WO2020199881A1 - 基于可视化编程的对象切换方法、界面展示方法及装置 - Google Patents

基于可视化编程的对象切换方法、界面展示方法及装置 Download PDF

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Publication number
WO2020199881A1
WO2020199881A1 PCT/CN2020/078863 CN2020078863W WO2020199881A1 WO 2020199881 A1 WO2020199881 A1 WO 2020199881A1 CN 2020078863 W CN2020078863 W CN 2020078863W WO 2020199881 A1 WO2020199881 A1 WO 2020199881A1
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Prior art keywords
interface
target
management area
area
display
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PCT/CN2020/078863
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English (en)
French (fr)
Inventor
黄自力
庞博然
胡诚龙
廖泽恺
陈子舜
麻华锋
Original Assignee
腾讯科技(深圳)有限公司
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Publication of WO2020199881A1 publication Critical patent/WO2020199881A1/zh
Priority to US17/240,632 priority Critical patent/US11209953B2/en

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
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    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
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    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04842Selection of displayed objects or displayed text elements
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04845Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/0486Drag-and-drop
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04886Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
    • GPHYSICS
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    • G06FELECTRIC DIGITAL DATA PROCESSING
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons

Definitions

  • This application relates to the field of computer technology, and in particular to an object switching method, interface display method and device based on visual programming.
  • Visual programming is intended to realize the visualization of programming work, that is, the results can be seen at any time, and the program and the results can be synchronized. Compared with traditional programming methods, visual programming does not require programming.
  • the interface design can be completed only through intuitive operation methods, allowing programmers to use the various controls provided by the software itself to construct application programs like building blocks. Various interfaces.
  • the above-mentioned visual programming method still has such a problem.
  • the role panel When the user is switching objects, the role panel will pop up frequently. On the one hand, it is not conducive for the user to quickly switch between different viewing objects. On the other hand, it will cause the system to be established. More pop-up tasks increase the amount of system calculations and reduce system performance.
  • the embodiments of the present application provide an object switching method, interface display method and device based on visual programming, without frequent pop-up of role panels of different roles. On the one hand, it improves the efficiency of object viewing and switching, and on the other hand, it reduces the calculation of the system. Increase system performance.
  • one aspect of the present application provides an object switching method based on visual programming, including: obtaining an object switching instruction through an object management area of a target interface, wherein the object switching instruction carries the object identifier of the first object; The object switching instruction switches the second operable interface corresponding to the second object to the first operable interface corresponding to the first object in the visual layout area of the target interface.
  • the programmable interface corresponding to the second object is switched to the programmable interface corresponding to the first object, wherein the first object and the second object are included in the object management area ,
  • the first object and the second object have different object identifiers.
  • Another aspect of the present application provides an interface display method based on visual programming, including: obtaining an object switching instruction through the object management area of the target interface, wherein the object switching instruction carries the object identifier of the target object; switching according to the object The instruction is to display the operable interface corresponding to the target object in the visual layout area of the target interface, and display the programmable interface corresponding to the target object in the visual programming area of the target interface.
  • Another aspect of the present application provides an interface display method based on visual programming, including:
  • An object management area is displayed on the target interface, where the object management area includes icon information and text information of the object to be programmed; an object attribute display instruction is obtained through the object management area, wherein the object attribute display instruction carries the target object The object identifier; according to the object attribute display instruction, the object attribute interface of the target object is displayed in the target interface, wherein the object attribute interface includes attribute information associated with the target object.
  • Another aspect of the present application provides an interface display method based on visual programming, including:
  • the object management area includes icon information of the object to be programmed
  • an object attribute display instruction through an area other than the object management area, wherein the object attribute display instruction carries the object identifier of the target object; according to the object attribute display instruction, display the target object’s information in the target interface
  • the object attribute interface wherein the object attribute interface includes attribute information associated with the target object.
  • Another aspect of the present application provides an object switching device based on visual programming, including:
  • the obtaining module is configured to obtain the object switching instruction through the object management area of the target interface, wherein the object switching instruction carries the object identifier of the first object; the switching module is configured to obtain the object switching instruction according to the obtaining module , Switch the second operable interface corresponding to the second object to the first operable interface corresponding to the first object in the visual layout area of the target interface, and switch the second operable interface corresponding to the first object in the visual programming area of the target interface
  • the programmable interface corresponding to the second object is switched to the programmable interface corresponding to the first object, wherein the first object and the second object are included in the object management area, and the first object The object and the second object have different object identifiers.
  • Another aspect of the present application provides an interface display device based on visual programming, including:
  • the obtaining module is used to obtain the object switching instruction through the object management area of the target interface, wherein the object switching instruction carries the object identifier of the target object; the display module is used to obtain the object switching instruction according to the obtaining module,
  • the visual layout area in the target interface displays the operable interface corresponding to the target object, and the visual programming area in the target interface displays the programmable interface corresponding to the target object.
  • Another aspect of the present application provides an interface display device based on visual programming, including:
  • the display module is used to display the object management area on the target interface, wherein the object management area includes the icon information and text information of the object to be programmed;
  • the acquisition module is used to obtain the object management area displayed by the display module
  • the object attribute display instruction wherein the object attribute display instruction carries the object identifier of the target object;
  • the display module is further configured to display the object attribute display instruction on the target interface according to the object attribute display instruction acquired by the acquisition module
  • the object attribute interface of the target object wherein the object attribute interface includes attribute information associated with the target object.
  • Another aspect of the present application provides an interface display device based on visual programming, including:
  • the display module is used to display the object management area on the target interface, wherein the object management area includes the icon information of the object to be programmed;
  • the acquisition module is used to obtain the area other than the object management area displayed by the display module
  • the object attribute display instruction wherein the object attribute display instruction carries the object identifier of the target object;
  • the display module is further configured to display the object attribute display instruction on the target interface according to the object attribute display instruction acquired by the acquisition module
  • the object attribute interface of the target object wherein the object attribute interface includes attribute information associated with the target object.
  • a terminal device including: a memory, a processor, and a bus system;
  • the memory is used to store a program
  • the processor is used to execute the program in the memory and includes the following steps: obtaining an object switching instruction through the object management area of the target interface, wherein the object switching instruction carries the first The object identification of the object; according to the object switching instruction, the second operable interface corresponding to the second object is switched to the first operable interface corresponding to the first object in the visual layout area of the target interface, Switch the programmable interface corresponding to the second object to the programmable interface corresponding to the first object in the visual programming area of the target interface, wherein the first object and the second object include In the object management area, the first object and the second object have different object identifiers; the bus system is used to connect the memory and the processor, so that the memory and the processor To communicate.
  • a terminal device including: a memory, a processor, and a bus system; wherein the memory is used to store a program; the processor is used to execute the program in the memory, including the following steps:
  • the object management area of the interface acquires an object switching instruction, the object switching instruction carries the object identifier of the target object; according to the object switching instruction, the visual layout area in the target interface displays the operable corresponding to the target object Interface, displaying the programmable interface corresponding to the target object in the visual programming area in the target interface;
  • the bus system is used to connect the memory and the processor so that the memory and the processor To communicate.
  • a terminal device including: a memory, a processor, and a bus system;
  • the memory is used to store a program
  • the processor is used to execute the program in the memory and includes the following steps: displaying an object management area on the target interface, wherein the object management area includes icon information of the object to be programmed And text information; obtain an object attribute display instruction through the object management area, wherein the object attribute display instruction carries the object identifier of the target object; according to the object attribute display instruction, display the target object in the target interface , Wherein the object attribute interface includes attribute information associated with the target object; the bus system is used to connect the memory and the processor, so that the memory and the processor perform Communication.
  • a terminal device including: a memory, a processor, and a bus system;
  • the memory is used to store a program
  • the processor is used to execute the program in the memory and includes the following steps: displaying an object management area on the target interface, wherein the object management area includes icon information of the object to be programmed Obtain an object attribute display instruction through an area other than the object management area, wherein the object attribute display instruction carries the object identifier of the target object; according to the object attribute display instruction, display the target object in the target interface , Wherein the object attribute interface includes attribute information associated with the target object; the bus system is used to connect the memory and the processor, so that the memory and the processor perform Communication.
  • the computer-readable storage medium stores instructions.
  • the computer executes the following operations: through the object management area of the target interface Obtain an object switching instruction, wherein the object switching instruction carries the object identifier of the first object; according to the object switching instruction, the second operable interface corresponding to the second object is placed in the visual layout area of the target interface Switch to the first operable interface corresponding to the first object, and switch the programmable interface corresponding to the second object to the programmable interface corresponding to the first object in the visual programming area of the target interface An interface, wherein the first object and the second object are included in the object management area, and the first object and the second object have different object identifiers.
  • the computer-readable storage medium stores instructions.
  • the computer executes the following operations: through the object management area of the target interface Obtain an object switching instruction, wherein the object switching instruction carries the object identifier of the target object; according to the object switching instruction, the operable interface corresponding to the target object is displayed in the visual layout area of the target interface, and The visual programming area in the target interface displays the programmable interface corresponding to the target object.
  • Another aspect of the present application provides a computer-readable storage medium with instructions stored in the computer-readable storage medium.
  • the computer When the instructions are run on a computer, the computer is caused to perform the following operations: display object management on a target interface Area, wherein the object management area includes the icon information and text information of the object to be programmed; the object attribute display instruction is acquired through the object management area, wherein the object attribute display instruction carries the object identifier of the target object;
  • the object attribute display instruction displays the object attribute interface of the target object in the target interface, wherein the object attribute interface includes attribute information associated with the target object.
  • Another aspect of the present application provides a computer-readable storage medium with instructions stored in the computer-readable storage medium.
  • the computer is caused to perform the following operations: display object management on a target interface Area, wherein the object management area includes the icon information of the object to be programmed; the object attribute display instruction is obtained through an area outside the object management area, wherein the object attribute display instruction carries the object identifier of the target object; The object attribute display instruction displays the object attribute interface of the target object in the target interface, wherein the object attribute interface includes attribute information associated with the target object.
  • an object switching method, interface display method, and device based on visual programming are provided.
  • an object switching instruction is obtained through the object management area of the target interface, wherein the object switching instruction carries the object identifier of the first object .
  • the programmable interface corresponding to the second object is switched to the programmable interface corresponding to the first object, where the second object and the first object have different object identifiers, and the programmable interface corresponding to the first object is
  • the corresponding first operable interface corresponds to the object identifier of the first object.
  • FIG. 1 is a schematic diagram of an architecture of a visual programming system in an embodiment of the application
  • Figure 2 is another schematic diagram of the architecture of the visual programming system in an embodiment of the application.
  • FIG. 3 is a schematic diagram of an embodiment of an object switching method based on visual programming in an embodiment of the application
  • FIG. 4 is a schematic diagram of an embodiment of a target interface in an embodiment of the application.
  • FIG. 5 is a schematic diagram of an embodiment of performing object switching according to an object switching instruction in an embodiment of the application
  • FIG. 6 is a schematic diagram of an embodiment of hiding the object management area on the target interface in an embodiment of the application
  • FIG. 7 is a schematic diagram of an embodiment of displaying an object management area in the form of a sub-interface displayed independently of the target interface in an embodiment of the application;
  • FIG. 8 is a schematic diagram of an embodiment of displaying an object management area in an embedded form in an embodiment of the application.
  • FIG. 9 is a schematic diagram of an embodiment of performing a sliding operation in an object management area in an embodiment of the application.
  • FIG. 10 is a schematic diagram of an embodiment of selecting an interface display mode in an embodiment of the application.
  • FIG. 11 is a schematic diagram of an embodiment of the target interface in the first mode in an embodiment of the application.
  • FIG. 12 is a schematic diagram of an embodiment of the target interface in the second mode in an embodiment of the application.
  • FIG. 13 is a schematic diagram of an embodiment of hiding objects in a visual layout area in an embodiment of the application.
  • FIG. 14 is a schematic diagram of an embodiment of a functional interface in a visual layout area in an embodiment of the application.
  • 15 is a schematic diagram of an embodiment of an interface display method based on visual programming in an embodiment of the application.
  • FIG. 16 is a schematic diagram of an embodiment of a functional interface in an embodiment of the application.
  • FIG. 17 is a schematic diagram of another embodiment of an interface display method based on visual programming in an embodiment of the application.
  • FIG. 18 is a schematic diagram of another embodiment of an interface display method based on visual programming in an embodiment of the application.
  • FIG. 19 is a schematic diagram of an embodiment of an object switching device in an embodiment of this application.
  • FIG. 20 is a schematic diagram of another embodiment of an object switching device in an embodiment of this application.
  • FIG. 21 is a schematic diagram of an embodiment of an interface display device in an embodiment of the application.
  • FIG. 22 is a schematic diagram of an embodiment of an interface display device in an embodiment of the application.
  • FIG. 23 is a schematic diagram of an embodiment of an interface display device in an embodiment of the application.
  • FIG. 24 is a schematic structural diagram of a terminal device in an embodiment of this application.
  • the embodiments of the present application provide an object switching method, interface display method and device based on visual programming, without frequent pop-up of role panels of different roles. On the one hand, it improves the efficiency of object viewing and switching, and on the other hand, it reduces the calculation of the system. Increase system performance.
  • first, second, etc. used in this application can be used herein to describe various concepts, but unless otherwise specified, these concepts are not limited by these terms. These terms are only used to distinguish one concept from another.
  • the first object may be referred to as the second object, and similarly, the second object may be referred to as the first object.
  • the term "at least one” used in the present application includes one or more than one, and the number of at least one is an integer, for example, the at least one may be 1, 2, 3, etc.
  • pluralitrality used in this application includes two or more than two, and the number of the multiple is an integer, for example, the multiple may be 2, 3, 4, etc.
  • each used in this application refers to each of the corresponding plurality, for example, the plurality of objects are 3 objects, and each object in the plurality of objects refers to each of the 3 objects Object.
  • any used in this application refers to any one of the corresponding plurality of objects, for example, the plurality of objects are three objects, and any one of the plurality of objects refers to any one of the three objects , It can be the first, it can be the second, it can be the third.
  • this application can be applied to the visual programming client and also to the game client.
  • the user performs an operation on the object X in the A area on a game interface, and the B area and C area on the interface will be displayed in linkage.
  • the user When the user operates the object Y in the A area, there is no need to exit the interface, but switch the content related to the object Y in the B area and the C area, and the B area and C area remain linked.
  • This application is introduced by taking the application of a visual programming client as an example, and it is understandable that this should not be understood as a limitation of the application.
  • Visual programming has at least three basic characteristics. First, it uses a visual graphical user interface (GUI) design. Second, it uses an object-oriented programming method. Third, it uses an event-driven program operation method. In visual programming applications, every graphical interface element (such as dialog boxes, menus, command buttons, text boxes, etc.) are visible, that is, visible on the client during design, that is, "what you see is what you get ". Users can directly construct interface elements on the client according to specific user interface design requirements, without having to design a lot of code for these interface elements.
  • GUI visual graphical user interface
  • FIG. 1 is a schematic diagram of the architecture of the visual programming system in an embodiment of the application.
  • the user connects the applet, Games, chat software, or other application programs are programmed.
  • the programming content is sent to the server in the visual programming system synchronously or asynchronously in a networked state, and the programming content is stored by the server for subsequent processing.
  • Figure 2 is a schematic diagram of the architecture of the visual programming system in an embodiment of the application.
  • the user in a networked state, the user connects the applet, Games, chat software, or other application programs are programmed.
  • the programming content is sent to the server in the visual programming system synchronously or asynchronously in a networked state, and the programming content is stored by the server for subsequent processing.
  • Figure 2 is a schematic diagram of the architecture of the visual programming system in an embodiment of the application.
  • Figure 2 is another schematic diagram of the architecture of the visual programming system in an embodiment of the application.
  • a user in a non-networked state, a user can access applets, games, and games through the client in the visual programming system.
  • the chat software or other application programs are programmed, and the programming content can be stored locally on the client after the programming is completed.
  • the client is deployed on terminal devices, which include, but are not limited to, tablets, laptops, handheld computers, mobile phones, voice interaction devices, and personal computers (PC), which are not limited here. .
  • An embodiment of the object switching method based on visual programming in the embodiment of this application includes:
  • the terminal device obtains the object switching instruction through the object management area in the target interface.
  • the terminal device deploys a client, for example, a visual programming client can be deployed.
  • the triggering method of the object switching instruction includes, but is not limited to, selecting the object to be switched (such as the first object) by clicking in the object management area, or selecting by double clicking in the object management area
  • the object to be switched (such as the first object), or select the object to be switched (such as the first object) by long pressing in the object management area, or drag the object to be switched (such as the first object) Move out from the object management area, or trigger the object switching instruction by voice control, or select the object to be switched (such as the first object) with a preset gesture in the object management area, such as the icon corresponding to the first object Draw a triangular area on the top, which means that the first object is selected.
  • Figure 4 is a schematic diagram of an embodiment of the target interface in the embodiment of this application.
  • the area indicated by S1 is the object management area, where " +" means new material control, that is, you can add new material by selecting the new material control, "-" displayed on the object management area means delete material control, that is, you can delete new material by selecting the delete material control.
  • the backgroundless icon displayed on the object management area indicates the currently visible object, and the background icon displayed on the object management area indicates the currently invisible object.
  • the area indicated by S2 is the visual layout area.
  • the visible objects are displayed in the visual layout area, such as two fighters and one bullet in Figure 4.
  • the operable interface is the area indicated by S21.
  • the icon indicated by S211 is used to control fighter A to rotate
  • the icon indicated by S212 is used to control fighter A to zoom
  • the icon indicated by S213 is used to show the function of controlling fighter A. interface. It is understandable that when an object is displayed in the visual layout area, the object can also be selected directly in the visual layout area. For example, when fighter A is selected in the visual layout area, the operational interface corresponding to fighter A appears.
  • the area indicated by S3 is a visual programming area.
  • the building block can refer to a rectangular block structure used to replace code fragments in visual programming, similar to a toy building block. Building blocks can be specifically divided into event building blocks and functional building blocks. Event building blocks are used to describe logic, that is, logic blocks that are triggered when an event occurs. Function building blocks are used to perform certain functions, such as movement and rotation.
  • the area indicated by S4 is the information display area of the currently selected material.
  • fighter A is selected. Therefore, the icon and text description of fighter A are displayed in the information display area so that the user can see the selected object at a glance.
  • the information display area will Display the thumbnail of the object, the name of the object, and the corresponding operation entry, such as editing the object entry, deleting the object entry, and hiding the object entry.
  • the object switching instruction switch the second operable interface corresponding to the second object to the first operable interface corresponding to the first object in the visual layout area of the target interface, and switch the second operable interface corresponding to the first object in the visual programming area of the target interface.
  • the programmable interface corresponding to the second object is switched to the programmable interface corresponding to the first object, where the first object and the second object are included in the object management area, and the first object and the second object have different object identifiers.
  • the terminal device first displays the target interface related to the second object.
  • the user will only focus on one object in the target interface for programming at a time.
  • the management area triggers an object switching instruction, such as clicking the icon of the first object.
  • the object switching instruction carries the object identification of the first object, and the terminal device determines to switch the first object according to the object identification carried in the object switching instruction. Therefore, in the visual layout area and the visual programming area of the target interface, the interface corresponding to the second object is simultaneously switched to the interface corresponding to the first object.
  • the method of selecting the first object includes, but is not limited to, selecting the first object by clicking in the object management area, or selecting the first object by double clicking in the object management area, or In the object management area, select the first object by long-pressing, or move the first object out of the object management area by dragging, or trigger the object switching instruction by voice control, or in the object management area
  • select the first object with a preset gesture for example, draw a triangular area on the icon corresponding to the first object to indicate that the first object is selected.
  • FIG. 5 is a schematic diagram of an embodiment of object switching according to an object switching instruction in an embodiment of the application.
  • the second object A2 That is, the programmable interface and the operable interface corresponding to fighter B.
  • the operable interface of the second object A2 is the interface shown in S22
  • the programmable interface of the second object A2 ie fighter B
  • the thumbnail and name of the second object A2 ie fighter B
  • an object switching instruction is triggered.
  • the object switching instruction carries the object identifier of the first object A1 (ie fighter A).
  • the user selects the icon indicated by S11 from the object management area indicated by S1, and the terminal device switches from the interface shown in Figure 5 (a) to Figure 5 (b) according to the object switching instruction.
  • the interface shown can be seen from the figure. (b) in Figure 5 shows the programmable interface and the operable interface corresponding to the first object A1 (ie fighter A).
  • the first object A1 (ie fighter A)
  • the operable interface is the interface shown in S21
  • the programmable interface of the first object A1 (that is, fighter A) is the interface shown in S3
  • the information display area indicated by S4 shows the information of the first object A1 (that is, fighter A). Thumbnail and name.
  • the first method is global switching, that is, if the second object A2 (such as fighter B) is in If the visual layout area has a larger coverage area, it may be impossible to see the complete first object A1 (ie fighter A) in the visual layout area S2 at the same time. At this time, the first operable interface S21 and the second operable interface S22 will not coexist, and only the operable interface corresponding to the object after the switch will be seen in the visual layout area S2.
  • the second method is partial switching, that is, if the second object A2 (such as fighter aircraft B) has only a small coverage area in the visual layout area, after switching to the first object A1 (that is, fighter aircraft A), the first object A1 (ie fighter A) and a second object A2 (eg fighter B) can appear in the visual layout area S2 at the same time, that is, the first operational interface S21 and the second operational interface S22 will coexist in the visual layout area S2. At this time, the operation that originally focused on the second object A2 (such as fighter B) is switched to the operation of focusing on the first object A1 (such as fighter A).
