WO2020259402A1 - Method and device for image processing, terminal device, medium, and wearable system - Google Patents

Method and device for image processing, terminal device, medium, and wearable system Download PDF

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Publication number
WO2020259402A1
WO2020259402A1 PCT/CN2020/097056 CN2020097056W WO2020259402A1 WO 2020259402 A1 WO2020259402 A1 WO 2020259402A1 CN 2020097056 W CN2020097056 W CN 2020097056W WO 2020259402 A1 WO2020259402 A1 WO 2020259402A1
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WIPO (PCT)
Prior art keywords
resolution
range
angular velocity
image
linear velocity
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PCT/CN2020/097056
Other languages
French (fr)
Chinese (zh)
Inventor
李文宇
张�浩
陈丽莉
苗京花
孙玉坤
王雪丰
鄢名扬
李治富
Original Assignee
京东方科技集团股份有限公司
北京京东方光电科技有限公司
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Publication of WO2020259402A1 publication Critical patent/WO2020259402A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T15/003D [Three Dimensional] image rendering
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N13/00Stereoscopic video systems; Multi-view video systems; Details thereof
    • H04N13/10Processing, recording or transmission of stereoscopic or multi-view image signals
    • H04N13/106Processing image signals
    • H04N13/122Improving the 3D impression of stereoscopic images by modifying image signal contents, e.g. by filtering or adding monoscopic depth cues
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/23Processing of content or additional data; Elementary server operations; Server middleware
    • H04N21/234Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs
    • H04N21/2343Processing of video elementary streams, e.g. splicing of video streams or manipulating encoded video stream scene graphs involving reformatting operations of video signals for distribution or compliance with end-user requests or end-user device requirements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/80Generation or processing of content or additional data by content creator independently of the distribution process; Content per se
    • H04N21/81Monomedia components thereof
    • H04N21/816Monomedia components thereof involving special video data, e.g 3D video
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images

Definitions

  • the present disclosure relates to the field of display technology, and in particular to an image processing method, device, terminal device, medium, and wearable system.
  • VR Virtual Reality
  • AR Augmented Reality
  • a VR device Take a VR device as an example.
  • a VR device needs to correspond to a computer, and the image rendering of VR applications (such as VR games) is realized through the computer's graphics card.
  • the embodiments of the present disclosure provide an image processing method, device, terminal device, medium, and wearable system.
  • an embodiment of the present disclosure provides an image processing method, and the image processing method includes:
  • the rendered image is output to the wearable device.
  • the determining the resolution of the image to be rendered according to the motion speed includes:
  • the resolution corresponding to the first motion speed range is determined.
  • the movement speed includes at least one of an angular velocity and a linear velocity.
  • the determining the resolution corresponding to the first movement speed range based on the corresponding relationship between the movement speed range and the resolution includes:
  • the first angular velocity range is one of at least two preset angular velocity ranges
  • the first linear velocity range is one of at least two preset linear velocity ranges.
  • the preset angular velocity range is two, and the preset linear velocity range is two;
  • the smaller angular velocity range in the preset angular velocity range and the smaller linear velocity range in the preset linear velocity range correspond to the same resolution
  • the resolution corresponding to the larger angular velocity range in the preset angular velocity range and the larger linear velocity range in the preset linear velocity range is the same.
  • the method further includes:
  • the corresponding relationship between the motion speed range and the resolution is obtained.
  • an image processing device which includes:
  • the obtaining module is configured to obtain the movement speed of the wearable device
  • the first determining module is configured to determine the resolution of the image to be rendered according to the motion speed, where the resolution is negatively related to the motion speed;
  • a rendering module configured to perform image rendering using the resolution
  • the output module is configured to output the rendered image to the wearable device.
  • the first determining module includes:
  • a first determining sub-module configured to determine a first motion speed range in which the motion speed is located, the first motion speed range being one of at least two preset motion speed ranges;
  • the second determining submodule is configured to determine the resolution corresponding to the first motion speed range based on the corresponding relationship between the motion speed range and the resolution.
  • the movement speed includes at least one of an angular velocity and a linear velocity.
  • the determining the resolution corresponding to the first movement speed range based on the corresponding relationship between the movement speed range and the resolution includes:
  • the first angular velocity range is one of at least two preset angular velocity ranges
  • the first linear velocity range is one of at least two preset linear velocity ranges
  • the preset angular velocity range is two, and the preset linear velocity range is two;
  • the smaller angular velocity range in the preset angular velocity range and the smaller linear velocity range in the preset linear velocity range correspond to the same resolution
  • the resolution corresponding to the larger angular velocity range in the preset angular velocity range and the larger linear velocity range in the preset linear velocity range is the same.
  • the device further includes:
  • the second determining module is configured to use a plurality of different resolutions to perform image rendering; respectively determine the frame rate range of the screen when each of the multiple different resolutions is used for image rendering; Frame rate ranges corresponding to multiple different resolutions, and frame rate ranges corresponding to different motion speed ranges, to obtain the corresponding relationship between the motion speed range and the resolution.
  • embodiments of the present disclosure also provide a terminal device, the terminal device includes: a processor; a memory configured to store executable instructions of the processor; wherein the processor is configured to execute The image processing method as described in any of the preceding items.
  • the embodiments of the present disclosure also provide a computer-readable storage medium.
  • the instructions in the computer-readable storage medium are executed by the processor of the terminal device, the terminal device can execute any of the preceding items.
  • the embodiments of the present disclosure also provide a wearable system, including: the terminal device as described above; and the wearable device configured to display an image output by the terminal device.
  • Figure 1 is a schematic structural diagram of a wearable system
  • FIG. 2 is a flowchart of an image processing method provided by an embodiment of the present disclosure
  • FIG. 3 is a flowchart of an image processing method provided by an embodiment of the present disclosure.
  • FIG. 4 is a schematic structural diagram of an image processing device provided by an embodiment of the present disclosure.
  • Fig. 5 is a structural block diagram of a terminal device provided by an embodiment of the present disclosure.
  • FIG. 1 is a schematic structural diagram of a wearable system.
  • the wearable system includes a terminal device 10 and a VR device 20, and the terminal device 10 and the VR device 20 are connected.
  • the terminal device 10 is the host of the VR device 20, and its role is to run a VR application, render an image generated by the VR application, and then output to the VR device 20 for display.
  • the terminal device 10 may be a device such as a computer.
  • the terminal device 10 usually includes a processor, a memory, and a graphics card.
  • a VR application is stored in the memory, and the processor outputs an image by running the VR application.
  • the graphics card needs to be called to complete the image rendering work.
  • Image rendering refers to the process of converting three-dimensional light energy transfer processing into a two-dimensional image, using the three-dimensional geometric model information, three-dimensional animation definition information and material information provided by the VR application, through geometric transformation, projection transformation, perspective transformation and window trimming And other steps to generate images.
  • the role of the VR device 20 is to display the image output by the terminal device 10.
  • the VR device 20 includes an attitude sensor, such as a gyroscope.
  • the attitude sensor is used to detect the attitude information of the VR device and transmit the attitude information to the terminal device 10; the VR application in the terminal device 10 can adjust the display of the VR device according to the attitude information
  • the picture brings users an immersive viewing experience.
  • the VR device 20 may be a head-mounted VR device, that is, a VR head display.
  • the image is rendered at a predetermined resolution, and the frame rate of the resulting picture will change with the image effect.
  • the image effect is complex, the rendering takes a long time, the frame rate is low, and the image effect is simple. The time-consuming is short, the frame rate is high, and the frame rate changes within a range. But if you render at different resolutions, the higher the resolution, the lower the frame rate range, and the lower the resolution, the higher the frame rate range.
  • the default resolution can be used, or the user can select a fixed resolution from the optional resolutions provided by the VR application for image rendering, for example, 2k or 4k resolution.
  • the VR device in the aforementioned wearable system may also be an AR device or other wearable devices.
  • Fig. 2 is a flowchart of an image processing method provided by an embodiment of the present disclosure. This method is executed by the terminal device in FIG. 1. Referring to FIG. 2, the image processing method includes:
  • Step 101 Obtain the movement speed of the wearable device.
  • Wearable devices are usually worn on the user's head, and the user can change the picture viewed through the wearable device by moving the head.
  • the movement speed of the wearable device is the movement speed of the wearable device when the user uses the wearable device to drive the wearable device through head movement.
  • the movement speed may include angular speed, linear speed and so on.
  • Step 102 Determine the resolution of the image to be rendered according to the motion speed, and the resolution is negatively related to the motion speed.
  • the resolution of the image to be rendered is also the resolution of the rendered image.
  • the negative correlation between resolution and motion speed means that the faster the motion speed of the wearable device, the lower the resolution used for rendering, the slower the motion speed of the wearable device, and the higher the resolution used for rendering.
  • the movement speed of the wearable device is 180 degrees per second (angular velocity), and the resolution used for rendering is 2K at this time; the movement speed of the wearable device is 90 degrees per second, and the resolution used for rendering is 4K at this time.
  • Step 103 Perform image rendering using the determined resolution.
  • the terminal device can call the graphics card to perform image rendering, and when using the graphics card to perform image rendering, the resolution determined in step 102 is used.
  • Step 104 Output the rendered image to the wearable device.
  • the image is rendered, the image is output to the wearable device for display for the user to watch
  • the wearable device when the wearable device is at different motion speeds, different rendering resolutions are used for image rendering, and then the rendered image is output to the wearable device for display.
  • the resolution is negatively related to the motion speed, that is, the faster the motion speed of the wearable device, the lower the resolution used for rendering, the slower the motion speed of the wearable device, and the higher the resolution used for rendering.
  • the performance of the graphics card is constant, the resolution used for rendering is negatively related to the frame rate of the final picture. Therefore, when the wearable device is moving fast, the picture displayed by the wearable device has a low resolution and a high frame rate.
  • Fig. 3 is a flowchart of an image processing method provided by an embodiment of the present disclosure. This method is executed by the terminal device in FIG. 1. Referring to FIG. 3, the image processing method includes:
  • Step 201 Obtain posture data of the wearable device.
  • the posture sensor in the wearable device can detect the posture data of the wearable device, so this step is: the terminal device obtains the posture data generated by the posture sensor in the wearable device.
  • the posture data can be a quaternion or other forms of posture data.
  • the function of the posture data generated by the posture sensor is to adjust the output picture, thereby changing the perspective of the scene seen by the user.
  • the terminal device can determine the direction of the user's rotation or the movement of the position according to the posture data, and output a corresponding screen to the user based on the rotation or movement. Therefore, the screen update speed is related to the acquisition frequency of the attitude data, and only high-frequency attitude data collection can support the update speed of the image output to the user.
  • the terminal device obtains the posture data at a frequency of more than 100 Hz, for example, 1000 Hz. Under such high-frequency posture data acquisition conditions, the terminal device can refresh the display screen at a high speed.
  • the screen refresh frequency Lower than the acquisition frequency of attitude data.
  • Step 202 Determine the movement speed of the wearable device based on the posture data.
  • the terminal device After the terminal device obtains the posture data, it uses the posture algorithm to calculate the movement speed of the wearable device.
  • the movement speed may include at least one of an angular speed and a linear speed.
  • the movement speed may include angular velocity and linear velocity.
  • Step 203 Determine the first movement speed range in which the movement speed is located.
  • the movement speed is divided into at least two ranges in advance, and the first movement speed range is one of the preset at least two movement speed ranges.
  • step 203 is to determine the first angular velocity range in which the angular velocity is located, and the first linear velocity range in which the linear velocity is located.
  • the first angular velocity range is one of at least two preset angular velocity ranges.
  • the linear velocity range is one of at least two preset linear velocity ranges.
  • the preset angular velocity range and linear velocity range may both be two. This division can meet the requirements of fluency and clarity of the final wearable device display on the one hand, and reduce the resources required for processing on the other hand. .
  • Step 204 Determine the resolution corresponding to the first movement speed range based on the corresponding relationship between the movement speed range and the resolution.
