TW202042051A - Multimedia system - Google Patents

Multimedia system Download PDF

Info

Publication number
TW202042051A
TW202042051A TW108115880A TW108115880A TW202042051A TW 202042051 A TW202042051 A TW 202042051A TW 108115880 A TW108115880 A TW 108115880A TW 108115880 A TW108115880 A TW 108115880A TW 202042051 A TW202042051 A TW 202042051A
Authority
TW
Taiwan
Prior art keywords
audio signal
signal
channel
processing circuit
host
Prior art date
Application number
TW108115880A
Other languages
Chinese (zh)
Inventor
袁嘉尚
Original Assignee
宏碁股份有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 宏碁股份有限公司 filed Critical 宏碁股份有限公司
Priority to TW108115880A priority Critical patent/TW202042051A/en
Publication of TW202042051A publication Critical patent/TW202042051A/en

Links

Images

Abstract

A multimedia system is provided, which includes a computer cockpit, a vibration module, a host and a processing circuit. The vibration module is disposed on the computer cockpit. The host is utilized for outputting an audio signal. The processing circuit is utilized for obtaining the audio signal from the host and generating a control signal to control the vibration of the vibration module.

Description

多媒體系統Multimedia system

本發明係關於一種多媒體系統,尤指一種透過擷取並分析音訊訊號或影像畫面訊號而產生控制訊號來控制體感設備之多媒體系統。The present invention relates to a multimedia system, in particular to a multimedia system that generates control signals to control somatosensory equipment by capturing and analyzing audio signals or image frame signals.

隨著科技的發展及人們生活生平的提高,電腦系統除滿足人們工作需求外,近來也越來越多應用至遊戲產業,例如專為電玩遊戲開發的電競設備便是其中之一。為了增加電玩遊戲的樂趣,各種體感設備也常與電玩遊戲結合操作,讓電玩遊戲與使用者之間有互動。例如依照遊戲的情節以震動或座椅的轉動的方式回饋使用者,藉以增加電玩遊戲的樂趣。With the development of technology and the improvement of people's lives, in addition to meeting people's work needs, computer systems have recently been increasingly applied to the game industry. For example, e-sports equipment developed specifically for video games is one of them. In order to increase the fun of video games, various somatosensory devices are often combined with video games to allow interaction between video games and users. For example, according to the plot of the game, vibration or seat rotation is used to feedback the user, so as to increase the fun of the video game.

然而,目前在體感功能上是由遊戲軟體開發商預先設計的特殊控制程式結合體感設備來實現達成,因此遊戲軟體與硬體必須是有所搭配。也就是說,遊戲開發商在開發遊戲時便需要設計特定的客製軟體程式以於各特定遊戲情節中控制體感設備來運作。例如以機器人對戰遊戲為例,在設計開發遊戲時,當遊戲中視角左邊被飛彈擊中時,遊戲軟體之特定程式同時發出“震動左邊震動器”的命令給連接在遊戲主機上的電競座椅,使左邊的震動器啟動以產生體感效果。因此,在進行電玩遊戲時,只能跟著遊戲開發商在開發遊戲時所設計的劇本走,而且上述的作法最大的限制在於電競設備(例如電競座椅)如果只能支援某一套特殊的遊戲軟體,對於電競設備開發商來說往往不符合成本效益。倘若電競設備不支援遊戲軟體所開發的特定客製軟體程式則無法實現體感操作而導致擴充性不足的問題。因此,如何設計出可因應各式不同應用軟體而可彈性應用至各種體感設備的電競設備係為目前電競產業的主要課題之一。However, the current somatosensory function is achieved by combining a special control program pre-designed by game software developers with somatosensory equipment, so the game software and hardware must be matched. In other words, when developing games, game developers need to design specific custom software programs to control somatosensory devices to operate in specific game scenarios. For example, take a robot battle game as an example. When designing and developing a game, when the left side of the viewing angle in the game is hit by a missile, the specific program of the game software simultaneously issues the command "vibrate the left vibrator" to the gaming seat connected to the game console Chair, activate the vibrator on the left to produce a somatosensory effect. Therefore, when playing video games, you can only follow the script designed by the game developer when developing the game, and the biggest limitation of the above approach is that the e-sports equipment (such as e-sports seats) can only support a special set of Game software is often not cost-effective for developers of gaming equipment. If the e-sports device does not support the specific custom software program developed by the game software, it will not be able to realize the somatosensory operation, resulting in insufficient scalability. Therefore, how to design e-sports equipment that can be flexibly applied to various motion sensing devices in response to various different application software is one of the main issues of the current e-sports industry.

因此,本發明之主要目的即在於提供一種透過擷取並分析音訊訊號或影像畫面訊號而產生控制訊號來控制相關體感設備之多媒體系統,以解決上述問題。Therefore, the main purpose of the present invention is to provide a multimedia system for controlling related somatosensory equipment by capturing and analyzing audio signals or image frame signals to generate control signals to solve the above problems.

本發明提供一種多媒體系統,包含有︰一電腦座艙;一震動模組,設置於該電腦座艙;一主機,用來輸出一音訊訊號;以及一處理電路,用來自該主機取得該音訊訊號,並根據該音訊訊號產生一控制訊號,以控制該震動模組震動。The present invention provides a multimedia system, including: a computer cockpit; a vibration module arranged in the computer cockpit; a host for outputting an audio signal; and a processing circuit for obtaining the audio signal from the host, and A control signal is generated according to the audio signal to control the vibration of the vibration module.

