WO2021042284A1 - System and method for playing rummy-based card game - Google Patents

System and method for playing rummy-based card game Download PDF

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Publication number
WO2021042284A1
WO2021042284A1 PCT/CN2019/104355 CN2019104355W WO2021042284A1 WO 2021042284 A1 WO2021042284 A1 WO 2021042284A1 CN 2019104355 W CN2019104355 W CN 2019104355W WO 2021042284 A1 WO2021042284 A1 WO 2021042284A1
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WO
WIPO (PCT)
Prior art keywords
game
cards
rummy
player
electronic device
Prior art date
Application number
PCT/CN2019/104355
Other languages
French (fr)
Inventor
Choi Chi Alex DONG
Sok Kuan LAM
Chi Man CHEUNG
Wai Ting SZE
Kin Wai YIU
Raimundo DA CONCEIÇÃO NOGUEIRA
Chun Tai WONG
Original Assignee
Nextra Game Development (Hk) Limited
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Nextra Game Development (Hk) Limited filed Critical Nextra Game Development (Hk) Limited
Priority to PCT/CN2019/104355 priority Critical patent/WO2021042284A1/en
Publication of WO2021042284A1 publication Critical patent/WO2021042284A1/en

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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3225Data transfer within a gaming system, e.g. data sent between gaming machines and users
    • G07F17/3232Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
    • G07F17/3237Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/326Game play aspects of gaming systems
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3293Card games, e.g. poker, canasta, black jack
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F2001/006Rummy
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F2003/00996Board games available as video games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2402Input by manual operation
    • A63F2009/241Touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2457Display screens, e.g. monitors, video displays

Definitions

  • the invention relates to a rummy-based card game, and its related computer-implemented system and method.
  • Card games such as blackjack, Rummy, and bridge are popular and commonly played in casinos, amusement arcades, at homes, etc., as table games or computer-or mobile-games. Card games are typically played with a deck of cards.
  • a card deck typically contains 54 cards, including two joker cards, and fifty-two cards equally divided into four suits (clubs, diamonds, hearts, spades) each with thirteen cards (2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King and Ace) .
  • different number of cards or different number of decks of cards may be used.
  • the jokers are not used; in some other card games, two decks of cards, with or without jokers, may be used.
  • card games are usually fun and entertaining, especially to players who are new to the game. However, sometimes, a card game can become less fun to a player, when the game is played repeatedly over time, when the player becomes familiar with the game strategy or game logic, or when the player struggles to win the game after multiple plays.
  • US2010/0173688A has disclosed a computer-implemented method for enhancing the strategy factor in card games by allowing other players of the card game to see one or more cards held by the opponents which are otherwise normally concealed. While the method disclosed does potentially improve the variability of the game, such a simple game modification is unlikely sufficient to provide the game with a more lasting appeal to the players. There remains a great demand for card games (especially those implemented on electronic devices) that are fun, stimulating, interactive, intuitive to control, and with improved variability, to provide improved enjoyment and entertainment.
  • a method for playing a rummy-based card game including: receiving, from a player of a rummy-based card game, via an electronic device, a game input for playing the rummy-based card game; determining, using one or more processors, a response to be provided to the player based on the received game input; and providing to the player, at the electronic device, the determined response.
  • the game input includes: a command to sort, from a hand of cards of the player, one or more cards.
  • the sorting could be based on value of the cards (ascending or descending order) , or based on the suits of the cards (e.g., suits order: clubs, then diamonds, then hearts, then spades) .
  • the sorting could also be based on playable cards.
  • the game input includes one or more of: a command to play, from a hand of cards of a player, a run of cards including three or more cards of consecutive ranks in the same suit; a command to play, from a hand of cards of a player, a set of cards including three or more cards of identical rank in different suits; a command to play, from a hand of cards of a player, one or more cards to be added to sets or runs of cards that have been played and revealed based on game rule of the rummy-based card game; a command to discard, from a hand of cards of a player, a card and to obtain a card from either a stockpile of concealed cards or a stockpile of revealed discarded and unplayed cards; and a command to alter the sets or runs of cards that have been played or revealed; and a command to obtain one or more cards from a stockpile of concealed cards.
  • the game input further includes: a command to use a game tool during the rummy-based card game to affect a status of the rummy-based card game.
  • the game tool may include one or more of: a tool to alter one or more cards in a hand of cards of any players of the rummy-based card game; a tool to suspend or temporarily suspend game play of any players of the rummy-based card game; a tool to alter scoring of any players of the rummy-based card game; and a tool to alter one or more cards that have been played and revealed.
  • receiving the game input for playing the rummy-based card game includes: receiving, from the player of the rummy-based card game, via a sensor of the electronic device, a game input for playing the rummy-based card game.
  • the senor includes a motion sensor, and the game input is provided by movement of the electronic device detected by the motion sensor.
  • the motion sensor may be a gyroscope, accelerometer, etc.
  • the game input provided by movement of the electronic device detected by the motion sensor is dependent on an extent, direction, or number of times of translation and/or rotation of the electronic device.
  • the game input provided by movement of the electronic device detected by the motion sensor is dependent on a number of times of shaking of the electronic device.
  • the senor includes a proximity sensor, and the game input is provided by detection of the proximity sensor.
  • the proximity sensor may be a thermal sensor, optical sensor, electromagnetic sensor, etc.
  • the game input provided by detection of the proximity sensor is dependent on detection of presence of the player at the electronic device.
  • receiving the game input for playing the rummy-based card game includes: receiving, from the player of the rummy-based card game, via a touch-sensitive display of the electronic device, a game input for playing the rummy-based card game.
  • the game input is provided by movement of a player’s finger on the touch-sensitive display.
  • the game input provided by movement of the electronic device detected by the motion sensor is dependent on one or more of: speed of movement of a player’s finger on the touch-sensitive display, direction of movement of a player’s finger on the touch-sensitive display, and number of fingers of the player on the touch-sensitive display.
  • receiving the game input for playing the rummy-based card game includes: receiving, from the player of the rummy-based card game, via a camera of the electronic device, a game input for playing the rummy-based card game.
  • the game input is provided by operation of the camera.
  • the method also includes customizing one or more card of the rummy-based card game based on images taken by the camera.
  • the images taken by the camera include real-time images captured on the fly, and the image may be a portrait of the player.
  • receiving the game input for playing the rummy-based card game includes: receiving, from the player of the rummy-based card game, via a microphone of the electronic device, a game input for playing the rummy-based card game.
  • the game input is provided by speech of the player detected by the microphone.
  • the response includes a game output.
  • determining the game output includes: determining validity of game input based on game rules of the rummy-based card game; and, the method further includes: upon determining that the game input is invalid, providing to the player, at the electronic device, an indication to provide another game input.
  • the method further includes determining, using the one or more processors, end of the rummy-based card game, by: determining one or more players of the rummy-based card game have shed all cards in hand; or determining the stockpile of concealed cards has been exhausted.
  • the method further includes: upon determining end of the rummy-based card game, determining an amount of score based on the cards remaining in hand of the respective players. A larger score may represent a bigger lost.
  • the method further includes updating game statistics associated with the respective players of the rummy-based card game based on the determined scoring; the game statistics includes cumulative game scores, number of games played, cumulative winning percentage, maximum game score achieved in a game; wherein the cumulative game scores of a player can be used for purchasing one or more game tools.
  • the one or more processors are distributively arranged at the electronic device and one or more other electronic devices.
  • the one or more other electronic devices include a server.
  • the one or more processors are arranged in the electronic device.
  • the electronic device is preferably a portable computer, a smart phone, smart watch, or any portable IoT devices.
  • a system for playing a rummy-based card game including: an electronic device arranged to receiving, from a player of a rummy-based card game, a game input for playing the rummy-based card game; and providing a response to the player based on the received game input; and one or more processors arranged to determining the response to be provided to the player based on the received game input.
  • the game input includes: a command to sort, from a hand of cards of the player, one or more cards.
  • the sorting could be based on value of the cards (ascending or descending order) , or based on the suits of the cards (e.g., suits order: clubs, then diamonds, then hearts, then spades) .
  • the sorting could also be based on playable cards.
  • the game input includes one or more of: a command to play, from a hand of cards of a player, a run of cards including three or more cards of consecutive ranks in the same suit; a command to play, from a hand of cards of a player, a set of cards including three or more cards of identical rank in different suits; a command to play, from a hand of cards of a player, one or more cards to be added to sets or runs of cards that have been played and revealed based on game rule of the rummy-based card game; a command to discard, from a hand of cards of a player, a card and to obtain a card from either a stockpile of concealed cards or a stockpile of revealed discarded and unplayed cards; a command to alter the sets or runs of cards that have been played or revealed; and a command to obtain one or more cards from a stockpile of concealed cards.
  • the game input further includes: a command to use a game tool during the rummy-based card game to affect a status of the rummy-based card game.
  • the game tool includes one or more of: a tool to alter one or more cards in a hand of cards of any players of the rummy-based card game; a tool to suspend or temporarily suspend game play of any players of the rummy-based card game; a tool to alter scoring of any players of the rummy-based card game; and a tool to alter one or more cards that have been played and revealed.
  • the electronic device includes a sensor for receiving the game input for playing the rummy-based card game.
  • the senor includes a motion sensor, and the game input is provided by movement of the electronic device detected by the motion sensor.
  • the motion sensor may be a gyroscope, accelerometer, etc.
  • the game input provided by movement of the electronic device detected by the motion sensor is dependent on an extent, direction, or number of times of translation and/or rotation of the electronic device.
  • the game input provided by movement of the electronic device detected by the motion sensor is dependent on a number of times of shaking of the electronic device.
  • the senor includes a proximity sensor, and the game input is provided by detection of the proximity sensor.
  • the proximity sensor may be a thermal sensor, optical sensor, electromagnetic sensor, etc.
  • the game input provided by detection of the proximity sensor is dependent on detection of presence of the player at the electronic device.
  • the electronic device includes a touch-sensitive display for receiving the game input for playing the rummy-based card game.
  • the game input is provided by movement of a player’s finger on the touch-sensitive display.
  • the game input provided by movement of the electronic device detected by the motion sensor is dependent on one or more of: speed of movement of a player’s finger on the touch-sensitive display, direction of movement of a player’s finger on the touch-sensitive display, and number of fingers of the player on the touch-sensitive display.
  • the electronic device includes a camera for receiving the game input for playing the rummy-based card game.
  • one or more card of the rummy-based card game is customizable based on images taken by the camera.
  • the images taken by the camera include real-time images captured on the fly, and the image may be a portrait of the player.
  • the electronic device includes a microphone for receiving the game input for playing the rummy-based card game.
  • the game input is provided by speech of the player detected by the microphone.
  • the response includes a game output.
  • the one or more processors are arranged to determining the game output by: determining validity of game input based on game rules of the rummy-based card game; and the electronic device is further arranged to: upon determining that the game input is invalid, providing to the player an indication to provide another game input.