  • the corresponding relationship between the motion speed range and the resolution is stored in the terminal device.
  • the corresponding relationship between the angular velocity range and the resolution, and the corresponding relationship between the linear velocity range and the resolution are stored in the terminal device.
  • the terminal device uses two resolutions to control the image rendering, on the one hand, it can ensure the user's requirements for the smoothness and clarity of the wearable device display, on the other hand, the processing process is simpler.
  • the resolutions corresponding to the two angular velocity ranges and the resolutions corresponding to the two linear velocity ranges may also be different.
  • Step 204 may include: based on the corresponding relationship between the angular velocity range and the resolution, determining the first candidate resolution corresponding to the first angular velocity range where the angular velocity is located; based on the corresponding relationship between the linear velocity range and the resolution, determining the linear velocity The second candidate resolution corresponding to the first linear velocity range; the smaller of the first candidate resolution and the second candidate resolution is adopted as the resolution of the image to be rendered.
  • Rate can increase the frame rate of the display and ensure the smoothness of users' viewing.
  • any one of them is selected as the resolution of the image to be rendered.
  • the motion speed includes angular velocity and linear velocity, and both angular velocity and linear velocity are divided into 2 ranges.
  • the larger angular velocity range and linear velocity range correspond to the first resolution
  • the smaller angular velocity range and linear velocity range correspond to the second resolution.
  • Resolution the first resolution is smaller than the second resolution as an example:
  • the angular velocity is greater than the angular velocity threshold, that is, the first angular velocity range in which the angular velocity is located is a larger angular velocity range; the linear velocity is greater than the linear velocity threshold, that is, the first linear velocity range in which the linear velocity is located is a larger linear velocity range.
  • the angular velocity threshold and the linear velocity threshold can be determined in advance through experiments. For example, multiple angular velocity values and multiple linear velocity values are selected at a fixed step interval, and each angular velocity value and linear velocity value are respectively used to execute the steps adopted in the embodiment of the present disclosure. Through the user's perception of viewing fluency and clarity, To select the most suitable angular velocity value and linear velocity value as the aforementioned angular velocity threshold and linear velocity threshold.
  • the above-mentioned method can also be used to determine the critical values of different ranges.
  • the method further includes: determining the resolution corresponding to each motion speed range, that is, determining the correspondence between the motion speed range and the resolution.
  • the configured graphics cards can be different. Different graphics cards have different processing capabilities. For example, when a low-configuration graphics card and a high-configuration graphics card are rendered at the same resolution, the images rendered by the low-configuration graphics card will show severe freezes. Therefore, it is possible to determine the resolution corresponding to the motion speed range that meets its processing capabilities for different graphics cards, so that the performance of the graphics cards can be fully utilized.
  • the terminal device may store the corresponding relationship between the motion speed range and the resolution associated with the graphics card of different models.
  • the terminal device first obtains the graphics card information, determines the graphics card model based on the graphics card information, and determines the correspondence between the motion speed range and the resolution based on the graphics card model, so that the used correspondence matches the performance of the graphics card.
  • determining the resolution corresponding to each motion speed range includes:
  • the resolution corresponding to each motion speed range is selected, and the corresponding relationship between the motion speed range and the resolution is obtained.
  • the frame rate range corresponding to different motion speed ranges can be divided into the set frame rate range in the way that the higher the motion speed, the larger the frame rate range, for example, the frame rate is divided into equal parts between 25-120 Multiple frame rate ranges, and the multiple frame rate ranges respectively correspond to multiple motion speed ranges one-to-one.
  • the frame rate is below 25, even if the user is still in a static state, the screen will feel stuck, so it is not used, and the frame rate is above 120.
  • the graphics card resource consumption is large, and the user's impression and frame rate are 75.
  • the frame rate range of 25-120 is used as the basis for determining the resolution.
  • the frame rate of 25 means that the screen is refreshed 25 times per second (corresponding to 25 images)
  • the frame rate of 120 means that the screen is refreshed 120 times per second (corresponding to 120 images).
  • the following is an example of determining the first resolution and the second resolution to explain how to determine the resolution corresponding to each motion speed range.
  • the determining of the first resolution and the second resolution may include:
  • a variety of different resolutions are used for image rendering respectively; the different resolutions here can be preset various resolutions for applications (for example, VR applications).
  • the frame rate range of the screen select the first resolution and the second resolution; when the first resolution is used for image rendering, the frame rate range of the screen is the first frame rate range, when the second resolution is used for image rendering
  • the frame rate range of the picture is the second frame rate range, and the first frame rate ⁇ the second frame rate range ⁇ the second frame rate ⁇ the first frame rate range.
  • the selected first frame rate range and the second frame rate range are not continuous, so that when the user watches the pictures of the first resolution and the second resolution, the fluency is significantly different, so that the lower resolution is displayed.
  • the smoothness of the picture is good, and the picture definition is high when the low frame rate picture is displayed.
  • the resolution is selected by the frame rate range of the screen displayed by the wearable device to ensure that the selected first resolution and second resolution can make the screen smooth when the wearable device is moving at a high speed; when the wearable device is moving at a low speed or When it is still, the picture is clear.
  • the highest resolution is selected from the multiple first resolutions (second resolutions) that meet the conditions.
  • the first resolution so as to make full use of the graphics card performance and improve the graphics card usage rate.
  • the first frame rate is greater than 25, and the second frame rate is greater than 60.
  • the frame rate range of the picture displayed by the wearable device is higher than 60, which can ensure the smoothness of the picture when the wearable device is moving at high speed;
  • the wearable device The frame rate range of the displayed picture is higher than 25, and at the same time lower than the frame rate when the first resolution is adopted. This can ensure that the wearable device does not appear to be stuck when the wearable device is moving or stationary at low speed, and at the same time, by reducing the frame rate to achieve high resolution
  • the image is rendered to ensure the clarity of the picture.
  • using the above frame rate to determine the resolution can not only ensure the utilization of high-performance graphics cards, but also ensure the normal operation of low-performance graphics cards.
  • the first frame rate may be 30, and the second frame rate may be 75. Because if you keep your head still, when the frame rate of the picture is above 30, the human eye will not notice the stuttering phenomenon; if the head moves faster, the graphics card rendering frame rate must reach 75 or higher, so that the human eye can not detect it. To the Caton phenomenon.
  • Step 205 Perform image rendering using the determined resolution.
  • the terminal device may automatically adjust the resolution based on the motion speed, that is, the solution provided in the embodiment of the present disclosure is adopted to realize the resolution adjustment, and then the image rendering is performed according to the adjusted resolution.
  • the resolution corresponding to each motion speed range may be the resolution preset by the VR application, so as to ensure the normal output of the VR application.
  • the maximum resolution of the resolutions corresponding to each motion speed range can be the same resolution as the screen of the wearable device among the multiple resolutions preset by the VR application, such as 4K resolution, so that the wearable device can display the maximum Resolution screen.
  • the wearable device When the wearable device is moving at a high speed, the resolution used for image rendering is low, which reduces the pressure on the terminal device to render the image, and the resulting picture has a higher frame rate and smooth picture. Due to the physiological characteristic of "saccade suppression" in the human eye, when the human eye moves quickly with the head, the human eye cannot focus accurately, and the perception of picture clarity is reduced, and the lower image resolution will not be noticed.
  • the wearable device Since the wearable device is moving at a low speed or even when it is still, the resolution used for image rendering is higher. At this time, although the frame rate of the obtained picture is lower, the image definition is high. Since there are few changes between adjacent frames, even if the frame rate is low, the user will not feel the stutter phenomenon. At this time, the user's focus is mainly on the clarity of the image. Due to the high image clarity, the user's viewing experience is improved.
  • the user can manually set the output image resolution, for example, select the output image resolution to be 2K or 4K. Therefore, in the embodiments of the present disclosure, in addition to the automatic resolution mode, that is, the automatic setting of the terminal device, the VR application may also have a manual resolution mode, that is, the manner set by the user.
  • An automatic/manual switch button can be set in VR games or other VR applications to switch between automatic setting and manual setting.
  • the terminal device can determine the mode to be used according to the user's selection instruction, and perform the resolution determination operation according to the mode .
  • Step 206 Output the rendered image to the wearable device.
  • the screen of the wearable device can be of various types, such as organic light emitting diode (OLED), liquid crystal display (LCD), and so on.
  • the terminal device may also perform a dynamic dimming (Local Dimming) process after the image rendering is completed, and transmit the result of the dynamic dimming to the wearable device.
  • Dynamic dimming processing refers to a scheme that modulates the screen backlight according to the picture to be displayed to enhance the picture contrast, that is, the terminal device determines the backlight source of the screen of the wearable device according to the grayscale of each pixel in the rendered image The brightness of each backlight unit.
  • the result of the aforementioned dynamic dimming may be the brightness information of each backlight unit of the backlight source of the screen of the wearable device.
  • the backlight of the screen of the wearable device is composed of multiple backlight units, and the brightness of each backlight unit can be individually controlled.
  • the result of the dynamic dimming can be transmitted to the wearable device through the image transmission channel together with the image obtained by the foregoing rendering.
  • Fig. 4 is a schematic structural diagram of an image processing device provided by an embodiment of the present disclosure.
  • the image processing apparatus includes: an acquisition module 301, a first determination module 302, a rendering module 303, and an output module 304.
  • the obtaining module 301 is configured to obtain the movement speed of the wearable device
  • the first determining module 302 is configured to determine the resolution of the image to be rendered according to the motion speed, and the resolution is negatively related to the motion speed;
  • the rendering module 303 is configured to perform image rendering using resolution
  • the output module 304 is configured to output the rendered image to the wearable device.
  • the acquisition module 301 may include a sensor, such as a posture sensor.
  • the posture sensor can detect the posture data of the wearable device, and the movement speed of the wearable device can be obtained based on the posture data.
  • the first determining module 302 includes:
  • the first determining submodule 321 is configured to determine a first motion speed range in which the motion speed is located, and the first motion speed range is one of at least two preset motion speed ranges;
  • the second determining sub-module 322 is configured to determine the resolution corresponding to the first motion speed range based on the corresponding relationship between the motion speed range and the resolution.
  • the movement speed includes at least one of an angular velocity and a linear velocity.
  • the second determining sub-module 322 is configured to determine the first angular velocity at which the angular velocity is based on the corresponding relationship between the angular velocity range and the resolution.
  • the first candidate resolution corresponding to the range based on the correspondence between the linear velocity range and the resolution, determine the second candidate resolution corresponding to the first linear velocity range where the linear velocity is located;
  • the first angular velocity range is at least the preset One of the two angular velocity ranges
  • the first linear velocity range is one of at least two preset linear velocity ranges; the smaller one of the first candidate resolution and the second candidate resolution is adopted as the waiting The resolution of the rendered image.
  • the preset angular velocity range is two, and the preset linear velocity range is two;
  • the smaller angular velocity range in the preset angular velocity range corresponds to the same resolution as the smaller linear velocity range in the preset linear velocity range;
  • the larger angular velocity range in the preset angular velocity range and the larger linear velocity range in the preset linear velocity range correspond to the same resolution.
  • the device may further include:
  • the second determining module 305 determines the resolution corresponding to each movement speed range.
  • the second determining module 305 is configured to use a plurality of different resolutions to perform image rendering; respectively determine to use various resolutions of a plurality of different resolutions for image rendering When, the frame rate range of the picture; according to the frame rate range of the picture and the frame rate range corresponding to different motion speed ranges, select the resolution corresponding to each motion speed range to obtain the corresponding relationship between the motion speed range and the resolution.
  • Fig. 5 is a structural block diagram of a terminal device provided by an embodiment of the present disclosure.
  • the terminal device 400 includes a central processing unit (CPU) 401, a system memory 404 including a random access memory (RAM) 402 and a read only memory (ROM) 403, and a system bus 405 connecting the system memory 404 and the central processing unit 401.
  • the terminal device 400 also includes a basic input/output system (I/O system) 406 to help transfer information between various devices in the computer, and a mass storage device for storing the operating system 413, application programs 414, and other program modules 415 407.
