WO2020246127A1 - Incentive granting system, incentive granting device, incentive granting method, and incentive management program in virtual reality space - Google Patents

Incentive granting system, incentive granting device, incentive granting method, and incentive management program in virtual reality space Download PDF

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Publication number
WO2020246127A1
WO2020246127A1 PCT/JP2020/015497 JP2020015497W WO2020246127A1 WO 2020246127 A1 WO2020246127 A1 WO 2020246127A1 JP 2020015497 W JP2020015497 W JP 2020015497W WO 2020246127 A1 WO2020246127 A1 WO 2020246127A1
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Prior art keywords
user
virtual
virtual reality
incentive
space
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PCT/JP2020/015497
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French (fr)
Japanese (ja)
Inventor
拓宏 水野
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株式会社アルファコード
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Publication of WO2020246127A1 publication Critical patent/WO2020246127A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T19/00Manipulating 3D models or images for computer graphics

Definitions

  • the present invention relates to an incentive giving system, an incentive giving device, an incentive giving method and an incentive management program in a virtual reality space, and is particularly suitable for a system that gives a predetermined incentive to a user who watches virtual reality contents. It is an incentive.
  • VR virtual reality
  • the advertisement displayed in the VR space is called a VR advertisement.
  • this VR advertisement it is desired to enhance the advertising effect as much as possible, as in the case of the Internet advertisement performed using the Internet website or the like. Therefore, a mechanism has been devised to display an advertisement having contents according to the attributes, interests, behaviors, etc. of the user who is viewing the VR image.
  • Patent Document 1 a system has been proposed in which a plurality of communities are formed in the VR space and the number of participants in the events held in each community is increased (see, for example, Patent Document 1).
  • the VR space providing system described in Patent Document 1 the behavior of a user who participates in a community in the VR space via an avatar (participation in an event held in the community, the behavior of the user at the event, or the event). The game wins or loses in the game, etc.) is evaluated, and points that can be used in the VR space are given to the user according to the evaluation.
  • the VR advertisement may be repeatedly displayed in the VR space, or the VR advertisement may be displayed prominently.
  • a display method is sometimes unpleasant for the user and may be counterproductive as an advertisement. That is, even if the targeting advertisement is performed based on the information on the user's attributes and behavior, the displayed advertisement does not always match the user's hobbies and tastes. The more prominent such an ad is, the more annoying and unpleasant it appears to those who are not interested in it.
  • Patent Document 1 if the user's behavior in the community in the VR space is evaluated and points are given, it is possible to give the user motivation to participate in the community. is there. For example, if a community for promoting products and services is created in the VR space and points are given to users who participate in the community and perform a predetermined action, the number of users who participate in the community can be increased. It can be expected that the number will increase and the sales promotion effect will increase to some extent.
  • the present invention has been made to solve such a problem, and can effectively give an incentive to a user who experiences the contents of the VR space so that the user can feel more motivated.
  • the purpose is to do.
  • the present invention it is determined whether or not the virtual user corresponding to the real user exists in the virtual reality space, and it is determined that the virtual user exists in the virtual reality space. In some cases, a predetermined incentive is given to the actual user.
  • an incentive is given only when the virtual user is in the virtual reality space. That is, it is not a condition for giving an incentive to actively act in the virtual reality space or to clear a certain condition by the activity, and the user can obtain an incentive relatively easily. .. Therefore, it is possible to effectively give an incentive to the user who experiences the content in the virtual reality space so that the user can feel more motivated.
  • FIG. 1 shows the whole configuration example of the VR image providing system which applied the incentive giving system in the virtual reality space by 1st and 2nd Embodiment.
  • FIG. 1 is a diagram showing an overall configuration example of a VR image providing system to which the incentive giving system in the virtual reality space according to the first embodiment is applied.
  • the incentive giving system (VR image providing system) according to the first embodiment includes a client device 100 and a server device 200.
  • the client device 100 includes a head-mounted display (HMD) 101 that is worn on the user's head and used, various sensors 102 to 104, a controller 105 that is held and used by the user, and an arithmetic unit 106. .. Although the configuration in which the HMD 101 and the arithmetic unit 106 are separate bodies is shown here, the HMD 101 may have a built-in function of the arithmetic unit 106.
  • the server device 200 corresponds to an incentive giving device, and the client device 100 is connected via a communication network 300 such as the Internet or a mobile phone network. Although only one client device 100 is shown in FIG. 1, there may be a plurality of client devices 100.
  • the HMD 101 included in the client device 100 displays a virtual reality image (VR image) of the virtual reality space (VR space).
  • the HMD 101 may be of any type. That is, the HMD 101 may be a binocular type or a monocular type. Further, the HMD 101 may be a non-transparent type that completely covers the eyes, or a transparent type that does not completely cover the eyes. Further, the HMD 101 may be a goggle type, a glasses type, or a hat type.
  • the various sensors 102 to 104 are mounted on the HMD 101 to detect the movement of the user's head, the motion detection sensor 102, mounted on the HMD 101 to detect the movement of the user's line of sight, and the controller 105. It is a motion detection sensor 104 mounted on the device to detect the movement of the user's hand.
  • the motion detection sensors 102 and 104 are known sensors configured by combining an acceleration sensor, a gyro sensor, and the like, and detect acceleration and angular velocity according to a change in the direction and speed of movement of an object, a change in posture, and the like.
  • the motion detection information of the above is wirelessly transmitted to the arithmetic unit 106 via the HMD 101 or the controller 105.
  • the HMD 101 and the arithmetic unit 106 and the controller 105 and the arithmetic unit 106 are connected by a short-range wireless communication means such as Bluetooth (registered trademark).
  • the line-of-sight detection sensor 103 is a known sensor configured by combining, for example, a small camera and an image processing device.
  • the eye movement is detected by image recognition processing on a captured image, and the movement detection information is transmitted via the HMD 101. Is transmitted wirelessly to the arithmetic unit 106.
  • the line-of-sight detection sensor 103 may be composed of transparent optical sensors arranged side by side on the lenses of the spectacles of the HMD 101.
  • the controller 105 is for giving a desired instruction to the arithmetic unit 106 by the user, and is provided with a predetermined operation button.
  • the controller 105 wirelessly transmits instruction information according to the content of the operation to the arithmetic unit 106.
  • the arithmetic unit 106 is composed of, for example, a smartphone, a tablet terminal, or a personal computer.
  • the arithmetic unit 106 performs a process of generating user state information, which will be described later, and transmitting it to the server device 200 based on the motion detection information supplied from the various sensors 102 to 104.
  • the arithmetic unit 106 also performs a process of transmitting instruction information supplied from the controller 105 to the server device 200. Further, the arithmetic unit 106 receives the VR image that fluctuates according to the user state information and the instruction information from the server device 200 and displays it on the HMD 101.
  • FIG. 2 is a block diagram showing a functional configuration example of the arithmetic unit 106 included in the client device 100. Note that, in FIG. 2, only the main functional configurations relating to the subject in the first embodiment are shown, and those not directly related to the subject are omitted. For example, the functional configuration relating to processing the instruction information supplied from the controller 105 is not shown. The fact that only the main functional configuration relating to the subject is illustrated is the same in the functional configuration of the server device 200 of FIG. 3 which will be described later.
  • the arithmetic unit 106 has a communication unit 10, a head movement detection unit 11, a line-of-sight detection unit 12, a hand movement detection unit 13, and a user state information generation unit as functional configurations. 14. It includes a VR image acquisition unit 15 and a display control unit 16.
  • These functional blocks 11 to 16 can be configured by any of hardware, DSP (Digital Signal Processor), and software.
  • DSP Digital Signal Processor
  • each of the above functional blocks 11 to 16 is actually configured to include a computer CPU, RAM, ROM, etc., and is a program stored in a recording medium such as RAM, ROM, hard disk, or semiconductor memory. Is realized by the operation of.
  • the communication unit 10 bidirectionally communicates with the server device 200 via the communication network 300.
  • the head movement detection unit 11 corresponds to a user wearing the HMD 101 (corresponding to a "real user” in the claims) based on the motion detection information transmitted from the motion detection sensor 102 mounted on the HMD 101. In the following description, the movement of the head facing direction and posture is detected (the term "user” simply means a real user).
  • the line-of-sight detection unit 12 detects the movement in the direction in which the line of sight of the user wearing the HMD 101 is facing, based on the motion detection information transmitted from the line-of-sight detection sensor 103 mounted on the HMD 101.
  • the hand movement detection unit 13 detects the movement of the direction or posture in which the user holding the controller 105 is facing, based on the movement detection information transmitted from the movement detection sensor 104 mounted on the controller 105. To do.
  • the user state information generation unit 14 generates user state information indicating the movement state of each part of the user based on the detection results of the head movement detection unit 11, the line-of-sight detection unit 12, and the hand movement detection unit 13. ..
  • the format of the user status information is arbitrary. For example, it is possible to generate user state information as one piece of information having a plurality of fields indicating the movement of the head, the movement of the line of sight, and the movement of the hand. Alternatively, a plurality of user state information in which the movement of the head, the movement of the line of sight, and the movement of the hand are configured as separate information may be individually generated.
  • the user state information generation unit 14 transmits the generated user state information to the server device 200 via the communication unit 10. The user state information generation unit 14 repeatedly executes such processing at predetermined time intervals.
  • the client device 100 detects the movement of the head of the user wearing the HMD 101, the movement of the line of sight, and the movement of the hand holding the controller 105 by the various sensors 102 to 104, and the user state information based on the detection result is stored in the server. It is configured to transmit to the device 200. Further, although the related functional configuration is not shown in FIG. 2, the client device 100 is configured to transmit instruction information generated by the user operating the controller 105 to the server device 200.
  • the VR image acquisition unit 15 transmits a VR image provision request to the server device 200, and in response, acquires a VR image from the server device 200 via the communication unit 10.
  • the server device 200 provides a Web portal site capable of providing a plurality of VR contents that can be viewed on the client device 100. Then, the client device 100 accesses the portal site, logs in, and performs an operation in which the user selects a desired VR content from a plurality of VR contents.
  • the VR image acquisition unit 15 transmits a request for providing a VR image corresponding to the selected VR content to the server device 200, and acquires the corresponding VR image from the server device 200.
  • the VR content selection operation may be performed using the operation unit (touch panel, keyboard, mouse, etc.) included in the arithmetic unit 106, or may be performed using the controller 105.
  • the operation unit touch panel, keyboard, mouse, etc.
  • the user executes the selection operation while looking at the screen of the portal site displayed on the display provided in the arithmetic unit 106 without the HMD 101 attached. ..
  • the selection operation is performed using the controller 105, the user executes the selection operation while looking at the screen of the portal site displayed on the HMD 101 with the HMD 101 attached.
  • the display control unit 16 controls the HMD 101 to display the VR image acquired by the VR image acquisition unit 15.
  • the VR image is an image that fluctuates according to the user state information and the instruction information.
  • the field of view in a three-dimensional VR space fluctuates according to the movement of the user's head and the movement of the line of sight indicated by the user state information.
  • the VR image fluctuates the view of the VR space or exists in the VR space.
  • the state of the object fluctuates, and the scene in VR space fluctuates.
  • FIG. 3 is a block diagram showing a functional configuration example of the server device 200 according to the first embodiment.
  • the server device 200 has a communication unit 20, an image provision request acquisition unit 21, a user status information acquisition unit 22, and a VR image provision unit 23 (virtual reality image provision unit within the scope of claims) as functional configurations.
  • a user presence / absence determination unit 24 and an incentive granting unit 25 are provided.
  • the server device 200 includes a VR image storage unit 27 and a user information storage unit 28 as storage media.
  • Each of the above functional blocks 21 to 25 can be configured by any of hardware, DSP, and software.
  • each of the above functional blocks 21 to 25 is actually configured to include a computer CPU, RAM, ROM, etc., and is a program stored in a recording medium such as RAM, ROM, hard disk, or semiconductor memory. It is realized by operating (including the incentive management program).
  • the communication unit 20 bidirectionally communicates with the arithmetic unit 106 of the client device 100 via the communication network 300.
  • the image provision request acquisition unit 21 acquires the image provision request transmitted from the client device 100.
  • the image provision request is made from the client device 100 to the server when the user selects the desired VR content from the plurality of VR contents existing in the portal site provided from the server device 200 to the client device 100. This is information transmitted to the device 200.
  • This image acquisition request includes identification information that can uniquely identify the user who made the request (for example, a user ID when accessing the portal site and logging in).
  • the user status information acquisition unit 22 sequentially acquires the user status information that is repeatedly transmitted by the user status information generation unit 14 of the client device 100.
  • the VR image providing unit 23 provides the client device 100 with a VR image that fluctuates according to the behavior of the user who is viewing the VR content. That is, when the image providing request acquisition unit 21 acquires the image providing request transmitted from the client device 100, the VR image providing unit 23 varies according to the user state information and the instruction information transmitted from the client device 100. A VR image is generated and transmitted to the client device 100. The contents of the fluctuation of the VR image based on the user state information and the instruction information are as described above.
  • the source data of the VR image generated by the VR image providing unit 23 is stored in the VR image storage unit 27. That is, the VR image storage unit 27 stores the entire image data of the VR space set as a range that can be changed according to the movement of the user's head and the movement of the line of sight, and various types existing in the VR space. The image data of the object is stored. In addition, the VR image storage unit 27 stores various data necessary for displaying the VR image on the HMD 101.
  • the VR image providing unit 23 is a VR space included in the field of view in the direction the user is looking, based on the information of the movement of the user's head and the movement of the line of sight indicated by the user state information acquired by the user state information acquisition unit 22.
  • the image data of the above and the image data of the object are read from the VR image storage unit 27.
  • a VR image of the field of view is generated, and the generated VR image is transmitted to the client device 100.
  • the VR image providing unit 23 In the initial state when the image providing request acquisition unit 21 acquires the image providing request transmitted from the client device 100, the VR image providing unit 23 generates a VR image having a predetermined field of view and transmits it to the client device 100. To do.
  • the user existence determination unit 24 determines whether or not a virtual user corresponding to the real user exists in the VR space.
  • the virtual user corresponding to the real user is a virtual user who acts in the VR space as an alter ego of the real user.
  • the virtual user may be an avatar image including the whole body, upper body, face, etc. displayed in the VR space (a part or all of one's own figure is visualized as an avatar image), or a virtual user. Only the image of a typical hand or controller may be displayed in the VR space (the image of oneself is not visualized as an avatar image).
  • the image provision request acquisition unit 21 acquires the image provision request transmitted from the client device 100, and the VR image provision unit 23 receives the VR image in the initial state as the client.
  • the device 100 it is determined that the virtual user exists in the VR space. That is, when the user selects desired VR content on the portal site, sends an image provision request to the server device 200, and starts viewing the VR content, the user presence / absence determination unit 24 makes the image provision request. It is determined that a virtual user corresponding to the real user exists in the VR space. After that, when the real user stops viewing the VR content, the user existence determination unit 24 determines that the virtual user does not exist in the VR space.
  • the incentive giving unit 25 gives a predetermined incentive to the real user when the user presence / absence determination unit 24 determines that the virtual user exists in the VR space.
  • the incentive to be given may be an incentive that the real user can use in the real world, or an incentive that can be used by the virtual user in the VR space.
  • Incentives that can be used by real users in the real world are, for example, coupons that can be used when purchasing a specific product or service, points issued by a specific business company, and the like.
  • the incentive giving unit 25 transmits the incentive information of such a coupon or a point to the client device 100 via the communication unit 10.
  • the client device 100 stores the incentive information acquired from the server device 200.
  • the user can use the coupon or points by presenting the incentive information at a predetermined online shop or an actual store.
  • the incentives that virtual users can use in the VR space are, for example, virtual currencies and items that can be used in the VR space.
  • the incentive giving unit 25 stores such incentive information in the user information storage unit 28.
  • the user information storage unit 28 stores incentive information given to the user, for example, in association with the user ID used when the user logs in to the portal site.
  • the incentive information stored in the user information storage unit 28 can be used at the request of the user in the VR content for which the VR image is provided by the VR image providing unit 23. For example, the use of incentive information in VR content is instructed by the user operating the controller 105.
  • the content of the incentives shown here is an example, and is not limited to this. Further, the method of giving an incentive is also an example, and the method is not limited to this.
  • the plurality of VR contents that can be selected on the portal site may include VR contents that are targeted for incentives and VR contents that are not.
  • the processing of the user presence / absence determination unit 24 and the incentive giving unit 25 may be executed only when the VR content to which the incentive is given is selected.
  • VR content when a certain business entity promotes a product or service, it is conceivable to create VR content to be given an incentive and provide it on the portal site.
  • a travel company or a transportation company wants to promote a trip to a specific tourist destination, it creates VR content that introduces the goodness of the tourist destination, and within the VR space provided by the VR content.
