WO2021070770A1 - Procédé de jeu utilisant un dispositif de commande - Google Patents

Procédé de jeu utilisant un dispositif de commande Download PDF

Info

Publication number
WO2021070770A1
WO2021070770A1 PCT/JP2020/037697 JP2020037697W WO2021070770A1 WO 2021070770 A1 WO2021070770 A1 WO 2021070770A1 JP 2020037697 W JP2020037697 W JP 2020037697W WO 2021070770 A1 WO2021070770 A1 WO 2021070770A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
controller
sensor
movement
myoelectric potential
Prior art date
Application number
PCT/JP2020/037697
Other languages
English (en)
Japanese (ja)
Inventor
聡 耿
Original Assignee
聡 耿
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 聡 耿 filed Critical 聡 耿
Publication of WO2021070770A1 publication Critical patent/WO2021070770A1/fr

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activity
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/0346Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor with detection of the device orientation or free movement in a 3D space, e.g. 3D mice, 6-DOF [six degrees of freedom] pointers using gyroscopes, accelerometers or tilt-sensors

Definitions

  • the present invention relates to a game method using a game controller which is an input device for a computer game or the like, and more particularly to a game method using a controller capable of simulating a more realistic action.
  • the game content including the movement of characters (characters) is displayed on the display, and a signal is sent from an input device connected to the computer, etc. Is input to a personal computer or the like, the movement of the player or the like is calculated, and the display is displayed as if a human character is active.
  • the activity of this character realizes a virtual world that imitates or cannot be expressed in reality on the display.
  • the movement of the character is controlled by the signal input from the input device connected to the computer.
  • This input device is a game controller.
  • a joystick is known as such a game controller, but a touch panel, a keyboard, and a mouse are also used. Then, using this game controller, input the direction, position, angle, etc., input the voice with the microphone, select the function with the button, and hold down this button to have the continuous shooting function. There is a game.
  • Patent Documents 1 and 2 disclose an inertial sensor as a sensor used in this game controller, and the inertial sensor includes an acceleration sensor that detects the magnitude of acceleration along a predetermined three-axis direction. Includes an angular velocity sensor that detects the angular velocity around the three axes. Then, in these Patent Documents 1 and 2, information on the movement or posture of the controller is calculated by the detection signal of the inertial sensor and used for the expression of the game.
  • Patent Document 3 discloses a pointing device in which an electromyographic sensor is provided near a person's wrist and inputs to an information processing device according to the movement of the hand. However, there is no knowledge about the game controller in Patent Document 3.
  • the conventional game controller operates the controller by making full use of both hands and / both feet of the game player (the person who plays the game) to make the character of the game perform the desired movement, which is complicated for the game player. Was supposed to require such an operation.
  • the present invention has been made in view of the above problems, and the movement of the player's body becomes the movement of the character as it is without requiring complicated operations in order to make the character of the game perform complicated movements.
  • the game method using the controller according to the present invention A controller with a built-in myoelectric potential sensor that detects the myoelectric potential on the skin surface and an acceleration sensor that detects acceleration is attached to multiple locations on the body of the game player.
  • Information related to the movement or position of the mounting position of the controller is obtained from the detection signal of the acceleration sensor, and it is made to correspond to the information related to the movement or position of the corresponding position of the game character.
  • Information related to the state of the muscle at the mounting position of the controller is obtained from the detection result of the myoelectric sensor, and it is related to information related to the intensity of movement of the corresponding position of the game character and / or game setting / selection. It is characterized in that it corresponds to the information to be used.
  • the game method using another controller is A controller with a built-in myoelectric potential sensor that detects the myoelectric potential on the skin surface and an angular velocity sensor that detects the angular velocity is attached to multiple locations on the body of the game player.
  • the detection signals of the myoelectric potential sensor and the angular velocity sensor are input, Information related to the rotation of the mounting position of the controller is obtained from the detection signal of the angular velocity sensor, and it is made to correspond to the information related to the rotation of the corresponding position of the game character.
  • Information related to the state of the muscle at the mounting position of the controller is obtained from the detection result of the myoelectric sensor, and it is related to information related to the intensity of movement of the corresponding position of the game character and / or game setting / selection. It is characterized in that it corresponds to the information to be used.
  • a controller with a built-in myoelectric potential sensor that detects the myoelectric potential on the skin surface, an acceleration sensor that detects acceleration, and an angular velocity sensor that detects angular velocity is attached to multiple locations on the body of the game player.
  • the detection signals of the myoelectric potential sensor, the acceleration sensor, and the angular velocity sensor are input.
  • Information related to the movement or position of the mounting position of the controller is obtained from the detection signal of the acceleration sensor, and it is made to correspond to the information related to the movement or position of the corresponding position of the game character.
