as a sub-scene.
- a point for example, the center point of the containing box
- a point can be selected in the containing box (bounding box) of this scene to connect the surrounding vertices to establish a triangle set or fan set.
- a vertex ( According to a fixed distance or a fixed line segment length ratio, refer to Fig. 1), it is used to connect with the edge vertices to form an edge buffer area and the obtained triangle list or fan list of the edge buffer area.
- the edge vertex of the scene can be connected to the diagonal line, and a vertex can be added in the direction approaching the interior of the graph (according to a fixed distance or a fixed line length ratio, refer to Figure 4) is used to connect with edge vertices to form an edge buffer area and the obtained triangle list or fan list of the edge buffer area.
- a vertex ( According to a fixed distance or a fixed line length ratio), it is used to connect with the edge vertices to form the edge buffer area and the obtained triangle list or fan list of the edge buffer area, which can be schematically shown with reference to FIG. 1.
- the basic information of the scene includes the unique ID information of the scene.
- the path information includes edge vertex information of the path.
- the path information contains passability information, which can be one-way pass information or two-way pass information, and can be 3D link information (a collection of 3D points, or one-way linked list information of 3D points or A doubly linked list of 3D points).
- passability information can be one-way pass information or two-way pass information, and can be 3D link information (a collection of 3D points, or one-way linked list information of 3D points or A doubly linked list of 3D points).
- the passability information may be composed of a 3D pass direction vector, a pass width vector perpendicular to the 3D pass direction vector, and pass height vector information (a total of 3 vectors).
- the passage information may be composed of a 3D coordinate, a passage width vector perpendicular to the passage direction and a passage height vector information (2 vectors in total) at this coordinate.
- the path information includes the maximum and minimum passing speeds of the road surface information.
- the path information includes unique ID information of the road surface information.
- the path information includes containment box information.
- each layer of information may include a containment box (bounding box), a unique ID of this layer of information, and edge vertex information.
- each layer information may include how many layers there are in this layer information, and the layer where this layer information is located (this value may be a negative number to indicate underground).
- the information that each of the layer information may contain may have the carrying strength value of the layer information or the strength type that can be carried.
- the Unicom information is information mainly used to store the connection relationship between logical objects in the scene (basic information of the scene, road access information, layer information, etc.).
- the unique ID information and edge vertex information of the Unicom information can be included in the Unicom information.
- the unicom information may include a list of objects connected to the unicom information, and each connected object adds a type to indicate whether it is scene, path information, layer information or unicom information.
- the computer equipment and storage medium are characterized by being able to store information.
- all the marking information of the scene can be stored in a file or in a folder.
- various information types of the scene can be divided into different files and stored separately.
- a virtual containment box can be created around a certain scene, and all scenes or sub-scenes or marking information in the scenes inside the containment box are stored in a folder, or the same In one file.
- the scene information can be a container of other information, and other information contained in the scene can also be retrieved from a storage list or storage container of various information according to the bounding box of the scene information.
- sub-scene information can be divided into the scene information.
- a data type or identification can be added to distinguish the edge vertex information, path information, layer information, and communication information.
- the edge vertex information, path information, layer information, and communication information may be stored in different files to distinguish them.
- the edge vertices are coordinates relative to the origin of a certain coordinate system or coordinates obtained by global positioning technology, and are mainly used to describe the edge of the scene in question.
- the difference between the road surface information and the layer information is: the road surface information is the information of the horizontal plane, or the information recognized as the horizontal plane, and the layer information is the information that is superimposed or overlapped in the vertical direction.
- the unique ID is a unique ID of each object.
- various coordinates can be collected according to the origin of a local coordinate system first, and then the coordinates of the local coordinate system and the global coordinate system can be used. Differences to modify the coordinate data collected this time.
- the coordinates of the center point of each feature picture are collected and used as the coordinates of the feature picture information.
- a unique ID is created for each feature picture.
- each feature picture and its corresponding unique ID are stored in the database.
- the ID corresponding to each feature picture can be stored in the scene, path information, layer information, or China Unicom information where the feature picture is located.
- FIG. 1 schematically shows a method for determining the position of a selected point of an edge buffer area or a schematic diagram of a position determination law, a top view.
- Fig. 2 schematically shows a layout diagram of channel information and Unicom information contained in a scene, top view.
- Fig. 3 schematically shows a schematic diagram of a coordinate point and a passing width vector in a path information, a top view.
- Fig. 4 schematically shows another method for determining the position of selected points or the law of determining the position of an edge buffer area, a top view.
