WO2020226371A1 - Virtual hand illusion system for treatment of hemiplegia patient by using brain stimulus and operation method therefor - Google Patents

Virtual hand illusion system for treatment of hemiplegia patient by using brain stimulus and operation method therefor Download PDF

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Publication number
WO2020226371A1
WO2020226371A1 PCT/KR2020/005821 KR2020005821W WO2020226371A1 WO 2020226371 A1 WO2020226371 A1 WO 2020226371A1 KR 2020005821 W KR2020005821 W KR 2020005821W WO 2020226371 A1 WO2020226371 A1 WO 2020226371A1
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motion
hand
treatment
eeg
tracker
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PCT/KR2020/005821
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French (fr)
Korean (ko)
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구정훈
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계명대학교 산학협력단
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    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M21/00Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/103Detecting, measuring or recording devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
    • A61B5/107Measuring physical dimensions, e.g. size of the entire body or parts thereof
    • A61B5/1071Measuring physical dimensions, e.g. size of the entire body or parts thereof measuring angles, e.g. using goniometers
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/103Detecting, measuring or recording devices for testing the shape, pattern, colour, size or movement of the body or parts thereof, for diagnostic purposes
    • A61B5/11Measuring movement of the entire body or parts thereof, e.g. head or hand tremor, mobility of a limb
    • A61B5/1124Determining motor skills
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/24Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
    • A61B5/316Modalities, i.e. specific diagnostic methods
    • A61B5/369Electroencephalography [EEG]
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B5/00Measuring for diagnostic purposes; Identification of persons
    • A61B5/68Arrangements of detecting, measuring or recording means, e.g. sensors, in relation to patient
    • A61B5/6801Arrangements of detecting, measuring or recording means, e.g. sensors, in relation to patient specially adapted to be attached to or worn on the body surface
    • A61B5/6802Sensor mounted on worn items
    • A61B5/6804Garments; Clothes
    • A61B5/6806Gloves
    • GPHYSICS
    • G16INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR SPECIFIC APPLICATION FIELDS
    • G16HHEALTHCARE INFORMATICS, i.e. INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR THE HANDLING OR PROCESSING OF MEDICAL OR HEALTHCARE DATA
    • G16H20/00ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance
    • G16H20/70ICT specially adapted for therapies or health-improving plans, e.g. for handling prescriptions, for steering therapy or for monitoring patient compliance relating to mental therapies, e.g. psychological therapy or autogenous training
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61BDIAGNOSIS; SURGERY; IDENTIFICATION
    • A61B2562/00Details of sensors; Constructional details of sensor housings or probes; Accessories for sensors
    • A61B2562/02Details of sensors specially adapted for in-vivo measurements
    • A61B2562/0219Inertial sensors, e.g. accelerometers, gyroscopes, tilt switches
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M21/00Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
    • A61M2021/0005Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus
    • A61M2021/0011Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus in a subliminal way, i.e. below the threshold of sensation
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M21/00Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis
    • A61M2021/0005Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus
    • A61M2021/0044Other devices or methods to cause a change in the state of consciousness; Devices for producing or ending sleep by mechanical, optical, or acoustical means, e.g. for hypnosis by the use of a particular sense, or stimulus by the sight sense
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M2205/00General characteristics of the apparatus
    • A61M2205/50General characteristics of the apparatus with microprocessors or computers
    • A61M2205/502User interfaces, e.g. screens or keyboards
    • A61M2205/507Head Mounted Displays [HMD]
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M2230/00Measuring parameters of the user
    • A61M2230/08Other bio-electrical signals
    • A61M2230/10Electroencephalographic signals
    • AHUMAN NECESSITIES
    • A61MEDICAL OR VETERINARY SCIENCE; HYGIENE
    • A61MDEVICES FOR INTRODUCING MEDIA INTO, OR ONTO, THE BODY; DEVICES FOR TRANSDUCING BODY MEDIA OR FOR TAKING MEDIA FROM THE BODY; DEVICES FOR PRODUCING OR ENDING SLEEP OR STUPOR
    • A61M2230/00Measuring parameters of the user
    • A61M2230/63Motion, e.g. physical activity

Definitions

  • the present invention relates to a virtual hand delusion system for treatment of hemiplegic patients and a driving method thereof, and more particularly, to a virtual hand delusion system for treatment of hemiplegia patients and a driving method thereof using brain stimulation.
  • hemiplegia Diseases such as stroke or cerebral infarction are usually accompanied by hemiplegia, and occur because blood supplied to the brain cannot be delivered due to blockage of blood vessels.
  • Patients with hemiplegia due to stroke are usually accompanied by a number of disorders such as motor dysfunction, cognitive and perceptual disorders, sensory disorders, and speech disorders.
  • the disorder causes limitations in daily life movements such as eating and detachment. About 66% of them have physical dysfunction and about 75% of them have problems with daily life.
  • various rehabilitation treatment methods are known, and one of them is mirror treatment.
  • Mirror therapy is one of the treatments for patients with cranial nerve injury based on the principle of cranial plasticity that the cranial nerves can be structurally and functionally changed and reorganized. By inducing motor function recovery and movement of the affected side, the patient's paralysis side of the body recovers functions. Promote. Mirror therapy is a new treatment that focuses on intact limb movement. It was first introduced by Ramachandran and RogersRamachandran (1996) as a method of treating phantom pain after amputation, and was subsequently performed for patients with acute stroke. In several experiments, it was confirmed that it is effective in restoring the function of the paralyzed body. In other words, it is a theory that the motion of the non-paralyzed limb is projected to the motion of the paralyzed limb through mirror reflection, and the image given by the visual information superimposed on the paralyzed limb stimulates the brain.
  • FIG. 1 is a view showing a conventional mirror treatment method for rehabilitation treatment of a hemiplegic patient.
  • mirror treatment is typically performed using a mirror treatment device, in which two square plates are connected to form a bracket, and one of the two plates is composed of a mirror.
  • a mirror treatment device in which two square plates are connected to form a bracket, and one of the two plates is composed of a mirror.
  • the conventional mirror treatment has a problem that the patient's posture is poor due to the asymmetry of the torso because the body must be moved to the non-paralytic side to see the image, which makes rehabilitation treatment difficult.
  • the body is tilted toward the non-paralytic side to see the limbs in the mirror.
  • the asymmetry of the body increases by supporting the body weight toward the non-paralytic side.
  • the asymmetry in the mirror increases and the effect of illusion such as moving the paralyzed limb decreases. Therefore, there is a need for an implementation method that uses the existing mirror therapy principle, but enhances the illusion of movement.
  • Korean Patent Registration No. 10-1698244 name of the invention: Pain treatment device for physically symmetrical physical diseases, notification date: February 01, 2017
  • Korean Patent Registration No. 10-1698244 name of the invention: Pain treatment device for physically symmetrical physical diseases, notification date: February 01, 2017
  • the present invention has been proposed to solve the above problems of the previously proposed methods, and a head mounted display that immerses a user in a virtual reality (VR) or augmented/mixed reality (MR) environment to the existing mirror treatment method ( HMD) device enables rehabilitation treatment in a more comfortable posture, maximizing the effect of mistaking the movement of the non-paralyzed limb as the movement of the paralyzed limb and disrupting the brain sensory cognitive function, which can occur during rehabilitation. Pain can be alleviated, and the patient cannot actually see his paralyzed limb and is engaged in rehabilitation treatment by looking only at the motion image from the display unit, so that the immersion is improved so that the patient can engage in rehabilitation treatment. It is an object of the present invention to provide a virtual hand delusion system and a driving method for treating hemiplegic patients using brain stimulation, which can shorten the time required for rehabilitation treatment of hemiplegic patients.
  • the present invention introduces an EEG stimulation system to mirror therapy using a virtual reality (VR) or augmented/mixed reality (MR) environment, thereby analyzing the patient's EEG in the middle of the hemiplegic patient's rehabilitation treatment. It is possible to stimulate appropriate functional EEG according to changes in state, further maximizing the effect of mirror therapy, which mistaken the movement of the non-paralyzing limb as the movement of the paralyzing limb, and allowing the patient to focus on his or her own rehabilitation treatment.
  • Another object of the present invention is to provide a virtual hand illusion system and a driving method for treating hemiplegic patients using brain stimulation, which can increase the immersion of treatment by appropriate stimulation.
  • a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to the features of the present invention for achieving the above object
  • a motion tracker mounted on the user's non-paralyzed hand and measuring three-dimensional motion information of the non-paralyzed hand;
  • a controller that analyzes the information collected by the motion tracker and processes an image so that the motion of the non-paralyzed hand is mistaken for the motion of the paralyzed hand;
  • It is characterized in that it comprises a display unit that displays the image processed by the control unit to the user.
  • the motion tracker Motion Tracker
  • a finger position tracker that measures a position of a fingertip movement
  • a joint angle tracker that measures the angle of movement of a finger joint
  • Hand orientation Tracker Hand Orientation Tracker
  • the finger position tracker (Finger Position Tracker)
  • It includes at least one position sensor positioned at each fingertip of the user, and the position of each fingertip may be sensed through three-dimensional position information of the fingertip movement measured by the position sensor.
  • the joint angle tracker (Finger Joint Angle Tracker)
  • It includes at least one angle sensor positioned at each finger joint of the user, and the movement of each finger joint may be detected through angle information of the finger joint measured by the angle sensor.
  • the hand orientation tracker (Hand Orientation Tracker)
  • It may be configured to include a three-axis angular velocity sensor and a three-axis acceleration sensor for detecting the rotational movement of the user's hand along the x-axis, y-axis, and z-axis.
  • control unit Preferably, the control unit,
  • a motion receiver configured to receive a motion of the non-paralyzed hand detected by the motion tracker as a first motion image
  • a motion conversion unit for converting the first motion image received by the motion receiver into a second motion image by mirror inversion processing
  • It may be configured to include a motion transmission unit for transmitting the second motion image converted by the motion conversion unit to the display unit.
  • the motion transmission unit More preferably, the motion transmission unit,
  • the first exercise image received by the motion receiver and the second exercise image converted by the motion converter may be transmitted to the display unit together.
  • the display unit More preferably, the display unit,
  • the second motion image received from the motion transmitter may be visually rendered to look like the user's paralyzed hand and displayed to the user.
  • the display unit Preferably, the display unit, the display unit, and
  • HMD head mounted display
  • VR virtual reality
  • MR augmented/mixed reality
  • the user may further include an EEG control unit for further maximizing an illusion of recognizing the motion of the non-paralyzed hand as the motion of the paralyzed hand.
  • the brain wave control unit Preferably, the brain wave control unit, the brain wave control unit, and
  • An EEG analysis unit that analyzes the EEG obtained by the EEG acquisition unit
  • It may be configured to include an EEG stimulation unit for stimulating EEG based on the analysis by the EEG analysis unit.
  • a method of driving a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to a feature of the present invention for achieving the above object
  • step (2) analyzing the motion information measured in step (1), and processing the image so that the control unit mistaken the motion of the non-paralyzed hand as the motion of the paralyzed hand;
  • step (3) It may be implemented including the step of outputting the image processed in step (2) to the user from the display unit.
  • (1-3) It may be implemented including the step of measuring the movement according to the rotation of the hand on the hand direction tracker.
  • step (1-1) More preferably, the step (1-1),
  • At least one position sensor is located at the tip of each finger of the user, and the position of each finger may be sensed through three-dimensional position information of the movement of the finger tip measured by the position sensor.
  • step (1-2) More preferably, the step (1-2),
  • At least one angle sensor is located on each finger joint of the user, and the movement of each finger joint may be detected through angle information of the finger joint measured by the angle sensor.
  • step (1-3) More preferably, the step (1-3),
  • the 3-axis angular velocity sensor and the 3-axis acceleration sensor it is possible to detect the rotational movement of the user's hand along the x-axis, y-axis, and z-axis.
  • step (1) receiving the motion of the non-paralyzed hand detected in step (1) as a first motion image by a motion receiver;
  • step (2-2) converting the first motion image received in step (2-1) into a second motion image by mirror-reversing the motion conversion unit;
  • the second motion image converted in step (2-2) may be transmitted from the motion transmitter to the display.
  • the first exercise image received in step (2-1) and the second exercise image converted in step (2-2) may be transmitted to the display unit together.
  • step (3) More preferably, the step (3),
  • the second motion image received in step (2-3) may be visually rendered to look like the user's paralyzed hand and displayed to the user.
  • HMD head mounted display
  • VR virtual reality
  • MR augmented/mixed reality
  • step (3) controlling the EEG by the EEG control unit to further maximize the illusion of recognizing the motion of the non-paralyzed hand as the motion of the paralyzed hand. It may be implemented further including.
  • step (4-3) Based on the analysis in step (4-2), it may be implemented including the step of stimulating an EEG in the EEG stimulation unit.
