WO2020162210A1 - Information processing device, information processing method, and program - Google Patents

Information processing device, information processing method, and program Download PDF

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Publication number
WO2020162210A1
WO2020162210A1 PCT/JP2020/002373 JP2020002373W WO2020162210A1 WO 2020162210 A1 WO2020162210 A1 WO 2020162210A1 JP 2020002373 W JP2020002373 W JP 2020002373W WO 2020162210 A1 WO2020162210 A1 WO 2020162210A1
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WO
WIPO (PCT)
Prior art keywords
tactile
information processing
presentation
tactile sense
information
Prior art date
Application number
PCT/JP2020/002373
Other languages
French (fr)
Japanese (ja)
Inventor
山野 郁男
亜由美 中川
佑輔 中川
Original Assignee
ソニー株式会社
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by ソニー株式会社 filed Critical ソニー株式会社
Priority to US17/310,234 priority Critical patent/US20220134221A1/en
Priority to JP2020571096A priority patent/JPWO2020162210A1/en
Publication of WO2020162210A1 publication Critical patent/WO2020162210A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedback
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/013Force feedback applied to a game

Definitions

  • the present technology relates to an information processing device, an information processing method, and a program that process information processing for tactile presentation.
  • an input device equipped with a tactile device such as a vibration motor is known as an input device such as a game controller.
  • an input device such as a game controller.
  • the user can enjoy a high sense of presence by feeding back a tactile sensation such as vibration to the user in response to the user's operation on the content such as a game.
  • a vibrator such as an eccentric motor or a voice coil motor is arranged in a grip portion that can be gripped by a user, and the vibrator is By controlling the driving frequency, give the user a virtual experience of the number of bullets fired from the gun and the firing interval of the game character, and control the magnitude of vibration to give a virtual experience of the gun size and power.
  • a technique related to a game controller that can be given to a user is disclosed.
  • the conventional game controller had room for improvement in improving the quality of vibration presented to the user.
  • an object of the present technology is to provide an information processing device, an information processing method, and a program capable of improving the quality of tactile presentation presented to a user.
  • the information processing device based on the characteristic information of each of the plurality of tactile presentation units having different characteristics, the plurality of tactile presentation units present tactile presentation to the user. It is provided with a generation unit that generates preparation information used for performing.
  • a plurality of tactile presentation units having different characteristics perform tactile presentation to the user based on the preparation information generated based on the characteristic information of each of the plurality of tactile presentation units. This can improve the quality of tactile presentation.
  • the generating unit may generate the preparation information for at least one tactile presenting unit based on the characteristic information so that common tactile presenting is performed by the plurality of tactile presenting units. May be configured as.
  • the characteristic of the tactile sense presentation unit may be a frequency characteristic.
  • the preparation information may include a parameter for adjusting a command value that controls the tactile sense presentation unit.
  • the preparation information may include an inverse function of the characteristic of the tactile sense presentation unit.
  • At least one of the plurality of tactile sense presentation units may be a linear vibration actuator, and more specifically may be a voice coil motor.
  • the generation unit may be configured to adjust a command value to at least one of the tactile sense presentation units based on the preparation information so that a tactile sense of a moving feeling is presented between the plurality of tactile sense presentation units. Good.
  • the information processing device may further include a main body having two grips that can be gripped by a user, and the plurality of tactile sense presentation units may be individually arranged in the plurality of grips. ..
  • the information processing apparatus further includes a plurality of independent main bodies each having a grip portion that can be gripped by a user, and the plurality of tactile sense presentation portions are individually arranged in the grip portions of the plurality of main bodies. It may have been done.
  • the generation unit in the presentation of the sense of movement in which the tactile presentation positions continuously change among the plurality of tactile presentation units, so that a common tactile presentation is performed in the middle of the plurality of tactile presentation units.
  • the preparation information for at least one of the tactile sense presentation units may be configured to be generated based on the characteristic information.
  • the generation unit sets the command value for the one tactile presentation unit to the preparation information so that the tactile presentation at a specific frequency by at least one tactile presentation unit among the plurality of tactile presentation units is suppressed. It may be configured to adjust based on.
  • the specific frequency may be the resonance frequency of the one tactile presentation unit.
  • the information processing method is Based on the characteristic information of each of the plurality of tactile sense presenting units having different characteristics, the plurality of tactile sense presenting units generate preparation information used for presenting the tactile sense to the user.
  • the program according to the third aspect of the present technology is a preparation for using the plurality of tactile sense presentation units to present a tactile sense to a user based on characteristic information of each of the plurality of tactile sense presentation units having different characteristics.
  • FIG. 6 It is an explanatory view showing composition of a game controller which is an information processor of a 1st embodiment concerning this art. It is a block diagram which shows the hardware constitutions of the information processing apparatus of FIG. 6 is a graph showing frequency characteristics of the left and right tactile sense presentation units of the information processing apparatus of FIG. 1. 7 is a graph showing a relationship between a generated acceleration and a frequency of a controller that employs left and right tactile sense presenting units having the same frequency characteristic. 6 is a graph showing the relationship between the generated acceleration and the frequency of a controller that employs left and right tactile sense presentation units having different frequency characteristics. It is a figure explaining the presentation method of the feeling of right-and-left movement in the controller which adopted the tactile sense presentation part on either side which has different frequency characteristics.
  • vibration data It is a structural diagram of vibration data. It is a figure which shows the example of the time history of an amplitude value. It is a flow chart which shows a flow of vibration control by four kinds of modes from reading of vibration data concerning this art.
  • 7 is a graph showing the generated acceleration and the combined acceleration of the left and right tactile sense presentation units when a vibration command value having a frequency of “60 Hz” and an amplitude value of “1.0” is given as the left vibration command value and the right vibration command value.
  • .. 11 is a graph showing changes in acceleration due to adjustment based on preparation information for the left vibration command value shown in FIG. 10.
  • 11 is a graph showing changes in acceleration due to adjustment based on preparation information for the right vibration command value shown in FIG. 10.
  • FIG. 7 is a graph showing accelerations generated in the left and right tactile sense presentation units at an intermediate time of the presentation period in the presentation of a feeling of lateral movement.
  • 14 is a graph showing changes in acceleration due to adjustment based on preparation information for the left vibration command value shown in FIG. 13.
  • 14 is a graph showing a change in acceleration due to adjustment based on preparation information for the right vibration command value shown in FIG. 13.
  • 7 is a graph showing equalization characteristics given to left and right vibration data.
  • FIG. 17 is a graph showing a range of accelerations generated by the left and right tactile sense presentation units by adding the equalization characteristics of FIG. 16.
  • FIG. 9 is a graph showing the accelerations generated by the left and right tactile sense presenting sections 4R and 4L when the same amplitude value is directly applied to the left and right tactile sense presenting sections having different resonance frequencies.
  • 18 shows accelerations generated by the left and right tactile sense presenting sections 4R and 4L when the amplitude values given to the left and right tactile sense presenting sections 4R and 4L are multiplied by a gain of less than 0 dB.
  • It is a block diagram showing a system configuration of a game machine of a 2nd embodiment concerning this art.
  • It is a block diagram showing a system configuration of a server device of a modification concerning this art. It is a figure showing other modifications concerning this art.
  • FIG. 1 is an explanatory diagram showing an outline of an information processing device according to the present technology.
  • the information processing device 100 according to the present technology is assumed to be a game controller, and includes a base body 1 and a pair of grips 10R and 10L.
  • the pair of grips 10R and 10L are configured to be gripped by the left and right hands of the user at the left and right ends of the base unit 1.
  • the present technology is not necessarily limited to the game controller.
  • the base portion 1 is provided with operation buttons B1, B2, B3, B4, joysticks J1, J2 and operation keys 2 such as direction keys K1, K2, K3, K4, and a light emitting portion 3 such as an LED (Light Emitting Diode). Is set up.
  • the tactile sense presentation sections 4R and 4L are mounted on the pair of grip sections 10R and 10L, respectively.
  • the tactile sense presentation units 4R and 4L can be configured by linear vibration actuators that can give tactile sense to the user by physical motion. More specifically, an eccentric motor that can provide tactile presentation by vibration, a vibrator such as a voice coil motor, an actuator that can provide tactile presentation by pressure, an LRA (Linear Resonant Actuator), and an actuator that uses a piezo element. Can be used. In this embodiment, a case where a vibrator such as a voice coil motor is used will be described.
  • Actuators having different characteristics, for example, frequency characteristics, are used for the left and right tactile sense presentation units 4R and 4L.
  • voice coil motors having different frequency characteristics are used for the left and right tactile sense presentation units 4R and 4L.
  • the left and right tactile sense presentation units 4R and 4L are both configured to vibrate in the same direction.
  • FIG. 2 is a block diagram showing the hardware configuration of the information processing apparatus.
  • the information processing device 100 includes a communication module 20, a processing unit 30, a light emitting unit 3, and two tactile sense presenting units 4R and 4L.
  • the communication module 20 is a module that communicates with a higher-level device such as a game console body, and the communication may be wired communication or wireless communication.
  • the processing unit 30 includes a main control unit 31 (corresponding to a “generation unit” in claims), an input reception unit 32, a light emission control unit 33, a triaxial acceleration sensor 34, a triaxial gyro sensor 35, and a drive control unit. Have 36.
  • the main control unit 31, the input reception unit 32, the light emission control unit 33, the drive control unit 36, and the like are configured by a CPU (Central Processing Unit), a memory, other circuits, and the like.
  • the memory stores a control program executed by the CPU.
  • the main control unit 31 controls the input reception unit 32, the light emission control unit 33, the triaxial acceleration sensor 34, the triaxial gyro sensor 35, and the drive control unit 36, and sends and receives data such as vibration data to and from the communication module 20. I do.
  • the input reception unit 32 detects that the user has operated the operation buttons B1, B2, B3, B4, the joysticks J1, J2 and the direction keys K1, K2, K3, K4, which are the operation unit 2, and the detected operation signals. To the main controller 31.
  • the main control unit 31 supplies the operation signal received by the input receiving unit 32 to the communication module 20.
  • the communication module 20 transmits the operation signal supplied from the input reception unit 32 to the host device.
  • the main control unit 31 notifies the light emission color to the light emission control unit 33 based on the information specifying the light emission color of the light emitting unit 3 received from the host device through the communication module 20.
  • the light emission control unit 33 controls the light emission (lighting) of the light emitting unit 3 based on the notification of the emission color.
  • the triaxial acceleration sensor 34 detects acceleration components in the XYZ triaxial directions of the information processing apparatus 100.
  • the triaxial gyro sensor 35 detects angular velocities on the XZ plane, the ZY plane, and the YX plane.
  • the main control unit 31 receives detection values from the triaxial acceleration sensor 34 and the triaxial gyro sensor 35, and transmits information on the detection values to a host device such as a game machine using the communication module 20.
  • the main control unit 31 uses the preparation information used by the left and right tactile presentation units 4R and 4L to provide tactile presentation to the user based on characteristic information such as frequency characteristics of the left and right tactile presentation units 4R and 4L.
  • This preparation information is a vibration command value in the game program for at least one of the left and right tactile presenting sections 4R and 4L so that the left and right tactile presenting sections 4R and 4L can provide a common tactile presentation. This is information for adjustment. A specific method of generating the preparation information will be described later.
  • the main control unit 31 adjusts the vibration command value for at least one of the left and right tactile sense presentation units 4R and 4L included in the vibration data received from the higher-level device through the communication module 20 based on the above preparation information. , And supplies each vibration command value to the drive control unit 36.
  • the drive control unit 36 supplies drive signals corresponding to the left and right vibration command values supplied from the main control unit 31 to the left and right tactile sense presentation units 4R and 4L, respectively.
  • the left and right tactile sense presentation units 4R and 4L exemplify frequency characteristics as mutually different characteristics, and the difference in the frequency characteristics will be described.
  • FIG. 3 is a graph showing frequency characteristics of the left and right tactile sense presentation units 4R and 4L.
  • the horizontal axis represents frequency and the vertical axis represents generated acceleration.
  • the vibration command values for the left and right tactile sense presentation units 4R, 4L are given by a combination of the amplitude and frequency values of the Sin wave or by free-form waveform data including positive and negative vibrations.
  • the frequency characteristic which is the relationship between the frequency and the generated acceleration, is shown.
  • L is the frequency characteristic of the left tactile presentation unit 4L
  • R is the frequency characteristic of the right tactile presentation unit 4R.
  • the resonance frequency of the left tactile presentation unit 4L is 60 Hz
  • the resonance frequency of the right tactile presentation unit 4R is 150 Hz. That is, the left and right tactile sense presentation units 4R and 4L have different frequency characteristics. Note that the left and right tactile sense presentation units 4R and 4L have substantially the same acceleration after 250 Hz.
  • the tactile presentation can be expressed more than when the left and right tactile presentation units having the same frequency characteristics are used. Can be expanded.
  • FIG. 4 shows the relationship between the generated acceleration and the frequency when the left and right tactile sense presentation units 4R and 4L having the same frequency characteristics are used.
  • the left and right tactile sense presenting sections 4R and 4L having the same frequency characteristics are adopted as described above, when the same vibration command value is input to the left and right tactile sense presenting sections 4R and 4L, the left and right tactile sense presenting sections 4R and 4L, The 4L vibrates at the same acceleration, and the user is provided with tactile sensation by vibrating left and right.
  • left and right interlocking control inputting the same drive command value to the left and right tactile sense presentation units 4R and 4L to control the respective tactile sense presentation units 4R and 4L is referred to as "left and right interlocking control".
  • this left-right interlocking control by simultaneously driving the left and right tactile presentation units 4R, 4L near the resonance frequency of the tactile presentation units 4R, 4L, the capabilities of the two tactile presentation units 4R, 4L are maximally used. It is possible to generate strong vibrations (characteristics indicated by the dashed line). Therefore, it is useful, for example, when presenting a "gun feel" in a game program.
  • FIG. 5 is a graph showing the relationship between the generated acceleration and the frequency of a controller that employs the left and right tactile sense presenting units 4R and 4L having different frequency characteristics as in the present embodiment.
  • the left and right tactile sense presenting units 4R and 4L having different frequency characteristics are adopted, different vibration accelerations are generated on the left and right when the same vibration command value is input to the left and right tactile presenting units 4R and 4L (during left-right interlocking control). Since it is generated, sufficient synthetic vibration can be generated in a wider frequency range.
  • the localization position on the sensation of vibration is moved to the left and right (X direction). It is possible to present the user with a feeling of lateral movement.
  • the vibration command value given to one (for example, the left side) tactile sense presentation section 4L is continuously reduced over time, and given to the other (for example, right side) tactile sense presentation section 4R.
  • the vibration command value is continuously increased with time in synchronization with the vibration command value given to one tactile sense presentation unit 4L.
  • the information processing apparatus can solve the problem that the two tactile sense presenting units 4R and 4L have different frequency characteristics as described above. Furthermore, the information processing apparatus according to the present technology takes time and effort to generate a vibration command value that can eliminate a difference in acceleration generated due to a difference in frequency characteristics of the two tactile sense presentation units 4R and 4L at the game programming stage. It is possible to solve the above-mentioned problems without requiring.
  • the information processing apparatus has a mode with optimization and a mode without optimization for each of the left-right interlocking control and the left-right independent control, that is, the following four types of modes in total.
  • 0 Left-right interlocking mode (no correction) 1: Left-right interlocking mode (with correction) 2: Left and right independent mode (no correction) 3: Left and right independent mode (with correction)
  • the mode with correction is a mode in which at least one of the left and right vibration command values on the game program is adjusted by the preparation information.
  • the non-correction mode is a mode in which the left and right vibration command values on the game program are used as they are.
  • FIG. 7 is a diagram showing the structure of the vibration data 40 given from the game program.
  • the vibration data 40 includes a mode flag 41, a left vibration command value 42, and a right vibration command value 43.
  • the mode flag 41 is information designating one of the above four modes, and can take any value of "0" to "3".
  • the left vibration command value 42 is a vibration designated value for the left tactile sense presentation unit 4L
  • the right vibration command value 43 is a vibration designated value for the right tactile sense presentation unit 4R.
  • the left vibration command value 42 and the right vibration command value 43 are, for example, data for the time of one vibration action on the game program.
  • the left vibration command value 42 and the right vibration command value 43 are respectively composed of time histories (envelopes) of vibration frequency values and amplitude values.
  • FIG. 8 is a diagram showing an example of a time history of amplitude values.
