WO2020238241A1 - 媒体对象的播放方法、装置、电子设备及存储介质 - Google Patents
媒体对象的播放方法、装置、电子设备及存储介质 Download PDFInfo
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- WO2020238241A1 WO2020238241A1 PCT/CN2020/071228 CN2020071228W WO2020238241A1 WO 2020238241 A1 WO2020238241 A1 WO 2020238241A1 CN 2020071228 W CN2020071228 W CN 2020071228W WO 2020238241 A1 WO2020238241 A1 WO 2020238241A1
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- media object
- play
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- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for program control, e.g. control units
- G06F9/06—Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
- G06F9/46—Multiprogramming arrangements
- G06F9/48—Program initiating; Program switching, e.g. by interrupt
- G06F9/4806—Task transfer initiation or dispatching
- G06F9/4843—Task transfer initiation or dispatching by program, e.g. task dispatcher, supervisor, operating system
Definitions
- the present disclosure relates to the field of Internet technology. Specifically, the present disclosure relates to a method, device, electronic device, and storage medium for playing media objects.
- media object playback platforms such as small videos or pictures.
- a system player is used to play the current media object, and when it is detected When a media object switching instruction is triggered by the user, the media object to be played is determined and played through the system player.
- a black screen may appear or the switched media objects may not be played until a period of time after the switching. For example, when the currently playing media object A is switched to its previous one When media object B is used, a black screen may appear or the media object B can be played after a period of time, which results in poor playback of the media object after switching between the front and back media objects, which in turn leads to poor user experience.
- the present disclosure provides a method, device, electronic device, and storage medium for playing media objects, which are used to solve the problem of poor playback of media objects after switching between front and back media objects and the problems of poor user physical examination.
- the technical solution is as follows:
- the present disclosure provides a method for playing media objects, the method including:
- the second system player container When the first switching request triggered by the user is detected, the second system player container is used to play the preloaded previous media object, and the first switching request is used to instruct to switch from the current media object to the previous media object;
- the third system player container is used to play the preloaded next media object, and the second switching request is used to instruct to switch from the current media object to the next media object.
- the method further includes: if it is detected that the media object to be played is a media object uploaded by the user to the media platform, playing the locally stored media to be played through the corresponding system player container Object.
- the method further includes:
- the preset conditions include at least one of the following:
- Synchronous release instructions triggered by users are detected
- the second system player container when the first switching request triggered by the user is detected, the second system player container is used to play the preloaded previous media object, including:
- the third system player container is used to play the preloaded next media object, including:
- the current media object is switched to the next media object in a 3D flip mode, and the third system player container is used to play the preloaded next media object.
- any system player container includes: a video player and a picture player, where:
- Use the first system player container to play the current media object including any of the following:
- the current media object is a picture type
- the current media object is played by the picture player in the player container of the first system
- the current media object is a video type
- the current media object is played by the video player in the first system playing container
- using the second system player container to play the previous media object after preloading includes any one of the following:
- the preloaded previous media object is played through the picture player in the player container of the second system;
- the previous media object is a video type
- the previous media object after the preset loading is played through the video player in the player container of the second system
- the third system player container is used to play the next media object after preloading, including any one of the following:
- the preloaded latter media object is played by the picture player in the player container of the third system;
- the preloaded latter media object is played by the video player in the player container of the third system.
- Another possible implementation of the present disclosure is to use the first system player container to play the current media object, which previously includes at least one of the following:
- the user logs in to the media platform for the first time, it is determined that the first unread media object is the current media object.
- the present disclosure provides a device for playing media objects, which includes:
- a first play module which is used to play the current media object using the first system player container
- a first preloading module configured to use the second system player container to preload the previous media object of the current media object when the first system player container is used to play the current media object;
- a second preloading module which is used to preload the next media object of the current media object by using the third system player container when the first system player container is used to play the current media object;
- the second playing module is configured to use the second system player container to play the previous media object preloaded by the first preloading module when the first switching request triggered by the user is detected.