  • the user is immersed in a virtual reality (VR) or augmented/mixed reality (MR) environment in the conventional mirror treatment method.
  • VR virtual reality
  • MR augmented/mixed reality
  • HMD head-mounted display
  • an EEG stimulation system for mirror therapy using a virtual reality (VR) or augmented/mixed reality (MR) environment In the middle of the hemiplegic patient's rehabilitation treatment, it is possible to analyze the patient's EEG and stimulate the appropriate functional EEG according to the patient's state change, so that the movement of the non-paralytic limb is mistaken for the movement of the paralyzed limb.
  • the effect of mirror therapy can be further maximized and the degree of immersion in therapy can be increased by appropriately stimulating the brain so that the patient can focus only on his or her rehabilitation therapy.
  • FIG. 1 is a view showing a conventional mirror treatment method for rehabilitation treatment of hemiplegic patients.
  • Figure 2 is a diagram showing the configuration of a virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation according to an embodiment of the present invention as a functional block.
  • FIG. 3 is a view showing a motion tracker configuration of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention as a functional block.
  • FIG. 4 is a view showing a perspective view of a motion tracker of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention.
  • FIG. 5 is a view showing an example of an image of a display unit of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention.
  • FIG. 6 is a view showing another example of an image of a display unit of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention.
  • FIG. 7 is a diagram showing the configuration of an EEG control unit of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention as a functional block.
  • FIG. 8 is a view showing the wearing of a virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation according to an embodiment of the present invention.
  • FIG. 9 is a view showing the flow of a method of driving a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention.
  • FIG. 10 is a view showing the flow of a hand movement measurement method of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention.
  • FIG. 11 is a diagram illustrating a flow of an image processing method of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention.
  • FIG. 12 is a view showing a flow of a brain wave control method of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention.
  • a virtual hand illusion system for treating hemiplegic patients using brain stimulation and a driving method thereof is a rehabilitation treatment method using the principle of mirror treatment, and one of the imagination training methods, the mirror treatment method, is non- By reflecting the movements of the paralyzed limb in a mirror, the primary motor region of the brain connected to the opposite limb is excited and reorganized to replace its function in other regions around the injured brain, resulting in motor recovery, upper and lower limb functions. It is a rehabilitation treatment method that helps to improve.
  • FIG. 2 is a diagram showing the configuration of a virtual hand delusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention as a functional block.
  • the virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention is mounted on the non-paralyzed hand of the user, and three-dimensional movement of the non-paralyzed hand
  • a motion tracker 100 that measures information
  • a controller 200 that analyzes the information collected by the motion tracker 100 and processes an image so that the motion of the non-paralyzed hand is mistaken for the motion of the paralyzed hand
  • a display unit 300 that displays an image processed by the control unit 200 to a user, and further maximizes the illusion of recognizing the movement of the non-paralyzed hand as the movement of the paralyzed hand.
  • Motion Tracker (100) is mounted on the non-paralyzed hand of a hemiplegic patient to recognize the three-dimensional position of the hand and measure the rotation of the user's hand, which occurs as the patient freely moves the non-paralyzed hand.
  • This is a configuration that integrates posture recognition and angle measurement recognition that can measure the movement of a finger joint.
  • FIG. 3 is a diagram showing a motion tracker configuration of a virtual hand delusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention as a function block
  • FIG. 4 is a brain stimulation according to an embodiment of the present invention. It is a view showing a perspective view of a motion tracker of a virtual hand illusion system for treatment of hemiplegic patients using.
  • the motion tracker (Motion Tracker) 100 of the virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation according to an embodiment of the present invention, a finger for measuring the position of the fingertip movement Position Tracker (Finger Position Tracker) 110; A joint angle tracker 120 for measuring a movement angle of a finger joint; And it may be configured to include a hand orientation tracker (Hand Orientation Tracker) 130 for measuring the movement according to the rotation of the hand. That is, the motion tracker 100 may be implemented in the form of a glove that can be worn on at least a part of the hand of the hemiplegic patient by integrating the finger position tracker 110, the joint angle tracker 120, and the hand direction tracker 130.
  • the tracker 100 may be implemented in the form of socks for measuring movement of the hemiplegic patient's foot as well as the hand of the hemiplegic patient.
  • each component constituting the motion tracker 100 will be examined in detail using FIGS. 3 and 4.
  • the finger position tracker 110 is a device constituting the motion tracker 100 and can measure the movement of each user's fingertips. That is, the finger position tracker 110 includes at least one position sensor 111 located at the tip of each finger of the user, but the three-dimensional movement of the finger tip measured by the position sensor 111 The position of each finger tip can be detected through the enemy location information. Preferably, the finger position tracker 110 may be implemented to detect a three-dimensional position of the position sensor 111 moving in space with an error of 5 or less.
  • the finger joint angle tracker 120 is another device constituting the motion tracker 100 and may measure a movement angle of a finger joint.
  • the joint angle tracker (Finger Joint Angle Tracker) 120 is configured to include at least one angle sensor 121 located at each finger joint of the user, but in the angle sensor 121 The movement of each finger joint can be detected through the measured angle information of the finger joint. That is, an angle sensor 121 is provided for each finger joint to measure the degree of bending of the finger joint, and preferably, the movement of the finger joint can be measured within an error range of 5 degrees using the angle sensors 121. It can be configured to be.
  • the hand orientation tracker 130 is another device constituting the motion tracker 100, and may measure movement according to the rotation of the hand and the posture of the hand. As shown in FIG. 4, the hand orientation tracker 130 may be disposed on the user's hand, and the like, and when the user rotates his or her hand, the degree of rotation of the hand is measured. That is, it may be configured to include a three-axis angular velocity sensor 131 and a three-axis acceleration sensor 132 for detecting rotational motion along the x-axis, y-axis and z-axis of the user's hand, preferably each x-axis , y-axis, z-axis can be configured to have a precision of about 7 to 10 degrees.
  • the motion tracker (Motion Tracker) 100 a finger position tracker (Finger Position Tracker) 110, a joint angle tracker (Finger Joint Angle Tracker) 120, and a hand direction tracker ( It may include a Hand Orientation Tracker (130), and is mounted in the form of a glove on the non-paralyzed hand of a hemiplegic patient, so that the three-dimensional movement of the non-paralyzed hand can be more accurately measured.
  • a Hand Orientation Tracker 130
  • the controller 200 may analyze the information collected by the motion tracker 100 and process the image so that the motion of the non-paralyzed hand is mistaken for the motion of the paralyzed hand.
  • the controller includes a motion receiver 210 for receiving a motion of a non-paralyzed hand detected by the motion tracker 100 as a first motion image; A motion conversion unit 220 for converting the first motion image received by the motion receiving unit 210 into a second motion image by mirror inversion processing; And a motion transmitter 230 that transmits the second motion image converted by the motion conversion unit 220 to the display unit 300.
  • 3D position information of the finger position tracker 110 in the motion tracker 100, the movement of the joint angle of the joint angle tracker 120, and the rotation of the user's hand of the hand direction tracker 130 After receiving the location information of the hand, the movement of the user's hand is received as a first movement image, and the received first movement image is mirror-reversed to convert it into a second movement image to appear as the movement of the paralyzed hand of the hemiplegic patient.
  • the converted second motion image is transmitted to the display unit 300 so that the user can see it and mistake it for the motion of the paralyzed hand.
  • FIG. 5 is a view showing an example of an image of a display unit of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention
  • FIG. 6 is a brain stimulation according to an embodiment of the present invention.
  • the display unit 300 may visually render the second exercise image received from the motion transmitter 230 or the first exercise image and the second exercise image received from the motion transmitter 230 together and display it to the user. That is, as shown in Figs. 5 and 6, when the hemiplegic patient moves the non-paralyzed hand equipped with the motion tracker 100, the movement of the non-paralyzed hand is recognized as the movement of the paralyzed hand. It can be rendered visually to increase the illusion effect and show it more realistically. Further, the display unit 300 may be implemented through a head mounted display (HMD) device that immerses a user in a virtual reality (VR) or augmented/mixed reality (MR) environment.
  • HMD head mounted display
  • hemiplegic patients can perform rehabilitation treatment in a more comfortable posture by installing a head mounted display (HMD) device on their head and using a mirror treatment fee in virtual reality, thereby increasing the degree of immersion in the rehabilitation treatment. It can increase the effect of mistaken hand movements.
  • HMD head mounted display
  • the EEG controller 400 may further maximize the illusion of recognizing the movement of the non-paralyzed hand as the movement of the paralyzed hand. That is, while a hemiplegic patient undergoes rehabilitation treatment using a virtual hand illusion system, the effect of mirror treatment can be enhanced by acquiring the patient's EEG, analyzing the EEG, and stimulating the EEG appropriately according to the patient's condition.
  • the configuration of the EEG controller 400 will be described in more detail with reference to FIG. 7.
  • the EEG control unit 400 includes an EEG acquisition unit 410 for obtaining a user's EEG in real time, an EEG analysis unit 420 for analyzing EEG obtained from the EEG acquisition unit 410, and It may be configured to include an EEG stimulation unit 430 for stimulating EEG based on the analysis by the EEG analysis unit 420.
  • the EEG control unit 400 may include one or more electrodes for measuring EEG.
  • the EEG control unit 400 may be configured as a device in which one or more electrodes are wrapped around a user's head, or an electrode is coupled to a hat. By doing so, the hat itself may become the brainwave control unit 400.
  • FIG. 8 is a diagram showing a wearing state of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention.
  • the patient measures the movement of the non-paralyzed hand by attaching a motion tracker 100 implemented in the form of a glove to the non-paralyzed hand, and the measured movement is mirrored in the controller 200.
  • the patient's paralyzed hand is converted into a moving image, and then it can be viewed through virtual reality through the display unit 300 of a head mounted display (HMD) device mounted on the patient's head.
  • the attached EEG controller 400 acquires and analyzes the EEG of the patient, and appropriately stimulates EEG, thereby enhancing the effect of the illusion.
  • HMD head mounted display
  • a method of driving a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention includes a motion tracker 100 mounted on a non-paralyzed hand of a user.
  • FIG. 10 is a diagram illustrating a flow of a method for measuring hand movement of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention.
  • the method of measuring hand movement of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention measures the position of the fingertip movement in the finger position tracker 110.
  • Implementing including the step (S110), measuring the movement angle of the finger joint in the joint angle tracker 120 (S120), and measuring the movement according to the rotation of the hand in the hand direction tracker 130 (S130) Can be.
  • the image processing method of the virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation according to an embodiment of the present invention includes the movement of the non-paralyzed hand detected in step S100.
  • Receiving the first motion image as a first motion image in step 210 (S210), the step of converting the received first motion image into a second motion image by mirror inversion processing in the motion conversion unit 220 (S220), and the converted second motion image It may be implemented including the step (S230) of transmitting an image from the motion transmission unit 230 to the display unit 300.
  • FIG. 12 is a diagram illustrating a flow of an EEG control method of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention.
  • the EEG control method of the virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation according to an embodiment of the present invention in which the EEG acquisition unit 410 acquires the user's EEG in real time. It may be implemented including the step S410, the step of analyzing the acquired EEG in the EEG analysis unit 420 (S420), and the step of stimulating the EEG in the EEG stimulation unit 430 based on the analyzed (S430). .
  • VR virtual reality
  • HMD head mounted display
  • EEG for mirror therapy using a virtual reality (VR) or augmented/mixed reality (MR) environment By introducing a stimulation system, it is possible to analyze the patient's EEG in the middle of the rehabilitation treatment of the hemiplegic patient and stimulate the appropriate functional EEG according to the patient's state change.
  • the effect of misunderstanding mirror therapy can be further maximized and the degree of immersion in therapy can be increased by appropriately stimulating the brain so that the patient can focus only on his or her rehabilitation therapy.

Abstract

According to a virtual hand illusion system for treatment of hemiplegia patients by using brain stimuli and an operation method therefor, proposed in the present invention, a head mounted display (HMD) device is used in combination with conventional mirror therapy to allow the user to enter a flow state in a virtual reality (VR) or augmented/mixed reality (MR) circumstance and to undergo rehabilitation in more comfortable postures, thereby maximizing the effect of misunderstanding the motion of a non-paralyzed limb as that of a paralyzed limb and throwing brain cognitive function into confusion to reduce pain that may be generated during rehabilitation. In this condition, the patient is subjected to rehabilitation while seeing only motion images on the display without looking his or her real paralyzed limb. In a flow state enhanced to the same degree, thus, the patient can receive rehabilitation therapy and ultimately the time taken for rehabilitation of hemiplegia patients can be reduced.