  • the one or more processors are arranged to determine the end of the rummy-based card game, by: determining one or more players of the rummy-based card game have shed all cards in hand; or determining the stockpile of concealed cards has been exhausted.
  • the electronic device or the one or more processors are arranged to: upon determining end of the rummy-based card game, determining an amount of score based on the cards remaining in hand of the respective players. A larger score may represent a bigger lost.
  • the electronic device or the one or more processors are arranged to update game statistics associated with the respective players of the rummy-based card game based on the determined scoring; the game statistics includes cumulative game scores, number of games played, cumulative winning percentage, maximum game score achieved in a game; wherein the cumulative game scores of a player can be used for purchasing one or more game tools.
  • the one or more processors are distributively arranged at the electronic device and one or more other electronic devices.
  • the one or more other electronic devices include a server.
  • the one or more processors are arranged in the electronic device.
  • the electronic device is preferably a portable computer, a smart phone, smart watch, or any portable IoT devices.
  • a method for playing a rummy-based card game including: dealing, from a deck of cards, a predetermined number of cards to each player of the of the rummy-based card game at the beginning of the rummy-based card game; arranging the remaining cards as a stockpile of concealed cards; playing the cards according to predetermined game rules of the rummy-based card game; and determining that the rummy-based card game has ended when (i) one or more players of the rummy-based card game have shed all of the cards in hand or (ii) the stockpile of concealed cards has been exhausted.
  • the predetermined number of cards dealt to the players is based on the number of players of the rummy-based card game.
  • the predetermined game rules of the rummy-based card game include: for each of the player of the rummy-based card game: at the turn of play of the player, a run of cards including three or more cards of consecutive ranks in the same suit and/or a set of cards including three or more cards of identical rank in different suits, the run or set of cards having a value above a predetermined value, must be discarded and played before any other playing action can be performed in subsequent turns of play of the player; if the hand of cards of the player lack the run and/or set of cards having a value above a predetermined value at the turn of play of the player, the player can only discard a card from hand, then obtain a card from the stockpile of concealed cards or obtain the most recently discarded card.
  • the predetermined game rules of the rummy-based card game include: for each of the player of the rummy-based card game: upon playing the run and/or set of cards having a value above a predetermined value, at a turn of play of the player, the player can perform any of the following: discarding and playing, from a hand of cards of a player, a run of cards including three or more cards of consecutive ranks in the same suit; discarding and playing, from a hand of cards of a player, a set of cards including three or more cards of identical rank in different suits; discarding and playing, from a hand of cards of a player, one or more cards to be added to sets or runs of cards that have been played and revealed based on game rule of the rummy-based card game; altering the order and sequence of the sets or runs of cards that have been played and revealed; and obtaining one or more cards from a stockpile of concealed cards.
  • the predetermined game rules of the rummy-based card game include: discarding and playing, from a hand of cards of a player, one or more cards to be added to sets or runs of cards that have been played and revealed based on game rule of the rummy-based card game.
  • the method also includes determining scoring at the end of the game.
  • the method also includes applying, by one or more players of the game, a game tool to affect a status of the rummy-based card game.
  • the game tool includes one or more of: a tool to alter one or more cards in a hand of cards of any players of the rummy-based card game; a tool to suspend or temporarily suspend game play of any players of the rummy-based card game; a tool to alter scoring of any players of the rummy-based card game; and a tool to alter one or more cards that have been played and revealed.
  • kits for performing the method of the third aspect including a deck of poker cards.
  • the kit may further include the game tools in the form of cards.
  • Figure 1 is a basic illustration of a rummy-based card game in one embodiment of the invention
  • Figure 2 is an illustration of a computer-implemented rummy-based card game in one embodiment of the invention
  • Figure 3 is a flow chart showing a method for playing a rummy-based card game in one embodiment of the invention
  • Figure 4A is an electronic device (in the form of a phone) arranged for playing the rummy-based card game in one embodiment of the invention
  • Figure 4B is an electronic device (in the form of a portable gaming device) arranged for playing the rummy-based card game in one embodiment of the invention
  • Figure 4C is an electronic device (in the form of a desktop computer) arranged for playing the rummy-based card game in one embodiment of the invention
  • Figure 5 is a system arranged for playing the rummy-based card game in one embodiment of the invention.
  • Figure 6 is a block diagram of the electronic devices of Figures 4A to 4C.
  • Figure 7 is a flow chart showing a method for operating a rummy-based card game using the system of Figure 5 in one embodiment of the invention.
  • Figure 1 shows a basic configuration of a rummy-based card game 100 in one embodiment of the invention.
  • the game is a table game that can be played by 2 to 5 players, using two decks of cards.
  • the game can be played with 107 cards: three joker cards plus two sets of fifty-two cards (one hundred and four cards in total) that are equally divided into four suits (clubs, diamonds, hearts, spades) each with thirteen cards (2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King and Ace) .
  • the number cards have their respective face value (the card “2” has a value of 2, etc. )
  • the “Jack” has a value of 11, “Queen” a value of 12, “King” a value of 13, “Ace” a value of 1 or 14.
  • the “Joker” is used as a wild card.
  • each player is given the same predetermined number of cards (e.g., 10 cards) .
  • the cards are given to the players in random, or pseudorandom in a sense that the player considers the cards to be given in random.
  • the cards held by individual players are arranged “face-down” , such that the contents of the cards are unknown to the other players (but the number of cards remaining is) .
  • the remaining cards are placed in a stockpile “face-down” (i.e., card contents concealed) .
  • the stockpile of cards is placed in a “stockpile area” 102 to be drawn by the players during the game.
  • One card from the stockpile of card is initially drawn and revealed, placed in a “discard area” 104.
  • the game can begin from any player, then either clockwise or anticlockwise through each and every other player, then back to the player, and on and on, until the game ends.
  • the general object of the game is to play the cards according to predetermined game rules, until no cards are left in hand. The first player to complete playing all of the cards, i.e., who have no more cards left in hand, would become the winner.
  • each player can perform one of the following actions:
  • actions (1) , (2) , and (3) are mutually exclusive. That is, only one of the three actions can be taken by the player.
  • actions (3) (a) , (3) (b) , and (3) (c) can be taken at each round.
  • the “Joker” card is a wild card that can be used to complete runs and sets. For example, “Ace + 2 + Joker” of the same suit is a valid run. “Ace heart + Ace Spade +Joker” is a valid set.
  • each player has to perform action (3) (a) first.
  • the combined value of the cards played has to be larger than a predetermined value (say, 30) . If, at the turn of play of the player, and the player has cards in hand that allows him/her to perform action (3) (a) (preferably “Joker” can be used) , then he/she may play those cards. Then, at each subsequent turns, the player can play the cards however he/she desires, taking one of actions (1) , (2) , and (3) . Otherwise, if, at the turn of the player, and the player has no cards in hand that allows him/her to perform action (3)(a) , then the only option available to the player at the turn is either action (1) or action (2) .
  • a set of cards providing special function can be used to affect a status of the rummy-based card game.
  • the game tool (card) may be used to alter one or more cards in a hand of cards of any players of the rummy-based card game, to suspend or temporarily suspend one round of game play of any players of the game, to alter scoring of any players of the game, to alter one or more cards that have been played or in the stockpile or in the “discard area” 104, etc.
  • FIG 2 is an illustration (e.g., screenshot) of a computer-implemented rummy-based card game 200 in one embodiment of the invention.
  • the term “computer-implemented” is not intended to limit the implementation of the game to a specific type or form of computer. Instead, it is to make clear that the game is implemented electronically, not by a dedicated game set.
  • the general game rules of this rummy-based card game are similar to the game rules of the game of Figure 1 and so will not be repeated.
  • Cards played by the players are placed (virtually) in the “played cards area” 206.
  • Cards discarded by the players are placed (virtually) in the “discard area” 204.
  • the stockpile of cards to be drawn by the players is placed (virtually) in the “stockpile area” 202.
  • the layout of the game includes additional elements not available in the game of Figure 1.
  • basic player information 220 is shown on the top left corner.
  • This basic player information 220 including the game level of the player (dependent on the number of games played, winning percentage, etc. ) , the avatar of the player, the name (e.g., player-defined) of the player, the number of tokens/gems owned by the player (the tokens/gems can be purchased, earned through game play, etc., and can be used to purchase game tools, etc. ) .
  • buttons 230 to score list showing a player ranking by score, to task that a player can play to earn reward, gems, tokens, etc., to gift that a player can give (in the form of gems, tokens, etc. ) to any other players of the game, and to quit game.
  • Figure 2 also shows various additional game variation features.
  • a game clock 208 is shown on the right.
  • the game clock 208 is arranged to limit the player’s action time at each round such that the player has to choose to complete an action before the countdown of the clock ends, otherwise a random or default action (e.g., action (1) ) will be taken.
  • a reward 210 may be provided to the player, e.g., when the player completes a particular tasks or sets of tasks.
  • the reward may be a bonus game, a scoring bonus, a game tool, etc.
  • the game tools 212 are provided on a side of the screen. The player can select the tools button to view the tools available to him and to use them.
  • the game may also provide a “chat” function 240 to allow the player to communicate with other players in the game or in the game platform (not in the game in which the player in playing) .
  • Figure 2 also shows various additional game intuitiveness enhancing features.
  • the panel 250 with “sort by runs” and “sort by sets” buttons enables the player to sort the cards by runs and by sets, respectively.
  • a score gauge is provided to the player showing the total values of cards in hand. To play the cards, the user can select the cards then press “Play” . To undo any action, the player can press “Cancel” .
  • the game could be played with different game difficulty levels.
  • the game could be played in basic mode, intermediate mode, and advanced mode.
  • Each of these modes may impose different game rules on the players.
  • action (3) (a) can only be performed with three or more cards; in intermediate mode, (3) (b) can only be performed with four or more cards; in advanced mode, (3) (a) can only be performed with five or more cards.
  • action (3) (a) can performed anytime; in intermediate mode, (3) (b) cannot be performed for a first predetermined number of rounds; in advanced mode, (3) (a) cannot be performed for a second predetermined number of rounds (larger than the first predetermined number of rounds) .
  • the score determination scheme may be different for different modes.
  • each player may have a player profile containing a selected character.
  • the selection of characters can be performed every time before game play, or be performed with the user profile is set up.
  • Each of the characters may have different “skills” or “properties” that provide different advantages (and dis advantages) in the game play.
  • the characters are based on superheroes.
  • Superhero 1 may be able to gain more points for a card than the other characters;
  • Superhero 2 may be able to discard and draw 2 cards in action (1) ;
  • Superhero 3 may be able to discard and draw 2 cards in action (2) , etc.
  • the player may be able to purchase a special character with special “skills” or “properties” that provide further advantages in the game.
  • the entertainment value of the game (implemented electronically) is much improved compared with the games played by deck of cards.
  • FIG. 3 shows a general method 300 for playing a rummy-based card game using an computing system with one or more computing devices.
  • the method 300 begins in step 302, in which a game input for playing the game is received from a player of the game via an electronic device.
