WO2020238241A1 - 媒体对象的播放方法、装置、电子设备及存储介质 - Google Patents

媒体对象的播放方法、装置、电子设备及存储介质 Download PDF

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Publication number
WO2020238241A1
WO2020238241A1 PCT/CN2020/071228 CN2020071228W WO2020238241A1 WO 2020238241 A1 WO2020238241 A1 WO 2020238241A1 CN 2020071228 W CN2020071228 W CN 2020071228W WO 2020238241 A1 WO2020238241 A1 WO 2020238241A1
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Prior art keywords
media object
play
current
container
user
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Ceased
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PCT/CN2020/071228
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English (en)
French (fr)
Inventor
徐子超
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Beijing ByteDance Network Technology Co Ltd
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Beijing ByteDance Network Technology Co Ltd
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Publication of WO2020238241A1 publication Critical patent/WO2020238241A1/zh
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    • GPHYSICS
    • G06COMPUTING OR CALCULATING; COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/46Multiprogramming arrangements
    • G06F9/48Program initiating; Program switching, e.g. by interrupt
    • G06F9/4806Task transfer initiation or dispatching
    • G06F9/4843Task transfer initiation or dispatching by program, e.g. task dispatcher, supervisor, operating system

Definitions

  • the present disclosure relates to the field of Internet technology. Specifically, the present disclosure relates to a method, device, electronic device, and storage medium for playing media objects.
  • media object playback platforms such as small videos or pictures.
  • a system player is used to play the current media object, and when it is detected When a media object switching instruction is triggered by the user, the media object to be played is determined and played through the system player.
  • a black screen may appear or the switched media objects may not be played until a period of time after the switching. For example, when the currently playing media object A is switched to its previous one When media object B is used, a black screen may appear or the media object B can be played after a period of time, which results in poor playback of the media object after switching between the front and back media objects, which in turn leads to poor user experience.
  • the present disclosure provides a method, device, electronic device, and storage medium for playing media objects, which are used to solve the problem of poor playback of media objects after switching between front and back media objects and the problems of poor user physical examination.
  • the technical solution is as follows:
  • the present disclosure provides a method for playing media objects, the method including:
  • the second system player container When the first switching request triggered by the user is detected, the second system player container is used to play the preloaded previous media object, and the first switching request is used to instruct to switch from the current media object to the previous media object;
  • the third system player container is used to play the preloaded next media object, and the second switching request is used to instruct to switch from the current media object to the next media object.
  • the method further includes: if it is detected that the media object to be played is a media object uploaded by the user to the media platform, playing the locally stored media to be played through the corresponding system player container Object.
  • the method further includes:
  • the preset conditions include at least one of the following:
  • Synchronous release instructions triggered by users are detected
  • the second system player container when the first switching request triggered by the user is detected, the second system player container is used to play the preloaded previous media object, including:
  • the third system player container is used to play the preloaded next media object, including:
  • the current media object is switched to the next media object in a 3D flip mode, and the third system player container is used to play the preloaded next media object.
  • any system player container includes: a video player and a picture player, where:
  • Use the first system player container to play the current media object including any of the following:
  • the current media object is a picture type
  • the current media object is played by the picture player in the player container of the first system
  • the current media object is a video type
  • the current media object is played by the video player in the first system playing container
  • using the second system player container to play the previous media object after preloading includes any one of the following:
  • the preloaded previous media object is played through the picture player in the player container of the second system;
  • the previous media object is a video type
  • the previous media object after the preset loading is played through the video player in the player container of the second system
  • the third system player container is used to play the next media object after preloading, including any one of the following:
  • the preloaded latter media object is played by the picture player in the player container of the third system;
  • the preloaded latter media object is played by the video player in the player container of the third system.
  • Another possible implementation of the present disclosure is to use the first system player container to play the current media object, which previously includes at least one of the following:
  • the user logs in to the media platform for the first time, it is determined that the first unread media object is the current media object.
  • the present disclosure provides a device for playing media objects, which includes:
  • a first play module which is used to play the current media object using the first system player container
  • a first preloading module configured to use the second system player container to preload the previous media object of the current media object when the first system player container is used to play the current media object;
  • a second preloading module which is used to preload the next media object of the current media object by using the third system player container when the first system player container is used to play the current media object;
  • the second playing module is configured to use the second system player container to play the previous media object preloaded by the first preloading module when the first switching request triggered by the user is detected.
  • the switching request is used to instruct to switch from the current media object to the previous media object;
  • the third playing module is used to use the third system player container to play the next media object preloaded by the second preloading module when the second switching request triggered by the user is detected, and the second The switching request is used to instruct to switch from the current media object to the next media object.
  • the device further includes: a fourth playing module, wherein:
  • the fourth playing module is used for playing the locally stored media object to be played through the corresponding system player container when it is detected that the media object to be played is a media object uploaded to the media platform by the user.
  • the device further includes: a first determining module and a publishing module, wherein:
  • the first determining module is used to determine the media object to be published when the preset condition is met;
  • the publishing module is used to simultaneously publish any of the following items to the associated media platform:
  • the preset conditions include at least one of the following:
  • Synchronous release instructions triggered by users are detected
  • the second playback module is used to switch from the current media object to the previous media object in a three-dimensional 3D flip mode when the first switching request triggered by the user is detected, and adopt the second system
  • the player container plays the previous media object after preloading
  • the third play module is used to switch from the current media object to the next media object by 3D flip when the currently triggered second switching request is detected, and use the third system player container to preload the next media object To play.
  • any system player container includes: a video player and a picture player, where:
  • the first play module is used to play the current media object through the picture player in the first system player container when the current media object is of the picture type, or play the container through the first system when the current media object is of the video type
  • the video player in plays the current media object
  • the second playing module is used to play the preloaded previous media object through the picture player in the player container of the second system when the current media object is of the picture type, or when the current media object is of the video type , Play the previous media object after the preset loading through the video player in the player container of the second system;
  • the third play module is used to play the pre-loaded next media object through the picture player in the player container of the third system when the next media object is a picture type, or when the next media object is a video In case of type, the next media object after preloading is played through the video player in the player container of the third system.
  • the device further includes: a second determining module, wherein:
  • the second determination module is used to determine the current media object based on the playback request triggered by the user for the media object, and/or determine the current media object based on the media object played when the user exits the media platform last time, and/or when the user When logging in to the media platform for the first time, it is determined that the first unread media object is the current media object.
  • the present disclosure provides an electronic device, including: one or more processors; a memory for storing one or more programs; when one or more programs are executed by one or more processors , Causing one or more processors to execute the method shown in the first aspect of the present disclosure or any possible implementation manner of the first aspect.
  • the present disclosure provides a computer-readable storage medium on which a computer program is stored, where the program is executed by a processor to implement the first aspect of the present disclosure or any possible implementation of the first aspect The operation corresponding to the method shown in the method.
  • the present disclosure provides a method, device, electronic device, and storage medium for playing media objects.
  • the present disclosure uses the second system to play the current media object when the first system player container is used to play the current media object.
  • the player container and the third system player container respectively preload the previous media object and the next media object of the current media object.
  • the second media object is used.
  • the system player container plays the pre-loaded media object.
  • the third system player container is used to play the pre-loaded media object.
  • the media objects are all Preloading the media objects can avoid black screens after switching or waiting for a period of time to play the switched media objects, thereby improving the smoothness of playing the switched media objects and improving user experience.
  • Fig. 1 is a schematic flowchart of a method for playing media objects according to an embodiment of the present disclosure
  • Figure 2 is a schematic structural diagram of a media object playback device according to an embodiment of the present disclosure.
  • Fig. 3 is a schematic structural diagram of an exemplary electronic device suitable for implementing embodiments of the present disclosure.
  • the embodiment of the present disclosure provides a method for playing media objects. As shown in FIG. 1, the method includes:
  • Step S101 using the first system player container to play the current media object, using the second system player container to preload the previous media object of the current media object, and using the third system player container to play the current media object The latter media object is preloaded.
  • the second system player container is used to preload the previous media object of the current media object
  • the third system player is used The container preloads the next media object of the current media object.
  • the second system player container can also be used to preload the next media object of the current media object
  • the third system player container can be used to preload the previous media object of the current media object.
  • the second system player is used to preload the previous media object of the current media object of the first preset amount
  • the third system player is used to preload the next media object of the current media object of the second preset amount Object.
  • the first preset amount and the second preset amount may be the same or different, which is not limited in the embodiment of the present disclosure.
  • the preset amount can be 30%, 40%, and 70%.
  • the first preset amount and the second preset amount may also be determined according to the switching habits of the current user.
  • it is determined that the second preset amount may be greater than the first preset amount;
  • the data determines that the current user likes to switch forward, that is, to switch from the current media object to the previous media object, then it is determined that the first preset amount may be greater than the second preset amount.