- Step 1 Choose a place to create a scene, this place can be a company, first choose a point to be the origin of the local coordinate system in the scene (for example, the corner of the upper left corner is the coordinate origin), and then the local coordinate system
- the axis is the same as the axis of the global coordinate system, and then the edge vertex information (list information) of the scene is obtained by measurement, and a containment box information is obtained from the edge vertex information, and then a unique ID is generated for the scene object.
- Step 2 Find each place that can pass (vehicles or people pass) in this scene, create path information, create a unique ID for each path information, collect edge vertex information (can be list information), and according to the edge vertex information Obtain the containment box information of the path information, and obtain the passability information (select a point in the path, measure the relative coordinates of this point, pass the height vector and pass the width vector to obtain the information or information list).
- Step 3 In the place where a floor appears, create a floor information, for example, the floor information of the second floor includes the edge vertex information of this floor, the containment box, the unique ID, the number of floors of this floor (2), and the total floor of this building Number (for example, 33 floors), bearing strength value (for example, if it is able to withstand a magnitude 7 earthquake, mark 7, and if it can stop a helicopter, mark 100).
- the floor information of the second floor includes the edge vertex information of this floor, the containment box, the unique ID, the number of floors of this floor (2), and the total floor of this building Number (for example, 33 floors), bearing strength value (for example, if it is able to withstand a magnitude 7 earthquake, mark 7, and if it can stop a helicopter, mark 100).
- Step 4 For places that can be connected to other objects (such as elevators or doors, mainly elevators), establish a connection information, such as a 33-story elevator, and collect the edge vertex information (may be list information) of this connection information, Calculate the bounding box information, and connect the list of various types of information (the information of 33 floors, mainly unique ID and type value, here can compare a type value for various types, for example, the scene information is 1, the pass information is 2.
- the layer information is 3, the Unicom information is 4, the feature picture information is 5, etc.).
- Step 5 Post or collect feature pictures in the scene, collect the coordinates of each feature picture, create a unique ID for each feature picture, and store the correspondence between this feature picture and its unique ID in the database.
- the unique ID in each feature picture information can be stored in the scene, path information, layer information, or China Unicom information where the feature picture is located.
- Step 6 Since all the coordinates just now are calculated relative to the origin of the local coordinate system, and the axis of the local coordinate system is still the same as the axis of the global coordinate system, then calculate or measure the global coordinate system of the origin of the local coordinate system Coordinates. Add this coordinate to each local coordinate to get the conversion from local coordinate to global coordinate. You can also adjust it according to the actual situation.
- Step 7 After collecting the relevant information of this scene, store it according to the previous storage method. If a certain area (for example, 100 kilometers long and wide or 10,000 square kilometers) is stored on a single machine, it will be stored according to the current Find the corresponding storage medium in the area where the scene information is stored. When storing, you can create a separate folder for this scene, and store each type of information in a file, or you can store several types of information in one. In a unified file.
- a certain area for example, 100 kilometers long and wide or 10,000 square kilometers
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Abstract
Description
Claims (9)
- 一种标记场景的方法,其特征在于,包括:A method for marking scenes is characterized in that it includes:收集和创建场景的基础信息,用来描述场景的基本情况;Collect and create the basic information of the scene to describe the basic situation of the scene;收集和创建场景或\和路面的通路信息,用来储存一块区域的通过规则;Collect and create scenes or road access information to store the passage rules of an area;收集和创建层信息,用来储存垂直叠加的一个层或一个层面的信息;Collect and create layer information, which is used to store the information of a layer or layer that is vertically superimposed;收集和创建联通信息,用来储存上述对象间连接关系的信息;Collect and create Unicom information to store the information about the connection relationship between the above objects;收集和创建特征图片信息,其中的特征图片是拍摄得到的图片,或印刷后用来张贴的图片或镭射图片,用以标记目标区域中的一个坐标和相关信息的用来识别的图像信息。Collect and create characteristic picture information, where the characteristic picture is the picture obtained by shooting, or the picture or laser picture used for posting after printing, and is used to mark a coordinate in the target area and related information to identify the image information.