  • An incentive is given to a real user (a user who is viewing the VR content) corresponding to the virtual user existing in.
  • the VR content itself is a content that conveys the attractiveness of the tourist destination to the user, and an explicit advertisement image like a conventional Internet advertisement or VR advertisement is not displayed in the VR space, which is annoying. There is no discomfort to the user due to the advertisement image.
  • the contents of VR contents to be given incentives can be considered in various ways other than for sales promotion of such tourist spots.
  • an administrative agency or an incentive requested by an administrative agency wants to revitalize a town in a specific area, it creates VR content that conveys the appeal of the area and provides users who view the VR content. It is also possible to give incentives.
  • a specific company wants to promote sales related to BI (Business Intelligence) tools, it creates VR content that allows users to experience the functions of the BI tool, and gives incentives to users who view the VR content. It is also possible to do something like that.
  • a plurality of virtual users corresponding to the plurality of client devices 100 are used. It may be a VR space such as a community that can exist at the same time and allows a plurality of virtual users existing at the same time to interact with each other.
  • the dialogue between the virtual users may be performed by using, for example, an electronic bulletin board system, or may be a format in which an annotation image of a speech balloon is added in the vicinity of the avatar image.
  • the client device 100 further includes a microphone and a speaker, inputs the voice spoken by the user from the microphone, supplies the voice data to the arithmetic unit 106, and transmits the voice data from the arithmetic unit 106 to the server device 200.
  • the VR image providing unit 23 of the server device 200 generates a VR image in which avatar images of a plurality of virtual users corresponding to a plurality of users viewing VR contents are drawn in a VR space, and the VR images of the plurality of users are generated.
  • the voice data related to the remark is transmitted to the client device 100 together with the VR image.
  • the VR image is displayed on the HMD 101, and the voice related to the speech is output from the speaker.
  • the community-type VR content that enables a plurality of users viewing the same VR content to interact with each other corresponds to the virtual user existing in the VR space provided by the VR content.
  • the incentive giving unit 25 gives an incentive according to the length of time that the virtual user exists in the VR space after the user existence determination unit 24 determines that the virtual user exists in the VR space. You may change the way of giving. For example, the incentive giving unit 25 gives an incentive when the virtual user enters the VR space, and then gives the incentive again after a predetermined time elapses without the virtual user leaving the VR space. You may. Further, the incentive giving unit 25 may give an incentive every time a predetermined time elapses after the virtual user enters the VR space. Further, the content of the incentive may be changed according to the length of time that the virtual user exists in the VR space.
  • the incentive giving unit 25 may change the incentive giving method according to the number of times that the user existence determination unit 24 determines that the virtual user exists in the VR space for one VR content. ..
  • the incentive giving unit 25 may give an incentive until the number of times the virtual user enters the VR space exceeds a predetermined value, and may not give an incentive after the number of times the virtual user enters the VR space exceeds the predetermined value.
  • the incentive may not be given until the number of times the virtual user has entered the VR space exceeds the predetermined value, and the incentive may be given after the number of times the virtual user has entered the VR space exceeds the predetermined value.
  • the content of the incentive may be changed according to the number of times the virtual user enters the VR space.
  • the virtual user is invited.
  • an incentive may be given to the real user corresponding to the certain virtual user.
  • the invitation may be made by using the invitation function prepared as one function of the VR content.
  • the user information may be configured in which a real user invites in the real space and information about who is invited by whom is added to the user information.
  • FIG. 4 is a flowchart showing an operation example of the server device 200 according to the first embodiment configured as described above.
  • the image provision request acquisition unit 21 determines whether or not the image provision request transmitted from the client device 100 has been acquired (step S1). If the image provision request has not been acquired, the image provision request acquisition unit 21 repeats the determination in step S1.
  • the VR image providing unit 23 When the image providing request acquisition unit 21 acquires the image providing request, the VR image providing unit 23 generates a VR image having a predetermined field of view as an initial state (step S2), and transmits the VR image to the client device 100 (step S2). Step S3). With the transmission of this VR image, the user presence / absence determination unit 24 determines that a virtual user corresponding to the user who has transmitted the image provision request (the user corresponding to the user ID included in the image provision request) exists in the VR space. (Step S4).
  • the incentive giving unit 25 gives a predetermined incentive to the user who has sent the image provision request (step S5).
  • the user status information acquisition unit 22 determines whether or not the user status information transmitted from the client device 100 has been acquired (step S6).
  • the VR image providing unit 23 generates a VR image that fluctuates according to the user's behavior indicated by the user state information (step S7), and the VR image. Is transmitted to the client device 100 (step S8). After that, the process proceeds to step S9.
  • the VR image providing unit 23 determines whether or not the provision of the VR content requested by the user has been completed (step S9).
  • the case where the provision of the VR content is terminated is either the case where the user is instructed to end the viewing of the VR content, or the case where the playback of the VR content is completed to the end.
  • the process returns to step S6.
  • the user presence / absence determination unit 24 determines that the virtual user corresponding to the user who has sent the image provision request does not exist in the VR space (step S10), and FIG. The processing of the flowchart shown is completed.
  • the first embodiment it is determined whether or not the virtual user corresponding to the real user exists in the VR space, and it is determined that the virtual user exists in the VR space.
  • a predetermined incentive is given to a real user.
  • an incentive is given only when the virtual user is in the VR space. That is, it is not a condition for giving an incentive to actively act in an activity or community set in the VR space, or to clear certain conditions by the activity, and the user can give an incentive relatively easily. You will be able to get it. Therefore, it is possible to effectively give an incentive to the user who experiences the VR content so that the user can easily feel the motivation.
  • FIG. 5 is a block diagram showing a functional configuration example of the server device 200'according to the second embodiment. Note that, in FIG. 5, those having the same reference numerals as those shown in FIG. 3 have the same functions, and therefore, duplicate description will be omitted here.
  • the server device 200' As shown in FIG. 5, the server device 200'according to the second embodiment further includes an appropriateness determination unit 26 as a functional configuration, and also includes an incentive giving unit 25'instead of the incentive giving unit 25.
  • the appropriateness determination unit 26 evaluates at least one of the behavior of the virtual user and the fluctuation of the VR image, and is based on the evaluation result. Therefore, it is determined whether or not the existence of the virtual user in the VR space is appropriate.
  • the behavior of the virtual user is, for example, as follows. -Movement of the area that the virtual user pays attention to in the VR space-Movement of the virtual user's hand in the VR space, the posture of the hand or the positional relationship of both hands
  • the fluctuation of the VR image is, for example, as follows. .. ⁇ Movement in VR space (movement of visual field)
  • the area of interest of the virtual user in the VR space (hereinafter referred to as the area of interest) varies depending on the direction of the head and the direction of the line of sight of the user wearing the HMD 101.
  • the region of interest does not change at all. If the HMD101 is placed on some device that moves or vibrates automatically, the area of interest will fluctuate, but it will repeat fluctuations according to a certain pattern, or it will be a movement that is impossible for human behavior. There is. Therefore, when the area of interest does not move at all or moves unnaturally in this way, it can be said that the existence of the virtual user may not be appropriate.
  • the hand of the virtual user fluctuates according to the movement of the hand of the user holding the controller 105.
  • the virtual user's hand does not move at all. If the HMD101 is placed on some device that automatically moves or vibrates, the virtual user's hand will fluctuate, but it will repeatedly fluctuate according to a certain pattern, or both hands will move in exactly the same way. Or it may be a movement that is impossible for human behavior. Therefore, if the virtual user's hand does not move at all or moves unnaturally in this way, it can be said that the existence of the virtual user may not be appropriate.
  • the posture of the virtual user's hands may become unnatural, or the positional relationship between the virtual user's hands may become unnatural. That is, when the user does not have the controller 105 and places it somewhere, the posture and the positional relationship may not be possible if the user actually holds the controller 105. Even in such a case, it can be said that the existence of the virtual user may not be appropriate.
  • the field of view of the VR space fluctuates depending on the direction of the head of the user wearing the HMD 101.
  • the field of view of the VR space does not change at all. If the HMD101 is placed on some device that automatically moves or vibrates, the field of view in the VR space will fluctuate, but it will repeat fluctuations according to a certain pattern, or it will be a movement of the human head. It may be a movement that you cannot get. Therefore, it can be said that the existence of the virtual user may not be appropriate even when the field of view of the VR space does not move at all or moves unnaturally in this way.
  • the appropriateness determination unit 26 evaluates at least one of the behavior of the virtual user and the fluctuation of the VR image illustrated above, and when there is a possibility that the existence of the virtual user is not appropriate as described above, the appropriateness determination unit 26 is in the VR space. It is determined that the existence of the virtual user in is not appropriate.
  • the behavior of the virtual user and the fluctuation of the VR image can be recognized by using, for example, the VR image generated by the VR image providing unit 23. Since the behavior of the virtual user and the fluctuation of the VR image are specified based on the user state information acquired by the user state information acquisition unit 22, the appropriateness determination unit 26 uses the user state information to determine the existence of the virtual user. The suitability may be determined.
  • the user state information transmitted from the client device 100 or the VR image providing unit 23 accordingly Based on the generated VR image, at least one of the behavior of the virtual user and the variation of the VR image is evaluated. This evaluation is performed, for example, based on the user state information or the VR image generated in response to the user state information for a predetermined time after the virtual user is determined to exist in the VR space by the user existence determination unit 24. Alternatively, the evaluation is performed based on the user state information or the VR image obtained after the virtual user is determined to exist in the VR space by the user presence / absence determination unit 24 and before the virtual user leaves the VR space. You may do it.
  • the incentive giving unit 25 determines whether or not to give an incentive after the evaluation by the appropriateness determination unit 26 is performed.
  • the content of the evaluation performed by the appropriateness judgment unit 26 can be arbitrarily determined. For example, the existence of a virtual user is present for at least one of the movement of the area of interest of the virtual user in the VR space, the movement of the virtual user's hand in the VR space, the posture of the hand or the positional relationship between both hands, and the movement of the VR space. When it is evaluated that it may not be appropriate, it is conceivable to determine that the existence of the virtual user in the VR space is not appropriate.
  • the existence of the virtual user is appropriate for each of the movement of the area of interest of the virtual user in the VR space, the movement of the virtual user's hand in the VR space, the posture of the hand or the positional relationship between both hands, and the movement of the VR space. It is also possible to score the high possibility that it is not a thing and judge whether or not the existence of the virtual user in the VR space is appropriate based on the total value of each score. The scoring in this case may be performed based on a predetermined function, or may be performed using a learning model constructed by machine learning.
  • the movement of the virtual user's attention area in the VR space, the movement of the virtual user's hand in the VR space, the posture of the hand, or the positional relationship of both hands is shown. It is not limited to.
  • the movement of the body of the virtual user, the posture of the body, or the positional relationship between the body and the hand may be used.
  • the user wears the motion detection sensor on the user's body with a belt or the like.
  • the location of the user's body to which the motion detection sensor is attached via a belt or the like is any or all of the shoulders, elbows, wrists, hips, knees, ankles, and the like.
  • the client device 100 also includes the motion detection information detected by the motion detection sensor attached to the user's body in the user status information and transmits the motion detection information to the server device 200.
  • the body of the virtual user fluctuates according to the movement of the body of the user who wears the movement detection sensor on the body. However, in the case of a user who does not wear the motion detection sensor on the body after entering the VR space, the body of the virtual user does not move at all. If a motion detection sensor is placed on some device that automatically moves or vibrates, the virtual user's body will move, but it may repeat movements in a certain pattern, or it may be a human behavior. There is no movement. Therefore, when the virtual user's body does not move at all or moves unnaturally in this way, it can be said that the existence of the virtual user may not be appropriate.
  • the posture of the virtual user's body may become unnatural, or the positional relationship between the virtual user's body and both hands may become unnatural. .. That is, if the user does not wear the motion detection sensor and puts it somewhere, or does not have the controller 105 and puts it somewhere, the virtual user's body and hands are in a state that cannot be achieved by a living human being. In some cases. Even in such a case, it can be said that the existence of the virtual user may not be appropriate.
  • the client device 100 includes, for example, a position detection sensor in the HMD 101.
  • the position of the virtual user in the VR space changes depending on the movement of the user wearing the HMD 101 equipped with the position detection sensor.
  • the position of the virtual user does not move at all. Therefore, if the position of the virtual user does not move at all in this way, it can be said that the existence of the virtual user may not be appropriate.
  • the remarks made by the virtual user in the community-type VR content may be used.
  • the same remarks makes remarks that are not semantically connected to the remarks of others, or makes unclear remarks, the existence of the virtual user exists. It can be said that it may not be appropriate.
  • the movement of the field of view in the VR space is shown, but the movement is not limited to this.
  • the movement of the object image displayed in the VR space may be used.
  • the object image displayed in the VR space can be changed by the operation of the controller 105 (hand movement or button operation of the user holding the controller 105).
  • the controller 105 is not operated, so that the object does not move according to the operation of the controller 105. Therefore, it can be said that the existence of the virtual user may not be appropriate when the movement that fluctuates according to the operation of the controller 105 does not occur in any object.
  • the second embodiment configured as described above, it is possible to prevent the incentive from being given to the user who is in the VR space only for the purpose of acquiring the incentive, and the incentive is more effectively expressed. be able to.
  • the example in which the virtual user gives an incentive only by being in the VR space has been described, but it is large enough to actively participate in the activity carried out in the VR space. Incentives may be given. Even in this case, since participating in the activity itself is not a condition for giving incentives, it is possible to give incentives to users who do not participate in the activity, and to users who actively participate. Can give greater incentives.
  • the server device 200 provides the client device 100 with a Web portal site capable of providing a plurality of VR contents, and the user selects desired VR contents from the Web portal site.
  • the present invention is not limited to this.
  • the server device 200 may provide the client device 100 with a VR image of a virtual portal space capable of providing a plurality of VR contents, display the VR image on the HMD 101, and allow the user to select a desired VR content from the VR images. ..
  • an example in which an image provision request is transmitted from the client device 100 to the server device 200 and a VR image generated by the server device 200 is transmitted to the client device 100 has been described.
  • the present invention is not limited to this.
  • a portal screen displaying a list of selection interfaces corresponding to a plurality of VR contents installed in the arithmetic unit 106 of the client device 100 is displayed on the display of the HMD 101 or the arithmetic unit 106, and the VR content desired by the user is displayed. May be selected, and the VR image of the selected VR content may be generated by the arithmetic unit 106.
  • the arithmetic unit 106 further includes the functions of the image provision request acquisition unit 21, the user status information acquisition unit 22, the VR image provision unit 23, the user presence / absence determination unit 24, and the appropriateness determination unit 26. Then, the VR image providing unit 23 generates a virtual reality image that fluctuates according to the user state information based on the detection results of the various sensors 102 to 104 and displays it on the HMD 101. Further, the user presence / absence determination unit 24 receives an image provision request internally issued by the client device 100, and the VR image providing unit 23 generates a VR image in the initial state and displays it on the HMD 101. It is determined that it exists in the VR space, and the determination result is notified to the server device 200 (200').
  • the appropriateness determination unit 26 also notifies the server device 200 (200') of the determination result.
  • the incentive giving unit 25 (25') of the server device 200 (200') receives the determination results of the user presence / absence determination unit 24 and the appropriateness determination unit 26 from the client device 100, and determines whether or not to give the incentive.
  • the configuration for selecting one from a plurality of VR contents has been described, but a configuration for simply designating and playing back one VR content may be used.
  • the present invention is any configuration as long as it detects when the VR content is viewed by the user (when the virtual user enters the VR space provided by the VR content) and gives an incentive. Is included in the range of.
  • first and second embodiments are merely examples of embodiment of the present invention, and the technical scope of the present invention should not be interpreted in a limited manner by these. It must not be. That is, the present invention can be implemented in various forms without departing from its gist or its main features.

Abstract

The present invention is provided with: a user presence determination unit 24 which determines whether a virtual user corresponding to an actual user is present in a VR space; and an incentive granting unit 25 which, when the virtual user is determined to be present in the VR space, grants a prescribed incentive to the actual user, wherein, the incentive is caused to be granted to the actual user if the virtual user is only present in the VR space. Therefore, actively activating in the VR space or clearing a prescribed condition through activation is not a condition for being granted the incentive, and the user can relatively simply obtain the incentive.

Description

仮想現実空間におけるインセンティブ付与システム、インセンティブ付与装置、インセンティブ付与方法およびインセンティブ管理用プログラムIncentive granting system, incentive granting device, incentive granting method and incentive management program in virtual reality space
 本発明は、仮想現実空間におけるインセンティブ付与システム、インセンティブ付与装置、インセンティブ付与方法およびインセンティブ管理用プログラムに関し、特に、仮想現実のコンテンツを視聴するユーザに対して所定のインセンティブを付与するシステムに用いて好適なものである。 The present invention relates to an incentive giving system, an incentive giving device, an incentive giving method and an incentive management program in a virtual reality space, and is particularly suitable for a system that gives a predetermined incentive to a user who watches virtual reality contents. It is an incentive.