  • an object switching method based on visual programming is provided.
  • an object switching instruction is obtained through the object management area of the target interface, where the object switching instruction carries the object identifier of the first object, and then the object switching instruction is , Switch the second operable interface corresponding to the second object to the first operable interface corresponding to the first object in the visual layout area of the target interface, and switch the second operable interface corresponding to the second object in the visual programming area of the target interface
  • the programmable interface is switched to the programmable interface corresponding to the first object, where the second object and the first object have different object identifiers, and the programmable interface corresponding to the first object and the first operable corresponding to the first object
  • the interface corresponds to the object identifier of the first object.
  • the first optional embodiment of the method for switching objects based on visual programming provided by the embodiment of the present application may further include:
  • FIG. 6 is a schematic diagram of an embodiment of hiding the object management area on the target interface in the embodiment of the application. As shown in the figure, when the user triggers the area hiding instruction, the terminal device according to the area hiding instruction Hide the object management area, so the object management area will not be displayed on the target interface.
  • the area indicated by S5 is the area formed after the hidden object management area.
  • the visual layout area can be extended to the area covered by S5, or the visual programming area can be extended to the area covered by S5, or the visual layout area and the visual programming area can be extended to the area covered by S5 at the same time Or alternatively, neither the visualization programming area nor the visualization layout area is expanded, and the area processing method shown in S5 is not limited here.
  • the triggering method of the area hiding instruction includes, but is not limited to, double-clicking any position in the target interface, or performing an upward sliding operation in the object management area, or performing an operation in the target interface according to a preset gesture, or The way of voice control triggers the area hiding command.
  • a method of hiding the object management area is provided, that is, the user can also initiate an area hiding command through the target interface. After the terminal device obtains the area hiding command, it hides on the target interface according to the area hiding command. Object management area.
  • the object management area is hidden when the object management area is not required to be used, so that the space occupied by the object management area is vacated, thereby increasing the visual layout area and/or visual programming area, thereby improving the convenience of operation , While being able to optimize the target interface.
  • the sub-interface is another interface independent of the target interface, and is not affected by changes in the position and size of the target interface, and the sub-interface is used to display the object management area.
  • a preset area is set in the target interface, and the preset area belongs to a part of the target interface. The preset area may change according to the position and size of the target interface. The area is used to display the object management area.
  • FIG. 7 is a schematic diagram of an embodiment of displaying the object management area in the form of a floating window in an embodiment of the application, as shown in the figure, as indicated by S5 in (a) in FIG.
  • the area represents the area formed after the object management area is hidden.
  • the object management area is displayed on the target interface in the form of a sub-interface that is independent of the target interface display, as shown in (b) in Figure 7
  • the object management area shown in S1 is the form of floating window.
  • the floating window is a small window or a floating function display, and the object management area can be suspended on the target interface, and the floating window can also be used to beautify the target interface.
  • FIG. 8 is a schematic diagram of an embodiment of displaying the object management area in embedded form in an embodiment of the application, as shown in the figure.
  • the area indicated by S5 in (a) of FIG. 8 represents an area formed after the object management area is hidden, that is, S5 indicates a preset area.
  • S5 indicates a preset area.
  • S1 in (b) of Fig. 8 is the manifestation after being embedded in the preset area.
  • the trigger mode of the area display instruction includes, but is not limited to, double-clicking any position in the target interface, or performing an upward sliding operation in the target interface, or performing operations in the target interface according to preset gestures, or using voice control The way to trigger the area display instruction.
  • the area display instruction Before obtaining the object switching instruction through the object management area of the target interface, the area display instruction can also be obtained, and then the area display instruction can be displayed on the target interface according to the area display instruction.
  • the object management area is displayed in the form of a sub-interface displayed independently of the target interface, or, according to an area display instruction, the object management area is displayed in an embedded form in a preset area of the target interface.
  • the object management area can be displayed in different forms.
  • the object management area can be displayed in the form of a sub-interface independent of the target interface display without occupying the visual layout area and the visual programming area, and the object management area can be displayed in an embedded form. More stable display of the object management area, thereby enhancing the flexibility and feasibility of the program.
  • the third optional embodiment of the object switching method based on visual programming provided by the embodiment of the present application may further include:
  • N objects to be programmed through the object management area where N is an integer greater than or equal to 1; obtain area sliding instructions through the object management area; display M objects to be programmed in the object management area according to the area sliding instructions, of which, M
  • the object to be programmed and the N objects to be programmed have K identical objects to be programmed, M is an integer greater than or equal to 1, and K is an integer greater than or equal to 0 and less than N.
  • the area sliding instruction includes a sliding distance, and the moving distance of the object to be programmed can be determined according to the sliding distance, and the object to be programmed is moved according to the moving distance, so that part of the originally displayed N objects to be programmed is the object to be programmed Move out of the object management area, and the new object to be programmed will move into the object management area. Therefore, according to the area sliding instruction, the N objects to be programmed displayed in the object management area will become M objects to be programmed, the M objects to be programmed and the N objects to be programmed have K identical objects to be programmed, and The K identical objects to be programmed are the original N objects to be programmed that have not moved out of the object management area.
  • FIG. 9 is a schematic diagram of an embodiment of the sliding operation in the object management area in the embodiment of the application.
  • the object management shown in S1 N objects to be programmed are displayed in the area, for example, 5 objects to be programmed, that is, two fighters and three bullets.
  • the user can slide the object management area upwards, that is, trigger the area sliding instruction to enter the object management area shown in S1 in Figure 9(b).
  • the object management area displays M objects to be programmed, for example, There are five objects to be programmed, that is, one fighter and four bullets.
  • M objects to be programmed and N objects to be programmed have K identical objects to be programmed, and K is 4.
  • the user can also slide down the object management area, that is, trigger an area sliding instruction. At this time, the object to be programmed in the object management area will also change.
  • a method for sliding to view objects in the object management area is provided, that is, the area sliding instruction is first obtained through the object management area, where the object management area is used to display N objects to be programmed, and then according to The area sliding instruction displays M objects to be programmed in the object management area, where the M objects to be programmed and the N objects to be programmed have K identical objects to be programmed.
  • the fourth optional embodiment of the object switching method may further include: when the first mode switching instruction is obtained According to the first mode switching instruction, the object management area corresponding to the first mode is displayed on the target interface; when the second mode switching instruction is obtained, the second mode switching instruction is displayed on the target interface.
  • the first mode and the second mode belong to two different interface display modes.
  • a mode switching method corresponding to the target interface is introduced.
  • the target interface has different arrangements, that is, different modes
  • the target interface provided by this application has two modes, one is the first mode, that is, the complete mode, and the other is the second mode.
  • the compact mode can also become a mini mode
  • the full mode will display more information related to the object to be programmed in the object management area, while the compact mode displays less information related to the object to be programmed in the object management area .
  • Figure 10 is a schematic diagram of an embodiment of selecting the interface display mode in the embodiment of this application.
  • the first mode switching instruction is triggered.
  • the terminal device can display the object management corresponding to the first mode on the target interface according to the first mode switching instruction. Area, that is, display the object management area in full mode.
  • the second mode switching instruction is triggered, and the terminal device can display the object management area corresponding to the second mode on the target interface according to the second mode switching instruction, that is, display the simplified mode The object management area.
  • a mode switching method is provided.
  • the object management area corresponding to the first mode is displayed on the target interface according to the first mode switching instruction.
  • the second mode switching instruction is obtained, the object management area corresponding to the second mode is displayed on the target interface according to the second mode switching instruction, where the first mode and the second mode belong to two different interface display modes.
  • the first mode is displayed on the target interface.
  • the corresponding object management area may include: displaying a first object management area on the target interface, where the first object management area includes icon information and text information of the object to be programmed.
  • the object attribute display instruction may be obtained through the first object management area, wherein the object attribute display instruction carries the object identifier of the first object;
  • the instruction displays the object attribute interface of the first object in the target page, where the object attribute interface includes attribute information associated with the first object.
  • FIG. 11 is a schematic diagram of an embodiment of the target interface in the first mode in an embodiment of the application, as shown in FIG.
  • the first mode switching instruction is triggered, and the terminal device can perform the first mode switching instruction in the target
  • the first object management area corresponding to the first mode is displayed on the interface, that is, the object management area in the full mode is displayed.
  • the object attribute display instruction carries the object identifier of the first object A1.
  • the object A1 is fighter A, then according to the object attribute display instruction, the object attribute interface with the first object A1 pops up on the target interface, that is, the object attribute interface shown in S6, where the object attribute interface includes the object attribute interface associated with the first object A1
  • the attribute information can include the coordinate position, width, height, whether to maintain the ratio, the rotation angle, and whether to choose a horizontal mirror image of the first object A1 (such as fighter A).
  • the first object A1 (such as fighter A) can be Delete, copy, hide or restore all parameters, etc.
  • FIG. 11 also shows the icons corresponding to S13, S14, and S15.
  • the icon shown in S13 is the page selection entry
  • the icon shown in S14 is the page addition entry
  • the icon shown in S15 is the page deletion entry.
  • a target interface corresponding to the complete mode is provided, that is, a first object management area is displayed on the target interface, where the first object management area includes icon information and text information of the object to be programmed, Then obtain the object attribute display instruction through the first object management area, and finally display the object attribute interface of the first object in the target interface according to the object attribute display instruction, wherein the object attribute interface includes attribute information associated with the first object.
  • the user can choose to enter the target interface in the full mode. In the full mode, the user can view more object information, which is convenient for recording related information of the object, and is convenient for additional operations in the object management area.
  • the second mode is displayed on the target interface.
  • the corresponding object management area may include: displaying a second object management area on the target interface, where the second object management area includes icon information of the object to be programmed.
  • the object attribute display instruction can be obtained through an area other than the second object management area, where the object attribute display instruction carries the object identifier of the first object;
  • the attribute display instruction displays the object attribute interface of the first object in the target interface, where the object attribute interface includes attribute information associated with the first object.
  • FIG. 12 is a schematic diagram of an embodiment of the target interface in the second mode in the embodiment of the application, as shown in FIG.
  • Figure 12 (a) when the icon shown in S12 is clicked in the object management area indicated by S1, the second mode switching instruction is triggered, and the terminal device can execute the second mode switching instruction in accordance with the second mode switching instruction.
  • the second object management area corresponding to the second mode is displayed on the interface, that is, the object management area in the simplified mode is displayed.
  • the object attribute display instruction can also be obtained through an area other than the second object management area. For example, clicking the icon shown in S16 will trigger the object attribute display instruction, where the object attribute display instruction carries the object identifier of the first object A1.
  • the object attribute interface with the first object A1 pops up on the target interface, that is, the object attribute interface shown in S6, where the object attribute interface includes the interface with the first object
  • the attribute information associated with A1 can include the coordinate position, width, height, whether to maintain the ratio, the rotation angle, and whether to select a horizontal mirror image of the first object A1 (such as fighter A). In addition, it can also be used for the first object A1 (such as fighter A) Delete, copy, hide or restore all parameters.
  • a target interface corresponding to the simplified mode is provided, that is, a second object management area is displayed on the target interface, where the second object management area includes the icon information of the object to be programmed, and then the object is acquired
  • the attribute display instruction and finally, according to the object attribute display instruction, the object attribute interface of the first object is displayed in the target interface, where the object attribute interface includes attribute information associated with the first object.
  • the embodiment of the present application may obtain the object attribute display instruction through the first object management area, or obtain the object attribute display instruction through the area outside the second object management area.
  • other methods can also be used to obtain object attribute display instructions. For example, on the basis of displaying the first object management area on the target interface, obtain object attribute display instructions through areas other than the first object management area; or on the basis of displaying the second object management area on the target interface, through the second object management The area obtains the object attribute display instruction; or, the object attribute display instruction can also be obtained through other areas in the target interface, which is not limited in this application.
  • the instruction is displayed according to the object attribute After displaying the object attribute interface of the first object in the target interface, it can also include:
  • the hidden display instruction through the object property interface, where the hidden display instruction carries the object identifier of the first object; according to the hidden display instruction, the first object and the first operable interface corresponding to the first object are hidden in the visual layout area.
  • FIG. 13 is a schematic diagram of an embodiment of hiding objects in the visual layout area in an embodiment of the application.
  • the object attribute interface of (fighter A) is the object attribute interface shown in S6, wherein the object attribute interface includes attribute information associated with the first object A1.
  • a hidden display instruction is triggered, wherein the hidden display instruction carries the object identifier of the first object A1 (ie, fighter A).
  • the first object A1 i.e. fighter A
  • the operable interface corresponding to the first object A1 i.e. fighter A
  • a method of hiding objects in the visual layout area is provided, that is, according to the object attribute display instruction, after displaying the object attribute interface of the first object in the target interface, you can also use the object attribute interface Obtain the hidden display instruction, where the hidden display instruction carries the object identifier of the first object, and then the first object and the operable interface corresponding to the first object are hidden in the visual layout area according to the hidden display instruction.
  • the hidden display instruction carries the object identifier of the first object, and then the first object and the operable interface corresponding to the first object are hidden in the visual layout area according to the hidden display instruction.
  • the eighth optional embodiment of the method for switching objects based on visual programming may further include:
  • the selection instruction executes the target operation corresponding to the operation identifier on the first object.
  • Figure 14 is a schematic diagram of an embodiment of the functional interface in the visual layout area in the embodiment of the application.
  • the first object is fighter A
  • the icon shown in S213 is selected in the operable interface shown by the first object (ie fighter A), that is, the function display instruction is triggered.
  • the terminal device responds to the function display instruction, it can enter the interface shown in (b) in Figure 14.
  • the function interface corresponding to the first object (ie fighter A) pops up in the visual layout area, the function interface That is, the area shown in S214.
  • the user can select any function in the function interface shown in S214, that is, trigger the function selection instruction, where the function selection instruction carries the operation identifier, for example, the "edit material” function corresponds to the operation identifier A, and the “move down” function corresponds to the operation identifier B.
  • the "hide” function corresponds to the operation mark C
  • the "delete” function corresponds to the operation mark D
  • the "view attribute” function corresponds to the operation mark E
  • the “adjust center point” function corresponds to the operation mark F.
  • the target operation corresponding to the operation identifier is performed on the first object (ie, fighter A).
  • a method for setting an object through an operable interface that is, a function display instruction is obtained through the operable interface, and then the first object is displayed in the visual layout area according to the function display instruction
  • the corresponding function interface obtains the function selection instruction through the function interface, where the function selection instruction carries the operation identification, and finally, according to the function selection instruction, the target operation corresponding to the operation identification is performed on the first object.
  • An embodiment of the interface display method based on visual programming in the embodiment of this application includes:
  • FIG. 4 is a schematic diagram of an embodiment of the target interface in the embodiment of the application.
  • the user initiates an object switching instruction through the object management area S1 of the target interface, and the object switching instruction carries the object identifier of the target object.
  • the object switching instruction display the operable interface corresponding to the target object in the visual layout area of the target interface, and display the programmable interface corresponding to the target object in the visual programming area of the target interface.
  • the terminal device displays the operable interface corresponding to the target object in the visual layout area of the target interface according to the object switching instruction, and displays the target object in the visual programming area of the target interface
  • the corresponding programmable interface please refer to Figure 4 again, that is, in the visual layout area S2 and the visual programming area S3 in the target interface, the content associated with the target object is displayed at the same time, that is, the visual layout area S2 and the visual programming area S3 have Linkage relationship.
  • ID current identifier
  • currentID currentID
  • each building block is set with a parent ID (fatherID) attribution, and any operation of the building block by the user is performed under the scope of the local fatherID.
  • fatherID parent ID
  • fatherID currentID
  • the visual programming area will be refreshed to a new ownership, resulting in a linkage effect.
  • an interface display method based on visual programming is provided.
  • an object switching instruction is obtained through the object management area of the target interface, where the object switching instruction carries the object identifier of the target object, and then according to the object switching instruction,
  • the visual layout area in the target interface displays the operable interface corresponding to the target object
  • the visual programming area in the target interface displays the programmable interface corresponding to the target object.
  • the interface display method may further include: through the operable in the visual layout area The interface acquires function display instructions; according to the function display instructions, the functional interface of the target object is displayed in the visual layout area.
  • Figure 16 is a schematic diagram of an embodiment of the functional interface in the embodiment of this application. Assuming that the target object is fighter A, then select S213 in the operational interface shown by the target object (ie fighter A) The icon shown is the trigger function display instruction. After the terminal device responds to the function display instruction, at this time, the function interface corresponding to the target object (that is, fighter A) pops up in the visual layout area, and the function interface is the area shown in S214.
  • the user can select any function in the function interface shown in S214, that is, trigger the function selection instruction, where the function selection instruction carries the operation identifier, for example, the "edit material” function corresponds to the operation identifier A, and the “move down” function corresponds to the operation identifier B.
  • the "hide” function corresponds to the operation mark C
  • the "delete” function corresponds to the operation mark D
  • the "view attribute” function corresponds to the operation mark E
  • the “adjust center point” function corresponds to the operation mark F.
  • the target operation corresponding to the operation identifier is performed on the target object (ie, fighter A).
  • a method for setting an object through an operable interface is provided. First, obtain the function display instruction through the operable interface in the visual layout area, and then, according to the function display instruction, set it in the visual layout area. The functional interface of the target object is displayed in. Through the above method, the user can set an object more intuitively, which improves the convenience of operation.
  • N is an integer greater than or equal to 1
  • the area sliding instruction is obtained through the object management area of the target interface
  • M objects to be programmed are displayed in the object management area, of which M objects to be programmed and N
  • Each object to be programmed has K identical objects to be programmed, M is an integer greater than or equal to 1, and K is an integer greater than or equal to 0 and less than N.
  • a method for operating the object management area is introduced.
  • N objects to be programmed are displayed.
  • the user can slide the object management area upwards, that is, trigger the area sliding instruction to enter the object management area shown in S1 of Figure 9 (b).
  • the object management area displays M objects to be programmed, for example, There are 5 objects to be programmed, that is, one fighter and four bullets.
  • M objects to be programmed and N objects to be programmed have K identical objects to be programmed, and K is 4.
  • the user can also slide down the object management area, that is, trigger an area sliding instruction. At this time, the object to be programmed in the object management area will also change.
  • a method for sliding to view objects in the object management area is provided, that is, the area sliding instruction is first obtained through the object management area, where the object management area is used to display N objects to be programmed, and then according to The area sliding instruction displays M objects to be programmed in the object management area, where the M objects to be programmed and the N objects to be programmed have K identical objects to be programmed.
  • the user can view different objects in the object management area by sliding and dragging, that is, the content in the object management area can be changed according to user needs, thereby improving the flexibility and operability of operations.
  • An embodiment of the interface display method based on visual programming in the embodiment of this application includes:
  • the terminal device will display an object management area on the target interface.
  • the object management area includes icon information and text information of the object to be programmed.
  • Figure 11 is displayed in the object management area indicated by S1 Icon information and text information of the object to be programmed.
  • the terminal device acquires the user-triggered object attribute display instruction through the object management area, and the object attribute display instruction carries The object ID of the target object.
  • the object attribute display instruction display the object attribute interface of the target object in the target interface, where the object attribute interface includes attribute information associated with the target object.
  • the terminal device displays the object attribute interface of the target object in the target interface according to the object attribute display instruction.
  • the target object is fighter A
  • the object attribute interface of the target object is displayed on the target interface.
  • Interface where the object attribute interface includes attribute information associated with the target object, including the coordinate position, width, height, ratio, rotation angle, and horizontal mirroring of the target object (such as fighter A).
  • an interface display method based on visual programming is provided.
  • an object management area is displayed on the target interface.
  • the object management area includes icon information and text information of the object to be programmed, and the object is obtained through the object management area.
  • Attribute display instructions and finally according to the object attribute display instructions, the object attribute interface of the target object is displayed in the target interface.
  • the user can choose to enter the target interface in the full mode. In the full mode, the user can view more object information, which is convenient for recording related information of the object, and is convenient for additional operations in the object management area.
  • An embodiment of the interface display method based on visual programming in the embodiment of this application includes:
  • the terminal device will display an object management area on the target interface.
  • the object management area includes the icon information of the object to be programmed.
  • the object to be programmed is displayed in the object management area indicated by S1. Icon information.
  • the terminal device obtains the object attribute display instruction triggered by the user through an area other than the object management area, and the object attribute display instruction carries the object identifier of the target object.
  • the object attribute display instruction display the object attribute interface of the target object in the target interface, where the object attribute interface includes attribute information associated with the target object.
  • the terminal device displays the object attribute interface of the target object in the target interface according to the object attribute display instruction.
  • the object attribute interface includes attribute information associated with the target object, specifically including the coordinate position, width, height, whether to maintain the ratio, the rotation angle, and whether to choose a horizontal mirror image of the target object (such as fighter A).
  • an interface display method based on visual programming is provided. First, the object management area is displayed on the target interface, and then the object attribute display instruction is obtained through the area outside the object management area, where the object attribute display instruction carries the target The object identification of the object, and finally the object attribute interface of the target object is displayed in the target interface according to the object attribute display instruction.
  • the user can freely choose to switch between the two modes, thereby saving more visual space for the programmable interface.
  • FIG. 19 is a schematic diagram of an embodiment of the object switching device in the embodiment of the application.
  • the object switching device 50 includes: an acquisition module 501 for passing objects through the target interface
  • the management area acquires an object switching instruction, where the object switching instruction carries the object identifier of the first object;
  • the switching module 502 is configured to correspond to the second object in the visual layout area of the target interface according to the object switching instruction acquired by the acquiring module Switch the second operable interface to the first operable interface corresponding to the first object, and switch the programmable interface corresponding to the second object to the programmable interface corresponding to the first object in the visual programming area of the target interface,
  • the first object and the second object are included in the object management area, and the first object and the second object have different object identifiers.