  • Information related to the rotation of the mounting position of the controller is obtained from the detection signal of the angular velocity sensor, and it is made to correspond to the information related to the rotation of the corresponding position of the game character.
  • Information related to the state of the muscle at the mounting position of the controller is obtained from the detection result of the myoelectric sensor, and it is related to information related to the intensity of movement of the corresponding position of the game character and / or game setting / selection. It is characterized in that it corresponds to the information to be used.
  • the game control unit can be configured as an application installed on a user terminal.
  • the detection result of the myoelectric potential sensor is made to correspond to the strength of the movement of the controller mounting position of the game character (for example, the strength of the boxing punch), and by executing the mouse click or the like, which has been conventionally required.
  • the game control unit input signals such as game settings and selections. Therefore, in addition to the movement and / or rotation of the controller mounting position by the acceleration sensor and / or the angular velocity sensor, the control of the character by the operation of the player becomes various, and the mouse or the like is operated for the game control. No need. Therefore, according to the present invention, button operations and the like are not required, the player can immerse himself in the game, and more realistic actions can be easily input.
  • an action of giving rotation to the ball such as a spin or a slice can be added to the action of swinging a racket of a tennis game, and a button can be pressed. It is possible to instantly select the ball rotation in the swinging motion of the racket at the same time as the swinging motion of the racket without performing operations such as pushing, and to execute a deeper game motion in a more realistic and immersive state. Can be done.
  • FIG. 1 is a bottom view showing a game controller (hereinafter, controller) 10 according to an embodiment of the present invention
  • FIG. 2 is a perspective view showing the inside of the controller 10
  • FIG. 3 is an exploded perspective view showing the controller 10. Is a vertical sectional view of the electrode portion 5.
  • FIG. 5 is a block diagram showing the measurement unit 100 of the controller 10.
  • the controller 10 is attached to a plurality of places such as the upper body of the human body, the head (neck), the left hand, and the right hand.
  • the shell portion 11 of the controller 10 has a thin box shape, the lower end thereof is open, and the holding portion 4 is arranged in the shell portion 11.
  • the holding portion 4 has an insulating substrate 42 fixed to the shell portion 11, and the substrate 42 is provided with, for example, three electrode connecting portions 41.
  • an electrode portion 5 is further installed in the shell portion 11.
  • three electrodes 3 are arranged on one surface of the insulating substrate 51 at positions consistent with the electrode connecting portion 41 of the substrate 42. Further, on the other surface of the insulating substrate 51, three contact portions 2 electrically connected to each electrode 3 are provided.
  • the contact portion 2 is formed of a gel-like conductive material in a film shape, and the strip-shaped separation portions 1a and 1b in which the conductive material is missing in order to separate them in an insulating manner are formed between the contact portions 2. Is provided.
  • the contact portion 2 is pressed against the skin at a predetermined position on the human body, and the controller 10 is attached to the predetermined position on the human body due to the adhesiveness of the contact portion 2.
  • the protective film 6 is attached and held on the entire surface of the substrate 42 including the contact portion 2. The protective film 6 prevents dust or dirt from adhering to the contact portion 2 and maintains the adhesiveness of the contact portion 2.
  • the protective film 6 is peeled off, and the contact portion 2 is adhered to the body due to the adhesiveness of the contact portion 2.
  • the electric potential on the skin surface of the body is taken out via the contact portion 2 and the electrode 3, and the electrical connection portion 41 arranged at a position consistent with the electrode 3 and the electrode 3 are in contact with each other to conduct electricity.
  • the potential on the skin surface is input to the myoelectric potential detection unit 101 of the holding unit 4, which will be described later.
  • An input switch 12 is provided on the upper surface of the shell portion 11, and the input switch 12 activates and operates the measuring unit 100. Further, a display unit 13 is provided on a part of the side surface of the shell unit 11, and the display unit 13 displays the operating state of the measuring unit 100 and the battery status by a plurality of LED elements.
  • An IC tag 7 is installed in the electrode unit 5, and authentication information is stored in the IC tag 7.
  • the IC tag reader 303 uses the IC tag 7 authentication information via NFC communication. Can be read.
  • the authentication information is information about a user who uses the controller 10 and information about the type of the controller 10.
  • other short-range wireless communication such as Bluetooth (registered trademark) communication or infrared communication can be performed according to the implementation conditions such as communication data size. You can also use it.
  • a measuring unit 100 including a myoelectric potential detecting unit 101 and an acceleration sensor 102 is provided on the surface of the holding unit 4 on the shell portion 11 side.
  • the change in electric potential detected by the three electrodes 3 is input to the myoelectric potential detection unit 101, and the change in electric potential on the skin surface due to the movement of muscles is detected.
  • the accelerometer 102 is also installed in the holding unit 4.
  • the acceleration sensor 102 detects the acceleration of a portion to which the controller 10 is attached as one of the movements of a person, and includes, for example, a capacitance detection method, a piezoresistive method, or a heat detection method. ..