  • I/O system basic input/output system
  • the basic input/output system 406 includes a display 408 for displaying information and an input device 409 such as a mouse and a keyboard for the user to input information.
  • the display 408 and the input device 409 are both connected to the central processing unit 401 through the input and output controller 410 connected to the system bus 405.
  • the basic input/output system 406 may also include an input and output controller 410 for receiving and processing input from multiple other devices such as a keyboard, a mouse, or an electronic stylus.
  • the input and output controller 410 also provides output to a display screen, a printer, or other types of output devices.
  • the mass storage device 407 is connected to the central processing unit 401 through a mass storage controller (not shown) connected to the system bus 405.
  • the mass storage device 407 and its associated computer readable medium provide non-volatile storage for the terminal device 400. That is, the mass storage device 407 may include a computer-readable medium (not shown) such as a hard disk or a CD-ROM drive.
  • Computer-readable media may include computer storage media and communication media.
  • Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storing information such as computer readable instructions, data structures, program modules or other data.
  • Computer storage media include RAM, ROM, EPROM, EEPROM, flash memory or other solid-state storage technologies, CD-ROM, DVD or other optical storage, tape cartridges, magnetic tape, disk storage or other magnetic storage devices.
  • RAM random access memory
  • ROM read-only memory
  • EPROM Erasable programmable read-only memory
  • EEPROM electrically erasable programmable read-only memory
  • the terminal device 400 may also be connected to a remote computer on the network through a network such as the Internet to operate. That is, the terminal device 400 can be connected to the network 412 through the network interface unit 411 connected to the system bus 405, or in other words, can also use the network interface unit 411 to connect to other types of networks or remote computer systems (not shown).
  • the memory also includes one or more programs, one or more programs are stored in the memory, and the central processing unit 401 executes the one or more programs to implement the image processing method shown in FIG. 2 or FIG. 3.
  • non-transitory computer-readable storage medium including instructions, such as a memory including instructions, which can be executed by a processor of a terminal device to complete the enhancements shown in each embodiment of the present disclosure.
  • Real device sharing method may be ROM, random access memory (RAM), CD-ROM, magnetic tape, floppy disk, optical data storage device, etc.
  • the embodiment of the present disclosure also provides a wearable system, which includes:
  • the wearable device is configured to display the image output by the terminal device.

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Abstract

The present disclosure relates to the technical field of displays. Disclosed are a method and device for image processing, a terminal device, a medium, and a wearable system. The image processing method comprises: acquiring the speed of movement of a wearable device; determining, on the basis of the speed of movement, the resolution of an image to be rendered, the resolution being inversely correlated to the speed of movement; employing the resolution for rendering the image; and outputting the image produced by rendering to the wearable device. By using different resolutions for image rendering in different scenarios, without changing display card performance, a user is enabled to view a smooth and clear picture, thus reducing requirements on display card performance, and reducing the barrier to the popularization of VR.

Description

图像处理方法、装置、终端设备、介质、可穿戴系统Image processing method, device, terminal equipment, medium, wearable system
本申请要求于2019年6月24日提交的申请号为201910551530.8、发明名称为“图像处理方法、装置、终端设备及存储介质”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。This application claims the priority of the Chinese patent application filed on June 24, 2019, with the application number 201910551530.8 and the invention title "Image processing method, device, terminal equipment and storage medium", the entire content of which is incorporated into this application by reference in.
技术领域Technical field
本公开涉及显示技术领域,特别涉及一种图像处理方法、装置、终端设备、介质、可穿戴系统。The present disclosure relates to the field of display technology, and in particular to an image processing method, device, terminal device, medium, and wearable system.
背景技术Background technique
随着虚拟现实(Virtual Reality,VR)、增强现实(Augmented Reality,AR)技术的发展,VR和AR等可穿戴设备也正在逐渐进入人们的视野,并且在各行各业中得到应用和普及。With the development of Virtual Reality (VR) and Augmented Reality (AR) technologies, wearable devices such as VR and AR are gradually entering people's field of vision and are being applied and popularized in various industries.
以VR设备为例,一般来说,一台VR设备需要对应一台电脑,通过电脑的显卡实现VR应用(如VR游戏)的图像渲染。Take a VR device as an example. Generally speaking, a VR device needs to correspond to a computer, and the image rendering of VR applications (such as VR games) is realized through the computer's graphics card.
发明内容Summary of the invention
本公开实施例提供了一种图像处理方法、装置、终端设备、介质、可穿戴系统。The embodiments of the present disclosure provide an image processing method, device, terminal device, medium, and wearable system.
一方面,本公开实施例提供了一种图像处理方法,所述图像处理方法包括:On the one hand, an embodiment of the present disclosure provides an image processing method, and the image processing method includes:
获取可穿戴设备的运动速度;Obtain the movement speed of the wearable device;
根据所述运动速度确定待渲染图像的分辨率,所述分辨率与所述运动速度负相关;Determining the resolution of the image to be rendered according to the movement speed, where the resolution is negatively related to the movement speed;
采用所述分辨率进行图像渲染;Image rendering using the resolution;
将渲染得到的图像输出给所述可穿戴设备。The rendered image is output to the wearable device.
可选地,所述根据所述运动速度确定待渲染图像的分辨率,包括:Optionally, the determining the resolution of the image to be rendered according to the motion speed includes:
确定所述运动速度所处的第一运动速度范围,所述第一运动速度范围为预设的至少两个运动速度范围中的一个;Determine a first movement speed range in which the movement speed is located, where the first movement speed range is one of at least two preset movement speed ranges;
基于运动速度范围与分辨率的对应关系,确定所述第一运动速度范围对应 的分辨率。Based on the corresponding relationship between the motion speed range and the resolution, the resolution corresponding to the first motion speed range is determined.
可选地,所述运动速度包括角速度和线速度中的至少一个。Optionally, the movement speed includes at least one of an angular velocity and a linear velocity.
可选地,当所述运动速度包括角速度和线速度时,所述基于运动速度范围与分辨率的对应关系,确定所述第一运动速度范围对应的分辨率,包括:Optionally, when the movement speed includes an angular velocity and a linear velocity, the determining the resolution corresponding to the first movement speed range based on the corresponding relationship between the movement speed range and the resolution includes:
基于角速度范围与分辨率的对应关系,确定所述角速度所处的第一角速度范围对应的第一备选分辨率;Determine the first candidate resolution corresponding to the first angular velocity range in which the angular velocity is located based on the correspondence between the angular velocity range and the resolution;
基于线速度范围与分辨率的对应关系,确定所述线速度所处的第一线速度范围对应的第二备选分辨率;Based on the correspondence between the linear velocity range and the resolution, determining the second candidate resolution corresponding to the first linear velocity range where the linear velocity is located;
采用所述第一备选分辨率和所述第二备选分辨率中较小的分辨率,作为所述待渲染图像的分辨率;Adopting the smaller of the first candidate resolution and the second candidate resolution as the resolution of the image to be rendered;
所述第一角速度范围为预设的至少两个角速度范围中的一个,所述第一线速度范围为预设的至少两个线速度范围中的一个。The first angular velocity range is one of at least two preset angular velocity ranges, and the first linear velocity range is one of at least two preset linear velocity ranges.
可选地,预设的角速度范围为2个,预设的线速度范围为2个;Optionally, the preset angular velocity range is two, and the preset linear velocity range is two;
所述预设的角速度范围中较小的角速度范围和所述预设的线速度范围中较小的线速度范围对应的分辨率相同;The smaller angular velocity range in the preset angular velocity range and the smaller linear velocity range in the preset linear velocity range correspond to the same resolution;
所述预设的角速度范围中较大的角速度范围和所述预设的线速度范围中较大的线速度范围对应的分辨率相同。The resolution corresponding to the larger angular velocity range in the preset angular velocity range and the larger linear velocity range in the preset linear velocity range is the same.
可选地,所述方法还包括:Optionally, the method further includes:
采用多种不同的分辨率分别进行图像渲染;Use a variety of different resolutions for image rendering;
分别确定采用所述多种不同的分辨率中各种分辨率进行图像渲染时,画面的帧率范围;Respectively determine the frame rate range of the picture when the various resolutions among the multiple different resolutions are used for image rendering;
根据所述多种不同的分辨率对应的帧率范围,以及不同所述运动速度范围对应的帧率范围,得到所述运动速度范围与分辨率的对应关系。According to the frame rate ranges corresponding to the multiple different resolutions and the frame rate ranges corresponding to the different motion speed ranges, the corresponding relationship between the motion speed range and the resolution is obtained.
另一方面,本公开实施例还提供了一种图像处理装置,所述图像处理装置包括:On the other hand, an embodiment of the present disclosure also provides an image processing device, which includes:
获取模块,被配置为获取可穿戴设备的运动速度;The obtaining module is configured to obtain the movement speed of the wearable device;
第一确定模块,被配置为根据所述运动速度确定待渲染图像的分辨率,所述分辨率与所述运动速度负相关;The first determining module is configured to determine the resolution of the image to be rendered according to the motion speed, where the resolution is negatively related to the motion speed;
渲染模块,被配置为采用所述分辨率进行图像渲染;A rendering module configured to perform image rendering using the resolution;
输出模块,被配置为将渲染得到的图像输出给所述可穿戴设备。The output module is configured to output the rendered image to the wearable device.
可选地,所述第一确定模块,包括:Optionally, the first determining module includes:
第一确定子模块,被配置为确定所述运动速度所处的第一运动速度范围,所述第一运动速度范围为预设的至少两个运动速度范围中的一个;A first determining sub-module configured to determine a first motion speed range in which the motion speed is located, the first motion speed range being one of at least two preset motion speed ranges;
第二确定子模块,被配置为基于运动速度范围与分辨率的对应关系,确定所述第一运动速度范围对应的分辨率。The second determining submodule is configured to determine the resolution corresponding to the first motion speed range based on the corresponding relationship between the motion speed range and the resolution.
可选地,所述运动速度包括角速度和线速度中的至少一个。Optionally, the movement speed includes at least one of an angular velocity and a linear velocity.
可选地,当所述运动速度包括角速度和线速度时,所述基于运动速度范围与分辨率的对应关系,确定所述第一运动速度范围对应的分辨率,包括:Optionally, when the movement speed includes an angular velocity and a linear velocity, the determining the resolution corresponding to the first movement speed range based on the corresponding relationship between the movement speed range and the resolution includes:
基于角速度范围与分辨率的对应关系,确定所述角速度所处的第一角速度范围对应的第一备选分辨率;Determine the first candidate resolution corresponding to the first angular velocity range in which the angular velocity is located based on the correspondence between the angular velocity range and the resolution;
基于线速度范围与分辨率的对应关系,确定所述线速度所处的第一线速度范围对应的第二备选分辨率;Based on the correspondence between the linear velocity range and the resolution, determining the second candidate resolution corresponding to the first linear velocity range where the linear velocity is located;
采用所述第一备选分辨率和所述第二备选分辨率中较小的分辨率,作为所述待渲染图像的分辨率;Adopting the smaller of the first candidate resolution and the second candidate resolution as the resolution of the image to be rendered;
其中,所述第一角速度范围为预设的至少两个角速度范围中的一个,所述第一线速度范围为预设的至少两个线速度范围中的一个。Wherein, the first angular velocity range is one of at least two preset angular velocity ranges, and the first linear velocity range is one of at least two preset linear velocity ranges.
可选地,预设的角速度范围为2个,预设的线速度范围为2个;Optionally, the preset angular velocity range is two, and the preset linear velocity range is two;
所述预设的角速度范围中较小的角速度范围和所述预设的线速度范围中较小的线速度范围对应的分辨率相同;The smaller angular velocity range in the preset angular velocity range and the smaller linear velocity range in the preset linear velocity range correspond to the same resolution;
所述预设的角速度范围中较大的角速度范围和所述预设的线速度范围中较大的线速度范围对应的分辨率相同。The resolution corresponding to the larger angular velocity range in the preset angular velocity range and the larger linear velocity range in the preset linear velocity range is the same.