  • Step S102 When the first switching request triggered by the user is detected, the second system player container is used to play the preloaded previous media object.
  • the first switching request is used to instruct to switch from the current media object to the previous media object.
  • Step S103 When the second switching request triggered by the user is detected, the third system player container is used to play the pre-loaded subsequent media object.
  • the second switching request is used to instruct to switch from the current media object to the next media object.
  • the embodiment of the present disclosure provides a method for playing a media object. Compared with the prior art, the embodiment of the present disclosure uses the second system player container and the second system player container to play the current media object when the first system player container is used to play the current media object.
  • the three-system player container respectively preloads the previous media object and the next media object of the current media object.
  • the second system player container When a switch instruction from the current media object to its previous media object is detected, the second system player container is used Play the pre-loaded media object, and when the switching instruction from the current media object to the next media object is detected, the third system player container is used to play the pre-loaded media object, because the media objects after switching are all pre-loaded Media objects can avoid black screens after switching or waiting for a period of time to play the switched media objects, thereby improving the smoothness of playing the switched media objects and improving user experience.
  • the method may further include: step Sa (not shown in the figure), wherein:
  • Step Sa If it is detected that the media object to be played is a media object uploaded by the user to the media platform, the locally stored media object to be played is played through the corresponding system player container.
  • the media object to be played is a media object uploaded by the user to the media platform
  • the media object to be played is obtained locally and passed through the corresponding system player
  • the container plays the media object to be played.
  • the current media object is a media object uploaded by the user to the media platform
  • the current media is obtained locally Object, and play the current media object obtained locally through the first system player container.
  • the previous media object of the current media object is a media object uploaded by the user to the media platform
  • the previous media object is acquired locally, And play the previous media object obtained locally through the second system player container.
  • the next media object of the current media object is a media object uploaded by the user to the media platform
  • the next media object is acquired locally
  • the latter media object obtained locally is played through the third system player container.
  • the media object to be played is a media object uploaded by the user to the media platform
  • the locally stored media object to be played is played through the corresponding system player container, that is, when the media object to be played is detected
  • Media objects are media objects uploaded by users, which can directly play locally stored media objects without loading media objects on the network side, thereby saving loading traffic and improving user experience.
  • the method further includes: step Sb (not shown in the figure) and step Sc (not shown in the figure), wherein,
  • Step Sb When the preset condition is met, the media object to be released is determined.
  • the preset conditions include at least one of the following:
  • Synchronous release instructions triggered by users are detected
  • Step Sc synchronously publish any of the following to the associated media platform:
  • the media object to be published is determined based on the synchronous publishing instruction, and the media object to be published or the media object to be published and the user's target to be published are determined.
  • the comment information of the media object is published to the media platform associated with the media platform.
  • a synchronous publishing instruction triggered by a user when a synchronous publishing instruction triggered by a user is detected, it is determined that the media object to be published is media object A, and the user comments on the media object A, then the media object A and the user’s comment information on the media object A , Synchronously publish to the media platform associated with the media platform.
  • the media object to be distributed is determined to be the currently played media object, then the currently played media object or the currently played media object and the user’s current
  • the comment information of the played media object is simultaneously published to the media platform associated with the media platform.
  • the preset duration may be the duration of the certain media object itself, or half of the duration of the media object itself, or other values, which are not limited herein.
  • the media object to be distributed is a media object whose play times exceed the preset number of times, and then the media object whose play times exceed the preset number of times Objects or media objects whose play times exceed the preset times and user comment information for the media objects whose play times exceed the preset times are simultaneously published to the media platform associated with the media platform.
  • the preset number of times may be 5 times, 8 times, 10 times, etc.
  • the media object to be published when the preset conditions are met, the media object to be published can be determined, and the media object to be published or the media object to be published and the user's comment information on the media object to be published can be simultaneously published to and On the media platform associated with the platform, so that when users log in to other media platforms, they can also see the media object and/or their own comment information on the media object, thereby improving user experience.
  • step S102 may specifically include: step S1021 (not shown in the figure), and step S103 may specifically include: step S1031 (not shown in the figure), in which,
  • Step S1021 if the first switching request triggered by the user is detected, switch from the current media object to the previous media object through a three-dimensional 3D flip mode, and use the second system player container to play the preloaded previous media object .
  • the current media object is switched to the previous media object through a 3D presentation.
  • the 3D flip effect during the switching process is presented according to the user's sliding gesture and sliding distance.
  • the current media object is switched to the previous media object through the three-dimensional 3D flip mode, that is, during the switching process, the switching process is presented in 3D, which can improve The visual experience during media object switching.
  • Step S1031 if the currently triggered second switching request is detected, switch from the current media object to the next media object by 3D flip mode, and use the third system player container to play the preloaded next media object.
  • the second switching request triggered by the user when the second switching request triggered by the user is detected, it is different from the traditional tiled switching mode, and the current media object is switched to the next media object through the 3D presentation mode.
  • the 3D flip effect during the switching process is presented according to the user's sliding gesture and sliding distance.
  • the current media object is switched from the current media object to the next media object in a three-dimensional 3D flip mode, that is, during the switching process, the switching process is presented in 3D, which can improve The visual experience during media object switching.
  • any system player container includes: a video player and a picture player, wherein in step S101, the first system player container is used to play the current media object, including: If the current media object is a picture type, the current media object is played through the picture player in the player container of the first system, and/or if the current media object is a video type, the video in the container is played through the first system The player plays the current media object.
  • any system player container includes: a video player and a picture player, wherein in step S102, the second system player container is used to preload the previous media object Playing, including: if the previous media object is a picture type, playing the previous media object after preloading through the picture player in the player container of the second system, and/or, if the previous media object is a video Type, the video player in the player container of the second system is used to play the previous media object after the preset loading.
  • any system player container includes: a video player and a picture player.
  • a third system player container is used to preload the next media object. Playing includes: if the latter media object is a picture type, playing the preloaded latter media object through the picture player in the player container of the third system; and/or, if the latter media object is a video Type, the video player in the third system player container is used to play the next media object after preloading.
  • step S101 before step S101, it may further include: step Sd (not shown in the figure), step Se (not shown in the figure), and step Sf (not shown in the figure). At least one item of
  • Step Sd Determine the current media object based on the playback request triggered by the user for the media object.
  • the current media object is media object A.
  • Step Se Determine the current media object based on the media object played when the user exited the media platform last time.
  • the current media object may be the media object played on the media platform when the user currently logs out, or it may be the media object after the media object played on the media platform when the user currently logs out, or it may be the first media object.
  • Object when the media object played when the user exits the media platform last time is the last media object, it is determined that the current media object is the first media object.
  • the current media object can be the 10th media object or The 11th media object.
  • Step Sf If the user logs in to the media platform for the first time, it is determined that the first unread media object is the current media object.
  • the user logs in to the media platform for the first time, it is determined that the first unread media object is media object D, and the current media object is determined to be media object D.
  • the above embodiment introduces the playback method of the media object from the perspective of the method flow.
  • the following introduces the playback device of the media object from the perspective of the virtual module.
  • the media object playback device 20 may include: a first playback module 21, a first preloading module 22, a second preloading module 23, The second playing module 24 and the third playing module 25, wherein,
  • the first playing module 21 is used for playing the current media object using the first system player container.
  • the first preloading module 22 is configured to use the second system player container to preload the previous media object of the current media object when the first system player container is used to play the current media object.
  • the second preloading module 23 is configured to use the third system player container to preload the next media object of the current media object when the first system player container is used to play the current media object.
  • the second playing module 24 is configured to use the second system player container to play the previous media object preloaded by the first preloading module 22 when the first switching request triggered by the user is detected.
  • the first switching request is used to instruct to switch from the current media object to the previous media object.
  • the third playing module 25 is configured to use the third system player container to play the next media object preloaded by the second preloading module 23 when the second switching request triggered by the user is detected.
  • the second switching request is used to instruct to switch from the current media object to the next media object.
  • the device 20 further includes: a fourth playing module, wherein:
  • the fourth playing module is used for playing the locally stored media object to be played through the corresponding system player container when it is detected that the media object to be played is a media object uploaded to the media platform by the user.
  • the device 20 further includes: a first determining module and a publishing module, where:
  • the first determining module is used to determine the media object to be published when the preset condition is met;
  • the publishing module is used to simultaneously publish any of the following items to the associated media platform:
  • the preset conditions include at least one of the following:
  • Synchronous release instructions triggered by users are detected
  • the second playback module 24 is used to switch from the current media object to the previous media object in a three-dimensional 3D flip mode when the first switching request triggered by the user is detected, and adopt The second system player container plays the preloaded previous media object.
  • the third playing module 25 is used to switch from the current media object to the next media object by 3D flip when the currently triggered second switching request is detected, and use the third system player container to preload the next media The object plays.