本發明另提供一種多媒體系統,包含有︰一電腦座艙;一轉動模組,用來承載並控制該電腦座艙轉動;一主機,用來輸出一影像畫面訊號;以及一處理電路,用來自該主機取得該影像畫面訊號,並根據該影像畫面訊號產生一控制訊號,以控制該轉動模組轉動。The present invention also provides a multimedia system, which includes: a computer cockpit; a rotating module for carrying and controlling the rotation of the computer cockpit; a host for outputting an image signal; and a processing circuit from the host Obtain the image frame signal, and generate a control signal according to the image frame signal to control the rotation of the rotating module.

關於本發明之優點與精神可以藉由以下的發明詳述及所附圖式得到進一步的瞭解。The advantages and spirit of the present invention can be further understood from the following detailed description of the invention and the accompanying drawings.

在說明書及後續的申請專利範圍當中使用了某些詞彙來指稱特定的元件。所屬技術領域中具有通常知識者應可理解,製造商可能會用不同的名詞來稱呼同樣的元件。本說明書及後續的申請專利範圍並不以名稱的差異來做為區分元件的方式,而是以元件在功能上的差異來做為區分的基準。在通篇說明書及後續的申請專利範圍當中所提及的「包含」或「包括」係為一開放式的用語,故應解釋成「包括但不限定於」。另外,「耦接」一詞在此係包含任何直接及間接的電氣連接手段。因此,若文中描述一第一裝置耦接於一第二裝置,則代表該第一裝置可直接電氣連接於該第二裝置,或透過其他裝置或連接手段間接地電氣連接至該第二裝置。In the specification and subsequent patent applications, certain words are used to refer to specific elements. Those with ordinary knowledge in the technical field should understand that manufacturers may use different terms to refer to the same components. The scope of this specification and subsequent patent applications does not use differences in names as a way of distinguishing elements, but uses differences in functions as a basis for distinction. The "include" or "include" mentioned in the entire specification and subsequent patent applications are open-ended terms and should be interpreted as "including but not limited to". In addition, the term "coupling" here includes any direct and indirect electrical connection means. Therefore, if it is described that a first device is coupled to a second device, it means that the first device can be directly electrically connected to the second device, or indirectly electrically connected to the second device through other devices or connection means.

參考第1圖,第1圖為本發明實施例之一多媒體系統1之示意圖。多媒體系統1包含有一電腦座艙10、一主機20、一處理電路30、一震動模組40、一轉動模組50、一音訊輸出裝置60以及一顯示裝置70。電腦座艙10可容納使用者乘坐以進行相關操作。震動模組40係設置於電腦座艙10上。震動模組40可包含至少一震動器。轉動模組50可用以承載電腦座艙10並帶動電腦座艙10進行轉動。轉動模組50可包含至少一轉動馬達。主機20可為一桌上型電腦、一伺服器電腦、一筆記型電腦、一行動通訊裝置,但不以此為限。主機20包含有一應用程式200以及一儲存裝置202。應用程式200可被儲存於儲存裝置202,並由主機20之一處理器(未繪示於圖中)所執行。例如應用程式200可為遊戲程式軟體,但不以此為限。主機20可輸出音訊訊號以及影像畫面訊號至處理電路30,其中所述音訊訊號可以是由應用程式200所處理之音訊串流中之音訊訊號,所述影像畫面訊號可以是由應用程式200所處理之影像串流中之影像畫面訊號。此外,主機20與處理電路30分別為一獨立裝置,各自獨立且分離的。或者是,處理電路30亦可整合在主機20或是電腦座艙10上。Referring to Figure 1, Figure 1 is a schematic diagram of a multimedia system 1 according to an embodiment of the present invention. The multimedia system 1 includes a computer cockpit 10, a host 20, a processing circuit 30, a vibration module 40, a rotation module 50, an audio output device 60, and a display device 70. The computer cockpit 10 can accommodate users to ride in for related operations. The vibration module 40 is installed on the computer cockpit 10. The vibration module 40 may include at least one vibrator. The rotating module 50 can be used to carry the computer cockpit 10 and drive the computer cockpit 10 to rotate. The rotating module 50 may include at least one rotating motor. The host 20 can be a desktop computer, a server computer, a notebook computer, or a mobile communication device, but is not limited to this. The host 20 includes an application program 200 and a storage device 202. The application program 200 can be stored in the storage device 202 and executed by a processor (not shown in the figure) of the host 20. For example, the application program 200 may be game program software, but is not limited to this. The host 20 can output an audio signal and an image frame signal to the processing circuit 30, where the audio signal can be an audio signal in an audio stream processed by the application 200, and the image frame signal can be processed by the application 200 The video signal in the video stream. In addition, the host 20 and the processing circuit 30 are separate devices, which are independent and separate. Alternatively, the processing circuit 30 can also be integrated on the host 20 or the computer cockpit 10.

處理電路30可以有線或無線之方式耦接於主機20。處理電路30可自主機20取得音訊訊號並根據音訊訊號產生控制訊號,以控制震動模組40進行震動。同時,處理電路30可將音訊訊號傳送至音訊輸出裝置60播放。音訊輸出裝置60可用來播放主機20所輸出之音訊訊號。音訊輸出裝置60可為一耳機或一喇叭,但不以此為限。此外,音訊輸出裝置60可透過有線通訊或無線通訊方式連結至主機20。主機20除了可輸出音訊訊號至處理電路30,再由處理電路30將音訊訊號提供至音訊輸出裝置60進行播放。主機20亦可直接輸出音訊訊號至音訊輸出裝置60進行播放。The processing circuit 30 can be coupled to the host 20 in a wired or wireless manner. The processing circuit 30 can obtain an audio signal from the host 20 and generate a control signal according to the audio signal to control the vibration module 40 to vibrate. At the same time, the processing circuit 30 can transmit the audio signal to the audio output device 60 for playback. The audio output device 60 can be used to play the audio signal output by the host 20. The audio output device 60 can be a headset or a speaker, but is not limited to this. In addition, the audio output device 60 can be connected to the host 20 through wired communication or wireless communication. The host 20 can output audio signals to the processing circuit 30, and then the processing circuit 30 provides the audio signals to the audio output device 60 for playback. The host 20 can also directly output audio signals to the audio output device 60 for playback.