 近年、コンピュータの中に作られた仮想的な世界をあたかも現実のように体験させる仮想現実(VR:バーチャルリアリティ)技術の活用が広がりを見せつつある。最近では、VRの利用シーンの広がりを背景として、VR空間内に広告を表示する動きも広がりつつある。VR空間内に表示される広告は、VR広告と呼ばれている。このVR広告に関しても、インターネットのウェブサイト等を使用して行うインターネット広告と同様、できるだけ広告効果を高めることが望まれている。そのため、VR画像を視聴しているユーザの属性や興味、行動等に合わせた内容の広告を表示する仕組みが工夫されている。 In recent years, the use of virtual reality (VR) technology, which allows you to experience the virtual world created in a computer as if it were real, is spreading. Recently, with the spread of VR usage scenes, the movement to display advertisements in the VR space is also spreading. The advertisement displayed in the VR space is called a VR advertisement. As for this VR advertisement, it is desired to enhance the advertising effect as much as possible, as in the case of the Internet advertisement performed using the Internet website or the like. Therefore, a mechanism has been devised to display an advertisement having contents according to the attributes, interests, behaviors, etc. of the user who is viewing the VR image.
 また、VR空間内に複数のコミュニティを形成し、各コミュニティで開催されるイベントへの参加者を増加させる工夫をしたシステムも提案されている(例えば、特許文献1参照)。この特許文献1に記載のVR空間提供システムでは、VR空間内のコミュニティにアバターを介して参加するユーザの行動(コミュニティで開催されるイベントへの参加、そのイベントでのユーザの振る舞い、またはそのイベントにおけるゲームの勝敗など)を評価し、その評価に応じて、VR空間内で利用可能なポイントをユーザに付与する。 In addition, a system has been proposed in which a plurality of communities are formed in the VR space and the number of participants in the events held in each community is increased (see, for example, Patent Document 1). In the VR space providing system described in Patent Document 1, the behavior of a user who participates in a community in the VR space via an avatar (participation in an event held in the community, the behavior of the user at the event, or the event). The game wins or loses in the game, etc.) is evaluated, and points that can be used in the VR space are given to the user according to the evaluation.
 特許文献1に記載されたVR空間には、1つの仮想的な街が形成され、その街の中で多数のアバターが活動する。VR空間内には様々なラウンジが設けられ、アバターを介してユーザ同士が交流できるようになっている。例えば、ラウンジとしてゲームスペース、シアター、マーケットプレイス(ショップ)、カフェ等が設置される。イベントは主にラウンジ内で開催される。イベントの例として、サッカートトカルチョ、ゲーム、電子掲示板(BBS)、商品の購入などが開示されている。 In the VR space described in Patent Document 1, one virtual city is formed, and many avatars are active in the city. Various lounges are set up in the VR space so that users can interact with each other via avatars. For example, a game space, a theater, a marketplace (shop), a cafe, etc. will be set up as a lounge. Events are mainly held in the lounge. Examples of events include soccer totocalchos, games, electronic bulletin boards (BBS), and product purchases.
 このように、特許文献1に記載のシステムでは、VR空間内でのコミュニティ活動に対してロイヤリティの高いユーザにポイントを付与することにより、コミュニティへの参加者を維持拡大させることができるようにしている。また、ゲームをやりこんでいるユーザや、電子掲示板で積極的に活動しているユーザにポイントを付与することにより、それらのユーザを当該コミュニティに参加させるモチベーションを与えることができるようにしている。 In this way, in the system described in Patent Document 1, by giving points to users who have high loyalty for community activities in the VR space, it is possible to maintain and expand the participants in the community. There is. In addition, by giving points to users who are playing games and users who are actively active on electronic bulletin boards, it is possible to motivate those users to participate in the community.
特開2012-14676号公報Japanese Unexamined Patent Publication No. 2012-14676
 VR広告の効果を高めるためには、VRコンテンツ(VR空間における一連のVR画像)を視聴しているユーザに広告を見てもらう機会を増やす必要があるとの考えがある。そのため、VR空間の中でVR広告を繰り返し表示したり、VR広告を目立つように表示したりすることが行われることもある。しかし、そのような表示方法は時にユーザにとって不快なものとなり、広告として逆効果になることがあるという問題があった。すなわち、ユーザの属性や行動に関する情報をもとにターゲティング広告をしているとはいっても、表示される広告が必ずしもユーザの趣味嗜好に合致するとは限らない。そのような広告は目立てば目立つほど、それに興味がない人にとっては煩わしく不愉快なものとしてしか映らない。 In order to enhance the effectiveness of VR advertisements, there is an idea that it is necessary to increase the chances that users who are viewing VR contents (a series of VR images in VR space) will see the advertisements. Therefore, the VR advertisement may be repeatedly displayed in the VR space, or the VR advertisement may be displayed prominently. However, there is a problem that such a display method is sometimes unpleasant for the user and may be counterproductive as an advertisement. That is, even if the targeting advertisement is performed based on the information on the user's attributes and behavior, the displayed advertisement does not always match the user's hobbies and tastes. The more prominent such an ad is, the more annoying and unpleasant it appears to those who are not interested in it.
 一方、特許文献1に記載されているように、VR空間内のコミュニティにおけるユーザの行動を評価してポイントを付与するようにすれば、コミュニティに参加するモチベーションをユーザに与えることも一面では可能である。例えば、商品やサービスの販促用のコミュニティをVR空間内に作り、そのコミュニティに参加して所定の行動をしたユーザに対してポイントを付与するようにすれば、そのコミュニティに参加するユーザの数が増加し、販促効果がある程度は上がることが期待できる。 On the other hand, as described in Patent Document 1, if the user's behavior in the community in the VR space is evaluated and points are given, it is possible to give the user motivation to participate in the community. is there. For example, if a community for promoting products and services is created in the VR space and points are given to users who participate in the community and perform a predetermined action, the number of users who participate in the community can be increased. It can be expected that the number will increase and the sales promotion effect will increase to some extent.
 しかしながら、特許文献1に記載のシステムでは、VR空間内でのコミュニティ活動に対してロイヤリティの高いユーザや、コミュニティ活動によって一定の条件をクリアしたユーザに対してのみポイントが付与される。すなわち、コミュニティ内での積極的な活動がポイント付与の条件となっている。そのため、このポイント付与のための条件が、コミュニティ内で積極的な活動をしなければならないという切迫感や、どうせ自分には無理だといった絶望感などをユーザに与え、コミュニティに参加することに対するマイナスのモチベーションとなることがあるという問題があった。 However, in the system described in Patent Document 1, points are given only to users who have high royalties for community activities in the VR space and users who have cleared certain conditions by community activities. In other words, active activities within the community are a condition for giving points. Therefore, the conditions for awarding points give users a sense of urgency that they must actively engage in activities within the community, and a sense of despair that they cannot do it anyway, and are negative for participating in the community. There was a problem that it could be a motivation for.
 本発明は、このような問題を解決するために成されたものであり、VR空間のコンテンツを体験するユーザに対し、ユーザがよりモチベーションを感じやすくなるように効果的にインセンティブを付与できるようにすることを目的とする。 The present invention has been made to solve such a problem, and can effectively give an incentive to a user who experiences the contents of the VR space so that the user can feel more motivated. The purpose is to do.
 上記した課題を解決するために、本発明では、現実ユーザに対応する仮想ユーザが仮想現実空間の中に存在するか否かを判定し、仮想ユーザが仮想現実空間の中に存在すると判定された場合に、現実ユーザに対して所定のインセンティブを付与するようにしている。 In order to solve the above-mentioned problems, in the present invention, it is determined whether or not the virtual user corresponding to the real user exists in the virtual reality space, and it is determined that the virtual user exists in the virtual reality space. In some cases, a predetermined incentive is given to the actual user.
 上記のように構成した本発明によれば、仮想ユーザが仮想現実空間の中にただ居るだけで、インセンティブが付与される。すなわち、仮想現実空間の中で積極的に活動したり、活動によって一定の条件をクリアしたりすることはインセンティブ付与の条件とならず、ユーザは比較的簡単にインセンティブを得ることができるようになる。このため、仮想現実空間のコンテンツを体験するユーザに対して、ユーザがよりモチベーションを感じやすくなるように効果的にインセンティブを付与することができる。 According to the present invention configured as described above, an incentive is given only when the virtual user is in the virtual reality space. That is, it is not a condition for giving an incentive to actively act in the virtual reality space or to clear a certain condition by the activity, and the user can obtain an incentive relatively easily. .. Therefore, it is possible to effectively give an incentive to the user who experiences the content in the virtual reality space so that the user can feel more motivated.
第1および第2の実施形態による仮想現実空間におけるインセンティブ付与システムを適用したVR画像提供システムの全体構成例を示す図である。It is a figure which shows the whole configuration example of the VR image providing system which applied the incentive giving system in the virtual reality space by 1st and 2nd Embodiment. 第1および第2の実施形態によるクライアント装置に含まれる演算装置の機能構成例を示すブロック図である。It is a block diagram which shows the functional structure example of the arithmetic unit included in the client apparatus by 1st and 2nd Embodiment. 第1の実施形態によるサーバ装置の機能構成例を示すブロック図である。It is a block diagram which shows the functional structure example of the server apparatus by 1st Embodiment. 第1の実施形態によるサーバ装置の動作例を示すフローチャートである。It is a flowchart which shows the operation example of the server apparatus by 1st Embodiment. 第2の実施形態によるサーバ装置の機能構成例を示すブロック図である。It is a block diagram which shows the functional structure example of the server apparatus by 2nd Embodiment.
(第1の実施形態)
 以下、本発明の第1の実施形態を図面に基づいて説明する。図1は、第1の実施形態による仮想現実空間におけるインセンティブ付与システムを適用したVR画像提供システムの全体構成例を示す図である。図1に示すように、第1の実施形態によるインセンティブ付与システム(VR画像提供システム)は、クライアント装置100とサーバ装置200とを備えて構成される。
(First Embodiment)
Hereinafter, the first embodiment of the present invention will be described with reference to the drawings. FIG. 1 is a diagram showing an overall configuration example of a VR image providing system to which the incentive giving system in the virtual reality space according to the first embodiment is applied. As shown in FIG. 1, the incentive giving system (VR image providing system) according to the first embodiment includes a client device 100 and a server device 200.
 クライアント装置100は、ユーザの頭に装着して使用されるヘッドマウントディスプレイ(HMD)101、各種センサ102~104、ユーザが手に把持して使用するコントローラ105および演算装置106を含んで構成される。なお、ここではHMD101と演算装置106とを別体とする構成を示しているが、演算装置106の機能をHMD101が内蔵する構成としてもよい。サーバ装置200は、インセンティブ付与装置に相当するものであり、クライアント装置100がインターネットまたは携帯電話網などの通信ネットワーク300を介して接続される。なお、図1ではクライアント装置100を1つのみ図示しているが、複数存在し得る。 The client device 100 includes a head-mounted display (HMD) 101 that is worn on the user's head and used, various sensors 102 to 104, a controller 105 that is held and used by the user, and an arithmetic unit 106. .. Although the configuration in which the HMD 101 and the arithmetic unit 106 are separate bodies is shown here, the HMD 101 may have a built-in function of the arithmetic unit 106. The server device 200 corresponds to an incentive giving device, and the client device 100 is connected via a communication network 300 such as the Internet or a mobile phone network. Although only one client device 100 is shown in FIG. 1, there may be a plurality of client devices 100.
 クライアント装置100が備えるHMD101は、仮想現実空間(VR空間)の仮想現実画像(VR画像)を表示する。HMD101は、どのようなタイプのものでもよい。すなわち、HMD101は、両眼タイプでもよいし、単眼タイプでもよい。また、HMD101は、目を完全に覆う非透過型でもよいし、そうではない透過型でもよい。また、HMD101は、ゴーグル型、眼鏡型、帽子型の何れであってもよい。 The HMD 101 included in the client device 100 displays a virtual reality image (VR image) of the virtual reality space (VR space). The HMD 101 may be of any type. That is, the HMD 101 may be a binocular type or a monocular type. Further, the HMD 101 may be a non-transparent type that completely covers the eyes, or a transparent type that does not completely cover the eyes. Further, the HMD 101 may be a goggle type, a glasses type, or a hat type.
 各種センサ102~104は、具体的には、HMD101に搭載されてユーザの頭の動きを検出する動き検出センサ102、HMD101に搭載されてユーザの視線の動きを検出する視線検出センサ103、コントローラ105に搭載されてユーザの手の動きを検出する動き検出センサ104である。 Specifically, the various sensors 102 to 104 are mounted on the HMD 101 to detect the movement of the user's head, the motion detection sensor 102, mounted on the HMD 101 to detect the movement of the user's line of sight, and the controller 105. It is a motion detection sensor 104 mounted on the device to detect the movement of the user's hand.
 動き検出センサ102,104は、加速度センサやジャイロセンサなどを組み合わせて構成される公知のセンサであり、物体の動きの方向や速さ、姿勢の変化等に応じた加速度や角速度を検知し、これらの動き検知情報を、HMD101またはコントローラ105を介して演算装置106に無線で送信する。HMD101と演算装置106との間およびコントローラ105と演算装置106との間は、例えばBluetooth(登録商標)等の近距離無線通信手段により接続されている。 The motion detection sensors 102 and 104 are known sensors configured by combining an acceleration sensor, a gyro sensor, and the like, and detect acceleration and angular velocity according to a change in the direction and speed of movement of an object, a change in posture, and the like. The motion detection information of the above is wirelessly transmitted to the arithmetic unit 106 via the HMD 101 or the controller 105. The HMD 101 and the arithmetic unit 106 and the controller 105 and the arithmetic unit 106 are connected by a short-range wireless communication means such as Bluetooth (registered trademark).
 視線検出センサ103は、例えば小型のカメラおよび画像処理装置などを組み合わせて構成される公知のセンサであり、撮影画像に対する画像認識処理によって眼球運動を検知して、その動き検知情報を、HMD101を介して演算装置106に無線で送信する。なお、視線検出センサ103は、HMD101の眼鏡のレンズ上に並べて配置された透明な光センサにより構成してもよい。 The line-of-sight detection sensor 103 is a known sensor configured by combining, for example, a small camera and an image processing device. The eye movement is detected by image recognition processing on a captured image, and the movement detection information is transmitted via the HMD 101. Is transmitted wirelessly to the arithmetic unit 106. The line-of-sight detection sensor 103 may be composed of transparent optical sensors arranged side by side on the lenses of the spectacles of the HMD 101.
 コントローラ105は、ユーザが所望の指示を演算装置106に与えるためのものであり、所定の操作ボタンが設けられている。操作ボタンがユーザにより操作されると、コントローラ105は、操作の内容に応じた指示情報を演算装置106に無線で送信する。 The controller 105 is for giving a desired instruction to the arithmetic unit 106 by the user, and is provided with a predetermined operation button. When the operation button is operated by the user, the controller 105 wirelessly transmits instruction information according to the content of the operation to the arithmetic unit 106.
 演算装置106は、例えばスマートフォン、タブレット端末またはパーソナルコンピュータにより構成される。演算装置106は、各種センサ102~104から供給される動き検知情報に基づいて、後述するユーザ状態情報を生成してサーバ装置200に送信する処理を行う。また、演算装置106は、コントローラ105から供給される指示情報をサーバ装置200に送信する処理も行う。さらに、演算装置106は、ユーザ状態情報および指示情報に応じて変動するVR画像をサーバ装置200から受信してHMD101に表示させる処理を行う。 The arithmetic unit 106 is composed of, for example, a smartphone, a tablet terminal, or a personal computer. The arithmetic unit 106 performs a process of generating user state information, which will be described later, and transmitting it to the server device 200 based on the motion detection information supplied from the various sensors 102 to 104. The arithmetic unit 106 also performs a process of transmitting instruction information supplied from the controller 105 to the server device 200. Further, the arithmetic unit 106 receives the VR image that fluctuates according to the user state information and the instruction information from the server device 200 and displays it on the HMD 101.