可选地,所述装置还包括:Optionally, the device further includes:
第二确定模块,被配置为采用多种不同的分辨率分别进行图像渲染;分别确定采用所述多种不同的分辨率中各种分辨率进行图像渲染时,画面的帧率范围;根据所述多种不同的分辨率对应的帧率范围,以及不同所述运动速度范围对应的帧率范围,得到所述运动速度范围与分辨率的对应关系。The second determining module is configured to use a plurality of different resolutions to perform image rendering; respectively determine the frame rate range of the screen when each of the multiple different resolutions is used for image rendering; Frame rate ranges corresponding to multiple different resolutions, and frame rate ranges corresponding to different motion speed ranges, to obtain the corresponding relationship between the motion speed range and the resolution.
另一方面,本公开实施例还提供了一种终端设备,所述终端设备包括:处理器;被配置为存储处理器可执行指令的存储器;其中,所述处理器被配置为被配置为执行如前任一项所述的图像处理方法。On the other hand, embodiments of the present disclosure also provide a terminal device, the terminal device includes: a processor; a memory configured to store executable instructions of the processor; wherein the processor is configured to execute The image processing method as described in any of the preceding items.
另一方面,本公开实施例还提供了一种计算机可读存储介质,当所述计算机可读存储介质中的指令由终端设备的处理器执行时,使得所述终端设备能够执行如前任一项所述的图像处理方法。On the other hand, the embodiments of the present disclosure also provide a computer-readable storage medium. When the instructions in the computer-readable storage medium are executed by the processor of the terminal device, the terminal device can execute any of the preceding items. The image processing method described.
另一方面,本公开实施例还提供了一种可穿戴系统,包括:如前所述的终端设备;可穿戴设备,被配置为显示所述终端设备输出的图像。On the other hand, the embodiments of the present disclosure also provide a wearable system, including: the terminal device as described above; and the wearable device configured to display an image output by the terminal device.
附图说明Description of the drawings
图1是一种可穿戴系统的结构示意图;Figure 1 is a schematic structural diagram of a wearable system;
图2是本公开实施例提供的一种图像处理方法的流程图;2 is a flowchart of an image processing method provided by an embodiment of the present disclosure;
图3是本公开实施例提供的一种图像处理方法的流程图;FIG. 3 is a flowchart of an image processing method provided by an embodiment of the present disclosure;
图4是本公开实施例提供的一种图像处理装置的结构示意图;4 is a schematic structural diagram of an image processing device provided by an embodiment of the present disclosure;
图5是本公开实施例提供的一种终端设备的结构框图。Fig. 5 is a structural block diagram of a terminal device provided by an embodiment of the present disclosure.
具体实施方式Detailed ways
为使本公开的目的、技术方案和优点更加清楚,下面将结合附图对本公开实施方式作进一步地详细描述。In order to make the objectives, technical solutions, and advantages of the present disclosure clearer, the following further describes the embodiments of the present disclosure in detail with reference to the accompanying drawings.
但是,由于VR应用图像渲染工作量大,即便是当下最好的显卡,面对超高分辨率的VR应用图像,性能也有所不足,导致最终VR设备显示的画面的帧率不足,画面存在卡顿现象,无法满足用户对于画面的流畅度要求。However, due to the heavy workload of VR application image rendering, even the best graphics card at the moment has insufficient performance in the face of ultra-high resolution VR application images, resulting in insufficient frame rate of the final display of the VR device, and the image is stuck The pause phenomenon cannot meet the user's requirements for smoothness of the screen.
为了便于理解对本申请提供的方案。下面先结合图1以VR设备为例,对可穿戴系统进行简单说明:In order to facilitate the understanding of the solutions provided for this application. The following is a brief description of the wearable system with reference to Figure 1 taking the VR device as an example:
图1是一种可穿戴系统的结构示意图,参见图1,该可穿戴系统包括终端设备10和VR设备20,终端设备10和VR设备20连接。FIG. 1 is a schematic structural diagram of a wearable system. Referring to FIG. 1, the wearable system includes a terminal device 10 and a VR device 20, and the terminal device 10 and the VR device 20 are connected.
终端设备10为VR设备20的主机,作用是运行VR应用,并渲染VR应用产生的图像,然后输出给VR设备20进行显示。终端设备10可以为电脑等设备。The terminal device 10 is the host of the VR device 20, and its role is to run a VR application, render an image generated by the VR application, and then output to the VR device 20 for display. The terminal device 10 may be a device such as a computer.
其中,终端设备10通常包括处理器、存储器和显卡。存储器中存储有VR应用,处理器通过运行该VR应用来输出图像,在运行VR应用的过程中,需要调用显卡来完成图像渲染工作。图像渲染是指将三维的光能传递处理转换为一个二维图像的过程,利用VR应用提供的三维几何模型信息、三维动画定义信息和材质信息,通过几何变换、投影变换、透视变换和窗口剪裁等步骤生成图像。Among them, the terminal device 10 usually includes a processor, a memory, and a graphics card. A VR application is stored in the memory, and the processor outputs an image by running the VR application. In the process of running the VR application, the graphics card needs to be called to complete the image rendering work. Image rendering refers to the process of converting three-dimensional light energy transfer processing into a two-dimensional image, using the three-dimensional geometric model information, three-dimensional animation definition information and material information provided by the VR application, through geometric transformation, projection transformation, perspective transformation and window trimming And other steps to generate images.
VR设备20的作用是显示终端设备10输出的图像。VR设备20包括姿态传感器,例如陀螺仪,姿态传感器用于检测VR设备的姿态信息,并将该姿态信息传输给终端设备10;终端设备10中的VR应用可以根据该姿态信息,调整VR设备显示的画面,给用户带来沉浸式的观看体验。VR设备20可以为头戴式VR设备,也即VR头显。The role of the VR device 20 is to display the image output by the terminal device 10. The VR device 20 includes an attitude sensor, such as a gyroscope. The attitude sensor is used to detect the attitude information of the VR device and transmit the attitude information to the terminal device 10; the VR application in the terminal device 10 can adjust the display of the VR device according to the attitude information The picture brings users an immersive viewing experience. The VR device 20 may be a head-mounted VR device, that is, a VR head display.
在显卡性能一定的情况下,以预定分辨率进行图像渲染,得到的画面的帧率会随着图像效果的不同而发生变化,图像效果复杂,渲染耗时长,帧率低,图像效果简单,渲染耗时短,帧率高,帧率在一个范围内变动。但是如果以不同的分辨率进行渲染,则分辨率越高,帧率范围越低,分辨率越低,帧率范围越高。相关技术中,通常只能采用默认分辨率,或者由用户从VR应用提供可选分辨率中选择固定的分辨率进行画面渲染,例如,2k或4k分辨率。When the performance of the graphics card is constant, the image is rendered at a predetermined resolution, and the frame rate of the resulting picture will change with the image effect. The image effect is complex, the rendering takes a long time, the frame rate is low, and the image effect is simple. The time-consuming is short, the frame rate is high, and the frame rate changes within a range. But if you render at different resolutions, the higher the resolution, the lower the frame rate range, and the lower the resolution, the higher the frame rate range. In related technologies, generally, only the default resolution can be used, or the user can select a fixed resolution from the optional resolutions provided by the VR application for image rendering, for example, 2k or 4k resolution.
在其他实现方式中,上述可穿戴系统中的VR设备也可以为AR设备或其他可穿戴设备。In other implementations, the VR device in the aforementioned wearable system may also be an AR device or other wearable devices.
图2是本公开实施例提供的一种图像处理方法的流程图。该方法由图1中的终端设备执行,参见图2,图像处理方法包括:Fig. 2 is a flowchart of an image processing method provided by an embodiment of the present disclosure. This method is executed by the terminal device in FIG. 1. Referring to FIG. 2, the image processing method includes:
步骤101:获取可穿戴设备的运动速度。Step 101: Obtain the movement speed of the wearable device.
可穿戴设备通常佩戴在用户的头部,用户可以通过头部的运动来改变通过可穿戴设备所观看到的画面。本步骤中,可穿戴设备的运动速度就是用户在使用可穿戴设备时,通过头部运动带动可穿戴设备运动时,可穿戴设备的运动速度。该运动速度可以包括角速度、线速度等。Wearable devices are usually worn on the user's head, and the user can change the picture viewed through the wearable device by moving the head. In this step, the movement speed of the wearable device is the movement speed of the wearable device when the user uses the wearable device to drive the wearable device through head movement. The movement speed may include angular speed, linear speed and so on.
步骤102:根据运动速度确定待渲染图像的分辨率,分辨率与运动速度负相关。Step 102: Determine the resolution of the image to be rendered according to the motion speed, and the resolution is negatively related to the motion speed.
待渲染图像的分辨率也即渲染得到的图像的分辨率。分辨率与运动速度负相关是指,可穿戴设备的运动速度越快,渲染使用的分辨率越低,可穿戴设备的运动速度越慢,渲染使用的分辨率越高。The resolution of the image to be rendered is also the resolution of the rendered image. The negative correlation between resolution and motion speed means that the faster the motion speed of the wearable device, the lower the resolution used for rendering, the slower the motion speed of the wearable device, and the higher the resolution used for rendering.
例如,可穿戴设备的运动速度为180度每秒(角速度),此时渲染使用的分辨率为2K;可穿戴设备的运动速度为90度每秒,此时渲染使用的分辨率为4K。For example, the movement speed of the wearable device is 180 degrees per second (angular velocity), and the resolution used for rendering is 2K at this time; the movement speed of the wearable device is 90 degrees per second, and the resolution used for rendering is 4K at this time.
步骤103:采用确定出的分辨率进行图像渲染。Step 103: Perform image rendering using the determined resolution.
在该步骤中,终端设备可以调用显卡来进行图像渲染,在使用显卡进行图像渲染时,采用步骤102确定出的分辨率。In this step, the terminal device can call the graphics card to perform image rendering, and when using the graphics card to perform image rendering, the resolution determined in step 102 is used.
步骤104:将渲染得到的图像输出给可穿戴设备。Step 104: Output the rendered image to the wearable device.
在图像渲染完成后,将图像输出给可穿戴设备进行显示,以供用户观看After the image is rendered, the image is output to the wearable device for display for the user to watch
本公开实施例中,通过在可穿戴设备处于不同运动速度时,采用不同的渲染分辨率进行图像渲染,然后将渲染得到的图像输出给可穿戴设备进行显示。在渲染时,分辨率与运动速度负相关,也即可穿戴设备的运动速度越快,渲染使用的分辨率越低,可穿戴设备的运动速度越慢,渲染使用的分辨率越高。由于显卡性能一定时,渲染使用的分辨率与最终得到的画面的帧率负相关,所以在可穿戴设备运动快时,可穿戴设备显示的画面分辨率低、帧率高,此时,用户头部随着可穿戴设备的快速运动,人眼无法准确对焦,对于画面清晰度的感知能力下降,不会注意到图像分辨率较低;同时,由于此时画面的帧率高,用户能够观看到流畅的画面。在可穿戴设备运动慢时,可穿戴设备显示的画面分辨率高、帧率低,此时,用户头部随着可穿戴设备的缓慢运动或处于静止状态,由于可穿戴设备缓慢运动或处于静止状态,相邻帧画面间的变化少,即使画面帧率低,用户也不会感受到卡顿现象;同时,由于分辨率高,用户能够观看到高清晰的画面。综上,通过在不同情况下使用不同的分辨率进行图像渲染,能够在显卡性能不变的情况下,使用户观看到流畅且清晰的画面,降低了对显卡性能的要求,降低了可穿戴设备的普及门槛。In the embodiments of the present disclosure, when the wearable device is at different motion speeds, different rendering resolutions are used for image rendering, and then the rendered image is output to the wearable device for display. During rendering, the resolution is negatively related to the motion speed, that is, the faster the motion speed of the wearable device, the lower the resolution used for rendering, the slower the motion speed of the wearable device, and the higher the resolution used for rendering. When the performance of the graphics card is constant, the resolution used for rendering is negatively related to the frame rate of the final picture. Therefore, when the wearable device is moving fast, the picture displayed by the wearable device has a low resolution and a high frame rate. With the rapid movement of the wearable device, the human eye cannot focus accurately, and the perception of picture clarity decreases, and it does not notice the low image resolution; at the same time, because the frame rate of the picture is high at this time, the user can watch Smooth picture. When the wearable device moves slowly, the screen displayed by the wearable device has a high resolution and a low frame rate. At this time, the user's head moves slowly or stays still with the wearable device, because the wearable device moves slowly or stays still Status, the changes between adjacent frames are small, even if the frame rate of the picture is low, the user will not feel the jam phenomenon; at the same time, due to the high resolution, the user can watch the high-definition picture. In summary, by using different resolutions for image rendering in different situations, users can watch smooth and clear pictures while the performance of the graphics card remains unchanged, reducing the requirements for graphics performance and reducing wearable devices The threshold of popularization.