- the switching request is used to instruct to switch from the current media object to the previous media object;
- the third playing module is used to use the third system player container to play the next media object preloaded by the second preloading module when the second switching request triggered by the user is detected, and the second The switching request is used to instruct to switch from the current media object to the next media object.
- the device further includes: a fourth playing module, wherein:
- the fourth playing module is used for playing the locally stored media object to be played through the corresponding system player container when it is detected that the media object to be played is a media object uploaded to the media platform by the user.
- the device further includes: a first determining module and a publishing module, wherein:
- the first determining module is used to determine the media object to be published when the preset condition is met;
- the publishing module is used to simultaneously publish any of the following items to the associated media platform:
- the preset conditions include at least one of the following:
- Synchronous release instructions triggered by users are detected
- the second playback module is used to switch from the current media object to the previous media object in a three-dimensional 3D flip mode when the first switching request triggered by the user is detected, and adopt the second system
- the player container plays the previous media object after preloading
- the third play module is used to switch from the current media object to the next media object by 3D flip when the currently triggered second switching request is detected, and use the third system player container to preload the next media object To play.
- any system player container includes: a video player and a picture player, where:
- the first play module is used to play the current media object through the picture player in the first system player container when the current media object is of the picture type, or play the container through the first system when the current media object is of the video type
- the video player in plays the current media object
- the second playing module is used to play the preloaded previous media object through the picture player in the player container of the second system when the current media object is of the picture type, or when the current media object is of the video type , Play the previous media object after the preset loading through the video player in the player container of the second system;
- the third play module is used to play the pre-loaded next media object through the picture player in the player container of the third system when the next media object is a picture type, or when the next media object is a video In case of type, the next media object after preloading is played through the video player in the player container of the third system.
- the device further includes: a second determining module, wherein:
- the second determination module is used to determine the current media object based on the playback request triggered by the user for the media object, and/or determine the current media object based on the media object played when the user exits the media platform last time, and/or when the user When logging in to the media platform for the first time, it is determined that the first unread media object is the current media object.
- the present disclosure provides an electronic device, including: one or more processors; a memory for storing one or more programs; when one or more programs are executed by one or more processors , Causing one or more processors to execute the method shown in the first aspect of the present disclosure or any possible implementation manner of the first aspect.
- the present disclosure provides a computer-readable storage medium on which a computer program is stored, where the program is executed by a processor to implement the first aspect of the present disclosure or any possible implementation of the first aspect The operation corresponding to the method shown in the method.
- the present disclosure provides a method, device, electronic device, and storage medium for playing media objects.
- the present disclosure uses the second system to play the current media object when the first system player container is used to play the current media object.
- the player container and the third system player container respectively preload the previous media object and the next media object of the current media object.
- the second media object is used.
- the system player container plays the pre-loaded media object.
- the third system player container is used to play the pre-loaded media object.
- the media objects are all Preloading the media objects can avoid black screens after switching or waiting for a period of time to play the switched media objects, thereby improving the smoothness of playing the switched media objects and improving user experience.
- Fig. 1 is a schematic flowchart of a method for playing media objects according to an embodiment of the present disclosure
- Figure 2 is a schematic structural diagram of a media object playback device according to an embodiment of the present disclosure.
- Fig. 3 is a schematic structural diagram of an exemplary electronic device suitable for implementing embodiments of the present disclosure.
- the embodiment of the present disclosure provides a method for playing media objects. As shown in FIG. 1, the method includes:
- Step S101 using the first system player container to play the current media object, using the second system player container to preload the previous media object of the current media object, and using the third system player container to play the current media object The latter media object is preloaded.
- the second system player container is used to preload the previous media object of the current media object
- the third system player is used The container preloads the next media object of the current media object.
- the second system player container can also be used to preload the next media object of the current media object
- the third system player container can be used to preload the previous media object of the current media object.
- the second system player is used to preload the previous media object of the current media object of the first preset amount
- the third system player is used to preload the next media object of the current media object of the second preset amount Object.