此外,處理電路30可自主機20取得影像畫面訊號並根據影像畫面訊號產生控制訊號,以控制轉動模組50進行轉動,以帶動電腦座艙10進行轉動。同時,處理電路30亦可將影像畫面訊號傳送至顯示裝置70播放顯示。顯示裝置70用來顯示主機20所輸出之影像畫面訊號。顯示裝置70可為液晶顯示器(Liquid-crystal Display,LCD)、有機發光二極體顯示器(Organic Light-Emitting Diode Display,OLED)或微發光二極體顯示器(micro LED),但不以此為限。此外,顯示裝置70可透過有線通訊或無線通訊方式連結至主機20。主機20除了可輸出影像畫面訊號至處理電路30,再由處理電路30將影像畫面訊號提供至顯示裝置70進行顯示。主機20亦可直接輸出影像畫面訊號至顯示裝置70進行播放顯示。In addition, the processing circuit 30 can obtain an image frame signal from the host 20 and generate a control signal according to the image frame signal to control the rotation module 50 to rotate, so as to drive the computer cockpit 10 to rotate. At the same time, the processing circuit 30 can also transmit the image frame signal to the display device 70 for display. The display device 70 is used to display the image signal output by the host 20. The display device 70 may be a liquid crystal display (Liquid-crystal Display, LCD), an organic light-emitting diode display (Organic Light-Emitting Diode Display, OLED), or a micro-light emitting diode display (micro LED), but not limited to this . In addition, the display device 70 can be connected to the host 20 through wired communication or wireless communication. The host 20 can output the image frame signal to the processing circuit 30, and then the processing circuit 30 provides the image frame signal to the display device 70 for display. The host 20 can also directly output the video frame signal to the display device 70 for playback and display.

進一步地,處理電路30可根據音訊訊號之音量大小來判斷是否控制震動模組40進行震動。舉例來說,音訊輸出裝置60為多聲道音訊輸出裝置,所述音訊訊號為多聲道音訊訊號,即所述音訊訊號包含有複數個聲道音訊訊號。例如立體音訊訊號、杜比5.1、7.1聲道音訊訊號或Ambisonic公司所開發的WXYZ音訊訊號,但不以此為限。每一聲道音訊訊號對應於所述複數個震動器當中之其中一者。在此情況下,針對每一聲道音訊訊號,處理電路30判斷出每一聲道音訊訊號之音量大小並將每一聲道音訊訊號之音量大小與一臨限值比較以產生相應控制訊號。針對每一聲道音訊訊號而言,當每一聲道音訊訊號之音量大於臨限值時,處理電路30據以產生相應控制訊號以控制相應於該每一聲道音訊訊號之震動器進行震動。也就是說,處理電路30可依據各聲道音訊訊號的音量大小來控制各震動器進行震動。Further, the processing circuit 30 can determine whether to control the vibration module 40 to vibrate according to the volume of the audio signal. For example, the audio output device 60 is a multi-channel audio output device, and the audio signal is a multi-channel audio signal, that is, the audio signal includes a plurality of channel audio signals. For example, stereo audio signal, Dolby 5.1, 7.1 channel audio signal, or WXYZ audio signal developed by Ambisonic, but not limited to this. Each channel of audio signal corresponds to one of the plurality of vibrators. In this case, for each channel of audio signal, the processing circuit 30 determines the volume of each channel of audio signal and compares the volume of each channel of audio signal with a threshold to generate a corresponding control signal. For each channel of audio signal, when the volume of each channel of audio signal is greater than the threshold, the processing circuit 30 accordingly generates a corresponding control signal to control the vibrator corresponding to each channel of audio signal to vibrate . In other words, the processing circuit 30 can control each vibrator to vibrate according to the volume of the audio signal of each channel.

例如,所述臨限值可為每一聲道音訊訊號之一滾動平均(moving average)音量值或其他音量值。每一聲道音訊訊號之滾動平均音量值可以是每一聲道音訊訊號在一特定時段內之音量平均值。例如,處理電路30可利用滾動平均計算方式對每一個聲道音訊訊號各自取前一段時間(例如5000毫秒(ms)時間區段)的音量平均值,以取得滾動平均音量值。以5000毫秒之時間區段為例,處理電路30可計算此聲道音訊訊號從5000毫秒前一直到當前之音量的平均值,所算出的平均值即為滾動平均音量值,並以此做為前述臨限值。在此情況下,當聲道音訊訊號之目前音量大於臨限值時,表示該聲道音訊訊號具有別於先前狀態的突波,藉此可判斷在這個聲道的方向上產生了一個事件(event),處理電路30便產生相應控制訊號以控制相應於該聲道音訊訊號之震動器來進行震動。如此一來,將能帶給使用者更真實、更擬真以及更即時的體感效果。For example, the threshold may be a moving average volume value or other volume values of each channel of audio signal. The rolling average volume value of each channel of audio signal can be the average volume of each channel of audio signal in a specific period of time. For example, the processing circuit 30 may use the rolling average calculation method to obtain the volume average value of the previous period of time (for example, 5000 milliseconds (ms) time period) for each channel audio signal to obtain the rolling average volume value. Taking a time segment of 5000 milliseconds as an example, the processing circuit 30 can calculate the average volume of the audio signal of this channel from 5000 milliseconds ago to the current volume, and the calculated average is the rolling average volume value, and use this as The aforementioned threshold. In this case, when the current volume of the channel audio signal is greater than the threshold, it means that the channel audio signal has a glitch that is different from the previous state, and it can be determined that an event has occurred in the direction of this channel ( event), the processing circuit 30 generates a corresponding control signal to control the vibrator corresponding to the audio signal of the channel to vibrate. In this way, it will be able to bring users more real, more realistic and more immediate somatosensory effects.