  • the frequency of vibration is constant on the left and right.
  • the left vibration command value 42 and the right vibration command value 43 include information on the value of the amplitude that changes with time.
  • the amplitude value may be constant in one vibration action.
  • the frequency of vibration may also change with time.
  • the main control unit 31 separates the mode flag 41, the left vibration command value 42, and the right vibration command value 43 from the vibration data 40 received from the host device through the communication module 20, and the vibration data 40 is designated based on the mode flag 41. Determine the mode to use.
  • FIG. 9 is a flowchart showing a flow of vibration control in four types of modes from reading of vibration data.
  • the main control unit 31 determines the value of the mode flag 41 included in the vibration data received from the host device through the communication module 20 (step S101).
  • the main control unit 31 controls the left and right tactile sense presenting units 4R and 4L in the left-right interlocking mode (without correction).
  • the left vibration command value and the right vibration command value are directly applied to the left and right tactile sense presentation units 4R and 4L having different frequency characteristics. It is supplied to the drive control unit 36 so as to be used as (step S103).
  • FIG. 10 shows a combination with the generated accelerations of the left and right tactile sense presentation units 4R and 4L when a vibration command value of frequency "60 Hz” and amplitude value "1.0” is given as the left vibration command value and the right vibration command value.
  • It is a graph which shows acceleration.
  • an acceleration of "aL” occurs in the left tactile presentation unit 4L shown by the dotted line in the graph
  • an acceleration of "aR” occurs in the right tactile presentation unit 4R shown by the solid line in the graph.
  • an acceleration of "aL+aR” is generated.
  • the acceleration "aL” generated in the left tactile presentation unit 4L is higher than the acceleration "aR” generated in the right tactile presentation unit 4R due to the difference in frequency characteristics between the left and right tactile presentation units 4R and 4L.
  • the tactile presentation such as the feeling of firing of a gun
  • the main control unit 31 sets the left and right tactile sense presentation units in the left-right interlocking mode (corrected) based on the left vibration command value and the right vibration command value. Control 4R and 4L.
  • the left and right vibration command values are given as the left vibration command value and the right vibration command value to the left and right tactile sense presentation units 4R and 4L having different frequency characteristics.
  • the main control unit 31 adjusts the vibration command value for at least one of the left and right tactile sense presenting units 4R and 4L based on the above preparation information (step S104). More specifically, for example, as shown in FIG. 11, of the left and right tactile sense presenting units 4R and 4L, the tactile sense presenting unit (in the present example, the tactile presenting unit in which the generated acceleration is higher among the common vibration command values). Adjustment is performed by multiplying the vibration command value for 4L) by the preparation information C1 (C1 ⁇ 1).
  • the preparation information C1 (C1 ⁇ 1) is generated from the information regarding the frequency characteristics of the left and right tactile sense presentation units 4R and 4L.
  • the vibration command value for the tactile presentation unit (the tactile presentation unit 4R in this example) whose generated acceleration is lower than the common vibration command value is generated by the following equation (2).
  • the value of the mode flag of the vibration data can be set to "1"
  • the left and right tactile sense presenting units 4R and 4L having different frequency characteristics can be vibrated at the same acceleration in the left and right interlocking mode, and the tactile sense as intended by the game designer can be presented to the user in presenting the feeling of firing a gun, for example. Can be given.
  • the main control unit 31 sets the left and right tactile sense presentation units in the left and right independent mode (without correction) based on the left vibration command value and the right vibration command value. Control 4R and 4L.
  • the vibration command value (amplitude value) given to the left tactile sense presentation unit 4L at the time of starting the presentation of the sense of lateral movement is “1.0”
  • the vibration command value given to the right tactile sense presentation unit 4R. (Amplitude value) is set to "0”
  • the vibration command value (amplitude value) given to the left tactile presentation unit 4L immediately before the end of the presentation of the sense of lateral movement is set to "0”
  • the vibration command value given to the right tactile presentation unit 4R ( The amplitude value) is set to "1.0”.
  • the left and right vibration command values (amplitude values) are set to “0.5” for both the left and right at the intermediate time t/2 of the presentation period of the feeling of left and right movement.
  • the main control unit 31 performs drive control so that the left vibration command value and the right vibration command value on the game program are directly used as the vibration command values of the left and right tactile sense presentation units 4R and 4L. It is supplied to the unit 36 (step S105).
  • acceleration of "bL” is generated in the left tactile presentation unit 4L and "bR” is generated in the right tactile presentation unit 4R. Acceleration occurs.
  • the acceleration "bL” generated on the one hand for example, on the left tactile presentation unit 4L is more than the acceleration "bR” generated on the other, for example, the right tactile presentation unit 4R.
  • the generated accelerations of the left and right tactile sense presentation units 4R, 4L differ, and the natural left-right movement feeling is not presented.
  • the main control unit 31 presents the left and right tactile senses in the left and right independent mode (with correction) based on the left vibration command value and the right vibration command value.
  • the parts 4R and 4L are controlled.
  • the main control unit 31 adjusts the vibration command value for at least one of the left and right tactile sense presentation units 4R and 4L based on the preparation information. More specifically, for example, as shown in FIG. 14, of the left and right tactile sense presenting units 4R and 4L, the tactile sense presenting unit (book which has a higher acceleration with respect to the vibration command value of "0.5") In the example, adjustment is performed by multiplying the vibration command value for the left tactile sense presentation unit 4L) by the preparation information C2 (C2 ⁇ 1) (step S106).
  • the preparation information C2 (C2 ⁇ 1) is generated, for example, by the following equation from the information (bR and bL) of the frequency characteristics of the left and right tactile sense presentation units 4R and 4L.
  • bR/bL C2 (C2 ⁇ 1) (3)
  • bR is the acceleration generated when the vibration command value "0.5" is given to the right tactile sense presentation section 4R
  • bL is "0. It is the acceleration generated when 5" is given.
  • the tactile sense presenting unit (the right tactile sense that is generated on the right side in this example) whose acceleration is lower than the vibration command value of "0.5" Adjustment is performed by multiplying the vibration command value for the presentation unit 4R) by the preparation information C2′ (C2′>1) generated by the following equation (4).
  • bL/bR C2′ (C2′>1) (4)
  • the value of the mode flag of the vibration data is set to "3"
  • the generated accelerations of the left and right tactile sense presentation units 4R and 4L can be matched at the intermediate time 2/t in the presentation period of the feeling of lateral movement, and a natural feeling of lateral movement is presented to the user. it can.
  • vibration data in other formats In the example already explained, the vibration data and the time history of the amplitude value are used to represent the vibration data.However, as another format for expressing the vibration data, the amplitude at each time is directly specified without specifying the frequency. The specified vibration data may be used. In this case, the vibration data includes various frequencies, and the frequencies cannot be simultaneously determined between the left and right. Therefore, the following processing is performed.
  • the left-right interlocking mode (without correction) and the left-right interlocking mode (with correction) in which the same vibration command value is used for the left and right among the above four types of modes either the left or right vibration data is used as the left and right vibration data.
  • the left vibration command value and the right vibration command value are used for the left and right tactile sense presentation units 4R and 4L, respectively.
  • the main control unit 31 generates the corresponding tactile sense presentation unit that is generated as the preparation information in the amplitude value at each time.
  • the adjustment is performed by performing an equalization process that applies an inverse function of the frequency characteristic of.
  • FIG. 16 is a graph showing the equalization characteristic which is the preparation information.
  • the dotted line is the equalization characteristic which is the inverse function of the frequency characteristic of the left tactile sense presentation section 4L
  • the solid line is the equalization characteristic which is the inverse function of the frequency characteristic of the right tactile sense presentation section 4R.
  • the main control unit 31 is an equalization function that is an inverse function of the frequency characteristic of the left-side tactile sense presentation unit 4L indicated by the dotted line in the graph of FIG. 16 with respect to the amplitude value at each time on the left side.
  • the equalization characteristics which is the inverse function of the frequency characteristics of the right tactile sense providing unit 4R shown by the solid line in the graph of FIG. 16, are given to the amplitude values at the right times.
  • the vibration data mode flag Only by setting the value to "1"
  • the game designer intends the left and right tactile sense presentation sections 4R and 4L having different frequency characteristics simply by setting the value of the mode flag of the vibration data to "3". It is possible to vibrate with acceleration, and for example, it is possible to present the user with a natural sense of lateral movement.
  • FIG. 18 shows the left and right tactile presentation units when the same amplitude value is given to the left tactile presentation unit 4L having a resonance frequency of 60 Hz and the right tactile presentation unit 4R having a resonance frequency of 150 Hz. It is a graph which shows 4R and 4L generated acceleration.
  • FIG. 19 is a graph showing the accelerations generated by the left and right tactile sense presenting sections 4R and 4L when the amplitude values given to the left and right tactile sense presenting sections 4R and 4L are multiplied by a gain of less than 0 dB. Is.
  • the amplitude values given to the left and right tactile sense presenting sections 4R and 4L having different resonance frequencies are multiplied by a gain of less than 0 dB to obtain components near the respective resonance frequencies of the left and right tactile presenting sections 4R and 4L.
  • the generated accelerations of the left and right tactile sense presentation units 4R, 4L can be made close to the same.
  • the information processing apparatus 100 which is the game controller, generates the preparation information and adjusts the vibration data.
  • the preparation information is prepared in the game machine main body (hereinafter referred to as “game machine”). May be generated to adjust the vibration data.
  • Game console has hardware such as controller, network interface, controller interface, media access module, and storage.
  • the controller has a CPU (Central Processing Unit) that performs arithmetic processing, and a memory such as a RAM and a ROM.
  • a control program executed by the CPU, a game program, and the like are stored in the memory and the storage.
  • FIG. 20 is a block diagram showing the system configuration of the controller of the game machine and the control program.
  • the game machine 200 has a content storage unit 201, a content processing unit 202, an operation command receiving unit 203, a vibration command value transmitting unit 204, a vibration data analyzing unit 205, and a vibration data processing unit 206.
  • the content storage unit 201 loads the content data of the media into the memory.
  • the content data is, for example, a game program including vibration data.
  • the operation command receiving unit 203 receives a command corresponding to a button operation from the game controller 101 through the interface and sends it to the content processing unit 202.
  • the content processing unit 202 processes the content data loaded in the memory, for example, in accordance with a command from the game controller 101 received by the operation command receiving unit 203 to generate video and audio, and displays them on a display unit and a speaker (not shown). Output. Further, the content processing unit 202 reads the vibration data according to the processing of the content data and supplies the vibration data to the vibration data analysis unit 205.
  • the vibration data analysis unit 205 analyzes the vibration data supplied from the content processing unit 202, separates the mode flag, the left vibration command value, and the right vibration command value, and sends them to the vibration data processing unit 206.
  • the vibration data processing unit 206 generates preparation information based on the frequency characteristic information of the left and right tactile sense presentation units 4L and 4R of the game controller 101, and holds this.
  • the vibration data processing unit 206 based on the determination result of the mode acquired from the vibration data analysis unit 205 and the preparation information, as in the first embodiment, the left-right interlocking mode (correction) or the left-right independent mode (correction). If it is, at least one of the left vibration command value 42 and the right vibration command value 43 is adjusted.
  • the vibration command value transmission unit 204 transmits the vibration command values for the left and right tactile sense presentation units 4R and 4L generated by the vibration data processing unit 206 to the game controller 101 by wireless communication or wired communication.
  • the content processing unit 202 reads the vibration data from the memory in the game machine 200 according to the processing of the content, and the vibration data analysis unit 205 includes the mode included in the vibration data.
  • the mode is determined based on the flag.
  • the vibration data processing unit 206 generates preparation information based on the information on the frequency characteristics of the left and right tactile sense presentation units 4L and 4R of the game controller 101, and the mode determination result indicates the left and right interlocking mode (with correction) or the left and right independent mode ( If there is a correction), at least one of the left vibration command value 42 and the right vibration command value 43 is adjusted based on the preparation information.
  • the left and right vibration command values obtained by the vibration data processing unit 206 are transmitted to the game controller 101 by the vibration command value transmission unit 204, and the left and right tactile presentation units 4L and 4R of the game controller 101 provide tactile sense.
  • the present technology may be applied to a server device.
  • the game controller or the game console main body is connected to the server device through a network.
  • the server device is connected to the game machine via a network.
  • FIG. 21 is a diagram showing a system configuration of the server device 300.
  • the server device 300 has a CPU 301, a memory 302, a network interface 303, and the like.
  • the CPU 301 of the server device 300 presents the left and right tactile senses based on the characteristic information of each of the left and right tactile sense presenting units 4R and 4L having different characteristics mounted on the game controller 102 based on the program stored in the memory 302.
  • the units 4R and 4L generate preparation information used for providing a tactile sensation to the user.
  • the game machine 201 transmits characteristic information such as frequency characteristics of the left and right tactile sense presentation units 4R and 4L of the game controller 102. Based on the acquired characteristic information, the left and right tactile sense presenting units 4R and 4L of the game controller 102 generate preparation information used for presenting tactile sense to the user, and this is used by the network interface 303. It transmits to the game machine 201 through a network.
  • characteristic information such as frequency characteristics of the left and right tactile sense presentation units 4R and 4L of the game controller 102.
  • the left and right tactile sense presenting units 4R and 4L of the game controller 102 Based on the acquired characteristic information, the left and right tactile sense presenting units 4R and 4L of the game controller 102 generate preparation information used for presenting tactile sense to the user, and this is used by the network interface 303. It transmits to the game machine 201 through a network.
  • the game machine 201 stores the preparation information received from the server device 300 in the memory. If a non-volatile memory is used as a memory for storing the preparation information, the preparation and generation of the preparation information to the server device 300 unless the game controller and the left and right tactile sense presentation units 4R and 4L mounted on the game controller are changed. You don't have to request.
  • the content processing unit 202 reads the vibration data from the memory in the game machine 200 according to the processing of the content, and the vibration data analysis unit 205 The mode is determined based on the mode flag included in the vibration data.
  • the vibration data processing unit 206 stores at least one of the left vibration command value and the right vibration command value in the memory when the mode determination result is the left-right interlocking mode (correction) or the left-right independent mode (correction). Adjust based on stored readiness information.
  • the left and right vibration command values obtained by the vibration data processing unit 206 are transmitted to the game controller 101 by the vibration command value transmission unit 204, and the left and right tactile presentation units 4L and 4R of the game controller 101 provide tactile sense.
  • the server device of the second modification acquires the characteristic information of the left and right tactile sense presentation units 4R and 4L of the game controller, and the left and right tactile sense presentation units 4R and 4L of the game controller provide the user with information based on the respective characteristic information.
  • the preparation information used to perform the tactile presentation is generated and only the preparation information is supplied to the game machine, the game program is executed and the related video, audio, and vibration data are transmitted to the game machine through the network.
  • the present technology can be applied to a server device supplied to a machine.
  • the server device of the modified example 1 and the modified example 2 may be configured by one unit, or may be configured by a plurality of units. Further, the server device is not necessarily required to acquire the characteristic information of the left and right tactile sense presentation units 4R and 4L of the game controller from the game machine to generate the preparation information, and the device ID assigned to the game machine. Therefore, the preparation information may be generated by searching the database for the characteristic information of the left and right tactile sense presenting units 4R and 4L of the game controller connectable to the game machine.
  • the left and right tactile sense presenting units 4R and 4L mounted on the game controller have been described so far as presenting vibrations to the user, but the present technology can be similarly applied to other presenting tactile senses to the user. Further, the left and right tactile sense presentation units 4R and 4L are not limited to adopting the same type of vibrator.
  • one of the left and right tactile sense presentation units 4R and 4L may be a voice coil motor, and the other may be a vibration motor other than the voice coil motor.
  • the present technology is not limited to being applied to a game controller capable of providing a tactile presentation to a user.
  • the present technology can be applied to various forms of information processing devices including a tactile presentation unit, such as a notebook computer, a smart phone, a tablet terminal, a mobile phone, a head mounted display, and other wearable mobile devices. is there.
  • the present technology is not limited to the information processing device equipped with two tactile presentation units, and is also applicable to a device equipped with three or more tactile presentation units.
  • the present technology has a plurality of main bodies 1L and 1R, which are independent of each other, and have a plurality of main bodies 1L and 1R, respectively, each having a gripping portion 10L and 10R that can be held by each of the left and right hands of the user, as shown in FIG. 22, for example. It is also possible to apply to a set of information processing devices 100L and 100R in which a plurality of tactile sense presentation units 4L and 4R are individually arranged on a plurality of grip units 10L and 10R of 1R.