 図2は、クライアント装置100に含まれる演算装置106の機能構成例を示すブロック図である。なお、図2では、第1の実施形態における主題に関する主要な機能構成のみを図示しており、主題に直接的に関係のないものは図示を省略している。例えば、コントローラ105から供給される指示情報を処理することに関する機能構成は図示を省略している。主題に関する主要な機能構成のみを図示ことは、後述する図3のサーバ装置200の機能構成においても同様である。 FIG. 2 is a block diagram showing a functional configuration example of the arithmetic unit 106 included in the client device 100. Note that, in FIG. 2, only the main functional configurations relating to the subject in the first embodiment are shown, and those not directly related to the subject are omitted. For example, the functional configuration relating to processing the instruction information supplied from the controller 105 is not shown. The fact that only the main functional configuration relating to the subject is illustrated is the same in the functional configuration of the server device 200 of FIG. 3 which will be described later.
 図2に示すように、第1の実施形態による演算装置106は、機能構成として、通信部10、頭の動き検出部11、視線検出部12、手の動き検出部13、ユーザ状態情報生成部14、VR画像取得部15および表示制御部16を備えている。これらの機能ブロック11~16は、ハードウェア、DSP(Digital Signal Processor)、ソフトウェアの何れによっても構成することが可能である。例えばソフトウェアによって構成する場合、上記各機能ブロック11~16は、実際にはコンピュータのCPU、RAM、ROMなどを備えて構成され、RAMやROM、ハードディスクまたは半導体メモリ等の記録媒体に記憶されたプログラムが動作することによって実現される。 As shown in FIG. 2, the arithmetic unit 106 according to the first embodiment has a communication unit 10, a head movement detection unit 11, a line-of-sight detection unit 12, a hand movement detection unit 13, and a user state information generation unit as functional configurations. 14. It includes a VR image acquisition unit 15 and a display control unit 16. These functional blocks 11 to 16 can be configured by any of hardware, DSP (Digital Signal Processor), and software. For example, when configured by software, each of the above functional blocks 11 to 16 is actually configured to include a computer CPU, RAM, ROM, etc., and is a program stored in a recording medium such as RAM, ROM, hard disk, or semiconductor memory. Is realized by the operation of.
 通信部10は、通信ネットワーク300を介してサーバ装置200との間で双方向に通信を行うものである。頭の動き検出部11は、HMD101に搭載された動き検出センサ102から送信される動き検知情報に基づいて、HMD101を装着しているユーザ(特許請求の範囲の「現実ユーザ」に相当。なお、以下の説明において、単に「ユーザ」というときは現実ユーザを意味するものとする)の頭が向いている方向や姿勢の動きを検出する。 The communication unit 10 bidirectionally communicates with the server device 200 via the communication network 300. The head movement detection unit 11 corresponds to a user wearing the HMD 101 (corresponding to a "real user" in the claims) based on the motion detection information transmitted from the motion detection sensor 102 mounted on the HMD 101. In the following description, the movement of the head facing direction and posture is detected (the term "user" simply means a real user).
 視線検出部12は、HMD101に搭載された視線検出センサ103から送信される動き検知情報に基づいて、HMD101を装着しているユーザの視線が向いている方向の動きを検出する。手の動き検出部13は、コントローラ105に搭載された動き検出センサ104から送信される動き検知情報に基づいて、コントローラ105を把持しているユーザの手が向いている方向や姿勢の動きを検出する。 The line-of-sight detection unit 12 detects the movement in the direction in which the line of sight of the user wearing the HMD 101 is facing, based on the motion detection information transmitted from the line-of-sight detection sensor 103 mounted on the HMD 101. The hand movement detection unit 13 detects the movement of the direction or posture in which the user holding the controller 105 is facing, based on the movement detection information transmitted from the movement detection sensor 104 mounted on the controller 105. To do.
 ユーザ状態情報生成部14は、頭の動き検出部11、視線検出部12および手の動き検出部13のそれぞれの検出結果に基づいて、ユーザの各部の動きの状態を示すユーザ状態情報を生成する。ユーザ状態情報のフォーマットは任意である。例えば、頭の動き、視線の動きおよび手の動きをそれぞれ示す複数のフィールドを有する1つの情報としてユーザ状態情報を生成することが可能である。あるいは、頭の動き、視線の動きおよび手の動きをそれぞれ別の情報として構成した複数のユーザ状態情報を個別に生成するようにしてもよい。ユーザ状態情報生成部14は、生成したユーザ状態情報を、通信部10を介してサーバ装置200に送信する。ユーザ状態情報生成部14は、このような処理を所定の時間間隔毎に繰り返し実行する。 The user state information generation unit 14 generates user state information indicating the movement state of each part of the user based on the detection results of the head movement detection unit 11, the line-of-sight detection unit 12, and the hand movement detection unit 13. .. The format of the user status information is arbitrary. For example, it is possible to generate user state information as one piece of information having a plurality of fields indicating the movement of the head, the movement of the line of sight, and the movement of the hand. Alternatively, a plurality of user state information in which the movement of the head, the movement of the line of sight, and the movement of the hand are configured as separate information may be individually generated. The user state information generation unit 14 transmits the generated user state information to the server device 200 via the communication unit 10. The user state information generation unit 14 repeatedly executes such processing at predetermined time intervals.
 このように、クライアント装置100は、HMD101が装着されたユーザの頭の動き、視線の動き、コントローラ105を持つ手の動きを各種センサ102~104により検出し、検出結果に基づくユーザ状態情報をサーバ装置200に送信するように構成されている。また、図2には関連の機能構成を図示していないが、クライアント装置100は、ユーザがコントローラ105を操作することによって生成される指示情報をサーバ装置200に送信するように構成されている。 In this way, the client device 100 detects the movement of the head of the user wearing the HMD 101, the movement of the line of sight, and the movement of the hand holding the controller 105 by the various sensors 102 to 104, and the user state information based on the detection result is stored in the server. It is configured to transmit to the device 200. Further, although the related functional configuration is not shown in FIG. 2, the client device 100 is configured to transmit instruction information generated by the user operating the controller 105 to the server device 200.
 VR画像取得部15は、VR画像の提供要求をサーバ装置200に送信し、その応答として、通信部10を介してVR画像をサーバ装置200から取得する。例えば、サーバ装置200は、クライアント装置100において視聴可能なVRコンテンツを複数提供可能なWebポータルサイトを提供している。そして、クライアント装置100からそのポータルサイトにアクセスしてログインし、ユーザが複数のVRコンテンツの中から所望のVRコンテンツを選択する操作を行う。この選択操作に応じて、VR画像取得部15は、選択されたVRコンテンツに対応するVR画像の提供要求をサーバ装置200に送信し、対応するVR画像をサーバ装置200から取得する。 The VR image acquisition unit 15 transmits a VR image provision request to the server device 200, and in response, acquires a VR image from the server device 200 via the communication unit 10. For example, the server device 200 provides a Web portal site capable of providing a plurality of VR contents that can be viewed on the client device 100. Then, the client device 100 accesses the portal site, logs in, and performs an operation in which the user selects a desired VR content from a plurality of VR contents. In response to this selection operation, the VR image acquisition unit 15 transmits a request for providing a VR image corresponding to the selected VR content to the server device 200, and acquires the corresponding VR image from the server device 200.
 なお、VRコンテンツの選択操作は、演算装置106が備える操作部(タッチパネル、キーボード、マウス等)を用いて行うようにしてもよいし、コントローラ105を用いて行うようにしてもよい。演算装置106が備える操作部を用いて選択操作を行う場合、ユーザは、HMD101を装着していない状態で、演算装置106が備えるディスプレイに表示されたポータルサイトの画面を見ながら選択操作を実行する。一方、コントローラ105を用いて選択操作を行う場合、ユーザは、HMD101を装着した状態で、当該HMD101に表示されたポータルサイトの画面を見ながら選択操作を実行する。 The VR content selection operation may be performed using the operation unit (touch panel, keyboard, mouse, etc.) included in the arithmetic unit 106, or may be performed using the controller 105. When performing a selection operation using the operation unit included in the arithmetic unit 106, the user executes the selection operation while looking at the screen of the portal site displayed on the display provided in the arithmetic unit 106 without the HMD 101 attached. .. On the other hand, when the selection operation is performed using the controller 105, the user executes the selection operation while looking at the screen of the portal site displayed on the HMD 101 with the HMD 101 attached.
 表示制御部16は、VR画像取得部15により取得されたVR画像をHMD101に表示させるための制御を行う。上述したように、VR画像は、ユーザ状態情報および指示情報に応じて変動する画像である。例えば、VR画像は、ユーザ状態情報で示されるユーザの頭の動きや視線の動きに応じて、3次元のVR空間の視界が変動する。また、VR画像は、ユーザ状態情報で示されるユーザの手の動きやコントローラ105の指示情報に応じて所定の処理が実行される結果、VR空間の視界が変動したり、VR空間内に存在するオブジェクトの状態が変動したり、VR空間のシーンが変動したりする。 The display control unit 16 controls the HMD 101 to display the VR image acquired by the VR image acquisition unit 15. As described above, the VR image is an image that fluctuates according to the user state information and the instruction information. For example, in a VR image, the field of view in a three-dimensional VR space fluctuates according to the movement of the user's head and the movement of the line of sight indicated by the user state information. Further, as a result of executing a predetermined process according to the movement of the user's hand indicated by the user state information and the instruction information of the controller 105, the VR image fluctuates the view of the VR space or exists in the VR space. The state of the object fluctuates, and the scene in VR space fluctuates.
 図3は、第1の実施形態によるサーバ装置200の機能構成例を示すブロック図である。図3に示すように、サーバ装置200は、機能構成として、通信部20、画像提供要求取得部21、ユーザ状態情報取得部22、VR画像提供部23(特許請求の範囲の仮想現実画像提供部に相当)、ユーザ存否判定部24およびインセンティブ付与部25を備えている。また、サーバ装置200は、記憶媒体として、VR画像記憶部27およびユーザ情報記憶部28を備えている。 FIG. 3 is a block diagram showing a functional configuration example of the server device 200 according to the first embodiment. As shown in FIG. 3, the server device 200 has a communication unit 20, an image provision request acquisition unit 21, a user status information acquisition unit 22, and a VR image provision unit 23 (virtual reality image provision unit within the scope of claims) as functional configurations. A user presence / absence determination unit 24 and an incentive granting unit 25 are provided. Further, the server device 200 includes a VR image storage unit 27 and a user information storage unit 28 as storage media.
 上記各機能ブロック21~25は、ハードウェア、DSP、ソフトウェアの何れによっても構成することが可能である。例えばソフトウェアによって構成する場合、上記各機能ブロック21~25は、実際にはコンピュータのCPU、RAM、ROMなどを備えて構成され、RAMやROM、ハードディスクまたは半導体メモリ等の記録媒体に記憶されたプログラム(インセンティブ管理用プログラムを含む)が動作することによって実現される。 Each of the above functional blocks 21 to 25 can be configured by any of hardware, DSP, and software. For example, when configured by software, each of the above functional blocks 21 to 25 is actually configured to include a computer CPU, RAM, ROM, etc., and is a program stored in a recording medium such as RAM, ROM, hard disk, or semiconductor memory. It is realized by operating (including the incentive management program).
 通信部20は、通信ネットワーク300を介してクライアント装置100の演算装置106との間で双方向に通信を行うものである。画像提供要求取得部21は、クライアント装置100から送信される画像提供要求を取得する。画像提供要求は、上述したように、サーバ装置200からクライアント装置100に提供されるポータルサイトに存在する複数のVRコンテンツの中からユーザが所望のVRコンテンツを選択したときに、クライアント装置100からサーバ装置200に送信される情報である。この画像取得要求には、要求を行ったユーザを一意に特定可能な識別情報(例えば、ポータルサイトにアクセスしてログインしたときのユーザIDなど)が含まれている。 The communication unit 20 bidirectionally communicates with the arithmetic unit 106 of the client device 100 via the communication network 300. The image provision request acquisition unit 21 acquires the image provision request transmitted from the client device 100. As described above, the image provision request is made from the client device 100 to the server when the user selects the desired VR content from the plurality of VR contents existing in the portal site provided from the server device 200 to the client device 100. This is information transmitted to the device 200. This image acquisition request includes identification information that can uniquely identify the user who made the request (for example, a user ID when accessing the portal site and logging in).
 ユーザ状態情報取得部22は、クライアント装置100のユーザ状態情報生成部14により繰り返し送信されるユーザ状態情報を逐次取得する。 The user status information acquisition unit 22 sequentially acquires the user status information that is repeatedly transmitted by the user status information generation unit 14 of the client device 100.
 VR画像提供部23は、VRコンテンツを視聴中のユーザの行動に応じて変動するVR画像をクライアント装置100に提供する。すなわち、VR画像提供部23は、クライアント装置100から送信される画像提供要求を画像提供要求取得部21が取得した場合に、クライアント装置100から送信されるユーザ状態情報および指示情報に応じて変動するVR画像を生成してクライアント装置100に送信する。ユーザ状態情報および指示情報に基づくVR画像の変動の内容については上述した通りである。 The VR image providing unit 23 provides the client device 100 with a VR image that fluctuates according to the behavior of the user who is viewing the VR content. That is, when the image providing request acquisition unit 21 acquires the image providing request transmitted from the client device 100, the VR image providing unit 23 varies according to the user state information and the instruction information transmitted from the client device 100. A VR image is generated and transmitted to the client device 100. The contents of the fluctuation of the VR image based on the user state information and the instruction information are as described above.
 VR画像提供部23が生成するVR画像のソースデータは、VR画像記憶部27に記憶されている。すなわち、VR画像記憶部27は、ユーザの頭の動きや視線の動きに応じて変動可能な範囲として設定されたVR空間の全体の画像データを記憶するとともに、そのVR空間の中に存在する各種オブジェクトの画像データを記憶している。その他、VR画像記憶部27は、VR画像をHMD101に表示させるのに必要な各種データを記憶している。 The source data of the VR image generated by the VR image providing unit 23 is stored in the VR image storage unit 27. That is, the VR image storage unit 27 stores the entire image data of the VR space set as a range that can be changed according to the movement of the user's head and the movement of the line of sight, and various types existing in the VR space. The image data of the object is stored. In addition, the VR image storage unit 27 stores various data necessary for displaying the VR image on the HMD 101.
 VR画像提供部23は、ユーザ状態情報取得部22が取得したユーザ状態情報により示されるユーザの頭の動きや視線の動きの情報に基づいて、ユーザが見ている方向の視界に含まれるVR空間の画像データおよびオブジェクトの画像データをVR画像記憶部27から読み出す。そして、当該読み出した画像データを用いて、その視界のVR画像を生成し、生成したVR画像をクライアント装置100に送信する。なお、クライアント装置100から送信される画像提供要求を画像提供要求取得部21が取得したときの初期状態では、VR画像提供部23は、所定の視界のVR画像を生成してクライアント装置100に送信する。 The VR image providing unit 23 is a VR space included in the field of view in the direction the user is looking, based on the information of the movement of the user's head and the movement of the line of sight indicated by the user state information acquired by the user state information acquisition unit 22. The image data of the above and the image data of the object are read from the VR image storage unit 27. Then, using the read image data, a VR image of the field of view is generated, and the generated VR image is transmitted to the client device 100. In the initial state when the image providing request acquisition unit 21 acquires the image providing request transmitted from the client device 100, the VR image providing unit 23 generates a VR image having a predetermined field of view and transmits it to the client device 100. To do.
 ユーザ存否判定部24は、現実ユーザに対応する仮想ユーザがVR空間の中に存在するか否かを判定する。現実ユーザに対応する仮想ユーザとは、現実ユーザの分身としてVR空間上で行動する仮想的なユーザのことである。仮想ユーザは、全身、上半身または顔部分などを含むアバター画像としてVR空間内に表示されたもの(自分の姿の一部または全部がアバター画像として可視化されたもの)であってもよいし、仮想的な手またはコントローラの画像のみがVR空間内に表示されたもの(自分の姿がアバター画像として可視化されていないもの)であってもよい。 The user existence determination unit 24 determines whether or not a virtual user corresponding to the real user exists in the VR space. The virtual user corresponding to the real user is a virtual user who acts in the VR space as an alter ego of the real user. The virtual user may be an avatar image including the whole body, upper body, face, etc. displayed in the VR space (a part or all of one's own figure is visualized as an avatar image), or a virtual user. Only the image of a typical hand or controller may be displayed in the VR space (the image of oneself is not visualized as an avatar image).