舉例來說,請參考第2圖,第2圖為第1圖中之震動模組40以及音訊輸出裝置60之實施例示意圖。如第2圖所示,電腦座艙10包含有一基座100以及一座椅102。座椅102係設置於基座100上。假設使用者使用本發明之多媒體系統1來執行一即時線上遊戲,主機20所執行之應用程式200為一遊戲程式軟體。例如主機20之應用程式200目前所處理之一音效(sound effects)類型之音訊訊號為一杜比5.1聲道音訊訊號,其包含有一左前聲道音訊訊號、一右前聲道音訊訊號、一中置聲道音訊訊號、一左後聲道音訊訊號以及一右後聲道音訊訊號。如第2圖所示,音訊輸出裝置60為一杜比5.1聲道之喇叭模組,其包含有一左置喇叭60_LF、一右置喇叭60_RF、一中置喇叭60_C、一左環繞喇叭60_LB、一右環繞喇叭60_RB。震動模組40包含有震動器40_LF、40_RF、40_C、40_LB、40_RB。如第2圖所示,音訊輸出裝置60之各喇叭以及震動模組40之震動器設置於座椅102上,但不以此為限,亦可設置電腦座艙10之其他任何部位上。左前聲道音訊訊號係對應於左置喇叭60_LF與震動器40_LF。右前聲道音訊訊號係對應於右置喇叭60_RF與震動器40_RF。中置聲道音訊訊號係對應於中置喇叭60_C與震動器40_C。左後聲道音訊訊號係對應於左環繞喇叭60_LB與震動器40_LB。右後聲道音訊訊號係對應於左環繞喇叭60_RB與震動器40_RB。For example, please refer to Figure 2. Figure 2 is a schematic diagram of an embodiment of the vibration module 40 and the audio output device 60 in Figure 1. As shown in FIG. 2, the computer cockpit 10 includes a base 100 and a seat 102. The seat 102 is arranged on the base 100. Assuming that the user uses the multimedia system 1 of the present invention to execute a real-time online game, the application 200 executed by the host 20 is a game program software. For example, one of the sound effects type audio signals currently processed by the application 200 of the host 20 is a Dolby 5.1 channel audio signal, which includes a left front channel audio signal, a right front channel audio signal, and a center channel audio signal. Channel audio signal, a left-rear channel audio signal, and a right-rear channel audio signal. As shown in Figure 2, the audio output device 60 is a Dolby 5.1 channel speaker module, which includes a left speaker 60_LF, a right speaker 60_RF, a center speaker 60_C, a left surround speaker 60_LB, a Right surround speaker 60_RB. The vibration module 40 includes vibrators 40_LF, 40_RF, 40_C, 40_LB, and 40_RB. As shown in FIG. 2, the speakers of the audio output device 60 and the vibrator of the vibration module 40 are arranged on the seat 102, but not limited to this, and may be arranged on any other part of the computer cockpit 10. The left front channel audio signal corresponds to the left speaker 60_LF and vibrator 40_LF. The right front channel audio signal corresponds to the right speaker 60_RF and the vibrator 40_RF. The center channel audio signal corresponds to the center speaker 60_C and the vibrator 40_C. The left rear channel audio signal corresponds to the left surround speaker 60_LB and vibrator 40_LB. The right rear audio signal corresponds to the left surround speaker 60_RB and vibrator 40_RB.

於運作時主機20將應用程式200所處理之音效類型之音訊訊號提供至處理電路30。處理電路30可將音訊訊號提供至音訊輸出裝置60之各喇叭進行播放。例如左置喇叭60_LF播放左前聲道音訊訊號。右置喇叭60_RF播放右前聲道音訊訊號。左置喇叭60_C播放中置聲道音訊訊號。左環繞喇叭60_LB播放左後聲道音訊訊號。左環繞喇叭60_RB播放右後聲道音訊訊號。同時,處理電路30可根據音訊訊號之音量大小來判斷是否控制震動模組40進行震動。例如,處理電路30可對音訊訊號中之每一個聲道音訊訊號的音量作分析,再判斷是否控制對應於每一個聲道音訊訊號之震動器進行震動。During operation, the host 20 provides the audio signal of the audio type processed by the application 200 to the processing circuit 30. The processing circuit 30 can provide audio signals to the speakers of the audio output device 60 for playback. For example, the left speaker 60_LF plays the left front channel audio signal. The right speaker 60_RF plays the right front channel audio signal. The left speaker 60_C plays the center channel audio signal. The left surround speaker 60_LB plays the left rear channel audio signal. The left surround speaker 60_RB plays the right rear channel audio signal. At the same time, the processing circuit 30 can determine whether to control the vibration module 40 to vibrate according to the volume of the audio signal. For example, the processing circuit 30 may analyze the volume of each channel audio signal in the audio signal, and then determine whether to control the vibrator corresponding to each channel audio signal to vibrate.