  • a generating unit that generates preparation information used by the plurality of tactile sense presentation units to present a tactile sense to a user based on characteristic information of each of the plurality of tactile sense presentation units having different characteristics Processing equipment.
  • the generation unit generates the preparation information for at least one of the tactile presentation units based on the characteristic information so that a common tactile presentation is performed by the plurality of tactile presentation units. Processing equipment.
  • the characteristic of the tactile sense presentation unit is a frequency characteristic.
  • At least one of the plurality of tactile sense presentation units is a linear vibration actuator.
  • the generation unit is configured to perform at least a common tactile presentation at least among the plurality of tactile presentation units.
  • the information processing device prepares for at least one tactile presentation unit of the plurality of tactile presentation units such that tactile presentation at a specific frequency by at least one of the tactile presentation units is suppressed.
  • An information processing device that generates information based on the characteristic information.
  • the generation unit generates the preparation information for at least one of the tactile presentation units based on the characteristic information so that a common tactile presentation is performed by the plurality of tactile presentation units. Processing method.
  • the characteristic of the tactile sense presentation unit is a frequency characteristic.
  • At least one of the plurality of tactile sense presentation units is a linear vibration actuator.
  • the linear vibration actuator is a voice coil motor.
  • the generation unit is configured to perform at least a common tactile presentation at least among the plurality of tactile presentation units.
  • the generation unit prepares for at least one tactile presentation unit of the plurality of tactile presentation units such that tactile presentation at a specific frequency by at least one of the tactile presentation units is suppressed.
  • a computer may be used as a generation unit that generates preparation information used by the plurality of tactile sense presentation units to present a tactile sense to a user based on characteristic information of each of the plurality of tactile sense presentation units having different characteristics.
  • the program to work.
  • the program according to any one of (25) to (27) above, The said preparation information is a program containing the parameter for adjustment with respect to the command value which controls the said tactile sense presentation part.
  • At least one of the plurality of tactile sense presentation units is a linear vibration actuator.
  • the linear vibration actuator is a voice coil motor.
  • the generation unit is configured to perform at least a common tactile presentation at least among the plurality of tactile presentation units.

Abstract

This information processing device is provided with a generation unit that, on the basis of characteristic information items of a plurality of tactile presentation units having different characteristics, generates preparation information items to be used by the plurality of tactile presentation units to perform tactile presentation to a user. By the plurality of tactile presentation units performing tactile presentation to the user on the basis of the preparation information items generated on the basis of the characteristic information items of the plurality of tactile presentation units having different characteristics, the quality of tactile presentation can be improved.

Description

情報処理装置、情報処理方法およびプログラムInformation processing device, information processing method, and program
 本技術は、触覚提示のための情報処理を処理する情報処理装置、情報処理方法およびプログラムに関する。 The present technology relates to an information processing device, an information processing method, and a program that process information processing for tactile presentation.
 近年、ゲームコントローラなどの入力装置として振動モータなどの触覚デバイスを搭載した入力装置が知られる。このような入力装置では、ゲームなどのコンテンツにおけるユーザの操作に対して、振動などの触覚をユーザにフィードバックすることによって、ユーザは高い臨場感を味わうことができる。 Recently, an input device equipped with a tactile device such as a vibration motor is known as an input device such as a game controller. With such an input device, the user can enjoy a high sense of presence by feeding back a tactile sensation such as vibration to the user in response to the user's operation on the content such as a game.
 このような触覚デバイスを搭載した入力装置に関連する公知技術として、例えば、特許文献1には、ユーザによって把持可能な把持部に偏心モータ、ボイスコイルモータなどの振動子を配置し、振動子を駆動する周波数を制御することによって、ゲームキャラクタがもつ銃からの弾丸の発射数や発射間隔の仮想体験をユーザに与えたり、振動の大きさを制御することによって銃の大きさやパワーの仮想体験をユーザに与えることが可能なゲームコントローラに関する技術が開示される。 As a known technique related to an input device equipped with such a haptic device, for example, in Patent Document 1, a vibrator such as an eccentric motor or a voice coil motor is arranged in a grip portion that can be gripped by a user, and the vibrator is By controlling the driving frequency, give the user a virtual experience of the number of bullets fired from the gun and the firing interval of the game character, and control the magnitude of vibration to give a virtual experience of the gun size and power. A technique related to a game controller that can be given to a user is disclosed.
 特開2009-119125号公報 Japanese Unexamined Patent Publication No. 2009-119125
 しかしなから、従来のゲームコントローラではユーザに提示する振動の質を向上させる点で改善の余地があった。 However, the conventional game controller had room for improvement in improving the quality of vibration presented to the user.
 以上のような事情に鑑み、本技術の目的は、ユーザに提示する触覚提示の質を向上させることのできる情報処理装置、情報処理方法およびプログラムを提供することにある。 In view of the above circumstances, an object of the present technology is to provide an information processing device, an information processing method, and a program capable of improving the quality of tactile presentation presented to a user.
 上記の課題を解決するために、本技術に係る情報処理装置は、異なる特性を持つ複数の触覚提示部の各々の特性情報に基づいて、前記複数の触覚提示部がユーザに対して触覚提示を行うために使われる準備情報を生成する生成部を備えるものである。 In order to solve the above problems, the information processing device according to an embodiment of the present technology, based on the characteristic information of each of the plurality of tactile presentation units having different characteristics, the plurality of tactile presentation units present tactile presentation to the user. It is provided with a generation unit that generates preparation information used for performing.
 本技術に係る情報処理装置によれば、異なる特性を持つ複数の触覚提示部が、複数の触覚提示部の各々の特性情報に基づいて生成された準備情報に基づいてユーザに対する触覚提示を行うことによって、触覚提示の質を向上させることができる。 According to the information processing device according to the present technology, a plurality of tactile presentation units having different characteristics perform tactile presentation to the user based on the preparation information generated based on the characteristic information of each of the plurality of tactile presentation units. This can improve the quality of tactile presentation.
 前記生成部は、前記複数の触覚提示部で共通の触覚提示が行われるように、前記複数の触覚提示部のうち少なくとも一つの触覚提示部に対する前記準備情報を前記特性情報に基づいて生成するように構成されてもよい。 The generating unit may generate the preparation information for at least one tactile presenting unit based on the characteristic information so that common tactile presenting is performed by the plurality of tactile presenting units. May be configured as.
 前記触覚提示部の特性は、周波数特性であってよい。 The characteristic of the tactile sense presentation unit may be a frequency characteristic.
 前記準備情報は、前記触覚提示部を制御する指令値に対する調整のためのパラメータを含んでもよい。 The preparation information may include a parameter for adjusting a command value that controls the tactile sense presentation unit.
 前記準備情報は、前記触覚提示部の特性の逆関数を含んでよい。 The preparation information may include an inverse function of the characteristic of the tactile sense presentation unit.
 前記複数の触覚提示部の少なくとも1つはリニア振動アクチュエータであってよく、より具体的にはボイスコイルモータであってよい。 At least one of the plurality of tactile sense presentation units may be a linear vibration actuator, and more specifically may be a voice coil motor.
 前記生成部は、前記複数の触覚提示部の間で移動感の触覚提示が行われるように、少なくとも一方の前記触覚提示部に対する指令値を前記準備情報に基づいて調整するように構成されてもよい。 The generation unit may be configured to adjust a command value to at least one of the tactile sense presentation units based on the preparation information so that a tactile sense of a moving feeling is presented between the plurality of tactile sense presentation units. Good.
 上記の情報処理装置は、ユーザによって把持可能な2つの把持部を有する本体をさらに有し、前記複数の触覚提示部が前記複数の把持部に個別に配置されて構成されたものであってよい。あるいは、情報処理装置は、それぞれユーザによって把持可能な把持部を有する互いに独立した複数の本体をさらに有し、前記複数の触覚提示部が前記複数の本体の前記把持部に個別に配置されて構成されたものであってよい。 The information processing device may further include a main body having two grips that can be gripped by a user, and the plurality of tactile sense presentation units may be individually arranged in the plurality of grips. .. Alternatively, the information processing apparatus further includes a plurality of independent main bodies each having a grip portion that can be gripped by a user, and the plurality of tactile sense presentation portions are individually arranged in the grip portions of the plurality of main bodies. It may have been done.
 また、前記生成部は、前記複数の触覚提示部の間で触覚提示位置が連続的に変化する移動感の提示において、中間で共通の触覚提示が行われるように、前記複数の触覚提示部のうち少なくとも一つの触覚提示部に対する前記準備情報を前記特性情報に基づいて生成するように構成されたものであってよい。 Further, the generation unit, in the presentation of the sense of movement in which the tactile presentation positions continuously change among the plurality of tactile presentation units, so that a common tactile presentation is performed in the middle of the plurality of tactile presentation units. The preparation information for at least one of the tactile sense presentation units may be configured to be generated based on the characteristic information.
 さらに、前記生成部は、前記複数の触覚提示部のうち少なくとも一方の触覚提示部による特定の周波数による触覚提示が抑制されるように、前記一方の前記触覚提示部に対する指令値を前記準備情報に基づいて調整するように構成されてもよい。 Further, the generation unit sets the command value for the one tactile presentation unit to the preparation information so that the tactile presentation at a specific frequency by at least one tactile presentation unit among the plurality of tactile presentation units is suppressed. It may be configured to adjust based on.
 特定の周波数は、前記一方の触覚提示部の共振周波数としてよい。 The specific frequency may be the resonance frequency of the one tactile presentation unit.
 本技術に係る第2の側面の情報処理方法は、
 異なる特性を持つ複数の触覚提示部の各々の特性情報に基づいて、前記複数の触覚提示部がユーザに対して触覚提示を行うために使われる準備情報を生成する、というものである。
The information processing method according to the second aspect of the present technology is
Based on the characteristic information of each of the plurality of tactile sense presenting units having different characteristics, the plurality of tactile sense presenting units generate preparation information used for presenting the tactile sense to the user.
 本技術に係る第3の側面のプログラムは、異なる特性を持つ複数の触覚提示部の各々の特性情報に基づいて、前記複数の触覚提示部がユーザに対して触覚提示を行うために使われる準備情報を生成する生成部として、コンピュータを機能させるプログラムである。 The program according to the third aspect of the present technology is a preparation for using the plurality of tactile sense presentation units to present a tactile sense to a user based on characteristic information of each of the plurality of tactile sense presentation units having different characteristics. A program that causes a computer to function as a generation unit that generates information.
本技術に係る第1の実施形態の情報処理装置であるゲームコントローラの構成を示す説明図である。It is an explanatory view showing composition of a game controller which is an information processor of a 1st embodiment concerning this art. 図1の情報処理装置のハードウェア構成を示すブロック図である。It is a block diagram which shows the hardware constitutions of the information processing apparatus of FIG. 図1の情報処理装置の左右の触覚提示部の周波数特性を示すグラフである。6 is a graph showing frequency characteristics of the left and right tactile sense presentation units of the information processing apparatus of FIG. 1. 同一の周波数特性を有する左右の触覚提示部を採用したコントローラの発生加速度と周波数との関係を示すグラフである。7 is a graph showing a relationship between a generated acceleration and a frequency of a controller that employs left and right tactile sense presenting units having the same frequency characteristic. 異なる周波数特性を有する左右の触覚提示部を採用したコントローラの発生加速度と周波数との関係を示すグラフである。6 is a graph showing the relationship between the generated acceleration and the frequency of a controller that employs left and right tactile sense presentation units having different frequency characteristics. 異なる周波数特性を有する左右の触覚提示部を採用したコントローラにおける左右移動感の提示方法を説明する図である。It is a figure explaining the presentation method of the feeling of right-and-left movement in the controller which adopted the tactile sense presentation part on either side which has different frequency characteristics. 振動データの構造図である。It is a structural diagram of vibration data. 振幅値の時刻歴の例を示す図である。It is a figure which shows the example of the time history of an amplitude value. 本技術に係る振動データの読み込みから4種類のモードによる振動制御の流れを示すフローチャートである。It is a flow chart which shows a flow of vibration control by four kinds of modes from reading of vibration data concerning this art. 左振動指令値および右振動指令値として周波数"60Hz"、振幅値"1.0"の振動指令値が与えられた場合の、左右の触覚提示部それぞれの発生加速度と合成加速度を示すグラフである。7 is a graph showing the generated acceleration and the combined acceleration of the left and right tactile sense presentation units when a vibration command value having a frequency of “60 Hz” and an amplitude value of “1.0” is given as the left vibration command value and the right vibration command value. .. 図10に示す左の振動指令値に対する準備情報に基づく調整による加速度の変化を示すグラフである。11 is a graph showing changes in acceleration due to adjustment based on preparation information for the left vibration command value shown in FIG. 10. 図10に示す右の振動指令値に対する準備情報に基づく調整による加速度の変化を示すグラフである。11 is a graph showing changes in acceleration due to adjustment based on preparation information for the right vibration command value shown in FIG. 10. 左右移動感の提示において提示期間の中間時刻で左右の触覚提示部で発生する加速度を示すグラフである。7 is a graph showing accelerations generated in the left and right tactile sense presentation units at an intermediate time of the presentation period in the presentation of a feeling of lateral movement. 図13に示す左の振動指令値に対する準備情報に基づく調整による加速度の変化を示すグラフである。14 is a graph showing changes in acceleration due to adjustment based on preparation information for the left vibration command value shown in FIG. 13. 図13に示す右の振動指令値に対する準備情報に基づく調整による加速度の変化を示すグラフである。14 is a graph showing a change in acceleration due to adjustment based on preparation information for the right vibration command value shown in FIG. 13. 左右の振動データに付与されるイコライゼーション特性を示すグラフである。7 is a graph showing equalization characteristics given to left and right vibration data. 図16のイコライゼーション特性の付与による左右の触覚提示部それぞれの発生加速度の範囲を示すグラフである。FIG. 17 is a graph showing a range of accelerations generated by the left and right tactile sense presentation units by adding the equalization characteristics of FIG. 16. 共振周波数が異なる左右の触覚提示部に対してそれぞれ同一の振幅値がそのまま与えられた場合の左右の触覚提示部4R、4Lの発生加速度を示すグラフである。9 is a graph showing the accelerations generated by the left and right tactile sense presenting sections 4R and 4L when the same amplitude value is directly applied to the left and right tactile sense presenting sections having different resonance frequencies. 図18に示した左右の触覚提示部4R、4Lに与えられる各々の振幅値に対して0dB未満のゲインを乗じたものが与えられた場合の左右の触覚提示部4R、4Lの発生加速度を示すグラフである。18 shows accelerations generated by the left and right tactile sense presenting sections 4R and 4L when the amplitude values given to the left and right tactile sense presenting sections 4R and 4L are multiplied by a gain of less than 0 dB. It is a graph. 本技術に係る第2の実施形態のゲーム機のシステム構成を示すブロック図である。It is a block diagram showing a system configuration of a game machine of a 2nd embodiment concerning this art. 本技術に係る変形例のサーバ装置のシステム構成を示すブロック図である。It is a block diagram showing a system configuration of a server device of a modification concerning this art. 本技術に係る他の変形例を示す図である。It is a figure showing other modifications concerning this art.
 以下、本技術の実施の形態を図面をもとに説明する。
 なお、本明細書及び図面において、実質的に同一の機能構成を有する構成要素については、同一の符号を付することにより重複説明を省略する。
Hereinafter, embodiments of the present technology will be described with reference to the drawings.
In this specification and the drawings, constituent elements having substantially the same functional configuration are designated by the same reference numerals, and a duplicate description will be omitted.
 <1.本技術に係る情報処理装置の概略>
 まず、図1を参照して、本技術に係る情報処理装置の概略について説明する。
 図1は、本技術に係る情報処理装置の概略を示した説明図である。図1に示すように、本技術に係る情報処理装置100はゲームコントローラを想定したものであり、基体部1と一対の把持部10R、10Lとを備える。一対の把持部10R、10Lは、基体部1の左右端部にユーザの左手および右手によって把持されるように構成される。なお、本技術は必ずしもゲームコントローラに限定されない。
<1. Outline of information processing device according to the present technology>
First, with reference to FIG. 1, an outline of an information processing apparatus according to an embodiment of the present technology will be described.