图3本公开实施例提供的一种图像处理方法的流程图。该方法由图1中的终端设备执行,参见图3,图像处理方法包括:Fig. 3 is a flowchart of an image processing method provided by an embodiment of the present disclosure. This method is executed by the terminal device in FIG. 1. Referring to FIG. 3, the image processing method includes:
步骤201:获取可穿戴设备的姿态数据。Step 201: Obtain posture data of the wearable device.
可穿戴设备中的姿态传感器可以检测到可穿戴设备的姿态数据,因此该步骤即为:终端设备获取可穿戴设备中的姿态传感器产生的姿态数据。该姿态数据可以为四元数,也可以为其他形式的姿态数据。The posture sensor in the wearable device can detect the posture data of the wearable device, so this step is: the terminal device obtains the posture data generated by the posture sensor in the wearable device. The posture data can be a quaternion or other forms of posture data.
通常,姿态传感器产生的姿态数据的作用是实现输出画面的调整,从而改变用户看到的场景的视角。例如,终端设备可以根据姿态数据确定用户转动的方向或者位置的移动,基于该转动或移动输出给用户对应的画面。因此,画面更新的速度与姿态数据的获取频率有关,只有高频率的姿态数据采集才能够支持输出给用户的画面的更新速度。为了保证画面的更新速度,通常终端设备获取姿态数据的频率超过100Hz,例如可以为1000Hz,在这种高频的姿态数据获取条件下,终端设备才可以高速刷新显示画面,当然,通常画面刷新频率低于 姿态数据的获取频率。Generally, the function of the posture data generated by the posture sensor is to adjust the output picture, thereby changing the perspective of the scene seen by the user. For example, the terminal device can determine the direction of the user's rotation or the movement of the position according to the posture data, and output a corresponding screen to the user based on the rotation or movement. Therefore, the screen update speed is related to the acquisition frequency of the attitude data, and only high-frequency attitude data collection can support the update speed of the image output to the user. In order to ensure the update speed of the screen, usually the terminal device obtains the posture data at a frequency of more than 100 Hz, for example, 1000 Hz. Under such high-frequency posture data acquisition conditions, the terminal device can refresh the display screen at a high speed. Of course, usually the screen refresh frequency Lower than the acquisition frequency of attitude data.
步骤202:基于姿态数据,确定可穿戴设备的运动速度。Step 202: Determine the movement speed of the wearable device based on the posture data.
终端设备在获取到姿态数据后,采用姿态算法计算出可穿戴设备的运动速度。After the terminal device obtains the posture data, it uses the posture algorithm to calculate the movement speed of the wearable device.
在本公开实施例中,运动速度可以包括角速度和线速度中的至少一个。示例性地,运动速度可以包括角速度和线速度,这种情况无论用户是转动可穿戴设备的角度,还是平移可穿戴设备,都会使得用户看到的场景发生快速移动,而在这种情况下,采用本申请的方案能够保证画面的流畅度。In an embodiment of the present disclosure, the movement speed may include at least one of an angular speed and a linear speed. Exemplarily, the movement speed may include angular velocity and linear velocity. In this case, no matter whether the user rotates the angle of the wearable device or translates the wearable device, the scene that the user sees will move quickly, and in this case, Using the solution of this application can ensure the smoothness of the screen.
步骤203:确定运动速度所处的第一运动速度范围。Step 203: Determine the first movement speed range in which the movement speed is located.
在本公开实施例中,运动速度均被事先划分为至少两个范围,第一运动速度范围为预设的至少两个运动速度范围中的一个。In the embodiment of the present disclosure, the movement speed is divided into at least two ranges in advance, and the first movement speed range is one of the preset at least two movement speed ranges.
以运动速度包括角速度和线速度为例,角速度和线速度均被事先划分为至少两个范围。此时,步骤203既要确定角速度所处的第一角速度范围,又要确定线速度所处的第一线速度范围,第一角速度范围为预设的至少两个角速度范围中的一个,第一线速度范围为预设的至少两个线速度范围中的一个。Taking the movement speed including the angular velocity and the linear velocity as an example, both the angular velocity and the linear velocity are divided into at least two ranges in advance. At this time, step 203 is to determine the first angular velocity range in which the angular velocity is located, and the first linear velocity range in which the linear velocity is located. The first angular velocity range is one of at least two preset angular velocity ranges. The linear velocity range is one of at least two preset linear velocity ranges.
示例性地,预设的角速度范围和线速度范围可以均为2个,这样划分一方面能够满足最终可穿戴设备显示的流畅度和清晰度的要求,另一方面能够减小处理所需的资源。Exemplarily, the preset angular velocity range and linear velocity range may both be two. This division can meet the requirements of fluency and clarity of the final wearable device display on the one hand, and reduce the resources required for processing on the other hand. .
步骤204:基于运动速度范围与分辨率的对应关系,确定第一运动速度范围对应的分辨率。Step 204: Determine the resolution corresponding to the first movement speed range based on the corresponding relationship between the movement speed range and the resolution.
在本公开实施例中,终端设备中存储有运动速度范围与分辨率的对应关系。In the embodiment of the present disclosure, the corresponding relationship between the motion speed range and the resolution is stored in the terminal device.
示例性地,当运动速度包括角速度和线速度时,终端设备中存储有角速度范围与分辨率的对应关系,以及线速度范围与分辨率的对应关系。Exemplarily, when the movement speed includes the angular velocity and the linear velocity, the corresponding relationship between the angular velocity range and the resolution, and the corresponding relationship between the linear velocity range and the resolution are stored in the terminal device.
当预设的角速度范围和线速度范围均为2个时,预设的角速度范围中较小的角速度范围和预设的线速度范围中较小的线速度范围对应的分辨率相同;预设的角速度范围中较大的角速度范围和预设的线速度范围中较大的线速度范围对应的分辨率相同。也即,终端设备采用两种分辨率来控制图像渲染,一方面可以保证用户对于可穿戴设备显示的流畅性和清晰度的要求,另一方面,处理过程更简单。When the preset angular velocity range and linear velocity range are both 2, the smaller angular velocity range in the preset angular velocity range and the smaller linear velocity range in the preset linear velocity range correspond to the same resolution; the preset The larger angular velocity range in the angular velocity range corresponds to the same resolution as the larger linear velocity range in the preset linear velocity range. That is, the terminal device uses two resolutions to control the image rendering, on the one hand, it can ensure the user's requirements for the smoothness and clarity of the wearable device display, on the other hand, the processing process is simpler.
当然,在其他实现方式中,两个角速度范围对应的分辨率与两个线速度范围对应的分辨率也可以不同。Of course, in other implementations, the resolutions corresponding to the two angular velocity ranges and the resolutions corresponding to the two linear velocity ranges may also be different.
步骤204可以包括:基于角速度范围与分辨率的对应关系,确定角速度所处的第一角速度范围对应的第一备选分辨率;基于线速度范围与分辨率的对应关系,确定线速度所处的第一线速度范围对应的第二备选分辨率;采用第一备选分辨率和第二备选分辨率中较小的分辨率,作为待渲染图像的分辨率。Step 204 may include: based on the corresponding relationship between the angular velocity range and the resolution, determining the first candidate resolution corresponding to the first angular velocity range where the angular velocity is located; based on the corresponding relationship between the linear velocity range and the resolution, determining the linear velocity The second candidate resolution corresponding to the first linear velocity range; the smaller of the first candidate resolution and the second candidate resolution is adopted as the resolution of the image to be rendered.
这里采用较小的分辨率的原因是,只要角速度和线速度其中一个较大,用户头部运动就会较为剧烈,此时用户眼睛对于清晰度的感受下降,对流畅度感受增加,采用小分辨率可以提高显示的帧率,保证用户观看的流畅度。The reason for using a smaller resolution here is that as long as one of the angular velocity and linear velocity is larger, the user's head movement will be more intense. At this time, the user's eyes' perception of sharpness decreases, and the perception of fluency increases. Small resolution is used. Rate can increase the frame rate of the display and ensure the smoothness of users' viewing.
如果确定出的第一备选分辨率和第二备选分辨率相等,则选择其中任一个作为待渲染图像的分辨率。If the determined first candidate resolution and the second candidate resolution are equal, any one of them is selected as the resolution of the image to be rendered.
下面以运动速度同时包括角速度和线速度,且角速度和线速度均划分为2个范围,较大的角速度范围和线速度范围对应第一分辨率,较小的角速度范围和线速度范围对应第二分辨率,第一分辨率小于第二分辨率为例:Below, the motion speed includes angular velocity and linear velocity, and both angular velocity and linear velocity are divided into 2 ranges. The larger angular velocity range and linear velocity range correspond to the first resolution, and the smaller angular velocity range and linear velocity range correspond to the second resolution. Resolution, the first resolution is smaller than the second resolution as an example:
当满足以下两个条件中的任一条件时,说明可穿戴设备(也即用户头部)运动较快,采用第一分辨率进行图像渲染;当以下两个条件均不满足时,说明可穿戴设备运动较慢或静止,采用第二分辨率进行图像渲染;两个条件包括:When any one of the following two conditions is met, it means that the wearable device (that is, the user's head) moves faster, and the first resolution is used for image rendering; when the following two conditions are not met, it means that the wearable If the device moves slowly or is still, the second resolution is used for image rendering; two conditions include:
角速度大于角速度阈值,也即角速度所处的第一角速度范围为较大的角速度范围;线速度大于线速度阈值,也即线速度所处的第一线速度范围为较大的线速度范围。The angular velocity is greater than the angular velocity threshold, that is, the first angular velocity range in which the angular velocity is located is a larger angular velocity range; the linear velocity is greater than the linear velocity threshold, that is, the first linear velocity range in which the linear velocity is located is a larger linear velocity range.
在本公开实施例中,角速度阈值和线速度阈值可以通过试验,预先确定得到。例如,以固定步长间隔选取多个角速度值和多个线速度值,分别采用各个角速度值和线速度值来执行本公开实施例采用的步骤,通过用户对于观看流畅度和清晰度的感受,来选择出最合适的角速度值和线速度值,作为前述角速度阈值和线速度阈值。In the embodiments of the present disclosure, the angular velocity threshold and the linear velocity threshold can be determined in advance through experiments. For example, multiple angular velocity values and multiple linear velocity values are selected at a fixed step interval, and each angular velocity value and linear velocity value are respectively used to execute the steps adopted in the embodiment of the present disclosure. Through the user's perception of viewing fluency and clarity, To select the most suitable angular velocity value and linear velocity value as the aforementioned angular velocity threshold and linear velocity threshold.
在角速度和线速度被划分为更多范围的情况下,同样可以采用上述方式确定不同范围的临界值。When the angular velocity and linear velocity are divided into more ranges, the above-mentioned method can also be used to determine the critical values of different ranges.