  • a response e.g., game output, game state change, etc.
  • the determined response is provided at the electronic device to the player playing the game through the electronic device.
  • the game input may include a command to sort, from a hand of cards of the player, one or more cards.
  • the sorting could be based on value of the cards (ascending or descending order) , or based on the suits of the cards (e.g., suits order: clubs, then diamonds, then hearts, then spades) .
  • the sorting could also be based on playable cards.
  • the game input may be a command to play, from a hand of cards of a player: a run of cards including three or more cards of consecutive ranks in the same suit; a set of cards including three or four cards of identical rank in different suits; or one or more cards to be added to sets or runs of cards that have been played and revealed.
  • the game input may be a command to exchange a card, i.e., to discard, from a hand of cards of a player, a card and then obtain a card from either a stockpile of concealed cards or obtain the most recently discarded card.
  • the game input may be a command to alter the sets or runs of cards that have been played or revealed.
  • the game input may include a command to use a game tool during the game to affect a status of the game.
  • the game tool may include, for example: a tool to alter one or more cards in a hand of cards of any players of the game, a tool to suspend or temporarily suspend game play of any players of the game, a tool to alter scoring of any players of the game, a tool to alter one or more cards that have been played and revealed, etc.
  • step 302 the game input (any of the above examples) can be received via a sensor of the electronic device.
  • One exemplary sensor is a motion sensor, in the form of a gyroscope, IMU, accelerometer, etc.
  • the game input is based on the movement of the electronic device detected by the motion sensor. More specifically the game input may be dependent on an extent, direction, or number of times of translation and/or rotation of the electronic device, or the number of times of shaking of the electronic device.
  • the motion sensor may determine number of shaking of the electronic device (e.g., portable electronic device in the form of a tablet, phone, watch, etc. ) . If the motion sensor detects one time of shaking within a predetermined time, then the electronic device would consider the game input as sorting the cards by runs (ascending order or descending order) .
  • the electronic device would consider the game input as sorting the cards by sets (predetermined suit order) . If the motion sensor detects three times of shaking within a predetermined time, then the electronic device would consider the game input as drawing or using a game tool, or the electronic device would consider the game input as automatically playing cards to perform action (3) . If the motion sensor detects spinning of the device once (e.g., angular rotation of the device above a predetermined angle) , the electronic device would consider the game input as playing the cards (correspond to a card throwing gesture if physical cards are used) .
  • Another exemplary sensor is a proximity sensor, in the form of a thermal sensor, optical sensor, electromagnetic sensor, etc.
  • the game input is based on detection of the proximity sensor.
  • the game input is dependent on detection of presence of the player at the electronic device by the proximity sensor.
  • the proximity sensor determines that the player is not present for a predetermined of time (e.g., 15 seconds) , then the electronic device would consider the player as having left the game, and subsequently, the player would be kicked out of the game, or the player’s hand would be overtaken and be controlled by computer. Scoring may also be affected (penalty score given to player) .
  • the game input (any of the above examples) can be received via a touch-sensitive display of the electronic device.
  • the game input can be provided by movement of a player’s finger on the touch-sensitive display. More specifically, the game input may be different depending on the speed of movement of a player’s finger on the touch-sensitive display, direction of movement of a player’s finger on the touch-sensitive display, and/or the number of fingers of the player on the touch-sensitive display. In one example, if the touch-sensitive display determines that the finger is moved away from the cards in hand towards the play area, then the electronic device would consider the game input as discarding the selected card. If the touch-sensitive display determines that the finger is moved away from the play area towards the cards in hand, then the electronic device would consider the game input as collecting a card or retrieving a card to hand.
  • the game input (any of the above examples) can be received via a camera of the electronic device.
  • the game input can be provided by operation of the camera.
  • the camera is arranged to take an image, and upon taking the image, the electronic device would determine whether the player is in the image. The electronic device would determine the game input as quitting the game if the image taken does not include the player.
  • the camera can be used to take image of the player, or any objects, to customize the “Joker” card, or the pattern on the backside of the card.
  • the images taken by the camera include real-time images captured on the fly, and may be a portrait of the player.
  • the game input (any of the above examples) can be received via a microphone of the electronic device.
  • the game input can be provided by audio signals detected by the microphone.
  • the microphone is arranged to detect control commands (speech) provided by the player, and the electronic device is arranged to determine a corresponding game input or game action based on the command detected .
  • the player may say “play” , which is picked up by the microphone, and then the electronic device would consider the game input as playing the cards (e.g., action (3) described above with respect to Figure 1) .
  • the player may alternatively say “discard spade Ace” , which is picked up by the microphone, and then the electronic device would consider the game input as discarding the Ace of spade in exchange for a card from the stockpile.
  • the determination of game output includes determination of validity of game input based on the game rules of the game (such as those rule described with respect to Figure 1) .
  • the method 300 may include providing to the player, at the electronic device, an indication to provide another game input. For example, if a player selects and then attempts to play those cards that are neither sets nor runs, then the one or more processors detect this violation of game rules and prompt the player to provide a valid game input.
  • the method 300 may further include determining, using the one or more processors, the end of the game. As previously explained, in one game rules embodiment, the game ends when a player of the game has shed all cards in hand or when the stockpile of concealed cards has been exhausted (all drawn) . After end of the game, an amount of score may be determined based on the cards remaining in hand of the respective players. As explained above, a larger score may represent a bigger loss. In some embodiments, after scoring is determined, the method 300 includes updating game statistics associated with the respective players. The game statistics may include cumulative game scores, number of games played, cumulative winning percentage, maximum game score achieved in a game. The cumulative game scores of a player can be used for purchasing or exchanging game tools.
  • the one or more processors that perform step 304 may be distributively arranged at the electronic device and at one or more other electronic devices (e.g., a server) .
  • the one or more processors may be arranged in the electronic device, preferably in the form of a portable computer, a smart phone, smart watch, or any portable IoT devices.
  • Figures 4A to 4C show some exemplar electronic devices that can be used to implement the game 200 of Figures 2 or the method 300 of Figure 3.
  • the device is a smart phone or smart tablet 400A (depending on the scale) .
  • the device is a handheld gaming console 400B.
  • the device is a desktop computer 400C.
  • Figure 5 shows the basic architecture of a system 500 arranged for implementing the game 200 of Figures 2 or the method 300 of Figure 3.
  • different electronic devices 400A-400C for playing the game can be connected with a gaming server 20 through a network 10 such as a cloud computing network.
  • the electronic devices 400A-400C can be wirelessly linked together.
  • the server 20 provides the one or more processors for performing the method step 304 and for managing the game play of different players of a game.
  • the players and hence the electronic devices 300A-300C can reside in different geographical locations (e.g., different cities, countries) .
  • the server 20 may allow different players to compete with each other.
  • the server 20 may allow a single player to play the game, by controlling other three players through artificial intelligence.
  • Figure 6 shows a schematic diagram of an exemplary information handling system 600 that can be used as a server 20, the electronic devices 400A-400C, or other information processing systems that can implement the rummy-based card game of the invention.
  • the information handling system 600 may have different configurations, and it generally includes suitable components necessary to receive, store, and execute appropriate computer instructions, commands, or codes.
  • the main components of the information handling system 600 are a processor 602 and a memory unit 604.
  • the processor 602 may be formed by one or more CPU, MCU, controllers, logic circuits, Raspberry Pi chip, etc.
  • the memory unit 604 may include one or more volatile memory unit (such as RAM, DRAM, SRAM) , one or more non-volatile unit (such as ROM, PROM, EPROM, EEPROM, FRAM, MRAM, FLASH, SSD, NAND, and NVDIMM) , or any of their combinations.
  • the information handling system 600 further includes one or more input devices 606 such as a keyboard, a mouse, a stylus, an image scanner, a microphone, a tactile input device (e.g., touch sensitive screen) , an image/video input device (e.g., camera) , a sensor (e.g., proximity sensor, motion sensor) , etc.
  • the information handling system 600 may further include one or more output devices 608 such as one or more displays (e.g., monitor) , speakers, disk drives, headphones, earphones, printers, 3D printers, etc.
  • the display may include a LCD display, a LED/OLED display, or any other suitable display that may or may not be touch sensitive.
  • the information handling system 600 may further include one or more disk drives 612 which may encompass solid state drives, hard disk drives, optical drives, flash drives, and/or magnetic tape drives.
  • a suitable operating system may be installed in the information handling system 600, e.g., on the disk drive 612 or in the memory unit 604.
  • the memory unit 604 and the disk drive 612 may be operated by the processor 602.
  • the information handling system 600 also preferably includes a communication module 610 for establishing one or more communication links (not shown) with one or more other computing devices such as servers, personal computers, terminals, tablets, phones, or other wireless or handheld computing devices.
  • the communication module 610 may be a modem, a Network Interface Card (NIC) , an integrated network interface, a radio frequency transceiver, an optical port, an infrared port, a USB connection, or other wired or wireless communication interfaces.
  • the communication links may be wired or wireless for communicating commands, instructions, information and/or data.
  • the processor 602, the memory unit 604, and optionally the input devices 606, the output devices 608, the communication module 610 and the disk drives 612 are connected with each other through a bus, a Peripheral Component Interconnect (PCI) such as PCI Express, a Universal Serial Bus (USB) , an optical bus, or other like bus structure.
  • PCI Peripheral Component Interconnect
  • USB Universal Serial Bus
  • some of these components may be connected through a network such as the Internet or a cloud computing network.
  • a person skilled in the art would appreciate that the information handling system 600 shown in Figure 6 is merely exemplary and different information handling systems 600 with different form or configurations may be applicable to implement the game of the invention.
  • Figure 7 shows a method for operating a rummy-based card game using the system of Figure 5 in one embodiment.
  • the rummy-based card game can be that described above.
  • the method involves, initially at step 702, receiving a player input at the electronic device 400A-400C.
  • the input may be provided by the player, by clicking on buttons on the touch-sensitive display screen of the device 400A-400C.
  • the input may alternatively be provided by the player through any of the sensors of the device 400A-400C described above.
  • the input may be provided by the player shaking the device 400A, 400B (detected by motion sensor) , tossing, translating, and/or rotating the device in predetermined way detectable by the device 400A-400C sensor.
  • tossing/translating/rotating gestures are preferably similar or identical to a real-life card playing gesture, as explained above.
  • swinging the device 400A, 400B may correspond to playing a card or a set of cards.
  • the player input can be provided by inaction of the player. If, at the turn of the player, the clocks runs down, and the player has still not yet provided any input or any recognizable input, then the player input would be considered as to discard a card in hand in exchange for a card.
  • the device 400A-400C converts the player input into a game input.
  • game input may refer to any input that affects the game, including input to play a card, to leave a game, to start a game, etc.
  • the device 400A-400C is arranged with a list of player input –game input correlation. The correlation may be different for different state of the game. For example, rotating the device at the beginning of the game and rotating the device during a turn of play may correspond to different game inputs.