Description

뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 및 그 구동 방법Virtual hand illusion system for treatment of hemiplegic patients using brain stimulation and its driving method
본 발명은 편마비 환자 치료용 가상의 손착각 시스템 및 그 구동 방법에 관한 것으로서, 보다 구체적으로는 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 및 그 구동 방법에 관한 것이다.The present invention relates to a virtual hand delusion system for treatment of hemiplegic patients and a driving method thereof, and more particularly, to a virtual hand delusion system for treatment of hemiplegia patients and a driving method thereof using brain stimulation.
뇌졸중이나 뇌경색이라는 질병은 대개 편마비를 동반하는 질병으로, 뇌로 공급되는 혈액이 혈관의 막힘 등으로 인하여 전달되지 못해 발생한다. 뇌졸중으로 인한 편마비 환자는 운동 기능장애, 인지 및 지각장애, 감각장애, 언어장애 등의 많은 장애를 동반하기 마련인데, 장애로 인해 식사, 착탈의 등의 일상생활 동작의 제한이 발생하고, 발병 후 약 66%에서 신체기능 장애, 약 75%에서 일상생활의 장애를 갖는다. 이러한 편마비 환자들의 재활을 돕기 위하여 여러 가지 재활 치료방법이 알려져 있는데, 그중의 한 가지 방법으로서 거울치료 방법이 있다.Diseases such as stroke or cerebral infarction are usually accompanied by hemiplegia, and occur because blood supplied to the brain cannot be delivered due to blockage of blood vessels. Patients with hemiplegia due to stroke are usually accompanied by a number of disorders such as motor dysfunction, cognitive and perceptual disorders, sensory disorders, and speech disorders. The disorder causes limitations in daily life movements such as eating and detachment. About 66% of them have physical dysfunction and about 75% of them have problems with daily life. In order to assist in the rehabilitation of such hemiplegic patients, various rehabilitation treatment methods are known, and one of them is mirror treatment.
거울치료는 뇌신경이 구조적, 기능적으로 변화되고 재조직화될 수 있다는 뇌 가소성 원리에 기반을 둔 뇌신경 손상 환자의 치료법 중 하나로, 운동기능 회복과 환측의 움직임을 유도함으로써 환자의 마비 측 신체의 기능회복을 촉진한다. 거울치료는 손상되지 않은 사지의 움직임에 초점을 맞춘 새로운 치료로서, Ramachandran과 RogersRamachandran(1996)에 의해 절단 후 환상통(phantom pain)을 치료하는 방법으로써 처음 소개되었으며, 이후 급성기 뇌졸중 환자를 대상으로 시행한 여러 실험에서 마비측 신체의 기능회복에 효과가 있는 것으로 확인되었다. 즉, 뇌졸중 환자에게 마비되지 않은 사지의 움직임을, 거울 반영을 통해 마비된 사지의 움직임으로 투영시키고, 마비된 사지에 포개어진 시각 정보가 주는 영상이 뇌를 자극한다는 이론이다.Mirror therapy is one of the treatments for patients with cranial nerve injury based on the principle of cranial plasticity that the cranial nerves can be structurally and functionally changed and reorganized. By inducing motor function recovery and movement of the affected side, the patient's paralysis side of the body recovers functions. Promote. Mirror therapy is a new treatment that focuses on intact limb movement. It was first introduced by Ramachandran and RogersRamachandran (1996) as a method of treating phantom pain after amputation, and was subsequently performed for patients with acute stroke. In several experiments, it was confirmed that it is effective in restoring the function of the paralyzed body. In other words, it is a theory that the motion of the non-paralyzed limb is projected to the motion of the paralyzed limb through mirror reflection, and the image given by the visual information superimposed on the paralyzed limb stimulates the brain.
도 1은 편마비 환자 재활 치료를 위한 기존의 거울 치료 실시방법을 나타낸 도면이다. 도 1에 도시된 바와 같이, 통상적으로 거울치료는 거울치료기를 이용해 행해지는데, 거울치료기는 사각형의 두 개의 판을 연접하여 꺾쇠 모양을 이루도록 하고, 두 개 판 중 하나는 거울로 구성된다. 비 마비측 사지와 마비측 사지의 정중앙에 수직으로 거울을 위치하고 거울에 투영된 비 마비측 사지의 모습이 마비측 사지와 일치하도록 하여 환자에게 시각적 환영을 제공함으로써, 마비측 사지가 정상적으로 움직이는 것과 같은 착각을 준다.1 is a view showing a conventional mirror treatment method for rehabilitation treatment of a hemiplegic patient. As shown in FIG. 1, mirror treatment is typically performed using a mirror treatment device, in which two square plates are connected to form a bracket, and one of the two plates is composed of a mirror. By providing a visual illusion to the patient by placing a mirror vertically in the center of the non-paralytic side and the middle of the paralyzed limb, and making the shape of the non-paralytic limb projected on the mirror coincide with the paralyzed limb, It gives an illusion.
다만 기존의 거울치료는 상을 보기 위해 몸을 비 마비측으로 이동시켜야 하므로 몸통의 비대칭을 초래하여 환자의 자세가 불량해지는 문제가 있으며, 이로 인해 재활 치료가 힘들어진다. 즉, 기존의 거울치료는 거울 속 사지를 보기 위해 몸을 비 마비측으로 기울이게 되는데, 이때, 거울과 지면의 각이 커지면, 비 마비측으로 체중을 지지하여 몸의 비대칭이 증가하게 되고, 거울과 지면의 각이 작아지면, 거울 속 상의 비대칭이 증가하여 마비측 사지가 움직이는 것과 같은 착각의 효과가 감소하게 된다. 따라서 기존의 거울치료 원리를 이용하되, 움직임의 착각 효과를 높일 구현방법의 필요성이 대두된다.However, the conventional mirror treatment has a problem that the patient's posture is poor due to the asymmetry of the torso because the body must be moved to the non-paralytic side to see the image, which makes rehabilitation treatment difficult. In other words, in the conventional mirror treatment, the body is tilted toward the non-paralytic side to see the limbs in the mirror. At this time, when the angle between the mirror and the ground increases, the asymmetry of the body increases by supporting the body weight toward the non-paralytic side. As the angle decreases, the asymmetry in the mirror increases and the effect of illusion such as moving the paralyzed limb decreases. Therefore, there is a need for an implementation method that uses the existing mirror therapy principle, but enhances the illusion of movement.
한편, 본 발명과 관련된 선행기술로서, 한국등록특허 제10-1698244호(발명의 명칭: 외형적 대칭인 신체 질환을 위한 통증 치료장치, 공고일자: 2017년 02월 01일) 등이 개시된 바 있다.On the other hand, as a prior art related to the present invention, Korean Patent Registration No. 10-1698244 (name of the invention: Pain treatment device for physically symmetrical physical diseases, notification date: February 01, 2017) has been disclosed. .
본 발명은 기존에 제안된 방법들의 상기와 같은 문제점들을 해결하기 위해 제안된 것으로서, 기존의 거울치료 방법에 가상 현실(VR) 또는 증강/혼합 현실(MR) 환경에서 사용자를 몰입시키는 머리 장착 디스플레이(HMD) 디바이스를 이용함으로써, 보다 편안한 자세에서 재활 치료를 할 수 있어, 비 마비측 사지의 움직임을 마비측 사지의 움직임으로 착각하는 효과를 극대화하고, 뇌 감각 인지 기능을 혼란에 빠뜨려 재활 중 발생할 수 있는 통증을 완화시킬 수 있으며, 환자는 실제 자신의 마비측 사지를 볼 수 없고 디스플레이부에서 나오는 움직임 영상만을 보면서 재활 치료에 임하게 되므로, 그만큼 몰입도가 향상된 상태에서 재활 치료에 임할 수 있어, 궁극적으로는 편마비 환자의 재활 치료에 소요되는 시간을 단축할 수 있는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 및 그 구동 방법을 제공하는 것을 그 목적으로 한다.The present invention has been proposed to solve the above problems of the previously proposed methods, and a head mounted display that immerses a user in a virtual reality (VR) or augmented/mixed reality (MR) environment to the existing mirror treatment method ( HMD) device enables rehabilitation treatment in a more comfortable posture, maximizing the effect of mistaking the movement of the non-paralyzed limb as the movement of the paralyzed limb and disrupting the brain sensory cognitive function, which can occur during rehabilitation. Pain can be alleviated, and the patient cannot actually see his paralyzed limb and is engaged in rehabilitation treatment by looking only at the motion image from the display unit, so that the immersion is improved so that the patient can engage in rehabilitation treatment. It is an object of the present invention to provide a virtual hand delusion system and a driving method for treating hemiplegic patients using brain stimulation, which can shorten the time required for rehabilitation treatment of hemiplegic patients.
또한, 본 발명은, 가상 현실(VR) 또는 증강/혼합 현실(MR) 환경을 이용한 거울치료에 뇌파 자극 시스템을 도입함으로써, 편마비 환자가 재활 치료를 하는 중간에, 환자의 뇌파를 분석하여 환자의 상태 변화에 따라 적절한 기능성 뇌파를 자극할 수 있어, 비 마비측 사지의 움직임을 마비측 사지의 움직임으로 착각하는 거울치료의 효과를 더욱 극대화시키고 환자가 자신의 재활 치료에만 정신을 집중할 수 있도록 뇌를 적절히 자극하여 치료의 몰입도를 높일 수 있는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 및 그 구동 방법을 제공하는 것을 또 다른 목적으로 한다.In addition, the present invention introduces an EEG stimulation system to mirror therapy using a virtual reality (VR) or augmented/mixed reality (MR) environment, thereby analyzing the patient's EEG in the middle of the hemiplegic patient's rehabilitation treatment. It is possible to stimulate appropriate functional EEG according to changes in state, further maximizing the effect of mirror therapy, which mistaken the movement of the non-paralyzing limb as the movement of the paralyzing limb, and allowing the patient to focus on his or her own rehabilitation treatment. Another object of the present invention is to provide a virtual hand illusion system and a driving method for treating hemiplegic patients using brain stimulation, which can increase the immersion of treatment by appropriate stimulation.
상기한 목적을 달성하기 위한 본 발명의 특징에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템은,A virtual hand illusion system for treating hemiplegic patients using brain stimulation according to the features of the present invention for achieving the above object,
뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템으로서,As a virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation,
사용자의 비 마비측 손에 장착되어, 비 마비측 손의 3차원적 움직임 정보를 측정하는 모션 트래커;A motion tracker mounted on the user's non-paralyzed hand and measuring three-dimensional motion information of the non-paralyzed hand;
상기 모션 트래커에서 수집된 정보를 분석하여, 비 마비측 손의 움직임을 마비측 손의 움직임으로 착각하여 보이도록 영상을 처리하는 제어부; 및A controller that analyzes the information collected by the motion tracker and processes an image so that the motion of the non-paralyzed hand is mistaken for the motion of the paralyzed hand; And
상기 제어부에서 처리된 영상을 사용자에게 보여주는 디스플레이부를 포함하는 것을 그 구성상의 특징으로 한다.It is characterized in that it comprises a display unit that displays the image processed by the control unit to the user.
바람직하게는, 상기 모션 트래커(Motion Tracker)는,Preferably, the motion tracker (Motion Tracker),
손가락 끝 움직임의 위치를 측정하는 핑거 위치 트래커(Finger Position Tracker);A finger position tracker that measures a position of a fingertip movement;
손가락 마디의 움직임 각도를 측정하는 관절 각도 트래커(Finger Joint Angle Tracker); 및A joint angle tracker that measures the angle of movement of a finger joint; And
손의 회전에 따른 움직임을 측정하는 핸드 방향 트래커(Hand Orientation Tracker)를 포함하여 구성될 수 있다.It can be configured to include a hand orientation tracker (Hand Orientation Tracker) that measures the movement according to the rotation of the hand.
더욱 바람직하게는, 상기 핑거 위치 트래커(Finger Position Tracker)는,More preferably, the finger position tracker (Finger Position Tracker),
사용자의 각 손가락 끝에 위치하는 적어도 하나 이상의 위치 센서를 포함하여 구성하되, 상기 위치 센서에서 측정된 손가락 끝 움직임의 3차원적 위치 정보를 통하여 각 손가락 끝의 위치를 감지할 수 있다.It includes at least one position sensor positioned at each fingertip of the user, and the position of each fingertip may be sensed through three-dimensional position information of the fingertip movement measured by the position sensor.
더욱 바람직하게는, 상기 관절 각도 트래커(Finger Joint Angle Tracker)는,More preferably, the joint angle tracker (Finger Joint Angle Tracker),
사용자의 각 손가락 마디에 위치하는 적어도 하나 이상의 각도 센서를 포함하여 구성하되, 상기 각도 센서에서 측정된 손가락 마디의 각도 정보를 통하여 각 손가락 마디의 움직임을 감지할 수 있다.It includes at least one angle sensor positioned at each finger joint of the user, and the movement of each finger joint may be detected through angle information of the finger joint measured by the angle sensor.