可选地,该方法还包括:确定各个运动速度范围对应的分辨率,也即确定运动速度范围和分辨率的对应关系。对于相同或不同的终端设备而言,所配置的显卡可以不同。对于不同的显卡,其处理能力有所不同,例如,配置低的显卡和配置高的显卡,采用相同分辨率渲染时,低配置显卡渲染出的图像显示的画面卡顿严重。因此,可以针对不同显卡,确定符合其处理能力的与运动速度范围对应的分辨率,能够充分发挥显卡的性能。Optionally, the method further includes: determining the resolution corresponding to each motion speed range, that is, determining the correspondence between the motion speed range and the resolution. For the same or different terminal devices, the configured graphics cards can be different. Different graphics cards have different processing capabilities. For example, when a low-configuration graphics card and a high-configuration graphics card are rendered at the same resolution, the images rendered by the low-configuration graphics card will show severe freezes. Therefore, it is possible to determine the resolution corresponding to the motion speed range that meets its processing capabilities for different graphics cards, so that the performance of the graphics cards can be fully utilized.
示例性地,由于终端设备的显卡通常是可插拔更换的,因此,终端设备中可以存储与不同型号的显卡关联的运动速度范围与分辨率的对应关系。终端设备在执行步骤204时,先获取显卡信息,基于显卡信息确定显卡型号,基于显卡型号确定运动速度范围与分辨率的对应关系,从而使得使用的对应关系与显卡性能相匹配。Exemplarily, since the graphics card of the terminal device is usually pluggable and replaceable, the terminal device may store the corresponding relationship between the motion speed range and the resolution associated with the graphics card of different models. When performing step 204, the terminal device first obtains the graphics card information, determines the graphics card model based on the graphics card information, and determines the correspondence between the motion speed range and the resolution based on the graphics card model, so that the used correspondence matches the performance of the graphics card.
示例性地,对于一个型号的显卡而言,确定各个运动速度范围对应的分辨率,包括:Exemplarily, for a graphics card of a model, determining the resolution corresponding to each motion speed range includes:
采用多种不同的分辨率分别进行图像渲染;Use a variety of different resolutions for image rendering;
分别确定采用多种不同的分辨率中各种分辨率进行图像渲染时,画面的帧率范围;Respectively determine the frame rate range of the picture when various resolutions are used for image rendering;
根据画面的帧率范围,以及不同运动速度范围对应的帧率范围,选择出各个运动速度范围对应的分辨率,得到运动速度范围和分辨率的对应关系。According to the frame rate range of the picture and the frame rate range corresponding to different motion speed ranges, the resolution corresponding to each motion speed range is selected, and the corresponding relationship between the motion speed range and the resolution is obtained.
其中,不同运动速度范围对应的帧率范围可以按照运动速度越大,帧率范围越大的方式,将设定的帧率范围进行划分,例如,将帧率在25-120之间等分为多个帧率范围,这多个帧率范围分别与多个运动速度范围一一对应。其中,帧率在25以下的画面,即使用户处于静止状态也会感受到画面的卡顿,所以不选用,而帧率在120以上显卡资源消耗大,且带给用户的观感与帧率在75-120间几乎没有差别,同样不选用,所以采用25-120的帧率范围作为确定分辨率的基础。其中,帧率为25是指画面每秒刷新25次(对应25幅图像),帧率为120是指画面每秒刷新120次(对应120幅图像)。Among them, the frame rate range corresponding to different motion speed ranges can be divided into the set frame rate range in the way that the higher the motion speed, the larger the frame rate range, for example, the frame rate is divided into equal parts between 25-120 Multiple frame rate ranges, and the multiple frame rate ranges respectively correspond to multiple motion speed ranges one-to-one. Among them, the frame rate is below 25, even if the user is still in a static state, the screen will feel stuck, so it is not used, and the frame rate is above 120. The graphics card resource consumption is large, and the user's impression and frame rate are 75. There is almost no difference between -120, and it is also not used, so the frame rate range of 25-120 is used as the basis for determining the resolution. Among them, the frame rate of 25 means that the screen is refreshed 25 times per second (corresponding to 25 images), and the frame rate of 120 means that the screen is refreshed 120 times per second (corresponding to 120 images).
下面以确定第一分辨率和第二分辨率为例,对如何确定各个运动速度范围对应的分辨率进行说明,确定第一分辨率和第二分辨率可以包括:The following is an example of determining the first resolution and the second resolution to explain how to determine the resolution corresponding to each motion speed range. The determining of the first resolution and the second resolution may include:
采用多种不同的分辨率分别进行图像渲染;这里各种不同的分辨率可以为应用(例如VR应用)预设的各种分辨率。A variety of different resolutions are used for image rendering respectively; the different resolutions here can be preset various resolutions for applications (for example, VR applications).
分别确定采用多种不同的分辨率中各种分辨率进行图像渲染时,画面的帧率范围。例如,在一段时间内,采用一种分辨率进行图像渲染,记录该段时间内不同时间点的帧率,从而得到该分辨率对应的帧率范围。Respectively determine the frame rate range of the picture when the various resolutions are used for image rendering. For example, in a period of time, one resolution is used for image rendering, and the frame rate at different time points in the period is recorded, so as to obtain the frame rate range corresponding to the resolution.
根据画面的帧率范围,选择出第一分辨率和第二分辨率;当采用第一分辨率进行图像渲染时,画面的帧率范围为第一帧率范围,当采用第二分辨率进行图像渲染时,画面的帧率范围为第二帧率范围,第一帧率≤第二帧率范围<第二帧率≤第一帧率范围。这里,选择出的第一帧率范围和第二帧率范围不连续, 使得用户在观看第一分辨率和第二分辨率的画面时,流畅度有明显不同,从而使得在显示低分辨率的画面时,画面流畅度好,在显示低帧率画面时,画面清晰度高。According to the frame rate range of the screen, select the first resolution and the second resolution; when the first resolution is used for image rendering, the frame rate range of the screen is the first frame rate range, when the second resolution is used for image rendering When rendering, the frame rate range of the picture is the second frame rate range, and the first frame rate≤the second frame rate range<the second frame rate≤the first frame rate range. Here, the selected first frame rate range and the second frame rate range are not continuous, so that when the user watches the pictures of the first resolution and the second resolution, the fluency is significantly different, so that the lower resolution is displayed. When the picture is displayed, the smoothness of the picture is good, and the picture definition is high when the low frame rate picture is displayed.
通过可穿戴设备显示的画面的帧率范围来选择分辨率,保证选出的第一分辨率和第二分辨率可以使得用户在可穿戴设备高速运动时,画面流畅;在可穿戴设备低速运动或静止时,画面清晰。The resolution is selected by the frame rate range of the screen displayed by the wearable device to ensure that the selected first resolution and second resolution can make the screen smooth when the wearable device is moving at a high speed; when the wearable device is moving at a low speed or When it is still, the picture is clear.
在本公开实施例中,如果选择出多个满足条件的第一分辨率(第二分辨率),从多个满足条件的第一分辨率(第二分辨率)中选出分辨率最高的作为第一分辨率(第二分辨率),从而充分利用显卡性能,提高显卡使用率。In the embodiment of the present disclosure, if multiple first resolutions (second resolutions) that meet the conditions are selected, the highest resolution is selected from the multiple first resolutions (second resolutions) that meet the conditions. The first resolution (second resolution), so as to make full use of the graphics card performance and improve the graphics card usage rate.
在本公开实施例的一种实现方式中,第一帧率大于25,第二帧率大于60。这样,在采用第一分辨率时,可穿戴设备显示的画面的帧率范围高于60,这样可以保证在可穿戴设备高速运动时画面的流畅度;在采用第二分辨率时,可穿戴设备显示的画面的帧率范围高于25,同时小于采用第一分辨率时的帧率,这样可以保证在可穿戴设备低速运动或静止时不出现卡顿,同时通过降低帧率,使得高分辨率图像得以渲染,保证画面清晰度。同时,采用上述帧率来确定分辨率,既能保证高性能显卡的利用率,也能保证低性能显卡的正常工作。In an implementation manner of the embodiment of the present disclosure, the first frame rate is greater than 25, and the second frame rate is greater than 60. In this way, when the first resolution is adopted, the frame rate range of the picture displayed by the wearable device is higher than 60, which can ensure the smoothness of the picture when the wearable device is moving at high speed; when the second resolution is adopted, the wearable device The frame rate range of the displayed picture is higher than 25, and at the same time lower than the frame rate when the first resolution is adopted. This can ensure that the wearable device does not appear to be stuck when the wearable device is moving or stationary at low speed, and at the same time, by reducing the frame rate to achieve high resolution The image is rendered to ensure the clarity of the picture. At the same time, using the above frame rate to determine the resolution can not only ensure the utilization of high-performance graphics cards, but also ensure the normal operation of low-performance graphics cards.
示例性地,第一帧率可以为30,第二帧率可以为75。因为,如果保持头部不动,画面的帧率在30以上时,人眼就察觉不到卡顿现象;如果头部较快运动,则显卡渲染帧率必须达到75以上,人眼才能察觉不到卡顿现象。Exemplarily, the first frame rate may be 30, and the second frame rate may be 75. Because if you keep your head still, when the frame rate of the picture is above 30, the human eye will not notice the stuttering phenomenon; if the head moves faster, the graphics card rendering frame rate must reach 75 or higher, so that the human eye can not detect it. To the Caton phenomenon.
步骤205:采用确定出的分辨率进行图像渲染。Step 205: Perform image rendering using the determined resolution.
在本公开实施例中,终端设备可以基于运动速度自动调节分辨率,也即采用本公开实施例提供的方案来实现分辨率的调节,然后根据调节得到的分辨率进行图像渲染。In the embodiment of the present disclosure, the terminal device may automatically adjust the resolution based on the motion speed, that is, the solution provided in the embodiment of the present disclosure is adopted to realize the resolution adjustment, and then the image rendering is performed according to the adjusted resolution.
在本公开实施例中,以VR设备为例,各个运动速度范围对应的分辨率可以均为VR应用预设的分辨率,从而保证VR应用的正常输出。各个运动速度范围对应的分辨率中最大分辨率,可以是VR应用预设的多种分辨率中与可穿戴设备的屏幕相同的分辨率,例如4K分辨率,从而使得可穿戴设备可以显示出最大分辨率的画面。In the embodiment of the present disclosure, taking the VR device as an example, the resolution corresponding to each motion speed range may be the resolution preset by the VR application, so as to ensure the normal output of the VR application. The maximum resolution of the resolutions corresponding to each motion speed range can be the same resolution as the screen of the wearable device among the multiple resolutions preset by the VR application, such as 4K resolution, so that the wearable device can display the maximum Resolution screen.
由于可穿戴设备在高速运动时,图像渲染所使用的分辨率较低,减轻了终端设备渲染图像的压力,得到的画面的帧率较高,画面流畅。由于人眼存在“扫视抑制”的生理特性,当人眼随着头部快速移动时,人眼无法准确对焦,对于 画面清晰度的感知能力下降,不会注意到图像分辨率较低。When the wearable device is moving at a high speed, the resolution used for image rendering is low, which reduces the pressure on the terminal device to render the image, and the resulting picture has a higher frame rate and smooth picture. Due to the physiological characteristic of "saccade suppression" in the human eye, when the human eye moves quickly with the head, the human eye cannot focus accurately, and the perception of picture clarity is reduced, and the lower image resolution will not be noticed.
由于可穿戴设备在低速运动甚至静止时,图像渲染所使用的分辨率较高,此时虽然得到的画面的帧率较低,图像清晰度高。由于相邻帧画面间的变化少,即使画面帧率低,用户不会感受到卡顿现象,此时用户关注点主要在画面清晰度,由于图像清晰度高,提高了用户的观看体验。Since the wearable device is moving at a low speed or even when it is still, the resolution used for image rendering is higher. At this time, although the frame rate of the obtained picture is lower, the image definition is high. Since there are few changes between adjacent frames, even if the frame rate is low, the user will not feel the stutter phenomenon. At this time, the user's focus is mainly on the clarity of the image. Due to the high image clarity, the user's viewing experience is improved.
