WO2020261454A1 - Programme de jeu graphique - Google Patents

Programme de jeu graphique Download PDF

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Publication number
WO2020261454A1
WO2020261454A1 PCT/JP2019/025488 JP2019025488W WO2020261454A1 WO 2020261454 A1 WO2020261454 A1 WO 2020261454A1 JP 2019025488 W JP2019025488 W JP 2019025488W WO 2020261454 A1 WO2020261454 A1 WO 2020261454A1
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WO
WIPO (PCT)
Prior art keywords
graphic
satisfaction
post
coloring
puzzle
Prior art date
Application number
PCT/JP2019/025488
Other languages
English (en)
Japanese (ja)
Inventor
大樹 高場
琢磨 工藤
Original Assignee
株式会社トランスリミット
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社トランスリミット filed Critical 株式会社トランスリミット
Priority to JP2019534992A priority Critical patent/JP6627014B1/ja
Priority to PCT/JP2019/025488 priority patent/WO2020261454A1/fr
Publication of WO2020261454A1 publication Critical patent/WO2020261454A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T11/002D [Two Dimensional] image generation
    • G06T11/80Creating or modifying a manually drawn or painted image using a manual input device, e.g. mouse, light pen, direction keys on keyboard

Definitions

  • the present invention is an invention relating to a game program performed by manipulating graphics.
  • the present invention includes a puzzle initial graphic display step for displaying an initial graphic which is a graphic in the initial state on the screen, and an operation on the graphic on the screen by the user.
  • the puzzle graphic operation reception step that accepts, the graphic output step after the puzzle operation that makes the graphic on the screen the graphic after the operation according to the accepted operation, and the graphic retention step after the puzzle operation that holds the graphic after the operation are held.
  • a puzzle that holds a satisfaction graphic configuration condition that is used to determine whether a satisfaction graphic is configured, which is a graphic that satisfies a predetermined condition for determining a post-operation graphic.
  • the post-operation graphic is a satisfactory graphic in the puzzle satisfaction judgment step that determines whether the satisfaction graphic is configured using the satisfaction graphic configuration condition held in the post-graphic retention step and the judgment result in the puzzle satisfaction judgment step.
  • a completed graphic that is derived from the post-operation graphic and is a post-operation graphic that includes an invisible area as a visible area in the origin post-operation graphic is output, unlike the post-operation graphic of the origin source.
  • a graphic game program that can be executed by having a computer with a screen display function read the puzzle completion graphic output step, and the puzzle graphic operation reception step is a puzzle graphic piece that moves a graphic piece that is a graphic on the screen.
  • the puzzle satisfaction determination step constitutes a satisfaction graphic, which is a graphic composed of a predetermined arrangement without overlapping a plurality of graphic pieces due to the movement of the graphic piece, or / and a graphic.
  • a graphic game program having a puzzle determination substep for determining whether a plurality of graphic pieces overlap at least a part by moving pieces to form a satisfactory graphic, which is a graphic composed of a predetermined arrangement.
  • a painting initial graphic display step for displaying the initial graphic which is the graphic in the initial state on the screen, and a painting graphic operation receiving step for receiving an operation on the graphic on the screen from the user are accepted.
  • Satisfaction graphic used to determine whether a satisfied graphic is configured which is a graphic satisfying the above conditions.
  • Satisfaction graphic configuration condition holding step that holds the constituent condition, and the held post-operation graphic is held in the holding step.
  • Post-operation graphic when the judgment result in the painting satisfaction judgment step for determining whether the satisfaction graphic is configured by using the satisfaction graphic configuration condition and the judgment result in the painting satisfaction judgment step are the judgment results that the post-operation graphic is the satisfaction graphic.
  • the screen display of the painting completion graphic output step which outputs the completed graphic which is the post-operation graphic including the invisible area as the visible area in the origin post-operation graphic, which is different from the origin and origin post-operation graphic.
  • a graphic game program that can be read and executed by a computer with a function, and the painting graphic operation reception step provides a coloring / erasing object for coloring or erasing the base graphic indicating the frame of the painting.
  • the coloring / erasing object that moves in the screen has a painting moving sub-step
  • the painting satisfaction judgment step is a graphic in which the base graphic is colored under a predetermined condition by moving the coloring / erasing object in the screen.
  • a graphic game program having a painting judgment substep to determine whether the graphic is configured or / and whether the base graphic is a graphic that has been color-erased under predetermined conditions by moving a coloring / erasing object. I will provide a.
  • a puzzle initial graphic display step for displaying the initial graphic which is the graphic in the initial state on the screen, and a puzzle graphic operation reception step for receiving an operation on the graphic on the screen from the user are accepted.
  • a predetermined post-operation graphic output step for converting the graphic on the screen into a post-operation graphic according to the operation, a post-operation graphic holding step for holding the post-operation graphic, and a predetermined post-operation graphic for determining the held post-operation graphic.
  • Satisfaction graphic that is a graphic that satisfies the condition Satisfaction used to determine whether the graphic is configured Satisfaction that holds the graphic configuration condition Satisfaction that holds the graphic configuration condition holding step and the held post-operation graphic that is held in the holding step Derived from the post-operation graphic when the puzzle satisfaction judgment step that determines whether the satisfaction graphic is configured using the graphic configuration condition and the judgment result in the puzzle satisfaction judgment step are the judgment results that the post-operation graphic is a satisfaction graphic.
  • the screen display function is a puzzle completion graphic output step that outputs the completed graphic which is the post-operation graphic including the invisible area as the visible area in the post-operation graphic of the origin source.
  • the department records a graphic game program that can be executed by having a computer with a screen display function read the puzzle judgment substep that determines whether a satisfactory graphic is composed, which is a graphic that overlaps and is composed of a predetermined arrangement. Provide a recording medium.
  • a painting initial graphic display step for displaying the initial graphic which is the graphic in the initial state on the screen
  • a painting graphic operation receiving step for receiving an operation on the graphic on the screen from the user are accepted.
  • a graphic output step after the painting operation which makes the graphic on the screen a graphic after the operation according to the operation
  • a graphic holding step after the painting operation which holds the graphic after the operation
  • a predetermined graphic for determining the held graphic after the operation.
  • Satisfaction graphic that is a graphic that satisfies the condition Satisfaction used to judge whether the graphic is configured Satisfaction that holds the graphic configuration condition Satisfaction that the graphic configuration condition holding step and the held post-operation graphic are held in the holding step Derived from the post-operation graphic when the judgment result in the painting satisfaction judgment step for judging whether the satisfaction graphic is configured by using the graphic configuration condition and the judgment result in the painting satisfaction judgment step are the judgment results that the post-operation graphic is the satisfaction graphic.
  • the screen display function is a painting completion graphic output step that outputs the completed graphic which is the post-operation graphic that includes the invisible area as the visible area in the post-operation graphic of the origin source.
  • the satisfaction judgment step is a satisfaction graphic in which the base graphic is colored under a predetermined condition by moving the coloring / erasing object in the screen, while having a coloring / erasing object painting moving sub-step.
  • a recording medium on which a graphic game program that can be read and executed by a computer having a graphic game is recorded.
  • a puzzle initial graphic display unit that displays an initial graphic that is a graphic in the initial state on the screen, and a puzzle graphic operation reception unit that accepts operations on the graphic on the screen from the user are accepted.
  • a post-operation graphic output unit that converts the graphic on the screen into a post-operation graphic according to the operation, a post-operation graphic holding unit that holds the post-operation graphic, and a predetermined post-operation graphic for determining the held post-operation graphic.
  • Satisfaction graphic that is a graphic that satisfies the condition Satisfaction used to determine whether a graphic is configured Satisfaction graphic configuration condition holding unit that holds the configuration condition and satisfaction that the held graphic after operation is held in the holding unit
  • the puzzle satisfaction judgment unit that determines whether the satisfaction graphic is configured using the graphic configuration condition and the judgment result by the puzzle satisfaction judgment unit are the judgment results that the post-operation graphic is the satisfaction graphic.
  • the screen display function of the puzzle completed graphic output unit that outputs the completed graphic which is the post-operation graphic including the invisible area as the visible area in the post-operation graphic of the origin source.
  • the puzzle graphic operation reception unit has a puzzle graphic piece moving means for moving a graphic piece that is a graphic on the screen, and the puzzle satisfaction judgment unit is ,
  • the movement of the graphic pieces constitutes a satisfying graphic that is a graphic composed of a predetermined arrangement without the plurality of graphic pieces overlapping each other, or / and the movement of the graphic pieces causes the plurality of graphic pieces to be at least a part.
  • a graphic game device that can be read and executed by a computer having a screen display function having a puzzle determination means for determining whether or not a satisfactory graphic, which is a graphic composed of overlapping and predetermined arrangements, is configured.
  • a painting initial graphic display unit that displays the initial graphic which is the graphic in the initial state on the screen, and a painting graphic operation receiving unit that receives an operation on the graphic on the screen from the user are accepted.
  • a graphic output unit after the painting operation that makes the graphic on the screen a graphic after the operation according to the operation, a graphic holding unit after the painting operation that holds the graphic after the operation, and a predetermined graphic for determining the held graphic after the operation. Satisfaction that is a graphic that satisfies the conditions Satisfaction used to determine whether a graphic is configured Satisfaction that holds the graphic configuration condition Satisfaction that the graphic configuration condition holding unit is held and the held graphic after operation is held by the holding unit.
  • the screen display function of the painting completion graphic output unit that outputs the completed graphic which is the post-operation graphic including the invisible area as the visible area in the post-operation graphic of the origin source. It is a graphic game program that can be read and executed by a computer having a color, and the paint graphic operation reception unit displays a color / erase object for coloring or erasing the base graphic showing the frame of the paint.
  • the painting satisfaction judgment unit While having a coloring / erasing object painting moving means that moves within, the painting satisfaction judgment unit displays a satisfaction graphic in which the base graphic is colored under predetermined conditions by moving the coloring / erasing object within the screen.
  • a computer having a screen display function having a painting determination means for determining whether the base graphic constitutes a satisfactory graphic which is a graphic whose color is erased under a predetermined condition by configuring or / and moving a coloring / erasing object.
  • a puzzle initial graphic display step for displaying the initial graphic which is the graphic in the initial state on the screen, and a puzzle graphic operation reception step for receiving an operation on the graphic on the screen from the user are accepted.
  • a predetermined post-operation graphic output step for converting the graphic on the screen into a post-operation graphic according to the operation, a post-operation graphic holding step for holding the post-operation graphic, and a predetermined post-operation graphic for determining the held post-operation graphic.
  • Satisfaction graphic that is a graphic that satisfies the condition Satisfaction used to determine whether the graphic is configured Satisfaction that holds the graphic configuration condition Satisfaction that holds the graphic configuration condition holding step and the held post-operation graphic that is held in the holding step Derived from the post-operation graphic when the puzzle satisfaction judgment step that determines whether the satisfaction graphic is configured using the graphic configuration condition and the judgment result in the puzzle satisfaction judgment step are the judgment results that the post-operation graphic is a satisfaction graphic.
  • the screen display function is a puzzle completion graphic output step that outputs the completed graphic which is the post-operation graphic including the invisible area as the visible area in the post-operation graphic of the origin source.
  • the puzzle graphic operation reception step has a puzzle graphic piece moving substep for moving the graphic graphic piece in the screen, and the puzzle satisfaction judgment step is a graphic piece.
  • the movement of the graphics pieces did not cause the plurality of graphic pieces to overlap, and the graphics were configured in a predetermined arrangement.
  • the satisfaction graphic was constructed, or / and the movement of the graphic pieces caused the plurality of graphic pieces to overlap at least partly.
  • a game device which is a computer having a screen display function having a puzzle determination substep for determining whether or not a satisfactory graphic is configured, which is a graphic composed of a predetermined arrangement.