FIG. 1 is an explanatory diagram showing an outline of an information processing device according to the present technology. As illustrated in FIG. 1, the information processing device 100 according to the present technology is assumed to be a game controller, and includes a base body 1 and a pair of grips 10R and 10L. The pair of grips 10R and 10L are configured to be gripped by the left and right hands of the user at the left and right ends of the base unit 1. Note that the present technology is not necessarily limited to the game controller.
 基体部1には、操作ボタンB1、B2、B3、B4、ジョイスティックJ1、J2および方向キーK1、K2、K3、K4などの操作部2、LED(Light Emitting Diode)などによる発光部3などが配設される。一対の把持部10R、10Lのそれぞれには触覚提示部4R、4Lが搭載される。 The base portion 1 is provided with operation buttons B1, B2, B3, B4, joysticks J1, J2 and operation keys 2 such as direction keys K1, K2, K3, K4, and a light emitting portion 3 such as an LED (Light Emitting Diode). Is set up. The tactile sense presentation sections 4R and 4L are mounted on the pair of grip sections 10R and 10L, respectively.
 なお、触覚提示部4R、4Lは、ユーザに対して物理的運動による触覚提示を与えることのできるリニア振動アクチュエータで構成され得る。より具体的には、振動による触覚提示を与えることのできる偏心モータ、ボイスコイルモータなどの振動子、圧力による触覚提示を与えることのできるアクチュエータ、LRA(Linear Resonant Actuator)、ピエゾ素子を用いたアクチュエータなどを用い得る。なお、本実施形態では、ボイスコイルモータなどの振動子を用いた場合について説明する。 Note that the tactile sense presentation units 4R and 4L can be configured by linear vibration actuators that can give tactile sense to the user by physical motion. More specifically, an eccentric motor that can provide tactile presentation by vibration, a vibrator such as a voice coil motor, an actuator that can provide tactile presentation by pressure, an LRA (Linear Resonant Actuator), and an actuator that uses a piezo element. Can be used. In this embodiment, a case where a vibrator such as a voice coil motor is used will be described.
 左右の触覚提示部4R、4Lには特性例えば周波数特性が互いに異なるアクチュエータが採用される。ここでは、左右の触覚提示部4R、4Lに周波数特性が互いに異なるボイスコイルモータが用いられる場合を想定する。左右の触覚提示部4R、4Lは共に同じ方向に振動するように構成される。 Actuators having different characteristics, for example, frequency characteristics, are used for the left and right tactile sense presentation units 4R and 4L. Here, it is assumed that voice coil motors having different frequency characteristics are used for the left and right tactile sense presentation units 4R and 4L. The left and right tactile sense presentation units 4R and 4L are both configured to vibrate in the same direction.
 図2は、本情報処理装置のハードウェア構成を示すブロック図である。
 本技術に係る情報処理装置100は、通信モジュール20、処理部30、発光部3、および2つの触覚提示部4R、4Lを備える。
 通信モジュール20は、ゲーム機本体などの上位装置との間で通信を行うモジュールであり、通信は有線通信でもよく、無線通信であってもよい。
FIG. 2 is a block diagram showing the hardware configuration of the information processing apparatus.
The information processing device 100 according to the present technology includes a communication module 20, a processing unit 30, a light emitting unit 3, and two tactile sense presenting units 4R and 4L.
The communication module 20 is a module that communicates with a higher-level device such as a game console body, and the communication may be wired communication or wireless communication.
 処理部30は、メイン制御部31(特許請求の範囲の「生成部」に相当する。)、入力受付部32、発光制御部33、3軸加速度センサ34、3軸ジャイロセンサ35および駆動制御部36を有する。メイン制御部31、入力受付部32、発光制御部33、駆動制御部36などは、CPU(Central Processing Unit)、メモリ、その他の回路などで構成される。メモリには、CPUにより実行される制御用プログラムなどが格納される。 The processing unit 30 includes a main control unit 31 (corresponding to a “generation unit” in claims), an input reception unit 32, a light emission control unit 33, a triaxial acceleration sensor 34, a triaxial gyro sensor 35, and a drive control unit. Have 36. The main control unit 31, the input reception unit 32, the light emission control unit 33, the drive control unit 36, and the like are configured by a CPU (Central Processing Unit), a memory, other circuits, and the like. The memory stores a control program executed by the CPU.
 メイン制御部31は、入力受付部32、発光制御部33、3軸加速度センサ34、3軸ジャイロセンサ35および駆動制御部36の制御や、通信モジュール20との間で振動データ等のデータの送受を行う。 The main control unit 31 controls the input reception unit 32, the light emission control unit 33, the triaxial acceleration sensor 34, the triaxial gyro sensor 35, and the drive control unit 36, and sends and receives data such as vibration data to and from the communication module 20. I do.
 入力受付部32は、操作部2である操作ボタンB1、B2、B3、B4、ジョイスティックJ1、J2および方向キーK1、K2、K3、K4などをユーザが操作したことを検出し、検出した操作信号をメイン制御部31に送る。メイン制御部31は、入力受付部32で受け付けた操作信号を通信モジュール20に供給する。通信モジュール20は、入力受付部32より供給された操作信号を上位装置に送信する。 The input reception unit 32 detects that the user has operated the operation buttons B1, B2, B3, B4, the joysticks J1, J2 and the direction keys K1, K2, K3, K4, which are the operation unit 2, and the detected operation signals. To the main controller 31. The main control unit 31 supplies the operation signal received by the input receiving unit 32 to the communication module 20. The communication module 20 transmits the operation signal supplied from the input reception unit 32 to the host device.
 メイン制御部31は、通信モジュール20を通じて上位装置より受け取った発光部3の発光色を指定する情報に基づいて発光制御部33に発光色を通知する。発光制御部33は、この発光色の通知に基づいて発光部3の発光(点灯)を制御する。 The main control unit 31 notifies the light emission color to the light emission control unit 33 based on the information specifying the light emission color of the light emitting unit 3 received from the host device through the communication module 20. The light emission control unit 33 controls the light emission (lighting) of the light emitting unit 3 based on the notification of the emission color.
 3軸加速度センサ34は、情報処理装置100のXYZの3軸方向の加速度成分を検出する。
 3軸ジャイロセンサ35は、XZ平面、ZY平面、YX平面における角速度を検出する。
 メイン制御部31は3軸加速度センサ34および3軸ジャイロセンサ35から検出値を受け付け、その検出値の情報を通信モジュール20を使ってゲーム機などの上位装置に送信する。
The triaxial acceleration sensor 34 detects acceleration components in the XYZ triaxial directions of the information processing apparatus 100.
The triaxial gyro sensor 35 detects angular velocities on the XZ plane, the ZY plane, and the YX plane.
The main control unit 31 receives detection values from the triaxial acceleration sensor 34 and the triaxial gyro sensor 35, and transmits information on the detection values to a host device such as a game machine using the communication module 20.
 また、メイン制御部31は、左右の触覚提示部4R、4Lの周波数特性などの特性情報に基づいて、左右の触覚提示部4R、4Lがユーザに対して触覚提示を行うために使われる準備情報を生成する。この準備情報は、左右の触覚提示部4R、4Lで共通の触覚提示が行われるように、左右の触覚提示部4R、4Lのうち少なくとも一つの触覚提示部に対する、ゲームプログラム中の振動指令値を調整するための情報である。準備情報の具体的な生成方法については後で説明する。メイン制御部31は、通信モジュール20を通じて上位装置より受け取った振動データに含まれる左右の触覚提示部4R、4Lのうち少なくとも一方の触覚提示部に対する振動指令値を上記の準備情報に基づいて調整し、各々の振動指令値を駆動制御部36に供給する。駆動制御部36は、メイン制御部31より供給された左右の振動指令値にそれぞれ対応する駆動信号を左右の触覚提示部4R、4Lにそれぞれ供給する。 In addition, the main control unit 31 uses the preparation information used by the left and right tactile presentation units 4R and 4L to provide tactile presentation to the user based on characteristic information such as frequency characteristics of the left and right tactile presentation units 4R and 4L. To generate. This preparation information is a vibration command value in the game program for at least one of the left and right tactile presenting sections 4R and 4L so that the left and right tactile presenting sections 4R and 4L can provide a common tactile presentation. This is information for adjustment. A specific method of generating the preparation information will be described later. The main control unit 31 adjusts the vibration command value for at least one of the left and right tactile sense presentation units 4R and 4L included in the vibration data received from the higher-level device through the communication module 20 based on the above preparation information. , And supplies each vibration command value to the drive control unit 36. The drive control unit 36 supplies drive signals corresponding to the left and right vibration command values supplied from the main control unit 31 to the left and right tactile sense presentation units 4R and 4L, respectively.
 (左右の触覚提示部4R、4Lの周波数特性)
 ここでは左右の触覚提示部4R、4Lで互いに異なる特性として周波数特性を例示し、その周波数特性の違いについて説明する。
(Frequency characteristics of the left and right tactile presentation units 4R, 4L)
Here, the left and right tactile sense presentation units 4R and 4L exemplify frequency characteristics as mutually different characteristics, and the difference in the frequency characteristics will be described.
 図3は左右の触覚提示部4R、4Lの周波数特性を示すグラフである。このグラフにおいて、横軸は周波数、縦軸は発生加速度である。実際には、左右の触覚提示部4R、4Lに対する振動指令値はSin波の振幅と周波数の各値の組み合わせ、あるいは正負振動を含む自由な形状の波形データで与えられるが、説明の簡単のため、グラフには、周波数と発生加速度との関係である周波数特性のみを示した。
 なお、グラフにおいて、Lは左側の触覚提示部4Lの周波数特性、Rは右側の触覚提示部4Rの周波数特性である。
FIG. 3 is a graph showing frequency characteristics of the left and right tactile sense presentation units 4R and 4L. In this graph, the horizontal axis represents frequency and the vertical axis represents generated acceleration. Actually, the vibration command values for the left and right tactile sense presentation units 4R, 4L are given by a combination of the amplitude and frequency values of the Sin wave or by free-form waveform data including positive and negative vibrations. In the graph, only the frequency characteristic, which is the relationship between the frequency and the generated acceleration, is shown.
In the graph, L is the frequency characteristic of the left tactile presentation unit 4L, and R is the frequency characteristic of the right tactile presentation unit 4R.
 ここで、左側の触覚提示部4Lの共振周波数は60Hzであり、右側の触覚提示部4Rの共振周波数は150Hzである。すなわち、左右の触覚提示部4R、4Lでは周波数特性が互いに異なる。なお、左右の触覚提示部4R、4Lとも250Hz以降の発生加速度は略同じとする。 Here, the resonance frequency of the left tactile presentation unit 4L is 60 Hz, and the resonance frequency of the right tactile presentation unit 4R is 150 Hz. That is, the left and right tactile sense presentation units 4R and 4L have different frequency characteristics. Note that the left and right tactile sense presentation units 4R and 4L have substantially the same acceleration after 250 Hz.
 このように左右の触覚提示部4R、4Lに周波数特性の異なるものを採用することによって、次に述べるように、周波数特性が同一の左右の触覚提示部を用いた場合よりも触覚提示の表現を拡げることができる。 In this way, by adopting the left and right tactile presentation units 4R and 4L having different frequency characteristics, as described below, the tactile presentation can be expressed more than when the left and right tactile presentation units having the same frequency characteristics are used. Can be expanded.
 まず、周波数特性が同一の左右の触覚提示部4R、4Lを用いた場合の発生加速度と周波数との関係を図4に示す。
 このように周波数特性が同一である左右の触覚提示部4R、4Lを採用した場合、左右の触覚提示部4R、4Lに対して同じ振動指令値が入力されたとき、左右の触覚提示部4R、4Lともに同一の加速度で振動し、左右で偏りのない振動による触覚提示がユーザに与えられる。このように、左右の触覚提示部4R、4Lに対して同じ駆動指令値を入力して各触覚提示部4R、4Lを制御することを「左右連動制御」と呼ぶ。この左右連動制御によれば、触覚提示部4R、4Lの共振周波数付近で左右の触覚提示部4R、4Lを同時に駆動することによって、2つの触覚提示部4R、4Lの能力を最大限に用いた強い振動を発生させることができる(一点波線で示す特性)。このため、例えばゲームプログラムにおける「銃の発射感触」などを提示する場合などに有用である。
First, FIG. 4 shows the relationship between the generated acceleration and the frequency when the left and right tactile sense presentation units 4R and 4L having the same frequency characteristics are used.
When the left and right tactile sense presenting sections 4R and 4L having the same frequency characteristics are adopted as described above, when the same vibration command value is input to the left and right tactile sense presenting sections 4R and 4L, the left and right tactile sense presenting sections 4R and 4L, The 4L vibrates at the same acceleration, and the user is provided with tactile sensation by vibrating left and right. Thus, inputting the same drive command value to the left and right tactile sense presentation units 4R and 4L to control the respective tactile sense presentation units 4R and 4L is referred to as "left and right interlocking control". According to this left-right interlocking control, by simultaneously driving the left and right tactile presentation units 4R, 4L near the resonance frequency of the tactile presentation units 4R, 4L, the capabilities of the two tactile presentation units 4R, 4L are maximally used. It is possible to generate strong vibrations (characteristics indicated by the dashed line). Therefore, it is useful, for example, when presenting a "gun feel" in a game program.
 これに対し、左右の触覚提示部4R、4Lに対して異なる振動指令値を入力して各触覚提示部4R、4Lを制御することを「左右独立制御」と呼ぶこととする。 On the other hand, inputting different vibration command values to the left and right tactile presentation units 4R, 4L to control each tactile presentation unit 4R, 4L will be referred to as "right and left independent control".
 図5は本実施形態のように異なる周波数特性を有する左右の触覚提示部4R、4Lを採用したコントローラの発生加速度と周波数との関係を示すグラフである。
 周波数特性が異なる左右の触覚提示部4R、4Lを採用した場合、左右の触覚提示部4R、4Lに対して同じ振動指令値が入力された時(左右連動制御時)、左右で異なる振動加速度が発生するため、より広い周波数領域で十分な合成振動を発生させることができる。
FIG. 5 is a graph showing the relationship between the generated acceleration and the frequency of a controller that employs the left and right tactile sense presenting units 4R and 4L having different frequency characteristics as in the present embodiment.
When the left and right tactile sense presenting units 4R and 4L having different frequency characteristics are adopted, different vibration accelerations are generated on the left and right when the same vibration command value is input to the left and right tactile presenting units 4R and 4L (during left-right interlocking control). Since it is generated, sufficient synthetic vibration can be generated in a wider frequency range.
 また、例えば図6に示すように、左右の触覚提示部4R、4Lの発生加速度のバランスを時間経過に伴い変化させることによって、振動の体感上の定位位置を左右(X方向)に移動させる「左右移動感」をユーザに提示することができる。 Further, as shown in FIG. 6, for example, by changing the balance of the generated accelerations of the left and right tactile sense presentation units 4R and 4L with the passage of time, the localization position on the sensation of vibration is moved to the left and right (X direction). It is possible to present the user with a feeling of lateral movement.
 しかしながら、ゲームプログラムにおける銃の発射感触などを左右の触覚提示部4R、4Lの振動で提示する場合、左右の触覚提示部4R、4Lに同じ振動指令値が入力されたとき(左右連動制御時)の左右の発生加速度の違いがユーザに違和感を与える可能性がある。 However, when presenting the feel of firing of a gun in a game program with the vibrations of the left and right tactile sense presentation units 4R and 4L, when the same vibration command value is input to the left and right tactile sense presentation units 4R and 4L (during left-right interlocking control). There is a possibility that the difference in the generated acceleration between the left and the right may give the user a feeling of strangeness.
 また、図6に示したように、左右の発生加速度のバランスを時間経過に伴い変化させることによって、振動の体感上の定位位置を左右に変化させる左右移動感を提示する場合、次のような問題が生じ得る。
 例えば、左右移動感を提示するために、一方(例えば左側)の触覚提示部4Lに与える振動指令値を時間経過に伴って連続的に小さくし、他方(例えば右側)の触覚提示部4Rに与える振動指令値を一方の触覚提示部4Lに与える振動指令値と同期して時間により連続的に大きくすることが行われる。左右の振動指令値を連続的に減少/増大させるとき、振動の開始から終了までの期間tのちょうど中間時刻t/2で左右の振動指令値が一致すれば自然な左右移動感を提示できる。しかし、左右の触覚提示部4R、4Lの周波数特性が異なる場合には、中間時刻t/2で左右の発生加速度が一致しないため、自然な左右移動感が提示されない。
In addition, as shown in FIG. 6, when the balance of the generated accelerations on the left and right is changed with the passage of time to present a sense of lateral movement that changes the localization position on the bodily sensation of vibration to the left and right, the following is performed. Problems can arise.