通常在VR游戏或者其他VR应用中,输出图像的分辨率用户可以手动设置,例如选择输出图像的分辨率为2K或4K。因此,在本公开实施例中,VR应用除了可以有自动分辨率模式外,也即终端设备自动设置外,还可以有手动分辨率模式,也即用户设置的方式。VR游戏或者其他VR应用中可以设置自动/手动切换按钮,从而实现自动设置和手动设置间的切换,终端设备可以根据用户的选择指令,确定需要使用的模式,并按照该模式执行分辨率确定操作。Generally, in VR games or other VR applications, the user can manually set the output image resolution, for example, select the output image resolution to be 2K or 4K. Therefore, in the embodiments of the present disclosure, in addition to the automatic resolution mode, that is, the automatic setting of the terminal device, the VR application may also have a manual resolution mode, that is, the manner set by the user. An automatic/manual switch button can be set in VR games or other VR applications to switch between automatic setting and manual setting. The terminal device can determine the mode to be used according to the user's selection instruction, and perform the resolution determination operation according to the mode .
步骤206:将渲染得到的图像输出给可穿戴设备。Step 206: Output the rendered image to the wearable device.
可穿戴设备的屏幕可以为各种类型,例如有机发光二极管(OLED)、液晶显示屏(LCD)等。可选地,当可穿戴设备的屏幕为LCD时,终端设备在完成图像渲染后,还可以进行动态调光(Local Dimming)处理,并将动态调光的结果传输给可穿戴设备。动态调光处理是指,根据要显示的画面来调制屏幕背光,从而增强画面对比度的方案,也即,终端设备根据渲染得到的图像中各个像素的灰度,确定可穿戴设备的屏幕的背光源的各个背光单元的亮度。前述动态调光的结果可以为可穿戴设备的屏幕的背光源的各个背光单元的亮度信息。可穿戴设备的屏幕的背光源由多个背光单元组成,每个背光单元的亮度可以单独控制。The screen of the wearable device can be of various types, such as organic light emitting diode (OLED), liquid crystal display (LCD), and so on. Optionally, when the screen of the wearable device is an LCD, the terminal device may also perform a dynamic dimming (Local Dimming) process after the image rendering is completed, and transmit the result of the dynamic dimming to the wearable device. Dynamic dimming processing refers to a scheme that modulates the screen backlight according to the picture to be displayed to enhance the picture contrast, that is, the terminal device determines the backlight source of the screen of the wearable device according to the grayscale of each pixel in the rendered image The brightness of each backlight unit. The result of the aforementioned dynamic dimming may be the brightness information of each backlight unit of the backlight source of the screen of the wearable device. The backlight of the screen of the wearable device is composed of multiple backlight units, and the brightness of each backlight unit can be individually controlled.
该动态调光的结果可以与前述渲染得到的图像一起通过图像传输通道传输给可穿戴设备。The result of the dynamic dimming can be transmitted to the wearable device through the image transmission channel together with the image obtained by the foregoing rendering.
图4是本公开实施例提供的一种图像处理装置的结构示意图。参见图4,图像处理装置包括:获取模块301、第一确定模块302、渲染模块303和输出模块304。Fig. 4 is a schematic structural diagram of an image processing device provided by an embodiment of the present disclosure. Referring to FIG. 4, the image processing apparatus includes: an acquisition module 301, a first determination module 302, a rendering module 303, and an output module 304.
获取模块301,被配置为获取可穿戴设备的运动速度;The obtaining module 301 is configured to obtain the movement speed of the wearable device;
第一确定模块302,被配置为根据运动速度确定待渲染图像的分辨率,分辨率与运动速度负相关;The first determining module 302 is configured to determine the resolution of the image to be rendered according to the motion speed, and the resolution is negatively related to the motion speed;
渲染模块303,被配置为采用分辨率进行图像渲染;The rendering module 303 is configured to perform image rendering using resolution;
输出模块304,被配置为将渲染得到的图像输出给可穿戴设备。The output module 304 is configured to output the rendered image to the wearable device.
示例性地,获取模块301可以包括传感器,例如姿态传感器。姿态传感器可以检测到可穿戴设备的姿态数据,基于该姿态数据可以得到可穿戴设备的运动速度。Exemplarily, the acquisition module 301 may include a sensor, such as a posture sensor. The posture sensor can detect the posture data of the wearable device, and the movement speed of the wearable device can be obtained based on the posture data.
在本公开实施例的一种实现方式中,第一确定模块302包括:In an implementation manner of the embodiment of the present disclosure, the first determining module 302 includes:
第一确定子模块321,被配置为确定运动速度所处的第一运动速度范围,第一运动速度范围为预设的至少两个运动速度范围中的一个;The first determining submodule 321 is configured to determine a first motion speed range in which the motion speed is located, and the first motion speed range is one of at least two preset motion speed ranges;
第二确定子模块322,被配置为基于运动速度范围与分辨率的对应关系,确定第一运动速度范围对应的分辨率。The second determining sub-module 322 is configured to determine the resolution corresponding to the first motion speed range based on the corresponding relationship between the motion speed range and the resolution.
在本公开实施例的一种实现方式中,运动速度包括角速度和线速度中的至少一个。In an implementation of the embodiment of the present disclosure, the movement speed includes at least one of an angular velocity and a linear velocity.
在本公开实施例的一种实现方式中,当运动速度包括角速度和线速度时,第二确定子模块322,被配置为基于角速度范围与分辨率的对应关系,确定角速度所处的第一角速度范围对应的第一备选分辨率;基于线速度范围与分辨率的对应关系,确定线速度所处的第一线速度范围对应的第二备选分辨率;第一角速度范围为预设的至少两个角速度范围中的一个,第一线速度范围为预设的至少两个线速度范围中的一个;采用第一备选分辨率和第二备选分辨率中较小的分辨率,作为待渲染图像的分辨率。In an implementation of the embodiment of the present disclosure, when the movement speed includes the angular velocity and the linear velocity, the second determining sub-module 322 is configured to determine the first angular velocity at which the angular velocity is based on the corresponding relationship between the angular velocity range and the resolution. The first candidate resolution corresponding to the range; based on the correspondence between the linear velocity range and the resolution, determine the second candidate resolution corresponding to the first linear velocity range where the linear velocity is located; the first angular velocity range is at least the preset One of the two angular velocity ranges, the first linear velocity range is one of at least two preset linear velocity ranges; the smaller one of the first candidate resolution and the second candidate resolution is adopted as the waiting The resolution of the rendered image.
在本公开实施例的一种实现方式中,预设的角速度范围为2个,预设的线速度范围为2个;In an implementation of the embodiment of the present disclosure, the preset angular velocity range is two, and the preset linear velocity range is two;
预设的角速度范围中较小的角速度范围和预设的线速度范围中较小的线速度范围对应的分辨率相同;The smaller angular velocity range in the preset angular velocity range corresponds to the same resolution as the smaller linear velocity range in the preset linear velocity range;
预设的角速度范围中较大的角速度范围和预设的线速度范围中较大的线速度范围对应的分辨率相同。The larger angular velocity range in the preset angular velocity range and the larger linear velocity range in the preset linear velocity range correspond to the same resolution.
可选地,该装置还可以包括:Optionally, the device may further include:
第二确定模块305,确定各个运动速度范围对应的分辨率。The second determining module 305 determines the resolution corresponding to each movement speed range.
在本公开实施例的一种实现方式中,第二确定模块305,被配置为采用多种不同的分辨率分别进行图像渲染;分别确定采用多种不同的分辨率中各种分辨率进行图像渲染时,画面的帧率范围;根据画面的帧率范围,以及不同运动速度范围对应的帧率范围,选择出各个运动速度范围对应的分辨率,得到运动速度范围与分辨率的对应关系。In an implementation manner of an embodiment of the present disclosure, the second determining module 305 is configured to use a plurality of different resolutions to perform image rendering; respectively determine to use various resolutions of a plurality of different resolutions for image rendering When, the frame rate range of the picture; according to the frame rate range of the picture and the frame rate range corresponding to different motion speed ranges, select the resolution corresponding to each motion speed range to obtain the corresponding relationship between the motion speed range and the resolution.
图5是本公开实施例提供的一种终端设备的结构框图。终端设备400包括中央处理单元(CPU)401、包括随机存取存储器(RAM)402和只读存储器(ROM)403的系统存储器404,以及连接系统存储器404和中央处理单元401的系统总线405。终端设备400还包括帮助计算机内的各个器件之间传输信息的基本输入/输出系统(I/O系统)406,和用于存储操作系统413、应用程序414和其他程序模块415的大容量存储设备407。Fig. 5 is a structural block diagram of a terminal device provided by an embodiment of the present disclosure. The terminal device 400 includes a central processing unit (CPU) 401, a system memory 404 including a random access memory (RAM) 402 and a read only memory (ROM) 403, and a system bus 405 connecting the system memory 404 and the central processing unit 401. The terminal device 400 also includes a basic input/output system (I/O system) 406 to help transfer information between various devices in the computer, and a mass storage device for storing the operating system 413, application programs 414, and other program modules 415 407.
基本输入/输出系统406包括有用于显示信息的显示器408和用于用户输入信息的诸如鼠标、键盘之类的输入设备409。其中显示器408和输入设备409都通过连接到系统总线405的输入输出控制器410连接到中央处理单元401。基本输入/输出系统406还可以包括输入输出控制器410以用于接收和处理来自键盘、鼠标、或电子触控笔等多个其他设备的输入。类似地,输入输出控制器410还提供输出到显示屏、打印机或其他类型的输出设备。The basic input/output system 406 includes a display 408 for displaying information and an input device 409 such as a mouse and a keyboard for the user to input information. The display 408 and the input device 409 are both connected to the central processing unit 401 through the input and output controller 410 connected to the system bus 405. The basic input/output system 406 may also include an input and output controller 410 for receiving and processing input from multiple other devices such as a keyboard, a mouse, or an electronic stylus. Similarly, the input and output controller 410 also provides output to a display screen, a printer, or other types of output devices.
大容量存储设备407通过连接到系统总线405的大容量存储控制器(未示出)连接到中央处理单元401。大容量存储设备407及其相关联的计算机可读介质为终端设备400提供非易失性存储。也就是说,大容量存储设备407可以包括诸如硬盘或者CD-ROM驱动器之类的计算机可读介质(未示出)。The mass storage device 407 is connected to the central processing unit 401 through a mass storage controller (not shown) connected to the system bus 405. The mass storage device 407 and its associated computer readable medium provide non-volatile storage for the terminal device 400. That is, the mass storage device 407 may include a computer-readable medium (not shown) such as a hard disk or a CD-ROM drive.
不失一般性,计算机可读介质可以包括计算机存储介质和通信介质。计算机存储介质包括以用于存储诸如计算机可读指令、数据结构、程序模块或其他数据等信息的任何方法或技术实现的易失性和非易失性、可移动和不可移动介质。计算机存储介质包括RAM、ROM、EPROM、EEPROM、闪存或其他固态存储其技术,CD-ROM、DVD或其他光学存储、磁带盒、磁带、磁盘存储或其他磁性存储设备。当然,本领域技术人员可知计算机存储介质不局限于上述几种。上述的系统存储器404和大容量存储设备407可以统称为存储器。Without loss of generality, computer-readable media may include computer storage media and communication media. Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storing information such as computer readable instructions, data structures, program modules or other data. Computer storage media include RAM, ROM, EPROM, EEPROM, flash memory or other solid-state storage technologies, CD-ROM, DVD or other optical storage, tape cartridges, magnetic tape, disk storage or other magnetic storage devices. Of course, those skilled in the art may know that the computer storage medium is not limited to the foregoing. The aforementioned system memory 404 and mass storage device 407 may be collectively referred to as memory.
根据本公开的各种实施例,终端设备400还可以通过诸如因特网等网络连接到网络上的远程计算机运行。也即终端设备400可以通过连接在系统总线405上的网络接口单元411连接到网络412,或者说,也可以使用网络接口单元411来连接到其他类型的网络或远程计算机系统(未示出)。According to various embodiments of the present disclosure, the terminal device 400 may also be connected to a remote computer on the network through a network such as the Internet to operate. That is, the terminal device 400 can be connected to the network 412 through the network interface unit 411 connected to the system bus 405, or in other words, can also use the network interface unit 411 to connect to other types of networks or remote computer systems (not shown).