  • a painting initial graphic display step for displaying the initial graphic which is the graphic in the initial state on the screen, and a painting graphic operation receiving step for receiving an operation on the graphic on the screen from the user are accepted.
  • a graphic output step after the painting operation which makes the graphic on the screen a graphic after the operation according to the operation, a graphic holding step after the painting operation which holds the graphic after the operation, and a predetermined graphic for determining the held graphic after the operation.
  • Satisfaction graphic that is a graphic that satisfies the condition Satisfaction used to judge whether the graphic is configured Satisfaction that holds the graphic configuration condition Satisfaction that the graphic configuration condition holding step and the held post-operation graphic are held in the holding step Derived from the post-operation graphic when the judgment result in the painting satisfaction judgment step for judging whether the satisfaction graphic is configured by using the graphic configuration condition and the judgment result in the painting satisfaction judgment step are the judgment results that the post-operation graphic is the satisfaction graphic.
  • the screen display function is a painting completion graphic output step that outputs the completed graphic which is the post-operation graphic that includes the invisible area as the visible area in the post-operation graphic of the origin source.
  • the painting graphic operation reception step moves a coloring / erasing object for coloring or erasing the coloring of the base graphic indicating the frame of the painting on the screen.
  • the coloring / erasing object has a painting moving substep
  • the painting satisfaction judgment step constitutes a satisfaction graphic in which the base graphic is colored under a predetermined condition by moving the coloring / erasing object in the screen.
  • a method of operating a game device is provided.
  • the graphic game program of the present invention when the graphic operation is repeated several times and the graphic becomes a graphic satisfying a predetermined condition, a graphic derived from the graphic but different from the graphic is displayed on the screen. It can be spawned and can give the player a sense of accomplishment as well as a surprise. Therefore, it is possible to prevent the game from getting bored in the middle of the game, and it is possible to obtain the effect of enhancing the entertainment property of the game without making the operability of the game difficult.
  • Image conceptual diagram when the graphic game program is operated A functional block diagram showing an example of the functional configuration of a graphic game system using the graphic game program.
  • the figure which shows an example of the hardware composition of the graphic game system using this graphic game program Flow diagram showing an example of the processing flow of the graphic game system using the graphic game program
  • the figure which shows an example of the hardware composition of the graphic game system using this graphic game program Flow diagram showing an example of the processing flow of the graphic game system using the graphic game program
  • An example of the game start time screen actually displayed on the display of the graphic game device An example of the game start time screen actually displayed on the display of the graphic game device
  • the figure which conceptually shows one aspect of the operation method when playing this graphic game A diagram conceptually showing the state in which the graphic is held after the operation in the graphic game.
  • An example of a satisfactory graphic aspect in the graphic game A diagram showing the function of the puzzle judgment means in the graphic game in chronological order.
  • FIG. 1 An example of the aspect of the completed graphic in the graphic game
  • the figure which shows an example of the mode in which the appearance of a graphic is changed by the viewpoint movement received by the viewpoint movement operation reception means in this graphic game. It is a figure which shows an example of the effect graphic which is output before the graphic is changed to the completed graphic after the operation which satisfies the satisfaction graphic composition condition by the function of the effect graphic output means in this graphic game.
  • a diagram illustrating in chronological order that the graphic being operated differs from the graphic before the operation due to the action of the graphic output substep during the operation in the graphic game.
  • the invention described in the present specification relates to a graphic game program, a recording medium on which the graphic game program is recorded, a device composed of the graphic game program or mechanically configured together with the program, and an invention relating to an operation method of the device.
  • the present invention is an invention using a computer in principle, it is realized by software (program), realized by hardware, and realized by collaboration between software and hardware.
  • the hardware that realizes all or part of each configuration requirement of the present invention is composed of a CPU, a memory, a bus, an input / output device, various peripheral devices, a user interface, and the like, which are the basic configurations of a computer.
  • peripheral devices include storage devices, Internet interfaces, Internet devices, displays (liquid crystal displays, organic EL displays, etc.), touch panels, displays with touch panels, keyboards, mice, speakers, cameras (for photographs and scanners), cameras.
  • the apparatus of the present invention does not necessarily have to be configured by one housing, and may be configured by combining a plurality of housings by communication.
  • the communication may be a LAN or a WAN, and a part of the communication may be installed across the border.
  • each of the plurality of housings may be operated by a different entity, or may be operated by one entity. It does not matter whether the operating entity of the system of the present invention is singular or plural.
  • the invention can also be configured as a system including terminals used by other emerging companies described later. In addition, these terminals may be installed across national borders.
  • a device used for registration of another company, a device used for a database for recording the registered contents, and the like may be prepared. These may be provided inside the device of the present invention, or the device may be configured so that the information can be used outside the device of the present invention.
  • the form when downloading a program from a program server to a smartphone etc. is as a program download in any case such as compressed, uncompressed, encrypted, unencrypted, etc. Be treated.
  • downloading the program corresponds to the implementation of the invention of the program claim of the present application.
  • the server for downloading the program has a recording medium on which the program is recorded, the recording medium of the server corresponds to the implementation of the invention of the recording medium claim of the present invention.
  • whether or not the server to be downloaded to a smartphone or the like is configured by combining partial downloads from a plurality of servers for one program corresponds to the implementation of the program invention of the present application.
  • the graphic displayed on the display is a graphic that is automatically changed by the computer, and the change is stopped by the display operation of the player with respect to the changing graphic.
  • At least a part of the graphic displayed on the display is changed by the operation of the player on the display, and finally the graphic disappears after the operation.
  • the graphic is displayed on the display on which the graphic is not displayed by the operation of the player on the display, and when the displayed graphic satisfies a predetermined condition, information indicating that fact is presented.
  • the graphic is displayed on the display on which the graphic is not displayed by the operation on the player's display, and then the graphic displayed by the operation on the player's display on the displayed graphic is erased.
  • a graphic is displayed on a display on which the graphic is not displayed by an operation on the player's display, and a predetermined operation is given to the graphic by the player's display operation on the displayed graphic, and the operation satisfies a predetermined condition.
  • the presentation of information that can be understood to that effect (by one or more of characters, symbols, graphics, sounds, and vibrations; the same shall apply hereinafter) may be configured to be presented at the end.
  • the base graphic is graphic by moving the graphic piece to the normal position of the predetermined base graphic (the base on which the graphic piece is placed) and placing all or some of the graphic pieces in the normal position on the base graphic.
  • a game in which the state occupied by pieces is regarded as the completion of the game.
  • a game in which a graphic piece is moved to a predetermined base graphic (base on which the graphic piece is placed) and no graphic piece to be moved to the normal position is regarded as the completion of the game.
  • a game in which the graphic pieces are changed in color by the operation of the player, and the state in which all or some of the graphic pieces on the display are in the correct color is regarded as the completion of the game.
  • a game in which the graphic pieces are changed in color by the operation of the player, and the state in which the color relationships of all or some graphic pieces on the display are in the correct relationship is regarded as the completion of the game.
  • a game in which graphic pieces are stacked by the player's operation, and the state in which all or some graphic pieces on the display are stacked in the correct order is regarded as the completion of the game.
  • Animate the graphic piece by the operation of the player make it a state that changes dynamically), and the state where the mutual animate relationship between all or some graphic pieces becomes the correct animated relationship is the state of the game.
  • a game that is considered complete A game in which a graphic piece is deformed by a player's operation and the state in which the deformation relationship between all or some graphic pieces is the correct deformation relationship is regarded as the completion of the game.
  • the "2D graphic” refers to a graphic in which data expanded in the main memory (main memory) for displaying the graphic on a display is composed of data defining two dimensions.
  • 2D refers to information that can be grasped by data composed of two-dimensional data, particularly when calculated by a computer.
  • the "3D graphic” refers to a graphic in which data expanded in the main memory (main memory) for displaying the graphic on a display is composed of data defining three dimensions.
  • 3D refers to information that can be grasped by data composed of three-dimensional data, particularly when calculated by a computer.
  • coloring book game is defined as one of the following.
  • the base graphic that is the base of the coloring book is divided into multiple sections, and each section is painted by the player in one color, and when all or part of the multiple sections have the correct color scheme, the game is completed. I reckon.
  • the base graphic that is the base of the coloring book is divided into multiple sections, and each section is painted by the player in one color, and all or part of the multiple sections are colored (adjacent sections, one apart).
  • the game is considered to be complete when the color schemes of multiple plots, such as plots, have a predetermined color scheme.
  • the game is considered complete if it has a unified pattern, color scheme and / or correct overcoating.
  • the base graphic that is the base of the coloring book is divided into multiple sections, and all or part of the multiple sections are already colored, and each section is painted in one color by the player, or each section Let the player erase the existing color scheme, and if all or part of the multiple sections have the correct color scheme, the game is considered complete.
  • the base graphic that is the base of the coloring book is divided into a plurality of sections, and all or a part of the plurality of sections is already multicolored, and each section is painted by the player in one color, or each section.
  • the player is made to erase the color scheme already in the lot to show the color scheme one sheet below the color scheme before the erase, and when all or part of the multiple lots have the correct color scheme, it is considered that the game is completed.
  • the base graphic that is the base of the coloring book is not divided into sections, and the player is allowed to freely paint the base graphic, and when the result of freely painting is the correct color scheme, the game is considered to be completed.
  • the base graphic that is the base of the coloring book is not divided into multiple sections, the player can freely paint the base graphic, and all or part of the color scheme becomes the predetermined color scheme. Consider it complete.
  • the base graphic that is the base of the coloring book is not divided into multiple sections, the player is allowed to paint the base graphic freely, and overpainting is allowed, and all or part of the color scheme on the base graphic is correct.
  • the game is considered complete when the color scheme and / and the correct overcoating are achieved.
  • the base graphic that is the base of the coloring book is not divided into multiple sections, the player is allowed to paint the base graphic freely, and overpainting is allowed, and all or part of the base graphic is a correct unified pattern.
  • a palette (which selects a color (including colorless) to be colored by a coloring / erasing object for a graphic on a display) can be used as a palette (meaning a brush, etc.).
  • the game is completed by the combination of (1) to (13). Those in the middle of the combined game will not be completed even if each of the completion conditions (1) to (12) is satisfied. The game is completed when all the combined game completion conditions are met.
  • a graphic game program common to claims 1, 2, 2, 3, 4, 4, 5, 6, 6, 7, 8, and the like, and the graphic game program thereof.
  • the present invention describes an invention relating to a recording medium on which the above is recorded, a device composed of the graphic game program, or mechanically configured together with the program, and an operation method of the device.
  • a specific implementation method of a puzzle game and a coloring book game that can be executed by using a graphic game program will be described.
  • FIG. 2 is a diagram showing an example of the configuration of a puzzle game device (0200) using the graphic game program.
  • the puzzle game device described in the first embodiment is started by reading and executing the graphic game program from the memory to the CPU.
  • FIG. 5 is a diagram showing an example of the configuration of a coloring book game device (0500) using the graphic game program.
  • the graphic game program described in the first embodiment is started by reading the graphic game program from the memory into the CPU and executing the program.
  • both the "puzzle initial graphic display unit” and the “coloring book initial graphic display unit” have functions belonging to the “initial graphic display unit”.
  • Both the "puzzle graphic operation reception unit” and the “coloring book graphic operation reception unit” have functions belonging to the "operation reception unit”
  • the "puzzle operation post-graphic output unit” and the “coloring book operation post-graphic output unit” Both have a function belonging to the "post-operation graphic output unit”
  • both the "puzzle operation post-graphic graphic holding unit” and the “coloring book post-operation graphic holding unit” have a function belonging to the "post-operation graphic holding unit”.
  • the graphic game device may be configured by one terminal, or may be configured by two parties, one terminal and a graphic game server device (including a plurality of cases). Alternatively, it may be configured by only the graphic game server device (in this case, the terminal side views the web page or the like output by the graphic game server device on the browser and plays the game). Further, other terminals may be added to these to form a device.