For example, in order to present a sense of lateral movement, the vibration command value given to one (for example, the left side) tactile sense presentation section 4L is continuously reduced over time, and given to the other (for example, right side) tactile sense presentation section 4R. The vibration command value is continuously increased with time in synchronization with the vibration command value given to one tactile sense presentation unit 4L. When the left and right vibration command values are continuously decreased/increased, if the left and right vibration command values match at an intermediate time t/2 during the period t from the start to the end of vibration, a natural sense of left and right movement can be presented. However, when the frequency characteristics of the left and right tactile sense presentation units 4R and 4L are different, the left and right generated accelerations do not match at the intermediate time t/2, so that a natural sense of left and right movement is not presented.
 本技術に係る情報処理装置は、以上のように2つの触覚提示部4R、4Lの周波数特性が異なる故の課題を解決し得るものである。
 さらに、本技術に係る情報処理装置は、ゲームプログラミングの段階で、2つの触覚提示部4R、4Lの周波数特性の違いに起因した発生加速度の差を解消できるような振動指令値を生成する手間を要することなく、上記課題を解決することができるものである。
The information processing apparatus according to the present technology can solve the problem that the two tactile sense presenting units 4R and 4L have different frequency characteristics as described above.
Furthermore, the information processing apparatus according to the present technology takes time and effort to generate a vibration command value that can eliminate a difference in acceleration generated due to a difference in frequency characteristics of the two tactile sense presentation units 4R and 4L at the game programming stage. It is possible to solve the above-mentioned problems without requiring.
 (振動制御モード)
 本技術に係る情報処理装置は、上記の左右連動制御と左右独立制御のそれぞれに対して最適化が有るモードと最適化が無いモード、つまり下記の計4種類のモードをもつ。
 0:左右連動モード(補正無し)
 1:左右連動モード(補正有り)
 2:左右独立モード(補正無し)
 3:左右独立モード(補正有り)
(Vibration control mode)
The information processing apparatus according to the present technology has a mode with optimization and a mode without optimization for each of the left-right interlocking control and the left-right independent control, that is, the following four types of modes in total.
0: Left-right interlocking mode (no correction)
1: Left-right interlocking mode (with correction)
2: Left and right independent mode (no correction)
3: Left and right independent mode (with correction)
 ここで、"0"~"3"はモードを識別するためのモードフラグである。補正有りのモードとは、ゲームプログラム上の左右の振動指令値のうち少なくともいずれか一方を準備情報により調整するモードである。一方、補正無しのモードとは、ゲームプログラム上の左右の振動指令値をそのまま利用するモードである。 Here, "0" to "3" are mode flags for identifying the mode. The mode with correction is a mode in which at least one of the left and right vibration command values on the game program is adjusted by the preparation information. On the other hand, the non-correction mode is a mode in which the left and right vibration command values on the game program are used as they are.
 図7は、ゲームプログラムから与えられる振動データ40の構造を示す図である。
 振動データ40は、モードフラグ41と左振動指令値42と右振動指令値43とを含む。
 モードフラグ41は、上記4つのモードのうちの一つを指定する情報であり、"0"~"3"のいずれかの値をとり得る。左振動指令値42は左側の触覚提示部4Lに対する振動指定値、右振動指令値43は右側の触覚提示部4Rに対する振動指定値である。左振動指令値42および右振動指令値43は、例えば、ゲームプログラム上の一回の振動アクションの時間分のデータである。左振動指令値42および右振動指令値43はそれぞれ、振動の周波数の値と振幅の値の各時刻歴(エンベロープ)からなる。
FIG. 7 is a diagram showing the structure of the vibration data 40 given from the game program.
The vibration data 40 includes a mode flag 41, a left vibration command value 42, and a right vibration command value 43.
The mode flag 41 is information designating one of the above four modes, and can take any value of "0" to "3". The left vibration command value 42 is a vibration designated value for the left tactile sense presentation unit 4L, and the right vibration command value 43 is a vibration designated value for the right tactile sense presentation unit 4R. The left vibration command value 42 and the right vibration command value 43 are, for example, data for the time of one vibration action on the game program. The left vibration command value 42 and the right vibration command value 43 are respectively composed of time histories (envelopes) of vibration frequency values and amplitude values.
 図8は振幅値の時刻歴の例を示す図である。なお、振動の周波数は左右とも一定とする。このように左振動指令値42および右振動指令値43は、時間によって変化する振幅の値の情報を含む。もちろん、振幅の値は一回の振動アクションにおいて一定であってもよい。振動の周波数についても同様に時間によって変化してもよい。 FIG. 8 is a diagram showing an example of a time history of amplitude values. The frequency of vibration is constant on the left and right. In this way, the left vibration command value 42 and the right vibration command value 43 include information on the value of the amplitude that changes with time. Of course, the amplitude value may be constant in one vibration action. The frequency of vibration may also change with time.
 メイン制御部31は、通信モジュール20を通じて上位装置より受け取った振動データ40からモードフラグ41、左振動指令値42および右振動指令値43を分離し、モードフラグ41に基づいて当該振動データ40が指定するモードを判別する。 The main control unit 31 separates the mode flag 41, the left vibration command value 42, and the right vibration command value 43 from the vibration data 40 received from the host device through the communication module 20, and the vibration data 40 is designated based on the mode flag 41. Determine the mode to use.
 (全体的な動作の流れ)
 図9は、振動データの読み込みから4種類のモードによる振動制御の流れを示すフローチャートである。
 まず、メイン制御部31は、通信モジュール20を通じて上位装置より受信した振動データに含まれるモードフラグ41の値を判別する(ステップS101)。
(Overall operation flow)
FIG. 9 is a flowchart showing a flow of vibration control in four types of modes from reading of vibration data.
First, the main control unit 31 determines the value of the mode flag 41 included in the vibration data received from the host device through the communication module 20 (step S101).
 (左右連動モード(補正無し))
 判別したモードフラグの値が"0"であるとき(ステップS102AのYES)、メイン制御部31は左右連動モード(補正無し)で左右の触覚提示部4R、4Lを制御する。
(Left-right interlocking mode (no correction))
When the value of the determined mode flag is "0" (YES in step S102A), the main control unit 31 controls the left and right tactile sense presenting units 4R and 4L in the left-right interlocking mode (without correction).
 すなわち、左右連動モード(補正無し)のとき、周波数特性の異なる左右の触覚提示部4R、4Lに対し、左振動指令値および右振動指令値をそのまま左右の触覚提示部4R、4Lの振動指令値として利用するように駆動制御部36に供給する(ステップS103)。 That is, in the left-right interlocking mode (without correction), the left vibration command value and the right vibration command value are directly applied to the left and right tactile sense presentation units 4R and 4L having different frequency characteristics. It is supplied to the drive control unit 36 so as to be used as (step S103).
 図10は左振動指令値および右振動指令値として周波数"60Hz"、振幅値"1.0"の振動指令値が与えられた場合の、左右の触覚提示部4R、4Lそれぞれの発生加速度と合成加速度を示すグラフである。この場合、グラフ中点線で示す左側の触覚提示部4Lにおいては"aL"の加速度が発生し、グラフ中実線で示す右側の触覚提示部4Rにおいては"aR"の加速度が発生し、結果的に全体として"aL+aR"の加速度が生起される。この際、左右の触覚提示部4R、4Lの周波数特性の違いから、左側の触覚提示部4Lにおいて発生する加速度"aL"が右側の触覚提示部4Rにおいて発生する加速度"aR"よりも高くなるため、例えば銃の発射感などの触覚提示において、ゲーム設計者の意図しない、左右で発生加速度に差のある触覚提示が行われてしまう。 FIG. 10 shows a combination with the generated accelerations of the left and right tactile sense presentation units 4R and 4L when a vibration command value of frequency "60 Hz" and amplitude value "1.0" is given as the left vibration command value and the right vibration command value. It is a graph which shows acceleration. In this case, an acceleration of "aL" occurs in the left tactile presentation unit 4L shown by the dotted line in the graph, and an acceleration of "aR" occurs in the right tactile presentation unit 4R shown by the solid line in the graph. As a whole, an acceleration of "aL+aR" is generated. At this time, the acceleration "aL" generated in the left tactile presentation unit 4L is higher than the acceleration "aR" generated in the right tactile presentation unit 4R due to the difference in frequency characteristics between the left and right tactile presentation units 4R and 4L. For example, in the tactile presentation such as the feeling of firing of a gun, the tactile presentation that is not intended by the game designer and has a difference in generated acceleration between left and right ends up being performed.
 (左右連動モード(補正有り))
 判別したモードフラグの値が"1"であるとき(ステップS102BのYES)、メイン制御部31は、左振動指令値および右振動指令値に基づき左右連動モード(補正有り)で左右の触覚提示部4R、4Lを制御する。
(Left-right interlocking mode (with correction))
When the value of the determined mode flag is "1" (YES in step S102B), the main control unit 31 sets the left and right tactile sense presentation units in the left-right interlocking mode (corrected) based on the left vibration command value and the right vibration command value. Control 4R and 4L.
 左右連動モード(補正有り)のとき、周波数特性の異なる左右の触覚提示部4R、4Lに対し、左振動指令値および右振動指令値として左右共通の振動指令値が与えられる。メイン制御部31は、左右の触覚提示部4R、4Lの少なくとも一方の触覚提示部に対する振動指令値を上記の準備情報に基づいて調整する(ステップS104)。より具体的には、例えば、図11に示すように、左右の触覚提示部4R、4Lのうち、共通の振動指令値のうち発生加速度が高くなる方の触覚提示部(本例では触覚提示部4L)に対する振動指令値に準備情報C1(C1<1)を乗じる調整が行われる。 In the left-right interlocking mode (with correction), the left and right vibration command values are given as the left vibration command value and the right vibration command value to the left and right tactile sense presentation units 4R and 4L having different frequency characteristics. The main control unit 31 adjusts the vibration command value for at least one of the left and right tactile sense presenting units 4R and 4L based on the above preparation information (step S104). More specifically, for example, as shown in FIG. 11, of the left and right tactile sense presenting units 4R and 4L, the tactile sense presenting unit (in the present example, the tactile presenting unit in which the generated acceleration is higher among the common vibration command values). Adjustment is performed by multiplying the vibration command value for 4L) by the preparation information C1 (C1<1).
 ここで、準備情報C1(C1<1)は、左右の触覚提示部4R、4Lそれぞれの周波数特性に関する情報から生成される。準備情報C1(C1<1)は、例えばaRおよびaLを左右の触覚提示部4R、4Lそれぞれの周波数特性に関する情報として、次式により生成される。
 aR/aL=C1(C1<1)  ・・・(1)
Here, the preparation information C1 (C1<1) is generated from the information regarding the frequency characteristics of the left and right tactile sense presentation units 4R and 4L. The preparation information C1 (C1<1) is generated by the following equation, for example, where aR and aL are information regarding the frequency characteristics of the left and right tactile sense presentation units 4R and 4L.
aR/aL=C1 (C1<1) (1)
 逆に、図12に示すように、共通の振動指令値に対して発生加速度が低くなる方の触覚提示部(本例では触覚提示部4R)に対する振動指令値に、下式(2)により生成される準備情報C1´(C1´>1)を乗じて発生加速度の調整が行われてもよい。
 aL/aR=C1´(C1´>1)  ・・・(2)
On the contrary, as shown in FIG. 12, the vibration command value for the tactile presentation unit (the tactile presentation unit 4R in this example) whose generated acceleration is lower than the common vibration command value is generated by the following equation (2). The generated acceleration may be adjusted by multiplying the prepared preparation information C1′ (C1′>1).
aL/aR=C1′ (C1′>1) (2)
 これにより、ゲームプログラムの振動データを、左右の触覚提示部4R、4Lの周波数特性の違いを考慮して設計しなくても、振動データのモードフラグの値を"1"に設定するだけで、周波数特性の異なる左右の触覚提示部4R、4Lを左右連動モードにて同一の加速度で振動させることができ、例えば銃の発射感などの提示においてゲーム設計者の意図したとおりの触覚提示をユーザに与えることができる。 Thereby, even if the vibration data of the game program is not designed in consideration of the difference in the frequency characteristics of the left and right tactile sense presentation units 4R and 4L, the value of the mode flag of the vibration data can be set to "1", The left and right tactile sense presenting units 4R and 4L having different frequency characteristics can be vibrated at the same acceleration in the left and right interlocking mode, and the tactile sense as intended by the game designer can be presented to the user in presenting the feeling of firing a gun, for example. Can be given.
 (左右独立モード(補正無し)の動作)
 判別したモードフラグの値が"2"であるとき(ステップS102CのYES)、メイン制御部31は、左振動指令値および右振動指令値に基づき左右独立モード(補正無し)で左右の触覚提示部4R、4Lを制御する。
(Operation in left and right independent mode (without correction))
When the value of the determined mode flag is "2" (YES in step S102C), the main control unit 31 sets the left and right tactile sense presentation units in the left and right independent mode (without correction) based on the left vibration command value and the right vibration command value. Control 4R and 4L.
 例えば、図6に示したように、左右移動感の提示開始時に左側の触覚提示部4Lに与える振動指令値(振幅値)を"1.0"、右側の触覚提示部4Rに与える振動指令値(振幅値)を"0"とし、左右移動感の提示終了直前に左側の触覚提示部4Lに与える振動指令値(振幅値)を"0"、右側の触覚提示部4Rに与える振動指令値(振幅値)を"1.0"とする。また、左右移動感の提示期間の中間時刻t/2で左右の振動指令値(振幅値)は左右とも"0.5"とする。 For example, as shown in FIG. 6, the vibration command value (amplitude value) given to the left tactile sense presentation unit 4L at the time of starting the presentation of the sense of lateral movement is “1.0”, and the vibration command value given to the right tactile sense presentation unit 4R. (Amplitude value) is set to "0", the vibration command value (amplitude value) given to the left tactile presentation unit 4L immediately before the end of the presentation of the sense of lateral movement is set to "0", and the vibration command value given to the right tactile presentation unit 4R ( The amplitude value) is set to "1.0". In addition, the left and right vibration command values (amplitude values) are set to “0.5” for both the left and right at the intermediate time t/2 of the presentation period of the feeling of left and right movement.
 左右独立モード(補正無し)のとき、メイン制御部31は、ゲームプログラム上の左振動指令値および右振動指令値をそのまま左右の触覚提示部4R、4Lの振動指令値として利用するように駆動制御部36に供給する(ステップS105)。 In the left and right independent mode (without correction), the main control unit 31 performs drive control so that the left vibration command value and the right vibration command value on the game program are directly used as the vibration command values of the left and right tactile sense presentation units 4R and 4L. It is supplied to the unit 36 (step S105).
 すると図13のグラフに示すように、左右移動感の提示期間の中間時刻t/2で、左側の触覚提示部4Lでは"bL"の加速度が発生し、右側の触覚提示部4Rでは"bR"の加速度が発生する。この際、左右の触覚提示部4R、4Lの周波数特性の違いから、一方例えば左側の触覚提示部4Lで発生する加速度"bL"が他方例えば右側の触覚提示部4Rで発生する加速度"bR"よりも高くなる。すなわち、左右移動感の提示期間の中間時刻t/2で、左右の触覚提示部4R、4Lの発生加速度に差が生じ、自然な左右移動感が提示されない。 Then, as shown in the graph of FIG. 13, at the intermediate time t/2 of the presentation period of the sense of lateral movement, acceleration of "bL" is generated in the left tactile presentation unit 4L and "bR" is generated in the right tactile presentation unit 4R. Acceleration occurs. At this time, because of the difference in the frequency characteristics of the left and right tactile presentation units 4R and 4L, the acceleration "bL" generated on the one hand, for example, on the left tactile presentation unit 4L is more than the acceleration "bR" generated on the other, for example, the right tactile presentation unit 4R. Will also be higher. That is, at the intermediate time t/2 in the presentation period of the left-right movement feeling, the generated accelerations of the left and right tactile sense presentation units 4R, 4L differ, and the natural left-right movement feeling is not presented.