  • any system player container includes: a video player and a picture player, where:
  • the first play module 21 is used to play the current media object through the picture player in the player container of the first system when the current media object is of the picture type, or play through the first system when the current media object is of the video type
  • the video player in the container plays the current media object.
  • the second playing module 24 is used for playing the preloaded previous media object through the picture player in the player container of the second system when the current media object is of the picture type, or when the current media object is of the video type At the time, the previous media object after the preset loading is played through the video player in the player container of the second system.
  • the third play module 25 is used to play the preloaded next media object through the picture player in the player container of the third system when the next media object is a picture type, or when the next media object is In the case of the video type, the preloaded latter media object is played through the video player in the third system player container.
  • the device 20 further includes: a second determining module, wherein:
  • the second determination module is used to determine the current media object based on the playback request triggered by the user for the media object, and/or determine the current media object based on the media object played when the user exits the media platform last time, and/or when the user When logging in to the media platform for the first time, it is determined that the first unread media object is the current media object.
  • the embodiment of the present disclosure provides a device for playing media objects. Compared with the prior art, the embodiment of the present disclosure uses the second system player container and the second system player container to play the current media object when the first system player container is used to play the current media object.
  • the three-system player container respectively preloads the previous media object and the next media object of the current media object.
  • the second system player container When a switch instruction from the current media object to its previous media object is detected, the second system player container is used Play the pre-loaded media object, and when the switching instruction from the current media object to the next media object is detected, the third system player container is used to play the pre-loaded media object, because the media objects after switching are all pre-loaded Media objects can avoid black screens after switching or waiting for a period of time to play the switched media objects, thereby improving the smoothness of playing the switched media objects and improving user experience.
  • the media object playback device of the embodiment of the present disclosure can execute the media object playback method shown in the foregoing method embodiment of the present disclosure, and the implementation principles are similar, and will not be repeated here.
  • the above embodiment introduces the playback method of media objects from the perspective of the method flow, and the playback device of the media objects from the perspective of the virtual module.
  • the following describes an electronic device from the perspective of the physical device to perform the above method implementation
  • the playback method of the media object shown in the example is as follows:
  • FIG. 3 shows a schematic structural diagram of an electronic device 300 suitable for implementing the embodiments of the present disclosure.
  • Electronic devices in the embodiments of the present disclosure may include, but are not limited to, mobile phones, notebook computers, digital broadcast receivers, PDAs (personal digital assistants), PADs (tablets), PMPs (portable multimedia players), vehicle-mounted terminals (for example, Mobile terminals such as car navigation terminals) and fixed terminals such as digital TVs, desktop computers, etc.
  • the electronic device shown in FIG. 3 is only an example, and should not bring any limitation to the function and scope of use of the embodiments of the present disclosure.
  • the electronic device 300 may include a processing device (such as a central processing unit, a graphics processor, etc.) 301, which may be loaded into a random access device according to a program stored in a read-only memory (ROM) 302 or from a storage device 308
  • the program in the memory (RAM) 303 executes various appropriate actions and processing.
  • various programs and data required for the operation of the electronic device 300 are also stored.
  • the processing device 301, ROM 302, and RAM 303 are connected to each other through a bus 304.
  • An input/output (I/O) interface 305 is also connected to the bus 304.
  • the following devices can be connected to the I/O interface 305: including input devices 306 such as touch screens, touch pads, keyboards, mice, cameras, microphones, accelerometers, gyroscopes, etc.; including, for example, liquid crystal displays (LCD), speakers, vibration An output device 307 such as a device; a storage device 308 such as a magnetic tape and a hard disk; and a communication device 309.
  • the communication device 309 may allow the electronic device 300 to perform wireless or wired communication with other devices to exchange data.
  • FIG. 3 shows an electronic device 300 having various devices, it should be understood that it is not required to implement or have all the illustrated devices. It may alternatively be implemented or provided with more or fewer devices.
  • an embodiment of the present disclosure includes a computer program product, which includes a computer program carried on a computer-readable medium, and the computer program contains program code for executing the method shown in the flowchart.
  • the computer program may be downloaded and installed from the network through the communication device 309, or installed from the storage device 308, or installed from the ROM 302.
  • the processing device 301 When the computer program is executed by the processing device 301, the above-mentioned functions defined in the method of the embodiment of the present disclosure are executed.
  • the embodiment of the present disclosure provides an electronic device.
  • the electronic device in the embodiment of the present disclosure includes: a memory and a processor; at least one program, stored in the memory, for being executed by the processor, can be compared with the prior art.
  • the first system player container when used to play the current media object, the second system player container and the third system player container are used to respectively perform media objects on the previous media object and the next media of the current media object.
  • the object is preloaded.
  • the second system player container is used to play the preloaded media object.
  • the third system player container is used to play the preloaded media objects. Since the media objects after the switch are all the media objects after the preload, it can avoid the black screen after the switch or wait for a period of time to play The condition of the switched media object can further improve the smoothness of playing the switched media object, and can improve the user experience.
  • the above electronic device is applicable to the above method embodiment, which is not limited herein.
  • the embodiments of the present disclosure provide a computer-readable storage medium with a computer program stored on the computer-readable storage medium, and when it runs on a computer, the computer can execute the corresponding content in the foregoing method embodiment.
  • the first system player container when used to play the current media object, the second system player container and the third system player container are respectively used for the previous media of the current media object.
  • the object and the next media object are preloaded.
  • the second system player container is used to play the preloaded media object.
  • the third system player container is used to play the pre-loaded media objects. Since the media objects after switching are all pre-loaded media objects, it is possible to avoid black screens or waiting after switching It takes a period of time to play the switched media object, which in turn can improve the smoothness of playing the switched media object, and can improve user experience.
  • the aforementioned computer-readable medium in the present disclosure may be a computer-readable signal medium or a computer-readable storage medium, or any combination of the two.
  • the computer-readable storage medium may be, for example, but not limited to, an electric, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the above. More specific examples of computer-readable storage media may include, but are not limited to: electrical connections with one or more wires, portable computer disks, hard disks, random access memory (RAM), read-only memory (ROM), erasable Programmable read only memory (EPROM or flash memory), optical fiber, portable compact disk read only memory (CD-ROM), optical storage device, magnetic storage device, or any suitable combination of the above.
  • a computer-readable storage medium may be any tangible medium that contains or stores a program, and the program may be used by or in combination with an instruction execution system, apparatus, or device.
  • a computer-readable signal medium may include a data signal propagated in a baseband or as a part of a carrier wave, and a computer-readable program code is carried therein. This propagated data signal can take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing.
  • the computer-readable signal medium may also be any computer-readable medium other than the computer-readable storage medium.
  • the computer-readable signal medium may send, propagate, or transmit the program for use by or in combination with the instruction execution system, apparatus, or device .
  • the program code contained on the computer-readable medium can be transmitted by any suitable medium, including but not limited to: wire, optical cable, RF (Radio Frequency), etc., or any suitable combination of the above.
  • the above-mentioned computer-readable medium may be included in the above-mentioned electronic device; or it may exist alone without being assembled into the electronic device.
  • the foregoing computer-readable medium carries one or more programs, and when the foregoing one or more programs are executed by the electronic device, the electronic device is caused to execute the media object playback method shown in the foregoing method embodiment.
  • the computer program code used to perform the operations of the present disclosure may be written in one or more programming languages or a combination thereof.
  • the above-mentioned programming languages include object-oriented programming languages—such as Java, Smalltalk, C++, and also conventional Procedural programming language-such as "C" language or similar programming language.
  • the program code can be executed entirely on the user's computer, partly on the user's computer, as an independent software package, partly on the user's computer and partly on a remote computer, or entirely on the remote computer or server.
  • the remote computer can be connected to the user’s computer through any kind of network, including a local area network (LAN) or a wide area network (WAN), or it can be connected to an external computer (for example, using an Internet service provider to pass Internet connection).
  • LAN local area network
  • WAN wide area network
  • each block in the flowchart or block diagram can represent a module, program segment, or part of code, and the module, program segment, or part of code contains one or more for realizing the specified logical function Executable instructions.
  • the functions marked in the block may also occur in a different order from the order marked in the drawings. For example, two blocks shown in succession can actually be executed substantially in parallel, or they can sometimes be executed in the reverse order, depending on the functions involved.
  • each block in the block diagram and/or flowchart, and the combination of the blocks in the block diagram and/or flowchart can be implemented by a dedicated hardware-based system that performs the specified functions or operations Or it can be realized by a combination of dedicated hardware and computer instructions.
  • the modules and units involved in the embodiments described in the present disclosure can be implemented in software or hardware.
  • the module and the name of the unit do not constitute a limitation on the unit itself and the module itself under certain circumstances.
  • the first play module can also be described as "using the first system player container to perform the current media object Played module".