더욱 바람직하게는, 상기 핸드 방향 트래커(Hand Orientation Tracker)는,More preferably, the hand orientation tracker (Hand Orientation Tracker),
사용자 손의 x축, y축, z축에 따른 회전 움직임을 감지하기 위한 3축 각속도센서 및 3축 가속도센서를 포함하여 구성될 수 있다.It may be configured to include a three-axis angular velocity sensor and a three-axis acceleration sensor for detecting the rotational movement of the user's hand along the x-axis, y-axis, and z-axis.
바람직하게는, 상기 제어부는,Preferably, the control unit,
상기 모션 트래커에서 감지된 비 마비측 손의 움직임을 제1 운동 이미지로 수신하는 움직임 수신부;A motion receiver configured to receive a motion of the non-paralyzed hand detected by the motion tracker as a first motion image;
상기 움직임 수신부에서 수신된 상기 제1 운동 이미지를 거울 반전 처리하여 제2 운동 이미지로 변환하는 움직임 변환부; 및A motion conversion unit for converting the first motion image received by the motion receiver into a second motion image by mirror inversion processing; And
상기 움직임 변환부에서 변환된 상기 제2 운동 이미지를 상기 디스플레이부로 송신하는 움직임 송신부를 포함하여 구성될 수 있다.It may be configured to include a motion transmission unit for transmitting the second motion image converted by the motion conversion unit to the display unit.
더욱 바람직하게는, 상기 움직임 송신부는,More preferably, the motion transmission unit,
상기 움직임 수신부에서 수신된 상기 제1 운동 이미지 및 상기 움직임 변환부에서 변환된 상기 제2 운동 이미지를 상기 디스플레이부로 함께 송신할 수 있다.The first exercise image received by the motion receiver and the second exercise image converted by the motion converter may be transmitted to the display unit together.
더욱 바람직하게는, 상기 디스플레이부는,More preferably, the display unit,
상기 움직임 송신부에서 수신받은 상기 제2 운동 이미지를 사용자의 마비측 손처럼 보이도록 시각적으로 렌더링하여 사용자에게 보여줄 수 있다.The second motion image received from the motion transmitter may be visually rendered to look like the user's paralyzed hand and displayed to the user.
바람직하게는, 상기 디스플레이부는,Preferably, the display unit,
가상 현실(VR) 또는 증강/혼합 현실(MR) 환경에서 사용자를 몰입시키는 머리 장착 디스플레이(HMD) 디바이스로 구현될 수 있다.It may be implemented as a head mounted display (HMD) device that immerses the user in a virtual reality (VR) or augmented/mixed reality (MR) environment.
바람직하게는, Preferably,
사용자가 상기 디스플레이부를 통해서 상기 제2 운동 이미지를 시청할 때, 비 마비측 손의 움직임을 마비측 손의 움직임이라 인식하는 착각을 더욱 극대화 시키는 뇌파 제어부를 더 포함하여 구성될 수 있다.When the user views the second motion image through the display unit, it may further include an EEG control unit for further maximizing an illusion of recognizing the motion of the non-paralyzed hand as the motion of the paralyzed hand.
바람직하게는, 상기 뇌파 제어부는,Preferably, the brain wave control unit,
사용자의 뇌파를 실시간으로 획득하는 뇌파 획득부;An EEG acquisition unit for obtaining a user's EEG in real time;
상기 뇌파 획득부에서 획득된 뇌파를 분석하는 뇌파 분석부; 및An EEG analysis unit that analyzes the EEG obtained by the EEG acquisition unit; And
상기 뇌파 분석부에서 분석된 것을 기초로 뇌파를 자극하는 뇌파 자극부를 포함하여 구성될 수 있다.It may be configured to include an EEG stimulation unit for stimulating EEG based on the analysis by the EEG analysis unit.
상기한 목적을 달성하기 위한 본 발명의 특징에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 구동 방법은,A method of driving a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to a feature of the present invention for achieving the above object,
뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 구동 방법으로서,As a method of driving a virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation,
(1) 사용자의 비 마비측 손에 장착된 모션 트래커에서, 비 마비측 손의 3차원적 움직임 정보를 측정하는 단계;(1) measuring three-dimensional motion information of the non-paralyzed hand in the motion tracker mounted on the non-paralyzed hand of the user;
(2) 상기 단계 (1)에서 측정된 움직임 정보를 분석하여, 제어부가 비 마비측 손의 움직임을 마비측 손의 움직임으로 착각하여 보이도록 영상을 처리하는 단계; 및(2) analyzing the motion information measured in step (1), and processing the image so that the control unit mistaken the motion of the non-paralyzed hand as the motion of the paralyzed hand; And
(3) 상기 단계 (2)에서 처리된 영상을 디스플레이부에서 사용자에게 출력하는 단계를 포함하여 구현될 수 있다.(3) It may be implemented including the step of outputting the image processed in step (2) to the user from the display unit.
바람직하게는, 상기 단계 (1)은,Preferably, the step (1),
(1-1) 핑거 위치 트래커에서 손가락 끝 움직임의 위치를 측정하는 단계; (1-1) measuring the position of the fingertip movement on the finger position tracker;
(1-2) 관절 각도 트래커에서 손가락 마디의 움직임 각도를 측정하는 단계; 및(1-2) measuring a movement angle of a finger joint in a joint angle tracker; And
(1-3) 핸드 방향 트래커에서 손의 회전에 따른 움직임을 측정하는 단계를 포함하여 구현될 수 있다.(1-3) It may be implemented including the step of measuring the movement according to the rotation of the hand on the hand direction tracker.
더욱 바람직하게는, 상기 단계 (1-1)은,More preferably, the step (1-1),
적어도 하나 이상의 위치 센서가 사용자의 각 손가락 끝에 위치하되, 상기 위치 센서에서 측정된 손가락 끝 움직임의 3차원적 위치 정보를 통하여 각 손가락의 위치를 감지할 수 있다.At least one position sensor is located at the tip of each finger of the user, and the position of each finger may be sensed through three-dimensional position information of the movement of the finger tip measured by the position sensor.
더욱 바람직하게는, 상기 단계 (1-2)는,More preferably, the step (1-2),
적어도 하나 이상의 각도 센서가 사용자의 각 손가락 마디에 위치하되, 상기 각도 센서에서 측정된 손가락 마디의 각도 정보를 통하여 각 손가락 마디의 움직임을 감지할 수 있다.At least one angle sensor is located on each finger joint of the user, and the movement of each finger joint may be detected through angle information of the finger joint measured by the angle sensor.
더욱 바람직하게는, 상기 단계 (1-3)은,More preferably, the step (1-3),
3축 각속도센서 및 3축 가속도센서에서, 사용자 손의 x축, y축, z축에 따른 회전 움직임을 감지할 수 있다.In the 3-axis angular velocity sensor and the 3-axis acceleration sensor, it is possible to detect the rotational movement of the user's hand along the x-axis, y-axis, and z-axis.
바람직하게는, 상기 단계 (2)는,Preferably, the step (2),
(2-1) 상기 단계 (1)에서 감지된 비 마비측 손의 움직임을 움직임 수신부에서 제1 운동 이미지로 수신하는 단계;(2-1) receiving the motion of the non-paralyzed hand detected in step (1) as a first motion image by a motion receiver;
(2-2) 상기 단계 (2-1)에서 수신된 제1 운동 이미지를 움직임 변환부에서 거울 반전 처리하여 제2 운동 이미지로 변환하는 단계; 및(2-2) converting the first motion image received in step (2-1) into a second motion image by mirror-reversing the motion conversion unit; And
(2-3) 상기 단계 (2-2)에서 변환된 제2 운동 이미지를 상기 움직임 송신부에서 상기 디스플레이부로 송신하는 단계를 포함하여 구현될 수 있다.(2-3) The second motion image converted in step (2-2) may be transmitted from the motion transmitter to the display.
더욱 바람직하게는, 상기 단계 (2-3)은,More preferably, the step (2-3),
상기 단계 (2-1)에서 수신된 상기 제1 운동 이미지 및 상기 단계 (2-2)에서 변환된 상기 제2 운동 이미지를 상기 디스플레이부로 함께 송신할 수 있다.The first exercise image received in step (2-1) and the second exercise image converted in step (2-2) may be transmitted to the display unit together.
더욱 바람직하게는, 상기 단계 (3)은,More preferably, the step (3),
상기 단계 (2-3)에서 수신받은 상기 제2 운동 이미지를 사용자의 마비측 손처럼 보이도록 시각적으로 렌더링하여 사용자에게 보여줄 수 있다.The second motion image received in step (2-3) may be visually rendered to look like the user's paralyzed hand and displayed to the user.
바람직하게는, 상기 단계 (3)은,Preferably, the step (3),
가상 현실(VR) 또는 증강/혼합 현실(MR) 환경에서 사용자를 몰입시키는 머리 장착 디스플레이(HMD) 디바이스를 통하여 구현될 수 있다.It may be implemented through a head mounted display (HMD) device that immerses the user in a virtual reality (VR) or augmented/mixed reality (MR) environment.
바람직하게는, Preferably,
(4) 사용자가 상기 단계 (3)에서 상기 제2 운동 이미지를 시청할 때, 비 마비측 손의 움직임을 마비측 손의 움직임이라 인식하는 착각을 더욱 극대화할 수 있도록 뇌파 제어부에서 뇌파를 제어하는 단계를 더 포함하여 구현될 수 있다.(4) When the user views the second motion image in step (3), controlling the EEG by the EEG control unit to further maximize the illusion of recognizing the motion of the non-paralyzed hand as the motion of the paralyzed hand. It may be implemented further including.
바람직하게는, 상기 단계 (4)는,Preferably, the step (4),
(4-1) 뇌파 획득부에서 사용자의 뇌파를 실시간으로 획득하는 단계;(4-1) obtaining a user's EEG in real time by the EEG acquisition unit;
(4-2) 상기 단계 (4-1)에서 획득된 뇌파를 뇌파 분석부에서 분석하는 단계; 및(4-2) analyzing the EEG obtained in step (4-1) by the EEG analysis unit; And
(4-3) 상기 단계 (4-2)에서 분석된 것을 기초로 뇌파 자극부에서 뇌파를 자극하는 단계를 포함하여 구현될 수 있다.(4-3) Based on the analysis in step (4-2), it may be implemented including the step of stimulating an EEG in the EEG stimulation unit.
본 발명에서 제안하고 있는 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 및 그 구동 방법에 따르면, 기존의 거울치료 방법에 가상 현실(VR) 또는 증강/혼합 현실(MR) 환경에서 사용자를 몰입시키는 머리 장착 디스플레이(HMD) 디바이스를 이용함으로써, 보다 편안한 자세에서 재활 치료를 할 수 있어, 비 마비측 사지의 움직임을 마비측 사지의 움직임으로 착각하는 효과를 극대화하고, 뇌 감각 인지 기능을 혼란에 빠뜨려 재활 중 발생할 수 있는 통증을 완화시킬 수 있으며, 환자는 실제 자신의 마비측 사지를 볼 수 없고 디스플레이부에서 나오는 움직임 영상만을 보면서 재활 치료에 임하게 되므로, 그만큼 몰입도가 향상된 상태에서 재활 치료에 임할 수 있어, 궁극적으로는 편마비 환자의 재활 치료에 소요되는 시간을 단축할 수 있다.According to the virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation proposed in the present invention and the driving method thereof, the user is immersed in a virtual reality (VR) or augmented/mixed reality (MR) environment in the conventional mirror treatment method. By using a head-mounted display (HMD) device, it is possible to perform rehabilitation treatment in a more comfortable posture, maximizing the effect of mistaking the movement of the non-paralyzed limb as the movement of the paralyzed limb and reducing the brain sensory cognitive function to confusion. It can alleviate the pain that may occur during rehabilitation, and the patient cannot actually see his paralyzed limb and is engaged in rehabilitation treatment by looking only at the motion image from the display unit. As a result, the time required for rehabilitation treatment of hemiplegic patients can be shortened.
또한, 본 발명에서 제안하고 있는 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 및 그 구동 방법에 따르면, 가상 현실(VR) 또는 증강/혼합 현실(MR) 환경을 이용한 거울치료에 뇌파 자극 시스템을 도입함으로써, 편마비 환자가 재활 치료를 하는 중간에, 환자의 뇌파를 분석하여 환자의 상태 변화에 따라 적절한 기능성 뇌파를 자극할 수 있어, 비 마비측 사지의 움직임을 마비측 사지의 움직임으로 착각하는 거울치료의 효과를 더욱 극대화시키고 환자가 자신의 재활 치료에만 정신을 집중할 수 있도록 뇌를 적절히 자극하여 치료의 몰입도를 높일 수 있다.In addition, according to the virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation proposed in the present invention and the driving method thereof, an EEG stimulation system for mirror therapy using a virtual reality (VR) or augmented/mixed reality (MR) environment In the middle of the hemiplegic patient's rehabilitation treatment, it is possible to analyze the patient's EEG and stimulate the appropriate functional EEG according to the patient's state change, so that the movement of the non-paralytic limb is mistaken for the movement of the paralyzed limb. The effect of mirror therapy can be further maximized and the degree of immersion in therapy can be increased by appropriately stimulating the brain so that the patient can focus only on his or her rehabilitation therapy.