  • the device 400A-400C may compare the received player input with the list to identify whether the received player input corresponds to any game input. If the player input is not recognizable, then the device 400A-400C will ignore the player input.
  • the device 400A-400C then provides the determined game input, or its related information, to the server 20 through the network at step 706.
  • the communication can be wired or wireless.
  • the server 20, at step 708, processes the received determined game input and determine a response.
  • the server 20 may determine whether the game input is valid, by comparing the game input with predetermined rules and logic. For example, the game input is to play a particular card, and the server 20 may determine that the card is playable or not playable according to the game rules. Having determined a response, at step 710, the server 20 sends the determined response to the device 400A-400C.
  • the response may be one that the game input is executed, or a game action is taken. Alternatively, the response may be one that the game input is denied or a game action is not taken (e.g., because they do not conform to rules of the game) .
  • the device 400A-400C upon receiving the determined response from the server 20, at setp 712, would provide an output or an indication to the user. For example, if the determined response is that the card is playable, then the device 400A-400C would display the card as being played, optionally along with an audible or tactile feedback. Alternatively, if the determined response is that the card is not playable, then the device 400A-400C would display a message saying that the input is invalid, or that a new game input is required, optionally along with an audible or tactile feedback.
  • the server 20 upon providing the response to the device 400A-400C, would update the game state of the game. This step is crucial to ensure that the game information across all devices 400A-400C playing the same game are in synchronization, to order to allow the game to be properly played.
  • the update of the game state would include update of the account, scoring, and like information of the player, update related to the game play (the cards, the game tools, the bonus game, etc. ) to reflect the latest action taken by the players,
  • the server 20 would provide command, data, or information to the devices 400A-400C to ensure that the updated game state are properly reflected in the devices 400A-400C.
  • the server 20 may temporarily take over control of the game play for that particular player (the device of whom has lost connection with the server) , through artificial intelligence, to replace the disconnected player with a game bot.
  • the other players may or may not made aware of such temporary replacement.
  • the processing of the game input and the determination of the response is performed at the device 400A-400C locally.
  • the results of the determined and executed response are transferred to the server 20 to update the game state, and to synchronize the game state across the devices 400A-400C playing the same game.
  • the embodiments described with reference to the Figures can be implemented as an application programming interface (API) or as a series of libraries for use by a developer or can be included within another software application, such as a terminal or personal computer operating system or a portable computing device operating system.
  • API application programming interface
  • program modules include routines, programs, objects, components and data files assisting in the performance of particular functions, the skilled person will understand that the functionality of the software application may be distributed across a number of routines, objects or components to achieve the same functionality desired herein.
  • any appropriate computing system architecture may be utilized. This will include stand-alone computers, network computers, dedicated or non-dedicated hardware devices.
  • computing system and “computing device” are used, these terms are intended to include any appropriate arrangement of computer or information processing hardware capable of implementing the function described.
  • the “computing system” and “computing device” can be arranged at an entertainment center, gaming center, casino, or elsewhere.
  • one or more game rules of the rummy-card games may be changed, added, removed, etc., to vary the game.
  • the number of players for the game can be any number larger than or equal to 2.
  • the number of cards (or decks of cards) used and the format of cards used can be different, but preferably they are dependent on the number of players.
  • the cards need not be in four suits as in standard poker cards, but can be in two or more number of suits, represented by different symbols (not necessary clubs, hearts, etc. ) .
  • the game could be a wagering game or a non-wagering game.
  • the computer or computing system that is arranged to implement the game can have different configurations.
  • the game may be one that is downloaded and played on a computing or electronic device alone by a single player (against computer opponents) , or may be an interactive game that can be played by different players for competition (not against computer opponents) .

Abstract

A system and method for playing a rummy-based card game. A game input for playing the rummy-based card game is received from a player of a rummy-based card game via an electronic device (302). A response to be provided to the player is determined based on the received game input using one or more processors (304). The determined response is provided at the electronic device to the player (306).

Description

SYSTEM AND METHOD FOR PLAYING A RUMMY-BASED CARD GAME TECHNICAL FIELD
The invention relates to a rummy-based card game, and its related computer-implemented system and method.
BACKGROUND
Card games, such as blackjack, Rummy, and bridge are popular and commonly played in casinos, amusement arcades, at homes, etc., as table games or computer-or mobile-games. Card games are typically played with a deck of cards. A card deck typically contains 54 cards, including two joker cards, and fifty-two cards equally divided into four suits (clubs, diamonds, hearts, spades) each with thirteen cards (2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King and Ace) . Depending on the type of card game, different number of cards or different number of decks of cards may be used. For example, in some card games the jokers are not used; in some other card games, two decks of cards, with or without jokers, may be used.
These card games are usually fun and entertaining, especially to players who are new to the game. However, sometimes, a card game can become less fun to a player, when the game is played repeatedly over time, when the player becomes familiar with the game strategy or game logic, or when the player struggles to win the game after multiple plays.
Attempts have been made to make card games more fun. US2010/0173688A has disclosed a computer-implemented method for enhancing the strategy factor in card games by allowing other players of the card game to see one or more cards held by the opponents which are otherwise normally concealed. While the method disclosed does potentially improve the variability of the game, such a simple game modification is unlikely sufficient to provide the game with a more lasting appeal to the players. There remains a great demand for card games (especially those implemented on electronic devices) that are fun, stimulating, interactive, intuitive to control, and with improved variability, to provide improved enjoyment and entertainment.
SUMMARY OF THE INVENTION
In a first aspect of the invention, there is provided a method for playing a rummy-based card game, including: receiving, from a player of a rummy-based card game, via an electronic device, a game input for playing the rummy-based card game; determining, using one or more processors, a response to be provided to the player based on the received game input; and providing to the player, at the electronic device, the determined response.
In one embodiment of the first aspect, the game input includes: a command to sort, from a hand of cards of the player, one or more cards. The sorting could be based on value of the cards (ascending or descending order) , or based on the suits of the cards (e.g., suits order: clubs, then diamonds, then hearts, then spades) . The sorting could also be based on playable cards.
In one embodiment of the first aspect, the game input includes one or more of: a command to play, from a hand of cards of a player, a run of cards including three or more cards of consecutive ranks in the same suit; a command to play, from a hand of cards of a player, a set of cards including three or more cards of identical rank in different suits; a command to play, from a hand of cards of a player, one or more cards to be added to sets or runs of cards that have been played and revealed based on game rule of the rummy-based card game; a command to discard, from a hand of cards of a player, a card and to obtain a card from either a stockpile of concealed cards or a stockpile of revealed discarded and unplayed cards; and a command to alter the sets or runs of cards that have  been played or revealed; and a command to obtain one or more cards from a stockpile of concealed cards.
In one embodiment of the first aspect, the game input further includes: a command to use a game tool during the rummy-based card game to affect a status of the rummy-based card game. The game tool may include one or more of: a tool to alter one or more cards in a hand of cards of any players of the rummy-based card game; a tool to suspend or temporarily suspend game play of any players of the rummy-based card game; a tool to alter scoring of any players of the rummy-based card game; and a tool to alter one or more cards that have been played and revealed.
In one embodiment of the first aspect, receiving the game input for playing the rummy-based card game includes: receiving, from the player of the rummy-based card game, via a sensor of the electronic device, a game input for playing the rummy-based card game.
In one embodiment of the first aspect, the sensor includes a motion sensor, and the game input is provided by movement of the electronic device detected by the motion sensor. The motion sensor may be a gyroscope, accelerometer, etc.
In one embodiment of the first aspect, the game input provided by movement of the electronic device detected by the motion sensor is dependent on an extent, direction, or number of times of translation and/or rotation of the electronic device.
In one embodiment of the first aspect, the game input provided by movement of the electronic device detected by the motion sensor is dependent on a number of times of shaking of the electronic device.
In one embodiment of the first aspect, the sensor includes a proximity sensor, and the game input is provided by detection of the proximity sensor. The proximity sensor may be a thermal sensor, optical sensor, electromagnetic sensor, etc.
In one embodiment of the first aspect, the game input provided by detection of the proximity sensor is dependent on detection of presence of the player at the electronic device.
In one embodiment of the first aspect, receiving the game input for playing the rummy-based card game includes: receiving, from the player of the rummy-based card game, via a touch-sensitive display of the electronic device, a game input for playing the rummy-based card game.
In one embodiment of the first aspect, the game input is provided by movement of a player’s finger on the touch-sensitive display.
In one embodiment of the first aspect, the game input provided by movement of the electronic device detected by the motion sensor is dependent on one or more of: speed of movement of a player’s finger on the touch-sensitive display, direction of movement of a player’s finger on the touch-sensitive display, and number of fingers of the player on the touch-sensitive display.
In one embodiment of the first aspect, receiving the game input for playing the rummy-based card game includes: receiving, from the player of the rummy-based card game, via a camera of the electronic device, a game input for playing the rummy-based card game.
In one embodiment of the first aspect, the game input is provided by operation of the camera.
In one embodiment of the first aspect, the method also includes customizing one or more card of the rummy-based card game based on images taken by the camera. The images taken by the camera include real-time images captured on the fly, and the image may be a portrait of the player.
In one embodiment of the first aspect, receiving the game input for playing the rummy-based card game includes: receiving, from the player of the rummy-based card game, via a microphone of the electronic device, a game input for playing the rummy-based card game.
In one embodiment of the first aspect, the game input is provided by speech of the player detected by the microphone.
In one embodiment of the first aspect, the response includes a game output.
In one embodiment of the first aspect, determining the game output includes: determining validity of game input based on game rules of the rummy-based card game; and, the method further includes: upon determining that the game input is invalid, providing to the player, at the electronic device, an indication to provide another game input.
In one embodiment of the first aspect, the method further includes determining, using the one or more processors, end of the rummy-based card game, by: determining one or more players of the rummy-based card game have shed all cards in hand; or determining the stockpile of concealed cards has been exhausted.
In one embodiment of the first aspect, the method further includes: upon determining end of the rummy-based card game, determining an amount of score based on the cards remaining in hand of the respective players. A larger score may represent a bigger lost.
In one embodiment of the first aspect, the method further includes updating game statistics associated with the respective players of the rummy-based card game based on the determined scoring; the game statistics includes cumulative game scores, number of games played, cumulative winning percentage, maximum game score achieved in a game; wherein the cumulative game scores of a player can be used for purchasing one or more game tools.
In one embodiment of the first aspect, the one or more processors are distributively arranged at the electronic device and one or more other electronic devices.
In one embodiment of the first aspect, the one or more other electronic devices include a server.
In one embodiment of the first aspect, the one or more processors are arranged in the electronic device. The electronic device is preferably a portable computer, a smart phone, smart watch, or any portable IoT devices.
In a second aspect of the invention, there is provided a system for playing a rummy-based card game, including: an electronic device arranged to receiving, from a player of a rummy-based card game, a game input for playing the rummy-based card game; and providing a response to the player based on the received game input; and one or more processors arranged to determining the response to be provided to the player based on the received game input.