以左前聲道音訊訊號為例,假設滾動平均計算時段長度為5000毫秒。處理電路30可計算左前聲道音訊訊號從5000毫秒前一直到當前之音量平均值,例如所算出的音量平均值為20分貝,臨限值即設為20分貝。處理電路30可將左前聲道音訊訊號之目前訊號音量與臨限值進行比較。由於杜比5.1聲道具有方向性,若某一個方向(聲道)的音量超過20分貝時,則可視為是遊戲中對於方向產生了一個事件。當左前聲道音訊訊號之目前訊號音量大於20分貝時,表示在左前聲道的聲音有劇烈變化,此時處理電路30即據以判斷出在這個聲道的方向上產生了一個事件並產生相應控制訊號,以驅動震動器40_LF產生震動。在此情況下,使用者除了透過左置喇叭60_LF而聽到播放左前聲道音訊訊號,更可感受到震動器40_LF產生震動的震撼效果。舉例來說,以即時戰爭遊戲為例,當左前方被炮彈擊中,必定會對於左前方(即左前聲道音訊訊號)產生一個相對於其他位置更大的爆炸音效,而處理電路30解析所有聲道後,發現這個情況,便能對應這個音效(此時左置喇叭60_LF播放了左前聲道音訊訊號),讓震動器40_LF啟動,提供使用者左邊震動的體感,在此情況下,使用者便會感受到不僅僅有爆炸聲,座椅也會在那個位置有一個震動的感覺,讓使用者的感受更像是左前方被砲彈擊中而有身歷其境的震撼效果,如此一來,將能帶給使用者更真實、更擬真、更即時的體感效果,而能夠以更直覺的方式和遊戲互動。Take the left front channel audio signal as an example, assuming that the rolling average calculation period is 5000 milliseconds. The processing circuit 30 can calculate the average volume of the left front channel audio signal from 5000 milliseconds ago to the current volume. For example, the calculated volume average is 20 decibels, and the threshold is set to 20 decibels. The processing circuit 30 can compare the current signal volume of the left front channel audio signal with the threshold value. Because Dolby 5.1 channel has directivity, if the volume of a certain direction (channel) exceeds 20 decibels, it can be regarded as an event for the direction in the game. When the current signal volume of the left front channel audio signal is greater than 20 decibels, it indicates that the sound of the left front channel has drastically changed. At this time, the processing circuit 30 determines that an event has occurred in the direction of this channel and generates a corresponding Control signal to drive vibrator 40_LF to produce vibration. In this case, the user can not only hear the left front channel audio signal through the left speaker 60_LF, but also feel the shock effect of the vibrator 40_LF. For example, taking a real-time war game as an example, when the front left is hit by a cannonball, a larger explosion sound effect will be generated for the front left (that is, the front left audio signal) compared to other positions, and the processing circuit 30 analyzes all After the sound channel, if this situation is found, it can correspond to this sound effect (at this time, the left speaker 60_LF plays the left front channel audio signal), and the vibrator 40_LF is activated to provide the user's left vibration body feeling. In this case, use The user will feel not only the explosion sound, but the seat will also have a vibrating sensation in that position, making the user feel more like being hit by a cannonball on the left front side with an immersive shock effect. , Will be able to bring users more real, more realistic, more immediate somatosensory effects, and can interact with the game in a more intuitive way.

另一方面,關於震動模組40之震動器的震動頻率以及振幅大小的控制,處理電路30亦可依據聲道音訊訊號之目前音量以及臨限值來做相關調整控制。例如當聲道音訊訊號之目前音量大於一第一臨限值且小於等於第二臨限值時,處理電路30產生相應控制訊號以控制相應於該聲道音訊訊號之震動器來進行震動,其中震動器之震動頻率為第一震動頻率及/或震動器之震動振幅為第一震動振幅。當聲道音訊訊號之目前音量大於第一臨限值以及第二臨限值時,處理電路30產生相應控制訊號以控制相應於該聲道音訊訊號之震動器來進行震動,其中震動器之震動頻率為第二震動頻率及/或震動器之震動振幅為第二震動振幅,第一震動頻率小於第二震動頻率,第一震動振幅小於振幅為第二震動振幅。如此一來,使用者將可感受到不同的震動效果。On the other hand, regarding the control of the vibration frequency and amplitude of the vibrator of the vibration module 40, the processing circuit 30 can also perform related adjustment control based on the current volume and threshold of the audio channel signal. For example, when the current volume of the audio channel signal is greater than a first threshold and less than or equal to the second threshold, the processing circuit 30 generates a corresponding control signal to control the vibrator corresponding to the audio signal of the channel to vibrate. The vibration frequency of the vibrator is the first vibration frequency and/or the vibration amplitude of the vibrator is the first vibration amplitude. When the current volume of the channel audio signal is greater than the first threshold and the second threshold, the processing circuit 30 generates a corresponding control signal to control the vibrator corresponding to the channel audio signal to vibrate, wherein the vibrator is vibrated The frequency is the second vibration frequency and/or the vibration amplitude of the vibrator is the second vibration amplitude, the first vibration frequency is less than the second vibration frequency, and the first vibration amplitude is less than the amplitude is the second vibration amplitude. In this way, the user will be able to feel different vibration effects.

此外,當震動模組40之震動器所擺設位置沒有相應的音訊輸出裝置時,亦可藉由週遭其他音訊輸出裝置之聲道音訊訊號來運算出相應音量值,再利用所計算出之音量值來與臨限值進行比較。例如,將一震動器設置於左環繞喇叭60_LB與右環繞喇叭60_LB之右後聲道,則此震動器之音量值可依據式(1)來計算而得︰In addition, when there is no corresponding audio output device at the location of the vibrator of the vibration module 40, the corresponding volume value can also be calculated by the channel audio signals of other audio output devices around, and then the calculated volume value can be used Come to compare with the threshold. For example, if a vibrator is set on the right rear channel of the left surround speaker 60_LB and the right surround speaker 60_LB, the volume value of the vibrator can be calculated according to formula (1):

f(x) = Cos(LB) + Cos(RB)                                                           (1)f(x) = Cos(LB) + Cos(RB) (1)

其中f(x)為震動器之音量值,LB為對應於左環繞喇叭60_LB之左後聲道音訊訊號之音量值,RB為對應於右環繞喇叭60_LB之右後聲道音訊訊號之音量值。Where f(x) is the volume value of the vibrator, LB is the volume value of the left rear channel audio signal corresponding to the left surround speaker 60_LB, and RB is the volume value of the right rear channel audio signal corresponding to the right surround speaker 60_LB.