  • the myoelectric potential detection unit 101 detects the myoelectric potential from the detection signal of the electrode 3 at predetermined intervals, and this myoelectric potential is sent to the control unit 104 after AD conversion.
  • the reference signal acquisition unit 110 of the control unit 104 inputs a myoelectric signal to be a reference signal from the electrode 3, and stores this in the storage unit 105.
  • the reference signal is, for example, a myoelectric signal in a state where no force is applied to the portion to which the controller 10 is attached (at rest) is detected with a predetermined number of samples, and the median value of the detected myoelectric signal is used. This is obtained and used as a reference signal, and the median value of this myoelectric signal is stored in the storage unit 105 as a reference signal.
  • the control unit 104 includes a data processing unit 111, a state notification unit 112, and a state control unit 113 in addition to the reference signal acquisition unit 110.
  • the data processing unit 111 reduces the amount of information of the myoelectric signal by using the reference signal, and reduces the amount of myoelectric signal data output from the wireless communication unit 108 to the outside, which will be described later. Make it smaller.
  • the status notification unit 112 outputs information regarding the status of the measurement unit 100 to the user terminal 200. For example, the remaining battery level of the battery 106 and information on whether or not the measurement unit 100 has acquired the reference signal by the reference signal acquisition unit 110 are output to the user terminal 200.
  • the state control unit 113 controls the operating state of the measurement unit 100 based on the control instruction from the user terminal 200.
  • the states controlled by the state control unit 113 are, for example, the start of reading the authentication information described later, the start and end of measurement of the reference signal, and whether or not the myoelectric signal can be detected.
  • the start of reading the authentication information, the start of detection of the reference signal, and the like can be set so as to be executed based on the instruction by the system user input via the user terminal 200.
  • the measuring unit 100 is provided with a battery 106 for supplying power to the control unit 104 and a non-contact power feeding coil 107 for supplying power to the battery 106 in a non-contact manner.
  • the wireless communication unit 108 inputs / outputs information by wireless communication with the wireless communication unit 201 of the user terminal 200.
  • the wireless communication between the wireless communication unit 108 and the wireless communication unit 201 and the wireless communication between the wireless communication unit 201 and the wireless communication unit 301 of the charging device 300, which will be described later, are short-range wireless communication including Bluetooth (registered trademark). Communication.
  • BLE Bluetooth (registered trademark) Low Energy) communication
  • infrared communication infrared communication
  • NFC Near Field Communication
  • the controller 10 has a watertight structure, and the electrode portion 5 and the measuring portion 100 in the shell portion 11 are watertightly sealed. In order to supply power to the battery 106, a power supply process is performed with the outside of the controller 10 via the non-contact power supply coil 107.
  • the user terminal 200 has a generation unit 202, an output unit 203, a state management unit 204, and an application 205, and transmits / receives data to / from the outside via the wireless communication unit 201.
  • the generation unit 202 generates the input information by using the input information table in which the parameters and the input information are associated with each other based on the myoelectric information received from the measurement unit 100. That is, the input information is generated based on the value of the myoelectric signal and the parameters specified in the input information table.
  • the generated input information is output to the application 205 by the output unit 203.
  • the application 205 uses the received input information to perform processing according to the purpose of use.
  • the state management unit 204 acquires the state information of the measuring unit 100 and the charging device 300 and gives control instructions for the information.
  • the generation unit 202 uses the correction coefficient calculated in advance according to the thickness of the skin of the part where the controller 10 is attached, and generates the myoelectric signal before the generation of the input information or the generated input information. It can also be configured to make corrections.
  • This correction coefficient is a coefficient that is multiplied by the myoelectric signal or input information. As a result, the detected value of the myoelectric signal that changes depending on the mounting portion of the measuring unit 100 can be standardized and used.
  • the charging device 300 includes a wireless communication unit 301 that wirelessly communicates with the user terminal 200, an IC tag reader 303 that reads the IC tag of the electrode unit 5, a battery 304, and a battery 106 of the measurement unit 100 via a non-contact power feeding coil 107. It has a power supply unit 305 that supplies power to the power supply unit 305.
  • the IC tag reader 303 reads the authentication information recorded on the IC tag 7 of the electrode unit 5. This authentication information includes a character string indicating that the electrode portion 5 is a genuine product, and information such as an expiration date based on the adhesive performance of the contact portion 2.
  • the read authentication information is subjected to authentication processing (preprocessing) by the authentication unit 302 of the charging device 300, and the electrode unit 5 is a regular electrode unit or the contact unit 3 has an expiration date. It is judged whether there is a problem in the usage history.
  • the determination result of the authentication unit 302 is transmitted to the user terminal 200 via the wireless communication unit 301 and the wireless communication unit 201.