In one embodiment of the second aspect, the game input includes: a command to sort, from a hand of cards of the player, one or more cards. The sorting could be based on value of the cards (ascending or descending order) , or based on the suits of the cards (e.g., suits order: clubs, then diamonds, then hearts, then spades) . The sorting could also be based on playable cards.
In one embodiment of the second aspect, the game input includes one or more of: a command to play, from a hand of cards of a player, a run of cards including three or more cards of consecutive ranks in the same suit; a command to play, from a hand of cards of a player, a set of  cards including three or more cards of identical rank in different suits; a command to play, from a hand of cards of a player, one or more cards to be added to sets or runs of cards that have been played and revealed based on game rule of the rummy-based card game; a command to discard, from a hand of cards of a player, a card and to obtain a card from either a stockpile of concealed cards or a stockpile of revealed discarded and unplayed cards; a command to alter the sets or runs of cards that have been played or revealed; and a command to obtain one or more cards from a stockpile of concealed cards.
In one embodiment of the second aspect, the game input further includes: a command to use a game tool during the rummy-based card game to affect a status of the rummy-based card game.
In one embodiment of the second aspect, the game tool includes one or more of: a tool to alter one or more cards in a hand of cards of any players of the rummy-based card game; a tool to suspend or temporarily suspend game play of any players of the rummy-based card game; a tool to alter scoring of any players of the rummy-based card game; and a tool to alter one or more cards that have been played and revealed.
In one embodiment of the second aspect, the electronic device includes a sensor for receiving the game input for playing the rummy-based card game.
In one embodiment of the second aspect, the sensor includes a motion sensor, and the game input is provided by movement of the electronic device detected by the motion sensor. The motion sensor may be a gyroscope, accelerometer, etc.
In one embodiment of the second aspect, the game input provided by movement of the electronic device detected by the motion sensor is dependent on an extent, direction, or number of times of translation and/or rotation of the electronic device.
In one embodiment of the second aspect, the game input provided by movement of the electronic device detected by the motion sensor is dependent on a number of times of shaking of the electronic device.
In one embodiment of the second aspect, the sensor includes a proximity sensor, and the game input is provided by detection of the proximity sensor. The proximity sensor may be a thermal sensor, optical sensor, electromagnetic sensor, etc.
In one embodiment of the second aspect, the game input provided by detection of the proximity sensor is dependent on detection of presence of the player at the electronic device.
In one embodiment of the second aspect, the electronic device includes a touch-sensitive display for receiving the game input for playing the rummy-based card game.
In one embodiment of the second aspect, the game input is provided by movement of a player’s finger on the touch-sensitive display.
In one embodiment of the second aspect, the game input provided by movement of the electronic device detected by the motion sensor is dependent on one or more of: speed of movement of a player’s finger on the touch-sensitive display, direction of movement of a player’s finger on the touch-sensitive display, and number of fingers of the player on the touch-sensitive display.
In one embodiment of the second aspect, the electronic device includes a camera for receiving the game input for playing the rummy-based card game.
In one embodiment of the second aspect, one or more card of the rummy-based card game is customizable based on images taken by the camera. The images taken by the camera include real-time images captured on the fly, and the image may be a portrait of the player.
In one embodiment of the second aspect, the electronic device includes a microphone for receiving the game input for playing the rummy-based card game.
In one embodiment of the second aspect, the game input is provided by speech of the player detected by the microphone.
In one embodiment of the second aspect, the response includes a game output.
In one embodiment of the second aspect, the one or more processors are arranged to determining the game output by: determining validity of game input based on game rules of the rummy-based card game; and the electronic device is further arranged to: upon determining that the game input is invalid, providing to the player an indication to provide another game input.
In one embodiment of the second aspect, the one or more processors are arranged to determine the end of the rummy-based card game, by: determining one or more players of the rummy-based card game have shed all cards in hand; or determining the stockpile of concealed cards has been exhausted.
In one embodiment of the second aspect, the electronic device or the one or more processors are arranged to: upon determining end of the rummy-based card game, determining an amount of score based on the cards remaining in hand of the respective players. A larger score may represent a bigger lost.
In one embodiment of the second aspect, the electronic device or the one or more processors are arranged to update game statistics associated with the respective players of the rummy-based card game based on the determined scoring; the game statistics includes cumulative game scores, number of games played, cumulative winning percentage, maximum game score achieved in a game; wherein the cumulative game scores of a player can be used for purchasing one or more game tools.
In one embodiment of the second aspect, the one or more processors are distributively arranged at the electronic device and one or more other electronic devices.
In one embodiment of the second aspect, the one or more other electronic devices include a server.
In one embodiment of the second aspect, the one or more processors are arranged in the electronic device. The electronic device is preferably a portable computer, a smart phone, smart watch, or any portable IoT devices.
In a third aspect of the invention, there is provided a method for playing a rummy-based card game, including: dealing, from a deck of cards, a predetermined number of cards to each player of the of the rummy-based card game at the beginning of the rummy-based card game; arranging the remaining cards as a stockpile of concealed cards; playing the cards according to predetermined game rules of the rummy-based card game; and determining that the rummy-based card game has ended when (i) one or more players of the rummy-based card game have shed all of the cards in hand or (ii) the stockpile of concealed cards has been exhausted.
In one embodiment of the third aspect, the predetermined number of cards dealt to the players is based on the number of players of the rummy-based card game.
In one embodiment of the third aspect, the predetermined game rules of the rummy-based card game include: for each of the player of the rummy-based card game: at the turn of play of the player, a run of cards including three or more cards of consecutive ranks in the same suit and/or a set of cards including three or more cards of identical rank in different suits, the run or set of cards having a value above a predetermined value, must be discarded and played before any other playing action can be performed in subsequent turns of play of the player; if the hand of cards of the player lack the run and/or set of cards having a value above a predetermined value at the turn of play of the player, the player can only discard a card from hand, then obtain a card from the stockpile of concealed cards or obtain the most recently discarded card.
In one embodiment of the third aspect, the predetermined game rules of the rummy-based card game include: for each of the player of the rummy-based card game: upon playing the run and/or set of cards having a value above a predetermined value, at a turn of play of the player, the player can perform any of the following: discarding and playing, from a hand of cards of a player, a run of cards including three or more cards of consecutive ranks in the same suit; discarding and playing, from a hand of cards of a player, a set of cards including three or more cards of identical rank in different suits; discarding and playing, from a hand of cards of a player, one or more cards to be added to sets or runs of cards that have been played and revealed based on game rule of the rummy-based card game; altering the order and sequence of the sets or runs of cards that have been played and revealed; and obtaining one or more cards from a stockpile of concealed cards.
In one embodiment of the third aspect, the predetermined game rules of the rummy-based card game include: discarding and playing, from a hand of cards of a player, one or more cards to be added to sets or runs of cards that have been played and revealed based on game rule of the rummy-based card game.
In one embodiment of the third aspect, the method also includes determining scoring at the end of the game.
In one embodiment of the third aspect, the method also includes applying, by one or more players of the game, a game tool to affect a status of the rummy-based card game.
In one embodiment of the third aspect, the game tool includes one or more of: a tool to alter one or more cards in a hand of cards of any players of the rummy-based card game; a tool to suspend or temporarily suspend game play of any players of the rummy-based card game; a tool to alter scoring of any players of the rummy-based card game; and a tool to alter one or more cards that have been played and revealed.
In a fourth aspect of the invention there is provided a kit for performing the method of the third aspect, the kit including a deck of poker cards. The kit may further include the game tools in the form of cards.
BRIEF DESCRIPTION OF THE DRAWINGS
Embodiments of the invention will now be described, by way of example, with reference to the accompanying drawings in which:
Figure 1 is a basic illustration of a rummy-based card game in one embodiment of the invention;
Figure 2 is an illustration of a computer-implemented rummy-based card game in one embodiment of the invention;
Figure 3 is a flow chart showing a method for playing a rummy-based card game in one embodiment of the invention;
Figure 4A is an electronic device (in the form of a phone) arranged for playing the rummy-based card game in one embodiment of the invention;
Figure 4B is an electronic device (in the form of a portable gaming device) arranged for playing the rummy-based card game in one embodiment of the invention;
Figure 4C is an electronic device (in the form of a desktop computer) arranged for playing the rummy-based card game in one embodiment of the invention;
Figure 5 is a system arranged for playing the rummy-based card game in one embodiment of the invention;
Figure 6 is a block diagram of the electronic devices of Figures 4A to 4C; and
Figure 7 is a flow chart showing a method for operating a rummy-based card game using the system of Figure 5 in one embodiment of the invention.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT
Figure 1 shows a basic configuration of a rummy-based card game 100 in one embodiment of the invention. In this embodiment, the game is a table game that can be played by 2 to 5 players, using two decks of cards. In one example, the game can be played with 107 cards: three joker cards plus two sets of fifty-two cards (one hundred and four cards in total) that are equally divided into four suits (clubs, diamonds, hearts, spades) each with thirteen cards (2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King and Ace) . In this game, the number cards have their respective face value (the card “2” has a value of 2, etc. ) , the “Jack” has a value of 11, “Queen” a value of 12, “King” a value of 13, “Ace” a value of 1 or 14. The “Joker” is used as a wild card.
At the beginning of the game, each player is given the same predetermined number of cards (e.g., 10 cards) . The cards are given to the players in random, or pseudorandom in a sense that the player considers the cards to be given in random. The cards held by individual players are arranged “face-down” , such that the contents of the cards are unknown to the other players (but the number of cards remaining is) . After initially distributing cards to the players, the remaining cards are placed in a stockpile “face-down” (i.e., card contents concealed) . The stockpile of cards is placed in a “stockpile area” 102 to be drawn by the players during the game. One card from the stockpile of card is initially drawn and revealed, placed in a “discard area” 104. The game can begin from any player, then either clockwise or anticlockwise through each and every other player, then back to the player, and on and on, until the game ends. The general object of the game is to play the cards according to predetermined game rules, until no cards are left in hand. The first player to complete playing all of the cards, i.e., who have no more cards left in hand, would become the winner.
At each turn of play, each player can perform one of the following actions:
(1) discard one card in hand, place that card in the “discard area” 104, and get a card from the stockpile (usually the top card)
(2) discard one card in hand, place that card in the “discard area” 104, and exchange for most recently discarded card in the “discard area” 104
(3) (a) play one or more runs of cards in hand, each runs of cards including three or more cards of consecutive ranks in the same suit (the played cards will be placed in the “played area” (not shown) )
(b) play one or more sets of cards in hand, each sets of cards including three or four cards of identical rank in different suits (the played cards will be placed in the “played area” )
(c) play one or more cards in hand to be added to the sets or the runs of cards that have been played, while optionally, altering the order and sequence of the sets or runs of cards that have been played (in the “played area” )
At each round, actions (1) , (2) , and (3) are mutually exclusive. That is, only one of the three actions can be taken by the player. On the other hand, one or more of actions (3) (a) , (3) (b) , and (3) (c) can be taken at each round. Also, the “Joker” card is a wild card that can be used to complete runs and sets. For example, “Ace + 2 + Joker” of the same suit is a valid run. “Ace heart + Ace Spade +Joker” is a valid set.