此外,轉動模組50可用以承載電腦座艙10並帶動電腦座艙10進行轉動。轉動模組50包含至少一轉動馬達。轉動模組50可具有多軸向旋轉功能,例如,四軸、六軸、八軸等等,以帶動電腦座艙10進行上下、左右、前後、傾斜、俯仰的角度變化與不同運動型態的運動。舉例來說,請參考第3圖,第3圖為本發明實施例之電腦座艙10與轉動模組50之側視簡示圖。如第3圖所示,電腦座艙10包含有一基座100以及一座椅102。座椅102係設置於轉動模組50之上,轉動模組50則固設於基座100上。當轉動模組50轉動時將可帶動座椅102進行相應的運動。In addition, the rotating module 50 can be used to carry the computer cockpit 10 and drive the computer cockpit 10 to rotate. The rotating module 50 includes at least one rotating motor. The rotating module 50 can have multi-axis rotation functions, such as four-axis, six-axis, eight-axis, etc., to drive the computer cockpit 10 to perform up and down, left and right, front and rear, tilt, and pitch angle changes and different motion types. . For example, please refer to FIG. 3, which is a schematic side view of the computer cockpit 10 and the rotating module 50 according to the embodiment of the present invention. As shown in FIG. 3, the computer cockpit 10 includes a base 100 and a seat 102. The seat 102 is disposed on the rotating module 50, and the rotating module 50 is fixed on the base 100. When the rotating module 50 rotates, the seat 102 can be driven to perform corresponding movements.

進一步地,處理電路30可根據主機20所輸出之影像畫面訊號產生控制訊號,以控制轉動模組50進行轉動,以帶動電腦座艙10進行轉動。例如,處理電路30可根據主機20所輸出之影像畫面訊號來判斷出影像畫面之一地平線並比較影像畫面之一地平線與真實地平線之差異,進而據以產生相應控制訊號至轉動模組50。據此,轉動模組50根據相應控制訊號進行旋轉以帶動電腦座艙10進行轉動。舉例來說,假設使用者使用本發明之多媒體系統1來執行一即時線上遊戲,主機20所執行之應用程式200為一遊戲程式軟體。主機20可將應用程式200所處理之影像畫面訊號提供至處理電路30。處理電路30再將影像畫面訊號傳送至顯示裝置70以供顯示予使用者觀看。同時,處理電路30可利用人工智慧(Artificial Intelligence,AI)之物件辨識(object detection)方法來對主機20所輸出之影像畫面訊號進行運算,以偵測出地平線的變化,例如地平線往左邊傾斜,代表應該要將電腦座艙10之座椅102往左轉。當地平線上下劇烈跳動,表示正在顛簸,座椅應該要做出相對應的上下晃震動的動作,以此類推。Further, the processing circuit 30 can generate a control signal according to the image frame signal output by the host 20 to control the rotation module 50 to rotate, so as to drive the computer cockpit 10 to rotate. For example, the processing circuit 30 can determine a horizon of the image frame according to the image frame signal output by the host 20 and compare the difference between the horizon of the image frame and the real horizon, and then generate corresponding control signals to the rotating module 50 accordingly. Accordingly, the rotating module 50 rotates according to the corresponding control signal to drive the computer cockpit 10 to rotate. For example, suppose a user uses the multimedia system 1 of the present invention to execute a real-time online game, and the application program 200 executed by the host 20 is a game program software. The host 20 can provide the image frame signal processed by the application 200 to the processing circuit 30. The processing circuit 30 then transmits the image frame signal to the display device 70 for display to the user for viewing. At the same time, the processing circuit 30 can use the object detection method of Artificial Intelligence (AI) to calculate the image signal output by the host 20 to detect the change of the horizon, for example, the horizon tilts to the left. The representative should turn the seat 102 of the computer cockpit 10 to the left. When the horizon jumps up and down violently, it means that it is bumping, and the seat should make a corresponding shaking up and down, and so on.

舉例來說,在一第一時間點之影像畫面訊號如第4圖所示,假設真實地平線為AH,影像畫面之地平線為FH。處理電路30藉由AI物件辨識演算法可以先判斷出影像畫面中“樹”的形狀,接著分析出影像畫面中“樹”是正常直立的狀態而判斷出影像畫面之地平線FH,藉此判斷出目前視角上應該是水平的地平線。也就是說,真實地平線為AH同於影像畫面之地平線,影像畫面之地平線沒有傾斜角度出現。處理電路30據以產生控制訊號,使得轉動模組50將電腦座艙10之座椅102維持在水平位置。接著,在一第二時間點之影像畫面訊號如第5圖所示,在第二時間點時,畫面中“樹”的狀態變成傾斜,代表影像畫面之地平線FH向左傾,例如影像畫面之地平線FH與真實地平線為AH的角度差為15度。此時處理電路30會據以產生控制訊號使得轉動模組50控制電腦座艙10之座椅102往左傾斜15度轉動做出相對應姿態改變。如此一來,本發明將能帶給使用者更真實、更擬真、更即時的體感效果,而能夠以更直覺的方式和遊戲互動。For example, the image frame signal at a first time point is as shown in Figure 4, assuming that the real horizon is AH and the horizon of the image frame is FH. The processing circuit 30 can first determine the shape of the "tree" in the image frame by using the AI object recognition algorithm, and then analyze that the "tree" in the image frame is in a normal upright state to determine the horizon FH of the image frame, thereby determining The current perspective should be a horizontal horizon. In other words, the real horizon is AH, which is the same as the horizon of the image frame, and the horizon of the image frame does not appear at an inclination angle. The processing circuit 30 generates a control signal accordingly, so that the rotating module 50 maintains the seat 102 of the computer cockpit 10 in a horizontal position. Then, the video signal at a second time point is as shown in Figure 5. At the second time point, the state of the "tree" in the screen becomes slanted, representing that the horizon FH of the video screen is tilted to the left, such as the horizon of the video screen The angle difference between FH and the real horizon AH is 15 degrees. At this time, the processing circuit 30 will generate a control signal to make the rotation module 50 control the seat 102 of the computer cockpit 10 to tilt 15 degrees to the left to make a corresponding posture change. In this way, the present invention will be able to bring users a more realistic, more realistic, and more immediate somatosensory effect, and can interact with the game in a more intuitive way.