- the first preset amount and the second preset amount may be the same or different, which is not limited in the embodiment of the present disclosure.
- the preset amount can be 30%, 40%, and 70%.
- the first preset amount and the second preset amount may also be determined according to the switching habits of the current user.
- it is determined that the second preset amount may be greater than the first preset amount;
- the data determines that the current user likes to switch forward, that is, to switch from the current media object to the previous media object, then it is determined that the first preset amount may be greater than the second preset amount.
- Step S102 When the first switching request triggered by the user is detected, the second system player container is used to play the preloaded previous media object.
- the first switching request is used to instruct to switch from the current media object to the previous media object.
- Step S103 When the second switching request triggered by the user is detected, the third system player container is used to play the pre-loaded subsequent media object.
- the second switching request is used to instruct to switch from the current media object to the next media object.
- the embodiment of the present disclosure provides a method for playing a media object. Compared with the prior art, the embodiment of the present disclosure uses the second system player container and the second system player container to play the current media object when the first system player container is used to play the current media object.
- the three-system player container respectively preloads the previous media object and the next media object of the current media object.
- the second system player container When a switch instruction from the current media object to its previous media object is detected, the second system player container is used Play the pre-loaded media object, and when the switching instruction from the current media object to the next media object is detected, the third system player container is used to play the pre-loaded media object, because the media objects after switching are all pre-loaded Media objects can avoid black screens after switching or waiting for a period of time to play the switched media objects, thereby improving the smoothness of playing the switched media objects and improving user experience.
- the method may further include: step Sa (not shown in the figure), wherein:
- Step Sa If it is detected that the media object to be played is a media object uploaded by the user to the media platform, the locally stored media object to be played is played through the corresponding system player container.
- the media object to be played is a media object uploaded by the user to the media platform
- the media object to be played is obtained locally and passed through the corresponding system player
- the container plays the media object to be played.
- the current media object is a media object uploaded by the user to the media platform
- the current media is obtained locally Object, and play the current media object obtained locally through the first system player container.
- the previous media object of the current media object is a media object uploaded by the user to the media platform
- the previous media object is acquired locally, And play the previous media object obtained locally through the second system player container.
- the next media object of the current media object is a media object uploaded by the user to the media platform
- the next media object is acquired locally
- the latter media object obtained locally is played through the third system player container.
- the media object to be played is a media object uploaded by the user to the media platform
- the locally stored media object to be played is played through the corresponding system player container, that is, when the media object to be played is detected
- Media objects are media objects uploaded by users, which can directly play locally stored media objects without loading media objects on the network side, thereby saving loading traffic and improving user experience.
- the method further includes: step Sb (not shown in the figure) and step Sc (not shown in the figure), wherein,
- Step Sb When the preset condition is met, the media object to be released is determined.
- the preset conditions include at least one of the following:
- Synchronous release instructions triggered by users are detected
- Step Sc synchronously publish any of the following to the associated media platform:
- the media object to be published is determined based on the synchronous publishing instruction, and the media object to be published or the media object to be published and the user's target to be published are determined.
- the comment information of the media object is published to the media platform associated with the media platform.
- a synchronous publishing instruction triggered by a user when a synchronous publishing instruction triggered by a user is detected, it is determined that the media object to be published is media object A, and the user comments on the media object A, then the media object A and the user’s comment information on the media object A , Synchronously publish to the media platform associated with the media platform.
- the media object to be distributed is determined to be the currently played media object, then the currently played media object or the currently played media object and the user’s current
- the comment information of the played media object is simultaneously published to the media platform associated with the media platform.
- the preset duration may be the duration of the certain media object itself, or half of the duration of the media object itself, or other values, which are not limited herein.
- the media object to be distributed is a media object whose play times exceed the preset number of times, and then the media object whose play times exceed the preset number of times Objects or media objects whose play times exceed the preset times and user comment information for the media objects whose play times exceed the preset times are simultaneously published to the media platform associated with the media platform.
- the preset number of times may be 5 times, 8 times, 10 times, etc.