One important rule of the game is that before any of the above actions can be freely taken, each player has to perform action (3) (a) first. In one embodiment, in this action, the combined value of the cards played has to be larger than a predetermined value (say, 30) . If, at the turn of play of the player, and the player has cards in hand that allows him/her to perform action (3) (a) (preferably “Joker” can be used) , then he/she may play those cards. Then, at each subsequent turns, the player can play the cards however he/she desires, taking one of actions (1) , (2) , and (3) . Otherwise, if, at the turn of the player, and the player has no cards in hand that allows him/her to perform action (3)(a) , then the only option available to the player at the turn is either action (1) or action (2) .
The game is considered ended when one of the following conditions occur:
(A) a player has shed or played all of the cards in hand, or
(B) the stockpile of cards have been drawn completely (none left) .
At the end of the game, the scoring is determined. Specifically, the scores are based on the values of cards remaining in hands of the other players. For example, if, at the end of the game when one player has played all of his/her cards, one other player remains in hand a “King” and a “5” , then his score is 13 + 5 = 18. The winner of the game or the series of games is the one who obtains the lowest score. In some cases, special scoring may apply. For example, if one player has played all of his/her cards, and one of the other players has not performed action (3) (a) , then the score of that player may be double of the value of the remaining cards in hand. Or, if one player has played all of his/her cards, and one of the other players has not played any cards from hand, then the score may be tripled of the value of the remaining cards in hand.
In one embodiment of the game, a set of cards providing special function, called a game tool, can be used to affect a status of the rummy-based card game. The game tool (card) may be used to alter one or more cards in a hand of cards of any players of the rummy-based card game, to suspend or temporarily suspend one round of game play of any players of the game, to alter scoring of any players of the game, to alter one or more cards that have been played or in the stockpile or in the “discard area” 104, etc.
Figure 2 is an illustration (e.g., screenshot) of a computer-implemented rummy-based card game 200 in one embodiment of the invention. The term “computer-implemented” is not intended to limit the implementation of the game to a specific type or form of computer. Instead, it is to make clear that the game is implemented electronically, not by a dedicated game set. The general game rules of this rummy-based card game are similar to the game rules of the game of Figure 1 and so will not be repeated. Cards played by the players are placed (virtually) in the “played cards area” 206. Cards discarded by the players are placed (virtually) in the “discard area” 204. The stockpile of cards to be drawn by the players is placed (virtually) in the “stockpile area” 202.
In Figure 2, the layout of the game includes additional elements not available in the game of Figure 1. As shown in Figure 2, on the top left corner, basic player information 220 is shown. This basic player information 220 including the game level of the player (dependent on the number of games played, winning percentage, etc. ) , the avatar of the player, the name (e.g., player-defined) of the player, the number of tokens/gems owned by the player (the tokens/gems can be purchased, earned through game play, etc., and can be used to purchase game tools, etc. ) . On the top right corner there are virtual buttons 230 to score list showing a player ranking by score, to task that a  player can play to earn reward, gems, tokens, etc., to gift that a player can give (in the form of gems, tokens, etc. ) to any other players of the game, and to quit game.
Figure 2 also shows various additional game variation features. For example, on the right, there is shown a game clock 208. The game clock 208 is arranged to limit the player’s action time at each round such that the player has to choose to complete an action before the countdown of the clock ends, otherwise a random or default action (e.g., action (1) ) will be taken. A reward 210 may be provided to the player, e.g., when the player completes a particular tasks or sets of tasks. The reward may be a bonus game, a scoring bonus, a game tool, etc. The game tools 212 are provided on a side of the screen. The player can select the tools button to view the tools available to him and to use them. The game may also provide a “chat” function 240 to allow the player to communicate with other players in the game or in the game platform (not in the game in which the player in playing) .
Figure 2 also shows various additional game intuitiveness enhancing features. The panel 250 with “sort by runs” and “sort by sets” buttons enables the player to sort the cards by runs and by sets, respectively. A score gauge is provided to the player showing the total values of cards in hand. To play the cards, the user can select the cards then press “Play” . To undo any action, the player can press “Cancel” .
In some embodiments, the game could be played with different game difficulty levels. For example, the game could be played in basic mode, intermediate mode, and advanced mode. Each of these modes may impose different game rules on the players. For example, in basic mode, action (3) (a) can only be performed with three or more cards; in intermediate mode, (3) (b) can only be performed with four or more cards; in advanced mode, (3) (a) can only be performed with five or more cards. In another example, in basic mode, action (3) (a) can performed anytime; in intermediate mode, (3) (b) cannot be performed for a first predetermined number of rounds; in advanced mode, (3) (a) cannot be performed for a second predetermined number of rounds (larger than the first predetermined number of rounds) . The score determination scheme may be different for different modes.
In some embodiments, each player may have a player profile containing a selected character. The selection of characters can be performed every time before game play, or be performed with the user profile is set up. Each of the characters may have different “skills” or “properties” that provide different advantages (and dis advantages) in the game play. In one example the characters are based on superheroes. Superhero 1 may be able to gain more points for a card than the other characters; Superhero 2 may be able to discard and draw 2 cards in action (1) ; Superhero 3 may be able to discard and draw 2 cards in action (2) , etc. In one embodiment, the player may be able to purchase a special character with special “skills” or “properties” that provide further advantages in the game.
The introduction of different game difficulty levels, and different player selected characters, along with the game tools, substantially increase the variability and playability of the game. The entertainment value of the game (implemented electronically) is much improved compared with the games played by deck of cards.
Figure 3 shows a general method 300 for playing a rummy-based card game using an computing system with one or more computing devices. The method 300 begins in step 302, in which a game input for playing the game is received from a player of the game via an electronic device. Then, in step 304, a response (e.g., game output, game state change, etc. ) to be provided to the player based on the received game input is determined using one or more processors. Finally, in step 306, the determined response is provided at the electronic device to the player playing the game through the electronic device.
In step 302, the game input may include a command to sort, from a hand of cards of the player, one or more cards. The sorting could be based on value of the cards (ascending or descending order) , or based on the suits of the cards (e.g., suits order: clubs, then diamonds, then hearts, then spades) . The sorting could also be based on playable cards. Alternatively or additionally, the game input may be a command to play, from a hand of cards of a player: a run of cards including three or more cards of consecutive ranks in the same suit; a set of cards including three or four cards of identical rank in different suits; or one or more cards to be added to sets or runs of cards that have been played and revealed. Alternatively or additionally, the game input may be a command to exchange a card, i.e., to discard, from a hand of cards of a player, a card and then obtain a card from either a stockpile of concealed cards or obtain the most recently discarded card. Alternatively or additionally, the game input may be a command to alter the sets or runs of cards that have been played or revealed.
Additionally or alternatively, the game input may include a command to use a game tool during the game to affect a status of the game. The game tool may include, for example: a tool to alter one or more cards in a hand of cards of any players of the game, a tool to suspend or temporarily suspend game play of any players of the game, a tool to alter scoring of any players of the game, a tool to alter one or more cards that have been played and revealed, etc.
In one embodiment, in step 302, the game input (any of the above examples) can be received via a sensor of the electronic device.
One exemplary sensor is a motion sensor, in the form of a gyroscope, IMU, accelerometer, etc. The game input is based on the movement of the electronic device detected by the motion sensor. More specifically the game input may be dependent on an extent, direction, or number of times of translation and/or rotation of the electronic device, or the number of times of shaking of the electronic device. In one example, the motion sensor may determine number of shaking of the electronic device (e.g., portable electronic device in the form of a tablet, phone, watch, etc. ) . If the motion sensor detects one time of shaking within a predetermined time, then the electronic device would consider the game input as sorting the cards by runs (ascending order or descending order) . If the motion sensor detects two times of shaking within a predetermined time, then the electronic device would consider the game input as sorting the cards by sets (predetermined suit order) . If the motion sensor detects three times of shaking within a predetermined time, then the electronic device would consider the game input as drawing or using a game tool, or the electronic device would consider the game input as automatically playing cards to perform action (3) . If the motion sensor detects spinning of the device once (e.g., angular rotation of the device above a predetermined angle) , the electronic device would consider the game input as playing the cards (correspond to a card throwing gesture if physical cards are used) .
Another exemplary sensor is a proximity sensor, in the form of a thermal sensor, optical sensor, electromagnetic sensor, etc. The game input is based on detection of the proximity sensor. As an example, the game input is dependent on detection of presence of the player at the electronic device by the proximity sensor. In one example, if the proximity sensor determines that the player is not present for a predetermined of time (e.g., 15 seconds) , then the electronic device would consider the player as having left the game, and subsequently, the player would be kicked out of the game, or the player’s hand would be overtaken and be controlled by computer. Scoring may also be affected (penalty score given to player) .
In one embodiment, in step 302, the game input (any of the above examples) can be received via a touch-sensitive display of the electronic device. The game input can be provided by movement of a player’s finger on the touch-sensitive display. More specifically, the game input may be different depending on the speed of movement of a player’s finger on the touch-sensitive display, direction of movement of a player’s finger on the touch-sensitive display, and/or the number of fingers of the player on the touch-sensitive display. In one example, if the touch-sensitive display  determines that the finger is moved away from the cards in hand towards the play area, then the electronic device would consider the game input as discarding the selected card. If the touch-sensitive display determines that the finger is moved away from the play area towards the cards in hand, then the electronic device would consider the game input as collecting a card or retrieving a card to hand.
In one embodiment, in step 302, the game input (any of the above examples) can be received via a camera of the electronic device. The game input can be provided by operation of the camera. In one example, the camera is arranged to take an image, and upon taking the image, the electronic device would determine whether the player is in the image. The electronic device would determine the game input as quitting the game if the image taken does not include the player. In another application, the camera can be used to take image of the player, or any objects, to customize the “Joker” card, or the pattern on the backside of the card. The images taken by the camera include real-time images captured on the fly, and may be a portrait of the player.
In one embodiment, in step 302, the game input (any of the above examples) can be received via a microphone of the electronic device. The game input can be provided by audio signals detected by the microphone. In one example, the microphone is arranged to detect control commands (speech) provided by the player, and the electronic device is arranged to determine a corresponding game input or game action based on the command detected . For example, the player may say “play” , which is picked up by the microphone, and then the electronic device would consider the game input as playing the cards (e.g., action (3) described above with respect to Figure 1) . Or the player may alternatively say “discard spade Ace” , which is picked up by the microphone, and then the electronic device would consider the game input as discarding the Ace of spade in exchange for a card from the stockpile.
In one embodiment, in step 304, the determination of game output includes determination of validity of game input based on the game rules of the game (such as those rule described with respect to Figure 1) . Upon determining that the game input is invalid, the method 300 may include providing to the player, at the electronic device, an indication to provide another game input. For example, if a player selects and then attempts to play those cards that are neither sets nor runs, then the one or more processors detect this violation of game rules and prompt the player to provide a valid game input.