  • the graphic game device in the first embodiment is a terminal that can be connected to the server of the graphic game system, and can execute one or more operations of receiving, saving, recording, reading, and executing the graphic game program from the server. It is a possible terminal.
  • Typical graphic game devices are smartphones, tablets, computers and the like. Since it is necessary to perform graphic operations, it is required to be a terminal capable of outputting an image to a monitor interface. Further, it is necessary to have a structure capable of receiving the operation information of the graphic displayed on the screen.
  • the "graphic” refers to a collection of points on the screen that make up an object (specifically, a point is a pixel or a collection of pixels that make up a display).
  • An object is an operation target on the screen.
  • the general-purpose background and operation buttons on the screen are images, they are not objects and therefore do not correspond to the graphic referred to in the present invention.
  • Graphic manipulation means coloring an object, changing the color, mixing colors, moving an object, transforming an object, cutting out a part of an object, splitting an object, and rotating an object (2). Can include both dimensional rotation and three-dimensional rotation), move the screen line of sight to the object, shrink / enlarge the object, combine multiple objects, make the object thicker, duplicate the object, object One or more of combining, vibrating an object, creating a new object, changing the dimension of an object (for example, 1 dimension ⁇ ⁇ 2 dimensions, 2 dimensions ⁇ ⁇ 3 dimensions, 3 dimensions ⁇ ⁇ 4 dimensions) It may include, but is not limited to.
  • “Operation” includes touch panels, mice, direction keys, keyboard keys, operation pads, cursors, gyro sensors built into smartphones, magnetic sensors built into smartphones, acceleration sensors built into smartphones, etc. , Sound from a microphone, images and videos from an image pickup unit, signals from other electronic devices such as a smartwatch worn on the body (for example, operations on a smartwatch, body data sensed by the smartwatch: heart rate , Body temperature, blood pressure, stride length, number of steps, number of blinks), volume operation of the earphone, operation of the earphone to the music player, or more.
  • a smartwatch worn on the body for example, operations on a smartwatch, body data sensed by the smartwatch: heart rate , Body temperature, blood pressure, stride length, number of steps, number of blinks
  • volume operation of the earphone operation of the earphone to the music player, or more.
  • the "initial graphic display unit” displays the initial graphic, which is the graphic in the initial state, on the screen.
  • the "initial graphic” is displayed on the screen at the beginning of the game turn.
  • the turn of the game is the period from either the case where the game is started at the very beginning or the case where the previous game is ended and a new game is started until the end of the game. Therefore, the initial graphic may be a graphic that was never displayed in the past turn, may be the completed graphic of the previous turn itself, or may include the completed graphic of the previous turn.
  • a subdivided game is prepared so as to be selectable in the game, and when the subdivided game is selected, the initial graphic is uniquely selected by the computer.
  • the "subdivision game” is, for example, in the case of a role-playing game, the area where the main characters are active can be selected, and when different games are prepared for each area, each area is used.
  • the prepared game is called a subdivision game.
  • the basic game specifications are the same in one puzzle game, when a plurality of different types of puzzle games are prepared, the different types of puzzle games are subdivided games.
  • the game is a coloring game
  • there are multiple coloring objects for example, dogs, cats, ships, trains, etc.
  • the game structure is such that the coloring is completed for each.
  • Each of the coloring games is a subdivision game.
  • the basic game specifications are configured so that a plurality of games can be selected in a common game
  • each of the plurality of games is referred to as a subdivided game.
  • the icon of the previously completed subdivision game is composed of the completed graphic in the previously completed subdivision game or the graphic derived from the completed graphic, and the subdivision game that has not yet started If the selection icon is composed of an initial graphic or a graphic derived from the initial graphic, the user can easily select the game.
  • a new selection icon is generated by completing the completed graphic, or the already generated selection icon is activated.
  • it may be configured to transition from the unselectable state to the selectable state.
  • it is possible to configure the selection icon to increase by accepting the charge or satisfying other specific conditions.
  • An example of such a case is a building or a character that constitutes a scene with a completed graphic in the lower layer, and a scene in which the completed graphic in the upper layer is composed of the building or the characters. .. It is not necessary that all the completed graphics in the upper layer are composed of the completed graphics in the lower layer, and the scene including the completed graphics may be composed by arranging them on the base of the upper layer.
  • the lower layer subdivided game execution unit the lower layer subdivided game execution program, the lower layer subdivided game execution step, the upper layer subdivided game execution unit, the upper layer subdivided game execution program, the upper layer subdivided game execution step, It may be configured to be performed by.
  • the initial graphic configuration information which is information for configuring the initial graphic, may be held in the terminal in advance at the start of the game, or in the middle of the game ("in the middle"). Refers to immediately after the start of the game, during the initial graphic display, etc.) It may be configured to be downloaded from the graphic game server to the terminal.
  • These initial graphic configuration information is passed from the holding unit to the graphic processing unit that constitutes the graphic at the start of the game or the selection or start of the subdivided game, and displays the graphic on the screen. Therefore, whether one initial graphic configuration information is associated with the game, whether the initial graphic configuration information is associated with the progress stage of the game, and further, the initial graphic configuration according to the subdivided game.
  • the initial graphic display unit of the terminal is configured so that the information can be associated with each other. For example, when the graphic game of the first embodiment is a coloring book game, the graphic corresponding to the frame of the coloring book before the color scheme corresponds to the initial graphic.
  • FIG. 8 is a diagram showing an example of a game screen (0800) displayed according to the present graphic game program.
  • the initial graphic (0801, 0802) is a graphic that the player has not yet operated this turn.
  • the initial graphic may be composed of 2D graphics (two-dimensional) or may be composed of 3D graphics (three-dimensional). In the figure, the initial graphic is composed of 2D graphics.
  • FIG. 8 shows an example of a puzzle game, but both the base graphic (0802) to which the puzzle is applied and the graphic piece (0801) to be moved and arranged on the base graphic are the initial graphics.
  • FIG. 9 is a diagram showing an example of a game screen (0900) displayed according to the present graphic game program.
  • the coloring frame is the initial graphic (0901), and the operation for the initial graphic is an operation of selecting a color from the color palette (0902) and arranging the color in the coloring frame (0901) specified by the initial graphic.
  • the initial graphic may be composed of 2D graphics or 3D graphics. Therefore, the coloring frame may also be composed of 2D graphics or 3D graphics.
  • the "graphic operation reception unit” receives operations on the graphics on the screen from the user.
  • the graphic operation refers to an operation performed via a touch panel, for example, or an operation performed via a mouse, keyboard, or pen. In addition to this, an operation by voice input and an operation by eye tracking can be considered. It is preferable that the interface button of the graphic operation reception unit is configured to receive not only pressing but also drag operation information.
  • ⁇ Puzzle graphic operation reception unit puzzle graphic piece moving means>
  • the "puzzle graphic piece moving means" possessed by the “puzzle graphic operation reception unit” moves a graphic piece that is a graphic on the screen.
  • the graphic piece is moved on the screen by the operation from the player.
  • FIGS. 10a to 10c are examples of a state in which a graphic game using the graphic game program is displayed on the display (1000) of the graphic game device.
  • FIGS. 10a and 10b and FIGS. 10a and 10c are paired with each other, and show an example of a method of operating the initial graphic when the type of the game in which the game program is executed is a puzzle game.
  • a method of pressing the graphic piece to be moved as shown in FIG. 10a and pulling it as it is as shown in FIG. 10b, or a graphic piece to be pressed and moved as shown in FIG. 10a is specified, and then the finger is released.
  • FIG. 10c it is conceivable that the graphic piece moves to the coordinates specified as the move destination by pressing the move destination.
  • the graphic piece to be moved may be pressed, and then the piece to be moved may be pressed as shown in FIG. 10a. Further, the procedure for placing the moving destination and the piece to be moved may be configured so that the piece can be moved regardless of which one comes first.
  • a method of voice-instructing the moving destination and a method of moving the graphic piece to the coordinates of the specified moving destination by specifying the moving destination with the line of sight after specifying the piece to be moved with the line of sight can be considered.
  • the operation accepted by the operation reception unit does not have to be limited to the movement that meets the satisfactory graphic configuration condition, and may include a movement operation for adjusting the arrangement of the initial graphic. Alternatively, the operation may include a rotational motion of the 2D graphic and / or the 3D graphic to change the placement angle of the initial graphic.
  • the graphic after movement corresponds to the graphic after operation described later. It may be an esoteric puzzle, or it may be configured to present information that will give hints for graphic operations if the player is a beginner. For example, it is possible to adopt a method in which graphic pieces are placed in the correct positions intermittently and in order, and then returned to the initial standby position after being placed in the correct position.
  • Whether or not the graphic piece is within the predetermined range can be determined by whether or not the coordinates of the center of gravity of the graphic piece are within the radius R from the coordinates of the center of gravity of the correct position.
  • it is composed of a predetermined range determination means, a predetermined range determination subprogram, a predetermined range determination substep, and the like.
  • the vertical and horizontal orientation of the graphic piece waiting for operation matches the vertical and horizontal orientation of the graphic piece that should be placed at the correct position, and the orientation is not changed by the player's operation. Then, the player's consciousness is more concentrated on the correct answer position, and the game can be enjoyed.
  • the game can be enjoyed if the value of R is set to about 1/10 to 1/5 of the maximum length of the piece. It is known that if the value of R is smaller than this, it becomes very difficult to place it in the correct answer position, and conversely, if the value of R is larger than this, the game becomes too easy.
  • Coloring / Erasing Object Coloring Book Moving Means The "coloring / erasing object coloring / erasing moving means" of the “coloring book graphic operation reception unit” moves a coloring / erasing object for coloring or erasing the base graphic indicating the frame of the coloring book on the screen. .. Accepts the operation from the player and moves the coloring / erasing object on the screen.
  • the "coloring / erasing object” is a graphic tool for letting the player operate the painting on the display, and is a "brush", "pen", and “pencil” for operating the graphic on the display as a graphic image.
  • the coloring / erasing object can use a palette (the one that selects the color (including colorless) to be colored by the coloring / erasing object for the graphic on the display: the shape does not necessarily have to resemble the palette). ..
  • a palette the one that selects the color (including colorless) to be colored by the coloring / erasing object for the graphic on the display: the shape does not necessarily have to resemble the palette.
  • it can be configured so that the color to be colored can be selected without using the palette.
  • ⁇ Specific operation example> 11a and 11b show an example of a method of operating the initial graphic when the type of the game in which the game program is executed is a coloring game.
  • the color portion to be colored is pressed (1102) from the color palette (1101) and then moved while pressing the finger on the initial graphic as shown in FIG. 11b, the portion where the initial graphic is pressed is displayed. It is conceivable to configure the color to change (1103) to the pressed color scheme.
  • a method of painting a color can be considered by pressing the initial graphic first, then selecting the color to be colored from the color palette and pressing the color.
  • a method of painting a color can be considered by pressing the color palette and then dragging it to end the dragging at the part of the initial graphic to which the color scheme is to be applied.
  • the state in which the selected color scheme is reflected in the initial graphic, which is the coloring frame, corresponds to the post-operation graphic described later.
  • Post-operation graphic output unit sets the graphic on the screen as the post-operation graphic according to the received operation. If the operation is incorrect, the operation may be canceled and the graphic may return to the previous graphic or the first initial graphic.
  • the graphic in the state where the operation is accepted by the game device and transitions from the state before the operation is the graphic after the operation. Therefore, the post-operation graphic refers to the post-operation graphic transition graphic.
  • the operation was accepted by the game device, but if the player intentionally puts it in the same graphic state as before the operation, the graphic is the same as before the operation, but this is the graphic after the operation.
  • the graphic operation is not reflected on the screen, if the operation is accepted by the game device, the graphic is a post-operation graphic.