- the media object to be published when the preset conditions are met, the media object to be published can be determined, and the media object to be published or the media object to be published and the user's comment information on the media object to be published can be simultaneously published to and On the media platform associated with the platform, so that when users log in to other media platforms, they can also see the media object and/or their own comment information on the media object, thereby improving user experience.
- step S102 may specifically include: step S1021 (not shown in the figure), and step S103 may specifically include: step S1031 (not shown in the figure), in which,
- Step S1021 if the first switching request triggered by the user is detected, switch from the current media object to the previous media object through a three-dimensional 3D flip mode, and use the second system player container to play the preloaded previous media object .
- the current media object is switched to the previous media object through a 3D presentation.
- the 3D flip effect during the switching process is presented according to the user's sliding gesture and sliding distance.
- the current media object is switched to the previous media object through the three-dimensional 3D flip mode, that is, during the switching process, the switching process is presented in 3D, which can improve The visual experience during media object switching.
- Step S1031 if the currently triggered second switching request is detected, switch from the current media object to the next media object by 3D flip mode, and use the third system player container to play the preloaded next media object.
- the second switching request triggered by the user when the second switching request triggered by the user is detected, it is different from the traditional tiled switching mode, and the current media object is switched to the next media object through the 3D presentation mode.
- the 3D flip effect during the switching process is presented according to the user's sliding gesture and sliding distance.
- the current media object is switched from the current media object to the next media object in a three-dimensional 3D flip mode, that is, during the switching process, the switching process is presented in 3D, which can improve The visual experience during media object switching.
- any system player container includes: a video player and a picture player, wherein in step S101, the first system player container is used to play the current media object, including: If the current media object is a picture type, the current media object is played through the picture player in the player container of the first system, and/or if the current media object is a video type, the video in the container is played through the first system The player plays the current media object.
- any system player container includes: a video player and a picture player, wherein in step S102, the second system player container is used to preload the previous media object Playing, including: if the previous media object is a picture type, playing the previous media object after preloading through the picture player in the player container of the second system, and/or, if the previous media object is a video Type, the video player in the player container of the second system is used to play the previous media object after the preset loading.
- any system player container includes: a video player and a picture player.
- a third system player container is used to preload the next media object. Playing includes: if the latter media object is a picture type, playing the preloaded latter media object through the picture player in the player container of the third system; and/or, if the latter media object is a video Type, the video player in the third system player container is used to play the next media object after preloading.
- step S101 before step S101, it may further include: step Sd (not shown in the figure), step Se (not shown in the figure), and step Sf (not shown in the figure). At least one item of
- Step Sd Determine the current media object based on the playback request triggered by the user for the media object.
- the current media object is media object A.
- Step Se Determine the current media object based on the media object played when the user exited the media platform last time.
- the current media object may be the media object played on the media platform when the user currently logs out, or it may be the media object after the media object played on the media platform when the user currently logs out, or it may be the first media object.
- Object when the media object played when the user exits the media platform last time is the last media object, it is determined that the current media object is the first media object.
- the current media object can be the 10th media object or The 11th media object.
- Step Sf If the user logs in to the media platform for the first time, it is determined that the first unread media object is the current media object.
- the user logs in to the media platform for the first time, it is determined that the first unread media object is media object D, and the current media object is determined to be media object D.
- the above embodiment introduces the playback method of the media object from the perspective of the method flow.
- the following introduces the playback device of the media object from the perspective of the virtual module.
- the media object playback device 20 may include: a first playback module 21, a first preloading module 22, a second preloading module 23, The second playing module 24 and the third playing module 25, wherein,
- the first playing module 21 is used for playing the current media object using the first system player container.
- the first preloading module 22 is configured to use the second system player container to preload the previous media object of the current media object when the first system player container is used to play the current media object.
- the second preloading module 23 is configured to use the third system player container to preload the next media object of the current media object when the first system player container is used to play the current media object.
- the second playing module 24 is configured to use the second system player container to play the previous media object preloaded by the first preloading module 22 when the first switching request triggered by the user is detected.