 (左右独立モード(補正有り))
 判別したモードフラグ41の値が"3"であるとき(ステップS102DのYES)、メイン制御部31は、左振動指令値および右振動指令値に基づき左右独立モード(補正有り)で左右の触覚提示部4R、4Lを制御する。
(Left and right independent mode (with correction))
When the value of the determined mode flag 41 is "3" (YES in step S102D), the main control unit 31 presents the left and right tactile senses in the left and right independent mode (with correction) based on the left vibration command value and the right vibration command value. The parts 4R and 4L are controlled.
 左右独立モード(補正有り)のとき、メイン制御部31は、左右の触覚提示部4R、4Lの少なくとも一方の触覚提示部に対する振動指令値を準備情報に基づいて調整する。より具体的には、例えば、図14に示すように、左右の触覚提示部4R、4Lのうち、"0.5"の振動指令値に対して発生加速度が高くなる方の触覚提示部(本例では左側の触覚提示部4L)に対する振動指令値に準備情報C2(C2<1)を乗じる調整が行われる(ステップS106)。 In the left and right independent mode (with correction), the main control unit 31 adjusts the vibration command value for at least one of the left and right tactile sense presentation units 4R and 4L based on the preparation information. More specifically, for example, as shown in FIG. 14, of the left and right tactile sense presenting units 4R and 4L, the tactile sense presenting unit (book which has a higher acceleration with respect to the vibration command value of "0.5") In the example, adjustment is performed by multiplying the vibration command value for the left tactile sense presentation unit 4L) by the preparation information C2 (C2<1) (step S106).
 準備情報C2(C2<1)は、左右の触覚提示部4R、4Lそれぞれの周波数特性の情報(bRおよびbL)から、例えば次式により生成される。
 bR/bL=C2(C2<1)  ・・・(3)
 ここで、bRは右側の触覚提示部4Rに対して振動指令値として"0.5"が与えられたときの発生加速度、bLは左側の触覚提示部4Lに対して振動指令値として"0.5"が与えられたときの発生加速度である。
The preparation information C2 (C2<1) is generated, for example, by the following equation from the information (bR and bL) of the frequency characteristics of the left and right tactile sense presentation units 4R and 4L.
bR/bL=C2 (C2<1) (3)
Here, bR is the acceleration generated when the vibration command value "0.5" is given to the right tactile sense presentation section 4R, and bL is "0. It is the acceleration generated when 5" is given.
 逆に、図15に示すように、左右の触覚提示部4R、4Lのうち、"0.5"の振動指令値に対して発生加速度が低くなる方の触覚提示部(本例では右側の触覚提示部4R)に対する振動指令値に下式(4)により生成される準備情報C2´(C2´>1)を乗じる調整が行われる。
 bL/bR=C2´(C2´>1)  ・・・(4)
On the contrary, as shown in FIG. 15, of the left and right tactile sense presenting units 4R and 4L, the tactile sense presenting unit (the right tactile sense that is generated on the right side in this example) whose acceleration is lower than the vibration command value of "0.5" Adjustment is performed by multiplying the vibration command value for the presentation unit 4R) by the preparation information C2′ (C2′>1) generated by the following equation (4).
bL/bR=C2′ (C2′>1) (4)
 これにより、ゲームプログラムの振動データを、左右の触覚提示部4R、4Lの周波数特性の違いを考慮して設計しなくても、振動データのモードフラグの値を"3"に設定するだけで、例えば左右移動感などの提示において、その左右移動感の提示期間の中間時刻2/tで左右の触覚提示部4R、4Lの発生加速度を一致させることができ、自然な左右移動感をユーザに提示できる。 With this, even if the vibration data of the game program is not designed in consideration of the difference in the frequency characteristics of the left and right tactile sense presentation units 4R and 4L, the value of the mode flag of the vibration data is set to "3", For example, in the presentation of a feeling of lateral movement, the generated accelerations of the left and right tactile sense presentation units 4R and 4L can be matched at the intermediate time 2/t in the presentation period of the feeling of lateral movement, and a natural feeling of lateral movement is presented to the user. it can.
 (他のフォーマットの振動データ)
 既に説明した例では、振動の周波数と、振幅値の時刻歴とで振動データを表現することとしたが、振動データを表現する他のフォーマットとして、周波数を指定せずに各時刻の振幅を直接指定する振動データを用いてもよい。この場合、振動データは様々な周波数を含み、その周波数を左右間で同時に判断することはできない。そこで、次のような処理が行われる。
(Vibration data in other formats)
In the example already explained, the vibration data and the time history of the amplitude value are used to represent the vibration data.However, as another format for expressing the vibration data, the amplitude at each time is directly specified without specifying the frequency. The specified vibration data may be used. In this case, the vibration data includes various frequencies, and the frequencies cannot be simultaneously determined between the left and right. Therefore, the following processing is performed.
 上記の4種類のモードのうち、左右で同一の振動指令値が用いられる左右連動モード(補正無し)および左右連動モード(補正有り)では、左右いずれか一方の振動データが左右の振動データとして用いられ、左右独立モード(補正無し)と左右独立モード(補正有り)では、左振動指令値と右振動指令値が左右の触覚提示部4R、4Lにそれぞれ用いられる。そして、補正が行われる左右連動モード(補正有り)と左右独立モード(補正有り)では、メイン制御部31が、各時刻の振幅値に、準備情報として生成しておいた、対応する触覚提示部の周波数特性の逆関数をかけるイコライゼーション処理を行うことによって調整が行われる。 In the left-right interlocking mode (without correction) and the left-right interlocking mode (with correction) in which the same vibration command value is used for the left and right among the above four types of modes, either the left or right vibration data is used as the left and right vibration data. In the left-right independent mode (without correction) and the left-right independent mode (with correction), the left vibration command value and the right vibration command value are used for the left and right tactile sense presentation units 4R and 4L, respectively. Then, in the left-right interlocking mode (correction) and the left-right independent mode (correction) in which the correction is performed, the main control unit 31 generates the corresponding tactile sense presentation unit that is generated as the preparation information in the amplitude value at each time. The adjustment is performed by performing an equalization process that applies an inverse function of the frequency characteristic of.
 これにより、周波数を指定せずに各時刻の振幅を直接指定する振動データに対しても、左右の触覚提示部4R、4Lの周波数特性の違いに起因した触覚提示の質の問題を解消することができる。 Accordingly, even for vibration data in which the amplitude at each time is directly specified without specifying the frequency, the problem of the quality of the tactile presentation caused by the difference in the frequency characteristics of the left and right tactile presentation units 4R and 4L can be solved. You can
 図16は準備情報であるイコライゼーション特性を示すグラフである。点線は左側の触覚提示部4Lの周波数特性の逆関数であるイコライゼーション特性、実線は右側の触覚提示部4Rの周波数特性の逆関数であるイコライゼーション特性である。 FIG. 16 is a graph showing the equalization characteristic which is the preparation information. The dotted line is the equalization characteristic which is the inverse function of the frequency characteristic of the left tactile sense presentation section 4L, and the solid line is the equalization characteristic which is the inverse function of the frequency characteristic of the right tactile sense presentation section 4R.
 メイン制御部31は、左右連動モード(補正有り)時、左側の各時刻の振幅値に対して、図16のグラフにおいて点線で示される左側の触覚提示部4Lの周波数特性の逆関数であるイコライゼーション特性を付与するとともに、右側の各時刻の振幅値に対して、図16のグラフにおいて実線で示される右側の触覚提示部4Rの周波数特性の逆関数であるイコライゼーション特性を付与する。これにより、周波数特性が互いに異なる左右の触覚提示部4R、4Lの発生加速度が、図17においてハッチングで示す領域内で一致させることのできる左右の振動指令値が得られる。
 これにより、左右の各時刻の振幅値で表現されるゲームプログラムの振動データを、左右の触覚提示部4R、4Lの周波数特性の違いを考慮して設計しなくても、振動データのモードフラグの値を"1"に設定するだけで、周波数特性の異なる左右の触覚提示部4R、4Lを左右連動モードにて同一の加速度で振動させることができる。
 同様に、左右独立モード(補正有り)においても、振動データのモードフラグの値を"3"に設定するだけで、周波数特性の異なる左右の触覚提示部4R、4Lを、ゲーム設計者の意図する加速度で振動させることができ、例えば、自然な左右移動感をユーザに提示できる。
In the left-right interlocking mode (with correction), the main control unit 31 is an equalization function that is an inverse function of the frequency characteristic of the left-side tactile sense presentation unit 4L indicated by the dotted line in the graph of FIG. 16 with respect to the amplitude value at each time on the left side. In addition to the characteristics, the equalization characteristics, which is the inverse function of the frequency characteristics of the right tactile sense providing unit 4R shown by the solid line in the graph of FIG. 16, are given to the amplitude values at the right times. As a result, the left and right vibration command values are obtained in which the generated accelerations of the left and right tactile sense presentation units 4R and 4L having different frequency characteristics can be matched within the hatched area in FIG.
As a result, even if the vibration data of the game program represented by the amplitude values at the left and right times is not designed in consideration of the difference in the frequency characteristics of the left and right tactile sense presentation units 4R and 4L, the vibration data mode flag Only by setting the value to "1", it is possible to vibrate the left and right tactile sense presentation units 4R and 4L having different frequency characteristics with the same acceleration in the left and right interlocking mode.
Similarly, even in the left and right independent mode (with correction), the game designer intends the left and right tactile sense presentation sections 4R and 4L having different frequency characteristics simply by setting the value of the mode flag of the vibration data to "3". It is possible to vibrate with acceleration, and for example, it is possible to present the user with a natural sense of lateral movement.
 (振動の共振周波数成分の減衰)
 また、共振周波数が互いに異なる左右の触覚提示部4R、4Lに与えられる各々の振幅値に対して0dB未満のゲインを乗じることで共振周波数付近の成分を選択的に減衰(抑制)させるようにしてもよい。これにより、左右の触覚提示部4R、4Lに対して同一の振幅値が与えられた場合の左右の発生加速度を同一に近づけることができる。
(Attenuation of resonance frequency component of vibration)
Further, by multiplying each amplitude value given to the left and right tactile sense presentation units 4R and 4L having different resonance frequencies by a gain of less than 0 dB, components near the resonance frequency are selectively attenuated (suppressed). Good. As a result, the left and right generated accelerations can be made close to the same when the same amplitude value is given to the left and right tactile sense presentation units 4R, 4L.
 図18は、共振周波数が60Hzである左側の触覚提示部4Lと、共振周波数が150Hzである右側の触覚提示部4Rに対してそれぞれ同一の振幅値がそのまま与えられた場合の左右の触覚提示部4R、4Lの発生加速度を示すグラフである。 FIG. 18 shows the left and right tactile presentation units when the same amplitude value is given to the left tactile presentation unit 4L having a resonance frequency of 60 Hz and the right tactile presentation unit 4R having a resonance frequency of 150 Hz. It is a graph which shows 4R and 4L generated acceleration.
 図19は、左右の触覚提示部4R、4Lに与えられる各々の振幅値に対して0dB未満のゲインを乗じたものが与えられた場合の左右の触覚提示部4R、4Lの発生加速度を示すグラフである。 FIG. 19 is a graph showing the accelerations generated by the left and right tactile sense presenting sections 4R and 4L when the amplitude values given to the left and right tactile sense presenting sections 4R and 4L are multiplied by a gain of less than 0 dB. Is.
 このように、共振周波数が互いに異なる左右の触覚提示部4R、4Lに与えられる各々の振幅値に対して0dB未満のゲインを乗じて、左右の触覚提示部4R、4Lそれぞれの共振周波数付近の成分を選択的に減衰(抑制)させることによって、左右の触覚提示部4R、4Lの発生加速度を同一に近づけることができる。 In this manner, the amplitude values given to the left and right tactile sense presenting sections 4R and 4L having different resonance frequencies are multiplied by a gain of less than 0 dB to obtain components near the respective resonance frequencies of the left and right tactile presenting sections 4R and 4L. By selectively attenuating (suppressing), the generated accelerations of the left and right tactile sense presentation units 4R, 4L can be made close to the same.
 <第2の実施形態>
 上記第1の実施形態では、ゲームコントローラである情報処理装置100において準備情報を生成して振動データを調整することとしたが、ゲーム機本体(以下、「ゲーム機」と呼ぶ。)において準備情報を生成して振動データを調整するようにしてもよい。
<Second Embodiment>
In the first embodiment, the information processing apparatus 100, which is the game controller, generates the preparation information and adjusts the vibration data. However, the preparation information is prepared in the game machine main body (hereinafter referred to as “game machine”). May be generated to adjust the vibration data.
 ゲーム機は、コントローラ、ネットワークインタフェース、コントローラインタフェース、メディアアクセスモジュール、ストレージなどのハードウェアを有する。コントローラは、演算処理を行うCPU(Central Processing Unit)、RAMおよびROMなどのメモリを有する。メモリおよびストレージには、CPUにより実行される制御用プログラム、ゲームプログラムなどが格納される。 Game console has hardware such as controller, network interface, controller interface, media access module, and storage. The controller has a CPU (Central Processing Unit) that performs arithmetic processing, and a memory such as a RAM and a ROM. A control program executed by the CPU, a game program, and the like are stored in the memory and the storage.
 図20は、ゲーム機のコントローラと制御用プログラムによるシステム構成を示すブロック図である。
 同図に示すように、ゲーム機200は、コンテンツ記憶部201、コンテンツ処理部202、操作指令受信部203、振動指令値送信部204、振動データ解析部205および振動データ処理部206を有する。
FIG. 20 is a block diagram showing the system configuration of the controller of the game machine and the control program.
As shown in the figure, the game machine 200 has a content storage unit 201, a content processing unit 202, an operation command receiving unit 203, a vibration command value transmitting unit 204, a vibration data analyzing unit 205, and a vibration data processing unit 206.
 コンテンツ記憶部201は、メディアのコンテンツデータをメモリにロードする。ここでコンテンツデータは、振動データを含むゲームプログラムなどである。
 操作指令受信部203は、ゲームコントローラ101からのボタン操作に対応した指令をインタフェースを通じて受信し、コンテンツ処理部202に送る。
The content storage unit 201 loads the content data of the media into the memory. Here, the content data is, for example, a game program including vibration data.
The operation command receiving unit 203 receives a command corresponding to a button operation from the game controller 101 through the interface and sends it to the content processing unit 202.
 コンテンツ処理部202は、メモリにロードされたコンテンツデータを、例えば操作指令受信部203で受信したゲームコントローラ101からの指令に応じて処理して映像および音声を生成し、図示しない表示部およびスピーカに出力する。また、コンテンツ処理部202は、コンテンツデータの処理に応じて振動データを読み込み、振動データ解析部205に供給する。 The content processing unit 202 processes the content data loaded in the memory, for example, in accordance with a command from the game controller 101 received by the operation command receiving unit 203 to generate video and audio, and displays them on a display unit and a speaker (not shown). Output. Further, the content processing unit 202 reads the vibration data according to the processing of the content data and supplies the vibration data to the vibration data analysis unit 205.
 振動データ解析部205は、コンテンツ処理部202より供給された振動データを解析してモードフラグ、左振動指令値および右振動指令値を分離し、振動データ処理部206に送る。 The vibration data analysis unit 205 analyzes the vibration data supplied from the content processing unit 202, separates the mode flag, the left vibration command value, and the right vibration command value, and sends them to the vibration data processing unit 206.
 振動データ処理部206は、ゲームコントローラ101の左右の触覚提示部4L、4Rの周波数特性の情報に基づいて準備情報を生成し、これを保持する。振動データ処理部206は、振動データ解析部205より取得したモードの判定結果と準備情報に基づいて、第1の実施形態のように、左右連動モード(補正有り)または左右独立モード(補正有り)である場合には、少なくとも左振動指令値42または右振動指令値43のいずれか一方の調整を行う。 The vibration data processing unit 206 generates preparation information based on the frequency characteristic information of the left and right tactile sense presentation units 4L and 4R of the game controller 101, and holds this. The vibration data processing unit 206, based on the determination result of the mode acquired from the vibration data analysis unit 205 and the preparation information, as in the first embodiment, the left-right interlocking mode (correction) or the left-right independent mode (correction). If it is, at least one of the left vibration command value 42 and the right vibration command value 43 is adjusted.
 振動指令値送信部204は、振動データ処理部206によって生成された左右の触覚提示部4R、4Lに対する振動指令値をゲームコントローラ101に無線通信あるいは有線通信により送信する。 The vibration command value transmission unit 204 transmits the vibration command values for the left and right tactile sense presentation units 4R and 4L generated by the vibration data processing unit 206 to the game controller 101 by wireless communication or wired communication.