  • the graphic is displayed after the operation even if the screen is the same as before the operation. The reflection of this operation can be confirmed by moving the line of sight of the screen to the back side.
  • Graphic output unit after puzzle operation sets the graphic on the screen as the graphic after operation according to the received operation.
  • the "post-operation graphic” is a graphic in which the shape of the graphic piece to be moved is the same as the initial graphic, but the position displayed on the display interface is different from the initial graphic.
  • the graphic piece can also be configured to have a different shape from the initial graphic.
  • the outer shape of the base graphic in which the graphic piece is moved and placed does not change as the initial graphic.
  • Graphic output unit after coloring operation converts the graphic on the screen into a graphic after operation according to the received operation.
  • the "post-operation graphic” is a colored base graphic when a part or all of the base graphic is colored. Further, the re-colored base graphic when another color is used for the post-operation graphic once the color is arranged is also the post-operation graphic. Also, when the color scheme is erased and the previous color scheme is used, or when the initial graphic state is restored, the graphic is displayed after the operation.
  • the post-operation graphic holding unit holds the post-operation graphic.
  • the post-operation graphic is information indicating the post-operation graphic.
  • 12a and 12b exemplify a state in which the display on the display (1200) of the graphic game device is maintained by holding the post-operation graphic after the output of the post-operation graphic.
  • the post-operation graphic holding unit may hold the entire information of the graphic after the operation, or is configured to hold the information of the graphic before the operation and the difference information from the information of the graphic before the operation. May be good.
  • it may be configured to retain the stack of difference information with respect to the initial graphic. That is, it can be configured to retain the information that constitutes the graphic after the operation only with the difference information from the initial graphic.
  • This difference information can be configured to be retained for each operation.
  • the information indicating the entire graphic may be retained for each operation, or the information indicating the graphic before the operation may be overwritten and retained as the graphic information after the operation.
  • the retained post-operation graphic information can be used to display the post-operation graphic on the display, and can be used to determine whether the post-operation graphic is a satisfactory graphic. However, it is not always used. Whether or not the post-operation graphic constitutes a satisfactory graphic may be determined by using another information. Basically, the post-operation graphic is deleted when the game ends, but if the post-operation graphic is a satisfactory graphic, the post-operation graphic can be configured to be retained even after the game ends.
  • the previous satisfaction graphic can be recalled and used in the game of this turn. Further, when the turn of the game does not end, but the game is temporarily interrupted and ended, the graphic after the operation in the middle can be configured to be retained even after the game ends.
  • the held post-operation graphic may be configured to be sent to other players, or may be held so that it can be used in another game within the same terminal. Further, the held post-operation graphic may be configured so that it can be edited by a process different from that of the game when a predetermined authority is given to the player. Also, in the case of game automation (when the computer automatically advances the game without the player operating it), it is not necessary to retain the post-operation graphics after the computer operation, and only the latest post-operation graphics are retained. It can also be configured to do so. In this case, the graphic is overwritten after the operation.
  • the post-operation graphic output unit When the post-operation graphic holding unit receives a signal indicating that the post-operation graphic output unit has output the post-operation graphic to the graphic game device, the post-operation graphic output unit outputs the post-operation graphic (1201, 1202, 1203, 1204, 1205) can be configured to keep records.
  • the post-operation graphic held in the holding unit may be configured to associate and hold information that identifies the operation, time information, player identification information, and the like.
  • Graphic holding unit after puzzle operation The "graphic holding unit after puzzle operation” holds the graphic after operation.
  • the game is a puzzle
  • the shape of the pieces is invariant, so the information on which piece is placed in the correct position is sufficient as the difference information.
  • the enrichment can also be configured to associate and hold operation information such as the movement locus of the graphic piece and the elapsed time from the previous operation.
  • Graphic holding unit after coloring operation holds the graphic after the operation.
  • the graphic information is held after the operation in dot units that are discolored by the operation.
  • identification information is attached to all the dots (also referred to as pixels and pixels) constituting the base graphic constituting the frame of the coloring book, and the color scheme identification information for identifying the color scheme is associated and held with the identification information.
  • the difference information from the initial graphic may be used to hold the information indicating the post-operation graphic, or the information indicating all the post-operation graphics may be held for each operation.
  • the "satisfied graphic configuration condition holding unit” holds a satisfied graphic configuration condition used for determining whether or not a satisfied graphic, which is a graphic satisfying a predetermined condition for determining a held post-operation graphic, is configured.
  • the condition for determining whether the graphic after the operation matches the satisfactory graphic is retained.
  • the "predetermined condition” may be a condition that the graphic can specify a predetermined one, a condition that the graphic can be specified to any of a plurality of predetermined conditions, or a graphic. It may be that the colors given to all the dots (pixels, pixels) are satisfying a predetermined condition.
  • this configuration condition does not necessarily have to be based on the information obtained from the graphic itself, but includes but is limited to information associated with the graphic (for example, information indicating the status of the graphic, status flags associated with the graphic, etc.). It may be a condition for determining whether or not the predetermined condition is satisfied.
  • the conditions that the result of coloring the object should satisfy, the condition that the result of changing the color should satisfy, the condition that the result of mixing the colors should satisfy, the condition that the result of moving the object should satisfy, and the object Conditions to be satisfied by the transformed result, conditions to be satisfied by the result of cutting out a part of the object, conditions to be satisfied by the result of dividing the object, rotation of the object (can include both two-dimensional rotation and three-dimensional rotation) Conditions to be satisfied by the result of making the object, condition to be satisfied by the result of moving the screen line of sight to the object, condition to be satisfied by the result of reducing / enlarging the object, condition to be satisfied by the result of combining multiple objects, thickness of the object
  • the condition to change the dimension of the object may include one or more of the conditions to be satisfied, the condition to change the dimension of the object (for example, 1st dimension ⁇ ⁇ 2nd dimension, 2nd dimension ⁇ ⁇ 3rd dimension, 3rd dimension ⁇ ⁇ 4th dimension), but it is limited to these. It is not something that is done.
  • Various types of information can be used as information for determining these conditions. There are various types of information such as information for forming the entire graphic, information for indicating the movement of the graphic, information for indicating the color of dots, information for indicating the change difference of the graphic, and the like.
  • FIG. 13 is an example of a satisfactory graphic. Satisfaction graphics may be configured so that there are a plurality of satisfied graphics for one graphic. If there are more than one, the difficulty of the game will be lower, and if there is only one, the difficulty of the game will be higher.
  • the satisfaction graphic configuration condition holding unit is configured to hold the satisfaction graphic configuration condition according to the difficulty level.
  • the "puzzle satisfaction graphic configuration condition holding unit” holds a satisfaction graphic configuration condition used for determining whether or not a satisfaction graphic is configured, which is a graphic satisfying a predetermined condition for determining a held post-operation graphic. ..
  • the "puzzle satisfaction graphic configuration condition holding unit” is image information constituting the satisfaction graphic, layer information, information on the cut surface for creating the graphic piece when the satisfaction graphic is made into a plurality of graphic pieces, and the like.
  • the "Coloring book satisfaction graphic configuration condition holding unit” holds a satisfaction graphic configuration condition used for determining whether or not a satisfaction graphic is configured, which is a graphic satisfying a predetermined condition for determining a held post-operation graphic. ..
  • the "coloring book satisfaction graphic configuration condition holding unit” is image information constituting the satisfaction graphic, pigment information for each pixel, information indicating a state other than the state in which the color is not specified and not colored, and the like.
  • the "satisfaction determination unit” determines whether or not the held post-operation graphic constitutes a satisfaction graphic that satisfies a predetermined predetermined condition. From the retained post-operation graphic and the retained satisfied graphic configuration condition, it is determined whether the retained post-operation graphic satisfies the satisfied graphic configuration condition.
  • the "puzzle satisfaction determination unit” determines whether or not the retained graphic after the operation constitutes the satisfaction graphic by using the satisfaction graphic configuration condition held by the holding unit.
  • the "puzzle satisfaction judgment unit” judges that the graphic after the operation is a satisfaction graphic because the last graphic piece is placed at the correct position. Therefore, it is not always necessary to use the entire information of the graphic after the operation. Alternatively, it may be determined that the graphic piece is the last piece based on the number of graphic pieces arranged in the normal position among the graphic pieces that have been operated so far in order to determine that the piece is the last piece.
  • the graphic pieces are in the normal position by the operation. If it is placed in, it is judged that the graphic after the operation is a satisfactory graphic in the process. Alternatively, when the graphic piece is placed in the normal position, the graphic piece is considered to have been operated, and the graphic piece that has not been placed in the normal position is flagged as operable and operated. When the number of graphic pieces flagged as possible becomes zero, the graphic is judged to be satisfactory.
  • the "puzzle judgment means" constitutes a satisfactory graphic, which is a graphic composed of a predetermined arrangement without overlapping a plurality of graphic pieces by moving the graphic piece, or / or a plurality of graphic pieces by moving the graphic piece. It is determined whether at least a part of the graphic pieces overlap to form a satisfactory graphic which is a graphic composed of a predetermined arrangement.
  • the movement of the graphic pieces constitutes a satisfying graphic that is a graphic composed of a predetermined arrangement without overlapping the multiple graphic pieces, or / and the movement of the graphic pieces causes the plurality of graphic pieces to be at least partially It can also be configured to determine whether a satisfying graphic, which is a graphic that overlaps and is configured in a predetermined arrangement, is configured. It is the "puzzle judgment means" that makes such a judgment.
  • the drawing from which the pieces are derived is completed by arranging the pieces in the correct positions without any gaps and overlapping.
  • a state in which a part of the graphic pieces overlaps can be treated as a correct arrangement of the graphic pieces.
  • the part of the pattern that is showing his face from the window is placed in the corresponding part.
  • the part of the human body blocked by the wall of the house is hidden and the part of the upper body that can be seen from the window is displayed.
  • Can be expressed like this it is not possible to judge at a glance where the person will be placed just by looking at the parts of the person, and it will be possible to know whether the person is inside or outside the house only after placing the people on top of each other. Therefore, it is possible to produce the pleasure of not knowing the completed state until it is placed.
  • FIGS. 14A a to e are examples of display on the display (1400) of the graphic game device of the graphic configured by determining the overlap by the puzzle determination means.
  • the graphic piece (1401) on which the door is drawn is selected.
  • b shows a state (1402) in which the graphic piece on which the door is drawn is moved to a desired place.
  • the graphic piece on which the door is drawn is arranged as a graphic after the operation in the normal position (1403).
  • he is manipulating a graphic piece drawn by a man.
  • FIG. 14A d a state (1404) in which the graphic piece drawn by a man is moved to a desired place is shown.
  • FIG. 14A d a state (1404) in which the graphic piece drawn by a man is moved to a desired place is shown.
  • the graphic piece drawn by the male is arranged as a graphic after the operation in the normal position.
  • the graphic piece (1403) on which the door is drawn, which is the satisfaction graphic, and the graphic piece (1405) on which the man is drawn, which is the satisfaction graphic overlap, and the man is in front of the door (that is, behind the man).
  • the door is in a state of being arranged. In such a state, being able to determine the satisfactory graphic is a determination of whether the graphic is an overlapping graphic or / or a non-overlapping graphic performed by the puzzle determination means.
  • the "coloring book satisfaction determination unit” determines whether or not the retained graphic after the operation constitutes the satisfaction graphic by using the satisfaction graphic configuration condition held by the holding unit.
  • the "Coloring Book Satisfaction Judgment Unit” compares the satisfaction graphic configuration condition with the base graphic that has been colored as a whole, and obtains the satisfaction judgment result when the base graphic satisfies all the conditions of the satisfaction graphic configuration condition. It is conceivable to configure in. When the satisfied graphic configuration condition specifies a specific color, the satisfied graphic configuration condition is not satisfied unless the color is a specific color. On the other hand, when the satisfactory graphic configuration condition does not specify a specific color, it can be configured so that it can be determined that the satisfaction graphic configuration condition is satisfied as long as there is no uncolored portion on the base graphic.