  • the state management unit 204 of the user terminal 200 gives an operation instruction for preprocessing to the state control unit 113 of the measurement unit 100 based on the received determination result, and also displays the authentication result and the reason when the authentication cannot be performed. Displayed in unit 13.
  • the authentication unit 302 may be provided in the user terminal 200. Further, the authentication result may be directly output to the measuring unit 100.
  • the controller 10 configured as described above is attached to a plurality of parts of the human body due to the adhesiveness of the conductive contact portion 2.
  • the controller 10a is attached to the chest in front of the body
  • the controller 10b is attached to the neck on the back of the body
  • the controller 10c is attached to the forearm of the right upper limb
  • the controller 10d is attached to the forearm of the left upper limb.
  • These myoelectric potential signals and acceleration signals are subjected to predetermined preprocessing or data processing by the measuring unit 100, and are input to the application 205 of the user terminal 200.
  • the application 205 calculates the speed and / or the moving distance at that time at the position where the controller 10 is arranged from this acceleration signal, and calculates the movement of the human body from the myoelectric potential.
  • An example of the embodiment is shown below.
  • the mode of simulating the movement of the character of the game by attaching the controller to a plurality of parts of the body, detecting the myoelectric potentials of the plurality of parts, and detecting the acceleration of the plurality of parts is extremely achieved. Can be increased.
  • the myoelectric potential detection result is applied to an action game, it is possible to express the strength of the force when the character is active in the action game by adjusting the force when the player holds the hand. It is possible to significantly spread the mode of activity of the character.
  • the operation using the myoelectric sensor can correspond to the operation of the mouse and the keyboard.
  • the detection result of the myoelectric sensor can be used so as not to use the mouse and the keyboard at all.
  • the control of the character by the operation of the player becomes various, and it is not necessary to operate the mouse or the like for the control of the game. According to the present invention, more realistic action can be easily input.
  • FIG. 7A shows the movements of the acceleration sensor and the geomagnetic sensor in the controller 10a of the embodiment
  • FIG. 7B shows a dedicated controller for game A
  • FIG. 7C shows a dedicated controller for game B
  • FIG. 7D shows a keyboard used as a controller in a personal computer game.
  • the player's body is moved left and right to move the controller 10a attached to the player's chest to the right or left, and the body is moved forward or backward to move the controller 10a forward or backward.
  • This operation corresponds to, for example, the operation of the button 21 of the controller for the game machine A, the operation of the button 23 of the controller for the game machine B, and corresponds to the key 24 or the key 25 of the keyboard.
  • the button 22 of the controller for the game machine A controls the movement of the field of view, and each game machine is provided with a dedicated operation button.
  • the conventional movement of the human body by the controller shown in FIGS. 7 (b), 7 (c), and (d) can be associated with the movement of the position of the controller 10a in the controller 10a of FIG. 7 (a).
  • the movement of the controller 10a is detected by the acceleration sensor and / or the geomagnetic sensor mounted on the controller 10a. Further, it has been conventionally performed to detect the movement of the human body by using this acceleration sensor and / or the geomagnetic sensor.
  • the present invention is characterized in that the controllers 10a, 10b, etc. are equipped with a myoelectric potential sensor in addition to the acceleration sensor and / or the geomagnetic sensor, and a new method of using the game by effectively utilizing the myoelectric potential sensor. Is to provide.
  • the controllers 10c and 10d shown in FIGS. 8 (a) and 9 (a) are provided with a myoelectric potential sensor in addition to the acceleration sensor, and the controllers 10c and 10d are mounted at positions on the palm side of the forearm, respectively. ing. As a result, the controllers 10c and 10d detect the acceleration of the forearm and the electric potential of the muscle on the palm side of the forearm.
  • the player swings both forearms or one forearm in small steps to apply a slight force to the muscles on the palm side of the forearm.
  • this small swing is detected by the acceleration sensor, the light force of the muscle is detected by the myoelectric sensor, and the movement of this player indicates a light action.
  • this light action is simulated by pressing the button 31.
  • this mild action is operated by the left click 32 in the case of the mouse shown in FIG. 8 (c), and is operated by pressing the key 33 in the case of the keyboard shown in FIG. 8 (d).
  • FIG. 9 the player swings both forearms or one forearm greatly to apply a heavy force to the muscles on the palm side of the forearm. Then, the swing of this large forearm is detected by the acceleration sensor, the strong force of the muscle is detected by the myoelectric sensor, and the movement of this player indicates a serious action. For example, in boxing, it corresponds to a bang.
  • this severe action is simulated by pressing a button 34. Further, this severe action is operated by right-clicking 35 in the case of the mouse shown in FIG. 9 (c), and by pressing the key 36 in the case of the keyboard shown in FIG. 9 (d).
  • the magnitude of the myoelectric potential detected by the controllers 10c and 10d is adjusted by increasing the force of gripping the hand or directly controlling the force of the muscle of the forearm. That is, by applying a strong load to the muscle of the forearm, the potential of this muscle becomes high, and by detecting the high myoelectric potential of the controllers 10c and 10d, the player is connected to the game control unit to which the controllers 10c and 10d are connected.