存储器还包括一个或者一个以上的程序,一个或者一个以上程序存储于存储器中,中央处理器401通过执行该一个或一个以上程序来实现图2或图3所示的图像处理方法。The memory also includes one or more programs, one or more programs are stored in the memory, and the central processing unit 401 executes the one or more programs to implement the image processing method shown in FIG. 2 or FIG. 3.
在示例性实施例中,还提供了一种包括指令的非临时性计算机可读存储介质,例如包括指令的存储器,上述指令可由终端设备的处理器执行以完成本公开各个实施例所示的增强现实装置共享方法。例如,非临时性计算机可读存储介质可以是ROM、随机存取存储器(RAM)、CD-ROM、磁带、软盘和光数据存储设备等。In an exemplary embodiment, there is also provided a non-transitory computer-readable storage medium including instructions, such as a memory including instructions, which can be executed by a processor of a terminal device to complete the enhancements shown in each embodiment of the present disclosure. Real device sharing method. For example, the non-transitory computer-readable storage medium may be ROM, random access memory (RAM), CD-ROM, magnetic tape, floppy disk, optical data storage device, etc.
本公开实施例还提供了一种可穿戴系统,该可穿戴系统包括:The embodiment of the present disclosure also provides a wearable system, which includes:
如图5所示的终端设备;Terminal equipment as shown in Figure 5;
可穿戴设备,被配置为显示该终端设备输出的图像。The wearable device is configured to display the image output by the terminal device.
以上所述仅为本公开的可选实施例,并不用以限制本公开,凡在本公开的精神和原则之内,所作的任何修改、等同替换、改进等,均应包含在本公开的保护范围之内。The above descriptions are only optional embodiments of the present disclosure and are not intended to limit the present disclosure. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present disclosure shall be included in the protection of the present disclosure. Within range.

Claims (15)

  1. 一种图像处理方法,所述图像处理方法包括:An image processing method, the image processing method includes:
    获取可穿戴设备的运动速度;Obtain the movement speed of the wearable device;
    根据所述运动速度确定待渲染图像的分辨率,所述分辨率与所述运动速度负相关;Determining the resolution of the image to be rendered according to the movement speed, where the resolution is negatively related to the movement speed;
    采用所述分辨率进行图像渲染;Image rendering using the resolution;
    将渲染得到的图像输出给所述可穿戴设备。The rendered image is output to the wearable device.
  2. 根据权利要求1所述的图像处理方法,其中,所述根据所述运动速度确定待渲染图像的分辨率,包括:The image processing method according to claim 1, wherein the determining the resolution of the image to be rendered according to the motion speed comprises:
    确定所述运动速度所处的第一运动速度范围,所述第一运动速度范围为预设的至少两个运动速度范围中的一个;Determine a first movement speed range in which the movement speed is located, where the first movement speed range is one of at least two preset movement speed ranges;
    基于运动速度范围与分辨率的对应关系,确定所述第一运动速度范围对应的分辨率。Based on the corresponding relationship between the motion speed range and the resolution, the resolution corresponding to the first motion speed range is determined.
  3. 根据权利要求2所述的图像处理方法,其中,所述运动速度包括角速度和线速度中的至少一个。The image processing method according to claim 2, wherein the movement speed includes at least one of an angular speed and a linear speed.
  4. 根据权利要求3所述的图像处理方法,其中,当所述运动速度包括角速度和线速度时,所述基于运动速度范围与分辨率的对应关系,确定所述第一运动速度范围对应的分辨率,包括:The image processing method according to claim 3, wherein when the movement speed includes angular velocity and linear velocity, the resolution corresponding to the first movement speed range is determined based on the corresponding relationship between the movement speed range and the resolution ,include:
    基于角速度范围与分辨率的对应关系,确定所述角速度所处的第一角速度范围对应的第一备选分辨率;Determine the first candidate resolution corresponding to the first angular velocity range in which the angular velocity is located based on the correspondence between the angular velocity range and the resolution;
    基于线速度范围与分辨率的对应关系,确定所述线速度所处的第一线速度范围对应的第二备选分辨率;Based on the correspondence between the linear velocity range and the resolution, determining the second candidate resolution corresponding to the first linear velocity range where the linear velocity is located;
    采用所述第一备选分辨率和所述第二备选分辨率中较小的分辨率,作为所述待渲染图像的分辨率;Adopting the smaller of the first candidate resolution and the second candidate resolution as the resolution of the image to be rendered;
    其中,所述第一角速度范围为预设的至少两个角速度范围中的一个,所述第一线速度范围为预设的至少两个线速度范围中的一个。Wherein, the first angular velocity range is one of at least two preset angular velocity ranges, and the first linear velocity range is one of at least two preset linear velocity ranges.
  5. 根据权利要求4所述的图像处理方法,其中,预设的角速度范围为2个,预设的线速度范围为2个;The image processing method according to claim 4, wherein the preset angular velocity range is two, and the preset linear velocity range is two;
    所述预设的角速度范围中较小的角速度范围和所述预设的线速度范围中较小的线速度范围对应的分辨率相同;The smaller angular velocity range in the preset angular velocity range and the smaller linear velocity range in the preset linear velocity range correspond to the same resolution;
    所述预设的角速度范围中较大的角速度范围和所述预设的线速度范围中较大的线速度范围对应的分辨率相同。The resolution corresponding to the larger angular velocity range in the preset angular velocity range and the larger linear velocity range in the preset linear velocity range is the same.
  6. 根据权利要求2至5任一项所述的图像处理方法,其中,所述方法还包括:The image processing method according to any one of claims 2 to 5, wherein the method further comprises:
    采用多种不同的分辨率分别进行图像渲染;Use a variety of different resolutions for image rendering;
    分别确定采用所述多种不同的分辨率中各种分辨率进行图像渲染时,画面的帧率范围;Respectively determine the frame rate range of the picture when the various resolutions among the multiple different resolutions are used for image rendering;
    根据所述多种不同的分辨率对应的帧率范围,以及不同所述运动速度范围对应的帧率范围,得到所述运动速度范围与分辨率的对应关系。According to the frame rate ranges corresponding to the multiple different resolutions and the frame rate ranges corresponding to the different motion speed ranges, the corresponding relationship between the motion speed range and the resolution is obtained.
  7. 一种图像处理装置,所述图像处理装置包括:An image processing device, the image processing device includes:
    获取模块,被配置为获取可穿戴设备的运动速度;The obtaining module is configured to obtain the movement speed of the wearable device;
    第一确定模块,被配置为根据所述运动速度确定待渲染图像的分辨率,所述分辨率与所述运动速度负相关;The first determining module is configured to determine the resolution of the image to be rendered according to the motion speed, where the resolution is negatively related to the motion speed;
    渲染模块,被配置为采用所述分辨率进行图像渲染;A rendering module configured to perform image rendering using the resolution;
    输出模块,被配置为将渲染得到的图像输出给所述可穿戴设备。The output module is configured to output the rendered image to the wearable device.
  8. 根据权利要求7所述的图像处理装置,其中,所述第一确定模块,包括:8. The image processing device according to claim 7, wherein the first determining module comprises:
    第一确定子模块,被配置为确定所述运动速度所处的第一运动速度范围,所述第一运动速度范围为预设的至少两个运动速度范围中的一个;A first determining sub-module configured to determine a first motion speed range in which the motion speed is located, the first motion speed range being one of at least two preset motion speed ranges;
    第二确定子模块,被配置为基于运动速度范围与分辨率的对应关系,确定所述第一运动速度范围对应的分辨率。The second determining submodule is configured to determine the resolution corresponding to the first motion speed range based on the corresponding relationship between the motion speed range and the resolution.
  9. 根据权利要求8所述的图像处理装置,其中,所述运动速度包括角速度和线速度中的至少一个。The image processing device according to claim 8, wherein the movement speed includes at least one of an angular speed and a linear speed.
  10. 根据权利要求9所述的图像处理装置,其中,当所述运动速度包括角速度和线速度时,所述基于运动速度范围与分辨率的对应关系,确定所述第一运动速度范围对应的分辨率,包括:The image processing device according to claim 9, wherein, when the movement speed includes an angular velocity and a linear velocity, the resolution corresponding to the first movement speed range is determined based on the corresponding relationship between the movement speed range and the resolution ,include:
    基于角速度范围与分辨率的对应关系,确定所述角速度所处的第一角速度范围对应的第一备选分辨率;Determine the first candidate resolution corresponding to the first angular velocity range in which the angular velocity is located based on the correspondence between the angular velocity range and the resolution;
    基于线速度范围与分辨率的对应关系,确定所述线速度所处的第一线速度范围对应的第二备选分辨率;Based on the correspondence between the linear velocity range and the resolution, determining the second candidate resolution corresponding to the first linear velocity range where the linear velocity is located;
    采用所述第一备选分辨率和所述第二备选分辨率中较小的分辨率,作为所述待渲染图像的分辨率;Adopting the smaller of the first candidate resolution and the second candidate resolution as the resolution of the image to be rendered;
    其中,所述第一角速度范围为预设的至少两个角速度范围中的一个,所述第一线速度范围为预设的至少两个线速度范围中的一个。Wherein, the first angular velocity range is one of at least two preset angular velocity ranges, and the first linear velocity range is one of at least two preset linear velocity ranges.
  11. 根据权利要求10所述的图像处理装置,其中,预设的角速度范围为2个,预设的线速度范围为2个;The image processing device according to claim 10, wherein the preset angular velocity range is two, and the preset linear velocity range is two;
    所述预设的角速度范围中较小的角速度范围和所述预设的线速度范围中较小的线速度范围对应的分辨率相同;The smaller angular velocity range in the preset angular velocity range and the smaller linear velocity range in the preset linear velocity range correspond to the same resolution;
    所述预设的角速度范围中较大的角速度范围和所述预设的线速度范围中较大的线速度范围对应的分辨率相同。The resolution corresponding to the larger angular velocity range in the preset angular velocity range and the larger linear velocity range in the preset linear velocity range is the same.
  12. 根据权利要求8至11任一项所述的图像处理装置,其中,所述装置还包括:The image processing device according to any one of claims 8 to 11, wherein the device further comprises:
    第二确定模块,被配置为采用多种不同的分辨率分别进行图像渲染;分别确定采用所述多种不同的分辨率中各种分辨率进行图像渲染时,画面的帧率范围;根据所述多种不同的分辨率对应的帧率范围,以及不同所述运动速度范围对应的帧率范围,得到所述运动速度范围与分辨率的对应关系。The second determining module is configured to use a plurality of different resolutions to perform image rendering; respectively determine the frame rate range of the screen when each of the multiple different resolutions is used for image rendering; Frame rate ranges corresponding to multiple different resolutions, and frame rate ranges corresponding to different motion speed ranges, to obtain the corresponding relationship between the motion speed range and the resolution.
  13. 一种终端设备,所述终端设备包括:处理器;被配置为存储处理器可执行指令的存储器;其中,所述处理器被配置为被配置为执行权利要求1至6任一项所述的图像处理方法。A terminal device, the terminal device comprising: a processor; a memory configured to store instructions executable by the processor; wherein the processor is configured to be configured to execute any one of claims 1 to 6 Image processing method.
  14. 一种计算机可读存储介质,当所述计算机可读存储介质中的指令由终端设备的处理器执行时,使得所述终端设备能够执行权利要求1至6任一项所述的图像处理方法。A computer-readable storage medium, when instructions in the computer-readable storage medium are executed by a processor of a terminal device, the terminal device can execute the image processing method according to any one of claims 1 to 6.
  15. 一种可穿戴系统,所述可穿戴系统包括:A wearable system, the wearable system includes:
    如权利要求13所述的终端设备;The terminal device according to claim 13;
    可穿戴设备,被配置为显示所述终端设备输出的图像。The wearable device is configured to display the image output by the terminal device.
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