  • Coloring book judgment means constitutes a satisfying graphic in which the base graphic is a graphic colored under a predetermined condition by moving the coloring / erasing object in the screen, or / and moving the coloring / erasing object. Determines whether the base graphic constitutes a satisfactory graphic, which is a color-erased graphic under predetermined conditions.
  • the satisfactory graphic configuration condition is a condition that a plurality of colors are mixed and configured, the condition that two or more color schemes are superimposed on the base graphic to create a mixed color or an overlapping color scheme is created is satisfied. It is conceivable to configure it so that it can be judged that the graphic is satisfactory. It is the "coloring book judgment means” that works in this way.
  • FIGS. 14B a to e are an example of a display (1400) of a graphic graphic game device configured by determining overlap by a puzzle determination means.
  • a horizontal line pattern is arranged on the base graphic (1406).
  • the color scheme of the horizontal line pattern shows the graphic after the operation (1407).
  • a state in which a vertical line pattern is further selected (1408) from the color palette is shown.
  • a state (1409) in which the color scheme of the vertical line is superimposed on the same portion as the portion where the color scheme is performed by the horizontal line on the graphic base is shown.
  • FIG. 14B d a state (1409) in which the color scheme of the vertical line is superimposed on the same portion as the portion where the color scheme is performed by the horizontal line on the graphic base is shown.
  • the "completed graphic output unit" is derived from the post-operation graphic and is different from the original post-operation graphic when the judgment result in the satisfaction judgment unit is the judgment result that the post-operation graphic is a satisfactory graphic.
  • Output the completed graphic which is a graphic after the operation.
  • the completed graphic is a graphic derived from the post-operation graphic, but is different from the post-operation graphic that satisfies the satisfactory graphic configuration condition.
  • the display of the completed graphic can also be configured to gradually transition from the operation graphic that satisfies the satisfactory graphic configuration condition. In this case, after the completed graphic is displayed, the graphic after the operation satisfying the satisfactory graphic configuration condition disappears from the screen.
  • the completed graphic output unit is an effect graphic (graphic that appears during the transition of the graphic) that is output after the output of the post-operation graphic that satisfies the satisfactory graphic configuration condition and is erased before the completed graphic that is the post-operation graphic is output. It may be configured to have an effect graphic output means for outputting.
  • the completed graphic output when it is determined that the graphic after the operation constitutes the satisfactory graphic using the satisfied graphic configuration condition may be output from the configured satisfied graphic, or may be configured. It may be configured so that the output is derived from the graphic after the operation up to the satisfactory graphic.
  • the post-operation graphic that is the source of origin does not necessarily have to be single, and the completed graphic may be output from a plurality of post-operation graphics.
  • Emodiment 1 Completed graphic output unit: Definition of "origin”> “Origin” means that the completed graphic has all or part of the features of the satisfied graphic, which is the post-operation graphic satisfying the satisfied graphic configuration condition.
  • the entire outline of the post-operation graphic satisfying the satisfactory graphic configuration condition may be a part of the outline of the completed graphic, or, for example, the post-operation graphic satisfying the satisfaction graphic configuration condition may be a 2D graphic.
  • the outline of the 2D graphic (the outline may be the outline, or part or all of it may be the line drawn inside surrounded by the outline of the graphic. The same shall apply hereinafter).
  • the completed graphic is a 3D graphic
  • a projected graphic that projects the graphic of the surface with the 3D graphic on the plane side onto the plane by parallel rays falling from the normal direction with respect to the plane from either direction.
  • the relationship that the graphic is a post-operation graphic that satisfies the satisfactory graphic configuration condition may be established.
  • the post-operation graphic satisfying the satisfactory graphic configuration condition is a 2D graphic and the completed graphic is a 3D graphic
  • the post-operation graphic satisfying the satisfactory graphic configuration condition is a 3D graphic.
  • the completed graphic is a 2D graphic
  • the post-operation graphic that satisfies the satisfactory graphic configuration condition is a 2D graphic
  • the completed graphic is a 2D graphic
  • the post-operation graphic that satisfies the satisfactory graphic configuration condition is a 3D graphic
  • the completed graphic may also be a 3D graphic.
  • the "origin” may be defined as any one or more of the following.
  • (1) Satisfied graphic Three or more nodes that make up a graphic after operation that satisfies the configuration conditions (these nodes are the nodes that make up a graphic piece after operation in the case of a puzzle, and the operation after painting in the case of a coloring book. It is preferable that the node has a rear graphic.
  • the characteristics can be shared. Specifically, 4 or more, 5 or more, 6 or more, 7 or more, 8 or more, 9 or more and 10 or more, preferably 100 or less, preferably 90 or less, preferably 80 or less, 70 or less so as not to make the graphic too complicated), even in the completed graphic.
  • the completed graphic consists of more node aggregates than the post-operation graphic that meets the satisfactory graphic configuration conditions.
  • Satisfied graphic A node / line aggregate shape composed of three or more nodes that make up a graphic after an operation that satisfies the configuration conditions and a line connecting the nodes (these nodes / lines are graphic pieces in the case of a puzzle). It is preferable that the nodes / lines that compose the above are the nodes / lines that the graphic has after the operation after painting. In the case of a painting, the more the number of common nodes / lines increases, the more the characteristics are common.
  • the completed graphic is composed of more nodes / line aggregates than the post-operation graphic satisfying the satisfactory graphic configuration conditions. .. (3) Satisfied graphic Three or more polygons that make up the post-operation graphic that satisfies the configuration conditions (these polygons are the polygons that make up the graphic piece in the case of a puzzle, and the post-operation graphic after painting in the case of a coloring book. It is preferable that the polygons have the same characteristics.
  • the characteristics can be shared. Specifically, 4 or more, 5 or more, 6 or more, 7 or more, 8 or more, 9 or more.
  • the polygon aggregate shape composed of 10 or more and 100 or less, preferably 90 or less, preferably 80 or less, and 70 or less so as not to make the graphic too complicated is common to the completed graphic.
  • the completed graphic is composed of more polygon aggregates than the post-operation graphic that satisfies the satisfactory graphic configuration conditions.
  • the "invisible area of the post-operation graphic of the origin” means that when the player grasps the graphic appearing on the display of the post-operation graphic that satisfies the satisfactory graphic configuration condition as an object, it can be grasped as the area existing in the object. However, it refers to the area that does not appear on the display. "Included as a visible area” means an area that does not appear in the completed graphic, or an area that does not appear directly but can be made to appear by a graphic operation such as moving the viewpoint by the player. It means to include.
  • the relationship between the post-operation graphic satisfying the satisfactory graphic configuration condition and the completed graphic may have a certain relationship as described above, and the visible area of the post-operation graphic satisfying the satisfying graphic configuration condition and the completed graphic. It does not require an exact match with the visible region of.
  • the post-operation graphic that satisfies the satisfactory graphic configuration condition may be a deformed graphic of the completed graphic, or vice versa.
  • the graphic that satisfies the satisfactory graphic configuration condition is a graphic with a low resolution
  • the completed graphic has a high resolution
  • the post-operation graphic that satisfies the satisfactory graphic configuration condition is a 2D graphic (constant thickness). It may be a plate-like one having a), and the completed graphic is a 3D graphic.
  • Either or both of the post-operation graphic and the completed graphic that satisfy the satisfactory graphic configuration conditions may move.
  • (3) Satisfied graphic The graphic of a creature that appears in a fairy tale after an operation that meets the configuration conditions, and the completed graphic is a graphic of a scene in a fairy tale in which the creature appears. Either or both of the post-operation graphic and the completed graphic that satisfy the satisfactory graphic configuration conditions may move.
  • (4) Satisfied graphic The graphic after operation that meets the configuration conditions is the graphic of the creature, and the completed graphic is the graphic inside the body of the creature. Either or both of the post-operation graphic and the completed graphic that satisfy the satisfactory graphic configuration conditions may move.
  • Satisfied graphic The graphic after the operation that meets the configuration conditions is a creature, and the completed graphic is a graphic in which the creatures are lined up in the supermarket. Either or both of the post-operation graphic and the completed graphic that satisfy the satisfactory graphic configuration conditions may move.
  • Satisfied graphic The graphic after operation that meets the configuration conditions is the graphic of the baby creature, and the completed graphic is the graphic of the creature in the adult state. Either or both of the post-operation graphic and the completed graphic that satisfy the satisfactory graphic configuration conditions may move.
  • Satisfied graphic The post-operation graphic that meets the configuration conditions is the graphic of the character appearing in the animation, and the completed graphic is the video graphic of the character's drawing procedure.
  • the graphic after operation that satisfies the configuration conditions is the graphic of one scene (may be virtual) of the character appearing in the animation, and the completed graphic is the graphic of another scene (may be virtual) of that character.
  • the post-operation graphic and the completed graphic that satisfy the satisfactory graphic configuration condition may be moving images of either or both.
  • Satisfied graphic The post-operation graphic that meets the configuration conditions is the graphic of the character appearing in the animation, and the completed graphic is the graphic of the scene between that character and another character that has already been completed.
  • the post-operation graphic and the completed graphic that satisfy the satisfactory graphic configuration condition may be moving images of either or both.
  • (10) Satisfied graphic The graphic after operation that meets the configuration conditions is the graphic of the character appearing in the animation, and the completed graphic is the graphic of the character who changed clothes.
  • the post-operation graphic and the completed graphic that satisfy the satisfactory graphic configuration condition may be moving images of either or both.
  • (11) Satisfied graphic The post-operation graphic that meets the configuration conditions is the graphic of the character appearing in the animation, and the completed graphic is the character singing, dancing, playing, conducting, running, walking.
  • the post-operation graphic and the completed graphic that satisfy the satisfactory graphic configuration condition may be moving images of either or both.
  • Satisfied graphic A graphic drawn with dots that allow the graphic to be visible after operation that satisfies the configuration conditions, and a graphic in which the completed graphic smoothly paints between the dots.
  • the post-operation graphic and the completed graphic that satisfy the satisfactory graphic configuration condition may be moving images of either or both.
  • Satisfied graphic A graphic in which the graphic is smoothly painted between dots after an operation that satisfies the configuration conditions, and a graphic drawn with visible dots in the completed graphic.
  • the post-operation graphic and the completed graphic that satisfy the satisfactory graphic configuration condition may be moving images of either or both.
  • Satisfied graphic The graphic after the operation that satisfies the constituent conditions is the graphic of the work of art placed in the tourist spot of the historic site, and the completed graphic is the graphic of the work and the background of the area where the work is located.
  • the post-operation graphic and the completed graphic that satisfy the satisfactory graphic configuration condition may be moving images of either or both.
  • Satisfied graphic The graphic after operation that meets the configuration conditions is the graphic of the dish, and the completed graphic is the graphic of the material.
  • the post-operation graphic and the completed graphic that satisfy the satisfactory graphic configuration condition may be moving images of either or both.
  • Satisfied graphic The graphic after operation that meets the configuration conditions is the graphic of the cooking material, and the completed graphic is the graphic of the cooking using that material.
  • the post-operation graphic and the completed graphic that satisfy the satisfactory graphic configuration condition may be moving images of either or both.
  • Satisfied graphic Post-operation graphic that satisfies the configuration conditions Kanji graphic, the completed graphic is a compound word graphic using the kanji.
  • the post-operation graphic and the completed graphic that satisfy the satisfactory graphic configuration condition may be moving images of either or both.
  • Satisfied graphic The graphic after operation that meets the configuration conditions is the graphic of the map, and the completed graphic is the graphic of the satellite photograph of the map.
  • the post-operation graphic and the completed graphic that satisfy the satisfactory graphic configuration condition may be moving images of either or both.