  • the acquisition module 501 acquires the object switching instruction through the object management area of the target interface, where the object switching instruction carries the object identifier of the first object, and the switching module 502 displays the object switching instruction in the target interface according to the object switching instruction acquired by the acquisition module.
  • the visual layout area switch the second operable interface corresponding to the second object to the first operable interface corresponding to the first object, and in the visual programming area of the target interface, switch the programmable interface corresponding to the second object to The programmable interface corresponding to the first object, wherein the first object and the second object are included in the object management area, and the first object and the second object have different object identifiers.
  • an object switching device based on visual programming is provided.
  • the object switching instruction is first obtained through the object management area of the target interface, wherein the object switching instruction carries the object identifier of the first object, and then the object switching instruction is , Switch the second operable interface corresponding to the second object to the first operable interface corresponding to the first object in the visual layout area of the target interface, and switch the second operable interface corresponding to the second object in the visual programming area of the target interface
  • the programmable interface is switched to the programmable interface corresponding to the first object, where the second object and the first object have different object identifiers, and the programmable interface corresponding to the first object and the first operable corresponding to the first object
  • the interface corresponds to the object identifier of the first object.
  • the object switching device 50 further includes a processing module 503; 501 is also used to obtain an area hiding instruction; the processing module 503 is used to hide the object management area on the target interface according to the area hiding instruction acquired by the acquiring module 501.
  • a device for hiding the object management area is provided, that is, the user can also initiate an area hiding instruction through the target interface. After the object switching device obtains the area hiding instruction, the area hiding instruction is displayed on the target interface. Hide the object management area.
  • the object management area is hidden when the object management area is not required to be used, so that the space occupied by the object management area is vacated, thereby increasing the visual layout area and/or visual programming area, thereby improving the convenience of operation , While being able to optimize the target interface.
  • the obtaining module 501 is further configured to obtain the object through the object management area of the target interface. Before switching the instruction, obtain the area display instruction; the processing module 503 is used to display the object management area on the target interface in the form of a sub-interface independent of the target interface display according to the area display instruction obtained by the acquisition module 501, or display according to the area Instructions to display the object management area in embedded form in the preset area of the target interface.
  • the area display instruction Before obtaining the object switching instruction through the object management area of the target interface, the area display instruction can also be obtained, and then the area display instruction can be displayed on the target interface according to the area display instruction.
  • the object management area is displayed in the form of a sub-interface displayed independently of the target interface, or, according to an area display instruction, the object management area is displayed in an embedded form in a preset area of the target interface.
  • the object management area can be displayed in different forms.
  • the object management area can be displayed in the form of a sub-interface independent of the target interface display without occupying the visual layout area and the visual programming area, and the object management area can be displayed in an embedded form. More stable display of the object management area, thereby enhancing the flexibility and feasibility of the program.
  • the processing module 503 is configured to display N objects to be programmed through the object management area , N is an integer greater than or equal to 1; the obtaining module 501 is also used to obtain the area sliding instruction through the object management area; the processing module 503 is also used to display M in the object management area according to the area sliding instruction obtained by the obtaining module 501 Objects to be programmed, where M objects to be programmed and N objects to be programmed have K identical objects to be programmed, M is an integer greater than or equal to 1, and K is an integer greater than or equal to 0 and less than N.
  • a device for sliding and viewing objects in the object management area is provided, that is, the area sliding instruction is first obtained through the object management area, where the object management area is used to display N objects to be programmed, and then according to The area sliding instruction displays M objects to be programmed in the object management area, where the M objects to be programmed and the N objects to be programmed have K identical objects to be programmed.
  • the user can view different objects in the object management area by sliding and dragging, that is, the content in the object management area can be changed according to user needs, thereby improving the flexibility and operability of operations.
  • the processing module 503 is configured to display the object management area corresponding to the first mode on the target interface according to the first mode switching instruction when the first mode switching instruction is acquired;
  • the processing module 503 is further configured to display the object management area corresponding to the second mode on the target interface according to the second mode switching instruction when the second mode switching instruction is acquired, where the first mode and the second mode belong to two A different interface display mode.
  • a mode switching device is provided.
  • the object management area corresponding to the first mode is displayed on the target interface according to the first mode switching instruction.
  • the second mode switching instruction is obtained, the object management area corresponding to the second mode is displayed on the target interface according to the second mode switching instruction, where the first mode and the second mode belong to two different interface display modes.
  • the processing module 503 is specifically configured to display the first object management area on the target interface, where the first object management area includes icon information and text information of the object to be programmed.
  • the processing module 503 is specifically configured to display the second object management area on the target interface, where the second object management area includes icon information of the object to be programmed.
  • the processing module 503 is configured to obtain an object attribute display instruction, where the object attribute display instruction carries the object identifier of the first object; according to the object attribute display instruction, the object attribute interface of the first object is displayed in the target interface, where the object attribute interface Includes attribute information associated with the first object.
  • the obtaining module 501 is further configured to obtain a hidden display instruction through the object attribute interface after displaying the object attribute interface of the first object in the target interface according to the object attribute display instruction, where the hidden display instruction carries the object identifier of the first object;
  • the processing module 503 is further configured to hide the first object and the first operable interface corresponding to the first object in the visual layout area according to the hidden display instruction acquired by the acquiring module 501.
  • a device for hiding objects in the visual layout area that is, after displaying the object attribute interface of the first object in the target interface according to the object attribute display instruction, the object attribute interface Obtain the hidden display instruction, where the hidden display instruction carries the object identifier of the first object, and then the first object and the operable interface corresponding to the first object are hidden in the visual layout area according to the hidden display instruction.
  • the hidden display instruction carries the object identifier of the first object
  • the first object and the operable interface corresponding to the first object are hidden in the visual layout area according to the hidden display instruction.
  • the obtaining module 501 is also configured to obtain function display instructions through the first operable interface
  • the processing module 503 is further configured to display the function interface corresponding to the first object in the visual layout area according to the function display instruction acquired by the acquiring module 501;
  • the obtaining module 501 is also configured to obtain a function selection instruction through a function interface, where the function selection instruction carries an operation identifier;
  • the processing module 503 is further configured to perform the target operation corresponding to the operation identifier on the first object according to the function selection instruction acquired by the acquiring module 501.
  • a device for setting an object through an operable interface that is, a function display instruction is acquired through the operable interface, and then the first object is displayed in the visual layout area according to the function display instruction
  • the corresponding function interface obtains the function selection instruction through the function interface, where the function selection instruction carries the operation identification, and finally, according to the function selection instruction, the target operation corresponding to the operation identification is performed on the first object.
  • FIG. 21 is a schematic diagram of an embodiment of the interface display device in the embodiment of the application.
  • the interface display device 60 includes:
  • the obtaining module 601 is configured to obtain an object switching instruction through the object management area of the target interface, where the object switching instruction carries the object identifier of the target object;
  • the display module 602 is used to display the operable interface corresponding to the target object in the visual layout area of the target interface according to the object switching instruction acquired by the acquisition module 601, and display the programmable programming area corresponding to the target object in the visual programming area of the target interface interface.
  • the acquiring module 601 acquires the object switching instruction through the object management area of the target interface, where the object switching instruction carries the object identifier of the target object, and the display module 602 displays the object switching instruction acquired by the acquiring module 601 in the target interface
  • the visual layout area shows the operable interface corresponding to the target object
  • the visual programming area in the target interface displays the programmable interface corresponding to the target object.
  • an interface display device based on visual programming is provided.
  • an object switching instruction is obtained through the object management area of the target interface, where the object switching instruction carries the object identifier of the target object, and then according to the object switching instruction,
  • the visual layout area in the target interface displays the operable interface corresponding to the target object
  • the visual programming area in the target interface displays the programmable interface corresponding to the target object.
  • the obtaining module 601 is also used to obtain function display instructions through the operable interface in the visual layout area;
  • the display module 602 is further configured to display the function interface of the target object in the visual layout area according to the function display instruction obtained by the obtaining module 601.
  • a device for setting an object through an operable interface is provided.
  • a function display instruction is obtained through the operable interface in the visual layout area, and then the function display instruction is displayed in the visual layout area.
  • the functional interface of the target object is displayed in.
  • the display module 602 is also used to display N objects to be programmed through the object management area, where N is an integer greater than or equal to 1;
  • the obtaining module 601 is also used to obtain area sliding instructions through the object management area;
  • the display module 602 is further configured to display M objects to be programmed in the object management area according to the area sliding instruction obtained by the obtaining module 601, wherein the M objects to be programmed and the N objects to be programmed have K identical objects to be programmed , M is an integer greater than or equal to 1, and K is an integer greater than or equal to 0 and less than N.
  • a device for sliding and viewing objects in the object management area is provided, that is, the area sliding instruction is first obtained through the object management area, where the object management area is used to display N objects to be programmed, and then according to The area sliding instruction displays M objects to be programmed in the object management area, where the M objects to be programmed and the N objects to be programmed have K identical objects to be programmed.
  • the user can view different objects in the object management area by sliding and dragging, that is, the content in the object management area can be changed according to user needs, thereby improving the flexibility and operability of operations.
  • FIG. 22 is a schematic diagram of an embodiment of the interface display device in the embodiment of the application.
  • the interface display device 70 includes:
  • the display module 701 is used to display the object management area on the target interface, where the object management area includes icon information and text information of the object to be programmed;
  • the obtaining module 702 is configured to obtain an object attribute display instruction through the object management area displayed by the display module 701, where the object attribute display instruction carries the object identifier of the target object;
  • the display module 701 is further configured to display the object attribute interface of the target object in the target interface according to the object attribute display instruction acquired by the acquisition module 702, where the object attribute interface includes attribute information associated with the target object.
  • the display module 701 displays the object management area on the target interface, where the object management area includes icon information and text information of the object to be programmed, and the obtaining module 702 obtains the object attribute display instruction through the object management area displayed by the display module 701 , Where the object attribute display instruction carries the object identifier of the target object, and the display module 701 displays the object attribute interface of the target object in the target interface according to the object attribute display instruction acquired by the acquiring module 702, wherein the object attribute interface includes the object attribute interface associated with the target object Attribute information.
  • an interface display device based on visual programming is provided.
  • an object management area is displayed on the target interface.
  • the object management area includes icon information and text information of the object to be programmed, and the object is obtained through the object management area.
  • Attribute display instructions and finally according to the object attribute display instructions, the object attribute interface of the target object is displayed in the target interface.
  • the user can choose to enter the target interface in the full mode. In the full mode, the user can view more object information, which is convenient for recording related information of the object, and is convenient for additional operations in the object management area.
  • FIG. 23 is a schematic diagram of an embodiment of the interface display device in the embodiment of the application.
  • the interface display device 80 includes:
  • the display module 801 is used to display the object management area on the target interface, where the object management area includes icon information of the object to be programmed;
  • the obtaining module 802 is configured to obtain an object attribute display instruction through an area other than the object management area displayed by the display module 801, wherein the object attribute display instruction carries the object identifier of the target object;
  • the display module 801 is further configured to display the object attribute interface of the target object in the target interface according to the object attribute display instruction acquired by the acquisition module 802, wherein the object attribute interface includes attribute information associated with the target object.
  • the display module 801 displays the object management area on the target interface, where the object management area includes the icon information of the object to be programmed, and the acquisition module 802 obtains the object attribute display instruction through the area other than the object management area displayed by the display module 801 , Where the object attribute display instruction carries the object identifier of the target object, and the display module 801 displays the object attribute interface of the target object in the target interface according to the object attribute display instruction acquired by the acquiring module 802, wherein the object attribute interface includes the object attribute interface associated with the target object Attribute information.
  • an interface display device based on visual programming is provided. First, the object management area is displayed on the target interface, and then the object attribute display instruction is obtained through the area outside the object management area.
  • the object attribute display instruction carries the target The object identification of the object, and finally the object attribute interface of the target object is displayed in the target interface according to the object attribute display instruction.
  • the embodiment of the application also provides another object switching device and interface display device, as shown in FIG. 24.
  • the terminal equipment can include mobile phones, notebook computers, desktop computers, tablet computers, personal digital assistants (personal digital assistants, PDAs), point of sales (POS), on-board computers, modems, and machine-type communications ( Any terminal equipment such as machine type communication (MTC) equipment and sensors, taking the terminal equipment as a tablet computer as an example:
  • MTC machine type communication
  • FIG. 24 shows a block diagram of a part of the structure of a tablet computer related to a terminal device provided in an embodiment of the present application.
  • the tablet computer includes: a radio frequency (RF) circuit 910, a memory 920, an input unit 930, a display unit 940, a sensor 950, an audio circuit 960, a wireless fidelity (WiFi) module 970, a processor 980, and power supply 990 and other components.
  • RF radio frequency
  • FIG. 24 does not constitute a limitation on the tablet computer, and may include more or fewer components than shown in the figure, or a combination of certain components, or different component arrangements.
  • the RF circuit 910 can be used for receiving and sending signals during information transmission or communication. In particular, after receiving the downlink information of the base station, it is processed by the processor 980; in addition, the designed uplink data is sent to the base station.
  • the RF circuit 910 includes but is not limited to an antenna, at least one amplifier, a transceiver, a coupler, a low noise amplifier (LNA), a duplexer, and the like.
  • the RF circuit 910 can also communicate with the network and other devices through wireless communication.
  • the above wireless communication can use any communication standard or protocol, including but not limited to the global system of mobile communication (GSM), general packet radio service (GPRS), code division multiple access (code division multiple access, GSM) Multiple access, CDMA), wideband code division multiple access (WCDMA), long term evolution (LTE), email, short messaging service (SMS), etc.
  • GSM global system of mobile communication
  • GPRS general packet radio service
  • code division multiple access code division multiple access
  • GSM Code division multiple access
  • CDMA code division multiple access
  • WCDMA wideband code division multiple access
  • LTE long term evolution
  • email short messaging service
  • the memory 920 can be used to store software programs and modules.
  • the processor 980 executes various functional applications and data processing of the tablet computer by running the software programs and modules stored in the memory 920.
  • the memory 920 may mainly include a storage program area and a storage data area.
  • the storage program area may store an operating system, an application program required by at least one function (such as a sound playback function, an image playback function, etc.), etc.; Data (such as audio data, phone book, etc.) created by the use of the tablet computer.
  • the memory 920 may include a high-speed random access memory, and may also include a non-volatile memory, such as at least one magnetic disk storage device, a flash memory device, or other volatile solid-state storage devices.
  • the input unit 930 may be used to receive inputted digital or character information, and generate key signal input related to user settings and function control of the tablet computer.
  • the input unit 930 may include a touch panel 931 and other input devices 932.
  • the touch panel 931 also called a touch screen, can collect user touch operations on or near it (for example, the user uses any suitable objects or accessories such as fingers, stylus, etc.) on the touch panel 931 or near the touch panel 931. Operation), and drive the corresponding connection device according to the preset program.
  • the touch panel 931 may include two parts: a touch detection device and a touch controller.
  • the touch detection device detects the user's touch position, and detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact coordinates, and then sends it To the processor 980, and can receive and execute the commands sent by the processor 980.
  • the touch panel 931 can be realized in multiple types such as resistive, capacitive, infrared, and surface acoustic wave.
  • the input unit 930 may also include other input devices 932.
  • other input devices 932 may include, but are not limited to, one or more of a physical keyboard, function keys (such as volume control buttons, switch buttons, etc.), trackball, mouse, and joystick.
  • the display unit 940 may be used to display information input by the user or information provided to the user and various menus of the tablet computer.
  • the display unit 940 may include a display panel 941.
  • the display panel 941 may be configured in the form of a liquid crystal display (LCD), an organic light-emitting diode (OLED), etc.
  • the touch panel 931 can cover the display panel 941. When the touch panel 931 detects a touch operation on or near it, it transmits it to the processor 980 to determine the type of the touch event, and then the processor 980 responds to the touch event. The type provides corresponding visual output on the display panel 941.
  • the touch panel 931 and the display panel 941 are used as two independent components to realize the input and input functions of the tablet computer, but in some embodiments, the touch panel 931 and the display panel 941 can be integrated And realize the input and output functions of the tablet computer.
  • the tablet computer may further include at least one sensor 950, such as a light sensor, a motion sensor, and other sensors.
  • the light sensor may include an ambient light sensor and a proximity sensor, where the ambient light sensor can adjust the brightness of the display panel 941 according to the brightness of the ambient light, and the proximity sensor can close the display panel 941 when the tablet computer is moved to the ear And/or backlight.
  • the accelerometer sensor can detect the magnitude of acceleration in various directions (usually three-axis), and can detect the magnitude and direction of gravity when it is stationary, and can be used for applications that recognize the gesture of the tablet (such as horizontal and vertical screen switching, Related games, magnetometer posture calibration), vibration recognition related functions (such as pedometer, percussion), etc.; as for tablet computers, gyroscopes, barometers, hygrometers, thermometers, infrared sensors and other sensors can also be configured, here No longer.
  • the audio circuit 960, the speaker 961, and the microphone 962 can provide an audio interface between the user and the tablet computer.
  • the audio circuit 960 can transmit the electric signal converted from the received audio data to the speaker 961, and the speaker 961 converts it into a sound signal for output; on the other hand, the microphone 962 converts the collected sound signal into an electric signal, and the audio circuit 960 After being received, it is converted into audio data, and then processed by the audio data output processor 980, and sent to, for example, another tablet computer through the RF circuit 910, or the audio data is output to the memory 920 for further processing.
  • WiFi is a short-distance wireless transmission technology.
  • the tablet computer can help users send and receive emails, browse web pages, and access streaming media through the WiFi module 970. It provides users with wireless broadband Internet access.
  • FIG. 24 shows the WiFi module 970, it is understandable that it is not a necessary component of the tablet computer, and can be omitted as needed without changing the essence of the invention.
  • the processor 980 is the control center of the tablet computer, which uses various interfaces and lines to connect the various parts of the entire tablet computer, runs or executes software programs and/or modules stored in the memory 920, and calls data stored in the memory 920 , To perform various functions of the tablet computer and process data to monitor the tablet computer as a whole.
  • the processor 980 may include one or more processing units; optionally, the processor 980 may integrate an application processor and a modem processor, where the application processor mainly processes the operating system, user interface, and application programs. And so on, the modem processor mainly deals with wireless communication. It can be understood that the foregoing modem processor may not be integrated into the processor 980.
  • the tablet computer also includes a power supply 990 (such as a battery) for supplying power to various components.
  • a power supply 990 (such as a battery) for supplying power to various components.
  • the power supply can be logically connected to the processor 980 through the power management system, so as to manage charging, discharging, and power management functions through the power management system .
  • the tablet computer may also include a camera, a Bluetooth module, etc., which will not be repeated here.
  • the processor 980 included in the terminal device also has the following functions:
  • the object switching instruction through the object management area of the target interface, where the object switching instruction carries the object identifier of the first object; according to the object switching instruction, the second operable corresponding to the second object is placed in the visual layout area of the target interface The interface is switched to the first operable interface corresponding to the first object, and the programmable interface corresponding to the second object is switched to the programmable interface corresponding to the first object in the visual programming area of the target interface, where the first object Contained in the object management area with the second object, the first object and the second object have different object identifiers.
  • the processor 980 is further configured to perform the following steps: obtaining an area hiding instruction; according to the area hiding instruction, hiding the object management area on the target interface.
  • the processor 980 is further configured to perform the following steps: obtain an area display instruction; according to the area display instruction, display the object management area on the target interface in the form of a sub-interface displayed independently of the target interface, or display the instruction according to the area , To display the object management area in embedded form in the preset area of the target interface.
  • the processor 980 is further configured to perform the following steps: display N objects to be programmed through the object management area, where N is an integer greater than or equal to 1; obtain the area sliding instruction through the object management area; M objects to be programmed are displayed in the management area.
  • M objects to be programmed and N objects to be programmed have K identical objects to be programmed, M is an integer greater than or equal to 1, and K is greater than or equal to 0 and less than An integer of N.
  • processor 980 is further configured to execute the following steps:
  • the object management area corresponding to the first mode is displayed on the target interface;
  • the second mode switching instruction is acquired, according to the second mode switching instruction,
  • the object management area corresponding to the second mode is displayed on the target interface, where the first mode and the second mode belong to two different interface display modes.
  • the processor 980 is further configured to perform the following step: displaying a first object management area on the target interface, where the first object management area includes icon information and text information of the object to be programmed.
  • the processor 980 is further configured to perform the following step: displaying a second object management area on the target interface, where the second object management area includes icon information of the object to be programmed.
  • the processor 980 is further configured to perform the following steps: obtain an object attribute display instruction, wherein the object attribute display instruction carries the object identifier of the first object; according to the object attribute display instruction, display the object of the first object in the target interface The attribute interface, wherein the object attribute interface includes attribute information associated with the first object.
  • the processor 980 is further configured to perform the following steps: obtain a hidden display instruction through the object property interface, wherein the hidden display instruction carries the object identifier of the first object; according to the hidden display instruction, hide the first object in the visual layout area And the first operable interface corresponding to the first object.
  • the processor 980 is further configured to perform the following steps: obtain the function display instruction through the first operable interface; display the function interface corresponding to the first object in the visual layout area according to the function display instruction; obtain the function through the function interface The selection instruction, where the function selection instruction carries an operation identification; according to the function selection instruction, the target operation corresponding to the operation identification is performed on the first object.