綜上所述,有鑑於傳統電競設備必須端賴遊戲開發商在開發遊戲軟體時即已埋設控制訊號在軟體程式中才能對應產生體感效果。本發明透過擷取並分析音訊訊號或影像畫面訊號即可產生相關控制訊號來控制相關體感設備,而得以提供具震動或多軸向旋轉功能的電競座椅,以達到遊戲時的體感體驗。換言之,本發明之多媒體系統可以套用到任何遊戲軟體中,而不須受限於遊戲開發商在開發遊戲設計時的用於控制體感設備之特定客製軟體程式。 以上所述僅為本發明之較佳實施例,凡依本發明申請專利範圍所做之均等變化與修飾,皆應屬本發明之涵蓋範圍。To sum up, in view of the fact that traditional e-sports equipment must rely on game developers to have embedded control signals in the software program to generate somatosensory effects when developing game software. The present invention can generate related control signals to control related somatosensory equipment by capturing and analyzing audio signal or image signal, so as to provide an e-sports seat with vibration or multi-axis rotation function to achieve the somatosensory during game Experience. In other words, the multimedia system of the present invention can be applied to any game software, and is not limited to specific custom software programs used by game developers to control somatosensory devices when developing game designs. The foregoing descriptions are only preferred embodiments of the present invention, and all equivalent changes and modifications made in accordance with the scope of the patent application of the present invention shall fall within the scope of the present invention.

1:多媒體系統 10:電腦座艙 100:基座 102:座椅 20:主機 200:應用程式 202:儲存裝置 30:處理電路 40:震動模組 40_C、40_LB、40_LF、40_RB、40_RF:震動器 50:轉動模組 60:音訊輸出裝置 60_C:中置喇叭 60_LB:左環繞喇叭 60_LF:左置喇叭 60_RB:右環繞喇叭 60_RF:右置喇叭 70:顯示裝置 AH:真實地平線 FH:地平線1: Multimedia system 10: Computer cockpit 100: Pedestal 102: Seat 20: host 200: Application 202: storage device 30: Processing circuit 40: Vibration module 40_C, 40_LB, 40_LF, 40_RB, 40_RF: vibrator 50: Rotating module 60: Audio output device 60_C: Center speaker 60_LB: Left surround speaker 60_LF: Left speaker 60_RB: Right surround speaker 60_RF: Right speaker 70: display device AH: Real Horizon FH: Horizon

第1圖為本發明實施例之一多媒體系統之示意圖。 第2圖為第1圖中之震動模組以及音訊輸出裝置之實施例示意圖。 第3圖為本發明實施例之電腦座艙與轉動模組之側視簡示圖。 第4圖與第5圖分別為本發明實施例使用於即時線上遊戲時之顯示畫面之示意圖。Figure 1 is a schematic diagram of a multimedia system according to an embodiment of the present invention. Figure 2 is a schematic diagram of an embodiment of the vibration module and the audio output device in Figure 1. Figure 3 is a schematic side view of a computer cockpit and a rotating module according to an embodiment of the present invention. Figures 4 and 5 are respectively schematic diagrams of the display screens used in real-time online games according to an embodiment of the present invention.

1:多媒體系統 1: Multimedia system

10:電腦座艙 10: Computer cockpit

20:主機 20: host

200:應用程式 200: Application

202:儲存裝置 202: storage device

30:處理電路 30: Processing circuit

40:震動模組 40: Vibration module

50:轉動模組 50: Rotating module

60:音訊輸出裝置 60: Audio output device

70:顯示裝置 70: display device

Claims (10)