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Abstract

一种媒体对象的播放方法、装置、电子设备及存储介质,该方法包括:采用第一系统播放器容器对当前媒体对象进行播放,并采用第二系统播放器容器对当前媒体对象的前一媒体对象进行预加载,采用第三系统播放器容器对当前媒体对象的后一媒体对象进行预加载(S101),在检测到用户触发的第一切换请求时,采用第二系统播放器容器对预加载后的前一媒体对象进行播放(S102),第一切换请求用于指示由当前媒体对象切换至前一媒体对象,在检测到用户触发的第二切换请求时,采用第三系统播放器容器对预加载后的后一媒体对象进行播放(S103),第二切换请求用于指示由当前媒体对象切换至后一媒体对象。该方法可以提升播放切换后的媒体对象的流畅程度,并提升用户体验。

Description

媒体对象的播放方法、装置、电子设备及存储介质
相关申请的交叉引用
本申请要求2019年5月31日在中国知识产权局提交的标题为“媒体对象的播放方法、装置、电子设备及存储介质”中国专利申请No.201910470170.9的优先权,通过引用将该中国专利申请公开的全部内容并入本文。
技术领域
本公开涉及互联网技术领域,具体而言,本公开涉及一种媒体对象的播放方法、装置、电子设备及存储介质。
背景技术
随着信息技术的发展,各种类型的应用程序随之产生,包括小视频或者图片等的媒体对象播放平台,在媒体对象播放平台中通过一个系统播放器播放当前的媒体对象,并且当检测到用户触发的媒体对象切换指示时,确定待播放的媒体对象,并通过该系统播放器进行播放。
但是,在进行前后媒体对象切换,并播放切换后的媒体对象时,可能出现黑屏或者切换后一段时间才可以播放切换后的媒体对象,例如,当由当前播放的媒体对象A切换至其前一个媒体对象B时,可能出现黑屏或者等待一段时间之后才可以播放该媒体对象B,从而导致前后媒体对象切换后媒体对象播放不畅,进而导致用户体验较差。
发明内容
本公开提供了一种媒体对象的播放方法、装置、电子设备及存储介质,用于解决前后媒体对象切换后媒体对象播放不畅的问题以及用户体检较差的问题。技术方案如下所示:
第一方面,本公开提供了一种媒体对象的播放方法,该方法包括:
采用第一系统播放器容器对当前媒体对象进行播放,并采用第二系统播放器容器对当前媒体对象的前一媒体对象进行预加载,采用第三系统播放器容器对当前媒体对象的后一媒体对象进行预加载;
在检测到用户触发的第一切换请求时,采用第二系统播放器容器对预加载后的前一媒体对象进行播放,第一切换请求用于指示由当前媒体对象切换至前一媒体对象;
在检测到用户触发的第二切换请求时,采用第三系统播放器容器对预加载后的后一媒体对象进行播放,第二切换请求用于指示由当前媒体对象切换至后一媒体对象。
本公开的一种可能的实现方式,该方法还包括:若检测到待播放的媒体对象为用户上传至媒体平台上的媒体对象,则通过对应的系统播放器容器播放本地存储的待播放的媒体对象。
本公开的另一种可能的实现方式,该方法还包括:
当满足预设条件时,确定待发布的媒体对象;
将以下任一项同步发布至相关联的媒体平台:
待发布的媒体对象;
待发布的媒体对象以及用户针对待发布的媒体对象的评论信息。
本公开的另一种可能的实现方式,预设条件包括以下至少一项:
检测到用户触发的同步发布指示;
检测到用户针对当前播放的媒体对象发表评论信息;
检测到播放某一媒体对象的时长超过预设时长;
检测到请求播放某一媒体对象的次数超过预设次数。
本公开的另一种可能的实现方式,在检测到用户触发的第一切换请求时,采用第二系统播放器容器对预加载后的前一媒体对象进行播放,包括:
在检测到用户触发的第一切换请求时,通过三维3D翻转方式由当前媒体对象切换至前一媒体对象,并采用第二系统播放器容器对预加载后的前一媒体对象进行播放;
其中,在检测到用户触发的第二切换请求时,采用第三系统播放器容 器对预加载后的后一媒体对象进行播放,包括:
在检测到当前触发的第二切换请求时,通过3D翻转方式由当前媒体对象切换至后一媒体对象,并采用第三系统播放器容器对预加载后的后一媒体对象进行播放。
本公开的另一种可能的实现方式,任一系统播放器容器包括:视频播放器以及图片播放器,其中,
采用第一系统播放器容器对当前媒体对象进行播放,包括以下任一项:
若当前媒体对象为图片类型,则通过第一系统播放器容器中的图片播放器对当前媒体对象进行播放;
若当前媒体对象为视频类型,则通过第一系统播放容器中的视频播放器对当前媒体对象进行播放;
其中,采用第二系统播放器容器对预加载后的前一媒体对象进行播放,包括以下任一项:
若前一媒体对象为图片类型,则通过第二系统播放器容器中的图片播放器对预加载后的前一媒体对象进行播放;
若前一媒体对象为视频类型,则通过第二系统播放器容器中的视频播放器对预设加载后的前一媒体对象进行播放;
其中,采用第三系统播放器容器对预加载后的后一媒体对象进行播放,包括以下任一项:
若后一媒体对象为图片类型,则通过第三系统播放器容器中的图片播放器对预加载后的后一媒体对象进行播放;
若后一媒体对象为视频类型,则通过第三系统播放器容器中的视频播放器对预加载后的后一媒体对象进行播放。
本公开的另一种可能的实现方式,采用第一系统播放器容器对当前媒体对象进行播放,之前还包括以下至少一项:
基于用户针对媒体对象触发的播放请求,确定当前媒体对象;
基于用户上次退出媒体平台时所播放的媒体对象,确定当前媒体对象;
若用户为第一次登入媒体平台,则确定第一个未读媒体对象为当前媒体对象。
第二方面,本公开提供了一种媒体对象的播放装置,该装置包括:
第一播放模块,该第一播放模块用于采用第一系统播放器容器对当前媒体对象进行播放;
第一预加载模块,该第一预加载模块用于当采用第一系统播放器容器对当前媒体对象进行播放时,采用第二系统播放器容器对当前媒体对象的前一媒体对象进行预加载;
第二预加载模块,该第二预加载模块用于当采用第一系统播放器容器对当前媒体对象进行播放时,采用第三系统播放器容器对当前媒体对象的后一媒体对象进行预加载;
第二播放模块,该第二播放模块用于当检测到用户触发的第一切换请求时,采用第二系统播放器容器对第一预加载模块预加载后的前一媒体对象进行播放,第一切换请求用于指示由当前媒体对象切换至前一媒体对象;
第三播放模块,该第三播放模块用于当检测到用户触发的第二切换请求时,采用第三系统播放器容器对第二预加载模块预加载后的后一媒体对象进行播放,第二切换请求用于指示由当前媒体对象切换至后一媒体对象。
本公开的一种可能的实现方式,该装置还包括:第四播放模块,其中,
第四播放模块用于当检测到待播放的媒体对象为用户上传至媒体平台上的媒体对象时,通过对应的系统播放器容器播放本地存储的待播放的媒体对象。
本公开的另一种可能的实现方式,该装置还包括:第一确定模块以及发布模块,其中,
第一确定模块用于当满足预设条件时,确定待发布的媒体对象;
发布模块用于将以下任一项同步发布至相关联的媒体平台:
待发布的媒体对象;
待发布的媒体对象以及用户针对待发布的媒体对象的评论信息。
本公开的另一种可能的实现方式,预设条件包括以下至少一项:
检测到用户触发的同步发布指示;
检测到用户针对当前播放的媒体对象发表评论信息;
检测到播放某一媒体对象的时长超过预设时长;
检测到请求播放某一媒体对象的次数超过预设次数。
本公开的另一种可能的实现方式,第二播放模块用于当检测到用户触发的第一切换请求时,通过三维3D翻转方式由当前媒体对象切换至前一媒体对象,并采用第二系统播放器容器对预加载后的前一媒体对象进行播放;
第三播放模块用于当检测到当前触发的第二切换请求时,通过3D翻转方式由当前媒体对象切换至后一媒体对象,并采用第三系统播放器容器对预加载后的后一媒体对象进行播放。
本公开的另一种可能的实现方式,任一系统播放器容器包括:视频播放器以及图片播放器,其中,
第一播放模块用于在当前媒体对象为图片类型时,通过第一系统播放器容器中的图片播放器对当前媒体对象进行播放,或者在当前媒体对象为视频类型时,通过第一系统播放容器中的视频播放器对当前媒体对象进行播放;
第二播放模块用于在当前一媒体对象为图片类型时,通过第二系统播放器容器中的图片播放器对预加载后的前一媒体对象进行播放,或者在当前一媒体对象为视频类型时,通过第二系统播放器容器中的视频播放器对预设加载后的前一媒体对象进行播放;