  • a signal is input indicating that a strong action has been selected. Then, the game control unit determines a strong action instruction together with the detection result such as the magnitude of the swing of the arm of the acceleration sensor of the controller 10c and 10d, and displays a strong and long stroke or a strong and short stroke on the display. Further, when a weak load is applied to the muscle of the forearm, the electric potential of this muscle becomes low, and the controllers 10c and 10d detect the low myoelectric potential, so that the game control unit to which the controllers 10c and 10d are connected is connected to the game control unit. A signal is input indicating that the player has selected a weak action.
  • the game control unit determines a weak action instruction together with the detection result such as the magnitude of the swing of the arm of the acceleration sensor of the controller 10c and 10d, and displays a weak long stroke or a weak short stroke on the display. Therefore, in the present invention, instead of inputting a signal by operating a button to the controller as in the conventional case, the player can be a character in the game simply by attaching a controller for detecting myoelectric potential, acceleration, etc. to the player's body. The action to be executed can be expressed by the intuitive movement of one's own body.
  • the movement of the player's body allows the player to enjoy the game and concentrate on the progress of the game just by moving the player in the same manner as the movement desired to be performed by the character. It can be done, and the way of enjoying the game is dramatically expanded and improved.
  • FIG. 10 shows a case where a long-time force is applied to the muscles of both forearms.
  • the output of the myoelectric potential sensor is detected by the controllers 10c and 10d attached to both forearms for a long time.
  • the detection of the myoelectric potential for a long period of time is referred to as a livestock action, a charge to the livestock gauge, or an infrequent action in a game control unit to which the controllers 10c and 10d are connected, for example, as a typical game expression. It is judged to be equivalent to what is said.
  • This long-term muscle tension i.e., the long-term significant output of the myoelectric potential sensor, represents, for example, the movement of rapid fire in a war game.
  • the controllers 10c and 10d by mounting the controllers 10c and 10d on the palm side of the forearm and the opposite side, respectively, it is possible to easily swing the racket to the tennis ball and give rotation to the ball at that time. realizable. That is, the controllers 10c are mounted on the front and back of the player's right forearm, the controllers 10d are mounted on the front and back of the player's left forearm, respectively, and the four controllers 10c and 10d are mounted on both forearms. Then, for example, when the player swings out the right arm (rotation of the entire arm around the shoulder), which is assumed to hold the racket, for the stroke motion of launching the tennis ball forward, the player moves the arm.
  • Such an operation can be applied to, for example, an operation of giving rotation to the ball in a table tennis game and an operation of giving rotation to the ball by a pitcher in a baseball game.
  • a boxing game it is possible to express the difference between uppercut and straight by the difference in the twisting direction of the arm.
  • the two myoelectric potential sensors can be installed in two places. The interrelationship and change pattern of the myoelectric potential can be detected, and the movement of the character intended by the player can be specified to the game control unit from the movement of the player's arm.
  • the number of controllers to be attached to one arm is not limited to one or two, and may be three or more. In this case, a more complicated operation can be performed with one arm.
  • a plurality of controllers may be provided around the arm at appropriate length intervals so as to surround the arm to detect a plurality of myoelectric potentials.
  • the controller of the present embodiment includes an acceleration sensor, if it is not necessary to provide a plurality of acceleration sensors, one controller and one or a plurality of myoelectric potential sensors may be provided around the arm.
  • the controller includes an acceleration sensor in addition to the myoelectric potential sensor.
  • the controller of the present invention is not limited to this, and may include an angular velocity sensor in place of the acceleration sensor or in addition to the acceleration sensor.
  • the angular velocity sensor detects the angular velocity of the position of the body on which the controller is mounted and detects information related to rotation of this position.
  • the game control unit uses the detection result of the angular velocity together with the detection result of the myoelectric potential to control the character.
  • the controller of the present invention may be equipped with an acceleration sensor and an angular velocity sensor in addition to the myoelectric potential sensor. In this case, the detection result of the acceleration sensor and the detection result of the angular velocity sensor can be used together with the detection result of the myoelectric potential sensor to control the movement of the game character.
  • the present invention is not limited to this, and a game control unit may be separately provided.
  • the controller including the myoelectric potential sensor + acceleration sensor and / or angle sensor
  • the controller can be attached to any position on the player's body, and is attached not only to the arm but also to, for example, the foot.
  • the combination of the detection signals of the myoelectric potential sensor and the acceleration and / or angular velocity sensor makes it possible to set various movements of the game character.
  • the myoelectric potential sensor is used in combination with the detection results of the accelerometer, the angular velocity sensor, or the gyro sensor that have been conventionally used, and the detection result of the myoelectric potential that changes depending on the degree of muscle tension is used.
  • Electrode connection unit 100 Measurement unit 104: Control unit 200: User terminal 300: Charging device