- 根据权利要求1所述的方法,其特征在于,收集和创建场景的基础信息,还包括:The method according to claim 1, wherein collecting and creating basic information of the scene further comprises:为场景创建边缘顶点信息,所述边缘顶点信息是相对于某坐标系原点的坐标或全球定位技术获取的坐标;Create edge vertex information for the scene, where the edge vertex information is coordinates relative to the origin of a certain coordinate system or coordinates obtained by global positioning technology;根据边缘顶点生成这个场景或者子场景的包容盒(包围盒);Generate the containment box (bounding box) of this scene or sub-scene according to the edge vertices;作为一种可选的实施方式,确定将一个区域划分成子场景的一种方式是根据这个区域的大小,当大小满足大于某一值时(1到100000000平米中的一个值,例如2平米),则可以将此连续的区域当成一个子场景;As an optional implementation manner, one way to determine the division of an area into sub-scene is based on the size of the area. When the size is greater than a certain value (a value from 1 to 100 million square meters, for example, 2 square meters), Then this continuous area can be regarded as a sub-scene;作为一种可选的实施方式,确定能否将一个区域划分成子场景的一种方式是根据这个区域的大小和包容盒(包围盒)的形状(长宽比要小于某值且大于某值),当大小满足大于某一值且长宽比要小于某一值(例如10)且大于某一值(例如0.1),则可以将此连续的区域当成是一个子场景;As an optional implementation, one way to determine whether an area can be divided into sub-scene is based on the size of the area and the shape of the containing box (bounding box) (the aspect ratio should be less than a certain value and greater than a certain value) , When the size is greater than a certain value and the aspect ratio is less than a certain value (for example, 10) and larger than a certain value (for example, 0.1), the continuous area can be regarded as a sub-scene;作为一种可选的实施方式,可以在此场景的包容盒(包围盒)中选择一点(例如包容盒的中心点)来连接周围的顶点建立一个三角形集合或扇面集合;As an optional implementation manner, a point (for example, the center point of the containing box) can be selected in the containing box (bounding box) of this scene to connect the surrounding vertices to establish a triangle set or fan set;作为一种可选的实施方式,可以在此场景的边缘顶点与此场景的包容盒的中心点的连线上,按照向中心点靠近或远离中心点的方向上,增加一个顶点(按照固定的距离或固定的线段长度比率),用来与边缘顶点相连,以形成边缘缓冲区域以及获得的边缘缓冲区域三角形列表或扇面列表;As an optional implementation, you can add a vertex (according to a fixed Distance or fixed line length ratio), used to connect with the edge vertices to form the edge buffer area and the obtained triangle list or fan list of the edge buffer area;作为一种可选的实施方式,可以在此场景的边缘顶点与对角线相连,按照向图形内部靠近的方向上,增加一个顶点(按照固定的距离或固定的线段长度比率),用来与边缘顶点相连,以形成边缘缓冲区域以及获得的边缘缓冲区域三角形列表 或扇面列表;As an optional implementation mode, the edge vertex of this scene can be connected to the diagonal line, and a vertex (according to a fixed distance or a fixed line length ratio) can be added in the direction approaching to the inside of the graph to be used with The edge vertices are connected to form an edge buffer area and the obtained triangle list or fan list of the edge buffer area;所述场景的基础信息中包含此场景的唯一ID信息。The basic information of the scene includes the unique ID information of the scene.
- 根据权利要求1所述的方法,其特征在于,收集和创建场景或\和路面的通路信息,用来储存一块区域的通过规则,还包括:The method according to claim 1, characterized in that collecting and creating the passage information of the scene or the road to store the passage rules of an area, further comprising:所述通路信息中包含通路的边缘顶点信息;The path information includes edge vertex information of the path;所述通路信息中包含通过性信息,可以是单向通过信息也可以是双向通过信息,可以是3D链路信息(3D点的连接集合,或理解成3D点的单向链表信息或3D点的双向链表);The path information contains transit information, which can be one-way transit information or two-way transit information, and it can be 3D link information (a collection of 3D points, or one-way linked list information of 3D points or 3D point information). Doubly linked list);作为一种可选的实施方式,所述通过性信息可以是3D通过方向矢量、与3D通过方向矢量垂直的通过宽度矢量和通过高度矢量信息(共3个矢量)组成;As an optional implementation manner, the passability information may be composed of a 3D pass direction vector, a pass width vector perpendicular to the 3D pass direction vector, and pass height vector information (a total of 3 vectors);作为一种可选的实施方式,所述通过性信息可以是一个3D坐标和与此坐标处垂直于通过方向的通过宽度矢量和通过高度矢量信息(共2个矢量)组成;As an optional implementation manner, the passage information may be composed of a 3D coordinate, a passage width vector perpendicular to the passage direction and a passage height vector information (total 2 vectors) at this coordinate;所述通路信息中包含此路面信息的最大和最小通过速度;The path information includes the maximum and minimum passing speeds of the road surface information;所述通路信息中包含此路面信息的唯一ID信息;The path information includes the unique ID information of the road surface information;所述通路信息中包含包容盒信息。The path information includes containment box information.