  • the processor 980 included in the terminal device also has the following functions:
  • the visual layout area in the target interface displays the operable interface corresponding to the target object.
  • the visual programming area in the interface displays the programmable interface corresponding to the target object.
  • the processor 980 is further configured to perform the following steps: obtain a function display instruction through an operable interface in the visual layout area; and display the function interface of the target object in the visual layout area according to the function display instruction.
  • the processor 980 is further configured to perform the following steps: display N objects to be programmed through the object management area, where N is an integer greater than or equal to 1; obtain the area sliding instruction through the object management area; M objects to be programmed are displayed in the management area.
  • M objects to be programmed and N objects to be programmed have K identical objects to be programmed, M is an integer greater than or equal to 1, and K is greater than or equal to 0 and less than An integer of N.
  • the processor 980 included in the terminal device also has the following functions:
  • the object management area is displayed on the target interface, where the object management area includes the icon information and text information of the object to be programmed; the object attribute display instruction is obtained through the object management area, where the object attribute display instruction carries the object identifier of the target object; The attribute display instruction displays the object attribute interface of the target object in the target interface, where the object attribute interface includes attribute information associated with the target object.
  • the processor 980 included in the terminal device also has the following functions:
  • the object management area is displayed on the target interface, where the object management area includes the icon information of the object to be programmed; the object attribute display instruction is obtained through the area outside the object management area, where the object attribute display instruction carries the object identifier of the target object; The attribute display instruction displays the object attribute interface of the target object in the target interface, where the object attribute interface includes attribute information associated with the target object.
  • the disclosed system, device, and method may be implemented in other ways.
  • the device embodiments described above are only illustrative.
  • the division of the units is only a logical function division, and there may be other divisions in actual implementation, for example, multiple units or components can be combined or It can be integrated into another system, or some features can be ignored or not implemented.
  • the displayed or discussed mutual coupling or direct coupling or communication connection may be indirect coupling or communication connection through some interfaces, devices or units, and may be in electrical, mechanical or other forms.
  • the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they may be located in one place, or they may be distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the objectives of the solutions of the embodiments.
  • each unit in each embodiment of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units may be integrated into one unit.
  • the above-mentioned integrated unit can be implemented in the form of hardware or software functional unit.
  • the integrated unit is implemented in the form of a software functional unit and sold or used as an independent product, it can be stored in a computer readable storage medium.
  • the technical solution of this application essentially or the part that contributes to the existing technology or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium , Including several instructions to make a computer device (which can be a personal computer, a server, or a network device, etc.) execute all or part of the steps of the method described in each embodiment of the present application.
  • the aforementioned storage media include: U disk, mobile hard disk, read-only memory (read-only memory, ROM), random access memory (random access memory, RAM), magnetic disk or optical disk and other media that can store program code .
  • a computer-readable storage medium which includes instructions.
  • the computer When the instructions are run on a computer, the computer is caused to perform the following operations: Obtain an object switching instruction through the object management area of the target interface, where the object The switching instruction carries the object identifier of the first object; according to the object switching instruction, the second operable interface corresponding to the second object is switched to the first operable interface corresponding to the first object in the visual layout area of the target interface, Switch the programmable interface corresponding to the second object to the programmable interface corresponding to the first object in the visual programming area of the target interface, where the first object and the second object are included in the object management area, and the first object and the second object are included in the object management area.
  • the two objects have different object IDs.
  • the computer when the instruction is run on the computer, the computer is caused to perform the following operations: obtain the area hiding instruction; according to the area hiding instruction, hide the object management area on the target interface.
  • the computer when the instruction runs on the computer, the computer is caused to perform the following operations: obtain the area display instruction; according to the area display instruction, display the object management area on the target interface in the form of a sub-interface independent of the target interface display, or , According to the area display instruction, display the object management area in embedded form in the preset area of the target interface.
  • the computer when the instruction is run on the computer, the computer is caused to perform the following operations: display N objects to be programmed through the object management area, where N is an integer greater than or equal to 1; obtain the area sliding instruction through the object management area; Sliding instruction to display M objects to be programmed in the object management area, where M objects to be programmed and N objects to be programmed have K same objects to be programmed, M is an integer greater than or equal to 1, and K is greater than or An integer equal to 0 and less than N.
  • the computer when the instruction is run on the computer, the computer is caused to perform the following operations: when the first mode switching instruction is obtained, the object management area corresponding to the first mode is displayed on the target interface; when the second mode is obtained During the switching instruction, the object management area corresponding to the second mode is displayed on the target interface, where the first mode and the second mode belong to two different interface display modes.
  • the computer when the instruction runs on the computer, the computer is caused to perform the following operations: display the first object management area on the target interface, where the first object management area includes icon information and text information of the object to be programmed.
  • the computer when the instruction is run on the computer, the computer is caused to perform the following operations: display the second object management area on the target interface, where the second object management area includes icon information of the object to be programmed.
  • the computer when the instruction runs on the computer, the computer is caused to perform the following operations: obtain the object attribute display instruction, where the object attribute display instruction carries the object identifier of the first object; and display the instruction in the target interface according to the object attribute display instruction The object attribute interface of the first object, where the object attribute interface includes attribute information associated with the first object.
  • the computer when the instruction is run on the computer, the computer is caused to perform the following operations: obtain the hidden display instruction through the object property interface, where the hidden display instruction carries the object identifier of the first object; according to the hidden display instruction, in the visual layout area Hide the first object and the first operable interface corresponding to the first object.
  • the computer when the instruction runs on the computer, the computer is caused to perform the following operations: obtain the function display instruction through the first operable interface; according to the function display instruction, display the function interface corresponding to the first object in the visual layout area; The function selection instruction is acquired through the function interface, where the function selection instruction carries the operation identifier; according to the function selection instruction, the target operation corresponding to the operation identifier is performed on the first object.
  • a computer-readable storage medium which includes instructions.
  • the computer is caused to perform the following operations: Obtain an object switching instruction through the object management area of the target interface, where the object The switching instruction carries the object identification of the target object; according to the object switching instruction, the operable interface corresponding to the target object is displayed in the visual layout area of the target interface, and the programmable interface corresponding to the target object is displayed in the visual programming area of the target interface .
  • the computer when the instruction runs on the computer, the computer is caused to perform the following operations: obtain the function display instruction through the operable interface in the visual layout area; according to the function display instruction, display the function interface of the target object in the visual layout area.
  • the computer when the instruction is run on the computer, the computer is caused to perform the following operations: display N objects to be programmed through the object management area, where N is an integer greater than or equal to 1; obtain the area sliding instruction through the object management area; Sliding instruction to display M objects to be programmed in the object management area, where M objects to be programmed and N objects to be programmed have K same objects to be programmed, M is an integer greater than or equal to 1, and K is greater than or An integer equal to 0 and less than N.