도 1은 편마비 환자 재활 치료를 위한 기존의 거울치료 실시방법을 나타낸 도면.1 is a view showing a conventional mirror treatment method for rehabilitation treatment of hemiplegic patients.
도 2는 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 구성을 기능 블록으로 도시한 도면.Figure 2 is a diagram showing the configuration of a virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation according to an embodiment of the present invention as a functional block.
도 3은 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 모션 트래커 구성을 기능 블록으로 도시한 도면.3 is a view showing a motion tracker configuration of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention as a functional block.
도 4는 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 모션 트래커의 사시도를 도시한 도면.4 is a view showing a perspective view of a motion tracker of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention.
도 5는 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 디스플레이부 영상의 한가지 예를 도시한 도면.5 is a view showing an example of an image of a display unit of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention.
도 6은 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 디스플레이부 영상의 또 다른 예를 도시한 도면.6 is a view showing another example of an image of a display unit of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention.
도 7은 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 뇌파 제어부 구성을 기능 블록으로 도시한 도면.7 is a diagram showing the configuration of an EEG control unit of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention as a functional block.
도 8은 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 착용 모습을 도시한 도면.8 is a view showing the wearing of a virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation according to an embodiment of the present invention.
도 9는 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 구동 방법의 흐름을 도시한 도면.9 is a view showing the flow of a method of driving a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention.
도 10은 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 손 움직임 측정 방법의 흐름을 도시한 도면.10 is a view showing the flow of a hand movement measurement method of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention.
도 11은 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 영상 처리 방법 흐름을 도시한 도면.11 is a diagram illustrating a flow of an image processing method of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention.
도 12는 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 뇌파 제어 방법 흐름을 도시한 도면.12 is a view showing a flow of a brain wave control method of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention.
<부호의 설명><Explanation of code>
100: 모션 트래커100: motion tracker
110: 핑거 위치 트래커110: finger position tracker
111: 위치 센서111: position sensor
120: 관절 각도 트래커120: joint angle tracker
121: 각도 센서121: angle sensor
130: 핸드 방향 트래커130: Hand direction tracker
131: 3축 각속도센서131: 3-axis angular velocity sensor
132: 3축 가속도센서132: 3-axis acceleration sensor
200: 제어부200: control unit
210: 움직임 수신부210: motion receiver
220: 움직임 변환부220: motion conversion unit
230: 움직임 송신부230: motion transmitter
300: 디스플레이부300: display unit
400: 뇌파 제어부400: brain wave control unit
410: 뇌파 획득부410: brain wave acquisition unit
420: 뇌파 분석부420: brain wave analysis unit
430: 뇌파 자극부430: brain wave stimulation unit
S100: 사용자 비 마비측 손의 3차원적 움직임 정보를 측정하는 단계S100: Measuring 3D motion information of the user's non-paralyzed hand
S110: 손가락 끝 움직임의 위치를 측정하는 단계S110: measuring the position of the fingertip movement
S120: 손가락 마디의 움직임 각도를 측정하는 단계S120: Measuring the angle of movement of the finger joint
S130: 손의 회전에 따른 움직임을 측정하는 단계S130: measuring movement according to the rotation of the hand
S200: 측정된 움직임 정보를 분석하여, 비 마비측 손의 움직임을 마비측 손의 움직임으로 착각하여 보이도록 영상을 처리하는 단계S200: Analyzing the measured motion information and processing the image so that the motion of the non-paralyzed hand is mistaken for the motion of the paralyzed hand
S210: 비 마비측 손의 움직임을 제1운동 이미지로 수신하는 단계S210: Receiving the motion of the non-paralyzed hand as a first motion image
S220: 수신된 제1운동 이미지를 거울 반전 처리하여 제2운동 이미지로 변환하는 단계S220: Converting the received first motion image into a second motion image by mirror inversion processing
S230: 변환된 제2운동 이미지를 디스플레이부로 송신하는 단계S230: Transmitting the converted second exercise image to the display unit
S300: 처리된 영상을 사용자에게 출력하는 단계S300: outputting the processed image to the user
S400: 착각을 더욱 극대화할 수 있도록 뇌파를 제어하는 단계S400: Controlling brain waves to further maximize illusion
S410: 사용자의 뇌파를 실시간으로 획득하는 단계S410: Acquiring the user's EEG in real time
S420: 획득된 뇌파를 분석하는 단계S420: Analyzing the acquired EEG
S430: 분석된 것을 기초로 뇌파를 자극하는 단계S430: Stimulating brain waves based on the analyzed
이하, 첨부된 도면을 참조하여 본 발명이 속하는 기술분야에서 통상의 지식을 가진 자가 본 발명을 용이하게 실시할 수 있도록 바람직한 실시예를 상세히 설명한다. 다만, 본 발명의 바람직한 실시예를 상세하게 설명함에 있어, 관련된 공지 기능 또는 구성에 대한 구체적인 설명이 본 발명의 요지를 불필요하게 흐릴 수 있다고 판단되는 경우에는 그 상세한 설명을 생략한다. 또한, 유사한 기능 및 작용을 하는 부분에 대해서는 도면 전체에 걸쳐 동일한 부호를 사용한다.Hereinafter, preferred embodiments will be described in detail with reference to the accompanying drawings so that those of ordinary skill in the art may easily implement the present invention. However, in describing a preferred embodiment of the present invention in detail, if it is determined that a detailed description of a related known function or configuration may unnecessarily obscure the subject matter of the present invention, the detailed description thereof will be omitted. In addition, the same reference numerals are used throughout the drawings for portions having similar functions and functions.
덧붙여, 명세서 전체에서, 어떤 부분이 다른 부분과 연결 되어 있다고 할 때, 이는 직접적으로 연결 되어 있는 경우뿐만 아니라, 그 중간에 다른 소자를 사이에 두고 간접적으로 연결 되어 있는 경우도 포함한다. 또한, 어떤 구성요소를 포함 한다는 것은, 특별히 반대되는 기재가 없는 한 다른 구성요소를 제외하는 것이 아니라 다른 구성요소를 더 포함할 수 있다는 것을 의미한다.In addition, throughout the specification, when a part is said to be connected to another part, this includes not only the case that it is directly connected, but also the case that it is indirectly connected with another element interposed therebetween. In addition, the inclusion of certain components means that other components may be further included rather than excluding other components unless specifically stated to the contrary.
본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 및 그 구동 방법은, 거울치료 원리를 이용한 재활 치료 방법인데, 상상훈련 방법 중 한 가지 방법인 거울치료 방법은 비 마비측 사지의 움직임을 거울 속에 비추어 봄으로써 그 반대측 사지와 연결되어있는 뇌의 일차 운동 영역을 흥분시켜 손상당한 뇌 주변의 다른 영역에서 그 기능을 대체하는 재조직화로 인해 운동회복과 상지기능 및 하지기능 증진에 도움이 되는 재활 치료 방법이다.A virtual hand illusion system for treating hemiplegic patients using brain stimulation and a driving method thereof according to an embodiment of the present invention is a rehabilitation treatment method using the principle of mirror treatment, and one of the imagination training methods, the mirror treatment method, is non- By reflecting the movements of the paralyzed limb in a mirror, the primary motor region of the brain connected to the opposite limb is excited and reorganized to replace its function in other regions around the injured brain, resulting in motor recovery, upper and lower limb functions. It is a rehabilitation treatment method that helps to improve.
도 2는 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 구성을 기능 블록으로 도시한 도면이다. 도 2에 도시된 바와 같이, 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템은, 사용자의 비 마비측 손에 장착되어, 비 마비측 손의 3차원적 움직임 정보를 측정하는 모션 트래커(100); 모션 트래커(100)에서 수집된 정보를 분석하여, 비 마비측 손의 움직임을 마비측 손의 움직임으로 착각하여 보이도록 영상을 처리하는 제어부(200); 및 제어부(200)에서 처리된 영상을 사용자에게 보여주는 디스플레이부(300)를 포함하여 구성될 수 있으며, 비 마비측 손의 움직임을 마비측 손의 움직임이라 인식하는 착각을 더욱 극대화 시키는 뇌파 제어부(400)를 더 포함하며 구성될 수 있다.2 is a diagram showing the configuration of a virtual hand delusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention as a functional block. As shown in FIG. 2, the virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention is mounted on the non-paralyzed hand of the user, and three-dimensional movement of the non-paralyzed hand A motion tracker 100 that measures information; A controller 200 that analyzes the information collected by the motion tracker 100 and processes an image so that the motion of the non-paralyzed hand is mistaken for the motion of the paralyzed hand; And a display unit 300 that displays an image processed by the control unit 200 to a user, and further maximizes the illusion of recognizing the movement of the non-paralyzed hand as the movement of the paralyzed hand. ) May be further included and configured.
모션 트래커(Motion Tracker)(100)는, 편마비 환자의 비 마비측 손에 장착되어 환자가 비 마비측 손을 자유롭게 움직임에 따라 발생하는 손의 3차원 위치 인식과, 사용자 손의 회전을 측정하기 위한 자세 인식 및 손가락 마디의 움직임을 측정할 수 있는 각도 측정 인식을 통합하여 수행하는 구성이다.Motion Tracker (100) is mounted on the non-paralyzed hand of a hemiplegic patient to recognize the three-dimensional position of the hand and measure the rotation of the user's hand, which occurs as the patient freely moves the non-paralyzed hand. This is a configuration that integrates posture recognition and angle measurement recognition that can measure the movement of a finger joint.
도 3은 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 모션 트래커 구성을 기능 블록으로 도시한 도면이고, 도 4는 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 모션 트래커 사시도를 도시한 도면이다. 도 3에 도시된 바와 같이, 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 모션 트래커(Motion Tracker)(100)는, 손가락 끝 움직임의 위치를 측정하는 핑거 위치 트래커(Finger Position Tracker)(110); 손가락 마디의 움직임 각도를 측정하는 관절 각도 트래커(Finger Joint Angle Tracker)(120); 및 손의 회전에 따른 움직임을 측정하는 핸드 방향 트래커(Hand Orientation Tracker)(130)를 포함하여 구성될 수 있다. 즉, 모션 트래커(100)는 핑거 위치 트래커(110), 관절 각도 트래커(120), 및 핸드 방향 트래커(130)를 통합하여 편마비 환자 손의 적어도 일부에 착용 가능한 장갑 형태로 구현될 수 있으며, 모션 트래커(100)는 편마비 환자의 손뿐만 아니라, 편마비 환자의 발의 움직임을 측정하기 위한 양말의 형태로 구현되는 것도 가능하다. 이하에서는, 도 3 및 도 4를 이용하여 모션 트래커(100)를 구성하는 각 구성요소에 대하여 구체적으로 검토한다.3 is a diagram showing a motion tracker configuration of a virtual hand delusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention as a function block, and FIG. 4 is a brain stimulation according to an embodiment of the present invention. It is a view showing a perspective view of a motion tracker of a virtual hand illusion system for treatment of hemiplegic patients using. As shown in Figure 3, the motion tracker (Motion Tracker) 100 of the virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation according to an embodiment of the present invention, a finger for measuring the position of the fingertip movement Position Tracker (Finger Position Tracker) 110; A joint angle tracker 120 for measuring a movement angle of a finger joint; And it may be configured to include a hand orientation tracker (Hand Orientation Tracker) 130 for measuring the movement according to the rotation of the hand. That is, the motion tracker 100 may be implemented in the form of a glove that can be worn on at least a part of the hand of the hemiplegic patient by integrating the finger position tracker 110, the joint angle tracker 120, and the hand direction tracker 130. The tracker 100 may be implemented in the form of socks for measuring movement of the hemiplegic patient's foot as well as the hand of the hemiplegic patient. Hereinafter, each component constituting the motion tracker 100 will be examined in detail using FIGS. 3 and 4.