- the first switching request is used to instruct to switch from the current media object to the previous media object.
- the third playing module 25 is configured to use the third system player container to play the next media object preloaded by the second preloading module 23 when the second switching request triggered by the user is detected.
- the second switching request is used to instruct to switch from the current media object to the next media object.
- the device 20 further includes: a fourth playing module, wherein:
- the fourth playing module is used for playing the locally stored media object to be played through the corresponding system player container when it is detected that the media object to be played is a media object uploaded to the media platform by the user.
- the device 20 further includes: a first determining module and a publishing module, where:
- the first determining module is used to determine the media object to be published when the preset condition is met;
- the publishing module is used to simultaneously publish any of the following items to the associated media platform:
- the preset conditions include at least one of the following:
- Synchronous release instructions triggered by users are detected
- the second playback module 24 is used to switch from the current media object to the previous media object in a three-dimensional 3D flip mode when the first switching request triggered by the user is detected, and adopt The second system player container plays the preloaded previous media object.
- the third playing module 25 is used to switch from the current media object to the next media object by 3D flip when the currently triggered second switching request is detected, and use the third system player container to preload the next media The object plays.
- any system player container includes: a video player and a picture player, where:
- the first play module 21 is used to play the current media object through the picture player in the player container of the first system when the current media object is of the picture type, or play through the first system when the current media object is of the video type
- the video player in the container plays the current media object.
- the second playing module 24 is used for playing the preloaded previous media object through the picture player in the player container of the second system when the current media object is of the picture type, or when the current media object is of the video type At the time, the previous media object after the preset loading is played through the video player in the player container of the second system.
- the third play module 25 is used to play the preloaded next media object through the picture player in the player container of the third system when the next media object is a picture type, or when the next media object is In the case of the video type, the preloaded latter media object is played through the video player in the third system player container.
- the device 20 further includes: a second determining module, wherein:
- the second determination module is used to determine the current media object based on the playback request triggered by the user for the media object, and/or determine the current media object based on the media object played when the user exits the media platform last time, and/or when the user When logging in to the media platform for the first time, it is determined that the first unread media object is the current media object.
- the embodiment of the present disclosure provides a device for playing media objects. Compared with the prior art, the embodiment of the present disclosure uses the second system player container and the second system player container to play the current media object when the first system player container is used to play the current media object.
- the three-system player container respectively preloads the previous media object and the next media object of the current media object.
- the second system player container When a switch instruction from the current media object to its previous media object is detected, the second system player container is used Play the pre-loaded media object, and when the switching instruction from the current media object to the next media object is detected, the third system player container is used to play the pre-loaded media object, because the media objects after switching are all pre-loaded Media objects can avoid black screens after switching or waiting for a period of time to play the switched media objects, thereby improving the smoothness of playing the switched media objects and improving user experience.
- the media object playback device of the embodiment of the present disclosure can execute the media object playback method shown in the foregoing method embodiment of the present disclosure, and the implementation principles are similar, and will not be repeated here.
- the above embodiment introduces the playback method of media objects from the perspective of the method flow, and the playback device of the media objects from the perspective of the virtual module.
- the following describes an electronic device from the perspective of the physical device to perform the above method implementation
- the playback method of the media object shown in the example is as follows:
- FIG. 3 shows a schematic structural diagram of an electronic device 300 suitable for implementing the embodiments of the present disclosure.
- Electronic devices in the embodiments of the present disclosure may include, but are not limited to, mobile phones, notebook computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablets), PMPs (portable multimedia players), vehicle-mounted terminals (for example, Mobile terminals such as car navigation terminals) and fixed terminals such as digital TVs, desktop computers, etc.
- the electronic device shown in FIG. 3 is only an example, and should not bring any limitation to the function and scope of use of the embodiments of the present disclosure.
- the electronic device 300 may include a processing device (such as a central processing unit, a graphics processor, etc.) 301, which may be loaded into a random access device according to a program stored in a read-only memory (ROM) 302 or from a storage device 308
- the program in the memory (RAM) 303 executes various appropriate actions and processing.