  • a computer-readable storage medium which includes instructions.
  • the computer executes the following operations: Display an object management area on a target interface, where the object management area includes The icon information and text information of the object to be programmed; the object attribute display instruction is obtained through the object management area, where the object attribute display instruction carries the object identifier of the target object; the object attribute interface of the target object is displayed in the target interface according to the object attribute display instruction , Where the object attribute interface includes attribute information associated with the target object.
  • a computer-readable storage medium which includes instructions.
  • the computer executes the following operations: Display an object management area on a target interface, where the object management area includes The icon information of the object to be programmed; the object attribute display instruction is obtained from the area outside the object management area, where the object attribute display instruction carries the object identifier of the target object; the object attribute interface of the target object is displayed in the target interface according to the object attribute display instruction , Where the object attribute interface includes attribute information associated with the target object.

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Abstract

本申请公开了一种基于可视化编程的对象切换方法以及装置,包括:通过目标界面的对象管理区域获取对象切换指令,其中,对象切换指令携带第一对象的对象标识;根据对象切换指令,在目标界面的可视化布局区域将第二对象所对应的第二可操作界面切换为第一对象所对应的第一可操作界面,在目标界面的可视化编程区域中将第二对象所对应的可编程界面切换为第一对象所对应的可编程界面,其中,第二对象与第一对象具有不同的对象标识,第一对象对应的可编程界面与第一对象对应的第一可操作界面对应于第一对象的对象标识。本申请还公开一种界面展示方法以及装置。本申请一方面提升对象查看和切换的效率,另一方面降低了系统的计算量,提升系统性能。

Description

基于可视化编程的对象切换方法、界面展示方法及装置
本申请要求于2019年04月05日提交、申请号为201910273505.8、发明名称为“基于可视化编程的对象切换方法、界面展示方法及装置”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及计算机技术领域,尤其涉及一种基于可视化编程的对象切换方法、界面展示方法及装置。
背景技术
可视化编程意在实现编程工作的可视化,即随时可以看到结果,实现程序与结果的同步。可视化编程与传统的编程方式相比无需编程,仅通过直观的操作方式即可完成界面的设计工作,可以让程序设计人员利用软件本身所提供的各种控件,像搭积木似的构造应用程序的各种界面。
目前,在采用可视化编程方案的时候,可以先在编程界面中选择对象预览模式,由此进入对象预览界面。在对象预览界面中选择对象A后,即可跳转至对象A所对应的角色面板。在需要切换查看对象时,先回到对象预览界面,然后选择对象B,即可跳转至对象B所对应的角色面板。
然而,采用上述可视化编程的方法仍具有这样的问题,当用户在进行对象切换时,会频繁地弹出角色面板,一方面不利于用户快速地切换不同的查看对象,另一方面会导致系统建立过多的弹出任务,从而增加了系统的计算量,降低了系统性能。
发明内容
本申请实施例提供了一种基于可视化编程的对象切换方法、界面展示方法及装置,无需频繁地弹出不同角色的角色面板,一方面提升对象查看和切换的效率,另一方面降低了系统的计算量,提升系统性能。
有鉴于此,本申请一方面提供一种基于可视化编程的对象切换方法,包括:通过目标界面的对象管理区域获取对象切换指令,其中,所述对象切换指令中携带第一对象的对象标识;根据所述对象切换指令,在所述目标界面的可视化布局区域中将第二对象所对应的第二可操作界面切换为所述第一对象所对应的第一可操作界面,在所述目标界面的可视化编程区域中将所述第二对象所对应的可编程界面切换为所述第一对象所对应的可编程界面,其中,所述第一对象与所述第二对象包含在所述对象管理区域,所述第一对象与所述第二对象具有不同的对象标识。
本申请另一方面提供一种基于可视化编程的界面展示方法,包括:通过目标界面的对象管理区域获取对象切换指令,其中,所述对象切换指令中携带目标对象的对象标识;根据所述对象切换指令,在所述目标界面中的可视化布局区域展示所述目标对象所对应的可操作界面,在所述目标界面中的可视化编程区域展示所述目标对象所对应的可编程界面。
本申请另一方面提供一种基于可视化编程的界面展示方法,包括:
在目标界面上展示对象管理区域,其中,所述对象管理区域包括待编程对象的图标信息以及文本信息;通过所述对象管理区域获取对象属性展示指令,其中,所述对象属性展示指令携带目标对象的对象标识;根据所述对象属性展示指令,在所述目标界面中展示所述目标对象的对象属性界面,其中,所述对象属性界面包括与所述目标对象关联的属性信息。
本申请另一方面提供一种基于可视化编程的界面展示方法,包括:
在目标界面上展示对象管理区域,其中,所述对象管理区域包括待编程对象的图标信息;
通过所述对象管理区域以外的区域获取对象属性展示指令,其中,所述对象属性展示指令携带目标对象的对象标识;根据所述对象属性展示指令,在所述目标界面中展示所述目标对象的对象属性界面,其中,所述对象属性界面包括与所述目标对象关联的属性信息。
本申请另一方面提供一种基于可视化编程的对象切换装置,包括:
获取模块,用于通过目标界面的对象管理区域获取对象切换指令,其中,所述对象切换指令中携带第一对象的对象标识;切换模块,用于根据所述获取模块获取的所述对象切换指令,在所述目标界面的可视化布局区域中将第二对象所对应的第二可操作界面切换为所述第一对象所对应的第一可操作界面,在所述目标界面的可视化编程区域中将所述第二对象所对应的可编程界面切换为所述第一对象所对应的可编程界面,其中,所述第一对象与所述第二对象包含在所述对象管理区域,所述第一对象与所述第二对象具有不同的对象标识。
本申请另一方面提供一种基于可视化编程的界面展示装置,包括:
获取模块,用于通过目标界面的对象管理区域获取对象切换指令,其中,所述对象切换指令中携带目标对象的对象标识;展示模块,用于根据所述获取模块获取的所述对象切换指令,在所述目标界面中的可视化布局区域展示所述目标对象所对应的可操作界面,在所述目标界面中的可视化编程区域展示所述目标对象所对应的可编程界面。
本申请另一方面提供一种基于可视化编程的界面展示装置,包括:
展示模块,用于在目标界面上展示对象管理区域,其中,所述对象管理区域包括待编程对象的图标信息以及文本信息;获取模块,用于通过所述展示模块展示的所述对象管理区域获取对象属性展示指令,其中,所述对象属性展示指令携带目标对象的对象标识;所述展示模块,还用于根据所述获取模块获取的所述对象属性展示指令,在所述目标界面中展示所述目标对象的对象属性界面,其中,所述对象属性界面包括与所述目标对象关联的属性信息。
本申请另一方面提供一种基于可视化编程的界面展示装置,包括:
展示模块,用于在目标界面上展示对象管理区域,其中,所述对象管理区域包括待编程对象的图标信息;获取模块,用于通过所述展示模块展示的所述对象管理区域以外的区域获取对象属性展示指令,其中,所述对象属性展示指令携带目标对象的对象标识;所述展示模块,还用于根据所述获取模块获取的所述对象属性展示指令,在所述目标界面中展示所述目标对象的对象属性界面,其中,所述对象属性界面包括与所述目标对象关联的属性信息。
本申请另一方面提供一种终端设备,包括:存储器、处理器以及总线系统;
其中,所述存储器用于存储程序;所述处理器用于执行所述存储器中的程序,包括如下步骤:通过目标界面的对象管理区域获取对象切换指令,其中,所述对象切换指令中携带第一对象的对象标识;根据所述对象切换指令,在所述目标界面的可视化布局区域中将第二对象所对应的第二可操作界面切换为所述第一对象所对应的第一可操作界面,在所述目标界面的可视化编程区域中将所述第二对象所对应的可编程界面切换为所述第一对象所对应的可编程界面,其中,所述第一对象与所述第二对象包含在所述对象管理区域,所述第一对象与所述第二对象具有不同的对象标识;所述总线系统用于连接所述存储器以及所述处理器,以使所述存储器以及所述处理器进行通信。
本申请另一方面提供一种终端设备,包括:存储器、处理器以及总线系统;其中,所述存储器用于存储程序;所述处理器用于执行所述存储器中的程序,包括如下步骤:通过目标界面的对象管理区域获取对象切换指令,所述对象切换指令中携带目标对象的对象标识;根据所述对象切换指令,在所述目标界面中的可视化布局区域展示所述目标对象所对应的可操作界面,在所述目标界面中的可视化编程区域展示所述目标对象所对应的可编程界面;所述总线系统用于连接所述存储器以及所述处理器,以使所述存储器以及所述处理器进行通信。
本申请另一方面提供一种终端设备,包括:存储器、处理器以及总线系统;
其中,所述存储器用于存储程序;所述处理器用于执行所述存储器中的程序,包括如下步骤:在目标界面上展示对象管理区域,其中,所述对象管理区域包括待编程对象的图标信 息以及文本信息;通过所述对象管理区域获取对象属性展示指令,其中,所述对象属性展示指令携带目标对象的对象标识;根据所述对象属性展示指令,在所述目标界面中展示所述目标对象的对象属性界面,其中,所述对象属性界面包括与所述目标对象关联的属性信息;所述总线系统用于连接所述存储器以及所述处理器,以使所述存储器以及所述处理器进行通信。
本申请另一方面提供一种终端设备,包括:存储器、处理器以及总线系统;
其中,所述存储器用于存储程序;所述处理器用于执行所述存储器中的程序,包括如下步骤:在目标界面上展示对象管理区域,其中,所述对象管理区域包括待编程对象的图标信息;通过所述对象管理区域以外的区域获取对象属性展示指令,其中,所述对象属性展示指令携带目标对象的对象标识;根据所述对象属性展示指令,在所述目标界面中展示所述目标对象的对象属性界面,其中,所述对象属性界面包括与所述目标对象关联的属性信息;所述总线系统用于连接所述存储器以及所述处理器,以使所述存储器以及所述处理器进行通信。
本申请另一方面提供了一种计算机可读存储介质,所述计算机可读存储介质中存储有指令,当所述指令在计算机上运行时,使得计算机执行如下操作:通过目标界面的对象管理区域获取对象切换指令,其中,所述对象切换指令中携带第一对象的对象标识;根据所述对象切换指令,在所述目标界面的可视化布局区域中将第二对象所对应的第二可操作界面切换为所述第一对象所对应的第一可操作界面,在所述目标界面的可视化编程区域中将所述第二对象所对应的可编程界面切换为所述第一对象所对应的可编程界面,其中,所述第一对象与所述第二对象包含在所述对象管理区域,所述第一对象与所述第二对象具有不同的对象标识。
本申请另一方面提供了一种计算机可读存储介质,所述计算机可读存储介质中存储有指令,当所述指令在计算机上运行时,使得计算机执行如下操作:通过目标界面的对象管理区域获取对象切换指令,其中,所述对象切换指令中携带目标对象的对象标识;根据所述对象切换指令,在所述目标界面中的可视化布局区域展示所述目标对象所对应的可操作界面,在所述目标界面中的可视化编程区域展示所述目标对象所对应的可编程界面。
本申请另一方面提供了一种计算机可读存储介质,所述计算机可读存储介质中存储有指令,当所述指令在计算机上运行时,使得计算机执行如下操作:在目标界面上展示对象管理区域,其中,所述对象管理区域包括待编程对象的图标信息以及文本信息;通过所述对象管理区域获取对象属性展示指令,其中,所述对象属性展示指令携带目标对象的对象标识;根据所述对象属性展示指令,在所述目标界面中展示所述目标对象的对象属性界面,其中,所述对象属性界面包括与所述目标对象关联的属性信息。
本申请另一方面提供了一种计算机可读存储介质,所述计算机可读存储介质中存储有指令,当所述指令在计算机上运行时,使得计算机执行如下操作:在目标界面上展示对象管理区域,其中,所述对象管理区域包括待编程对象的图标信息;通过所述对象管理区域以外的区域获取对象属性展示指令,其中,所述对象属性展示指令携带目标对象的对象标识;根据所述对象属性展示指令,在所述目标界面中展示所述目标对象的对象属性界面,其中,所述对象属性界面包括与所述目标对象关联的属性信息。
从以上技术方案可以看出,本申请实施例具有以下优点:
本申请实施例中,提供了一种基于可视化编程的对象切换方法、界面展示方法及装置,首先通过目标界面的对象管理区域获取对象切换指令,其中,对象切换指令中携带第一对象的对象标识,然后根据对象切换指令,在目标界面的可视化布局区域中将第二对象所对应的第二可操作界面切换为第一对象所对应的第一可操作界面,在目标界面的可视化编程区域中将第二对象所对应的可编程界面切换为第一对象所对应的可编程界面,其中,第二对象与第一对象具有不同的对象标识,第一对象所对应的可编程界面与第一对象所对应的第一可操作界面对应于第一对象的对象标识。通过上述方式,在可视化编程的过程中,当用户在进行对象切换时,直接在目标界面上切换至该对象所对应的可编程界面和可操作界面,并且做到两个界面同时对切换状态的联动,无需频繁地弹出不同角色的角色面板,一方面提升对象查看和切换的效率,另一方面降低了系统的计算量,提升系统性能。
附图说明
图1为本申请实施例中可视化编程系统的一个架构示意图;
图2为本申请实施例中可视化编程系统的另一个架构示意图;
图3为本申请实施例中基于可视化编程的对象切换方法一个实施例示意图;
图4为本申请实施例中目标界面的一个实施例示意图;
图5为本申请实施例中根据对象切换指令进行对象切换的一个实施例示意图;
图6为本申请实施例中在目标界面上隐藏对象管理区域的一个实施例示意图;
图7为本申请实施例中以独立于所述目标界面显示的子界面的形式展示对象管理区域的一个实施例示意图;
图8为本申请实施例中以嵌入形式展示对象管理区域的一个实施例示意图;
图9为本申请实施例中在对象管理区域中进行滑动操作的一个实施例示意图;
图10为本申请实施例中选择界面展示模式的一个实施例示意图;
图11为本申请实施例中在第一模式下目标界面的一个实施例示意图;
图12为本申请实施例中在第二模式下目标界面的一个实施例示意图;
图13为本申请实施例中隐藏可视化布局区域内对象的一个实施例示意图;
图14为本申请实施例中可视化布局区域内功能界面的一个实施例示意图;
图15为本申请实施例中基于可视化编程的界面展示方法一个实施例示意图;
图16为本申请实施例中功能界面的一个实施例示意图;
图17为本申请实施例中基于可视化编程的界面展示方法另一个实施例示意图;
图18为本申请实施例中基于可视化编程的界面展示方法另一个实施例示意图;
图19为本申请实施例中对象切换装置的一个实施例示意图;
图20为本申请实施例中对象切换装置的另一个实施例示意图;
图21为本申请实施例中界面展示装置的一个实施例示意图;
图22为本申请实施例中界面展示装置的一个实施例示意图;
图23为本申请实施例中界面展示装置的一个实施例示意图;
图24为本申请实施例中终端设备的一个结构示意图。
具体实施方式
本申请实施例提供了一种基于可视化编程的对象切换方法、界面展示方法及装置,无需频繁地弹出不同角色的角色面板,一方面提升对象查看和切换的效率,另一方面降低了系统的计算量,提升系统性能。
本申请的说明书和权利要求书及上述附图中的术语“第一”、“第二”、“第三”、“第四”等(如果存在)是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本申请的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“对应于”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。
可以理解,本申请所使用的术语“第一”、“第二”等可在本文中用于描述各种概念,但除非特别说明,这些概念不受这些术语限制。这些术语仅用于将一个概念与另一个概念区分。举例来说,在不脱离本申请的范围的情况下,可以将第一对象称为第二对象,且类似地,可将第二对象称为第一对象。本申请所使用的术语“至少一个”包括一个或者一个以上,且至少一个的数量为整数,例如,该至少一个可以是1个、2个、3个等。本申请所使用的术语“多个”包括两个或者两个以上,且多个的数量为整数,例如,多个可以是2个、3个、4个等。本申请所使用的术语“每个”是指对应的多个中的每一个,例如,多个对象为3个对象, 该多个对象中的每一个对象是指这3个对象中的每一个对象。本申请所使用的术语“任一”是指对应的多个中的任一个,例如,多个对象为3个对象,该多个对象中的任一对象是指这3个对象中的任意一个,可以是第一个,也可以是第二个,还可以是第三个。
应理解,本申请可应用于可视化编程客户端,也可以应用于游戏客户端,比如用户在一个游戏界面上的A区域对对象X执行操作,该界面上的B区域和C区域会联动进行展示,当用户在A区域中对对象Y进行操作时,无需退出该界面,而是在B区域和C区域中切换与对象Y相关的内容,并且B区域和C区域保持联动。本申请以应用于可视化编程客户端为例进行介绍,可以理解的是,这不应理解为对本申请的限定。
可视化编程具有至少三个基本特点,第一,采用可视化的图像用户界面(graphical user interface,GUI)设计,第二,使用面向对象方法的编程方式,第三,采用事件驱动的程序运行方式。在可视化编程的应用程序中,每个图像界面元素(比如对话框、菜单、命令按钮以及文本框等)都是可视的,即设计时在客户端上是可见的,即“所见即所得”。用户可根据具体用户界面设计的需求,直接在客户端上构造出界面元素,而不必为这些界面元素设计大量的代码。
为了便于理解,本申请提出了一种基于可视化编程的对象切换方法,以及基于可视化编程的界面展示方法,上述方法可以应用于图1所示的可视化编程系统,也可以应用于图2所示的可视化编程系统,请参阅图1,图1为本申请实施例中可视化编程系统的一个架构示意图,如图1所示,在联网的状态下,用户通过可视化编程系统中的客户端对小程序、游戏、聊天软件或者其他的应用程序进行编程,完成编程之后,在联网的状态下同步或者异步将该编程内容发送至可视化编程系统中的服务器,由服务器对编程内容进行存储,以执行后续处理。请参阅图2,图2为本申请实施例中可视化编程系统的另一个架构示意图,如图2所示,在非联网的状态下,用户通过可视化编程系统中的客户端对小程序、游戏、聊天软件或者其他的应用程序进行编程,完成编程之后将编程内容存储于客户端本地即可。需要说明的是,客户端部署于终端设备上,其中,终端设备包含但不仅限于平板电脑、笔记本电脑、掌上电脑、手机、语音交互设备及个人电脑(personal computer,PC),此处不做限定。
结合上述介绍,下面将对本申请中基于可视化编程的对象切换方法进行介绍,请参阅图3,本申请实施例中基于可视化编程的对象切换方法一个实施例包括:
101、通过目标界面的对象管理区域获取对象切换指令,其中,对象切换指令中携带第一对象的对象标识。
本实施例中,终端设备通过目标界面中的对象管理区域获取对象切换指令,其中,终端设备部署客户端,例如可以部署可视化编程客户端。
可以理解的是,对象切换指令的触发方式包含但不仅限于,在对象管理区域中以单击的方式选择待切换的对象(如第一对象),或者,在对象管理区域中以双击的方式选择待切换对象(如第一对象),或者,在对象管理区域中以长按的方式选择待切换对象(如第一对象),或者,以拖动的方式将待切换对象(如第一对象)从对象管理区域中移出来,或者,以声控的方式触发对象切换指令,或者,在对象管理区域中以预设手势选择待切换对象(如第一对象),比如在第一对象所对应的图标上勾画一个三角形区域,表示选中该第一对象。
为了便于介绍,请参阅图4,图4为本申请实施例中目标界面的一个实施例示意图,如图4所示,S1所指示的区域为对象管理区域,其中,对象管理区域上显示的“+”表示新增素材控件,即可以通过选择该新增素材控件增加新的素材,对象管理区域上显示的“-”表示删除素材控件,即可以通过选择该删除素材控件删除新的素材。此外,对象管理区域上显示的无底色图标表示当前可见的对象,对象管理区域上显示的带底色图标表示当前不可见的对象。
S2所指示的区域为可视化布局区域,可视化布局区域中显示可见的对象,比如图4中的两架战斗机以及一个子弹,其中,在对象管理区域中选中战斗机A的时候,会出现战斗机A所对应的可操作界面,即S21所指示的区域。在可操作界面上有三个可选择图标,S211所指 示的图标用于控制战斗机A进行旋转,S212所指示的图标用于控制战斗机A进行缩放,S213所指示的图标用于展示控制战斗机A的功能界面。可以理解的是,当可视化布局区域显示对象时,也可以直接在可视化布局区域中选择该对象,比如在可视化布局区域中选中战斗机A的时候,即出现战斗机A所对应的可操作界面。
S3所指示的区域为可视化编程区域,在可视化编程区域中具有S31所指示的可编程界面,在可视化编程区域中可以不使用代码,只用拖拽积木块就可以进行编程,即把积木块拖拽至可编程界面中。其中,积木块可以是指可视化编程中用来代替代码片段的矩形块状结构,类似玩具积木块。积木块具体可以分为事件积木块和功能积木块,事件积木块用于描述逻辑,也就是当发生某个事件的时候进行触发的逻辑块。功能积木块用于执行某些功能,比如移动以及旋转等行为。
S4所指示的区域为当前选中素材的信息显示区域,图4选中了战斗机A,因此,在信息显示区域中展示战斗机A的图标和文字说明,使得用户可以对选中的对象一目了然,信息显示区域会显示该对象的缩略图、对象的名称以及对应的操作入口,比如编辑对象入口、删除对象入口以及隐藏对象入口等。
102、根据对象切换指令,在目标界面的可视化布局区域中将第二对象所对应的第二可操作界面切换为第一对象所对应的第一可操作界面,在目标界面的可视化编程区域中将第二对象所对应的可编程界面切换为第一对象所对应的可编程界面,其中,第一对象与第二对象包含在对象管理区域,第一对象与第二对象具有不同的对象标识。
本实施例中,终端设备先展示与第二对象相关的目标界面,用户每次在目标界面中只会聚焦一个对象进行编程,当用户需要对第一对象进行编程时,可以通过目标界面的对象管理区域触发对象切换指令,比如点选第一对象的图标,此时,在对象切换指令中携带了第一对象的对象标识,终端设备根据对象切换指令中携带的对象标识确定切换第一对象。于是,在目标界面的可视化布局区域和可视化编程区域中,同时将第二对象对应的界面切换为第一对象对应的界面。
可以理解的是,选择第一对象的方式包含但不仅限于,在对象管理区域中以单击的方式选择第一对象,或者,在对象管理区域中以双击的方式选择第一对象,或者,在对象管理区域中以长按的方式选择第一对象,或者,以拖动的方式将第一对象从对象管理区域中移出来,或者,以声控的方式触发对象切换指令,或者,在对象管理区域中以预设手势选择如第一对象,比如在第一对象所对应的图标上勾画一个三角形区域,表示选中该第一对象。