  • Satisfied graphic The graphic after operation that meets the configuration conditions is the graphic of the map, and the completed graphic is the graphic of the street view of the map.
  • the post-operation graphic and the completed graphic that satisfy the satisfactory graphic configuration condition may be moving images of either or both.
  • Satisfied graphic The graphic after operation that satisfies the configuration conditions is the graphic of the building, and the completed graphic is the graphic of the inside of the building. It may be possible to manipulate and move the viewpoint inside.
  • the post-operation graphic and the completed graphic, which are satisfactory graphics, may be shifted or both may move.
  • the post-operation graphic satisfying the satisfactory graphic configuration condition is a graphic without graphic enhancement processing, or is a post-operation graphic satisfying the satisfactory graphic configuration conditions (1) to (20) above and without graphic enhancement processing.
  • the finished graphics derived from these satisfying graphics are graphics with graphic enhancement processing.
  • the relationship between the satisfaction graphic, which is the post-operation graphic satisfying the satisfaction graphic configuration condition, and the completed graphic derived from the satisfaction graphic may be a combination of two or more of the above (1) to (21).
  • the completed graphic derived from the post-operation graphic determined to have configured the satisfied graphic according to the last satisfied graphic configuration condition is the only completed graphic, and the satisfied graphic is configured according to the satisfied graphic configuration condition before that.
  • the graphic derived from the post-operation graphic that is said to have been performed shall not be regarded as the completed graphic.
  • the 3D graphic has a part of the outline of the 2D graphic as a part or all of the outline of the surface when viewed from a certain surface.
  • the "contour” refers to the entire line that creates a closed surface. Further, it is judged that the contours are the same by giving a width to the drawing method of the line. From drawing a line, draw with a thick line, draw with a thin line, draw with a blurred line, draw with a non-blurred line, a shining line, a non-shining line, a line drawn with a specific color, And so on.
  • the match can have a range. That is, the contour line of the satisfied graphic and the contour line when viewed from the front from the surface of the completed graphic may be swayed within a predetermined range from the center of the contour line of the satisfied graphic.
  • the predetermined range is about 10% or less of the maximum width of the surface surrounded by the contour line.
  • the completed graphic may be output with movement.
  • Those having the property of moving include people, animals, moving objects (automobiles, ships, airplanes, etc.), objects having moving parts (robots, pistols, water wheels, windmills, rivers, waves, landscapes swaying in the wind) and the like. These will surprise the player and give them a greater sense of accomplishment in completing the game.
  • the partial dot set composed of all dots or a plurality of dots of the 3D graphic viewed from the front from a certain surface the partial dot set composed of all dots or a plurality of dots of the 2D satisfaction graphic. is there.
  • a different shape is, for example, a completed puzzle created with pieces having a certain thickness, a shape in which the thickness of the graphic after operation is increased, or the completed graphic moves (sways, moves around, part moves, runs away, etc.) ), Color discoloration (for example, chameleon or some kind of octopus (Hyomondako)), gradation expression of basic colors and color connections, shadows, when the graphic becomes 3D, and the graphic is multiple When it has a three-dimensional part, it refers to a change such as (shadowing the completed graphic itself) created by the three-dimensional part.
  • the completed graphic derived from the graphic can be animated and grown, or the grown graphic can be configured to start moving.
  • the animation of the animation can be moved or music can be newly played.
  • the action may be configured to move by the operation of the player.
  • the difference in the graphic configuration information between the "post-operation graphic satisfying the satisfactory graphic configuration condition" and the "completed graphic” is as follows, for example.
  • the latter has a larger number of node data used for composing graphics in a computer than the former.
  • the latter has more lines between the nodes used to compose the graphic in the computer than the former.
  • the latter has more polygons used to compose graphics in a computer than the former.
  • the latter has more colors used to compose graphics in a computer than the former.
  • the latter has more functions (for animating, for sound output, for changing colors) used to compose graphics in a computer than the former.
  • the latter has more variables (for animating, for sound output, for changing colors) used to compose graphics in a computer than the former.
  • the latter has more information than the former to compose graphics in a computer.
  • the latter has more status information used to compose graphics in a computer than the former.
  • the latter has more flags (information indicating the status) used to configure graphics in a computer than the former.
  • the latter has more layers used to compose graphics in a computer than the former. (11) The latter spends more time composing graphics on a computer than the former.
  • Interfaces for operation are built into touch panels, mice, arrow keys, keyboard keys, operation pads, cursors, gyro sensors built into smartphones, magnetic sensors built into smartphones, smartphones, etc.
  • Signals from other electronic devices such as acceleration sensors, sound from microphones, images and videos from imaging units, and smartwatches worn on the body (eg operations on smartwatches, body data sensed by smartwatches: It is performed by any one or more of heart rate, body temperature, blood pressure, stride length, number of steps, number of blinks), volume operation of the earphone, and operation of the earphone for the music player.
  • the state of being operable does not necessarily have to be immediately after the transition from the graphic to the completed graphic after satisfying the satisfactory graphic configuration condition, and the completed graphic can be operated after moving to a scene completely different from the transition scene. It includes the state of.
  • FIG. 15 is an example of the completed graphic output to the display (1500) of the graphic game device by the completed graphic output unit. It may be configured so that the hands and feet of this graphic can be operated.
  • ⁇ Embodiment 1 Completed graphic output unit Puzzle completed graphic output unit>
  • the "puzzle completion graphic output unit” is derived from the post-operation graphic and the origin of the post-operation graphic. Is different, and outputs the completed graphic which is the post-operation graphic including the invisible area as the visible area in the post-operation graphic of the origin.
  • the "puzzle completed graphic output unit” outputs a graphic different from the graphic composed of the post-operation graphic created by operating the graphic piece.
  • a graphic piece of a 2D graphic is operated to become a graphic after the operation of the 2D graphic, but the dimension is changed and the graphic is output as a 3D graphic.
  • Coloring book completed graphic output unit Coloring book completed graphic output unit>
  • the "coloring book completion graphic output unit” is derived from the post-operation graphic and the origin of the post-operation graphic. Is different, and outputs the completed graphic which is the post-operation graphic including the invisible area as the visible area in the post-operation graphic of the origin.
  • the "Coloring book completed graphic output unit” outputs a graphic different from the post-operation graphic after the color scheme is completed. For example, it is conceivable to output the graphic after the operation of the 2D graphic as the completed graphic of the 3D graphic.
  • the graphic after the operation in which only the color scheme is performed is output as a completed graphic with a pattern such as a dot, stripe, or character's face.
  • a pattern such as a dot, stripe, or character's face.
  • Graphic operation reception unit Viewpoint movement operation reception means> Further, the graphic operation reception unit may be configured to have the viewpoint movement operation reception means, and the puzzle graphic operation reception unit may be configured to have the puzzle movement operation reception means, and the coloring book graphic operation reception unit may be provided. Can be configured to have a coloring book viewpoint movement operation receiving means.
  • FIG. 16 shows a state in which the screen display of an object is changed by the viewpoint movement operation receiving means.
  • the object (1601) in the initial state is viewed from the direction of a, it is displayed on the display as shown by reference numeral 1602 in FIG.
  • the object in the initial state is viewed from the direction b, it is displayed on the display as shown by reference numeral 1603 in FIG.
  • 3D graphic puzzles 3D graphic puzzles, 4D graphic puzzles (time-changing 3D puzzles)
  • 5D graphic puzzles 4D graphic puzzles change according to the puzzle placement position (on 2D coordinates)
  • 6D graphic puzzles This is convenient when the 4D graphic puzzle changes according to the puzzle placement position (on 3D coordinates) ⁇ ).
  • the completed graphic output unit may be configured to have an effect graphic output means
  • the puzzle completed graphic output unit may be configured to have a puzzle effect graphic output means
  • the coloring book completed graphic output unit may be provided.
  • the "effect graphic output means” outputs the effect graphic that is output before the completed graphic, which is the graphic after the operation, is output and is erased before the completed graphic is output.
  • the effect graphic is a graphic in which a completed graphic derived from the post-operation graphic and the post-operation graphic and different from the post-operation graphic fluctuates so as to be different from the derived post-operation graphic.
  • a graphic created by 2D graphic is a graphic expressing the operation of the process of changing the dimension to 3D graphic, or a graphic composed of 3D graphic having a certain thickness is changed to a graphic having further thickness.
  • FIGS. 17a to 17d exemplify the display (1700) screen transition of the graphic game device of the effect graphic output by the effect graphic output means and the completed graphic output by the satisfaction graphic output unit.
  • FIG. 17a is a graphic of a cottage and a man who have completed the combination of graphics and are satisfied with the graphic.
  • FIG. 17b shadows are displayed in a light tone around the cottage, and it can be seen that the cottage and the male graphic are changed to a three-dimensional representation in 2D space (effect graphic).
  • FIG. 17c the completed graphic is output.
  • the completed graphic expresses that the graphic has depth, and the display angle of the graphic itself is different.
  • the completed graphic may be configured so that the viewpoint can be moved as shown in FIG. 17d by operating the display.
  • Graphic operation reception unit Changing means> Further, the graphic operation reception unit may be configured to have a changing means for changing the graphic due to the reception of the graphic operation, and the puzzle graphic operation reception unit may be configured to have the puzzle graphic piece changing means. It is possible, and the coloring graphic operation reception unit can be configured to have a coloring / erasing object coloring changing means.
  • the "change means" changes the graphic design on the screen.
  • Changing Means Puzzle Graphic Piece Changing Means>
  • "Puzzle graphic piece changing means” changes the design of the graphic piece on the screen.
  • An example of a change that occurs on the screen is to change the display of a graphic piece to indicate that the condition is likely to be met when the graphic piece soon meets the satisfactory graphic configuration condition. ..
  • the method of change is to illuminate the outer circumference of the graphic, illuminate the entire graphic, change the color of the outer circumference of the graphic, change the color of the entire graphic, the graphic game terminal vibrates, and the sound is output from the graphic game terminal.
  • the brightness of the screen of the graphic game terminal changes, characters are displayed on the display interface of the graphic game terminal, and the like.
  • the shape of the graphic piece may be changed.
  • the graphic piece used in the puzzle has a shape that does not actually fit the base graphic at the initial screen position, but the player can transform it and correct it to the correct shape. In this case, if the correct graphic piece is not selected, it can be configured so that it cannot be modified.
  • the method of change is to illuminate the outer circumference of the object, illuminate the entire object, change the color of the outer circumference of the object, change the color of the entire object, the graphic game terminal vibrates, and the sound is output from the graphic game terminal.
  • the brightness of the screen of the graphic game terminal changes, characters are displayed on the display interface of the graphic game terminal, and the like.
  • the graphic operation reception unit may be configured to have a graphic output means during operation
  • the puzzle graphic operation reception unit may be configured to have a graphic output means during puzzle operation
  • the coloring book graphic operation reception unit may be provided.
  • the unit can be configured to have a graphic output means during the coloring operation.
  • the "in-operation graphic output means” sets the graphic being operated by the operation reception unit as the in-operation graphic which is different from the graphic before the operation.
  • the graphic during operation is a graphic that is different from the graphic before operation by receiving the operation.
  • 18a and 18b are display display examples (1800).
  • the graphic (1801) before the operation is enlarged to the graphic (1802) of the size that should be when it is placed in the actual satisfaction graphic (1803 ⁇ 1804). This requires skill in selecting graphic pieces and allows the player to feel the improvement of the game.
  • the graphic during operation is different from the graphic before operation, which gives a hint as to where to place the graphic, and even those who are unfamiliar with the game can enjoy it. Furthermore, the visual changes in color and size give the game player a stimulus other than simply moving the graphic and placing it in the appropriate place, which can enhance the entertainment of the game. ..