- various programs and data required for the operation of the electronic device 300 are also stored.
- the processing device 301, ROM 302, and RAM 303 are connected to each other through a bus 304.
- An input/output (I/O) interface 305 is also connected to the bus 304.
- the following devices can be connected to the I/O interface 305: including input devices 306 such as touch screens, touch pads, keyboards, mice, cameras, microphones, accelerometers, gyroscopes, etc.; including, for example, liquid crystal displays (LCD), speakers, vibration An output device 307 such as a device; a storage device 308 such as a magnetic tape and a hard disk; and a communication device 309.
- the communication device 309 may allow the electronic device 300 to perform wireless or wired communication with other devices to exchange data.
- FIG. 3 shows an electronic device 300 having various devices, it should be understood that it is not required to implement or have all the illustrated devices. It may alternatively be implemented or provided with more or fewer devices.
- an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a computer-readable medium, and the computer program contains program code for executing the method shown in the flowchart.
- the computer program may be downloaded and installed from the network through the communication device 309, or installed from the storage device 308, or installed from the ROM 302.
- the processing device 301 When the computer program is executed by the processing device 301, the above-mentioned functions defined in the method of the embodiment of the present disclosure are executed.
- the embodiment of the present disclosure provides an electronic device.
- the electronic device in the embodiment of the present disclosure includes: a memory and a processor; at least one program, stored in the memory, for being executed by the processor, can be compared with the prior art.
- the first system player container when used to play the current media object, the second system player container and the third system player container are used to respectively perform media objects on the previous media object and the next media of the current media object.
- the object is preloaded.
- the second system player container is used to play the preloaded media object.
- the third system player container is used to play the preloaded media objects. Since the media objects after the switch are all the media objects after the preload, it can avoid the black screen after the switch or wait for a period of time to play The condition of the switched media object can further improve the smoothness of playing the switched media object, and can improve the user experience.
- the above electronic device is applicable to the above method embodiment, which is not limited herein.
- the embodiments of the present disclosure provide a computer-readable storage medium with a computer program stored on the computer-readable storage medium, and when it runs on a computer, the computer can execute the corresponding content in the foregoing method embodiment.
- the first system player container when used to play the current media object, the second system player container and the third system player container are respectively used for the previous media of the current media object.
- the object and the next media object are preloaded.
- the second system player container is used to play the preloaded media object.
- the third system player container is used to play the pre-loaded media objects. Since the media objects after switching are all pre-loaded media objects, it is possible to avoid black screens or waiting after switching It takes a period of time to play the switched media object, which in turn can improve the smoothness of playing the switched media object, and can improve user experience.
- the aforementioned computer-readable medium in the present disclosure may be a computer-readable signal medium or a computer-readable storage medium, or any combination of the two.
- the computer-readable storage medium may be, for example, but not limited to, an electric, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the above. More specific examples of computer-readable storage media may include, but are not limited to: electrical connections with one or more wires, portable computer disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable Programmable read only memory (EPROM or flash memory), optical fiber, portable compact disk read only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination of the above.
- a computer-readable storage medium may be any tangible medium that contains or stores a program, and the program may be used by or in combination with an instruction execution system, apparatus, or device.
- a computer-readable signal medium may include a data signal propagated in a baseband or as a part of a carrier wave, and a computer-readable program code is carried therein. This propagated data signal can take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing.
- the computer-readable signal medium may also be any computer-readable medium other than the computer-readable storage medium.
- the computer-readable signal medium may send, propagate, or transmit the program for use by or in combination with the instruction execution system, apparatus, or device .
- the program code contained on the computer-readable medium can be transmitted by any suitable medium, including but not limited to: wire, optical cable, RF (Radio Frequency), etc., or any suitable combination of the above.
- the above-mentioned computer-readable medium may be included in the above-mentioned electronic device; or it may exist alone without being assembled into the electronic device.