 本実施形態では、ユーザ存否判定部24は、クライアント装置100から送信される画像提供要求を画像提供要求取得部21が取得し、これに応じてVR画像提供部23が初期状態のVR画像をクライアント装置100に送信したことをもって、仮想ユーザがVR空間の中に存在すると判定する。すなわち、ユーザがポータルサイト上で所望のVRコンテンツを選択して画像提供要求をサーバ装置200に送信し、そのVRコンテンツの視聴を開始すると、ユーザ存否判定部24は、その画像提供要求を行った現実ユーザに対応する仮想ユーザがVR空間の中に存在すると判定する。その後、現実ユーザがVRコンテンツの視聴を停止すると、ユーザ存否判定部24は、仮想ユーザがVR空間の中に存在しないと判定する。 In the present embodiment, in the user presence / absence determination unit 24, the image provision request acquisition unit 21 acquires the image provision request transmitted from the client device 100, and the VR image provision unit 23 receives the VR image in the initial state as the client. By transmitting to the device 100, it is determined that the virtual user exists in the VR space. That is, when the user selects desired VR content on the portal site, sends an image provision request to the server device 200, and starts viewing the VR content, the user presence / absence determination unit 24 makes the image provision request. It is determined that a virtual user corresponding to the real user exists in the VR space. After that, when the real user stops viewing the VR content, the user existence determination unit 24 determines that the virtual user does not exist in the VR space.
 インセンティブ付与部25は、ユーザ存否判定部24により仮想ユーザがVR空間の中に存在すると判定された場合に、現実ユーザに対して所定のインセンティブを付与する。付与するインセンティブは、現実ユーザが現実世界で利用可能なインセンティブであってもよいし、仮想ユーザがVR空間の中で利用可能なインセンティブであってもよい。 The incentive giving unit 25 gives a predetermined incentive to the real user when the user presence / absence determination unit 24 determines that the virtual user exists in the VR space. The incentive to be given may be an incentive that the real user can use in the real world, or an incentive that can be used by the virtual user in the VR space.
 現実ユーザが現実世界で利用可能なインセンティブは、例えば、特定の商品やサービスを購入するときに利用可能なクーポン、特定の事業会社により発行されるポイントなどである。インセンティブ付与部25は、このようなクーポンまたはポイントのインセンティブ情報を、通信部10を介してクライアント装置100に送信する。クライアント装置100は、サーバ装置200から取得したインセンティブ情報を記憶する。ユーザは、インセンティブ情報を所定のオンラインショップや現実の店舗などで提示することにより、クーポンまたはポイントの利用が可能である。 Incentives that can be used by real users in the real world are, for example, coupons that can be used when purchasing a specific product or service, points issued by a specific business company, and the like. The incentive giving unit 25 transmits the incentive information of such a coupon or a point to the client device 100 via the communication unit 10. The client device 100 stores the incentive information acquired from the server device 200. The user can use the coupon or points by presenting the incentive information at a predetermined online shop or an actual store.
 仮想ユーザがVR空間の中で利用可能なインセンティブは、例えば、VR空間の中で利用可能な仮想通貨やアイテムなどである。インセンティブ付与部25は、このようなインセンティブ情報をユーザ情報記憶部28に記憶する。ユーザ情報記憶部28は、例えばユーザがポータルサイトにログインするときに使用するユーザIDに関連付けて、そのユーザに付与されたインセンティブ情報を記憶する。ユーザ情報記憶部28に記憶されたインセンティブ情報は、VR画像提供部23によりVR画像が提供されるVRコンテンツの中で、ユーザの所望により利用可能である。例えば、VRコンテンツの中でのインセンティブ情報の利用は、ユーザがコントローラ105を操作することによって指示する。 The incentives that virtual users can use in the VR space are, for example, virtual currencies and items that can be used in the VR space. The incentive giving unit 25 stores such incentive information in the user information storage unit 28. The user information storage unit 28 stores incentive information given to the user, for example, in association with the user ID used when the user logs in to the portal site. The incentive information stored in the user information storage unit 28 can be used at the request of the user in the VR content for which the VR image is provided by the VR image providing unit 23. For example, the use of incentive information in VR content is instructed by the user operating the controller 105.
 なお、ここに示したインセンティブの内容は一例であり、これに限定されるものではない。また、インセンティブの付与方法も一例であり、これに限定されるものではない。 The content of the incentives shown here is an example, and is not limited to this. Further, the method of giving an incentive is also an example, and the method is not limited to this.
 また、ポータルサイト上で選択可能な複数のVRコンテンツは、インセンティブの付与対象とするVRコンテンツとそうでないVRコンテンツとがあってよい。この場合、ユーザ存否判定部24およびインセンティブ付与部25の処理は、インセンティブの付与対象とされたVRコンテンツが選択された場合にのみ実行すればよい。 In addition, the plurality of VR contents that can be selected on the portal site may include VR contents that are targeted for incentives and VR contents that are not. In this case, the processing of the user presence / absence determination unit 24 and the incentive giving unit 25 may be executed only when the VR content to which the incentive is given is selected.
 例えば、ある事業体が商品またはサービスの販促を行う場合に、インセンティブの付与対象とするVRコンテンツを作成し、ポータルサイト上で提供することが考えられる。一例として、旅行会社あるいは運輸会社が特定の観光地への旅行について販促を行いたいと考えた場合、当該観光地の良さを紹介するVRコンテンツを作成し、当該VRコンテンツにより提供されるVR空間内に存在する仮想ユーザに対応する現実ユーザ(当該VRコンテンツを視聴しているユーザ)に対してインセンティブを付与するようにする。 For example, when a certain business entity promotes a product or service, it is conceivable to create VR content to be given an incentive and provide it on the portal site. As an example, when a travel company or a transportation company wants to promote a trip to a specific tourist destination, it creates VR content that introduces the goodness of the tourist destination, and within the VR space provided by the VR content. An incentive is given to a real user (a user who is viewing the VR content) corresponding to the virtual user existing in.
 このようにすれば、そのVRコンテンツを体験するモチベーションをユーザに与えることができ、できるだけ多くのユーザにVR空間内での体験を通じて観光地の魅力を実感してもらうことができるようになる。ここで、VRコンテンツそのものが観光地の魅力をユーザに伝える内容になっていて、従来のインターネット広告やVR広告のような露骨な広告画像がVR空間の中に表示されることもないので、目障りな広告画像によってユーザに不快感を与えることがない。 By doing this, it is possible to give users the motivation to experience the VR content, and it will be possible for as many users as possible to experience the charm of the tourist destination through the experience in the VR space. Here, the VR content itself is a content that conveys the attractiveness of the tourist destination to the user, and an explicit advertisement image like a conventional Internet advertisement or VR advertisement is not displayed in the VR space, which is annoying. There is no discomfort to the user due to the advertisement image.
 また、観光地に関連したイベントやゲームなどのアクティビティをVR空間の中に用意しておくことにより、そのアクティビティへの参加を通じて、観光地の魅力をユーザに対してより伝わりやすくなるようにすることができる。このとき、アクティビティに参加することがインセンティブ付与の条件とはされていないので、当該アクティビティを有するVRコンテンツを視聴することに対するマイナスのモチベーションをユーザに与えることもない。また、アクティビティの実行によって一定の条件をクリアすることもインセンティブ付与の条件とはされていないので、VR空間の中でアクティビティに参加することに対するマイナスのモチベーションをユーザに与えることもない。 In addition, by preparing activities such as events and games related to tourist spots in the VR space, it will be easier to convey the charm of tourist spots to users by participating in the activities. Can be done. At this time, since participating in the activity is not a condition for giving the incentive, the user is not given a negative motivation to watch the VR content having the activity. Further, since clearing a certain condition by executing the activity is not a condition for giving an incentive, the user is not given a negative motivation to participate in the activity in the VR space.
 インセンティブの付与対象とするVRコンテンツの内容は、このような観光地の販促用以外にも種々考えられる。例えば、行政庁またはそこから依頼を受けた事業体が特定の地域の町おこしをしたいと考えた場合に、当該地域の魅力を伝えるVRコンテンツを作成し、当該VRコンテンツを視聴するユーザに対してインセンティブを付与することも可能である。また、特定の企業がBI(Business Intelligence)ツールに関する販促を行いたいと考えた場合に、当該BIツールの機能を体験できるVRコンテンツを作成し、当該VRコンテンツを視聴するユーザに対してインセンティブを付与するようなことも可能である。 The contents of VR contents to be given incentives can be considered in various ways other than for sales promotion of such tourist spots. For example, when an administrative agency or an incentive requested by an administrative agency wants to revitalize a town in a specific area, it creates VR content that conveys the appeal of the area and provides users who view the VR content. It is also possible to give incentives. In addition, when a specific company wants to promote sales related to BI (Business Intelligence) tools, it creates VR content that allows users to experience the functions of the BI tool, and gives incentives to users who view the VR content. It is also possible to do something like that.
 また、インセンティブの付与対象とするVRコンテンツにより提供されるVR空間(ユーザ存否判定部24が仮想ユーザの存否を判定する対象のVR空間)は、複数のクライアント装置100に対応する複数の仮想ユーザが同時に存在し得て、同時に存在する複数の仮想ユーザどうしが対話を行うことが可能に成されたコミュニティのようなVR空間としてもよい。この場合、仮想ユーザどうしの対話は、例えば電子掲示板を利用して行う形式としてもよいし、アバター画像の近傍に発言用吹き出しのアノテーション画像を付加する形式としてもよい。 Further, in the VR space provided by the VR content to which the incentive is given (the VR space to which the user existence determination unit 24 determines the existence of the virtual user), a plurality of virtual users corresponding to the plurality of client devices 100 are used. It may be a VR space such as a community that can exist at the same time and allows a plurality of virtual users existing at the same time to interact with each other. In this case, the dialogue between the virtual users may be performed by using, for example, an electronic bulletin board system, or may be a format in which an annotation image of a speech balloon is added in the vicinity of the avatar image.
 また、次のような処理によって対話を行うことができるようにしてもよい。すなわち、クライアント装置100がマイクおよびスピーカを更に備え、ユーザが発言した音声をマイクから入力して演算装置106に供給し、演算装置106からサーバ装置200に音声データを送信する。サーバ装置200のVR画像提供部23は、VRコンテンツを視聴している複数のユーザに対応する複数の仮想ユーザのアバター画像をVR空間の中に描画したVR画像を生成し、当該複数のユーザのクライアント装置100に対して、VR画像と共に発言に係る音声データを送信する。それぞれのクライアント装置100では、VR画像をHMD101に表示するとともに、発言に係る音声をスピーカから出力する。 Also, it may be possible to have a dialogue by the following processing. That is, the client device 100 further includes a microphone and a speaker, inputs the voice spoken by the user from the microphone, supplies the voice data to the arithmetic unit 106, and transmits the voice data from the arithmetic unit 106 to the server device 200. The VR image providing unit 23 of the server device 200 generates a VR image in which avatar images of a plurality of virtual users corresponding to a plurality of users viewing VR contents are drawn in a VR space, and the VR images of the plurality of users are generated. The voice data related to the remark is transmitted to the client device 100 together with the VR image. In each client device 100, the VR image is displayed on the HMD 101, and the voice related to the speech is output from the speaker.
 このように、同じVRコンテンツを視聴している複数のユーザどうしで対話を行うことが可能になされたコミュニティ型のVRコンテンツについて、当該VRコンテンツにより提供されるVR空間に存在する仮想ユーザに対応する現実ユーザに対してインセンティブを付与することにより、できるだけ多くのユーザにVRコンテンツを視聴してもらい、VRコンテンツそのものによって対象物の魅力をユーザに伝えるだけでなく、ユーザどうしの自然な対話を通じて対象物の魅力をユーザに感じてもらうようにすることができる。 In this way, the community-type VR content that enables a plurality of users viewing the same VR content to interact with each other corresponds to the virtual user existing in the VR space provided by the VR content. By giving incentives to real users, not only can as many users as possible watch the VR content and the VR content itself conveys the attractiveness of the object to the user, but also the object through natural dialogue between users. It is possible to make the user feel the charm of.
 このとき、VR空間の中で積極的に発言することがインセンティブ付与の条件とはされていない。すなわち、ただVR空間の中に居るだけで、他者の対話を聞いているだけのユーザに対してもインセンティブが付与される。このため、苦手な対話をしなければならないといった切迫感や苦痛感をユーザに与えることがない。これにより、コミュニティ型のVRコンテンツを視聴することに対するマイナスのモチベーションをユーザに与えることがなく、できるだけ多くのユーザにVRコンテンツを視聴してもらうようにすることができる。 At this time, it is not a condition for giving incentives to speak positively in the VR space. That is, an incentive is given to a user who is merely in the VR space and is only listening to the dialogue of another person. Therefore, the user does not feel urgency or pain such as having to have a dialogue that he / she is not good at. As a result, it is possible to have as many users as possible watch the VR content without giving the user a negative motivation to watch the community-type VR content.
 以上のように、VR空間の中での活動がインセンティブ付与の条件されることはない。ただし、インセンティブ付与部25は、ユーザ存否判定部24により仮想ユーザがVR空間の中に存在すると判定された後、仮想ユーザがVR空間の中に存在している時間の長さに応じて、インセンティブの付与の仕方を変えるようにしてもよい。例えば、インセンティブ付与部25は、仮想ユーザがVR空間の中に入ったときにインセンティブを付与した後、仮想ユーザがVR空間から退去することなく所定時間が経過した後に、インセンティブを再度付与するようにしてもよい。また、インセンティブ付与部25は、仮想ユーザがVR空間の中に入った後、所定時間が経過する毎にインセンティブを付与するようにしてもよい。また、仮想ユーザがVR空間の中に存在している時間の長さに応じてインセンティブの内容を変えるようにしてもよい。 As mentioned above, activities in the VR space are not a condition for giving incentives. However, the incentive giving unit 25 gives an incentive according to the length of time that the virtual user exists in the VR space after the user existence determination unit 24 determines that the virtual user exists in the VR space. You may change the way of giving. For example, the incentive giving unit 25 gives an incentive when the virtual user enters the VR space, and then gives the incentive again after a predetermined time elapses without the virtual user leaving the VR space. You may. Further, the incentive giving unit 25 may give an incentive every time a predetermined time elapses after the virtual user enters the VR space. Further, the content of the incentive may be changed according to the length of time that the virtual user exists in the VR space.
 また、インセンティブ付与部25は、1つのVRコンテンツについて、ユーザ存否判定部24により仮想ユーザがVR空間の中に存在すると判定された回数に応じて、インセンティブの付与の仕方を変えるようにしてもよい。例えば、インセンティブ付与部25は、仮想ユーザがVR空間の中に入った回数が所定値を超えるまではインセンティブを付与し、所定値を超えた後はインセンティブを付与しないようにしてもよい。これとは逆に、仮想ユーザがVR空間の中に入った回数が所定値を超えるまではインセンティブを付与せず、所定値を超えた後からインセンティブを付与するようにしてもよい。また、仮想ユーザがVR空間の中に入った回数に応じてインセンティブの内容を変えるようにしてもよい。 Further, the incentive giving unit 25 may change the incentive giving method according to the number of times that the user existence determination unit 24 determines that the virtual user exists in the VR space for one VR content. .. For example, the incentive giving unit 25 may give an incentive until the number of times the virtual user enters the VR space exceeds a predetermined value, and may not give an incentive after the number of times the virtual user enters the VR space exceeds the predetermined value. On the contrary, the incentive may not be given until the number of times the virtual user has entered the VR space exceeds the predetermined value, and the incentive may be given after the number of times the virtual user has entered the VR space exceeds the predetermined value. Further, the content of the incentive may be changed according to the number of times the virtual user enters the VR space.
 また、VR空間の中にいる仮想ユーザどうしでの対話が可能なコミュニティ型のVRコンテンツに関して、ある仮想ユーザの存在回数が所定値を超えてインセンティブ付与対象から外れていても、その仮想ユーザが招待した別の仮想ユーザの存在回数が所定値を超えていない場合に、当該ある仮想ユーザに対応する現実ユーザに対してインセンティブを付与するようにしてもよい。このようにすれば、別のユーザを招待することに関するモチベーションをユーザに与えることができる。なお、招待は、VRコンテンツの一機能として用意された招待機能を利用して行うようにしてよい。あるいは、現実空間において現実ユーザが招待を行い、誰から誰が招待されたかの情報をユーザ情報に付与する構成としてもよい。 In addition, regarding community-type VR content in which virtual users in the VR space can interact with each other, even if the number of times a certain virtual user exists exceeds a predetermined value and is excluded from the incentive grant target, the virtual user is invited. When the number of existence of another virtual user does not exceed a predetermined value, an incentive may be given to the real user corresponding to the certain virtual user. In this way, the user can be motivated to invite another user. The invitation may be made by using the invitation function prepared as one function of the VR content. Alternatively, the user information may be configured in which a real user invites in the real space and information about who is invited by whom is added to the user information.
 図4は、以上のように構成した第1の実施形態によるサーバ装置200の動作例を示すフローチャートである。まず、画像提供要求取得部21は、クライアント装置100から送信される画像提供要求を取得したか否かを判定する(ステップS1)。画像提供要求を取得していない場合、画像提供要求取得部21はステップS1の判定を繰り返す。 FIG. 4 is a flowchart showing an operation example of the server device 200 according to the first embodiment configured as described above. First, the image provision request acquisition unit 21 determines whether or not the image provision request transmitted from the client device 100 has been acquired (step S1). If the image provision request has not been acquired, the image provision request acquisition unit 21 repeats the determination in step S1.