Abstract

Selon la présente invention, des dispositifs de commande, dont chacun est incorporé à un capteur myoélectrique, qui détecte un potentiel myogénique d'une surface de la peau, et à un capteur d'accélération, qui détecte une accélération, sont montés sur une pluralité de points du corps d'un joueur. De plus, un mouvement de la position de montage du dispositif de commande est obtenu à l'aide d'un signal de détection provenant du capteur d'accélération et est amené à correspondre à un mouvement d'une position correspondante d'un personnage de jeu. De plus, un état du muscle à la position de montage du dispositif de commande est obtenu à l'aide d'un résultat de détection du capteur myoélectrique et est amené à correspondre à l'intensité d'une manœuvre à la position correspondante du personnage de jeu et est également amené à correspondre à une entrée d'un signal de commande, tel qu'un réglage/une sélection d'un jeu dans un terminal d'utilisateur. Par conséquent, un fonctionnement complexe n'est pas nécessaire pour faire fonctionner le personnage de jeu de manière compliquée, et un mouvement du corps du joueur peut être mis en miroir afin d'être un mouvement du personnage. De plus, une expérience de jeu peut être possible et le plaisir du jeu peut être amélioré par un fonctionnement plus intuitif.
PCT/JP2020/037697 2019-10-08 2020-10-05 Procédé de jeu utilisant un dispositif de commande WO2021070770A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2019185558A JP2021058482A (ja) 2019-10-08 2019-10-08 コントローラを使用したゲーム方法
JP2019-185558 2019-10-08

Publications (1)

Publication Number Publication Date
WO2021070770A1 true WO2021070770A1 (fr) 2021-04-15

Family

ID=75380844

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2020/037697 WO2021070770A1 (fr) 2019-10-08 2020-10-05 Procédé de jeu utilisant un dispositif de commande