  • ⁇ Embodiment 1 Other Configuration 8 Graphic Output Means During Operation: Graphic Output Means During Coloring Book Operation>
  • the "graphic output means during coloring operation” outputs the graphic of the coloring / erasing object during operation different from that before the operation.
  • the selected coloring / erasing object may be displayed larger than the selected object, or the selected coloring / erasing object may be changed to the selected color or pattern and displayed. Be done.
  • 18c and d are display display examples (1800).
  • the coloring / erasing object (1805) is changed to the selected pattern (1806). Since the player can always check which color is selected, it is possible to prevent operation mistakes and selection mistakes.
  • FIG. 3 is a diagram showing a state in which a graphic game program for operating a graphic game device as a puzzle game device according to the first embodiment and information can be arranged on a computer as hardware to execute a graphic game. is there.
  • the present invention basically relates to general-purpose computers (personal computers, computers on smartphones and mobile terminals, computers on tablet terminals, computers on portable game machines, smart watches linked thereto, VR viewers, and other mobile devices. It can be composed of devices), programs, and various devices.
  • the operation of the computer is basically to read the programs and information (data, etc.) recorded in the non-volatile memory into the main memory (main memory), expand them, and process them with the main memory (main memory), the CPU, and various devices. Take the form of executing.
  • Communication with the device is via an interface connected to a bus line (which may include an external bus line), a north bridge chipset, a south bridge chipset, or a chipset that integrates a north bridge chipset and a south bridge chipset. Will be done.
  • the interface may include a display interface, a touch panel, a mouse, a keyboard, a communication buffer, and the like.
  • the graphic game device as the first puzzle game device is a "puzzle initial graphic display program” that displays an initial graphic which is a graphic in the initial state on the screen, and a graphic on the screen from the user.
  • "Puzzle graphic operation reception program” that accepts operations for
  • "Puzzle operation post-graphic output program” that uses the graphics on the screen as post-operation graphics according to the received operations
  • "Puzzle operation post-graphics” that retains the post-operation graphics.
  • “Puzzle satisfaction graphic configuration condition” that retains the "retention program” and the satisfaction graphic configuration condition used to determine whether the satisfaction graphic is configured, which is a graphic that satisfies a predetermined condition for determining the retained post-operation graphic.
  • “Puzzle Satisfaction Judgment Program” that determines whether the retained graphic has configured the satisfaction graphic using the satisfaction graphic configuration condition held in the retention step, and the judgment in the puzzle satisfaction judgment step.
  • "Puzzle completed graphic output” that outputs a completed graphic that is derived from the post-operation graphic and can be a post-operation graphic different from the original post-operation graphic when the result is a judgment result that the post-operation graphic is a satisfactory graphic.
  • a "program”, a “puzzle graphic piece movement subprogram” that moves a graphic piece that is a graphic on the screen, and a graphic that is composed of a predetermined arrangement without overlapping multiple graphic pieces due to the movement of the graphic piece.
  • "Judgment subprograms” are held, and these programs are read into the main memory (main memory) and expanded based on the execution instruction of the program, which is the start instruction of the game program, and the operation start instruction of each step is performed. These programs are executed based on.
  • the initial graphic information constituting the program
  • the operation information the graphic piece movement information
  • the graphic after the operation (“information constituting the”: in the drawing, “” is omitted. The same applies hereinafter.
  • this computer is configured so that non-volatile memory, main memory (main memory), CPU, and interfaces (for example, display, touch panel, mouse, keyboard, communication, etc.) are connected to the bus line so that they can communicate with each other.
  • a terminal such as a smartphone
  • the game program and various information necessary for executing the game program are stored in the main memory (ROM). It is read into (main memory), expanded, the game can be executed, then executed, and when the end command of the game is also issued to the operating system, it is recorded in the game turn and held in the main memory (main memory).
  • the new information is written to the ROM, the game ends, and the game is erased from the main memory (main memory).
  • the devices required for the game are checked by the BIOS. And if the check is successful, it boots the operating system and boots the device driver accordingly.
  • the device mentioned here is as described in "Prerequisite part and operation part”. The matters described in this paragraph shall be the same when executing the program throughout the specification.
  • the function of the puzzle satisfaction graphic configuration condition holding unit is executed, the "puzzle satisfaction judgment program” recorded in the memory. Is read into the main memory and expanded, so that the function of the puzzle satisfaction judgment unit is executed.
  • the function of the puzzle judgment means is executed.
  • the function of the puzzle completion graphic output unit is executed by reading and expanding the "puzzle completion graphic output program" recorded in the memory into the main memory.
  • FIG. 6 is a diagram showing a state in which a graphic game program for operating a graphic game device as a painting game device according to the first embodiment and information can be arranged on a computer as hardware to execute a graphic game. is there. The points in common with the puzzle game device will not be described.
  • the graphic game device as the first painting game device is a "painting initial graphic display program” that displays the initial graphic which is the graphic in the initial state on the screen, and the graphic on the screen from the user.
  • the "painting graphic operation reception program” that accepts operations for, and the “coloring / erasing object painting movement” that moves the coloring / erasing object to color or erase the base graphic showing the frame of the painting on the screen.
  • the "subprogram”, the "graphic output program after the painting operation” that makes the graphic on the screen the graphic after the operation according to the received operation, and the “graphic holding program after the painting operation” that holds the graphic after the operation are retained.
  • a "painting satisfaction graphic configuration condition holding program” that holds a satisfaction graphic configuration condition used to determine whether a satisfaction graphic is configured, which is a graphic that satisfies a predetermined condition for determining a graphic after an operation, is retained. After the operation, the graphic is held in the holding step.
  • the "painting satisfaction judgment program” that judges whether the satisfied graphic is configured using the satisfied graphic configuration condition and the predetermined one that multiple graphic pieces do not overlap due to the movement of the graphic piece. Satisfaction that is a graphic composed of the arrangement of, or / and satisfaction that a plurality of graphic pieces are overlapped at least in part due to the movement of the graphic piece and are composed of a predetermined arrangement.
  • the "painting judgment subprogram” that judges whether the graphic is configured and the judgment result in the painting satisfaction judgment step is the judgment result that the post-operation graphic is a satisfactory graphic, it is derived from the post-operation graphic.
  • a "painting completed graphic output program” that outputs a completed graphic that can be a post-operation graphic different from the original post-operation graphic is retained, and these are based on the program execution command that is the start command of the game program.
  • the programs are read into the main memory (main memory), expanded, and these programs are executed based on the operation start instruction of each step.
  • the initial graphic (information constituting the program), the operation information, the graphic piece movement information, and the graphic after the operation (“information constituting the”: in the drawing, “” is omitted.
  • Etc. are held in the non-volatile memory, read and expanded in the main memory (main memory), and referred to and used when executing a series of programs.
  • the "Coloring book satisfaction judgment program” recorded in the memory executes the function of the coloring book satisfaction graphic configuration condition holding unit by reading and expanding the "Coloring book satisfaction graphic configuration condition holding program” recorded in the main memory. Is read into the main memory and expanded to execute the function of the coloring book satisfaction judgment unit.
  • the function of the coloring book judgment means is executed.
  • the function of the coloring book completion graphic output unit is executed by reading and expanding the "coloring book completion graphic output program" recorded in the memory into the main memory.
  • a "puzzle viewpoint movement operation reception subprogram" that moves the viewpoint for viewing the graphic in the 3D screen may be held.
  • the viewpoint movement operation information is further held as data.
  • a "coloring picture viewpoint movement operation reception subprogram" that moves the viewpoint for viewing the graphic in the 3D screen may be held.
  • the viewpoint movement operation information is further held as data.
  • the output is started after the operation graphic that satisfies the satisfactory graphic configuration condition is output, and is erased before the completed graphic which is the operation graphic is output.
  • a "puzzle effect graphic output subprogram" that outputs a graphic) that appears during the transition may be retained.
  • the effect graphic (information constituting the data) is further retained as the data.
  • a "puzzle graphic piece change subprogram" for changing the graphic design on the screen may be held. Graphic piece change information is further retained as data. By reading and expanding the "puzzle graphic piece change subprogram" recorded in the memory into the main memory, the function of the puzzle graphic piece changing means is executed.
  • the graphic game recording medium is a program for executing the graphic game program of the first embodiment and a medium for recording various information referred to when the program is executed.
  • the recording medium is typically a hard disk, main memory, magnetic tape, DVD device, etc. in the case of a server, and a ROM, micro card, SD card, micro SD card, RAM in the case of a terminal such as a smartphone. (Main memory (main memory)), mini hard disk, etc.
  • terminals such as dedicated game machines, DVD ROM, rewritable DVD, ROM, micro card (flash memory), SD card (flash memory), micro SD card (flash memory), RAM (main memory (main memory)), Mini hard disk, storage area on the cloud, etc.
  • the purpose of recording on the server can be roughly divided into two types: downloading the game program to the terminal and providing the game program to the terminal by communication from the server (ASP).
  • the recording on the recording medium on the server does not necessarily have to be entirely recorded on only one server, and may be in a form of distributed recording. Recording in the cloud also corresponds to the implementation of this recording medium invention.
  • the game may be advanced in collaboration with the program recorded on the recording medium on the server and the program recorded on the recording medium of the terminal.
  • the advantage of running the game by running the program recorded on the recording medium of the terminal independently is that the program can be executed regardless of the network connection. For example, when the game is executed while riding on a moving object, there is an advantage that the game can be continued even if the communication environment deteriorates and the communication is interrupted.
  • FIG. 4 is a diagram showing an example of a processing flow of a graphic game program for the puzzle game of the first embodiment.
  • the graphic game system first executes a puzzle game program activation request presence / absence determination step (0401) for determining whether or not there is a game program activation request.
  • a puzzle game program activation request presence / absence determination step (0401) for determining whether or not there is a game program activation request.
  • main memory main memory
  • the game program start completion determination step (0403) is executed.
  • the puzzle task determination step (0404) for determining the task to be played by the player is executed.
  • the puzzle initial graphic display step (0405) for outputting the initial graphic corresponding to the task to the graphic game device is executed.
  • the puzzle graphic operation reception step (0406) for accepting the operation is executed.
  • the puzzle graphic piece movement sub-step (0407) for operating and moving the graphic piece is executed.
  • the puzzle graphic operation completion determination step (0408) for determining whether the operation being accepted is completed is executed.
  • the post-puzzle graphic output step (0409) for outputting the post-operation graphic is executed.
  • the puzzle post-operation graphic recording step (0410) of recording to save the output state of the post-operation graphic is executed.
  • the puzzle satisfaction graphic configuration condition matching presence / absence determination step (0411) for determining whether the post-operation graphic recorded for storage matches the satisfaction graphic configuration condition is executed.
  • the puzzle determination substep (0412) for determining the arrangement position of the graphic pieces including the overlap is executed. If the satisfaction graphic configuration condition is not met, the process returns to the puzzle graphic operation reception step (0406) so that the graphic operation is performed until the satisfaction graphic configuration condition is met.
  • the puzzle completion graphic output step (0413) for outputting the completed graphic which is the post-operation graphic is executed.
  • the puzzle task completion determination step (0414) for determining whether the task given by the initially determined task has been completed is executed. If the completion is not recognized, the process returns to the puzzle initial graphic display step (0405) in which the remaining initial graphics are displayed to solve the remaining problems. If completion is confirmed, the puzzle game program end determination step (0415) for determining whether to end the game program is executed. If the game program is not terminated, the process returns to the puzzle task determination step (0404) in order to determine the next task and output the initial graphic. When the game ends, a series of puzzle game programs ends.
  • FIG. 7 is a diagram showing an example of a processing flow of a graphic game program for the coloring book game of the first embodiment.
  • the graphic game system first executes a coloring book game program activation request presence / absence determination step (0701) for determining whether or not there is a game program activation request.
  • a coloring book game program activation request presence / absence determination step (0701) for determining whether or not there is a game program activation request.