 画像提供要求取得部21が画像提供要求を取得した場合、VR画像提供部23は、初期状態として所定の視界のVR画像を生成し(ステップS2)、当該VR画像をクライアント装置100に送信する(ステップS3)。ユーザ存否判定部24は、このVR画像の送信をもって、画像提供要求を送信してきたユーザ(画像提供要求に含まれるユーザIDに対応するユーザ)に対応する仮想ユーザがVR空間の中に存在すると判定する(ステップS4)。 When the image providing request acquisition unit 21 acquires the image providing request, the VR image providing unit 23 generates a VR image having a predetermined field of view as an initial state (step S2), and transmits the VR image to the client device 100 (step S2). Step S3). With the transmission of this VR image, the user presence / absence determination unit 24 determines that a virtual user corresponding to the user who has transmitted the image provision request (the user corresponding to the user ID included in the image provision request) exists in the VR space. (Step S4).
 次いで、インセンティブ付与部25は、画像提供要求を送信してきたユーザに対して所定のインセンティブを付与する(ステップS5)。その後、ユーザ状態情報取得部22は、クライアント装置100から送信されるユーザ状態情報を取得したか否かを判定する(ステップS6)。ユーザ状態情報取得部22がユーザ状態情報を取得した場合、VR画像提供部23は、当該ユーザ状態情報により示されるユーザの行動に応じて変動するVR画像を生成し(ステップS7)、当該VR画像をクライアント装置100に送信する(ステップS8)。その後、処理はステップS9に進む。 Next, the incentive giving unit 25 gives a predetermined incentive to the user who has sent the image provision request (step S5). After that, the user status information acquisition unit 22 determines whether or not the user status information transmitted from the client device 100 has been acquired (step S6). When the user state information acquisition unit 22 acquires the user state information, the VR image providing unit 23 generates a VR image that fluctuates according to the user's behavior indicated by the user state information (step S7), and the VR image. Is transmitted to the client device 100 (step S8). After that, the process proceeds to step S9.
 一方、ユーザ状態情報取得部22がユーザ状態情報を取得していない場合、VR画像提供部23は、ユーザにより要求されたVRコンテンツの提供が終了したか否かを判定する(ステップS9)。VRコンテンツの提供が終了する場合とは、ユーザによりVRコンテンツの視聴の終了が指示された場合、または、VRコンテンツの再生が最後まで終了した場合の何れかである。ここで、VRコンテンツの提供が終了していない場合、処理はステップS6に戻る。一方、VRコンテンツの提供が終了した場合、ユーザ存否判定部24は、画像提供要求を送信してきたユーザに対応する仮想ユーザがVR空間の中に存在しないと判定し(ステップS10)、図4に示すフローチャートの処理が終了する。 On the other hand, when the user status information acquisition unit 22 has not acquired the user status information, the VR image providing unit 23 determines whether or not the provision of the VR content requested by the user has been completed (step S9). The case where the provision of the VR content is terminated is either the case where the user is instructed to end the viewing of the VR content, or the case where the playback of the VR content is completed to the end. Here, if the provision of the VR content has not been completed, the process returns to step S6. On the other hand, when the provision of the VR content is completed, the user presence / absence determination unit 24 determines that the virtual user corresponding to the user who has sent the image provision request does not exist in the VR space (step S10), and FIG. The processing of the flowchart shown is completed.
 以上詳しく説明したように、第1の実施形態では、現実ユーザに対応する仮想ユーザがVR空間の中に存在するか否かを判定し、仮想ユーザがVR空間の中に存在すると判定された場合に、現実ユーザに対して所定のインセンティブを付与するようにしている。 As described in detail above, in the first embodiment, it is determined whether or not the virtual user corresponding to the real user exists in the VR space, and it is determined that the virtual user exists in the VR space. In addition, a predetermined incentive is given to a real user.
 このように構成した第1の実施形態によれば、仮想ユーザがVR空間の中にただ居るだけで、インセンティブが付与される。すなわち、VR空間の中に設定されたアクティビティやコミュニティなどにおいて積極的に活動したり、活動によって一定の条件をクリアしたりすることはインセンティブ付与の条件とならず、ユーザは比較的簡単にインセンティブを得ることができるようになる。このため、VRコンテンツを体験するユーザに対して、ユーザがよりモチベーションを感じやすくなるように効果的にインセンティブを付与することができる。 According to the first embodiment configured in this way, an incentive is given only when the virtual user is in the VR space. That is, it is not a condition for giving an incentive to actively act in an activity or community set in the VR space, or to clear certain conditions by the activity, and the user can give an incentive relatively easily. You will be able to get it. Therefore, it is possible to effectively give an incentive to the user who experiences the VR content so that the user can easily feel the motivation.
(第2の実施形態)
 次に、本発明の第2の実施形態を図面に基づいて説明する。第1の実施形態で説明したように、仮想ユーザがVR空間の中に居るだけでインセンティブが付与されるとなると、インセンティブの獲得だけを目的としてVR空間に入ろうとする不埒なユーザが出てくることが予想される。すなわち、インセンティブ付与対象のVRコンテンツを選択して画像提供要求をサーバ装置200に送信した後、HMD101を装着してVRコンテンツを視聴することなく、別のことを行うユーザが出てくる可能性がある。
(Second Embodiment)
Next, a second embodiment of the present invention will be described with reference to the drawings. As described in the first embodiment, if an incentive is given only by the virtual user being in the VR space, an unscrupulous user who tries to enter the VR space only for the purpose of acquiring the incentive comes out. It is expected that. That is, after selecting the VR content to be given an incentive and transmitting the image provision request to the server device 200, there is a possibility that some users will do something else without wearing the HMD 101 and viewing the VR content. is there.
 このようなユーザに対応する仮想ユーザがいくらVR空間の中に存在していても、そのVRコンテンツの提供者が意図している販促についての効果が上がることは期待できない。むしろ逆に、販促効果を期待できないユーザによって、限られたインセンティブを無駄に消費されてしまうことがあるというデメリットもある。そこで、第2の実施形態では、インセンティブの獲得だけを目的としてVR空間に居るユーザに対してはインセンティブを付与しないようにする。 No matter how many virtual users corresponding to such users exist in the VR space, it cannot be expected that the effect of the sales promotion intended by the provider of the VR content will be improved. On the contrary, there is a demerit that a limited incentive may be wasted by a user who cannot expect a sales promotion effect. Therefore, in the second embodiment, the incentive is not given to the user who is in the VR space only for the purpose of acquiring the incentive.
 第2の実施形態による仮想現実空間におけるインセンティブ付与システムを適用したVR画像提供システムの全体構成は、図1と同様である。また、クライアント装置100の機能構成は、図2と同様である。図5は、第2の実施形態によるサーバ装置200’の機能構成例を示すブロック図である。なお、この図5において、図3に示した符号と同一の符号を付したものは同一の機能を有するものであるので、ここでは重複する説明を省略する。 The overall configuration of the VR image providing system to which the incentive giving system in the virtual reality space according to the second embodiment is applied is the same as that in FIG. The functional configuration of the client device 100 is the same as that shown in FIG. FIG. 5 is a block diagram showing a functional configuration example of the server device 200'according to the second embodiment. Note that, in FIG. 5, those having the same reference numerals as those shown in FIG. 3 have the same functions, and therefore, duplicate description will be omitted here.
 図5に示すように、第2の実施形態によるサーバ装置200’は、機能構成として、適正判定部26を更に備えるとともに、インセンティブ付与部25に代えてインセンティブ付与部25’を備えている。 As shown in FIG. 5, the server device 200'according to the second embodiment further includes an appropriateness determination unit 26 as a functional configuration, and also includes an incentive giving unit 25'instead of the incentive giving unit 25.
 適正判定部26は、ユーザ存否判定部24により仮想ユーザがVR空間の中に存在すると判定された場合に、仮想ユーザの挙動およびVR画像の変動の少なくとも1つを評価し、その評価結果に基づいて、VR空間内における仮想ユーザの存在が適正なものか否かを判定する。インセンティブ付与部25’は、適正判定部26によりVR空間内における仮想ユーザの存在が適正であると判定された場合にのみ、インセンティブを付与する。 When the user existence determination unit 24 determines that the virtual user exists in the VR space, the appropriateness determination unit 26 evaluates at least one of the behavior of the virtual user and the fluctuation of the VR image, and is based on the evaluation result. Therefore, it is determined whether or not the existence of the virtual user in the VR space is appropriate. The incentive giving unit 25'give an incentive only when the appropriateness determination unit 26 determines that the existence of the virtual user in the VR space is appropriate.
 ここで、仮想ユーザの挙動とは、例えば以下のようなものである。
・VR空間内で仮想ユーザが注目する領域の動き
・VR空間内における仮想ユーザの手の動き、手の姿勢または両手の位置関係
 また、VR画像の変動とは、例えば以下のようなものである。
・VR空間の移動(視界の動き)
Here, the behavior of the virtual user is, for example, as follows.
-Movement of the area that the virtual user pays attention to in the VR space-Movement of the virtual user's hand in the VR space, the posture of the hand or the positional relationship of both hands The fluctuation of the VR image is, for example, as follows. ..
・ Movement in VR space (movement of visual field)
 VR空間内で仮想ユーザが注目する領域(以下、注目領域という)は、HMD101を装着しているユーザの頭の向きや視線の向きによって変動するものである。しかしながら、VR空間に入った後にHMD101を装着していないユーザの場合、注目領域は全く変動しない。自動的に移動または振動する何かの機器の上にHMD101を乗せておけば、注目領域は変動するが、一定のパターンによる変動を繰り返すものであったり、人間の行動としてはあり得ない動きであったりする。よって、このように注目領域が全く動かなかったり不自然な動きをしたりしている場合には、仮想ユーザの存在が適正なものではない可能性があると言える。 The area of interest of the virtual user in the VR space (hereinafter referred to as the area of interest) varies depending on the direction of the head and the direction of the line of sight of the user wearing the HMD 101. However, in the case of a user who does not wear the HMD 101 after entering the VR space, the region of interest does not change at all. If the HMD101 is placed on some device that moves or vibrates automatically, the area of interest will fluctuate, but it will repeat fluctuations according to a certain pattern, or it will be a movement that is impossible for human behavior. There is. Therefore, when the area of interest does not move at all or moves unnaturally in this way, it can be said that the existence of the virtual user may not be appropriate.
 VR空間内における仮想ユーザの手の動きについても同様のことが言える。すなわち、仮想ユーザの手は、コントローラ105を把持しているユーザの手の動きによって変動するものである。しかしながら、VR空間に入った後にコントローラ105を把持していないユーザの場合、仮想ユーザの手は全く動かない。自動的に移動または振動する何かの機器の上にHMD101を乗せておけば、仮想ユーザの手は変動するが、一定のパターンによる変動を繰り返すものであったり、両手が全く同じ動きをするものであったり、人間の行動としてはあり得ない動きであったりする。よって、このように仮想ユーザの手が全く動かなかったり不自然な動きをしたりしている場合には、仮想ユーザの存在が適正なものではない可能性があると言える。 The same can be said for the movement of the virtual user's hand in the VR space. That is, the hand of the virtual user fluctuates according to the movement of the hand of the user holding the controller 105. However, in the case of a user who does not hold the controller 105 after entering the VR space, the virtual user's hand does not move at all. If the HMD101 is placed on some device that automatically moves or vibrates, the virtual user's hand will fluctuate, but it will repeatedly fluctuate according to a certain pattern, or both hands will move in exactly the same way. Or it may be a movement that is impossible for human behavior. Therefore, if the virtual user's hand does not move at all or moves unnaturally in this way, it can be said that the existence of the virtual user may not be appropriate.
 また、コントローラ105の置き方によっては、仮想ユーザの手の姿勢が不自然なものとなったり、仮想ユーザの両手の位置関係が不自然なものとなったりすることがある。すなわち、ユーザがコントローラ105を持たずどこかに置いている場合、ユーザがコントローラ105を実際に把持している場合であればあり得ない姿勢や位置関係になる場合ある。このような場合にも、仮想ユーザの存在が適正なものではない可能性があると言える。 Also, depending on how the controller 105 is placed, the posture of the virtual user's hands may become unnatural, or the positional relationship between the virtual user's hands may become unnatural. That is, when the user does not have the controller 105 and places it somewhere, the posture and the positional relationship may not be possible if the user actually holds the controller 105. Even in such a case, it can be said that the existence of the virtual user may not be appropriate.
 また、VR空間の視界は、HMD101を装着しているユーザの頭の向きによって変動するものである。しかしながら、VR空間に入った後にHMD101を装着していないユーザの場合、VR空間の視界は全く変動しない。自動的に移動または振動する何かの機器の上にHMD101を乗せておけば、VR空間の視界は変動するが、一定のパターンによる変動を繰り返すものであったり、人間の頭の動きとしてはあり得ない動きであったりする。よって、このようにVR空間の視界が全く動かなかったり不自然な動きをしたりしている場合にも、仮想ユーザの存在が適正なものではない可能性があると言える。 In addition, the field of view of the VR space fluctuates depending on the direction of the head of the user wearing the HMD 101. However, in the case of a user who does not wear the HMD 101 after entering the VR space, the field of view of the VR space does not change at all. If the HMD101 is placed on some device that automatically moves or vibrates, the field of view in the VR space will fluctuate, but it will repeat fluctuations according to a certain pattern, or it will be a movement of the human head. It may be a movement that you cannot get. Therefore, it can be said that the existence of the virtual user may not be appropriate even when the field of view of the VR space does not move at all or moves unnaturally in this way.
 適正判定部26は、以上例示した仮想ユーザの挙動およびVR画像の変動の少なくとも1つを評価し、以上のように仮想ユーザの存在が適正なものではない可能性がある場合に、VR空間内における仮想ユーザの存在が適正なものではないと判定する。仮想ユーザの挙動およびVR画像の変動は、例えば、VR画像提供部23により生成されるVR画像を用いて認識することが可能である。なお、仮想ユーザの挙動およびVR画像の変動は、ユーザ状態情報取得部22により取得されるユーザ状態情報に基づいて特定されるので、適正判定部26はユーザ状態情報を用いて仮想ユーザの存在の適正を判定するようにしてもよい。 The appropriateness determination unit 26 evaluates at least one of the behavior of the virtual user and the fluctuation of the VR image illustrated above, and when there is a possibility that the existence of the virtual user is not appropriate as described above, the appropriateness determination unit 26 is in the VR space. It is determined that the existence of the virtual user in is not appropriate. The behavior of the virtual user and the fluctuation of the VR image can be recognized by using, for example, the VR image generated by the VR image providing unit 23. Since the behavior of the virtual user and the fluctuation of the VR image are specified based on the user state information acquired by the user state information acquisition unit 22, the appropriateness determination unit 26 uses the user state information to determine the existence of the virtual user. The suitability may be determined.
 すなわち、適正判定部26は、ユーザ存否判定部24により仮想ユーザがVR空間の中に存在すると判定された後、クライアント装置100から送信されるユーザ状態情報またはこれに応じてVR画像提供部23により生成されるVR画像に基づいて、仮想ユーザの挙動およびVR画像の変動の少なくとも1つを評価する。この評価は、例えば、ユーザ存否判定部24により仮想ユーザがVR空間の中に存在すると判定された後の所定時間、ユーザ状態情報またはこれに応じて生成されるVR画像に基づいて行う。あるいは、ユーザ存否判定部24により仮想ユーザがVR空間の中に存在すると判定された後、その仮想ユーザがVR空間から出ていくまでの間に得られるユーザ状態情報またはVR画像に基づいて評価を行うようにしてもよい。インセンティブ付与部25は、適正判定部26による評価が行われた後に、インセンティブを付与するか否かを決定する。 That is, in the appropriateness determination unit 26, after the user presence / absence determination unit 24 determines that the virtual user exists in the VR space, the user state information transmitted from the client device 100 or the VR image providing unit 23 accordingly. Based on the generated VR image, at least one of the behavior of the virtual user and the variation of the VR image is evaluated. This evaluation is performed, for example, based on the user state information or the VR image generated in response to the user state information for a predetermined time after the virtual user is determined to exist in the VR space by the user existence determination unit 24. Alternatively, the evaluation is performed based on the user state information or the VR image obtained after the virtual user is determined to exist in the VR space by the user presence / absence determination unit 24 and before the virtual user leaves the VR space. You may do it. The incentive giving unit 25 determines whether or not to give an incentive after the evaluation by the appropriateness determination unit 26 is performed.