 この第2の実施形態のゲーム機200では、コンテンツ処理部202が、コンテンツの処理に応じて振動データをゲーム機200内のメモリから読み込み、振動データ解析部205が、その振動データに含まれるモードフラグに基づいてモードを判別する。振動データ処理部206は、ゲームコントローラ101の左右の触覚提示部4L、4Rの周波数特性の情報に基づいて準備情報を生成し、モードの判別結果が左右連動モード(補正有り)または左右独立モード(補正有り)である場合には、少なくとも左振動指令値42または右振動指令値43のいずれか一方を準備情報に基づいて調整する。振動データ処理部206によって得られた左右の振動指令値は振動指令値送信部204によってゲームコントローラ101に送信され、ゲームコントローラ101の左右の触覚提示部4L、4Rによる触覚提示が行われる。 In the game machine 200 of the second embodiment, the content processing unit 202 reads the vibration data from the memory in the game machine 200 according to the processing of the content, and the vibration data analysis unit 205 includes the mode included in the vibration data. The mode is determined based on the flag. The vibration data processing unit 206 generates preparation information based on the information on the frequency characteristics of the left and right tactile sense presentation units 4L and 4R of the game controller 101, and the mode determination result indicates the left and right interlocking mode (with correction) or the left and right independent mode ( If there is a correction), at least one of the left vibration command value 42 and the right vibration command value 43 is adjusted based on the preparation information. The left and right vibration command values obtained by the vibration data processing unit 206 are transmitted to the game controller 101 by the vibration command value transmission unit 204, and the left and right tactile presentation units 4L and 4R of the game controller 101 provide tactile sense.
 <変形例1>
 以上、ゲームコントローラ、ゲーム機本体に本技術を採用した場合の実施形態を説明したが、本技術は、サーバ装置に応用してもよい。
 ゲームコントローラまたはゲーム機本体はサーバ装置とネットワークを通じて接続される。ここではサーバ装置がゲーム機とネットワークを通じて接続される場合を想定して説明する。
<Modification 1>
Although the embodiment in which the present technology is applied to the game controller and the game machine main body has been described above, the present technology may be applied to a server device.
The game controller or the game console main body is connected to the server device through a network. Here, it is assumed that the server device is connected to the game machine via a network.
 図21は、サーバ装置300のシステム構成を示す図である。
 サーバ装置300は、CPU301、メモリ302、ネットワークインタフェース303などを有する。
 サーバ装置300のCPU301は、メモリ302に格納されたプログラムに基づいて、ゲームコントローラ102に搭載された異なる特性を持つ左右の触覚提示部4R、4Lの各々の特性情報に基づいて、左右の触覚提示部4R、4Lがユーザに対して触覚提示を行うために使われる準備情報を生成する。
FIG. 21 is a diagram showing a system configuration of the server device 300.
The server device 300 has a CPU 301, a memory 302, a network interface 303, and the like.
The CPU 301 of the server device 300 presents the left and right tactile senses based on the characteristic information of each of the left and right tactile sense presenting units 4R and 4L having different characteristics mounted on the game controller 102 based on the program stored in the memory 302. The units 4R and 4L generate preparation information used for providing a tactile sensation to the user.
 すなわち、サーバ装置のCPU301は、ネットワークを通じて接続されたゲーム機201より準備情報の取得要求を受けると、ゲーム機201よりゲームコントローラ102の左右の触覚提示部4R、4Lの周波数特性などの特性情報を取得し、各々の特性情報に基づいて、ゲームコントローラ102の左右の触覚提示部4R、4Lがユーザに対して触覚提示を行うために使われる準備情報を生成し、これをネットワークインタフェース303を使ってゲーム機201にネットワークを通じて送信する。 That is, when the CPU 301 of the server device receives a preparation information acquisition request from the game machine 201 connected through the network, the game machine 201 transmits characteristic information such as frequency characteristics of the left and right tactile sense presentation units 4R and 4L of the game controller 102. Based on the acquired characteristic information, the left and right tactile sense presenting units 4R and 4L of the game controller 102 generate preparation information used for presenting tactile sense to the user, and this is used by the network interface 303. It transmits to the game machine 201 through a network.
 ゲーム機201は、サーバ装置300より受信した準備情報をメモリに記憶する。ここで準備情報を記憶するメモリとして不揮発性のメモリを用いれば、ゲームコントローラや、ゲームコントローラに搭載する左右の触覚提示部4R、4Lに変更がない限り、サーバ装置300に準備情報の生成及び配信を要求する必要はない。 The game machine 201 stores the preparation information received from the server device 300 in the memory. If a non-volatile memory is used as a memory for storing the preparation information, the preparation and generation of the preparation information to the server device 300 unless the game controller and the left and right tactile sense presentation units 4R and 4L mounted on the game controller are changed. You don't have to request.
 ゲーム機201は、上記の第2の実施形態で説明したように、コンテンツ処理部202が、コンテンツの処理に応じて振動データをゲーム機200内のメモリから読み込み、振動データ解析部205が、その振動データに含まれるモードフラグに基づいてモードを判別する。振動データ処理部206は、モードの判別結果が左右連動モード(補正有り)または左右独立モード(補正有り)である場合には、少なくとも左振動指令値または右振動指令値のいずれか一方をメモリに記憶された準備情報に基づいて調整する。振動データ処理部206によって得られた左右の振動指令値は振動指令値送信部204によってゲームコントローラ101に送信され、ゲームコントローラ101の左右の触覚提示部4L、4Rによる触覚提示が行われる。 In the game machine 201, as described in the second embodiment, the content processing unit 202 reads the vibration data from the memory in the game machine 200 according to the processing of the content, and the vibration data analysis unit 205 The mode is determined based on the mode flag included in the vibration data. The vibration data processing unit 206 stores at least one of the left vibration command value and the right vibration command value in the memory when the mode determination result is the left-right interlocking mode (correction) or the left-right independent mode (correction). Adjust based on stored readiness information. The left and right vibration command values obtained by the vibration data processing unit 206 are transmitted to the game controller 101 by the vibration command value transmission unit 204, and the left and right tactile presentation units 4L and 4R of the game controller 101 provide tactile sense.
 <変形例2>
 変形例2のサーバ装置は、ゲームコントローラの左右の触覚提示部4R、4Lの特性情報を取得し、各々の特性情報に基づいて、ゲームコントローラの左右の触覚提示部4R、4Lがユーザに対して触覚提示を行うために使われる準備情報を生成して、この準備情報のみをゲーム機に供給するものとしたが、ゲームプログラムを実行してこれに関連する映像、音声、振動データをネットワークを通じてゲーム機に供給するサーバ装置においても本技術は応用し得るものである。
<Modification 2>
The server device of the second modification acquires the characteristic information of the left and right tactile sense presentation units 4R and 4L of the game controller, and the left and right tactile sense presentation units 4R and 4L of the game controller provide the user with information based on the respective characteristic information. Although the preparation information used to perform the tactile presentation is generated and only the preparation information is supplied to the game machine, the game program is executed and the related video, audio, and vibration data are transmitted to the game machine through the network. The present technology can be applied to a server device supplied to a machine.
 なお、変形例1および変形例2のサーバ装置は、1台で構成されたものであってよいし、複数台で構成されるものであってよい。
 また、サーバ装置は、必ずしも、ゲーム機よりゲームコントローラの左右の触覚提示部4R、4Lの特性情報を取得して準備情報を生成するものであることに限らず、ゲーム機に割り当てられた機器IDなどから、そのゲーム機に接続可能なゲームコントローラの左右の触覚提示部4R、4Lの特性情報をデータベースより検索するなどして準備情報を生成するようにしてもよい。
In addition, the server device of the modified example 1 and the modified example 2 may be configured by one unit, or may be configured by a plurality of units.
Further, the server device is not necessarily required to acquire the characteristic information of the left and right tactile sense presentation units 4R and 4L of the game controller from the game machine to generate the preparation information, and the device ID assigned to the game machine. Therefore, the preparation information may be generated by searching the database for the characteristic information of the left and right tactile sense presenting units 4R and 4L of the game controller connectable to the game machine.
 <変形例3>
 ゲームコントローラに搭載された左右の触覚提示部4R、4Lとして、ここまで振動をユーザに提示するものについて説明したが、その他、圧力をユーザに提示するものについても本技術は同様に応用し得る。
 また、左右の触覚提示部4R、4Lは、同じ種類の振動子を採用することに限定されない。例えば、左右の触覚提示部4R、4Lのいずれか一方がボイスコイルモータであって、他方がボイスコイルモータ以外の振動用モータであってもよい。
<Modification 3>
The left and right tactile sense presenting units 4R and 4L mounted on the game controller have been described so far as presenting vibrations to the user, but the present technology can be similarly applied to other presenting tactile senses to the user.
Further, the left and right tactile sense presentation units 4R and 4L are not limited to adopting the same type of vibrator. For example, one of the left and right tactile sense presentation units 4R and 4L may be a voice coil motor, and the other may be a vibration motor other than the voice coil motor.
 <変形例4>
 さらに、本技術は、触覚提示をユーザに与えることのできるゲームコントローラに適用されることに限定されない。
 例えば、ノート型コンピュータ、スマートホン、タブレット端末、携帯電話、ヘッドマウントディスプレイ、その他のウェアラブル型のモバイル機器など、触覚提示部を搭載した様々な形態の情報処理装置に本技術は適用し得るものである。
<Modification 4>
Furthermore, the present technology is not limited to being applied to a game controller capable of providing a tactile presentation to a user.
For example, the present technology can be applied to various forms of information processing devices including a tactile presentation unit, such as a notebook computer, a smart phone, a tablet terminal, a mobile phone, a head mounted display, and other wearable mobile devices. is there.
 <変形例5>
 さらに、本技術は、2つの触覚提示部を搭載した情報処理装置に限定されるものではなく、3つ以上の触覚提示部を搭載した装置にも適用可能である。
<Modification 5>
Further, the present technology is not limited to the information processing device equipped with two tactile presentation units, and is also applicable to a device equipped with three or more tactile presentation units.
 <変形例6>
 さらに、本技術は、例えば図22に示すように、それぞれユーザの左右各々の手によって把持可能な把持部10L、10Rを有する互いに独立した複数の本体1L、1Rを有し、複数の本体1L、1Rの複数の把持部10L、10Rに複数の触覚提示部4L、4Rが個別に配置された情報処理装置100L、100Rのセットにも応用することが可能である。
<Modification 6>
Further, the present technology has a plurality of main bodies 1L and 1R, which are independent of each other, and have a plurality of main bodies 1L and 1R, respectively, each having a gripping portion 10L and 10R that can be held by each of the left and right hands of the user, as shown in FIG. 22, for example. It is also possible to apply to a set of information processing devices 100L and 100R in which a plurality of tactile sense presentation units 4L and 4R are individually arranged on a plurality of grip units 10L and 10R of 1R.
 以上、添付図面を参照しながら本技術の好適な実施形態等について詳細に説明したが、本開示の技術的範囲はかかる例に限定されない。本技術の技術分野における通常の知識を有する者であれば、特許請求の範囲に記載された技術的思想の範疇内において、各種の変更例または修正例に想到し得ることは明らかであり、これらについても、当然に本技術の技術的範囲に属するものと了解される。 Although the preferred embodiments and the like of the present technology have been described in detail above with reference to the accompanying drawings, the technical scope of the present disclosure is not limited to such an example. It is obvious that a person having ordinary knowledge in the technical field of the present technology can come up with various changes or modifications within the scope of the technical idea described in the scope of claims. It is understood that the above also naturally belongs to the technical scope of the present technology.
 また、本明細書に記載された効果は、あくまで説明的または例示的なものであって限定的ではない。つまり、本技術に係る技術は、上記の効果とともに、または上記の効果に代えて、本明細書の記載から当業者には明らかな他の効果を奏しうる。 Also, the effects described in the present specification are merely explanatory or exemplifying ones, and are not limiting. That is, the technology according to the present technology may have other effects that are obvious to those skilled in the art from the description of the present specification, in addition to or instead of the above effects.
 なお、以下のような構成も本技術の技術的範囲に属する。
(1)異なる特性を持つ複数の触覚提示部の各々の特性情報に基づいて、前記複数の触覚提示部がユーザに対して触覚提示を行うために使われる準備情報を生成する生成部を備える
 情報処理装置。
The following configurations also belong to the technical scope of the present technology.
(1) A generating unit that generates preparation information used by the plurality of tactile sense presentation units to present a tactile sense to a user based on characteristic information of each of the plurality of tactile sense presentation units having different characteristics Processing equipment.
(2)上記(1)の情報処理装置であって、
 前記生成部は、前記複数の触覚提示部で共通の触覚提示が行われるように、前記複数の触覚提示部のうち少なくとも一つの触覚提示部に対する前記準備情報を前記特性情報に基づいて生成する
 情報処理装置。
(2) The information processing apparatus according to (1) above,
The generation unit generates the preparation information for at least one of the tactile presentation units based on the characteristic information so that a common tactile presentation is performed by the plurality of tactile presentation units. Processing equipment.
(3)上記(1)または(2)の情報処理装置であって、
 前記触覚提示部の特性は、周波数特性である
 情報処理装置。
(3) The information processing apparatus according to (1) or (2) above,
The characteristic of the tactile sense presentation unit is a frequency characteristic.
(4)上記(1)から(3)のいずれかの情報処理装置であって、
 前記準備情報は、前記触覚提示部を制御する指令値に対する調整のためのパラメータを含む
 情報処理装置。
(4) The information processing device according to any one of (1) to (3) above,
The information processing apparatus, wherein the preparation information includes a parameter for adjusting a command value that controls the tactile sense presentation unit.
(5)上記(1)から(4)のいずれかの情報処理装置であって、
 前記準備情報は、前記触覚提示部の特性の逆関数を含む
 情報処理装置。
(5) The information processing device according to any one of (1) to (4) above,
The information processing apparatus, wherein the preparation information includes an inverse function of the characteristic of the tactile sense presentation unit.
(6)上記(1)から(5)のいずれかの情報処理装置であって、
 前記複数の触覚提示部の少なくとも1つはリニア振動アクチュエータである
 情報処理装置。
(6) The information processing device according to any one of (1) to (5) above,
At least one of the plurality of tactile sense presentation units is a linear vibration actuator.
(7)上記(6)の情報処理装置であって、
 前記リニア振動アクチュエータはボイスコイルモータである
 情報処理装置。
(7) The information processing device according to (6) above,
The information processing apparatus, wherein the linear vibration actuator is a voice coil motor.
(8)上記(1)から(7)のいずれかの情報処理装置であって、
 ユーザによって把持可能な2つの把持部を有する本体をさらに有し、
 前記複数の触覚提示部が前記複数の把持部に個別に配置された
 情報処理装置。
(8) The information processing device according to any one of (1) to (7) above,
Further having a main body having two grips that can be gripped by a user,
An information processing device in which the plurality of tactile sense presentation sections are individually arranged in the plurality of grip sections.
(9)上記(1)から(7)のいずれかの情報処理装置であって、
 それぞれユーザによって把持可能な把持部を有する互いに独立した複数の本体をさらに有し、
 前記複数の触覚提示部が前記複数の本体の前記把持部に個別に配置された
 情報処理装置。
(9) The information processing device according to any one of (1) to (7) above,
Further having a plurality of main bodies independent of each other, each having a grip portion that can be gripped by a user,
An information processing device in which the plurality of tactile sense presentation sections are individually arranged in the grip sections of the plurality of main bodies.
(10)上記(1)から(9)のいずれかの情報処理装置であって、
 前記生成部は、前記複数の触覚提示部の間で触覚提示位置が連続的に変化する移動感の提示において、中間で共通の触覚提示が行われるように、前記複数の触覚提示部のうち少なくとも一つの触覚提示部に対する前記準備情報を前記特性情報に基づいて生成する
 情報処理装置。
(10) The information processing device according to any one of (1) to (9) above,
In the presentation of the sense of movement in which the tactile presentation positions continuously change among the plurality of tactile presentation units, the generation unit is configured to perform at least a common tactile presentation at least among the plurality of tactile presentation units. An information processing device for generating the preparation information for one tactile sense presentation unit based on the characteristic information.