Although not shown in Figure 3, the method 300 may further include determining, using the one or more processors, the end of the game. As previously explained, in one game rules embodiment, the game ends when a player of the game has shed all cards in hand or when the stockpile of concealed cards has been exhausted (all drawn) . After end of the game, an amount of score may be determined based on the cards remaining in hand of the respective players. As explained above, a larger score may represent a bigger loss. In some embodiments, after scoring is determined, the method 300 includes updating game statistics associated with the respective players. The game statistics may include cumulative game scores, number of games played, cumulative winning percentage, maximum game score achieved in a game. The cumulative game scores of a player can be used for purchasing or exchanging game tools.
In the method 300 of Figure 3, the one or more processors that perform step 304 may be distributively arranged at the electronic device and at one or more other electronic devices (e.g., a server) . Alternatively, the one or more processors may be arranged in the electronic device, preferably in the form of a portable computer, a smart phone, smart watch, or any portable IoT devices.
Figures 4A to 4C show some exemplar electronic devices that can be used to implement the game 200 of Figures 2 or the method 300 of Figure 3. In Figure 4A, the device is a smart phone or  smart tablet 400A (depending on the scale) . In Figure 4B, the device is a handheld gaming console 400B. In Figure 4C, the device is a desktop computer 400C.
Figure 5 shows the basic architecture of a system 500 arranged for implementing the game 200 of Figures 2 or the method 300 of Figure 3. As shown in Figure 5, different electronic devices 400A-400C for playing the game can be connected with a gaming server 20 through a network 10 such as a cloud computing network. In one example, the electronic devices 400A-400C can be wirelessly linked together. In one embodiment, the server 20 provides the one or more processors for performing the method step 304 and for managing the game play of different players of a game. The players and hence the electronic devices 300A-300C can reside in different geographical locations (e.g., different cities, countries) . In one mode of operation, the server 20 may allow different players to compete with each other. In another mode of operation, the server 20 may allow a single player to play the game, by controlling other three players through artificial intelligence.
Figure 6 shows a schematic diagram of an exemplary information handling system 600 that can be used as a server 20, the electronic devices 400A-400C, or other information processing systems that can implement the rummy-based card game of the invention. The information handling system 600 may have different configurations, and it generally includes suitable components necessary to receive, store, and execute appropriate computer instructions, commands, or codes. The main components of the information handling system 600 are a processor 602 and a memory unit 604. The processor 602 may be formed by one or more CPU, MCU, controllers, logic circuits, Raspberry Pi chip, etc. The memory unit 604 may include one or more volatile memory unit (such as RAM, DRAM, SRAM) , one or more non-volatile unit (such as ROM, PROM, EPROM, EEPROM, FRAM, MRAM, FLASH, SSD, NAND, and NVDIMM) , or any of their combinations. Preferably, the information handling system 600 further includes one or more input devices 606 such as a keyboard, a mouse, a stylus, an image scanner, a microphone, a tactile input device (e.g., touch sensitive screen) , an image/video input device (e.g., camera) , a sensor (e.g., proximity sensor, motion sensor) , etc. The information handling system 600 may further include one or more output devices 608 such as one or more displays (e.g., monitor) , speakers, disk drives, headphones, earphones, printers, 3D printers, etc. The display may include a LCD display, a LED/OLED display, or any other suitable display that may or may not be touch sensitive. The information handling system 600 may further include one or more disk drives 612 which may encompass solid state drives, hard disk drives, optical drives, flash drives, and/or magnetic tape drives. A suitable operating system may be installed in the information handling system 600, e.g., on the disk drive 612 or in the memory unit 604. The memory unit 604 and the disk drive 612 may be operated by the processor 602. The information handling system 600 also preferably includes a communication module 610 for establishing one or more communication links (not shown) with one or more other computing devices such as servers, personal computers, terminals, tablets, phones, or other wireless or handheld computing devices. The communication module 610 may be a modem, a Network Interface Card (NIC) , an integrated network interface, a radio frequency transceiver, an optical port, an infrared port, a USB connection, or other wired or wireless communication interfaces. The communication links may be wired or wireless for communicating commands, instructions, information and/or data. Preferably, the processor 602, the memory unit 604, and optionally the input devices 606, the output devices 608, the communication module 610 and the disk drives 612 are connected with each other through a bus, a Peripheral Component Interconnect (PCI) such as PCI Express, a Universal Serial Bus (USB) , an optical bus, or other like bus structure. In one embodiment, some of these components may be connected through a network such as the Internet or a cloud computing network. A person skilled in the art would appreciate that the information handling system 600 shown in Figure 6 is merely exemplary and different information handling systems 600 with different form or configurations may be applicable to implement the game of the invention.
Figure 7 shows a method for operating a rummy-based card game using the system of Figure 5 in one embodiment. The rummy-based card game can be that described above. The method  involves, initially at step 702, receiving a player input at the electronic device 400A-400C. The input may be provided by the player, by clicking on buttons on the touch-sensitive display screen of the device 400A-400C. The input may alternatively be provided by the player through any of the sensors of the device 400A-400C described above. For example, the input may be provided by the player shaking the  device  400A, 400B (detected by motion sensor) , tossing, translating, and/or rotating the device in predetermined way detectable by the device 400A-400C sensor. These tossing/translating/rotating gestures are preferably similar or identical to a real-life card playing gesture, as explained above. For example, swinging the  device  400A, 400B may correspond to playing a card or a set of cards. In another example, the player input can be provided by inaction of the player. If, at the turn of the player, the clocks runs down, and the player has still not yet provided any input or any recognizable input, then the player input would be considered as to discard a card in hand in exchange for a card.
In step 704, the device 400A-400C, based on the received player input, converts the player input into a game input. The term “game input” may refer to any input that affects the game, including input to play a card, to leave a game, to start a game, etc. The device 400A-400C is arranged with a list of player input –game input correlation. The correlation may be different for different state of the game. For example, rotating the device at the beginning of the game and rotating the device during a turn of play may correspond to different game inputs. The device 400A-400C may compare the received player input with the list to identify whether the received player input corresponds to any game input. If the player input is not recognizable, then the device 400A-400C will ignore the player input.
Once the player input is determined at step 704, then the device 400A-400C then provides the determined game input, or its related information, to the server 20 through the network at step 706. The communication can be wired or wireless.
The server 20, at step 708, processes the received determined game input and determine a response. In one example, the server 20 may determine whether the game input is valid, by comparing the game input with predetermined rules and logic. For example, the game input is to play a particular card, and the server 20 may determine that the card is playable or not playable according to the game rules. Having determined a response, at step 710, the server 20 sends the determined response to the device 400A-400C. The response may be one that the game input is executed, or a game action is taken. Alternatively, the response may be one that the game input is denied or a game action is not taken (e.g., because they do not conform to rules of the game) .
The device 400A-400C, upon receiving the determined response from the server 20, at setp 712, would provide an output or an indication to the user. For example, if the determined response is that the card is playable, then the device 400A-400C would display the card as being played, optionally along with an audible or tactile feedback. Alternatively, if the determined response is that the card is not playable, then the device 400A-400C would display a message saying that the input is invalid, or that a new game input is required, optionally along with an audible or tactile feedback.
At step 714, the server 20, upon providing the response to the device 400A-400C, would update the game state of the game. This step is crucial to ensure that the game information across all devices 400A-400C playing the same game are in synchronization, to order to allow the game to be properly played. In one example, the update of the game state would include update of the account, scoring, and like information of the player, update related to the game play (the cards, the game tools, the bonus game, etc. ) to reflect the latest action taken by the players, The server 20 would provide command, data, or information to the devices 400A-400C to ensure that the updated game state are properly reflected in the devices 400A-400C. In one example, if the server 20 loses connection with one of the device 400A-400C, it may temporarily take over control of the game play for that particular player (the device of whom has lost connection with the server) , through  artificial intelligence, to replace the disconnected player with a game bot. The other players (still connected and playing) may or may not made aware of such temporary replacement.
In some other embodiments, unlike the one described with respect to Figure 7, the processing of the game input and the determination of the response is performed at the device 400A-400C locally. The results of the determined and executed response are transferred to the server 20 to update the game state, and to synchronize the game state across the devices 400A-400C playing the same game.
Although not required, the embodiments described with reference to the Figures can be implemented as an application programming interface (API) or as a series of libraries for use by a developer or can be included within another software application, such as a terminal or personal computer operating system or a portable computing device operating system. Generally, as program modules include routines, programs, objects, components and data files assisting in the performance of particular functions, the skilled person will understand that the functionality of the software application may be distributed across a number of routines, objects or components to achieve the same functionality desired herein.
It will also be appreciated that where the methods and systems of the invention are either wholly implemented by computing system or partly implemented by computing systems then any appropriate computing system architecture may be utilized. This will include stand-alone computers, network computers, dedicated or non-dedicated hardware devices. Where the terms “computing system” and “computing device” are used, these terms are intended to include any appropriate arrangement of computer or information processing hardware capable of implementing the function described. The “computing system” and “computing device” can be arranged at an entertainment center, gaming center, casino, or elsewhere.
It will be appreciated by persons skilled in the art that numerous variations and/or modifications may be made to the invention as shown in the specific embodiments without departing from the spirit or scope of the invention as broadly described. The described embodiments of the invention should therefore be considered in all respects as illustrative, not restrictive.
For example, one or more game rules of the rummy-card games may be changed, added, removed, etc., to vary the game. The number of players for the game can be any number larger than or equal to 2. The number of cards (or decks of cards) used and the format of cards used can be different, but preferably they are dependent on the number of players. Also, the cards need not be in four suits as in standard poker cards, but can be in two or more number of suits, represented by different symbols (not necessary clubs, hearts, etc. ) . The game could be a wagering game or a non-wagering game. The computer or computing system that is arranged to implement the game can have different configurations. The game may be one that is downloaded and played on a computing or electronic device alone by a single player (against computer opponents) , or may be an interactive game that can be played by different players for competition (not against computer opponents) .

Claims (57)

  1. A method for playing a rummy-based card game, comprising:
    receiving, from a player of a rummy-based card game, via an electronic device, a game input for playing the rummy-based card game;
    determining, using one or more processors, a response to be provided to the player based on the received game input; and
    providing to the player, at the electronic device, the determined response.
  2. The method of claim 1, wherein the game input comprises:
    a command to sort, from a hand of cards of the player, one or more cards.
  3. The method of claim 1 or 2, wherein the game input comprises one or more of:
    a command to play, from a hand of cards of a player, a run of cards comprising three or more cards of consecutive ranks in the same suit;
    a command to play, from a hand of cards of a player, a set of cards comprising three or more cards of identical rank in different suits;
    a command to play, from a hand of cards of a player, one or more cards to be added to sets or runs of cards that have been played and revealed based on game rule of the rummy-based card game;
    a command to discard, from a hand of cards of a player, a card and to obtain a card from either a stockpile of concealed cards or a stockpile of revealed discarded and unplayed cards;
    a command to alter the sets or runs of cards that have been played or revealed; and
    a command to obtain one or more cards from a stockpile of concealed cards.