Country Status (2)

Country Link
JP (1) JP2021058482A (fr)
WO (1) WO2021070770A1 (fr)

Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015196091A (ja) * 2014-04-02 2015-11-09 アップルジャック 199 エル.ピー. アバターが仮想環境内でプレイヤーを表すためのセンサベースのゲームシステム
JP2015204091A (ja) * 2014-04-16 2015-11-16 康太郎 高濱 ベクトルデータ出力システム及び映像表示システム
JP2017126302A (ja) * 2016-01-15 2017-07-20 株式会社meleap 画像表示システム、画像表示システムの制御方法、画像配信システムおよびヘッドマウントディスプレイ
JP2019128721A (ja) * 2018-01-23 2019-08-01 株式会社コロプラ ユーザの動きをアバタに反映するためのプログラム、当該プログラムを実行するための情報処理装置、およびアバタを含む映像を配信するための方法

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2015196091A (ja) * 2014-04-02 2015-11-09 アップルジャック 199 エル.ピー. アバターが仮想環境内でプレイヤーを表すためのセンサベースのゲームシステム
JP2015204091A (ja) * 2014-04-16 2015-11-16 康太郎 高濱 ベクトルデータ出力システム及び映像表示システム
JP2017126302A (ja) * 2016-01-15 2017-07-20 株式会社meleap 画像表示システム、画像表示システムの制御方法、画像配信システムおよびヘッドマウントディスプレイ
JP2019128721A (ja) * 2018-01-23 2019-08-01 株式会社コロプラ ユーザの動きをアバタに反映するためのプログラム、当該プログラムを実行するための情報処理装置、およびアバタを含む映像を配信するための方法

Also Published As

Publication number Publication date
JP2021058482A (ja) 2021-04-15

Similar Documents

Publication Publication Date Title
JP5996138B1 (ja) ゲームプログラム、方法およびゲームシステム
EP3183633B1 (fr) Gant contrôleur
US20070149282A1 (en) Interactive gaming method and apparatus with emotion perception ability
JP5969626B2 (ja) 高められたジェスチャ・ベースの対話のためのシステム及び方法
JP5361349B2 (ja) 情報処理装置、コンピュータプログラム、情報処理システム、および情報処理方法
CN111356968A (zh) 基于检测到的手输入渲染虚拟手姿势
JP5792971B2 (ja) 情報処理システム、情報処理プログラム、および情報処理方法
US20130288761A1 (en) Interactive wearable videogame through the use of wireless electronic sensors and physical objects
US9737817B1 (en) Method and apparatus for simulating a gaming event
EP2302487A2 (fr) Support d'enregistrement avec un programme de traitement d'informations et appareil de traitement d'informations pour détecter la direction de oscillation d'un dispositif d'entrée
TW200910142A (en) Inertial sensing input controller and receiver and interactive system using thereof
JP2008136694A (ja) プログラム、情報記憶媒体及びゲーム装置
CN107427720A (zh) 游戏控制器
JP6248219B1 (ja) 情報処理方法、コンピュータ、および当該情報処理方法をコンピュータに実行させるためのプログラム
JP2018147465A (ja) 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム
EP3468679B1 (fr) Procédé et appareil de simulation d'un événement de jeu
JP6479933B1 (ja) プログラム、情報処理装置、および方法
JP6646565B2 (ja) 情報処理方法、装置、および当該情報処理方法をコンピュータに実行させるためのプログラム
WO2021070770A1 (fr) Procédé de jeu utilisant un dispositif de commande
CN109475773B (zh) 用于模拟游戏事件的方法和设备
CN109416679B (zh) 用于混合现实交互的多个电子控制和追踪装置
JP6263292B1 (ja) 情報処理方法、コンピュータ、および当該情報処理方法をコンピュータに実行させるためのプログラム
JP2017170106A (ja) ゲームプログラム、方法およびゲームシステム
JP2017099608A (ja) 制御システム及びプログラム
US10242241B1 (en) Advanced mobile communication device gameplay system

Legal Events

Date Code Title Description
121 Ep: the epo has been informed by wipo that ep was designated in this application

Ref document number: 20875090

Country of ref document: EP

Kind code of ref document: A1

NENP Non-entry into the national phase

Ref country code: DE

122 Ep: pct application non-entry in european phase

Ref document number: 20875090

Country of ref document: EP

Kind code of ref document: A1