핑거 위치 트래커(Finger Position Tracker)(110)는, 모션 트래커(100)(Motion Tracker)를 구성하는 하나의 장치로서, 사용자 각 손가락 끝의 움직임을 측정할 수 있다. 즉, 핑거 위치 트래커(Finger Position Tracker)(110)는, 사용자의 각 손가락 끝에 위치하는 적어도 하나 이상의 위치 센서(111)를 포함하여 구성하되, 위치 센서(111)에서 측정된 손가락 끝 움직임의 3차원적 위치 정보를 통하여 각 손가락 끝의 위치를 감지할 수 있다. 바람직하게는, 핑거 위치 트래커(110)는 공간상에서 움직이는 위치 센서(111)의 3차원 위치를 5 이내의 오차로 감지할 수 있도록 구현될 수 있다.The finger position tracker 110 is a device constituting the motion tracker 100 and can measure the movement of each user's fingertips. That is, the finger position tracker 110 includes at least one position sensor 111 located at the tip of each finger of the user, but the three-dimensional movement of the finger tip measured by the position sensor 111 The position of each finger tip can be detected through the enemy location information. Preferably, the finger position tracker 110 may be implemented to detect a three-dimensional position of the position sensor 111 moving in space with an error of 5 or less.
관절 각도 트래커(Finger Joint Angle Tracker)(120)는, 모션 트래커(Motion Tracker)(100)를 구성하는 또 다른 장치로서, 손가락 마디의 움직임 각도를 측정할 수 있다. 도 4에 도시된 바와 같이, 관절 각도 트래커(Finger Joint Angle Tracker)(120)는, 사용자의 각 손가락 마디에 위치하는 적어도 하나 이상의 각도 센서(121)를 포함하여 구성하되, 각도 센서(121)에서 측정된 손가락 마디의 각도 정보를 통하여 각 손가락 마디의 움직임을 감지할 수 있다. 즉, 손가락 마디의 굽힘 정도를 측정할 수 있도록 손가락 관절마다 각도 센서(121)를 구비하고, 바람직하게는 각도 센서(121)들을 이용하여 5도 이내의 오차 범위에서 손가락 마디의 움직임을 측정할 수 있도록 구성될 수 있다.The finger joint angle tracker 120 is another device constituting the motion tracker 100 and may measure a movement angle of a finger joint. As shown in Figure 4, the joint angle tracker (Finger Joint Angle Tracker) 120 is configured to include at least one angle sensor 121 located at each finger joint of the user, but in the angle sensor 121 The movement of each finger joint can be detected through the measured angle information of the finger joint. That is, an angle sensor 121 is provided for each finger joint to measure the degree of bending of the finger joint, and preferably, the movement of the finger joint can be measured within an error range of 5 degrees using the angle sensors 121. It can be configured to be.
핸드 방향 트래커(Hand Orientation Tracker)(130)는, 모션 트래커(Motion Tracker)(100)를 구성하는 또 다른 장치로서, 손의 회전에 따른 움직임과 손의 자세를 측정할 수 있다. 도 4에 도시된 바와 같이, 핸드 방향 트래커(Hand Orientation Tracker)(130)는, 사용자의 손 등에 배치될 수 있으며, 사용자가 자신의 손을 회전시키는 경우 그 손의 회전 정도를 측정하게 된다. 즉, 사용자 손의 x축, y축, z축에 따른 회전 움직임을 감지하기 위한 3축 각속도센서(131) 및 3축 가속도센서(132)를 포함하여 구성될 수 있으며, 바람직하게는 각각 x축, y축, z축 별 7도에서 10도 정도의 정밀도를 갖도록 구성될 수 있다.The hand orientation tracker 130 is another device constituting the motion tracker 100, and may measure movement according to the rotation of the hand and the posture of the hand. As shown in FIG. 4, the hand orientation tracker 130 may be disposed on the user's hand, and the like, and when the user rotates his or her hand, the degree of rotation of the hand is measured. That is, it may be configured to include a three-axis angular velocity sensor 131 and a three-axis acceleration sensor 132 for detecting rotational motion along the x-axis, y-axis and z-axis of the user's hand, preferably each x-axis , y-axis, z-axis can be configured to have a precision of about 7 to 10 degrees.
즉, 도 4에 도시된 바와 같이, 모션 트래커(Motion Tracker)(100)는, 핑거 위치 트래커(Finger Position Tracker)(110), 관절 각도 트래커(Finger Joint Angle Tracker)(120) 및 핸드 방향 트래커(Hand Orientation Tracker)(130)를 포함하여 구성될 수 있으며, 편마비 환자의 비 마비측 손에 장갑의 형태로 장착되어, 비 마비측 손의 3차원적 움직임을 보다 정밀하게 측정할 수 있다.That is, as shown in Figure 4, the motion tracker (Motion Tracker) 100, a finger position tracker (Finger Position Tracker) 110, a joint angle tracker (Finger Joint Angle Tracker) 120, and a hand direction tracker ( It may include a Hand Orientation Tracker (130), and is mounted in the form of a glove on the non-paralyzed hand of a hemiplegic patient, so that the three-dimensional movement of the non-paralyzed hand can be more accurately measured.
제어부(200)는, 모션 트래커(100)에서 수집된 정보를 분석하여, 비 마비측 손의 움직임을 마비측 손의 움직임으로 착각하여 보이도록 영상을 처리할 수 있다. 도 1에 도시된 바와 같이, 제어부는 모션 트래커(100)에서 감지된 비 마비측 손의 움직임을 제1 운동 이미지로 수신하는 움직임 수신부(210); 움직임 수신부(210)에서 수신된 제1 운동 이미지를 거울 반전 처리하여 제2 운동 이미지로 변환하는 움직임 변환부(220); 및 움직임 변환부(220)에서 변환된 제2 운동 이미지를 디스플레이부(300)로 송신하는 움직임 송신부(230)를 포함하여 구성될 수 있다. 보다 구체적으로는, 모션 트래커(100)에서의 핑거 위치 트래커(110)의 3차원 위치 정보와 관절 각도 트래커(120)의 손가락 마디 각도의 움직임 및 핸드 방향 트래커(130)의 사용자 손의 회전에 따른 손의 위치 정보를 받아 사용자 손의 움직임을 제1 운동 이미지로 수신하고, 수신된 제1 운동 이미지를 거울 반전 처리하여 편마비 환자의 마비측 손의 움직임으로 보이도록 제2 운동 이미지로 변환한 후에 그 변환된 제2 운동 이미지를 디스플레이부(300)로 송신하여 사용자가 보고 마비측 손의 움직임으로 착각할 수 있도록 유도한다.The controller 200 may analyze the information collected by the motion tracker 100 and process the image so that the motion of the non-paralyzed hand is mistaken for the motion of the paralyzed hand. As shown in FIG. 1, the controller includes a motion receiver 210 for receiving a motion of a non-paralyzed hand detected by the motion tracker 100 as a first motion image; A motion conversion unit 220 for converting the first motion image received by the motion receiving unit 210 into a second motion image by mirror inversion processing; And a motion transmitter 230 that transmits the second motion image converted by the motion conversion unit 220 to the display unit 300. More specifically, 3D position information of the finger position tracker 110 in the motion tracker 100, the movement of the joint angle of the joint angle tracker 120, and the rotation of the user's hand of the hand direction tracker 130 After receiving the location information of the hand, the movement of the user's hand is received as a first movement image, and the received first movement image is mirror-reversed to convert it into a second movement image to appear as the movement of the paralyzed hand of the hemiplegic patient. The converted second motion image is transmitted to the display unit 300 so that the user can see it and mistake it for the motion of the paralyzed hand.
도 5는 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 디스플레이부 영상의 한가지 예를 도시한 도면이고, 도 6은 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 디스플레이부 영상의 또 다른 예를 도시한 도면이다. 도 5 및 도 6에서 도시된 바와 같이, 움직임 송신부(230)는, 움직임 변환부(220)에서 변환된 제2 운동 이미지만을 디스플레이부(300)로 송신할 수 있고, 움직임 수신부(210)에서 수신된 제1 운동 이미지와 움직임 변환부(220)에서 변환된 제2 운동 이미지를 함께 디스플레이부(300)로 송신할 수도 있다.FIG. 5 is a view showing an example of an image of a display unit of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention, and FIG. 6 is a brain stimulation according to an embodiment of the present invention. A diagram showing another example of an image of a display unit of a virtual hand illusion system for treating a hemiplegic patient using. 5 and 6, the motion transmitting unit 230 may transmit only the second motion image converted by the motion conversion unit 220 to the display unit 300, and received by the motion receiving unit 210 The converted first exercise image and the second exercise image converted by the motion conversion unit 220 may be transmitted to the display unit 300 together.
디스플레이부(300)는, 움직임 송신부(230)에서 수신받은 제2 운동 이미지 또는 움직임 송신부(230)에서 수신받은 제1 운동 이미지와 제2 운동 이미지를 함께 시각적으로 렌더링하여 사용자에게 보여줄 수 있다. 즉, 도 5 및 도 6에서 도시된 바와 같이, 편마비 환자가 모션 트래커(100)가 장착된 비 마비측 손을 움직일 경우, 그 비 마비측 손의 움직임을 마비측 손의 움직임으로 인식하는 뇌의 착각 효과를 높일 수 있도록 시각적으로 렌더링하여 보다 사실적으로 보여줄 수 있다. 또한, 디스플레이부(300)는, 가상 현실(VR) 또는 증강/혼합 현실(MR) 환경에서 사용자를 몰입시키는 머리 장착 디스플레이(HMD) 디바이스를 통하여 구현될 수 있다. 따라서 편마비 환자는 머리 장착 디스플레이(HMD) 디바이스를 머리에 장착하여 가상 현실에서 거울치료료를 이용한 재활 치료를 진행함으로써, 보다 편안한 자세에서 재활 치료를 할 수 있고, 재활 치료의 몰입도를 높여 마비측 손의 움직임이라고 착각하는 효과를 높일 수 있다.The display unit 300 may visually render the second exercise image received from the motion transmitter 230 or the first exercise image and the second exercise image received from the motion transmitter 230 together and display it to the user. That is, as shown in Figs. 5 and 6, when the hemiplegic patient moves the non-paralyzed hand equipped with the motion tracker 100, the movement of the non-paralyzed hand is recognized as the movement of the paralyzed hand. It can be rendered visually to increase the illusion effect and show it more realistically. Further, the display unit 300 may be implemented through a head mounted display (HMD) device that immerses a user in a virtual reality (VR) or augmented/mixed reality (MR) environment. Therefore, hemiplegic patients can perform rehabilitation treatment in a more comfortable posture by installing a head mounted display (HMD) device on their head and using a mirror treatment fee in virtual reality, thereby increasing the degree of immersion in the rehabilitation treatment. It can increase the effect of mistaken hand movements.
뇌파 제어부(400)는, 디스플레이부(300)를 통해서 제2 운동 이미지를 시청할 때, 비 마비측 손의 움직임을 마비측 손의 움직임이라 인식하는 착각을 더욱 극대화시킬 수 있다. 즉, 편마비 환자가 가상의 손착각 시스템을 이용하여 재활 치료를 하는 동안, 환자의 뇌파를 획득하여 그 뇌파를 분석하고 환자의 상태에 따라 적절하게 뇌파를 자극함으로써 거울 치료의 효과를 높일 수 있다. 이하 도 7을 이용하여 뇌파 제어부(400)의 구성에 대하여 보다 자세하게 설명한다.When viewing the second motion image through the display unit 300, the EEG controller 400 may further maximize the illusion of recognizing the movement of the non-paralyzed hand as the movement of the paralyzed hand. That is, while a hemiplegic patient undergoes rehabilitation treatment using a virtual hand illusion system, the effect of mirror treatment can be enhanced by acquiring the patient's EEG, analyzing the EEG, and stimulating the EEG appropriately according to the patient's condition. Hereinafter, the configuration of the EEG controller 400 will be described in more detail with reference to FIG. 7.
도 7은 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 뇌파 제어부 구성을 기능 블록으로 도시한 도면이다. 도 7에 도시된 바와 같이, 뇌파 제어부(400)는, 사용자의 뇌파를 실시간으로 획득하는 뇌파 획득부(410), 뇌파 획득부(410)에서 획득된 뇌파를 분석하는 뇌파 분석부(420) 및 뇌파 분석부(420)에서 분석된 것을 기초로 뇌파를 자극하는 뇌파 자극부(430)를 포함하여 구성될 수 있다. 즉, 거울 치료를 이용한 재활 치료가 진행 중인 환자의 뇌파를 획득하여, 획득된 뇌파에 따라 적절하게 뇌 자극의 부위와 방법을 달리 적용함으로써, 환자가 비 마비측 사지의 움직임을 마비측 사지의 움직임으로 착각하는 효과를 더욱 극대화시키고 환자가 자신의 재활 치료에만 정신을 집중할 수 있도록 치료의 몰입도를 높일 수 있다. 뇌파 제어부(400)는, 뇌파를 측정하는 하나 이상의 전극을 포함할 수 있는데, 실시예에 따라서는, 하나 이상의 전극을 사용자의 머리를 감싸는 형태의 장치로 구성될 수 있으며, 또는 모자에 전극을 결합함으로써 모자 자체가 뇌파 제어부(400)가 될 수도 있다. 뿐만 아니라, 전극에는 두피로부터 검출되는 뇌파를 전극에 잘 전달할 수 있도록 해주는 전해질 젤을 발라서 사용할 수도 있다.7 is a diagram showing a configuration of an EEG control unit of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention as a functional block. As shown in FIG. 7, the EEG control unit 400 includes an EEG acquisition unit 410 for obtaining a user's EEG in real time, an EEG analysis unit 420 for analyzing EEG obtained from the EEG acquisition unit 410, and It may be configured to include an EEG stimulation unit 430 for stimulating EEG based on the analysis by the EEG analysis unit 420. In other words, by acquiring the EEG of a patient undergoing rehabilitation treatment using mirror therapy, and applying differently the part and method of brain stimulation according to the acquired EEG, the patient can change the movement of the non-paralytic limb It can further maximize the effect of being mistaken for and increase the degree of immersion in treatment so that the patient can focus only on their own rehabilitation treatment. The EEG control unit 400 may include one or more electrodes for measuring EEG. According to an embodiment, the EEG control unit 400 may be configured as a device in which one or more electrodes are wrapped around a user's head, or an electrode is coupled to a hat. By doing so, the hat itself may become the brainwave control unit 400. In addition, it is also possible to apply an electrolyte gel to the electrode, which allows the EEG detected from the scalp to be well transmitted to the electrode.