第三播放模块用于在当后一媒体对象为图片类型时,通过第三系统播放器容器中的图片播放器对预加载后的后一媒体对象进行播放,或者在当后一媒体对象为视频类型时,通过第三系统播放器容器中的视频播放器对预加载后的后一媒体对象进行播放。
本公开的另一种可能的实现方式,该装置还包括:第二确定模块,其中,
第二确定模块用于基于用户针对媒体对象触发的播放请求,确定当前 媒体对象,和/或,基于用户上次退出媒体平台时所播放的媒体对象,确定当前媒体对象,和/或,当用户为第一次登入媒体平台时,确定第一个未读媒体对象为当前媒体对象。
第三方面,本公开提供了一种电子设备,包括:一个或多个处理器;存储器,该存储器用于存储一个或多个程序;当一个或多个程序被一个或多个处理器执行时,使得一个或多个处理器执行如本公开的第一方面或者第一方面的任一可能的实现方式所示的方法。
第四方面,本公开提供了一种计算机可读存储介质,其上存储有计算机程序,其中,该程序被处理器执行时实现如本公开的第一方面或者第一方面的任一可能的实现方式所示的方法对应的操作。
本公开提供的技术方案带来的有益效果是:
本公开提供了一种媒体对象的播放方法、装置、电子设备及存储介质,与现有技术相比,本公开在采用第一系统播放器容器对当前媒体对象进行播放时,采用第二系统播放器容器以及第三系统播放器容器分别对当前媒体对象的前一媒体对象以及后一媒体对象进行预加载,当检测到由当前媒体对象切换至其前一媒体对象的切换指示时,采用第二系统播放器容器播放预加载的媒体对象,当检测到由当前媒体对象切换至后一媒体对象的切换指示时,采用第三系统播放器容器播放预加载的媒体对象,由于切换后媒体对象均是预加载之后的媒体对象,从而可以避免切换之后出现黑屏的情况或者等待一段时间才可以播放切换后的媒体对象的情况,进而可以提高播放切换后的媒体对象的流畅程度,并可以提升用户体验。
附图说明
为了更清楚地说明本公开实施例中的技术方案,下面将对本公开实施例描述中所需要使用的附图作简单地介绍。
图1为根据本公开实施例的一种媒体对象的播放方法流程示意图;
图2为根据本公开实施例的一种媒体对象的播放装置结构示意图;以及
图3为适用于用来实现本公开实施方式的示例性电子设备的结构示 意图。
具体实施方式
下面详细描述本公开的实施例,所述实施例的示例在附图中示出,其中自始至终相同或类似的标号表示相同或类似的元件或具有相同或类似功能的元件。下面通过参考附图描述的实施例是示例性的,仅用于解释本公开,而不能解释为对本发明的限制。
本技术领域技术人员可以理解,除非特意声明,这里使用的单数形式“一”、“一个”、“所述”和“该”也可包括复数形式。应该进一步理解的是,本公开的说明书中使用的措辞“包括”是指存在所述特征、整数、步骤、操作、元件和/或组件,但是并不排除存在或添加一个或多个其他特征、整数、步骤、操作、元件、组件和/或它们的组。应该理解,当我们称元件被“连接”或“耦接”到另一元件时,它可以直接连接或耦接到其他元件,或者也可以存在中间元件。此外,这里使用的“连接”或“耦接”可以包括无线连接或无线耦接。这里使用的措辞“和/或”包括一个或更多个相关联的列出项的全部或任一单元和全部组合。
为使本公开的目的、技术方案和优点更加清楚,下面将结合附图对本公开实施方式作进一步地详细描述。
下面以具体地实施例对本公开的技术方案以及本公开的技术方案如何解决上述技术问题进行详细说明。下面这几个具体的实施例可以相互结合,对于相同或相似的概念或过程可能在某些实施例中不再赘述。下面将结合附图,对本公开的实施例进行描述。
本公开实施例提供了一种媒体对象的播放方法,如图1所示,该方法包括:
步骤S101、采用第一系统播放器容器对当前媒体对象进行播放,并采用第二系统播放器容器对当前媒体对象的前一媒体对象进行预加载,采用第三系统播放器容器对当前媒体对象的后一媒体对象进行预加载。
对于本公开实施例,在采用第一系统播放器容器对当前媒体对象进行播放的同时,采用第二系统播放器容器对当前媒体对象的前一媒体对象进 行预加载,以及采用第三系统播放器容器对当前媒体对象的后一媒体对象进行预加载。当然还可以采用第二系统播放器容器对当前媒体对象的后一媒体对象进行预加载,以及采用第三系统播放器容器对当前媒体对象的前一媒体对象进行预加载。
对于本公开实施例,采用第二系统播放器预加载第一预设量的当前媒体对象的前一媒体对象,采用第三系统播放器预加载第二预设量的当前媒体对象的后一媒体对象。其中,第一预设量与第二预设量可以相同,也可以不同,在本公开实施例中不做限定。
例如,预设量可以为30%、40%以及70%。
对于本公开实施例,还可以根据当前用户的切换习惯,确定第一预设量以及第二预设量。在本公开实施例中,若基于大数据确定当前用户喜欢往后切换,即从当前媒体对象切换至其后一媒体对象,则确定第二预设量可以大于第一预设量;若基于大数据确定当前用户喜欢往前切换,即从当前媒体对象切换至其前一媒体对象,则确定第一预设量可以大于第二预设量。
步骤S102、在检测到用户触发的第一切换请求时,采用第二系统播放器容器对预加载后的前一媒体对象进行播放。
其中,第一切换请求用于指示由当前媒体对象切换至前一媒体对象。
步骤S103、在检测到用户触发的第二切换请求时,采用第三系统播放器容器对预加载后的后一媒体对象进行播放。
其中,第二切换请求用于指示由当前媒体对象切换至后一媒体对象。
本公开实施例提供了一种媒体对象的播放方法,与现有技术相比,本公开实施例在采用第一系统播放器容器对当前媒体对象进行播放时,采用第二系统播放器容器以及第三系统播放器容器分别对当前媒体对象的前一媒体对象以及后一媒体对象进行预加载,当检测到由当前媒体对象切换至其前一媒体对象的切换指示时,采用第二系统播放器容器播放预加载的媒体对象,当检测到由当前媒体对象切换至后一媒体对象的切换指示时,采用第三系统播放器容器播放预加载的媒体对象,由于切换后媒体对象均是预加载之后的媒体对象,从而可以避免切换之后出现黑屏的情况或者等 待一段时间才可以播放切换后的媒体对象的情况,进而可以提高播放切换后的媒体对象的流畅程度,并可以提升用户体验。
本公开实施例的一种可能的实现方式,该方法还可以包括:步骤Sa(图中未示出),其中,
步骤Sa、若检测到待播放的媒体对象为用户上传至媒体平台上的媒体对象,则通过对应的系统播放器容器播放本地存储的待播放的媒体对象。
对于本公开实施例,当检测到用户的播放请求,且待播放的媒体对象为该用户上传至媒体平台上的媒体对象时,从本地获取该待播放的媒体对象,并通过对应的系统播放器容器播放该待播放的媒体对象。
对于本公开实施例,当检测到用户的播放请求,且待播放的媒体对象为该当前媒体对象时,若该当前媒体对象为用户上传至媒体平台上的媒体对象,则从本地获取该当前媒体对象,并通过第一系统播放器容器播放从本地获取的当前媒体对象。
对于本公开实施例,当检测到用户触发的第一切换请求时,且检测到当前媒体对象的前一媒体对象为用户上传至媒体平台中的媒体对象,则从本地获取该前一媒体对象,并通过第二系统播放器容器播放从本地获取的该前一媒体对象。
对于本公开实施例,当检测到用户触发的第二切换请求时,且检测到当前媒体对象的后一媒体对象为用户上传至媒体平台中的媒体对象,则从本地获取该后一媒体对象,并通过第三系统播放器容器播放从本地获取的该后一媒体对象。
对于本公开实施例,若检测到待播放的媒体对象为用户上传至媒体平台上的媒体对象,则通过对应的系统播放器容器播放本地存储的待播放的媒体对象,即当检测到待播放的媒体对象为用户上传的媒体对象,可以直接播放本地存储的媒体对象,而不需要加载网络侧的媒体对象,从而可以节省加载流量,提升用户体验。
本公开实施例的另一种可能的实现方式,该方法还包括:步骤Sb(图中未示出)以及步骤Sc(图中未示出),其中,
步骤Sb、当满足预设条件时,确定待发布的媒体对象。
对于本公开实施例,预设条件包括以下至少一项:
检测到用户触发的同步发布指示;
检测到用户针对当前播放的媒体对象发表评论信息;
检测到播放某一媒体对象的时长超过预设时长;
检测到请求播放某一媒体对象的次数超过预设次数。
步骤Sc、将以下任一项同步发布至相关联的媒体平台:
待发布的媒体对象;
待发布的媒体对象以及用户针对待发布的媒体对象的评论信息。