 適正判定部26が行う評価の内容は、任意に定め得る。例えば、VR空間内で仮想ユーザが注目する領域の動き、VR空間内における仮想ユーザの手の動き、手の姿勢または両手の位置関係、VR空間の移動の少なくとも1つについて、仮想ユーザの存在が適正なものではない可能性があると評価されるような場合に、VR空間内における仮想ユーザの存在が適正なものではないと判定するようにすることが考えられる。 The content of the evaluation performed by the appropriateness judgment unit 26 can be arbitrarily determined. For example, the existence of a virtual user is present for at least one of the movement of the area of interest of the virtual user in the VR space, the movement of the virtual user's hand in the VR space, the posture of the hand or the positional relationship between both hands, and the movement of the VR space. When it is evaluated that it may not be appropriate, it is conceivable to determine that the existence of the virtual user in the VR space is not appropriate.
 あるいは、VR空間内で仮想ユーザが注目する領域の動き、VR空間内における仮想ユーザの手の動き、手の姿勢または両手の位置関係、VR空間の移動のそれぞれについて、仮想ユーザの存在が適正なものではない可能性の高さをスコアリングし、各スコアの合計値に基づいて、VR空間内における仮想ユーザの存在が適正なものか否かを判定するようにしてもよい。この場合におけるスコアリングは、所定の関数に基づいて行うようにしてもよいし、機械学習により構築した学習モデルを用いて行うようにしてもよい。 Alternatively, the existence of the virtual user is appropriate for each of the movement of the area of interest of the virtual user in the VR space, the movement of the virtual user's hand in the VR space, the posture of the hand or the positional relationship between both hands, and the movement of the VR space. It is also possible to score the high possibility that it is not a thing and judge whether or not the existence of the virtual user in the VR space is appropriate based on the total value of each score. The scoring in this case may be performed based on a predetermined function, or may be performed using a learning model constructed by machine learning.
 なお、ここでは、仮想ユーザの挙動の例として、VR空間内における仮想ユーザの注目領域の動き、VR空間内における仮想ユーザの手の動き、手の姿勢または両手の位置関係を示したが、これに限定されるものではない。例えば、仮想ユーザの身体の動き、身体の姿勢または身体と手との位置関係を用いてもよい。この場合、ユーザは、ユーザの身体にベルト等により動き検出センサを装着する。ベルト等を介して動き検出センサが装着されるユーザの身体の場所は、肩、肘、手首、腰、膝、足首などの何れかまたは全部である。クライアント装置100は、ユーザの身体に装着された動き検出センサにより検出される動き検知情報も、ユーザ状態情報に含めてサーバ装置200に送信する。 Here, as an example of the behavior of the virtual user, the movement of the virtual user's attention area in the VR space, the movement of the virtual user's hand in the VR space, the posture of the hand, or the positional relationship of both hands is shown. It is not limited to. For example, the movement of the body of the virtual user, the posture of the body, or the positional relationship between the body and the hand may be used. In this case, the user wears the motion detection sensor on the user's body with a belt or the like. The location of the user's body to which the motion detection sensor is attached via a belt or the like is any or all of the shoulders, elbows, wrists, hips, knees, ankles, and the like. The client device 100 also includes the motion detection information detected by the motion detection sensor attached to the user's body in the user status information and transmits the motion detection information to the server device 200.
 仮想ユーザの身体は、身体に動き検出センサを装着しているユーザの身体の動きによって変動するものである。しかしながら、VR空間に入った後に動き検出センサを身体に装着していないユーザの場合、仮想ユーザの身体は全く動かない。自動的に移動または振動する何かの機器の上に動き検出センサを乗せておけば、仮想ユーザの身体は動くが、一定のパターンによる動きを繰り返すものであったり、人間の行動としてはあり得ない動きであったりする。よって、このように仮想ユーザの身体が全く動かなかったり不自然な動きをしたりしている場合には、仮想ユーザの存在が適正なものではない可能性があると言える。 The body of the virtual user fluctuates according to the movement of the body of the user who wears the movement detection sensor on the body. However, in the case of a user who does not wear the motion detection sensor on the body after entering the VR space, the body of the virtual user does not move at all. If a motion detection sensor is placed on some device that automatically moves or vibrates, the virtual user's body will move, but it may repeat movements in a certain pattern, or it may be a human behavior. There is no movement. Therefore, when the virtual user's body does not move at all or moves unnaturally in this way, it can be said that the existence of the virtual user may not be appropriate.
 また、動き検出センサおよびコントローラ105の置き方によっては、仮想ユーザの身体の姿勢が不自然なものとなったり、仮想ユーザの身体と両手の位置関係が不自然なものとなったりすることがある。すなわち、ユーザが動き検出センサを身に着けずどこかに置き、またコントローラ105を持たずどこかに置いている場合、仮想ユーザの身体や手が生身の人間であればあり得ない状態になる場合ある。このような場合にも、仮想ユーザの存在が適正なものではない可能性があると言える。 Further, depending on how the motion detection sensor and the controller 105 are placed, the posture of the virtual user's body may become unnatural, or the positional relationship between the virtual user's body and both hands may become unnatural. .. That is, if the user does not wear the motion detection sensor and puts it somewhere, or does not have the controller 105 and puts it somewhere, the virtual user's body and hands are in a state that cannot be achieved by a living human being. In some cases. Even in such a case, it can be said that the existence of the virtual user may not be appropriate.
 また、仮想ユーザの挙動の別の例として、VR空間内での仮想ユーザの移動を用いてもよい。この場合、クライアント装置100は、例えばHMD101に位置検出センサを備える。仮想ユーザのVR空間内での位置は、位置検出センサを搭載したHMD101を装着しているユーザの移動によって変動するものである。しかしながら、VR空間に入った後にHMD101を装着していないユーザの場合、仮想ユーザの位置は全く動かない。よって、このように仮想ユーザの位置が全く動かない場合には、仮想ユーザの存在が適正なものではない可能性があると言える。 Further, as another example of the behavior of the virtual user, the movement of the virtual user in the VR space may be used. In this case, the client device 100 includes, for example, a position detection sensor in the HMD 101. The position of the virtual user in the VR space changes depending on the movement of the user wearing the HMD 101 equipped with the position detection sensor. However, in the case of a user who does not wear the HMD 101 after entering the VR space, the position of the virtual user does not move at all. Therefore, if the position of the virtual user does not move at all in this way, it can be said that the existence of the virtual user may not be appropriate.
 さらに、仮想ユーザの挙動の別の例として、コミュニティ型のVRコンテンツにおける仮想ユーザによる発言を用いてもよい。例えば、仮想ユーザが同じ内容の発言を繰り返したり、他者の発言に対して意味的につながりのない発言をしたり、意味不明の発言をしたりするような場合には、仮想ユーザの存在が適正なものではない可能性があると言える。 Furthermore, as another example of the behavior of the virtual user, the remarks made by the virtual user in the community-type VR content may be used. For example, when a virtual user repeats the same remarks, makes remarks that are not semantically connected to the remarks of others, or makes unclear remarks, the existence of the virtual user exists. It can be said that it may not be appropriate.
 また、VR画像の変動の例として、VR空間の視界の動きを示したが、これに限定されるものではない。例えば、VR空間内に表示されるオブジェクト画像の動きを用いてもよい。VR空間内に表示されるオブジェクト画像は、コントローラ105の操作(コントローラ105を持つユーザの手の動きやボタン操作)によって変動し得るものである。しかしながら、VR空間に入った後にコントローラ105を把持していないユーザの場合、コントローラ105が操作されることはないから、コントローラ105の操作に応じた動きをオブジェクトがとることはない。よって、コントローラ105の操作に応じて変動するような動きがどのオブジェクトにも生じていないような場合には、仮想ユーザの存在が適正なものではない可能性があると言える。 Further, as an example of the fluctuation of the VR image, the movement of the field of view in the VR space is shown, but the movement is not limited to this. For example, the movement of the object image displayed in the VR space may be used. The object image displayed in the VR space can be changed by the operation of the controller 105 (hand movement or button operation of the user holding the controller 105). However, in the case of a user who does not hold the controller 105 after entering the VR space, the controller 105 is not operated, so that the object does not move according to the operation of the controller 105. Therefore, it can be said that the existence of the virtual user may not be appropriate when the movement that fluctuates according to the operation of the controller 105 does not occur in any object.
 以上のように構成した第2の実施形態によれば、インセンティブの獲得だけを目的としてVR空間に入っているユーザに対してはインセンティブを付与しないようにすることができ、インセンティブをより実効あらしめることができる。 According to the second embodiment configured as described above, it is possible to prevent the incentive from being given to the user who is in the VR space only for the purpose of acquiring the incentive, and the incentive is more effectively expressed. be able to.
 なお、上記第1および第2の実施形態では、仮想ユーザがVR空間内に居るだけでインセンティブを付与する例を説明したが、VR空間の中で実施されるアクティビティに積極的に参加するほど大きなインセンティブを付与するようにしてもよい。この場合でも、アクティビティに参加すること自体がインセンティブ付与の条件とはなっていないから、アクティビティに参加しないユーザに対してもインセンティブを付与することができ、かつ、積極的に参加するユーザに対してはより大きなインセンティブを与えることができる。 In the first and second embodiments, the example in which the virtual user gives an incentive only by being in the VR space has been described, but it is large enough to actively participate in the activity carried out in the VR space. Incentives may be given. Even in this case, since participating in the activity itself is not a condition for giving incentives, it is possible to give incentives to users who do not participate in the activity, and to users who actively participate. Can give greater incentives.
 また、上記第1および第2の実施形態では、サーバ装置200が複数のVRコンテンツを提供可能なWebポータルサイトをクライアント装置100に提供し、ユーザがその中から所望のVRコンテンツを選択する例について説明したが、本発明はこれに限定されない。例えば、サーバ装置200が複数のVRコンテンツを提供可能な仮想ポータル空間のVR画像をクライアント装置100に提供してHMD101に表示させ、ユーザがその中から所望のVRコンテンツを選択するようにしてもよい。 Further, in the first and second embodiments, the server device 200 provides the client device 100 with a Web portal site capable of providing a plurality of VR contents, and the user selects desired VR contents from the Web portal site. As described above, the present invention is not limited to this. For example, the server device 200 may provide the client device 100 with a VR image of a virtual portal space capable of providing a plurality of VR contents, display the VR image on the HMD 101, and allow the user to select a desired VR content from the VR images. ..
 また、上記第1および第2の実施形態では、クライアント装置100からサーバ装置200に画像提供要求を送信し、サーバ装置200にて生成したVR画像をクライアント装置100に送信する例について説明したが、本発明はこれに限定されない。例えば、クライアント装置100の演算装置106にインストールされた複数のVRコンテンツに対応する選択用インタフェースを一覧表示したポータル画面をHMD101または演算装置106のディスプレイに表示させ、その中からユーザが所望のVRコンテンツを選択するようにし、選択されたVRコンテンツのVR画像を演算装置106にて生成するようにしてもよい。 Further, in the first and second embodiments, an example in which an image provision request is transmitted from the client device 100 to the server device 200 and a VR image generated by the server device 200 is transmitted to the client device 100 has been described. The present invention is not limited to this. For example, a portal screen displaying a list of selection interfaces corresponding to a plurality of VR contents installed in the arithmetic unit 106 of the client device 100 is displayed on the display of the HMD 101 or the arithmetic unit 106, and the VR content desired by the user is displayed. May be selected, and the VR image of the selected VR content may be generated by the arithmetic unit 106.
 この場合、例えば、画像提供要求取得部21、ユーザ状態情報取得部22、VR画像提供部23、ユーザ存否判定部24および適正判定部26の機能を演算装置106が更に備える。そして、VR画像提供部23は、各種センサ102~104による検出結果に基づくユーザ状態情報に応じて変動する仮想現実画像を生成してHMD101に表示させる。また、ユーザ存否判定部24は、クライアント装置100において内部的に発行される画像提供要求を受けてVR画像提供部23が初期状態のVR画像を生成してHMD101に表示したことをもって、仮想ユーザがVR空間の中に存在すると判定し、その判定結果をサーバ装置200(200’)に通知する。適正判定部26も、その判定結果をサーバ装置200(200’)に通知する。サーバ装置200(200’)のインセンティブ付与部25(25’)は、ユーザ存否判定部24および適正判定部26の判定結果をクライアント装置100から受けて、インセンティブを付与するか否かを決定する。 In this case, for example, the arithmetic unit 106 further includes the functions of the image provision request acquisition unit 21, the user status information acquisition unit 22, the VR image provision unit 23, the user presence / absence determination unit 24, and the appropriateness determination unit 26. Then, the VR image providing unit 23 generates a virtual reality image that fluctuates according to the user state information based on the detection results of the various sensors 102 to 104 and displays it on the HMD 101. Further, the user presence / absence determination unit 24 receives an image provision request internally issued by the client device 100, and the VR image providing unit 23 generates a VR image in the initial state and displays it on the HMD 101. It is determined that it exists in the VR space, and the determination result is notified to the server device 200 (200'). The appropriateness determination unit 26 also notifies the server device 200 (200') of the determination result. The incentive giving unit 25 (25') of the server device 200 (200') receives the determination results of the user presence / absence determination unit 24 and the appropriateness determination unit 26 from the client device 100, and determines whether or not to give the incentive.
 また、上記第1および第2の実施形態では、複数のVRコンテンツから何れかを選択する構成について説明したが、1つのVRコンテンツを単に指定して再生する構成であってもよい。要するに、ユーザによりVRコンテンツが視聴されたとき(VRコンテンツにより提供されるVR空間内に仮想ユーザが入ったとき)に、そのことを検出してインセンティブを付与する構成であれば、何れも本発明の範囲に含まれる。 Further, in the first and second embodiments described above, the configuration for selecting one from a plurality of VR contents has been described, but a configuration for simply designating and playing back one VR content may be used. In short, the present invention is any configuration as long as it detects when the VR content is viewed by the user (when the virtual user enters the VR space provided by the VR content) and gives an incentive. Is included in the range of.
 その他、上記第1および第2の実施形態は、何れも本発明を実施するにあたっての具体化の一例を示したものに過ぎず、これらによって本発明の技術的範囲が限定的に解釈されてはならないものである。すなわち、本発明はその要旨、またはその主要な特徴から逸脱することなく、様々な形で実施することができる。 In addition, the first and second embodiments are merely examples of embodiment of the present invention, and the technical scope of the present invention should not be interpreted in a limited manner by these. It must not be. That is, the present invention can be implemented in various forms without departing from its gist or its main features.
 11 頭の動き検出部
 12 視線検出部
 13 手の動き検出部
 14 ユーザ状態情報生成部
 15 VR画像取得部
 16 表示制御部
 21 画像提供要求取得部
 22 ユーザ状態情報取得部
 23 VR画像提供部(仮想現実画像提供部)
 24 ユーザ存否判定部
 25,25’ インセンティブ付与部
 26 適正判定部
 100 クライアント装置
 101 HMD
 102~104 センサ
 105 コントローラ
 106 演算装置
 200,200’ サーバ装置(インセンティブ付与装置)
11 Head movement detection unit 12 Line-of-sight detection unit 13 Hand movement detection unit 14 User status information generation unit 15 VR image acquisition unit 16 Display control unit 21 Image provision request acquisition unit 22 User status information acquisition unit 23 VR image provision unit (virtual) Reality image provider)
24 User presence / absence judgment unit 25, 25'Incentive giving unit 26 Appropriate judgment unit 100 Client device 101 HMD
102-104 Sensor 105 Controller 106 Arithmetic logic unit 200, 200'Server device (incentive giving device)

Claims (17)

  1.  視聴中の現実ユーザの行動に応じて変動する仮想現実画像を提供する仮想現実画像提供部と、
     上記現実ユーザに対応する仮想ユーザが仮想現実空間の中に存在するか否かを判定するユーザ存否判定部と、
     上記ユーザ存否判定部により上記仮想ユーザが上記仮想現実空間の中に存在すると判定された場合に、上記現実ユーザに対して所定のインセンティブを付与するインセンティブ付与部とを備えたことを特徴とする仮想現実空間におけるインセンティブ付与システム。
    A virtual reality image providing unit that provides a virtual reality image that fluctuates according to the behavior of the real user during viewing,
    A user existence determination unit that determines whether or not a virtual user corresponding to the above real user exists in the virtual reality space,
    A virtual feature is provided with an incentive giving unit that gives a predetermined incentive to the real user when the user presence / absence determination unit determines that the virtual user exists in the virtual reality space. Incentive giving system in real space.