- the foregoing computer-readable medium carries one or more programs, and when the foregoing one or more programs are executed by the electronic device, the electronic device is caused to execute the media object playback method shown in the foregoing method embodiment.
- the computer program code used to perform the operations of the present disclosure may be written in one or more programming languages or a combination thereof.
- the above-mentioned programming languages include object-oriented programming languages—such as Java, Smalltalk, C++, and also conventional Procedural programming language-such as "C" language or similar programming language.
- the program code can be executed entirely on the user's computer, partly on the user's computer, as an independent software package, partly on the user's computer and partly on a remote computer, or entirely on the remote computer or server.
- the remote computer can be connected to the user’s computer through any kind of network, including a local area network (LAN) or a wide area network (WAN), or it can be connected to an external computer (for example, using an Internet service provider to pass Internet connection).
- LAN local area network
- WAN wide area network
- each block in the flowchart or block diagram can represent a module, program segment, or part of code, and the module, program segment, or part of code contains one or more for realizing the specified logical function Executable instructions.
- the functions marked in the block may also occur in a different order from the order marked in the drawings. For example, two blocks shown in succession can actually be executed substantially in parallel, or they can sometimes be executed in the reverse order, depending on the functions involved.
- each block in the block diagram and/or flowchart, and the combination of the blocks in the block diagram and/or flowchart can be implemented by a dedicated hardware-based system that performs the specified functions or operations Or it can be realized by a combination of dedicated hardware and computer instructions.
- the modules and units involved in the embodiments described in the present disclosure can be implemented in software or hardware.
- the module and the name of the unit do not constitute a limitation on the unit itself and the module itself under certain circumstances.
- the first play module can also be described as "using the first system player container to perform the current media object Played module".
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Abstract
Description