对于本公开实施例,当检测到用户触发的同步发布指示时,基于该同步发布指示确定待发布的媒体对象,并将该待发布的媒体对象或者待发布的媒体对象以及该用户针对待发布的媒体对象的评论信息发布至与该媒体平台相关联的媒体平台。
例如,当检测到用户触发的同步发布指示时,确定待发布的媒体对象为媒体对象A,并且该用户针对该媒体对象A进行了评论,则将媒体对象A以及用户针对媒体对象A的评论信息,同步发布至该媒体平台相关联的媒体平台。
对于本公开实施例,检测到用户针对当前播放的媒体对象发表评论信息,确定待分布的媒体对象为当前播放的媒体对象,则将该当前播放的媒体对象或者当前播放的媒体对象以及用户针对当前播放的媒体对象的评论信息,同步发布至该媒体平台相关联的媒体平台。
对于本公开实施例,当检测到播放某一媒体对象的时长超过预设时长时,确定待分布的媒体对象为该某一媒体对象,则将该某一媒体对象或者该某一媒体对象以及用户针对该某一媒体对象的评论信息,同步发布至该媒体平台相关联的媒体平台。在本公开实施例中,预设时长可以为该某一媒体对象的本身时长,也可以为本身时长的一半,还可以为其它值,在此并不限定。
对于本公开实施例,当检测到请求播放某一媒体对象的次数超过预设次数,确定待分布的媒体对象为播放次数超过预设次数的媒体对象,则将 该播放次数超过预设次数的媒体对象或者播放次数超过预设次数的媒体对象以及用户针对该播放次数超过预设次数的媒体对象的评论信息,同步发布至该媒体平台相关联的媒体平台。
例如,预设次数可以为5次、8次、10次等。
对于本公开实施例,当满足预设条件时,确定待发布的媒体对象,并可以将待发布的媒体对象或者待发布的媒体对象以及用户针对该待发布的媒体对象的评论信息同步发布至与该平台相关联的媒体平台上,以使得用户登入其它媒体平台时,也可以看见该媒体对象和/或自身对该媒体对象的评论信息,提升用户体验。
本公开实施例的另一种可能的实现方式,步骤S102具体可以包括:步骤S1021(图中未示出),步骤S103具体可以包括:步骤S1031(图中未示出),其中,
步骤S1021、若检测到用户触发的第一切换请求时,通过三维3D翻转方式由当前媒体对象切换至前一媒体对象,并采用第二系统播放器容器对预加载后的前一媒体对象进行播放。
对于本公开实施例,当检测到用户触发的第一切换请求时,与传统的平铺切换的方式不同,通过3D的呈现方式,由当前媒体对象切换至前一媒体对象。在本公开实施例中,根据用户的滑动手势以及滑动距离,呈现切换过程中的3D翻转效果。
对于本公开实施例,若检测到用户触发的第一切换请求时,通过三维3D翻转方式由当前媒体对象切换至前一媒体对象,即在切换过程中,通过3D方式呈现切换过程,从而可以提高媒体对象切换过程中的视觉体验。
步骤S1031、若检测到当前触发的第二切换请求,通过3D翻转方式由当前媒体对象切换至后一媒体对象,并采用第三系统播放器容器对预加载后的后一媒体对象进行播放。
对于本公开实施例,当检测到用户触发的第二切换请求时,与传统的平铺切换的方式不同,通过3D的呈现方式,由当前媒体对象切换至后一媒体对象。在本公开实施例中,根据用户的滑动手势以及滑动距离,呈现切换过程中的3D翻转效果。
对于本公开实施例,在检测到用户触发的第二切换请求时,通过三维3D翻转方式由当前媒体对象切换至后一媒体对象,即在切换过程中,通过3D方式呈现切换过程,从而可以提高媒体对象切换过程中的视觉体验。
本公开实施例的另一种可能的实现方式,任一系统播放器容器包括:视频播放器以及图片播放器,其中,步骤S101中采用第一系统播放器容器对当前媒体对象进行播放,包括:若当前媒体对象为图片类型,则通过第一系统播放器容器中的图片播放器对当前媒体对象进行播放,和/或,若当前媒体对象为视频类型,则通过第一系统播放容器中的视频播放器对当前媒体对象进行播放。
本公开实施例的另一种可能的实现方式,任一系统播放器容器包括:视频播放器以及图片播放器,其中,步骤S102中采用第二系统播放器容器对预加载后的前一媒体对象进行播放,包括:若前一媒体对象为图片类型,则通过第二系统播放器容器中的图片播放器对预加载后的前一媒体对象进行播放,和/或,若前一媒体对象为视频类型,则通过第二系统播放器容器中的视频播放器对预设加载后的前一媒体对象进行播放。
本公开实施例的另一种可能的实现方式,任一系统播放器容器包括:视频播放器以及图片播放器,其中,步骤S103中采用第三系统播放器容器对预加载后的后一媒体对象进行播放,包括:若后一媒体对象为图片类型,则通过第三系统播放器容器中的图片播放器对预加载后的后一媒体对象进行播放;和/或,若后一媒体对象为视频类型,则通过第三系统播放器容器中的视频播放器对预加载后的后一媒体对象进行播放。
本公开实施例的另一种可能的实现方式,步骤S101之前还可以包括:步骤Sd(图中未示出)、步骤Se(图中未示出)以及步骤Sf(图中未示出)中的至少一项,其中,
步骤Sd、基于用户针对媒体对象触发的播放请求,确定当前媒体对象。
例如,若用户针对媒体对象A触发的播放请求,则确定当前媒体对象为媒体对象A。
步骤Se、基于用户上次退出媒体平台时所播放的媒体对象,确定当 前媒体对象。
对于本公开实施例,当前媒体对象可以为用户当前退出时媒体平台上所播放的媒体对象,也可以为用户当前退出时媒体平台上所播放的媒体对象的后一个媒体对象,也可以为首个媒体对象。在本公开实施例中,当用户上次退出媒体平台时所播放的媒体对象为最后一个媒体对象,则确定当前媒体对象为首个媒体对象。
例如,当前媒体平台上一共20个媒体对象,当播放第10个媒体对象时用户退出该媒体平台,再次检测到用户登入当媒体平台时,当前媒体对象可以为第10个媒体对象,也可以为第11个媒体对象。
步骤Sf、若用户为第一次登入媒体平台,则确定第一个未读媒体对象为当前媒体对象。
例如,若用户为首次登入该媒体平台,则确定第一个未读的媒体对象为媒体对象D,则确定当前媒体对象为媒体对象D。
上述实施例从方法流程的角度介绍媒体对象的播放方法,下述从虚拟模块的角度介绍媒体对象的播放装置,具体如下所示,其中,
本公开实施例提供了一种媒体对象的播放装置,如图2所示,该媒体对象的播放装置20可以包括:第一播放模块21、第一预加载模块22、第二预加载模块23、第二播放模块24以及第三播放模块25,其中,
第一播放模块21用于采用第一系统播放器容器对当前媒体对象进行播放。
第一预加载模块22用于当采用第一系统播放器容器对当前媒体对象进行播放时,采用第二系统播放器容器对当前媒体对象的前一媒体对象进行预加载。
第二预加载模块23用于当采用第一系统播放器容器对当前媒体对象进行播放时,采用第三系统播放器容器对当前媒体对象的后一媒体对象进行预加载。
第二播放模块24用于当检测到用户触发的第一切换请求时,采用第二系统播放器容器对第一预加载模块22预加载后的前一媒体对象进行播放。
其中,第一切换请求用于指示由当前媒体对象切换至前一媒体对象。
第三播放模块25用于当检测到用户触发的第二切换请求时,采用第三系统播放器容器对第二预加载模块23预加载后的后一媒体对象进行播放。
其中,第二切换请求用于指示由当前媒体对象切换至后一媒体对象。
本公开实施例的另一种可能的实现方式,该装置20还包括:第四播放模块,其中,
第四播放模块用于当检测到待播放的媒体对象为用户上传至媒体平台上的媒体对象时,通过对应的系统播放器容器播放本地存储的待播放的媒体对象。
本公开实施例的另一种可能的实现方式,该装置20还包括:第一确定模块以及发布模块,其中,
第一确定模块用于当满足预设条件时,确定待发布的媒体对象;
发布模块用于将以下任一项同步发布至相关联的媒体平台:
待发布的媒体对象;
待发布的媒体对象以及用户针对待发布的媒体对象的评论信息。
本公开实施例的另一种可能的实现方式,预设条件包括以下至少一项:
检测到用户触发的同步发布指示;
检测到用户针对当前播放的媒体对象发表评论信息;
检测到播放某一媒体对象的时长超过预设时长;
检测到请求播放某一媒体对象的次数超过预设次数。
本公开实施例的另一种可能的实现方式,第二播放模块24用于当检测到用户触发的第一切换请求时,通过三维3D翻转方式由当前媒体对象切换至前一媒体对象,并采用第二系统播放器容器对预加载后的前一媒体对象进行播放。
第三播放模块25用于当检测到当前触发的第二切换请求时,通过3D翻转方式由当前媒体对象切换至后一媒体对象,并采用第三系统播放器容器对预加载后的后一媒体对象进行播放。