一種多媒體系統,包含有︰ 一電腦座艙; 一震動模組,設置於該電腦座艙; 一主機,用來輸出一音訊訊號;以及 一處理電路,用來自該主機取得該音訊訊號,並根據該音訊訊號產生一控制訊號,以控制該震動模組震動。A multimedia system including: A computer cockpit; A vibration module set in the computer cockpit; A host for outputting an audio signal; and A processing circuit obtains the audio signal from the host, and generates a control signal according to the audio signal to control the vibration of the vibration module. 如申請專利範圍第1項所述之多媒體系統,其中該震動模組包含複數個震動器,該音訊訊號包含複數個聲道音訊訊號,每一聲道音訊訊號對應於該複數個震動器當中之其中一者,該處理電路判斷出該每一聲道音訊訊號之音量大小並將該每一聲道音訊訊號之音量大小與一臨限值比較以產生該控制訊號。Such as the multimedia system described in item 1 of the scope of patent application, wherein the vibration module includes a plurality of vibrators, the audio signal includes a plurality of channel audio signals, and each channel audio signal corresponds to one of the plurality of vibrators For one of them, the processing circuit determines the volume of the audio signal of each channel and compares the volume of the audio signal of each channel with a threshold value to generate the control signal. 如申請專利範圍第2項所述之多媒體系統,其中當該每一聲道音訊訊號之音量大於該臨限值時,該處理電路據以產生該控制訊號,以控制相應於該每一聲道音訊訊號之震動器進行震動。For example, the multimedia system described in item 2 of the scope of patent application, wherein when the volume of each channel audio signal is greater than the threshold value, the processing circuit generates the control signal accordingly to control the corresponding to each channel The vibrator of the audio signal vibrates. 如申請專利範圍第2項所述之多媒體系統,其中該臨限值為該每一聲道音訊訊號之一滾動平均音量值。For the multimedia system described in item 2 of the scope of patent application, the threshold value is a rolling average volume value of each channel of audio signal. 如申請專利範圍第1項所述之多媒體系統,其中該音訊訊號係有關於該主機所執行之一應用程式所處理之音訊串流中之音訊訊號。For the multimedia system described in item 1 of the scope of patent application, the audio signal is related to an audio signal in an audio stream processed by an application program executed by the host. 如申請專利範圍第1項所述之多媒體系統,其另包含︰ 一音訊輸出裝置,用來播放該音訊訊號。The multimedia system described in item 1 of the scope of patent application also includes: An audio output device is used to play the audio signal. 一種多媒體系統,包含有︰ 一電腦座艙; 一轉動模組,用來承載並控制該電腦座艙轉動; 一主機,用來輸出一影像畫面訊號;以及 一處理電路,用來自該主機取得該影像畫面訊號,並根據該影像畫面訊號產生一控制訊號,以控制該轉動模組轉動。A multimedia system including: A computer cockpit; A rotating module for carrying and controlling the rotation of the computer cockpit; A host for outputting an image signal; and A processing circuit obtains the image frame signal from the host, and generates a control signal according to the image frame signal to control the rotation of the rotating module. 如申請專利範圍第7項所述之多媒體系統,其中該處理電路根據該影像畫面訊號判斷出該影像畫面訊號之一地平線並將該影像畫面訊號之該地平線與一真實地平線比較以產生該控制訊號。Such as the multimedia system described in item 7 of the scope of patent application, wherein the processing circuit determines a horizon of the image frame signal according to the image frame signal and compares the horizon of the image frame signal with a real horizon to generate the control signal . 如申請專利範圍第7項所述之多媒體系統,其中該影像畫面訊號係有關於該主機所執行之一應用程式所處理之影像串流中之影像畫面訊號。In the multimedia system described in item 7 of the scope of patent application, the image frame signal is related to the image frame signal in the image stream processed by an application program executed by the host. 如申請專利範圍第7項所述之多媒體系統,其另包含︰ 一顯示裝置,用來顯示該影像畫面訊號。The multimedia system described in item 7 of the scope of patent application, which also includes: A display device is used to display the image frame signal.
TW108115880A 2019-05-08 2019-05-08 Multimedia system TW202042051A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
TW108115880A TW202042051A (en) 2019-05-08 2019-05-08 Multimedia system

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
TW108115880A TW202042051A (en) 2019-05-08 2019-05-08 Multimedia system

Publications (1)

Publication Number Publication Date
TW202042051A true TW202042051A (en) 2020-11-16

Family

ID=74201516

Family Applications (1)

Application Number Title Priority Date Filing Date
TW108115880A TW202042051A (en) 2019-05-08 2019-05-08 Multimedia system

Country Status (1)

Country Link
TW (1) TW202042051A (en)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI785865B (en) * 2021-10-28 2022-12-01 華碩電腦股份有限公司 Electronic device with vibration function and vibration driving method
US11972055B2 (en) 2021-10-28 2024-04-30 Asustek Computer Inc. Electronic device with vibration function and vibration driving method

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI785865B (en) * 2021-10-28 2022-12-01 華碩電腦股份有限公司 Electronic device with vibration function and vibration driving method
US11972055B2 (en) 2021-10-28 2024-04-30 Asustek Computer Inc. Electronic device with vibration function and vibration driving method

Similar Documents

Publication Publication Date Title
US10347093B2 (en) Programmable haptic devices and methods for modifying haptic effects to compensate for audio-haptic interference
US10076703B2 (en) Systems and methods for determining functionality of a display device based on position, orientation or motion
JP6504809B2 (en) System and method for haptically enabled projected user interface
JP6001542B2 (en) System for enabling video capture of interactive applications on mobile devices
US20170173457A1 (en) System and method for outputting a haptic effect based on a camera zoom state, camera perspective, and/or a direction in which a user's eyes are directed
US20170351325A1 (en) Information processing apparatus, information processing method, and computer program
US9219961B2 (en) Information processing system, computer-readable non-transitory storage medium having stored therein information processing program, information processing control method, and information processing apparatus
JP5726811B2 (en) Method and apparatus for use in determining lack of user activity, determining user activity level, and / or adding a new player to the system
KR20100021387A (en) Apparatus and method to perform processing a sound in a virtual reality system
US9276541B1 (en) Event-based presentation and processing of content
EP3333674A1 (en) Systems and methods for compliance simulation with haptics
US20240033779A1 (en) Systems for interfacing with immersive computing environments
US11833428B2 (en) Positional haptics via head-mounted peripheral
WO2017058540A1 (en) Method and apparatus for the projection of images, video, and/or holograms generated by a computer simulation
US10530818B2 (en) Server-based sound mixing for multiuser voice chat system
EP3791597A1 (en) Mixing audio based on a pose of a user
TW202042051A (en) Multimedia system
US20170246534A1 (en) System and Method for Enhanced Immersion Gaming Room
JP6250779B1 (en) Method executed by computer to communicate via virtual space, program causing computer to execute the method, and information processing apparatus
WO2021192712A1 (en) Information processing device, information processing method, and program
TW202401241A (en) Methods and systems for dynamically adjusting sound based on detected objects entering interaction zone of user
WO2024081588A1 (en) Haptic asset generation for eccentric rotating mass (erm) from low frequency audio content
TW202043981A (en) Computer cockpit
KR20040084326A (en) Home Entertainment System
TWM545625U (en) Game scenario vibration system