为了便于说明,请参阅图5,图5为本申请实施例中根据对象切换指令进行对象切换的一个实施例示意图,如图所示,在图5中的(a)展示了第二对象A2(即战斗机B)所对应的可编程界面以及可操作界面,其中,第二对象A2(即战斗机B)的可操作界面为S22所示的界面,第二对象A2(即战斗机B)的可编程界面为S3所示的界面,S4所指示的信息显示区域中展示了第二对象A2(即战斗机B)的缩略图和名称。当用户点击对象管理区域中第一对象A1(即战斗机A)所对应的图标时,即触发对象切换指令,该对象切换指令中携带第一对象A1(即战斗机A)的对象标识。可选地,用户从S1所指示的对象管理区域中选择S11所指示的图标,终端设备根据对象切换指令,从图5中的(a)所示的界面切换为图5中的(b)所示的界面,由图可见,在图5中的(b)展示了第一对象A1(即战斗机A)所对应的可编程界面以及可操作界面,其中,第一对象A1(即战斗机A)的可操作界面为S21所示的界面,第一对象A1(即战斗机A)的可编程界面为S3所示的界面,S4所指示的信息显示区域中展示了第一对象A1(即战斗机A)的缩略图和名称。
可以理解的是,在实际情况下,完成对象切换之后,在可视化布局区域中有多种不同的对象展示方式,第一种方式为全局切换,即,如果第二对象A2(如战斗机B)在可视化布局区域中具有较大的覆盖面,则可能导致无法同时在可视化布局区域S2中看到完整的第一对象A1(即战斗机A),此时,第一可操作界面S21和第二可操作界面S22不会共存在,只会在可视化布局区域S2看到切换后对象所对应的可操作界面。第二种方式为局部切换,即,如果 第二对象A2(如战斗机B)在可视化布局区域中仅具有较小的覆盖面,则在切换至第一对象A1(即战斗机A)之后,第一对象A1(即战斗机A)和第二对象A2(如战斗机B)可以同时出现在可视化布局区域S2中,也就是第一可操作界面S21和第二可操作界面S22会共存在于可视化布局区域S2。此时,将原本聚焦于第二对象A2(如战斗机B)的操作,切换为聚焦于第一对象A1(如战斗机A)的操作。
本申请实施例中,提供了一种基于可视化编程的对象切换方法,首先通过目标界面的对象管理区域获取对象切换指令,其中,对象切换指令中携带第一对象的对象标识,然后根据对象切换指令,在目标界面的可视化布局区域中将第二对象所对应的第二可操作界面切换为第一对象所对应的第一可操作界面,在目标界面的可视化编程区域中将第二对象所对应的可编程界面切换为第一对象所对应的可编程界面,其中,第二对象与第一对象具有不同的对象标识,第一对象所对应的可编程界面与第一对象所对应的第一可操作界面对应于第一对象的对象标识。通过上述方式,在可视化编程的过程中,当用户在进行对象切换时,直接在目标界面上切换至该对象所对应的可编程界面和可操作界面,并且做到两个界面同时对切换状态的联动,无需频繁地弹出不同角色的角色面板,一方面提升对象查看和切换的效率,另一方面降低了系统的计算量,提升系统性能。
可选地,在上述图3对应的实施例的基础上,本申请实施例提供的基于可视化编程的对象切换方法第一个可选实施例中,还可以包括:
获取区域隐藏指令;根据区域隐藏指令,在目标界面上隐藏对象管理区域。
本实施例中,介绍了一种隐藏对象管理区域的方法。为了便于说明,请参阅图6,图6为本申请实施例中在目标界面上隐藏对象管理区域的一个实施例示意图,如图所示,当用户触发区域隐藏指令时,终端设备根据区域隐藏指令对对象管理区域进行隐藏,由此在目标界面上不会显示对象管理区域。S5所指示的区域即为隐藏对象管理区域之后所形成的区域。此时,可以将可视化布局区域扩展至S5所覆盖的区域,或者,可以将可视化编程区域扩展至S5所覆盖的区域,或者,可以同时将可视化布局区域和可视化编程区域扩展至S5所覆盖的区域,又或者,既不对可视化编程区域进行区域扩展,又不对可视化布局区域进行区域扩展,此处不对S5所示的区域处理方式进行限定。
可以理解的是,区域隐藏指令的触发方式包含但不仅限于,双击目标界面中的任意位置,或者在对象管理区域中执行向上滑动的操作,或者在目标界面中按照预设手势进行操作,或者以声控的方式触发区域隐藏指令。
其次,本申请实施例中,提供了一种隐藏对象管理区域的方法,即用户还可以通过目标界面发起区域隐藏指令,在终端设备获取区域隐藏指令之后,根据区域隐藏指令,在目标界面上隐藏对象管理区域。通过上述方式,在不需要使用对象管理区域的时候隐藏该对象管理区域,使得对象管理区域所占据的位置空出来,从而增大可视化布局区域和/或可视化编程区域,由此提升操作的便捷性,同时能够优化目标界面。
可选地,在上述图3对应的实施例的基础上,本申请实施例提供的基于可视化编程的对象切换方法第二个可选实施例中,通过目标界面的对象管理区域获取对象切换指令之前,还可以包括:
获取区域显示指令;根据区域显示指令,在目标界面上以独立于目标界面显示的子界面的形式展示对象管理区域,或,根据区域显示指令,在目标界面的预设区域中以嵌入形式展示对象管理区域。
可选地,在第一种方式中,子界面是独立于目标界面的另一个界面,不受目标界面的位置变化和大小变化的影响,该子界面用于展示对象管理区域。可选地,在第二种方式中,目标界面中设置有预设区域,该预设区域属于目标界面的一部分,可以随目标界面的位置变化、和大小变化而产生对应的变化,该预设区域用于展示对象管理区域。
本实施例中,介绍了两种对象管理区域的展示方式。第一种方式为在目标界面上以独立于目标界面显示的子界面的形式展示对象管理区域,可选地,以独立于目标界面显示的子界 面的形式可以是以悬浮窗的形式进行展示。为了便于理解,请参阅图7,图7为本申请实施例中以悬浮窗的形式展示对象管理区域的一个实施例示意图,如图所示,图7中的(a)中的S5所指示的区域表示隐藏对象管理区域之后所形成的区域,当用户发起区域显示指令时,在目标界面上以独立于目标界面显示的子界面的形式展示对象管理区域,即如图7中的(b)中的S1所示的对象管理区域即为悬浮窗的表现形式。其中,悬浮窗属于小窗口或者悬浮功能显示,可以将对象管理区域悬浮于目标界面,悬浮窗还能用来美化目标界面。
第二种方式在目标界面上以嵌入形式展示对象管理区域,为了便于理解,请参阅图8,图8为本申请实施例中以嵌入形式展示对象管理区域的一个实施例示意图,如图所示,图8中的(a)中的S5所指示的区域表示隐藏对象管理区域之后所形成的区域,即S5指示预设区域。当用户发起区域显示指令时,在该预设区域上以嵌入形式展示对象管理区域。如图8中的(b)中的S1所示的对象管理区域即为嵌入预设区域后的表现形式。
可以理解的是,区域显示指令的触发方式包含但不仅限于,双击目标界面中的任意位置,或者在目标界面中执行向上滑动的操作,或者在目标界面中按照预设手势进行操作,或者以声控的方式触发区域显示指令。
其次,本申请实施例中,提供了两种展示对象管理区域的方式,在通过目标界面的对象管理区域获取对象切换指令之前,还可以获取区域显示指令,然后根据区域显示指令,在目标界面上以独立于目标界面显示的子界面的形式展示对象管理区域,或,根据区域显示指令,在目标界面的预设区域中以嵌入形式展示对象管理区域。通过上述方式,能够以不同的形式展示对象管理区域,其中,以独立于目标界面显示的子界面的形式展示对象管理区域可以不占用可视化布局区域以及可视化编程区域,以嵌入形式展示对象管理区域可以更稳定地展示该对象管理区域,由此提升方案的灵活性和可行性。
可选地,在上述图3对应的实施例的基础上,本申请实施例提供的基于可视化编程的对象切换方法第三个可选实施例中,还可以包括:
通过对象管理区域展示N个待编程对象,N为大于或等于1的整数;通过对象管理区域获取区域滑动指令;根据区域滑动指令,在对象管理区域中显示M个待编程对象,其中,M个待编程对象与N个待编程对象具有K个相同的待编程对象,M为大于或等于1的整数,K为大于或等于0,且小于N的整数。
可选地,区域滑动指令中包括滑动距离,根据滑动距离可确定待编程对象的移动距离,则根据该移动距离对待编程对象进行移动,使得原先显示的N个待编程对象中的部分待编程对象移动出该对象管理区域,且新的待编程对象会移动进该对象管理区域。因此,根据区域滑动指令,对象管理区域显示的N个待编程对象,会变为M个待编程对象,M个待编程对象与N个待编程对象具有K个相同的待编程对象,并且,该K个相同的待编程对象即为原先的N个待编程对象中未移动出该对象管理区域的待编程对象。
本实施例中,介绍一种对对象管理区域进行操作的方法。为了便于介绍,下面将结合图9进行说明,图9为本申请实施例中在对象管理区域中进行滑动操作的一个实施例示意图,在图9中的(a)中的S1所示的对象管理区域中展示了N个待编程对象,例如可以是5个待编程对象,即两个战斗机和三个子弹。用户可以向上滑动该对象管理区域,即触发区域滑动指令,从而进入图9中的(b)中的S1所示的对象管理区域,此时的对象管理区域展示了M个待编程对象,例如可以是5个待编程对象,即一个战斗机和四个子弹,其中,M个待编程对象与N个待编程对象具有K个相同的待编程对象,K为4。
可以理解的是,用户还可以向下滑动对象管理区域,即触发区域滑动指令,此时,对象管理区域中的待编程对象也会发生变化。
其次,本申请实施例中,提供了一种在对象管理区域中滑动查看对象的方法,即首先通过对象管理区域获取区域滑动指令,其中,对象管理区域用于展示N个待编程对象,然后根据区域滑动指令,在对象管理区域中显示M个待编程对象,其中,M个待编程对象与N个待编程对象具有K个相同的待编程对象。通过上述方式,用户可以在对象管理区域中以滑行 拖动的方式查看不同的对象,也就是说,对象管理区域中的内容可以根据用户需求进行变化,从而提升操作的灵活性和可操作性。
可选地,在上述图3对应的实施例的基础上,本申请实施例提供的基于可视化编程的对象切换方法第四个可选实施例中,还可以包括:当获取到第一模式切换指令时,根据第一模式切换指令,在目标界面上展示第一模式所对应的对象管理区域;当获取到第二模式切换指令时,根据第二模式切换指令,在目标界面上展示第二模式所对应的对象管理区域,其中,第一模式与第二模式属于两种不同的界面展示模式。
本实施例中,介绍一种目标界面所对应的模式切换方法。可选地,目标界面具有不同的排布方式,即具有不同的模式,本申请所提供的目标界面具有两种模式,一种为第一模式,即完整模式,另一种为第二模式,即精简模式(也可以成为迷你模式),顾名思义,完整模式会在对象管理区域中展示与待编程对象相关的更多信息,而精简模式在对象管理区域中显示与待编程对象相关的较少信息。
为了便于介绍,请参阅图10,图10为本申请实施例中选择界面展示模式的一个实施例示意图,如图所示,在S1所指示的对象管理区域中点击S12所示的图标,即触发模式切换指令,可选地,当用户点击一次S12所示的图像时,即触发第一模式切换指令,终端设备可以根据第一模式切换指令,在目标界面上展示第一模式所对应的对象管理区域,即显示完整模式下的对象管理区域。当用户再次点击一次S12所示的图像时,即触发第二模式切换指令,终端设备可以根据第二模式切换指令,在目标界面上展示第二模式所对应的对象管理区域,即显示精简模式下的对象管理区域。
其次,本申请实施例中,提供了一种模式切换的方法,当获取到第一模式切换指令时,根据第一模式切换指令,在目标界面上展示第一模式所对应的对象管理区域,当获取到第二模式切换指令时,根据第二模式切换指令,在目标界面上展示第二模式所对应的对象管理区域,其中,第一模式与第二模式属于两种不同的界面展示模式。通过上述方式,用户可以根据操作习惯以及实际需求,选择相应的模式进行操作,一种为完整模式,另一种为精简模式,两种模式之间的灵活切换能够为方案提供更好的实现方式。
可选地,在上述图3对应的第四个实施例的基础上,本申请实施例提供的基于可视化编程的对象切换方法第五个可选实施例中,在目标界面上展示第一模式所对应的对象管理区域,可以包括:在目标界面上展示第一对象管理区域,其中,第一对象管理区域包括待编程对象的图标信息以及文本信息。
可选地,在目标界面上展示第一对象管理区域的基础上,可以通过该第一对象管理区域获取对象属性展示指令,其中,对象属性展示指令携带第一对象的对象标识;根据对象属性展示指令,在目标页面中展示第一对象的对象属性界面,其中,对象属性界面包括与第一对象关联的属性信息。
本实施例中,将介绍一种进入完整模式下目标界面的方式,为了便于说明,请参阅图11,图11为本申请实施例中在第一模式下目标界面的一个实施例示意图,如图所示,在图11中的(a)中,在S1所指示的对象管理区域中点击S12所示的图标时,即触发第一模式切换指令,终端设备可以根据第一模式切换指令,在目标界面上展示第一模式所对应的第一对象管理区域,即显示完整模式下的对象管理区域。图11中的(b)中S1所指示的即为第一对象管理区域,在第一对象管理区域中展示各个待编程对象的图标信息以及文本信息,比如战斗机A的图标信息以及相应的文本。接下来,还可以通过第一对象管理区域获取对象属性展示指令,比如点击S16所示的图标,即触发对象属性展示指令,其中,对象属性展示指令携带第一对象A1的对象标识,假设第一对象A1为战斗机A,那么根据对象属性展示指令,在目标界面上弹出与第一对象A1的对象属性界面,即S6所示的对象属性界面,其中,对象属性界面包括与第一对象A1关联的属性信息,可以包括第一对象A1(如战斗机A)的坐标位置、宽度、高度、是否保持比例、旋转角度以及是否选择为水平镜像,此外,还可以对第一对象A1(如战斗机A)进行删除、复制、隐藏或者全部参数还原等操作。
图11中的(b)还示意出S13、S14和S15所对应的图标,S13所示的图标为页面选择入口,S14所示的图标为页面增加入口,S15所示的图标为页面删除入口。
再次,本申请实施例中,提供了一种完整模式所对应的目标界面,即在目标界面上展示第一对象管理区域,其中,第一对象管理区域包括待编程对象的图标信息以及文本信息,然后通过第一对象管理区域获取对象属性展示指令,最后根据对象属性展示指令,在目标界面中展示第一对象的对象属性界面,其中,对象属性界面包括与第一对象关联的属性信息。通过上述方式,用户可以选择进入完整模式下的目标界面,在完整模式下,用户可以查看到更多的对象信息,便于记录对象的相关信息,同时方便在对象管理区域中进行额外的操作。
可选地,在上述图3对应的第四个实施例的基础上,本申请实施例提供的基于可视化编程的对象切换方法第六个可选实施例中,在目标界面上展示第二模式所对应的对象管理区域,可以包括:在目标界面上展示第二对象管理区域,其中,第二对象管理区域包括待编程对象的图标信息。
可选地,在目标界面上展示第二对象管理区域的基础上,可以通过第二对象管理区域以外的区域获取对象属性展示指令,其中,对象属性展示指令携带第一对象的对象标识;根据对象属性展示指令,在目标界面中展示第一对象的对象属性界面,其中,对象属性界面包括与第一对象关联的属性信息。
本实施例中,将介绍一种进入精简模式下目标界面的方式,为了便于说明,请参阅图12,图12为本申请实施例中在第二模式下目标界面的一个实施例示意图,如图所示,在图12中的(a)中,在S1所指示的对象管理区域中点击S12所示的图标时,即触发第二模式切换指令,终端设备可以根据第二模式切换指令,在目标界面上展示第二模式所对应的第二对象管理区域,即显示精简模式下的对象管理区域。图12中的(b)中S1所指示的即为第二对象管理区域,在第二对象管理区域中展示各个待编程对象的图标信息,比如战斗机A的图标信息。接下来,还可以通过第二对象管理区域以外的区域获取对象属性展示指令,比如点击S16所示的图标,即触发对象属性展示指令,其中,对象属性展示指令携带第一对象A1的对象标识,假设第一对象A1为战斗机A,那么根据对象属性展示指令,在目标界面上弹出与第一对象A1的对象属性界面,即S6所示的对象属性界面,其中,对象属性界面包括与第一对象A1关联的属性信息,可以包括第一对象A1(如战斗机A)的坐标位置、宽度、高度、是否保持比例、旋转角度以及是否选择为水平镜像,此外,还可以对第一对象A1(如战斗机A)进行删除、复制、隐藏或者全部参数还原等操作。
再次,本申请实施例中,提供了一种精简模式所对应的目标界面,即在目标界面上展示第二对象管理区域,其中,第二对象管理区域包括待编程对象的图标信息,然后获取对象属性展示指令,最后根据对象属性展示指令,在目标界面中展示第一对象的对象属性界面,其中,对象属性界面包括与第一对象关联的属性信息。通过上述方式,用户可以自由地选择在两种模式之间进行切换,从而为可编程界面节省更多的视觉空间。
本申请实施例可以通过第一对象管理区域获取对象属性展示指令,或者通过第二对象管理区域以外的区域获取对象属性展示指令。除此之外,还可以采用其他方式获取对象属性展示指令。如在目标界面上展示第一对象管理区域的基础上,通过第一对象管理区域以外的区域获取对象属性展示指令;或者在目标界面上展示第二对象管理区域的基础上,通过第二对象管理区域获取对象属性展示指令;或者,还可以通过目标界面中的其他区域获取该对象属性展示指令,本申请对此不做限定。
可选地,在上述图3对应的第五个或第六个实施例的基础上,本申请实施例提供的基于可视化编程的对象切换方法第七个可选实施例中,根据对象属性展示指令,在目标界面中展示第一对象的对象属性界面之后,还可以包括:
通过对象属性界面获取隐藏展示指令,其中,隐藏展示指令携带第一对象的对象标识;根据隐藏展示指令,在可视化布局区域中隐藏第一对象以及第一对象对应的第一可操作界面。
本实施例中,提供了一种在可视化布局区域中隐藏对象的方法,为了便于说明,下面将 结合图13进行介绍,图13为本申请实施例中隐藏可视化布局区域内对象的一个实施例示意图,在图13中的(a)中点击S16所示的图标,即触发对象属性展示指令,假设第一对象A1为战斗机A,则根据对象属性展示指令,在目标界面上弹出与第一对象A1(战斗机A)的对象属性界面,即S6所示的对象属性界面,其中,对象属性界面包括与第一对象A1关联的属性信息。当用户点击S61所示的图标时,即触发隐藏展示指令,其中,隐藏展示指令携带第一对象A1(即战斗机A)的对象标识。如图13中的(b)所示,然后根据隐藏展示指令,在可视化布局区域中隐藏第一对象A1(即战斗机A)以及第一对象A1(即战斗机A)对应的可操作界面。
进一步地,本申请实施例中,提供了一种在可视化布局区域中隐藏对象的方法,即根据对象属性展示指令,在目标界面中展示第一对象的对象属性界面之后,还可以通过对象属性界面获取隐藏展示指令,其中,隐藏展示指令携带第一对象的对象标识,然后根据隐藏展示指令,在可视化布局区域中隐藏第一对象以及第一对象对应的可操作界面。通过上述方式,可以将可视化布局区域中的对象进行隐藏,一方面在编程的时候使得界面中的信息更加简洁,另一方面,可以提升操作的灵活性,便于进行设置。
可选地,在上述图3对应的实施例的基础上,本申请实施例提供的基于可视化编程的对象切换方法第八个可选实施例中,还可以包括:
通过第一可操作界面获取功能展示指令;根据功能展示指令,在可视化布局区域中显示第一对象所对应的功能界面;通过功能界面获取功能选择指令,其中,功能选择指令携带操作标识;根据功能选择指令,对第一对象执行操作标识所对应的目标操作。
本实施例中,将介绍一种针对某个对象进行设置的方法。为了便于介绍,请参阅图14,图14为本申请实施例中可视化布局区域内功能界面的一个实施例示意图,如图14中的(a)所示,假设第一对象为战斗机A,那么在第一对象(即战斗机A)所示的可操作界面中选择S213所示的图标,即触发功能展示指令。终端设备响应于该功能展示指令之后,即可进入图14中的(b)所示的界面,此时,在可视化布局区域中弹出第一对象(即战斗机A)所对应的功能界面,功能界面即S214所示的区域。用户可以在S214所示的功能界面中选择任意功能,即触发功能选择指令,其中,功能选择指令携带操作标识,比如“编辑素材”功能对应操作标识A,“下移一层”功能对应操作标识B,“隐藏”功能对应操作标识C,“删除”功能对应操作标识D,“查看属性”功能对应操作标识E,“调整中心点”功能对应操作标识F。由此,根据功能选择指令所携带的操作标识,对第一对象(即战斗机A)执行该操作标识所对应的目标操作。
其次,本申请实施例中,提供了一种通过可操作界面对某个对象进行设置的方法,即通过可操作界面获取功能展示指令,然后根据功能展示指令,在可视化布局区域中显示第一对象所对应的功能界面,再通过功能界面获取功能选择指令,其中,功能选择指令携带操作标识,最后根据功能选择指令,对第一对象执行操作标识所对应的目标操作。通过上述方式,用户可以更直观地对某个对象进行设置,提升了操作的便利性。
结合上述介绍,下面将对本申请中基于可视化编程的界面展示方法进行介绍,请参阅图15,本申请实施例中基于可视化编程的界面展示方法一个实施例包括:
201、通过目标界面的对象管理区域获取对象切换指令,其中,对象切换指令中携带目标对象的对象标识。
本实施例中,基于图3所介绍的实施例可知,终端设备通过目标界面的对象管理区域获取对象切换指令,其中,终端设备部署客户端,具体可以部署可视化编程客户端。请再次参阅图4,图4为本申请实施例中目标界面的一个实施例示意图,用户通过目标界面的对象管理区域S1发起对象切换指令,该对象切换指令中携带目标对象的对象标识。
202、根据对象切换指令,在目标界面中的可视化布局区域展示目标对象所对应的可操作界面,在目标界面中的可视化编程区域展示目标对象所对应的可编程界面。
本实施例中,在用户发起对象切换指令之后,终端设备根据对象切换指令,在目标界面 中的可视化布局区域展示目标对象所对应的可操作界面,并且在目标界面中的可视化编程区域展示目标对象所对应的可编程界面,请再次参阅图4,即在目标界面中的可视化布局区域S2和可视化编程区域S3中,同时展示与目标对象关联的内容,即可视化布局区域S2和可视化编程区域S3具有联动关系。
可选地,首先赋予每个对象一个对应的对象标识(identity,ID),然后在对象管理区域中选择任意一个对象,该对象具有当前标识(currentID),根据currentID检索可视化布局区域内ID=currentID的对象,对该对象进行高亮定位,从而达到联动效果。对于可视化编程区域而言,每一个积木块都设置一个父标识(fatherID)的归属,用户对于积木块的任何操作都是在局部fatherID的作用域下进行的,此时,需要保持fatherID=currentID即可,当fatherID发生变化时,可视化编程区域会刷新成新的归属,从而造成联动效果。当用户点击对象管理区域的模式切换按钮时,先保存currentID,再使用新的资源管理器样式来展示对象管理区域,并且高亮选中currentID对应的对象。
本申请实施例中,提供了一种基于可视化编程的界面展示方法,首先通过目标界面的对象管理区域获取对象切换指令,其中,对象切换指令中携带目标对象的对象标识,然后根据对象切换指令,在目标界面中的可视化布局区域展示目标对象所对应的可操作界面,在目标界面中的可视化编程区域展示目标对象所对应的可编程界面。通过上述方式,能够在可视化编程的过程中,实现可编程界面和可操作界面的联动切换,无需频繁地弹出不同角色的角色面板,一方面提升对象查看和切换的效率,另一方面降低了系统的计算量,提升系统性能。
可选地,在上述图15对应的实施例的基础上,本申请实施例提供的基于可视化编程的界面展示方法第一个可选实施例中,还可以包括:通过可视化布局区域中的可操作界面获取功能展示指令;根据功能展示指令,在可视化布局区域中显示目标对象的功能界面。
本实施例中,将介绍一种针对某个对象进行设置的方法。为了便于介绍,请参阅图16,图16为本申请实施例中功能界面的一个实施例示意图,假设目标对象为战斗机A,那么在目标对象(即战斗机A)所示的可操作界面中选择S213所示的图标,即触发功能展示指令。终端设备响应于该功能展示指令之后,此时,在可视化布局区域中弹出目标对象(即战斗机A)所对应的功能界面,功能界面即S214所示的区域。用户可以在S214所示的功能界面中选择任意功能,即触发功能选择指令,其中,功能选择指令携带操作标识,比如“编辑素材”功能对应操作标识A,“下移一层”功能对应操作标识B,“隐藏”功能对应操作标识C,“删除”功能对应操作标识D,“查看属性”功能对应操作标识E,“调整中心点”功能对应操作标识F。由此,根据功能选择指令所携带的操作标识,对目标对象(即战斗机A)执行该操作标识所对应的目标操作。
其次,本申请实施例中,提供了一种通过可操作界面对某个对象进行设置的方法,首先通过可视化布局区域中的可操作界面获取功能展示指令,然后根据功能展示指令,在可视化布局区域中显示目标对象的功能界面。通过上述方式,用户可以更直观地对某个对象进行设置,提升了操作的便利性。
可选地,在上述图15对应的实施例的基础上,本申请实施例提供的基于可视化编程的界面展示方法第二个可选实施例中,还可以包括:通过对象管理区域展示N个待编程对象,N为大于或等于1的整数;通过目标界面的对象管理区域获取区域滑动指令;根据区域滑动指令,在对象管理区域中显示M个待编程对象,其中,M个待编程对象与N个待编程对象具有K个相同的待编程对象,M为大于或等于1的整数,K为大于或等于0,且小于N的整数。
本实施例中,介绍一种对对象管理区域进行操作的方法。为了便于介绍,请再次参阅图9,在图9中的(a)的S1所示的对象管理区域中展示了N个待编程对象,例如可以是5个待编程对象,即两个战斗机和三个子弹。用户可以向上滑动该对象管理区域,即触发区域滑动指令,从而进入图9中的(b)的S1所示的对象管理区域,此时的对象管理区域展示了M个待编程对象,例如可以是5个待编程对象,即一个战斗机和四个子弹,其中,M个待编程对象与N个待编程对象具有K个相同的待编程对象,K为4。
可以理解的是,用户还可以向下滑动对象管理区域,即触发区域滑动指令,此时,对象管理区域中的待编程对象也会发生变化。
其次,本申请实施例中,提供了一种在对象管理区域中滑动查看对象的方法,即首先通过对象管理区域获取区域滑动指令,其中,对象管理区域用于展示N个待编程对象,然后根据区域滑动指令,在对象管理区域中显示M个待编程对象,其中,M个待编程对象与N个待编程对象具有K个相同的待编程对象。通过上述方式,用户可以在对象管理区域中以滑行拖动的方式查看不同的对象,也就是说,对象管理区域中的内容可以根据用户需求进行变化,从而提升操作的灵活性和可操作性。