도 8은 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 착용 모습을 도시한 도면이다. 도 8에서 도시된 바와 같이, 환자는 장갑의 형태로 구현된 모션 트래커(100)를 비 마비측 손에 장착하여 비 마비측 손의 움직임을 측정하고, 측정된 움직임을 제어부(200)에서 거울 반전시켜 환자의 마비측 손이 움직이는 영상으로 변환시킨 후, 이를 환자 머리에 장착된 머리 장착 디스플레이(HMD) 디바이스의 디스플레이부(300)를 통하여 가상의 현실을 통해 시청할 수 있으며, 이와 동시에 환자의 머리에 부착된 뇌파 제어부(400)에서 환자의 뇌파를 획득하여 분석하고 적절하게 뇌파를 자극함으로써 그 착각의 효과를 높일 수 있다.8 is a diagram showing a wearing state of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention. As shown in Fig. 8, the patient measures the movement of the non-paralyzed hand by attaching a motion tracker 100 implemented in the form of a glove to the non-paralyzed hand, and the measured movement is mirrored in the controller 200. The patient's paralyzed hand is converted into a moving image, and then it can be viewed through virtual reality through the display unit 300 of a head mounted display (HMD) device mounted on the patient's head. The attached EEG controller 400 acquires and analyzes the EEG of the patient, and appropriately stimulates EEG, thereby enhancing the effect of the illusion.
도 9는 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 구동 방법의 흐름을 도시한 도면이다. 도 9에 도시된 바와 같이, 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 구동 방법은, 사용자의 비 마비측 손에 장착된 모션 트래커(100)에서, 비 마비측 손의 3차원적 움직임 정보를 측정하는 단계(S100), 측정된 움직임 정보를 분석하여, 제어부(200)가 비 마비측 손의 움직임을 마비측 손의 움직임으로 착각하여 보이도록 영상을 처리하는 단계(S200) 및 처리된 영상을 디스플레이부(300)에서 사용자에게 출력하는 단계(S300)를 포함하여 구현될 수 있으며, 사용자가 출력된 영상을 시청할 때, 비 마비측 손의 움직임을 마비측 손의 움직임이라 인식하는 착각을 더욱 극대화할 수 있도록 뇌파 제어부(400)에서 뇌파를 제어하는 단계(S400)를 더 포함하여 구현될 수 있다.9 is a diagram illustrating a flow of a method of driving a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention. As shown in FIG. 9, a method of driving a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention includes a motion tracker 100 mounted on a non-paralyzed hand of a user. Step of measuring the three-dimensional motion information of the paralyzed hand (S100), by analyzing the measured motion information, the controller 200 processes the image so that the motion of the non-paralyzed hand is mistaken for the motion of the paralyzed hand It may be implemented including the step of performing (S200) and the step of outputting the processed image to the user from the display unit 300 (S300), and when the user views the output image, the movement of the hand on the non-paralyzed side is In order to further maximize the illusion of hand movement, the EEG control unit 400 may further include a step S400 of controlling the EEG.
도 10은 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 손 움직임 측정 방법의 흐름을 도시한 도면이다. 도 10에 도시된 바와 같이, 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 손 움직임 측정 방법은, 핑거 위치 트래커(110)에서 손가락 끝 움직임의 위치를 측정하는 단계(S110), 관절 각도 트래커(120)에서 손가락 마디의 움직임 각도를 측정하는 단계(S120) 및 핸드 방향 트래커(130)에서 손의 회전에 따른 움직임을 측정하는 단계(S130)를 포함하여 구현될 수 있다.10 is a diagram illustrating a flow of a method for measuring hand movement of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention. As shown in FIG. 10, the method of measuring hand movement of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention measures the position of the fingertip movement in the finger position tracker 110. Implementing including the step (S110), measuring the movement angle of the finger joint in the joint angle tracker 120 (S120), and measuring the movement according to the rotation of the hand in the hand direction tracker 130 (S130) Can be.
도 11은 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 영상 처리 방법 흐름을 도시한 도면이다. 도 11에 도시된 바와 같이, 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 영상 처리 방법은, 단계 S100에서 감지된 비 마비측 손의 움직임을 움직임 수신부(210)에서 제1 운동 이미지로 수신하는 단계(S210), 수신된 제1 운동 이미지를 움직임 변환부(220)에서 거울 반전 처리하여 제2 운동 이미지로 변환하는 단계(S220) 및 변환된 제2 운동 이미지를 움직임 송신부(230)에서 디스플레이부(300)로 송신하는 단계(S230)를 포함하여 구현될 수 있다.11 is a diagram illustrating a flow of an image processing method of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention. As shown in FIG. 11, the image processing method of the virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation according to an embodiment of the present invention includes the movement of the non-paralyzed hand detected in step S100. Receiving the first motion image as a first motion image in step 210 (S210), the step of converting the received first motion image into a second motion image by mirror inversion processing in the motion conversion unit 220 (S220), and the converted second motion image It may be implemented including the step (S230) of transmitting an image from the motion transmission unit 230 to the display unit 300.
도 12는 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 뇌파 제어 방법 흐름을 도시한 도면이다. 도 12에 도시된 바와 같이, 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템의 뇌파 제어 방법은, 뇌파 획득부(410)에서 사용자의 뇌파를 실시간으로 획득하는 단계(S410), 획득된 뇌파를 뇌파 분석부(420)에서 분석하는 단계(S420) 및 분석된 것을 기초로 뇌파 자극부(430)에서 뇌파를 자극하는 단계(S430)를 포함하여 구현될 수 있다.12 is a diagram illustrating a flow of an EEG control method of a virtual hand illusion system for treating hemiplegic patients using brain stimulation according to an embodiment of the present invention. As shown in FIG. 12, the EEG control method of the virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation according to an embodiment of the present invention, in which the EEG acquisition unit 410 acquires the user's EEG in real time. It may be implemented including the step S410, the step of analyzing the acquired EEG in the EEG analysis unit 420 (S420), and the step of stimulating the EEG in the EEG stimulation unit 430 based on the analyzed (S430). .
각각의 단계들과 관련된 상세한 내용들은, 앞서 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템과 관련하여 충분히 설명되었으므로, 상세한 설명은 생략하기로 한다.Details related to each step have been sufficiently described in relation to the virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation according to an embodiment of the present invention, and thus detailed descriptions will be omitted.
상술한 바와 같이, 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 및 그 구동 방법에 따르면, 기존의 거울치료 방법에 가상 현실(VR) 또는 증강/혼합 현실(MR) 환경에서 사용자를 몰입시키는 머리 장착 디스플레이(HMD) 디바이스를 이용함으로써, 보다 편안한 자세에서 재활 치료를 할 수 있어, 비 마비측 사지의 움직임을 마비측 사지의 움직임으로 착각하는 효과를 극대화하고, 뇌 감각 인지 기능을 혼란에 빠뜨려 재활 중 발생할 수 있는 통증을 완화시킬 수 있으며, 환자는 실제 자신의 마비측 사지를 볼 수 없고 디스플레이부에서 나오는 움직임 영상만을 보면서 재활 치료에 임하게 되므로, 그만큼 몰입도가 향상된 상태에서 재활 치료에 임할 수 있어, 궁극적으로는 편마비 환자의 재활 치료에 소요되는 시간을 단축할 수 있다. 또한, 본 발명의 일실시예에 따른 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 및 그 구동 방법에 따르면, 가상 현실(VR) 또는 증강/혼합 현실(MR) 환경을 이용한 거울치료에 뇌파 자극 시스템을 도입함으로써, 편마비 환자가 재활 치료를 하는 중간에, 환자의 뇌파를 분석하여 환자의 상태 변화에 따라 적절한 기능성 뇌파를 자극할 수 있어, 비 마비측 사지의 움직임을 마비측 사지의 움직임으로 착각하는 거울치료의 효과를 더욱 극대화시키고 환자가 자신의 재활 치료에만 정신을 집중할 수 있도록 뇌를 적절히 자극하여 치료의 몰입도를 높일 수 있다.As described above, according to the virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation according to an embodiment of the present invention and the driving method thereof, in the conventional mirror treatment method, virtual reality (VR) or augmented/mixed reality ( By using a head mounted display (HMD) device that immerses the user in the MR) environment, rehabilitation treatment can be performed in a more comfortable posture, maximizing the effect of mistaking the movement of the non-paralyzed limb as the movement of the paralyzed limb. It can alleviate the pain that may occur during rehabilitation by disrupting the brain sensory cognitive function, and the patient cannot actually see his paralyzed limb and engages in rehabilitation treatment only by looking at the motion image from the display. As rehabilitation treatment can be performed in an improved state, the time required for rehabilitation treatment of hemiplegic patients can be shortened. In addition, according to the virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation according to an embodiment of the present invention and the driving method thereof, EEG for mirror therapy using a virtual reality (VR) or augmented/mixed reality (MR) environment By introducing a stimulation system, it is possible to analyze the patient's EEG in the middle of the rehabilitation treatment of the hemiplegic patient and stimulate the appropriate functional EEG according to the patient's state change. The effect of misunderstanding mirror therapy can be further maximized and the degree of immersion in therapy can be increased by appropriately stimulating the brain so that the patient can focus only on his or her rehabilitation therapy.
이상 설명한 본 발명은 본 발명이 속한 기술분야에서 통상의 지식을 가진 자에 의하여 다양한 변형이나 응용이 가능하며, 본 발명에 따른 기술적 사상의 범위는 아래의 특허청구범위에 의하여 정해져야 할 것이다.The present invention described above can be modified or applied in various ways by those of ordinary skill in the technical field to which the present invention belongs, and the scope of the technical idea according to the present invention should be determined by the following claims.

Claims (20)

  1. 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템으로서,As a virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation,
    사용자의 비 마비측 손에 장착되어, 비 마비측 손의 3차원적 움직임 정보를 측정하는 모션 트래커(100);A motion tracker 100 mounted on the non-paralyzed hand of the user and measuring three-dimensional motion information of the non-paralyzed hand;
    상기 모션 트래커(100)에서 수집된 정보를 분석하여, 비 마비측 손의 움직임을 마비측 손의 움직임으로 착각하여 보이도록 영상을 처리하는 제어부(200); 및A controller 200 that analyzes the information collected by the motion tracker 100 and processes an image so that the motion of the non-paralyzed hand is mistaken for the motion of the paralyzed hand; And
    상기 제어부(200)에서 처리된 영상을 사용자에게 보여주는 디스플레이부(300)를 포함하여 구성되는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템.A virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation, comprising: a display unit 300 showing an image processed by the control unit 200 to a user.
  2. 제1항에 있어서, 상기 모션 트래커(100)는,The method of claim 1, wherein the motion tracker (100),
    손가락 끝 움직임의 위치를 측정하는 핑거 위치 트래커(110);A finger position tracker 110 for measuring a position of a fingertip movement;
    손가락 마디의 움직임 각도를 측정하는 관절 각도 트래커(120); 및A joint angle tracker 120 for measuring a movement angle of a finger joint; And
    손의 회전에 따른 움직임을 측정하는 핸드 방향 트래커(130)를 포함하여 구성되는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템.A virtual hand delusion system for the treatment of hemiplegic patients using brain stimulation, characterized in that it comprises a hand direction tracker 130 for measuring movement according to the rotation of the hand.