本公开实施例的另一种可能的实现方式,任一系统播放器容器包括:视频播放器以及图片播放器,其中,
第一播放模块21用于当当前媒体对象为图片类型时,通过第一系统播放器容器中的图片播放器对当前媒体对象进行播放,或者在当前媒体对象为视频类型时,通过第一系统播放容器中的视频播放器对当前媒体对象进行播放。
第二播放模块24用于在当前一媒体对象为图片类型时,通过第二系统播放器容器中的图片播放器对预加载后的前一媒体对象进行播放,或者在当前一媒体对象为视频类型时,通过第二系统播放器容器中的视频播放器对预设加载后的前一媒体对象进行播放。
第三播放模块25用于在当后一媒体对象为图片类型时,通过第三系统播放器容器中的图片播放器对预加载后的后一媒体对象进行播放,或者在当后一媒体对象为视频类型时,通过第三系统播放器容器中的视频播放器对预加载后的后一媒体对象进行播放。
本公开实施例的另一种可能的实现方式,该装置20还包括:第二确定模块,其中,
第二确定模块用于基于用户针对媒体对象触发的播放请求,确定当前媒体对象,和/或,基于用户上次退出媒体平台时所播放的媒体对象,确定当前媒体对象,和/或,当用户为第一次登入媒体平台时,确定第一个未读媒体对象为当前媒体对象。
本公开实施例提供了一种媒体对象的播放装置,与现有技术相比,本公开实施例在采用第一系统播放器容器对当前媒体对象进行播放时,采用第二系统播放器容器以及第三系统播放器容器分别对当前媒体对象的前一媒体对象以及后一媒体对象进行预加载,当检测到由当前媒体对象切换至其前一媒体对象的切换指示时,采用第二系统播放器容器播放预加载的媒体对象,当检测到由当前媒体对象切换至后一媒体对象的切换指示时,采用第三系统播放器容器播放预加载的媒体对象,由于切换后媒体对象均是预加载之后的媒体对象,从而可以避免切换之后出现黑屏的情况或者等待一段时间才可以播放切换后的媒体对象的情况,进而可以提高播放切换 后的媒体对象的流畅程度,并可以提升用户体验。
本公开实施例的媒体对象的播放装置可执行本公开上述方法实施例所示的媒体对象的播放方法,其实现原理相类似,此处不再赘述。
上述实施例从方法流程的角度介绍了媒体对象的播放方法,以及从虚拟模块的角度介绍了媒体对象的播放装置,下述从实体装置的角度介绍了一种电子设备,用于执行上述方法实施例所示的媒体对象的播放方法,具体如下所示:
下面参考图3,其示出了适于用来实现本公开实施例的电子设备300的结构示意图。本公开实施例中的电子设备可以包括但不限于诸如移动电话、笔记本电脑、数字广播接收器、PDA(个人数字助理)、PAD(平板电脑)、PMP(便携式多媒体播放器)、车载终端(例如车载导航终端)等等的移动终端以及诸如数字TV、台式计算机等等的固定终端。图3示出的电子设备仅仅是一个示例,不应对本公开实施例的功能和使用范围带来任何限制。
如图3所示,电子设备300可以包括处理装置(例如中央处理器、图形处理器等)301,其可以根据存储在只读存储器(ROM)302中的程序或者从存储装置308加载到随机访问存储器(RAM)303中的程序而执行各种适当的动作和处理。在RAM 303中,还存储有电子设备300操作所需的各种程序和数据。处理装置301、ROM 302以及RAM 303通过总线304彼此相连。输入/输出(I/O)接口305也连接至总线304。
通常,以下装置可以连接至I/O接口305:包括例如触摸屏、触摸板、键盘、鼠标、摄像头、麦克风、加速度计、陀螺仪等的输入装置306;包括例如液晶显示器(LCD)、扬声器、振动器等的输出装置307;包括例如磁带、硬盘等的存储装置308;以及通信装置309。通信装置309可以允许电子设备300与其他设备进行无线或有线通信以交换数据。虽然图3示出了具有各种装置的电子设备300,但是应理解的是,并不要求实施或具备所有示出的装置。可以替代地实施或具备更多或更少的装置。
特别地,根据本公开的实施例,上文参考流程图描述的过程可以被实现为计算机软件程序。例如,本公开的实施例包括一种计算机程序产品, 其包括承载在计算机可读介质上的计算机程序,该计算机程序包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机程序可以通过通信装置309从网络上被下载和安装,或者从存储装置308被安装,或者从ROM 302被安装。在该计算机程序被处理装置301执行时,执行本公开实施例的方法中限定的上述功能。
本公开实施例提供了一种电子设备,本公开实施例中的电子设备包括:存储器和处理器;至少一个程序,存储于存储器中,用于被处理器执行时,与现有技术相比可实现:本公开实施例在采用第一系统播放器容器对当前媒体对象进行播放时,采用第二系统播放器容器以及第三系统播放器容器分别对当前媒体对象的前一媒体对象以及后一媒体对象进行预加载,当检测到由当前媒体对象切换至其前一媒体对象的切换指示时,采用第二系统播放器容器播放预加载的媒体对象,当检测到由当前媒体对象切换至后一媒体对象的切换指示时,采用第三系统播放器容器播放预加载的媒体对象,由于切换后媒体对象均是预加载之后的媒体对象,从而可以避免切换之后出现黑屏的情况或者等待一段时间才可以播放切换后的媒体对象的情况,进而可以提高播放切换后的媒体对象的流畅程度,并可以提升用户体验。
上述电子设备适用于上述方法实施例,在此中不作限定。
本公开实施例提供了一种计算机可读存储介质,该计算机可读存储介质上存储有计算机程序,当其在计算机上运行时,使得计算机可以执行前述方法实施例中相应内容。与现有技术相比,本公开实施例在采用第一系统播放器容器对当前媒体对象进行播放时,采用第二系统播放器容器以及第三系统播放器容器分别对当前媒体对象的前一媒体对象以及后一媒体对象进行预加载,当检测到由当前媒体对象切换至其前一媒体对象的切换指示时,采用第二系统播放器容器播放预加载的媒体对象,当检测到由当前媒体对象切换至后一媒体对象的切换指示时,采用第三系统播放器容器播放预加载的媒体对象,由于切换后媒体对象均是预加载之后的媒体对象,从而可以避免切换之后出现黑屏的情况或者等待一段时间才可以播放切换后的媒体对象的情况,进而可以提高播放切换后的媒体对象的流畅程 度,并可以提升用户体验。
需要说明的是,本公开上述的计算机可读介质可以是计算机可读信号介质或者计算机可读存储介质或者是上述两者的任意组合。计算机可读存储介质例如可以是——但不限于——电、磁、光、电磁、红外线、或半导体的系统、装置或器件,或者任意以上的组合。计算机可读存储介质的更具体的例子可以包括但不限于:具有一个或多个导线的电连接、便携式计算机磁盘、硬盘、随机访问存储器(RAM)、只读存储器(ROM)、可擦式可编程只读存储器(EPROM或闪存)、光纤、便携式紧凑磁盘只读存储器(CD-ROM)、光存储器件、磁存储器件、或者上述的任意合适的组合。在本公开中,计算机可读存储介质可以是任何包含或存储程序的有形介质,该程序可以被指令执行系统、装置或者器件使用或者与其结合使用。而在本公开中,计算机可读信号介质可以包括在基带中或者作为载波一部分传播的数据信号,其中承载了计算机可读的程序代码。这种传播的数据信号可以采用多种形式,包括但不限于电磁信号、光信号或上述的任意合适的组合。计算机可读信号介质还可以是计算机可读存储介质以外的任何计算机可读介质,该计算机可读信号介质可以发送、传播或者传输用于由指令执行系统、装置或者器件使用或者与其结合使用的程序。计算机可读介质上包含的程序代码可以用任何适当的介质传输,包括但不限于:电线、光缆、RF(射频)等等,或者上述的任意合适的组合。
上述计算机可读介质可以是上述电子设备中所包含的;也可以是单独存在,而未装配入该电子设备中。
上述计算机可读介质承载有一个或者多个程序,当上述一个或者多个程序被该电子设备执行时,使得该电子设备执行上述方法实施例所示的媒体对象的播放方法。
可以以一种或多种程序设计语言或其组合来编写用于执行本公开的操作的计算机程序代码,上述程序设计语言包括面向对象的程序设计语言—诸如Java、Smalltalk、C++,还包括常规的过程式程序设计语言—诸如“C”语言或类似的程序设计语言。程序代码可以完全地在用户计算机上执行、部分地在用户计算机上执行、作为一个独立的软件包执行、部分在 用户计算机上部分在远程计算机上执行、或者完全在远程计算机或服务器上执行。在涉及远程计算机的情形中,远程计算机可以通过任意种类的网络——包括局域网(LAN)或广域网(WAN)—连接到用户计算机,或者,可以连接到外部计算机(例如利用因特网服务提供商来通过因特网连接)。