  4. The method of any one of claims 1 to 3, wherein the game input further comprises:
    a command to use a game tool during the rummy-based card game to affect a status of the rummy-based card game.
  5. The method of claim 4, wherein the game tool comprises one or more of:
    a tool to alter one or more cards in a hand of cards of any players of the rummy-based card game;
    a tool to suspend or temporarily suspend game play of any players of the rummy-based card game;
    a tool to alter scoring of any players of the rummy-based card game; and
    a tool to alter one or more cards that have been played and revealed.
  6. The method of any one of claims 1 to 5, wherein receiving the game input for playing the rummy-based card game comprises:
    receiving, from the player of the rummy-based card game, via a sensor of the electronic device, a game input for playing the rummy-based card game.
  7. The method of claim 6, wherein the sensor comprises a motion sensor, and the game input is provided by movement of the electronic device detected by the motion sensor.
  8. The method of claim 7, wherein the game input provided by movement of the electronic device detected by the motion sensor is dependent on an extent, direction, or number of times of translation and/or rotation of the electronic device.
  9. The method of claim 7, wherein the game input provided by movement of the electronic device detected by the motion sensor is dependent on a number of times of shaking of the electronic device.
  10. The method of claim 6, wherein the sensor comprises a proximity sensor, and the game input is provided by detection of the proximity sensor.
  11. The method of claim 10, wherein the game input provided by detection of the proximity sensor is dependent on detection of presence of the player at the electronic device.
  12. The method of any one of claims 1 to 5, wherein receiving the game input for playing the rummy-based card game comprises:
    receiving, from the player of the rummy-based card game, via a touch-sensitive display of the electronic device, a game input for playing the rummy-based card game.
  13. The method of claim 12, wherein the game input is provided by movement of a player’s finger on the touch-sensitive display.
  14. The method of claim 13, wherein the game input provided by movement of the electronic device detected by the motion sensor is dependent on one or more of:
    speed of movement of a player’s finger on the touch-sensitive display,
    direction of movement of a player’s finger on the touch-sensitive display, and
    number of fingers of the player on the touch-sensitive display.
  15. The method of any one of claims 1 to 5, wherein receiving the game input for playing the rummy-based card game comprises:
    receiving, from the player of the rummy-based card game, via a camera of the electronic device, a game input for playing the rummy-based card game.
  16. The method of claim 15, wherein the game input is provided by operation of the camera.
  17. The method of claim 16, further comprising customizing one or more card of the rummy-based card game based on images taken by the camera.
  18. The method of any one of claims 1 to 5, wherein receiving the game input for playing the rummy-based card game comprises:
    receiving, from the player of the rummy-based card game, via a microphone of the electronic device, a game input for playing the rummy-based card game.
  19. The method of claim 18, wherein the game input is provided by speech of the player detected by the microphone.
  20. The method of any one of claims 1 to 19, wherein the response comprises a game output.
  21. The method of claim 21, wherein determining the game output comprises:
    determining validity of game input based on game rules of the rummy-based card game; and, the method further includes:
    upon determining that the game input is invalid, providing to the player, at the electronic device, an indication to provide another game input.
  22. The method of any one of claims 1 to 21, further comprising determining, using the one or more processors, end of the rummy-based card game, by:
    determining one or more players of the rummy-based card game have shed all cards in hand; or
    determining the stockpile of concealed cards has been exhausted.
  23. The method of claim 22, further comprising: upon determining end of the rummy-based card game, determining an amount of score based on the cards remaining in hand of the respective players.
  24. The method of claim 23, further comprising updating game statistics associated with the respective players of the rummy-based card game based on the determined scoring; the game statistics comprises cumulative game scores, number of games played, cumulative winning percentage, maximum game score achieved in a game; wherein the cumulative game scores of a player can be used for purchasing one or more game tools.
  25. The method of any one of claims 1 to 24, wherein the one or more processors are distributively arranged at the electronic device and one or more other electronic devices.
  26. The method of claim 25, wherein the one or more other electronic devices include a server.
  27. The method of any one of claims 1 to 26, wherein the one or more processors are arranged in the electronic device.
  28. The method of any one of claims 1 to 27, wherein the rummy-based card game include a plurality of game difficulty levels each associated with respective game rules, and the method further comprises:
    receiving, from a player of a rummy-based card game, via an electronic device, a selection of the game difficulty level.
  29. The method of any one of claims 1 to 28, wherein method further comprises:
    receiving, from a player of a rummy-based card game, via an electronic device, a selection of a game character that provides one or more respective special game rules only applicable to the selected game character.
  30. A system for playing a rummy-based card game, comprising:
    an electronic device arranged to
    receiving, from a player of a rummy-based card game, a game input for playing the rummy-based card game; and
    providing a response to the player based on the received game input; and
    one or more processors arranged to
    determining the response to be provided to the player based on the received game input.
  31. The system of claim 30, wherein the game input comprises:
    a command to sort, from a hand of cards of the player, one or more cards.
  32. The system of claim 30 or 31, wherein the game input comprises one or more of:
    a command to play, from a hand of cards of a player, a run of cards comprising three or more cards of consecutive ranks in the same suit;
    a command to play, from a hand of cards of a player, a set of cards comprising three or more cards of identical rank in different suits;
    a command to play, from a hand of cards of a player, one or more cards to be added to sets or runs of cards that have been played and revealed based on game rule of the rummy-based card game;
    a command to discard, from a hand of cards of a player, a card and to obtain a card from either a stockpile of concealed cards or a stockpile of revealed discarded and unplayed cards;
    a command to alter the sets or runs of cards that have been played or revealed; and
    a command to obtain one or more cards from a stockpile of concealed cards.
  33. The system of any one of claims 30 to 32, wherein the game input further comprises:
    a command to use a game tool during the rummy-based card game to affect a status of the rummy-based card game.
  34. The system of claim 33, wherein the game tool comprises one or more of:
    a tool to alter one or more cards in a hand of cards of any players of the rummy-based card game;
    a tool to suspend or temporarily suspend game play of any players of the rummy-based card game;
    a tool to alter scoring of any players of the rummy-based card game; and
    a tool to alter one or more cards that have been played and revealed.
  35. The system of any one of claims 30 to 34, wherein the electronic device comprises a sensor for receiving the game input for playing the rummy-based card game.
  36. The system of claim 35, wherein the sensor comprises a motion sensor, and the game input is provided by movement of the electronic device detected by the motion sensor.
  37. The system of claim 36, wherein the game input provided by movement of the electronic device detected by the motion sensor is dependent on an extent, direction, or number of times of translation and/or rotation of the electronic device.
  38. The system of claim 36, wherein the game input provided by movement of the electronic device detected by the motion sensor is dependent on a number of times of shaking of the electronic device.
  39. The system of claim 35, wherein the sensor comprises a proximity sensor, and the game input is provided by detection of the proximity sensor.
  40. The system of claim 39, wherein the game input provided by detection of the proximity sensor is dependent on detection of presence of the player at the electronic device.
  41. The system of any one of claims 30 to 34, wherein the electronic device comprises a touch-sensitive display for receiving the game input for playing the rummy-based card game.
  42. The system of claim 41, wherein the game input is provided by movement of a player’s finger on the touch-sensitive display.
  43. The system of claim 42, wherein the game input provided by movement of the electronic device detected by the motion sensor is dependent on one or more of:
    speed of movement of a player’s finger on the touch-sensitive display,
    direction of movement of a player’s finger on the touch-sensitive display, and
    number of fingers of the player on the touch-sensitive display.
  44. The system of any one of claims 30 to 34, wherein the electronic device comprises a camera for receiving the game input for playing the rummy-based card game.
  45. The system of claim 44, wherein one or more card of the rummy-based card game is customizable based on images taken by the camera.
  46. The system of any one of claims 30 to 34, the electronic device comprises a microphone for receiving the game input for playing the rummy-based card game.
  47. The system of claim 46, wherein the game input is provided by speech of the player detected by the microphone.
  48. The system of any one of claims 30 to 47, wherein the response comprises a game output.
  49. The system of claim 48, wherein the one or more processors are arranged to determining the game output by:
    determining validity of game input based on game rules of the rummy-based card game; and the electronic device is further arranged to:
    upon determining that the game input is invalid, providing to the player an indication to provide another game input.
  50. The system of any one of claims 30 to 49, where the one or more processors are arranged to determine the end of the rummy-based card game, by:
    determining one or more players of the rummy-based card game have shed all cards in hand; or
    determining the stockpile of concealed cards has been exhausted.
  51. The system of claim 50, where the electronic device or the one or more processors are arranged to: upon determining end of the rummy-based card game, determining an amount of score based on the cards remaining in hand of the respective players.
  52. The system of claim 51, where the electronic device or the one or more processors are arranged to update game statistics associated with the respective players of the rummy-based card game based on the determined scoring; the game statistics comprises cumulative game scores, number of games played, cumulative winning percentage, maximum game score achieved in a game; wherein the cumulative game scores of a player can be used for purchasing one or more game tools.
  53. The system of any one of claims 30 to 52, wherein the one or more processors are distributively arranged at the electronic device and one or more other electronic devices.
  54. The system of claim 53, wherein the one or more other electronic devices include a server.
  55. The system of any one of claims 30 to 54, wherein the one or more processors are arranged in the electronic device.
  56. The system of any one of claims 30 to 55, wherein the rummy-based card game include a plurality of game difficulty levels each associated with respective game rules, and the electronic device is further configured to:
    receive from a player of a rummy-based card game, a selection of the game difficulty level.
  57. The system of any one of claims 30 to 56, wherein the rummy-based card game include a plurality of game difficulty levels each associated with respective game rules, and the electronic device is further configured to:
    receive from a player of a rummy-based card game, a selection of a game character that provides one or more respective special game rules only applicable to the selected game character.
PCT/CN2019/104355 2019-09-04 2019-09-04 System and method for playing rummy-based card game WO2021042284A1 (en)

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Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20120252577A1 (en) * 2009-11-06 2012-10-04 David Webster Portable electronic device
US20150057063A1 (en) * 2013-08-22 2015-02-26 Partygaming Ia Limited Mobile gaming system and method for touch screen game operation
US20180047245A1 (en) * 2015-04-22 2018-02-15 Gamblit Gaming, Llc Skill competition wagering system

Patent Citations (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20120252577A1 (en) * 2009-11-06 2012-10-04 David Webster Portable electronic device
US20150057063A1 (en) * 2013-08-22 2015-02-26 Partygaming Ia Limited Mobile gaming system and method for touch screen game operation
US20180047245A1 (en) * 2015-04-22 2018-02-15 Gamblit Gaming, Llc Skill competition wagering system

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