- 根据权利要求1所述的方法,其特征在于,收集和创建层信息,用来储存垂直叠加的一个层或一个层面的信息,还包括:The method according to claim 1, characterized in that collecting and creating layer information to store the information of one layer or one layer vertically superimposed, further comprising:每个所述层信息包含的信息可以有包容盒(包围盒)、此层信息的唯一ID、边缘顶点信息;The information contained in each layer of information may include a containment box (bounding box), a unique ID of this layer of information, and edge vertex information;每个所述层信息包含的信息可以有此层信息总共有多少层,此层信息所在的层(这个值可以是负数来表示地下);The information contained in each layer information can include how many layers there are in this layer information, and the layer where this layer information is located (this value can be a negative number to indicate underground);作为一种可选的实施方式,每个所述层信息可以包含的信息可以有此层信息的承载强度值或能够承载的强度类型。As an optional implementation manner, the information that each of the layer information may contain may include the carrying strength value of the layer information or the strength type that can be carried.
- 根据权利要求1所述的方法,其特征在于,收集和创建联通信息,用来储存上述对象间连接关系的信息,还包括:The method according to claim 1, characterized in that collecting and creating Unicom information to store the information of the connection relationship between the objects, further comprising:所述联通信息是主要用来储存场景中逻辑对象(场景的基础信息、路面的通路信息、层信息、)之间的连接关系的信息;The Unicom information is mainly used to store the information of the connection relationship between logical objects in the scene (basic information of the scene, road access information, layer information, etc.);所述联通信息中可以包含的此联通信息的唯一ID信息、边缘顶点信息;The unique ID information and edge vertex information of the Unicom information that can be included in the Unicom information;所述联通信息中可以包含与此联通信息连接的对象的列表,每个对每个连接的对 象中增加一个类型来表示是场景、通路信息、层信息还是联通信息。The unicom information may include a list of objects connected to the unicom information, and each connected object adds a type to indicate whether it is scene, path information, layer information or unicom information.
- 根据权利要求1所述的方法,其特征在于,所述特征图片是拍摄得到的图片,或印刷后用来张贴的图片或镭射图片,用以标记目标区域中的一个坐标和相关信息的用来识别的图像信息,还包括:The method according to claim 1, wherein the characteristic picture is a picture obtained by shooting, or a picture or a laser picture for posting after printing, and is used to mark a coordinate and related information in the target area. The recognized image information also includes:收集每个特征图片的中心点的坐标,做为此特征图片信息的坐标;Collect the coordinates of the center point of each feature picture as the coordinates of the feature picture information;给每个特征图片创建一个唯一ID;Create a unique ID for each feature picture;将每个特征图片和其对应的唯一ID储存到数据库中;Store each feature picture and its corresponding unique ID in the database;作为一种可选的实施方式,可以将每个特征图片对应的ID储存到这个特征图片所述的场景、通路信息、层信息或联通信息中。As an optional implementation manner, the ID corresponding to each feature picture may be stored in the scene, path information, layer information, or China Unicom information described in this feature picture.
- 一种标记路面的系统,其特征在于,包括:A system for marking roads, which is characterized in that it comprises:计算机设备及储存介质,其特点是能够储存信息;Computer equipment and storage media are characterized by the ability to store information;作为一种可选的实施方式,可以将所述场景的全部标记信息储存在一个文件中,或一个文件夹下;As an optional implementation manner, all the marking information of the scene can be stored in a file or in a folder;作为一种可选的实施方式,可以按照所述场景的各种信息类型来划分成不同的文件来分别储存;As an optional implementation manner, it may be divided into different files according to various information types of the scene to be stored separately;作为一种可选的实施方式,可以在某个场景四周创建一个虚拟包容盒,将包容盒内部的所有场景或子场景或场景中的标记信息都储存在一个文件夹中,或同一个文件中。As an optional implementation manner, a virtual containment box can be created around a certain scene, and all scenes or sub-scenes or marking information in the scenes inside the containment box are stored in a folder, or in the same file .
- 一种计算机可读写介质,其上存储有计算机程序和相关数据,其特征在于,所述程序被处理器执行时实现本发明的相关计算功能和内容。A computer readable and writable medium on which a computer program and related data are stored, and is characterized in that when the program is executed by a processor, the related computing functions and content of the present invention are realized.
- 一种电子设备,其特征在于,包括:An electronic device, characterized in that it comprises:一个或多个处理器;One or more processors;存储装置,用于存储一个或多个程序。The storage device is used to store one or more programs.
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