附图中的流程图和框图图示了按照本公开各种实施例的系统、方法和计算机程序产品的可能实现的体系架构、功能和操作。在这点上,流程图或框图中的每个方框可以代表一个模块、程序段、或代码的一部分,该模块、程序段、或代码的一部分包含一个或多个用于实现规定的逻辑功能的可执行指令。也应当注意,在有些作为替换的实现中,方框中所标注的功能也可以以不同于附图中所标注的顺序发生。例如,两个接连地表示的方框实际上可以基本并行地执行,它们有时也可以按相反的顺序执行,这依所涉及的功能而定。也要注意的是,框图和/或流程图中的每个方框、以及框图和/或流程图中的方框的组合,可以用执行规定的功能或操作的专用的基于硬件的系统来实现,或者可以用专用硬件与计算机指令的组合来实现。
描述于本公开实施例中所涉及到的模块以及单元可以通过软件的方式实现,也可以通过硬件的方式来实现。其中,模块以及单元的名称在某种情况下并不构成对该单元本身以及该模块本身的限定,例如,第一播放模块还可以被描述为“采用第一系统播放器容器对当前媒体对象进行播放的模块”。
以上描述仅为本公开的较佳实施例以及对所运用技术原理的说明。本领域技术人员应当理解,本公开中所涉及的公开范围,并不限于上述技术特征的特定组合而成的技术方案,同时也应涵盖在不脱离上述公开构思的情况下,由上述技术特征或其等同特征进行任意组合而形成的其它技术方案。例如上述特征与本公开中公开的(但不限于)具有类似功能的技术特征进行互相替换而形成的技术方案。
应该理解的是,虽然附图的流程图中的各个步骤按照箭头的指示依次显示,但是这些步骤并不是必然按照箭头指示的顺序依次执行。除非本文中有明确的说明,这些步骤的执行并没有严格的顺序限制,其可以以其他 的顺序执行。而且,附图的流程图中的至少一部分步骤可以包括多个子步骤或者多个阶段,这些子步骤或者阶段并不必然是在同一时刻执行完成,而是可以在不同的时刻执行,其执行顺序也不必然是依次进行,而是可以与其他步骤或者其他步骤的子步骤或者阶段的至少一部分轮流或者交替地执行。
以上所述仅是本公开的部分实施方式,应当指出,对于本技术领域的普通技术人员来说,在不脱离本公开原理的前提下,还可以做出若干改进和润饰,这些改进和润饰也应视为本公开的保护范围。

Claims (10)

  1. 一种媒体对象的播放方法,该方法包括:
    采用第一系统播放器容器对当前媒体对象进行播放,并采用第二系统播放器容器对所述当前媒体对象的前一媒体对象进行预加载,采用第三系统播放器容器对所述当前媒体对象的后一媒体对象进行预加载;
    在检测到所述用户触发的第一切换请求时,采用所述第二系统播放器容器对预加载后的所述前一媒体对象进行播放,所述第一切换请求用于指示由所述当前媒体对象切换至所述前一媒体对象;
    在检测到所述用户触发的第二切换请求时,采用所述第三系统播放器容器对预加载后的所述后一媒体对象进行播放,所述第二切换请求用于指示由所述当前媒体对象切换至所述后一媒体对象。
  2. 根据权利要求1所述的方法,所述方法还包括:
    若检测到待播放的媒体对象为所述用户上传至媒体平台上的媒体对象,则通过对应的系统播放器容器播放本地存储的所述待播放的媒体对象。
  3. 根据权利要求1或2所述的方法,所述方法还包括:
    当满足预设条件时,确定待发布的媒体对象;
    将以下任一项同步发布至相关联的媒体平台:
    所述待发布的媒体对象;
    所述待发布的媒体对象以及所述用户针对所述待发布的媒体对象的评论信息。
  4. 根据权利要求3所述的方法,所述预设条件包括以下至少一项:
    检测到用户触发的同步发布指示;
    检测到用户针对当前播放的媒体对象发表评论信息;
    检测到播放某一媒体对象的时长超过预设时长;
    检测到请求播放某一媒体对象的次数超过预设次数。
  5. 根据权利要求1所述的方法,在检测到所述用户触发的第一切换请求时,采用所述第二系统播放器容器对预加载后的所述前一媒体对象进 行播放,包括:
    在检测到所述用户触发的第一切换请求时,通过三维3D翻转方式由当前媒体对象切换至所述前一媒体对象,并采用所述第二系统播放器容器对预加载后的所述前一媒体对象进行播放;
    其中,在检测到所述用户触发的第二切换请求时,采用所述第三系统播放器容器对预加载后的所述后一媒体对象进行播放,包括:
    在检测到所述当前触发的第二切换请求时,通过3D翻转方式由当前媒体对象切换至所述后一媒体对象,并采用所述第三系统播放器容器对预加载后的所述后一媒体对象进行播放。
  6. 根据权利要求1所述的方法,任一系统播放器容器包括:视频播放器以及图片播放器,其中,
    所述采用第一系统播放器容器对所述当前媒体对象进行播放,包括以下任一项:
    若所述当前媒体对象为图片类型,则通过第一系统播放器容器中的图片播放器对所述当前媒体对象进行播放;
    若所述当前媒体对象为视频类型,则通过第一系统播放容器中的视频播放器对所述当前媒体对象进行播放;
    其中,采用所述第二系统播放器容器对预加载后的所述前一媒体对象进行播放,包括以下任一项:
    若所述前一媒体对象为图片类型,则通过第二系统播放器容器中的图片播放器对预加载后的所述前一媒体对象进行播放;
    若所述前一媒体对象为视频类型,则通过第二系统播放器容器中的视频播放器对预设加载后的所述前一媒体对象进行播放;
    其中,采用所述第三系统播放器容器对预加载后的所述后一媒体对象进行播放,包括以下任一项:
    若所述后一媒体对象为图片类型,则通过第三系统播放器容器中的图片播放器对预加载后的所述后一媒体对象进行播放;
    若所述后一媒体对象为视频类型,则通过第三系统播放器容器中的视频播放器对预加载后的所述后一媒体对象进行播放。
  7. 根据权利要求1所述的方法,所述采用第一系统播放器容器对当前媒体对象进行播放,之前还包括以下至少一项:
    基于用户针对媒体对象触发的播放请求,确定所述当前媒体对象;
    基于用户上次退出媒体平台时所播放的媒体对象,确定所述当前媒体对象;
    若用户为第一次登入所述媒体平台,则确定第一个未读媒体对象为所述当前媒体对象。
  8. 一种媒体对象的播放装置,该装置包括:
    第一播放模块,所述第一播放模块用于采用第一系统播放器容器对当前媒体对象进行播放;
    第一预加载模块,所述第一预加载模块用于当采用第一系统播放器容器对当前媒体对象进行播放时,采用第二系统播放器容器对所述当前媒体对象的前一媒体对象进行预加载;
    第二预加载模块,所述第二预加载模块用于当采用第一系统播放器容器对当前媒体对象进行播放时,采用第三系统播放器容器对所述当前媒体对象的后一媒体对象进行预加载;
    第二播放模块,所述第二播放模块用于当检测到所述用户触发的第一切换请求时,采用所述第二系统播放器容器对所述第一预加载模块预加载后的所述前一媒体对象进行播放,所述第一切换请求用于指示由所述当前媒体对象切换至所述前一媒体对象;
    第三播放模块,所述第三播放模块用于当检测到所述用户触发的第二切换请求时,采用所述第三系统播放器容器对所述第二预加载模块预加载后的所述后一媒体对象进行播放,所述第二切换请求用于指示由所述当前媒体对象切换至所述后一媒体对象。
  9. 一种电子设备,所述电子设备包括:
    一个或多个处理器;
    存储器,所述存储器用于存储一个或多个程序;
    当所述一个或多个程序被所述一个或多个处理器执行时,使得所述一个或多个处理器执行如权利要求1-7中任一项所述的媒体对象的播放方 法。
  10. 一种计算机可读存储介质,其上存储有计算机程序,其中,该程序被处理器执行时实现如权利要求1-7中任一项所述媒体对象的播放方法。
PCT/CN2020/071228 2019-05-31 2020-01-09 媒体对象的播放方法、装置、电子设备及存储介质 Ceased WO2020238241A1 (zh)

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