  3. 제2항에 있어서, 상기 핑거 위치 트래커(110)는,The method of claim 2, wherein the finger position tracker (110),
    사용자의 각 손가락 끝에 위치하는 적어도 하나 이상의 위치 센서(111)를 포함하여 구성하되, 상기 위치 센서(111)에서 측정된 손가락 끝 움직임의 3차원적 위치 정보를 통하여 각 손가락 끝의 위치를 감지하는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템.Including at least one position sensor 111 positioned at each finger tip of the user, but detecting the position of each finger tip through three-dimensional position information of the finger tip movement measured by the position sensor 111 Characterized in, a virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation.
  4. 제2항에 있어서, 상기 관절 각도 트래커(120)는,The method of claim 2, wherein the joint angle tracker 120,
    사용자의 각 손가락 마디에 위치하는 적어도 하나 이상의 각도 센서(121)를 포함하여 구성하되, 상기 각도 센서(121)에서 측정된 손가락 마디의 각도 정보를 통하여 각 손가락 마디의 움직임을 감지하는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템.Consisting of including at least one angle sensor 121 positioned on each finger joint of the user, characterized in that the movement of each finger joint is detected through angle information of the finger joint measured by the angle sensor 121 , Virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation.
  5. 제2항에 있어서, 상기 핸드 방향 트래커(130)는,The method of claim 2, wherein the hand direction tracker (130),
    사용자 손의 x축, y축, z축에 따른 회전 움직임을 감지하기 위한 3축 각속도센서(131) 및 3축 가속도센서(132)를 포함하여 구성되는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템.Hemiplegic patients using brain stimulation, characterized in that it comprises a 3-axis angular velocity sensor 131 and a 3-axis acceleration sensor 132 for detecting rotational motion along the x-axis, y-axis, and z-axis of the user's hand Virtual hand illusion system for treatment.
  6. 제1항에 있어서, 상기 제어부(200)는,The method of claim 1, wherein the control unit 200,
    상기 모션 트래커(100)에서 감지된 비 마비측 손의 움직임을 제1 운동 이미지로 수신하는 움직임 수신부(210);A motion receiver 210 for receiving the motion of the non-paralyzed hand detected by the motion tracker 100 as a first motion image;
    상기 움직임 수신부(210)에서 수신된 상기 제1 운동 이미지를 거울 반전 처리하여 제2 운동 이미지로 변환하는 움직임 변환부(220); 및A motion conversion unit 220 for converting the first motion image received by the motion receiver 210 into a second motion image by mirror-reversing the motion image; And
    상기 움직임 변환부(220)에서 변환된 상기 제2 운동 이미지를 상기 디스플레이부(300)로 송신하는 움직임 송신부(230)를 포함하여 구성되는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템.It characterized in that it comprises a motion transmitting unit 230 for transmitting the second motion image converted by the motion conversion unit 220 to the display unit 300, a virtual treatment for hemiplegic patients using brain stimulation Hand illusion system.
  7. 제6항에 있어서, 상기 움직임 송신부(230)는,The method of claim 6, wherein the motion transmission unit 230,
    상기 움직임 수신부(210)에서 수신된 상기 제1 운동 이미지 및 상기 움직임 변환부(220)에서 변환된 상기 제2 운동 이미지를 상기 디스플레이부(300)로 함께 송신하는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템.The first motion image received by the motion receiver 210 and the second motion image converted by the motion converter 220 are transmitted to the display unit 300 together. Virtual hand illusion system for treatment of hemiplegic patients.
  8. 제1항에 있어서, 상기 디스플레이부(300)는,The method of claim 1, wherein the display unit 300,
    가상 현실(VR) 또는 증강/혼합 현실(MR) 환경에서 사용자를 몰입시키는 머리 장착 디스플레이(HMD) 디바이스인 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템.A virtual hand illusion system for treating hemiplegic patients using brain stimulation, characterized in that it is a head mounted display (HMD) device that immerses a user in a virtual reality (VR) or augmented/mixed reality (MR) environment.
  9. 제1항에 있어서,The method of claim 1,
    사용자가 상기 디스플레이부(300)를 통해서 상기 제2 운동 이미지를 시청할 때, 비 마비측 손의 움직임을 마비측 손의 움직임이라 인식하는 착각을 더욱 극대화시키는 뇌파 제어부(400)를 더 포함하는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템.When the user views the second motion image through the display unit 300, further comprising an EEG control unit 400 for further maximizing an illusion of recognizing the movement of the non-paralyzed hand as the movement of the paralyzed hand. A virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation.
  10. 제9항에 있어서, 상기 뇌파 제어부(400)는,The method of claim 9, wherein the brain wave control unit 400,
    사용자의 뇌파를 실시간으로 획득하는 뇌파 획득부(410);An EEG acquisition unit 410 for obtaining a user's EEG in real time;
    상기 뇌파 획득부(410)에서 획득된 뇌파를 분석하는 뇌파 분석부(420); 및An EEG analysis unit 420 that analyzes the EEG acquired by the EEG acquisition unit 410; And
    상기 뇌파 분석부(420)에서 분석된 것을 기초로 뇌파를 자극하는 뇌파 자극부(430)를 포함하여 구성되는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템.A virtual hand illusion system for treating hemiplegic patients using brain stimulation, characterized in that it comprises an EEG stimulation unit 430 for stimulating EEG based on what is analyzed by the EEG analysis unit 420.
  11. 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 구동 방법으로서,As a method of driving a virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation,
    (1) 사용자의 비 마비측 손에 장착된 모션 트래커(100)에서, 비 마비측 손의 3차원적 움직임 정보를 측정하는 단계;(1) measuring three-dimensional motion information of the non-paralyzed hand by the motion tracker 100 mounted on the non-paralyzed hand of the user;
    (2) 상기 단계 (1)에서 측정된 움직임 정보를 분석하여, 제어부(200)가 비 마비측 손의 움직임을 마비측 손의 움직임으로 착각하여 보이도록 영상을 처리하는 단계; 및(2) analyzing the motion information measured in step (1) and processing the image so that the controller 200 mistaken the motion of the non-paralyzed hand as the motion of the paralyzed hand; And
    (3) 상기 단계 (2)에서 처리된 영상을 디스플레이부(300)에서 사용자에게 출력하는 단계를 포함하여 구현되는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 구동 방법.(3) A method of driving a virtual hand illusion system for treatment of hemiplegic patients using brain stimulation, characterized in that it is implemented including the step of outputting the image processed in step (2) to the user on the display unit 300.
  12. 제11항에 있어서, 상기 단계 (1)은,The method of claim 11, wherein the step (1),
    (1-1) 핑거 위치 트래커(110)에서 손가락 끝 움직임의 위치를 측정하는 단계; (1-1) measuring the position of the fingertip movement in the finger position tracker 110;
    (1-2) 관절 각도 트래커(120)에서 손가락 마디의 움직임 각도를 측정하는 단계; 및(1-2) measuring the movement angle of the finger joint in the joint angle tracker 120; And
    (1-3) 핸드 방향 트래커(130)에서 손의 회전에 따른 움직임을 측정하는 단계를 포함하여 구현되는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 구동 방법.(1-3) A method of driving a virtual hand illusion system for treating hemiplegic patients using brain stimulation, characterized in that it is implemented including the step of measuring movement according to the rotation of the hand in the hand direction tracker 130.
  13. 제12항에 있어서, 상기 단계 (1-1)은,The method of claim 12, wherein the step (1-1),
    적어도 하나 이상의 위치 센서(111)가 사용자의 각 손가락 끝에 위치하되, 상기 위치 센서(111)에서 측정된 손가락 끝 움직임의 3차원적 위치 정보를 통하여 각 손가락의 위치를 감지하는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 구동 방법.At least one position sensor 111 is located at the end of each finger of the user, characterized in that it detects the position of each finger through three-dimensional position information of the fingertip movement measured by the position sensor 111, brain A method of driving a virtual hand illusion system for the treatment of hemiplegic patients using stimulation.
  14. 제12항에 있어서, 상기 단계 (1-2)는,The method of claim 12, wherein the step (1-2),
    적어도 하나 이상의 각도 센서(121)가 사용자의 각 손가락 마디에 위치하되, 상기 각도 센서(121)에서 측정된 손가락 마디의 각도 정보를 통하여 각 손가락 마디의 움직임을 감지하는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 구동 방법.At least one angle sensor 121 is located on each finger joint of the user, characterized in that detecting the movement of each finger joint through the angle information of the finger joint measured by the angle sensor 121, brain stimulation A virtual hand illusion system driving method for the treatment of hemiplegic patients using.
  15. 제12항에 있어서, 상기 단계 (1-3)은,The method of claim 12, wherein the step (1-3),
    3축 각속도센서(131) 및 3축 가속도센서(132)에서, 사용자 손의 x축, y축, z축에 따른 회전 움직임을 감지하는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 구동 방법.In the three-axis angular velocity sensor 131 and the three-axis acceleration sensor 132, characterized in that it detects the rotational movement of the user's hand along the x-axis, y-axis, z-axis, a virtual treatment for hemiplegic patients using brain stimulation How to drive the hand illusion system.
  16. 제11항에 있어서, 상기 단계 (2)는,The method of claim 11, wherein the step (2),
    (2-1) 상기 단계 (1)에서 감지된 비 마비측 손의 움직임을 움직임 수신부(210)에서 제1 운동 이미지로 수신하는 단계;(2-1) receiving the motion of the non-paralyzed hand detected in step (1) as a first motion image by the motion receiver 210;
    (2-2) 상기 단계 (2-1)에서 수신된 제1 운동 이미지를 움직임 변환부(220)에서 거울 반전 처리하여 제2 운동 이미지로 변환하는 단계; 및(2-2) converting the first motion image received in the step (2-1) into a second motion image by mirror-reversing the motion conversion unit 220; And
    (2-3) 상기 단계 (2-2)에서 변환된 제2 운동 이미지를 상기 움직임 송신부(230)에서 상기 디스플레이부(300)로 송신하는 단계를 포함하여 구현되는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 구동 방법.(2-3) It characterized in that it is implemented including the step of transmitting the second motion image converted in the step (2-2) from the motion transmitter 230 to the display unit 300, the brain stimulation A virtual hand illusion system driving method for the treatment of hemiplegic patients using.
  17. 제16항에 있어서, 상기 단계 (2-3)은,The method of claim 16, wherein the step (2-3),
    상기 단계 (2-1)에서 수신된 상기 제1 운동 이미지 및 상기 단계 (2-2)에서 변환된 상기 제2 운동 이미지를 상기 디스플레이부(300)로 함께 송신하는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 구동 방법.The first exercise image received in the step (2-1) and the second exercise image converted in the step (2-2) are transmitted to the display unit 300 together. A virtual hand illusion system driving method for the treatment of hemiplegic patients using.
  18. 제16항에 있어서, 상기 단계 (3)은,The method of claim 16, wherein the step (3),
    상기 단계 (2-3)에서 수신받은 상기 제2 운동 이미지를 사용자의 마비측 손처럼 보이도록 시각적으로 렌더링하여 사용자에게 보여주는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 구동 방법.Driving a virtual hand illusion system for treating hemiplegic patients using brain stimulation, characterized in that the second motion image received in step (2-3) is visually rendered to look like the user's paralyzed hand and displayed to the user. Way.
  19. 제11항에 있어서,The method of claim 11,
    (4) 사용자가 상기 단계 (3)에서 상기 제2 운동 이미지를 시청할 때, 비 마비측 손의 움직임을 마비측 손의 움직임이라 인식하는 착각을 더욱 극대화할 수 있도록 뇌파 제어부(400)에서 뇌파를 제어하는 단계를 더 포함하여 구현되는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 구동 방법.(4) When the user views the second motion image in step (3), the EEG control unit 400 generates an EEG in order to further maximize the illusion of recognizing the movement of the non-paralyzed hand as the movement of the paralyzed hand. A method of driving a virtual hand illusion system for the treatment of hemiplegic patients using brain stimulation, characterized in that it is implemented further comprising the step of controlling.
  20. 제19항에 있어서, 상기 단계 (4)는,The method of claim 19, wherein the step (4),
    (4-1) 뇌파 획득부(410)에서 사용자의 뇌파를 실시간으로 획득하는 단계;(4-1) obtaining a user's EEG in real time by the EEG acquisition unit 410;
    (4-2) 상기 단계 (4-1)에서 획득된 뇌파를 뇌파 분석부(420)에서 분석하는 단계; 및(4-2) analyzing the EEG obtained in step (4-1) by the EEG analysis unit 420; And
    (4-3) 상기 단계 (4-2)에서 분석된 것을 기초로 뇌파 자극부(430)에서 뇌파를 자극하는 단계를 포함하여 구현되는 것을 특징으로 하는, 뇌자극을 이용한 편마비 환자 치료용 가상의 손착각 시스템 구동 방법.(4-3) A virtual treatment for hemiplegic patients using brain stimulation, characterized in that it is implemented including the step of stimulating an EEG in the EEG stimulation unit 430 based on the analysis in step (4-2). How to drive the hand illusion system.
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