(11)上記(1)から(9)のいずれかの情報処理装置であって、
 前記生成部は、前記複数の触覚提示部のうち少なくとも一方の触覚提示部による特定の周波数による触覚提示が抑制されるように、前記複数の触覚提示部のうち少なくとも一つの触覚提示部に対する前記準備情報を前記特性情報に基づいて生成する
 情報処理装置。
(11) The information processing device according to any one of (1) to (9) above,
The generation unit prepares for at least one tactile presentation unit of the plurality of tactile presentation units such that tactile presentation at a specific frequency by at least one of the tactile presentation units is suppressed. An information processing device that generates information based on the characteristic information.
(12)上記(11)の情報処理装置であって、
 前記特定の周波数が、前記一方の触覚提示部の共振周波数である
 情報処理装置。
(12) The information processing apparatus according to (11) above,
The information processing device, wherein the specific frequency is a resonance frequency of the one tactile sense presentation unit.
(13)生成部が、異なる特性を持つ複数の触覚提示部の各々の特性情報に基づいて、前記複数の触覚提示部がユーザに対して触覚提示を行うために使われる準備情報を生成する
 情報処理方法。
(13) Information in which the generation unit generates preparation information used for the tactile presentation units to present the tactile sense to the user based on the characteristic information of each of the plurality of tactile sense presentation units having different characteristics Processing method.
(14)上記(13)の情報処理方法であって、
 前記生成部は、前記複数の触覚提示部で共通の触覚提示が行われるように、前記複数の触覚提示部のうち少なくとも一つの触覚提示部に対する前記準備情報を前記特性情報に基づいて生成する
 情報処理方法。
(14) The information processing method according to (13) above,
The generation unit generates the preparation information for at least one of the tactile presentation units based on the characteristic information so that a common tactile presentation is performed by the plurality of tactile presentation units. Processing method.
(15)上記(13)または(14)の情報処理方法であって、
 前記触覚提示部の特性は、周波数特性である
 情報処理方法。
(15) The information processing method according to (13) or (14) above,
The characteristic of the tactile sense presentation unit is a frequency characteristic.
(16)上記(13)から(15)のいずれかの情報処理方法であって、
 前記準備情報は、前記触覚提示部を制御する指令値に対する調整のためのパラメータを含む
 情報処理方法。
(16) The information processing method according to any one of (13) to (15) above,
An information processing method, wherein the preparation information includes a parameter for adjusting a command value for controlling the tactile sense presentation unit.
(17)上記(13)から(16)のいずれかの情報処理方法であって、
 前記準備情報は、前記触覚提示部の特性の逆関数を含む
 情報処理方法。
(17) The information processing method according to any one of (13) to (16) above,
The information processing method, wherein the preparation information includes an inverse function of a characteristic of the tactile sense presentation unit.
(18)上記(13)から(17)のいずれかの情報処理方法であって、
 前記複数の触覚提示部の少なくとも1つはリニア振動アクチュエータである
 情報処理方法。
(18) The information processing method according to any one of (13) to (17) above,
At least one of the plurality of tactile sense presentation units is a linear vibration actuator.
(19)上記(18)の情報処理方法であって、
 前記リニア振動アクチュエータはボイスコイルモータである
 情報処理方法。
(19) The information processing method according to (18) above,
The linear vibration actuator is a voice coil motor.
(20)上記(13)から(19)のいずれかの情報処理方法であって、
 前記複数の触覚提示部がユーザによって把持可能な2つの把持部に個別に配置される
 情報処理方法。
(20) The information processing method according to any one of (13) to (19) above,
An information processing method, wherein the plurality of tactile sense presentation sections are individually arranged in two grip sections that can be gripped by a user.
(21)上記(13)から(19)のいずれかの情報処理方法であって、
 前記複数の触覚提示部が、それぞれユーザによって把持可能な把持部を有する互いに独立した複数の本体の前記把持部に個別に配置される
 情報処理方法。
(21) The information processing method according to any one of (13) to (19) above,
An information processing method, wherein the plurality of tactile sense presentation sections are individually arranged in the respective grip sections of a plurality of main bodies each having a grip section that can be held by a user.
(22)上記(13)から(21)のいずれかの情報処理方法であって、
 前記生成部は、前記複数の触覚提示部の間で触覚提示位置が連続的に変化する移動感の提示において、中間で共通の触覚提示が行われるように、前記複数の触覚提示部のうち少なくとも一つの触覚提示部に対する前記準備情報を前記特性情報に基づいて生成する
 情報処理方法。
(22) The information processing method according to any one of (13) to (21) above,
In the presentation of the sense of movement in which the tactile presentation positions continuously change among the plurality of tactile presentation units, the generation unit is configured to perform at least a common tactile presentation at least among the plurality of tactile presentation units. An information processing method for generating the preparation information for one tactile sense presentation unit based on the characteristic information.
(23)上記(13)から(21)のいずれかの情報処理方法であって、
 前記生成部は、前記複数の触覚提示部のうち少なくとも一方の触覚提示部による特定の周波数による触覚提示が抑制されるように、前記複数の触覚提示部のうち少なくとも一つの触覚提示部に対する前記準備情報を前記特性情報に基づいて生成する
 情報処理方法。
(23) The information processing method according to any one of (13) to (21) above,
The generation unit prepares for at least one tactile presentation unit of the plurality of tactile presentation units such that tactile presentation at a specific frequency by at least one of the tactile presentation units is suppressed. An information processing method for generating information based on the characteristic information.
(24)上記(23)の情報処理方法であって、
 前記特定の周波数が、前記一方の触覚提示部の共振周波数である
 情報処理方法。
(24) The information processing method according to (23) above, wherein
The information processing method, wherein the specific frequency is a resonance frequency of the one haptic sense presentation unit.
(25)異なる特性を持つ複数の触覚提示部の各々の特性情報に基づいて、前記複数の触覚提示部がユーザに対して触覚提示を行うために使われる準備情報を生成する生成部として
 コンピュータを機能させるプログラム。
(25) A computer may be used as a generation unit that generates preparation information used by the plurality of tactile sense presentation units to present a tactile sense to a user based on characteristic information of each of the plurality of tactile sense presentation units having different characteristics. The program to work.
(26)上記(25)のプログラムであって、
 前記生成部は、前記複数の触覚提示部で共通の触覚提示が行われるように、前記複数の触覚提示部のうち少なくとも一つの触覚提示部に対する前記準備情報を前記特性情報に基づいて生成する
 プログラム。
(26) The program of (25) above,
A program for generating the preparation information for at least one tactile presentation unit among the plurality of tactile presentation units based on the characteristic information so that a common tactile presentation is performed by the plurality of tactile presentation units. ..
(27)上記(25)または(26)のプログラムであって、
 前記触覚提示部の特性は、周波数特性である
 プログラム。
(27) The program according to (25) or (26) above,
A program in which the characteristic of the tactile sense presentation unit is a frequency characteristic.
(28)上記(25)から(27)のいずれかのプログラムであって、
 前記準備情報は、前記触覚提示部を制御する指令値に対する調整のためのパラメータを含む
 プログラム。
(28) The program according to any one of (25) to (27) above,
The said preparation information is a program containing the parameter for adjustment with respect to the command value which controls the said tactile sense presentation part.
(29)上記(25)から(28)のいずれかのプログラムであって、
 前記準備情報は、前記触覚提示部の特性の逆関数を含む
 情報処理装置。
(29) The program according to any one of (25) to (28) above,
The information processing apparatus, wherein the preparation information includes an inverse function of the characteristic of the tactile sense presentation unit.
(30)上記(25)から(29)のいずれかのプログラムであって、
 前記複数の触覚提示部の少なくとも1つはリニア振動アクチュエータである
 プログラム。
(30) The program according to any one of (25) to (29) above,
At least one of the plurality of tactile sense presentation units is a linear vibration actuator.
(31)上記(30)のプログラムであって、
 前記リニア振動アクチュエータはボイスコイルモータである
 プログラム。
(31) The program of (30) above,
The linear vibration actuator is a voice coil motor.
(32)上記(25)から(31)のいずれかのプログラムであって、
 前記複数の触覚提示部がユーザによって把持可能な2つの把持部に個別に配置される
 プログラム。
(32) The program according to any one of (25) to (31) above,
A program in which the plurality of tactile sense presentation parts are individually arranged in two grip parts that can be gripped by a user.
(33)上記(25)から(31)のいずれかのプログラムであって、
 前記複数の触覚提示部が、それぞれユーザによって把持可能な把持部を有する互いに独立した複数の本体の前記把持部に個別に配置される
 プログラム。
(33) The program according to any one of (25) to (31) above,
A program in which the plurality of tactile sense presentation sections are individually arranged in the respective grip sections of a plurality of independent main bodies each having a grip section that can be gripped by a user.
(34)上記(25)から(33)のいずれかのプログラムであって、
 前記生成部は、前記複数の触覚提示部の間で触覚提示位置が連続的に変化する移動感の提示において、中間で共通の触覚提示が行われるように、前記複数の触覚提示部のうち少なくとも一つの触覚提示部に対する前記準備情報を前記特性情報に基づいて生成する
 プログラム。
(34) The program according to any one of (25) to (33) above,
In the presentation of the sense of movement in which the tactile presentation positions continuously change among the plurality of tactile presentation units, the generation unit is configured to perform at least a common tactile presentation at least among the plurality of tactile presentation units. A program for generating the preparation information for one tactile sense presentation unit based on the characteristic information.
(35)上記(25)から(33)のいずれかのプログラムであって、
 前記生成部は、前記複数の触覚提示部のうち少なくとも一方の触覚提示部による特定の周波数による触覚提示が抑制されるように、前記複数の触覚提示部のうち少なくとも一つの触覚提示部に対する前記準備情報を前記特性情報に基づいて生成する
 プログラム。
(35) The program according to any one of (25) to (33) above,
The generation unit prepares for at least one tactile presentation unit of the plurality of tactile presentation units such that tactile presentation at a specific frequency by at least one of the tactile presentation units is suppressed. A program for generating information based on the characteristic information.
(36)上記(35)のプログラムであって、
 前記特定の周波数が、前記一方の触覚提示部の共振周波数である
 プログラム。
(36) The program of (35) above,
A program in which the specific frequency is a resonance frequency of the one haptic sense presentation unit.
 4R.4L…触覚提示部
 10R.10L…把持部
 31…メイン制御部
100…情報処理装置
200…ゲーム機
206…振動データ処理部
4R. 4L... Tactile presentation unit 10R. 10L... Gripping section 31... Main control section 100... Information processing apparatus 200... Game machine 206... Vibration data processing section

Claims (14)

  1.  異なる特性を持つ複数の触覚提示部の各々の特性情報に基づいて、前記複数の触覚提示部がユーザに対して触覚提示を行うために使われる準備情報を生成する生成部を備える
     情報処理装置。
    An information processing apparatus comprising: a generation unit that generates preparation information used by the plurality of tactile sense presentation units to present a tactile sense to a user based on characteristic information of each of the plurality of tactile sense presentation units having different characteristics.
  2.  請求項1に記載の情報処理装置であって、
     前記生成部は、前記複数の触覚提示部で共通の触覚提示が行われるように、前記複数の触覚提示部のうち少なくとも一つの触覚提示部に対する前記準備情報を前記特性情報に基づいて生成する
     情報処理装置。
    The information processing apparatus according to claim 1, wherein
    The generation unit generates the preparation information for at least one of the tactile presentation units based on the characteristic information so that a common tactile presentation is performed by the plurality of tactile presentation units. Processing equipment.
  3.  請求項2に記載の情報処理装置であって、
     前記触覚提示部の特性は、周波数特性である
     情報処理装置。
    The information processing apparatus according to claim 2, wherein
    The characteristic of the tactile sense presentation unit is a frequency characteristic.
  4.  請求項3に記載の情報処理装置であって、
     前記準備情報は、前記触覚提示部を制御する指令値に対する調整のためのパラメータを含む
     情報処理装置。
    The information processing apparatus according to claim 3, wherein
    The information processing apparatus, wherein the preparation information includes a parameter for adjusting a command value that controls the tactile sense presentation unit.
  5.  請求項4に記載の情報処理装置であって、
     前記準備情報は、前記触覚提示部の特性の逆関数を含む
     情報処理装置。
    The information processing apparatus according to claim 4, wherein
    The information processing apparatus, wherein the preparation information includes an inverse function of the characteristic of the tactile sense presentation unit.
  6.  請求項5に記載の情報処理装置であって、
     前記複数の触覚提示部の少なくとも1つはリニア振動アクチュエータである
     情報処理装置。
    The information processing apparatus according to claim 5,
    At least one of the plurality of tactile sense presentation units is a linear vibration actuator.
  7.  請求項6に記載の情報処理装置であって、
     前記リニア振動アクチュエータはボイスコイルモータである
     情報処理装置。
    The information processing apparatus according to claim 6,
    The information processing apparatus, wherein the linear vibration actuator is a voice coil motor.
  8.  請求項1に記載の情報処理装置であって、
     ユーザによって把持可能な2つの把持部を有する本体をさらに有し、
     前記複数の触覚提示部が前記複数の把持部に個別に配置された
     情報処理装置。
    The information processing apparatus according to claim 1, wherein
    Further having a main body having two grips that can be gripped by a user,
    An information processing device in which the plurality of tactile sense presentation sections are individually arranged in the plurality of grip sections.
  9.  請求項1に記載の情報処理装置であって、
     それぞれユーザによって把持可能な把持部を有する互いに独立した複数の本体をさらに有し、
     前記複数の触覚提示部が前記複数の本体の前記把持部に個別に配置された
     情報処理装置。
    The information processing apparatus according to claim 1, wherein
    Further having a plurality of main bodies independent of each other, each having a grip portion that can be gripped by a user,
    An information processing device in which the plurality of tactile sense presentation sections are individually arranged in the grip sections of the plurality of main bodies.
  10.  請求項1に記載の情報処理装置であって、
     前記生成部は、前記複数の触覚提示部の間で触覚提示位置が連続的に変化する移動感の提示において、中間で共通の触覚提示が行われるように、前記複数の触覚提示部のうち少なくとも一つの触覚提示部に対する前記準備情報を前記特性情報に基づいて生成する
     情報処理装置。
    The information processing apparatus according to claim 1, wherein
    In the presentation of the sense of movement in which the tactile presentation positions continuously change among the plurality of tactile presentation units, the generation unit is configured to perform at least a common tactile presentation at least among the plurality of tactile presentation units. An information processing device for generating the preparation information for one tactile sense presentation unit based on the characteristic information.
  11.  請求項1に記載の情報処理装置であって、
     前記生成部は、前記複数の触覚提示部のうち少なくとも一方の触覚提示部による特定の周波数による触覚提示が抑制されるように、前記複数の触覚提示部のうち少なくとも一つの触覚提示部に対する前記準備情報を前記特性情報に基づいて生成する
     情報処理装置。
    The information processing apparatus according to claim 1, wherein
    The generation unit prepares for at least one tactile presentation unit of the plurality of tactile presentation units such that tactile presentation at a specific frequency by at least one of the tactile presentation units is suppressed. An information processing device that generates information based on the characteristic information.
  12.  請求項11に記載の情報処理装置であって、
     前記特定の周波数が、前記一方の触覚提示部の共振周波数である
     情報処理装置。
    The information processing apparatus according to claim 11, wherein
    The information processing device, wherein the specific frequency is a resonance frequency of the one tactile sense presentation unit.
  13.  生成部が、異なる特性を持つ複数の触覚提示部の各々の特性情報に基づいて、前記複数の触覚提示部がユーザに対して触覚提示を行うために使われる準備情報を生成する
     情報処理方法。
    An information processing method in which a generation unit generates preparation information used for the tactile presentation units to present a tactile sense to a user based on characteristic information of each of the plurality of tactile sense presenters having different properties.
  14.  異なる特性を持つ複数の触覚提示部の各々の特性情報に基づいて、前記複数の触覚提示部がユーザに対して触覚提示を行うために使われる準備情報を生成する生成部として
     コンピュータを機能させるプログラム。
    A program that causes a computer to function as a generation unit that generates preparation information used by the plurality of tactile sense presentation units to present a tactile sense to a user based on characteristic information of each of the plurality of tactile sense presentation units having different characteristics. ..
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WO2018193513A1 (en) * 2017-04-18 2018-10-25 株式会社ソニー・インタラクティブエンタテインメント Vibration control device

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JP2018026121A (en) * 2016-07-27 2018-02-15 イマージョン コーポレーションImmersion Corporation Braking characteristic detection system for haptic actuator
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