Claims (10)
- 一种媒体对象的播放方法,该方法包括:采用第一系统播放器容器对当前媒体对象进行播放,并采用第二系统播放器容器对所述当前媒体对象的前一媒体对象进行预加载,采用第三系统播放器容器对所述当前媒体对象的后一媒体对象进行预加载;在检测到所述用户触发的第一切换请求时,采用所述第二系统播放器容器对预加载后的所述前一媒体对象进行播放,所述第一切换请求用于指示由所述当前媒体对象切换至所述前一媒体对象;在检测到所述用户触发的第二切换请求时,采用所述第三系统播放器容器对预加载后的所述后一媒体对象进行播放,所述第二切换请求用于指示由所述当前媒体对象切换至所述后一媒体对象。
- 根据权利要求1所述的方法,所述方法还包括:若检测到待播放的媒体对象为所述用户上传至媒体平台上的媒体对象,则通过对应的系统播放器容器播放本地存储的所述待播放的媒体对象。
- 根据权利要求1或2所述的方法,所述方法还包括:当满足预设条件时,确定待发布的媒体对象;将以下任一项同步发布至相关联的媒体平台:所述待发布的媒体对象;所述待发布的媒体对象以及所述用户针对所述待发布的媒体对象的评论信息。
- 根据权利要求3所述的方法,所述预设条件包括以下至少一项:检测到用户触发的同步发布指示;检测到用户针对当前播放的媒体对象发表评论信息;检测到播放某一媒体对象的时长超过预设时长;检测到请求播放某一媒体对象的次数超过预设次数。
- 根据权利要求1所述的方法,在检测到所述用户触发的第一切换请求时,采用所述第二系统播放器容器对预加载后的所述前一媒体对象进 行播放,包括:在检测到所述用户触发的第一切换请求时,通过三维3D翻转方式由当前媒体对象切换至所述前一媒体对象,并采用所述第二系统播放器容器对预加载后的所述前一媒体对象进行播放;其中,在检测到所述用户触发的第二切换请求时,采用所述第三系统播放器容器对预加载后的所述后一媒体对象进行播放,包括:在检测到所述当前触发的第二切换请求时,通过3D翻转方式由当前媒体对象切换至所述后一媒体对象,并采用所述第三系统播放器容器对预加载后的所述后一媒体对象进行播放。
- 根据权利要求1所述的方法,任一系统播放器容器包括:视频播放器以及图片播放器,其中,所述采用第一系统播放器容器对所述当前媒体对象进行播放,包括以下任一项:若所述当前媒体对象为图片类型,则通过第一系统播放器容器中的图片播放器对所述当前媒体对象进行播放;若所述当前媒体对象为视频类型,则通过第一系统播放容器中的视频播放器对所述当前媒体对象进行播放;其中,采用所述第二系统播放器容器对预加载后的所述前一媒体对象进行播放,包括以下任一项:若所述前一媒体对象为图片类型,则通过第二系统播放器容器中的图片播放器对预加载后的所述前一媒体对象进行播放;若所述前一媒体对象为视频类型,则通过第二系统播放器容器中的视频播放器对预设加载后的所述前一媒体对象进行播放;其中,采用所述第三系统播放器容器对预加载后的所述后一媒体对象进行播放,包括以下任一项:若所述后一媒体对象为图片类型,则通过第三系统播放器容器中的图片播放器对预加载后的所述后一媒体对象进行播放;若所述后一媒体对象为视频类型,则通过第三系统播放器容器中的视频播放器对预加载后的所述后一媒体对象进行播放。
- 根据权利要求1所述的方法,所述采用第一系统播放器容器对当前媒体对象进行播放,之前还包括以下至少一项:基于用户针对媒体对象触发的播放请求,确定所述当前媒体对象;基于用户上次退出媒体平台时所播放的媒体对象,确定所述当前媒体对象;若用户为第一次登入所述媒体平台,则确定第一个未读媒体对象为所述当前媒体对象。
- 一种媒体对象的播放装置,该装置包括:第一播放模块,所述第一播放模块用于采用第一系统播放器容器对当前媒体对象进行播放;第一预加载模块,所述第一预加载模块用于当采用第一系统播放器容器对当前媒体对象进行播放时,采用第二系统播放器容器对所述当前媒体对象的前一媒体对象进行预加载;第二预加载模块,所述第二预加载模块用于当采用第一系统播放器容器对当前媒体对象进行播放时,采用第三系统播放器容器对所述当前媒体对象的后一媒体对象进行预加载;第二播放模块,所述第二播放模块用于当检测到所述用户触发的第一切换请求时,采用所述第二系统播放器容器对所述第一预加载模块预加载后的所述前一媒体对象进行播放,所述第一切换请求用于指示由所述当前媒体对象切换至所述前一媒体对象;第三播放模块,所述第三播放模块用于当检测到所述用户触发的第二切换请求时,采用所述第三系统播放器容器对所述第二预加载模块预加载后的所述后一媒体对象进行播放,所述第二切换请求用于指示由所述当前媒体对象切换至所述后一媒体对象。
- 一种电子设备,所述电子设备包括:一个或多个处理器;存储器,所述存储器用于存储一个或多个程序;当所述一个或多个程序被所述一个或多个处理器执行时,使得所述一个或多个处理器执行如权利要求1-7中任一项所述的媒体对象的播放方 法。
- 一种计算机可读存储介质,其上存储有计算机程序,其中,该程序被处理器执行时实现如权利要求1-7中任一项所述媒体对象的播放方法。
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| CN111669655A (zh) * | 2020-06-12 | 2020-09-15 | 腾讯科技(深圳)有限公司 | 媒体内容投射播放方法、装置、计算机设备和存储介质 |
| CN114764355A (zh) * | 2021-01-12 | 2022-07-19 | 腾讯科技(深圳)有限公司 | 一种内容播放控制方法、装置、电子设备和存储介质 |
| CN113377455B (zh) * | 2021-06-23 | 2024-08-09 | 京东方科技集团股份有限公司 | 一种媒体组件的切换方法、切换装置、存储介质及电子设备 |
| CN120881324A (zh) * | 2024-04-29 | 2025-10-31 | 腾讯科技(深圳)有限公司 | 一种媒体播放方法、装置、设备以及可读存储介质 |
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