  2.  上記ユーザ存否判定部により上記仮想ユーザが上記仮想現実空間の中に存在すると判定された場合に、上記仮想ユーザの挙動および上記仮想現実画像の変動の少なくとも1つを評価し、その評価結果に基づいて、上記仮想現実空間内における上記仮想ユーザの存在が適正なものか否かを判定する適正判定部を更に備え、
     上記インセンティブ付与部は、上記適正判定部により上記仮想現実空間内における上記仮想ユーザの存在が適正であると判定された場合にのみ、上記インセンティブを付与することを特徴とする請求項1に記載の仮想現実空間におけるインセンティブ付与システム。
    When the user presence / absence determination unit determines that the virtual user exists in the virtual reality space, at least one of the behavior of the virtual user and the fluctuation of the virtual reality image is evaluated, and based on the evaluation result. Further, an appropriateness determination unit for determining whether or not the existence of the virtual user in the virtual reality space is appropriate is provided.
    The first aspect of claim 1, wherein the incentive giving unit grants the incentive only when the appropriateness determination unit determines that the existence of the virtual user in the virtual reality space is appropriate. An incentive granting system in virtual reality space.
  3.  上記仮想ユーザの挙動は、上記仮想現実空間内で上記仮想ユーザが注目する領域の動き、上記仮想ユーザの手の動き、手の姿勢または両手の位置関係、上記仮想現実空間内での上記仮想ユーザの移動、上記仮想ユーザの身体の動き、身体の姿勢または身体と手との位置関係、上記仮想ユーザによる発言、の少なくとも1つを含むことを特徴とする請求項2に記載の仮想現実空間におけるインセンティブ付与システム。 The behavior of the virtual user includes the movement of the area of interest of the virtual user in the virtual real space, the movement of the hand of the virtual user, the posture of the hand or the positional relationship of both hands, and the virtual user in the virtual real space. The virtual real space according to claim 2, further comprising at least one of the movement of the virtual user, the movement of the body of the virtual user, the posture of the body or the positional relationship between the body and the hand, and the remark by the virtual user. Incentive granting system.
  4.  上記仮想現実画像の変動は、上記仮想現実空間の移動、上記仮想現実空間内に表示されるオブジェクト画像の動き、の少なくとも1つを含むことを特徴とする請求項2または3に記載の仮想現実空間におけるインセンティブ付与システム。 The virtual reality according to claim 2 or 3, wherein the variation of the virtual reality image includes at least one of the movement of the virtual reality space and the movement of the object image displayed in the virtual reality space. Incentive giving system in space.
  5.  ヘッドマウントディスプレイ、センサ、コントローラおよび演算装置を含んで成るクライアント装置と、当該クライアント装置が通信ネットワークを介して接続されるサーバ装置とを備え、
     上記クライアント装置は、上記ヘッドマウントディスプレイが装着された上記現実ユーザの頭の動き、視線の動き、上記コントローラを持つ手の動き、身体の動きの少なくとも1つを上記センサにより検出し、検出結果に基づくユーザ状態情報を上記サーバ装置に送信するように成され、
     上記サーバ装置は、上記仮想現実画像提供部、上記ユーザ存否判定部および上記インセンティブ付与部を備え、
     上記仮想現実画像提供部は、上記クライアント装置から送信される画像提供要求を受けた場合に、上記クライアント装置から送信される上記ユーザ状態情報に応じて変動する仮想現実画像を生成して上記クライアント装置に送信し、
     上記ユーザ存否判定部は、上記クライアント装置から送信される画像提供要求を受けて、上記仮想現実画像提供部が上記仮想現実画像を上記クライアント装置に送信したことをもって、上記仮想ユーザが上記仮想現実空間の中に存在すると判定することを特徴とする請求項1~4の何れか1項に記載の仮想現実空間におけるインセンティブ付与システム。
    A client device including a head-mounted display, a sensor, a controller, and an arithmetic unit, and a server device to which the client device is connected via a communication network are provided.
    The client device detects at least one of the movement of the head, the movement of the line of sight, the movement of the hand holding the controller, and the movement of the body of the real user to which the head-mounted display is attached by the sensor, and obtains the detection result. Based on the user status information is sent to the above server device,
    The server device includes the virtual reality image providing unit, the user existence determination unit, and the incentive giving unit.
    When the virtual reality image providing unit receives an image providing request transmitted from the client device, the virtual reality image providing unit generates a virtual reality image that fluctuates according to the user state information transmitted from the client device and generates the client device. Send to
    In response to the image provision request transmitted from the client device, the user presence / absence determination unit transmits the virtual reality image to the client device by the virtual reality image providing unit, so that the virtual user can use the virtual reality space. The incentive giving system in a virtual reality space according to any one of claims 1 to 4, wherein it is determined that the image exists in the inside.
  6.  ヘッドマウントディスプレイ、センサ、コントローラおよび演算装置を含んで成るクライアント装置と、当該クライアント装置が通信ネットワークを介して接続されるサーバ装置とを備え、
     上記クライアント装置は、
     上記仮想現実画像提供部および上記ユーザ存否判定部を備え、
     上記ヘッドマウントディスプレイが装着された上記現実ユーザの頭の動き、視線の動き、上記コントローラを持つ手の動き、身体の動きの少なくとも1つを上記センサにより検出するように成され、
     上記仮想現実画像提供部は、上記センサによる検出結果に基づくユーザ状態情報に応じて変動する仮想現実画像を生成して上記ヘッドマウントディスプレイに表示させ、
     上記ユーザ存否判定部は、上記クライアント装置において発行される画像提供要求を受けて上記仮想現実画像提供部が上記仮想現実画像を生成して上記ヘッドマウントディスプレイに表示したことをもって、上記仮想ユーザが上記仮想現実空間の中に存在すると判定し、
     上記サーバ装置は、上記インセンティブ付与部を備え、
     上記インセンティブ付与部は、上記ユーザ存否判定部による判定結果の通知を上記クライアント装置から受けて、上記インセンティブの付与の有無を決定することを特徴とする請求項1~4の何れか1項に記載の仮想現実空間におけるインセンティブ付与システム。
    A client device including a head-mounted display, a sensor, a controller, and an arithmetic unit, and a server device to which the client device is connected via a communication network are provided.
    The above client device
    It is equipped with the virtual reality image providing unit and the user existence determination unit.
    The sensor is configured to detect at least one of the movement of the head, the movement of the line of sight, the movement of the hand holding the controller, and the movement of the body of the real user to which the head-mounted display is attached.
    The virtual reality image providing unit generates a virtual reality image that fluctuates according to user state information based on the detection result by the sensor and displays it on the head-mounted display.
    The user presence / absence determination unit receives the image provision request issued by the client device, and the virtual reality image providing unit generates the virtual reality image and displays it on the head-mounted display. Judging that it exists in the virtual reality space,
    The server device includes the incentive giving unit.
    The present invention according to any one of claims 1 to 4, wherein the incentive giving unit receives a notification of a determination result from the user presence / absence determination unit from the client device and determines whether or not the incentive is given. Incentive giving system in the virtual reality space of.
  7.  上記インセンティブ付与部は、上記ユーザ存否判定部により上記仮想ユーザが上記仮想現実空間の中に存在すると判定された後、上記仮想ユーザが上記仮想現実空間の中に存在している時間の長さに応じて、上記インセンティブの付与の仕方を変えることを特徴とする請求項5または6に記載の仮想現実空間におけるインセンティブ付与システム。 The incentive giving unit determines the length of time that the virtual user exists in the virtual reality space after the user existence determination unit determines that the virtual user exists in the virtual reality space. The incentive granting system in the virtual reality space according to claim 5 or 6, wherein the method of granting the incentive is changed accordingly.
  8.  上記インセンティブ付与部は、上記ユーザ存否判定部により上記仮想ユーザが上記仮想現実空間の中に存在すると判定された回数に応じて、上記インセンティブの付与の仕方を変えることを特徴とする請求項5~7の何れか1項に記載の仮想現実空間におけるインセンティブ付与システム。 The incentive giving unit is characterized in that the method of giving the incentive is changed according to the number of times that the virtual user is determined to exist in the virtual reality space by the user existence determination unit. The incentive giving system in the virtual reality space according to any one of 7.
  9.  上記ユーザ存否判定部が上記仮想ユーザの存否を判定する対象の仮想現実空間は、複数のクライアント装置に対応する複数の仮想ユーザが同時に存在し得て、同時に存在する複数の仮想ユーザどうしが対話を行うことが可能に成された仮想現実空間であることを特徴とする請求項5~8の何れか1項に記載の仮想現実空間におけるインセンティブ付与システム。 In the virtual reality space for which the user existence determination unit determines the existence of the virtual user, a plurality of virtual users corresponding to a plurality of client devices may exist at the same time, and a plurality of virtual users existing at the same time interact with each other. The incentive giving system in the virtual reality space according to any one of claims 5 to 8, wherein the virtual reality space is formed so that it can be performed.
  10.  上記適正判定部は、上記ユーザ存否判定部により上記仮想ユーザが上記仮想現実空間の中に存在すると判定された後、上記クライアント装置から送信される上記ユーザ状態情報またはこれに応じて上記仮想現実画像提供部により生成される仮想現実画像に基づいて、上記仮想ユーザの挙動および上記仮想現実画像の変動の少なくとも1つを評価することを特徴とする請求項2かつ請求項5に記載の仮想現実空間におけるインセンティブ付与システム。 After the user presence / absence determination unit determines that the virtual user exists in the virtual reality space, the appropriateness determination unit determines the user state information transmitted from the client device or the virtual reality image accordingly. The virtual reality space according to claim 2 and 5, wherein at least one of the behavior of the virtual user and the variation of the virtual reality image is evaluated based on the virtual reality image generated by the providing unit. Incentive granting system in.
  11.  上記適正判定部は、上記ユーザ存否判定部により上記仮想ユーザが上記仮想現実空間の中に存在すると判定された後、上記ユーザ状態情報またはこれに応じて上記仮想現実画像提供部により生成される仮想現実画像に基づいて、上記仮想ユーザの挙動および上記仮想現実画像の変動の少なくとも1つを評価することを特徴とする請求項2かつ請求項6に記載の仮想現実空間におけるインセンティブ付与システム。 In the appropriateness determination unit, after the user presence / absence determination unit determines that the virtual user exists in the virtual reality space, the user state information or a virtual generated by the virtual reality image providing unit accordingly. The incentive giving system in the virtual reality space according to claim 2 and 6, wherein at least one of the behavior of the virtual user and the variation of the virtual reality image is evaluated based on the real image.
  12.  視聴中の現実ユーザの行動に応じて変動する仮想現実画像を提供する仮想現実画像提供部と、
     上記現実ユーザに対応する仮想ユーザが仮想現実空間の中に存在するか否かを判定するユーザ存否判定部と、
     上記ユーザ存否判定部により上記仮想ユーザが上記仮想現実空間の中に存在すると判定された場合に、上記現実ユーザに対して所定のインセンティブを付与するインセンティブ付与部とを備えたことを特徴とする仮想現実空間におけるインセンティブ付与装置。
    A virtual reality image providing unit that provides a virtual reality image that fluctuates according to the behavior of the real user during viewing,
    A user existence determination unit that determines whether or not a virtual user corresponding to the above real user exists in the virtual reality space,
    A virtual feature is provided with an incentive giving unit that gives a predetermined incentive to the real user when the user presence / absence determination unit determines that the virtual user exists in the virtual reality space. An incentive giving device in the real space.
  13.  上記ユーザ存否判定部により上記仮想ユーザが上記仮想現実空間の中に存在すると判定された場合に、上記仮想ユーザの挙動および上記仮想現実画像の変動の少なくとも1つを評価し、その評価結果に基づいて、上記仮想現実空間内における上記仮想ユーザの存在が適正なものか否かを判定する適正判定部を更に備え、
     上記インセンティブ付与部は、上記適正判定部により上記仮想現実空間内における上記仮想ユーザの存在が適正であると判定された場合にのみ、上記インセンティブを付与することを特徴とする請求項12に記載の仮想現実空間におけるインセンティブ付与装置。
    When the user presence / absence determination unit determines that the virtual user exists in the virtual reality space, at least one of the behavior of the virtual user and the fluctuation of the virtual reality image is evaluated, and based on the evaluation result. Further, an appropriateness determination unit for determining whether or not the existence of the virtual user in the virtual reality space is appropriate is provided.
    The incentive giving unit according to claim 12, wherein the incentive giving unit gives the incentive only when the appropriateness determination unit determines that the existence of the virtual user in the virtual reality space is appropriate. An incentive granting device in virtual reality space.
  14.  コンピュータの仮想現実画像提供部が、視聴中の現実ユーザの行動に応じて変動する仮想現実画像を提供するステップと、
     上記コンピュータのユーザ存否判定部が、上記現実ユーザに対応する仮想ユーザが仮想現実空間の中に存在するか否かを判定するステップと、
     上記コンピュータのインセンティブ付与部が、上記ユーザ存否判定部により上記仮想ユーザが上記仮想現実空間の中に存在すると判定された場合に、上記現実ユーザに対して所定のインセンティブを付与するステップとを有することを特徴とする仮想現実空間におけるインセンティブ付与方法。
    A step in which the virtual reality image provider of the computer provides a virtual reality image that fluctuates according to the behavior of the real user who is watching.
    A step in which the user existence determination unit of the computer determines whether or not a virtual user corresponding to the real user exists in the virtual reality space.
    The incentive giving unit of the computer has a step of giving a predetermined incentive to the real user when the user presence / absence determination unit determines that the virtual user exists in the virtual reality space. A method of giving incentives in a virtual reality space characterized by.
  15.  上記コンピュータの適正判定部が、上記ユーザ存否判定部により上記仮想ユーザが上記仮想現実空間の中に存在すると判定された場合に、上記仮想ユーザの挙動および上記仮想現実画像の変動の少なくとも1つを評価し、その評価結果に基づいて、上記仮想現実空間内における上記仮想ユーザの存在が適正なものか否かを判定するステップを更に有し、
     上記インセンティブ付与部は、上記適正判定部により上記仮想現実空間内における上記仮想ユーザの存在が適正であると判定された場合にのみ、上記インセンティブを付与することを特徴とする請求項14に記載の仮想現実空間におけるインセンティブ付与方法。
    When the appropriateness determination unit of the computer determines that the virtual user exists in the virtual reality space by the user existence determination unit, at least one of the behavior of the virtual user and the fluctuation of the virtual reality image is determined. It further has a step of evaluating and determining whether or not the existence of the virtual user in the virtual reality space is appropriate based on the evaluation result.
    14. The incentive giving unit according to claim 14, wherein the incentive giving unit gives the incentive only when the appropriateness determination unit determines that the existence of the virtual user in the virtual reality space is appropriate. How to give incentives in virtual reality space.
  16.  視聴中の現実ユーザの行動に応じて変動する仮想現実画像を提供する仮想現実画像提供手段、
     上記現実ユーザに対応する仮想ユーザが仮想現実空間の中に存在するか否かを判定するユーザ存否判定手段、および
     上記ユーザ存否判定手段により上記仮想ユーザが上記仮想現実空間の中に存在すると判定された場合に、上記現実ユーザに対して所定のインセンティブを付与するインセンティブ付与手段
    としてコンピュータを機能させるための仮想現実空間におけるインセンティブ管理用プログラム。
    Virtual reality image providing means that provides a virtual reality image that fluctuates according to the behavior of the real user during viewing,
    It is determined by the user existence determination means for determining whether or not the virtual user corresponding to the real user exists in the virtual reality space and the user existence determination means that the virtual user exists in the virtual reality space. In this case, an incentive management program in a virtual reality space for operating a computer as an incentive giving means for giving a predetermined incentive to the real user.
  17.  上記ユーザ存否判定手段により上記仮想ユーザが上記仮想現実空間の中に存在すると判定された場合に、上記仮想ユーザの挙動および上記仮想現実画像の変動の少なくとも1つを評価し、その評価結果に基づいて、上記仮想現実空間内における上記仮想ユーザの存在が適正なものか否かを判定する適正判定手段を更に備え、
     上記インセンティブ付与手段は、上記適正判定手段により上記仮想現実空間内における上記仮想ユーザの存在が適正であると判定された場合にのみ、上記インセンティブを付与することを特徴とする請求項16に記載の仮想現実空間におけるインセンティブ管理用プログラム。
    When it is determined by the user existence determination means that the virtual user exists in the virtual reality space, at least one of the behavior of the virtual user and the fluctuation of the virtual reality image is evaluated, and based on the evaluation result. Further, an appropriate determination means for determining whether or not the existence of the virtual user in the virtual reality space is appropriate is provided.
    The 16th aspect of claim 16, wherein the incentive giving means gives the incentive only when the appropriateness determination means determines that the existence of the virtual user in the virtual reality space is appropriate. A program for managing incentives in virtual reality space.
PCT/JP2020/015497 2019-06-07 2020-04-06 Incentive granting system, incentive granting device, incentive granting method, and incentive management program in virtual reality space WO2020246127A1 (en)

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