结合上述介绍,下面将对本申请中基于可视化编程的界面展示方法进行介绍,请参阅图17,本申请实施例中基于可视化编程的界面展示方法一个实施例包括:
301、在目标界面上展示对象管理区域,其中,对象管理区域包括待编程对象的图标信息以及文本信息。
本实施例中,终端设备会在目标界面上展示一个对象管理区域,该对象管理区域包括待编程对象的图标信息以及文本信息,具体请再次参阅图11,在S1所指示的对象管理区域中展示待编程对象的图标信息以及文本信息。
302、通过对象管理区域获取对象属性展示指令,其中,对象属性展示指令携带目标对象的对象标识;本实施例中,终端设备通过对象管理区域获取用户触发的对象属性展示指令,对象属性展示指令携带目标对象的对象标识。
303、根据对象属性展示指令,在目标界面中展示目标对象的对象属性界面,其中,对象属性界面包括与目标对象关联的属性信息。
本实施例中,终端设备根据对象属性展示指令,在目标界面中展示目标对象的对象属性界面,假设目标对象为战斗机A,那么根据对象属性展示指令,在目标界面上弹出与目标对象的对象属性界面,其中,对象属性界面包括与目标对象关联的属性信息,可以包括目标对象(如战斗机A)的坐标位置、宽度、高度、是否保持比例、旋转角度以及是否选择为水平镜像,此外,还可以对目标对象(如战斗机A)进行删除、复制、隐藏或者全部参数还原等操作。
本申请实施例中,提供了一种基于可视化编程的界面展示方法,首先在目标界面上展示对象管理区域,其中,对象管理区域包括待编程对象的图标信息以及文本信息,通过对象管理区域获取对象属性展示指令,最后根据对象属性展示指令,在目标界面中展示目标对象的对象属性界面。通过上述方式,用户可以选择进入完整模式下的目标界面,在完整模式下,用户可以查看到更多的对象信息,便于记录对象的相关信息,同时方便在对象管理区域中进行额外的操作。
结合上述介绍,下面将对本申请中基于可视化编程的界面展示方法进行介绍,请参阅图18,本申请实施例中基于可视化编程的界面展示方法一个实施例包括:
401、在目标界面上展示对象管理区域,其中,对象管理区域包括待编程对象的图标信息。
本实施例中,终端设备会在目标界面上展示一个对象管理区域,该对象管理区域包括待编程对象的图标信息,具体请再次参阅图12,在S1所指示的对象管理区域中展示待编程对象的图标信息。
402、通过对象管理区域以外的区域获取对象属性展示指令,其中,对象属性展示指令携带目标对象的对象标识。
本实施例中,终端设备通过对象管理区域以外的区域获取用户触发的对象属性展示指令,对象属性展示指令携带目标对象的对象标识。
403、根据对象属性展示指令,在目标界面中展示目标对象的对象属性界面,其中,对象属性界面包括与目标对象关联的属性信息。
本实施例中,终端设备根据对象属性展示指令,在目标界面中展示目标对象的对象属性界面,假设目标对象为战斗机A,那么根据对象属性展示指令,在目标界面上弹出与目标对 象的对象属性界面,其中,对象属性界面包括与目标对象关联的属性信息,具体包括目标对象(如战斗机A)的坐标位置、宽度、高度、是否保持比例、旋转角度以及是否选择为水平镜像,此外,还可以对目标对象(如战斗机A)进行删除、复制、隐藏或者全部参数还原等操作。
本申请实施例中,提供了一种基于可视化编程的界面展示方法,首先在目标界面上展示对象管理区域,然后通过对象管理区域以外的区域获取对象属性展示指令,其中,对象属性展示指令携带目标对象的对象标识,最后根据对象属性展示指令,在目标界面中展示目标对象的对象属性界面。通过上述方式,用户可以自由地选择在两种模式之间进行切换,从而为可编程界面节省更多的视觉空间。
下面对本申请中的对象切换装置进行详细描述,请参阅图19,图19为本申请实施例中对象切换装置一个实施例示意图,对象切换装置50包括:获取模块501,用于通过目标界面的对象管理区域获取对象切换指令,其中,对象切换指令中携带第一对象的对象标识;切换模块502,用于根据获取模块获取的对象切换指令,在目标界面的可视化布局区域中将第二对象所对应的第二可操作界面切换为第一对象所对应的第一可操作界面,在目标界面的可视化编程区域中将第二对象所对应的可编程界面切换为第一对象所对应的可编程界面,其中,第一对象与第二对象包含在对象管理区域,第一对象与第二对象具有不同的对象标识。
本实施例中,获取模块501通过目标界面的对象管理区域获取对象切换指令,其中,对象切换指令中携带第一对象的对象标识,切换模块502根据获取模块获取的对象切换指令,在目标界面的可视化布局区域中将第二对象所对应的第二可操作界面切换为第一对象所对应的第一可操作界面,在目标界面的可视化编程区域中将第二对象所对应的可编程界面切换为第一对象所对应的可编程界面,其中,第一对象与第二对象包含在对象管理区域,第一对象与第二对象具有不同的对象标识。
本申请实施例中,提供了一种基于可视化编程的对象切换装置,首先通过目标界面的对象管理区域获取对象切换指令,其中,对象切换指令中携带第一对象的对象标识,然后根据对象切换指令,在目标界面的可视化布局区域中将第二对象所对应的第二可操作界面切换为第一对象所对应的第一可操作界面,在目标界面的可视化编程区域中将第二对象所对应的可编程界面切换为第一对象所对应的可编程界面,其中,第二对象与第一对象具有不同的对象标识,第一对象所对应的可编程界面与第一对象所对应的第一可操作界面对应于第一对象的对象标识。通过上述方式,在可视化编程的过程中,当用户在进行对象切换时,直接在目标界面上切换至该对象所对应的可编程界面和可操作界面,并且做到两个界面同时对切换状态的联动,无需频繁地弹出不同角色的角色面板,一方面提升对象查看和切换的效率,另一方面降低了系统的计算量,提升系统性能。
可选地,在上述图19所对应的实施例的基础上,请参阅图20,本申请实施例提供的对象切换装置50的另一实施例中,对象切换装置还包括处理模块503;获取模块501,还用于获取区域隐藏指令;处理模块503,用于根据获取模块501获取的区域隐藏指令,在目标界面上隐藏对象管理区域。
其次,本申请实施例中,提供了一种隐藏对象管理区域的装置,即用户还可以通过目标界面发起区域隐藏指令,在对象切换装置获取区域隐藏指令之后,根据区域隐藏指令,在目标界面上隐藏对象管理区域。通过上述方式,在不需要使用对象管理区域的时候隐藏该对象管理区域,使得对象管理区域所占据的位置空出来,从而增大可视化布局区域和/或可视化编程区域,由此提升操作的便捷性,同时能够优化目标界面。
可选地,在上述图20所对应的实施例的基础上,本申请实施例提供的对象切换装置50的另一实施例中,获取模块501,还用于通过目标界面的对象管理区域获取对象切换指令之前,获取区域显示指令;处理模块503,用于根据获取模块501获取的区域显示指令,在目标界面上以独立于目标界面显示的子界面的形式展示对象管理区域,或,根据区域显示指令,在目标界面的预设区域中以嵌入形式展示对象管理区域。
其次,本申请实施例中,提供了两种展示对象管理区域的方式,在通过目标界面的对象管理区域获取对象切换指令之前,还可以获取区域显示指令,然后根据区域显示指令,在目标界面上以独立于目标界面显示的子界面的形式展示对象管理区域,或,根据区域显示指令,在目标界面的预设区域中以嵌入形式展示对象管理区域。通过上述方式,能够以不同的形式展示对象管理区域,其中,以独立于目标界面显示的子界面的形式展示对象管理区域可以不占用可视化布局区域以及可视化编程区域,以嵌入形式展示对象管理区域可以更稳定地展示该对象管理区域,由此提升方案的灵活性和可行性。
可选地,在上述图20所对应的实施例的基础上,本申请实施例提供的对象切换装置50的另一实施例中,处理模块503,用于通过对象管理区域显示N个待编程对象,N为大于或等于1的整数;获取模块501,还用于通过对象管理区域获取区域滑动指令;处理模块503,还用于根据获取模块501获取的区域滑动指令,在对象管理区域中显示M个待编程对象,其中,M个待编程对象与N个待编程对象具有K个相同的待编程对象,M为大于或等于1的整数,K为大于或等于0,且小于N的整数。
其次,本申请实施例中,提供了一种在对象管理区域中滑动查看对象的装置,即首先通过对象管理区域获取区域滑动指令,其中,对象管理区域用于展示N个待编程对象,然后根据区域滑动指令,在对象管理区域中显示M个待编程对象,其中,M个待编程对象与N个待编程对象具有K个相同的待编程对象。通过上述方式,用户可以在对象管理区域中以滑行拖动的方式查看不同的对象,也就是说,对象管理区域中的内容可以根据用户需求进行变化,从而提升操作的灵活性和可操作性。
可选地,在上述图20所对应的实施例的基础上,本申请实施例提供的对象切换装置50的另一实施例中,
处理模块503,用于当获取到第一模式切换指令时,根据第一模式切换指令,在目标界面上展示第一模式所对应的对象管理区域;
处理模块503,还用于当获取到第二模式切换指令时,根据第二模式切换指令,在目标界面上展示第二模式所对应的对象管理区域,其中,第一模式与第二模式属于两种不同的界面展示模式。
其次,本申请实施例中,提供了一种模式切换的装置,当获取到第一模式切换指令时,根据第一模式切换指令,在目标界面上展示第一模式所对应的对象管理区域,当获取到第二模式切换指令时,根据第二模式切换指令,在目标界面上展示第二模式所对应的对象管理区域,其中,第一模式与第二模式属于两种不同的界面展示模式。通过上述方式,用户可以根据操作习惯以及实际需求,选择相应的模式进行操作,一种为完整模式,另一种为精简模式,两种模式之间的灵活切换能够为方案提供更好的实现方式。
可选地,在上述图20所对应的实施例的基础上,本申请实施例提供的对象切换装置50的另一实施例中,
处理模块503,具体用于在目标界面上展示第一对象管理区域,其中,第一对象管理区域包括待编程对象的图标信息以及文本信息。
可选地,在上述图20所对应的实施例的基础上,本申请实施例提供的对象切换装置50的另一实施例中,
处理模块503,具体用于在目标界面上展示第二对象管理区域,其中,第二对象管理区域包括待编程对象的图标信息。
可选地,在上述图20所对应的实施例的基础上,本申请实施例提供的对象切换装置50的另一实施例中,
处理模块503,用于获取对象属性展示指令,其中,对象属性展示指令携带第一对象的对象标识;根据对象属性展示指令,在目标界面中展示第一对象的对象属性界面,其中,对象属性界面包括与第一对象关联的属性信息。
可选地,在上述图20所对应的实施例的基础上,本申请实施例提供的对象切换装置50 的另一实施例中,
获取模块501,还用于根据对象属性展示指令,在目标界面中展示第一对象的对象属性界面之后,通过对象属性界面获取隐藏展示指令,其中,隐藏展示指令携带第一对象的对象标识;
处理模块503,还用于根据获取模块501获取的隐藏展示指令,在可视化布局区域中隐藏第一对象以及第一对象对应的第一可操作界面。
进一步地,本申请实施例中,提供了一种在可视化布局区域中隐藏对象的装置,即根据对象属性展示指令,在目标界面中展示第一对象的对象属性界面之后,还可以通过对象属性界面获取隐藏展示指令,其中,隐藏展示指令携带第一对象的对象标识,然后根据隐藏展示指令,在可视化布局区域中隐藏第一对象以及第一对象对应的可操作界面。通过上述方式,可以将可视化布局区域中的对象进行隐藏,一方面在编程的时候使得界面中的信息更加简洁,另一方面,可以提升操作的灵活性,便于进行设置。
可选地,在上述图20所对应的实施例的基础上,本申请实施例提供的对象切换装置50的另一实施例中,
获取模块501,还用于通过第一可操作界面获取功能展示指令;
处理模块503,还用于根据获取模块501获取的功能展示指令,在可视化布局区域中显示第一对象所对应的功能界面;
获取模块501,还用于通过功能界面获取功能选择指令,其中,功能选择指令携带操作标识;
处理模块503,还用于根据获取模块501获取的功能选择指令,对第一对象执行操作标识所对应的目标操作。
其次,本申请实施例中,提供了一种通过可操作界面对某个对象进行设置的装置,即通过可操作界面获取功能展示指令,然后根据功能展示指令,在可视化布局区域中显示第一对象所对应的功能界面,再通过功能界面获取功能选择指令,其中,功能选择指令携带操作标识,最后根据功能选择指令,对第一对象执行操作标识所对应的目标操作。通过上述方式,用户可以更直观地对某个对象进行设置,提升了操作的便利性。
下面对本申请中的界面展示装置进行详细描述,请参阅图21,图21为本申请实施例中界面展示装置一个实施例示意图,界面展示装置60包括:
获取模块601,用于通过目标界面的对象管理区域获取对象切换指令,其中,对象切换指令中携带目标对象的对象标识;
展示模块602,用于根据获取模块601获取的对象切换指令,在目标界面中的可视化布局区域展示目标对象所对应的可操作界面,在目标界面中的可视化编程区域展示目标对象所对应的可编程界面。
本实施例中,获取模块601通过目标界面的对象管理区域获取对象切换指令,其中,对象切换指令中携带目标对象的对象标识,展示模块602根据获取模块601获取的对象切换指令,在目标界面中的可视化布局区域展示目标对象所对应的可操作界面,在目标界面中的可视化编程区域展示目标对象所对应的可编程界面。
本申请实施例中,提供了一种基于可视化编程的界面展示装置,首先通过目标界面的对象管理区域获取对象切换指令,其中,对象切换指令中携带目标对象的对象标识,然后根据对象切换指令,在目标界面中的可视化布局区域展示目标对象所对应的可操作界面,在目标界面中的可视化编程区域展示目标对象所对应的可编程界面。通过上述方式,能够在可视化编程的过程中,实现可编程界面和可操作界面的联动切换,无需频繁地弹出不同角色的角色面板,一方面提升对象查看和切换的效率,另一方面降低了系统的计算量,提升系统性能。
可选地,在上述图21所对应的实施例的基础上,本申请实施例提供的界面展示装置50的另一实施例中,
获取模块601,还用于通过可视化布局区域中的可操作界面获取功能展示指令;
展示模块602,还用于根据获取模块601获取的功能展示指令,在可视化布局区域中显示目标对象的功能界面。
其次,本申请实施例中,提供了一种通过可操作界面对某个对象进行设置的装置,首先通过可视化布局区域中的可操作界面获取功能展示指令,然后根据功能展示指令,在可视化布局区域中显示目标对象的功能界面。通过上述方式,用户可以更直观地对某个对象进行设置,提升了操作的便利性。
可选地,在上述图21所对应的实施例的基础上,本申请实施例提供的界面展示装置50的另一实施例中,
展示模块602,还用于通过对象管理区域显示N个待编程对象,N为大于或等于1的整数;
获取模块601,还用于通过对象管理区域获取区域滑动指令;
展示模块602,还用于根据获取模块601获取的区域滑动指令,在对象管理区域中显示M个待编程对象,其中,M个待编程对象与N个待编程对象具有K个相同的待编程对象,M为大于或等于1的整数,K为大于或等于0,且小于N的整数。
其次,本申请实施例中,提供了一种在对象管理区域中滑动查看对象的装置,即首先通过对象管理区域获取区域滑动指令,其中,对象管理区域用于展示N个待编程对象,然后根据区域滑动指令,在对象管理区域中显示M个待编程对象,其中,M个待编程对象与N个待编程对象具有K个相同的待编程对象。通过上述方式,用户可以在对象管理区域中以滑行拖动的方式查看不同的对象,也就是说,对象管理区域中的内容可以根据用户需求进行变化,从而提升操作的灵活性和可操作性。
下面对本申请中的界面展示装置进行详细描述,请参阅图22,图22为本申请实施例中界面展示装置一个实施例示意图,界面展示装置70包括:
展示模块701,用于在目标界面上展示对象管理区域,其中,对象管理区域包括待编程对象的图标信息以及文本信息;
获取模块702,用于通过展示模块701展示的对象管理区域获取对象属性展示指令,其中,对象属性展示指令携带目标对象的对象标识;
展示模块701,还用于根据获取模块702获取的对象属性展示指令,在目标界面中展示目标对象的对象属性界面,其中,对象属性界面包括与目标对象关联的属性信息。
本实施例中,展示模块701在目标界面上展示对象管理区域,其中,对象管理区域包括待编程对象的图标信息以及文本信息,获取模块702通过展示模块701展示的对象管理区域获取对象属性展示指令,其中,对象属性展示指令携带目标对象的对象标识,展示模块701根据获取模块702获取的对象属性展示指令,在目标界面中展示目标对象的对象属性界面,其中,对象属性界面包括与目标对象关联的属性信息。
本申请实施例中,提供了一种基于可视化编程的界面展示装置,首先在目标界面上展示对象管理区域,其中,对象管理区域包括待编程对象的图标信息以及文本信息,通过对象管理区域获取对象属性展示指令,最后根据对象属性展示指令,在目标界面中展示目标对象的对象属性界面。通过上述方式,用户可以选择进入完整模式下的目标界面,在完整模式下,用户可以查看到更多的对象信息,便于记录对象的相关信息,同时方便在对象管理区域中进行额外的操作。
下面对本申请中的界面展示装置进行详细描述,请参阅图23,图23为本申请实施例中界面展示装置一个实施例示意图,界面展示装置80包括:
展示模块801,用于在目标界面上展示对象管理区域,其中,对象管理区域包括待编程对象的图标信息;
获取模块802,用于通过展示模块801展示的对象管理区域以外的区域获取对象属性展示指令,其中,对象属性展示指令携带目标对象的对象标识;
展示模块801,还用于根据获取模块802获取的对象属性展示指令,在目标界面中展示 目标对象的对象属性界面,其中,对象属性界面包括与目标对象关联的属性信息。
本实施例中,展示模块801在目标界面上展示对象管理区域,其中,对象管理区域包括待编程对象的图标信息,获取模块802通过展示模块801展示的对象管理区域以外的区域获取对象属性展示指令,其中,对象属性展示指令携带目标对象的对象标识,展示模块801根据获取模块802获取的对象属性展示指令,在目标界面中展示目标对象的对象属性界面,其中,对象属性界面包括与目标对象关联的属性信息。
本申请实施例中,提供了一种基于可视化编程的界面展示装置,首先在目标界面上展示对象管理区域,然后通过对象管理区域以外的区域获取对象属性展示指令,其中,对象属性展示指令携带目标对象的对象标识,最后根据对象属性展示指令,在目标界面中展示目标对象的对象属性界面。通过上述方式,用户可以自由地选择在两种模式之间进行切换,从而为可编程界面节省更多的视觉空间。
本申请实施例还提供了另一种对象切换装置以及界面展示装置,如图24所示,为了便于说明,仅示出了与本申请实施例相关的部分,具体技术细节未揭示的,请参照本申请实施例方法部分。该终端设备可以为包括手机、笔记型计算机、桌面型计算机、平板电脑、个人数字助理(personal digital assistant,PDA)、销售终端设备(point of sales,POS)、车载电脑、调制解调器、机器类型通信(machine type communication,MTC)设备以及传感器等任意终端设备,以终端设备为平板电脑为例:
图24示出的是与本申请实施例提供的终端设备相关的平板电脑的部分结构的框图。参考图24,平板电脑包括:射频(radio frequency,RF)电路910、存储器920、输入单元930、显示单元940、传感器950、音频电路960、无线保真(wireless fidelity,WiFi)模块970、处理器980、以及电源990等部件。本领域技术人员可以理解,图24中示出的平板电脑结构并不构成对平板电脑的限定,可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。
下面结合图24对平板电脑的各个构成部件进行具体的介绍:
RF电路910可用于收发信息或通话过程中,信号的接收和发送,特别地,将基站的下行信息接收后,给处理器980处理;另外,将设计上行的数据发送给基站。通常,RF电路910包括但不限于天线、至少一个放大器、收发信机、耦合器、低噪声放大器(low noise amplifier,LNA)、双工器等。此外,RF电路910还可以通过无线通信与网络和其他设备通信。上述无线通信可以使用任一通信标准或协议,包括但不限于全球移动通讯系统(global system of mobile communication,GSM)、通用分组无线服务(general packet radio service,GPRS)、码分多址(code division multiple access,CDMA)、宽带码分多址(wideband code division multiple access,WCDMA)、长期演进(long term evolution,LTE)、电子邮件、短消息服务(short messaging service,SMS)等。
存储器920可用于存储软件程序以及模块,处理器980通过运行存储在存储器920的软件程序以及模块,从而执行平板电脑的各种功能应用以及数据处理。存储器920可主要包括存储程序区和存储数据区,其中,存储程序区可存储操作系统、至少一个功能所需的应用程序(比如声音播放功能、图像播放功能等)等;存储数据区可存储根据平板电脑的使用所创建的数据(比如音频数据、电话本等)等。此外,存储器920可以包括高速随机存取存储器,还可以包括非易失性存储器,例如至少一个磁盘存储器件、闪存器件、或其他易失性固态存储器件。
输入单元930可用于接收输入的数字或字符信息,以及产生与平板电脑的用户设置以及功能控制有关的键信号输入。可选地,输入单元930可包括触控面板931以及其他输入设备932。触控面板931,也称为触摸屏,可收集用户在其上或附近的触摸操作(比如用户使用手指、触笔等任何适合的物体或附件在触控面板931上或在触控面板931附近的操作),并根据预先设定的程式驱动相应的连接装置。可选的,触控面板931可包括触摸检测装置和触摸控制器两个部分。其中,触摸检测装置检测用户的触摸方位,并检测触摸操作带来的信号, 将信号传送给触摸控制器;触摸控制器从触摸检测装置上接收触摸信息,并将它转换成触点坐标,再送给处理器980,并能接收处理器980发来的命令并加以执行。此外,可以采用电阻式、电容式、红外线以及表面声波等多种类型实现触控面板931。除了触控面板931,输入单元930还可以包括其他输入设备932。可选地,其他输入设备932可以包括但不限于物理键盘、功能键(比如音量控制按键、开关按键等)、轨迹球、鼠标、操作杆等中的一种或多种。
显示单元940可用于显示由用户输入的信息或提供给用户的信息以及平板电脑的各种菜单。显示单元940可包括显示面板941,可选的,可以采用液晶显示器(liquid crystal display,LCD)、有机发光二极管(organic light-emitting diode,OLED)等形式来配置显示面板941。进一步的,触控面板931可覆盖显示面板941,当触控面板931检测到在其上或附近的触摸操作后,传送给处理器980以确定触摸事件的类型,随后处理器980根据触摸事件的类型在显示面板941上提供相应的视觉输出。虽然在图24中,触控面板931与显示面板941是作为两个独立的部件来实现平板电脑的输入和输入功能,但是在某些实施例中,可以将触控面板931与显示面板941集成而实现平板电脑的输入和输出功能。
平板电脑还可包括至少一种传感器950,比如光传感器、运动传感器以及其他传感器。可选地,光传感器可包括环境光传感器及接近传感器,其中,环境光传感器可根据环境光线的明暗来调节显示面板941的亮度,接近传感器可在平板电脑移动到耳边时,关闭显示面板941和/或背光。作为运动传感器的一种,加速计传感器可检测各个方向上(一般为三轴)加速度的大小,静止时可检测出重力的大小及方向,可用于识别平板电脑姿态的应用(比如横竖屏切换、相关游戏、磁力计姿态校准)、振动识别相关功能(比如计步器、敲击)等;至于平板电脑还可配置的陀螺仪、气压计、湿度计、温度计、红外线传感器等其他传感器,在此不再赘述。
音频电路960、扬声器961,传声器962可提供用户与平板电脑之间的音频接口。音频电路960可将接收到的音频数据转换后的电信号,传输到扬声器961,由扬声器961转换为声音信号输出;另一方面,传声器962将收集的声音信号转换为电信号,由音频电路960接收后转换为音频数据,再将音频数据输出处理器980处理后,经RF电路910以发送给比如另一平板电脑,或者将音频数据输出至存储器920以便进一步处理。
WiFi属于短距离无线传输技术,平板电脑通过WiFi模块970可以帮助用户收发电子邮件、浏览网页和访问流式媒体等,它为用户提供了无线的宽带互联网访问。虽然图24示出了WiFi模块970,但是可以理解的是,其并不属于平板电脑的必须构成,完全可以根据需要在不改变发明的本质的范围内而省略。
处理器980是平板电脑的控制中心,利用各种接口和线路连接整个平板电脑的各个部分,通过运行或执行存储在存储器920内的软件程序和/或模块,以及调用存储在存储器920内的数据,执行平板电脑的各种功能和处理数据,从而对平板电脑进行整体监控。可选的,处理器980可包括一个或多个处理单元;可选的,处理器980可集成应用处理器和调制解调处理器,其中,应用处理器主要处理操作系统、用户界面和应用程序等,调制解调处理器主要处理无线通信。可以理解的是,上述调制解调处理器也可以不集成到处理器980中。
平板电脑还包括给各个部件供电的电源990(比如电池),可选的,电源可以通过电源管理系统与处理器980逻辑相连,从而通过电源管理系统实现管理充电、放电、以及功耗管理等功能。
尽管未示出,平板电脑还可以包括摄像头、蓝牙模块等,在此不再赘述。
在本申请实施例中,该终端设备所包括的处理器980还具有以下功能:
通过目标界面的对象管理区域获取对象切换指令,其中,对象切换指令中携带第一对象的对象标识;根据对象切换指令,在目标界面的可视化布局区域中将第二对象所对应的第二可操作界面切换为第一对象所对应的第一可操作界面,在目标界面的可视化编程区域中将第二对象所对应的可编程界面切换为第一对象所对应的可编程界面,其中,第一对象与第二对 象包含在对象管理区域,第一对象与第二对象具有不同的对象标识。
可选地,处理器980还用于执行如下步骤:获取区域隐藏指令;根据区域隐藏指令,在目标界面上隐藏对象管理区域。
可选地,处理器980还用于执行如下步骤:获取区域显示指令;根据区域显示指令,在目标界面上以独立于目标界面显示的子界面的形式展示对象管理区域,或,根据区域显示指令,在目标界面的预设区域中以嵌入形式展示对象管理区域。
可选地,处理器980还用于执行如下步骤:通过对象管理区域显示N个待编程对象,N为大于或等于1的整数;通过对象管理区域获取区域滑动指令;根据区域滑动指令,在对象管理区域中显示M个待编程对象,其中,M个待编程对象与N个待编程对象具有K个相同的待编程对象,M为大于或等于1的整数,K为大于或等于0,且小于N的整数。
可选地,处理器980还用于执行如下步骤:
当获取到第一模式切换指令时,根据第一模式切换指令,在目标界面上展示第一模式所对应的对象管理区域;当获取到第二模式切换指令时,根据第二模式切换指令,在目标界面上展示第二模式所对应的对象管理区域,其中,第一模式与第二模式属于两种不同的界面展示模式。
可选地,处理器980还用于执行如下步骤:在目标界面上展示第一对象管理区域,其中,第一对象管理区域包括待编程对象的图标信息以及文本信息。
可选地,处理器980还用于执行如下步骤:在目标界面上展示第二对象管理区域,其中,第二对象管理区域包括待编程对象的图标信息。
可选地,处理器980还用于执行如下步骤:获取对象属性展示指令,其中,对象属性展示指令携带第一对象的对象标识;根据对象属性展示指令,在目标界面中展示第一对象的对象属性界面,其中,对象属性界面包括与第一对象关联的属性信息。
可选地,处理器980还用于执行如下步骤:通过对象属性界面获取隐藏展示指令,其中,隐藏展示指令携带第一对象的对象标识;根据隐藏展示指令,在可视化布局区域中隐藏第一对象以及第一对象对应的第一可操作界面。
可选地,处理器980还用于执行如下步骤:通过第一可操作界面获取功能展示指令;根据功能展示指令,在可视化布局区域中显示第一对象所对应的功能界面;通过功能界面获取功能选择指令,其中,功能选择指令携带操作标识;根据功能选择指令,对第一对象执行操作标识所对应的目标操作。
在本申请实施例中,该终端设备所包括的处理器980还具有以下功能:
通过目标界面的对象管理区域获取对象切换指令,其中,对象切换指令中携带目标对象的对象标识;根据对象切换指令,在目标界面中的可视化布局区域展示目标对象所对应的可操作界面,在目标界面中的可视化编程区域展示目标对象所对应的可编程界面。
可选地,处理器980还用于执行如下步骤:通过可视化布局区域中的可操作界面获取功能展示指令;根据功能展示指令,在可视化布局区域中显示目标对象的功能界面。
可选地,处理器980还用于执行如下步骤:通过对象管理区域显示N个待编程对象,N为大于或等于1的整数;通过对象管理区域获取区域滑动指令;根据区域滑动指令,在对象管理区域中显示M个待编程对象,其中,M个待编程对象与N个待编程对象具有K个相同的待编程对象,M为大于或等于1的整数,K为大于或等于0,且小于N的整数。
在本申请实施例中,该终端设备所包括的处理器980还具有以下功能:
在目标界面上展示对象管理区域,其中,对象管理区域包括待编程对象的图标信息以及文本信息;通过对象管理区域获取对象属性展示指令,其中,对象属性展示指令携带目标对象的对象标识;根据对象属性展示指令,在目标界面中展示目标对象的对象属性界面,其中,对象属性界面包括与目标对象关联的属性信息。
在本申请实施例中,该终端设备所包括的处理器980还具有以下功能:
在目标界面上展示对象管理区域,其中,对象管理区域包括待编程对象的图标信息;通 过对象管理区域以外的区域获取对象属性展示指令,其中,对象属性展示指令携带目标对象的对象标识;根据对象属性展示指令,在目标界面中展示目标对象的对象属性界面,其中,对象属性界面包括与目标对象关联的属性信息。
所属领域的技术人员可以清楚地了解到,为描述的方便和简洁,上述描述的系统,装置和单元的具体工作过程,可以参考前述方法实施例中的对应过程,在此不再赘述。
在本申请所提供的几个实施例中,应该理解到,所揭露的系统,装置和方法,可以通过其它的方式实现。例如,以上所描述的装置实施例仅仅是示意性的,例如,所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,装置或单元的间接耦合或通信连接,可以是电性,机械或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
所述集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在一个计算机可读取存储介质中。基于这样的理解,本申请的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质中,包括若干指令用以使得一台计算机设备(可以是个人计算机,服务器,或者网络设备等)执行本申请各个实施例所述方法的全部或部分步骤。而前述的存储介质包括:U盘、移动硬盘、只读存储器(read-only memory,ROM)、随机存取存储器(random access memory,RAM)、磁碟或者光盘等各种可以存储程序代码的介质。
在本申请实施例中,提供了一种计算机可读存储介质,包括指令,当该指令在计算机上运行时,使得计算机执行如下操作:通过目标界面的对象管理区域获取对象切换指令,其中,对象切换指令中携带第一对象的对象标识;根据对象切换指令,在目标界面的可视化布局区域中将第二对象所对应的第二可操作界面切换为第一对象所对应的第一可操作界面,在目标界面的可视化编程区域中将第二对象所对应的可编程界面切换为第一对象所对应的可编程界面,其中,第一对象与第二对象包含在对象管理区域,第一对象与第二对象具有不同的对象标识。
可选地,当该指令在计算机上运行时,使得计算机执行如下操作:获取区域隐藏指令;根据区域隐藏指令,在目标界面上隐藏对象管理区域。
可选地,当该指令在计算机上运行时,使得计算机执行如下操作:获取区域显示指令;根据区域显示指令,在目标界面上以独立于目标界面显示的子界面的形式展示对象管理区域,或,根据区域显示指令,在目标界面的预设区域中以嵌入形式展示对象管理区域。
可选地,当该指令在计算机上运行时,使得计算机执行如下操作:通过对象管理区域显示N个待编程对象,N为大于或等于1的整数;通过对象管理区域获取区域滑动指令;根据区域滑动指令,在对象管理区域中显示M个待编程对象,其中,M个待编程对象与N个待编程对象具有K个相同的待编程对象,M为大于或等于1的整数,K为大于或等于0,且小于N的整数。
可选地,当该指令在计算机上运行时,使得计算机执行如下操作:当获取到第一模式切换指令时,在目标界面上展示第一模式所对应的对象管理区域;当获取到第二模式切换指令时,在目标界面上展示第二模式所对应的对象管理区域,其中,第一模式与第二模式属于两种不同的界面展示模式。
可选地,当该指令在计算机上运行时,使得计算机执行如下操作:在目标界面上展示第一对象管理区域,其中,第一对象管理区域包括待编程对象的图标信息以及文本信息。
可选地,当该指令在计算机上运行时,使得计算机执行如下操作:在目标界面上展示第二对象管理区域,其中,第二对象管理区域包括待编程对象的图标信息。
可选地,当该指令在计算机上运行时,使得计算机执行如下操作:获取对象属性展示指令,其中,对象属性展示指令携带第一对象的对象标识;根据对象属性展示指令,在目标界面中展示第一对象的对象属性界面,其中,对象属性界面包括与第一对象关联的属性信息。
可选地,当该指令在计算机上运行时,使得计算机执行如下操作:通过对象属性界面获取隐藏展示指令,其中,隐藏展示指令携带第一对象的对象标识;根据隐藏展示指令,在可视化布局区域中隐藏第一对象以及第一对象对应的第一可操作界面。
可选地,当该指令在计算机上运行时,使得计算机执行如下操作:通过第一可操作界面获取功能展示指令;根据功能展示指令,在可视化布局区域中显示第一对象所对应的功能界面;通过功能界面获取功能选择指令,其中,功能选择指令携带操作标识;根据功能选择指令,对第一对象执行操作标识所对应的目标操作。
在本申请实施例中,提供了一种计算机可读存储介质,包括指令,当该指令在计算机上运行时,使得计算机执行如下操作:通过目标界面的对象管理区域获取对象切换指令,其中,对象切换指令中携带目标对象的对象标识;根据对象切换指令,在目标界面中的可视化布局区域展示目标对象所对应的可操作界面,在目标界面中的可视化编程区域展示目标对象所对应的可编程界面。
可选地,当该指令在计算机上运行时,使得计算机执行如下操作:通过可视化布局区域中的可操作界面获取功能展示指令;根据功能展示指令,在可视化布局区域中显示目标对象的功能界面。
可选地,当该指令在计算机上运行时,使得计算机执行如下操作:通过对象管理区域显示N个待编程对象,N为大于或等于1的整数;通过对象管理区域获取区域滑动指令;根据区域滑动指令,在对象管理区域中显示M个待编程对象,其中,M个待编程对象与N个待编程对象具有K个相同的待编程对象,M为大于或等于1的整数,K为大于或等于0,且小于N的整数。
在本申请实施例中,提供了一种计算机可读存储介质,包括指令,当该指令在计算机上运行时,使得计算机执行如下操作:在目标界面上展示对象管理区域,其中,对象管理区域包括待编程对象的图标信息以及文本信息;通过对象管理区域获取对象属性展示指令,其中,对象属性展示指令携带目标对象的对象标识;根据对象属性展示指令,在目标界面中展示目标对象的对象属性界面,其中,对象属性界面包括与目标对象关联的属性信息。
在本申请实施例中,提供了一种计算机可读存储介质,包括指令,当该指令在计算机上运行时,使得计算机执行如下操作:在目标界面上展示对象管理区域,其中,对象管理区域包括待编程对象的图标信息;通过对象管理区域以外的区域获取对象属性展示指令,其中,对象属性展示指令携带目标对象的对象标识;根据对象属性展示指令,在目标界面中展示目标对象的对象属性界面,其中,对象属性界面包括与目标对象关联的属性信息。
以上所述,以上实施例仅用以说明本申请的技术方案,而非对其限制;尽管参照前述实施例对本申请进行了详细的说明,本领域的普通技术人员应当理解:其依然可以对前述各实施例所记载的技术方案进行修改,或者对其中部分技术特征进行等同替换;而这些修改或者替换,并不使相应技术方案的本质脱离本申请各实施例技术方案的精神和范围。

Claims (33)

  1. 一种基于可视化编程的对象切换方法,应用于终端设备,其特征在于,包括:
    通过目标界面的对象管理区域获取对象切换指令,其中,所述对象切换指令中携带第一对象的对象标识;
    根据所述对象切换指令,在所述目标界面的可视化布局区域中将第二对象所对应的第二可操作界面切换为所述第一对象所对应的第一可操作界面,在所述目标界面的可视化编程区域中将所述第二对象所对应的可编程界面切换为所述第一对象所对应的可编程界面,其中,所述第一对象与所述第二对象包含在所述对象管理区域,所述第一对象与所述第二对象具有不同的对象标识。
  2. 根据权利要求1所述的方法,其特征在于,所述方法还包括:
    获取区域隐藏指令;
    根据所述区域隐藏指令,在所述目标界面上隐藏所述对象管理区域。
  3. 根据权利要求1所述的方法,其特征在于,所述通过目标界面的对象管理区域获取对象切换指令之前,所述方法还包括:
    获取区域显示指令;
    根据所述区域显示指令,在所述目标界面上以独立于所述目标界面显示的子界面的形式展示所述对象管理区域,或,根据所述区域显示指令,在所述目标界面的预设区域中以嵌入形式展示所述对象管理区域。
  4. 根据权利要求1所述的方法,其特征在于,所述方法还包括:
    通过所述对象管理区域显示N个待编程对象,所述N为大于或等于1的整数;
    通过所述对象管理区域获取区域滑动指令;
    根据所述区域滑动指令,在所述对象管理区域中显示M个待编程对象,其中,所述M个待编程对象与所述N个待编程对象具有K个相同的待编程对象,所述M为大于或等于1的整数,所述K为大于或等于0,且小于所述N的整数。
  5. 根据权利要求1所述的方法,其特征在于,所述方法还包括:
    当获取到第一模式切换指令时,在所述目标界面上展示第一模式所对应的对象管理区域;
    当获取到第二模式切换指令时,在所述目标界面上展示第二模式所对应的对象管理区域,其中,所述第一模式与所述第二模式属于两种不同的界面展示模式。
  6. 根据权利要求5所述的方法,其特征在于,所述在所述目标界面上展示第一模式所对应的对象管理区域,包括:
    在所述目标界面上展示第一对象管理区域,其中,所述第一对象管理区域包括待编程对象的图标信息以及文本信息。
  7. 根据权利要求5所述的方法,其特征在于,所述在所述目标界面上展示第二模式所对应的对象管理区域,包括:
    在所述目标界面上展示第二对象管理区域,其中,所述第二对象管理区域包括待编程对象的图标信息。
  8. 根据权利要求5所述的方法,其特征在于,所述方法还包括:
    获取对象属性展示指令,其中,所述对象属性展示指令携带所述第一对象的对象标识;
    根据所述对象属性展示指令,在所述目标界面中展示所述第一对象的对象属性界面,其中,所述对象属性界面包括与所述第一对象关联的属性信息。
  9. 根据权利要求8所述的方法,其特征在于,所述根据所述对象属性展示指令,在所述目标界面中展示所述第一对象的对象属性界面之后,所述方法还包括:
    通过所述对象属性界面获取隐藏展示指令,其中,所述隐藏展示指令携带所述第一对象 的对象标识;
    根据所述隐藏展示指令,在所述可视化布局区域中隐藏所述第一对象以及所述第一对象对应的第一可操作界面。
  10. 根据权利要求1所述的方法,其特征在于,所述方法还包括:
    通过所述第一可操作界面获取功能展示指令;
    根据所述功能展示指令,在所述可视化布局区域中显示所述第一对象所对应的功能界面;
    通过所述功能界面获取功能选择指令,其中,所述功能选择指令携带操作标识;
    根据所述功能选择指令,对所述第一对象执行所述操作标识所对应的目标操作。
  11. 一种基于可视化编程的界面展示方法,其特征在于,包括:
    通过目标界面的对象管理区域获取对象切换指令,其中,所述对象切换指令中携带目标对象的对象标识;
    根据所述对象切换指令,在所述目标界面中的可视化布局区域展示所述目标对象所对应的可操作界面,在所述目标界面中的可视化编程区域展示所述目标对象所对应的可编程界面。
  12. 根据权利要求11所述方法,其特征在于,所述方法还包括:
    通过所述可视化布局区域中的所述可操作界面获取功能展示指令;
    根据所述功能展示指令,在所述可视化布局区域中显示所述目标对象的功能界面。
  13. 根据权利要求11所述方法,其特征在于,所述方法还包括:
    通过所述对象管理区域显示N个待编程对象,所述N为大于或等于1的整数;
    通过所述对象管理区域获取区域滑动指令;
    根据所述区域滑动指令,在所述对象管理区域中显示M个待编程对象,其中,所述M个待编程对象与所述N个待编程对象具有K个相同的待编程对象,所述M为大于或等于1的整数,所述K为大于或等于0,且小于所述N的整数。
  14. 一种基于可视化编程的界面展示方法,其特征在于,包括:
    在目标界面上展示对象管理区域,其中,所述对象管理区域包括待编程对象的图标信息以及文本信息;
    通过所述对象管理区域获取对象属性展示指令,其中,所述对象属性展示指令携带目标对象的对象标识;
    根据所述对象属性展示指令,在所述目标界面中展示所述目标对象的对象属性界面,其中,所述对象属性界面包括与所述目标对象关联的属性信息。
  15. 一种基于可视化编程的界面展示方法,其特征在于,包括:
    在目标界面上展示对象管理区域,其中,所述对象管理区域包括待编程对象的图标信息;
    通过所述对象管理区域以外的区域获取对象属性展示指令,其中,所述对象属性展示指令携带目标对象的对象标识;
    根据所述对象属性展示指令,在所述目标界面中展示所述目标对象的对象属性界面,其中,所述对象属性界面包括与所述目标对象关联的属性信息。
  16. 一种基于可视化编程的对象切换装置,其特征在于,包括:
    获取模块,用于通过目标界面的对象管理区域获取对象切换指令,其中,所述对象切换指令中携带第一对象的对象标识;
    切换模块,用于根据所述获取模块获取的所述对象切换指令,在所述目标界面的可视化布局区域中将第二对象所对应的第二可操作界面切换为所述第一对象所对应的第一可操作界面,在所述目标界面的可视化编程区域中将所述第二对象所对应的可编程界面切换为所述第一对象所对应的可编程界面,其中,所述第一对象与所述第二对象包含在所述对象管理区域,所述第一对象与所述第二对象具有不同的对象标识。
  17. 一种基于可视化编程的界面展示装置,其特征在于,包括:
    获取模块,用于通过目标界面的对象管理区域获取对象切换指令,其中,所述对象切换指令中携带目标对象的对象标识;
    展示模块,用于根据所述获取模块获取的所述对象切换指令,在所述目标界面中的可视化布局区域展示所述目标对象所对应的可操作界面,在所述目标界面中的可视化编程区域展示所述目标对象所对应的可编程界面。
  18. 一种基于可视化编程的界面展示装置,其特征在于,包括:
    展示模块,用于在目标界面上展示对象管理区域,其中,所述对象管理区域包括待编程对象的图标信息以及文本信息;
    获取模块,用于通过所述展示模块展示的所述对象管理区域获取对象属性展示指令,其中,所述对象属性展示指令携带目标对象的对象标识;
    所述展示模块,还用于根据所述获取模块获取的所述对象属性展示指令,在所述目标界面中展示所述目标对象的对象属性界面,其中,所述对象属性界面包括与所述目标对象关联的属性信息。
  19. 一种基于可视化编程的界面展示装置,其特征在于,包括:
    展示模块,用于在目标界面上展示对象管理区域,其中,所述对象管理区域包括待编程对象的图标信息;
    获取模块,用于通过所述展示模块展示的所述对象管理区域以外的区域获取对象属性展示指令,其中,所述对象属性展示指令携带目标对象的对象标识;
    所述展示模块,还用于根据所述获取模块获取的所述对象属性展示指令,在所述目标界面中展示所述目标对象的对象属性界面,其中,所述对象属性界面包括与所述目标对象关联的属性信息。
  20. 一种终端设备,其特征在于,包括:存储器、处理器以及总线系统;
    其中,所述存储器用于存储程序;
    所述处理器用于执行所述存储器中的程序,包括如下步骤:
    通过目标界面的对象管理区域获取对象切换指令,其中,所述对象切换指令中携带第一对象的对象标识;
    根据所述对象切换指令,在所述目标界面的可视化布局区域中将第二对象所对应的第二可操作界面切换为所述第一对象所对应的第一可操作界面,在所述目标界面的可视化编程区域中将所述第二对象所对应的可编程界面切换为所述第一对象所对应的可编程界面,其中,所述第一对象与所述第二对象包含在所述对象管理区域,所述第一对象与所述第二对象具有不同的对象标识;
    所述总线系统用于连接所述存储器以及所述处理器,以使所述存储器以及所述处理器进行通信。
  21. 根据权利要求20所述的终端设备,其特征在于,所述处理器用于执行所述存储器中的程序,包括如下步骤:
    获取区域隐藏指令;
    根据所述区域隐藏指令,在所述目标界面上隐藏所述对象管理区域。
  22. 根据权利要求20所述的终端设备,其特征在于,所述处理器用于执行所述存储器中的程序,包括如下步骤:
    获取区域显示指令;
    根据所述区域显示指令,在所述目标界面上以独立于所述目标界面显示的子界面的形式展示所述对象管理区域,或,根据所述区域显示指令,在所述目标界面的预设区域中以嵌入形式展示所述对象管理区域。
  23. 根据权利要求20所述的终端设备,其特征在于,所述处理器用于执行所述存储器中的程序,包括如下步骤:
    通过所述对象管理区域显示N个待编程对象,所述N为大于或等于1的整数;
    通过所述对象管理区域获取区域滑动指令;
    根据所述区域滑动指令,在所述对象管理区域中显示M个待编程对象,其中,所述M个待编程对象与所述N个待编程对象具有K个相同的待编程对象,所述M为大于或等于1的整数,所述K为大于或等于0,且小于所述N的整数。
  24. 根据权利要求20所述的终端设备,其特征在于,所述处理器用于执行所述存储器中的程序,包括如下步骤:
    当获取到第一模式切换指令时,在所述目标界面上展示第一模式所对应的对象管理区域;
    当获取到第二模式切换指令时,在所述目标界面上展示第二模式所对应的对象管理区域,其中,所述第一模式与所述第二模式属于两种不同的界面展示模式。
  25. 根据权利要求24所述的终端设备,其特征在于,所述处理器用于执行所述存储器中的程序,包括如下步骤:
    在所述目标界面上展示第一对象管理区域,其中,所述第一对象管理区域包括待编程对象的图标信息以及文本信息。
  26. 根据权利要求24所述的终端设备,其特征在于,所述处理器用于执行所述存储器中的程序,包括如下步骤:
    在所述目标界面上展示第二对象管理区域,其中,所述第二对象管理区域包括待编程对象的图标信息。
  27. 根据权利要求24所述的终端设备,其特征在于,所述处理器用于执行所述存储器中的程序,包括如下步骤:
    获取对象属性展示指令,其中,所述对象属性展示指令携带所述第一对象的对象标识;
    根据所述对象属性展示指令,在所述目标界面中展示所述第一对象的对象属性界面,其中,所述对象属性界面包括与所述第一对象关联的属性信息。
  28. 根据权利要求27所述的终端设备,其特征在于,所述处理器用于执行所述存储器中的程序,包括如下步骤:
    通过所述对象属性界面获取隐藏展示指令,其中,所述隐藏展示指令携带所述第一对象的对象标识;
    根据所述隐藏展示指令,在所述可视化布局区域中隐藏所述第一对象以及所述第一对象对应的第一可操作界面。
  29. 根据权利要求20所述的终端设备,其特征在于,所述处理器用于执行所述存储器中的程序,包括如下步骤:
    通过所述第一可操作界面获取功能展示指令;
    根据所述功能展示指令,在所述可视化布局区域中显示所述第一对象所对应的功能界面;
    通过所述功能界面获取功能选择指令,其中,所述功能选择指令携带操作标识;
    根据所述功能选择指令,对所述第一对象执行所述操作标识所对应的目标操作。
  30. 一种终端设备,其特征在于,包括:存储器、处理器以及总线系统;
    其中,所述存储器用于存储程序;
    所述处理器用于执行所述存储器中的程序,包括如下步骤:
    通过目标界面的对象管理区域获取对象切换指令,其中,所述对象切换指令中携带目标对象的对象标识;
    根据所述对象切换指令,在所述目标界面中的可视化布局区域展示所述目标对象所对应的可操作界面,在所述目标界面中的可视化编程区域展示所述目标对象所对应的可编程界面;
    所述总线系统用于连接所述存储器以及所述处理器,以使所述存储器以及所述处理器进 行通信。
  31. 一种终端设备,其特征在于,包括:存储器、处理器以及总线系统;
    其中,所述存储器用于存储程序;
    所述处理器用于执行所述存储器中的程序,包括如下步骤:
    在目标界面上展示对象管理区域,其中,所述对象管理区域包括待编程对象的图标信息以及文本信息;
    通过所述对象管理区域获取对象属性展示指令,其中,所述对象属性展示指令携带目标对象的对象标识;
    根据所述对象属性展示指令,在所述目标界面中展示所述目标对象的对象属性界面,其中,所述对象属性界面包括与所述目标对象关联的属性信息;
    所述总线系统用于连接所述存储器以及所述处理器,以使所述存储器以及所述处理器进行通信。
  32. 一种终端设备,其特征在于,包括:存储器、处理器以及总线系统;
    其中,所述存储器用于存储程序;
    所述处理器用于执行所述存储器中的程序,包括如下步骤:
    在目标界面上展示对象管理区域,其中,所述对象管理区域包括待编程对象的图标信息;
    通过所述对象管理区域以外的区域获取对象属性展示指令,其中,所述对象属性展示指令携带目标对象的对象标识;
    根据所述对象属性展示指令,在所述目标界面中展示所述目标对象的对象属性界面,其中,所述对象属性界面包括与所述目标对象关联的属性信息;
    所述总线系统用于连接所述存储器以及所述处理器,以使所述存储器以及所述处理器进行通信。
  33. 一种计算机可读存储介质,包括指令,当所述指令在计算机上运行时,使得所述计算机执行如权利要求1至15中任一项所述的方法。
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CN109960504A (zh) * 2019-04-05 2019-07-02 腾讯科技(深圳)有限公司 基于可视化编程的对象切换方法、界面展示方法及装置

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