  • main memory main memory
  • the game program start completion determination step (0703) is executed.
  • the coloring task determination step (0704) for determining the task to be played by the player is executed.
  • the coloring book initial graphic display step (0705) for outputting the initial graphic corresponding to the task to the graphic game device is executed.
  • the coloring graphic operation reception step (0706) for accepting the operation is executed.
  • the coloring / erasing object coloring / erasing object painting movement sub-step (0707) for moving the object for coloring / erasing the base graphic is executed.
  • the coloring book graphic operation completion determination step (0708) for determining whether the operation being accepted is completed is executed.
  • the post-coloring operation graphic output step (0709) for outputting the post-operation graphic is executed.
  • the coloring post-operation graphic recording step (0710) of recording to save the output state of the post-operation graphic is executed.
  • a step (0711) for determining whether or not the post-operation graphic recorded for storage matches the satisfaction graphic configuration condition is executed.
  • the coloring book determination sub-step (0712) for determining the arrangement position of the graphic pieces including the overlap is executed.
  • the process returns to the coloring book graphic operation reception step (0706) so as to perform the graphic operation until the satisfaction graphic configuration condition is met.
  • the coloring book completion graphic output step (0713) for outputting the completed graphic which is the graphic after the operation is executed.
  • the coloring book task completion determination step (0714) for determining whether the task given by the initially determined task has been completed is executed. If the completion is not recognized, the process returns to the coloring book initial graphic display step (0705) for displaying the remaining initial graphics in order to solve the remaining problems. If the completion is confirmed, the coloring book game program end determination step (0715) for determining whether to end the game program is executed. If the game program is not terminated, the process returns to the coloring task determination step (0704) in order to determine the next task and output the initial graphic. When the game is terminated, a series of coloring game programs are terminated.
  • the puzzle viewpoint movement operation reception substep for accepting the viewpoint movement operation for viewing the graphic in the 3D screen may be executed.
  • the coloring book viewpoint movement operation reception substep for accepting the viewpoint movement operation for viewing the graphic in the 3D screen may be executed.
  • Example 1 Flow of other processing 3>
  • the output is started after the operation graphic that satisfies the satisfactory graphic configuration condition is output, and is erased before the completed graphic that is the operation graphic is output. It may be configured to perform a puzzle effect graphic output substep to output the graphic) that appears during the graphic transition.
  • Example 1 Flow of other processing 4>
  • the output is started after the operation graphic that satisfies the satisfactory graphic configuration condition is output, and is erased before the completion graphic that is the operation graphic is output. It may be configured to perform a coloring effect graphic output substep to output the graphic) that appears during the graphic transition.
  • Inventions in other embodiments include a graphic game program already described, a recording medium on which the graphic game program is recorded, a device composed of the graphic game program or mechanically configured together with the program, and a method of operating the device.
  • the invention and the basic configuration are the same, the invention having a characteristic additional configuration will be described.
  • the invention in another embodiment has a configuration in which an initial graphic is generated from a seed graphic by using a graphic transformation function in addition to the feature described in the first embodiment.
  • the graphic game program described in the other embodiment (a program having an additional seed graphic acquisition step, a graphic transformation function acquisition step, and an initial graphic generation step in addition to the processing step of the described program) is provided from the memory.
  • a graphic game device that is started by reading and executing it in the CPU is configured. This device includes an initial graphic display unit, a graphic operation reception unit, a post-operation graphic output unit, a post-operation graphic holding unit, a satisfying graphic configuration condition holding unit, a satisfaction judgment unit, a completed graphic output unit, a seed graphic acquisition unit, and a graphic. It consists of a transformation function acquisition unit and an initial graphic generation unit.
  • This graphic game device may be configured by one terminal, may be configured by one terminal and a graphic game server device (including a plurality of cases), or may be composed of only a graphic game server device (including a plurality of cases). In this case, on the terminal side, a web page or the like output by the graphic game server device may be viewed on a browser to play a game.) Further, other terminals may be added to these to form a device. In the other embodiments, the description of the configuration common to the other embodiments will be omitted, and only the configurations characteristic of the other embodiments will be described.
  • the "seed graphic acquisition unit” acquires a seed graphic which is a graphic that serves as a seed for the initial graphic (in the case of a puzzle game, both in the case of a coloring book game).
  • the seed graphic is a graphic that is the basis for generating an initial graphic (in the case of a puzzle game, it may include both in the case of a coloring game).
  • the seed graphic may be a graphic that matches the finished graphic or may be a graphic that matches the satisfied graphic.
  • a graphic type is a type of data that a computer can display on a display. Basically, it is direct or indirect control data of each pixel constituting the display screen of the liquid crystal display or the organic EL display.
  • this data may be data that generates a 2D graphic, data that generates a 3D graphic, or data that constitutes a moving image. It may be data generated by CAD or an illustration generation application, may be data generated by a camera or a movie, or may be image or video data imported from a broadcast program, DVD, or the like.
  • Graphic transformation function acquisition unit acquires a graphic transformation function that transforms the acquired seed graphic. This is a transformation function for transforming the shape of the seed graphic into the shape of the initial graphic.
  • the seed graphic is a 3D graphic
  • the projected graphic in which the graphic on one side with the 3D graphic on the plane side is projected onto the plane by the parallel rays falling from the normal direction with respect to the plane from either direction is actually satisfactory.
  • This corresponds to a post-operation graphic that satisfies the graphic configuration conditions, and a function that generates an initial graphic by transforming the post-operation graphic with a predetermined function.
  • it is a function that generates a base graphic from a graphic after an operation that satisfies the satisfactory graphic configuration condition, or further divides it to generate a graphic piece that constitutes an initial graphic.
  • it is a function such as generating a base graphic that serves as a frame for a coloring book from a graphic after an operation that satisfies the satisfactory graphic configuration condition.
  • a plurality of transformation functions can be configured to be held in one terminal. By selecting such a transformation function according to the player's preference and giving it a seed graphic selected by the player, the player can create his / her favorite game.
  • the terminal can be configured to have a transformation function acquisition unit and a seed graphic acquisition unit so that the transformation function can be acquired from the transformation function server and the seed graphic can be acquired from the seed graphic server. Furthermore, it has a transformation function transmitter and a transformation function expression receiver for exchanging and passing transformation functions with other terminals, and the same thing is done with seed graphics and the initial generation generated using this.
  • the graphics may be configured to be handed over or exchanged. This may be configured so that terminals can be directly exchanged with each other, or may be configured to be exchanged via an exchange server. Further, it may be configured so that one of them can transfer or transfer electronic money to the other at the time of delivery or exchange of these.
  • the "initial graphic generation unit” transforms the seed graphic with the acquired seed graphic and the acquired graphic transformation function to generate the initial graphic.
  • the initial graphic is generated by transforming the seed graphic into the state required as the initial graphic. Since the player is free to generate the initial graphic to create the graphic game, the original graphic game is generated as many as the number of satisfied graphics and / and the completed graphic composed of the initial graphic generated by the player. become.
  • a graphic game program for operating a graphic game device and a state in which information can be arranged on a computer as hardware to execute a graphic game in another embodiment will be described.
  • the basic hardware configuration is the same as that of the first embodiment.
  • a "seed graphic acquisition program” that acquires a seed graphic that is a graphic that is a seed of an initial graphic
  • a "graphic transformation function that transforms the acquired seed graphic” The "graphic transformation function acquisition program” and the "initial graphic generation program” that transforms the seed graphic with the acquired seed graphic and the acquired graphic transformation function to generate the initial graphic are retained, and a series of programs are executed.
  • these programs are read into the main memory (main memory), expanded, and these programs are executed based on the operation start instruction.
  • data as information characteristic of other embodiments, a seed graphic (information constituting) and a graphic transformation function are held in the non-volatile memory, read and expanded in the main memory (main memory), and a series of data. It is referred to and used when executing the program.
  • the function of the seed graphic acquisition unit is executed by reading and expanding the "seed graphic acquisition program" recorded in the memory into the main memory.
  • the function of the graphic transformation function acquisition unit is executed.
  • the function of the initial graphic generation unit is executed.
  • the graphic game recording medium is a program for executing the graphic game program of another embodiment and a medium for recording various information referred to when the program is executed.
  • This recording medium is a recording medium that can be read by a computer's recording medium processing function (USB processing device, DVD processing device, etc.), and the program recorded on this recording medium is described so that it can be read and executed by the computer.
  • the recording medium is typically a hard disk, main memory, magnetic tape, DVD device, etc. in the case of a server, and a ROM, micro card, SD card, micro SD card, RAM in the case of a terminal such as a smartphone. (Main memory (main memory)), mini hard disk, etc.
  • the purpose of recording on the server can be roughly divided into two types: downloading the game program to the terminal and providing the game program to the terminal by communication from the server (ASP). Further, the recording on the recording medium on the server does not necessarily have to be entirely recorded on only one server, and may be in a form of distributed recording. Recording in the cloud also corresponds to the implementation of this recording medium invention.
  • the game may be advanced in collaboration with the program recorded on the recording medium on the server and the program recorded on the recording medium of the terminal.
  • the advantage of running the game by running the program recorded on the recording medium of the terminal independently is that the program can be executed regardless of the network connection. For example, when the game is executed while riding on a moving object, there is an advantage that the game can be continued even if the communication environment deteriorates and the communication is interrupted.
  • ⁇ Other embodiment processing flow> The processing flow of the initial graphic generation process will be described. First, the seed graphic acquisition step of acquiring the seed graphic is executed. Next, a graphic transformation function acquisition step for transforming the graphic into the initial graphic is executed. The initial graphic generation step of generating the initial graphic from the acquired seed graphic and the acquired graphic transformation function is processed. Since the operation method of the graphic game using the generated initial graphic has already been described in the first embodiment, the description thereof will be omitted in the other embodiments.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

Il existe de nombreux jeux qui se déroulent grâce au fonctionnement de graphismes, et il existe de nombreux jeux dans lesquels un graphisme final, qui est l'objectif final, est approché pendant le déroulement du jeu ; de plus, il existe de nombreux jeux monotones dans lesquels, bien qu'il y ait une sensation d'accomplissement lorsque l'objectif final est atteint, il n'y a pas de surprise. Par conséquent, il existe une demande d'offre d'un jeu surprenant qui présente une valeur de divertissement élevée de telle sorte que l'objectif final du jeu reste inconnu jusqu'à la fin. Lorsque ce programme de jeu graphique est utilisé, il est possible de faire apparaître sur l'écran un graphisme qui est dérivé d'un graphisme satisfaisant une condition prescrite par répétition d'une opération graphique de nombreuses fois, mais qui diffère du graphisme mentionné ci-dessus, de telle sorte qu'en plus d'une sensation d'accomplissement, une surprise peut être offerte au joueur. Par conséquent, l'effet est obtenu est d'empêcher le joueur de s'ennuyer pendant le jeu, et la valeur de divertissement du jeu est augmentée sans rendre le fonctionnement du jeu trop difficile à comprendre.
PCT/JP2019/025488 2019-06-26 2019-06-26 Programme de jeu graphique WO2020261454A1 (fr)

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Citations (3)

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US20130079079A1 (en) * 2011-09-21 2013-03-28 David Bouchard Digital jigsaw puzzle game for mobile device platforms
JP2013255714A (ja) * 2012-06-13 2013-12-26 Tenyo Co Ltd ジグソーパズル画像の処理方法、及び処理装置

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JP2008059540A (ja) * 2006-08-30 2008-03-13 Ertain Corp コンピュータを用いた塗り絵装置
US20130079079A1 (en) * 2011-09-21 2013-03-28 David Bouchard Digital jigsaw puzzle game for mobile device platforms
JP2013255714A (ja) * 2012-06-13 2013-12-26 Tenyo Co Ltd ジグソーパズル画像の処理方法、及び処理装置

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